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  1. warn("Star Glitcher Loaded.")
  2. warn("All purpose switcher...")
  3. warn("Edit By Frepix.")
  4. plr = game.Players.LocalPlayer
  5. char = plr.Character
  6. hum = char.Humanoid
  7. local cam = game.Workspace.CurrentCamera
  8. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  9. Camera = cam
  10. local CamInterrupt = false
  11. local TwoD = false
  12. local TargetInfo = {nil, nil}
  13. cam.CameraType = "Custom"
  14. t = char.Torso
  15. h = char.Head
  16. ra = char["Right Arm"]
  17. la = char["Left Arm"]
  18. rl = char["Right Leg"]
  19. ll = char["Left Leg"]
  20. tors = char.Torso
  21. lleg = char["Left Leg"]
  22. root = char.HumanoidRootPart
  23. hed = char.Head
  24. rleg = char["Right Leg"]
  25. rarm = char["Right Arm"]
  26. larm = char["Left Arm"]
  27. radian = math.rad
  28. random = math.random
  29. Vec3 = Vector3.new
  30. Inst = Instance.new
  31. cFrame = CFrame.new
  32. Euler = CFrame.fromEulerAnglesXYZ
  33. vt = Vector3.new
  34. bc = BrickColor.new
  35. br = BrickColor.random
  36. it = Instance.new
  37. cf = CFrame.new
  38. local Booleans = {CamFollow = true, GyroUse = true}
  39. function lerp(object, newCFrame, alpha)
  40. return object:lerp(newCFrame, alpha)
  41. end
  42.  
  43. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  44. ff.Visible = false
  45.  
  46.  
  47. local Directer = Inst("BodyGyro", root)
  48. Directer.MaxTorque = Vec3(0, 0, 0)
  49. Directer.P = 600000
  50. local CPart = Inst("Part")
  51. CPart.Anchored = true
  52. CPart.CanCollide = false
  53. CPart.Locked = true
  54. CPart.Transparency = 1
  55. local rainbowmode = false
  56. local chaosmode = false
  57. kan = Instance.new("Sound", char)
  58. kan.Volume = 1.98
  59. kan.TimePosition = 0
  60. kan.PlaybackSpeed = 1
  61. kan.Pitch = 1
  62. kan.SoundId = "rbxassetid://415898123"
  63. kan.Name = "wrecked"
  64. kan.Looped = true
  65. kan:Play()
  66. function newTheme(ID, timepos, pitch, vol)
  67. local kanz = kan
  68. kanz.PlaybackSpeed = pitch
  69. kanz.Pitch = pitch
  70. kanz.SoundId = ID
  71. kanz.Name = "wrecked"
  72. kanz.Looped = true
  73. end
  74. function CameraShake(Times, Power, PlayerTarget)
  75. coroutine.resume(coroutine.create(function()
  76. FV = Instance.new("BoolValue", PlayerTarget)
  77. FV.Name = "CameraShake"
  78. for ShakeNum = 1, Times do
  79. swait()
  80. local ef = Power
  81. if ef >= 1 then
  82. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  83. else
  84. ef = Power * 10
  85. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  86. end
  87. end
  88. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  89. FV:Destroy()
  90. end))
  91. end
  92. function CameraEnshaking(Length, Intensity)
  93. coroutine.resume(coroutine.create(function()
  94. local intensity = 1 * Intensity
  95. local rotM = 0.01 * Intensity
  96. for i = 0, Length, 0.1 do
  97. swait()
  98. intensity = intensity - 0.05 * Intensity / Length
  99. rotM = rotM - 5.0E-4 * Intensity / Length
  100. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  101. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  102. end
  103. Humanoid.CameraOffset = Vec3(0, 0, 0)
  104. end))
  105. end
  106. function CamShake(Part, Distan, Power, Times)
  107. local de = Part.Position
  108. for i, v in pairs(workspace:children()) do
  109. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  110. for _, c in pairs(v:children()) do
  111. if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
  112. do
  113. local Noob = v.Humanoid
  114. if Noob ~= nil then
  115. coroutine.resume(coroutine.create(function()
  116. FV = Instance.new("BoolValue", Noob)
  117. FV.Name = "CameraShake"
  118. for ShakeNum = 1, Times do
  119. swait()
  120. local ef = Power
  121. if ef >= 1 then
  122. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  123. else
  124. ef = Power * 10
  125. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  126. end
  127. end
  128. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  129. FV:Destroy()
  130. end))
  131. CameraShake(Times, Power, Noob)
  132. end
  133. end
  134. end
  135. end
  136. end
  137. end
  138. end
  139. function chatfunc(text, color)
  140. local chat = coroutine.wrap(function()
  141. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  142. Character:FindFirstChild("TalkingBillBoard"):destroy()
  143. end
  144. local naeeym2 = Instance.new("BillboardGui", Character)
  145. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  146. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  147. naeeym2.Adornee = Character.Head
  148. naeeym2.Name = "TalkingBillBoard"
  149. local tecks2 = Instance.new("TextLabel", naeeym2)
  150. tecks2.BackgroundTransparency = 1
  151. tecks2.BorderSizePixel = 0
  152. tecks2.Text = ""
  153. tecks2.Font = "SciFi"
  154. tecks2.TextSize = 30
  155. tecks2.TextStrokeTransparency = 0
  156. tecks2.TextColor3 = color
  157. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  158. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  159. local tecks3 = Instance.new("TextLabel", naeeym2)
  160. tecks3.BackgroundTransparency = 1
  161. tecks3.BorderSizePixel = 0
  162. tecks3.Text = ""
  163. tecks3.Font = "SciFi"
  164. tecks3.TextSize = 30
  165. tecks3.TextStrokeTransparency = 0
  166. tecks3.TextColor3 = Color3.new(0, 0, 0)
  167. tecks3.TextStrokeColor3 = color
  168. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  169. coroutine.resume(coroutine.create(function()
  170. while true do
  171. swait(1)
  172. if chaosmode == true then
  173. tecks2.TextColor3 = BrickColor.random().Color
  174. tecks3.TextStrokeColor3 = BrickColor.random().Color
  175. end
  176. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  177. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  178. tecks2.Rotation = math.random(-5, 5)
  179. tecks3.Rotation = math.random(-5, 5)
  180. end
  181. end))
  182. for i = 1, string.len(text) do
  183. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  184. tecks2.Text = string.sub(text, 1, i)
  185. tecks3.Text = string.sub(text, 1, i)
  186. swait(1)
  187. end
  188. wait(1)
  189. local randomrot = math.random(1, 2)
  190. if randomrot == 1 then
  191. for i = 1, 50 do
  192. swait()
  193. tecks2.Rotation = tecks2.Rotation - 0.75
  194. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  195. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  196. tecks3.Rotation = tecks2.Rotation + 0.75
  197. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  198. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  199. end
  200. elseif randomrot == 2 then
  201. for i = 1, 50 do
  202. swait()
  203. tecks2.Rotation = tecks2.Rotation + 0.75
  204. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  205. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  206. tecks3.Rotation = tecks2.Rotation - 0.75
  207. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  208. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  209. end
  210. end
  211. naeeym2:Destroy()
  212. end)
  213. chat()
  214. end
  215. local Create = LoadLibrary("RbxUtility").Create
  216. CFuncs = {
  217. Part = {
  218. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  219. local Part = Create("Part")({
  220. Parent = Parent,
  221. Reflectance = Reflectance,
  222. Transparency = Transparency,
  223. CanCollide = false,
  224. Locked = true,
  225. BrickColor = BrickColor.new(tostring(BColor)),
  226. Name = Name,
  227. Size = Size,
  228. Material = Material
  229. })
  230. RemoveOutlines(Part)
  231. return Part
  232. end
  233. },
  234. Mesh = {
  235. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  236. local Msh = Create(Mesh)({
  237. Parent = Part,
  238. Offset = OffSet,
  239. Scale = Scale
  240. })
  241. if Mesh == "SpecialMesh" then
  242. Msh.MeshType = MeshType
  243. Msh.MeshId = MeshId
  244. end
  245. return Msh
  246. end
  247. },
  248. Mesh = {
  249. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  250. local Msh = Create(Mesh)({
  251. Parent = Part,
  252. Offset = OffSet,
  253. Scale = Scale
  254. })
  255. if Mesh == "SpecialMesh" then
  256. Msh.MeshType = MeshType
  257. Msh.MeshId = MeshId
  258. end
  259. return Msh
  260. end
  261. },
  262. Weld = {
  263. Create = function(Parent, Part0, Part1, C0, C1)
  264. local Weld = Create("Weld")({
  265. Parent = Parent,
  266. Part0 = Part0,
  267. Part1 = Part1,
  268. C0 = C0,
  269. C1 = C1
  270. })
  271. return Weld
  272. end
  273. },
  274. Sound = {
  275. Create = function(id, par, vol, pit)
  276. coroutine.resume(coroutine.create(function()
  277. local S = Create("Sound")({
  278. Volume = vol,
  279. Pitch = pit or 1,
  280. SoundId = id,
  281. Parent = par or workspace
  282. })
  283. wait()
  284. S:play()
  285. game:GetService("Debris"):AddItem(S, 10)
  286. end))
  287. end
  288. },
  289. LongSound = {
  290. Create = function(id, par, vol, pit)
  291. coroutine.resume(coroutine.create(function()
  292. local S = Create("Sound")({
  293. Volume = vol,
  294. Pitch = pit or 1,
  295. SoundId = id,
  296. Parent = par or workspace
  297. })
  298. wait()
  299. S:play()
  300. game:GetService("Debris"):AddItem(S, 30)
  301. end))
  302. end
  303. },
  304. ParticleEmitter = {
  305. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  306. local fp = Create("ParticleEmitter")({
  307. Parent = Parent,
  308. Color = ColorSequence.new(Color1, Color2),
  309. LightEmission = LightEmission,
  310. Size = Size,
  311. Texture = Texture,
  312. Transparency = Transparency,
  313. ZOffset = ZOffset,
  314. Acceleration = Accel,
  315. Drag = Drag,
  316. LockedToPart = LockedToPart,
  317. VelocityInheritance = VelocityInheritance,
  318. EmissionDirection = EmissionDirection,
  319. Enabled = Enabled,
  320. Lifetime = LifeTime,
  321. Rate = Rate,
  322. Rotation = Rotation,
  323. RotSpeed = RotSpeed,
  324. Speed = Speed,
  325. VelocitySpread = VelocitySpread
  326. })
  327. return fp
  328. end
  329. },
  330. CreateTemplate = {}
  331. }
  332. function New(Object, Parent, Name, Data)
  333. local Object = Instance.new(Object)
  334. for Index, Value in pairs(Data or {}) do
  335. Object[Index] = Value
  336. end
  337. Object.Parent = Parent
  338. Object.Name = Name
  339. return Object
  340. end
  341. local halocolor = BrickColor.new("Pastel light blue")
  342. local halocolor2 = BrickColor.new("Really black")
  343. local starcolor = BrickColor.new("Really black")
  344. local lunacolor = BrickColor.new("Navy blue")
  345. local lunacolor2 = BrickColor.new("Bright blue")
  346. local wepcolor = BrickColor.new("Really black")
  347. local maincolor = BrickColor.new("Really black")
  348. local m = Instance.new("Model", char)
  349. local m2 = Instance.new("Model", char)
  350. local m3 = Instance.new("Model", char)
  351. local mw1 = Instance.new("Model", char)
  352. local mw2 = Instance.new("Model", char)
  353. local extrawingmod1 = Instance.new("Model", char)
  354. local extrawingmod2 = Instance.new("Model", char)
  355. function CreateParta(parent, transparency, reflectance, material, brickcolor)
  356. local p = Instance.new("Part")
  357. p.TopSurface = 0
  358. p.BottomSurface = 0
  359. p.Parent = parent
  360. p.Size = Vector3.new(0.1, 0.1, 0.1)
  361. p.Transparency = transparency
  362. p.Reflectance = reflectance
  363. p.CanCollide = false
  364. p.Locked = true
  365. p.BrickColor = brickcolor
  366. p.Material = material
  367. return p
  368. end
  369. function CreateMesh(parent, meshtype, x1, y1, z1)
  370. local mesh = Instance.new("SpecialMesh", parent)
  371. mesh.MeshType = meshtype
  372. mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
  373. return mesh
  374. end
  375. function CreateSpecialMesh(parent, meshid, x1, y1, z1)
  376. local mesh = Instance.new("SpecialMesh", parent)
  377. mesh.MeshType = "FileMesh"
  378. mesh.MeshId = meshid
  379. mesh.Scale = Vector3.new(x1, y1, z1)
  380. return mesh
  381. end
  382. function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
  383. local mesh = Instance.new("SpecialMesh", parent)
  384. mesh.MeshType = "FileMesh"
  385. mesh.MeshId = meshid
  386. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  387. mesh.Scale = Vector3.new(x1, y1, z1)
  388. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  389. return mesh
  390. end
  391. function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
  392. local weld = Instance.new("Weld")
  393. weld.Parent = parent
  394. weld.Part0 = part0
  395. weld.Part1 = part1
  396. weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
  397. weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
  398. return weld
  399. end
  400. local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
  401. CreateMesh(handle, "Brick", 0, 0, 0)
  402. local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  403. local valuaring = 10
  404. for i = 0, 49 do
  405. valuaring = valuaring + 10
  406. rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
  407. CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
  408. CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  409. end
  410. local handle = CreateParta(m, 1, 1, "Neon", maincolor)
  411. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  412. local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  413. local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  414. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  415. local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  416. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  417. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  418. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  419. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  420. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  421. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  422. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  423. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  424. CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  425. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  426. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  427. CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  428. local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  429. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  430. local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  431. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  432. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  433. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  434. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  435. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  436. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  437. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  438. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  439. CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  440. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  441. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  442. CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  443. local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  444. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  445. local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  446. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  447. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  448. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  449. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  450. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  451. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  452. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  453. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  454. CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  455. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  456. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  457. CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  458. local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  459. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  460. local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  461. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  462. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  463. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  464. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  465. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  466. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  467. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  468. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  469. CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  470. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  471. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  472. CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  473. local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  474. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  475. local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  476. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  477. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  478. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  479. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  480. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  481. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  482. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  483. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  484. CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  485. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  486. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  487. CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  488. local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  489. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  490. local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  491. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  492. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  493. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  494. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  495. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  496. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  497. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  498. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  499. CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  500. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  501. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  502. CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  503. local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  504. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  505. local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  506. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  507. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  508. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  509. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  510. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  511. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  512. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  513. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  514. CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  515. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  516. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  517. CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  518. local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  519. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  520. local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  521. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  522. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  523. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  524. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  525. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  526. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  527. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  528. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  529. CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  530. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  531. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  532. CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  533. local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  534. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  535. local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  536. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  537. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  538. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  539. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  540. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  541. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  542. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  543. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  544. CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  545. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  546. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  547. CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  548. local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  549. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  550. local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  551. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  552. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  553. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  554. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  555. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  556. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  557. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  558. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  559. CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  560. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  561. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  562. CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  563. local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  564. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  565. local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  566. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  567. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  568. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  569. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  570. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  571. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  572. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  573. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  574. CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  575. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  576. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  577. CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  578. local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  579. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  580. local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  581. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  582. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  583. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  584. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  585. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  586. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  587. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  588. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  589. CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  590. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  591. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  592. CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  593. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  594. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  595. CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  596. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  597. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  598. CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  599. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  600. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  601. CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  602. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  603. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  604. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  605. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  606. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  607. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  608. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  609. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  610. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  611. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  612. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  613. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  614. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  615. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  616. CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  617. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  618. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  619. CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  620. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  621. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  622. CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  623. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  624. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  625. CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  626. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  627. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  628. CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  629. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  630. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  631. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  632. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  633. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  634. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  635. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  636. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  637. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  638. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  639. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  640. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  641. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  642. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  643. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  644. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  645. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  646. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  647. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  648. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  649. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  650. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  651. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  652. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  653. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  654. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  655. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  656. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  657. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  658. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  659. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  660. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  661. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  662. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  663. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  664. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  665. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  666. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  667. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  668. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  669. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  670. CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  671. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  672. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  673. CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  674. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  675. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  676. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  677. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  678. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  679. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  680. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  681. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  682. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  683. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  684. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  685. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  686. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  687. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  688. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  689. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  690. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  691. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  692. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  693. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  694. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  695. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  696. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  697. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  698. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  699. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  700. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  701. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  702. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  703. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  704. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  705. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  706. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  707. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  708. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  709. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  710. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  711. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  712. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  713. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  714. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  715. CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  716. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  717. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  718. CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  719. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  720. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  721. CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  722. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  723. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  724. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  725. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  726. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  727. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  728. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  729. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  730. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  731. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  732. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  733. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  734. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  735. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  736. CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  737. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  738. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  739. CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  740. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  741. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  742. CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  743. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  744. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  745. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  746. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  747. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  748. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  749. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  750. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  751. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  752. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  753. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  754. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  755. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  756. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  757. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  758. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  759. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  760. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  761. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  762. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  763. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  764. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  765. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  766. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  767. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  768. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  769. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  770. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  771. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  772. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  773. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  774. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  775. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  776. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  777. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  778. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  779. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  780. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  781. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  782. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  783. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  784. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  785. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  786. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  787. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  788. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  789. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  790. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  791. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  792. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  793. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  794. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  795. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  796. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  797. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  798. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  799. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  800. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  801. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  802. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  803. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  804. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  805. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  806. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  807. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  808. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  809. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  810. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  811. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  812. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  813. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  814. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  815. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  816. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  817. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  818. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  819. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  820. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  821. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  822. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  823. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  824. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  825. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  826. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  827. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  828. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  829. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  830. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  831. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  832. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  833. for i, v in pairs(m:GetChildren()) do
  834. if v:IsA("Part") then
  835. v.BrickColor = BrickColor.new("Really black")
  836. v.Material = "Glass"
  837. end
  838. end
  839. for i, v in pairs(m2:GetChildren()) do
  840. if v:IsA("Part") then
  841. v.BrickColor = BrickColor.new("Crimson")
  842. v.Material = "Granite"
  843. end
  844. end
  845. for i, v in pairs(m3:GetChildren()) do
  846. if v:IsA("Part") then
  847. v.BrickColor = BrickColor.new("Really red")
  848. v.Material = "Neon"
  849. end
  850. end
  851. for i, v in pairs(mw2:GetChildren()) do
  852. if v:IsA("Part") then
  853. v.BrickColor = BrickColor.new("Really red")
  854. v.Material = "Neon"
  855. end
  856. end
  857. for i, v in pairs(mw1:GetChildren()) do
  858. if v:IsA("Part") then
  859. v.Transparency = 1
  860. v.BrickColor = BrickColor.new("Really red")
  861. v.Material = "Neon"
  862. end
  863. end
  864. for i, v in pairs(extrawingmod1:GetChildren()) do
  865. if v:IsA("Part") then
  866. v.Transparency = 1
  867. v.BrickColor = BrickColor.new("White")
  868. v.Material = "Neon"
  869. end
  870. end
  871. for i, v in pairs(extrawingmod2:GetChildren()) do
  872. if v:IsA("Part") then
  873. v.Transparency = 1
  874. v.BrickColor = BrickColor.new("White")
  875. v.Material = "Neon"
  876. end
  877. end
  878.  
  879. FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  880. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  881. Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  882. FHead.CanCollide = false
  883.  
  884.  
  885.  
  886. local MAINRUINCOLOR = BrickColor.new("Really red")
  887. function RemoveOutlines(part)
  888. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  889. end
  890. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  891. local Part = Create("Part")({
  892. Parent = Parent,
  893. Reflectance = Reflectance,
  894. Transparency = Transparency,
  895. CanCollide = false,
  896. Locked = true,
  897. BrickColor = BrickColor.new(tostring(BColor)),
  898. Name = Name,
  899. Size = Size,
  900. Material = Material
  901. })
  902. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  903. RemoveOutlines(Part)
  904. return Part
  905. end
  906. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  907. local Msh = Create(Mesh)({
  908. Parent = Part,
  909. Offset = OffSet,
  910. Scale = Scale
  911. })
  912. if Mesh == "SpecialMesh" then
  913. Msh.MeshType = MeshType
  914. Msh.MeshId = MeshId
  915. end
  916. return Msh
  917. end
  918. function CreateWeld(Parent, Part0, Part1, C0, C1)
  919. local Weld = Create("Weld")({
  920. Parent = Parent,
  921. Part0 = Part0,
  922. Part1 = Part1,
  923. C0 = C0,
  924. C1 = C1
  925. })
  926. return Weld
  927. end
  928. Player = game:GetService("Players").LocalPlayer
  929. Character = Player.Character
  930. PlayerGui = Player.PlayerGui
  931. Backpack = Player.Backpack
  932. Torso = Character.Torso
  933. Head = Character.Head
  934. Humanoid = Character.Humanoid
  935. m = Instance.new("Model", Character)
  936. LeftArm = Character["Left Arm"]
  937. LeftLeg = Character["Left Leg"]
  938. RightArm = Character["Right Arm"]
  939. RightLeg = Character["Right Leg"]
  940. LS = Torso["Left Shoulder"]
  941. LH = Torso["Left Hip"]
  942. RS = Torso["Right Shoulder"]
  943. RH = Torso["Right Hip"]
  944. Face = Head.face
  945. Neck = Torso.Neck
  946. it = Instance.new
  947. attacktype = 1
  948. vt = Vector3.new
  949. cf = CFrame.new
  950. euler = CFrame.fromEulerAnglesXYZ
  951. angles = CFrame.Angles
  952. cloaked = false
  953. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  954. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  955. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  956. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  957. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  958. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  959. RootPart = Character.HumanoidRootPart
  960. RootJoint = RootPart.RootJoint
  961. RootCF = euler(-1.57, 0, 3.14)
  962. attack = false
  963. attackdebounce = false
  964. deb = false
  965. equipped = true
  966. hand = false
  967. MMouse = nil
  968. combo = 0
  969. mana = 0
  970. trispeed = 0.2
  971. attackmode = "none"
  972. local idle = 0
  973. local Anim = "Idle"
  974. local Effects = {}
  975. local gun = false
  976. local shoot = false
  977. local sine = 0
  978. local change = 1
  979. player = nil
  980. local toggleTag = true
  981. local txt = Instance.new("BillboardGui", Head)
  982. txt.Adornee = nil
  983. txt.Name = "NameDetect"
  984. txt.Size = UDim2.new(4, 0, 1.2, 0)
  985. txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
  986. local text = Instance.new("TextLabel", txt)
  987. text.Size = UDim2.new(5, 0, 3.5, 0)
  988. text.FontSize = "Size8"
  989. text.TextScaled = true
  990. text.TextTransparency = 0
  991. text.BackgroundTransparency = 1
  992. text.TextTransparency = 0
  993. text.TextStrokeTransparency = 0
  994. text.Font = "Fantasy"
  995. text.TextStrokeColor3 = Color3.new(1, 0, 0)
  996. text.TextColor3 = Color3.new(0, 0, 0)
  997. text.Text = "Sweet Dreams"
  998. function RecolorTextAndRename(name, col1, col2)
  999. text.TextStrokeColor3 = col2
  1000. text.TextColor3 = col1
  1001. text.Text = name
  1002. end
  1003. mouse = Player:GetMouse()
  1004. RSH, LSH = nil, nil
  1005. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  1006. RW.Name = "Right Shoulder"
  1007. LW.Name = "Left Shoulder"
  1008. LH = Torso["Left Hip"]
  1009. RH = Torso["Right Hip"]
  1010. TorsoColor = Torso.BrickColor
  1011. function NoOutline(Part)
  1012. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  1013. end
  1014. player = Player
  1015. ch = Character
  1016. RSH = ch.Torso["Right Shoulder"]
  1017. LSH = ch.Torso["Left Shoulder"]
  1018. RSH.Parent = nil
  1019. LSH.Parent = nil
  1020. RW.Name = "Right Shoulder"
  1021. RW.Part0 = ch.Torso
  1022. RW.C0 = cf(1.5, 0.5, 0)
  1023. RW.C1 = cf(0, 0.5, 0)
  1024. RW.Part1 = ch["Right Arm"]
  1025. RW.Parent = ch.Torso
  1026. LW.Name = "Left Shoulder"
  1027. LW.Part0 = ch.Torso
  1028. LW.C0 = cf(-1.5, 0.5, 0)
  1029. LW.C1 = cf(0, 0.5, 0)
  1030. LW.Part1 = ch["Left Arm"]
  1031. LW.Parent = ch.Torso
  1032. local Stats = Instance.new("BoolValue")
  1033. Stats.Name = "Stats"
  1034. Stats.Parent = Character
  1035. local Atk = Instance.new("NumberValue")
  1036. Atk.Name = "Damage"
  1037. Atk.Parent = Stats
  1038. Atk.Value = 1
  1039. local Def = Instance.new("NumberValue")
  1040. Def.Name = "Defense"
  1041. Def.Parent = Stats
  1042. Def.Value = 1
  1043. local Speed = Instance.new("NumberValue")
  1044. Speed.Name = "Speed"
  1045. Speed.Parent = Stats
  1046. Speed.Value = 1
  1047. local Mvmt = Instance.new("NumberValue")
  1048. Mvmt.Name = "Movement"
  1049. Mvmt.Parent = Stats
  1050. Mvmt.Value = 1
  1051. local donum = 0
  1052. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  1053. local fp = it("Part")
  1054. fp.formFactor = formfactor
  1055. fp.Parent = parent
  1056. fp.Reflectance = reflectance
  1057. fp.Transparency = transparency
  1058. fp.CanCollide = false
  1059. fp.Locked = true
  1060. fp.BrickColor = brickcolor
  1061. fp.Name = name
  1062. fp.Size = size
  1063. fp.Position = Torso.Position
  1064. NoOutline(fp)
  1065. fp.Material = "SmoothPlastic"
  1066. fp:BreakJoints()
  1067. return fp
  1068. end
  1069. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  1070. local mesh = it(Mesh)
  1071. mesh.Parent = part
  1072. if Mesh == "SpecialMesh" then
  1073. mesh.MeshType = meshtype
  1074. if meshid ~= "nil" then
  1075. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  1076. end
  1077. end
  1078. mesh.Offset = offset
  1079. mesh.Scale = scale
  1080. return mesh
  1081. end
  1082. function weld(parent, part0, part1, c0)
  1083. local weld = it("Weld")
  1084. weld.Parent = parent
  1085. weld.Part0 = part0
  1086. weld.Part1 = part1
  1087. weld.C0 = c0
  1088. return weld
  1089. end
  1090. local Color1 = Torso.BrickColor
  1091. local bodvel = Instance.new("BodyVelocity")
  1092. local bg = Instance.new("BodyGyro")
  1093. function swait(num)
  1094. if num == 0 or num == nil then
  1095. game:service("RunService").Stepped:wait(0)
  1096. else
  1097. for i = 0, num do
  1098. game:service("RunService").Stepped:wait(0)
  1099. end
  1100. end
  1101. end
  1102. local r = 255
  1103. local g = 0
  1104. local b = 0
  1105. coroutine.resume(coroutine.create(function()
  1106. while wait() do
  1107. for i = 0, 50.8 do
  1108. swait()
  1109. g = g + 5
  1110. end
  1111. for i = 0, 50.8 do
  1112. swait()
  1113. r = r - 5
  1114. end
  1115. for i = 0, 50.8 do
  1116. swait()
  1117. b = b + 5
  1118. end
  1119. for i = 0, 50.8 do
  1120. swait()
  1121. g = g - 5
  1122. end
  1123. for i = 0, 50.8 do
  1124. swait()
  1125. r = r + 5
  1126. end
  1127. for i = 0, 50.8 do
  1128. swait()
  1129. b = b - 5
  1130. end
  1131. end
  1132. end))
  1133. function so(id, par, vol, pit)
  1134. coroutine.resume(coroutine.create(function()
  1135. local sou = Instance.new("Sound", par or workspace)
  1136. sou.Volume = vol
  1137. sou.Pitch = pit or 1
  1138. sou.SoundId = id
  1139. swait()
  1140. sou:play()
  1141. game:GetService("Debris"):AddItem(sou, 6)
  1142. end))
  1143. end
  1144. function clerp(a, b, t)
  1145. local qa = {
  1146. QuaternionFromCFrame(a)
  1147. }
  1148. local qb = {
  1149. QuaternionFromCFrame(b)
  1150. }
  1151. local ax, ay, az = a.x, a.y, a.z
  1152. local bx, by, bz = b.x, b.y, b.z
  1153. local _t = 1 - t
  1154. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1155. end
  1156. function QuaternionFromCFrame(cf)
  1157. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1158. local trace = m00 + m11 + m22
  1159. if trace > 0 then
  1160. local s = math.sqrt(1 + trace)
  1161. local recip = 0.5 / s
  1162. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1163. else
  1164. local i = 0
  1165. if m00 < m11 then
  1166. i = 1
  1167. end
  1168. if m22 > (i == 0 and m00 or m11) then
  1169. i = 2
  1170. end
  1171. if i == 0 then
  1172. local s = math.sqrt(m00 - m11 - m22 + 1)
  1173. local recip = 0.5 / s
  1174. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1175. elseif i == 1 then
  1176. local s = math.sqrt(m11 - m22 - m00 + 1)
  1177. local recip = 0.5 / s
  1178. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1179. elseif i == 2 then
  1180. local s = math.sqrt(m22 - m00 - m11 + 1)
  1181. local recip = 0.5 / s
  1182. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1183. end
  1184. end
  1185. end
  1186. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1187. local xs, ys, zs = x + x, y + y, z + z
  1188. local wx, wy, wz = w * xs, w * ys, w * zs
  1189. local xx = x * xs
  1190. local xy = x * ys
  1191. local xz = x * zs
  1192. local yy = y * ys
  1193. local yz = y * zs
  1194. local zz = z * zs
  1195. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1196. end
  1197. function QuaternionSlerp(a, b, t)
  1198. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1199. local startInterp, finishInterp
  1200. if cosTheta >= 1.0E-4 then
  1201. if 1 - cosTheta > 1.0E-4 then
  1202. local theta = math.acos(cosTheta)
  1203. local invSinTheta = 1 / math.sin(theta)
  1204. startInterp = math.sin((1 - t) * theta) * invSinTheta
  1205. finishInterp = math.sin(t * theta) * invSinTheta
  1206. else
  1207. startInterp = 1 - t
  1208. finishInterp = t
  1209. end
  1210. elseif 1 + cosTheta > 1.0E-4 then
  1211. local theta = math.acos(-cosTheta)
  1212. local invSinTheta = 1 / math.sin(theta)
  1213. startInterp = math.sin((t - 1) * theta) * invSinTheta
  1214. finishInterp = math.sin(t * theta) * invSinTheta
  1215. else
  1216. startInterp = t - 1
  1217. finishInterp = t
  1218. end
  1219. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1220. end
  1221. local CFrameFromTopBack = function(at, top, back)
  1222. local right = top:Cross(back)
  1223. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1224. end
  1225. function Triangle(a, b, c)
  1226. local edg1 = (c - a):Dot((b - a).unit)
  1227. local edg2 = (a - b):Dot((c - b).unit)
  1228. local edg3 = (b - c):Dot((a - c).unit)
  1229. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  1230. a, b = a, b
  1231. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  1232. a, b, c = b, c, a
  1233. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  1234. a, b, c = c, a, b
  1235. else
  1236. assert(false, "unreachable")
  1237. end
  1238. local len1 = (c - a):Dot((b - a).unit)
  1239. local len2 = (b - a).magnitude - len1
  1240. local width = (a + (b - a).unit * len1 - c).magnitude
  1241. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  1242. local list = {}
  1243. if len1 > 0.01 then
  1244. local w1 = Instance.new("WedgePart", m)
  1245. game:GetService("Debris"):AddItem(w1, 5)
  1246. w1.Material = "SmoothPlastic"
  1247. w1.FormFactor = "Custom"
  1248. w1.BrickColor = BrickColor.new("Really red")
  1249. w1.Transparency = 0
  1250. w1.Reflectance = 0
  1251. w1.Material = "SmoothPlastic"
  1252. w1.CanCollide = false
  1253. local l1 = Instance.new("PointLight", w1)
  1254. l1.Color = Color3.new(170, 0, 0)
  1255. NoOutline(w1)
  1256. local sz = Vector3.new(0.2, width, len1)
  1257. w1.Size = sz
  1258. local sp = Instance.new("SpecialMesh", w1)
  1259. sp.MeshType = "Wedge"
  1260. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1261. w1:BreakJoints()
  1262. w1.Anchored = true
  1263. w1.Parent = workspace
  1264. w1.Transparency = 0.7
  1265. table.insert(Effects, {
  1266. w1,
  1267. "Disappear",
  1268. 0.01
  1269. })
  1270. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1271. table.insert(list, w1)
  1272. end
  1273. if len2 > 0.01 then
  1274. local w2 = Instance.new("WedgePart", m)
  1275. game:GetService("Debris"):AddItem(w2, 5)
  1276. w2.Material = "SmoothPlastic"
  1277. w2.FormFactor = "Custom"
  1278. w2.BrickColor = BrickColor.new("Really red")
  1279. w2.Transparency = 0
  1280. w2.Reflectance = 0
  1281. w2.Material = "SmoothPlastic"
  1282. w2.CanCollide = false
  1283. local l2 = Instance.new("PointLight", w2)
  1284. l2.Color = Color3.new(170, 0, 0)
  1285. NoOutline(w2)
  1286. local sz = Vector3.new(0.2, width, len2)
  1287. w2.Size = sz
  1288. local sp = Instance.new("SpecialMesh", w2)
  1289. sp.MeshType = "Wedge"
  1290. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1291. w2:BreakJoints()
  1292. w2.Anchored = true
  1293. w2.Parent = workspace
  1294. w2.Transparency = 0.7
  1295. table.insert(Effects, {
  1296. w2,
  1297. "Disappear",
  1298. 0.01
  1299. })
  1300. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1301. table.insert(list, w2)
  1302. end
  1303. return unpack(list)
  1304. end
  1305. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1306. if hit.Parent == nil then
  1307. return
  1308. end
  1309. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1310. for _, v in pairs(hit.Parent:children()) do
  1311. if v:IsA("Humanoid") then
  1312. h = v
  1313. end
  1314. end
  1315. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1316. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1317. return
  1318. end
  1319. local c = Create("ObjectValue")({
  1320. Name = "creator",
  1321. Value = game:service("Players").LocalPlayer,
  1322. Parent = h
  1323. })
  1324. game:GetService("Debris"):AddItem(c, 0.5)
  1325. if HitSound ~= nil and HitPitch ~= nil then
  1326. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1327. end
  1328. local Damage = math.random(minim, maxim)
  1329. local blocked = false
  1330. local block = hit.Parent:findFirstChild("Block")
  1331. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1332. blocked = true
  1333. block.Value = block.Value - 1
  1334. print(block.Value)
  1335. end
  1336. if blocked == false then
  1337. HitHealth = h.Health
  1338. h.Health = h.Health - Damage
  1339. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1340. print("gained kill")
  1341. end
  1342. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1343. else
  1344. h.Health = h.Health - Damage / 2
  1345. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1346. end
  1347. if Type == "Knockdown" then
  1348. local hum = hit.Parent.Humanoid
  1349. hum.PlatformStand = true
  1350. coroutine.resume(coroutine.create(function(HHumanoid)
  1351. swait(1)
  1352. HHumanoid.PlatformStand = false
  1353. end), hum)
  1354. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1355. local bodvol = Create("BodyVelocity")({
  1356. velocity = angle * knockback,
  1357. P = 5000,
  1358. maxForce = Vector3.new(8000, 8000, 8000),
  1359. Parent = hit
  1360. })
  1361. local rl = Create("BodyAngularVelocity")({
  1362. P = 3000,
  1363. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1364. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1365. Parent = hit
  1366. })
  1367. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1368. game:GetService("Debris"):AddItem(rl, 0.5)
  1369. elseif Type == "Normal" then
  1370. local vp = Create("BodyVelocity")({
  1371. P = 500,
  1372. maxForce = Vector3.new(math.huge, 0, math.huge),
  1373. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1374. })
  1375. if knockback > 0 then
  1376. vp.Parent = hit.Parent.Head
  1377. end
  1378. game:GetService("Debris"):AddItem(vp, 0.5)
  1379. elseif Type == "Up" then
  1380. local bodyVelocity = Create("BodyVelocity")({
  1381. velocity = Vector3.new(0, 20, 0),
  1382. P = 5000,
  1383. maxForce = Vector3.new(8000, 8000, 8000),
  1384. Parent = hit
  1385. })
  1386. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1387. local bodyVelocity = Create("BodyVelocity")({
  1388. velocity = Vector3.new(0, 20, 0),
  1389. P = 5000,
  1390. maxForce = Vector3.new(8000, 8000, 8000),
  1391. Parent = hit
  1392. })
  1393. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1394. elseif Type == "Leech" then
  1395. local hum = hit.Parent.Humanoid
  1396. if hum ~= nil then
  1397. for i = 0, 2 do
  1398. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1399. end
  1400. Humanoid.Health = Humanoid.Health + 10
  1401. end
  1402. elseif Type == "UpKnock" then
  1403. local hum = hit.Parent.Humanoid
  1404. hum.PlatformStand = true
  1405. if hum ~= nil then
  1406. hitr = true
  1407. end
  1408. coroutine.resume(coroutine.create(function(HHumanoid)
  1409. swait(5)
  1410. HHumanoid.PlatformStand = false
  1411. hitr = false
  1412. end), hum)
  1413. local bodyVelocity = Create("BodyVelocity")({
  1414. velocity = Vector3.new(0, 20, 0),
  1415. P = 5000,
  1416. maxForce = Vector3.new(8000, 8000, 8000),
  1417. Parent = hit
  1418. })
  1419. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1420. local bodyVelocity = Create("BodyVelocity")({
  1421. velocity = Vector3.new(0, 20, 0),
  1422. P = 5000,
  1423. maxForce = Vector3.new(8000, 8000, 8000),
  1424. Parent = hit
  1425. })
  1426. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1427. elseif Type == "Snare" then
  1428. local bp = Create("BodyPosition")({
  1429. P = 2000,
  1430. D = 100,
  1431. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1432. position = hit.Parent.Torso.Position,
  1433. Parent = hit.Parent.Torso
  1434. })
  1435. game:GetService("Debris"):AddItem(bp, 1)
  1436. elseif Type == "Slashnare" then
  1437. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
  1438. for i = 1, math.random(4, 5) do
  1439. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1440. end
  1441. local bp = Create("BodyPosition")({
  1442. P = 2000,
  1443. D = 100,
  1444. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1445. position = hit.Parent.Torso.Position,
  1446. Parent = hit.Parent.Torso
  1447. })
  1448. game:GetService("Debris"):AddItem(bp, 1)
  1449. elseif Type == "Spike" then
  1450. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1451. local bp = Create("BodyPosition")({
  1452. P = 2000,
  1453. D = 100,
  1454. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1455. position = hit.Parent.Torso.Position,
  1456. Parent = hit.Parent.Torso
  1457. })
  1458. game:GetService("Debris"):AddItem(bp, 1)
  1459. elseif Type == "Freeze" then
  1460. local BodPos = Create("BodyPosition")({
  1461. P = 50000,
  1462. D = 1000,
  1463. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1464. position = hit.Parent.Torso.Position,
  1465. Parent = hit.Parent.Torso
  1466. })
  1467. local BodGy = Create("BodyGyro")({
  1468. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1469. P = 20000,
  1470. Parent = hit.Parent.Torso,
  1471. cframe = hit.Parent.Torso.CFrame
  1472. })
  1473. hit.Parent.Torso.Anchored = true
  1474. coroutine.resume(coroutine.create(function(Part)
  1475. swait(1.5)
  1476. Part.Anchored = false
  1477. end), hit.Parent.Torso)
  1478. game:GetService("Debris"):AddItem(BodPos, 3)
  1479. game:GetService("Debris"):AddItem(BodGy, 3)
  1480. end
  1481. local debounce = Create("BoolValue")({
  1482. Name = "DebounceHit",
  1483. Parent = hit.Parent,
  1484. Value = true
  1485. })
  1486. game:GetService("Debris"):AddItem(debounce, Delay)
  1487. c = Instance.new("ObjectValue")
  1488. c.Name = "creator"
  1489. c.Value = Player
  1490. c.Parent = h
  1491. game:GetService("Debris"):AddItem(c, 0.5)
  1492. end
  1493. end
  1494. function ShowDamage(Pos, Text, Time, Color)
  1495. local Rate = 0.03333333333333333
  1496. local Pos = Pos or Vector3.new(0, 0, 0)
  1497. local Text = Text or ""
  1498. local Time = Time or 2
  1499. local Color = Color or Color3.new(1, 0, 1)
  1500. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1501. EffectPart.Anchored = true
  1502. local BillboardGui = Create("BillboardGui")({
  1503. Size = UDim2.new(3, 0, 3, 0),
  1504. Adornee = EffectPart,
  1505. Parent = EffectPart
  1506. })
  1507. local TextLabel = Create("TextLabel")({
  1508. BackgroundTransparency = 1,
  1509. Size = UDim2.new(1, 0, 1, 0),
  1510. Text = Text,
  1511. TextColor3 = Color,
  1512. TextScaled = true,
  1513. Font = Enum.Font.ArialBold,
  1514. Parent = BillboardGui
  1515. })
  1516. game.Debris:AddItem(EffectPart, Time + 0.1)
  1517. EffectPart.Parent = game:GetService("Workspace")
  1518. delay(0, function()
  1519. local Frames = Time / Rate
  1520. for Frame = 1, Frames do
  1521. wait(Rate)
  1522. local Percent = Frame / Frames
  1523. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1524. TextLabel.TextTransparency = Percent
  1525. end
  1526. if EffectPart and EffectPart.Parent then
  1527. EffectPart:Destroy()
  1528. end
  1529. end)
  1530. end
  1531. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1532. for _, c in pairs(workspace:children()) do
  1533. local hum = c:findFirstChildOfClass("Humanoid")
  1534. if hum ~= nil then
  1535. local head = c:findFirstChild("Head")
  1536. if head ~= nil then
  1537. local targ = head.Position - Part.Position
  1538. local mag = targ.magnitude
  1539. if magni >= mag and c.Name ~= Player.Name then
  1540. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1541. end
  1542. end
  1543. end
  1544. end
  1545. end
  1546. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1547. for _, c in pairs(workspace:children()) do
  1548. local hum = c:findFirstChild("Humanoid")
  1549. if hum ~= nil then
  1550. local head = c:findFirstChild("Torso")
  1551. if head ~= nil then
  1552. local targ = head.Position - Part.Position
  1553. local mag = targ.magnitude
  1554. if magni >= mag and c.Name ~= Player.Name then
  1555. MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
  1556. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1557. end
  1558. end
  1559. end
  1560. end
  1561. end
  1562. function rayCast(Pos, Dir, Max, Ignore)
  1563. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1564. end
  1565. function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
  1566. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1567. prt.Anchored = true
  1568. prt.CFrame = cframe
  1569. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1570. game:GetService("Debris"):AddItem(prt, 2)
  1571. CF = prt.CFrame
  1572. coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
  1573. for i = 0, 1, 0.2 do
  1574. wait()
  1575. Part.CFrame = CF * cf(0, 0, -0.4)
  1576. end
  1577. for i = 0, 1, delay do
  1578. wait()
  1579. Mesh.Scale = Mesh.Scale
  1580. end
  1581. for i = 0, 1, 0.1 do
  1582. wait()
  1583. Part.Transparency = i
  1584. end
  1585. Part.Parent = nil
  1586. end), prt, msh, CF)
  1587. end
  1588. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1589. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1590. prt.Anchored = true
  1591. prt.Material = "Neon"
  1592. prt.CFrame = cframe
  1593. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1594. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1595. game:GetService("Debris"):AddItem(prt, 5)
  1596. coroutine.resume(coroutine.create(function(Part, Mesh)
  1597. for i = 0, 1, delay do
  1598. swait()
  1599. Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1600. Part.Transparency = i
  1601. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1602. end
  1603. Part.Parent = nil
  1604. end), prt, msh)
  1605. end
  1606. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1607. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1608. prt.Anchored = true
  1609. prt.Material = "Neon"
  1610. prt.CFrame = cframe
  1611. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1612. game:GetService("Debris"):AddItem(prt, 5)
  1613. coroutine.resume(coroutine.create(function(Part, Mesh)
  1614. local rtype = rottype
  1615. for i = 0, 1, delay do
  1616. swait()
  1617. if rtype == 1 then
  1618. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1619. elseif rtype == 2 then
  1620. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1621. end
  1622. Part.Transparency = i
  1623. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1624. end
  1625. Part.Parent = nil
  1626. end), prt, msh)
  1627. end
  1628. function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1629. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1630. prt.Anchored = true
  1631. prt.CFrame = cframe
  1632. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1633. msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1634. game:GetService("Debris"):AddItem(prt, 5)
  1635. coroutine.resume(coroutine.create(function(Part, Mesh)
  1636. for i = 0, 1, delay do
  1637. wait()
  1638. Part.Transparency = i
  1639. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1640. end
  1641. Part.Parent = nil
  1642. end), prt, msh)
  1643. end
  1644. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1645. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1646. prt.Anchored = true
  1647. prt.Material = "Neon"
  1648. prt.CFrame = cframe
  1649. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1650. game:GetService("Debris"):AddItem(prt, 5)
  1651. coroutine.resume(coroutine.create(function(Part, Mesh)
  1652. local rtype = rottype
  1653. for i = 0, 1, delay do
  1654. swait()
  1655. if rtype == 1 then
  1656. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1657. elseif rtype == 2 then
  1658. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1659. end
  1660. Part.Transparency = i
  1661. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1662. end
  1663. Part.Parent = nil
  1664. end), prt, msh)
  1665. end
  1666. function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1667. local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1668. prt.Anchored = true
  1669. prt.Material = "Neon"
  1670. prt.CFrame = cframe
  1671. local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1672. local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1673. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1674. game:GetService("Debris"):AddItem(prt, 5)
  1675. coroutine.resume(coroutine.create(function(Part, Mesh)
  1676. local rtype = rottype
  1677. for i = 0, 1, delay do
  1678. swait()
  1679. if rtype == 1 then
  1680. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1681. elseif rtype == 2 then
  1682. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1683. end
  1684. dec.Transparency = i
  1685. dec2.Transparency = i
  1686. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1687. end
  1688. Part.Parent = nil
  1689. end), prt, msh)
  1690. end
  1691. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1692. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1693. prt.Anchored = true
  1694. prt.Material = "Neon"
  1695. prt.CFrame = cframe
  1696. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1697. game:GetService("Debris"):AddItem(prt, 5)
  1698. coroutine.resume(coroutine.create(function(Part, Mesh)
  1699. local rtype = rottype
  1700. for i = 0, 1, delay do
  1701. swait()
  1702. if rtype == 1 then
  1703. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1704. elseif rtype == 2 then
  1705. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1706. end
  1707. prt.Transparency = i
  1708. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1709. end
  1710. Part.Parent = nil
  1711. end), prt, msh)
  1712. end
  1713. function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
  1714. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1715. prt.Anchored = true
  1716. prt.Material = "Neon"
  1717. prt.CFrame = cframe
  1718. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
  1719. game:GetService("Debris"):AddItem(prt, 5)
  1720. coroutine.resume(coroutine.create(function(Part, Mesh)
  1721. local rtype = rottype
  1722. for i = 0, 1, delay do
  1723. swait()
  1724. if rtype == 1 then
  1725. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
  1726. elseif rtype == 2 then
  1727. prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
  1728. end
  1729. prt.Transparency = i
  1730. Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
  1731. end
  1732. Part.Parent = nil
  1733. end), prt, msh)
  1734. end
  1735. function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
  1736. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1737. prt.Anchored = true
  1738. prt.Material = "Neon"
  1739. prt.CFrame = cframe
  1740. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1741. game:GetService("Debris"):AddItem(prt, 5)
  1742. coroutine.resume(coroutine.create(function(Part, Mesh)
  1743. local rtype = rottype
  1744. for i = 0, 1, delay do
  1745. swait()
  1746. if rtype == 1 then
  1747. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1748. elseif rtype == 2 then
  1749. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1750. end
  1751. prt.Transparency = i
  1752. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1753. end
  1754. Part.Parent = nil
  1755. end), prt, msh)
  1756. end
  1757. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1758. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1759. prt.Anchored = true
  1760. prt.Material = "Neon"
  1761. prt.CFrame = cframe
  1762. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1763. game:GetService("Debris"):AddItem(prt, 5)
  1764. coroutine.resume(coroutine.create(function(Part, Mesh)
  1765. local rtype = rottype
  1766. for i = 0, 1, delay do
  1767. swait()
  1768. if rtype == 1 then
  1769. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1770. elseif rtype == 2 then
  1771. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1772. end
  1773. prt.Transparency = i
  1774. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1775. end
  1776. Part.Parent = nil
  1777. end), prt, msh)
  1778. end
  1779. function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1780. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1781. prt.Anchored = false
  1782. prt.CFrame = cframe
  1783. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1784. local wld = weld(prt, prt, Parent, cframe)
  1785. game:GetService("Debris"):AddItem(prt, 5)
  1786. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1787. for i = 0, 1, delay do
  1788. wait()
  1789. Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
  1790. Part.Transparency = i
  1791. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1792. end
  1793. Part.Parent = nil
  1794. end), prt, msh, wld)
  1795. end
  1796. function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1797. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1798. prt.Anchored = false
  1799. prt.CFrame = cframe
  1800. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1801. local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
  1802. game:GetService("Debris"):AddItem(prt, 5)
  1803. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1804. for i = 0, 1, delay do
  1805. wait()
  1806. Weld.C0 = euler(i * 20, 0, 0)
  1807. Part.Transparency = i
  1808. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1809. end
  1810. Part.Parent = nil
  1811. end), prt, msh, wld)
  1812. end
  1813. function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1814. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1815. prt.Anchored = true
  1816. prt.CFrame = cframe
  1817. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1818. game:GetService("Debris"):AddItem(prt, 2)
  1819. coroutine.resume(coroutine.create(function(Part, Mesh)
  1820. for i = 0, 1, delay do
  1821. wait()
  1822. Part.CFrame = Part.CFrame
  1823. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1824. local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1825. prt2.Anchored = true
  1826. prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1827. local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  1828. game:GetService("Debris"):AddItem(prt2, 2)
  1829. coroutine.resume(coroutine.create(function(Part, Mesh)
  1830. for i = 0, 1, 0.1 do
  1831. wait()
  1832. Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
  1833. end
  1834. Part.Parent = nil
  1835. end), prt2, msh2)
  1836. end
  1837. for i = 0, 1, delay * 2 do
  1838. wait()
  1839. Part.CFrame = Part.CFrame
  1840. Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
  1841. end
  1842. Part.Parent = nil
  1843. end), prt, msh)
  1844. end
  1845. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1846. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1847. prt.Anchored = true
  1848. prt.CFrame = cframe
  1849. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1850. game:GetService("Debris"):AddItem(prt, 2)
  1851. coroutine.resume(coroutine.create(function(Part, Mesh)
  1852. for i = 0, 1, delay do
  1853. wait()
  1854. Part.CFrame = Part.CFrame
  1855. Part.Transparency = i
  1856. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1857. end
  1858. Part.Parent = nil
  1859. end), prt, msh)
  1860. end
  1861. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1862. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1863. prt.Anchored = true
  1864. prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1865. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1866. game:GetService("Debris"):AddItem(prt, 2)
  1867. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1868. CF = Part.CFrame
  1869. Numbb = 0
  1870. randnumb = math.random() / 10
  1871. rand1 = math.random() / 10
  1872. for i = 0, 1, rand1 do
  1873. wait()
  1874. CF = CF * cf(0, math.random() / 2, 0)
  1875. Part.CFrame = CF * euler(Numbb, 0, 0)
  1876. Part.Transparency = i
  1877. Numbb = Numbb + randnumb
  1878. end
  1879. Part.Parent = nil
  1880. end), prt, CF, Numbb, randnumb)
  1881. end
  1882. function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1883. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1884. prt.Anchored = true
  1885. prt.CFrame = cframe
  1886. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
  1887. game:GetService("Debris"):AddItem(prt, 5)
  1888. coroutine.resume(coroutine.create(function(Part, Mesh)
  1889. for i = 0, 1, delay do
  1890. wait()
  1891. Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
  1892. Part.Transparency = i
  1893. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1894. end
  1895. Part.Parent = nil
  1896. end), prt, msh)
  1897. end
  1898. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1899. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1900. prt.Anchored = true
  1901. prt.CFrame = cframe
  1902. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  1903. game:GetService("Debris"):AddItem(prt, 2)
  1904. coroutine.resume(coroutine.create(function(Part, Mesh)
  1905. for i = 0, 1, delay do
  1906. wait()
  1907. Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
  1908. Part.Transparency = i
  1909. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1910. end
  1911. Part.Parent = nil
  1912. end), prt, msh)
  1913. end
  1914. function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
  1915. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1916. prt.Anchored = true
  1917. prt.CFrame = cframe * cf(x, y, z)
  1918. msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
  1919. game:GetService("Debris"):AddItem(prt, 5)
  1920. coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
  1921. local num = math.random()
  1922. local num2 = math.random(-3, 2) + math.random()
  1923. local numm = 0
  1924. for i = 0, 1, delay * 2 do
  1925. swait()
  1926. Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
  1927. Part.Transparency = i
  1928. numm = numm + 0.01
  1929. end
  1930. Part.Parent = nil
  1931. Mesh.Parent = nil
  1932. end), prt, msh, x, y, z)
  1933. end
  1934. function dmgstart(dmg, what)
  1935. hitcon = what.Touched:connect(function(hit)
  1936. local hum = hit.Parent:FindFirstChild("Humanoid")
  1937. if hum and not hum:IsDescendantOf(Character) then
  1938. hum:TakeDamage(dmg)
  1939. end
  1940. end)
  1941. end
  1942. function dmgstop()
  1943. hitcon:disconnect()
  1944. end
  1945. function Cloak()
  1946. Face.Parent = nil
  1947. cloaked = true
  1948. for _, v in pairs(Torso.Parent:children()) do
  1949. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1950. coroutine.resume(coroutine.create(function()
  1951. for i = 0, 1, 0.2 do
  1952. wait()
  1953. v.Transparency = i
  1954. end
  1955. v.Transparency = 1
  1956. end))
  1957. end
  1958. if v.className == "Hat" then
  1959. hatp = v.Handle
  1960. coroutine.resume(coroutine.create(function(derp)
  1961. for i = 0, 1, 0.2 do
  1962. wait()
  1963. derp.Transparency = i
  1964. end
  1965. derp.Transparency = 1
  1966. end), hatp)
  1967. end
  1968. end
  1969. for _, v in pairs(m:children()) do
  1970. if v.className == "Part" then
  1971. coroutine.resume(coroutine.create(function()
  1972. for i = 0, 1, 0.2 do
  1973. wait()
  1974. v.Transparency = i
  1975. end
  1976. v.Transparency = 1
  1977. end))
  1978. end
  1979. end
  1980. end
  1981. function UnCloak()
  1982. so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
  1983. Face.Parent = Head
  1984. cloaked = false
  1985. for _, v in pairs(Torso.Parent:children()) do
  1986. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1987. coroutine.resume(coroutine.create(function()
  1988. for i = 0, 1, 0.1 do
  1989. wait()
  1990. v.Transparency = v.Transparency - 0.1
  1991. end
  1992. v.Transparency = 0
  1993. end))
  1994. end
  1995. if v.className == "Hat" then
  1996. hatp = v.Handle
  1997. coroutine.resume(coroutine.create(function(derp)
  1998. for i = 0, 1, 0.1 do
  1999. wait()
  2000. derp.Transparency = derp.Transparency - 0.1
  2001. end
  2002. derp.Transparency = 0
  2003. end), hatp)
  2004. end
  2005. end
  2006. for _, v in pairs(m:children()) do
  2007. if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
  2008. coroutine.resume(coroutine.create(function()
  2009. for i = 0, 1, 0.1 do
  2010. wait()
  2011. v.Transparency = v.Transparency - 0.1
  2012. end
  2013. v.Transparency = 0
  2014. end))
  2015. v.Transparency = 0
  2016. end
  2017. end
  2018. end
  2019. local origcolor = BrickColor.new("Pastel light blue")
  2020. function Explode(rad, par, pitch, vol, mindam, maxdam)
  2021. local expart = Instance.new("Part", char)
  2022. local expart2 = Instance.new("Part", char)
  2023. local rin = Instance.new("Part", char)
  2024. local rin2 = Instance.new("Part", char)
  2025. local partMesh = Instance.new("SpecialMesh", expart)
  2026. partMesh.MeshType = "Sphere"
  2027. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2028. partMesh2.MeshType = "Sphere"
  2029. local partMesh3 = Instance.new("SpecialMesh", rin)
  2030. partMesh3.MeshType = "Brick"
  2031. local partMesh4 = Instance.new("SpecialMesh", rin2)
  2032. partMesh4.MeshType = "Brick"
  2033. CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
  2034. partMesh.Scale = vt(rad, rad, rad)
  2035. expart.Size = vt(1, 1, 1)
  2036. expart.Transparency = 0
  2037. expart.Anchored = true
  2038. expart.Material = "Neon"
  2039. expart.BrickColor = bc("White")
  2040. expart.CFrame = par.CFrame
  2041. partMesh2.Scale = vt(rad, rad, rad)
  2042. expart2.Size = vt(1.15, 1.15, 1.15)
  2043. expart2.Transparency = 0.5
  2044. expart2.Anchored = true
  2045. expart2.Material = "Neon"
  2046. expart2.BrickColor = par.BrickColor
  2047. expart2.CFrame = par.CFrame
  2048. rin.Size = vt(1.15, 1.15, 1.15)
  2049. rin.Transparency = 1
  2050. rin.Anchored = true
  2051. rin.Material = "Neon"
  2052. rin.BrickColor = par.BrickColor
  2053. rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2054. rin2.Size = vt(1.15, 1.15, 1.15)
  2055. rin2.Transparency = 1
  2056. rin2.Anchored = true
  2057. rin2.Material = "Neon"
  2058. rin2.BrickColor = par.BrickColor
  2059. rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2060. partMesh3.Scale = vt(0, 1, 0)
  2061. partMesh4.Scale = vt(0, 1, 0)
  2062. local dec2 = Instance.new("Decal", rin)
  2063. dec2.Face = "Top"
  2064. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2065. dec2.Parent = rin
  2066. local dec2b = dec2:Clone()
  2067. dec2b.Face = "Bottom"
  2068. dec2b.Parent = rin
  2069. local dec2a = Instance.new("Decal", rin2)
  2070. dec2a.Face = "Top"
  2071. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  2072. dec2a.Parent = rin2
  2073. local dec2ab = dec2a:Clone()
  2074. dec2ab.Face = "Bottom"
  2075. dec2ab.Parent = rin2
  2076. expart.CanCollide = false
  2077. expart2.CanCollide = false
  2078. rin.CanCollide = false
  2079. rin2.CanCollide = false
  2080. MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
  2081. local value = 1 * rad / 6.5
  2082. for i = 0, 199 do
  2083. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2084. expart.CFrame = expart.CFrame
  2085. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2086. expart2.CFrame = expart.CFrame
  2087. value = value - 0.035 * rad / 30
  2088. if value < 7.5 then
  2089. partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
  2090. rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
  2091. partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
  2092. rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
  2093. end
  2094. if value < 0 then
  2095. dec2.Transparency = dec2.Transparency + 0.025
  2096. dec2a.Transparency = dec2a.Transparency + 0.025
  2097. dec2b.Transparency = dec2b.Transparency + 0.025
  2098. dec2ab.Transparency = dec2ab.Transparency + 0.025
  2099. expart.Transparency = expart.Transparency + 0.025
  2100. expart2.Transparency = expart2.Transparency + 0.025
  2101. rin.Transparency = rin.Transparency + 0.025
  2102. rin2.Transparency = rin2.Transparency + 0.025
  2103. end
  2104. swait()
  2105. end
  2106. game:GetService("Debris"):AddItem(expart, 1)
  2107. game:GetService("Debris"):AddItem(expart2, 1)
  2108. game:GetService("Debris"):AddItem(rin, 1)
  2109. game:GetService("Debris"):AddItem(rin2, 1)
  2110. end
  2111. function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
  2112. local expart = Instance.new("Part", char)
  2113. local expart2 = Instance.new("Part", char)
  2114. local partMesh = Instance.new("SpecialMesh", expart)
  2115. partMesh.MeshType = "Sphere"
  2116. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2117. partMesh2.MeshType = "Sphere"
  2118. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
  2119. partMesh.Scale = vt(rad, rad, rad)
  2120. expart.Size = vt(1, 1, 1)
  2121. expart.Transparency = 0
  2122. expart.Anchored = true
  2123. expart.Material = "Neon"
  2124. expart.BrickColor = bc("White")
  2125. expart.CFrame = par.CFrame
  2126. partMesh2.Scale = vt(rad, rad, rad)
  2127. expart2.Size = vt(1.15, 1.15, 1.15)
  2128. expart2.Transparency = 0.5
  2129. expart2.Anchored = true
  2130. expart2.Material = "Neon"
  2131. expart2.BrickColor = par.BrickColor
  2132. expart2.CFrame = par.CFrame
  2133. expart.CanCollide = false
  2134. expart2.CanCollide = false
  2135. MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
  2136. local value = 1 * rad / 6.5
  2137. for i = 0, 75 do
  2138. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2139. expart.CFrame = expart.CFrame
  2140. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2141. expart2.CFrame = expart.CFrame
  2142. value = value - 0.035 * rad / 5
  2143. if value < 0 then
  2144. value = 0
  2145. expart.Transparency = expart.Transparency + 0.05
  2146. expart2.Transparency = expart2.Transparency + 0.05
  2147. end
  2148. swait()
  2149. end
  2150. game:GetService("Debris"):AddItem(expart, 1)
  2151. game:GetService("Debris"):AddItem(expart2, 1)
  2152. end
  2153. function AreaDanger(rad, par, mindam, maxdam)
  2154. local expart = Instance.new("Part", char)
  2155. local partMesh = Instance.new("SpecialMesh", expart)
  2156. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2157. partMesh.MeshType = "Sphere"
  2158. partMesh.Scale = vt(rad, rad, rad)
  2159. expart.Size = vt(1, 1, 1)
  2160. expart.Transparency = 0.5
  2161. expart.Anchored = true
  2162. expart.Material = "Neon"
  2163. expart.CanCollide = false
  2164. expart.BrickColor = par.BrickColor
  2165. expart.CFrame = par.CFrame
  2166. local value = 1 * rad / 5
  2167. MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
  2168. for i = 0, 14 do
  2169. wait()
  2170. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2171. expart.CFrame = expart.CFrame
  2172. value = value - 0.035 * rad
  2173. if value < 0 then
  2174. value = 0
  2175. end
  2176. end
  2177. wait(0.25)
  2178. CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
  2179. wait(0.5)
  2180. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
  2181. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
  2182. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2183. MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
  2184. for i = 0, 14 do
  2185. wait()
  2186. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2187. expart.CFrame = expart.CFrame
  2188. value = value - 0.035 * rad / 2
  2189. end
  2190. expart.Transparency = 1
  2191. game:GetService("Debris"):AddItem(expart, 5)
  2192. end
  2193. function Swarmsplosions(negrad, rad, par, mindam, maxdam)
  2194. CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
  2195. CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
  2196. CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
  2197. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2198. MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
  2199. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
  2200. for i = 0, 24 do
  2201. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
  2202. end
  2203. for i = 0, 24 do
  2204. local expart = Instance.new("Part", char)
  2205. expart.Transparency = 1
  2206. expart.Anchored = true
  2207. expart.CanCollide = false
  2208. expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
  2209. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
  2210. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2211. MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
  2212. MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
  2213. for i = 0, 9 do
  2214. MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
  2215. end
  2216. game:GetService("Debris"):AddItem(expart, 2)
  2217. wait(0.1)
  2218. end
  2219. end
  2220. function EXterPlosion(par)
  2221. CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
  2222. CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
  2223. CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
  2224. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2225. MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
  2226. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
  2227. MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
  2228. for i = 0, 24 do
  2229. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
  2230. end
  2231. for i = 0, 24 do
  2232. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
  2233. end
  2234. end
  2235. function ring(type, pos, scale, value)
  2236. local type = type
  2237. local rng = Instance.new("Part", char)
  2238. rng.Anchored = true
  2239. rng.BrickColor = origcolor
  2240. rng.CanCollide = false
  2241. rng.FormFactor = 3
  2242. rng.Name = "Ring"
  2243. rng.Size = Vector3.new(1, 1, 1)
  2244. rng.Transparency = 0
  2245. rng.TopSurface = 0
  2246. rng.BottomSurface = 0
  2247. rng.CFrame = pos
  2248. local rngm = Instance.new("SpecialMesh", rng)
  2249. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2250. rngm.Scale = scale
  2251. local scaler2 = 1
  2252. if type == "Add" then
  2253. scaler2 = 1 * value
  2254. elseif type == "Divide" then
  2255. scaler2 = 1 / value
  2256. end
  2257. coroutine.resume(coroutine.create(function()
  2258. for i = 0, 10, 0.1 do
  2259. swait()
  2260. if type == "Add" then
  2261. scaler2 = scaler2 - 0.01 * value
  2262. elseif type == "Divide" then
  2263. scaler2 = scaler2 - 0.01 / value
  2264. end
  2265. rng.Transparency = rng.Transparency + 0.01
  2266. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2267. end
  2268. rng:Destroy()
  2269. end))
  2270. end
  2271. function wave(type, pos, scale, value)
  2272. local type = type
  2273. local rng = Instance.new("Part", char)
  2274. rng.Anchored = true
  2275. rng.BrickColor = origcolor
  2276. rng.CanCollide = false
  2277. rng.FormFactor = 3
  2278. rng.Name = "Ring"
  2279. rng.Size = Vector3.new(1, 1, 1)
  2280. rng.Transparency = 0
  2281. rng.TopSurface = 0
  2282. rng.BottomSurface = 0
  2283. rng.CFrame = pos
  2284. local rngm = Instance.new("SpecialMesh", rng)
  2285. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2286. rngm.Scale = scale
  2287. local scaler2 = 1
  2288. if type == "Add" then
  2289. scaler2 = 1 * value
  2290. elseif type == "Divide" then
  2291. scaler2 = 1 / value
  2292. end
  2293. coroutine.resume(coroutine.create(function()
  2294. for i = 0, 10, 0.1 do
  2295. swait()
  2296. if type == "Add" then
  2297. scaler2 = scaler2 - 0.01 * value
  2298. elseif type == "Divide" then
  2299. scaler2 = scaler2 - 0.01 / value
  2300. end
  2301. rng.Transparency = rng.Transparency + 0.01
  2302. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2303. end
  2304. rng:Destroy()
  2305. end))
  2306. end
  2307. function wind(type, pos, scale, value, speed)
  2308. local type = type
  2309. local rng = Instance.new("Part", char)
  2310. rng.Anchored = true
  2311. rng.BrickColor = origcolor
  2312. rng.CanCollide = false
  2313. rng.FormFactor = 3
  2314. rng.Name = "Ring"
  2315. rng.Size = Vector3.new(1, 1, 1)
  2316. rng.Transparency = 0
  2317. rng.TopSurface = 0
  2318. rng.BottomSurface = 0
  2319. rng.CFrame = pos
  2320. local rngm = Instance.new("SpecialMesh", rng)
  2321. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2322. rngm.Scale = scale
  2323. local scaler2 = 1
  2324. if type == "Add" then
  2325. scaler2 = 1 * value
  2326. elseif type == "Divide" then
  2327. scaler2 = 1 / value
  2328. end
  2329. coroutine.resume(coroutine.create(function()
  2330. for i = 0, 10, 0.1 do
  2331. swait()
  2332. if type == "Add" then
  2333. scaler2 = scaler2 - 0.01 * value
  2334. elseif type == "Divide" then
  2335. scaler2 = scaler2 - 0.01 / value
  2336. end
  2337. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2338. rng.Transparency = rng.Transparency + 0.01
  2339. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2340. end
  2341. rng:Destroy()
  2342. end))
  2343. end
  2344. function groundwind(type, pos, scale, value, speed)
  2345. local type = type
  2346. local rng = Instance.new("Part", char)
  2347. rng.Anchored = true
  2348. rng.BrickColor = origcolor
  2349. rng.CanCollide = false
  2350. rng.FormFactor = 3
  2351. rng.Name = "Ring"
  2352. rng.Size = Vector3.new(1, 1, 1)
  2353. rng.Transparency = 0
  2354. rng.TopSurface = 0
  2355. rng.BottomSurface = 0
  2356. rng.CFrame = pos
  2357. local rngm = Instance.new("SpecialMesh", rng)
  2358. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2359. rngm.Scale = scale
  2360. local scaler2 = 1
  2361. if type == "Add" then
  2362. scaler2 = 1 * value
  2363. elseif type == "Divide" then
  2364. scaler2 = 1 / value
  2365. end
  2366. coroutine.resume(coroutine.create(function()
  2367. for i = 0, 10, 0.1 do
  2368. swait()
  2369. if type == "Add" then
  2370. scaler2 = scaler2 - 0.01 * value
  2371. elseif type == "Divide" then
  2372. scaler2 = scaler2 - 0.01 / value
  2373. end
  2374. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2375. rng.Transparency = rng.Transparency + 0.01
  2376. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
  2377. end
  2378. rng:Destroy()
  2379. end))
  2380. end
  2381. function CameraManager()
  2382. if TwoD and not CamInterrupt then
  2383. if Humanoid.Health > 0 then
  2384. Camera.CameraSubject = Humanoid
  2385. Camera.CameraType = "Scriptable"
  2386. Humanoid.AutoRotate = false
  2387. if Booleans.GyroUse then
  2388. Directer.MaxTorque = Vec3(0, huge, 0)
  2389. else
  2390. Directer.MaxTorque = Vec3(0, 0, 0)
  2391. end
  2392. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  2393. if Booleans.CamFollow then
  2394. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  2395. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  2396. else
  2397. CPart.Position = RootPart.Position
  2398. end
  2399. else
  2400. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  2401. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  2402. end
  2403. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  2404. else
  2405. Camera.CameraSubject = Humanoid
  2406. Camera.CameraType = "Custom"
  2407. Controller.Disabled = false
  2408. end
  2409. end
  2410. end
  2411. function sphere(bonuspeed, type, pos, scale, value, color)
  2412. local type = type
  2413. local rng = Instance.new("Part", char)
  2414. rng.Anchored = true
  2415. rng.BrickColor = color
  2416. rng.CanCollide = false
  2417. rng.FormFactor = 3
  2418. rng.Name = "Ring"
  2419. rng.Material = "Neon"
  2420. rng.Size = Vector3.new(1, 1, 1)
  2421. rng.Transparency = 0
  2422. rng.TopSurface = 0
  2423. rng.BottomSurface = 0
  2424. rng.CFrame = pos
  2425. local rngm = Instance.new("SpecialMesh", rng)
  2426. rngm.MeshType = "Sphere"
  2427. rngm.Scale = scale
  2428. if rainbowmode == true then
  2429. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2430. end
  2431. local scaler2 = 1
  2432. if type == "Add" then
  2433. scaler2 = 1 * value
  2434. elseif type == "Divide" then
  2435. scaler2 = 1 / value
  2436. end
  2437. coroutine.resume(coroutine.create(function()
  2438. for i = 0, 10 / bonuspeed, 0.1 do
  2439. swait()
  2440. if rainbowmode == true then
  2441. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2442. end
  2443. if type == "Add" then
  2444. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2445. elseif type == "Divide" then
  2446. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2447. end
  2448. if chaosmode == true then
  2449. rng.BrickColor = BrickColor.random()
  2450. end
  2451. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2452. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2453. end
  2454. rng:Destroy()
  2455. end))
  2456. end
  2457. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2458. local type = type
  2459. local rng = Instance.new("Part", char)
  2460. rng.Anchored = true
  2461. rng.BrickColor = color
  2462. rng.CanCollide = false
  2463. rng.FormFactor = 3
  2464. rng.Name = "Ring"
  2465. rng.Material = "Neon"
  2466. rng.Size = Vector3.new(1, 1, 1)
  2467. rng.Transparency = 0
  2468. rng.TopSurface = 0
  2469. rng.BottomSurface = 0
  2470. rng.CFrame = pos
  2471. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2472. local rngm = Instance.new("SpecialMesh", rng)
  2473. rngm.MeshType = "Sphere"
  2474. rngm.Scale = vt(x1, y1, z1)
  2475. if rainbowmode == true then
  2476. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2477. end
  2478. local scaler2 = 1
  2479. local speeder = FastSpeed
  2480. if type == "Add" then
  2481. scaler2 = 1 * value
  2482. elseif type == "Divide" then
  2483. scaler2 = 1 / value
  2484. end
  2485. coroutine.resume(coroutine.create(function()
  2486. for i = 0, 10 / bonuspeed, 0.1 do
  2487. swait()
  2488. if rainbowmode == true then
  2489. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2490. end
  2491. if type == "Add" then
  2492. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2493. elseif type == "Divide" then
  2494. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2495. end
  2496. if chaosmode == true then
  2497. rng.BrickColor = BrickColor.random()
  2498. end
  2499. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2500. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2501. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2502. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2503. end
  2504. rng:Destroy()
  2505. end))
  2506. end
  2507. function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2508. local type = type
  2509. local rng = Instance.new("Part", char)
  2510. rng.Anchored = true
  2511. rng.BrickColor = color
  2512. rng.CanCollide = false
  2513. rng.FormFactor = 3
  2514. rng.Name = "Ring"
  2515. rng.Material = "Neon"
  2516. rng.Size = Vector3.new(1, 1, 1)
  2517. rng.Transparency = 1
  2518. rng.TopSurface = 0
  2519. rng.BottomSurface = 0
  2520. rng.CFrame = pos
  2521. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2522. local rngm = Instance.new("SpecialMesh", rng)
  2523. rngm.MeshType = "Sphere"
  2524. rngm.Scale = vt(x1, y1, z1)
  2525. if rainbowmode == true then
  2526. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2527. end
  2528. local scaler2 = 1
  2529. local speeder = FastSpeed
  2530. if type == "Add" then
  2531. scaler2 = 1 * value
  2532. elseif type == "Divide" then
  2533. scaler2 = 1 / value
  2534. end
  2535. coroutine.resume(coroutine.create(function()
  2536. for i = 0, 10 / bonuspeed, 0.1 do
  2537. swait()
  2538. if rainbowmode == true then
  2539. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2540. end
  2541. if type == "Add" then
  2542. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2543. elseif type == "Divide" then
  2544. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2545. end
  2546. if chaosmode == true then
  2547. rng.BrickColor = BrickColor.random()
  2548. end
  2549. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2550. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2551. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2552. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2553. end
  2554. rng:Destroy()
  2555. end))
  2556. end
  2557. function dmg(dude)
  2558. if dude.Name ~= Character then
  2559. local bgf = Instance.new("BodyGyro", dude.Head)
  2560. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
  2561. local val = Instance.new("BoolValue", dude)
  2562. val.Name = "IsHit"
  2563. local ds = coroutine.wrap(function()
  2564. dude:WaitForChild("Head"):BreakJoints()
  2565. wait(0.5)
  2566. targetted = nil
  2567. CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
  2568. coroutine.resume(coroutine.create(function()
  2569. for i, v in pairs(dude:GetChildren()) do
  2570. if v:IsA("Accessory") then
  2571. v:Destroy()
  2572. end
  2573. if v:IsA("Humanoid") then
  2574. v:Destroy()
  2575. end
  2576. if v:IsA("CharacterMesh") then
  2577. v:Destroy()
  2578. end
  2579. if v:IsA("Model") then
  2580. v:Destroy()
  2581. end
  2582. if v:IsA("Part") or v:IsA("MeshPart") then
  2583. for x, o in pairs(v:GetChildren()) do
  2584. if o:IsA("Decal") then
  2585. o:Destroy()
  2586. end
  2587. end
  2588. coroutine.resume(coroutine.create(function()
  2589. v.Material = "Neon"
  2590. v.CanCollide = false
  2591. local bld = Instance.new("ParticleEmitter", v)
  2592. bld.LightEmission = 1
  2593. bld.Texture = "rbxassetid://284205403"
  2594. bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
  2595. bld.Rate = 50
  2596. bld.Lifetime = NumberRange.new(1)
  2597. bld.Size = NumberSequence.new({
  2598. NumberSequenceKeypoint.new(0, 0.75, 0),
  2599. NumberSequenceKeypoint.new(1, 0, 0)
  2600. })
  2601. bld.Transparency = NumberSequence.new({
  2602. NumberSequenceKeypoint.new(0, 0, 0),
  2603. NumberSequenceKeypoint.new(1, 1, 0)
  2604. })
  2605. bld.Speed = NumberRange.new(0, 0)
  2606. bld.VelocitySpread = 50000
  2607. bld.Rotation = NumberRange.new(-500, 500)
  2608. bld.RotSpeed = NumberRange.new(-500, 500)
  2609. local sbs = Instance.new("BodyPosition", v)
  2610. sbs.P = 3000
  2611. sbs.D = 1000
  2612. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2613. sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
  2614. v.Color = Color3.new(1, 1, 1)
  2615. coroutine.resume(coroutine.create(function()
  2616. for i = 0, 49 do
  2617. swait(1)
  2618. v.Transparency = v.Transparency + 0.02
  2619. end
  2620. CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
  2621. bld.Speed = NumberRange.new(1, 5)
  2622. bld.Acceleration = vt(0, 10, 0)
  2623. wait(0.5)
  2624. bld.Enabled = false
  2625. wait(3)
  2626. v:Destroy()
  2627. dude:Destroy()
  2628. end))
  2629. end))
  2630. end
  2631. end
  2632. end))
  2633. end)
  2634. ds()
  2635. end
  2636. end
  2637. function FindNearestHead(Position, Distance, SinglePlayer)
  2638. if SinglePlayer then
  2639. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2640. end
  2641. local List = {}
  2642. for i, v in pairs(workspace:GetChildren()) do
  2643. if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  2644. table.insert(List, v)
  2645. end
  2646. end
  2647. return List
  2648. end
  2649. function FaceMouse()
  2650. Cam = workspace.CurrentCamera
  2651. return {
  2652. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2653. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2654. }
  2655. end
  2656. function FaceMouse2()
  2657. Cam = workspace.CurrentCamera
  2658. return {
  2659. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  2660. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2661. }
  2662. end
  2663. local ModeOfGlitch = 1
  2664. local storehumanoidWS = 16
  2665. function ExtinctiveHeartbreak()
  2666. local targetted
  2667. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2668. targetted = mouse.Target.Parent
  2669. end
  2670. if targetted ~= nil then
  2671. attack = true
  2672. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2673. for i = 0, 9 do
  2674. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2675. end
  2676. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2677. local originalpos = root.CFrame
  2678. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
  2679. for i = 0, 9 do
  2680. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2681. end
  2682. hum.WalkSpeed = 0
  2683. targetted.Head.Anchored = true
  2684. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2685. for i = 0, 2, 0.1 do
  2686. swait()
  2687. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2688. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2689. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
  2690. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2691. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
  2692. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
  2693. end
  2694. coroutine.resume(coroutine.create(function()
  2695. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
  2696. bld.LightEmission = 0.1
  2697. bld.Texture = "rbxassetid://284205403"
  2698. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2699. bld.Rate = 500
  2700. bld.Lifetime = NumberRange.new(1)
  2701. bld.Size = NumberSequence.new({
  2702. NumberSequenceKeypoint.new(0, 2, 0),
  2703. NumberSequenceKeypoint.new(1, 0, 0)
  2704. })
  2705. bld.Acceleration = vt(0, -25, 0)
  2706. bld.Transparency = NumberSequence.new({
  2707. NumberSequenceKeypoint.new(0, 0, 0),
  2708. NumberSequenceKeypoint.new(1, 0, 0)
  2709. })
  2710. bld.Speed = NumberRange.new(10, 50)
  2711. bld.EmissionDirection = "Front"
  2712. bld.VelocitySpread = 25
  2713. bld.Rotation = NumberRange.new(-500, 500)
  2714. bld.RotSpeed = NumberRange.new(-500, 500)
  2715. end))
  2716. coroutine.resume(coroutine.create(function()
  2717. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
  2718. bld.LightEmission = 0.1
  2719. bld.Texture = "rbxassetid://284205403"
  2720. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2721. bld.Rate = 500
  2722. bld.Lifetime = NumberRange.new(1)
  2723. bld.Size = NumberSequence.new({
  2724. NumberSequenceKeypoint.new(0, 2, 0),
  2725. NumberSequenceKeypoint.new(1, 0, 0)
  2726. })
  2727. bld.Acceleration = vt(0, -25, 0)
  2728. bld.Transparency = NumberSequence.new({
  2729. NumberSequenceKeypoint.new(0, 0, 0),
  2730. NumberSequenceKeypoint.new(1, 0, 0)
  2731. })
  2732. bld.Speed = NumberRange.new(10, 50)
  2733. bld.EmissionDirection = "Front"
  2734. bld.VelocitySpread = 25
  2735. bld.Rotation = NumberRange.new(-500, 500)
  2736. bld.RotSpeed = NumberRange.new(-500, 500)
  2737. end))
  2738. CameraEnshaking(5, 5)
  2739. game:GetService("Debris"):AddItem(bld, 3)
  2740. dmg(targetted)
  2741. CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
  2742. for i = 0, 1, 0.1 do
  2743. swait()
  2744. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2745. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2746. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
  2747. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
  2748. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2749. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
  2750. end
  2751. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2752. for i = 0, 9 do
  2753. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2754. end
  2755. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2756. root.CFrame = originalpos
  2757. for i = 0, 9 do
  2758. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2759. end
  2760. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2761. bld.Enabled = false
  2762. attack = false
  2763. hum.WalkSpeed = storehumanoidWS
  2764. end
  2765. end
  2766. function PureBomb()
  2767. attack = true
  2768. local orb = Instance.new("Part", char)
  2769. orb.Anchored = true
  2770. orb.BrickColor = BrickColor.new("Toothpaste")
  2771. orb.CanCollide = false
  2772. orb.FormFactor = 3
  2773. orb.Name = "Ring"
  2774. orb.Material = "Neon"
  2775. orb.Size = Vector3.new(1, 1, 1)
  2776. orb.Transparency = 0
  2777. orb.TopSurface = 0
  2778. orb.BottomSurface = 0
  2779. local orbm = Instance.new("SpecialMesh", orb)
  2780. orbm.MeshType = "Sphere"
  2781. orbm.Name = "SizeMesh"
  2782. orbm.Scale = vt(0, 0, 0)
  2783. local scaled = 0.1
  2784. local posid = 0
  2785. CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
  2786. for i = 0, 5, 0.1 do
  2787. swait()
  2788. scaled = scaled - 0.001
  2789. posid = posid - scaled
  2790. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2791. orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
  2792. sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
  2793. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
  2794. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
  2795. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2796. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2797. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
  2798. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
  2799. end
  2800. for i = 0, 2, 0.1 do
  2801. swait()
  2802. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2803. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2804. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2805. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  2806. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
  2807. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
  2808. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2809. end
  2810. coroutine.resume(coroutine.create(function()
  2811. orb.Anchored = false
  2812. CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  2813. local a = Instance.new("Part", workspace)
  2814. a.Name = "Direction"
  2815. a.Anchored = true
  2816. a.BrickColor = bc("Bright red")
  2817. a.Material = "Neon"
  2818. a.Transparency = 1
  2819. a.CanCollide = false
  2820. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2821. local ignore = orb
  2822. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2823. a.BottomSurface = 10
  2824. a.TopSurface = 10
  2825. local distance = (orb.CFrame.p - position).magnitude
  2826. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2827. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2828. orb.CFrame = a.CFrame
  2829. a:Destroy()
  2830. local bv = Instance.new("BodyVelocity")
  2831. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2832. bv.velocity = orb.CFrame.lookVector * 125
  2833. bv.Parent = orb
  2834. local hitted = false
  2835. game:GetService("Debris"):AddItem(orb, 15)
  2836. wait()
  2837. local hit = orb.Touched:connect(function(hit)
  2838. if hitted == false then
  2839. hitted = true
  2840. CameraEnshaking(10, 2.5)
  2841. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2842. MagniDamage(orb, 65, 65, 90, 0, "Normal")
  2843. sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
  2844. sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
  2845. for i = 0, 9 do
  2846. sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  2847. sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  2848. end
  2849. orb.Anchored = true
  2850. orb.Transparency = 1
  2851. wait(8)
  2852. orb:Destroy()
  2853. end
  2854. end)
  2855. end))
  2856. for i = 0, 1, 0.1 do
  2857. swait()
  2858. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2859. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2860. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
  2861. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
  2862. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
  2863. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2864. end
  2865. attack = false
  2866. end
  2867. function ChaosGroundStrike()
  2868. attack = true
  2869. for i = 0, 2, 0.1 do
  2870. swait()
  2871. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2872. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2873. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2874. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2875. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2876. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2877. end
  2878. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  2879. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  2880. CameraEnshaking(4, 12)
  2881. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  2882. if v:FindFirstChild("Head") then
  2883. dmg(v)
  2884. end
  2885. end
  2886. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
  2887. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
  2888. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
  2889. for i = 0, 2, 0.1 do
  2890. swait()
  2891. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2892. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2893. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2894. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2895. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2896. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2897. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2898. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2899. end
  2900. attack = false
  2901. end
  2902. function ChaosBegone()
  2903. attack = true
  2904. chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
  2905. for i = 0, 10, 0.1 do
  2906. swait()
  2907. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2908. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2909. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2910. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2911. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2912. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2913. end
  2914. chatfunc("DIE!!", BrickColor.random().Color)
  2915. CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
  2916. CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
  2917. CameraEnshaking(5, 25)
  2918. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
  2919. if v:FindFirstChild("Head") then
  2920. dmg(v)
  2921. end
  2922. end
  2923. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
  2924. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
  2925. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
  2926. for i = 0, 3, 0.1 do
  2927. swait()
  2928. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2929. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2930. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2931. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2932. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2933. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2934. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2935. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2936. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2937. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2938. end
  2939. attack = false
  2940. end
  2941. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
  2942. local orb = Instance.new("Part", char)
  2943. orb.Anchored = true
  2944. orb.BrickColor = color
  2945. orb.CanCollide = false
  2946. orb.FormFactor = 3
  2947. orb.Name = "Ring"
  2948. orb.Material = "Neon"
  2949. orb.Size = Vector3.new(1, 1, 1)
  2950. orb.Transparency = 0
  2951. orb.TopSurface = 0
  2952. orb.BottomSurface = 0
  2953. local orbm = Instance.new("SpecialMesh", orb)
  2954. orbm.MeshType = "Sphere"
  2955. orb.CFrame = positted
  2956. orbm.Name = "SizeMesh"
  2957. orbm.Scale = vt(1, 1, 1)
  2958. CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
  2959. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
  2960. coroutine.resume(coroutine.create(function()
  2961. wait(timer)
  2962. CameraEnshaking(3, ShakePower)
  2963. orb.Transparency = 1
  2964. MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
  2965. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
  2966. CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
  2967. wait(3)
  2968. orb:Destroy()
  2969. end))
  2970. end
  2971. function orb_spawn(positted, timer)
  2972. local randomcol = math.random(1, 2)
  2973. local orb = Instance.new("Part", char)
  2974. orb.Anchored = true
  2975. if randomcol == 1 then
  2976. orb.BrickColor = BrickColor.new("White")
  2977. elseif randomcol == 2 then
  2978. orb.BrickColor = BrickColor.new("Really black")
  2979. end
  2980. orb.CanCollide = false
  2981. orb.FormFactor = 3
  2982. orb.Name = "Ring"
  2983. orb.Material = "Neon"
  2984. orb.Size = Vector3.new(1, 1, 1)
  2985. orb.Transparency = 0
  2986. orb.TopSurface = 0
  2987. orb.BottomSurface = 0
  2988. local orbm = Instance.new("SpecialMesh", orb)
  2989. orbm.MeshType = "Sphere"
  2990. orb.CFrame = positted
  2991. orbm.Name = "SizeMesh"
  2992. orbm.Scale = vt(1, 1, 1)
  2993. CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
  2994. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
  2995. for i = 0, 2 do
  2996. sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
  2997. end
  2998. coroutine.resume(coroutine.create(function()
  2999. wait(timer)
  3000. CameraEnshaking(3, 2)
  3001. orb.Transparency = 1
  3002. MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
  3003. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
  3004. for i = 0, 4 do
  3005. sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
  3006. end
  3007. CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
  3008. wait(3)
  3009. orb:Destroy()
  3010. end))
  3011. end
  3012. function scattercorrupt()
  3013. attack = true
  3014. local rot = 0
  3015. local randomrotations = math.random(1, 2)
  3016. local lookv = 2.5
  3017. local power = 5
  3018. sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
  3019. sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
  3020. for i = 0, 9 do
  3021. sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
  3022. end
  3023. CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
  3024. CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
  3025. CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
  3026. CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
  3027. CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
  3028. local hite = Instance.new("Part", char)
  3029. hite.Anchored = true
  3030. hite.CanCollide = false
  3031. hite.FormFactor = 3
  3032. hite.Name = "Ring"
  3033. hite.Material = "Neon"
  3034. hite.Size = Vector3.new(1, 1, 1)
  3035. hite.Transparency = 1
  3036. hite.TopSurface = 0
  3037. hite.BottomSurface = 0
  3038. hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
  3039. local rem = Instance.new("Part", char)
  3040. rem.Anchored = true
  3041. rem.CanCollide = false
  3042. rem.FormFactor = 3
  3043. rem.Name = "Ring"
  3044. rem.Material = "Neon"
  3045. rem.Size = Vector3.new(1, 1, 1)
  3046. rem.Transparency = 1
  3047. rem.TopSurface = 0
  3048. rem.BottomSurface = 0
  3049. rem.CFrame = hite.CFrame
  3050. local rem2 = rem:Clone()
  3051. rem2.Parent = char
  3052. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3053. local rem3 = rem:Clone()
  3054. rem3.Parent = char
  3055. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3056. local rem4 = rem:Clone()
  3057. rem4.Parent = char
  3058. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3059. hite:Destroy()
  3060. coroutine.resume(coroutine.create(function()
  3061. for i = 0, 24 do
  3062. swait(1)
  3063. if randomrotations == 1 then
  3064. rot = rot + 1
  3065. elseif randomrotations == 2 then
  3066. rot = rot - 1
  3067. end
  3068. power = power + 0.5
  3069. lookv = lookv + 7.5
  3070. rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
  3071. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3072. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3073. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3074. orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3075. orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3076. orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3077. orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3078. end
  3079. end))
  3080. attack = false
  3081. end
  3082. function yinyangi()
  3083. attack = true
  3084. for i = 0, 2, 0.1 do
  3085. swait()
  3086. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  3087. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  3088. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  3089. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3090. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3091. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3092. end
  3093. local bv = Instance.new("BodyVelocity")
  3094. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3095. bv.velocity = root.CFrame.lookVector * 175
  3096. bv.Parent = root
  3097. for Rotations = 0, 9 do
  3098. for i = 0, 1, 0.5 do
  3099. swait()
  3100. bv.velocity = root.CFrame.lookVector * 175
  3101. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3102. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3103. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3104. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3105. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3106. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3107. end
  3108. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3109. for i = 0, 1, 0.5 do
  3110. swait()
  3111. bv.velocity = root.CFrame.lookVector * 175
  3112. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3113. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3114. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
  3115. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3116. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3117. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3118. end
  3119. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3120. for i = 0, 1, 0.5 do
  3121. swait()
  3122. bv.velocity = root.CFrame.lookVector * 175
  3123. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3124. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3125. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
  3126. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3127. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3128. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3129. end
  3130. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3131. for i = 0, 1, 0.5 do
  3132. swait()
  3133. bv.velocity = root.CFrame.lookVector * 175
  3134. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3135. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3136. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
  3137. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3138. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3139. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3140. end
  3141. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3142. end
  3143. bv:Destroy()
  3144. attack = false
  3145. end
  3146. function Wip()
  3147. attack = true
  3148. local rngb = Instance.new("Part", char)
  3149. rngb.Anchored = true
  3150. rngb.BrickColor = origcolor
  3151. rngb.CanCollide = false
  3152. rngb.FormFactor = 3
  3153. rngb.Name = "Ring"
  3154. rngb.Material = "Neon"
  3155. rngb.Size = Vector3.new(1, 0.05, 1)
  3156. rngb.Transparency = 1
  3157. rngb.TopSurface = 0
  3158. rngb.BottomSurface = 0
  3159. local rngmb = Instance.new("SpecialMesh", rngb)
  3160. rngmb.MeshType = "Brick"
  3161. rngmb.Name = "SizeMesh"
  3162. rngmb.Scale = vt(0, 1, 0)
  3163. local orb = rngb:Clone()
  3164. orb.Parent = char
  3165. orb.Transparency = 0
  3166. orb.BrickColor = BrickColor.new("White")
  3167. orb.Size = vt(1, 1, 1)
  3168. local orbmish = orb.SizeMesh
  3169. orbmish.Scale = vt(0, 0, 0)
  3170. orbmish.MeshType = "Sphere"
  3171. local orbe = rngb:Clone()
  3172. orbe.Parent = char
  3173. orbe.Transparency = 0.5
  3174. orbe.BrickColor = BrickColor.new("New Yeller")
  3175. orbe.Size = vt(1, 1, 1)
  3176. local orbmish2 = orbe.SizeMesh
  3177. orbmish2.Scale = vt(0, 0, 0)
  3178. orbmish2.MeshType = "Sphere"
  3179. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3180. rngb:Destroy()
  3181. for i = 0, 5, 0.1 do
  3182. swait()
  3183. if rainbowmode == true then
  3184. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3185. end
  3186. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3187. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3188. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3189. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3190. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3191. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3192. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3193. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3194. RootPart.CFrame = FaceMouse()[1]
  3195. end
  3196. orbe.Transparency = 1
  3197. orb.Transparency = 1
  3198. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3199. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3200. local a = Instance.new("Part", Character)
  3201. a.Name = "Direction"
  3202. a.Anchored = true
  3203. a.BrickColor = bc("White")
  3204. a.Material = "Neon"
  3205. a.Transparency = 0
  3206. a.Shape = "Cylinder"
  3207. a.CanCollide = false
  3208. local a2 = Instance.new("Part", Character)
  3209. a2.Name = "Direction"
  3210. a2.Anchored = true
  3211. a2.BrickColor = bc("New Yeller")
  3212. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3213. a2.Material = "Neon"
  3214. a2.Transparency = 0.5
  3215. a2.Shape = "Cylinder"
  3216. a2.CanCollide = false
  3217. local ba = Instance.new("Part", Character)
  3218. ba.Name = "HitDirect"
  3219. ba.Anchored = true
  3220. ba.BrickColor = bc("Really black")
  3221. ba.Material = "Neon"
  3222. ba.Transparency = 1
  3223. ba.CanCollide = false
  3224. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3225. local ignore = Character
  3226. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3227. a.BottomSurface = 10
  3228. a.TopSurface = 10
  3229. a2.BottomSurface = 10
  3230. a2.TopSurface = 10
  3231. local distance = (orb.CFrame.p - position).magnitude
  3232. a.Size = Vector3.new(distance, 1, 1)
  3233. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3234. a2.Size = Vector3.new(distance, 1, 1)
  3235. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3236. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3237. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3238. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3239. game:GetService("Debris"):AddItem(a, 20)
  3240. game:GetService("Debris"):AddItem(a2, 20)
  3241. game:GetService("Debris"):AddItem(ba, 20)
  3242. local msh = Instance.new("SpecialMesh", a)
  3243. msh.MeshType = "Cylinder"
  3244. msh.Scale = vt(1, 25, 25)
  3245. local msh2 = Instance.new("SpecialMesh", a2)
  3246. msh2.MeshType = "Cylinder"
  3247. msh2.Scale = vt(1, 30, 30)
  3248. for i = 0, 10, 0.1 do
  3249. swait()
  3250. CameraEnshaking(1, 5)
  3251. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3252. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3253. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3254. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3255. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3256. distance = (orb.CFrame.p - position).magnitude
  3257. if typrot == 1 then
  3258. rotation = rotation + 2.5
  3259. elseif typrot == 2 then
  3260. rotation = rotation - 2.5
  3261. end
  3262. RootPart.CFrame = FaceMouse()[1]
  3263. a.Size = Vector3.new(distance, 1, 1)
  3264. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3265. a2.Size = Vector3.new(distance, 1, 1)
  3266. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3267. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3268. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3269. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3270. msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
  3271. msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
  3272. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3273. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3274. MagniDamage(ba, 30, 500, 60000, 0, "Normal")
  3275. end
  3276. a:Destroy()
  3277. a2:Destroy()
  3278. ba:Destroy()
  3279. orb:Destroy()
  3280. orbe:Destroy()
  3281. attack = false
  3282. end
  3283. function UniversalSpark()
  3284. attack = true
  3285. local rngb = Instance.new("Part", char)
  3286. rngb.Anchored = true
  3287. rngb.BrickColor = origcolor
  3288. rngb.CanCollide = false
  3289. rngb.FormFactor = 3
  3290. rngb.Name = "Ring"
  3291. rngb.Material = "Neon"
  3292. rngb.Size = Vector3.new(1, 0.05, 1)
  3293. rngb.Transparency = 1
  3294. rngb.TopSurface = 0
  3295. rngb.BottomSurface = 0
  3296. local rngmb = Instance.new("SpecialMesh", rngb)
  3297. rngmb.MeshType = "Brick"
  3298. rngmb.Name = "SizeMesh"
  3299. rngmb.Scale = vt(0, 1, 0)
  3300. local orb = rngb:Clone()
  3301. orb.Parent = char
  3302. orb.Transparency = 0
  3303. orb.BrickColor = BrickColor.new("White")
  3304. orb.Size = vt(1, 1, 1)
  3305. local orbmish = orb.SizeMesh
  3306. orbmish.Scale = vt(0, 0, 0)
  3307. orbmish.MeshType = "Sphere"
  3308. local orbe = rngb:Clone()
  3309. orbe.Parent = char
  3310. orbe.Transparency = 0.5
  3311. orbe.BrickColor = BrickColor.new("New Yeller")
  3312. orbe.Size = vt(1, 1, 1)
  3313. local orbmish2 = orbe.SizeMesh
  3314. orbmish2.Scale = vt(0, 0, 0)
  3315. orbmish2.MeshType = "Sphere"
  3316. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3317. rngb:Destroy()
  3318. for i = 0, 5, 0.1 do
  3319. swait()
  3320. if rainbowmode == true then
  3321. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3322. end
  3323. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3324. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3325. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3326. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3327. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3328. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3329. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3330. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3331. RootPart.CFrame = FaceMouse()[1]
  3332. end
  3333. orbe.Transparency = 1
  3334. orb.Transparency = 1
  3335. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3336. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3337. CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
  3338. CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
  3339. CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
  3340. CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
  3341. CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
  3342. CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
  3343. local xd = Instance.new("Sound", char)
  3344. xd.SoundId = "rbxassetid://445796828"
  3345. xd.Pitch = 0.75
  3346. xd.Looped = true
  3347. xd.Volume = 1.25
  3348. xd:Play()
  3349. local a = Instance.new("Part", Character)
  3350. a.Name = "Direction"
  3351. a.Anchored = true
  3352. a.BrickColor = bc("Alder")
  3353. a.Color = MAINRUINCOLOR.Color
  3354. a.Material = "Neon"
  3355. a.Transparency = 0.5
  3356. a.Shape = "Cylinder"
  3357. a.CanCollide = false
  3358. local a2 = Instance.new("Part", Character)
  3359. a2.Name = "Direction"
  3360. a2.Anchored = true
  3361. a2.BrickColor = bc("New Yeller")
  3362. a2.Color = MAINRUINCOLOR.Color
  3363. a2.Material = "Neon"
  3364. a2.Transparency = 0.5
  3365. a2.Shape = "Cylinder"
  3366. a2.CanCollide = false
  3367. local ba = Instance.new("Part", Character)
  3368. ba.Name = "HitDirect"
  3369. ba.Anchored = true
  3370. ba.BrickColor = bc("Really black")
  3371. ba.Material = "Neon"
  3372. ba.Transparency = 1
  3373. ba.CanCollide = false
  3374. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3375. local ignore = Character
  3376. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3377. a.BottomSurface = 10
  3378. a.TopSurface = 10
  3379. a2.BottomSurface = 10
  3380. a2.TopSurface = 10
  3381. local distance = (orb.CFrame.p - position).magnitude
  3382. a.Size = Vector3.new(distance, 1, 1)
  3383. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3384. a2.Size = Vector3.new(distance, 1, 1)
  3385. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3386. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3387. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3388. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3389. game:GetService("Debris"):AddItem(a, 60)
  3390. game:GetService("Debris"):AddItem(a2, 60)
  3391. game:GetService("Debris"):AddItem(ba, 60)
  3392. local outerscale = 0
  3393. local msh = Instance.new("SpecialMesh", a)
  3394. msh.MeshType = "Cylinder"
  3395. msh.Scale = vt(1, 0, 0)
  3396. local msh2 = Instance.new("SpecialMesh", a2)
  3397. msh2.MeshType = "Cylinder"
  3398. msh2.Scale = vt(1, 0, 0)
  3399. for i = 0, 2, 0.1 do
  3400. swait()
  3401. CameraEnshaking(1, 1)
  3402. msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
  3403. msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
  3404. outerscale = outerscale - 0.015
  3405. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3406. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3407. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3408. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3409. distance = (orb.CFrame.p - position).magnitude
  3410. if typrot == 1 then
  3411. rotation = rotation + 2.5
  3412. elseif typrot == 2 then
  3413. rotation = rotation - 2.5
  3414. end
  3415. RootPart.CFrame = FaceMouse()[1]
  3416. a.Size = Vector3.new(distance, 1, 1)
  3417. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3418. a2.Size = Vector3.new(distance, 1, 1)
  3419. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3420. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3421. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3422. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3423. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3424. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3425. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3426. end
  3427. for z = 0, 2 do
  3428. for i = 0, 4, 0.1 do
  3429. swait()
  3430. CameraEnshaking(1, 1)
  3431. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3432. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3433. outerscale = outerscale + 0.015
  3434. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3435. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3436. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3437. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3438. distance = (orb.CFrame.p - position).magnitude
  3439. if typrot == 1 then
  3440. rotation = rotation + 2.5
  3441. elseif typrot == 2 then
  3442. rotation = rotation - 2.5
  3443. end
  3444. RootPart.CFrame = FaceMouse()[1]
  3445. a.Size = Vector3.new(distance, 1, 1)
  3446. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3447. a2.Size = Vector3.new(distance, 1, 1)
  3448. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3449. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3450. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3451. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3452. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3453. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3454. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3455. end
  3456. for i = 0, 4, 0.1 do
  3457. swait()
  3458. CameraEnshaking(1, 1)
  3459. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3460. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3461. outerscale = outerscale - 0.015
  3462. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3463. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3464. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3465. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3466. distance = (orb.CFrame.p - position).magnitude
  3467. if typrot == 1 then
  3468. rotation = rotation + 2.5
  3469. elseif typrot == 2 then
  3470. rotation = rotation - 2.5
  3471. end
  3472. RootPart.CFrame = FaceMouse()[1]
  3473. a.Size = Vector3.new(distance, 1, 1)
  3474. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3475. a2.Size = Vector3.new(distance, 1, 1)
  3476. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3477. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3478. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3479. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3480. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3481. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3482. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3483. end
  3484. end
  3485. for i = 0, 4, 0.1 do
  3486. swait()
  3487. CameraEnshaking(1, 1)
  3488. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3489. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3490. xd.Volume = xd.Volume - 0.025
  3491. a.Transparency = a.Transparency + 0.025
  3492. a2.Transparency = a2.Transparency + 0.025
  3493. outerscale = outerscale - 0.015
  3494. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3495. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3496. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3497. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3498. distance = (orb.CFrame.p - position).magnitude
  3499. if typrot == 1 then
  3500. rotation = rotation + 2.5
  3501. elseif typrot == 2 then
  3502. rotation = rotation - 2.5
  3503. end
  3504. RootPart.CFrame = FaceMouse()[1]
  3505. a.Size = Vector3.new(distance, 1, 1)
  3506. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3507. a2.Size = Vector3.new(distance, 1, 1)
  3508. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3509. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3510. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3511. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3512. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3513. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3514. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3515. end
  3516. xd:Destroy()
  3517. a:Destroy()
  3518. a2:Destroy()
  3519. ba:Destroy()
  3520. orb:Destroy()
  3521. orbe:Destroy()
  3522. attack = false
  3523. end
  3524. function resetmode()
  3525. rainbowmode = false
  3526. chaosmode = false
  3527. RecolorTextAndRename("Blood maker", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
  3528. ModeOfGlitch = 1
  3529. storehumanoidWS = 16
  3530. for i, v in pairs(mw2:GetChildren()) do
  3531. if v:IsA("Part") then
  3532. v.BrickColor = BrickColor.new("Really red")
  3533. v.Material = "Neon"
  3534. end
  3535. end
  3536. for i, v in pairs(mw1:GetChildren()) do
  3537. if v:IsA("Part") then
  3538. v.Transparency = 1
  3539. v.BrickColor = BrickColor.new("Really red")
  3540. v.Material = "Neon"
  3541. end
  3542. end
  3543. MAINRUINCOLOR = BrickColor.new("Really red")
  3544. hum.WalkSpeed = 16
  3545. newTheme("rbxassetid://415898123", 0, 1, 10)
  3546. for i, v in pairs(m:GetChildren()) do
  3547. if v:IsA("Part") then
  3548. v.BrickColor = BrickColor.new("Really black")
  3549. v.Material = "Glass"
  3550. end
  3551. end
  3552. for i, v in pairs(m2:GetChildren()) do
  3553. if v:IsA("Part") then
  3554. v.BrickColor = BrickColor.new("Crimson")
  3555. v.Material = "Granite"
  3556. end
  3557. end
  3558. for i, v in pairs(m3:GetChildren()) do
  3559. if v:IsA("Part") then
  3560. v.BrickColor = BrickColor.new("Really red")
  3561. v.Material = "Neon"
  3562. end
  3563. end
  3564. for i, v in pairs(extrawingmod1:GetChildren()) do
  3565. if v:IsA("Part") then
  3566. v.Transparency = 1
  3567. v.BrickColor = BrickColor.new("White")
  3568. v.Material = "Neon"
  3569. end
  3570. end
  3571. for i, v in pairs(extrawingmod2:GetChildren()) do
  3572. if v:IsA("Part") then
  3573. v.Transparency = 1
  3574. v.BrickColor = BrickColor.new("White")
  3575. v.Material = "Neon"
  3576. end
  3577. end
  3578. end
  3579. function attackone()
  3580. attack = true
  3581. for i = 0, 1, 0.1 do
  3582. swait()
  3583. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
  3584. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
  3585. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3586. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3587. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3588. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3589. end
  3590. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
  3591. local hitb = Instance.new("Part", char)
  3592. hitb.Anchored = true
  3593. hitb.CanCollide = false
  3594. hitb.FormFactor = 3
  3595. hitb.Name = "Ring"
  3596. hitb.Material = "Neon"
  3597. hitb.Size = Vector3.new(1, 1, 1)
  3598. hitb.Transparency = 1
  3599. hitb.TopSurface = 0
  3600. hitb.BottomSurface = 0
  3601. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3602. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3603. hitb:Destroy()
  3604. for i = 0, 1, 0.1 do
  3605. swait()
  3606. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
  3607. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
  3608. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
  3609. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
  3610. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3611. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3612. end
  3613. attack = false
  3614. end
  3615. function attacktwo()
  3616. attack = true
  3617. for i = 0, 1, 0.1 do
  3618. swait()
  3619. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
  3620. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
  3621. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3622. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3623. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3624. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3625. end
  3626. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
  3627. local hitb = Instance.new("Part", char)
  3628. hitb.Anchored = true
  3629. hitb.CanCollide = false
  3630. hitb.FormFactor = 3
  3631. hitb.Name = "Ring"
  3632. hitb.Material = "Neon"
  3633. hitb.Size = Vector3.new(1, 1, 1)
  3634. hitb.Transparency = 1
  3635. hitb.TopSurface = 0
  3636. hitb.BottomSurface = 0
  3637. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3638. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3639. hitb:Destroy()
  3640. for i = 0, 1, 0.1 do
  3641. swait()
  3642. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
  3643. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
  3644. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
  3645. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  3646. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3647. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3648. end
  3649. attack = false
  3650. end
  3651. function attackthree()
  3652. attack = true
  3653. for i = 0, 1, 0.1 do
  3654. swait()
  3655. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  3656. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  3657. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  3658. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3659. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3660. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3661. end
  3662. local distlook = 5
  3663. for i = 0, 4 do
  3664. swait(2)
  3665. CameraEnshaking(2, 3)
  3666. local hite = Instance.new("Part", char)
  3667. hite.Anchored = true
  3668. hite.CanCollide = false
  3669. hite.FormFactor = 3
  3670. hite.Name = "Ring"
  3671. hite.Material = "Neon"
  3672. hite.Size = Vector3.new(1, 1, 1)
  3673. hite.Transparency = 1
  3674. hite.TopSurface = 0
  3675. hite.BottomSurface = 0
  3676. hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
  3677. sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
  3678. sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
  3679. MagniDamage(hite, 10, 15, 35, 0, "Normal")
  3680. for i = 0, 2 do
  3681. sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3682. sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3683. sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3684. end
  3685. CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
  3686. CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
  3687. game:GetService("Debris"):AddItem(hite, 5)
  3688. distlook = distlook + 10
  3689. end
  3690. attack = false
  3691. end
  3692. local attacktype = 1
  3693. mouse.Button1Down:connect(function()
  3694. if attack == false and attacktype == 1 then
  3695. attacktype = 2
  3696. attackone()
  3697. elseif attack == false and attacktype == 2 then
  3698. attacktype = 3
  3699. attacktwo()
  3700. elseif attack == false and attacktype == 3 then
  3701. attacktype = 1
  3702. attackthree()
  3703. elseif attack == false and attacktype == 4 then
  3704. attacktype = 1
  3705. end
  3706. end)
  3707. mouse.KeyDown:connect(function(k)
  3708. if k == "q" and attack == false and ModeOfGlitch ~= 2 then
  3709. ModeOfGlitch = 2
  3710. storehumanoidWS = 16
  3711. hum.WalkSpeed = 16
  3712. rainbowmode = false
  3713. chaosmode = false
  3714. RecolorTextAndRename("Divine Purity", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
  3715. newTheme("rbxassetid://1119453744", 20.25, 1, 1)
  3716. MAINRUINCOLOR = BrickColor.new("Toothpaste")
  3717. for i, v in pairs(mw2:GetChildren()) do
  3718. if v:IsA("Part") then
  3719. v.BrickColor = MAINRUINCOLOR
  3720. v.Material = "Neon"
  3721. end
  3722. end
  3723. for i, v in pairs(mw1:GetChildren()) do
  3724. if v:IsA("Part") then
  3725. v.Transparency = 1
  3726. v.BrickColor = MAINRUINCOLOR
  3727. v.Material = "Neon"
  3728. end
  3729. end
  3730. for i, v in pairs(m:GetChildren()) do
  3731. if v:IsA("Part") then
  3732. v.BrickColor = BrickColor.new("White")
  3733. v.Material = "Ice"
  3734. end
  3735. end
  3736. for i, v in pairs(m2:GetChildren()) do
  3737. if v:IsA("Part") then
  3738. v.BrickColor = BrickColor.new("Pastel light blue")
  3739. v.Material = "Glass"
  3740. end
  3741. end
  3742. for i, v in pairs(m3:GetChildren()) do
  3743. if v:IsA("Part") then
  3744. v.BrickColor = BrickColor.new("Toothpaste")
  3745. v.Material = "Neon"
  3746. end
  3747. end
  3748. for i, v in pairs(extrawingmod1:GetChildren()) do
  3749. if v:IsA("Part") then
  3750. v.Transparency = 1
  3751. v.BrickColor = BrickColor.new("White")
  3752. v.Material = "Neon"
  3753. end
  3754. end
  3755. for i, v in pairs(extrawingmod2:GetChildren()) do
  3756. if v:IsA("Part") then
  3757. v.Transparency = 1
  3758. v.BrickColor = BrickColor.new("White")
  3759. v.Material = "Neon"
  3760. end
  3761. end
  3762. elseif k == "q" and attack == false and ModeOfGlitch == 2 then
  3763. resetmode()
  3764. end
  3765. if k == "e" and attack == false and ModeOfGlitch ~= 3 then
  3766. ModeOfGlitch = 3
  3767. storehumanoidWS = 16
  3768. hum.WalkSpeed = 16
  3769. rainbowmode = false
  3770. chaosmode = false
  3771. RecolorTextAndRename("Corruption", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
  3772. newTheme("rbxassetid://1509634377", 58.15, 1,2)
  3773. MAINRUINCOLOR = BrickColor.new("Royal purple")
  3774. for i, v in pairs(mw2:GetChildren()) do
  3775. if v:IsA("Part") then
  3776. v.BrickColor = MAINRUINCOLOR
  3777. v.Material = "Neon"
  3778. end
  3779. end
  3780. for i, v in pairs(mw1:GetChildren()) do
  3781. if v:IsA("Part") then
  3782. v.Transparency = 1
  3783. v.BrickColor = MAINRUINCOLOR
  3784. v.Material = "Neon"
  3785. end
  3786. end
  3787. for i, v in pairs(m:GetChildren()) do
  3788. if v:IsA("Part") then
  3789. v.BrickColor = BrickColor.new("Black")
  3790. v.Material = "Ice"
  3791. end
  3792. end
  3793. for i, v in pairs(m2:GetChildren()) do
  3794. if v:IsA("Part") then
  3795. v.BrickColor = BrickColor.new("Dark indigo")
  3796. v.Material = "Glass"
  3797. end
  3798. end
  3799. for i, v in pairs(m3:GetChildren()) do
  3800. if v:IsA("Part") then
  3801. v.BrickColor = BrickColor.new("Royal purple")
  3802. v.Material = "Neon"
  3803. end
  3804. end
  3805. for i, v in pairs(extrawingmod1:GetChildren()) do
  3806. if v:IsA("Part") then
  3807. v.Transparency = 1
  3808. v.BrickColor = BrickColor.new("White")
  3809. v.Material = "Neon"
  3810. end
  3811. end
  3812. for i, v in pairs(extrawingmod2:GetChildren()) do
  3813. if v:IsA("Part") then
  3814. v.Transparency = 1
  3815. v.BrickColor = BrickColor.new("White")
  3816. v.Material = "Neon"
  3817. end
  3818. end
  3819. elseif k == "e" and attack == false and ModeOfGlitch == 3 then
  3820. resetmode()
  3821. end
  3822. if k == "r" and attack == false and ModeOfGlitch ~= 4 then
  3823. ModeOfGlitch = 4
  3824. storehumanoidWS = 16
  3825. hum.WalkSpeed = 16
  3826. rainbowmode = false
  3827. chaosmode = true
  3828. RecolorTextAndRename("CHAOS", Color3.new(0, 0, 0), BrickColor.random().Color)
  3829. newTheme("rbxassetid://415898123", 0, 1, 10)
  3830. MAINRUINCOLOR = BrickColor.new("Black")
  3831. for i, v in pairs(mw2:GetChildren()) do
  3832. if v:IsA("Part") then
  3833. v.BrickColor = MAINRUINCOLOR
  3834. v.Material = "Neon"
  3835. end
  3836. end
  3837. for i, v in pairs(mw1:GetChildren()) do
  3838. if v:IsA("Part") then
  3839. v.Transparency = 0.75
  3840. v.BrickColor = BrickColor.random()
  3841. v.Material = "Neon"
  3842. end
  3843. end
  3844. for i, v in pairs(m:GetChildren()) do
  3845. if v:IsA("Part") then
  3846. v.BrickColor = BrickColor.new("Black")
  3847. v.Material = "Neon"
  3848. end
  3849. end
  3850. for i, v in pairs(m2:GetChildren()) do
  3851. if v:IsA("Part") then
  3852. v.BrickColor = BrickColor.random()
  3853. v.Material = "Neon"
  3854. end
  3855. end
  3856. for i, v in pairs(m3:GetChildren()) do
  3857. if v:IsA("Part") then
  3858. v.BrickColor = BrickColor.new("Black")
  3859. v.Material = "Neon"
  3860. end
  3861. end
  3862. for i, v in pairs(extrawingmod1:GetChildren()) do
  3863. if v:IsA("Part") then
  3864. v.Transparency = 1
  3865. v.BrickColor = BrickColor.new("White")
  3866. v.Material = "Neon"
  3867. end
  3868. end
  3869. for i, v in pairs(extrawingmod2:GetChildren()) do
  3870. if v:IsA("Part") then
  3871. v.Transparency = 1
  3872. v.BrickColor = BrickColor.new("White")
  3873. v.Material = "Neon"
  3874. end
  3875. end
  3876. elseif k == "r" and attack == false and ModeOfGlitch == 4 then
  3877. resetmode()
  3878. end
  3879. if k == "t" and attack == false and ModeOfGlitch ~= 5 then
  3880. ModeOfGlitch = 5
  3881.  
  3882. storehumanoidWS = 16
  3883. hum.WalkSpeed = 16
  3884. rainbowmode = false
  3885. chaosmode = false
  3886. RecolorTextAndRename("Darkness", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
  3887. newTheme("rbxassetid://723652641", 10, 1, 3.2)
  3888. ModeOfGlitch = 1
  3889. MAINRUINCOLOR = BrickColor.new("Really black")
  3890. for i, v in pairs(mw2:GetChildren()) do
  3891. if v:IsA("Part") then
  3892. v.BrickColor = MAINRUINCOLOR
  3893. v.Material = "Neon"
  3894. end
  3895. end
  3896. for i, v in pairs(mw1:GetChildren()) do
  3897. if v:IsA("Part") then
  3898. v.Transparency = 0
  3899. v.BrickColor = MAINRUINCOLOR
  3900. v.Material = "Neon"
  3901. end
  3902. end
  3903. for i, v in pairs(m:GetChildren()) do
  3904. if v:IsA("Part") then
  3905. v.BrickColor = BrickColor.new("Really black")
  3906. v.Material = "Ice"
  3907. end
  3908. end
  3909. for i, v in pairs(m2:GetChildren()) do
  3910. if v:IsA("Part") then
  3911. v.BrickColor = BrickColor.new("Really black")
  3912. v.Material = "Ice"
  3913. end
  3914. end
  3915. for i, v in pairs(m3:GetChildren()) do
  3916. if v:IsA("Part") then
  3917. v.BrickColor = BrickColor.new("Really black")
  3918. v.Material = "Neon"
  3919. end
  3920. end
  3921. for i, v in pairs(extrawingmod1:GetChildren()) do
  3922. if v:IsA("Part") then
  3923. v.Transparency = 1
  3924. v.BrickColor = BrickColor.new("White")
  3925. v.Material = "Neon"
  3926. end
  3927. end
  3928. for i, v in pairs(extrawingmod2:GetChildren()) do
  3929. if v:IsA("Part") then
  3930. v.Transparency = 1
  3931. v.BrickColor = BrickColor.new("White")
  3932. v.Material = "Neon"
  3933. end
  3934. end
  3935. elseif k == "t" and attack == false and ModeOfGlitch == 5 then
  3936. resetmode()
  3937. end
  3938. if k == "y" and attack == false and ModeOfGlitch ~= 6 then
  3939. ModeOfGlitch = 6
  3940. storehumanoidWS = 75
  3941. hum.WalkSpeed = 75
  3942. rainbowmode = false
  3943. chaosmode = false
  3944. RecolorTextAndRename("Equality", Color3.new(0, 0, 0), Color3.new(1, 1, 1))
  3945. newTheme("rbxassetid://519067542", 0, 1, 1)
  3946. MAINRUINCOLOR = BrickColor.new("Really black")
  3947. for i, v in pairs(mw2:GetChildren()) do
  3948. if v:IsA("Part") then
  3949. v.BrickColor = BrickColor.new("White")
  3950. v.Material = "Neon"
  3951. end
  3952. end
  3953. for i, v in pairs(mw1:GetChildren()) do
  3954. if v:IsA("Part") then
  3955. v.Transparency = 0
  3956. v.BrickColor = BrickColor.new("Really black")
  3957. v.Material = "Neon"
  3958. end
  3959. end
  3960. for i, v in pairs(m:GetChildren()) do
  3961. if v:IsA("Part") then
  3962. v.BrickColor = BrickColor.new("White")
  3963. v.Material = "Ice"
  3964. end
  3965. end
  3966. for i, v in pairs(m2:GetChildren()) do
  3967. if v:IsA("Part") then
  3968. v.BrickColor = BrickColor.new("Really black")
  3969. v.Material = "Ice"
  3970. end
  3971. end
  3972. for i, v in pairs(m3:GetChildren()) do
  3973. if v:IsA("Part") then
  3974. v.BrickColor = BrickColor.new("White")
  3975. v.Material = "Neon"
  3976. end
  3977. end
  3978. for i, v in pairs(extrawingmod1:GetChildren()) do
  3979. if v:IsA("Part") then
  3980. v.Transparency = 1
  3981. v.BrickColor = BrickColor.new("White")
  3982. v.Material = "Neon"
  3983. end
  3984. end
  3985. for i, v in pairs(extrawingmod2:GetChildren()) do
  3986. if v:IsA("Part") then
  3987. v.Transparency = 1
  3988. v.BrickColor = BrickColor.new("White")
  3989. v.Material = "Neon"
  3990. end
  3991. end
  3992.  
  3993.  
  3994. elseif k == "y" and attack == false and ModeOfGlitch == 6 then
  3995. resetmode()
  3996. end
  3997. if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
  3998. ModeOfGlitch = 6127843
  3999. storehumanoidWS = 50
  4000. hum.WalkSpeed = 50
  4001. rainbowmode = true
  4002. chaosmode = false
  4003. RecolorTextAndRename("Rainbow", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  4004. newTheme("rbxassetid://152539141", 0, 1, 1)
  4005. MAINRUINCOLOR = BrickColor.new("White")
  4006. for i, v in pairs(mw2:GetChildren()) do
  4007. if v:IsA("Part") then
  4008. v.BrickColor = MAINRUINCOLOR
  4009. v.Material = "Neon"
  4010. end
  4011. end
  4012. for i, v in pairs(mw1:GetChildren()) do
  4013. if v:IsA("Part") then
  4014. v.Transparency = 0
  4015. v.BrickColor = MAINRUINCOLOR
  4016. v.Material = "Neon"
  4017. end
  4018. end
  4019. for i, v in pairs(m:GetChildren()) do
  4020. if v:IsA("Part") then
  4021. v.BrickColor = BrickColor.new("White")
  4022. v.Material = "Neon"
  4023. end
  4024. end
  4025. for i, v in pairs(m2:GetChildren()) do
  4026. if v:IsA("Part") then
  4027. v.BrickColor = BrickColor.new("White")
  4028. v.Material = "Neon"
  4029. end
  4030. end
  4031. for i, v in pairs(m3:GetChildren()) do
  4032. if v:IsA("Part") then
  4033. v.BrickColor = BrickColor.new("White")
  4034. v.Material = "Neon"
  4035. end
  4036. end
  4037. for i, v in pairs(extrawingmod1:GetChildren()) do
  4038. if v:IsA("Part") then
  4039. v.Transparency = 1
  4040. v.BrickColor = BrickColor.new("White")
  4041. v.Material = "Neon"
  4042. end
  4043. end
  4044. for i, v in pairs(extrawingmod2:GetChildren()) do
  4045. if v:IsA("Part") then
  4046. v.Transparency = 1
  4047. v.BrickColor = BrickColor.new("White")
  4048. v.Material = "Neon"
  4049. end
  4050. end
  4051. elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
  4052. resetmode()
  4053. end
  4054. if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
  4055. ModeOfGlitch = 1000000
  4056. storehumanoidWS = 100
  4057. hum.WalkSpeed = 100
  4058. rainbowmode = false
  4059. chaosmode = false
  4060. RecolorTextAndRename("Divine Universe", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
  4061. newTheme("rbxassetid://663850511", 0, 1, 1)
  4062. MAINRUINCOLOR = BrickColor.new("Bright violet")
  4063. for i, v in pairs(mw2:GetChildren()) do
  4064. if v:IsA("Part") then
  4065. v.BrickColor = MAINRUINCOLOR
  4066. v.Material = "Neon"
  4067. end
  4068. end
  4069. for i, v in pairs(mw1:GetChildren()) do
  4070. if v:IsA("Part") then
  4071. v.Transparency = 0
  4072. v.BrickColor = MAINRUINCOLOR
  4073. v.Material = "Neon"
  4074. end
  4075. end
  4076. for i, v in pairs(m:GetChildren()) do
  4077. if v:IsA("Part") then
  4078. v.Color = Color3.new(0.5, 0, 1)
  4079. v.Material = "Neon"
  4080. end
  4081. end
  4082. for i, v in pairs(m2:GetChildren()) do
  4083. if v:IsA("Part") then
  4084. v.Color = Color3.new(0.25, 0, 1)
  4085. v.Material = "Neon"
  4086. end
  4087. end
  4088. for i, v in pairs(m3:GetChildren()) do
  4089. if v:IsA("Part") then
  4090. v.Color = Color3.new(0.45, 0, 1)
  4091. v.Material = "Neon"
  4092. end
  4093. end
  4094. for i, v in pairs(extrawingmod1:GetChildren()) do
  4095. if v:IsA("Part") then
  4096. v.Transparency = 0
  4097. v.Color = Color3.new(0.25, 0, 1)
  4098. v.Material = "Neon"
  4099. end
  4100. end
  4101. for i, v in pairs(extrawingmod2:GetChildren()) do
  4102. if v:IsA("Part") then
  4103. v.Transparency = 0
  4104. v.Color = Color3.new(0.5, 0, 1)
  4105. v.Material = "Neon"
  4106. end
  4107. end
  4108. elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
  4109. resetmode()
  4110. end
  4111. if k == "l" and toggleTag == false then
  4112. toggleTag = true
  4113. text.TextTransparency = 0
  4114. text.TextStrokeTransparency = 0
  4115. elseif k == "l" and toggleTag == true then
  4116. toggleTag = false
  4117. text.TextTransparency = 1
  4118. text.TextStrokeTransparency = 1
  4119. end
  4120. if k == "z" and attack == false and ModeOfGlitch == 1 then
  4121. ExtinctiveHeartbreak()
  4122. elseif k == "z" and attack == false and ModeOfGlitch == 2 then
  4123. PureBomb()
  4124. elseif k == "z" and attack == false and ModeOfGlitch == 3 then
  4125. scattercorrupt()
  4126. elseif k == "z" and attack == false and ModeOfGlitch == 4 then
  4127. ChaosGroundStrike()
  4128. elseif k == "z" and attack == false and ModeOfGlitch == 5 then
  4129. elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
  4130. UniversalSpark()
  4131. elseif k == "z" and attack == false and ModeOfGlitch == 6 then
  4132. yinyangi()
  4133. elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
  4134. Wip()
  4135. end
  4136. if k == "l" and attack == false and ModeOfGlitch == 4 then
  4137. ChaosBegone()
  4138. end
  4139. end)
  4140. coroutine.resume(coroutine.create(function()
  4141. while true do
  4142. swait(2)
  4143. if rainbowmode == true or ModeOfGlitch == 6 then
  4144. sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
  4145. end
  4146. end
  4147. end))
  4148. coroutine.resume(coroutine.create(function()
  4149. while true do
  4150. swait(0.5)
  4151. if ModeOfGlitch == 1000000 then
  4152. sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
  4153. end
  4154. end
  4155. end))
  4156. coroutine.resume(coroutine.create(function()
  4157. while true do
  4158. swait(2)
  4159. if chaosmode == true then
  4160. RecolorTextAndRename("CHAOS", Color3.new(0, 0, 0), BrickColor.random().Color)
  4161. for i, v in pairs(mw1:GetChildren()) do
  4162. if v:IsA("Part") then
  4163. v.Transparency = 0.75
  4164. v.BrickColor = BrickColor.random()
  4165. v.Material = "Neon"
  4166. end
  4167. end
  4168. for i, v in pairs(m2:GetChildren()) do
  4169. if v:IsA("Part") then
  4170. v.BrickColor = BrickColor.random()
  4171. v.Material = "Neon"
  4172. end
  4173. end
  4174. end
  4175. end
  4176. end))
  4177. Humanoid.Name = "STARGLITCHER"
  4178. Humanoid.MaxHealth = math.huge
  4179. Humanoid.Health = math.huge
  4180. Instance.new("ForceField", char).Visible = false
  4181. Humanoid.Animator.Parent = nil
  4182. idleanim = 0.4
  4183. while true do
  4184. if rainbowmode == true then
  4185. RecolorTextAndRename("Rainbow", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
  4186. MAINRUINCOLOR = BrickColor.new("White")
  4187. for i, v in pairs(m:GetChildren()) do
  4188. if v:IsA("Part") then
  4189. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4190. end
  4191. end
  4192. for i, v in pairs(m2:GetChildren()) do
  4193. if v:IsA("Part") then
  4194. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4195. end
  4196. end
  4197. for i, v in pairs(m3:GetChildren()) do
  4198. if v:IsA("Part") then
  4199. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4200. end
  4201. end
  4202. for i, v in pairs(mw1:GetChildren()) do
  4203. if v:IsA("Part") then
  4204. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4205. v.Material = "Neon"
  4206. end
  4207. end
  4208. for i, v in pairs(mw2:GetChildren()) do
  4209. if v:IsA("Part") then
  4210. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4211. v.Material = "Neon"
  4212. end
  4213. end
  4214. end
  4215. CameraManager()
  4216. swait()
  4217. lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
  4218. lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
  4219. lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
  4220. lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
  4221. lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
  4222. lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
  4223. rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
  4224. rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
  4225. rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
  4226. rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
  4227. rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
  4228. rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
  4229. sine = sine + change
  4230. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  4231. local velderp = RootPart.Velocity.y
  4232. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  4233. if equipped == true or equipped == false then
  4234. if attack == false then
  4235. idle = idle + 1
  4236. else
  4237. idle = 0
  4238. end
  4239. if not (idle >= 500) or attack == false then
  4240. end
  4241. if RootPart.Velocity.y > 1 and hitfloor == nil then
  4242. Anim = "Jump"
  4243. if attack == false then
  4244. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4245. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4246. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4247. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
  4248. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
  4249. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
  4250. end
  4251. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  4252. Anim = "Fall"
  4253. if attack == false then
  4254. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4255. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4256. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4257. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4258. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  4259. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  4260. end
  4261. elseif torvel < 1 and hitfloor ~= nil then
  4262. Anim = "Idle"
  4263. if attack == false then
  4264. if ModeOfGlitch == 1 then
  4265. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
  4266. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
  4267. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
  4268. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
  4269. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4270. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4271. elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
  4272. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4273. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4274. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4275. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4276. RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
  4277. LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
  4278. elseif ModeOfGlitch == 3 then
  4279. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
  4280. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4281. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
  4282. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
  4283. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4284. LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
  4285. elseif ModeOfGlitch == 4 then
  4286. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
  4287. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
  4288. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  4289. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4290. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4291. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4292. elseif ModeOfGlitch == 5 then
  4293. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4294. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4295. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4296. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4297. RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
  4298. LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
  4299. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4300. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
  4301. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
  4302. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4303. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
  4304. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
  4305. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
  4306. end
  4307. end
  4308. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  4309. Anim = "Walk"
  4310. if attack == false then
  4311. if ModeOfGlitch == 1 then
  4312. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4313. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4314. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4315. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4316. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4317. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4318. elseif ModeOfGlitch == 4 then
  4319. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
  4320. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
  4321. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
  4322. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4323. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4324. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4325. elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
  4326. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4327. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4328. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4329. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4330. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4331. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
  4332. end
  4333. end
  4334. elseif torvel >= 22 and hitfloor ~= nil then
  4335. Anim = "Run"
  4336. if attack == false then
  4337. if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
  4338. RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4339. LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4340. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
  4341. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
  4342. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
  4343. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
  4344. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4345. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  4346. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  4347. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4348. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4349. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
  4350. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
  4351. end
  4352. end
  4353. end
  4354. end
  4355. end
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