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- getgenv().speed = 32; -- change to whatever
- local mt = getrawmetatable(game);
- local ind = mt.__index;
- local nmc = mt.__namecall;
- setreadonly(mt,false)
- local statsS = game.Players.LocalPlayer.Stats.Stamina;
- mt.__index = newcclosure(function(a,b)
- if b == "WalkSpeed" and a.Parent == game.Players.LocalPlayer.Character then
- return getgenv().speed;
- elseif a == statsS and b == "Value" then
- return math.huge
- end;
- return ind(a,b);
- end);
- local r = game:GetService("ReplicatedStorage").ClientToServer.CheckHitTarg
- getgenv().s = true;
- mt.__namecall = newcclosure(function(a,...)
- if getnamecallmethod() == "FireServer" and a == r then
- local args = {...}
- if getgenv().s == true then
- getgenv().s = false;
- spawn(function()
- for i = 0 , 50 , 1 do
- r:FireServer(args[1],args[2],args[3]);
- end;
- wait(.5)
- getgenv().s = true;
- end)
- end;
- return nmc(a,...);
- end;
- return nmc(a,...);
- end);
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