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- _G.KEY = "q"
- _G.PART = "HumanoidRootPart"
- _G.PRED = 0.048
- _G.Frame = Vector3.new(0, 0.53, 0)
- local L_76_ = game:GetService "Workspace".CurrentCamera
- local L_77_
- local L_78_ = false
- local L_79_ = nil
- local L_80_ = game.Players.LocalPlayer:GetMouse()
- local L_81_ = Instance.new("Part", game.Workspace)
- local L_82_ = Instance.new("Folder", game.CoreGui)
- function makemarker(L_86_arg0, L_87_arg1, L_88_arg2, L_89_arg3, L_90_arg4)
- local L_91_ = Instance.new("BillboardGui", L_86_arg0)
- L_91_.Name = "PP"
- L_91_.Adornee = L_87_arg1
- L_91_.Size = UDim2.new(L_89_arg3, L_90_arg4, L_89_arg3, L_90_arg4)
- L_91_.AlwaysOnTop = true
- local L_92_ = Instance.new("Frame", L_91_)
- L_92_.Size = UDim2.new(4, 0, 4, 0)
- L_92_.BackgroundTransparency = 0.1
- L_92_.BackgroundColor3 = L_88_arg2
- local L_93_ = Instance.new("UICorner", L_92_)
- L_93_.CornerRadius = UDim.new(50, 50)
- return L_91_
- end
- local L_83_ = game.Players:GetPlayers()
- function noob(L_94_arg0)
- local L_95_
- repeat
- wait()
- until L_94_arg0.Character
- local L_96_ = makemarker(L_82_, L_94_arg0.Character:WaitForChild(_G.PART), Color3.fromRGB(255, 255, 255), 0.0, 0)
- L_96_.Name = L_94_arg0.Name
- L_94_arg0.CharacterAdded:connect(
- function(L_98_arg0)
- L_96_.Adornee = L_98_arg0:WaitForChild(_G.PART)
- end
- )
- local L_97_ = Instance.new("TextLabel", L_96_)
- L_97_.BackgroundTransparency = 1
- L_97_.Position = UDim2.new(0, 0, 0, -50)
- L_97_.Size = UDim2.new(0, 100, 0, 100)
- L_97_.Font = Enum.Font.SourceSansSemibold
- L_97_.TextSize = 14
- L_97_.TextColor3 = Color3.new(1, 1, 1)
- L_97_.TextStrokeTransparency = 0
- L_97_.TextYAlignment = Enum.TextYAlignment.Bottom
- L_97_.Text = "Bling" .. L_94_arg0.Name
- L_97_.ZIndex = 10
- spawn(
- function()
- while wait() do
- if L_94_arg0.Character then
- end
- end
- end
- )
- end
- for L_99_forvar0 = 1, #L_83_ do
- if L_83_[L_99_forvar0] ~= game.Players.LocalPlayer then
- noob(L_83_[L_99_forvar0])
- end
- end
- game.Players.PlayerAdded:connect(
- function(L_100_arg0)
- noob(L_100_arg0)
- end
- )
- game.Players.PlayerRemoving:Connect(
- function(L_101_arg0)
- L_82_[L_101_arg0.Name]:Destroy()
- end
- )
- spawn(
- function()
- L_81_.Anchored = true
- L_81_.CanCollide = false
- L_81_.Size = Vector3.new(0.1, 0.1, 0.1)
- L_81_.Transparency = 0.1
- makemarker(L_81_, L_81_, Color3.fromRGB(0, 180, 0), 0.20, 0)
- end
- )
- L_80_.KeyDown:Connect(
- function(L_102_arg0)
- if L_102_arg0 ~= _G.KEY then
- return
- end
- if L_78_ then
- L_78_ = false
- TextLabel.TextColor3 = Color3.fromRGB(255, 20, 75)
- TextLabel.Text = "------"
- else
- L_78_ = true
- L_77_ = getClosestPlayerToCursor()
- TextLabel.TextColor3 = Color3.fromRGB(12, 255, 0)
- TextLabel.Text = L_77_.Character.Humanoid.DisplayName
- end
- end
- )
- function getClosestPlayerToCursor()
- local L_103_
- local L_104_ = math.huge
- for L_105_forvar0, L_106_forvar1 in pairs(game.Players:GetPlayers()) do
- if
- L_106_forvar1 ~= game.Players.LocalPlayer and L_106_forvar1.Character and L_106_forvar1.Character:FindFirstChild("Humanoid") and
- L_106_forvar1.Character.Humanoid.Health ~= 0 and
- L_106_forvar1.Character:FindFirstChild(_G.PART)
- then
- local L_107_ = L_76_:WorldToViewportPoint(L_106_forvar1.Character.PrimaryPart.Position)
- local L_108_ = (Vector2.new(L_107_.X, L_107_.Y) - Vector2.new(L_80_.X, L_80_.Y)).magnitude
- if L_108_ < L_104_ then
- L_103_ = L_106_forvar1
- L_104_ = L_108_
- end
- end
- end
- return L_103_
- end
- game:GetService "RunService".Stepped:connect(
- function()
- if L_78_ and L_77_.Character and L_77_.Character:FindFirstChild(_G.PART) then
- L_81_.CFrame =
- CFrame.new(L_77_.Character[_G.PART].Position + _G.Frame + L_77_.Character[_G.PART].Velocity * L_79_)
- else
- L_81_.CFrame = CFrame.new(0, 9999, 0)
- end
- end
- )
- local L_84_ = getrawmetatable(game)
- local L_85_ = L_84_.__namecall
- setreadonly(L_84_, false)
- L_84_.__namecall =
- newcclosure(
- function(...)
- local L_109_ = {
- ...
- }
- if L_78_ and getnamecallmethod() == "FireServer" and L_109_[2] == "UpdateMousePos" then
- L_109_[3] = L_77_.Character[_G.PART].Position + _G.Frame + L_77_.Character[_G.PART].Velocity * L_79_
- return L_85_(unpack(L_109_))
- end
- return L_85_(...)
- end
- )
- game.Players.LocalPlayer.Chatted:Connect(
- function(L_110_arg0)
- if L_110_arg0 == "/e print" then
- print(_G.PRED)
- end
- end
- )
- game.Players.LocalPlayer.Chatted:Connect(
- function(L_111_arg0)
- if L_111_arg0 == "Code:1029" then
- _G.KEY = nil
- _G.AIR = nil
- _G.PART = nil
- _G.PRED = nil
- TextLabel.Visible = false
- end
- end
- )
- game.Players.LocalPlayer.Chatted:Connect(
- function(L_112_arg0)
- if L_112_arg0 == "/e hrp" then
- _G.KEY = "q"
- _G.AIR = 0.00005
- _G.PART = "HumanoidRootPart"
- _G.PRED = 0.032
- TextLabel.Visible = true
- end
- end
- )
- game.Players.LocalPlayer.Chatted:Connect(
- function(L_113_arg0)
- if L_113_arg0 == "/e lt" then
- _G.KEY = "q"
- _G.AIR = 0.00005
- _G.PART = "LowerTorso"
- _G.PRED = 0.032
- TextLabel.Visible = true
- end
- end
- )
- game.Players.LocalPlayer.Chatted:Connect(
- function(L_114_arg0)
- if L_114_arg0 == "Screensharing" then
- _G.KEY = "q"
- _G.AIR = 0.00005
- _G.PART = "LowerTorso"
- _G.PRED = 0.033
- TextLabel.Visible = true
- L_81_ = nil
- end
- end
- )
- game.Players.LocalPlayer.Chatted:Connect(
- function(L_115_arg0)
- if L_115_arg0 == "/e P+" then
- _G.PRED = _G.PRED + 0.001
- end
- end
- )
- game.Players.LocalPlayer.Chatted:Connect(
- function(L_116_arg0)
- if L_116_arg0 == "/e P-" then
- _G.PRED = _G.PRED - 0.001
- end
- end
- )
- while wait() do
- if
- getClosestPlayerToCursor().Character.Humanoid.Jump == true and
- getClosestPlayerToCursor().Character.Humanoid.FloorMaterial == Enum.Material.Air
- then
- _G.Frame = Vector3.new(0, -2.3, 0)
- wait(0.05)
- else
- local L_117_ = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
- local L_118_ = tostring(L_117_)
- local L_119_ = L_118_:split(" ")
- local L_120_ = L_119_[1]
- L_79_ = L_120_ / 1000 + _G.PRED
- _G.Frame = Vector3.new(0, 0.53, 0)
- end
- end
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