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- --Created by PenguinAnonymous (ttyyuu12345) Editied by Dittoide
- --What's Added To M2S with Dittoide's Edit?
- --/ Better dummy script function to improve compatibility (makes it like you are running the code inside the script.)
- --/ Removed Gui In Bottom-Left for when you are making guis.
- --/ Removed "Inserting Map Please Wait" gui when selected Workspace as Place to export.
- --Credit: PenguinAnonymous for making original script, i just wanted to iron it out to my liking.
- --Errors: Camera,Terrain
- local runDummyScript = function(f,scri)
- if (not scri:IsA('Script')) or (not scri:IsA('LocalScript')) then return false; end;
- local Dummy_CoRoutine = coroutine.create(function()
- getfenv().script = scri
- ypcall(function() f() end)
- end)
- table.insert(cors,Dummy_CoRoutine);
- coroutine.resume(Dummy_CoRoutine);
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "M2S_Model"
- o3 = Instance.new("Model")
- o4 = Instance.new("Part")
- o5 = Instance.new("Sound")
- o6 = Instance.new("Sound")
- o7 = Instance.new("SpecialMesh")
- o8 = Instance.new("Decal")
- o9 = Instance.new("Part")
- o10 = Instance.new("Motor")
- o11 = Instance.new("Snap")
- o12 = Instance.new("Motor")
- o13 = Instance.new("Motor")
- o14 = Instance.new("Motor")
- o15 = Instance.new("Part")
- o16 = Instance.new("Part")
- o17 = Instance.new("BodyColors")
- o18 = Instance.new("Part")
- o19 = Instance.new("Part")
- o20 = Instance.new("Humanoid")
- o21 = Instance.new("Script")
- o22 = Instance.new("Script")
- o23 = Instance.new("Script")
- o24 = Instance.new("Script")
- o25 = Instance.new("Script")
- o26 = Instance.new("IntValue")
- o27 = Instance.new("Script")
- o28 = Instance.new("Script")
- o29 = Instance.new("IntValue")
- o30 = Instance.new("IntValue")
- o31 = Instance.new("Part")
- o32 = Instance.new("Sound")
- o33 = Instance.new("Sound")
- o34 = Instance.new("Sound")
- o35 = Instance.new("Sound")
- o36 = Instance.new("Sound")
- o37 = Instance.new("Sound")
- o38 = Instance.new("SpecialMesh")
- o3.Name = "Attacker"
- o3.Parent = mas
- o3.PrimaryPart = o9
- o4.Name = "Head"
- o4.Parent = o3
- o4.BrickColor = BrickColor.new("Bright yellow")
- o4.Position = Vector3.new(-140.001602, 174.795563, -157.424377)
- o4.Rotation = Vector3.new(-0.0700000003, -0.00999999978, 0.0399999991)
- o4.Velocity = Vector3.new(0, -1, 0)
- o4.CanCollide = false
- o4.FormFactor = Enum.FormFactor.Symmetric
- o4.Size = Vector3.new(2, 1, 1)
- o4.CFrame = CFrame.new(-140.001602, 174.795563, -157.424377, 0.999999583, -0.000769921287, -0.000255786668, 0.00077025115, 0.999998868, 0.00129179726, 0.000254791812, -0.00129199401, 0.999999046)
- o4.TopSurface = Enum.SurfaceType.Smooth
- o4.Color = Color3.new(0.960784, 0.803922, 0.188235)
- o4.Position = Vector3.new(-140.001602, 174.795563, -157.424377)
- o5.Parent = o4
- o5.SoundId = "rbxasset://sounds/bfsl-minifigfoots1.mp3"
- o5.Looped = true
- o6.Parent = o4
- o6.SoundId = "rbxasset://sounds/swoosh.wav"
- o7.Parent = o4
- o7.Scale = Vector3.new(1.25, 1.25, 1.25)
- o8.Name = "roblox"
- o8.Parent = o4
- o8.Texture = "rbxasset://textures/face.png"
- o9.Name = "Torso"
- o9.Parent = o3
- o9.BrickColor = BrickColor.new("Bright blue")
- o9.Position = Vector3.new(-140.000427, 173.295563, -157.42244)
- o9.Rotation = Vector3.new(-0.0700000003, -0.00999999978, 0.0399999991)
- o9.CanCollide = false
- o9.FormFactor = Enum.FormFactor.Symmetric
- o9.Size = Vector3.new(2, 2, 1)
- o9.CFrame = CFrame.new(-140.000427, 173.295563, -157.42244, 0.999999642, -0.000769921346, -0.000255786697, 0.00077025115, 0.999998868, 0.00129179738, 0.000254791841, -0.00129199401, 0.999999106)
- o9.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o9.Position = Vector3.new(-140.000427, 173.295563, -157.42244)
- o9.velocity = Vector3.new(0, -1, 0)
- o10.Name = "Left Hip"
- o10.Parent = o9
- o10.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o10.C1 = CFrame.new(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- o10.Part0 = o9
- o10.Part1 = o15
- o10.CurrentAngle = 0.079927355051041
- o10.DesiredAngle = 0.079927355051041
- o10.MaxVelocity = 0.10000000149012
- o11.Name = "Neck"
- o11.Parent = o9
- o11.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- o11.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- o12.Name = "Right Hip"
- o12.Parent = o9
- o12.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- o12.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- o12.Part0 = o9
- o12.Part1 = o16
- o12.CurrentAngle = 0.079927355051041
- o12.DesiredAngle = 0.079927355051041
- o12.MaxVelocity = 0.10000000149012
- o13.Name = "Right Shoulder"
- o13.Parent = o9
- o13.C0 = CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- o13.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- o13.Part0 = o18
- o13.Part1 = o9
- o13.CurrentAngle = 0.079927355051041
- o13.DesiredAngle = 0.079927355051041
- o13.MaxVelocity = 0.15000000596046
- o14.Name = "Left Shoulder"
- o14.Parent = o9
- o14.C0 = CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- o14.C1 = CFrame.new(0.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- o14.Part0 = o19
- o14.Part1 = o9
- o14.CurrentAngle = -0.079927355051041
- o14.DesiredAngle = -0.079927355051041
- o14.MaxVelocity = 0.15000000596046
- o15.Name = "Left Leg"
- o15.Parent = o3
- o15.BrickColor = BrickColor.new("Dark green")
- o15.Position = Vector3.new(-140.498917, 171.298477, -157.340149)
- o15.Rotation = Vector3.new(-4.6500001, -0.0199999996, 0.0399999991)
- o15.Velocity = Vector3.new(0, -1, 0)
- o15.CanCollide = false
- o15.FormFactor = Enum.FormFactor.Symmetric
- o15.Size = Vector3.new(1, 2, 1)
- o15.CFrame = CFrame.new(-140.498917, 171.298477, -157.340149, 0.999999642, -0.000747040845, -0.000316442398, 0.00077025115, 0.996703267, 0.0811298713, 0.000254791841, -0.0811300799, 0.996703446)
- o15.BottomSurface = Enum.SurfaceType.Smooth
- o15.Color = Color3.new(0.156863, 0.498039, 0.278431)
- o15.Position = Vector3.new(-140.498917, 171.298477, -157.340149)
- o15.velocity = Vector3.new(0, -1, 0)
- o16.Name = "Right Leg"
- o16.Parent = o3
- o16.BrickColor = BrickColor.new("Dark green")
- o16.Position = Vector3.new(-139.498871, 171.299042, -157.499573)
- o16.Rotation = Vector3.new(4.50999975, -0.00999999978, 0.049999997)
- o16.Velocity = Vector3.new(0, -1, 0)
- o16.CanCollide = false
- o16.FormFactor = Enum.FormFactor.Symmetric
- o16.Size = Vector3.new(1, 2, 1)
- o16.CFrame = CFrame.new(-139.498871, 171.299042, -157.499573, 0.999999642, -0.000787885976, -0.000193497821, 0.00077025115, 0.996909499, -0.0785545185, 0.000254791841, 0.0785543397, 0.996909797)
- o16.BottomSurface = Enum.SurfaceType.Smooth
- o16.Color = Color3.new(0.156863, 0.498039, 0.278431)
- o16.Position = Vector3.new(-139.498871, 171.299042, -157.499573)
- o16.velocity = Vector3.new(0, -1, 0)
- o17.Parent = o3
- o17.HeadColor = BrickColor.new("Bright yellow")
- o17.LeftArmColor = BrickColor.new("Medium stone grey")
- o17.LeftLegColor = BrickColor.new("Brick yellow")
- o17.RightArmColor = BrickColor.new("Medium stone grey")
- o17.RightLegColor = BrickColor.new("Brick yellow")
- o17.TorsoColor = BrickColor.new("Bright red")
- o18.Name = "Right Arm"
- o18.Parent = o3
- o18.BrickColor = BrickColor.new("Bright yellow")
- o18.Position = Vector3.new(-138.500412, 173.298264, -157.461975)
- o18.Rotation = Vector3.new(4.50999975, -0.00999999978, 0.049999997)
- o18.Velocity = Vector3.new(0, -1, 0)
- o18.CanCollide = false
- o18.FormFactor = Enum.FormFactor.Symmetric
- o18.Size = Vector3.new(1, 2, 1)
- o18.CFrame = CFrame.new(-138.500412, 173.298264, -157.461975, 0.999999642, -0.000787885976, -0.000193497821, 0.00077025115, 0.996909499, -0.0785545185, 0.000254791841, 0.0785543397, 0.996909797)
- o18.Color = Color3.new(0.960784, 0.803922, 0.188235)
- o18.Position = Vector3.new(-138.500412, 173.298264, -157.461975)
- o18.velocity = Vector3.new(0, -1, 0)
- o19.Name = "Left Arm"
- o19.Parent = o3
- o19.BrickColor = BrickColor.new("Bright yellow")
- o19.Position = Vector3.new(-141.500412, 173.295959, -157.462738)
- o19.Rotation = Vector3.new(4.50999975, -0.00999999978, 0.049999997)
- o19.Velocity = Vector3.new(0, -1, 0)
- o19.CanCollide = false
- o19.FormFactor = Enum.FormFactor.Symmetric
- o19.Size = Vector3.new(1, 2, 1)
- o19.CFrame = CFrame.new(-141.500412, 173.295959, -157.462738, 0.999999642, -0.000787885976, -0.000193497821, 0.00077025115, 0.996909499, -0.0785545185, 0.000254791841, 0.0785543397, 0.996909797)
- o19.Color = Color3.new(0.960784, 0.803922, 0.188235)
- o19.Position = Vector3.new(-141.500412, 173.295959, -157.462738)
- o19.velocity = Vector3.new(0, -1, 0)
- o20.Name = "Zombie"
- o20.Parent = o3
- o20.RightLeg = o16
- o20.LeftLeg = o15
- o20.Torso = o9
- o21.Parent = o3
- runDummyScript(function()
- local larm = script.Parent:FindFirstChild("Left Arm")
- local rarm = script.Parent:FindFirstChild("Right Arm")
- function findNearestTorso(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 1000
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Zombie")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- function Hit(hit)
- local human = hit.Parent:FindFirstChild("Zombie")
- if human ~= nil then
- human.Health = human.Health -8
- end
- end
- larm.Touched:connect(Hit)
- rarm.Touched:connect(Hit)
- while true do
- wait(0.1)
- local target = findNearestTorso(script.Parent.Torso.Position)
- if target ~= nil then
- script.Parent.Zombie:MoveTo(target.Position, target)
- end
- end
- end,o21)
- o22.Name = "Robot"
- o22.Parent = o3
- runDummyScript(function()
- model = script.Parent
- backup = model:Clone()
- regentime = 1 --5 minutes
- ------------------
- --SPAWNING--
- ------------------
- miked=script.Parent
- itlh=miked.Torso:findFirstChild("Left Hip")
- itlh.Part0=miked.Torso
- itlh.Part1=miked:findFirstChild("Left Leg")
- itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- itrh=miked.Torso:findFirstChild("Right Hip")
- itrh.Part0=miked.Torso
- itrh.Part1=miked:findFirstChild("Right Leg")
- itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- itls=miked.Torso:findFirstChild("Left Shoulder")
- itls.Part1=miked.Torso
- itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- itls.Part0=miked:findFirstChild("Left Arm")
- itrs=miked.Torso:findFirstChild("Right Shoulder")
- itrs.Part1=miked.Torso
- itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- itrs.Part0=miked:findFirstChild("Right Arm")
- miked.Head:makeJoints()
- ------------------
- ------------------
- function waitForChild(parent, childName)
- while true do
- local child = parent:findFirstChild(childName)
- if child then
- return child
- end
- parent.ChildAdded:wait()
- end
- end
- local Figure = script.Parent
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Zombie")
- local pose = "Standing"
- local toolAnim = "None"
- local toolAnimTime = 0
- local isSeated = false
- function onRunning(speed)
- if isSeated then return end
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- wait(regentime)
- wait(1)
- model:remove()
- model = backup:Clone()
- wait(3)
- model.Parent = game.Workspace
- model:MakeJoints()
- end
- function onJumping()
- isSeated = false
- pose = "Jumping"
- end
- function onClimbing()
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- pose = "FreeFall"
- end
- function onDancing()
- pose = "Dancing"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- isSeated = true
- pose = "Seated"
- end
- function moveJump()
- RightShoulder.MaxVelocity = 1
- LeftShoulder.MaxVelocity = 1
- RightShoulder.DesiredAngle = -3.14
- LeftShoulder.DesiredAngle = -3.14
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- function moveFreeFall()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -1
- LeftShoulder.DesiredAngle = -1
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- function moveFloat()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -1.57
- LeftShoulder.DesiredAngle = 1.57
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = -1.57
- end
- function moveBoogy()
- while pose=="Boogy" do
- wait(.5)
- RightShoulder.MaxVelocity = 1
- LeftShoulder.MaxVelocity = 1
- RightShoulder.DesiredAngle = -3.14
- LeftShoulder.DesiredAngle = 0
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = 0
- wait(.5)
- RightShoulder.MaxVelocity = 1
- LeftShoulder.MaxVelocity = 1
- RightShoulder.DesiredAngle = 0
- LeftShoulder.DesiredAngle = -3.14
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 1.57
- end
- end
- function moveZombie()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -1.57
- LeftShoulder.DesiredAngle = 1.57
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- function movePunch()
- script.Parent.Torso.Anchored=true
- RightShoulder.MaxVelocity = 60
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -1.57
- LeftShoulder.DesiredAngle = 0
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- wait(1)
- script.Parent.Torso.Anchored=false
- pose="Standing"
- end
- function moveKick()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = 0
- LeftShoulder.DesiredAngle = 0
- RightHip.MaxVelocity = 40
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = 0
- wait(1)
- pose="Standing"
- end
- function moveFly()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = 0
- LeftShoulder.DesiredAngle = 0
- RightHip.MaxVelocity = 40
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = 0
- wait(1)
- pose="Standing"
- end
- function moveClimb()
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -3.14
- LeftShoulder.DesiredAngle = 3.14
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder.DesiredAngle = -3.14 /2
- LeftShoulder.DesiredAngle = -3.14 /2
- RightHip.DesiredAngle = 3.14 /2
- LeftHip.DesiredAngle = -3.14 /2
- end
- function getTool()
- kidTable = Figure:children()
- if (kidTable ~= nil) then
- numKids = #kidTable
- for i=1,numKids do
- if (kidTable[i].className == "Tool") then return kidTable[i] end
- end
- end
- return nil
- end
- function getToolAnim(tool)
- c = tool:children()
- for i=1,#c do
- if (c[i].Name == "toolanim" and c[i].className == "StringValue") then
- return c[i]
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- RightShoulder.DesiredAngle = -1.57
- return
- end
- if (toolAnim == "Slash") then
- RightShoulder.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = 0
- return
- end
- if (toolAnim == "Lunge") then
- RightShoulder.MaxVelocity = 0.5
- LeftShoulder.MaxVelocity = 0.5
- RightHip.MaxVelocity = 0.5
- LeftHip.MaxVelocity = 0.5
- RightShoulder.DesiredAngle = -1.57
- LeftShoulder.DesiredAngle = 1.0
- RightHip.DesiredAngle = 1.57
- LeftHip.DesiredAngle = 1.0
- return
- end
- end
- function move(time)
- local amplitude
- local frequency
- if (pose == "Jumping") then
- moveJump()
- return
- end
- if (pose == "Zombie") then
- moveZombie()
- return
- end
- if (pose == "Boogy") then
- moveBoogy()
- return
- end
- if (pose == "Float") then
- moveFloat()
- return
- end
- if (pose == "Punch") then
- movePunch()
- return
- end
- if (pose == "Kick") then
- moveKick()
- return
- end
- if (pose == "Fly") then
- moveFly()
- return
- end
- if (pose == "FreeFall") then
- moveFreeFall()
- return
- end
- if (pose == "Climbing") then
- moveClimb()
- return
- end
- if (pose == "Seated") then
- moveSit()
- return
- end
- amplitude = 0.1
- frequency = 1
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- if (pose == "Running") then
- amplitude = 1
- frequency = 9
- elseif (pose == "Dancing") then
- amplitude = 2
- frequency = 16
- end
- desiredAngle = amplitude * math.sin(time*frequency)
- if pose~="Dancing" then
- RightShoulder.DesiredAngle = -desiredAngle
- LeftShoulder.DesiredAngle = desiredAngle
- RightHip.DesiredAngle = -desiredAngle
- LeftHip.DesiredAngle = -desiredAngle
- else
- RightShoulder.DesiredAngle = desiredAngle
- LeftShoulder.DesiredAngle = desiredAngle
- RightHip.DesiredAngle = -desiredAngle
- LeftHip.DesiredAngle = -desiredAngle
- end
- local tool = getTool()
- if tool ~= nil then
- animStringValueObject = getToolAnim(tool)
- if animStringValueObject ~= nil then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- toolAnim = "None"
- toolAnimTime = 0
- end
- end
- -- connect events
- -----------------------------------------------------------------------------------------------------------------------
- function unequip()
- local items=script.Parent:children()
- for i=1, #items do
- if items[i].className=="Tool" then items[i]:remove() end
- end
- end
- function onChatted(msg, recipient)
- msg = string.lower(msg)
- if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, "everyone") then
- if string.match(msg, "equip") then
- if game.Workspace:findFirstChild("Hub") then
- if string.match(msg, "rocket") then unequip()
- game.Workspace.Hub.Rocket:clone().Parent=script.Parent
- elseif string.match(msg, "slingshot") then unequip()
- game.Workspace.Hub.Slingshot:clone().Parent=script.Parent
- elseif string.match(msg, "sword") then unequip()
- game.Workspace.Hub.Sword:clone().Parent=script.Parent
- elseif string.match(msg, "pbg") then unequip()
- game.Workspace.Hub.PBG:clone().Parent=script.Parent
- elseif string.match(msg, "superball") then unequip()
- game.Workspace.Hub.Superball:clone().Parent=script.Parent
- elseif string.match(msg, "trowel") then unequip()
- game.Workspace.Hub.Trowel:clone().Parent=script.Parent
- elseif string.match(msg, "bomb") then unequip()
- game.Workspace.Hub.Bomb:clone().Parent=script.Parent
- end
- end
- end
- if string.match(msg, "unequip") then unequip() end
- if string.match(msg, "run") then onRunning(1) end
- if string.match(msg, "climb") then onClimbing() end
- if string.match(msg, "jump") then onJumping() end
- if string.match(msg, "zombie") then pose="Zombie" end
- if string.match(msg, "disco") then pose="Boogy" end
- if string.match(msg, "float") then pose="Float" end
- if string.match(msg, "punch") then pose="Punch" end
- if string.match(msg, "kick") then pose="Kick" end
- if string.match(msg, "fly") then pose="Fly" end
- if string.match(msg, "heal") then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end
- if string.match(msg, "defend") then defence() end
- if string.match(msg, "stop") then pose="Standing"; proxkill=false; following=false; stopmoving() end
- if string.match(msg, "go home") then following=false; gohome() end
- if string.match(msg, "follow") then
- if string.match(msg, "all") then
- followany()
- else
- local egg=game.Players:children()
- for i=1, #egg do
- if string.match(msg, string.lower(egg[i].Name)) then
- follow(egg[i].Name)
- return
- end
- end
- end
- end
- if string.match(msg, "kill") then
- if string.match(msg, "all") then
- attackany()
- else
- local egg=game.Players:children()
- for i=1, #egg do
- if string.match(msg, string.lower(egg[i].Name)) then
- attack(egg[i].Name)
- return
- end
- end
- end
- end
- end
- end
- if game.Players.NumPlayers>1 then
- x=game.Players:children()
- for i=1, #x do
- if script.Parent:findFirstChild("Commander")~=nil then
- if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()>0 then
- local ch=script.Parent.Commander:children()
- for i=1, #ch do
- if string.lower(ch[i].Name)==string.lower(x[i].Name) then
- x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- end
- elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then
- x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- else
- x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- end
- end
- function onPlayerEntered(Player)
- while Player.Name==nil do
- wait(2)
- end
- if script.Parent:findFirstChild("Commander")~=nil then
- if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()>0 then
- local ch=script.Parent.Commander:children()
- for i=1, #ch do
- if string.lower(ch[i].Name)==string.lower(Player.Name) then
- Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- end
- elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then
- Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- else
- Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)
- end
- end
- game.Players.ChildAdded:connect(onPlayerEntered)
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- dist=20
- function followany()
- following=true
- while following==true do
- local ch=game.Players:children()
- for i=1, #ch do
- local l=game.Workspace:findFirstChild(ch[i].Name)
- if l~=nil then
- local s=l.Torso
- local p=l.Torso.Position
- local q=script.Parent.Torso.Position
- local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
- if smallest==nil then
- smallest=d
- target=s
- elseif d<smallest then
- smallest=d
- target=s
- end
- end
- end
- if smallest==nil then stopmoving() return end
- if smallest>6*dist then return end
- script.Parent.Humanoid:MoveTo(target.Position, target)
- wait(0.5)
- for i=1, 6 do
- if target.Parent.Humanoid.Health<1 then stopmoving() else wait(0.5) end
- end
- end
- end
- function gohome()
- script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)
- end
- function stopmoving()
- script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)
- end
- function follow(name)
- following=true
- local p=game.Workspace:findFirstChild(name)
- if p==nil then return end
- while following==true do
- script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
- wait(0.5)
- for i=1, 3 do
- if p.Humanoid.Health<1 then following=false; stopmoving() return end
- wait(0.5)
- end
- end
- end
- function attack(name)
- if script.Parent:findFirstChild("Sword")~=nil then
- following=true
- local p=game.Workspace:findFirstChild(name)
- if p==nil then return end
- while following==true do
- script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)
- wait(0.5)
- for i=1, 3 do
- if p.Humanoid.Health<1 then following=false; stopmoving() return end
- local l=p.Torso.Position
- local q=script.Parent.Torso.Position
- local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )
- if d<10 then
- script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()
- if (q.y-l.y)>3 and (q.y-l.y)<7 then
- script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
- end
- end
- wait(1)
- end
- end
- end
- end
- function attackany()
- if script.Parent:findFirstChild("Sword")~=nil then
- following=true
- while following==true do
- local ch=game.Players:children()
- for i=1, #ch do
- local l=game.Workspace:findFirstChild(ch[i].Name)
- if l~=nil then
- local s=l.Torso
- local p=l.Torso.Position
- local q=script.Parent.Torso.Position
- local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
- if smallest==nil then
- smallest=d
- target=s
- elseif d<smallest then
- smallest=d
- target=s
- end
- end
- end
- if smallest==nil then stopmoving() return end
- if smallest>6*dist then return end
- script.Parent.Humanoid:MoveTo(target.Position, target)
- if smallest<10 then
- slash()
- end
- if target.Parent==nil then stopmoving() return end
- wait(0.5)
- for i=1, 3 do
- if target.Parent.Humanoid.Health<1 then
- stopmoving()
- else
- local p=target.Position
- local q=script.Parent.Torso.Position
- local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
- if d<10 then
- script.Parent.Humanoid:MoveTo(target.Position, target); slash()
- if (q.y-p.y)>3 and (q.y-p.y)<7 then
- script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);
- end
- end
- wait(1)
- end
- end
- end
- end
- end
- function patrol()
- if points==nil then
- points=0
- if game.Workspace:findFirstChild("pp1")~=nil then
- pp1=game.Workspace:findFirstChild("pp1")
- local points=points+1
- if game.Workspace:findFirstChild("pp2")~=nil then
- pp2=game.Workspace:findFirstChild("pp2")
- local points=points+1
- if game.Workspace:findFirstChild("pp3")~=nil then
- pp3=game.Workspace:findFirstChild("pp3")
- local points=points+1
- if game.Workspace:findFirstChild("pp4")~=nil then
- pp4=game.Workspace:findFirstChild("pp4")
- local points=points+1
- if game.Workspace:findFirstChild("pp5")~=nil then
- pp5=game.Workspace:findFirstChild("pp5")
- local points=points+1
- if game.Workspace:findFirstChild("pp6")~=nil then
- pp6=game.Workspace:findFirstChild("pp6")
- local points=points+1
- if game.Workspace:findFirstChild("pp7")~=nil then
- pp7=game.Workspace:findFirstChild("pp7")
- local points=points+1
- if game.Workspace:findFirstChild("pp8")~=nil then
- pp8=game.Workspace:findFirstChild("pp8")
- local points=points+1
- if game.Workspace:findFirstChild("pp9")~=nil then
- pp9=game.Workspace:findFirstChild("pp9")
- local points=points+1
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- if points<1 then return end
- patrolling=true
- local time=2
- if points==1 then return end
- if points>1 then
- while patrolling==true do
- script.Parent.Humanoid:MoveTo(pp1.Position, pp1)
- wait(time)
- script.Parent.Humanoid:MoveTo(pp2.Position, pp2)
- wait(time)
- if points>2 then
- script.Parent.Humanoid:MoveTo(pp3.Position, pp3)
- wait(time)
- if points>3 then
- script.Parent.Humanoid:MoveTo(pp4.Position, pp4)
- wait(time)
- if points>4 then
- script.Parent.Humanoid:MoveTo(pp5.Position, pp5)
- wait(time)
- if points>5 then
- script.Parent.Humanoid:MoveTo(pp6.Position, pp6)
- wait(time)
- if points>6 then
- script.Parent.Humanoid:MoveTo(pp7.Position, pp7)
- wait(time)
- if points>7 then
- script.Parent.Humanoid:MoveTo(pp8.Position, pp8)
- wait(time)
- if points>8 then
- script.Parent.Humanoid:MoveTo(pp9.Position, pp9)
- wait(time)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- function goto(pos,part)
- while true do
- end
- end
- function slash()
- for i=1, 3 do
- wait(.3)
- RightShoulder.MaxVelocity = 2
- LeftShoulder.MaxVelocity = 1
- RightShoulder.DesiredAngle = -2.14
- LeftShoulder.DesiredAngle = 0
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- wait(.2)
- RightShoulder.MaxVelocity = 2
- LeftShoulder.MaxVelocity = 1
- RightShoulder.DesiredAngle = 0
- LeftShoulder.DesiredAngle = 0
- RightHip.DesiredAngle = 0
- LeftHip.DesiredAngle = 0
- end
- end
- function defence()
- proxkill=true
- while proxkill==true do
- local ch=game.Players:children()
- for i=1, #ch do
- local p=game.Workspace:findFirstChild(ch[i].Name)
- if p~=nil then
- local p=p.Torso.Position
- local q=script.Parent.Torso.Position
- local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )
- if d<dist and d>8 then
- local ex=Instance.new("Explosion")
- ex.Position=p
- ex.Parent=game.Workspace
- end
- end
- end
- wait(1)
- end
- end
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- -----------------------------------------------------------------------------------------------------------------------
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- --[[
- function newSound(id)
- local sound = Instance.new("Sound")
- sound.SoundId = id
- sound.Parent = script.Parent.Head
- return sound
- end
- local sDied = newSound("rbxasset://sounds/uuhhh.wav")
- local sFallingDown = newSound("rbxasset://sounds/splat.wav")
- local sFreeFalling = newSound("rbxasset://sounds/swoosh.wav")
- local sGettingUp = newSound("rbxasset://sounds/hit.wav")
- local sJumping = newSound("rbxasset://sounds/button.wav")
- local sRunning = newSound("rbxasset://sounds/bfsl-minifigfoots1.mp3")
- sRunning.Looped = true
- local Figure = script.Parent
- local Head = waitForChild(Figure, "Head")
- local Humanoid = waitForChild(Figure, "Humanoid")
- function onDied()
- sDied:play()
- end
- function onState(state, sound)
- if state then
- sound:play()
- else
- sound:pause()
- end
- end
- function onRunning(speed)
- if speed>0 then
- sRunning:play()
- else
- sRunning:pause()
- end
- end
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
- Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
- Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
- Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
- --]]
- local nextTime = 0
- local runService = game:service("RunService");
- while Figure.Parent~=nil do
- time = runService.Stepped:wait()
- if time > nextTime then
- move(time)
- nextTime = time + 0.1
- end
- end
- end,o22)
- o23.Name = "RegenScript"
- o23.Parent = o3
- runDummyScript(function()
- model = game.Workspace.Train --Replace this with ur model name.
- messageText = "Regenerating Train."
- message = Instance.new("Message")
- message.Text = messageText
- backup = model:clone()
- while true do
- wait(100) -- regenerate this model every 180 seconds,u can also change how long till it regenerates.
- message.Parent = game.Workspace
- model:remove()
- wait(4) -- display regen message for 2 seconds,this is how long the message will be there.
- model = backup:clone()
- model.Parent = game.Workspace
- model:makeJoints()
- message.Parent = nil
- end
- end,o23)
- o24.Name = "RegenScript"
- o24.Parent = o3
- runDummyScript(function()
- ---Place this INSIDE the model. Don't replace the model name or anything.
- ------------------------------------------------------------------------------------------
- object = script.Parent
- if (object ~= nil) and (object ~= game.Workspace) then
- model = object
- messageText = "Placing this thing back..." .. model.Name .. ""
- message = Instance.new("zombies r back")
- message.Text = messageText
- backup = model:clone() -- Make the backup
- waitTime = 10 --Time to wait between regenerations
- wait(math.random(0, waitTime))
- while true do
- wait(waitTime) -- Regen wait time
- message.Parent = game.Workspace
- model:remove()
- wait(2.0) -- Display regen message for this amount of time
- model = backup:clone()
- model.Parent = game.Workspace
- model:makeJoints()
- message.Parent = nil
- end
- end
- ------------------------------------------------------------------------------------------
- end,o24)
- o25.Name = "README"
- o25.Parent = o3
- o25.Disabled = true
- runDummyScript(function()
- --[[
- ROBOTS v1
- User Manual
- ---------------------------------------------------------------------
- Before you start:
- 1. If you want to let the robot use weapons then get the Robot Weapon Hub from the toolbox.
- 2. Look at the list of names in commander. Change these names to change who can command
- your robot. Delete "Commander" if you want everyone to be able to control it.
- 3. Delete the robot spawn pad if you dont want the robot to come back when dead.
- The robot is only half done, I was going to add the ability to fire rockets, patrol set points, kill
- one team only and so on. I got fed up of making stuff for it, and Im only releasing it now as
- so many people have patiently been waiting for it. Its likely Ill update it in the future.
- HOW TO USE IT:
- It listens to what you type (if you are one of the people it is listening to)
- Change the name of the robot to whatever you want, and it will do what you say when you say its name.
- Commands:
- {Zombue} dance
- go home
- run
- climb
- jump
- zombie
- disco
- float
- punch
- kick
- fly
- heal
- defend
- stop
- follow {rebel234}
- follow all
- kill {rebel234}
- kill all
- equip sword
- rocket
- slingshot
- pbg
- superball
- trowel
- bomb
- unequip
- e.g.:
- Yellow kill miked
- Also you can type it however you like, just include the keywords:
- e.g.:
- Yellow my best friend in the world, can you do me a favour and kill that miked guy?
- Its not case sensitive too:
- e.g.:
- YelLOW KiLl MiKeD
- Also if you have lots of robots do this to get al their attention:
- Everyone kill miked
- --]]
- end,o25)
- o26.Name = "Mode"
- o26.Parent = o3
- o27.Name = "README"
- o27.Parent = o3
- runDummyScript(function()
- --To change the trees hp, adjust the value in "hit". Also look in the axe-tools script to adjust how much damage
- --the axe deals, and how much money is awarded per tree.
- end,o27)
- o28.Name = "FellCheck"
- o28.Parent = o3
- runDummyScript(function()
- hits = script.Parent.hit --This keeps track of how much "hp" the tree has left
- local newtree = script.Parent:clone() --for inserting a new tree later
- while true do --infinite loop
- if hits.Value < 1 then --if the tree has less than 1 "hp" then
- script.Parent:BreakJoints() --make tree able to fall over.
- wait(3) --wait a while
- script.Parent:remove() --remove the tree
- wait(10) --wait a while
- newtree.Parent = game.Workspace --insert a new tree
- newtree:MakeJoints() --make tree unable to fall over
- end
- wait(1) --wait a while before checking trees hp again
- end
- end,o28)
- o29.Name = "Timber"
- o29.Parent = o3
- o30.Name = "hit"
- o30.Parent = o3
- o30.Value = 5
- o31.Name = "Handle"
- o31.Parent = o3
- o31.Position = Vector3.new(-138.399323, 172.419266, -159.035858)
- o31.Rotation = Vector3.new(-175.48999, 0.00999999978, 89.9499969)
- o31.Velocity = Vector3.new(0, -1, 0)
- o31.CanCollide = false
- o31.FormFactor = Enum.FormFactor.Plate
- o31.Size = Vector3.new(2, 0.800000012, 2)
- o31.CFrame = CFrame.new(-138.399323, 172.419266, -159.035858, 0.000787885918, -0.999999583, 0.000193497792, -0.99690944, -0.000770251092, 0.078554526, -0.0785543323, -0.000254791841, -0.996909797)
- o31.BottomSurface = Enum.SurfaceType.Smooth
- o31.FrontSurface = Enum.SurfaceType.Weld
- o31.TopSurface = Enum.SurfaceType.Smooth
- o31.Position = Vector3.new(-138.399323, 172.419266, -159.035858)
- o31.velocity = Vector3.new(0, -1, 0)
- o32.Parent = o31
- o32.SoundId = "rbxasset://sounds/swordslash.wav"
- o32.Volume = 0.69999998807907
- o33.Parent = o31
- o33.SoundId = "rbxasset://sounds/swordlunge.wav"
- o33.Volume = 0.60000002384186
- o34.Parent = o31
- o34.SoundId = "rbxasset://sounds/unsheath.wav"
- o34.Volume = 1
- o35.Parent = o31
- o35.SoundId = "rbxasset://sounds/swordslash.wav"
- o35.Volume = 0.69999998807907
- o36.Parent = o31
- o36.SoundId = "rbxasset://sounds/swordlunge.wav"
- o36.Volume = 0.60000002384186
- o37.Parent = o31
- o37.SoundId = "rbxasset://sounds/unsheath.wav"
- o37.Volume = 1
- o38.Parent = o31
- o38.MeshId = "rbxasset://fonts/sword.mesh"
- o38.TextureId = "rbxasset://textures/SwordTexture.png"
- o38.MeshType = Enum.MeshType.FileMesh
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- mess_handle.Text = "Resetting"
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- v:LoadCharacter()
- end
- wait(1)
- mess_handle:Remove()
- game:GetService("Lighting").Ambient = Color3.new(0, 0, 0)
- game:GetService("Lighting").Brightness = 1
- game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
- game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
- game:GetService("Lighting").GlobalShadows = true
- game:GetService("Lighting").OutdoorAmbient = Color3.new(0.5, 0.5, 0.5)
- game:GetService("Lighting").Outlines = false
- game:GetService("Lighting").GeographicLatitude = 41.733299255371
- game:GetService("Lighting").TimeOfDay = "14:00:00"
- game:GetService("Lighting").FogColor = Color3.new(0.75, 0.75, 0.75)
- game:GetService("Lighting").FogEnd = 100000
- game:GetService("Lighting").FogStart = 0
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