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- plyr = game.Players.LocalPlayer
- char = plyr.Character
- torso = char.Torso
- head = char.Head
- Run = game:service'RunService'
- sizeCu = 2
- local MODE = "Lime green"
- coroutine.wrap(function()
- while true do
- coroutine.wrap(function()
- local charge = Instance.new("Part", char)
- charge.FormFactor = "Custom"
- charge.TopSurface = 0
- charge.BottomSurface = 0
- charge.Transparency = 0.4
- charge.BrickColor = BrickColor.new(MODE)
- charge.Anchored = true
- charge.CanCollide = false
- charge.Size = Vector3.new(sizeCu, sizeCu, sizeCu)
- charge.CFrame = head.CFrame * CFrame.new(0, 5.8, 0) * CFrame.Angles(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2))
- wait()
- for tra = 0.4, 1, 0.1 do
- charge.Transparency = tra
- wait()
- end
- charge:Destroy()
- end)()
- wait(0.06)
- end
- end)()
- happy = {"yay", "good", "like", "come here", "yolo", "swag", "win","nice","xD" ,"lol","yus","yes","omg", "ogm", "umg", "thnx", "thx", "thanz", "thanx", "thank you", "thank yoo", "rofl", "hax" , "Z0mg", "hackz" , "hack","impossible","boss","epix","epic", "awesome"} --is THat Good, yes
- anger = {"narb","bad","shut up", "noob", "get off","stop", "hate", "ugly", "bish","no", "idiot", "stfu", "gtfo" ,"fk y", "troll", "mad","angry"}
- sad = {"sad","why?", "D:"}
- plyr.Chatted:connect(function(msg)
- if msg:lower():match(string.lower("AFK")) or msg:upper():match(string.upper("AFK")) then
- MODE = "Br. yellowish orange"
- end
- for i, t in pairs(happy) do
- if msg:lower():match(string.lower(t)) or msg:upper():match(string.upper(t)) then
- MODE = "Lime green"
- end
- end
- for f, h in pairs(sad) do
- if msg:lower():match(string.lower(h)) or msg:upper():match(string.upper(h)) then
- MODE = "Royal purple" ---Make it Purple
- end
- end
- for v, k in pairs(anger) do
- if msg:lower():match(string.lower(k)) or msg:upper():match(string.upper(k)) then
- MODE = "Really red"
- end
- end
- end)
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