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doryna2281337

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Aug 12th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent then
  32. for _,f in pairs(t.Functions) do
  33. f(...)
  34. end
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=rp then return end
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. if not io.isMouse then
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local Mouse = Player:GetMouse()
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83.  
  84. ----Sandboxed game object that allows the usage of client-side methods and services
  85. --Real game object
  86. local _rg = game
  87.  
  88. --Metatable for fake service
  89. local fsmt = {
  90. __index = function(self,k)
  91. local s = rawget(self,"_RealService")
  92. if s then return s[k] end
  93. end,
  94. __newindex = function(self,k,v)
  95. local s = rawget(self,"_RealService")
  96. if s then s[k]=v end
  97. end,
  98. __call = function(self,...)
  99. local s = rawget(self,"_RealService")
  100. if s then return s(...) end
  101. end
  102. }
  103. local function FakeService(t,RealService)
  104. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105. return setmetatable(t,fsmt)
  106. end
  107.  
  108. --Fake game object
  109. local g = {
  110. GetService = function(self,s)
  111. return self[s]
  112. end,
  113. Players = FakeService({
  114. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115. },"Players"),
  116. UserInputService = FakeService(UIS,"UserInputService"),
  117. ContextActionService = FakeService(CAS,"ContextActionService"),
  118. }
  119. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120. g.service = g.GetService
  121.  
  122. g.RunService = FakeService({
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125. self._btrs[name] = self.Heartbeat:Connect(fun)
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131.  
  132. setmetatable(g,{
  133. __index=function(self,s)
  134. return _rg:GetService(s) or typeof(_rg[s])=="function"
  135. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136. end,
  137. __newindex = fsmt.__newindex,
  138. __call = fsmt.__call
  139. })
  140. --Changing owner to fake player object to support owner:GetMouse()
  141. game,owner = g,g.Players.LocalPlayer
  142. end
  143.  
  144. Player = owner
  145. PlayerGui = Player.PlayerGui
  146. Cam = workspace.CurrentCamera
  147. Backpack = Player.Backpack
  148. Character = Player.Character
  149. Humanoid = Character.Humanoid
  150. Mouse = Player:GetMouse()
  151. RootPart = Character["HumanoidRootPart"]
  152. Torso = Character["Torso"]
  153. Head = Character["Head"]
  154. RightArm = Character["Right Arm"]
  155. LeftArm = Character["Left Arm"]
  156. RightLeg = Character["Right Leg"]
  157. LeftLeg = Character["Left Leg"]
  158. RootJoint = RootPart["RootJoint"]
  159. Neck = Torso["Neck"]
  160. RightShoulder = Torso["Right Shoulder"]
  161. LeftShoulder = Torso["Left Shoulder"]
  162. RightHip = Torso["Right Hip"]
  163. LeftHip = Torso["Left Hip"]
  164.  
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167.  
  168. -------------------------------------------------------
  169.  
  170. local FavIDs = {
  171. 340106355, --Nefl Crystals
  172. 927529620, --Dimension
  173. 876981900, --Fantasy
  174. 398987889, --Ordinary Days
  175. 1117396305, --Oh wait, it's you.
  176. 885996042, --Action Winter Journey
  177. 919231299, --Sprawling Idiot Effigy
  178. 743466274, --Good Day Sunshine
  179. 727411183, --Knife Fight
  180. 1402748531, --The Earth Is Counting On You!
  181. 595230126 --Robot Language
  182. }
  183.  
  184.  
  185.  
  186. wait(0.2)
  187. local plr = game:service'Players'.LocalPlayer
  188. local char = plr.Character
  189. local hum = char.Humanoid
  190. local hed = char.Head
  191. local root = char.HumanoidRootPart
  192. local rootj = root.RootJoint
  193. local tors = char.Torso
  194. local ra = char["Right Arm"]
  195. local la = char["Left Arm"]
  196. local rl = char["Right Leg"]
  197. local ll = char["Left Leg"]
  198. local neck = tors["Neck"]
  199. local mouse = plr:GetMouse()
  200. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  201. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  202. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  203. local maincolor = BrickColor.new("Institutional white")
  204.  
  205. -------------------------------------------------------
  206. --Start Good Stuff--
  207. -------------------------------------------------------
  208. cam = game.Workspace.CurrentCamera
  209. CF = CFrame.new
  210. angles = CFrame.Angles
  211. attack = false
  212. Euler = CFrame.fromEulerAnglesXYZ
  213. Rad = math.rad
  214. IT = Instance.new
  215. BrickC = BrickColor.new
  216. Cos = math.cos
  217. Acos = math.acos
  218. Sin = math.sin
  219. Asin = math.asin
  220. Abs = math.abs
  221. Mrandom = math.random
  222. Floor = math.floor
  223. -------------------------------------------------------
  224. --End Good Stuff--
  225. -------------------------------------------------------
  226. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  227. RSH, LSH = nil, nil
  228. RW = Instance.new("Weld")
  229. LW = Instance.new("Weld")
  230. RH = tors["Right Hip"]
  231. LH = tors["Left Hip"]
  232. RSH = tors["Right Shoulder"]
  233. LSH = tors["Left Shoulder"]
  234. RSH.Parent = nil
  235. LSH.Parent = nil
  236. RW.Name = "RW"
  237. RW.Part0 = tors
  238. RW.C0 = CF(1.5, 0.5, 0)
  239. RW.C1 = CF(0, 0.5, 0)
  240. RW.Part1 = ra
  241. RW.Parent = tors
  242. LW.Name = "LW"
  243. LW.Part0 = tors
  244. LW.C0 = CF(-1.5, 0.5, 0)
  245. LW.C1 = CF(0, 0.5, 0)
  246. LW.Part1 = la
  247. LW.Parent = tors
  248. Effects = {}
  249. -------------------------------------------------------
  250. --Start HeartBeat--
  251. -------------------------------------------------------
  252. ArtificialHB = Instance.new("BindableEvent", script)
  253. ArtificialHB.Name = "Heartbeat"
  254. script:WaitForChild("Heartbeat")
  255.  
  256. frame = 1 / 60
  257. tf = 0
  258. allowframeloss = false
  259. tossremainder = false
  260.  
  261.  
  262. lastframe = tick()
  263. script.Heartbeat:Fire()
  264.  
  265.  
  266. game:GetService("RunService").Heartbeat:connect(function(s, p)
  267. tf = tf + s
  268. if tf >= frame then
  269. if allowframeloss then
  270. script.Heartbeat:Fire()
  271. lastframe = tick()
  272. else
  273. for i = 1, math.floor(tf / frame) do
  274. script.Heartbeat:Fire()
  275. end
  276. lastframe = tick()
  277. end
  278. if tossremainder then
  279. tf = 0
  280. else
  281. tf = tf - frame * math.floor(tf / frame)
  282. end
  283. end
  284. end)
  285. -------------------------------------------------------
  286. --End HeartBeat--
  287. -------------------------------------------------------
  288.  
  289. -------------------------------------------------------
  290. --Start Important Functions--
  291. -------------------------------------------------------
  292. function swait(num)
  293. if num == 0 or num == nil then
  294. game:service("RunService").Stepped:wait(0)
  295. else
  296. for i = 0, num do
  297. game:service("RunService").Stepped:wait(0)
  298. end
  299. end
  300. end
  301. function thread(f)
  302. coroutine.resume(coroutine.create(f))
  303. end
  304. function clerp(a, b, t)
  305. local qa = {
  306. QuaternionFromCFrame(a)
  307. }
  308. local qb = {
  309. QuaternionFromCFrame(b)
  310. }
  311. local ax, ay, az = a.x, a.y, a.z
  312. local bx, by, bz = b.x, b.y, b.z
  313. local _t = 1 - t
  314. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  315. end
  316. function QuaternionFromCFrame(cf)
  317. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  318. local trace = m00 + m11 + m22
  319. if trace > 0 then
  320. local s = math.sqrt(1 + trace)
  321. local recip = 0.5 / s
  322. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  323. else
  324. local i = 0
  325. if m00 < m11 then
  326. i = 1
  327. end
  328. if m22 > (i == 0 and m00 or m11) then
  329. i = 2
  330. end
  331. if i == 0 then
  332. local s = math.sqrt(m00 - m11 - m22 + 1)
  333. local recip = 0.5 / s
  334. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  335. elseif i == 1 then
  336. local s = math.sqrt(m11 - m22 - m00 + 1)
  337. local recip = 0.5 / s
  338. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  339. elseif i == 2 then
  340. local s = math.sqrt(m22 - m00 - m11 + 1)
  341. local recip = 0.5 / s
  342. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  343. end
  344. end
  345. end
  346. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  347. local xs, ys, zs = x + x, y + y, z + z
  348. local wx, wy, wz = w * xs, w * ys, w * zs
  349. local xx = x * xs
  350. local xy = x * ys
  351. local xz = x * zs
  352. local yy = y * ys
  353. local yz = y * zs
  354. local zz = z * zs
  355. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  356. end
  357. function QuaternionSlerp(a, b, t)
  358. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  359. local startInterp, finishInterp
  360. if cosTheta >= 1.0E-4 then
  361. if 1 - cosTheta > 1.0E-4 then
  362. local theta = math.acos(cosTheta)
  363. local invSinTheta = 1 / Sin(theta)
  364. startInterp = Sin((1 - t) * theta) * invSinTheta
  365. finishInterp = Sin(t * theta) * invSinTheta
  366. else
  367. startInterp = 1 - t
  368. finishInterp = t
  369. end
  370. elseif 1 + cosTheta > 1.0E-4 then
  371. local theta = math.acos(-cosTheta)
  372. local invSinTheta = 1 / Sin(theta)
  373. startInterp = Sin((t - 1) * theta) * invSinTheta
  374. finishInterp = Sin(t * theta) * invSinTheta
  375. else
  376. startInterp = t - 1
  377. finishInterp = t
  378. end
  379. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  380. end
  381. function rayCast(Position, Direction, Range, Ignore)
  382. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  383. end
  384. local RbxUtility = LoadLibrary("RbxUtility")
  385. local Create = RbxUtility.Create
  386. ----------------------------------------------------------------------------------
  387. local AddInstance = function(Object, ...)
  388. local Obj = Instance.new(Object)
  389. for i,v in next,(...) do
  390. Obj[i] = v
  391. end
  392. return Obj
  393. end
  394. ----------------------------------------------------
  395. -------------------------------------------------------
  396. local Hair = AddInstance("Part",{
  397. Parent = hed,
  398. CFrame = hed.CFrame,
  399. formFactor = "Symmetric",
  400. Size = Vector3.new(1, 1, 1),
  401. CanCollide = false,
  402. TopSurface = "Smooth",
  403. BottomSurface = "Smooth",
  404. Locked = true,
  405. })
  406. local Weld = AddInstance("Weld",{
  407. Parent = Hair,
  408. Part0 = hed,
  409. C0 = CFrame.new(-0.05, 0.35, 0.4)*CFrame.Angles(0, 0, 0),
  410. Part1 = Hair,
  411. })
  412. local Mesh = AddInstance("SpecialMesh",{
  413. Parent = Hair,
  414. MeshId = "rbxassetid://1138830322",
  415. TextureId = "rbxassetid://869796655",
  416. Scale = Vector3.new(0.6,0.6,0.6),
  417. VertexColor = Vector3.new(1, 1, 1),
  418. })
  419. -------------------------------------------------------
  420. -------------------------------------------------------
  421. --Start Damage Function--
  422. -------------------------------------------------------
  423. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  424. if hit.Parent == nil then
  425. return
  426. end
  427. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  428. for _, v in pairs(hit.Parent:children()) do
  429. if v:IsA("Humanoid") then
  430. h = v
  431. end
  432. end
  433. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  434.  
  435. hit.Parent:FindFirstChild("Head"):BreakJoints()
  436. end
  437.  
  438. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  439. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  440. if hit.Parent.DebounceHit.Value == true then
  441. return
  442. end
  443. end
  444. if insta == true then
  445. hit.Parent:FindFirstChild("Head"):BreakJoints()
  446. end
  447. local c = Create("ObjectValue"){
  448. Name = "creator",
  449. Value = game:service("Players").LocalPlayer,
  450. Parent = h,
  451. }
  452. game:GetService("Debris"):AddItem(c, .5)
  453. local Damage = math.random(minim, maxim)
  454. local blocked = false
  455. local block = hit.Parent:findFirstChild("Block")
  456. if block ~= nil then
  457. if block.className == "IntValue" then
  458. if block.Value > 0 then
  459. blocked = true
  460. block.Value = block.Value - 1
  461. print(block.Value)
  462. end
  463. end
  464. end
  465. if blocked == false then
  466. h.Health = h.Health - Damage
  467. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  468. else
  469. h.Health = h.Health - (Damage / 2)
  470. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  471. end
  472. if Type == "Knockdown" then
  473. local hum = hit.Parent.Humanoid
  474. hum.PlatformStand = true
  475. coroutine.resume(coroutine.create(function(HHumanoid)
  476. swait(1)
  477. HHumanoid.PlatformStand = false
  478. end), hum)
  479. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  480. local bodvol = Create("BodyVelocity"){
  481. velocity = angle * knockback,
  482. P = 5000,
  483. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  484. Parent = hit,
  485. }
  486. local rl = Create("BodyAngularVelocity"){
  487. P = 3000,
  488. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  489. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  490. Parent = hit,
  491. }
  492. game:GetService("Debris"):AddItem(bodvol, .5)
  493. game:GetService("Debris"):AddItem(rl, .5)
  494. elseif Type == "Normal" then
  495. local vp = Create("BodyVelocity"){
  496. P = 500,
  497. maxForce = Vector3.new(math.huge, 0, math.huge),
  498. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  499. }
  500. if knockback > 0 then
  501. vp.Parent = hit.Parent.Torso
  502. end
  503. game:GetService("Debris"):AddItem(vp, .5)
  504. elseif Type == "Up" then
  505. local bodyVelocity = Create("BodyVelocity"){
  506. velocity = Vector3.new(0, 20, 0),
  507. P = 5000,
  508. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  509. Parent = hit,
  510. }
  511. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  512. elseif Type == "DarkUp" then
  513. coroutine.resume(coroutine.create(function()
  514. for i = 0, 1, 0.1 do
  515. swait()
  516. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  517. end
  518. end))
  519. local bodyVelocity = Create("BodyVelocity"){
  520. velocity = Vector3.new(0, 20, 0),
  521. P = 5000,
  522. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  523. Parent = hit,
  524. }
  525. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  526. elseif Type == "Snare" then
  527. local bp = Create("BodyPosition"){
  528. P = 2000,
  529. D = 100,
  530. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  531. position = hit.Parent.Torso.Position,
  532. Parent = hit.Parent.Torso,
  533. }
  534. game:GetService("Debris"):AddItem(bp, 1)
  535. elseif Type == "Freeze" then
  536. local BodPos = Create("BodyPosition"){
  537. P = 50000,
  538. D = 1000,
  539. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  540. position = hit.Parent.Torso.Position,
  541. Parent = hit.Parent.Torso,
  542. }
  543. local BodGy = Create("BodyGyro") {
  544. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  545. P = 20e+003,
  546. Parent = hit.Parent.Torso,
  547. cframe = hit.Parent.Torso.CFrame,
  548. }
  549. hit.Parent.Torso.Anchored = true
  550. coroutine.resume(coroutine.create(function(Part)
  551. swait(1.5)
  552. Part.Anchored = false
  553. end), hit.Parent.Torso)
  554. game:GetService("Debris"):AddItem(BodPos, 3)
  555. game:GetService("Debris"):AddItem(BodGy, 3)
  556. end
  557. local debounce = Create("BoolValue"){
  558. Name = "DebounceHit",
  559. Parent = hit.Parent,
  560. Value = true,
  561. }
  562. game:GetService("Debris"):AddItem(debounce, Delay)
  563. c = Create("ObjectValue"){
  564. Name = "creator",
  565. Value = Player,
  566. Parent = h,
  567. }
  568. game:GetService("Debris"):AddItem(c, .5)
  569. end
  570. end
  571. -------------------------------------------------------
  572. --End Damage Function--
  573. -------------------------------------------------------
  574.  
  575. -------------------------------------------------------
  576. --Start Damage Function Customization--
  577. -------------------------------------------------------
  578. function ShowDamage(Pos, Text, Time, Color)
  579. local Rate = (1 / 30)
  580. local Pos = (Pos or Vector3.new(0, 0, 0))
  581. local Text = (Text or "")
  582. local Time = (Time or 2)
  583. local Color = (Color or Color3.new(17, 17, 17))
  584. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  585. EffectPart.Anchored = true
  586. local BillboardGui = Create("BillboardGui"){
  587. Size = UDim2.new(3, 0, 3, 0),
  588. Adornee = EffectPart,
  589. Parent = EffectPart,
  590. }
  591. local TextLabel = Create("TextLabel"){
  592. BackgroundTransparency = 1,
  593. Size = UDim2.new(1, 0, 1, 0),
  594. Text = Text,
  595. Font = "Bodoni",
  596. TextColor3 = Color,
  597. TextScaled = true,
  598. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  599. Parent = BillboardGui,
  600. }
  601. game.Debris:AddItem(EffectPart, (Time))
  602. EffectPart.Parent = game:GetService("Workspace")
  603. delay(0, function()
  604. local Frames = (Time / Rate)
  605. for Frame = 1, Frames do
  606. wait(Rate)
  607. local Percent = (Frame / Frames)
  608. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  609. TextLabel.TextTransparency = Percent
  610. end
  611. if EffectPart and EffectPart.Parent then
  612. EffectPart:Destroy()
  613. end
  614. end)
  615. end
  616. -------------------------------------------------------
  617. --End Damage Function Customization--
  618. -------------------------------------------------------
  619.  
  620. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  621. for _, c in pairs(workspace:children()) do
  622. local hum = c:findFirstChild("Humanoid")
  623. if hum ~= nil then
  624. local head = c:findFirstChild("Head")
  625. if head ~= nil then
  626. local targ = head.Position - Part.Position
  627. local mag = targ.magnitude
  628. if magni >= mag and c.Name ~= plr.Name then
  629. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  630. end
  631. end
  632. end
  633. end
  634. end
  635.  
  636.  
  637. CFuncs = {
  638. Part = {
  639. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  640. local Part = Create("Part")({
  641. Parent = Parent,
  642. Reflectance = Reflectance,
  643. Transparency = Transparency,
  644. CanCollide = false,
  645. Locked = true,
  646. BrickColor = BrickColor.new(tostring(BColor)),
  647. Name = Name,
  648. Size = Size,
  649. Material = Material
  650. })
  651. RemoveOutlines(Part)
  652. return Part
  653. end
  654. },
  655. Mesh = {
  656. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  657. local Msh = Create(Mesh)({
  658. Parent = Part,
  659. Offset = OffSet,
  660. Scale = Scale
  661. })
  662. if Mesh == "SpecialMesh" then
  663. Msh.MeshType = MeshType
  664. Msh.MeshId = MeshId
  665. end
  666. return Msh
  667. end
  668. },
  669. Mesh = {
  670. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  671. local Msh = Create(Mesh)({
  672. Parent = Part,
  673. Offset = OffSet,
  674. Scale = Scale
  675. })
  676. if Mesh == "SpecialMesh" then
  677. Msh.MeshType = MeshType
  678. Msh.MeshId = MeshId
  679. end
  680. return Msh
  681. end
  682. },
  683. Weld = {
  684. Create = function(Parent, Part0, Part1, C0, C1)
  685. local Weld = Create("Weld")({
  686. Parent = Parent,
  687. Part0 = Part0,
  688. Part1 = Part1,
  689. C0 = C0,
  690. C1 = C1
  691. })
  692. return Weld
  693. end
  694. },
  695. Sound = {
  696. Create = function(id, par, vol, pit)
  697. coroutine.resume(coroutine.create(function()
  698. local S = Create("Sound")({
  699. Volume = vol,
  700. Pitch = pit or 1,
  701. SoundId = id,
  702. Parent = par or workspace
  703. })
  704. wait()
  705. S:play()
  706. game:GetService("Debris"):AddItem(S, 6)
  707. end))
  708. end
  709. },
  710. ParticleEmitter = {
  711. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  712. local fp = Create("ParticleEmitter")({
  713. Parent = Parent,
  714. Color = ColorSequence.new(Color1, Color2),
  715. LightEmission = LightEmission,
  716. Size = Size,
  717. Texture = Texture,
  718. Transparency = Transparency,
  719. ZOffset = ZOffset,
  720. Acceleration = Accel,
  721. Drag = Drag,
  722. LockedToPart = LockedToPart,
  723. VelocityInheritance = VelocityInheritance,
  724. EmissionDirection = EmissionDirection,
  725. Enabled = Enabled,
  726. Lifetime = LifeTime,
  727. Rate = Rate,
  728. Rotation = Rotation,
  729. RotSpeed = RotSpeed,
  730. Speed = Speed,
  731. VelocitySpread = VelocitySpread
  732. })
  733. return fp
  734. end
  735. }
  736. }
  737. function RemoveOutlines(part)
  738. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  739. end
  740. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  741. local Part = Create("Part")({
  742. formFactor = FormFactor,
  743. Parent = Parent,
  744. Reflectance = Reflectance,
  745. Transparency = Transparency,
  746. CanCollide = false,
  747. Locked = true,
  748. BrickColor = BrickColor.new(tostring(BColor)),
  749. Name = Name,
  750. Size = Size,
  751. Material = Material
  752. })
  753. RemoveOutlines(Part)
  754. return Part
  755. end
  756. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  757. local Msh = Create(Mesh)({
  758. Parent = Part,
  759. Offset = OffSet,
  760. Scale = Scale
  761. })
  762. if Mesh == "SpecialMesh" then
  763. Msh.MeshType = MeshType
  764. Msh.MeshId = MeshId
  765. end
  766. return Msh
  767. end
  768. function CreateWeld(Parent, Part0, Part1, C0, C1)
  769. local Weld = Create("Weld")({
  770. Parent = Parent,
  771. Part0 = Part0,
  772. Part1 = Part1,
  773. C0 = C0,
  774. C1 = C1
  775. })
  776. return Weld
  777. end
  778.  
  779.  
  780. -------------------------------------------------------
  781. --Start Effect Function--
  782. -------------------------------------------------------
  783. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  784. local NEWWELD = IT(TYPE)
  785. NEWWELD.Part0 = PART0
  786. NEWWELD.Part1 = PART1
  787. NEWWELD.C0 = C0
  788. NEWWELD.C1 = C1
  789. NEWWELD.Parent = PARENT
  790. return NEWWELD
  791. end
  792. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  793. local NEWMESH = IT(MESH)
  794. if MESH == "SpecialMesh" then
  795. NEWMESH.MeshType = MESHTYPE
  796. if MESHID ~= "nil" and MESHID ~= "" then
  797. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  798. end
  799. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  800. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  801. end
  802. end
  803. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  804. NEWMESH.Scale = SCALE
  805. NEWMESH.Parent = PARENT
  806. return NEWMESH
  807. end
  808.  
  809.  
  810. EffectModel = Instance.new("Model", char)
  811. Effects = {
  812. Block = {
  813. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  814. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  815. prt.Anchored = true
  816. prt.CFrame = cframe
  817. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  818. game:GetService("Debris"):AddItem(prt, 10)
  819. if Type == 1 or Type == nil then
  820. table.insert(Effects, {
  821. prt,
  822. "Block1",
  823. delay,
  824. x3,
  825. y3,
  826. z3,
  827. msh
  828. })
  829. elseif Type == 2 then
  830. table.insert(Effects, {
  831. prt,
  832. "Block2",
  833. delay,
  834. x3,
  835. y3,
  836. z3,
  837. msh
  838. })
  839. else
  840. table.insert(Effects, {
  841. prt,
  842. "Block3",
  843. delay,
  844. x3,
  845. y3,
  846. z3,
  847. msh
  848. })
  849. end
  850. end
  851. },
  852. Sphere = {
  853. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  854. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. table.insert(Effects, {
  860. prt,
  861. "Cylinder",
  862. delay,
  863. x3,
  864. y3,
  865. z3,
  866. msh
  867. })
  868. end
  869. },
  870. Cylinder = {
  871. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  872. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  873. prt.Anchored = true
  874. prt.CFrame = cframe
  875. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  876. game:GetService("Debris"):AddItem(prt, 10)
  877. table.insert(Effects, {
  878. prt,
  879. "Cylinder",
  880. delay,
  881. x3,
  882. y3,
  883. z3,
  884. msh
  885. })
  886. end
  887. },
  888. Wave = {
  889. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  890. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  891. prt.Anchored = true
  892. prt.CFrame = cframe
  893. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://0", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  894. Cso("158037267", tors, 10, 1)
  895. chatfunc("Slash", BrickColor.new("Really red").Color)
  896. wait(0,35)
  897. game:GetService("Debris"):AddItem(prt, 10)
  898. table.insert(Effects, {
  899. prt,
  900. "Cylinder",
  901. delay,
  902. x3 / 60,
  903. y3 / 60,
  904. z3 / 60,
  905. msh
  906. })
  907. end
  908. },
  909. Ring = {
  910. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  911. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  912. prt.Anchored = true
  913. prt.CFrame = cframe
  914. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  915. game:GetService("Debris"):AddItem(prt, 10)
  916. table.insert(Effects, {
  917. prt,
  918. "Cylinder",
  919. delay,
  920. x3,
  921. y3,
  922. z3,
  923. msh
  924. })
  925. end
  926. },
  927. Break = {
  928. Create = function(brickcolor, cframe, x1, y1, z1)
  929. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  930. prt.Anchored = true
  931. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  932. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  933. local num = math.random(10, 50) / 1000
  934. game:GetService("Debris"):AddItem(prt, 10)
  935. table.insert(Effects, {
  936. prt,
  937. "Shatter",
  938. num,
  939. prt.CFrame,
  940. math.random() - math.random(),
  941. 0,
  942. math.random(50, 100) / 100
  943. })
  944. end
  945. },
  946. Spiral = {
  947. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  948. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  949. prt.Anchored = true
  950. prt.CFrame = cframe
  951. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  952. game:GetService("Debris"):AddItem(prt, 10)
  953. table.insert(Effects, {
  954. prt,
  955. "Cylinder",
  956. delay,
  957. x3,
  958. y3,
  959. z3,
  960. msh
  961. })
  962. end
  963. },
  964. Push = {
  965. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  966. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  967. prt.Anchored = true
  968. prt.CFrame = cframe
  969. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  970. game:GetService("Debris"):AddItem(prt, 10)
  971. table.insert(Effects, {
  972. prt,
  973. "Cylinder",
  974. delay,
  975. x3,
  976. y3,
  977. z3,
  978. msh
  979. })
  980. end
  981. }
  982. }
  983. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  984. local fp = IT("Part")
  985. fp.formFactor = formfactor
  986. fp.Parent = parent
  987. fp.Reflectance = reflectance
  988. fp.Transparency = transparency
  989. fp.CanCollide = false
  990. fp.Locked = true
  991. fp.BrickColor = brickcolor
  992. fp.Name = name
  993. fp.Size = size
  994. fp.Position = tors.Position
  995. RemoveOutlines(fp)
  996. fp.Material = "SmoothPlastic"
  997. fp:BreakJoints()
  998. return fp
  999. end
  1000.  
  1001. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1002. local mesh = IT(Mesh)
  1003. mesh.Parent = part
  1004. if Mesh == "SpecialMesh" then
  1005. mesh.MeshType = meshtype
  1006. if meshid ~= "nil" then
  1007. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1008. end
  1009. end
  1010. mesh.Offset = offset
  1011. mesh.Scale = scale
  1012. return mesh
  1013. end
  1014.  
  1015. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1016. local type = type
  1017. local rng = Instance.new("Part", char)
  1018. rng.Anchored = true
  1019. rng.BrickColor = color
  1020. rng.CanCollide = false
  1021. rng.FormFactor = 3
  1022. rng.Name = "Ring"
  1023. rng.Material = "Neon"
  1024. rng.Size = Vector3.new(1, 1, 1)
  1025. rng.Transparency = 0
  1026. rng.TopSurface = 0
  1027. rng.BottomSurface = 0
  1028. rng.CFrame = pos
  1029. local rngm = Instance.new("SpecialMesh", rng)
  1030. rngm.MeshType = MType
  1031. rngm.Scale = scale
  1032. local scaler2 = 1
  1033. if type == "Add" then
  1034. scaler2 = 1 * value
  1035. elseif type == "Divide" then
  1036. scaler2 = 1 / value
  1037. end
  1038. coroutine.resume(coroutine.create(function()
  1039. for i = 0, 10 / bonuspeed, 0.1 do
  1040. swait()
  1041. if type == "Add" then
  1042. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1043. elseif type == "Divide" then
  1044. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1045. end
  1046. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1047. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1048. end
  1049. rng:Destroy()
  1050. end))
  1051. end
  1052.  
  1053. function Eviscerate(dude)
  1054. if dude.Name ~= char then
  1055. local bgf = IT("BodyGyro", dude.Head)
  1056. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1057. local val = IT("BoolValue", dude)
  1058. val.Name = "IsHit"
  1059. local ds = coroutine.wrap(function()
  1060. dude:WaitForChild("Head"):BreakJoints()
  1061. wait(0.5)
  1062. target = nil
  1063. coroutine.resume(coroutine.create(function()
  1064. for i, v in pairs(dude:GetChildren()) do
  1065. if v:IsA("Accessory") then
  1066. v:Destroy()
  1067. end
  1068. if v:IsA("Humanoid") then
  1069. v:Destroy()
  1070. end
  1071. if v:IsA("CharacterMesh") then
  1072. v:Destroy()
  1073. end
  1074. if v:IsA("Model") then
  1075. v:Destroy()
  1076. end
  1077. if v:IsA("Part") or v:IsA("MeshPart") then
  1078. for x, o in pairs(v:GetChildren()) do
  1079. if o:IsA("Decal") then
  1080. o:Destroy()
  1081. end
  1082. end
  1083. coroutine.resume(coroutine.create(function()
  1084. v.Material = "Neon"
  1085. v.CanCollide = false
  1086. local PartEmmit1 = IT("ParticleEmitter", v)
  1087. PartEmmit1.LightEmission = 1
  1088. PartEmmit1.Texture = "rbxassetid://284205403"
  1089. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1090. PartEmmit1.Rate = 150
  1091. PartEmmit1.Lifetime = NumberRange.new(1)
  1092. PartEmmit1.Size = NumberSequence.new({
  1093. NumberSequenceKeypoint.new(0, 0.75, 0),
  1094. NumberSequenceKeypoint.new(1, 0, 0)
  1095. })
  1096. PartEmmit1.Transparency = NumberSequence.new({
  1097. NumberSequenceKeypoint.new(0, 0, 0),
  1098. NumberSequenceKeypoint.new(1, 1, 0)
  1099. })
  1100. PartEmmit1.Speed = NumberRange.new(0, 0)
  1101. PartEmmit1.VelocitySpread = 30000
  1102. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1103. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1104. local BodPoss = IT("BodyPosition", v)
  1105. BodPoss.P = 3000
  1106. BodPoss.D = 1000
  1107. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1108. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1109. v.Color = maincolor.Color
  1110. coroutine.resume(coroutine.create(function()
  1111. for i = 0, 49 do
  1112. swait(1)
  1113. v.Transparency = v.Transparency + 0.08
  1114. end
  1115. wait(0.5)
  1116. PartEmmit1.Enabled = false
  1117. wait(3)
  1118. v:Destroy()
  1119. dude:Destroy()
  1120. end))
  1121. end))
  1122. end
  1123. end
  1124. end))
  1125. end)
  1126. ds()
  1127. end
  1128. end
  1129.  
  1130. function FindNearestHead(Position, Distance, SinglePlayer)
  1131. if SinglePlayer then
  1132. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1133. end
  1134. local List = {}
  1135. for i, v in pairs(workspace:GetChildren()) do
  1136. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1137. table.insert(List, v)
  1138. end
  1139. end
  1140. return List
  1141. end
  1142.  
  1143. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1144. local type = type
  1145. local rng = Instance.new("Part", char)
  1146. rng.Anchored = true
  1147. rng.BrickColor = color
  1148. rng.CanCollide = false
  1149. rng.FormFactor = 3
  1150. rng.Name = "Ring"
  1151. rng.Material = "Neon"
  1152. rng.Size = Vector3.new(1, 1, 1)
  1153. rng.Transparency = 0
  1154. rng.TopSurface = 0
  1155. rng.BottomSurface = 0
  1156. rng.CFrame = pos
  1157. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1158. local rngm = Instance.new("SpecialMesh", rng)
  1159. rngm.MeshType = MType
  1160. rngm.Scale = Vector3.new(x1, y1, z1)
  1161. local scaler2 = 1
  1162. local speeder = FastSpeed
  1163. if type == "Add" then
  1164. scaler2 = 1 * value
  1165. elseif type == "Divide" then
  1166. scaler2 = 1 / value
  1167. end
  1168. coroutine.resume(coroutine.create(function()
  1169. for i = 0, 10 / bonuspeed, 0.1 do
  1170. swait()
  1171. if type == "Add" then
  1172. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1173. elseif type == "Divide" then
  1174. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1175. end
  1176. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1177. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1178. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1179. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1180. end
  1181. rng:Destroy()
  1182. end))
  1183. end
  1184.  
  1185. function SoulSteal(dude)
  1186. if dude.Name ~= char then
  1187. local bgf = IT("BodyGyro", dude.Head)
  1188. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1189. local val = IT("BoolValue", dude)
  1190. val.Name = "IsHit"
  1191. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1192. local soulst = coroutine.wrap(function()
  1193. local soul = Instance.new("Part",dude)
  1194. soul.Size = Vector3.new(1,1,1)
  1195. soul.CanCollide = false
  1196. soul.Anchored = false
  1197. soul.Position = torso.Position
  1198. soul.Transparency = 1
  1199. local PartEmmit1 = IT("ParticleEmitter", soul)
  1200. PartEmmit1.LightEmission = 1
  1201. PartEmmit1.Texture = "rbxassetid://569507414"
  1202. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1203. PartEmmit1.Rate = 250
  1204. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1205. PartEmmit1.Size = NumberSequence.new({
  1206. NumberSequenceKeypoint.new(0, 1, 0),
  1207. NumberSequenceKeypoint.new(1, 0, 0)
  1208. })
  1209. PartEmmit1.Transparency = NumberSequence.new({
  1210. NumberSequenceKeypoint.new(0, 0, 0),
  1211. NumberSequenceKeypoint.new(1, 1, 0)
  1212. })
  1213. PartEmmit1.Speed = NumberRange.new(0, 0)
  1214. PartEmmit1.VelocitySpread = 30000
  1215. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1216. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1217. local BodPoss = IT("BodyPosition", soul)
  1218. BodPoss.P = 3000
  1219. BodPoss.D = 1000
  1220. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1221. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1222. wait(1.6)
  1223. soul.Touched:connect(function(hit)
  1224. if hit.Parent == char then
  1225. soul:Destroy()
  1226. end
  1227. end)
  1228. wait(1.2)
  1229. while soul do
  1230. swait()
  1231. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1232. BodPoss.Position = tors.Position
  1233. end
  1234. end)
  1235. soulst()
  1236. end
  1237. end
  1238. function FaceMouse()
  1239. local Cam = workspace.CurrentCamera
  1240. return {
  1241. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1242. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1243. }
  1244. end
  1245.  
  1246. BTAUNT = Instance.new("Sound", tors)
  1247. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1843671833"
  1248. BTAUNT.Volume = 10
  1249. BTAUNT.Pitch = 1
  1250. BTAUNT.Looped = true
  1251. BTAUNT.TimePosition = 0.2
  1252.  
  1253. BTAUNT1 = Instance.new("Sound", tors)
  1254. BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=3062285720"
  1255. BTAUNT1.Volume = 10
  1256. BTAUNT1.Pitch = 1
  1257. BTAUNT1.Looped = true
  1258. BTAUNT1.TimePosition = 0.2
  1259.  
  1260. BTAUNT2 = Instance.new("Sound", tors)
  1261. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=3210544464"
  1262. BTAUNT2.Volume = 10
  1263. BTAUNT2.Pitch = 1
  1264. BTAUNT2.Looped = true
  1265. BTAUNT2.TimePosition = 0.2
  1266.  
  1267.  
  1268. BTAUNT3 = Instance.new("Sound", tors)
  1269. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2942631642"
  1270. BTAUNT3.Volume = 10
  1271. BTAUNT3.Pitch = 1
  1272. BTAUNT3.Looped = true
  1273. BTAUNT3.TimePosition = 0.2
  1274.  
  1275. BTAUNT4 = Instance.new("Sound", tors)
  1276. BTAUNT4.SoundId = "http://www.roblox.com/asset/?id=2455369690"
  1277. BTAUNT4.Volume = 10
  1278. BTAUNT4.Pitch = 1
  1279. BTAUNT4.Looped = true
  1280. BTAUNT4.TimePosition = 0.2
  1281.  
  1282. BTAUNT5 = Instance.new("Sound", tors)
  1283. BTAUNT5.SoundId = "http://www.roblox.com/asset/?id=452118167"
  1284. BTAUNT5.Volume = 10
  1285. BTAUNT5.Pitch = 1
  1286. BTAUNT5.Looped = true
  1287. BTAUNT5.TimePosition = 0.2
  1288.  
  1289. BTAUNT6 = Instance.new("Sound", tors)
  1290. BTAUNT6.SoundId = "http://www.roblox.com/asset/?id=3080683313"
  1291. BTAUNT6.Volume = 10
  1292. BTAUNT6.Pitch = 1
  1293. BTAUNT6.Looped = true
  1294. BTAUNT6.TimePosition = 0.2
  1295.  
  1296. ------------------------------------------------------
  1297. --End Effect Function--
  1298. -------------------------------------------------------
  1299. function Cso(ID, PARENT, VOLUME, PITCH)
  1300. local NSound = nil
  1301. coroutine.resume(coroutine.create(function()
  1302. NSound = IT("Sound", PARENT)
  1303. NSound.Volume = VOLUME
  1304. NSound.Pitch = PITCH
  1305. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1306. swait()
  1307. NSound:play()
  1308. game:GetService("Debris"):AddItem(NSound, 50)
  1309. end))
  1310. return NSound
  1311. end
  1312. function CameraEnshaking(Length, Intensity)
  1313. coroutine.resume(coroutine.create(function()
  1314. local intensity = 1 * Intensity
  1315. local rotM = 0.01 * Intensity
  1316. for i = 0, Length, 0.1 do
  1317. swait()
  1318. intensity = intensity - 0.05 * Intensity / Length
  1319. rotM = rotM - 5.0E-4 * Intensity / Length
  1320. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1321. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1322. end
  1323. hum.CameraOffset = Vector3.new(0, 0, 0)
  1324. end))
  1325. end
  1326. -------------------------------------------------------
  1327. --End Important Functions--
  1328. -------------------------------------------------------
  1329.  
  1330.  
  1331. -------------------------------------------------------
  1332. --Start Customization--
  1333. -------------------------------------------------------
  1334. local Player_Size = 1
  1335. if Player_Size ~= 1 then
  1336. root.Size = root.Size * Player_Size
  1337. tors.Size = tors.Size * Player_Size
  1338. hed.Size = hed.Size * Player_Size
  1339. ra.Size = ra.Size * Player_Size
  1340. la.Size = la.Size * Player_Size
  1341. rl.Size = rl.Size * Player_Size
  1342. ll.Size = ll.Size * Player_Size
  1343. ----------------------------------------------------------------------------------
  1344. rootj.Parent = root
  1345. neck.Parent = tors
  1346. RW.Parent = tors
  1347. LW.Parent = tors
  1348. RH.Parent = tors
  1349. LH.Parent = tors
  1350. ----------------------------------------------------------------------------------
  1351. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1352. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1353. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1354. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1355. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1356. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1357. ----------------------------------------------------------------------------------
  1358. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1359. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1360. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1361. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1362. --hat.Parent = Character
  1363. end
  1364. ----------------------------------------------------------------------------------
  1365. ----------------------------------------------------------------------------------
  1366. local equipped = false
  1367. local idle = 0
  1368. local change = 1
  1369. local val = 0
  1370. local toim = 0
  1371. local idleanim = 0.4
  1372. local sine = 0
  1373. local Sit = 1
  1374. ----------------------------------------------------------------------------------
  1375. hum.WalkSpeed = 50
  1376. hum.JumpPower = 100
  1377. hum.Animator.Parent = nil
  1378. ----------------------------------------------------------------------------------
  1379. local Blob = Instance.new("Part", char)
  1380. Blob.Name = "Bloby"
  1381. Blob.CanCollide = false
  1382. Blob.BrickColor = BrickColor.new("Really black")
  1383. Blob.Transparency = 0
  1384. Blob.Material = "Plastic"
  1385. Blob.Size = Vector3.new(1, 1, 2)
  1386. Blob.TopSurface = Enum.SurfaceType.Smooth
  1387. Blob.BottomSurface = Enum.SurfaceType.Smooth
  1388.  
  1389. local Weld = Instance.new("Weld", Blob)
  1390. Weld.Part0 = ra
  1391. Weld.Part1 = Blob
  1392. Weld.C1 = CFrame.new(0, -2, 1.1)
  1393. Weld.C0 = CFrame.Angles(Rad(-86),0,0)
  1394.  
  1395. local M2 = Instance.new("SpecialMesh")
  1396. M2.Parent = Blob
  1397. M2.MeshId = "http://www.roblox.com/asset/?id=432791411"
  1398. M2.TextureId = "http://www.roblox.com/asset/?id=160810181"
  1399. M2.Scale = Vector3.new(2, 2, 2)
  1400.  
  1401. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1402. naeeym2.AlwaysOnTop = true
  1403. naeeym2.Size = UDim2.new(5,35,2,15)
  1404. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1405. naeeym2.Adornee = hed
  1406. naeeym2.Name = "Name"
  1407. --naeeym2.PlayerToHideFrom = Player
  1408. local tecks2 = Instance.new("TextLabel",naeeym2)
  1409. tecks2.BackgroundTransparency = 1
  1410. tecks2.TextScaled = true
  1411. tecks2.BorderSizePixel = 0
  1412. tecks2.Text = "Fight Me"
  1413. tecks2.Font = Enum.Font.Bodoni
  1414. tecks2.TextSize = 30
  1415. tecks2.TextStrokeTransparency = 0
  1416. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1417. tecks2.TextStrokeColor3 = Color3.new(205, 84, 75)
  1418. tecks2.Size = UDim2.new(1,0,0.5,0)
  1419. tecks2.Parent = naeeym2]]
  1420. -------------------------------------------------------
  1421. --End Customization--
  1422. -------------------------------------------------------
  1423.  
  1424. -------------------------------------------------------
  1425. --Start Attacks N Stuff--
  1426. -------------------------------------------------------
  1427. local naeeym2 = Instance.new("BillboardGui",char)
  1428. naeeym2.AlwaysOnTop = true
  1429. naeeym2.Size = UDim2.new(5,35,2,35)
  1430. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1431. naeeym2.Adornee = hed
  1432. naeeym2.Name = "Name"
  1433.  
  1434. local tecks2 = Instance.new("TextLabel",naeeym2)
  1435. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1436. tecks2.BackgroundTransparency = 1
  1437. tecks2.TextScaled = true
  1438. tecks2.BorderSizePixel = 0
  1439. tecks2.Text = ""
  1440. tecks2.Font = "Fantasy"
  1441. tecks2.TextSize = 30
  1442. tecks2.TextStrokeTransparency = 0
  1443. tecks2.TextColor3 = BrickColor.new('Really red').Color
  1444. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1445. tecks2.Size = UDim2.new(1,0,0.5,0)
  1446. tecks2.Parent = naeeym2
  1447. textfag = tecks2
  1448. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1449. tecks2.Text = ""
  1450. CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
  1451. tecks2.Text = "script by doryna2281337"
  1452. wait(2)
  1453. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1454. tecks2.Text = ""
  1455. local tecks2 = Instance.new("TextLabel",naeeym2)
  1456. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1457. tecks2.BackgroundTransparency = 1
  1458. tecks2.TextScaled = true
  1459. tecks2.BorderSizePixel = 0
  1460. tecks2.Text = ""
  1461. tecks2.Font = "Fantasy"
  1462. tecks2.TextSize = 30
  1463. tecks2.TextStrokeTransparency = 0
  1464. tecks2.TextColor3 = BrickColor.new('Really red').Color
  1465. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  1466. tecks2.Size = UDim2.new(1,0,0.5,0)
  1467. tecks2.Parent = naeeym2
  1468. textfag = tecks2
  1469. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1470. tecks2.Text = "The Lost Samurai"
  1471. BTAUNT:Remove()
  1472. BTAUNT5:Play()
  1473. wait(3)
  1474. hed.face.Texture = "rbxassetid://1093202441"
  1475. hum.WalkSpeed = 50
  1476. hum.JumpPower = 100
  1477. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  1478. tecks2.Text = ""
  1479. function sandbox(var,func)
  1480. local env = getfenv(func)
  1481. local newenv = setmetatable({},{
  1482. __index = function(self,k)
  1483. if k=="script" then
  1484. return var
  1485. else
  1486. return env[k]
  1487. end
  1488. end,
  1489. })
  1490. setfenv(func,newenv)
  1491. return func
  1492. end
  1493. cors = {}
  1494. mas = Instance.new("Model",game:GetService("Lighting"))
  1495. Model0 = Instance.new("Model")
  1496. Script1 = Instance.new("Script")
  1497. Part2 = Instance.new("Part")
  1498. Weld3 = Instance.new("Weld")
  1499. Weld4 = Instance.new("Weld")
  1500. Weld5 = Instance.new("Weld")
  1501. Weld6 = Instance.new("Weld")
  1502. Weld7 = Instance.new("Weld")
  1503. Weld8 = Instance.new("Weld")
  1504. Weld9 = Instance.new("Weld")
  1505. Weld10 = Instance.new("Weld")
  1506. Weld11 = Instance.new("Weld")
  1507. Weld12 = Instance.new("Weld")
  1508. Weld13 = Instance.new("Weld")
  1509. Weld14 = Instance.new("Weld")
  1510. Weld15 = Instance.new("Weld")
  1511. Weld16 = Instance.new("Weld")
  1512. Weld17 = Instance.new("Weld")
  1513. Weld18 = Instance.new("Weld")
  1514. Part19 = Instance.new("Part")
  1515. Part20 = Instance.new("Part")
  1516. Part21 = Instance.new("Part")
  1517. Part22 = Instance.new("Part")
  1518. Part23 = Instance.new("Part")
  1519. Part24 = Instance.new("Part")
  1520. Part25 = Instance.new("Part")
  1521. Part26 = Instance.new("Part")
  1522. Part27 = Instance.new("Part")
  1523. Part28 = Instance.new("Part")
  1524. Part29 = Instance.new("Part")
  1525. Part30 = Instance.new("Part")
  1526. Part31 = Instance.new("Part")
  1527. Part32 = Instance.new("Part")
  1528. Part33 = Instance.new("Part")
  1529. Part34 = Instance.new("Part")
  1530. Model0.Name = "Katana"
  1531. Model0.Parent = mas
  1532. Script1.Name = "1"
  1533. Script1.Parent = Model0
  1534. table.insert(cors,sandbox(Script1,function()
  1535. how = 1
  1536. for i,v in pairs(script.Parent:GetChildren()) do
  1537. v.Name = how
  1538. how = how + 1
  1539. for q,w in pairs(v:GetChildren()) do
  1540. w.Name = how
  1541. how = how + 1
  1542. end
  1543. end
  1544. end))
  1545. Part2.Name = "2"
  1546. Part2.Parent = Model0
  1547. Part2.Material = Enum.Material.Metal
  1548. Part2.BrickColor = BrickColor.new("Rust")
  1549. Part2.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1550. Part2.Size = Vector3.new(0.0500000007, 0.0700000003, 0.200000107)
  1551. Part2.CFrame = CFrame.new(7.61394024, 1.68914151, 28.8409805, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1552. Part2.Color = Color3.new(0.560784, 0.298039, 0.164706)
  1553. Part2.Position = Vector3.new(7.61394024, 1.68914151, 28.8409805)
  1554. Part2.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1555. Part2.Color = Color3.new(0.560784, 0.298039, 0.164706)
  1556. Weld3.Name = "3"
  1557. Weld3.Parent = Part2
  1558. Weld3.C0 = CFrame.new(-0.624299288, -1.20320392, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1559. Weld3.Part0 = Part2
  1560. Weld3.Part1 = Part25
  1561. Weld4.Name = "4"
  1562. Weld4.Parent = Part2
  1563. Weld4.C0 = CFrame.new(-0.633573651, 4.76224995, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1564. Weld4.Part0 = Part2
  1565. Weld4.Part1 = Part31
  1566. Weld5.Name = "5"
  1567. Weld5.Parent = Part2
  1568. Weld5.C0 = CFrame.new(-0.753573596, 5.00227404, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1569. Weld5.Part0 = Part2
  1570. Weld5.Part1 = Part28
  1571. Weld6.Name = "6"
  1572. Weld6.Parent = Part2
  1573. Weld6.C0 = CFrame.new(-0.668573618, 4.84224367, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1574. Weld6.Part0 = Part2
  1575. Weld6.Part1 = Part30
  1576. Weld7.Name = "7"
  1577. Weld7.Parent = Part2
  1578. Weld7.C0 = CFrame.new(-0.624299347, -0.813958466, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1579. Weld7.Part0 = Part2
  1580. Weld7.Part1 = Part24
  1581. Weld8.Name = "8"
  1582. Weld8.Parent = Part2
  1583. Weld8.C0 = CFrame.new(-0.813573599, 5.08226967, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1584. Weld8.Part0 = Part2
  1585. Weld8.Part1 = Part27
  1586. Weld9.Name = "9"
  1587. Weld9.Parent = Part2
  1588. Weld9.C0 = CFrame.new(-0.624299347, -0.372724652, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1589. Weld9.Part0 = Part2
  1590. Weld9.Part1 = Part22
  1591. Weld10.Name = "10"
  1592. Weld10.Parent = Part2
  1593. Weld10.C0 = CFrame.new(-0.624299347, -0.794195056, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1594. Weld10.Part0 = Part2
  1595. Weld10.Part1 = Part21
  1596. Weld11.Name = "11"
  1597. Weld11.Parent = Part2
  1598. Weld11.C0 = CFrame.new(-0.624299347, -1.18344116, 0.137594938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1599. Weld11.Part0 = Part2
  1600. Weld11.Part1 = Part20
  1601. Weld12.Name = "12"
  1602. Weld12.Parent = Part2
  1603. Weld12.C0 = CFrame.new(-0.624299347, -0.392485619, -0.111661673, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1604. Weld12.Part0 = Part2
  1605. Weld12.Part1 = Part23
  1606. Weld13.Name = "13"
  1607. Weld13.Parent = Part2
  1608. Weld13.C0 = CFrame.new(-0.633573651, 2.38222027, 0.0079665184, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1609. Weld13.Part0 = Part2
  1610. Weld13.Part1 = Part32
  1611. Weld14.Name = "14"
  1612. Weld14.Parent = Part2
  1613. Weld14.C0 = CFrame.new(-0.708573639, 4.92227697, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1614. Weld14.Part0 = Part2
  1615. Weld14.Part1 = Part29
  1616. Weld15.Name = "15"
  1617. Weld15.Parent = Part2
  1618. Weld15.C0 = CFrame.new(-0.858573616, 5.16230297, 0.00796699524, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1619. Weld15.Part0 = Part2
  1620. Weld15.Part1 = Part26
  1621. Weld16.Name = "16"
  1622. Weld16.Parent = Part2
  1623. Weld16.C0 = CFrame.new(-0.633573651, -0.777779102, 0.0105156898, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1624. Weld16.Part0 = Part2
  1625. Weld16.Part1 = Part34
  1626. Weld17.Name = "17"
  1627. Weld17.Parent = Part2
  1628. Weld17.C0 = CFrame.new(-0.728573561, 0.00222086906, 0.0184280872, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1629. Weld17.Part0 = Part2
  1630. Weld17.Part1 = Part33
  1631. Weld18.Name = "18"
  1632. Weld18.Parent = Part2
  1633. Weld18.C0 = CFrame.new(-0.0485734642, 0, 0.0199999809, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1634. Weld18.Part0 = Part2
  1635. Weld18.Part1 = Part19
  1636. Part19.Name = "19"
  1637. Part19.Parent = Model0
  1638. Part19.Material = Enum.Material.Metal
  1639. Part19.BrickColor = BrickColor.new("Rust")
  1640. Part19.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1641. Part19.Size = Vector3.new(0.0500000007, 0.0700000003, 0.340000063)
  1642. Part19.CFrame = CFrame.new(7.60914183, 1.73390079, 28.8139076, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1643. Part19.Color = Color3.new(0.560784, 0.298039, 0.164706)
  1644. Part19.Position = Vector3.new(7.60914183, 1.73390079, 28.8139076)
  1645. Part19.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1646. Part19.Color = Color3.new(0.560784, 0.298039, 0.164706)
  1647. Part20.Name = "20"
  1648. Part20.Parent = Model0
  1649. Part20.BrickColor = BrickColor.new("Mid gray")
  1650. Part20.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1651. Part20.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
  1652. Part20.CFrame = CFrame.new(8.47027397, 1.90645087, 27.8267384, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1653. Part20.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1654. Part20.Position = Vector3.new(8.47027397, 1.90645087, 27.8267384)
  1655. Part20.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1656. Part20.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1657. Part21.Name = "21"
  1658. Part21.Parent = Model0
  1659. Part21.BrickColor = BrickColor.new("Mid gray")
  1660. Part21.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1661. Part21.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
  1662. Part21.CFrame = CFrame.new(8.19518757, 2.02678919, 28.0744457, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1663. Part21.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1664. Part21.Position = Vector3.new(8.19518757, 2.02678919, 28.0744457)
  1665. Part21.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1666. Part21.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1667. Part22.Name = "22"
  1668. Part22.Parent = Model0
  1669. Part22.BrickColor = BrickColor.new("Mid gray")
  1670. Part22.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1671. Part22.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
  1672. Part22.CFrame = CFrame.new(7.89732742, 2.15708971, 28.342659, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1673. Part22.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1674. Part22.Position = Vector3.new(7.89732742, 2.15708971, 28.342659)
  1675. Part22.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1676. Part22.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1677. Part23.Name = "23"
  1678. Part23.Parent = Model0
  1679. Part23.BrickColor = BrickColor.new("Mid gray")
  1680. Part23.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1681. Part23.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
  1682. Part23.CFrame = CFrame.new(8.08166313, 2.16746688, 28.5112762, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1683. Part23.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1684. Part23.Position = Vector3.new(8.08166313, 2.16746688, 28.5112762)
  1685. Part23.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1686. Part23.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1687. Part24.Name = "24"
  1688. Part24.Parent = Model0
  1689. Part24.BrickColor = BrickColor.new("Mid gray")
  1690. Part24.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1691. Part24.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
  1692. Part24.CFrame = CFrame.new(8.37952518, 2.0371654, 28.2430611, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1693. Part24.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1694. Part24.Position = Vector3.new(8.37952518, 2.0371654, 28.2430611)
  1695. Part24.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1696. Part24.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1697. Part25.Name = "25"
  1698. Part25.Parent = Model0
  1699. Part25.BrickColor = BrickColor.new("Mid gray")
  1700. Part25.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1701. Part25.Size = Vector3.new(0.394296169, 0.22827673, 0.0518810749)
  1702. Part25.CFrame = CFrame.new(8.65461159, 1.91682744, 27.9953537, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1703. Part25.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1704. Part25.Position = Vector3.new(8.65461159, 1.91682744, 27.9953537)
  1705. Part25.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1706. Part25.Color = Color3.new(0.803922, 0.803922, 0.803922)
  1707. Part26.Name = "26"
  1708. Part26.Parent = Model0
  1709. Part26.Material = Enum.Material.SmoothPlastic
  1710. Part26.BrickColor = BrickColor.new("Institutional white")
  1711. Part26.Reflectance = 0.80000001192093
  1712. Part26.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1713. Part26.Size = Vector3.new(0.0500000007, 0.0799999982, 0.0500000007)
  1714. Part26.CFrame = CFrame.new(4.11702347, 4.09911585, 31.8988037, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1715. Part26.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1716. Part26.Position = Vector3.new(4.11702347, 4.09911585, 31.8988037)
  1717. Part26.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1718. Part26.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1719. Part27.Name = "27"
  1720. Part27.Parent = Model0
  1721. Part27.Material = Enum.Material.SmoothPlastic
  1722. Part27.BrickColor = BrickColor.new("Institutional white")
  1723. Part27.Reflectance = 0.80000001192093
  1724. Part27.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1725. Part27.Size = Vector3.new(0.139999971, 0.0799999982, 0.0500000007)
  1726. Part27.CFrame = CFrame.new(4.16536522, 4.03168106, 31.8594837, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1727. Part27.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1728. Part27.Position = Vector3.new(4.16536522, 4.03168106, 31.8594837)
  1729. Part27.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1730. Part27.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1731. Part28.Name = "28"
  1732. Part28.Parent = Model0
  1733. Part28.Material = Enum.Material.SmoothPlastic
  1734. Part28.BrickColor = BrickColor.new("Institutional white")
  1735. Part28.Reflectance = 0.80000001192093
  1736. Part28.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1737. Part28.Size = Vector3.new(0.25999999, 0.0799999982, 0.0500000007)
  1738. Part28.CFrame = CFrame.new(4.21094084, 3.95002723, 31.8240604, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1739. Part28.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1740. Part28.Position = Vector3.new(4.21094084, 3.95002723, 31.8240604)
  1741. Part28.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1742. Part28.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1743. Part29.Name = "29"
  1744. Part29.Parent = Model0
  1745. Part29.Material = Enum.Material.SmoothPlastic
  1746. Part29.BrickColor = BrickColor.new("Institutional white")
  1747. Part29.Reflectance = 0.80000001192093
  1748. Part29.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1749. Part29.Size = Vector3.new(0.349999994, 0.0799999982, 0.0500000007)
  1750. Part29.CFrame = CFrame.new(4.25925732, 3.88260341, 31.7847652, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1751. Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1752. Part29.Position = Vector3.new(4.25925732, 3.88260341, 31.7847652)
  1753. Part29.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1754. Part29.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1755. Part30.Name = "30"
  1756. Part30.Parent = Model0
  1757. Part30.Material = Enum.Material.SmoothPlastic
  1758. Part30.BrickColor = BrickColor.new("Institutional white")
  1759. Part30.Reflectance = 0.80000001192093
  1760. Part30.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1761. Part30.Size = Vector3.new(0.429999977, 0.0799999982, 0.0500000007)
  1762. Part30.CFrame = CFrame.new(4.30851221, 3.8199122, 31.7441559, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1763. Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1764. Part30.Position = Vector3.new(4.30851221, 3.8199122, 31.7441559)
  1765. Part30.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1766. Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1767. Part31.Name = "31"
  1768. Part31.Parent = Model0
  1769. Part31.Material = Enum.Material.SmoothPlastic
  1770. Part31.BrickColor = BrickColor.new("Institutional white")
  1771. Part31.Reflectance = 0.80000001192093
  1772. Part31.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1773. Part31.Size = Vector3.new(0.5, 0.0799999982, 0.0500000007)
  1774. Part31.CFrame = CFrame.new(4.35865259, 3.76197672, 31.702282, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1775. Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1776. Part31.Position = Vector3.new(4.35865259, 3.76197672, 31.702282)
  1777. Part31.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1778. Part31.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1779. Part32.Name = "32"
  1780. Part32.Parent = Model0
  1781. Part32.Material = Enum.Material.SmoothPlastic
  1782. Part32.BrickColor = BrickColor.new("Institutional white")
  1783. Part32.Reflectance = 0.80000001192093
  1784. Part32.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1785. Part32.Size = Vector3.new(0.5, 4.68000031, 0.0500000007)
  1786. Part32.CFrame = CFrame.new(6.04065943, 3.02617335, 30.1876831, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1787. Part32.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1788. Part32.Position = Vector3.new(6.04065943, 3.02617335, 30.1876831)
  1789. Part32.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1790. Part32.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1791. Part33.Name = "33"
  1792. Part33.Parent = Model0
  1793. Part33.Material = Enum.Material.Metal
  1794. Part33.BrickColor = BrickColor.new("Rust")
  1795. Part33.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1796. Part33.Size = Vector3.new(1.31000018, 0.0700000003, 0.5)
  1797. Part33.CFrame = CFrame.new(7.73284435, 2.37981486, 28.6409836, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1798. Part33.Color = Color3.new(0.560784, 0.298039, 0.164706)
  1799. Part33.Position = Vector3.new(7.73284435, 2.37981486, 28.6409836)
  1800. Part33.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1801. Part33.Color = Color3.new(0.560784, 0.298039, 0.164706)
  1802. Part34.Name = "34"
  1803. Part34.Parent = Model0
  1804. Part34.BrickColor = BrickColor.new("Black")
  1805. Part34.Rotation = Vector3.new(174.800003, -43.1199989, 104.489998)
  1806. Part34.Size = Vector3.new(0.518810749, 1.55643225, 0.238810867)
  1807. Part34.CFrame = CFrame.new(8.2721405, 2.04906797, 28.1748772, -0.182644248, -0.706716537, -0.683516026, -0.948710799, 0.309157223, -0.0661422908, 0.258057326, 0.636377871, -0.726932526)
  1808. Part34.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1809. Part34.Position = Vector3.new(8.2721405, 2.04906797, 28.1748772)
  1810. Part34.Orientation = Vector3.new(3.78999996, -136.759995, -71.9499969)
  1811. Part34.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1812. local weld = Instance.new("Weld", Part34)
  1813. weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
  1814. weld.Part1 = Part34
  1815. weld.C0 = CFrame.new(-0.131607056, -0.861706018, -0.131599426, 0.0869438723, -0.0199763775, 0.996020675, -0.99057883, 0.104452573, 0.0885638446, -0.105806068, -0.994336903, -0.0107065737)
  1816. for i,v in pairs(mas:GetChildren()) do
  1817. v.Parent = game:GetService("Players").LocalPlayer.Character
  1818. pcall(function() v:MakeJoints() end)
  1819. end
  1820. mas:Destroy()
  1821. for i,v in pairs(cors) do
  1822. spawn(function()
  1823. pcall(v)
  1824. end)
  1825. end
  1826. for i,v in pairs(Model0:GetChildren()) do
  1827. if v.ClassName == "Part" then
  1828. v.CanCollide = false
  1829. end
  1830. end
  1831.  
  1832. coroutine.resume(coroutine.create(function()
  1833. while textfag ~= nil do
  1834. swait()
  1835. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1836. textfag.Rotation = math.random(-3,3)
  1837. end
  1838. end))
  1839.  
  1840. ---------------------------------------------------------------
  1841. wait(1)
  1842. plr = game.Players.LocalPlayer
  1843. char = plr.Character
  1844. mouse = plr:GetMouse()
  1845. whitecolor = Color3.new(255,255,1)
  1846. epicmode = false
  1847. normal = true
  1848. local bdycolors = char["Body Colors"]
  1849. bdycolors.HeadColor3 = whitecolor
  1850. bdycolors.LeftArmColor3 = whitecolor
  1851. bdycolors.LeftLegColor3 = whitecolor
  1852. bdycolors.RightArmColor3 = whitecolor
  1853. bdycolors.RightLegColor3 = whitecolor
  1854. bdycolors.TorsoColor3 = whitecolor
  1855. for i,v in pairs(char:GetChildren()) do
  1856. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1857. v:Destroy()
  1858. end
  1859. end
  1860.  
  1861.  
  1862.  
  1863. local BC = Character["Body Colors"]
  1864. BC.HeadColor = BrickColor.new("Pastel brown")
  1865. BC.LeftArmColor = BrickColor.new("Pastel brown")
  1866. BC.LeftLegColor = BrickColor.new("Pastel brown")
  1867. BC.RightArmColor = BrickColor.new("Pastel brown")
  1868. BC.RightLegColor = BrickColor.new("Pastel brown")
  1869. BC.TorsoColor = BrickColor.new("Pastel brown")
  1870.  
  1871. -----------------------------------------------
  1872. local Weld = Instance.new("Weld", Hair2)
  1873. Weld.Part0 = hed
  1874. Weld.Part1 = Hair2
  1875. Weld.C1 = CFrame.new(0,-0.1,0.60)
  1876. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  1877.  
  1878. local M2 = Instance.new("SpecialMesh")
  1879. M2.Parent = Hair2
  1880. M2.MeshId = "http://www.roblox.com/asset/?id=1703946602"
  1881. M2.TextureId = "http://www.roblox.com/asset/?id=916236071"
  1882. M2.Scale = Vector3.new(1, 1, 1)
  1883. ----------------------------------------------------------------------------------
  1884. wait()
  1885. player = game.Players.LocalPlayer
  1886. torso = player.Character:WaitForChild("Torso")
  1887. mouse = player:GetMouse()
  1888.  
  1889. mouse.KeyDown:connect(function(key)
  1890. if key == "t" then
  1891. Cso("143858925", tors, 10, 1)
  1892. wait()
  1893. dist = (torso.Position - mouse.Hit.p).magnitude
  1894. if dist <= 10000 then
  1895. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  1896. end
  1897. end
  1898. end)
  1899. ----------------------------------------------------------------------------------
  1900. local AddInstance = function(Object, ...)
  1901. local Obj = Instance.new(Object)
  1902. for i,v in next,(...) do
  1903. Obj[i] = v
  1904. end
  1905. return Obj
  1906. end
  1907. ----------------------------------------------------
  1908. local Reaper = AddInstance("Part",{
  1909. Parent = hed,
  1910. CFrame = hed.CFrame,
  1911. formFactor = "Symmetric",
  1912. Size = Vector3.new(1, 1, 1),
  1913. CanCollide = false,
  1914. TopSurface = "Smooth",
  1915. BottomSurface = "Smooth",
  1916. Locked = true,
  1917. })
  1918. local Weld = AddInstance("Weld",{
  1919. Parent = Reaper,
  1920. Part0 = hed,
  1921. C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
  1922. Part1 = Reaper,
  1923. })
  1924. local Mesh = AddInstance("SpecialMesh",{
  1925. Parent = Reaper,
  1926. MeshId = "rbxassetid://0",
  1927. TextureId = "rbxassetid://0",
  1928. Scale = Vector3.new(1.1, 1.1, 1.1),
  1929. VertexColor = Vector3.new(0.3, 0.3, 0.3),
  1930. })
  1931. -------------------------------------------------------
  1932. wait()
  1933. plr = game.Players.LocalPlayer
  1934. char = plr.Character
  1935. mouse = plr:GetMouse()
  1936. whitecolor = Color3.new(1,1,1)
  1937. epicmode = false
  1938. normal = true
  1939. for i,v in pairs(char:GetChildren()) do
  1940. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1941. v:Destroy()
  1942. end
  1943. end
  1944. local shirt = Instance.new("Shirt",char)
  1945. shirt.ShirtTemplate = "rbxassetid://460500101"
  1946. local pants = Instance.new("Pants",char)
  1947. pants.PantsTemplate = "rbxassetid://460500209"
  1948. local bdycolors = char["Body Colors"]
  1949. for i,v in pairs(char:GetChildren()) do
  1950. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1951. v:Destroy()
  1952. end
  1953. end
  1954. ----------------------------------------------------------------------
  1955. Circle = nil
  1956. CircleParts = {}
  1957. Equipped = false
  1958.  
  1959. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1960. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1961. end
  1962. Equipped = true
  1963. Circle = Instance.new("Model")
  1964. Circle.Name = "Circle"
  1965. Angle = 0
  1966. for i = 1, 1 do
  1967. local CirclePart = Instance.new("Part")
  1968. CirclePart.Name = "CirclePart"
  1969. CirclePart.Transparency = 1
  1970. CirclePart.BrickColor = BrickColor.new("Really black")
  1971. CirclePart.Material = Enum.Material.Plastic
  1972. CirclePart.Shape = Enum.PartType.Block
  1973. CirclePart.FormFactor = Enum.FormFactor.Custom
  1974. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1975. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1976. CirclePart.Anchored = true
  1977. CirclePart.CanCollide = false
  1978. CirclePart.Locked = true
  1979. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1980. local Aura = Instance.new('ParticleEmitter')
  1981. Aura.Name = "Aura"
  1982. Aura.Texture = "rbxassetid://0"
  1983. Aura.Parent = CirclePart
  1984. Aura.LightEmission = 0
  1985. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1986. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1987. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1988. Aura.LockedToPart = false
  1989. Aura.Lifetime = NumberRange.new(1)
  1990. Aura.Rate = 50
  1991. Aura.Speed = NumberRange.new(2.5)
  1992. Aura.SpreadAngle = Vector2.new(80,80)
  1993. local BlockMesh = Instance.new("BlockMesh")
  1994. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1995. BlockMesh.Parent = CirclePart
  1996. CirclePart.Parent = Circle
  1997. local Star = Instance.new("Decal", CirclePart)
  1998. Star.Texture = "http://www.roblox.com/asset/?id=124339739"
  1999. Star.Face = "Top"
  2000. local Light = Instance.new("PointLight", CirclePart)
  2001. Light.Color = Color3.new(.20,0,0)
  2002. Light.Brightness = 100
  2003. Light.Range = 15
  2004. table.insert(CircleParts, CirclePart)
  2005. end
  2006. Spawn(function()
  2007. while Equipped and Humanoid.Parent and Torso.Parent do
  2008. if Angle == 360 then
  2009. Angle = 0
  2010. end
  2011. Angle = Angle + 0.05
  2012. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2013. if Hit then
  2014. if not Circle.Parent then
  2015. Circle.Parent = Character
  2016. end
  2017. for i, v in pairs(CircleParts) do
  2018. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2019. end
  2020. else
  2021. Circle.Parent = nil
  2022. end
  2023. wait()
  2024. end
  2025. end)
  2026.  
  2027. function chatfunc(text, color)
  2028. local chat = coroutine.wrap(function()
  2029. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  2030. char:FindFirstChild("TalkingBillBoard"):destroy()
  2031. end
  2032. local naeeym2 = Instance.new("BillboardGui", char)
  2033. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  2034. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  2035. naeeym2.Adornee = hed
  2036. naeeym2.Name = "TalkingBillBoard"
  2037. local tecks2 = Instance.new("TextLabel", naeeym2)
  2038. tecks2.BackgroundTransparency = 1
  2039. tecks2.BorderSizePixel = 0
  2040. tecks2.Text = ""
  2041. tecks2.Font = "Fantasy"
  2042. tecks2.TextSize = 30
  2043. tecks2.TextStrokeTransparency = 0
  2044. tecks2.TextColor3 = color
  2045. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2046. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  2047. local tecks3 = Instance.new("TextLabel", naeeym2)
  2048. tecks3.BackgroundTransparency = 1
  2049. tecks3.BorderSizePixel = 0
  2050. tecks3.Text = ""
  2051. tecks3.Font = "Fantasy"
  2052. tecks3.TextSize = 30
  2053. tecks3.TextStrokeTransparency = 0
  2054. tecks3.TextColor3 = Color3.new(0, 0, 0)
  2055. tecks3.TextStrokeColor3 = color
  2056. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  2057. coroutine.resume(coroutine.create(function()
  2058. while true do
  2059. swait(1)
  2060. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  2061. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  2062. tecks2.Rotation = math.random(-5, 5)
  2063. tecks3.Rotation = math.random(-5, 5)
  2064. end
  2065. end))
  2066. for i = 1, string.len(text) do
  2067. tecks2.Text = string.sub(text, 1, i)
  2068. tecks3.Text = string.sub(text, 1, i)
  2069. swait(1)
  2070. end
  2071. wait(1)
  2072. local randomrot = math.random(1, 2)
  2073. if randomrot == 1 then
  2074. for i = 1, 50 do
  2075. swait()
  2076. tecks2.Rotation = tecks2.Rotation - 0.75
  2077. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2078. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  2079. tecks3.Rotation = tecks2.Rotation + 0.75
  2080. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2081. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  2082. end
  2083. elseif randomrot == 2 then
  2084. for i = 1, 50 do
  2085. swait()
  2086. tecks2.Rotation = tecks2.Rotation + 0.75
  2087. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2088. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  2089. tecks3.Rotation = tecks2.Rotation - 0.75
  2090. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  2091. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  2092. end
  2093. end
  2094. naeeym2:Destroy()
  2095. end)
  2096. chat()
  2097. end
  2098.  
  2099. function Ban()
  2100. attack = true
  2101. for i = 0, 2.6, 0.1 do
  2102. swait()
  2103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  2104. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  2105. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  2106. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
  2107. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  2108. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  2109. end
  2110. Cso("357417055", tors, 10, 1)
  2111. CameraEnshaking(2, 15)
  2112. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2113. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2114. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2115. for i, v in pairs(FindNearestHead(Blob.CFrame.p, 9.5)) do
  2116. if v:FindFirstChild("Head") then
  2117. Eviscerate(v)
  2118. end
  2119. end
  2120. for i = 0, 3, 0.1 do
  2121. swait()
  2122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  2123. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
  2124. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
  2125. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
  2126. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  2127. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  2128. end
  2129. attack = false
  2130. end
  2131. function fail()
  2132. CFuncs.Sound.Create("rbxassetid://3052200129", root, 1.85, 1)
  2133. chatfunc("you are not a true samurai", BrickColor.new("Really red").Color)
  2134. Cso("732572828", hed, 3.5, 1)
  2135. attack = true
  2136. hum.WalkSpeed = 2.01
  2137. for i = 0,1.2,0.1 do
  2138. swait()
  2139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2141. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2142. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2143. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2144. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2145. end
  2146. for i = 0,1.2,0.1 do
  2147. swait()
  2148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2149. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2150. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2151. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2152. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2153. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2154. end
  2155. for i = 0,1.2,0.1 do
  2156. swait()
  2157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2158. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2159. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2160. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2161. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2162. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2163. end
  2164. for i = 0,1.2,0.1 do
  2165. swait()
  2166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2167. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2168. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2169. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2170. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2171. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2172. end
  2173. for i = 0,1.2,0.1 do
  2174. swait()
  2175. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2176. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2177. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2178. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2179. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2180. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2181. end
  2182. for i = 0,1.2,0.1 do
  2183. swait()
  2184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2185. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2186. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2187. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2188. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2189. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2190. end
  2191. hum.WalkSpeed = 50
  2192. attack = false
  2193. end
  2194.  
  2195. function sneakonehundred()
  2196. Cso("891918584", tors, 10, 1)
  2197. attack = true
  2198. hum.WalkSpeed = 0.03
  2199. Character.Head.face.Texture = "rbxassetid://0"
  2200. for i = 0,20,0.1 do
  2201. swait()
  2202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2204. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2205. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2206. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  2207. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  2208. end
  2209. wait(0.15)
  2210. Character.Head.face.Texture = "rbxassetid://0"
  2211. for i = 0,7,0.1 do
  2212. swait()
  2213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2214. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2215. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2216. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2217. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  2218. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  2219. end
  2220. Character.Head.face.Texture = "rbxassetid://0"
  2221. attack = false
  2222. hum.WalkSpeed = 50
  2223. end
  2224.  
  2225. function DANCEFORME()
  2226. MERKIO = Instance.new("Sound", tors) --why
  2227. MERKIO.SoundId = "http://www.roblox.com/asset/?id=891918584"
  2228. MERKIO.Volume = 10
  2229. MERKIO.Pitch = 1
  2230. MERKIO.Looped = false
  2231. MERKIO.TimePosition = 0
  2232. attack = true
  2233. Character.Head.face.Texture = "rbxassetid://0"
  2234. MERKIO:Play()
  2235. repeat
  2236. for i = 0,0.7,0.2 do
  2237. swait()
  2238. MERKIO.Parent = tors
  2239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2241. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2242. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2243. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2244. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2245. end
  2246. for i = 0,0.7,0.2 do
  2247. swait()
  2248. MERKIO.Parent = tors
  2249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2251. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2252. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2253. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2254. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2255. end
  2256. until MERKIO.Playing == false
  2257. MERKIO:Stop()
  2258. Character.Head.face.Texture = "rbxassetid://0"
  2259. attack = false
  2260. hum.WalkSpeed = 50
  2261. end
  2262.  
  2263.  
  2264. function dash()
  2265. dashing = true
  2266. attack = true
  2267. local bv = Instance.new("BodyVelocity")
  2268. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2269. bv.velocity = root.CFrame.lookVector*200
  2270. bv.Parent = root
  2271. for i = 0,1,0.1 do
  2272. swait()
  2273. bv.velocity = root.CFrame.lookVector*200
  2274. RootJoint.C0 = clerp(RootJoint.C0,RootCF*CF(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5)
  2275. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5)
  2276. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5)
  2277. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5)
  2278. RH.C0=clerp(RH.C0,CF(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  2279. LH.C0=clerp(LH.C0,CF(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  2280. end
  2281. bv:Destroy()
  2282. attack = false
  2283. dashing = false
  2284. end
  2285. function ultra()
  2286. attack = true
  2287. hum.WalkSpeed = 0
  2288. hed.face.Texture = "http://www.roblox.com/asset/?id=0"
  2289. local Fire = IT("Sound",Character.Torso)
  2290. local fire = Instance.new("ParticleEmitter", Character.Torso)
  2291. fire.Lifetime = NumberRange.new(0.5)
  2292. fire.Speed = NumberRange.new(1, 3)
  2293. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  2294. fire.Rate = 0
  2295. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  2296. fire.LightEmission = 0.6
  2297. fire.Texture = "http://www.roblox.com/asset/?id=0"
  2298. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  2299. Fire:Play()
  2300. fire.Enabled = true
  2301. fire.Rate =2000
  2302. chatfunc("I'l slash you down", BrickColor.new("Really red").Color)
  2303. wait(1)
  2304. for i = 0,18,0.1 do
  2305. swait()
  2306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2308. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2310. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2311. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2312. end
  2313. chatfunc("you're too miserable to die", BrickColor.new("Really red").Color)
  2314. wait(1)
  2315. for i = 0,1.2,0.1 do
  2316. swait()
  2317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2318. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2319. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2320. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2321. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2322. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2323. end
  2324. for i = 0,1.2,0.1 do
  2325. swait()
  2326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2327. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2328. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2329. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2330. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2331. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2332. end
  2333. tecks2:Remove()
  2334. fire:Remove()
  2335. Fire:Stop()
  2336. -------------------
  2337. Spawn(function()
  2338. while Equipped and Humanoid.Parent and Torso.Parent do
  2339. if Angle == 360 then
  2340. Angle = 0
  2341. end
  2342. Angle = Angle + 0.05
  2343. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2344. if Hit then
  2345. if not Circle.Parent then
  2346. Circle.Parent = Character
  2347. end
  2348. for i, v in pairs(CircleParts) do
  2349. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2350. end
  2351. else
  2352. Circle.Parent = nil
  2353. end
  2354. wait()
  2355. end
  2356. end)
  2357. attack = false
  2358. hum.WalkSpeed = 50
  2359. end
  2360.  
  2361.  
  2362. -------------------------------------------------------
  2363. --End Attacks N Stuff--
  2364. -------------------------------------------------------
  2365. mouse.KeyDown:connect(function(key)
  2366. if attack == false then
  2367. if key == "y" then
  2368. Cso("138088905", tors, 10, 1)
  2369. chatfunc("The true Samurai can forgive anyone", BrickColor.new("Really red").Color)
  2370. wait(2)
  2371. elseif key == 'q' then
  2372. fail()
  2373. elseif key == 'e' then
  2374. dash()
  2375. Cso("158037267", tors, 10, 1)
  2376. elseif key == 'u' then
  2377. ultra()
  2378. elseif key == 'z' then
  2379. BTAUNT5:Remove()
  2380. local tecks2 = Instance.new("TextLabel",naeeym2)
  2381. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  2382. tecks2.BackgroundTransparency = 1
  2383. tecks2.TextScaled = true
  2384. tecks2.BorderSizePixel = 0
  2385. tecks2.Text = ""
  2386. tecks2.Font = "Fantasy"
  2387. tecks2.TextSize = 30
  2388. tecks2.TextStrokeTransparency = 0
  2389. tecks2.TextColor3 = BrickColor.new('Really red').Color
  2390. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2391. tecks2.Size = UDim2.new(1,0,0.5,0)
  2392. tecks2.Parent = naeeym2
  2393. textfag = tecks2
  2394. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  2395. tecks2.Text = ""
  2396. CFuncs.Sound.Create("rbxassetid://2755928629", root, 1.85, 1)
  2397. tecks2.Text = "I'l show you the real peace of mind"
  2398. Cso("2884478027", tors, 10, 1)
  2399. wait(3)
  2400.  
  2401. --Converted with ttyyuu12345's model to script plugin v4
  2402. function sandbox(var,func)
  2403. local env = getfenv(func)
  2404. local newenv = setmetatable({},{
  2405. __index = function(self,k)
  2406. if k=="script" then
  2407. return var
  2408. else
  2409. return env[k]
  2410. end
  2411. end,
  2412. })
  2413. setfenv(func,newenv)
  2414. return func
  2415. end
  2416. cors = {}
  2417. mas = Instance.new("Model",game:GetService("Lighting"))
  2418. Model0 = Instance.new("Model")
  2419. Model1 = Instance.new("Model")
  2420. UnionOperation2 = Instance.new("UnionOperation")
  2421. Part3 = Instance.new("Part")
  2422. Part4 = Instance.new("Part")
  2423. Part5 = Instance.new("Part")
  2424. Part6 = Instance.new("Part")
  2425. Part7 = Instance.new("Part")
  2426. Part8 = Instance.new("Part")
  2427. Part9 = Instance.new("Part")
  2428. Part10 = Instance.new("Part")
  2429. Part11 = Instance.new("Part")
  2430. PointLight12 = Instance.new("PointLight")
  2431. Part13 = Instance.new("Part")
  2432. ParticleEmitter14 = Instance.new("ParticleEmitter")
  2433. PointLight15 = Instance.new("PointLight")
  2434. Part16 = Instance.new("Part")
  2435. Part17 = Instance.new("Part")
  2436. Part18 = Instance.new("Part")
  2437. Part19 = Instance.new("Part")
  2438. Part20 = Instance.new("Part")
  2439. Part21 = Instance.new("Part")
  2440. Part22 = Instance.new("Part")
  2441. Part23 = Instance.new("Part")
  2442. Part24 = Instance.new("Part")
  2443. Part25 = Instance.new("Part")
  2444. Part26 = Instance.new("Part")
  2445. Model27 = Instance.new("Model")
  2446. UnionOperation28 = Instance.new("UnionOperation")
  2447. Part29 = Instance.new("Part")
  2448. Part30 = Instance.new("Part")
  2449. Part31 = Instance.new("Part")
  2450. Part32 = Instance.new("Part")
  2451. Part33 = Instance.new("Part")
  2452. Part34 = Instance.new("Part")
  2453. Part35 = Instance.new("Part")
  2454. Part36 = Instance.new("Part")
  2455. Part37 = Instance.new("Part")
  2456. PointLight38 = Instance.new("PointLight")
  2457. Part39 = Instance.new("Part")
  2458. ParticleEmitter40 = Instance.new("ParticleEmitter")
  2459. PointLight41 = Instance.new("PointLight")
  2460. Part42 = Instance.new("Part")
  2461. Part43 = Instance.new("Part")
  2462. Part44 = Instance.new("Part")
  2463. Part45 = Instance.new("Part")
  2464. Part46 = Instance.new("Part")
  2465. Part47 = Instance.new("Part")
  2466. Part48 = Instance.new("Part")
  2467. Part49 = Instance.new("Part")
  2468. Part50 = Instance.new("Part")
  2469. Part51 = Instance.new("Part")
  2470. Part52 = Instance.new("Part")
  2471. Model53 = Instance.new("Model")
  2472. UnionOperation54 = Instance.new("UnionOperation")
  2473. Part55 = Instance.new("Part")
  2474. Part56 = Instance.new("Part")
  2475. Part57 = Instance.new("Part")
  2476. Part58 = Instance.new("Part")
  2477. Part59 = Instance.new("Part")
  2478. Part60 = Instance.new("Part")
  2479. Part61 = Instance.new("Part")
  2480. Part62 = Instance.new("Part")
  2481. Part63 = Instance.new("Part")
  2482. PointLight64 = Instance.new("PointLight")
  2483. Part65 = Instance.new("Part")
  2484. ParticleEmitter66 = Instance.new("ParticleEmitter")
  2485. PointLight67 = Instance.new("PointLight")
  2486. Part68 = Instance.new("Part")
  2487. Part69 = Instance.new("Part")
  2488. Part70 = Instance.new("Part")
  2489. Part71 = Instance.new("Part")
  2490. Part72 = Instance.new("Part")
  2491. Part73 = Instance.new("Part")
  2492. Part74 = Instance.new("Part")
  2493. Part75 = Instance.new("Part")
  2494. Part76 = Instance.new("Part")
  2495. Part77 = Instance.new("Part")
  2496. Part78 = Instance.new("Part")
  2497. Model79 = Instance.new("Model")
  2498. UnionOperation80 = Instance.new("UnionOperation")
  2499. Part81 = Instance.new("Part")
  2500. Part82 = Instance.new("Part")
  2501. Part83 = Instance.new("Part")
  2502. Part84 = Instance.new("Part")
  2503. Part85 = Instance.new("Part")
  2504. Part86 = Instance.new("Part")
  2505. Part87 = Instance.new("Part")
  2506. Part88 = Instance.new("Part")
  2507. Part89 = Instance.new("Part")
  2508. PointLight90 = Instance.new("PointLight")
  2509. Part91 = Instance.new("Part")
  2510. ParticleEmitter92 = Instance.new("ParticleEmitter")
  2511. PointLight93 = Instance.new("PointLight")
  2512. Part94 = Instance.new("Part")
  2513. Part95 = Instance.new("Part")
  2514. Part96 = Instance.new("Part")
  2515. Part97 = Instance.new("Part")
  2516. Part98 = Instance.new("Part")
  2517. Part99 = Instance.new("Part")
  2518. Part100 = Instance.new("Part")
  2519. Part101 = Instance.new("Part")
  2520. Part102 = Instance.new("Part")
  2521. Part103 = Instance.new("Part")
  2522. Part104 = Instance.new("Part")
  2523. Model0.Parent = mas
  2524. Model1.Name = "Sakura Tree"
  2525. Model1.Parent = Model0
  2526. UnionOperation2.Parent = Model1
  2527. UnionOperation2.CFrame = CFrame.new(34.4729347, 1.65263367, 31.0592842, 1, -4.78992388e-06, -1.25096331e-05, 4.79065693e-06, 1, 5.85905655e-05, 1.2509352e-05, -5.85906237e-05, 1)
  2528. UnionOperation2.Position = Vector3.new(34.4729347, 1.65263367, 31.0592842)
  2529. UnionOperation2.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2530. UnionOperation2.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
  2531. UnionOperation2.Anchored = true
  2532. UnionOperation2.BrickColor = BrickColor.new("Pine Cone")
  2533. UnionOperation2.Material = Enum.Material.Wood
  2534. UnionOperation2.brickColor = BrickColor.new("Pine Cone")
  2535. Part3.Parent = Model1
  2536. Part3.CFrame = CFrame.new(35.3274956, 11.1624689, 29.3547249, -0.353566498, 0.353562146, -0.866016507, 0.707145989, 0.707067549, -3.55912707e-05, 0.612319529, -0.612412691, -0.500015438)
  2537. Part3.Orientation = Vector3.new(0, -120, 45)
  2538. Part3.Position = Vector3.new(35.3274956, 11.1624689, 29.3547249)
  2539. Part3.Rotation = Vector3.new(180, -60, -135)
  2540. Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2541. Part3.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
  2542. Part3.Anchored = true
  2543. Part3.BottomSurface = Enum.SurfaceType.Smooth
  2544. Part3.BrickColor = BrickColor.new("Pine Cone")
  2545. Part3.Material = Enum.Material.Wood
  2546. Part3.TopSurface = Enum.SurfaceType.Smooth
  2547. Part3.brickColor = BrickColor.new("Pine Cone")
  2548. Part3.FormFactor = Enum.FormFactor.Custom
  2549. Part3.formFactor = Enum.FormFactor.Custom
  2550. Part4.Parent = Model1
  2551. Part4.CFrame = CFrame.new(28.3518505, 18.3265953, 30.0955582, -0.641467571, -0.612367034, -0.462088764, -0.18296954, 0.707086623, -0.683045149, 0.745011091, -0.353603125, -0.565617681)
  2552. Part4.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
  2553. Part4.Position = Vector3.new(28.3518505, 18.3265953, 30.0955582)
  2554. Part4.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
  2555. Part4.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2556. Part4.Transparency = 0.39999997615814
  2557. Part4.Size = Vector3.new(6, 6, 6)
  2558. Part4.Anchored = true
  2559. Part4.BottomSurface = Enum.SurfaceType.Smooth
  2560. Part4.BrickColor = BrickColor.new("Light reddish violet")
  2561. Part4.TopSurface = Enum.SurfaceType.Smooth
  2562. Part4.brickColor = BrickColor.new("Light reddish violet")
  2563. Part4.FormFactor = Enum.FormFactor.Custom
  2564. Part4.formFactor = Enum.FormFactor.Custom
  2565. Part5.Parent = Model1
  2566. Part5.CFrame = CFrame.new(39.4901733, 15.0976267, 35.0231247, 0.324485332, 0.720908403, 0.612372756, -0.183071867, 0.683026552, -0.707078099, -0.928005338, 0.117328256, 0.353610128)
  2567. Part5.Orientation = Vector3.new(45, 60, -15)
  2568. Part5.Position = Vector3.new(39.4901733, 15.0976267, 35.0231247)
  2569. Part5.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
  2570. Part5.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2571. Part5.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
  2572. Part5.Anchored = true
  2573. Part5.BottomSurface = Enum.SurfaceType.Smooth
  2574. Part5.BrickColor = BrickColor.new("Pine Cone")
  2575. Part5.Material = Enum.Material.Wood
  2576. Part5.TopSurface = Enum.SurfaceType.Smooth
  2577. Part5.brickColor = BrickColor.new("Pine Cone")
  2578. Part5.FormFactor = Enum.FormFactor.Custom
  2579. Part5.formFactor = Enum.FormFactor.Custom
  2580. Part6.Parent = Model1
  2581. Part6.CFrame = CFrame.new(38.9173431, 16.3269081, 36.1957855, -0.641467988, 0.462080508, -0.612372756, -0.182970434, 0.683053613, 0.707078159, 0.745010436, 0.565614164, -0.353609979)
  2582. Part6.Orientation = Vector3.new(-45, -120, -15)
  2583. Part6.Position = Vector3.new(38.9173431, 16.3269081, 36.1957855)
  2584. Part6.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
  2585. Part6.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2586. Part6.Transparency = 0.39999997615814
  2587. Part6.Size = Vector3.new(6, 6, 6)
  2588. Part6.Anchored = true
  2589. Part6.BottomSurface = Enum.SurfaceType.Smooth
  2590. Part6.BrickColor = BrickColor.new("Light reddish violet")
  2591. Part6.TopSurface = Enum.SurfaceType.Smooth
  2592. Part6.brickColor = BrickColor.new("Light reddish violet")
  2593. Part6.FormFactor = Enum.FormFactor.Custom
  2594. Part6.formFactor = Enum.FormFactor.Custom
  2595. Part7.Parent = Model1
  2596. Part7.CFrame = CFrame.new(37.6213608, 15.4263496, 26.4408646, 0.727485895, -0.684353352, 0.0492424294, 0.615594864, 0.619329274, -0.487313211, 0.302997142, 0.384826869, 0.871837735)
  2597. Part7.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
  2598. Part7.Position = Vector3.new(37.6213608, 15.4263496, 26.4408646)
  2599. Part7.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
  2600. Part7.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2601. Part7.Transparency = 0.39999997615814
  2602. Part7.Size = Vector3.new(7, 7, 7)
  2603. Part7.Anchored = true
  2604. Part7.BottomSurface = Enum.SurfaceType.Smooth
  2605. Part7.BrickColor = BrickColor.new("Light reddish violet")
  2606. Part7.TopSurface = Enum.SurfaceType.Smooth
  2607. Part7.brickColor = BrickColor.new("Light reddish violet")
  2608. Part7.FormFactor = Enum.FormFactor.Custom
  2609. Part7.formFactor = Enum.FormFactor.Custom
  2610. Part8.Parent = Model1
  2611. Part8.CFrame = CFrame.new(30.5550919, 16.5269108, 36.6793633, -0.453510553, -0.15399766, 0.877845705, -0.842828989, 0.394342721, -0.366242051, -0.289771616, -0.905968368, -0.308632255)
  2612. Part8.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
  2613. Part8.Position = Vector3.new(30.5550919, 16.5269108, 36.6793633)
  2614. Part8.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
  2615. Part8.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2616. Part8.Transparency = 0.39999997615814
  2617. Part8.Size = Vector3.new(6, 6, 6)
  2618. Part8.Anchored = true
  2619. Part8.BottomSurface = Enum.SurfaceType.Smooth
  2620. Part8.BrickColor = BrickColor.new("Light reddish violet")
  2621. Part8.TopSurface = Enum.SurfaceType.Smooth
  2622. Part8.brickColor = BrickColor.new("Light reddish violet")
  2623. Part8.FormFactor = Enum.FormFactor.Custom
  2624. Part8.formFactor = Enum.FormFactor.Custom
  2625. Part9.Parent = Model1
  2626. Part9.CFrame = CFrame.new(31.684206, 11.7713642, 31.3649635, 0.500015378, -0.433009237, 0.749991715, -5.28390701e-05, 0.866009474, 0.500027597, -0.866016507, -0.250061095, 0.43299517)
  2627. Part9.Orientation = Vector3.new(-30, 60, 0)
  2628. Part9.Position = Vector3.new(31.684206, 11.7713642, 31.3649635)
  2629. Part9.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
  2630. Part9.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2631. Part9.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
  2632. Part9.Anchored = true
  2633. Part9.BottomSurface = Enum.SurfaceType.Smooth
  2634. Part9.BrickColor = BrickColor.new("Pine Cone")
  2635. Part9.Material = Enum.Material.Wood
  2636. Part9.TopSurface = Enum.SurfaceType.Smooth
  2637. Part9.brickColor = BrickColor.new("Pine Cone")
  2638. Part9.FormFactor = Enum.FormFactor.Custom
  2639. Part9.formFactor = Enum.FormFactor.Custom
  2640. Part10.Parent = Model1
  2641. Part10.CFrame = CFrame.new(32.3895912, 10.9111729, 34.1569176, -0.265156537, -0.347215503, 0.899518371, 0.435547322, 0.789176106, 0.433012158, -0.860227048, 0.50659883, -0.0580264218)
  2642. Part10.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
  2643. Part10.Position = Vector3.new(32.3895912, 10.9111729, 34.1569176)
  2644. Part10.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
  2645. Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2646. Part10.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
  2647. Part10.Anchored = true
  2648. Part10.BottomSurface = Enum.SurfaceType.Smooth
  2649. Part10.BrickColor = BrickColor.new("Pine Cone")
  2650. Part10.Material = Enum.Material.Wood
  2651. Part10.TopSurface = Enum.SurfaceType.Smooth
  2652. Part10.brickColor = BrickColor.new("Pine Cone")
  2653. Part10.FormFactor = Enum.FormFactor.Custom
  2654. Part10.formFactor = Enum.FormFactor.Custom
  2655. Part11.Parent = Model1
  2656. Part11.CFrame = CFrame.new(33.810791, 4.896101, 31.9821053, 0.482976019, -0.129420429, 0.866016448, 0.25877142, 0.965938628, 3.6722573e-05, -0.836523533, 0.224082574, 0.500015438)
  2657. Part11.Orientation = Vector3.new(0, 60, 15)
  2658. Part11.Position = Vector3.new(33.810791, 4.896101, 31.9821053)
  2659. Part11.Rotation = Vector3.new(0, 60, 15)
  2660. Part11.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2661. Part11.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
  2662. Part11.Anchored = true
  2663. Part11.BottomSurface = Enum.SurfaceType.Smooth
  2664. Part11.BrickColor = BrickColor.new("Pine Cone")
  2665. Part11.Material = Enum.Material.Wood
  2666. Part11.TopSurface = Enum.SurfaceType.Smooth
  2667. Part11.brickColor = BrickColor.new("Pine Cone")
  2668. Part11.FormFactor = Enum.FormFactor.Custom
  2669. Part11.formFactor = Enum.FormFactor.Custom
  2670. PointLight12.Parent = Part11
  2671. PointLight12.Color = Color3.new(0.984314, 0.760784, 1)
  2672. PointLight12.Range = 15
  2673. Part13.Parent = Model1
  2674. Part13.CFrame = CFrame.new(33.0094604, 17.2584705, 33.1690559, 0.866021097, 7.89422484e-06, 0.50000751, 3.60604135e-05, -1, -4.66689889e-05, 0.50000757, 5.84468071e-05, -0.866021037)
  2675. Part13.Orientation = Vector3.new(0, 150, 180)
  2676. Part13.Position = Vector3.new(33.0094604, 17.2584705, 33.1690559)
  2677. Part13.Rotation = Vector3.new(180, 30, 0)
  2678. Part13.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2679. Part13.Transparency = 1
  2680. Part13.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
  2681. Part13.Anchored = true
  2682. Part13.BottomSurface = Enum.SurfaceType.Smooth
  2683. Part13.BrickColor = BrickColor.new("Pine Cone")
  2684. Part13.CanCollide = false
  2685. Part13.TopSurface = Enum.SurfaceType.Smooth
  2686. Part13.brickColor = BrickColor.new("Pine Cone")
  2687. Part13.FormFactor = Enum.FormFactor.Custom
  2688. Part13.formFactor = Enum.FormFactor.Custom
  2689. ParticleEmitter14.Parent = Part13
  2690. ParticleEmitter14.Speed = NumberRange.new(1, 2)
  2691. ParticleEmitter14.Rotation = NumberRange.new(40, 50)
  2692. ParticleEmitter14.LightEmission = 0.10000000149012
  2693. ParticleEmitter14.Texture = "rbxassetid://243160943"
  2694. ParticleEmitter14.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
  2695. ParticleEmitter14.ZOffset = 0.5
  2696. ParticleEmitter14.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
  2697. ParticleEmitter14.Lifetime = NumberRange.new(10, 10)
  2698. ParticleEmitter14.Rate = 6
  2699. ParticleEmitter14.RotSpeed = NumberRange.new(10, 15)
  2700. ParticleEmitter14.SpreadAngle = Vector2.new(10, 30)
  2701. ParticleEmitter14.VelocitySpread = 10
  2702. PointLight15.Parent = Part13
  2703. PointLight15.Color = Color3.new(0.984314, 0.760784, 1)
  2704. PointLight15.Range = 15
  2705. Part16.Parent = Model1
  2706. Part16.CFrame = CFrame.new(30.5550919, 16.5269108, 36.6793633, -0.940295339, 0.315758348, 0.127049103, 0.277229726, 0.927082419, -0.252313256, -0.197454989, -0.202027187, -0.959268808)
  2707. Part16.Orientation = Vector3.new(14.6099997, 172.460007, 16.6499996)
  2708. Part16.Position = Vector3.new(30.5550919, 16.5269108, 36.6793633)
  2709. Part16.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
  2710. Part16.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2711. Part16.Transparency = 0.39999997615814
  2712. Part16.Size = Vector3.new(6, 6, 6)
  2713. Part16.Anchored = true
  2714. Part16.BottomSurface = Enum.SurfaceType.Smooth
  2715. Part16.BrickColor = BrickColor.new("Light reddish violet")
  2716. Part16.TopSurface = Enum.SurfaceType.Smooth
  2717. Part16.brickColor = BrickColor.new("Light reddish violet")
  2718. Part16.FormFactor = Enum.FormFactor.Custom
  2719. Part16.formFactor = Enum.FormFactor.Custom
  2720. Part17.Parent = Model1
  2721. Part17.CFrame = CFrame.new(37.6213608, 15.4263496, 26.4408646, -0.757518113, 0.352868557, 0.549226761, -0.365727365, -0.926292181, 0.0906989425, 0.540749311, -0.132161155, 0.830736816)
  2722. Part17.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
  2723. Part17.Position = Vector3.new(37.6213608, 15.4263496, 26.4408646)
  2724. Part17.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
  2725. Part17.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2726. Part17.Transparency = 0.39999997615814
  2727. Part17.Size = Vector3.new(6.19999981, 5.80000019, 7)
  2728. Part17.Anchored = true
  2729. Part17.BottomSurface = Enum.SurfaceType.Smooth
  2730. Part17.BrickColor = BrickColor.new("Light reddish violet")
  2731. Part17.TopSurface = Enum.SurfaceType.Smooth
  2732. Part17.brickColor = BrickColor.new("Light reddish violet")
  2733. Part17.FormFactor = Enum.FormFactor.Custom
  2734. Part17.formFactor = Enum.FormFactor.Custom
  2735. Part18.Parent = Model1
  2736. Part18.CFrame = CFrame.new(41.1761971, 16.3269005, 35.8833733, 0.987374365, 0.0794508308, -0.137038186, -0.0794634596, -0.499951631, -0.862400115, -0.13703087, 0.862401247, -0.487325966)
  2737. Part18.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
  2738. Part18.Position = Vector3.new(41.1761971, 16.3269005, 35.8833733)
  2739. Part18.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
  2740. Part18.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2741. Part18.Transparency = 0.39999997615814
  2742. Part18.Size = Vector3.new(6, 6, 6)
  2743. Part18.Anchored = true
  2744. Part18.BottomSurface = Enum.SurfaceType.Smooth
  2745. Part18.BrickColor = BrickColor.new("Light reddish violet")
  2746. Part18.TopSurface = Enum.SurfaceType.Smooth
  2747. Part18.brickColor = BrickColor.new("Light reddish violet")
  2748. Part18.FormFactor = Enum.FormFactor.Custom
  2749. Part18.formFactor = Enum.FormFactor.Custom
  2750. Part19.Parent = Model1
  2751. Part19.CFrame = CFrame.new(29.8550491, 18.3271084, 37.8916855, -0.208377033, 0.972198486, -0.10681355, 0.689264774, 0.223454073, 0.689189672, 0.693897128, 0.0699884668, -0.716664851)
  2752. Part19.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
  2753. Part19.Position = Vector3.new(29.8550491, 18.3271084, 37.8916855)
  2754. Part19.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
  2755. Part19.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2756. Part19.Transparency = 0.39999997615814
  2757. Part19.Size = Vector3.new(6, 6, 6)
  2758. Part19.Anchored = true
  2759. Part19.BottomSurface = Enum.SurfaceType.Smooth
  2760. Part19.BrickColor = BrickColor.new("Light reddish violet")
  2761. Part19.TopSurface = Enum.SurfaceType.Smooth
  2762. Part19.brickColor = BrickColor.new("Light reddish violet")
  2763. Part19.FormFactor = Enum.FormFactor.Custom
  2764. Part19.formFactor = Enum.FormFactor.Custom
  2765. Part20.Parent = Model1
  2766. Part20.CFrame = CFrame.new(35.7050476, 11.1510296, 33.6864548, 0.500014186, 0.612360239, 0.612373114, -5.28092605e-05, 0.707135856, -0.707077742, -0.866017163, 0.353516638, 0.353610247)
  2767. Part20.Orientation = Vector3.new(45, 60, 0)
  2768. Part20.Position = Vector3.new(35.7050476, 11.1510296, 33.6864548)
  2769. Part20.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
  2770. Part20.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2771. Part20.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
  2772. Part20.Anchored = true
  2773. Part20.BottomSurface = Enum.SurfaceType.Smooth
  2774. Part20.BrickColor = BrickColor.new("Pine Cone")
  2775. Part20.Material = Enum.Material.Wood
  2776. Part20.TopSurface = Enum.SurfaceType.Smooth
  2777. Part20.brickColor = BrickColor.new("Pine Cone")
  2778. Part20.FormFactor = Enum.FormFactor.Custom
  2779. Part20.formFactor = Enum.FormFactor.Custom
  2780. Part21.Parent = Model1
  2781. Part21.CFrame = CFrame.new(37.5213432, 15.1263618, 26.6140938, 0.0492421612, 0.287844658, -0.956410408, -0.487322032, 0.842780769, 0.228555888, 0.871832907, 0.454825193, 0.181773409)
  2782. Part21.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
  2783. Part21.Position = Vector3.new(37.5213432, 15.1263618, 26.6140938)
  2784. Part21.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
  2785. Part21.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2786. Part21.Transparency = 0.39999997615814
  2787. Part21.Size = Vector3.new(6, 6, 6)
  2788. Part21.Anchored = true
  2789. Part21.BottomSurface = Enum.SurfaceType.Smooth
  2790. Part21.BrickColor = BrickColor.new("Light reddish violet")
  2791. Part21.TopSurface = Enum.SurfaceType.Smooth
  2792. Part21.brickColor = BrickColor.new("Light reddish violet")
  2793. Part21.FormFactor = Enum.FormFactor.Custom
  2794. Part21.formFactor = Enum.FormFactor.Custom
  2795. Part22.Parent = Model1
  2796. Part22.CFrame = CFrame.new(34.5143127, 9.5361948, 30.7632713, -0.353566498, 0.353562146, -0.866016507, 0.707145989, 0.707067549, -3.55912707e-05, 0.612319529, -0.612412691, -0.500015438)
  2797. Part22.Orientation = Vector3.new(0, -120, 45)
  2798. Part22.Position = Vector3.new(34.5143127, 9.5361948, 30.7632713)
  2799. Part22.Rotation = Vector3.new(180, -60, -135)
  2800. Part22.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2801. Part22.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
  2802. Part22.Anchored = true
  2803. Part22.BottomSurface = Enum.SurfaceType.Smooth
  2804. Part22.BrickColor = BrickColor.new("Pine Cone")
  2805. Part22.Material = Enum.Material.Wood
  2806. Part22.TopSurface = Enum.SurfaceType.Smooth
  2807. Part22.brickColor = BrickColor.new("Pine Cone")
  2808. Part22.FormFactor = Enum.FormFactor.Custom
  2809. Part22.formFactor = Enum.FormFactor.Custom
  2810. Part23.Parent = Model1
  2811. Part23.CFrame = CFrame.new(28.3518505, 18.3265953, 30.0955582, 0.0492421612, 0.287844658, -0.956410408, -0.487322032, 0.842780769, 0.228555888, 0.871832907, 0.454825193, 0.181773409)
  2812. Part23.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
  2813. Part23.Position = Vector3.new(28.3518505, 18.3265953, 30.0955582)
  2814. Part23.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
  2815. Part23.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2816. Part23.Transparency = 0.39999997615814
  2817. Part23.Size = Vector3.new(6, 6, 6)
  2818. Part23.Anchored = true
  2819. Part23.BottomSurface = Enum.SurfaceType.Smooth
  2820. Part23.BrickColor = BrickColor.new("Light reddish violet")
  2821. Part23.TopSurface = Enum.SurfaceType.Smooth
  2822. Part23.brickColor = BrickColor.new("Light reddish violet")
  2823. Part23.FormFactor = Enum.FormFactor.Custom
  2824. Part23.formFactor = Enum.FormFactor.Custom
  2825. Part24.Parent = Model1
  2826. Part24.CFrame = CFrame.new(41.1761971, 16.3269005, 35.8833733, -0.324485153, 0.720908582, -0.612372577, 0.183072731, 0.683026373, 0.70707798, 0.928005219, 0.117327593, -0.353610635)
  2827. Part24.Orientation = Vector3.new(-45, -120, 15)
  2828. Part24.Position = Vector3.new(41.1761971, 16.3269005, 35.8833733)
  2829. Part24.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
  2830. Part24.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2831. Part24.Transparency = 0.39999997615814
  2832. Part24.Size = Vector3.new(6, 6, 6)
  2833. Part24.Anchored = true
  2834. Part24.BottomSurface = Enum.SurfaceType.Smooth
  2835. Part24.BrickColor = BrickColor.new("Light reddish violet")
  2836. Part24.TopSurface = Enum.SurfaceType.Smooth
  2837. Part24.brickColor = BrickColor.new("Light reddish violet")
  2838. Part24.FormFactor = Enum.FormFactor.Custom
  2839. Part24.formFactor = Enum.FormFactor.Custom
  2840. Part25.Parent = Model1
  2841. Part25.CFrame = CFrame.new(30.0897999, 15.9999094, 36.4794388, -0.16625385, -0.404012322, 0.899518549, 0.216449335, 0.875014544, 0.43301183, -0.962033927, 0.266690105, -0.0580263436)
  2842. Part25.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
  2843. Part25.Position = Vector3.new(30.0897999, 15.9999094, 36.4794388)
  2844. Part25.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
  2845. Part25.Color = Color3.new(0.486275, 0.360784, 0.27451)
  2846. Part25.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
  2847. Part25.Anchored = true
  2848. Part25.BottomSurface = Enum.SurfaceType.Smooth
  2849. Part25.BrickColor = BrickColor.new("Brown")
  2850. Part25.Material = Enum.Material.Wood
  2851. Part25.TopSurface = Enum.SurfaceType.Smooth
  2852. Part25.brickColor = BrickColor.new("Brown")
  2853. Part25.FormFactor = Enum.FormFactor.Custom
  2854. Part25.formFactor = Enum.FormFactor.Custom
  2855. Part26.Parent = Model1
  2856. Part26.CFrame = CFrame.new(28.826292, 17.4874382, 29.7146034, 0.500015378, -0.433009237, 0.749991715, -5.28390701e-05, 0.866009474, 0.500027597, -0.866016507, -0.250061095, 0.43299517)
  2857. Part26.Orientation = Vector3.new(-30, 60, 0)
  2858. Part26.Position = Vector3.new(28.826292, 17.4874382, 29.7146034)
  2859. Part26.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
  2860. Part26.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2861. Part26.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
  2862. Part26.Anchored = true
  2863. Part26.BottomSurface = Enum.SurfaceType.Smooth
  2864. Part26.BrickColor = BrickColor.new("Pine Cone")
  2865. Part26.Material = Enum.Material.Wood
  2866. Part26.TopSurface = Enum.SurfaceType.Smooth
  2867. Part26.brickColor = BrickColor.new("Pine Cone")
  2868. Part26.FormFactor = Enum.FormFactor.Custom
  2869. Part26.formFactor = Enum.FormFactor.Custom
  2870. Model27.Name = "Sakura Tree"
  2871. Model27.Parent = Model0
  2872. UnionOperation28.Parent = Model27
  2873. UnionOperation28.CFrame = CFrame.new(32.0731964, 1.65110779, 7.09924507, 1, -5.74361729e-06, -1.23756172e-05, 5.7443367e-06, 1, 5.81435925e-05, 1.23752834e-05, -5.81436616e-05, 1)
  2874. UnionOperation28.Position = Vector3.new(32.0731964, 1.65110779, 7.09924507)
  2875. UnionOperation28.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2876. UnionOperation28.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
  2877. UnionOperation28.Anchored = true
  2878. UnionOperation28.BrickColor = BrickColor.new("Pine Cone")
  2879. UnionOperation28.Material = Enum.Material.Wood
  2880. UnionOperation28.brickColor = BrickColor.new("Pine Cone")
  2881. Part29.Parent = Model27
  2882. Part29.CFrame = CFrame.new(32.9277802, 11.1609354, 5.39470196, -0.353564888, 0.353563726, -0.866016507, 0.7071473, 0.707066357, -3.40003353e-05, 0.612319112, -0.612413228, -0.500015378)
  2883. Part29.Orientation = Vector3.new(0, -120, 45)
  2884. Part29.Position = Vector3.new(32.9277802, 11.1609354, 5.39470196)
  2885. Part29.Rotation = Vector3.new(180, -60, -135)
  2886. Part29.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2887. Part29.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
  2888. Part29.Anchored = true
  2889. Part29.BottomSurface = Enum.SurfaceType.Smooth
  2890. Part29.BrickColor = BrickColor.new("Pine Cone")
  2891. Part29.Material = Enum.Material.Wood
  2892. Part29.TopSurface = Enum.SurfaceType.Smooth
  2893. Part29.brickColor = BrickColor.new("Pine Cone")
  2894. Part29.FormFactor = Enum.FormFactor.Custom
  2895. Part29.formFactor = Enum.FormFactor.Custom
  2896. Part30.Parent = Model27
  2897. Part30.CFrame = CFrame.new(25.9521599, 18.3250732, 6.13553715, -0.641471386, -0.612377226, -0.462092906, -0.182971254, 0.707091689, -0.683055878, 0.745015025, -0.353598595, -0.565618455)
  2898. Part30.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
  2899. Part30.Position = Vector3.new(25.9521599, 18.3250732, 6.13553715)
  2900. Part30.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
  2901. Part30.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2902. Part30.Transparency = 0.39999997615814
  2903. Part30.Size = Vector3.new(6, 6, 6)
  2904. Part30.Anchored = true
  2905. Part30.BottomSurface = Enum.SurfaceType.Smooth
  2906. Part30.BrickColor = BrickColor.new("Light reddish violet")
  2907. Part30.TopSurface = Enum.SurfaceType.Smooth
  2908. Part30.brickColor = BrickColor.new("Light reddish violet")
  2909. Part30.FormFactor = Enum.FormFactor.Custom
  2910. Part30.formFactor = Enum.FormFactor.Custom
  2911. Part31.Parent = Model27
  2912. Part31.CFrame = CFrame.new(37.0904465, 15.0960941, 11.0630817, 0.324485004, 0.720907927, 0.612373531, -0.183072537, 0.683027267, -0.707077265, -0.928005397, 0.117327213, 0.353610516)
  2913. Part31.Orientation = Vector3.new(45, 60, -15)
  2914. Part31.Position = Vector3.new(37.0904465, 15.0960941, 11.0630817)
  2915. Part31.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
  2916. Part31.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2917. Part31.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
  2918. Part31.Anchored = true
  2919. Part31.BottomSurface = Enum.SurfaceType.Smooth
  2920. Part31.BrickColor = BrickColor.new("Pine Cone")
  2921. Part31.Material = Enum.Material.Wood
  2922. Part31.TopSurface = Enum.SurfaceType.Smooth
  2923. Part31.brickColor = BrickColor.new("Pine Cone")
  2924. Part31.FormFactor = Enum.FormFactor.Custom
  2925. Part31.formFactor = Enum.FormFactor.Custom
  2926. Part32.Parent = Model27
  2927. Part32.CFrame = CFrame.new(36.5176239, 16.3253708, 12.2357349, -0.641471684, 0.462086946, -0.61238122, -0.182972163, 0.683061719, 0.707085907, 0.745014429, 0.56561631, -0.353603184)
  2928. Part32.Orientation = Vector3.new(-45, -120, -15)
  2929. Part32.Position = Vector3.new(36.5176239, 16.3253708, 12.2357349)
  2930. Part32.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
  2931. Part32.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2932. Part32.Transparency = 0.39999997615814
  2933. Part32.Size = Vector3.new(6, 6, 6)
  2934. Part32.Anchored = true
  2935. Part32.BottomSurface = Enum.SurfaceType.Smooth
  2936. Part32.BrickColor = BrickColor.new("Light reddish violet")
  2937. Part32.TopSurface = Enum.SurfaceType.Smooth
  2938. Part32.brickColor = BrickColor.new("Light reddish violet")
  2939. Part32.FormFactor = Enum.FormFactor.Custom
  2940. Part32.formFactor = Enum.FormFactor.Custom
  2941. Part33.Parent = Model27
  2942. Part33.CFrame = CFrame.new(35.2216377, 15.4248018, 2.48085785, 0.727485299, -0.684353948, 0.0492431335, 0.615596056, 0.619328976, -0.487312198, 0.302996367, 0.384826303, 0.871838212)
  2943. Part33.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
  2944. Part33.Position = Vector3.new(35.2216377, 15.4248018, 2.48085785)
  2945. Part33.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
  2946. Part33.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2947. Part33.Transparency = 0.39999997615814
  2948. Part33.Size = Vector3.new(7, 7, 7)
  2949. Part33.Anchored = true
  2950. Part33.BottomSurface = Enum.SurfaceType.Smooth
  2951. Part33.BrickColor = BrickColor.new("Light reddish violet")
  2952. Part33.TopSurface = Enum.SurfaceType.Smooth
  2953. Part33.brickColor = BrickColor.new("Light reddish violet")
  2954. Part33.FormFactor = Enum.FormFactor.Custom
  2955. Part33.formFactor = Enum.FormFactor.Custom
  2956. Part34.Parent = Model27
  2957. Part34.CFrame = CFrame.new(28.155405, 16.5253696, 12.7193127, -0.453510702, -0.153998047, 0.877845466, -0.842829227, 0.394342124, -0.3662422, -0.289770871, -0.905968547, -0.308632404)
  2958. Part34.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
  2959. Part34.Position = Vector3.new(28.155405, 16.5253696, 12.7193127)
  2960. Part34.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
  2961. Part34.Color = Color3.new(0.909804, 0.729412, 0.784314)
  2962. Part34.Transparency = 0.39999997615814
  2963. Part34.Size = Vector3.new(6, 6, 6)
  2964. Part34.Anchored = true
  2965. Part34.BottomSurface = Enum.SurfaceType.Smooth
  2966. Part34.BrickColor = BrickColor.new("Light reddish violet")
  2967. Part34.TopSurface = Enum.SurfaceType.Smooth
  2968. Part34.brickColor = BrickColor.new("Light reddish violet")
  2969. Part34.FormFactor = Enum.FormFactor.Custom
  2970. Part34.formFactor = Enum.FormFactor.Custom
  2971. Part35.Parent = Model27
  2972. Part35.CFrame = CFrame.new(29.2845039, 11.7698431, 7.40492582, 0.500017762, -0.433016419, 0.75000006, -5.28097153e-05, 0.866018593, 0.500034392, -0.866020679, -0.250054538, 0.432994813)
  2973. Part35.Orientation = Vector3.new(-30, 60, 0)
  2974. Part35.Position = Vector3.new(29.2845039, 11.7698431, 7.40492582)
  2975. Part35.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
  2976. Part35.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2977. Part35.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
  2978. Part35.Anchored = true
  2979. Part35.BottomSurface = Enum.SurfaceType.Smooth
  2980. Part35.BrickColor = BrickColor.new("Pine Cone")
  2981. Part35.Material = Enum.Material.Wood
  2982. Part35.TopSurface = Enum.SurfaceType.Smooth
  2983. Part35.brickColor = BrickColor.new("Pine Cone")
  2984. Part35.FormFactor = Enum.FormFactor.Custom
  2985. Part35.formFactor = Enum.FormFactor.Custom
  2986. Part36.Parent = Model27
  2987. Part36.CFrame = CFrame.new(29.9898911, 10.9096336, 10.1968746, -0.265156209, -0.347213507, 0.899519324, 0.435547888, 0.789176881, 0.43301031, -0.86022687, 0.506599069, -0.0580270328)
  2988. Part36.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
  2989. Part36.Position = Vector3.new(29.9898911, 10.9096336, 10.1968746)
  2990. Part36.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
  2991. Part36.Color = Color3.new(0.423529, 0.345098, 0.294118)
  2992. Part36.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
  2993. Part36.Anchored = true
  2994. Part36.BottomSurface = Enum.SurfaceType.Smooth
  2995. Part36.BrickColor = BrickColor.new("Pine Cone")
  2996. Part36.Material = Enum.Material.Wood
  2997. Part36.TopSurface = Enum.SurfaceType.Smooth
  2998. Part36.brickColor = BrickColor.new("Pine Cone")
  2999. Part36.FormFactor = Enum.FormFactor.Custom
  3000. Part36.formFactor = Enum.FormFactor.Custom
  3001. Part37.Parent = Model27
  3002. Part37.CFrame = CFrame.new(31.4110546, 4.89457512, 8.02206135, 0.482976258, -0.129419386, 0.866016507, 0.258772016, 0.965938449, 3.51321796e-05, -0.836523116, 0.224083856, 0.500015438)
  3003. Part37.Orientation = Vector3.new(0, 60, 15)
  3004. Part37.Position = Vector3.new(31.4110546, 4.89457512, 8.02206135)
  3005. Part37.Rotation = Vector3.new(0, 60, 15)
  3006. Part37.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3007. Part37.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
  3008. Part37.Anchored = true
  3009. Part37.BottomSurface = Enum.SurfaceType.Smooth
  3010. Part37.BrickColor = BrickColor.new("Pine Cone")
  3011. Part37.Material = Enum.Material.Wood
  3012. Part37.TopSurface = Enum.SurfaceType.Smooth
  3013. Part37.brickColor = BrickColor.new("Pine Cone")
  3014. Part37.FormFactor = Enum.FormFactor.Custom
  3015. Part37.formFactor = Enum.FormFactor.Custom
  3016. PointLight38.Parent = Part37
  3017. PointLight38.Color = Color3.new(0.984314, 0.760784, 1)
  3018. PointLight38.Range = 15
  3019. Part39.Parent = Model27
  3020. Part39.CFrame = CFrame.new(30.6097755, 17.2569256, 9.2090168, 0.866021276, 8.63119658e-06, 0.500007212, 3.71632123e-05, -1, -4.71051899e-05, 0.500007212, 5.93759723e-05, -0.866021216)
  3021. Part39.Orientation = Vector3.new(0, 150, 180)
  3022. Part39.Position = Vector3.new(30.6097755, 17.2569256, 9.2090168)
  3023. Part39.Rotation = Vector3.new(180, 30, 0)
  3024. Part39.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3025. Part39.Transparency = 1
  3026. Part39.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
  3027. Part39.Anchored = true
  3028. Part39.BottomSurface = Enum.SurfaceType.Smooth
  3029. Part39.BrickColor = BrickColor.new("Pine Cone")
  3030. Part39.CanCollide = false
  3031. Part39.TopSurface = Enum.SurfaceType.Smooth
  3032. Part39.brickColor = BrickColor.new("Pine Cone")
  3033. Part39.FormFactor = Enum.FormFactor.Custom
  3034. Part39.formFactor = Enum.FormFactor.Custom
  3035. ParticleEmitter40.Parent = Part39
  3036. ParticleEmitter40.Speed = NumberRange.new(1, 2)
  3037. ParticleEmitter40.Rotation = NumberRange.new(40, 50)
  3038. ParticleEmitter40.LightEmission = 0.10000000149012
  3039. ParticleEmitter40.Texture = "rbxassetid://243160943"
  3040. ParticleEmitter40.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
  3041. ParticleEmitter40.ZOffset = 0.5
  3042. ParticleEmitter40.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
  3043. ParticleEmitter40.Lifetime = NumberRange.new(10, 10)
  3044. ParticleEmitter40.Rate = 6
  3045. ParticleEmitter40.RotSpeed = NumberRange.new(10, 15)
  3046. ParticleEmitter40.SpreadAngle = Vector2.new(10, 30)
  3047. ParticleEmitter40.VelocitySpread = 10
  3048. PointLight41.Parent = Part39
  3049. PointLight41.Color = Color3.new(0.984314, 0.760784, 1)
  3050. PointLight41.Range = 15
  3051. Part42.Parent = Model27
  3052. Part42.CFrame = CFrame.new(28.155405, 16.5253696, 12.7193127, -0.940304637, 0.31576243, 0.127053201, 0.27723226, 0.927091241, -0.252323061, -0.197456717, -0.202028036, -0.959269941)
  3053. Part42.Orientation = Vector3.new(14.6199999, 172.460007, 16.6499996)
  3054. Part42.Position = Vector3.new(28.155405, 16.5253696, 12.7193127)
  3055. Part42.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
  3056. Part42.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3057. Part42.Transparency = 0.39999997615814
  3058. Part42.Size = Vector3.new(6, 6, 6)
  3059. Part42.Anchored = true
  3060. Part42.BottomSurface = Enum.SurfaceType.Smooth
  3061. Part42.BrickColor = BrickColor.new("Light reddish violet")
  3062. Part42.TopSurface = Enum.SurfaceType.Smooth
  3063. Part42.brickColor = BrickColor.new("Light reddish violet")
  3064. Part42.FormFactor = Enum.FormFactor.Custom
  3065. Part42.formFactor = Enum.FormFactor.Custom
  3066. Part43.Parent = Model27
  3067. Part43.CFrame = CFrame.new(35.2216377, 15.4248018, 2.48085785, -0.757518053, 0.352868885, 0.54922682, -0.365728587, -0.926291883, 0.0906976387, 0.540748656, -0.132162839, 0.830736995)
  3068. Part43.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
  3069. Part43.Position = Vector3.new(35.2216377, 15.4248018, 2.48085785)
  3070. Part43.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
  3071. Part43.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3072. Part43.Transparency = 0.39999997615814
  3073. Part43.Size = Vector3.new(6.19999981, 5.80000019, 7)
  3074. Part43.Anchored = true
  3075. Part43.BottomSurface = Enum.SurfaceType.Smooth
  3076. Part43.BrickColor = BrickColor.new("Light reddish violet")
  3077. Part43.TopSurface = Enum.SurfaceType.Smooth
  3078. Part43.brickColor = BrickColor.new("Light reddish violet")
  3079. Part43.FormFactor = Enum.FormFactor.Custom
  3080. Part43.formFactor = Enum.FormFactor.Custom
  3081. Part44.Parent = Model27
  3082. Part44.CFrame = CFrame.new(38.7764702, 16.3253613, 11.9233236, 0.987374425, 0.0794511586, -0.137037843, -0.0794628337, -0.499952585, -0.862399638, -0.137031078, 0.862400651, -0.487327009)
  3083. Part44.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
  3084. Part44.Position = Vector3.new(38.7764702, 16.3253613, 11.9233236)
  3085. Part44.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
  3086. Part44.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3087. Part44.Transparency = 0.39999997615814
  3088. Part44.Size = Vector3.new(6, 6, 6)
  3089. Part44.Anchored = true
  3090. Part44.BottomSurface = Enum.SurfaceType.Smooth
  3091. Part44.BrickColor = BrickColor.new("Light reddish violet")
  3092. Part44.TopSurface = Enum.SurfaceType.Smooth
  3093. Part44.brickColor = BrickColor.new("Light reddish violet")
  3094. Part44.FormFactor = Enum.FormFactor.Custom
  3095. Part44.formFactor = Enum.FormFactor.Custom
  3096. Part45.Parent = Model27
  3097. Part45.CFrame = CFrame.new(27.4553719, 18.3255768, 13.9316282, -0.208375499, 0.972198725, -0.10681431, 0.689265966, 0.223453641, 0.6891886, 0.693896234, 0.0699865445, -0.716665804)
  3098. Part45.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
  3099. Part45.Position = Vector3.new(27.4553719, 18.3255768, 13.9316282)
  3100. Part45.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
  3101. Part45.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3102. Part45.Transparency = 0.39999997615814
  3103. Part45.Size = Vector3.new(6, 6, 6)
  3104. Part45.Anchored = true
  3105. Part45.BottomSurface = Enum.SurfaceType.Smooth
  3106. Part45.BrickColor = BrickColor.new("Light reddish violet")
  3107. Part45.TopSurface = Enum.SurfaceType.Smooth
  3108. Part45.brickColor = BrickColor.new("Light reddish violet")
  3109. Part45.FormFactor = Enum.FormFactor.Custom
  3110. Part45.formFactor = Enum.FormFactor.Custom
  3111. Part46.Parent = Model27
  3112. Part46.CFrame = CFrame.new(33.3053284, 11.1495037, 9.72641182, 0.500014126, 0.612359583, 0.612373769, -5.27796619e-05, 0.707136571, -0.707077026, -0.866017282, 0.353516191, 0.353610575)
  3113. Part46.Orientation = Vector3.new(45, 60, 0)
  3114. Part46.Position = Vector3.new(33.3053284, 11.1495037, 9.72641182)
  3115. Part46.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
  3116. Part46.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3117. Part46.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
  3118. Part46.Anchored = true
  3119. Part46.BottomSurface = Enum.SurfaceType.Smooth
  3120. Part46.BrickColor = BrickColor.new("Pine Cone")
  3121. Part46.Material = Enum.Material.Wood
  3122. Part46.TopSurface = Enum.SurfaceType.Smooth
  3123. Part46.brickColor = BrickColor.new("Pine Cone")
  3124. Part46.FormFactor = Enum.FormFactor.Custom
  3125. Part46.formFactor = Enum.FormFactor.Custom
  3126. Part47.Parent = Model27
  3127. Part47.CFrame = CFrame.new(35.1216393, 15.124814, 2.65409184, 0.0492416248, 0.287845433, -0.95641011, -0.487322956, 0.842780113, 0.228556573, 0.87183243, 0.454826087, 0.181773543)
  3128. Part47.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
  3129. Part47.Position = Vector3.new(35.1216393, 15.124814, 2.65409184)
  3130. Part47.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
  3131. Part47.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3132. Part47.Transparency = 0.39999997615814
  3133. Part47.Size = Vector3.new(6, 6, 6)
  3134. Part47.Anchored = true
  3135. Part47.BottomSurface = Enum.SurfaceType.Smooth
  3136. Part47.BrickColor = BrickColor.new("Light reddish violet")
  3137. Part47.TopSurface = Enum.SurfaceType.Smooth
  3138. Part47.brickColor = BrickColor.new("Light reddish violet")
  3139. Part47.FormFactor = Enum.FormFactor.Custom
  3140. Part47.formFactor = Enum.FormFactor.Custom
  3141. Part48.Parent = Model27
  3142. Part48.CFrame = CFrame.new(32.1146011, 9.53465748, 6.80323696, -0.353564888, 0.353563726, -0.866016507, 0.7071473, 0.707066357, -3.40003353e-05, 0.612319112, -0.612413228, -0.500015378)
  3143. Part48.Orientation = Vector3.new(0, -120, 45)
  3144. Part48.Position = Vector3.new(32.1146011, 9.53465748, 6.80323696)
  3145. Part48.Rotation = Vector3.new(180, -60, -135)
  3146. Part48.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3147. Part48.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
  3148. Part48.Anchored = true
  3149. Part48.BottomSurface = Enum.SurfaceType.Smooth
  3150. Part48.BrickColor = BrickColor.new("Pine Cone")
  3151. Part48.Material = Enum.Material.Wood
  3152. Part48.TopSurface = Enum.SurfaceType.Smooth
  3153. Part48.brickColor = BrickColor.new("Pine Cone")
  3154. Part48.FormFactor = Enum.FormFactor.Custom
  3155. Part48.formFactor = Enum.FormFactor.Custom
  3156. Part49.Parent = Model27
  3157. Part49.CFrame = CFrame.new(25.9521599, 18.3250732, 6.13553715, 0.0492416248, 0.287845433, -0.95641011, -0.487322956, 0.842780113, 0.228556573, 0.87183243, 0.454826087, 0.181773543)
  3158. Part49.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
  3159. Part49.Position = Vector3.new(25.9521599, 18.3250732, 6.13553715)
  3160. Part49.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
  3161. Part49.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3162. Part49.Transparency = 0.39999997615814
  3163. Part49.Size = Vector3.new(6, 6, 6)
  3164. Part49.Anchored = true
  3165. Part49.BottomSurface = Enum.SurfaceType.Smooth
  3166. Part49.BrickColor = BrickColor.new("Light reddish violet")
  3167. Part49.TopSurface = Enum.SurfaceType.Smooth
  3168. Part49.brickColor = BrickColor.new("Light reddish violet")
  3169. Part49.FormFactor = Enum.FormFactor.Custom
  3170. Part49.formFactor = Enum.FormFactor.Custom
  3171. Part50.Parent = Model27
  3172. Part50.CFrame = CFrame.new(38.7764702, 16.3253613, 11.9233236, -0.324484915, 0.720908225, -0.612373173, 0.18307355, 0.683027029, 0.707077205, 0.928005219, 0.117326543, -0.353611171)
  3173. Part50.Orientation = Vector3.new(-45, -120, 15)
  3174. Part50.Position = Vector3.new(38.7764702, 16.3253613, 11.9233236)
  3175. Part50.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
  3176. Part50.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3177. Part50.Transparency = 0.39999997615814
  3178. Part50.Size = Vector3.new(6, 6, 6)
  3179. Part50.Anchored = true
  3180. Part50.BottomSurface = Enum.SurfaceType.Smooth
  3181. Part50.BrickColor = BrickColor.new("Light reddish violet")
  3182. Part50.TopSurface = Enum.SurfaceType.Smooth
  3183. Part50.brickColor = BrickColor.new("Light reddish violet")
  3184. Part50.FormFactor = Enum.FormFactor.Custom
  3185. Part50.formFactor = Enum.FormFactor.Custom
  3186. Part51.Parent = Model27
  3187. Part51.CFrame = CFrame.new(27.6901188, 15.9983521, 12.5193825, -0.166253865, -0.404010355, 0.899519503, 0.21644935, 0.875015497, 0.433009923, -0.962033987, 0.266689986, -0.0580269173)
  3188. Part51.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
  3189. Part51.Position = Vector3.new(27.6901188, 15.9983521, 12.5193825)
  3190. Part51.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
  3191. Part51.Color = Color3.new(0.486275, 0.360784, 0.27451)
  3192. Part51.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
  3193. Part51.Anchored = true
  3194. Part51.BottomSurface = Enum.SurfaceType.Smooth
  3195. Part51.BrickColor = BrickColor.new("Brown")
  3196. Part51.Material = Enum.Material.Wood
  3197. Part51.TopSurface = Enum.SurfaceType.Smooth
  3198. Part51.brickColor = BrickColor.new("Brown")
  3199. Part51.FormFactor = Enum.FormFactor.Custom
  3200. Part51.formFactor = Enum.FormFactor.Custom
  3201. Part52.Parent = Model27
  3202. Part52.CFrame = CFrame.new(26.4266109, 17.4859085, 5.7545805, 0.500017762, -0.433016419, 0.75000006, -5.28097153e-05, 0.866018593, 0.500034392, -0.866020679, -0.250054538, 0.432994813)
  3203. Part52.Orientation = Vector3.new(-30, 60, 0)
  3204. Part52.Position = Vector3.new(26.4266109, 17.4859085, 5.7545805)
  3205. Part52.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
  3206. Part52.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3207. Part52.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
  3208. Part52.Anchored = true
  3209. Part52.BottomSurface = Enum.SurfaceType.Smooth
  3210. Part52.BrickColor = BrickColor.new("Pine Cone")
  3211. Part52.Material = Enum.Material.Wood
  3212. Part52.TopSurface = Enum.SurfaceType.Smooth
  3213. Part52.brickColor = BrickColor.new("Pine Cone")
  3214. Part52.FormFactor = Enum.FormFactor.Custom
  3215. Part52.formFactor = Enum.FormFactor.Custom
  3216. Model53.Name = "Sakura Tree"
  3217. Model53.Parent = Model0
  3218. UnionOperation54.Parent = Model53
  3219. UnionOperation54.CFrame = CFrame.new(0.093126297, 1.64999962, -7.05124378, 1, -7.48705315e-06, -1.21670082e-05, 7.48771299e-06, 1, 5.4239521e-05, 1.21666026e-05, -5.42396156e-05, 1)
  3220. UnionOperation54.Position = Vector3.new(0.093126297, 1.64999962, -7.05124378)
  3221. UnionOperation54.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3222. UnionOperation54.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
  3223. UnionOperation54.Anchored = true
  3224. UnionOperation54.BrickColor = BrickColor.new("Pine Cone")
  3225. UnionOperation54.Material = Enum.Material.Wood
  3226. UnionOperation54.brickColor = BrickColor.new("Pine Cone")
  3227. Part55.Parent = Model53
  3228. Part55.CFrame = CFrame.new(0.947710037, 11.1598177, -8.75574589, -0.353565037, 0.353566557, -0.866015315, 0.707146764, 0.707066834, -3.13760829e-05, 0.612319589, -0.612411022, -0.500017524)
  3229. Part55.Orientation = Vector3.new(0, -120, 45)
  3230. Part55.Position = Vector3.new(0.947710037, 11.1598177, -8.75574589)
  3231. Part55.Rotation = Vector3.new(180, -60, -135)
  3232. Part55.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3233. Part55.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
  3234. Part55.Anchored = true
  3235. Part55.BottomSurface = Enum.SurfaceType.Smooth
  3236. Part55.BrickColor = BrickColor.new("Pine Cone")
  3237. Part55.Material = Enum.Material.Wood
  3238. Part55.TopSurface = Enum.SurfaceType.Smooth
  3239. Part55.brickColor = BrickColor.new("Pine Cone")
  3240. Part55.FormFactor = Enum.FormFactor.Custom
  3241. Part55.formFactor = Enum.FormFactor.Custom
  3242. Part56.Parent = Model53
  3243. Part56.CFrame = CFrame.new(-6.02794647, 18.3239326, -8.01487637, -0.641473055, -0.612372696, -0.462090641, -0.182968944, 0.707090676, -0.683053613, 0.745012045, -0.353602797, -0.565618694)
  3244. Part56.Orientation = Vector3.new(43.0800018, -140.75, -14.5100002)
  3245. Part56.Position = Vector3.new(-6.02794647, 18.3239326, -8.01487637)
  3246. Part56.Rotation = Vector3.new(129.630005, -27.5200005, 136.330002)
  3247. Part56.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3248. Part56.Transparency = 0.39999997615814
  3249. Part56.Size = Vector3.new(6, 6, 6)
  3250. Part56.Anchored = true
  3251. Part56.BottomSurface = Enum.SurfaceType.Smooth
  3252. Part56.BrickColor = BrickColor.new("Light reddish violet")
  3253. Part56.TopSurface = Enum.SurfaceType.Smooth
  3254. Part56.brickColor = BrickColor.new("Light reddish violet")
  3255. Part56.FormFactor = Enum.FormFactor.Custom
  3256. Part56.formFactor = Enum.FormFactor.Custom
  3257. Part57.Parent = Model53
  3258. Part57.CFrame = CFrame.new(5.11038971, 15.0950203, -3.08735371, 0.324486077, 0.720909655, 0.612370908, -0.183075488, 0.68302542, -0.707078278, -0.928004384, 0.117326945, 0.353613138)
  3259. Part57.Orientation = Vector3.new(45, 60, -15)
  3260. Part57.Position = Vector3.new(5.11038971, 15.0950203, -3.08735371)
  3261. Part57.Rotation = Vector3.new(63.4300003, 37.7599983, -65.7699966)
  3262. Part57.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3263. Part57.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
  3264. Part57.Anchored = true
  3265. Part57.BottomSurface = Enum.SurfaceType.Smooth
  3266. Part57.BrickColor = BrickColor.new("Pine Cone")
  3267. Part57.Material = Enum.Material.Wood
  3268. Part57.TopSurface = Enum.SurfaceType.Smooth
  3269. Part57.brickColor = BrickColor.new("Pine Cone")
  3270. Part57.FormFactor = Enum.FormFactor.Custom
  3271. Part57.formFactor = Enum.FormFactor.Custom
  3272. Part58.Parent = Model53
  3273. Part58.CFrame = CFrame.new(4.53756332, 16.324276, -1.91470337, -0.641473591, 0.462084711, -0.61237675, -0.182969764, 0.683059573, 0.707084656, 0.745011449, 0.565616488, -0.353607625)
  3274. Part58.Orientation = Vector3.new(-45, -120, -15)
  3275. Part58.Position = Vector3.new(4.53756332, 16.324276, -1.91470337)
  3276. Part58.Rotation = Vector3.new(-116.57, -37.7599983, -144.229996)
  3277. Part58.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3278. Part58.Transparency = 0.39999997615814
  3279. Part58.Size = Vector3.new(6, 6, 6)
  3280. Part58.Anchored = true
  3281. Part58.BottomSurface = Enum.SurfaceType.Smooth
  3282. Part58.BrickColor = BrickColor.new("Light reddish violet")
  3283. Part58.TopSurface = Enum.SurfaceType.Smooth
  3284. Part58.brickColor = BrickColor.new("Light reddish violet")
  3285. Part58.FormFactor = Enum.FormFactor.Custom
  3286. Part58.formFactor = Enum.FormFactor.Custom
  3287. Part59.Parent = Model53
  3288. Part59.CFrame = CFrame.new(3.24158096, 15.4236937, -11.6695719, 0.727485657, -0.68435353, 0.04924367, 0.615595281, 0.619328439, -0.487313867, 0.302996933, 0.384827971, 0.871837378)
  3289. Part59.Orientation = Vector3.new(29.1599998, 3.23000002, 44.8300018)
  3290. Part59.Position = Vector3.new(3.24158096, 15.4236937, -11.6695719)
  3291. Part59.Rotation = Vector3.new(29.2000008, 2.81999993, 43.25)
  3292. Part59.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3293. Part59.Transparency = 0.39999997615814
  3294. Part59.Size = Vector3.new(7, 7, 7)
  3295. Part59.Anchored = true
  3296. Part59.BottomSurface = Enum.SurfaceType.Smooth
  3297. Part59.BrickColor = BrickColor.new("Light reddish violet")
  3298. Part59.TopSurface = Enum.SurfaceType.Smooth
  3299. Part59.brickColor = BrickColor.new("Light reddish violet")
  3300. Part59.FormFactor = Enum.FormFactor.Custom
  3301. Part59.formFactor = Enum.FormFactor.Custom
  3302. Part60.Parent = Model53
  3303. Part60.CFrame = CFrame.new(-3.82469177, 16.524271, -1.43111801, -0.453511745, -0.153996497, 0.877845228, -0.842827857, 0.394343913, -0.366243154, -0.289772749, -0.905967951, -0.308632165)
  3304. Part60.Orientation = Vector3.new(21.4799995, 109.370003, -64.9300003)
  3305. Part60.Position = Vector3.new(-3.82469177, 16.524271, -1.43111801)
  3306. Part60.Rotation = Vector3.new(130.119995, 61.3800011, 161.240005)
  3307. Part60.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3308. Part60.Transparency = 0.39999997615814
  3309. Part60.Size = Vector3.new(6, 6, 6)
  3310. Part60.Anchored = true
  3311. Part60.BottomSurface = Enum.SurfaceType.Smooth
  3312. Part60.BrickColor = BrickColor.new("Light reddish violet")
  3313. Part60.TopSurface = Enum.SurfaceType.Smooth
  3314. Part60.brickColor = BrickColor.new("Light reddish violet")
  3315. Part60.FormFactor = Enum.FormFactor.Custom
  3316. Part60.formFactor = Enum.FormFactor.Custom
  3317. Part61.Parent = Model53
  3318. Part61.CFrame = CFrame.new(-2.69558907, 11.7687454, -6.74550724, 0.500017524, -0.433006287, 0.749992073, -5.54617727e-05, 0.866010308, 0.500026166, -0.866015315, -0.250063449, 0.432996303)
  3319. Part61.Orientation = Vector3.new(-30, 60, 0)
  3320. Part61.Position = Vector3.new(-2.69558907, 11.7687454, -6.74550724)
  3321. Part61.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
  3322. Part61.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3323. Part61.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
  3324. Part61.Anchored = true
  3325. Part61.BottomSurface = Enum.SurfaceType.Smooth
  3326. Part61.BrickColor = BrickColor.new("Pine Cone")
  3327. Part61.Material = Enum.Material.Wood
  3328. Part61.TopSurface = Enum.SurfaceType.Smooth
  3329. Part61.brickColor = BrickColor.new("Pine Cone")
  3330. Part61.FormFactor = Enum.FormFactor.Custom
  3331. Part61.formFactor = Enum.FormFactor.Custom
  3332. Part62.Parent = Model53
  3333. Part62.CFrame = CFrame.new(-1.99020386, 10.9085484, -3.95357227, -0.265157998, -0.34721458, 0.89951843, 0.435545534, 0.789177299, 0.433011949, -0.860227525, 0.506597757, -0.0580289103)
  3334. Part62.Orientation = Vector3.new(-25.6599998, 93.6900024, 28.8899994)
  3335. Part62.Position = Vector3.new(-1.99020386, 10.9085484, -3.95357227)
  3336. Part62.Rotation = Vector3.new(-97.6299973, 64.0899963, 127.370003)
  3337. Part62.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3338. Part62.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
  3339. Part62.Anchored = true
  3340. Part62.BottomSurface = Enum.SurfaceType.Smooth
  3341. Part62.BrickColor = BrickColor.new("Pine Cone")
  3342. Part62.Material = Enum.Material.Wood
  3343. Part62.TopSurface = Enum.SurfaceType.Smooth
  3344. Part62.brickColor = BrickColor.new("Pine Cone")
  3345. Part62.FormFactor = Enum.FormFactor.Custom
  3346. Part62.formFactor = Enum.FormFactor.Custom
  3347. Part63.Parent = Model53
  3348. Part63.CFrame = CFrame.new(-0.569030762, 4.89347172, -6.12839794, 0.482979357, -0.129416481, 0.866015255, 0.258769482, 0.965939105, 3.247317e-05, -0.836522162, 0.224082619, 0.500017703)
  3349. Part63.Orientation = Vector3.new(0, 60, 15)
  3350. Part63.Position = Vector3.new(-0.569030762, 4.89347172, -6.12839794)
  3351. Part63.Rotation = Vector3.new(0, 60, 15)
  3352. Part63.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3353. Part63.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
  3354. Part63.Anchored = true
  3355. Part63.BottomSurface = Enum.SurfaceType.Smooth
  3356. Part63.BrickColor = BrickColor.new("Pine Cone")
  3357. Part63.Material = Enum.Material.Wood
  3358. Part63.TopSurface = Enum.SurfaceType.Smooth
  3359. Part63.brickColor = BrickColor.new("Pine Cone")
  3360. Part63.FormFactor = Enum.FormFactor.Custom
  3361. Part63.formFactor = Enum.FormFactor.Custom
  3362. PointLight64.Parent = Part63
  3363. PointLight64.Color = Color3.new(0.984314, 0.760784, 1)
  3364. PointLight64.Range = 15
  3365. Part65.Parent = Model53
  3366. Part65.CFrame = CFrame.new(-1.37030983, 17.2558289, -4.94139767, 0.866022527, 1.31771949e-05, 0.500005007, 4.06797008e-05, -1, -4.41042394e-05, 0.500005066, 5.85353191e-05, -0.866022468)
  3367. Part65.Orientation = Vector3.new(0, 150, 180)
  3368. Part65.Position = Vector3.new(-1.37030983, 17.2558289, -4.94139767)
  3369. Part65.Rotation = Vector3.new(180, 30, 0)
  3370. Part65.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3371. Part65.Transparency = 1
  3372. Part65.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
  3373. Part65.Anchored = true
  3374. Part65.BottomSurface = Enum.SurfaceType.Smooth
  3375. Part65.BrickColor = BrickColor.new("Pine Cone")
  3376. Part65.CanCollide = false
  3377. Part65.TopSurface = Enum.SurfaceType.Smooth
  3378. Part65.brickColor = BrickColor.new("Pine Cone")
  3379. Part65.FormFactor = Enum.FormFactor.Custom
  3380. Part65.formFactor = Enum.FormFactor.Custom
  3381. ParticleEmitter66.Parent = Part65
  3382. ParticleEmitter66.Speed = NumberRange.new(1, 2)
  3383. ParticleEmitter66.Rotation = NumberRange.new(40, 50)
  3384. ParticleEmitter66.LightEmission = 0.10000000149012
  3385. ParticleEmitter66.Texture = "rbxassetid://243160943"
  3386. ParticleEmitter66.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
  3387. ParticleEmitter66.ZOffset = 0.5
  3388. ParticleEmitter66.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
  3389. ParticleEmitter66.Lifetime = NumberRange.new(10, 10)
  3390. ParticleEmitter66.Rate = 6
  3391. ParticleEmitter66.RotSpeed = NumberRange.new(10, 15)
  3392. ParticleEmitter66.SpreadAngle = Vector2.new(10, 30)
  3393. ParticleEmitter66.VelocitySpread = 10
  3394. PointLight67.Parent = Part65
  3395. PointLight67.Color = Color3.new(0.984314, 0.760784, 1)
  3396. PointLight67.Range = 15
  3397. Part68.Parent = Model53
  3398. Part68.CFrame = CFrame.new(-3.82469177, 16.524271, -1.43111801, -0.940296769, 0.315753937, 0.127048969, 0.277226299, 0.927084625, -0.252309054, -0.197452709, -0.202024087, -0.959269881)
  3399. Part68.Orientation = Vector3.new(14.6099997, 172.460007, 16.6499996)
  3400. Part68.Position = Vector3.new(-3.82469177, 16.524271, -1.43111801)
  3401. Part68.Rotation = Vector3.new(165.259995, 7.30000019, -161.440002)
  3402. Part68.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3403. Part68.Transparency = 0.39999997615814
  3404. Part68.Size = Vector3.new(6, 6, 6)
  3405. Part68.Anchored = true
  3406. Part68.BottomSurface = Enum.SurfaceType.Smooth
  3407. Part68.BrickColor = BrickColor.new("Light reddish violet")
  3408. Part68.TopSurface = Enum.SurfaceType.Smooth
  3409. Part68.brickColor = BrickColor.new("Light reddish violet")
  3410. Part68.FormFactor = Enum.FormFactor.Custom
  3411. Part68.formFactor = Enum.FormFactor.Custom
  3412. Part69.Parent = Model53
  3413. Part69.CFrame = CFrame.new(3.24158096, 15.4236937, -11.6695719, -0.757520735, 0.352865934, 0.549224973, -0.365726948, -0.926292837, 0.0906940699, 0.540746033, -0.132163748, 0.830738485)
  3414. Part69.Orientation = Vector3.new(-5.19999981, 33.4700012, -158.449997)
  3415. Part69.Position = Vector3.new(3.24158096, 15.4236937, -11.6695719)
  3416. Part69.Rotation = Vector3.new(-6.23000002, 33.3100014, -155.020004)
  3417. Part69.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3418. Part69.Transparency = 0.39999997615814
  3419. Part69.Size = Vector3.new(6.19999981, 5.80000019, 7)
  3420. Part69.Anchored = true
  3421. Part69.BottomSurface = Enum.SurfaceType.Smooth
  3422. Part69.BrickColor = BrickColor.new("Light reddish violet")
  3423. Part69.TopSurface = Enum.SurfaceType.Smooth
  3424. Part69.brickColor = BrickColor.new("Light reddish violet")
  3425. Part69.FormFactor = Enum.FormFactor.Custom
  3426. Part69.formFactor = Enum.FormFactor.Custom
  3427. Part70.Parent = Model53
  3428. Part70.CFrame = CFrame.new(6.79642677, 16.3242874, -2.22709942, 0.987374544, 0.0794520229, -0.13703616, -0.0794612169, -0.499950975, -0.862400711, -0.13703084, 0.862401545, -0.48732549)
  3429. Part70.Orientation = Vector3.new(59.5900002, -164.289993, -170.970001)
  3430. Part70.Position = Vector3.new(6.79642677, 16.3242874, -2.22709942)
  3431. Part70.Rotation = Vector3.new(119.470001, -7.88000011, -4.5999999)
  3432. Part70.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3433. Part70.Transparency = 0.39999997615814
  3434. Part70.Size = Vector3.new(6, 6, 6)
  3435. Part70.Anchored = true
  3436. Part70.BottomSurface = Enum.SurfaceType.Smooth
  3437. Part70.BrickColor = BrickColor.new("Light reddish violet")
  3438. Part70.TopSurface = Enum.SurfaceType.Smooth
  3439. Part70.brickColor = BrickColor.new("Light reddish violet")
  3440. Part70.FormFactor = Enum.FormFactor.Custom
  3441. Part70.formFactor = Enum.FormFactor.Custom
  3442. Part71.Parent = Model53
  3443. Part71.CFrame = CFrame.new(-4.5247364, 18.3244629, -0.218792915, -0.208375439, 0.972198725, -0.106814675, 0.689266086, 0.22345385, 0.68918848, 0.693896353, 0.0699862093, -0.716665864)
  3444. Part71.Orientation = Vector3.new(-43.5699997, -171.520004, 72.0400009)
  3445. Part71.Position = Vector3.new(-4.5247364, 18.3244629, -0.218792915)
  3446. Part71.Rotation = Vector3.new(-136.119995, -6.13000011, -102.099998)
  3447. Part71.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3448. Part71.Transparency = 0.39999997615814
  3449. Part71.Size = Vector3.new(6, 6, 6)
  3450. Part71.Anchored = true
  3451. Part71.BottomSurface = Enum.SurfaceType.Smooth
  3452. Part71.BrickColor = BrickColor.new("Light reddish violet")
  3453. Part71.TopSurface = Enum.SurfaceType.Smooth
  3454. Part71.brickColor = BrickColor.new("Light reddish violet")
  3455. Part71.FormFactor = Enum.FormFactor.Custom
  3456. Part71.formFactor = Enum.FormFactor.Custom
  3457. Part72.Parent = Model53
  3458. Part72.CFrame = CFrame.new(1.32525253, 11.1484013, -4.42403507, 0.500016272, 0.612360418, 0.612371206, -5.54319704e-05, 0.707135677, -0.70707792, -0.866015971, 0.353516579, 0.353613287)
  3459. Part72.Orientation = Vector3.new(45, 60, 0)
  3460. Part72.Position = Vector3.new(1.32525253, 11.1484013, -4.42403507)
  3461. Part72.Rotation = Vector3.new(63.4300003, 37.7599983, -50.7700005)
  3462. Part72.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3463. Part72.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
  3464. Part72.Anchored = true
  3465. Part72.BottomSurface = Enum.SurfaceType.Smooth
  3466. Part72.BrickColor = BrickColor.new("Pine Cone")
  3467. Part72.Material = Enum.Material.Wood
  3468. Part72.TopSurface = Enum.SurfaceType.Smooth
  3469. Part72.brickColor = BrickColor.new("Pine Cone")
  3470. Part72.FormFactor = Enum.FormFactor.Custom
  3471. Part72.formFactor = Enum.FormFactor.Custom
  3472. Part73.Parent = Model53
  3473. Part73.CFrame = CFrame.new(3.14157295, 15.1236887, -11.4963427, 0.0492416061, 0.287846178, -0.956409872, -0.487321109, 0.842780828, 0.228557631, 0.871833384, 0.45482415, 0.181773409)
  3474. Part73.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
  3475. Part73.Position = Vector3.new(3.14157295, 15.1236887, -11.4963427)
  3476. Part73.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
  3477. Part73.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3478. Part73.Transparency = 0.39999997615814
  3479. Part73.Size = Vector3.new(6, 6, 6)
  3480. Part73.Anchored = true
  3481. Part73.BottomSurface = Enum.SurfaceType.Smooth
  3482. Part73.BrickColor = BrickColor.new("Light reddish violet")
  3483. Part73.TopSurface = Enum.SurfaceType.Smooth
  3484. Part73.brickColor = BrickColor.new("Light reddish violet")
  3485. Part73.FormFactor = Enum.FormFactor.Custom
  3486. Part73.formFactor = Enum.FormFactor.Custom
  3487. Part74.Parent = Model53
  3488. Part74.CFrame = CFrame.new(0.134508133, 9.53353882, -7.34720707, -0.353565037, 0.353566557, -0.866015315, 0.707146764, 0.707066834, -3.13760829e-05, 0.612319589, -0.612411022, -0.500017524)
  3489. Part74.Orientation = Vector3.new(0, -120, 45)
  3490. Part74.Position = Vector3.new(0.134508133, 9.53353882, -7.34720707)
  3491. Part74.Rotation = Vector3.new(180, -60, -135)
  3492. Part74.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3493. Part74.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
  3494. Part74.Anchored = true
  3495. Part74.BottomSurface = Enum.SurfaceType.Smooth
  3496. Part74.BrickColor = BrickColor.new("Pine Cone")
  3497. Part74.Material = Enum.Material.Wood
  3498. Part74.TopSurface = Enum.SurfaceType.Smooth
  3499. Part74.brickColor = BrickColor.new("Pine Cone")
  3500. Part74.FormFactor = Enum.FormFactor.Custom
  3501. Part74.formFactor = Enum.FormFactor.Custom
  3502. Part75.Parent = Model53
  3503. Part75.CFrame = CFrame.new(-6.02794647, 18.3239326, -8.01487637, 0.0492416061, 0.287846178, -0.956409872, -0.487321109, 0.842780828, 0.228557631, 0.871833384, 0.45482415, 0.181773409)
  3504. Part75.Orientation = Vector3.new(-13.21, -79.2399979, -30.0400009)
  3505. Part75.Position = Vector3.new(-6.02794647, 18.3239326, -8.01487637)
  3506. Part75.Rotation = Vector3.new(-51.5, -73.0199966, -80.2900009)
  3507. Part75.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3508. Part75.Transparency = 0.39999997615814
  3509. Part75.Size = Vector3.new(6, 6, 6)
  3510. Part75.Anchored = true
  3511. Part75.BottomSurface = Enum.SurfaceType.Smooth
  3512. Part75.BrickColor = BrickColor.new("Light reddish violet")
  3513. Part75.TopSurface = Enum.SurfaceType.Smooth
  3514. Part75.brickColor = BrickColor.new("Light reddish violet")
  3515. Part75.FormFactor = Enum.FormFactor.Custom
  3516. Part75.formFactor = Enum.FormFactor.Custom
  3517. Part76.Parent = Model53
  3518. Part76.CFrame = CFrame.new(6.79642677, 16.3242874, -2.22709942, -0.324486047, 0.720909953, -0.61237061, 0.183076486, 0.683025301, 0.707078218, 0.928004265, 0.117326356, -0.353613824)
  3519. Part76.Orientation = Vector3.new(-45, -120, 15)
  3520. Part76.Position = Vector3.new(6.79642677, 16.3242874, -2.22709942)
  3521. Part76.Rotation = Vector3.new(-116.57, -37.7599983, -114.230003)
  3522. Part76.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3523. Part76.Transparency = 0.39999997615814
  3524. Part76.Size = Vector3.new(6, 6, 6)
  3525. Part76.Anchored = true
  3526. Part76.BottomSurface = Enum.SurfaceType.Smooth
  3527. Part76.BrickColor = BrickColor.new("Light reddish violet")
  3528. Part76.TopSurface = Enum.SurfaceType.Smooth
  3529. Part76.brickColor = BrickColor.new("Light reddish violet")
  3530. Part76.FormFactor = Enum.FormFactor.Custom
  3531. Part76.formFactor = Enum.FormFactor.Custom
  3532. Part77.Parent = Model53
  3533. Part77.CFrame = CFrame.new(-4.28998184, 15.9972582, -1.63103867, -0.166254833, -0.404012024, 0.899518549, 0.216445625, 0.875015616, 0.433011562, -0.962034643, 0.266687095, -0.0580289364)
  3534. Part77.Orientation = Vector3.new(-25.6599998, 93.6900024, 13.8900003)
  3535. Part77.Position = Vector3.new(-4.28998184, 15.9972582, -1.63103867)
  3536. Part77.Rotation = Vector3.new(-97.6299973, 64.0899963, 112.370003)
  3537. Part77.Color = Color3.new(0.486275, 0.360784, 0.27451)
  3538. Part77.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
  3539. Part77.Anchored = true
  3540. Part77.BottomSurface = Enum.SurfaceType.Smooth
  3541. Part77.BrickColor = BrickColor.new("Brown")
  3542. Part77.Material = Enum.Material.Wood
  3543. Part77.TopSurface = Enum.SurfaceType.Smooth
  3544. Part77.brickColor = BrickColor.new("Brown")
  3545. Part77.FormFactor = Enum.FormFactor.Custom
  3546. Part77.formFactor = Enum.FormFactor.Custom
  3547. Part78.Parent = Model53
  3548. Part78.CFrame = CFrame.new(-5.55350494, 17.484787, -8.39584064, 0.500017524, -0.433006287, 0.749992073, -5.54617727e-05, 0.866010308, 0.500026166, -0.866015315, -0.250063449, 0.432996303)
  3549. Part78.Orientation = Vector3.new(-30, 60, 0)
  3550. Part78.Position = Vector3.new(-5.55350494, 17.484787, -8.39584064)
  3551. Part78.Rotation = Vector3.new(-49.1100006, 48.5900002, 40.8899994)
  3552. Part78.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3553. Part78.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
  3554. Part78.Anchored = true
  3555. Part78.BottomSurface = Enum.SurfaceType.Smooth
  3556. Part78.BrickColor = BrickColor.new("Pine Cone")
  3557. Part78.Material = Enum.Material.Wood
  3558. Part78.TopSurface = Enum.SurfaceType.Smooth
  3559. Part78.brickColor = BrickColor.new("Pine Cone")
  3560. Part78.FormFactor = Enum.FormFactor.Custom
  3561. Part78.formFactor = Enum.FormFactor.Custom
  3562. Model79.Name = "Sakura Tree"
  3563. Model79.Parent = Model0
  3564. UnionOperation80.Parent = Model79
  3565. UnionOperation80.CFrame = CFrame.new(5.38146019, 1.65250778, 25.5488281, 1, 0.000136744449, -0.000190204155, -0.000136724149, 1, 0.000106716965, 0.000190218751, -0.000106690954, 1)
  3566. UnionOperation80.Orientation = Vector3.new(-0.00999999978, -0.00999999978, -0.00999999978)
  3567. UnionOperation80.Position = Vector3.new(5.38146019, 1.65250778, 25.5488281)
  3568. UnionOperation80.Rotation = Vector3.new(-0.00999999978, -0.00999999978, -0.00999999978)
  3569. UnionOperation80.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3570. UnionOperation80.Size = Vector3.new(4.23265076, 3.19999981, 3.73647499)
  3571. UnionOperation80.Anchored = true
  3572. UnionOperation80.BrickColor = BrickColor.new("Pine Cone")
  3573. UnionOperation80.Material = Enum.Material.Wood
  3574. UnionOperation80.brickColor = BrickColor.new("Pine Cone")
  3575. Part81.Parent = Model79
  3576. Part81.CFrame = CFrame.new(6.23774147, 11.1621094, 23.8439865, -0.353571296, 0.353781909, -0.865924835, 0.707232416, 0.706981182, 6.93835827e-05, 0.612217069, -0.612385511, -0.500174284)
  3577. Part81.Orientation = Vector3.new(0, -120.010002, 45.0099983)
  3578. Part81.Position = Vector3.new(6.23774147, 11.1621094, 23.8439865)
  3579. Part81.Rotation = Vector3.new(-179.990005, -59.9900017, -134.979996)
  3580. Part81.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3581. Part81.Size = Vector3.new(0.800000131, 10.7999973, 0.800000131)
  3582. Part81.Anchored = true
  3583. Part81.BottomSurface = Enum.SurfaceType.Smooth
  3584. Part81.BrickColor = BrickColor.new("Pine Cone")
  3585. Part81.Material = Enum.Material.Wood
  3586. Part81.TopSurface = Enum.SurfaceType.Smooth
  3587. Part81.brickColor = BrickColor.new("Pine Cone")
  3588. Part81.FormFactor = Enum.FormFactor.Custom
  3589. Part81.formFactor = Enum.FormFactor.Custom
  3590. Part82.Parent = Model79
  3591. Part82.CFrame = CFrame.new(-0.737024307, 18.3272629, 24.5832405, -0.641636312, -0.612206936, -0.46208936, -0.182831138, 0.707161009, -0.683021605, 0.744907141, -0.35375464, -0.565662682)
  3592. Part82.Orientation = Vector3.new(43.0800018, -140.75, -14.5)
  3593. Part82.Position = Vector3.new(-0.737024307, 18.3272629, 24.5832405)
  3594. Part82.Rotation = Vector3.new(129.630005, -27.5200005, 136.339996)
  3595. Part82.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3596. Part82.Transparency = 0.39999997615814
  3597. Part82.Size = Vector3.new(6, 6, 6)
  3598. Part82.Anchored = true
  3599. Part82.BottomSurface = Enum.SurfaceType.Smooth
  3600. Part82.BrickColor = BrickColor.new("Light reddish violet")
  3601. Part82.TopSurface = Enum.SurfaceType.Smooth
  3602. Part82.brickColor = BrickColor.new("Light reddish violet")
  3603. Part82.FormFactor = Enum.FormFactor.Custom
  3604. Part82.formFactor = Enum.FormFactor.Custom
  3605. Part83.Parent = Model79
  3606. Part83.CFrame = CFrame.new(10.4000282, 15.0970669, 29.5129204, 0.324626058, 0.720990121, 0.612201989, -0.18317838, 0.682924986, -0.707148612, -0.927935123, 0.117416687, 0.35376507)
  3607. Part83.Orientation = Vector3.new(45, 59.9799995, -15.0100002)
  3608. Part83.Position = Vector3.new(10.4000282, 15.0970669, 29.5129204)
  3609. Part83.Rotation = Vector3.new(63.4199982, 37.75, -65.7600021)
  3610. Part83.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3611. Part83.Size = Vector3.new(0.800000131, 5.99999809, 0.800000131)
  3612. Part83.Anchored = true
  3613. Part83.BottomSurface = Enum.SurfaceType.Smooth
  3614. Part83.BrickColor = BrickColor.new("Pine Cone")
  3615. Part83.Material = Enum.Material.Wood
  3616. Part83.TopSurface = Enum.SurfaceType.Smooth
  3617. Part83.brickColor = BrickColor.new("Pine Cone")
  3618. Part83.FormFactor = Enum.FormFactor.Custom
  3619. Part83.formFactor = Enum.FormFactor.Custom
  3620. Part84.Parent = Model79
  3621. Part84.CFrame = CFrame.new(9.82717514, 16.3264847, 30.6854095, -0.641636908, 0.462085098, -0.612209737, -0.182832092, 0.68302542, 0.707157135, 0.744906664, 0.56566143, -0.353757799)
  3622. Part84.Orientation = Vector3.new(-45, -120.019997, -14.9899998)
  3623. Part84.Position = Vector3.new(9.82717514, 16.3264847, 30.6854095)
  3624. Part84.Rotation = Vector3.new(-116.580002, -37.75, -144.240005)
  3625. Part84.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3626. Part84.Transparency = 0.39999997615814
  3627. Part84.Size = Vector3.new(6, 6, 6)
  3628. Part84.Anchored = true
  3629. Part84.BottomSurface = Enum.SurfaceType.Smooth
  3630. Part84.BrickColor = BrickColor.new("Light reddish violet")
  3631. Part84.TopSurface = Enum.SurfaceType.Smooth
  3632. Part84.brickColor = BrickColor.new("Light reddish violet")
  3633. Part84.FormFactor = Enum.FormFactor.Custom
  3634. Part84.formFactor = Enum.FormFactor.Custom
  3635. Part85.Parent = Model79
  3636. Part85.CFrame = CFrame.new(8.53278923, 15.4254723, 20.9303455, 0.727521837, -0.684331357, 0.0490177423, 0.615505517, 0.619449377, -0.487273484, 0.30309251, 0.384672761, 0.871872604)
  3637. Part85.Orientation = Vector3.new(29.1599998, 3.22000003, 44.8199997)
  3638. Part85.Position = Vector3.new(8.53278923, 15.4254723, 20.9303455)
  3639. Part85.Rotation = Vector3.new(29.2000008, 2.80999994, 43.25)
  3640. Part85.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3641. Part85.Transparency = 0.39999997615814
  3642. Part85.Size = Vector3.new(7, 7, 7)
  3643. Part85.Anchored = true
  3644. Part85.BottomSurface = Enum.SurfaceType.Smooth
  3645. Part85.BrickColor = BrickColor.new("Light reddish violet")
  3646. Part85.TopSurface = Enum.SurfaceType.Smooth
  3647. Part85.brickColor = BrickColor.new("Light reddish violet")
  3648. Part85.FormFactor = Enum.FormFactor.Custom
  3649. Part85.formFactor = Enum.FormFactor.Custom
  3650. Part86.Parent = Model79
  3651. Part86.CFrame = CFrame.new(1.46480751, 16.5276928, 31.1674919, -0.453584313, -0.153775796, 0.877846479, -0.842776775, 0.39431715, -0.366389662, -0.289808035, -0.906017125, -0.308454752)
  3652. Part86.Orientation = Vector3.new(21.4899998, 109.360001, -64.9300003)
  3653. Part86.Position = Vector3.new(1.46480751, 16.5276928, 31.1674919)
  3654. Part86.Rotation = Vector3.new(130.089996, 61.3800011, 161.270004)
  3655. Part86.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3656. Part86.Transparency = 0.39999997615814
  3657. Part86.Size = Vector3.new(6, 6, 6)
  3658. Part86.Anchored = true
  3659. Part86.BottomSurface = Enum.SurfaceType.Smooth
  3660. Part86.BrickColor = BrickColor.new("Light reddish violet")
  3661. Part86.TopSurface = Enum.SurfaceType.Smooth
  3662. Part86.brickColor = BrickColor.new("Light reddish violet")
  3663. Part86.FormFactor = Enum.FormFactor.Custom
  3664. Part86.formFactor = Enum.FormFactor.Custom
  3665. Part87.Parent = Model79
  3666. Part87.CFrame = CFrame.new(2.59416389, 11.7716579, 25.8535347, 0.50017637, -0.432842493, 0.749994755, -0.000180184841, 0.866067171, 0.49995026, -0.865928888, -0.250187397, 0.433101416)
  3667. Part87.Orientation = Vector3.new(-30, 59.9900017, -0.00999999978)
  3668. Part87.Position = Vector3.new(2.59416389, 11.7716579, 25.8535347)
  3669. Part87.Rotation = Vector3.new(-49.0999985, 48.5900002, 40.8699989)
  3670. Part87.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3671. Part87.Size = Vector3.new(1.20000017, 8.79999828, 1.20000017)
  3672. Part87.Anchored = true
  3673. Part87.BottomSurface = Enum.SurfaceType.Smooth
  3674. Part87.BrickColor = BrickColor.new("Pine Cone")
  3675. Part87.Material = Enum.Material.Wood
  3676. Part87.TopSurface = Enum.SurfaceType.Smooth
  3677. Part87.brickColor = BrickColor.new("Pine Cone")
  3678. Part87.FormFactor = Enum.FormFactor.Custom
  3679. Part87.formFactor = Enum.FormFactor.Custom
  3680. Part88.Parent = Model79
  3681. Part88.CFrame = CFrame.new(3.29893494, 10.9115381, 28.6456451, -0.264942944, -0.347190768, 0.899590909, 0.435532957, 0.78925705, 0.43287915, -0.860300183, 0.506489754, -0.0578950681)
  3682. Part88.Orientation = Vector3.new(-25.6499996, 93.6800003, 28.8899994)
  3683. Part88.Position = Vector3.new(3.29893494, 10.9115381, 28.6456451)
  3684. Part88.Rotation = Vector3.new(-97.6200027, 64.0999985, 127.349998)
  3685. Part88.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3686. Part88.Size = Vector3.new(1.20000017, 6.599998, 1.20000017)
  3687. Part88.Anchored = true
  3688. Part88.BottomSurface = Enum.SurfaceType.Smooth
  3689. Part88.BrickColor = BrickColor.new("Pine Cone")
  3690. Part88.Material = Enum.Material.Wood
  3691. Part88.TopSurface = Enum.SurfaceType.Smooth
  3692. Part88.brickColor = BrickColor.new("Pine Cone")
  3693. Part88.FormFactor = Enum.FormFactor.Custom
  3694. Part88.formFactor = Enum.FormFactor.Custom
  3695. Part89.Parent = Model79
  3696. Part89.CFrame = CFrame.new(4.7196312, 4.89612961, 26.471386, 0.483169317, -0.129312471, 0.865924835, 0.25864923, 0.965971351, -6.83894104e-05, -0.836449742, 0.224003822, 0.500174284)
  3697. Part89.Orientation = Vector3.new(0, 59.9900017, 14.9899998)
  3698. Part89.Position = Vector3.new(4.7196312, 4.89612961, 26.471386)
  3699. Part89.Rotation = Vector3.new(0.00999999978, 59.9900017, 14.9799995)
  3700. Part89.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3701. Part89.Size = Vector3.new(1.60000014, 9.59999847, 1.20000017)
  3702. Part89.Anchored = true
  3703. Part89.BottomSurface = Enum.SurfaceType.Smooth
  3704. Part89.BrickColor = BrickColor.new("Pine Cone")
  3705. Part89.Material = Enum.Material.Wood
  3706. Part89.TopSurface = Enum.SurfaceType.Smooth
  3707. Part89.brickColor = BrickColor.new("Pine Cone")
  3708. Part89.FormFactor = Enum.FormFactor.Custom
  3709. Part89.formFactor = Enum.FormFactor.Custom
  3710. PointLight90.Parent = Part89
  3711. PointLight90.Color = Color3.new(0.984314, 0.760784, 1)
  3712. PointLight90.Range = 15
  3713. Part91.Parent = Model79
  3714. Part91.CFrame = CFrame.new(3.91993332, 17.2586594, 27.6576004, 0.86593467, -0.000128113825, 0.500157118, -5.38821878e-05, -1, -0.000162859564, 0.500157118, 0.000114076167, -0.86593467)
  3715. Part91.Orientation = Vector3.new(0.00999999978, 149.990005, -180)
  3716. Part91.Position = Vector3.new(3.91993332, 17.2586594, 27.6576004)
  3717. Part91.Rotation = Vector3.new(179.990005, 30.0100002, 0.00999999978)
  3718. Part91.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3719. Part91.Transparency = 1
  3720. Part91.Size = Vector3.new(13.8000002, 1.39999938, 11.4000006)
  3721. Part91.Anchored = true
  3722. Part91.BottomSurface = Enum.SurfaceType.Smooth
  3723. Part91.BrickColor = BrickColor.new("Pine Cone")
  3724. Part91.CanCollide = false
  3725. Part91.TopSurface = Enum.SurfaceType.Smooth
  3726. Part91.brickColor = BrickColor.new("Pine Cone")
  3727. Part91.FormFactor = Enum.FormFactor.Custom
  3728. Part91.formFactor = Enum.FormFactor.Custom
  3729. ParticleEmitter92.Parent = Part91
  3730. ParticleEmitter92.Speed = NumberRange.new(1, 2)
  3731. ParticleEmitter92.Rotation = NumberRange.new(40, 50)
  3732. ParticleEmitter92.LightEmission = 0.10000000149012
  3733. ParticleEmitter92.Texture = "rbxassetid://243160943"
  3734. ParticleEmitter92.Transparency = NumberSequence.new(0,0.081250011920929,0.14999997615814,0.25624996423721,0.33749997615814,0.39999997615814,0.42500001192093)
  3735. ParticleEmitter92.ZOffset = 0.5
  3736. ParticleEmitter92.Size = NumberSequence.new(0.20000000298023,0.20000000298023)
  3737. ParticleEmitter92.Lifetime = NumberRange.new(10, 10)
  3738. ParticleEmitter92.Rate = 6
  3739. ParticleEmitter92.RotSpeed = NumberRange.new(10, 15)
  3740. ParticleEmitter92.SpreadAngle = Vector2.new(10, 30)
  3741. ParticleEmitter92.VelocitySpread = 10
  3742. PointLight93.Parent = Part91
  3743. PointLight93.Color = Color3.new(0.984314, 0.760784, 1)
  3744. PointLight93.Range = 15
  3745. Part94.Parent = Model79
  3746. Part94.CFrame = CFrame.new(1.46480751, 16.5276928, 31.1674919, -0.94023186, 0.31592536, 0.127186954, 0.277351618, 0.927037477, -0.252388984, -0.197635829, -0.202019453, -0.959234953)
  3747. Part94.Orientation = Vector3.new(14.6199999, 172.449997, 16.6599998)
  3748. Part94.Position = Vector3.new(1.46480751, 16.5276928, 31.1674919)
  3749. Part94.Rotation = Vector3.new(165.259995, 7.30999994, -161.429993)
  3750. Part94.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3751. Part94.Transparency = 0.39999997615814
  3752. Part94.Size = Vector3.new(6, 6, 6)
  3753. Part94.Anchored = true
  3754. Part94.BottomSurface = Enum.SurfaceType.Smooth
  3755. Part94.BrickColor = BrickColor.new("Light reddish violet")
  3756. Part94.TopSurface = Enum.SurfaceType.Smooth
  3757. Part94.brickColor = BrickColor.new("Light reddish violet")
  3758. Part94.FormFactor = Enum.FormFactor.Custom
  3759. Part94.formFactor = Enum.FormFactor.Custom
  3760. Part95.Parent = Model79
  3761. Part95.CFrame = CFrame.new(8.53278923, 15.4254723, 20.9303455, -0.757673085, 0.352751255, 0.549088418, -0.365584195, -0.926352859, 0.0906571448, 0.54062897, -0.132049546, 0.830832958)
  3762. Part95.Orientation = Vector3.new(-5.19999981, 33.4599991, -158.460007)
  3763. Part95.Position = Vector3.new(8.53278923, 15.4254723, 20.9303455)
  3764. Part95.Rotation = Vector3.new(-6.23000002, 33.2999992, -155.029999)
  3765. Part95.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3766. Part95.Transparency = 0.39999997615814
  3767. Part95.Size = Vector3.new(6.19999981, 5.80000019, 7)
  3768. Part95.Anchored = true
  3769. Part95.BottomSurface = Enum.SurfaceType.Smooth
  3770. Part95.BrickColor = BrickColor.new("Light reddish violet")
  3771. Part95.TopSurface = Enum.SurfaceType.Smooth
  3772. Part95.brickColor = BrickColor.new("Light reddish violet")
  3773. Part95.FormFactor = Enum.FormFactor.Custom
  3774. Part95.formFactor = Enum.FormFactor.Custom
  3775. Part96.Parent = Model79
  3776. Part96.CFrame = CFrame.new(12.0861092, 16.3261299, 30.3734169, 0.987387478, 0.0792261139, -0.137073606, -0.0796115771, -0.499912024, -0.862409353, -0.136850074, 0.862444878, -0.487299591)
  3777. Part96.Orientation = Vector3.new(59.5900002, -164.289993, -170.949997)
  3778. Part96.Position = Vector3.new(12.0861092, 16.3261299, 30.3734169)
  3779. Part96.Rotation = Vector3.new(119.470001, -7.88000011, -4.59000015)
  3780. Part96.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3781. Part96.Transparency = 0.39999997615814
  3782. Part96.Size = Vector3.new(6, 6, 6)
  3783. Part96.Anchored = true
  3784. Part96.BottomSurface = Enum.SurfaceType.Smooth
  3785. Part96.BrickColor = BrickColor.new("Light reddish violet")
  3786. Part96.TopSurface = Enum.SurfaceType.Smooth
  3787. Part96.brickColor = BrickColor.new("Light reddish violet")
  3788. Part96.FormFactor = Enum.FormFactor.Custom
  3789. Part96.formFactor = Enum.FormFactor.Custom
  3790. Part97.Parent = Model79
  3791. Part97.CFrame = CFrame.new(0.764810562, 18.3280697, 32.3795929, -0.208398417, 0.972218871, -0.106586657, 0.689335644, 0.223316118, 0.689163446, 0.693820119, 0.0701466203, -0.7167238)
  3792. Part97.Orientation = Vector3.new(-43.5600014, -171.539993, 72.0500031)
  3793. Part97.Position = Vector3.new(0.764810562, 18.3280697, 32.3795929)
  3794. Part97.Rotation = Vector3.new(-136.119995, -6.11999989, -102.099998)
  3795. Part97.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3796. Part97.Transparency = 0.39999997615814
  3797. Part97.Size = Vector3.new(6, 6, 6)
  3798. Part97.Anchored = true
  3799. Part97.BottomSurface = Enum.SurfaceType.Smooth
  3800. Part97.BrickColor = BrickColor.new("Light reddish violet")
  3801. Part97.TopSurface = Enum.SurfaceType.Smooth
  3802. Part97.brickColor = BrickColor.new("Light reddish violet")
  3803. Part97.FormFactor = Enum.FormFactor.Custom
  3804. Part97.formFactor = Enum.FormFactor.Custom
  3805. Part98.Parent = Model79
  3806. Part98.CFrame = CFrame.new(6.61453247, 11.1509018, 28.1757622, 0.500172853, 0.612401545, 0.612202108, -0.000180183983, 0.707065225, -0.707148314, -0.86592555, 0.353586107, 0.35376516)
  3807. Part98.Orientation = Vector3.new(45, 59.9799995, -0.00999999978)
  3808. Part98.Position = Vector3.new(6.61453247, 11.1509018, 28.1757622)
  3809. Part98.Rotation = Vector3.new(63.4199982, 37.75, -50.7599983)
  3810. Part98.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3811. Part98.Size = Vector3.new(1.20000017, 6.99999809, 1.20000017)
  3812. Part98.Anchored = true
  3813. Part98.BottomSurface = Enum.SurfaceType.Smooth
  3814. Part98.BrickColor = BrickColor.new("Pine Cone")
  3815. Part98.Material = Enum.Material.Wood
  3816. Part98.TopSurface = Enum.SurfaceType.Smooth
  3817. Part98.brickColor = BrickColor.new("Pine Cone")
  3818. Part98.FormFactor = Enum.FormFactor.Custom
  3819. Part98.formFactor = Enum.FormFactor.Custom
  3820. Part99.Parent = Model79
  3821. Part99.CFrame = CFrame.new(8.43269539, 15.1255054, 21.1035709, 0.0490149409, 0.287888795, -0.956408739, -0.48727724, 0.842765331, 0.228708506, 0.871870697, 0.454826117, 0.181589738)
  3822. Part99.Orientation = Vector3.new(-13.2200003, -79.25, -30.0400009)
  3823. Part99.Position = Vector3.new(8.43269539, 15.1255054, 21.1035709)
  3824. Part99.Rotation = Vector3.new(-51.5499992, -73.0199966, -80.3399963)
  3825. Part99.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3826. Part99.Transparency = 0.39999997615814
  3827. Part99.Size = Vector3.new(6, 6, 6)
  3828. Part99.Anchored = true
  3829. Part99.BottomSurface = Enum.SurfaceType.Smooth
  3830. Part99.BrickColor = BrickColor.new("Light reddish violet")
  3831. Part99.TopSurface = Enum.SurfaceType.Smooth
  3832. Part99.brickColor = BrickColor.new("Light reddish violet")
  3833. Part99.FormFactor = Enum.FormFactor.Custom
  3834. Part99.formFactor = Enum.FormFactor.Custom
  3835. Part100.Parent = Model79
  3836. Part100.CFrame = CFrame.new(5.42405128, 9.53604126, 25.2524567, -0.353571296, 0.353781909, -0.865924835, 0.707232416, 0.706981182, 6.93835827e-05, 0.612217069, -0.612385511, -0.500174284)
  3837. Part100.Orientation = Vector3.new(0, -120.010002, 45.0099983)
  3838. Part100.Position = Vector3.new(5.42405128, 9.53604126, 25.2524567)
  3839. Part100.Rotation = Vector3.new(-179.990005, -59.9900017, -134.979996)
  3840. Part100.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3841. Part100.Size = Vector3.new(1.20000017, 6.1999979, 1.20000017)
  3842. Part100.Anchored = true
  3843. Part100.BottomSurface = Enum.SurfaceType.Smooth
  3844. Part100.BrickColor = BrickColor.new("Pine Cone")
  3845. Part100.Material = Enum.Material.Wood
  3846. Part100.TopSurface = Enum.SurfaceType.Smooth
  3847. Part100.brickColor = BrickColor.new("Pine Cone")
  3848. Part100.FormFactor = Enum.FormFactor.Custom
  3849. Part100.formFactor = Enum.FormFactor.Custom
  3850. Part101.Parent = Model79
  3851. Part101.CFrame = CFrame.new(-0.737024307, 18.3272629, 24.5832405, 0.0490149409, 0.287888795, -0.956408739, -0.48727724, 0.842765331, 0.228708506, 0.871870697, 0.454826117, 0.181589738)
  3852. Part101.Orientation = Vector3.new(-13.2200003, -79.25, -30.0400009)
  3853. Part101.Position = Vector3.new(-0.737024307, 18.3272629, 24.5832405)
  3854. Part101.Rotation = Vector3.new(-51.5499992, -73.0199966, -80.3399963)
  3855. Part101.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3856. Part101.Transparency = 0.39999997615814
  3857. Part101.Size = Vector3.new(6, 6, 6)
  3858. Part101.Anchored = true
  3859. Part101.BottomSurface = Enum.SurfaceType.Smooth
  3860. Part101.BrickColor = BrickColor.new("Light reddish violet")
  3861. Part101.TopSurface = Enum.SurfaceType.Smooth
  3862. Part101.brickColor = BrickColor.new("Light reddish violet")
  3863. Part101.FormFactor = Enum.FormFactor.Custom
  3864. Part101.formFactor = Enum.FormFactor.Custom
  3865. Part102.Parent = Model79
  3866. Part102.CFrame = CFrame.new(12.0861092, 16.3261299, 30.3734169, -0.324625909, 0.72099036, -0.61220175, 0.183179334, 0.682924867, 0.707148433, 0.927935004, 0.117416017, -0.353765637)
  3867. Part102.Orientation = Vector3.new(-45, -120.019997, 15.0100002)
  3868. Part102.Position = Vector3.new(12.0861092, 16.3261299, 30.3734169)
  3869. Part102.Rotation = Vector3.new(-116.580002, -37.75, -114.239998)
  3870. Part102.Color = Color3.new(0.909804, 0.729412, 0.784314)
  3871. Part102.Transparency = 0.39999997615814
  3872. Part102.Size = Vector3.new(6, 6, 6)
  3873. Part102.Anchored = true
  3874. Part102.BottomSurface = Enum.SurfaceType.Smooth
  3875. Part102.BrickColor = BrickColor.new("Light reddish violet")
  3876. Part102.TopSurface = Enum.SurfaceType.Smooth
  3877. Part102.brickColor = BrickColor.new("Light reddish violet")
  3878. Part102.FormFactor = Enum.FormFactor.Custom
  3879. Part102.formFactor = Enum.FormFactor.Custom
  3880. Part103.Parent = Model79
  3881. Part103.CFrame = CFrame.new(0.99946785, 16.0007248, 30.9675064, -0.166052595, -0.403933734, 0.899591088, 0.216411591, 0.875089765, 0.432878792, -0.9620772, 0.266562611, -0.0578949898)
  3882. Part103.Orientation = Vector3.new(-25.6499996, 93.6800003, 13.8900003)
  3883. Part103.Position = Vector3.new(0.99946785, 16.0007248, 30.9675064)
  3884. Part103.Rotation = Vector3.new(-97.6200027, 64.0999985, 112.349998)
  3885. Part103.Color = Color3.new(0.486275, 0.360784, 0.27451)
  3886. Part103.Size = Vector3.new(0.800000131, 5.99999762, 0.800000131)
  3887. Part103.Anchored = true
  3888. Part103.BottomSurface = Enum.SurfaceType.Smooth
  3889. Part103.BrickColor = BrickColor.new("Brown")
  3890. Part103.Material = Enum.Material.Wood
  3891. Part103.TopSurface = Enum.SurfaceType.Smooth
  3892. Part103.brickColor = BrickColor.new("Brown")
  3893. Part103.FormFactor = Enum.FormFactor.Custom
  3894. Part103.formFactor = Enum.FormFactor.Custom
  3895. Part104.Parent = Model79
  3896. Part104.CFrame = CFrame.new(-0.262626648, 17.4880276, 24.202404, 0.50017637, -0.432842493, 0.749994755, -0.000180184841, 0.866067171, 0.49995026, -0.865928888, -0.250187397, 0.433101416)
  3897. Part104.Orientation = Vector3.new(-30, 59.9900017, -0.00999999978)
  3898. Part104.Position = Vector3.new(-0.262626648, 17.4880276, 24.202404)
  3899. Part104.Rotation = Vector3.new(-49.0999985, 48.5900002, 40.8699989)
  3900. Part104.Color = Color3.new(0.423529, 0.345098, 0.294118)
  3901. Part104.Size = Vector3.new(0.800000131, 4.79999828, 0.800000131)
  3902. Part104.Anchored = true
  3903. Part104.BottomSurface = Enum.SurfaceType.Smooth
  3904. Part104.BrickColor = BrickColor.new("Pine Cone")
  3905. Part104.Material = Enum.Material.Wood
  3906. Part104.TopSurface = Enum.SurfaceType.Smooth
  3907. Part104.brickColor = BrickColor.new("Pine Cone")
  3908. Part104.FormFactor = Enum.FormFactor.Custom
  3909. Part104.formFactor = Enum.FormFactor.Custom
  3910. for i,v in pairs(mas:GetChildren()) do
  3911. v.Parent = script
  3912. pcall(function() v:MakeJoints() end)
  3913. end
  3914. mas:Destroy()
  3915. for i,v in pairs(cors) do
  3916. spawn(function()
  3917. pcall(v)
  3918. end)
  3919. end
  3920.  
  3921. hum.WalkSpeed = 50
  3922. hum.JumpPower = 100
  3923. local killsky = Instance.new('Sky', game:GetService'Lighting')
  3924. killsky.StarCount = 0
  3925. killsky.SunAngularSize = 0
  3926. killsky.MoonAngularSize = 0
  3927. killsky.MoonTextureId = ""
  3928. killsky.CelestialBodiesShown = false
  3929. game.Lighting.FogColor = Color3.new(0,0,0)
  3930. game.Lighting.FogEnd = 100
  3931. local l = game.Lighting
  3932. local sky = Instance.new("Sky",l)
  3933. l.TimeOfDay = "05:00:00"
  3934. l.Brightness = 1
  3935. l.Ambient = Color3.new(0.25, 0.5, 0.75)
  3936. BTAUNT6:Play()
  3937. CFuncs.Sound.Create("rbxassetid://0", root, 1.85, 1)
  3938. tecks2.Text = "Zen"
  3939. hed.face.Texture = "rbxassetid://0"
  3940. local BC = char["Body Colors"]
  3941. BC.HeadColor = BrickColor.new("Really black")
  3942. BC.LeftArmColor = BrickColor.new("Really black")
  3943. BC.LeftLegColor = BrickColor.new("Really black")
  3944. BC.RightArmColor = BrickColor.new("Really black")
  3945. BC.RightLegColor = BrickColor.new("Really black")
  3946. BC.TorsoColor = BrickColor.new("Really black")
  3947.  
  3948. end
  3949. end
  3950. end)
  3951. mouse.Button1Down:connect(function(key)
  3952. if attack == false then
  3953. Ban()
  3954. end
  3955. end)
  3956.  
  3957. -------------------------------------------------------
  3958. --Start Animations--
  3959. -------------------------------------------------------
  3960. while true do
  3961. swait()
  3962. sine = sine + change
  3963. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3964. local velderp = root.Velocity.y
  3965. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3966. if equipped == true or equipped == false then
  3967. if attack == false then
  3968. idle = idle + 1
  3969. else
  3970. idle = 0
  3971. end
  3972. if 1 < root.Velocity.y and hitfloor == nil then
  3973. Anim = "Jump"
  3974. if attack == false then
  3975. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  3976. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3977. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3978. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3979. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3980. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3981. end
  3982. elseif -1 > root.Velocity.y and hitfloor == nil then
  3983. Anim = "Fall"
  3984. if attack == false then
  3985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3986. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3987. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  3988. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  3989. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3990. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3991. end
  3992. elseif torvel < 1 and hitfloor ~= nil then
  3993. Anim = "Idle"
  3994. change = 1
  3995. if attack == false then
  3996. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3997. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08)
  3998. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3999. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  4000. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(30), Rad(-6), Rad(-40)), 0.08)
  4001. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  4002. end
  4003. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  4004. Anim = "Walk"
  4005. change = 1
  4006. if attack == false then
  4007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  4008. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  4009. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4010. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4011. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  4012. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  4013. end
  4014. elseif torvel >= 25 and hitfloor ~= nil then
  4015. Anim = "Sprint"
  4016. change = 1.35
  4017. if attack == false then
  4018. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 0) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  4019. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  4020. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4021. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4022. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  4023. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  4024. end
  4025. end
  4026. end
  4027. if 0 < #Effects then
  4028. for e = 1, #Effects do
  4029. if Effects[e] ~= nil then
  4030. local Thing = Effects[e]
  4031. if Thing ~= nil then
  4032. local Part = Thing[1]
  4033. local Mode = Thing[2]
  4034. local Delay = Thing[3]
  4035. local IncX = Thing[4]
  4036. local IncY = Thing[5]
  4037. local IncZ = Thing[6]
  4038. if 1 >= Thing[1].Transparency then
  4039. if Thing[2] == "Block1" then
  4040. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4041. local Mesh = Thing[1].Mesh
  4042. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4043. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4044. elseif Thing[2] == "Block2" then
  4045. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4046. local Mesh = Thing[7]
  4047. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4048. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4049. elseif Thing[2] == "Block3" then
  4050. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4051. local Mesh = Thing[7]
  4052. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4053. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4054. elseif Thing[2] == "Cylinder" then
  4055. local Mesh = Thing[1].Mesh
  4056. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4057. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4058. elseif Thing[2] == "Blood" then
  4059. local Mesh = Thing[7]
  4060. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4061. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4062. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4063. elseif Thing[2] == "Elec" then
  4064. local Mesh = Thing[1].Mesh
  4065. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4066. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4067. elseif Thing[2] == "Disappear" then
  4068. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4069. elseif Thing[2] == "Shatter" then
  4070. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4071. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4072. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4073. Thing[6] = Thing[6] + Thing[5]
  4074. end
  4075. else
  4076. Part.Parent = nil
  4077. table.remove(Effects, e)
  4078. end
  4079. end
  4080. end
  4081. end
  4082. end
  4083. end
  4084. -------------------------------------------------------
  4085. --End Animations And Script--
  4086. -------------------------------------------------------
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