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- local p = game.Players.LocalPlayer--300899323
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local rj = root.RootJoint
- local deb = false
- local shot = 0
- local stanceToggle = "Idle1"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- local hb = game:GetService("RunService").Heartbeat
- local Stepped = game:GetService("RunService").Stepped
- math.randomseed(os.time())
- local Transforming = true
- hum.WalkSpeed = 0
- local fx = Instance.new("Part",torso)
- wit = Color3.new(0, 1, 1), Color3.new(0.5, 0, 1)
- wit2 = Color3.new(0.5,0,1)
- local glowz = Instance.new("ParticleEmitter",fx)
- glowz.LightEmission = 1
- glowz.Texture = "rbxassetid://280516525"
- glowz.Color = ColorSequence.new(Color3.new(0, 1, 1), Color3.new(0.5, 0, 1))
- glowz.Size = NumberSequence.new(5)
- glowz.Speed = NumberRange.new(25,50)
- glowz.LockedToPart = false
- glowz.Transparency = NumberSequence.new(0.75)
- glowz.RotSpeed = NumberRange.new(-2000,2000)
- glowz.Lifetime = NumberRange.new(1)
- glowz.Rate = 5000
- glowz.VelocitySpread = 9001
- fx.Anchored = true
- fx.Material = "Neon"
- fx.CanCollide = false
- fx.Locked = true
- fx.Transparency = 1
- fx.Material = "Neon"
- fx.Size = Vector3.new(1,1,1)
- fx.TopSurface = "SmoothNoOutlines"
- fx.BottomSurface = "SmoothNoOutlines"
- fx.BrickColor = BrickColor.new("Really black")
- fxm = Instance.new("SpecialMesh",fx)
- fxm.MeshType = "Sphere"
- local sa2 = Instance.new("Sound",torso)
- sa2.SoundId = "rbxassetid://93724183"
- sa2.Pitch = 0.5
- sa2.Volume = 5
- sa2.Looped = false
- sa2:Play()
- local value = 1
- fxm.Scale = Vector3.new(1,1,1)
- for i = 1, 20 do rs:wait()
- value = value - 0.05
- fx.Transparency = fx.Transparency - (1/20)
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(value,value,value)
- rs:wait()
- end
- ----------------------------------------------------
- GroundWave1 = function()
- local Transforming = true
- hum.WalkSpeed = 0
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local Colors = {"White", "Really black"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm.Scale = Vector3.new(50, 50, 1 + i*50)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/30
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- end
- ----------------------------------------------------
- GroundWave = function()
- if Transforming == true then
- local value = 5
- local value2 = 10
- local value3 = 20
- local sa2 = Instance.new("Sound",torso)
- sa2.SoundId = "rbxassetid://413682983"
- sa2.Pitch = 1
- sa2.Volume = 10
- sa2.Looped = false
- sa2:Play()
- local wave = Instance.new("Part", torso)
- local glowz = Instance.new("ParticleEmitter",wave)
- glowz.LightEmission = 1
- glowz.Texture = "0"
- glowz.Color = ColorSequence.new(Color3.new(0, 1, 1), Color3.new(0.5, 0, 1))
- glowz.Size = NumberSequence.new(30)
- glowz.Speed = NumberRange.new(25,100)
- glowz.LockedToPart = false
- glowz.Transparency = NumberSequence.new(0.75)
- glowz.RotSpeed = NumberRange.new(-2000,2000)
- glowz.Lifetime = NumberRange.new(1)
- glowz.Rate = 5000
- glowz.VelocitySpread = 9001
- wave.BrickColor = BrickColor.new("Toothpaste")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = fx.CFrame
- wave.Material = "Neon"
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshType = "Sphere"
- wm.Scale = Vector3.new(1,1,1)
- local wave2 = Instance.new("Part", torso)
- wave2.BrickColor = BrickColor.new("Toothpaste")
- wave2.Anchored = true
- wave2.CanCollide = false
- wave2.Locked = true
- wave2.Size = Vector3.new(1, 1, 1)
- wave2.TopSurface = "Smooth"
- wave2.BottomSurface = "Smooth"
- wave2.Transparency = 0.35
- wave2.CFrame = fx.CFrame
- wave2.Material = "Neon"
- wm2 = Instance.new("SpecialMesh", wave2)
- wm2.MeshType = "FileMesh"
- wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- wm2.Scale = Vector3.new(1,1,1)
- local wave3 = Instance.new("Part", torso)
- wave3.BrickColor = BrickColor.new("Really black")
- wave3.Anchored = true
- wave3.CanCollide = false
- wave3.Locked = true
- wave3.Size = Vector3.new(1, 1, 1)
- wave3.TopSurface = "Smooth"
- wave3.BottomSurface = "Smooth"
- wave3.Transparency = 0.35
- wave3.CFrame = fx.CFrame
- wave3.Material = "Neon"
- wm3 = Instance.new("SpecialMesh", wave3)
- wm3.MeshType = "FileMesh"
- wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
- wm3.Scale = Vector3.new(1,1,1)
- coroutine.wrap(function()
- for i = 1, 18, 1 do
- value = value - 0.5
- value2 = value2 - 0.75*1.5
- value3 = value3 - 0.475*1.5
- wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5)
- wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5)
- wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25)
- --wave.Size = wm.Scale
- wave.CFrame = fx.CFrame
- wave.Transparency = i/14
- --wave2.Size = wm2.Scale
- wave2.CFrame = fx.CFrame
- wave2.Rotation = Vector3.new(90, 0, 0)
- wave2.Transparency = i/14
- --wave3.Size = wm3.Scale
- wave3.CFrame = fx.CFrame
- wave3.Rotation = Vector3.new(90, 0, 0)
- wave3.Transparency = i/14
- wait()
- glowz.Rate = 0
- end
- wait()
- wave:Destroy()
- wave2:Destroy()
- wave3:Destroy()
- end)()
- elseif Transforming == false then
- wait()
- end
- end
- for i = 1, 100 do rs:wait()
- fx.CFrame = torso.CFrame
- end
- Spawn(function()
- while wait(1) do
- GroundWave()
- end
- end)
- wait(4)
- Transforming = false
- local value2 = 1
- for i = 1, 20 do rs:wait()
- value2 = value2 - 0.05
- glowz.Rate = 0
- fx.Transparency = fx.Transparency + (1/20)
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2)
- rs:wait()
- end
- glowz:Destroy()
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local valuer = 5
- local valuer2 = 10
- local valuer3 = 15
- local sa2 = Instance.new("Sound",torso)
- sa2.SoundId = "rbxassetid://130972023"
- sa2.Pitch = 1
- sa2.Volume = 5
- sa2.Looped = false
- sa2:Play()
- local sar2 = Instance.new("Sound",torso)
- sar2.SoundId = "rbxassetid://153274423"
- sar2.Pitch = 1
- sar2.Volume = 5
- sar2.Looped = false
- sar2:Play()
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new("Toothpaste")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- local wave2 = Instance.new("Part", torso)
- wave2.BrickColor = BrickColor.new("Really black")
- wave2.Anchored = true
- wave2.CanCollide = false
- wave2.Locked = true
- wave2.Size = Vector3.new(1, 1, 1)
- wave2.TopSurface = "Smooth"
- wave2.BottomSurface = "Smooth"
- wave2.Transparency = 0.35
- wave2.CFrame = HandCF
- wm2 = Instance.new("SpecialMesh", wave2)
- wm2.MeshId = "rbxassetid://3270017"
- local wave3 = Instance.new("Part", torso)
- wave3.BrickColor = BrickColor.new("Toothpaste")
- wave3.Anchored = true
- wave3.CanCollide = false
- wave3.Locked = true
- wave3.Size = Vector3.new(1, 1, 1)
- wave3.TopSurface = "Smooth"
- wave3.BottomSurface = "Smooth"
- wave3.Transparency = 0.35
- wave3.CFrame = HandCF
- wm3 = Instance.new("SpecialMesh", wave3)
- wm3.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 14, 1 do
- valuer = valuer - 0.35
- valuer2 = valuer - 0.45
- valuer3 = valuer3 - 0.475
- wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/14
- wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10)
- wave2.Size = wm2.Scale
- wave2.CFrame = HandCF
- wave2.Transparency = i/14
- wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1)
- wave3.Size = wm2.Scale
- wave3.CFrame = HandCF
- wave3.Transparency = i/14
- wait()
- end
- wait()
- wave:Destroy()
- wave2:Destroy()
- end)()
- hum.WalkSpeed = 16
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- Part2 = Instance.new("Part")
- WedgePart3 = Instance.new("WedgePart")
- Part4 = Instance.new("Part")
- BlockMesh5 = Instance.new("BlockMesh")
- Part6 = Instance.new("Part")
- BlockMesh7 = Instance.new("BlockMesh")
- Part8 = Instance.new("Part")
- BlockMesh9 = Instance.new("BlockMesh")
- Part10 = Instance.new("Part")
- BlockMesh11 = Instance.new("BlockMesh")
- WedgePart12 = Instance.new("WedgePart")
- WedgePart13 = Instance.new("WedgePart")
- WedgePart14 = Instance.new("WedgePart")
- WedgePart15 = Instance.new("WedgePart")
- WedgePart16 = Instance.new("WedgePart")
- WedgePart17 = Instance.new("WedgePart")
- WedgePart18 = Instance.new("WedgePart")
- WedgePart19 = Instance.new("WedgePart")
- WedgePart20 = Instance.new("WedgePart")
- WedgePart21 = Instance.new("WedgePart")
- WedgePart22 = Instance.new("WedgePart")
- WedgePart23 = Instance.new("WedgePart")
- Part24 = Instance.new("Part")
- BlockMesh25 = Instance.new("BlockMesh")
- Part26 = Instance.new("Part")
- BlockMesh27 = Instance.new("BlockMesh")
- Part28 = Instance.new("Part")
- BlockMesh29 = Instance.new("BlockMesh")
- Part30 = Instance.new("Part")
- BlockMesh31 = Instance.new("BlockMesh")
- Part32 = Instance.new("Part")
- BlockMesh33 = Instance.new("BlockMesh")
- Part34 = Instance.new("Part")
- BlockMesh35 = Instance.new("BlockMesh")
- Part36 = Instance.new("Part")
- BlockMesh37 = Instance.new("BlockMesh")
- Part38 = Instance.new("Part")
- BlockMesh39 = Instance.new("BlockMesh")
- Part40 = Instance.new("Part")
- BlockMesh41 = Instance.new("BlockMesh")
- Part42 = Instance.new("Part")
- BlockMesh43 = Instance.new("BlockMesh")
- Part44 = Instance.new("Part")
- BlockMesh45 = Instance.new("BlockMesh")
- Part46 = Instance.new("Part")
- BlockMesh47 = Instance.new("BlockMesh")
- Part48 = Instance.new("Part")
- Decal49 = Instance.new("Decal")
- Part50 = Instance.new("Part")
- Part51 = Instance.new("Part")
- WedgePart52 = Instance.new("WedgePart")
- WedgePart53 = Instance.new("WedgePart")
- WedgePart54 = Instance.new("WedgePart")
- Model55 = Instance.new("Model")
- Part56 = Instance.new("Part")
- Model57 = Instance.new("Model")
- Part58 = Instance.new("Part")
- WedgePart59 = Instance.new("WedgePart")
- Part60 = Instance.new("Part")
- BlockMesh61 = Instance.new("BlockMesh")
- Part62 = Instance.new("Part")
- BlockMesh63 = Instance.new("BlockMesh")
- WedgePart64 = Instance.new("WedgePart")
- WedgePart65 = Instance.new("WedgePart")
- WedgePart66 = Instance.new("WedgePart")
- WedgePart67 = Instance.new("WedgePart")
- WedgePart68 = Instance.new("WedgePart")
- WedgePart69 = Instance.new("WedgePart")
- WedgePart70 = Instance.new("WedgePart")
- WedgePart71 = Instance.new("WedgePart")
- WedgePart72 = Instance.new("WedgePart")
- WedgePart73 = Instance.new("WedgePart")
- WedgePart74 = Instance.new("WedgePart")
- WedgePart75 = Instance.new("WedgePart")
- WedgePart76 = Instance.new("WedgePart")
- Part77 = Instance.new("Part")
- BlockMesh78 = Instance.new("BlockMesh")
- Part79 = Instance.new("Part")
- BlockMesh80 = Instance.new("BlockMesh")
- Part81 = Instance.new("Part")
- BlockMesh82 = Instance.new("BlockMesh")
- Part83 = Instance.new("Part")
- BlockMesh84 = Instance.new("BlockMesh")
- Part85 = Instance.new("Part")
- BlockMesh86 = Instance.new("BlockMesh")
- Part87 = Instance.new("Part")
- BlockMesh88 = Instance.new("BlockMesh")
- Part89 = Instance.new("Part")
- BlockMesh90 = Instance.new("BlockMesh")
- Part91 = Instance.new("Part")
- BlockMesh92 = Instance.new("BlockMesh")
- Part93 = Instance.new("Part")
- BlockMesh94 = Instance.new("BlockMesh")
- Part95 = Instance.new("Part")
- BlockMesh96 = Instance.new("BlockMesh")
- Part97 = Instance.new("Part")
- BlockMesh98 = Instance.new("BlockMesh")
- Part99 = Instance.new("Part")
- BlockMesh100 = Instance.new("BlockMesh")
- Part101 = Instance.new("Part")
- BlockMesh102 = Instance.new("BlockMesh")
- Part103 = Instance.new("Part")
- BlockMesh104 = Instance.new("BlockMesh")
- Part105 = Instance.new("Part")
- Part106 = Instance.new("Part")
- WedgePart107 = Instance.new("WedgePart")
- WedgePart108 = Instance.new("WedgePart")
- Model109 = Instance.new("Model")
- Part110 = Instance.new("Part")
- Model111 = Instance.new("Model")
- Part112 = Instance.new("Part")
- Part113 = Instance.new("Part")
- BlockMesh114 = Instance.new("BlockMesh")
- Part115 = Instance.new("Part")
- BlockMesh116 = Instance.new("BlockMesh")
- Part117 = Instance.new("Part")
- BlockMesh118 = Instance.new("BlockMesh")
- Part119 = Instance.new("Part")
- CylinderMesh120 = Instance.new("CylinderMesh")
- Part121 = Instance.new("Part")
- CylinderMesh122 = Instance.new("CylinderMesh")
- Part123 = Instance.new("Part")
- BlockMesh124 = Instance.new("BlockMesh")
- Part125 = Instance.new("Part")
- CylinderMesh126 = Instance.new("CylinderMesh")
- Part127 = Instance.new("Part")
- CylinderMesh128 = Instance.new("CylinderMesh")
- Part129 = Instance.new("Part")
- BlockMesh130 = Instance.new("BlockMesh")
- Part131 = Instance.new("Part")
- BlockMesh132 = Instance.new("BlockMesh")
- WedgePart133 = Instance.new("WedgePart")
- SpecialMesh134 = Instance.new("SpecialMesh")
- WedgePart135 = Instance.new("WedgePart")
- SpecialMesh136 = Instance.new("SpecialMesh")
- WedgePart137 = Instance.new("WedgePart")
- WedgePart138 = Instance.new("WedgePart")
- WedgePart139 = Instance.new("WedgePart")
- SpecialMesh140 = Instance.new("SpecialMesh")
- WedgePart141 = Instance.new("WedgePart")
- SpecialMesh142 = Instance.new("SpecialMesh")
- WedgePart143 = Instance.new("WedgePart")
- SpecialMesh144 = Instance.new("SpecialMesh")
- WedgePart145 = Instance.new("WedgePart")
- WedgePart146 = Instance.new("WedgePart")
- WedgePart147 = Instance.new("WedgePart")
- WedgePart148 = Instance.new("WedgePart")
- WedgePart149 = Instance.new("WedgePart")
- SpecialMesh150 = Instance.new("SpecialMesh")
- WedgePart151 = Instance.new("WedgePart")
- SpecialMesh152 = Instance.new("SpecialMesh")
- WedgePart153 = Instance.new("WedgePart")
- SpecialMesh154 = Instance.new("SpecialMesh")
- WedgePart155 = Instance.new("WedgePart")
- SpecialMesh156 = Instance.new("SpecialMesh")
- WedgePart157 = Instance.new("WedgePart")
- SpecialMesh158 = Instance.new("SpecialMesh")
- WedgePart159 = Instance.new("WedgePart")
- SpecialMesh160 = Instance.new("SpecialMesh")
- WedgePart161 = Instance.new("WedgePart")
- SpecialMesh162 = Instance.new("SpecialMesh")
- WedgePart163 = Instance.new("WedgePart")
- SpecialMesh164 = Instance.new("SpecialMesh")
- WedgePart165 = Instance.new("WedgePart")
- SpecialMesh166 = Instance.new("SpecialMesh")
- WedgePart167 = Instance.new("WedgePart")
- SpecialMesh168 = Instance.new("SpecialMesh")
- WedgePart169 = Instance.new("WedgePart")
- SpecialMesh170 = Instance.new("SpecialMesh")
- WedgePart171 = Instance.new("WedgePart")
- SpecialMesh172 = Instance.new("SpecialMesh")
- WedgePart173 = Instance.new("WedgePart")
- SpecialMesh174 = Instance.new("SpecialMesh")
- WedgePart175 = Instance.new("WedgePart")
- SpecialMesh176 = Instance.new("SpecialMesh")
- WedgePart177 = Instance.new("WedgePart")
- SpecialMesh178 = Instance.new("SpecialMesh")
- WedgePart179 = Instance.new("WedgePart")
- WedgePart180 = Instance.new("WedgePart")
- SpecialMesh181 = Instance.new("SpecialMesh")
- WedgePart182 = Instance.new("WedgePart")
- SpecialMesh183 = Instance.new("SpecialMesh")
- WedgePart184 = Instance.new("WedgePart")
- SpecialMesh185 = Instance.new("SpecialMesh")
- WedgePart186 = Instance.new("WedgePart")
- SpecialMesh187 = Instance.new("SpecialMesh")
- WedgePart188 = Instance.new("WedgePart")
- SpecialMesh189 = Instance.new("SpecialMesh")
- WedgePart190 = Instance.new("WedgePart")
- Part191 = Instance.new("Part")
- BlockMesh192 = Instance.new("BlockMesh")
- Part193 = Instance.new("Part")
- BlockMesh194 = Instance.new("BlockMesh")
- Part195 = Instance.new("Part")
- BlockMesh196 = Instance.new("BlockMesh")
- Part197 = Instance.new("Part")
- BlockMesh198 = Instance.new("BlockMesh")
- Part199 = Instance.new("Part")
- BlockMesh200 = Instance.new("BlockMesh")
- Part201 = Instance.new("Part")
- BlockMesh202 = Instance.new("BlockMesh")
- Part203 = Instance.new("Part")
- CylinderMesh204 = Instance.new("CylinderMesh")
- Part205 = Instance.new("Part")
- CylinderMesh206 = Instance.new("CylinderMesh")
- Part207 = Instance.new("Part")
- CylinderMesh208 = Instance.new("CylinderMesh")
- Part209 = Instance.new("Part")
- CylinderMesh210 = Instance.new("CylinderMesh")
- Part211 = Instance.new("Part")
- CylinderMesh212 = Instance.new("CylinderMesh")
- Part213 = Instance.new("Part")
- CylinderMesh214 = Instance.new("CylinderMesh")
- Part215 = Instance.new("Part")
- BlockMesh216 = Instance.new("BlockMesh")
- Part217 = Instance.new("Part")
- BlockMesh218 = Instance.new("BlockMesh")
- Part219 = Instance.new("Part")
- BlockMesh220 = Instance.new("BlockMesh")
- Part221 = Instance.new("Part")
- BlockMesh222 = Instance.new("BlockMesh")
- Part223 = Instance.new("Part")
- BlockMesh224 = Instance.new("BlockMesh")
- Part225 = Instance.new("Part")
- BlockMesh226 = Instance.new("BlockMesh")
- Part227 = Instance.new("Part")
- BlockMesh228 = Instance.new("BlockMesh")
- Part229 = Instance.new("Part")
- BlockMesh230 = Instance.new("BlockMesh")
- Part231 = Instance.new("Part")
- BlockMesh232 = Instance.new("BlockMesh")
- Part233 = Instance.new("Part")
- BlockMesh234 = Instance.new("BlockMesh")
- Part235 = Instance.new("Part")
- BlockMesh236 = Instance.new("BlockMesh")
- Part237 = Instance.new("Part")
- BlockMesh238 = Instance.new("BlockMesh")
- Part239 = Instance.new("Part")
- BlockMesh240 = Instance.new("BlockMesh")
- Part241 = Instance.new("Part")
- BlockMesh242 = Instance.new("BlockMesh")
- Part243 = Instance.new("Part")
- BlockMesh244 = Instance.new("BlockMesh")
- Part245 = Instance.new("Part")
- BlockMesh246 = Instance.new("BlockMesh")
- Part247 = Instance.new("Part")
- BlockMesh248 = Instance.new("BlockMesh")
- Part249 = Instance.new("Part")
- BlockMesh250 = Instance.new("BlockMesh")
- Part251 = Instance.new("Part")
- BlockMesh252 = Instance.new("BlockMesh")
- Part253 = Instance.new("Part")
- BlockMesh254 = Instance.new("BlockMesh")
- Part255 = Instance.new("Part")
- BlockMesh256 = Instance.new("BlockMesh")
- Part257 = Instance.new("Part")
- BlockMesh258 = Instance.new("BlockMesh")
- Part259 = Instance.new("Part")
- BlockMesh260 = Instance.new("BlockMesh")
- Part261 = Instance.new("Part")
- BlockMesh262 = Instance.new("BlockMesh")
- Part263 = Instance.new("Part")
- BlockMesh264 = Instance.new("BlockMesh")
- Part265 = Instance.new("Part")
- BlockMesh266 = Instance.new("BlockMesh")
- Part267 = Instance.new("Part")
- BlockMesh268 = Instance.new("BlockMesh")
- Part269 = Instance.new("Part")
- BlockMesh270 = Instance.new("BlockMesh")
- Part271 = Instance.new("Part")
- BlockMesh272 = Instance.new("BlockMesh")
- Part273 = Instance.new("Part")
- BlockMesh274 = Instance.new("BlockMesh")
- Part275 = Instance.new("Part")
- BlockMesh276 = Instance.new("BlockMesh")
- Part277 = Instance.new("Part")
- BlockMesh278 = Instance.new("BlockMesh")
- Part279 = Instance.new("Part")
- BlockMesh280 = Instance.new("BlockMesh")
- Script281 = Instance.new("Script")
- Model0.Name = "Sonarmor"
- Model0.Parent = mas
- Model1.Name = "LeftArm"
- Model1.Parent = Model0
- Part2.Name = "Left Arm1"
- Part2.Parent = Model1
- Part2.BrickColor = BrickColor.new("Pastel yellow")
- Part2.Transparency = 1
- Part2.Rotation = Vector3.new(-180, -90, 0)
- Part2.Anchored = true
- Part2.CanCollide = false
- Part2.FormFactor = Enum.FormFactor.Symmetric
- Part2.Size = Vector3.new(1, 2, 1)
- Part2.CFrame = CFrame.new(84.721138, 2.97380614, 69.5937424, 8.15038344e-21, 2.35065841e-06, -1, 9.82558322e-19, -1, -2.35065841e-06, -1, -9.82558322e-19, -8.15269293e-21)
- Part2.Color = Color3.new(1, 1, 0.8)
- Part2.Position = Vector3.new(84.721138, 2.97380614, 69.5937424)
- Part2.Orientation = Vector3.new(0, -90, 180)
- Part2.Color = Color3.new(1, 1, 0.8)
- WedgePart3.Parent = Model1
- WedgePart3.Material = Enum.Material.SmoothPlastic
- WedgePart3.BrickColor = BrickColor.new("Navy blue")
- WedgePart3.Reflectance = 0.0049999998882413
- WedgePart3.Rotation = Vector3.new(13.4300003, 0, 90)
- WedgePart3.Anchored = true
- WedgePart3.CanCollide = false
- WedgePart3.FormFactor = Enum.FormFactor.Symmetric
- WedgePart3.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
- WedgePart3.CFrame = CFrame.new(84.5220337, 5.39255524, 67.3724747, 1.1144477e-07, -0.999996722, 9.83477548e-07, 0.972667575, -1.19206263e-07, -0.232179835, 0.232180044, 9.53674146e-07, 0.972667694)
- WedgePart3.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart3.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart3.Position = Vector3.new(84.5220337, 5.39255524, 67.3724747)
- WedgePart3.Orientation = Vector3.new(13.4300003, 0, 90)
- WedgePart3.Color = Color3.new(0, 0.12549, 0.376471)
- Part4.Name = "Brick"
- Part4.Parent = Model1
- Part4.Material = Enum.Material.SmoothPlastic
- Part4.BrickColor = BrickColor.new("Navy blue")
- Part4.Rotation = Vector3.new(0, 90, 0)
- Part4.Anchored = true
- Part4.CanCollide = false
- Part4.FormFactor = Enum.FormFactor.Symmetric
- Part4.Size = Vector3.new(1.19828081, 0.570214629, 1.1971724)
- Part4.CFrame = CFrame.new(84.7160492, 2.46017599, 69.6111679, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(0, 0.12549, 0.376471)
- Part4.Position = Vector3.new(84.7160492, 2.46017599, 69.6111679)
- Part4.Orientation = Vector3.new(0, 90, 0)
- Part4.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh5.Parent = Part4
- Part6.Name = "Brick"
- Part6.Parent = Model1
- Part6.Material = Enum.Material.SmoothPlastic
- Part6.BrickColor = BrickColor.new("Black")
- Part6.Reflectance = 0.0049999998882413
- Part6.Rotation = Vector3.new(79.2300034, 0, 0)
- Part6.Anchored = true
- Part6.CanCollide = false
- Part6.FormFactor = Enum.FormFactor.Symmetric
- Part6.Size = Vector3.new(1.10684443, 0.201244384, 0.806359112)
- Part6.CFrame = CFrame.new(84.713829, 4.26771784, 69.8875198, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part6.Position = Vector3.new(84.713829, 4.26771784, 69.8875198)
- Part6.Orientation = Vector3.new(79.2300034, 0, 0)
- Part6.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh7.Parent = Part6
- Part8.Name = "Brick"
- Part8.Parent = Model1
- Part8.Material = Enum.Material.SmoothPlastic
- Part8.BrickColor = BrickColor.new("Black")
- Part8.Reflectance = 0.0049999998882413
- Part8.Rotation = Vector3.new(79.2300034, 0, 0)
- Part8.Anchored = true
- Part8.CanCollide = false
- Part8.FormFactor = Enum.FormFactor.Symmetric
- Part8.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
- Part8.CFrame = CFrame.new(85.166626, 4.1874733, 69.4766769, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part8.Position = Vector3.new(85.166626, 4.1874733, 69.4766769)
- Part8.Orientation = Vector3.new(79.2300034, 0, 0)
- Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh9.Parent = Part8
- Part10.Name = "Brick"
- Part10.Parent = Model1
- Part10.Material = Enum.Material.SmoothPlastic
- Part10.BrickColor = BrickColor.new("Black")
- Part10.Reflectance = 0.0049999998882413
- Part10.Rotation = Vector3.new(88.4300003, 0, 0)
- Part10.Anchored = true
- Part10.CanCollide = false
- Part10.FormFactor = Enum.FormFactor.Symmetric
- Part10.Size = Vector3.new(0.201244384, 0.212827399, 1.0574975)
- Part10.CFrame = CFrame.new(85.166626, 4.22347689, 68.9344482, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part10.Position = Vector3.new(85.166626, 4.22347689, 68.9344482)
- Part10.Orientation = Vector3.new(88.4300003, 0, 0)
- Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh11.Parent = Part10
- WedgePart12.Parent = Model1
- WedgePart12.Material = Enum.Material.SmoothPlastic
- WedgePart12.BrickColor = BrickColor.new("Black")
- WedgePart12.Reflectance = 0.0049999998882413
- WedgePart12.Rotation = Vector3.new(13.4300003, 0, 90)
- WedgePart12.Anchored = true
- WedgePart12.CanCollide = false
- WedgePart12.FormFactor = Enum.FormFactor.Symmetric
- WedgePart12.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
- WedgePart12.CFrame = CFrame.new(84.2616959, 4.99800968, 68.1583786, 5.42964393e-08, -0.999996722, -1.74445791e-10, 0.972667515, 4.60768099e-08, -0.232180193, 0.232180342, -1.65836891e-08, 0.972667634)
- WedgePart12.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart12.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart12.Position = Vector3.new(84.2616959, 4.99800968, 68.1583786)
- WedgePart12.Orientation = Vector3.new(13.4300003, 0, 90)
- WedgePart12.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart13.Parent = Model1
- WedgePart13.Material = Enum.Material.SmoothPlastic
- WedgePart13.BrickColor = BrickColor.new("Black")
- WedgePart13.Reflectance = 0.0049999998882413
- WedgePart13.Rotation = Vector3.new(13.4300003, 0, -90)
- WedgePart13.Anchored = true
- WedgePart13.CanCollide = false
- WedgePart13.FormFactor = Enum.FormFactor.Symmetric
- WedgePart13.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
- WedgePart13.CFrame = CFrame.new(84.8906479, 5.15557432, 67.4995956, 1.11450326e-07, 0.999996722, -9.83475843e-07, -0.972667575, -1.19211848e-07, -0.232179835, -0.232180044, 9.53674544e-07, 0.972667694)
- WedgePart13.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart13.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart13.Position = Vector3.new(84.8906479, 5.15557432, 67.4995956)
- WedgePart13.Orientation = Vector3.new(13.4300003, 0, -90)
- WedgePart13.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart14.Parent = Model1
- WedgePart14.Material = Enum.Material.SmoothPlastic
- WedgePart14.BrickColor = BrickColor.new("Black")
- WedgePart14.Reflectance = 0.0049999998882413
- WedgePart14.Rotation = Vector3.new(13.4300003, 0, -180)
- WedgePart14.Anchored = true
- WedgePart14.CanCollide = false
- WedgePart14.Size = Vector3.new(0.201244384, 0.224141195, 0.517623842)
- WedgePart14.CFrame = CFrame.new(84.2610245, 4.65805483, 68.6664963, -0.99999994, 1.67656744e-05, 7.46475916e-06, -1.80406896e-05, -0.972671866, -0.232184008, 3.36804032e-06, -0.232183963, 0.972671926)
- WedgePart14.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart14.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart14.Position = Vector3.new(84.2610245, 4.65805483, 68.6664963)
- WedgePart14.Orientation = Vector3.new(13.4300003, 0, -180)
- WedgePart14.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart15.Parent = Model1
- WedgePart15.Material = Enum.Material.SmoothPlastic
- WedgePart15.BrickColor = BrickColor.new("Black")
- WedgePart15.Reflectance = 0.0049999998882413
- WedgePart15.Rotation = Vector3.new(-166.570007, 0, 0)
- WedgePart15.Anchored = true
- WedgePart15.CanCollide = false
- WedgePart15.Size = Vector3.new(0.201244384, 0.226340756, 0.503780782)
- WedgePart15.CFrame = CFrame.new(85.166626, 4.53830528, 69.1634369, 1, -1.67652124e-05, 7.60012563e-06, -1.80716834e-05, -0.972671926, 0.232184038, 3.49981519e-06, -0.232184038, -0.972671926)
- WedgePart15.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart15.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart15.Position = Vector3.new(85.166626, 4.53830528, 69.1634369)
- WedgePart15.Orientation = Vector3.new(-13.4300003, 180, -180)
- WedgePart15.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart16.Parent = Model1
- WedgePart16.Material = Enum.Material.SmoothPlastic
- WedgePart16.BrickColor = BrickColor.new("Black")
- WedgePart16.Reflectance = 0.0049999998882413
- WedgePart16.Rotation = Vector3.new(13.4300003, 0, 90)
- WedgePart16.Anchored = true
- WedgePart16.CanCollide = false
- WedgePart16.FormFactor = Enum.FormFactor.Symmetric
- WedgePart16.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
- WedgePart16.CFrame = CFrame.new(84.5387802, 5.15557432, 67.4995956, 1.1144477e-07, -0.999996722, 9.83477548e-07, 0.972667575, -1.19206263e-07, -0.232179835, 0.232180044, 9.53674146e-07, 0.972667694)
- WedgePart16.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart16.Position = Vector3.new(84.5387802, 5.15557432, 67.4995956)
- WedgePart16.Orientation = Vector3.new(13.4300003, 0, 90)
- WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart17.Parent = Model1
- WedgePart17.Material = Enum.Material.SmoothPlastic
- WedgePart17.BrickColor = BrickColor.new("Black")
- WedgePart17.Reflectance = 0.0049999998882413
- WedgePart17.Rotation = Vector3.new(-166.570007, 0, 0)
- WedgePart17.Anchored = true
- WedgePart17.CanCollide = false
- WedgePart17.Size = Vector3.new(0.201244384, 0.224141195, 0.498885751)
- WedgePart17.CFrame = CFrame.new(84.2610321, 4.54004574, 69.1608963, 0.99999994, 1.67656744e-05, -7.4647578e-06, 1.80406896e-05, -0.972671866, 0.232183889, -3.36804032e-06, -0.232183903, -0.972671926)
- WedgePart17.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart17.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart17.Position = Vector3.new(84.2610321, 4.54004574, 69.1608963)
- WedgePart17.Orientation = Vector3.new(-13.4300003, -180, 180)
- WedgePart17.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart18.Parent = Model1
- WedgePart18.Material = Enum.Material.SmoothPlastic
- WedgePart18.BrickColor = BrickColor.new("Black")
- WedgePart18.Reflectance = 0.0049999998882413
- WedgePart18.Rotation = Vector3.new(13.4300003, 0, -90)
- WedgePart18.Anchored = true
- WedgePart18.CanCollide = false
- WedgePart18.FormFactor = Enum.FormFactor.Symmetric
- WedgePart18.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
- WedgePart18.CFrame = CFrame.new(85.1665039, 4.99800968, 68.1583786, 5.43020029e-08, 0.999996722, 1.76164416e-10, -0.972667515, 4.60712499e-08, -0.232180193, -0.232180342, -1.65833196e-08, 0.972667634)
- WedgePart18.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart18.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart18.Position = Vector3.new(85.1665039, 4.99800968, 68.1583786)
- WedgePart18.Orientation = Vector3.new(13.4300003, 0, -90)
- WedgePart18.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart19.Parent = Model1
- WedgePart19.Material = Enum.Material.SmoothPlastic
- WedgePart19.BrickColor = BrickColor.new("Black")
- WedgePart19.Reflectance = 0.0049999998882413
- WedgePart19.Rotation = Vector3.new(13.4300003, 0, 180)
- WedgePart19.Anchored = true
- WedgePart19.CanCollide = false
- WedgePart19.Size = Vector3.new(0.201244384, 0.226340756, 0.518070102)
- WedgePart19.CFrame = CFrame.new(85.166626, 4.6569376, 68.6664658, -1, -1.67652124e-05, -7.60012745e-06, 1.80716834e-05, -0.972671986, -0.232184127, -3.49981519e-06, -0.232184127, 0.972671986)
- WedgePart19.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart19.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart19.Position = Vector3.new(85.166626, 4.6569376, 68.6664658)
- WedgePart19.Orientation = Vector3.new(13.4300003, 0, 180)
- WedgePart19.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart20.Parent = Model1
- WedgePart20.Material = Enum.Material.SmoothPlastic
- WedgePart20.BrickColor = BrickColor.new("Navy blue")
- WedgePart20.Reflectance = 0.0049999998882413
- WedgePart20.Rotation = Vector3.new(13.4300003, 0, 180)
- WedgePart20.Anchored = true
- WedgePart20.CanCollide = false
- WedgePart20.Size = Vector3.new(0.220499977, 0.247997627, 0.567640364)
- WedgePart20.CFrame = CFrame.new(85.2099533, 4.84621525, 68.6509476, -1, -1.67652124e-05, -7.60012745e-06, 1.80716834e-05, -0.972671986, -0.232184127, -3.49981519e-06, -0.232184127, 0.972671986)
- WedgePart20.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart20.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart20.Position = Vector3.new(85.2099533, 4.84621525, 68.6509476)
- WedgePart20.Orientation = Vector3.new(13.4300003, 0, 180)
- WedgePart20.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart21.Parent = Model1
- WedgePart21.Material = Enum.Material.SmoothPlastic
- WedgePart21.BrickColor = BrickColor.new("Navy blue")
- WedgePart21.Reflectance = 0.0049999998882413
- WedgePart21.Rotation = Vector3.new(-166.570007, 0, 0)
- WedgePart21.Anchored = true
- WedgePart21.CanCollide = false
- WedgePart21.Size = Vector3.new(0.220499977, 0.245587617, 0.546620429)
- WedgePart21.CFrame = CFrame.new(84.2177048, 4.7181406, 69.1926804, 0.99999994, 1.67656744e-05, -7.4647578e-06, 1.80406896e-05, -0.972671866, 0.232183889, -3.36804032e-06, -0.232183903, -0.972671926)
- WedgePart21.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart21.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart21.Position = Vector3.new(84.2177048, 4.7181406, 69.1926804)
- WedgePart21.Orientation = Vector3.new(-13.4300003, -180, 180)
- WedgePart21.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart22.Parent = Model1
- WedgePart22.Material = Enum.Material.SmoothPlastic
- WedgePart22.BrickColor = BrickColor.new("Navy blue")
- WedgePart22.Reflectance = 0.0049999998882413
- WedgePart22.Rotation = Vector3.new(13.4300003, 0, 90)
- WedgePart22.Anchored = true
- WedgePart22.CanCollide = false
- WedgePart22.FormFactor = Enum.FormFactor.Symmetric
- WedgePart22.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
- WedgePart22.CFrame = CFrame.new(84.2184372, 5.2199173, 68.0942612, 5.42964393e-08, -0.999996722, -1.74445791e-10, 0.972667515, 4.60768099e-08, -0.232180193, 0.232180342, -1.65836891e-08, 0.972667634)
- WedgePart22.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart22.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart22.Position = Vector3.new(84.2184372, 5.2199173, 68.0942612)
- WedgePart22.Orientation = Vector3.new(13.4300003, 0, 90)
- WedgePart22.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart23.Parent = Model1
- WedgePart23.Material = Enum.Material.SmoothPlastic
- WedgePart23.BrickColor = BrickColor.new("Navy blue")
- WedgePart23.Reflectance = 0.0049999998882413
- WedgePart23.Rotation = Vector3.new(13.4300003, 0, -90)
- WedgePart23.Anchored = true
- WedgePart23.CanCollide = false
- WedgePart23.FormFactor = Enum.FormFactor.Symmetric
- WedgePart23.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
- WedgePart23.CFrame = CFrame.new(85.2098083, 5.2199173, 68.0942612, 5.43020029e-08, 0.999996722, 1.76164416e-10, -0.972667515, 4.60712499e-08, -0.232180193, -0.232180342, -1.65833196e-08, 0.972667634)
- WedgePart23.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart23.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart23.Position = Vector3.new(85.2098083, 5.2199173, 68.0942612)
- WedgePart23.Orientation = Vector3.new(13.4300003, 0, -90)
- WedgePart23.Color = Color3.new(0, 0.12549, 0.376471)
- Part24.Name = "Brick"
- Part24.Parent = Model1
- Part24.Material = Enum.Material.SmoothPlastic
- Part24.BrickColor = BrickColor.new("Medium blue")
- Part24.Rotation = Vector3.new(0, 90, 0)
- Part24.Anchored = true
- Part24.CanCollide = false
- Part24.FormFactor = Enum.FormFactor.Symmetric
- Part24.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
- Part24.CFrame = CFrame.new(84.7160416, 2.58101511, 69.6111679, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part24.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part24.Position = Vector3.new(84.7160416, 2.58101511, 69.6111679)
- Part24.Orientation = Vector3.new(0, 90, 0)
- Part24.Color = Color3.new(0.431373, 0.6, 0.792157)
- BlockMesh25.Parent = Part24
- Part26.Name = "Brick"
- Part26.Parent = Model1
- Part26.Material = Enum.Material.SmoothPlastic
- Part26.BrickColor = BrickColor.new("Really black")
- Part26.Rotation = Vector3.new(0, 90, 0)
- Part26.Anchored = true
- Part26.CanCollide = false
- Part26.FormFactor = Enum.FormFactor.Symmetric
- Part26.Size = Vector3.new(1.09828091, 1.83832359, 1.0971725)
- Part26.CFrame = CFrame.new(84.7160492, 3.10478282, 69.611145, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part26.Position = Vector3.new(84.7160492, 3.10478282, 69.611145)
- Part26.Orientation = Vector3.new(0, 90, 0)
- Part26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh27.Parent = Part26
- Part28.Name = "Brick"
- Part28.Parent = Model1
- Part28.Material = Enum.Material.SmoothPlastic
- Part28.BrickColor = BrickColor.new("Medium blue")
- Part28.Rotation = Vector3.new(0, 90, 0)
- Part28.Anchored = true
- Part28.CanCollide = false
- Part28.FormFactor = Enum.FormFactor.Symmetric
- Part28.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
- Part28.CFrame = CFrame.new(84.7160492, 2.31716251, 69.6111603, -1.74450037e-07, -1.85120143e-06, 1, -4.62681055e-06, 0.99999994, 1.85119507e-06, -0.99999994, -4.62681055e-06, -1.74458165e-07)
- Part28.BottomSurface = Enum.SurfaceType.Smooth
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part28.Position = Vector3.new(84.7160492, 2.31716251, 69.6111603)
- Part28.Orientation = Vector3.new(0, 90, 0)
- Part28.Color = Color3.new(0.431373, 0.6, 0.792157)
- BlockMesh29.Parent = Part28
- Part30.Name = "Brick"
- Part30.Parent = Model1
- Part30.Material = Enum.Material.SmoothPlastic
- Part30.BrickColor = BrickColor.new("Black")
- Part30.Reflectance = 0.0049999998882413
- Part30.Rotation = Vector3.new(88.4300003, 0, 0)
- Part30.Anchored = true
- Part30.CanCollide = false
- Part30.FormFactor = Enum.FormFactor.Symmetric
- Part30.Size = Vector3.new(0.924965441, 0.201244384, 1.06169295)
- Part30.CFrame = CFrame.new(84.6228867, 4.22645569, 68.9277115, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part30.Position = Vector3.new(84.6228867, 4.22645569, 68.9277115)
- Part30.Orientation = Vector3.new(88.4300003, 0, 0)
- Part30.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh31.Parent = Part30
- Part32.Name = "Brick"
- Part32.Parent = Model1
- Part32.Material = Enum.Material.SmoothPlastic
- Part32.BrickColor = BrickColor.new("Black")
- Part32.Reflectance = 0.0049999998882413
- Part32.Rotation = Vector3.new(79.2300034, 0, 0)
- Part32.Anchored = true
- Part32.CanCollide = false
- Part32.FormFactor = Enum.FormFactor.Symmetric
- Part32.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
- Part32.CFrame = CFrame.new(84.2610245, 4.18971729, 69.4767838, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part32.Position = Vector3.new(84.2610245, 4.18971729, 69.4767838)
- Part32.Orientation = Vector3.new(79.2300034, 0, 0)
- Part32.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh33.Parent = Part32
- Part34.Name = "Brick"
- Part34.Parent = Model1
- Part34.Material = Enum.Material.SmoothPlastic
- Part34.BrickColor = BrickColor.new("Navy blue")
- Part34.Reflectance = 0.0049999998882413
- Part34.Rotation = Vector3.new(79.2300034, 0, 0)
- Part34.Anchored = true
- Part34.CanCollide = false
- Part34.FormFactor = Enum.FormFactor.Symmetric
- Part34.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
- Part34.CFrame = CFrame.new(84.2177048, 4.3342948, 69.5388107, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.Color = Color3.new(0, 0.12549, 0.376471)
- Part34.Position = Vector3.new(84.2177048, 4.3342948, 69.5388107)
- Part34.Orientation = Vector3.new(79.2300034, 0, 0)
- Part34.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh35.Parent = Part34
- Part36.Name = "Brick"
- Part36.Parent = Model1
- Part36.Material = Enum.Material.SmoothPlastic
- Part36.BrickColor = BrickColor.new("Navy blue")
- Part36.Reflectance = 0.0049999998882413
- Part36.Rotation = Vector3.new(79.2300034, 0, 0)
- Part36.Anchored = true
- Part36.CanCollide = false
- Part36.FormFactor = Enum.FormFactor.Symmetric
- Part36.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
- Part36.CFrame = CFrame.new(85.2099533, 4.33183575, 69.5387192, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
- Part36.BottomSurface = Enum.SurfaceType.Smooth
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.Color = Color3.new(0, 0.12549, 0.376471)
- Part36.Position = Vector3.new(85.2099533, 4.33183575, 69.5387192)
- Part36.Orientation = Vector3.new(79.2300034, 0, 0)
- Part36.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh37.Parent = Part36
- Part38.Name = "Brick"
- Part38.Parent = Model1
- Part38.Material = Enum.Material.SmoothPlastic
- Part38.BrickColor = BrickColor.new("Navy blue")
- Part38.Reflectance = 0.0049999998882413
- Part38.Rotation = Vector3.new(103.43, 0, 0)
- Part38.Anchored = true
- Part38.CanCollide = false
- Part38.FormFactor = Enum.FormFactor.Symmetric
- Part38.Size = Vector3.new(1.21275008, 1.59979963, 0.220499977)
- Part38.CFrame = CFrame.new(84.713829, 4.95423746, 69.2073441, 1, 8.59323843e-13, 2.78033499e-12, -2.84009643e-12, -0.232184067, -0.972671926, 1.86642856e-13, 0.972671926, -0.232184067)
- Part38.BottomSurface = Enum.SurfaceType.Smooth
- Part38.TopSurface = Enum.SurfaceType.Smooth
- Part38.Color = Color3.new(0, 0.12549, 0.376471)
- Part38.Position = Vector3.new(84.713829, 4.95423746, 69.2073441)
- Part38.Orientation = Vector3.new(76.5699997, 180, -180)
- Part38.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh39.Parent = Part38
- Part40.Name = "Brick"
- Part40.Parent = Model1
- Part40.Material = Enum.Material.SmoothPlastic
- Part40.BrickColor = BrickColor.new("Navy blue")
- Part40.Reflectance = 0.0049999998882413
- Part40.Rotation = Vector3.new(79.2300034, 0, 0)
- Part40.Anchored = true
- Part40.CanCollide = false
- Part40.FormFactor = Enum.FormFactor.Symmetric
- Part40.Size = Vector3.new(1.21275008, 0.220499977, 0.883513689)
- Part40.CFrame = CFrame.new(84.713829, 4.41975594, 69.9888382, 1, -3.8433216e-13, 2.83340517e-12, -2.84009643e-12, 0.186832219, -0.982391834, 1.86642856e-13, 0.982391834, 0.186832219)
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.Color = Color3.new(0, 0.12549, 0.376471)
- Part40.Position = Vector3.new(84.713829, 4.41975594, 69.9888382)
- Part40.Orientation = Vector3.new(79.2300034, 0, 0)
- Part40.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh41.Parent = Part40
- Part42.Name = "Brick"
- Part42.Parent = Model1
- Part42.Material = Enum.Material.SmoothPlastic
- Part42.BrickColor = BrickColor.new("Navy blue")
- Part42.Reflectance = 0.0049999998882413
- Part42.Rotation = Vector3.new(88.4300003, 0, 0)
- Part42.Anchored = true
- Part42.CanCollide = false
- Part42.FormFactor = Enum.FormFactor.Symmetric
- Part42.Size = Vector3.new(1.0134685, 0.220499977, 1.16327846)
- Part42.CFrame = CFrame.new(84.6141891, 4.37454987, 68.9372253, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.Color = Color3.new(0, 0.12549, 0.376471)
- Part42.Position = Vector3.new(84.6141891, 4.37454987, 68.9372253)
- Part42.Orientation = Vector3.new(88.4300003, 0, 0)
- Part42.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh43.Parent = Part42
- Part44.Name = "Brick"
- Part44.Parent = Model1
- Part44.Material = Enum.Material.SmoothPlastic
- Part44.BrickColor = BrickColor.new("Navy blue")
- Part44.Reflectance = 0.0049999998882413
- Part44.Rotation = Vector3.new(88.4300003, 0, 0)
- Part44.Anchored = true
- Part44.CanCollide = false
- Part44.FormFactor = Enum.FormFactor.Symmetric
- Part44.Size = Vector3.new(0.220499977, 0.233191282, 1.15868151)
- Part44.CFrame = CFrame.new(85.2099533, 4.37127972, 68.9445953, 1, 1.08608943e-13, 2.84414961e-12, -2.84009643e-12, 0.027451029, -0.99962306, 1.86642856e-13, 0.99962306, 0.027451029)
- Part44.BottomSurface = Enum.SurfaceType.Smooth
- Part44.TopSurface = Enum.SurfaceType.Smooth
- Part44.Color = Color3.new(0, 0.12549, 0.376471)
- Part44.Position = Vector3.new(85.2099533, 4.37127972, 68.9445953)
- Part44.Orientation = Vector3.new(88.4300003, 0, 0)
- Part44.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh45.Parent = Part44
- Part46.Name = "Brick"
- Part46.Parent = Model1
- Part46.Material = Enum.Material.SmoothPlastic
- Part46.BrickColor = BrickColor.new("Black")
- Part46.Reflectance = 0.0049999998882413
- Part46.Rotation = Vector3.new(103.43, 0, 0)
- Part46.Anchored = true
- Part46.CanCollide = false
- Part46.FormFactor = Enum.FormFactor.Symmetric
- Part46.Size = Vector3.new(1.10684443, 1.46009409, 0.201244384)
- Part46.CFrame = CFrame.new(84.713829, 4.75552416, 69.1742554, 1, 8.59323843e-13, 2.78033499e-12, -2.84009643e-12, -0.232184067, -0.972671926, 1.86642856e-13, 0.972671926, -0.232184067)
- Part46.BottomSurface = Enum.SurfaceType.Smooth
- Part46.TopSurface = Enum.SurfaceType.Smooth
- Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part46.Position = Vector3.new(84.713829, 4.75552416, 69.1742554)
- Part46.Orientation = Vector3.new(76.5699997, 180, -180)
- Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh47.Parent = Part46
- Part48.Parent = Model1
- Part48.Transparency = 1
- Part48.Rotation = Vector3.new(103.43, 0, 0)
- Part48.Anchored = true
- Part48.CanCollide = false
- Part48.FormFactor = Enum.FormFactor.Symmetric
- Part48.Size = Vector3.new(1.15937805, 1.40214789, 0.200000048)
- Part48.CFrame = CFrame.new(84.7078781, 4.9594717, 69.2473831, 1, -2.23584706e-08, 2.78033477e-12, -5.19422949e-09, -0.232183963, -0.972671866, 2.17484519e-08, 0.972671866, -0.232183963)
- Part48.Position = Vector3.new(84.7078781, 4.9594717, 69.2473831)
- Part48.Orientation = Vector3.new(76.5699997, 180, -180)
- Decal49.Parent = Part48
- Decal49.Texture = "http://www.roblox.com/asset/?id=590273972"
- Part50.Parent = Model1
- Part50.Material = Enum.Material.SmoothPlastic
- Part50.BrickColor = BrickColor.new("Navy blue")
- Part50.Reflectance = 0.0049999998882413
- Part50.Rotation = Vector3.new(13.4300003, 0, -180)
- Part50.Anchored = true
- Part50.CanCollide = false
- Part50.Size = Vector3.new(0.770880163, 0.220499977, 0.688839018)
- Part50.CFrame = CFrame.new(84.7141266, 5.2199173, 68.0942612, -0.99999994, 2.78033629e-12, 8.30897634e-13, 2.84009621e-12, -0.972672582, -0.232180983, -1.86642843e-13, -0.232181013, 0.972672522)
- Part50.BottomSurface = Enum.SurfaceType.Smooth
- Part50.TopSurface = Enum.SurfaceType.Smooth
- Part50.Color = Color3.new(0, 0.12549, 0.376471)
- Part50.Position = Vector3.new(84.7141266, 5.2199173, 68.0942612)
- Part50.Orientation = Vector3.new(13.4300003, 0, 180)
- Part50.Color = Color3.new(0, 0.12549, 0.376471)
- Part51.Parent = Model1
- Part51.Material = Enum.Material.SmoothPlastic
- Part51.BrickColor = BrickColor.new("Black")
- Part51.Reflectance = 0.0049999998882413
- Part51.Rotation = Vector3.new(13.4300003, 0, -180)
- Part51.Anchored = true
- Part51.CanCollide = false
- Part51.Size = Vector3.new(0.703561604, 0.201244384, 0.628684759)
- Part51.CFrame = CFrame.new(84.7140961, 4.99800968, 68.1583786, -0.99999994, 2.78033629e-12, 8.30897634e-13, 2.84009621e-12, -0.972672582, -0.232180983, -1.86642843e-13, -0.232181013, 0.972672522)
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part51.Position = Vector3.new(84.7140961, 4.99800968, 68.1583786)
- Part51.Orientation = Vector3.new(13.4300003, 0, 180)
- Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart52.Parent = Model1
- WedgePart52.Material = Enum.Material.SmoothPlastic
- WedgePart52.BrickColor = BrickColor.new("Navy blue")
- WedgePart52.Reflectance = 0.0049999998882413
- WedgePart52.Rotation = Vector3.new(-166.570007, 0, 0)
- WedgePart52.Anchored = true
- WedgePart52.CanCollide = false
- WedgePart52.Size = Vector3.new(0.220499977, 0.247997627, 0.551983833)
- WedgePart52.CFrame = CFrame.new(85.2099533, 4.71623325, 69.1954803, 1, -1.67652124e-05, 7.60012563e-06, -1.80716834e-05, -0.972671926, 0.232184038, 3.49981519e-06, -0.232184038, -0.972671926)
- WedgePart52.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart52.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart52.Position = Vector3.new(85.2099533, 4.71623325, 69.1954803)
- WedgePart52.Orientation = Vector3.new(-13.4300003, 180, -180)
- WedgePart52.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart53.Parent = Model1
- WedgePart53.Material = Enum.Material.SmoothPlastic
- WedgePart53.BrickColor = BrickColor.new("Navy blue")
- WedgePart53.Reflectance = 0.0049999998882413
- WedgePart53.Rotation = Vector3.new(13.4300003, 0, -90)
- WedgePart53.Anchored = true
- WedgePart53.CanCollide = false
- WedgePart53.FormFactor = Enum.FormFactor.Symmetric
- WedgePart53.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
- WedgePart53.CFrame = CFrame.new(84.9075699, 5.39255524, 67.3724747, 1.11450326e-07, 0.999996722, -9.83475843e-07, -0.972667575, -1.19211848e-07, -0.232179835, -0.232180044, 9.53674544e-07, 0.972667694)
- WedgePart53.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart53.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart53.Position = Vector3.new(84.9075699, 5.39255524, 67.3724747)
- WedgePart53.Orientation = Vector3.new(13.4300003, 0, -90)
- WedgePart53.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart54.Parent = Model1
- WedgePart54.Material = Enum.Material.SmoothPlastic
- WedgePart54.BrickColor = BrickColor.new("Navy blue")
- WedgePart54.Reflectance = 0.0049999998882413
- WedgePart54.Rotation = Vector3.new(13.4300003, 0, -180)
- WedgePart54.Anchored = true
- WedgePart54.CanCollide = false
- WedgePart54.Size = Vector3.new(0.220499977, 0.245587617, 0.567151427)
- WedgePart54.CFrame = CFrame.new(84.2177048, 4.8474412, 68.6509781, -0.99999994, 1.67656744e-05, 7.46475916e-06, -1.80406896e-05, -0.972671866, -0.232184008, 3.36804032e-06, -0.232183963, 0.972671926)
- WedgePart54.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart54.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart54.Position = Vector3.new(84.2177048, 4.8474412, 68.6509781)
- WedgePart54.Orientation = Vector3.new(13.4300003, 0, -180)
- WedgePart54.Color = Color3.new(0, 0.12549, 0.376471)
- Model55.Name = "LeftLeg"
- Model55.Parent = Model0
- Part56.Name = "Left Leg1"
- Part56.Parent = Model55
- Part56.BrickColor = BrickColor.new("Pastel yellow")
- Part56.Transparency = 1
- Part56.Rotation = Vector3.new(0, -90, 0)
- Part56.Anchored = true
- Part56.CanCollide = false
- Part56.FormFactor = Enum.FormFactor.Symmetric
- Part56.Size = Vector3.new(1, 2, 1)
- Part56.CFrame = CFrame.new(84.6178741, 1.43210542, 70.6219406, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part56.BottomSurface = Enum.SurfaceType.Smooth
- Part56.Color = Color3.new(1, 1, 0.8)
- Part56.Position = Vector3.new(84.6178741, 1.43210542, 70.6219406)
- Part56.Orientation = Vector3.new(0, -90, 0)
- Part56.Color = Color3.new(1, 1, 0.8)
- Model57.Name = "RightArm"
- Model57.Parent = Model0
- Part58.Name = "Right Arm1"
- Part58.Parent = Model57
- Part58.BrickColor = BrickColor.new("Pastel yellow")
- Part58.Transparency = 1
- Part58.Rotation = Vector3.new(0, -90, 0)
- Part58.Anchored = true
- Part58.CanCollide = false
- Part58.FormFactor = Enum.FormFactor.Symmetric
- Part58.Size = Vector3.new(1, 2, 1)
- Part58.CFrame = CFrame.new(84.7411346, 2.97469735, 72.663681, 8.15269212e-21, -2.35065841e-06, -1, -9.82558219e-19, 1, -2.35065841e-06, 1, 9.82558219e-19, 8.15038264e-21)
- Part58.Color = Color3.new(1, 1, 0.8)
- Part58.Position = Vector3.new(84.7411346, 2.97469735, 72.663681)
- Part58.Orientation = Vector3.new(0, -90, 0)
- Part58.Color = Color3.new(1, 1, 0.8)
- WedgePart59.Parent = Model57
- WedgePart59.Material = Enum.Material.SmoothPlastic
- WedgePart59.BrickColor = BrickColor.new("Black")
- WedgePart59.Reflectance = 0.0049999998882413
- WedgePart59.Rotation = Vector3.new(166.570007, 0, 90)
- WedgePart59.Anchored = true
- WedgePart59.CanCollide = false
- WedgePart59.FormFactor = Enum.FormFactor.Symmetric
- WedgePart59.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
- WedgePart59.CFrame = CFrame.new(84.2616959, 4.99801111, 74.0790176, -5.42963967e-08, -0.999996722, -1.74767589e-10, -0.972667396, 4.60768206e-08, -0.232180774, 0.232180953, 1.65832912e-08, -0.972667456)
- WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart59.Position = Vector3.new(84.2616959, 4.99801111, 74.0790176)
- WedgePart59.Orientation = Vector3.new(13.4300003, -180, -90)
- WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part60.Name = "Brick"
- Part60.Parent = Model57
- Part60.Material = Enum.Material.SmoothPlastic
- Part60.BrickColor = BrickColor.new("Medium blue")
- Part60.Rotation = Vector3.new(0, 90, 0)
- Part60.Anchored = true
- Part60.CanCollide = false
- Part60.FormFactor = Enum.FormFactor.Symmetric
- Part60.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
- Part60.CFrame = CFrame.new(84.7160492, 2.58102369, 72.6230316, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part60.BottomSurface = Enum.SurfaceType.Smooth
- Part60.TopSurface = Enum.SurfaceType.Smooth
- Part60.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part60.Position = Vector3.new(84.7160492, 2.58102369, 72.6230316)
- Part60.Orientation = Vector3.new(0, 90, 0)
- Part60.Color = Color3.new(0.431373, 0.6, 0.792157)
- BlockMesh61.Parent = Part60
- Part62.Name = "Brick"
- Part62.Parent = Model57
- Part62.Material = Enum.Material.SmoothPlastic
- Part62.BrickColor = BrickColor.new("Navy blue")
- Part62.Reflectance = 0.0049999998882413
- Part62.Rotation = Vector3.new(91.5699997, 0, 180)
- Part62.Anchored = true
- Part62.CanCollide = false
- Part62.FormFactor = Enum.FormFactor.Symmetric
- Part62.Size = Vector3.new(0.220499977, 0.233191282, 1.15868151)
- Part62.CFrame = CFrame.new(85.2099533, 4.37128067, 73.2928162, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
- Part62.BottomSurface = Enum.SurfaceType.Smooth
- Part62.TopSurface = Enum.SurfaceType.Smooth
- Part62.Color = Color3.new(0, 0.12549, 0.376471)
- Part62.Position = Vector3.new(85.2099533, 4.37128067, 73.2928162)
- Part62.Orientation = Vector3.new(88.4300003, 180, 0)
- Part62.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh63.Parent = Part62
- WedgePart64.Parent = Model57
- WedgePart64.Material = Enum.Material.SmoothPlastic
- WedgePart64.BrickColor = BrickColor.new("Navy blue")
- WedgePart64.Reflectance = 0.0049999998882413
- WedgePart64.Rotation = Vector3.new(166.570007, 0, 0)
- WedgePart64.Anchored = true
- WedgePart64.CanCollide = false
- WedgePart64.Size = Vector3.new(0.220499977, 0.247997627, 0.567640364)
- WedgePart64.CFrame = CFrame.new(85.2099533, 4.84621668, 73.5864563, 1, -1.67652124e-05, -7.6001279e-06, -1.8071687e-05, -0.972671807, -0.232184678, -3.49980428e-06, 0.232184678, -0.972671807)
- WedgePart64.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart64.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart64.Position = Vector3.new(85.2099533, 4.84621668, 73.5864563)
- WedgePart64.Orientation = Vector3.new(13.4300003, -180, -180)
- WedgePart64.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart65.Parent = Model57
- WedgePart65.Material = Enum.Material.SmoothPlastic
- WedgePart65.BrickColor = BrickColor.new("Navy blue")
- WedgePart65.Reflectance = 0.0049999998882413
- WedgePart65.Rotation = Vector3.new(166.570007, 0, 0)
- WedgePart65.Anchored = true
- WedgePart65.CanCollide = false
- WedgePart65.Size = Vector3.new(0.220499977, 0.245587617, 0.567151427)
- WedgePart65.CFrame = CFrame.new(84.2177048, 4.84744263, 73.5864029, 0.99999994, 1.67656744e-05, 7.46475916e-06, 1.80406932e-05, -0.972671747, -0.232184559, 3.36802987e-06, 0.232184559, -0.972671807)
- WedgePart65.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart65.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart65.Position = Vector3.new(84.2177048, 4.84744263, 73.5864029)
- WedgePart65.Orientation = Vector3.new(13.4300003, 180, 180)
- WedgePart65.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart66.Parent = Model57
- WedgePart66.Material = Enum.Material.SmoothPlastic
- WedgePart66.BrickColor = BrickColor.new("Navy blue")
- WedgePart66.Reflectance = 0.0049999998882413
- WedgePart66.Rotation = Vector3.new(-13.4300003, 0, 180)
- WedgePart66.Anchored = true
- WedgePart66.CanCollide = false
- WedgePart66.Size = Vector3.new(0.220499977, 0.247997627, 0.551983833)
- WedgePart66.CFrame = CFrame.new(85.2099533, 4.71623421, 73.0419388, -1, -1.67652124e-05, 7.60012608e-06, 1.8071687e-05, -0.972671807, 0.232184619, 3.49980428e-06, 0.232184619, 0.972671807)
- WedgePart66.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart66.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart66.Position = Vector3.new(85.2099533, 4.71623421, 73.0419388)
- WedgePart66.Orientation = Vector3.new(-13.4300003, 0, 180)
- WedgePart66.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart67.Parent = Model57
- WedgePart67.Material = Enum.Material.SmoothPlastic
- WedgePart67.BrickColor = BrickColor.new("Navy blue")
- WedgePart67.Reflectance = 0.0049999998882413
- WedgePart67.Rotation = Vector3.new(166.570007, 0, -90)
- WedgePart67.Anchored = true
- WedgePart67.CanCollide = false
- WedgePart67.FormFactor = Enum.FormFactor.Symmetric
- WedgePart67.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
- WedgePart67.CFrame = CFrame.new(85.209816, 5.21992493, 74.1431198, -5.43020455e-08, 0.999996722, 1.75842618e-10, 0.972667396, 4.60712606e-08, -0.232180774, -0.232180953, 1.65836624e-08, -0.972667456)
- WedgePart67.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart67.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart67.Position = Vector3.new(85.209816, 5.21992493, 74.1431198)
- WedgePart67.Orientation = Vector3.new(13.4300003, 180, 90)
- WedgePart67.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart68.Parent = Model57
- WedgePart68.Material = Enum.Material.SmoothPlastic
- WedgePart68.BrickColor = BrickColor.new("Navy blue")
- WedgePart68.Reflectance = 0.0049999998882413
- WedgePart68.Rotation = Vector3.new(166.570007, 0, -90)
- WedgePart68.Anchored = true
- WedgePart68.CanCollide = false
- WedgePart68.FormFactor = Enum.FormFactor.Symmetric
- WedgePart68.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
- WedgePart68.CFrame = CFrame.new(84.9075699, 5.39256382, 74.8649445, -1.11450369e-07, 0.999996722, -9.83476184e-07, 0.972667456, -1.1921243e-07, -0.232180417, -0.232180595, -9.53674203e-07, -0.972667515)
- WedgePart68.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart68.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart68.Position = Vector3.new(84.9075699, 5.39256382, 74.8649445)
- WedgePart68.Orientation = Vector3.new(13.4300003, -180, 90)
- WedgePart68.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart69.Parent = Model57
- WedgePart69.Material = Enum.Material.SmoothPlastic
- WedgePart69.BrickColor = BrickColor.new("Navy blue")
- WedgePart69.Reflectance = 0.0049999998882413
- WedgePart69.Rotation = Vector3.new(-13.4300003, 0, -180)
- WedgePart69.Anchored = true
- WedgePart69.CanCollide = false
- WedgePart69.Size = Vector3.new(0.220499977, 0.245587617, 0.546620429)
- WedgePart69.CFrame = CFrame.new(84.2177048, 4.71814156, 73.0447464, -0.99999994, 1.67656744e-05, -7.46475735e-06, -1.80406932e-05, -0.972671747, 0.23218447, -3.36802987e-06, 0.23218447, 0.972671807)
- WedgePart69.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart69.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart69.Position = Vector3.new(84.2177048, 4.71814156, 73.0447464)
- WedgePart69.Orientation = Vector3.new(-13.4300003, 0, -180)
- WedgePart69.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart70.Parent = Model57
- WedgePart70.Material = Enum.Material.SmoothPlastic
- WedgePart70.BrickColor = BrickColor.new("Navy blue")
- WedgePart70.Reflectance = 0.0049999998882413
- WedgePart70.Rotation = Vector3.new(166.570007, 0, 90)
- WedgePart70.Anchored = true
- WedgePart70.CanCollide = false
- WedgePart70.FormFactor = Enum.FormFactor.Symmetric
- WedgePart70.Size = Vector3.new(0.220499977, 0.385874987, 0.79909116)
- WedgePart70.CFrame = CFrame.new(84.5220337, 5.39256382, 74.8649445, -1.11444727e-07, -0.999996722, 9.83477094e-07, -0.972667456, -1.19206732e-07, -0.232180417, 0.232180595, -9.53674316e-07, -0.972667515)
- WedgePart70.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart70.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart70.Position = Vector3.new(84.5220337, 5.39256382, 74.8649445)
- WedgePart70.Orientation = Vector3.new(13.4300003, 180, -90)
- WedgePart70.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart71.Parent = Model57
- WedgePart71.Material = Enum.Material.SmoothPlastic
- WedgePart71.BrickColor = BrickColor.new("Navy blue")
- WedgePart71.Reflectance = 0.0049999998882413
- WedgePart71.Rotation = Vector3.new(166.570007, 0, 90)
- WedgePart71.Anchored = true
- WedgePart71.CanCollide = false
- WedgePart71.FormFactor = Enum.FormFactor.Symmetric
- WedgePart71.Size = Vector3.new(0.220499977, 0.220499977, 0.688841164)
- WedgePart71.CFrame = CFrame.new(84.2184372, 5.21992493, 74.1431198, -5.42963967e-08, -0.999996722, -1.74767589e-10, -0.972667396, 4.60768206e-08, -0.232180774, 0.232180953, 1.65832912e-08, -0.972667456)
- WedgePart71.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart71.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart71.Position = Vector3.new(84.2184372, 5.21992493, 74.1431198)
- WedgePart71.Orientation = Vector3.new(13.4300003, -180, -90)
- WedgePart71.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart72.Parent = Model57
- WedgePart72.Material = Enum.Material.SmoothPlastic
- WedgePart72.BrickColor = BrickColor.new("Black")
- WedgePart72.Reflectance = 0.0049999998882413
- WedgePart72.Rotation = Vector3.new(166.570007, 0, 0)
- WedgePart72.Anchored = true
- WedgePart72.CanCollide = false
- WedgePart72.Size = Vector3.new(0.201244384, 0.226340756, 0.518070102)
- WedgePart72.CFrame = CFrame.new(85.166626, 4.65694332, 73.5709457, 1, -1.67652124e-05, -7.6001279e-06, -1.8071687e-05, -0.972671807, -0.232184678, -3.49980428e-06, 0.232184678, -0.972671807)
- WedgePart72.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart72.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart72.Position = Vector3.new(85.166626, 4.65694332, 73.5709457)
- WedgePart72.Orientation = Vector3.new(13.4300003, -180, -180)
- WedgePart72.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart73.Parent = Model57
- WedgePart73.Material = Enum.Material.SmoothPlastic
- WedgePart73.BrickColor = BrickColor.new("Black")
- WedgePart73.Reflectance = 0.0049999998882413
- WedgePart73.Rotation = Vector3.new(-13.4300003, 0, 180)
- WedgePart73.Anchored = true
- WedgePart73.CanCollide = false
- WedgePart73.Size = Vector3.new(0.201244384, 0.226340756, 0.503780782)
- WedgePart73.CFrame = CFrame.new(85.166626, 4.53830671, 73.0739899, -1, -1.67652124e-05, 7.60012608e-06, 1.8071687e-05, -0.972671807, 0.232184619, 3.49980428e-06, 0.232184619, 0.972671807)
- WedgePart73.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart73.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart73.Position = Vector3.new(85.166626, 4.53830671, 73.0739899)
- WedgePart73.Orientation = Vector3.new(-13.4300003, 0, 180)
- WedgePart73.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart74.Parent = Model57
- WedgePart74.Material = Enum.Material.SmoothPlastic
- WedgePart74.BrickColor = BrickColor.new("Black")
- WedgePart74.Reflectance = 0.0049999998882413
- WedgePart74.Rotation = Vector3.new(166.570007, 0, 90)
- WedgePart74.Anchored = true
- WedgePart74.CanCollide = false
- WedgePart74.FormFactor = Enum.FormFactor.Symmetric
- WedgePart74.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
- WedgePart74.CFrame = CFrame.new(84.5387802, 5.15557623, 74.7378082, -1.11444727e-07, -0.999996722, 9.83477094e-07, -0.972667456, -1.19206732e-07, -0.232180417, 0.232180595, -9.53674316e-07, -0.972667515)
- WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart74.Position = Vector3.new(84.5387802, 5.15557623, 74.7378082)
- WedgePart74.Orientation = Vector3.new(13.4300003, 180, -90)
- WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart75.Parent = Model57
- WedgePart75.Material = Enum.Material.SmoothPlastic
- WedgePart75.BrickColor = BrickColor.new("Black")
- WedgePart75.Reflectance = 0.0049999998882413
- WedgePart75.Rotation = Vector3.new(166.570007, 0, -90)
- WedgePart75.Anchored = true
- WedgePart75.CanCollide = false
- WedgePart75.FormFactor = Enum.FormFactor.Symmetric
- WedgePart75.Size = Vector3.new(0.201244384, 0.201244384, 0.628686726)
- WedgePart75.CFrame = CFrame.new(85.1665039, 4.99801111, 74.0790176, -5.43020455e-08, 0.999996722, 1.75842618e-10, 0.972667396, 4.60712606e-08, -0.232180774, -0.232180953, 1.65836624e-08, -0.972667456)
- WedgePart75.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart75.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart75.Position = Vector3.new(85.1665039, 4.99801111, 74.0790176)
- WedgePart75.Orientation = Vector3.new(13.4300003, 180, 90)
- WedgePart75.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart76.Parent = Model57
- WedgePart76.Material = Enum.Material.SmoothPlastic
- WedgePart76.BrickColor = BrickColor.new("Black")
- WedgePart76.Reflectance = 0.0049999998882413
- WedgePart76.Rotation = Vector3.new(-13.4300003, 0, -180)
- WedgePart76.Anchored = true
- WedgePart76.CanCollide = false
- WedgePart76.Size = Vector3.new(0.201244384, 0.224141195, 0.498885751)
- WedgePart76.CFrame = CFrame.new(84.2610245, 4.54004765, 73.0765152, -0.99999994, 1.67656744e-05, -7.46475735e-06, -1.80406932e-05, -0.972671747, 0.23218447, -3.36802987e-06, 0.23218447, 0.972671807)
- WedgePart76.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart76.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart76.Position = Vector3.new(84.2610245, 4.54004765, 73.0765152)
- WedgePart76.Orientation = Vector3.new(-13.4300003, 0, -180)
- WedgePart76.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part77.Name = "Brick"
- Part77.Parent = Model57
- Part77.Material = Enum.Material.SmoothPlastic
- Part77.BrickColor = BrickColor.new("Navy blue")
- Part77.Rotation = Vector3.new(0, 90, 0)
- Part77.Anchored = true
- Part77.CanCollide = false
- Part77.FormFactor = Enum.FormFactor.Symmetric
- Part77.Size = Vector3.new(1.19828081, 0.570214629, 1.1971724)
- Part77.CFrame = CFrame.new(84.7160492, 2.46018195, 72.6230011, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part77.BottomSurface = Enum.SurfaceType.Smooth
- Part77.TopSurface = Enum.SurfaceType.Smooth
- Part77.Color = Color3.new(0, 0.12549, 0.376471)
- Part77.Position = Vector3.new(84.7160492, 2.46018195, 72.6230011)
- Part77.Orientation = Vector3.new(0, 90, 0)
- Part77.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh78.Parent = Part77
- Part79.Name = "Brick"
- Part79.Parent = Model57
- Part79.Material = Enum.Material.SmoothPlastic
- Part79.BrickColor = BrickColor.new("Medium blue")
- Part79.Rotation = Vector3.new(0, 90, 0)
- Part79.Anchored = true
- Part79.CanCollide = false
- Part79.FormFactor = Enum.FormFactor.Symmetric
- Part79.Size = Vector3.new(1.23828077, 0.200000003, 1.23717237)
- Part79.CFrame = CFrame.new(84.7160492, 2.31716919, 72.6229935, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part79.BottomSurface = Enum.SurfaceType.Smooth
- Part79.TopSurface = Enum.SurfaceType.Smooth
- Part79.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part79.Position = Vector3.new(84.7160492, 2.31716919, 72.6229935)
- Part79.Orientation = Vector3.new(0, 90, 0)
- Part79.Color = Color3.new(0.431373, 0.6, 0.792157)
- BlockMesh80.Parent = Part79
- Part81.Name = "Brick"
- Part81.Parent = Model57
- Part81.Material = Enum.Material.SmoothPlastic
- Part81.BrickColor = BrickColor.new("Really black")
- Part81.Rotation = Vector3.new(0, 90, 0)
- Part81.Anchored = true
- Part81.CanCollide = false
- Part81.FormFactor = Enum.FormFactor.Symmetric
- Part81.Size = Vector3.new(1.09828091, 1.83832359, 1.0971725)
- Part81.CFrame = CFrame.new(84.7160492, 3.1047945, 72.6229782, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part81.BottomSurface = Enum.SurfaceType.Smooth
- Part81.TopSurface = Enum.SurfaceType.Smooth
- Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part81.Position = Vector3.new(84.7160492, 3.1047945, 72.6229782)
- Part81.Orientation = Vector3.new(0, 90, 0)
- Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh82.Parent = Part81
- Part83.Name = "Brick"
- Part83.Parent = Model57
- Part83.Material = Enum.Material.SmoothPlastic
- Part83.BrickColor = BrickColor.new("Navy blue")
- Part83.Reflectance = 0.0049999998882413
- Part83.Rotation = Vector3.new(91.5699997, 0, 180)
- Part83.Anchored = true
- Part83.CanCollide = false
- Part83.FormFactor = Enum.FormFactor.Symmetric
- Part83.Size = Vector3.new(1.0134685, 0.220499977, 1.16327846)
- Part83.CFrame = CFrame.new(84.6141891, 4.37454891, 73.3001938, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
- Part83.BottomSurface = Enum.SurfaceType.Smooth
- Part83.TopSurface = Enum.SurfaceType.Smooth
- Part83.Color = Color3.new(0, 0.12549, 0.376471)
- Part83.Position = Vector3.new(84.6141891, 4.37454891, 73.3001938)
- Part83.Orientation = Vector3.new(88.4300003, 180, 0)
- Part83.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh84.Parent = Part83
- Part85.Name = "Brick"
- Part85.Parent = Model57
- Part85.Material = Enum.Material.SmoothPlastic
- Part85.BrickColor = BrickColor.new("Black")
- Part85.Reflectance = 0.0049999998882413
- Part85.Rotation = Vector3.new(76.5699997, 0, -180)
- Part85.Anchored = true
- Part85.CanCollide = false
- Part85.FormFactor = Enum.FormFactor.Symmetric
- Part85.Size = Vector3.new(1.10684443, 1.46009409, 0.201244384)
- Part85.CFrame = CFrame.new(84.713829, 4.75552559, 73.0631714, -1, 5.37522772e-13, 2.93691568e-12, 2.84009643e-12, -0.232184634, -0.972671747, -1.86642856e-13, -0.972671747, 0.232184634)
- Part85.BottomSurface = Enum.SurfaceType.Smooth
- Part85.TopSurface = Enum.SurfaceType.Smooth
- Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part85.Position = Vector3.new(84.713829, 4.75552559, 73.0631714)
- Part85.Orientation = Vector3.new(76.5699997, 0, 180)
- Part85.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh86.Parent = Part85
- Part87.Name = "Brick"
- Part87.Parent = Model57
- Part87.Material = Enum.Material.SmoothPlastic
- Part87.BrickColor = BrickColor.new("Black")
- Part87.Reflectance = 0.0049999998882413
- Part87.Rotation = Vector3.new(91.5699997, 0, 180)
- Part87.Anchored = true
- Part87.CanCollide = false
- Part87.FormFactor = Enum.FormFactor.Symmetric
- Part87.Size = Vector3.new(0.924965441, 0.201244384, 1.06169295)
- Part87.CFrame = CFrame.new(84.6228943, 4.22646284, 73.3096848, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
- Part87.BottomSurface = Enum.SurfaceType.Smooth
- Part87.TopSurface = Enum.SurfaceType.Smooth
- Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part87.Position = Vector3.new(84.6228943, 4.22646284, 73.3096848)
- Part87.Orientation = Vector3.new(88.4300003, 180, 0)
- Part87.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh88.Parent = Part87
- Part89.Name = "Brick"
- Part89.Parent = Model57
- Part89.Material = Enum.Material.SmoothPlastic
- Part89.BrickColor = BrickColor.new("Black")
- Part89.Reflectance = 0.0049999998882413
- Part89.Rotation = Vector3.new(91.5699997, 0, 180)
- Part89.Anchored = true
- Part89.CanCollide = false
- Part89.FormFactor = Enum.FormFactor.Symmetric
- Part89.Size = Vector3.new(0.201244384, 0.212827399, 1.0574975)
- Part89.CFrame = CFrame.new(85.166626, 4.22347784, 73.3029556, -1, -2.60803667e-13, 2.9527652e-12, 2.84009643e-12, 0.0274504386, -0.99962306, -1.86642856e-13, -0.99962306, -0.0274504386)
- Part89.BottomSurface = Enum.SurfaceType.Smooth
- Part89.TopSurface = Enum.SurfaceType.Smooth
- Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part89.Position = Vector3.new(85.166626, 4.22347784, 73.3029556)
- Part89.Orientation = Vector3.new(88.4300003, 180, 0)
- Part89.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh90.Parent = Part89
- Part91.Name = "Brick"
- Part91.Parent = Model57
- Part91.Material = Enum.Material.SmoothPlastic
- Part91.BrickColor = BrickColor.new("Black")
- Part91.Reflectance = 0.0049999998882413
- Part91.Rotation = Vector3.new(100.769997, 0, 180)
- Part91.Anchored = true
- Part91.CanCollide = false
- Part91.FormFactor = Enum.FormFactor.Symmetric
- Part91.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
- Part91.CFrame = CFrame.new(84.2610321, 4.18972492, 72.7606277, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
- Part91.BottomSurface = Enum.SurfaceType.Smooth
- Part91.TopSurface = Enum.SurfaceType.Smooth
- Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part91.Position = Vector3.new(84.2610321, 4.18972492, 72.7606277)
- Part91.Orientation = Vector3.new(79.2300034, 180, 0)
- Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh92.Parent = Part91
- Part93.Name = "Brick"
- Part93.Parent = Model57
- Part93.Material = Enum.Material.SmoothPlastic
- Part93.BrickColor = BrickColor.new("Navy blue")
- Part93.Reflectance = 0.0049999998882413
- Part93.Rotation = Vector3.new(100.769997, 0, 180)
- Part93.Anchored = true
- Part93.CanCollide = false
- Part93.FormFactor = Enum.FormFactor.Symmetric
- Part93.Size = Vector3.new(1.21275008, 0.220499977, 0.883513689)
- Part93.CFrame = CFrame.new(84.713829, 4.4197588, 72.2485504, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
- Part93.BottomSurface = Enum.SurfaceType.Smooth
- Part93.TopSurface = Enum.SurfaceType.Smooth
- Part93.Color = Color3.new(0, 0.12549, 0.376471)
- Part93.Position = Vector3.new(84.713829, 4.4197588, 72.2485504)
- Part93.Orientation = Vector3.new(79.2300034, 180, 0)
- Part93.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh94.Parent = Part93
- Part95.Name = "Brick"
- Part95.Parent = Model57
- Part95.Material = Enum.Material.SmoothPlastic
- Part95.BrickColor = BrickColor.new("Navy blue")
- Part95.Reflectance = 0.0049999998882413
- Part95.Rotation = Vector3.new(76.5699997, 0, -180)
- Part95.Anchored = true
- Part95.CanCollide = false
- Part95.FormFactor = Enum.FormFactor.Symmetric
- Part95.Size = Vector3.new(1.21275008, 1.59979963, 0.220499977)
- Part95.CFrame = CFrame.new(84.713829, 4.95423937, 73.0300903, -1, 5.37522772e-13, 2.93691568e-12, 2.84009643e-12, -0.232184634, -0.972671747, -1.86642856e-13, -0.972671747, 0.232184634)
- Part95.BottomSurface = Enum.SurfaceType.Smooth
- Part95.TopSurface = Enum.SurfaceType.Smooth
- Part95.Color = Color3.new(0, 0.12549, 0.376471)
- Part95.Position = Vector3.new(84.713829, 4.95423937, 73.0300903)
- Part95.Orientation = Vector3.new(76.5699997, 0, 180)
- Part95.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh96.Parent = Part95
- Part97.Name = "Brick"
- Part97.Parent = Model57
- Part97.Material = Enum.Material.SmoothPlastic
- Part97.BrickColor = BrickColor.new("Navy blue")
- Part97.Reflectance = 0.0049999998882413
- Part97.Rotation = Vector3.new(100.769997, 0, 180)
- Part97.Anchored = true
- Part97.CanCollide = false
- Part97.FormFactor = Enum.FormFactor.Symmetric
- Part97.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
- Part97.CFrame = CFrame.new(85.2099533, 4.3318367, 72.6986923, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
- Part97.BottomSurface = Enum.SurfaceType.Smooth
- Part97.TopSurface = Enum.SurfaceType.Smooth
- Part97.Color = Color3.new(0, 0.12549, 0.376471)
- Part97.Position = Vector3.new(85.2099533, 4.3318367, 72.6986923)
- Part97.Orientation = Vector3.new(79.2300034, 180, 0)
- Part97.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh98.Parent = Part97
- Part99.Name = "Brick"
- Part99.Parent = Model57
- Part99.Material = Enum.Material.SmoothPlastic
- Part99.BrickColor = BrickColor.new("Navy blue")
- Part99.Reflectance = 0.0049999998882413
- Part99.Rotation = Vector3.new(100.769997, 0, 180)
- Part99.Anchored = true
- Part99.CanCollide = false
- Part99.FormFactor = Enum.FormFactor.Symmetric
- Part99.Size = Vector3.new(0.220499977, 1.13590491, 0.883513689)
- Part99.CFrame = CFrame.new(84.2177048, 4.33429432, 72.6985855, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
- Part99.BottomSurface = Enum.SurfaceType.Smooth
- Part99.TopSurface = Enum.SurfaceType.Smooth
- Part99.Color = Color3.new(0, 0.12549, 0.376471)
- Part99.Position = Vector3.new(84.2177048, 4.33429432, 72.6985855)
- Part99.Orientation = Vector3.new(79.2300034, 180, 0)
- Part99.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh100.Parent = Part99
- Part101.Name = "Brick"
- Part101.Parent = Model57
- Part101.Material = Enum.Material.SmoothPlastic
- Part101.BrickColor = BrickColor.new("Black")
- Part101.Reflectance = 0.0049999998882413
- Part101.Rotation = Vector3.new(100.769997, 0, 180)
- Part101.Anchored = true
- Part101.CanCollide = false
- Part101.FormFactor = Enum.FormFactor.Symmetric
- Part101.Size = Vector3.new(0.201244384, 1.03670979, 0.806359112)
- Part101.CFrame = CFrame.new(85.166626, 4.18747377, 72.7607269, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
- Part101.BottomSurface = Enum.SurfaceType.Smooth
- Part101.TopSurface = Enum.SurfaceType.Smooth
- Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part101.Position = Vector3.new(85.166626, 4.18747377, 72.7607269)
- Part101.Orientation = Vector3.new(79.2300034, 180, 0)
- Part101.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh102.Parent = Part101
- Part103.Name = "Brick"
- Part103.Parent = Model57
- Part103.Material = Enum.Material.SmoothPlastic
- Part103.BrickColor = BrickColor.new("Black")
- Part103.Reflectance = 0.0049999998882413
- Part103.Rotation = Vector3.new(100.769997, 0, 180)
- Part103.Anchored = true
- Part103.CanCollide = false
- Part103.FormFactor = Enum.FormFactor.Symmetric
- Part103.Size = Vector3.new(1.10684443, 0.201244384, 0.806359112)
- Part103.CFrame = CFrame.new(84.713829, 4.2677207, 72.3498917, -1, -7.07928887e-13, 2.79888959e-12, 2.84009643e-12, 0.186831623, -0.982391953, -1.86642856e-13, -0.982391953, -0.186831623)
- Part103.BottomSurface = Enum.SurfaceType.Smooth
- Part103.TopSurface = Enum.SurfaceType.Smooth
- Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part103.Position = Vector3.new(84.713829, 4.2677207, 72.3498917)
- Part103.Orientation = Vector3.new(79.2300034, 180, 0)
- Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh104.Parent = Part103
- Part105.Parent = Model57
- Part105.Material = Enum.Material.SmoothPlastic
- Part105.BrickColor = BrickColor.new("Black")
- Part105.Reflectance = 0.0049999998882413
- Part105.Rotation = Vector3.new(166.570007, 0, 0)
- Part105.Anchored = true
- Part105.CanCollide = false
- Part105.Size = Vector3.new(0.703561604, 0.201244384, 0.628684759)
- Part105.CFrame = CFrame.new(84.7140961, 4.99801111, 74.0790176, 0.99999994, 2.8232295e-12, 4.80674799e-13, -2.84009621e-12, -0.972672462, -0.232181579, 1.86642843e-13, 0.232181609, -0.972672462)
- Part105.BottomSurface = Enum.SurfaceType.Smooth
- Part105.TopSurface = Enum.SurfaceType.Smooth
- Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part105.Position = Vector3.new(84.7140961, 4.99801111, 74.0790176)
- Part105.Orientation = Vector3.new(13.4300003, 180, -180)
- Part105.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part106.Parent = Model57
- Part106.Material = Enum.Material.SmoothPlastic
- Part106.BrickColor = BrickColor.new("Navy blue")
- Part106.Reflectance = 0.0049999998882413
- Part106.Rotation = Vector3.new(166.570007, 0, 0)
- Part106.Anchored = true
- Part106.CanCollide = false
- Part106.Size = Vector3.new(0.770880163, 0.220499977, 0.688839018)
- Part106.CFrame = CFrame.new(84.7141266, 5.21992493, 74.1431198, 0.99999994, 2.8232295e-12, 4.80674799e-13, -2.84009621e-12, -0.972672462, -0.232181579, 1.86642843e-13, 0.232181609, -0.972672462)
- Part106.BottomSurface = Enum.SurfaceType.Smooth
- Part106.TopSurface = Enum.SurfaceType.Smooth
- Part106.Color = Color3.new(0, 0.12549, 0.376471)
- Part106.Position = Vector3.new(84.7141266, 5.21992493, 74.1431198)
- Part106.Orientation = Vector3.new(13.4300003, 180, -180)
- Part106.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart107.Parent = Model57
- WedgePart107.Material = Enum.Material.SmoothPlastic
- WedgePart107.BrickColor = BrickColor.new("Black")
- WedgePart107.Reflectance = 0.0049999998882413
- WedgePart107.Rotation = Vector3.new(166.570007, 0, 0)
- WedgePart107.Anchored = true
- WedgePart107.CanCollide = false
- WedgePart107.Size = Vector3.new(0.201244384, 0.224141195, 0.517623842)
- WedgePart107.CFrame = CFrame.new(84.2610245, 4.65805626, 73.5709, 0.99999994, 1.67656744e-05, 7.46475916e-06, 1.80406932e-05, -0.972671747, -0.232184559, 3.36802987e-06, 0.232184559, -0.972671807)
- WedgePart107.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart107.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart107.Position = Vector3.new(84.2610245, 4.65805626, 73.5709)
- WedgePart107.Orientation = Vector3.new(13.4300003, 180, 180)
- WedgePart107.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart108.Parent = Model57
- WedgePart108.Material = Enum.Material.SmoothPlastic
- WedgePart108.BrickColor = BrickColor.new("Black")
- WedgePart108.Reflectance = 0.0049999998882413
- WedgePart108.Rotation = Vector3.new(166.570007, 0, -90)
- WedgePart108.Anchored = true
- WedgePart108.CanCollide = false
- WedgePart108.FormFactor = Enum.FormFactor.Symmetric
- WedgePart108.Size = Vector3.new(0.201244384, 0.352177709, 0.729308963)
- WedgePart108.CFrame = CFrame.new(84.8906479, 5.15557623, 74.7378082, -1.11450369e-07, 0.999996722, -9.83476184e-07, 0.972667456, -1.1921243e-07, -0.232180417, -0.232180595, -9.53674203e-07, -0.972667515)
- WedgePart108.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart108.Color = Color3.new(0.105882, 0.164706, 0.207843)
- WedgePart108.Position = Vector3.new(84.8906479, 5.15557623, 74.7378082)
- WedgePart108.Orientation = Vector3.new(13.4300003, -180, 90)
- WedgePart108.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Model109.Name = "RightLeg"
- Model109.Parent = Model0
- Part110.Name = "Right Leg1"
- Part110.Parent = Model109
- Part110.BrickColor = BrickColor.new("Pastel yellow")
- Part110.Transparency = 1
- Part110.Rotation = Vector3.new(-0.980000019, -90, 0)
- Part110.Anchored = true
- Part110.CanCollide = false
- Part110.FormFactor = Enum.FormFactor.Symmetric
- Part110.Size = Vector3.new(1, 2, 1)
- Part110.CFrame = CFrame.new(84.6179352, 1.43810642, 71.6209641, -6.09021917e-17, -7.13092728e-15, -1, 0.0170776155, 0.999854267, -7.13092644e-15, 0.999854267, -0.0170776155, 6.08859128e-17)
- Part110.BottomSurface = Enum.SurfaceType.Smooth
- Part110.Color = Color3.new(1, 1, 0.8)
- Part110.Position = Vector3.new(84.6179352, 1.43810642, 71.6209641)
- Part110.Orientation = Vector3.new(0, -90, 0.980000019)
- Part110.Color = Color3.new(1, 1, 0.8)
- Model111.Name = "Torso"
- Model111.Parent = Model0
- Part112.Name = "Torso1"
- Part112.Parent = Model111
- Part112.BrickColor = BrickColor.new("Pastel yellow")
- Part112.Transparency = 1
- Part112.Rotation = Vector3.new(90.0100021, -89.0199966, -89.9899979)
- Part112.Anchored = true
- Part112.CanCollide = false
- Part112.FormFactor = Enum.FormFactor.Symmetric
- Part112.Size = Vector3.new(2, 2, 1)
- Part112.CFrame = CFrame.new(84.7530441, 2.97952414, 71.1198654, 1.62258732e-06, 0.0170781817, -0.999854147, 3.48963596e-08, -0.999854207, -0.0170781817, -1, -7.1804287e-09, -1.62294657e-06)
- Part112.LeftSurface = Enum.SurfaceType.Weld
- Part112.RightSurface = Enum.SurfaceType.Weld
- Part112.Color = Color3.new(1, 1, 0.8)
- Part112.Position = Vector3.new(84.7530441, 2.97952414, 71.1198654)
- Part112.Orientation = Vector3.new(0.980000019, -90, 180)
- Part112.Color = Color3.new(1, 1, 0.8)
- Part113.Name = "Brick"
- Part113.Parent = Model111
- Part113.Material = Enum.Material.SmoothPlastic
- Part113.BrickColor = BrickColor.new("Navy blue")
- Part113.Rotation = Vector3.new(153.779999, 55.4099998, -160.850006)
- Part113.Anchored = true
- Part113.CanCollide = false
- Part113.FormFactor = Enum.FormFactor.Symmetric
- Part113.Size = Vector3.new(0.621950567, 0.569770336, 0.200000003)
- Part113.CFrame = CFrame.new(84.077301, 4.22622871, 71.6350861, -0.53629142, 0.186246887, 0.823227525, -0.0492874496, 0.966775298, -0.250831395, -0.842592597, -0.175093502, -0.509293735)
- Part113.BottomSurface = Enum.SurfaceType.Smooth
- Part113.TopSurface = Enum.SurfaceType.Smooth
- Part113.Color = Color3.new(0, 0.12549, 0.376471)
- Part113.Position = Vector3.new(84.077301, 4.22622871, 71.6350861)
- Part113.Orientation = Vector3.new(14.5299997, 121.739998, -2.92000008)
- Part113.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh114.Parent = Part113
- Part115.Name = "Brick"
- Part115.Parent = Model111
- Part115.Material = Enum.Material.SmoothPlastic
- Part115.BrickColor = BrickColor.new("Lapis")
- Part115.Rotation = Vector3.new(98.8700027, 0, -90)
- Part115.Anchored = true
- Part115.CanCollide = false
- Part115.FormFactor = Enum.FormFactor.Symmetric
- Part115.Size = Vector3.new(0.200000003, 0.200000048, 0.400000036)
- Part115.CFrame = CFrame.new(85.0661545, 0.575267553, 69.5961533, -4.57742686e-07, 1, 1.60785328e-06, 0.154153615, 1.65919141e-06, -0.988046944, -0.988047063, -2.04414434e-07, -0.154153585)
- Part115.BottomSurface = Enum.SurfaceType.Smooth
- Part115.TopSurface = Enum.SurfaceType.Smooth
- Part115.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part115.Position = Vector3.new(85.0661545, 0.575267553, 69.5961533)
- Part115.Orientation = Vector3.new(81.1299973, 180, 90)
- Part115.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh116.Parent = Part115
- BlockMesh116.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh116.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part117.Name = "1"
- Part117.Parent = Model111
- Part117.Material = Enum.Material.SmoothPlastic
- Part117.BrickColor = BrickColor.new("Pastel Blue")
- Part117.Reflectance = 0.20000000298023
- Part117.Rotation = Vector3.new(90, 90, 0)
- Part117.Anchored = true
- Part117.CanCollide = false
- Part117.FormFactor = Enum.FormFactor.Symmetric
- Part117.Size = Vector3.new(0.200000003, 1.48148215, 0.200000003)
- Part117.CFrame = CFrame.new(85.1873627, 3.88405132, 71.120018, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
- Part117.BottomSurface = Enum.SurfaceType.Smooth
- Part117.TopSurface = Enum.SurfaceType.Smooth
- Part117.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part117.Position = Vector3.new(85.1873627, 3.88405132, 71.120018)
- Part117.Orientation = Vector3.new(0, 90, 90)
- Part117.Color = Color3.new(0.501961, 0.733333, 0.858824)
- BlockMesh118.Parent = Part117
- BlockMesh118.Scale = Vector3.new(0.300000012, 1, 1)
- BlockMesh118.Scale = Vector3.new(0.300000012, 1, 1)
- Part119.Name = "1"
- Part119.Parent = Model111
- Part119.Material = Enum.Material.SmoothPlastic
- Part119.BrickColor = BrickColor.new("Pastel Blue")
- Part119.Reflectance = 0.20000000298023
- Part119.Rotation = Vector3.new(-90, 0, 90)
- Part119.Anchored = true
- Part119.CanCollide = false
- Part119.FormFactor = Enum.FormFactor.Symmetric
- Part119.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part119.CFrame = CFrame.new(85.1887817, 3.88477206, 70.3631363, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
- Part119.BottomSurface = Enum.SurfaceType.Smooth
- Part119.TopSurface = Enum.SurfaceType.Smooth
- Part119.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part119.Position = Vector3.new(85.1887817, 3.88477206, 70.3631363)
- Part119.Orientation = Vector3.new(-90, 90, 0)
- Part119.Color = Color3.new(0.501961, 0.733333, 0.858824)
- CylinderMesh120.Parent = Part119
- CylinderMesh120.Scale = Vector3.new(1, 1, 0.5)
- CylinderMesh120.Scale = Vector3.new(1, 1, 0.5)
- Part121.Name = "1"
- Part121.Parent = Model111
- Part121.Material = Enum.Material.SmoothPlastic
- Part121.BrickColor = BrickColor.new("Pastel Blue")
- Part121.Reflectance = 0.20000000298023
- Part121.Rotation = Vector3.new(-90, 0, 90)
- Part121.Anchored = true
- Part121.CanCollide = false
- Part121.FormFactor = Enum.FormFactor.Symmetric
- Part121.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part121.CFrame = CFrame.new(85.1887817, 3.88585806, 71.872261, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
- Part121.BottomSurface = Enum.SurfaceType.Smooth
- Part121.TopSurface = Enum.SurfaceType.Smooth
- Part121.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part121.Position = Vector3.new(85.1887817, 3.88585806, 71.872261)
- Part121.Orientation = Vector3.new(-90, 90, 0)
- Part121.Color = Color3.new(0.501961, 0.733333, 0.858824)
- CylinderMesh122.Parent = Part121
- CylinderMesh122.Scale = Vector3.new(1, 1, 0.5)
- CylinderMesh122.Scale = Vector3.new(1, 1, 0.5)
- Part123.Name = "1"
- Part123.Parent = Model111
- Part123.Material = Enum.Material.SmoothPlastic
- Part123.BrickColor = BrickColor.new("Pastel Blue")
- Part123.Reflectance = 0.20000000298023
- Part123.Rotation = Vector3.new(90, 90, 0)
- Part123.Anchored = true
- Part123.CanCollide = false
- Part123.FormFactor = Enum.FormFactor.Symmetric
- Part123.Size = Vector3.new(0.200000003, 1.2814821, 0.200000003)
- Part123.CFrame = CFrame.new(85.1873627, 3.37702417, 71.1200256, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
- Part123.BottomSurface = Enum.SurfaceType.Smooth
- Part123.TopSurface = Enum.SurfaceType.Smooth
- Part123.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part123.Position = Vector3.new(85.1873627, 3.37702417, 71.1200256)
- Part123.Orientation = Vector3.new(0, 90, 90)
- Part123.Color = Color3.new(0.501961, 0.733333, 0.858824)
- BlockMesh124.Parent = Part123
- BlockMesh124.Scale = Vector3.new(0.300000012, 1, 1)
- BlockMesh124.Scale = Vector3.new(0.300000012, 1, 1)
- Part125.Name = "1"
- Part125.Parent = Model111
- Part125.Material = Enum.Material.SmoothPlastic
- Part125.BrickColor = BrickColor.new("Pastel Blue")
- Part125.Reflectance = 0.20000000298023
- Part125.Rotation = Vector3.new(-90, 0, 90)
- Part125.Anchored = true
- Part125.CanCollide = false
- Part125.FormFactor = Enum.FormFactor.Symmetric
- Part125.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part125.CFrame = CFrame.new(85.1887817, 3.3777411, 70.4631577, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
- Part125.BottomSurface = Enum.SurfaceType.Smooth
- Part125.TopSurface = Enum.SurfaceType.Smooth
- Part125.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part125.Position = Vector3.new(85.1887817, 3.3777411, 70.4631577)
- Part125.Orientation = Vector3.new(-90, 90, 0)
- Part125.Color = Color3.new(0.501961, 0.733333, 0.858824)
- CylinderMesh126.Parent = Part125
- CylinderMesh126.Scale = Vector3.new(1, 1, 0.5)
- CylinderMesh126.Scale = Vector3.new(1, 1, 0.5)
- Part127.Name = "1"
- Part127.Parent = Model111
- Part127.Material = Enum.Material.SmoothPlastic
- Part127.BrickColor = BrickColor.new("Pastel Blue")
- Part127.Reflectance = 0.20000000298023
- Part127.Rotation = Vector3.new(-90, 0, 90)
- Part127.Anchored = true
- Part127.CanCollide = false
- Part127.FormFactor = Enum.FormFactor.Symmetric
- Part127.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part127.CFrame = CFrame.new(85.1887817, 3.37882566, 71.7722549, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
- Part127.BottomSurface = Enum.SurfaceType.Smooth
- Part127.TopSurface = Enum.SurfaceType.Smooth
- Part127.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part127.Position = Vector3.new(85.1887817, 3.37882566, 71.7722549)
- Part127.Orientation = Vector3.new(-90, 90, 0)
- Part127.Color = Color3.new(0.501961, 0.733333, 0.858824)
- CylinderMesh128.Parent = Part127
- CylinderMesh128.Scale = Vector3.new(1, 1, 0.5)
- CylinderMesh128.Scale = Vector3.new(1, 1, 0.5)
- Part129.Name = "Brick"
- Part129.Parent = Model111
- Part129.Material = Enum.Material.SmoothPlastic
- Part129.BrickColor = BrickColor.new("Pastel Blue")
- Part129.Reflectance = 0.20000000298023
- Part129.Rotation = Vector3.new(0, 90, 0)
- Part129.Anchored = true
- Part129.CanCollide = false
- Part129.FormFactor = Enum.FormFactor.Symmetric
- Part129.Size = Vector3.new(0.200000003, 1.90897512, 0.200000003)
- Part129.CFrame = CFrame.new(85.1915894, 2.922647, 71.1200027, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part129.BottomSurface = Enum.SurfaceType.Smooth
- Part129.TopSurface = Enum.SurfaceType.Smooth
- Part129.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part129.Position = Vector3.new(85.1915894, 2.922647, 71.1200027)
- Part129.Orientation = Vector3.new(0, 90, 0)
- Part129.Color = Color3.new(0.501961, 0.733333, 0.858824)
- BlockMesh130.Parent = Part129
- BlockMesh130.Scale = Vector3.new(0.300000012, 1, 1)
- BlockMesh130.Scale = Vector3.new(0.300000012, 1, 1)
- Part131.Name = "Brick"
- Part131.Parent = Model111
- Part131.Material = Enum.Material.SmoothPlastic
- Part131.BrickColor = BrickColor.new("Really black")
- Part131.Rotation = Vector3.new(0, 90, 0)
- Part131.Anchored = true
- Part131.CanCollide = false
- Part131.FormFactor = Enum.FormFactor.Symmetric
- Part131.Size = Vector3.new(0.275762081, 2.04569292, 0.200000003)
- Part131.CFrame = CFrame.new(85.182869, 2.9881115, 70.2552872, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part131.BottomSurface = Enum.SurfaceType.Smooth
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part131.Position = Vector3.new(85.182869, 2.9881115, 70.2552872)
- Part131.Orientation = Vector3.new(0, 90, 0)
- Part131.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh132.Parent = Part131
- WedgePart133.Parent = Model111
- WedgePart133.Material = Enum.Material.SmoothPlastic
- WedgePart133.BrickColor = BrickColor.new("Really black")
- WedgePart133.Rotation = Vector3.new(0, -0.0500000007, 0.129999995)
- WedgePart133.Anchored = true
- WedgePart133.CanCollide = false
- WedgePart133.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart133.CFrame = CFrame.new(85.181488, 3.09613848, 70.5079117, 0.999997199, -0.00223094225, -0.000802747905, 0.00223094458, 0.999997556, 2.0340085e-06, 0.000802741386, -3.83704901e-06, 0.999999702)
- WedgePart133.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart133.Position = Vector3.new(85.181488, 3.09613848, 70.5079117)
- WedgePart133.Orientation = Vector3.new(0, -0.0500000007, 0.129999995)
- WedgePart133.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh134.Parent = WedgePart133
- SpecialMesh134.Scale = Vector3.new(1.01084137, 0.337857842, 2.72094846)
- SpecialMesh134.MeshType = Enum.MeshType.Wedge
- SpecialMesh134.Scale = Vector3.new(1.01084137, 0.337857842, 2.72094846)
- WedgePart135.Parent = Model111
- WedgePart135.Material = Enum.Material.SmoothPlastic
- WedgePart135.BrickColor = BrickColor.new("Really black")
- WedgePart135.Rotation = Vector3.new(180, 0.0500000007, 179.869995)
- WedgePart135.Anchored = true
- WedgePart135.CanCollide = false
- WedgePart135.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart135.CFrame = CFrame.new(85.1811981, 3.09613752, 70.8738403, -0.999997199, -0.00223094225, 0.000802747731, -0.00223094458, 0.999997556, -1.94460154e-06, -0.000802741386, -3.74764204e-06, -0.999999702)
- WedgePart135.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart135.Position = Vector3.new(85.1811981, 3.09613752, 70.8738403)
- WedgePart135.Orientation = Vector3.new(0, 179.949997, -0.129999995)
- WedgePart135.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh136.Parent = WedgePart135
- SpecialMesh136.Scale = Vector3.new(1.01084137, 0.337857842, 0.938339233)
- SpecialMesh136.MeshType = Enum.MeshType.Wedge
- SpecialMesh136.Scale = Vector3.new(1.01084137, 0.337857842, 0.938339233)
- WedgePart137.Parent = Model111
- WedgePart137.Material = Enum.Material.SmoothPlastic
- WedgePart137.BrickColor = BrickColor.new("Really black")
- WedgePart137.Rotation = Vector3.new(-90, 0, 179.910004)
- WedgePart137.Anchored = true
- WedgePart137.CanCollide = false
- WedgePart137.Size = Vector3.new(0.200412184, 0.389923543, 1.16091728)
- WedgePart137.CFrame = CFrame.new(85.1823654, 2.54573298, 70.5879745, -0.999998868, -0.00150661916, -1.4348019e-06, -1.44066507e-06, 3.88361514e-06, 1, -0.00150661927, 0.999998868, -3.89665365e-06)
- WedgePart137.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart137.Position = Vector3.new(85.1823654, 2.54573298, 70.5879745)
- WedgePart137.Orientation = Vector3.new(-90, 179.910004, 0)
- WedgePart137.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart138.Parent = Model111
- WedgePart138.Material = Enum.Material.SmoothPlastic
- WedgePart138.BrickColor = BrickColor.new("Really black")
- WedgePart138.Rotation = Vector3.new(90, 0, 0.0900000036)
- WedgePart138.Anchored = true
- WedgePart138.CanCollide = false
- WedgePart138.Size = Vector3.new(0.200412184, 0.389923543, 0.347238541)
- WedgePart138.CFrame = CFrame.new(85.1823654, 3.29980421, 70.587944, 0.999998868, -0.00150661916, 1.43467025e-06, 1.44066507e-06, 3.98792326e-06, -1, 0.00150661927, 0.999998868, 4.00096178e-06)
- WedgePart138.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart138.Position = Vector3.new(85.1823654, 3.29980421, 70.587944)
- WedgePart138.Orientation = Vector3.new(90, -0.0900000036, 0)
- WedgePart138.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart139.Parent = Model111
- WedgePart139.Material = Enum.Material.SmoothPlastic
- WedgePart139.BrickColor = BrickColor.new("Really black")
- WedgePart139.Rotation = Vector3.new(-55.7200012, 0, -180)
- WedgePart139.Anchored = true
- WedgePart139.CanCollide = false
- WedgePart139.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart139.CFrame = CFrame.new(85.1822815, 3.04279566, 71.1207199, -1, 9.39884956e-07, -1.14377758e-06, -1.47446929e-06, -0.563230097, 0.826300144, 1.32416773e-07, 0.826300204, 0.563229978)
- WedgePart139.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart139.Position = Vector3.new(85.1822815, 3.04279566, 71.1207199)
- WedgePart139.Orientation = Vector3.new(-55.7200012, 0, -180)
- WedgePart139.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh140.Parent = WedgePart139
- SpecialMesh140.Scale = Vector3.new(0.999984741, 0.80983156, 0.552008986)
- SpecialMesh140.MeshType = Enum.MeshType.Wedge
- SpecialMesh140.Scale = Vector3.new(0.999984741, 0.80983156, 0.552008986)
- WedgePart141.Parent = Model111
- WedgePart141.Material = Enum.Material.SmoothPlastic
- WedgePart141.BrickColor = BrickColor.new("Really black")
- WedgePart141.Rotation = Vector3.new(90, 0.0199999996, 0.0299999993)
- WedgePart141.Anchored = true
- WedgePart141.CanCollide = false
- WedgePart141.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart141.CFrame = CFrame.new(85.1822052, 3.45734429, 70.4930878, 0.999999762, -0.000579246494, 0.000356322125, 0.000356324395, 3.86871397e-06, -1, 0.000579245039, 0.999999881, 4.07546759e-06)
- WedgePart141.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart141.Position = Vector3.new(85.1822052, 3.45734429, 70.4930878)
- WedgePart141.Orientation = Vector3.new(90, -0.0299999993, 0)
- WedgePart141.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh142.Parent = WedgePart141
- SpecialMesh142.Scale = Vector3.new(1.00078332, 0.99998498, 1.63242829)
- SpecialMesh142.MeshType = Enum.MeshType.Wedge
- SpecialMesh142.Scale = Vector3.new(1.00078332, 0.99998498, 1.63242829)
- WedgePart143.Parent = Model111
- WedgePart143.Material = Enum.Material.SmoothPlastic
- WedgePart143.BrickColor = BrickColor.new("Really black")
- WedgePart143.Rotation = Vector3.new(-90, -0.0199999996, 179.970001)
- WedgePart143.Anchored = true
- WedgePart143.CanCollide = false
- WedgePart143.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart143.CFrame = CFrame.new(85.1824951, 2.62967396, 70.4931183, -0.999999762, -0.000579246436, -0.000356322184, -0.000356324395, 3.79420817e-06, 1, -0.000579245039, 0.999999881, -4.00096178e-06)
- WedgePart143.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart143.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart143.Position = Vector3.new(85.1824951, 2.62967396, 70.4931183)
- WedgePart143.Orientation = Vector3.new(-90, 179.970001, 0)
- WedgePart143.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh144.Parent = WedgePart143
- SpecialMesh144.Scale = Vector3.new(1.00078332, 0.99998498, 6.64438772)
- SpecialMesh144.MeshType = Enum.MeshType.Wedge
- SpecialMesh144.Scale = Vector3.new(1.00078332, 0.99998498, 6.64438772)
- WedgePart145.Parent = Model111
- WedgePart145.Material = Enum.Material.SmoothPlastic
- WedgePart145.BrickColor = BrickColor.new("Really black")
- WedgePart145.Rotation = Vector3.new(90, 0, 179.919998)
- WedgePart145.Anchored = true
- WedgePart145.CanCollide = false
- WedgePart145.Size = Vector3.new(0.200395763, 0.405991018, 0.36154747)
- WedgePart145.CFrame = CFrame.new(85.182373, 3.30695724, 71.6614609, -0.999999046, -0.00144700008, 1.60951686e-06, -1.6037302e-06, -3.98606062e-06, -1, 0.00144700019, -0.999999046, 4.00096178e-06)
- WedgePart145.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart145.Position = Vector3.new(85.182373, 3.30695724, 71.6614609)
- WedgePart145.Orientation = Vector3.new(90, -179.919998, 0)
- WedgePart145.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart146.Parent = Model111
- WedgePart146.Material = Enum.Material.SmoothPlastic
- WedgePart146.BrickColor = BrickColor.new("Really black")
- WedgePart146.Rotation = Vector3.new(-90, 0, 0.0799999982)
- WedgePart146.Anchored = true
- WedgePart146.CanCollide = false
- WedgePart146.Size = Vector3.new(0.200395763, 0.405991018, 1.16122246)
- WedgePart146.CFrame = CFrame.new(85.182373, 2.54558897, 71.6615067, 0.999999046, -0.00144700008, -1.60964339e-06, 1.6037302e-06, -4.07546759e-06, 1, -0.00144700019, -0.999999046, -4.07546759e-06)
- WedgePart146.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart146.Position = Vector3.new(85.182373, 2.54558897, 71.6615067)
- WedgePart146.Orientation = Vector3.new(-90, 0.0799999982, 0)
- WedgePart146.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart147.Parent = Model111
- WedgePart147.Material = Enum.Material.SmoothPlastic
- WedgePart147.BrickColor = BrickColor.new("Really black")
- WedgePart147.Rotation = Vector3.new(90, 0.0199999996, 179.970001)
- WedgePart147.Anchored = true
- WedgePart147.CanCollide = false
- WedgePart147.Size = Vector3.new(0.200154141, 0.216064483, 0.35271439)
- WedgePart147.CFrame = CFrame.new(85.1822052, 3.47046447, 71.7563477, -0.999999762, -0.000570286938, 0.000350898132, -0.000350895803, -4.10526991e-06, -0.99999994, 0.000570288335, -1, 3.91341746e-06)
- WedgePart147.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart147.Position = Vector3.new(85.1822052, 3.47046447, 71.7563477)
- WedgePart147.Orientation = Vector3.new(89.9800034, 89.3600006, -90.6699982)
- WedgePart147.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart148.Parent = Model111
- WedgePart148.Material = Enum.Material.SmoothPlastic
- WedgePart148.BrickColor = BrickColor.new("Really black")
- WedgePart148.Rotation = Vector3.new(-90, -0.0199999996, 0.0299999993)
- WedgePart148.Anchored = true
- WedgePart148.CanCollide = false
- WedgePart148.Size = Vector3.new(0.200154141, 0.216064483, 1.32918274)
- WedgePart148.CFrame = CFrame.new(85.1824951, 2.62952924, 71.7563782, 0.999999762, -0.000570286938, -0.000350898161, 0.000350895803, -4.18163836e-06, 1, -0.000570288335, -0.99999994, -4.00096178e-06)
- WedgePart148.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart148.Position = Vector3.new(85.1824951, 2.62952924, 71.7563782)
- WedgePart148.Orientation = Vector3.new(-90, 0.0299999993, 0)
- WedgePart148.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart149.Parent = Model111
- WedgePart149.Material = Enum.Material.SmoothPlastic
- WedgePart149.BrickColor = BrickColor.new("Really black")
- WedgePart149.Rotation = Vector3.new(180, -0.0500000007, 179.869995)
- WedgePart149.Anchored = true
- WedgePart149.CanCollide = false
- WedgePart149.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart149.CFrame = CFrame.new(85.1814804, 3.09614229, 71.7310715, -0.999997199, -0.00224562106, -0.000807990902, -0.00224561989, 0.999997437, -2.03587115e-06, 0.000807993289, -2.16066837e-07, -0.999999762)
- WedgePart149.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart149.Position = Vector3.new(85.1814804, 3.09614229, 71.7310715)
- WedgePart149.Orientation = Vector3.new(0, -179.949997, -0.129999995)
- WedgePart149.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh150.Parent = WedgePart149
- SpecialMesh150.Scale = Vector3.new(1.01091325, 0.337860286, 2.69684029)
- SpecialMesh150.MeshType = Enum.MeshType.Wedge
- SpecialMesh150.Scale = Vector3.new(1.01091325, 0.337860286, 2.69684029)
- WedgePart151.Parent = Model111
- WedgePart151.Material = Enum.Material.SmoothPlastic
- WedgePart151.BrickColor = BrickColor.new("Really black")
- WedgePart151.Rotation = Vector3.new(0, 0.0500000007, 0.129999995)
- WedgePart151.Anchored = true
- WedgePart151.CanCollide = false
- WedgePart151.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart151.CFrame = CFrame.new(85.1811905, 3.09613752, 71.3675842, 0.999997199, -0.00224562106, 0.000807990727, 0.00224561989, 0.999997437, 2.12527812e-06, -0.000807993289, -3.05473804e-07, 0.999999821)
- WedgePart151.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart151.Position = Vector3.new(85.1811905, 3.09613752, 71.3675842)
- WedgePart151.Orientation = Vector3.new(0, 0.0500000007, 0.129999995)
- WedgePart151.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh152.Parent = WedgePart151
- SpecialMesh152.Scale = Vector3.new(1.01091325, 0.337860286, 0.938338399)
- SpecialMesh152.MeshType = Enum.MeshType.Wedge
- SpecialMesh152.Scale = Vector3.new(1.01091325, 0.337860286, 0.938338399)
- WedgePart153.Parent = Model111
- WedgePart153.Material = Enum.Material.SmoothPlastic
- WedgePart153.BrickColor = BrickColor.new("Navy blue")
- WedgePart153.Rotation = Vector3.new(86.8799973, 15.1499996, -7.48000002)
- WedgePart153.Anchored = true
- WedgePart153.CanCollide = false
- WedgePart153.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart153.CFrame = CFrame.new(84.1446457, 4.05169582, 70.7639236, 0.957038879, 0.125684932, 0.261304408, 0.251607925, 0.087944001, -0.963825464, -0.144118473, 0.988164604, 0.0525425151)
- WedgePart153.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart153.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart153.Position = Vector3.new(84.1446457, 4.05169582, 70.7639236)
- WedgePart153.Orientation = Vector3.new(74.5400009, 78.6299973, 70.7300034)
- WedgePart153.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh154.Parent = WedgePart153
- SpecialMesh154.Scale = Vector3.new(3.79249001, 0.477633595, 0.0880769417)
- SpecialMesh154.MeshType = Enum.MeshType.Wedge
- SpecialMesh154.Scale = Vector3.new(3.79249001, 0.477633595, 0.0880769417)
- WedgePart155.Parent = Model111
- WedgePart155.Material = Enum.Material.SmoothPlastic
- WedgePart155.BrickColor = BrickColor.new("Navy blue")
- WedgePart155.Rotation = Vector3.new(-173.649994, 48.3899994, -169.940002)
- WedgePart155.Anchored = true
- WedgePart155.CanCollide = false
- WedgePart155.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart155.CFrame = CFrame.new(84.4218597, 4.16451406, 70.582016, -0.65387702, 0.11601074, 0.747653902, 0.254984111, 0.964155555, 0.073397398, -0.712339818, 0.238632768, -0.660020113)
- WedgePart155.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart155.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart155.Position = Vector3.new(84.4218597, 4.16451406, 70.582016)
- WedgePart155.Orientation = Vector3.new(-4.21000004, 131.440002, 14.8100004)
- WedgePart155.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh156.Parent = WedgePart155
- SpecialMesh156.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
- SpecialMesh156.MeshType = Enum.MeshType.Wedge
- SpecialMesh156.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
- WedgePart157.Parent = Model111
- WedgePart157.Material = Enum.Material.SmoothPlastic
- WedgePart157.BrickColor = BrickColor.new("Navy blue")
- WedgePart157.Rotation = Vector3.new(6.3499999, -48.3899994, -10.0600004)
- WedgePart157.Anchored = true
- WedgePart157.CanCollide = false
- WedgePart157.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart157.CFrame = CFrame.new(84.4620514, 4.16846418, 70.5465317, 0.65387702, 0.116010807, -0.747653902, -0.254984111, 0.964155555, -0.0733973011, 0.712339818, 0.238632709, 0.660020053)
- WedgePart157.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart157.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart157.Position = Vector3.new(84.4620514, 4.16846418, 70.5465317)
- WedgePart157.Orientation = Vector3.new(4.21000004, -48.5600014, -14.8100004)
- WedgePart157.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh158.Parent = WedgePart157
- SpecialMesh158.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
- SpecialMesh158.MeshType = Enum.MeshType.Wedge
- SpecialMesh158.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
- WedgePart159.Parent = Model111
- WedgePart159.Material = Enum.Material.SmoothPlastic
- WedgePart159.BrickColor = BrickColor.new("Navy blue")
- WedgePart159.Rotation = Vector3.new(90, -9.51000023, 38.2000008)
- WedgePart159.Anchored = true
- WedgePart159.CanCollide = false
- WedgePart159.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart159.CFrame = CFrame.new(84.0250778, 4.48755217, 70.9831467, 0.775091887, -0.609853208, -0.16526258, -0.129877046, 0.102194309, -0.986249685, 0.618356287, 0.785897911, 4.05497849e-06)
- WedgePart159.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart159.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart159.Position = Vector3.new(84.0250778, 4.48755217, 70.9831467)
- WedgePart159.Orientation = Vector3.new(80.4899979, -90, -51.7999992)
- WedgePart159.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh160.Parent = WedgePart159
- SpecialMesh160.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
- SpecialMesh160.MeshType = Enum.MeshType.Wedge
- SpecialMesh160.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
- WedgePart161.Parent = Model111
- WedgePart161.Material = Enum.Material.SmoothPlastic
- WedgePart161.BrickColor = BrickColor.new("Navy blue")
- WedgePart161.Rotation = Vector3.new(-90, 9.51000023, 141.800003)
- WedgePart161.Anchored = true
- WedgePart161.CanCollide = false
- WedgePart161.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart161.CFrame = CFrame.new(83.9779968, 4.20658875, 70.9831314, -0.775091887, -0.609853208, 0.165262535, 0.129877046, 0.10219422, 0.986249685, -0.618356287, 0.785897911, -3.98047268e-06)
- WedgePart161.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart161.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart161.Position = Vector3.new(83.9779968, 4.20658875, 70.9831314)
- WedgePart161.Orientation = Vector3.new(-80.4899979, 90, 51.7999992)
- WedgePart161.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh162.Parent = WedgePart161
- SpecialMesh162.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
- SpecialMesh162.MeshType = Enum.MeshType.Wedge
- SpecialMesh162.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
- WedgePart163.Parent = Model111
- WedgePart163.Material = Enum.Material.SmoothPlastic
- WedgePart163.BrickColor = BrickColor.new("Navy blue")
- WedgePart163.Rotation = Vector3.new(-173.649994, -9.22999954, -169.990005)
- WedgePart163.Anchored = true
- WedgePart163.CanCollide = false
- WedgePart163.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart163.CFrame = CFrame.new(84.1072159, 4.18705034, 70.8189468, -0.972012162, 0.171640545, -0.16041176, 0.155350938, 0.981806695, 0.109186664, 0.176234171, 0.0812106356, -0.980992436)
- WedgePart163.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart163.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart163.Position = Vector3.new(84.1072159, 4.18705034, 70.8189468)
- WedgePart163.Orientation = Vector3.new(-6.26999998, -170.710007, 8.98999977)
- WedgePart163.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh164.Parent = WedgePart163
- SpecialMesh164.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
- SpecialMesh164.MeshType = Enum.MeshType.Wedge
- SpecialMesh164.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
- WedgePart165.Parent = Model111
- WedgePart165.Material = Enum.Material.SmoothPlastic
- WedgePart165.BrickColor = BrickColor.new("Navy blue")
- WedgePart165.Rotation = Vector3.new(6.3499999, 9.22999954, -10.0100002)
- WedgePart165.Anchored = true
- WedgePart165.CanCollide = false
- WedgePart165.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart165.CFrame = CFrame.new(84.0994263, 4.19235182, 70.7712784, 0.972012162, 0.171640515, 0.160411775, -0.155350938, 0.981806695, -0.10918659, -0.176234171, 0.0812105462, 0.980992496)
- WedgePart165.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart165.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart165.Position = Vector3.new(84.0994263, 4.19235182, 70.7712784)
- WedgePart165.Orientation = Vector3.new(6.26999998, 9.28999996, -8.98999977)
- WedgePart165.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh166.Parent = WedgePart165
- SpecialMesh166.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
- SpecialMesh166.MeshType = Enum.MeshType.Wedge
- SpecialMesh166.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
- WedgePart167.Parent = Model111
- WedgePart167.Material = Enum.Material.SmoothPlastic
- WedgePart167.BrickColor = BrickColor.new("Navy blue")
- WedgePart167.Rotation = Vector3.new(173.649994, -48.3899994, -169.940002)
- WedgePart167.Anchored = true
- WedgePart167.CanCollide = false
- WedgePart167.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart167.CFrame = CFrame.new(84.4638138, 4.16846514, 71.6982422, -0.653876841, 0.116011359, -0.747654021, 0.254989713, 0.964153886, -0.0734017119, 0.712337971, -0.238639727, -0.660019517)
- WedgePart167.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart167.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart167.Position = Vector3.new(84.4638138, 4.16846514, 71.6982422)
- WedgePart167.Orientation = Vector3.new(4.21000004, -131.440002, 14.8100004)
- WedgePart167.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh168.Parent = WedgePart167
- SpecialMesh168.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
- SpecialMesh168.MeshType = Enum.MeshType.Wedge
- SpecialMesh168.Scale = Vector3.new(4.00483942, 2.83606482, 0.267972648)
- WedgePart169.Parent = Model111
- WedgePart169.Material = Enum.Material.SmoothPlastic
- WedgePart169.BrickColor = BrickColor.new("Navy blue")
- WedgePart169.Rotation = Vector3.new(173.649994, 9.22999954, -169.990005)
- WedgePart169.Anchored = true
- WedgePart169.CanCollide = false
- WedgePart169.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart169.CFrame = CFrame.new(84.1011887, 4.19235182, 71.4734879, -0.972012162, 0.171640277, 0.16041179, 0.155349508, 0.981806219, -0.109193146, -0.176235214, -0.0812171847, -0.980991721)
- WedgePart169.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart169.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart169.Position = Vector3.new(84.1011887, 4.19235182, 71.4734879)
- WedgePart169.Orientation = Vector3.new(6.26999998, 170.710007, 8.98999977)
- WedgePart169.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh170.Parent = WedgePart169
- SpecialMesh170.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
- SpecialMesh170.MeshType = Enum.MeshType.Wedge
- SpecialMesh170.Scale = Vector3.new(2.80837536, 2.83567548, 0.273714751)
- WedgePart171.Parent = Model111
- WedgePart171.Material = Enum.Material.SmoothPlastic
- WedgePart171.BrickColor = BrickColor.new("Navy blue")
- WedgePart171.Rotation = Vector3.new(90, -9.51000023, 141.800003)
- WedgePart171.Anchored = true
- WedgePart171.CanCollide = false
- WedgePart171.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart171.CFrame = CFrame.new(84.0268402, 4.48755026, 71.2616348, -0.775091708, -0.609853506, -0.16526255, 0.129881904, 0.102188051, -0.986249685, 0.618355632, -0.785898507, 3.83146107e-06)
- WedgePart171.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart171.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart171.Position = Vector3.new(84.0268402, 4.48755026, 71.2616348)
- WedgePart171.Orientation = Vector3.new(80.4899979, -90, 51.8100014)
- WedgePart171.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh172.Parent = WedgePart171
- SpecialMesh172.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
- SpecialMesh172.MeshType = Enum.MeshType.Wedge
- SpecialMesh172.Scale = Vector3.new(1.85473442, 0.0282498114, 0.0053952313)
- WedgePart173.Parent = Model111
- WedgePart173.Material = Enum.Material.SmoothPlastic
- WedgePart173.BrickColor = BrickColor.new("Navy blue")
- WedgePart173.Rotation = Vector3.new(-6.3499999, -9.22999954, -10.0100002)
- WedgePart173.Anchored = true
- WedgePart173.CanCollide = false
- WedgePart173.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart173.CFrame = CFrame.new(84.1089783, 4.18705225, 71.4258041, 0.972012162, 0.171640292, -0.160411775, -0.155349508, 0.981806219, 0.109193236, 0.176235214, -0.0812172741, 0.980991721)
- WedgePart173.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart173.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart173.Position = Vector3.new(84.1089783, 4.18705225, 71.4258041)
- WedgePart173.Orientation = Vector3.new(-6.26999998, -9.28999996, -8.98999977)
- WedgePart173.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh174.Parent = WedgePart173
- SpecialMesh174.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
- SpecialMesh174.MeshType = Enum.MeshType.Wedge
- SpecialMesh174.Scale = Vector3.new(2.80837536, 2.83567548, 0.212128252)
- WedgePart175.Parent = Model111
- WedgePart175.Material = Enum.Material.SmoothPlastic
- WedgePart175.BrickColor = BrickColor.new("Navy blue")
- WedgePart175.Rotation = Vector3.new(-90, 9.51000023, 38.2000008)
- WedgePart175.Anchored = true
- WedgePart175.CanCollide = false
- WedgePart175.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart175.CFrame = CFrame.new(83.9797592, 4.20658875, 71.2616196, 0.775091708, -0.609853506, 0.165262491, -0.129881904, 0.102187976, 0.986249685, -0.618355632, -0.785898507, -3.89106572e-06)
- WedgePart175.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart175.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart175.Position = Vector3.new(83.9797592, 4.20658875, 71.2616196)
- WedgePart175.Orientation = Vector3.new(-80.4899979, 90, -51.8100014)
- WedgePart175.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh176.Parent = WedgePart175
- SpecialMesh176.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
- SpecialMesh176.MeshType = Enum.MeshType.Wedge
- SpecialMesh176.Scale = Vector3.new(1.85473442, 0.0282498114, 2.84345865)
- WedgePart177.Parent = Model111
- WedgePart177.Material = Enum.Material.SmoothPlastic
- WedgePart177.BrickColor = BrickColor.new("Navy blue")
- WedgePart177.Rotation = Vector3.new(-6.3499999, 48.3899994, -10.0600004)
- WedgePart177.Anchored = true
- WedgePart177.CanCollide = false
- WedgePart177.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart177.CFrame = CFrame.new(84.4236221, 4.16451979, 71.6627731, 0.653876841, 0.116011299, 0.74765408, -0.254989713, 0.964153886, 0.0734018013, -0.712337971, -0.238639787, 0.660019517)
- WedgePart177.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart177.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart177.Position = Vector3.new(84.4236221, 4.16451979, 71.6627731)
- WedgePart177.Orientation = Vector3.new(-4.21000004, 48.5600014, -14.8100004)
- WedgePart177.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh178.Parent = WedgePart177
- SpecialMesh178.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
- SpecialMesh178.MeshType = Enum.MeshType.Wedge
- SpecialMesh178.Scale = Vector3.new(4.00483942, 2.83606482, 0.269650221)
- WedgePart179.Parent = Model111
- WedgePart179.Material = Enum.Material.SmoothPlastic
- WedgePart179.BrickColor = BrickColor.new("Really black")
- WedgePart179.Rotation = Vector3.new(176.649994, -32.4300003, -16.2800007)
- WedgePart179.Anchored = true
- WedgePart179.CanCollide = false
- WedgePart179.Size = Vector3.new(0.501514971, 1.8123908, 0.540661097)
- WedgePart179.CFrame = CFrame.new(84.3812408, 3.16418386, 71.5519867, 0.810205579, 0.236556157, -0.536291003, 0.249728575, -0.967060745, -0.049287919, -0.530285299, -0.0939938203, -0.842592716)
- WedgePart179.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart179.Position = Vector3.new(84.3812408, 3.16418386, 71.5519867)
- WedgePart179.Orientation = Vector3.new(2.82999992, -147.520004, 165.520004)
- WedgePart179.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart180.Parent = Model111
- WedgePart180.Material = Enum.Material.SmoothPlastic
- WedgePart180.BrickColor = BrickColor.new("Really black")
- WedgePart180.Rotation = Vector3.new(-3.3499999, 32.4300003, -163.720001)
- WedgePart180.Anchored = true
- WedgePart180.CanCollide = false
- WedgePart180.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart180.CFrame = CFrame.new(84.2144699, 3.1488595, 71.289978, -0.810205579, 0.236556113, 0.536291063, -0.249728575, -0.967060685, 0.0492878295, 0.530285299, -0.093993932, 0.842592835)
- WedgePart180.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart180.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart180.Position = Vector3.new(84.2144699, 3.1488595, 71.289978)
- WedgePart180.Orientation = Vector3.new(-2.82999992, 32.4799995, -165.520004)
- WedgePart180.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh181.Parent = WedgePart180
- SpecialMesh181.Scale = Vector3.new(2.5075748, 9.0619545, 0.406420559)
- SpecialMesh181.MeshType = Enum.MeshType.Wedge
- SpecialMesh181.Scale = Vector3.new(2.5075748, 9.0619545, 0.406420559)
- WedgePart182.Parent = Model111
- WedgePart182.Material = Enum.Material.SmoothPlastic
- WedgePart182.BrickColor = BrickColor.new("Navy blue")
- WedgePart182.Rotation = Vector3.new(93.3300018, 15.0900002, -174.039993)
- WedgePart182.Anchored = true
- WedgePart182.CanCollide = false
- WedgePart182.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart182.CFrame = CFrame.new(84.1439896, 4.05129576, 71.4676208, -0.960297585, 0.10023734, 0.260348022, -0.252465844, 0.0848200619, -0.963881016, -0.118699588, -0.991341591, -0.0561460108)
- WedgePart182.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart182.Color = Color3.new(0, 0.12549, 0.376471)
- WedgePart182.Position = Vector3.new(84.1439896, 4.05129576, 71.4676208)
- WedgePart182.Orientation = Vector3.new(74.5500031, 102.169998, -71.4300003)
- WedgePart182.Color = Color3.new(0, 0.12549, 0.376471)
- SpecialMesh183.Parent = WedgePart182
- SpecialMesh183.Scale = Vector3.new(3.76363802, 0.508730888, 0.0892680213)
- SpecialMesh183.MeshType = Enum.MeshType.Wedge
- SpecialMesh183.Scale = Vector3.new(3.76363802, 0.508730888, 0.0892680213)
- WedgePart184.Parent = Model111
- WedgePart184.Material = Enum.Material.SmoothPlastic
- WedgePart184.BrickColor = BrickColor.new("Really black")
- WedgePart184.Rotation = Vector3.new(-86.6699982, -15.0900002, -5.96000004)
- WedgePart184.Anchored = true
- WedgePart184.CanCollide = false
- WedgePart184.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart184.CFrame = CFrame.new(84.3801498, 3.17696238, 71.4166794, 0.960297585, 0.100237362, -0.260347992, 0.252465844, 0.0848200023, 0.963881075, 0.118699588, -0.991341591, 0.0561459363)
- WedgePart184.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart184.Position = Vector3.new(84.3801498, 3.17696238, 71.4166794)
- WedgePart184.Orientation = Vector3.new(-74.5500031, -77.8300018, 71.4300003)
- WedgePart184.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh185.Parent = WedgePart184
- SpecialMesh185.Scale = Vector3.new(3.76363802, 0.508730888, 8.98179531)
- SpecialMesh185.MeshType = Enum.MeshType.Wedge
- SpecialMesh185.Scale = Vector3.new(3.76363802, 0.508730888, 8.98179531)
- WedgePart186.Parent = Model111
- WedgePart186.Material = Enum.Material.SmoothPlastic
- WedgePart186.BrickColor = BrickColor.new("Really black")
- WedgePart186.Rotation = Vector3.new(-176.649994, 32.4300003, -16.2099991)
- WedgePart186.Anchored = true
- WedgePart186.CanCollide = false
- WedgePart186.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart186.CFrame = CFrame.new(84.2128601, 3.14833856, 70.9510422, 0.810471892, 0.235643119, 0.536290646, 0.248642325, -0.967340946, 0.049282223, 0.530388892, 0.093402721, -0.842593253)
- WedgePart186.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart186.Position = Vector3.new(84.2128601, 3.14833856, 70.9510422)
- WedgePart186.Orientation = Vector3.new(-2.81999993, 147.520004, 165.580002)
- WedgePart186.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh187.Parent = WedgePart186
- SpecialMesh187.Scale = Vector3.new(2.49772358, 9.06096554, 0.438725233)
- SpecialMesh187.MeshType = Enum.MeshType.Wedge
- SpecialMesh187.Scale = Vector3.new(2.49772358, 9.06096554, 0.438725233)
- WedgePart188.Parent = Model111
- WedgePart188.Material = Enum.Material.SmoothPlastic
- WedgePart188.BrickColor = BrickColor.new("Really black")
- WedgePart188.Rotation = Vector3.new(-93.1200027, -15.1499996, -172.520004)
- WedgePart188.Anchored = true
- WedgePart188.CanCollide = false
- WedgePart188.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- WedgePart188.CFrame = CFrame.new(84.3816833, 3.17736506, 70.8115616, -0.957038879, 0.125684962, -0.261304379, -0.251607925, 0.0879439265, 0.963825405, 0.144118473, 0.988164663, -0.0525424257)
- WedgePart188.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart188.Position = Vector3.new(84.3816833, 3.17736506, 70.8115616)
- WedgePart188.Orientation = Vector3.new(-74.5400009, -101.370003, -70.7300034)
- WedgePart188.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh189.Parent = WedgePart188
- SpecialMesh189.Scale = Vector3.new(3.79249001, 0.477633595, 8.98350334)
- SpecialMesh189.MeshType = Enum.MeshType.Wedge
- SpecialMesh189.Scale = Vector3.new(3.79249001, 0.477633595, 8.98350334)
- WedgePart190.Parent = Model111
- WedgePart190.Material = Enum.Material.SmoothPlastic
- WedgePart190.BrickColor = BrickColor.new("Really black")
- WedgePart190.Rotation = Vector3.new(3.3499999, -32.4300003, -163.789993)
- WedgePart190.Anchored = true
- WedgePart190.CanCollide = false
- WedgePart190.Size = Vector3.new(0.49954474, 1.81219304, 0.534200132)
- WedgePart190.CFrame = CFrame.new(84.379631, 3.16365862, 70.689003, -0.810471892, 0.235643178, -0.536290705, -0.248642325, -0.967340887, -0.0492823087, -0.530388892, 0.093402639, 0.842593431)
- WedgePart190.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart190.Position = Vector3.new(84.379631, 3.16365862, 70.689003)
- WedgePart190.Orientation = Vector3.new(2.81999993, -32.4799995, -165.580002)
- WedgePart190.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part191.Parent = Model111
- Part191.Material = Enum.Material.SmoothPlastic
- Part191.BrickColor = BrickColor.new("Bright blue")
- Part191.Reflectance = 0.20000000298023
- Part191.Rotation = Vector3.new(180, 0, 0)
- Part191.Anchored = true
- Part191.CanCollide = false
- Part191.FormFactor = Enum.FormFactor.Symmetric
- Part191.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003)
- Part191.CFrame = CFrame.new(85.2290497, 2.24749422, 71.4875183, 0.999990463, 1.68663576e-06, -5.21396615e-08, 1.52207053e-06, -0.99999398, -3.58559191e-06, -4.70573482e-08, 3.27080488e-06, -0.99999404)
- Part191.BottomSurface = Enum.SurfaceType.Smooth
- Part191.TopSurface = Enum.SurfaceType.Smooth
- Part191.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part191.Position = Vector3.new(85.2290497, 2.24749422, 71.4875183)
- Part191.Orientation = Vector3.new(0, -180, 180)
- Part191.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- BlockMesh192.Parent = Part191
- BlockMesh192.Scale = Vector3.new(1, 1, 0.200000003)
- BlockMesh192.Scale = Vector3.new(1, 1, 0.200000003)
- Part193.Parent = Model111
- Part193.Material = Enum.Material.SmoothPlastic
- Part193.BrickColor = BrickColor.new("Bright blue")
- Part193.Reflectance = 0.20000000298023
- Part193.Rotation = Vector3.new(90, 0, 0)
- Part193.Anchored = true
- Part193.CanCollide = false
- Part193.FormFactor = Enum.FormFactor.Symmetric
- Part193.Size = Vector3.new(0.200000003, 0.704961121, 0.200000003)
- Part193.CFrame = CFrame.new(85.2290497, 2.37356567, 71.1549301, 0.999990463, 5.21391357e-08, 1.68663564e-06, 1.52207053e-06, 3.8985163e-06, -0.99999404, -4.70573482e-08, 0.99999404, 3.58559191e-06)
- Part193.BottomSurface = Enum.SurfaceType.Smooth
- Part193.TopSurface = Enum.SurfaceType.Smooth
- Part193.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part193.Position = Vector3.new(85.2290497, 2.37356567, 71.1549301)
- Part193.Orientation = Vector3.new(89.8000031, 25.1900005, 21.3299999)
- Part193.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- BlockMesh194.Parent = Part193
- BlockMesh194.Scale = Vector3.new(1, 1, 0.200000003)
- BlockMesh194.Scale = Vector3.new(1, 1, 0.200000003)
- Part195.Parent = Model111
- Part195.Material = Enum.Material.SmoothPlastic
- Part195.BrickColor = BrickColor.new("Black")
- Part195.Rotation = Vector3.new(180, 0, 180)
- Part195.Anchored = true
- Part195.CanCollide = false
- Part195.FormFactor = Enum.FormFactor.Symmetric
- Part195.Size = Vector3.new(1.12655747, 0.300000042, 2.07369661)
- Part195.CFrame = CFrame.new(84.7367096, 2.24362898, 71.1229401, -0.999990463, -1.68663564e-06, -5.21395265e-08, -1.52207053e-06, 0.99999398, -3.68990004e-06, 4.70573482e-08, -3.34531069e-06, -0.99999404)
- Part195.BottomSurface = Enum.SurfaceType.Smooth
- Part195.TopSurface = Enum.SurfaceType.Smooth
- Part195.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part195.Position = Vector3.new(84.7367096, 2.24362898, 71.1229401)
- Part195.Orientation = Vector3.new(0, -180, 0)
- Part195.Color = Color3.new(0.105882, 0.164706, 0.207843)
- BlockMesh196.Parent = Part195
- Part197.Parent = Model111
- Part197.Material = Enum.Material.SmoothPlastic
- Part197.BrickColor = BrickColor.new("Bright blue")
- Part197.Reflectance = 0.20000000298023
- Part197.Rotation = Vector3.new(180, 0, 0)
- Part197.Anchored = true
- Part197.CanCollide = false
- Part197.FormFactor = Enum.FormFactor.Symmetric
- Part197.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003)
- Part197.CFrame = CFrame.new(85.2290497, 2.2483387, 70.8214417, 0.999990463, 1.68663576e-06, -5.21396615e-08, 1.52207053e-06, -0.99999398, -3.58559191e-06, -4.70573482e-08, 3.27080488e-06, -0.99999404)
- Part197.BottomSurface = Enum.SurfaceType.Smooth
- Part197.TopSurface = Enum.SurfaceType.Smooth
- Part197.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part197.Position = Vector3.new(85.2290497, 2.2483387, 70.8214417)
- Part197.Orientation = Vector3.new(0, -180, 180)
- Part197.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- BlockMesh198.Parent = Part197
- BlockMesh198.Scale = Vector3.new(1, 1, 0.200000003)
- BlockMesh198.Scale = Vector3.new(1, 1, 0.200000003)
- Part199.Parent = Model111
- Part199.Material = Enum.Material.SmoothPlastic
- Part199.BrickColor = BrickColor.new("Bright blue")
- Part199.Reflectance = 0.20000000298023
- Part199.Rotation = Vector3.new(90, 0, 0)
- Part199.Anchored = true
- Part199.CanCollide = false
- Part199.FormFactor = Enum.FormFactor.Symmetric
- Part199.Size = Vector3.new(0.200000003, 0.704961121, 0.200000003)
- Part199.CFrame = CFrame.new(85.2290497, 2.10725856, 71.1549301, 0.999990463, 5.21391357e-08, 1.68663564e-06, 1.52207053e-06, 3.8985163e-06, -0.99999404, -4.70573482e-08, 0.99999404, 3.58559191e-06)
- Part199.BottomSurface = Enum.SurfaceType.Smooth
- Part199.TopSurface = Enum.SurfaceType.Smooth
- Part199.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part199.Position = Vector3.new(85.2290497, 2.10725856, 71.1549301)
- Part199.Orientation = Vector3.new(89.8000031, 25.1900005, 21.3299999)
- Part199.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- BlockMesh200.Parent = Part199
- BlockMesh200.Scale = Vector3.new(1, 1, 0.200000003)
- BlockMesh200.Scale = Vector3.new(1, 1, 0.200000003)
- Part201.Parent = Model111
- Part201.Material = Enum.Material.SmoothPlastic
- Part201.BrickColor = BrickColor.new("Bright blue")
- Part201.Reflectance = 0.20000000298023
- Part201.Rotation = Vector3.new(-90, 0, 0)
- Part201.Anchored = true
- Part201.CanCollide = false
- Part201.FormFactor = Enum.FormFactor.Symmetric
- Part201.Size = Vector3.new(0.200000003, 0.289398372, 0.200000003)
- Part201.CFrame = CFrame.new(85.2290497, 2.24585271, 71.3620148, 0.999990463, -5.21390859e-08, -1.68663564e-06, 1.52207053e-06, -3.92831862e-06, 0.99999404, -4.70573482e-08, -0.99999404, -3.60049307e-06)
- Part201.BottomSurface = Enum.SurfaceType.Smooth
- Part201.TopSurface = Enum.SurfaceType.Smooth
- Part201.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part201.Position = Vector3.new(85.2290497, 2.24585271, 71.3620148)
- Part201.Orientation = Vector3.new(-89.8000031, -154.899994, 158.820007)
- Part201.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- BlockMesh202.Parent = Part201
- BlockMesh202.Scale = Vector3.new(1, 1, 0.200000003)
- BlockMesh202.Scale = Vector3.new(1, 1, 0.200000003)
- Part203.Name = "Cylinder"
- Part203.Parent = Model111
- Part203.Material = Enum.Material.SmoothPlastic
- Part203.BrickColor = BrickColor.new("Really black")
- Part203.Rotation = Vector3.new(-90, 0, 90)
- Part203.Anchored = true
- Part203.CanCollide = false
- Part203.FormFactor = Enum.FormFactor.Symmetric
- Part203.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part203.CFrame = CFrame.new(85.2129898, 2.2316227, 71.4693756, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
- Part203.BottomSurface = Enum.SurfaceType.Smooth
- Part203.TopSurface = Enum.SurfaceType.Smooth
- Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part203.Position = Vector3.new(85.2129898, 2.2316227, 71.4693756)
- Part203.Orientation = Vector3.new(-90, 90, 0)
- Part203.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh204.Parent = Part203
- CylinderMesh204.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
- CylinderMesh204.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
- Part205.Name = "Cylinder"
- Part205.Parent = Model111
- Part205.Material = Enum.Material.SmoothPlastic
- Part205.BrickColor = BrickColor.new("Really black")
- Part205.Rotation = Vector3.new(-90, 0, 90)
- Part205.Anchored = true
- Part205.CanCollide = false
- Part205.FormFactor = Enum.FormFactor.Symmetric
- Part205.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part205.CFrame = CFrame.new(85.2129898, 2.23079395, 70.7659149, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
- Part205.BottomSurface = Enum.SurfaceType.Smooth
- Part205.TopSurface = Enum.SurfaceType.Smooth
- Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part205.Position = Vector3.new(85.2129898, 2.23079395, 70.7659149)
- Part205.Orientation = Vector3.new(-90, 90, 0)
- Part205.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh206.Parent = Part205
- CylinderMesh206.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
- CylinderMesh206.Scale = Vector3.new(0.773780882, 0.773780882, 0.386890441)
- Part207.Name = "Cylinder"
- Part207.Parent = Model111
- Part207.Material = Enum.Material.SmoothPlastic
- Part207.BrickColor = BrickColor.new("Pastel Blue")
- Part207.Reflectance = 0.20000000298023
- Part207.Rotation = Vector3.new(-90, 0, 90)
- Part207.Anchored = true
- Part207.CanCollide = false
- Part207.FormFactor = Enum.FormFactor.Symmetric
- Part207.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part207.CFrame = CFrame.new(85.2065201, 2.60235643, 71.5077591, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
- Part207.BottomSurface = Enum.SurfaceType.Smooth
- Part207.TopSurface = Enum.SurfaceType.Smooth
- Part207.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part207.Position = Vector3.new(85.2065201, 2.60235643, 71.5077591)
- Part207.Orientation = Vector3.new(-90, 90, 0)
- Part207.Color = Color3.new(0.501961, 0.733333, 0.858824)
- CylinderMesh208.Parent = Part207
- CylinderMesh208.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
- CylinderMesh208.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
- Part209.Name = "1"
- Part209.Parent = Model111
- Part209.Material = Enum.Material.SmoothPlastic
- Part209.BrickColor = BrickColor.new("Pastel Blue")
- Part209.Reflectance = 0.20000000298023
- Part209.Rotation = Vector3.new(-90, 0, 90)
- Part209.Anchored = true
- Part209.CanCollide = false
- Part209.FormFactor = Enum.FormFactor.Symmetric
- Part209.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part209.CFrame = CFrame.new(85.1887817, 2.975389, 70.6631317, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
- Part209.BottomSurface = Enum.SurfaceType.Smooth
- Part209.TopSurface = Enum.SurfaceType.Smooth
- Part209.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part209.Position = Vector3.new(85.1887817, 2.975389, 70.6631317)
- Part209.Orientation = Vector3.new(-90, 90, 0)
- Part209.Color = Color3.new(0.501961, 0.733333, 0.858824)
- CylinderMesh210.Parent = Part209
- CylinderMesh210.Scale = Vector3.new(1, 1, 0.5)
- CylinderMesh210.Scale = Vector3.new(1, 1, 0.5)
- Part211.Name = "Cylinder"
- Part211.Parent = Model111
- Part211.Material = Enum.Material.SmoothPlastic
- Part211.BrickColor = BrickColor.new("Pastel Blue")
- Part211.Reflectance = 0.20000000298023
- Part211.Rotation = Vector3.new(-90, 0, 90)
- Part211.Anchored = true
- Part211.CanCollide = false
- Part211.FormFactor = Enum.FormFactor.Symmetric
- Part211.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part211.CFrame = CFrame.new(85.2065201, 2.60143566, 70.7283096, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
- Part211.BottomSurface = Enum.SurfaceType.Smooth
- Part211.TopSurface = Enum.SurfaceType.Smooth
- Part211.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part211.Position = Vector3.new(85.2065201, 2.60143566, 70.7283096)
- Part211.Orientation = Vector3.new(-90, 90, 0)
- Part211.Color = Color3.new(0.501961, 0.733333, 0.858824)
- CylinderMesh212.Parent = Part211
- CylinderMesh212.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
- CylinderMesh212.Scale = Vector3.new(0.857374966, 0.857374966, 0.428687483)
- Part213.Name = "1"
- Part213.Parent = Model111
- Part213.Material = Enum.Material.SmoothPlastic
- Part213.BrickColor = BrickColor.new("Pastel Blue")
- Part213.Reflectance = 0.20000000298023
- Part213.Rotation = Vector3.new(-90, 0, 90)
- Part213.Anchored = true
- Part213.CanCollide = false
- Part213.FormFactor = Enum.FormFactor.Symmetric
- Part213.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- Part213.CFrame = CFrame.new(85.1887817, 2.97647023, 71.5722427, -5.72269414e-08, -1, -1.52209304e-06, -4.00096178e-06, -1.52208713e-06, 1, -1, 5.72326542e-08, -4.00096178e-06)
- Part213.BottomSurface = Enum.SurfaceType.Smooth
- Part213.TopSurface = Enum.SurfaceType.Smooth
- Part213.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part213.Position = Vector3.new(85.1887817, 2.97647023, 71.5722427)
- Part213.Orientation = Vector3.new(-90, 90, 0)
- Part213.Color = Color3.new(0.501961, 0.733333, 0.858824)
- CylinderMesh214.Parent = Part213
- CylinderMesh214.Scale = Vector3.new(1, 1, 0.5)
- CylinderMesh214.Scale = Vector3.new(1, 1, 0.5)
- Part215.Name = "Brick"
- Part215.Parent = Model111
- Part215.Material = Enum.Material.SmoothPlastic
- Part215.BrickColor = BrickColor.new("Lapis")
- Part215.Rotation = Vector3.new(-98.8700027, 0, 90)
- Part215.Anchored = true
- Part215.CanCollide = false
- Part215.FormFactor = Enum.FormFactor.Symmetric
- Part215.Size = Vector3.new(0.200000003, 0.200000048, 3.76191354)
- Part215.CFrame = CFrame.new(85.334816, 2.19722486, 72.4109573, 3.44653273e-07, -1, -1.53493693e-06, -0.154159606, -1.56971362e-06, 0.98804605, -0.98804605, -1.03908391e-07, -0.154159606)
- Part215.BottomSurface = Enum.SurfaceType.Smooth
- Part215.TopSurface = Enum.SurfaceType.Smooth
- Part215.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part215.Position = Vector3.new(85.334816, 2.19722486, 72.4109573)
- Part215.Orientation = Vector3.new(-81.1299973, -180, -90)
- Part215.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh216.Parent = Part215
- BlockMesh216.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh216.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part217.Name = "Brick"
- Part217.Parent = Model111
- Part217.Material = Enum.Material.SmoothPlastic
- Part217.BrickColor = BrickColor.new("Lapis")
- Part217.Rotation = Vector3.new(81.1299973, 0, -90)
- Part217.Anchored = true
- Part217.CanCollide = false
- Part217.FormFactor = Enum.FormFactor.Symmetric
- Part217.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- Part217.CFrame = CFrame.new(85.2253647, 0.689384937, 72.6472626, 3.44653273e-07, 1, 1.62236074e-06, -0.154159606, 1.65609265e-06, -0.98804605, -0.98804605, 9.04312216e-08, 0.154159606)
- Part217.BottomSurface = Enum.SurfaceType.Smooth
- Part217.TopSurface = Enum.SurfaceType.Smooth
- Part217.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part217.Position = Vector3.new(85.2253647, 0.689384937, 72.6472626)
- Part217.Orientation = Vector3.new(81.1299973, 0, -90)
- Part217.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh218.Parent = Part217
- BlockMesh218.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
- BlockMesh218.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
- Part219.Name = "Brick"
- Part219.Parent = Model111
- Part219.Material = Enum.Material.SmoothPlastic
- Part219.BrickColor = BrickColor.new("Lapis")
- Part219.Rotation = Vector3.new(171.130005, -90, 0)
- Part219.Anchored = true
- Part219.CanCollide = false
- Part219.FormFactor = Enum.FormFactor.Symmetric
- Part219.Size = Vector3.new(0.200000003, 0.200000048, 1.06754613)
- Part219.CFrame = CFrame.new(84.7113571, 0.642819166, 72.6564255, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08)
- Part219.BottomSurface = Enum.SurfaceType.Smooth
- Part219.TopSurface = Enum.SurfaceType.Smooth
- Part219.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part219.Position = Vector3.new(84.7113571, 0.642819166, 72.6564255)
- Part219.Orientation = Vector3.new(0, -90, -171.130005)
- Part219.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh220.Parent = Part219
- BlockMesh220.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh220.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part221.Name = "Brick"
- Part221.Parent = Model111
- Part221.Material = Enum.Material.SmoothPlastic
- Part221.BrickColor = BrickColor.new("Lapis")
- Part221.Rotation = Vector3.new(81.1299973, 0, -90)
- Part221.Anchored = true
- Part221.CanCollide = false
- Part221.FormFactor = Enum.FormFactor.Symmetric
- Part221.Size = Vector3.new(0.200000003, 0.200000048, 0.400000036)
- Part221.CFrame = CFrame.new(85.0661621, 0.575264692, 72.6628799, 3.44653273e-07, 1, 1.62236074e-06, -0.154159606, 1.65609265e-06, -0.98804605, -0.98804605, 9.04312216e-08, 0.154159606)
- Part221.BottomSurface = Enum.SurfaceType.Smooth
- Part221.TopSurface = Enum.SurfaceType.Smooth
- Part221.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part221.Position = Vector3.new(85.0661621, 0.575264692, 72.6628799)
- Part221.Orientation = Vector3.new(81.1299973, 0, -90)
- Part221.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh222.Parent = Part221
- BlockMesh222.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh222.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part223.Name = "Brick"
- Part223.Parent = Model111
- Part223.Material = Enum.Material.SmoothPlastic
- Part223.BrickColor = BrickColor.new("Really black")
- Part223.Rotation = Vector3.new(0, 90, 0)
- Part223.Anchored = true
- Part223.CanCollide = false
- Part223.FormFactor = Enum.FormFactor.Symmetric
- Part223.Size = Vector3.new(0.275762081, 2.04569292, 0.200000003)
- Part223.CFrame = CFrame.new(85.182869, 2.98781443, 72.0021896, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part223.BottomSurface = Enum.SurfaceType.Smooth
- Part223.TopSurface = Enum.SurfaceType.Smooth
- Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part223.Position = Vector3.new(85.182869, 2.98781443, 72.0021896)
- Part223.Orientation = Vector3.new(0, 90, 0)
- Part223.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh224.Parent = Part223
- Part225.Name = "Brick"
- Part225.Parent = Model111
- Part225.Material = Enum.Material.SmoothPlastic
- Part225.BrickColor = BrickColor.new("Really black")
- Part225.Rotation = Vector3.new(90, 90, 0)
- Part225.Anchored = true
- Part225.CanCollide = false
- Part225.FormFactor = Enum.FormFactor.Symmetric
- Part225.Size = Vector3.new(0.200000003, 0.682073951, 0.200000003)
- Part225.CFrame = CFrame.new(85.2118912, 2.23023295, 71.1194458, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
- Part225.BottomSurface = Enum.SurfaceType.Smooth
- Part225.TopSurface = Enum.SurfaceType.Smooth
- Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part225.Position = Vector3.new(85.2118912, 2.23023295, 71.1194458)
- Part225.Orientation = Vector3.new(0, 90, 90)
- Part225.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh226.Parent = Part225
- BlockMesh226.Scale = Vector3.new(0.232134268, 1, 0.773780882)
- BlockMesh226.Scale = Vector3.new(0.232134268, 1, 0.773780882)
- Part227.Name = "Brick"
- Part227.Parent = Model111
- Part227.Material = Enum.Material.SmoothPlastic
- Part227.BrickColor = BrickColor.new("Really black")
- Part227.Rotation = Vector3.new(0, 90, 0)
- Part227.Anchored = true
- Part227.CanCollide = false
- Part227.FormFactor = Enum.FormFactor.Symmetric
- Part227.Size = Vector3.new(2.0220542, 0.200000048, 0.909533679)
- Part227.CFrame = CFrame.new(84.7550049, 3.90972233, 71.1290512, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part227.BottomSurface = Enum.SurfaceType.Smooth
- Part227.TopSurface = Enum.SurfaceType.Smooth
- Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part227.Position = Vector3.new(84.7550049, 3.90972233, 71.1290512)
- Part227.Orientation = Vector3.new(0, 90, 0)
- Part227.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh228.Parent = Part227
- Part229.Name = "Brick"
- Part229.Parent = Model111
- Part229.Material = Enum.Material.SmoothPlastic
- Part229.BrickColor = BrickColor.new("Navy blue")
- Part229.Rotation = Vector3.new(26.2199993, 55.4099998, -19.1499996)
- Part229.Anchored = true
- Part229.CanCollide = false
- Part229.FormFactor = Enum.FormFactor.Symmetric
- Part229.Size = Vector3.new(0.621950567, 0.569770336, 0.200000003)
- Part229.CFrame = CFrame.new(84.0755386, 4.22622585, 70.6097031, 0.536291659, 0.186247364, 0.823227346, 0.0492807105, 0.96677655, -0.250827938, -0.842592955, 0.175086141, 0.509295702)
- Part229.BottomSurface = Enum.SurfaceType.Smooth
- Part229.TopSurface = Enum.SurfaceType.Smooth
- Part229.Color = Color3.new(0, 0.12549, 0.376471)
- Part229.Position = Vector3.new(84.0755386, 4.22622585, 70.6097031)
- Part229.Orientation = Vector3.new(14.5299997, 58.2599983, 2.92000008)
- Part229.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh230.Parent = Part229
- Part231.Name = "Brick"
- Part231.Parent = Model111
- Part231.Material = Enum.Material.SmoothPlastic
- Part231.BrickColor = BrickColor.new("Really black")
- Part231.Rotation = Vector3.new(3.86999989, 9.71000004, -0.649999976)
- Part231.Anchored = true
- Part231.CanCollide = false
- Part231.FormFactor = Enum.FormFactor.Symmetric
- Part231.Size = Vector3.new(1, 0.569770336, 0.200000003)
- Part231.CFrame = CFrame.new(84.7363968, 4.22474575, 70.4194794, 0.985605001, 0.0112363026, 0.168690681, 8.23754817e-07, 0.997788668, -0.0664664507, -0.169064462, 0.0655097961, 0.983425617)
- Part231.BottomSurface = Enum.SurfaceType.Smooth
- Part231.TopSurface = Enum.SurfaceType.Smooth
- Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part231.Position = Vector3.new(84.7363968, 4.22474575, 70.4194794)
- Part231.Orientation = Vector3.new(3.80999994, 9.72999954, 0)
- Part231.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh232.Parent = Part231
- Part233.Name = "Brick"
- Part233.Parent = Model111
- Part233.Material = Enum.Material.SmoothPlastic
- Part233.BrickColor = BrickColor.new("Really black")
- Part233.Rotation = Vector3.new(0, 90, 0)
- Part233.Anchored = true
- Part233.CanCollide = false
- Part233.FormFactor = Enum.FormFactor.Symmetric
- Part233.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
- Part233.CFrame = CFrame.new(84.1144104, 4.1997714, 71.0390701, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part233.BottomSurface = Enum.SurfaceType.Smooth
- Part233.TopSurface = Enum.SurfaceType.Smooth
- Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part233.Position = Vector3.new(84.1144104, 4.1997714, 71.0390701)
- Part233.Orientation = Vector3.new(0, 90, 0)
- Part233.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh234.Parent = Part233
- Part235.Name = "Brick"
- Part235.Parent = Model111
- Part235.Material = Enum.Material.SmoothPlastic
- Part235.BrickColor = BrickColor.new("Navy blue")
- Part235.Rotation = Vector3.new(90, 80.4899979, -90)
- Part235.Anchored = true
- Part235.CanCollide = false
- Part235.FormFactor = Enum.FormFactor.Symmetric
- Part235.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
- Part235.CFrame = CFrame.new(83.9347992, 4.21437454, 71.0390854, 5.99961609e-08, 0.165252075, 0.986251473, -3.37511301e-06, 0.986251295, -0.16525206, -0.99999994, -3.30992043e-06, 6.14672899e-07)
- Part235.BottomSurface = Enum.SurfaceType.Smooth
- Part235.TopSurface = Enum.SurfaceType.Smooth
- Part235.Color = Color3.new(0, 0.12549, 0.376471)
- Part235.Position = Vector3.new(83.9347992, 4.21437454, 71.0390854)
- Part235.Orientation = Vector3.new(9.51000023, 90, 0)
- Part235.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh236.Parent = Part235
- Part237.Name = "Brick"
- Part237.Parent = Model111
- Part237.Material = Enum.Material.SmoothPlastic
- Part237.BrickColor = BrickColor.new("Really black")
- Part237.Rotation = Vector3.new(4.76999998, 57.5600014, -1.20000005)
- Part237.Anchored = true
- Part237.CanCollide = false
- Part237.FormFactor = Enum.FormFactor.Symmetric
- Part237.Size = Vector3.new(0.567494869, 0.569770336, 0.200000003)
- Part237.CFrame = CFrame.new(84.1754456, 4.21170378, 70.7049713, 0.536291659, 0.0112361535, 0.84395802, 0.0492807105, 0.997788727, -0.0445995405, -0.842592955, 0.0655092001, 0.534552038)
- Part237.BottomSurface = Enum.SurfaceType.Smooth
- Part237.TopSurface = Enum.SurfaceType.Smooth
- Part237.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part237.Position = Vector3.new(84.1754456, 4.21170378, 70.7049713)
- Part237.Orientation = Vector3.new(2.55999994, 57.6500015, 2.82999992)
- Part237.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh238.Parent = Part237
- Part239.Name = "Brick"
- Part239.Parent = Model111
- Part239.Material = Enum.Material.SmoothPlastic
- Part239.BrickColor = BrickColor.new("Navy blue")
- Part239.Rotation = Vector3.new(17.3299999, 9.30000019, -2.8900001)
- Part239.Anchored = true
- Part239.CanCollide = false
- Part239.FormFactor = Enum.FormFactor.Symmetric
- Part239.Size = Vector3.new(1.20342147, 0.569770336, 0.20717591)
- Part239.CFrame = CFrame.new(84.8112564, 4.24095535, 70.2542725, 0.985605001, 0.0496909469, 0.161597043, 8.23754817e-07, 0.955829561, -0.293921709, -0.169064462, 0.289690852, 0.942070186)
- Part239.BottomSurface = Enum.SurfaceType.Smooth
- Part239.TopSurface = Enum.SurfaceType.Smooth
- Part239.Color = Color3.new(0, 0.12549, 0.376471)
- Part239.Position = Vector3.new(84.8112564, 4.24095535, 70.2542725)
- Part239.Orientation = Vector3.new(17.0900002, 9.72999954, 0)
- Part239.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh240.Parent = Part239
- Part241.Name = "Brick"
- Part241.Parent = Model111
- Part241.Material = Enum.Material.SmoothPlastic
- Part241.BrickColor = BrickColor.new("Navy blue")
- Part241.Rotation = Vector3.new(162.669998, 9.30000019, -177.110001)
- Part241.Anchored = true
- Part241.CanCollide = false
- Part241.FormFactor = Enum.FormFactor.Symmetric
- Part241.Size = Vector3.new(1.20342147, 0.569770336, 0.20717591)
- Part241.CFrame = CFrame.new(84.8130112, 4.24096441, 71.9904709, -0.985605001, 0.0496907383, 0.161597133, -2.17696652e-06, 0.955827594, -0.293928027, -0.169064477, -0.28969726, -0.942068219)
- Part241.BottomSurface = Enum.SurfaceType.Smooth
- Part241.TopSurface = Enum.SurfaceType.Smooth
- Part241.Color = Color3.new(0, 0.12549, 0.376471)
- Part241.Position = Vector3.new(84.8130112, 4.24096441, 71.9904709)
- Part241.Orientation = Vector3.new(17.0900002, 170.270004, 0)
- Part241.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh242.Parent = Part241
- Part243.Name = "Brick"
- Part243.Parent = Model111
- Part243.Material = Enum.Material.SmoothPlastic
- Part243.BrickColor = BrickColor.new("Really black")
- Part243.Rotation = Vector3.new(175.229996, 57.5600014, -178.800003)
- Part243.Anchored = true
- Part243.CanCollide = false
- Part243.FormFactor = Enum.FormFactor.Symmetric
- Part243.Size = Vector3.new(0.567494869, 0.569770336, 0.200000003)
- Part243.CFrame = CFrame.new(84.1772079, 4.21171141, 71.5398026, -0.53629142, 0.0112355668, 0.843958139, -0.0492874496, 0.99778825, -0.0446031094, -0.842592597, -0.0655167922, -0.534551501)
- Part243.BottomSurface = Enum.SurfaceType.Smooth
- Part243.TopSurface = Enum.SurfaceType.Smooth
- Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part243.Position = Vector3.new(84.1772079, 4.21171141, 71.5398026)
- Part243.Orientation = Vector3.new(2.55999994, 122.349998, -2.82999992)
- Part243.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh244.Parent = Part243
- Part245.Name = "Brick"
- Part245.Parent = Model111
- Part245.Material = Enum.Material.SmoothPlastic
- Part245.BrickColor = BrickColor.new("Lapis")
- Part245.Rotation = Vector3.new(-171.130005, -90, 0)
- Part245.Anchored = true
- Part245.CanCollide = false
- Part245.FormFactor = Enum.FormFactor.Symmetric
- Part245.Size = Vector3.new(0.200000003, 0.200000048, 1.06754613)
- Part245.CFrame = CFrame.new(84.7113571, 0.642818213, 69.6025925, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07)
- Part245.BottomSurface = Enum.SurfaceType.Smooth
- Part245.TopSurface = Enum.SurfaceType.Smooth
- Part245.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part245.Position = Vector3.new(84.7113571, 0.642818213, 69.6025925)
- Part245.Orientation = Vector3.new(0, -90, 171.130005)
- Part245.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh246.Parent = Part245
- BlockMesh246.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh246.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part247.Name = "Brick"
- Part247.Parent = Model111
- Part247.Material = Enum.Material.SmoothPlastic
- Part247.BrickColor = BrickColor.new("Lapis")
- Part247.Rotation = Vector3.new(98.8700027, 0, -90)
- Part247.Anchored = true
- Part247.CanCollide = false
- Part247.FormFactor = Enum.FormFactor.Symmetric
- Part247.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- Part247.CFrame = CFrame.new(85.2253647, 0.689387798, 69.6117401, -4.57742686e-07, 1, 1.60785328e-06, 0.154153615, 1.65919141e-06, -0.988046944, -0.988047063, -2.04414434e-07, -0.154153585)
- Part247.BottomSurface = Enum.SurfaceType.Smooth
- Part247.TopSurface = Enum.SurfaceType.Smooth
- Part247.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part247.Position = Vector3.new(85.2253647, 0.689387798, 69.6117401)
- Part247.Orientation = Vector3.new(81.1299973, 180, 90)
- Part247.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh248.Parent = Part247
- BlockMesh248.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
- BlockMesh248.Scale = Vector3.new(0.200000003, 0.200000003, 0.5)
- Part249.Name = "Brick"
- Part249.Parent = Model111
- Part249.Material = Enum.Material.SmoothPlastic
- Part249.BrickColor = BrickColor.new("Lapis")
- Part249.Rotation = Vector3.new(-81.1299973, 0, 90)
- Part249.Anchored = true
- Part249.CanCollide = false
- Part249.FormFactor = Enum.FormFactor.Symmetric
- Part249.Size = Vector3.new(0.200000003, 0.200000048, 3.76191354)
- Part249.CFrame = CFrame.new(85.334816, 2.19723153, 69.8480835, -4.57742686e-07, -1, -1.52042981e-06, 0.154153615, -1.57281283e-06, 0.988046944, -0.988047063, 2.17891056e-07, 0.154153585)
- Part249.BottomSurface = Enum.SurfaceType.Smooth
- Part249.TopSurface = Enum.SurfaceType.Smooth
- Part249.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part249.Position = Vector3.new(85.334816, 2.19723153, 69.8480835)
- Part249.Orientation = Vector3.new(-81.1299973, 0, 90)
- Part249.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh250.Parent = Part249
- BlockMesh250.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh250.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part251.Name = "Brick"
- Part251.Parent = Model111
- Part251.Material = Enum.Material.SmoothPlastic
- Part251.BrickColor = BrickColor.new("Lapis")
- Part251.Rotation = Vector3.new(-171.130005, -90, 0)
- Part251.Anchored = true
- Part251.CanCollide = false
- Part251.FormFactor = Enum.FormFactor.Symmetric
- Part251.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- Part251.CFrame = CFrame.new(85.1451187, 0.752628565, 69.6220932, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07)
- Part251.BottomSurface = Enum.SurfaceType.Smooth
- Part251.TopSurface = Enum.SurfaceType.Smooth
- Part251.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part251.Position = Vector3.new(85.1451187, 0.752628565, 69.6220932)
- Part251.Orientation = Vector3.new(0, -90, 171.130005)
- Part251.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh252.Parent = Part251
- BlockMesh252.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh252.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part253.Name = "Brick"
- Part253.Parent = Model111
- Part253.Material = Enum.Material.SmoothPlastic
- Part253.BrickColor = BrickColor.new("Lapis")
- Part253.Rotation = Vector3.new(-171.130005, -90, 0)
- Part253.Anchored = true
- Part253.CanCollide = false
- Part253.FormFactor = Enum.FormFactor.Symmetric
- Part253.Size = Vector3.new(0.200000003, 0.200000048, 0.300000042)
- Part253.CFrame = CFrame.new(85.1951294, 0.359328985, 69.561882, -4.57742686e-07, 1.889602e-06, -1, 0.154153615, -0.988046944, -1.93757205e-06, -0.988047063, -0.154153585, 1.60981841e-07)
- Part253.BottomSurface = Enum.SurfaceType.Smooth
- Part253.TopSurface = Enum.SurfaceType.Smooth
- Part253.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part253.Position = Vector3.new(85.1951294, 0.359328985, 69.561882)
- Part253.Orientation = Vector3.new(0, -90, 171.130005)
- Part253.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh254.Parent = Part253
- BlockMesh254.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh254.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part255.Name = "Brick"
- Part255.Parent = Model111
- Part255.Material = Enum.Material.SmoothPlastic
- Part255.BrickColor = BrickColor.new("Really black")
- Part255.Rotation = Vector3.new(8.86999989, 90, 0)
- Part255.Anchored = true
- Part255.CanCollide = false
- Part255.FormFactor = Enum.FormFactor.Symmetric
- Part255.Size = Vector3.new(0.217680693, 3.71122241, 1.16930699)
- Part255.CFrame = CFrame.new(84.7666321, 2.1597805, 69.9367294, -4.57742686e-07, -1.8021799e-06, 1, 0.154153615, 0.988046944, 1.85119518e-06, -0.988047063, 0.154153585, -1.74458279e-07)
- Part255.BottomSurface = Enum.SurfaceType.Smooth
- Part255.TopSurface = Enum.SurfaceType.Smooth
- Part255.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part255.Position = Vector3.new(84.7666321, 2.1597805, 69.9367294)
- Part255.Orientation = Vector3.new(0, 90, 8.86999989)
- Part255.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh256.Parent = Part255
- Part257.Name = "Brick"
- Part257.Parent = Model111
- Part257.Material = Enum.Material.SmoothPlastic
- Part257.BrickColor = BrickColor.new("Pastel Blue")
- Part257.Reflectance = 0.20000000298023
- Part257.Rotation = Vector3.new(90, 90, 0)
- Part257.Anchored = true
- Part257.CanCollide = false
- Part257.FormFactor = Enum.FormFactor.Symmetric
- Part257.Size = Vector3.new(0.200000003, 0.75576061, 0.200000003)
- Part257.CFrame = CFrame.new(85.2052994, 2.60081959, 71.120018, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
- Part257.BottomSurface = Enum.SurfaceType.Smooth
- Part257.TopSurface = Enum.SurfaceType.Smooth
- Part257.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part257.Position = Vector3.new(85.2052994, 2.60081959, 71.120018)
- Part257.Orientation = Vector3.new(0, 90, 90)
- Part257.Color = Color3.new(0.501961, 0.733333, 0.858824)
- BlockMesh258.Parent = Part257
- BlockMesh258.Scale = Vector3.new(0.25721249, 1, 0.857374966)
- BlockMesh258.Scale = Vector3.new(0.25721249, 1, 0.857374966)
- Part259.Name = "1"
- Part259.Parent = Model111
- Part259.Material = Enum.Material.SmoothPlastic
- Part259.BrickColor = BrickColor.new("Pastel Blue")
- Part259.Reflectance = 0.20000000298023
- Part259.Rotation = Vector3.new(90, 90, 0)
- Part259.Anchored = true
- Part259.CanCollide = false
- Part259.FormFactor = Enum.FormFactor.Symmetric
- Part259.Size = Vector3.new(0.200000003, 0.881482005, 0.200000003)
- Part259.CFrame = CFrame.new(85.1873627, 2.97467303, 71.1199875, -1.85120132e-06, -5.99948677e-08, 1, 0.99999994, 2.66171992e-06, 1.85119575e-06, -2.66171992e-06, 0.99999994, 5.99902847e-08)
- Part259.BottomSurface = Enum.SurfaceType.Smooth
- Part259.TopSurface = Enum.SurfaceType.Smooth
- Part259.Color = Color3.new(0.501961, 0.733333, 0.858824)
- Part259.Position = Vector3.new(85.1873627, 2.97467303, 71.1199875)
- Part259.Orientation = Vector3.new(0, 90, 90)
- Part259.Color = Color3.new(0.501961, 0.733333, 0.858824)
- BlockMesh260.Parent = Part259
- BlockMesh260.Scale = Vector3.new(0.300000012, 1, 1)
- BlockMesh260.Scale = Vector3.new(0.300000012, 1, 1)
- Part261.Name = "Brick"
- Part261.Parent = Model111
- Part261.Material = Enum.Material.SmoothPlastic
- Part261.BrickColor = BrickColor.new("Really black")
- Part261.Rotation = Vector3.new(-8.86999989, 90, 0)
- Part261.Anchored = true
- Part261.CanCollide = false
- Part261.FormFactor = Enum.FormFactor.Symmetric
- Part261.Size = Vector3.new(0.217680693, 3.71122241, 1.16930699)
- Part261.CFrame = CFrame.new(84.7666321, 2.15977883, 72.3222961, 3.44653273e-07, -1.81982534e-06, 1, -0.154159606, 0.98804605, 1.85119666e-06, -0.98804605, -0.154159606, 5.99901497e-08)
- Part261.BottomSurface = Enum.SurfaceType.Smooth
- Part261.TopSurface = Enum.SurfaceType.Smooth
- Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part261.Position = Vector3.new(84.7666321, 2.15977883, 72.3222961)
- Part261.Orientation = Vector3.new(0, 90, -8.86999989)
- Part261.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh262.Parent = Part261
- Part263.Name = "Brick"
- Part263.Parent = Model111
- Part263.Material = Enum.Material.SmoothPlastic
- Part263.BrickColor = BrickColor.new("Really black")
- Part263.Rotation = Vector3.new(0, 90, 0)
- Part263.Anchored = true
- Part263.CanCollide = false
- Part263.FormFactor = Enum.FormFactor.Symmetric
- Part263.Size = Vector3.new(2.0220542, 2.03246331, 0.909533679)
- Part263.CFrame = CFrame.new(84.8275146, 2.97960472, 71.1290741, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part263.BottomSurface = Enum.SurfaceType.Smooth
- Part263.TopSurface = Enum.SurfaceType.Smooth
- Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part263.Position = Vector3.new(84.8275146, 2.97960472, 71.1290741)
- Part263.Orientation = Vector3.new(0, 90, 0)
- Part263.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh264.Parent = Part263
- Part265.Name = "Brick"
- Part265.Parent = Model111
- Part265.Material = Enum.Material.SmoothPlastic
- Part265.BrickColor = BrickColor.new("Lapis")
- Part265.Rotation = Vector3.new(171.130005, -90, 0)
- Part265.Anchored = true
- Part265.CanCollide = false
- Part265.FormFactor = Enum.FormFactor.Symmetric
- Part265.Size = Vector3.new(0.200000003, 0.200000048, 0.300000042)
- Part265.CFrame = CFrame.new(85.1951294, 0.359324932, 72.6971664, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08)
- Part265.BottomSurface = Enum.SurfaceType.Smooth
- Part265.TopSurface = Enum.SurfaceType.Smooth
- Part265.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part265.Position = Vector3.new(85.1951294, 0.359324932, 72.6971664)
- Part265.Orientation = Vector3.new(0, -90, -171.130005)
- Part265.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh266.Parent = Part265
- BlockMesh266.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh266.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part267.Name = "Brick"
- Part267.Parent = Model111
- Part267.Material = Enum.Material.SmoothPlastic
- Part267.BrickColor = BrickColor.new("Lapis")
- Part267.Rotation = Vector3.new(171.130005, -90, 0)
- Part267.Anchored = true
- Part267.CanCollide = false
- Part267.FormFactor = Enum.FormFactor.Symmetric
- Part267.Size = Vector3.new(0.200000003, 0.200000048, 0.200000003)
- Part267.CFrame = CFrame.new(85.1451187, 0.752625465, 72.6368942, 3.44653273e-07, 1.90724722e-06, -1, -0.154159606, -0.98804605, -1.93757319e-06, -0.98804605, 0.154159606, -4.65132004e-08)
- Part267.BottomSurface = Enum.SurfaceType.Smooth
- Part267.TopSurface = Enum.SurfaceType.Smooth
- Part267.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- Part267.Position = Vector3.new(85.1451187, 0.752625465, 72.6368942)
- Part267.Orientation = Vector3.new(0, -90, -171.130005)
- Part267.Color = Color3.new(0.0627451, 0.164706, 0.862745)
- BlockMesh268.Parent = Part267
- BlockMesh268.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- BlockMesh268.Scale = Vector3.new(0.200000003, 0.200000003, 1)
- Part269.Name = "Brick"
- Part269.Parent = Model111
- Part269.Material = Enum.Material.SmoothPlastic
- Part269.BrickColor = BrickColor.new("Really black")
- Part269.Rotation = Vector3.new(0, 90, 0)
- Part269.Anchored = true
- Part269.CanCollide = false
- Part269.FormFactor = Enum.FormFactor.Symmetric
- Part269.Size = Vector3.new(1.76480412, 0.974218845, 0.200000003)
- Part269.CFrame = CFrame.new(85.182869, 2.57548046, 71.1183243, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part269.BottomSurface = Enum.SurfaceType.Smooth
- Part269.TopSurface = Enum.SurfaceType.Smooth
- Part269.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part269.Position = Vector3.new(85.182869, 2.57548046, 71.1183243)
- Part269.Orientation = Vector3.new(0, 90, 0)
- Part269.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh270.Parent = Part269
- Part271.Name = "Brick"
- Part271.Parent = Model111
- Part271.Material = Enum.Material.SmoothPlastic
- Part271.BrickColor = BrickColor.new("Really black")
- Part271.Rotation = Vector3.new(176.130005, 9.71000004, -179.350006)
- Part271.Anchored = true
- Part271.CanCollide = false
- Part271.FormFactor = Enum.FormFactor.Symmetric
- Part271.Size = Vector3.new(1, 0.569770336, 0.200000003)
- Part271.CFrame = CFrame.new(84.7381592, 4.22474623, 71.8252945, -0.985605001, 0.0112360846, 0.168690681, -2.17696652e-06, 0.99778825, -0.0664730072, -0.169064477, -0.0655165017, -0.983425081)
- Part271.BottomSurface = Enum.SurfaceType.Smooth
- Part271.TopSurface = Enum.SurfaceType.Smooth
- Part271.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part271.Position = Vector3.new(84.7381592, 4.22474623, 71.8252945)
- Part271.Orientation = Vector3.new(3.80999994, 170.270004, 0)
- Part271.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh272.Parent = Part271
- Part273.Name = "Brick"
- Part273.Parent = Model111
- Part273.Material = Enum.Material.SmoothPlastic
- Part273.BrickColor = BrickColor.new("Really black")
- Part273.Rotation = Vector3.new(0, 90, 0)
- Part273.Anchored = true
- Part273.CanCollide = false
- Part273.FormFactor = Enum.FormFactor.Symmetric
- Part273.Size = Vector3.new(2.0220542, 2.04569292, 0.909533679)
- Part273.CFrame = CFrame.new(84.636734, 2.98868513, 71.1290665, 5.99961609e-08, -1.85120155e-06, 1, -3.37511301e-06, 0.99999994, 1.85119586e-06, -0.99999994, -3.37511301e-06, 5.99902847e-08)
- Part273.BottomSurface = Enum.SurfaceType.Smooth
- Part273.TopSurface = Enum.SurfaceType.Smooth
- Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part273.Position = Vector3.new(84.636734, 2.98868513, 71.1290665)
- Part273.Orientation = Vector3.new(0, 90, 0)
- Part273.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh274.Parent = Part273
- Part275.Name = "Brick"
- Part275.Parent = Model111
- Part275.Material = Enum.Material.SmoothPlastic
- Part275.BrickColor = BrickColor.new("Really black")
- Part275.Rotation = Vector3.new(-90, 75.2699966, 90)
- Part275.Anchored = true
- Part275.CanCollide = false
- Part275.FormFactor = Enum.FormFactor.Symmetric
- Part275.Size = Vector3.new(0.505757809, 1.79923868, 0.200000003)
- Part275.CFrame = CFrame.new(84.115448, 3.10737085, 71.1191025, 5.99961609e-08, -0.254260689, 0.967135847, -3.37511301e-06, 0.967135787, 0.254260719, -0.99999994, -3.27453017e-06, -7.97212124e-07)
- Part275.BottomSurface = Enum.SurfaceType.Smooth
- Part275.TopSurface = Enum.SurfaceType.Smooth
- Part275.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part275.Position = Vector3.new(84.115448, 3.10737085, 71.1191025)
- Part275.Orientation = Vector3.new(-14.7299995, 90, 0)
- Part275.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh276.Parent = Part275
- Part277.Name = "Brick"
- Part277.Parent = Model111
- Part277.Material = Enum.Material.SmoothPlastic
- Part277.BrickColor = BrickColor.new("Navy blue")
- Part277.Rotation = Vector3.new(90, 80.4899979, -90)
- Part277.Anchored = true
- Part277.CanCollide = false
- Part277.FormFactor = Enum.FormFactor.Symmetric
- Part277.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
- Part277.CFrame = CFrame.new(83.9343872, 4.21474218, 71.2056961, -8.70278996e-08, 0.165252075, 0.986251473, -4.62681055e-06, 0.986251414, -0.16525206, -0.99999994, -4.57838178e-06, 6.77537173e-07)
- Part277.BottomSurface = Enum.SurfaceType.Smooth
- Part277.TopSurface = Enum.SurfaceType.Smooth
- Part277.Color = Color3.new(0, 0.12549, 0.376471)
- Part277.Position = Vector3.new(83.9343872, 4.21474218, 71.2056961)
- Part277.Orientation = Vector3.new(9.51000023, 90, 0)
- Part277.Color = Color3.new(0, 0.12549, 0.376471)
- BlockMesh278.Parent = Part277
- Part279.Name = "Brick"
- Part279.Parent = Model111
- Part279.Material = Enum.Material.SmoothPlastic
- Part279.BrickColor = BrickColor.new("Really black")
- Part279.Rotation = Vector3.new(0, 90, 0)
- Part279.Anchored = true
- Part279.CanCollide = false
- Part279.FormFactor = Enum.FormFactor.Symmetric
- Part279.Size = Vector3.new(0.34570837, 0.569770336, 0.200000003)
- Part279.CFrame = CFrame.new(84.1161728, 4.19977188, 71.2057037, -8.70278996e-08, -1.85120132e-06, 1, -4.62681055e-06, 0.99999994, 1.85119541e-06, -0.99999994, -4.62681055e-06, -8.70361063e-08)
- Part279.BottomSurface = Enum.SurfaceType.Smooth
- Part279.TopSurface = Enum.SurfaceType.Smooth
- Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part279.Position = Vector3.new(84.1161728, 4.19977188, 71.2057037)
- Part279.Orientation = Vector3.new(0, 90, 0)
- Part279.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- BlockMesh280.Parent = Part279
- Script281.Name = "Welds"
- Script281.Parent = Model0
- Script281.Disabled = true
- table.insert(cors,sandbox(Script281,function()
- wait(.33)
- Tool=script.Parent
- Nib=Tool.Parent
- demodel=function()
- for _,v in pairs(script.Parent["RightLeg"]:children()) do
- v.Parent=Nib
- end
- for _,v in pairs(script.Parent["LeftLeg"]:children()) do
- v.Parent=Nib
- end
- for _,v in pairs(script.Parent["Torso"]:children()) do
- v.Parent=Nib
- end
- for _,v in pairs(script.Parent["LeftArm"]:children()) do
- v.Parent=Nib
- end
- for _,v in pairs(script.Parent["RightArm"]:children()) do
- v.Parent=Nib
- end
- end
- weldparts=function()
- print("Welding")
- lel={}
- function jarate(p)
- for i=1, #p do
- table.insert(lel,p[i])
- k=p[i]:children()
- if #k>0 then
- jarate(k)
- end
- end
- end
- for _,v in pairs(script.Parent:children()) do
- if v.Name~="Cloak" and v.className~="Script" then
- v:BreakJoints()
- jarate(v:children())
- end
- end
- for _,v in pairs(lel) do
- if v.className=="Weld" or v.className=="Motor6D" then
- v:Remove()
- end
- end
- for _,v in pairs(script.Parent["RightLeg"]:children()) do
- if v.Name~="Right Leg1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["RightLeg"]["Right Leg1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Leg"]
- w.Part1=script.Parent["RightLeg"]["Right Leg1"]
- w.Parent=w.Part0
- w.C0=CFrame.new(0,-.1,0)
- for _,v in pairs(script.Parent["LeftLeg"]:children()) do
- if v.Name~="Left Leg1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Left Leg"]
- w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
- w.Parent=w.Part0
- w.C0=CFrame.new(0,-.1,0)
- for _,v in pairs(script.Parent["RightArm"]:children()) do
- if v.Name~="Right Arm1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["RightArm"]["Right Arm1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part1
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Arm"]
- w.Part1=script.Parent["RightArm"]["Right Arm1"]
- w.Parent=w.Part0
- w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
- for _,v in pairs(script.Parent["LeftArm"]:children()) do
- if v.Name~="Left Arm1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["LeftArm"]["Left Arm1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=w.Part0
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Left Arm"]
- w.Part1=script.Parent["LeftArm"]["Left Arm1"]
- w.Parent=w.Part0
- for _,v in pairs(script.Parent["Torso"]:children()) do
- if v.Name~="Torso1" then
- w=Instance.new("Weld")
- w.Part0=script.Parent["Torso"]["Torso1"]
- w.Part1=v
- w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
- w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
- w.Parent=script.Parent["Torso"]["Torso1"]
- end
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Torso"]
- w.Part1=script.Parent["Torso"]["Torso1"]
- w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
- w.Parent=w.Part0
- for _,v in pairs(lel) do
- if v:IsA("BasePart") then v.Anchored=false end
- end
- wait(1)
- w=Instance.new("Weld")
- w.Part0=Nib.Torso
- w.Part1=Tool.Torso.Torso1
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- wait(.06)
- while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
- wait(.03)
- w=Instance.new("Weld")
- w.Part0=Nib.Torso
- w.Part1=Tool.Torso.Torso1
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- end
- w=Instance.new("Weld")
- w.Part0=Nib["Right Leg"]
- w.Part1=Tool.RightLeg["Right Leg1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Left Leg"]
- w.Part1=Tool.LeftLeg["Left Leg1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Right Arm"]
- w.Part1=Tool.RightArm["Right Arm1"]
- w.C0=CFrame.new(0,0,0)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- w=Instance.new("Weld")
- w.Part0=Nib["Left Arm"]
- w.Part1=Tool.LeftArm["Left Arm1"]
- w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
- w.C1=CFrame.new(0,0,0)
- w.Parent=w.Part1
- w.Name="ClothingWeld"
- wait()
- end
- weldparts()
- wait(.5)
- demodel()
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- --//====================================================\\--
- --|| CREATED BY BRANNON1964802, EDITED BY KARMARANGE
- --\\====================================================//--
- --[[c=script.Parent:getChildren()
- for i = 1, #c do
- if c[i].className=="BodyColors" then
- c[i]:Remove()
- end
- end]]--
- local e = script.Parent:FindFirstChild("Body Colors")
- if e then
- e:Destroy()
- end
- wait(1 / 60)
- intro = true
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- kkk = Instance.new("Sound",Character)
- kkk.Volume = 0.7
- kkk.PlaybackSpeed = 1
- kkk.Pitch = 1
- kkk.SoundId = "rbxassetid://700037500"
- kkk:Play()
- kkk.Name = "BackgroundMusic"
- kkk.Looped = true
- Head.BrickColor = BrickColor.new("Really black")
- RightArm.BrickColor = BrickColor.new("Really black")
- LeftArm.BrickColor = BrickColor.new("Really black")
- LeftLeg.BrickColor = BrickColor.new("Really black")
- RightLeg.BrickColor = BrickColor.new("Really black")
- Torso.BrickColor = BrickColor.new("Really black")
- script.Parent.Shirt.ShirtTemplate = "rbxassetid://954263345"
- script.Parent.Pants.PantsTemplate = "rbxassetid://691836956"
- c=script.Parent:getChildren()
- for i = 1, #c do
- if c[i].className=="CharacterMesh" then
- c[i]:Remove()
- end
- end
- wait(0.0005)
- Humanoid.WalkSpeed = 35
- Humanoid.JumpPower = 85
- Head.BrickColor = BrickColor.new("Really black")
- RightArm.BrickColor = BrickColor.new("Really black")
- LeftArm.BrickColor = BrickColor.new("Really black")
- LeftLeg.BrickColor = BrickColor.new("Really black")
- RightLeg.BrickColor = BrickColor.new("Really black")
- Torso.BrickColor = BrickColor.new("Really black")
- local hat = Instance.new("Hat")
- hat.AttachmentPos = Vector3.new(0,-1.0,0)
- hat.AttachmentForward = Vector3.new(0,0,-1)
- hat.AttachmentRight = Vector3.new(1,0,0)
- hat.AttachmentUp = Vector3.new(0,1,0)
- local handle = Instance.new("Part")
- handle.Name = "Handle"
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshId = "http://www.roblox.com/asset/?id=21057410"
- mesh.TextureId = "http://www.roblox.com/asset/?id=64444605"
- mesh.Scale = Vector3.new(6,6,6)
- mesh.Parent = handle
- handle.Parent = hat
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- function reap(t)
- if t.Name ~= "Corpse" and t:FindFirstChild("Torso") then
- local s = Instance.new("Model")
- s.Name = t.Name
- local larm = t:FindFirstChild("Left Arm")
- local rarm = t:FindFirstChild("Right Arm")
- local lleg = t:FindFirstChild("Left Leg")
- local rleg = t:FindFirstChild("Right Leg")
- s.Parent = workspace
- local tors = Instance.new("Part")
- tors.Name = "Torso"
- tors.Size = t.Torso.Size
- tors.Parent = s
- tors.CFrame = t.Torso.CFrame
- local LL = Instance.new("Part")
- LL.Name = "Left Leg"
- LL.Size = lleg.Size
- LL.Parent = s
- LL.CFrame = lleg.CFrame
- LL.CanCollide = true
- local RL = Instance.new("Part")
- RL.Name = "Right Leg"
- RL.Size = rleg.Size
- RL.Parent = s
- RL.CFrame = rleg.CFrame
- RL.CanCollide = true
- local RA = Instance.new("Part")
- RA.Name = "Right Arm"
- RA.Size = rarm.Size
- RA.Parent = s
- RA.CFrame = rarm.CFrame
- RA.CanCollide = true
- local LA = Instance.new("Part")
- LA.Name = "Left Arm"
- LA.Size = larm.Size
- LA.Parent = s
- LA.CFrame = larm.CFrame
- LA.CanCollide = true
- local head = Instance.new("Part")
- head.Name = "Head"
- head.Size = t.Head.Size
- head.Parent = s
- head.CFrame = t.Head.CFrame
- local tor = Instance.new("CharacterMesh")
- tor.Parent = s
- tor.BodyPart = "Torso"
- tor.MeshId = "36780113"
- tor.OverlayTextureId = "494636944"
- local tor = Instance.new("CharacterMesh")
- tor.Parent = s
- tor.BodyPart = "RightLeg"
- tor.MeshId = "36780195"
- tor.OverlayTextureId = "494636944"
- local tor = Instance.new("CharacterMesh")
- tor.Parent = s
- tor.BodyPart = "LeftLeg"
- tor.MeshId = "36780079"
- tor.OverlayTextureId = "494636944"
- local tor = Instance.new("CharacterMesh")
- tor.Parent = s
- tor.BodyPart = "LeftArm"
- tor.MeshId = "36780032"
- tor.OverlayTextureId = "494636944"
- local tor = Instance.new("CharacterMesh")
- tor.Parent = s
- tor.BodyPart = "RightArm"
- tor.MeshId = "36780156"
- tor.OverlayTextureId = "494636944"
- local tor = Instance.new("SpecialMesh")
- tor.Scale = Vector3.new(t.Head.Size.Z,t.Head.Size.Z,t.Head.Size.Z)
- tor.MeshType = "FileMesh"
- tor.MeshId = "http://www.roblox.com/asset/?id=181343290"
- tor.TextureId = "rbxassetid://494637850"
- tor.Parent = head
- local human = t.Humanoid
- human.Parent = s
- human.DisplayDistanceType = "None"
- t:Destroy()
- end
- end
- --//=================================\\
- --|| CUSTOMIZATION
- --\\=================================//
- Class_Name = "Sorcus"
- Weapon_Name = "Sword"
- Custom_Colors = {
- Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
- Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
- Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
- Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
- Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
- Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
- Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
- Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
- Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
- Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
- Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
- Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
- }
- Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
- Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
- Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
- Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
- Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
- Stat_Background_Transparency = 0 --Transparency for the background of the stats.
- Player_Size = 5 --Size of the player.
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
- Enable_Stats = false --Enables or disables stats.
- Put_Stats_In_Character = false --Places stats in Character.
- Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
- Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
- Enable_Stagger = false --Enables or disables staggering.
- Enable_Stun = false --Enables or disables the stun mechanic.
- Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
- Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
- Start_Equipped = false --Starts the player equipped with their weapon.
- Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
- Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon.
- Disable_Animator = true --Disables the Animator in the humanoid.
- Disable_Animate = true --Disables the Animate script in the character.
- Disable_Moving_Arms = false --Keeps the arms from moving around.
- Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
- Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
- Disable_Jump = false --Disables jumping.
- Use_HopperBin = true --Uses a hopperbin to do things.
- Cooldown_1 = 0 --Cooldowns for abilites.
- Cooldown_2 = 0
- Cooldown_3 = 0
- Cooldown_4 = 0
- Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
- Skill_2_Mana_Cost = 0
- Skill_3_Mana_Cost = 0
- Skill_4_Mana_Cost = 0
- Max_Mana = 0 --Maximum amount of mana you can have.
- Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
- Mana_Name = "Mana" --Name for the mana bar.
- Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
- Max_Stun = 1 --Maximum amount of stun you can have.
- Recover_Mana = 0 --How much mana you gain.
- Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
- Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
- Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
- Recover_Secondary_Mana = 0 --How much secondary mana you gain.
- Lose_Stun = 0 --How much stun you lose.
- Stun_Wait = 0 --Delay between losing stun.
- Mana_Wait = 0 --Delay between gaining mana.
- Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
- Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
- Constant_Update = false --Removes the delay between updating the Weapon GUI.
- Show_Stats = false --Hides or shows stats.
- Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
- --//=================================\\
- --|| END OF CUSTOMIZATION
- --\\=================================//
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local CO1 = 0
- local CO2 = 0
- local CO3 = 0
- local CO4 = 0
- local CHANGEDEFENSE = 0
- local CHANGEDAMAGE = 0
- local CHANGEMOVEMENT = 0
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 2
- local LASTPOINT = nil
- local BLCF = nil
- local SCFR = nil
- local STAGGERHITANIM = false
- local STAGGERANIM = false
- local STUNANIM = false
- local CRITCHANCENUMBER = 0
- local IDLENUMBER = 0
- local DONUMBER = 0
- local HANDIDLE = false
- local SINE = 0
- local CHANGE = 1 / Animation_Speed
- local WALKINGANIM = false
- local WALK = 0
- local DISABLEJUMPING = false
- local HASBEENBLOCKED = false
- local STUNDELAYNUMBER = 0
- local MANADELAYNUMBER = 0
- local SECONDARYMANADELAYNUMBER = 0
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", nil)
- WEAPONGUI.Name = "Weapon GUI"
- local WEAPONTOOL = IT("HopperBin", nil)
- WEAPONTOOL.Name = Weapon_Name
- local Weapon = IT("Model")
- Weapon.Name = Weapon_Name
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
- local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
- local HITBLOCKSOUNDS = {"199148933", "199148947"}
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| STATS
- --\\=================================//
- if Character:FindFirstChild("Stats") ~= nil then
- Character:FindFirstChild("Stats").Parent = nil
- end
- local Stats = IT("Folder", nil)
- Stats.Name = "Stats"
- local ChangeStat = IT("Folder", Stats)
- ChangeStat.Name = "ChangeStat"
- local Defense = IT("NumberValue", Stats)
- Defense.Name = "Defense"
- Defense.Value = 1
- local Movement = IT("NumberValue", Stats)
- Movement.Name = "Movement"
- Movement.Value = 1
- local Damage = IT("NumberValue", Stats)
- Damage.Name = "Damage"
- Damage.Value = 1
- local Mana = IT("NumberValue", Stats)
- Mana.Name = "Mana"
- Mana.Value = 0
- local SecondaryMana = IT("NumberValue", Stats)
- SecondaryMana.Name = "SecondaryMana"
- SecondaryMana.Value = 0
- local CanCrit = IT("BoolValue", Stats)
- CanCrit.Name = "CanCrit"
- CanCrit.Value = false
- local CritChance = IT("NumberValue", Stats)
- CritChance.Name = "CritChance"
- CritChance.Value = 20
- local CanPenetrateArmor = IT("BoolValue", Stats)
- CanPenetrateArmor.Name = "CanPenetrateArmor"
- CanPenetrateArmor.Value = false
- local AntiTeamKill = IT("BoolValue", Stats)
- AntiTeamKill.Name = "AntiTeamKill"
- AntiTeamKill.Value = false
- local Rooted = IT("BoolValue", Stats)
- Rooted.Name = "Rooted"
- Rooted.Value = false
- local Block = IT("BoolValue", Stats)
- Block.Name = "Block"
- Block.Value = false
- local RecentEnemy = IT("ObjectValue", Stats)
- RecentEnemy.Name = "RecentEnemy"
- RecentEnemy.Value = nil
- local StaggerHit = IT("BoolValue", Stats)
- StaggerHit.Name = "StaggerHit"
- StaggerHit.Value = false
- local Stagger = IT("BoolValue", Stats)
- Stagger.Name = "Stagger"
- Stagger.Value = false
- local Stun = IT("BoolValue", Stats)
- Stun.Name = "Stun"
- Stun.Value = false
- local StunValue = IT("NumberValue", Stats)
- StunValue.Name = "StunValue"
- StunValue.Value = 0
- if Enable_Stats == true and Put_Stats_In_Character == true then
- Stats.Parent = Character
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| DEBUFFS / BUFFS
- --\\=================================//
- local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
- DEFENSECHANGE1.Name = "ChangeDefense"
- DEFENSECHANGE1.Value = 0
- local MOVEMENTCHANGE1 = IT("NumberValue", nil)
- MOVEMENTCHANGE1.Name = "ChangeMovement"
- MOVEMENTCHANGE1.Value = 0
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = C3(255, 255, 255)
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = true
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NoOutlines(NEWPART)
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id=53351910"
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id=53352041"
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = Vector3.new(1,-1.15,1)
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- coroutine.resume(coroutine.create(function()
- local NEWSOUND = IT("Sound", PARENT)
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- Swait()
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 10)
- end))
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
- local MAGNITUDE = (POSITION1 - POSITION2).magnitude
- local CURRENTPOSITION = POSITION1
- local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
- coroutine.resume(coroutine.create(function()
- for i = 1, MULTIPLIERTIME do
- local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
- LIGHTNINGPART.Anchored = true
- local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
- local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
- if MULTIPLIERTIME == i then
- local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
- LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
- LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
- else
- LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
- end
- CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
- game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
- coroutine.resume(coroutine.create(function()
- while LIGHTNINGPART.Transparency ~= 1 do
- --local StartTransparency = tra
- for i=0, 1, LASTINGTIME do
- Swait()
- LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
- end
- end
- end))
- Swait(LIGHTNINGDELAY / Animation_Speed)
- end
- end))
- end
- function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- local XVALUE = MRANDOM()
- local YVALUE = MRANDOM()
- local ZVALUE = MRANDOM()
- coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
- THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
- THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
- MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
- end
- function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
- local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
- if MAGNITUDECFRAME > (1 / 100) then
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
- local THEMESHTYPE = "BlockMesh"
- if MESHTYPE == "Cylinder" then
- THEMESHTYPE = "CylinderMesh"
- end
- local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- coroutine.resume(coroutine.create(function(PART, MESH)
- for i = 0, 1, delay do
- Swait()
- PART.CFrame = PART.CFrame * ROTATION
- PART.Transparency = i
- MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
- end
- PART.Parent = nil
- end), EFFECTPART, EFFECTMESH)
- end
- end
- function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
- local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
- EFFECTPART.Anchored = true
- EFFECTPART.CFrame = CFRAME
- local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
- game:GetService("Debris"):AddItem(EFFECTPART, 10)
- local THELASTPOINT = CFRAME
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, DURATION do
- Swait()
- PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
- TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
- THELASTPOINT = PART.CFrame
- end
- PART.Parent = nil
- end), EFFECTPART)
- end
- --local list={}
- function Triangle(Color, Material, a, b, c, delay)
- local edge1 = (c - a):Dot((b - a).unit)
- local edge2 = (a - b):Dot((c - b).unit)
- local edge3 = (b - c):Dot((a - c).unit)
- if edge1 <= (b - a).magnitude and edge1 >= 0 then
- a, b, c=a, b, c
- elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
- a, b, c=b, c, a
- elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
- a, b, c=c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c - a):Dot((b - a).unit)
- local len2 = (b - a).magnitude - len1
- local width = (a + (b - a).unit * len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
- if len1 > 1 / 100 then
- local sz = VT(0.2, width, len1)
- local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
- local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
- w1.Anchored = true
- w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
- coroutine.resume(coroutine.create(function()
- for i = 0.5, 1, delay * (2 / Animation_Speed) do
- Swait()
- w1.Transparency = i
- end
- w1.Parent = nil
- end))
- game:GetService("Debris"):AddItem(w1, 10)
- --table.insert(list, w1)
- end
- if len2 > 1 / 100 then
- local sz = VT(0.2, width, len2)
- local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
- local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
- w2.Anchored = true
- w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
- coroutine.resume(coroutine.create(function()
- for i = 0.5, 1, delay * (2 / Animation_Speed) do
- Swait()
- w2.Transparency = i
- end
- w2.Parent = nil
- end))
- game:GetService("Debris"):AddItem(w2, 10)
- --table.insert(list, w2)
- end
- --return unpack(list)
- end
- --[[Usage:
- local Pos = Part
- local Offset = Part.CFrame * CF(0, 0, 0)
- local Color = "Institutional white"
- local Material = "Neon"
- local TheDelay = 0.01
- local Height = 4
- BLCF = Offset
- if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
- local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
- if a then game:GetService("Debris"):AddItem(a, 1) end
- if b then game:GetService("Debris"):AddItem(b, 1) end
- local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
- if a then game:GetService("Debris"):AddItem(a, 1) end
- if b then game:GetService("Debris"):AddItem(b, 1) end
- SCFR = BLCF
- elseif not SCFR then
- SCFR = BLCF
- end
- --
- BLCF = nil
- SCFR = nil
- --]]
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| RESIZE PLAYER
- --\\=================================//
- if Player_Size ~= 1 then
- RootPart.Size = RootPart.Size * Player_Size
- Torso.Size = Torso.Size * Player_Size
- Head.Size = Head.Size * Player_Size
- RightArm.Size = RightArm.Size * Player_Size
- LeftArm.Size = LeftArm.Size * Player_Size
- RightLeg.Size = RightLeg.Size * Player_Size
- LeftLeg.Size = LeftLeg.Size * Player_Size
- RootJoint.Parent = RootPart
- Neck.Parent = Torso
- RightShoulder.Parent = Torso
- LeftShoulder.Parent = Torso
- RightHip.Parent = Torso
- LeftHip.Parent = Torso
- RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
- RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
- Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
- Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
- RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
- LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
- if Disable_Moving_Arms == false then
- RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
- LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
- else
- RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- end
- RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- hat.Parent = Character
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- local HandlePart = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "Handle", VT(0, 0, 0))
- local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0))
- local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
- local HitboxPart = CreatePart(3, Weapon, "Granite", 0, 1, "Really black", "Hitbox", VT(0, 0, 0))
- local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
- local EffectPart = CreatePart(3, Weapon, "Granite", 0, 1, "Really black", "Effect Part", VT(0, 0, 0))
- local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
- if Player_Size ~= 1 then
- for _, v in pairs (Weapon:GetChildren()) do
- if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
- local p1 = v.Part1
- v.Part1 = nil
- local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
- v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
- v.Part1 = p1
- elseif v.ClassName == "Part" then
- for _, b in pairs (v:GetChildren()) do
- if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
- b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
- end
- end
- end
- end
- end
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then
- HandleWeld.Part0 = RightArm
- HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
- end
- Weapon.Parent = Character
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
- print(Class_Name.." loaded.")
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| DAMAGE FUNCTIONS
- --\\=================================//
- function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
- local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
- STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
- local BODYGYRO = IT("BodyGyro", STATPART)
- local BODYPOSITION = IT("BodyPosition", STATPART)
- BODYPOSITION.P = 2000
- BODYPOSITION.D = 100
- BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
- if LABELTYPE == "Normal" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
- elseif LABELTYPE == "Debuff" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
- elseif LABELTYPE == "Interruption" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
- end
- game:GetService("Debris"):AddItem(STATPART ,5)
- local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
- BILLBOARDGUI.Adornee = STATPART
- BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
- BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
- BILLBOARDGUI.AlwaysOnTop = false
- local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
- TEXTLABEL.BackgroundTransparency = 1
- TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
- TEXTLABEL.Text = "INF"
- TEXTLABEL.Font = "SourceSans"
- TEXTLABEL.FontSize="Size42"
- TEXTLABEL.TextColor3 = COLOR
- TEXTLABEL.TextStrokeTransparency = 0
- TEXTLABEL.TextScaled = true
- TEXTLABEL.TextWrapped = true
- coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
- wait(0.2)
- for i=1, 5 do
- wait()
- THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
- end
- wait(1.2)
- for i=1, 5 do
- wait()
- THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
- THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
- THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
- end
- THEPART.Parent = nil
- end),STATPART, BODYPOSITION, TEXTLABEL)
- end
- function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT)
- if LOCATION:FindFirstChild("Stats") ~= nil then
- if LOCATION.Stats:FindFirstChild("Block") ~= nil then
- if LOCATION.Stats:FindFirstChild("Block").Value == true then
- return
- end
- end
- if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
- local NewStatChange = IT("NumberValue")
- NewStatChange.Value = AMOUNT
- if STAT == "Defense" then
- NewStatChange.Name = "ChangeDefense"
- elseif STAT == "Damage" then
- NewStatChange.Name = "ChangeDamage"
- elseif STAT == "Movement" then
- NewStatChange.Name = "ChangeMovement"
- end
- if SHOWTHESTAT == true then
- if AMOUNT < 0 then
- StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
- elseif AMOUNT > 0 then
- StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
- end
- end
- if DURATION ~= nil and DURATION ~= 0 then
- local StatDuration = IT("NumberValue")
- StatDuration.Name = "Duration"
- StatDuration.Value = DURATION
- StatDuration.Parent = NewStatChange
- end
- NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
- end
- end
- end
- --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
- function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if HIT.Parent == nil then
- return
- end
- local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(HIT.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- HITHUMANOID = v
- end
- end
- if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
- StaggerHit.Value = true
- if Play_Hitbox_Hit_Sound == true then
- if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
- CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
- end
- end
- return
- end
- if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
- HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
- end
- if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
- HIT = HIT.Parent.Parent:FindFirstChild("Head")
- end
- if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
- if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
- if HIT.Parent.DebounceHit.Value == true then
- return
- end
- end
- if AntiTeamKill.Value == true then
- if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
- if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
- return
- end
- end
- end
- if HITEVENWHENDEAD == false then
- if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
- if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
- return
- end
- end
- end
- if HIT.Parent:FindFirstChild("Stats") ~= nil then
- if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
- HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
- end
- end
- if HIT.Parent:FindFirstChild("Stats") ~= nil then
- if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
- if STAGGER == true and Enable_Stagger == true then
- HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
- end
- end
- end
- if HIT.Parent:FindFirstChild("Stats") ~= nil then
- if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
- if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
- HASBEENBLOCKED = true
- if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
- StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
- if RANGED ~= true then
- if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
- CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH)
- end
- end
- local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
- BlockDebounce.Name = "BlockDebounce"
- BlockDebounce.Value = true
- if RANGED ~= true then
- game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
- else
- game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
- end
- end
- if RANGED ~= true and Enable_Stagger == true then
- HIT.Parent.Stats:FindFirstChild("Block").Value = false
- Stagger.Value = true
- end
- return
- end
- end
- end
- if DECREASETHESTAT ~= nil then
- if HIT.Parent:FindFirstChild("Stats") ~= nil then
- IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
- end
- end
- local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
- if HIT.Parent:FindFirstChild("Stats") ~= nil then
- if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
- if CanPenetrateArmor.Value == true then
- DAMAGE = DAMAGE
- else
- DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
- end
- elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
- DAMAGE = DAMAGE
- end
- end
- if CanCrit.Value == true then
- CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
- if CRITCHANCENUMBER == 1 then
- DAMAGE = DAMAGE * 2
- end
- end
- DAMAGE = math.floor(DAMAGE)
- if HASBEENBLOCKED == false then
- HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
- end
- if DAMAGE <= 3 and HASBEENBLOCKED == false then
- if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
- StaggerHit.Value = true
- end
- if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
- CreateSound(HITARMORSOUND, HIT, 1, HITARMORSOUNDPITCH)
- end
- elseif DAMAGE > 3 and HASBEENBLOCKED == false then
- if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
- CreateSound(HITPLAYERSOUND, HIT, 1, HITPLAYERSOUNDPITCH)
- end
- end
- if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
- if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
- StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
- CreateSound("296102734", HIT, 1, 1)
- else
- StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
- end
- elseif DAMAGE >= 20 and HASBEENBLOCKED == false then
- if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
- StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
- CreateSound("296102734", HIT, 1, 1)
- else
- StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
- end
- elseif DAMAGE <= 3 and HASBEENBLOCKED == false then
- if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
- StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
- CreateSound("296102734", HIT, 1, 1)
- else
- StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(225/255, 225/255, 225/255))
- end
- end
- if TYPE == "Normal" then
- local vp = IT("BodyVelocity")
- vp.P=500
- vp.maxForce = VT(math.huge, 0, math.huge)
- if KNOCKBACKTYPE == 1 then
- vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
- elseif KNOCKBACKTYPE == 2 then
- vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
- end
- if KNOCKBACK > 0 and HASBEENBLOCKED == false then
- vp.Parent = HIT--.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- end
- HASBEENBLOCKED = false
- RecentEnemy.Value = HIT.Parent
- local DebounceHit = IT("BoolValue", HIT.Parent)
- DebounceHit.Name = "DebounceHit"
- DebounceHit.Value = true
- game:GetService("Debris"):AddItem(DebounceHit, DELAY)
- end
- HITHUMANOID.Health = 0
- reap(HIT.Parent)
- end
- --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
- function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
- for _, c in pairs(workspace:GetChildren()) do
- local HUMANOID = c:FindFirstChild("Humanoid")
- local HEAD = nil
- if HUMANOID ~= nil then
- for _, d in pairs(c:GetChildren()) do
- if d.ClassName == "Model" and RANGED ~= true then
- HEAD = d:FindFirstChild("Hitbox")
- if HEAD ~= nil then
- local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
- if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
- if Play_Hitbox_Hit_Sound == true then
- local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
- HitRefpart.Anchored = true
- HitRefpart.CFrame = CF(HEAD.Position)
- CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
- end
- if Enable_Stagger_Hit == true then
- StaggerHit.Value = true
- end
- end
- end
- elseif d:IsA"BasePart" then
- HEAD = d
- if HEAD ~= nil then
- local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
- if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
- DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
- end
- end
- end
- end
- end
- end
- end
- --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true)
- function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD)
- if Player.Neutral == true then
- IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
- end
- for _, c in pairs(workspace:GetChildren()) do
- local HUMANOID = c:FindFirstChild("Humanoid")
- local THEHEAD = nil
- if HUMANOID ~= nil then
- if c:FindFirstChild("Torso") ~= nil then
- THEHEAD = c:FindFirstChild("Torso")
- elseif c:FindFirstChild("UpperTorso") ~= nil then
- THEHEAD = c:FindFirstChild("UpperTorso")
- end
- if THEHEAD ~= nil then
- local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude
- print("yes 1")
- if APPLYTOOTHERSINSTEAD == true then
- if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
- if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
- if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
- IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
- end
- end
- end
- elseif APPLYTOOTHERSINSTEAD == false then
- if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then
- if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
- if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
- IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
- end
- end
- end
- end
- end
- end
- end
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| WEAPON GUI
- --\\=================================//
- local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar")
- local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover")
- local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text")
- local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar")
- local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover")
- local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text")
- local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame")
- local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar")
- local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text")
- local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar")
- local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover")
- local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text")
- local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame")
- local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text")
- local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame")
- local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text")
- local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame")
- local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text")
- local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame")
- local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame")
- local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame")
- local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame")
- local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar")
- local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar")
- local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar")
- local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar")
- local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1")
- local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2")
- local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3")
- local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4")
- if Enable_Gui == true then
- WEAPONGUI.Parent = PlayerGui
- end
- if Enable_Stats == true and Show_Stats == true then
- DEFENSEFRAME.Parent = WEAPONGUI
- DAMAGEFRAME.Parent = WEAPONGUI
- MOVEMENTFRAME.Parent = WEAPONGUI
- end
- if Enable_Secondary_Bar == true then
- SECONDARYMANABAR.Parent = WEAPONGUI
- end
- if Enable_Abilities == true then
- SKILL1FRAME.Parent = WEAPONGUI
- SKILL2FRAME.Parent = WEAPONGUI
- SKILL3FRAME.Parent = WEAPONGUI
- SKILL4FRAME.Parent = WEAPONGUI
- end
- if Enable_Stun == true then
- STUNFRAME.Parent = WEAPONGUI
- end
- function UpdateGUI()
- MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]"
- HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]"
- if Enable_Abilities == true then
- SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- end
- if Enable_Stats == true and Show_Stats == true then
- DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]"
- DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]"
- MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]"
- end
- if Enable_Stun == true then
- STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]"
- end
- if Enable_Secondary_Bar == true then
- SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
- SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]"
- end
- end
- if Enable_Gui == true then
- UpdateGUI()
- for _, v in pairs (WEAPONGUI:GetChildren()) do
- if v.ClassName == "Frame" then
- for _, b in pairs (v:GetChildren()) do
- if b.ClassName == "TextLabel" then
- coroutine.resume(coroutine.create(function(THETEXTLABEL)
- wait(Menu_Update_Speed)
- for i = 1, 0, -0.1 do
- Swait()
- THETEXTLABEL.TextTransparency = i
- THETEXTLABEL.TextStrokeTransparency = i
- end
- THETEXTLABEL.TextTransparency = 0
- THETEXTLABEL.TextStrokeTransparency = 0
- end), b)
- end
- end
- end
- end
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SKILL FUNCTIONS
- --\\=================================//
- function UpdateSkillsAndStuff()
- if Mana_Regen_Mode == "1" then
- if Mana.Value >= Max_Mana then
- Mana.Value = Max_Mana
- elseif Mana.Value < 0 then
- Mana.Value = 0
- else
- if MANADELAYNUMBER <= Mana_Wait then
- MANADELAYNUMBER = MANADELAYNUMBER + 1
- else
- MANADELAYNUMBER = 0
- Mana.Value = Mana.Value + Recover_Mana
- end
- end
- elseif Mana_Regen_Mode == "2" then
- if Mana.Value <= Max_Mana then
- Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed
- elseif Mana.Value >= Max_Mana then
- Mana.Value = Max_Mana
- elseif Mana.Value < 0 then
- Mana.Value = 0
- end
- end
- if Enable_Secondary_Bar == true then
- if Secondary_Mana_Regen_Mode == "1" then
- if SecondaryMana.Value >= Max_Secondary_Mana then
- SecondaryMana.Value = Max_Secondary_Mana
- elseif SecondaryMana.Value < 0 then
- SecondaryMana.Value = 0
- else
- if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then
- SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1
- else
- SECONDARYMANADELAYNUMBER = 0
- SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana
- end
- end
- elseif Secondary_Mana_Regen_Mode == "2" then
- if SecondaryMana.Value <= Max_Secondary_Mana then
- SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed
- elseif SecondaryMana.Value >= Max_Secondary_Mana then
- SecondaryMana.Value = Max_Secondary_Mana
- elseif SecondaryMana.Value < 0 then
- SecondaryMana.Value = 0
- end
- end
- else
- SecondaryMana.Value = 0
- end
- if Enable_Stun == true then
- if Stun_Lose_Mode == "1" then
- if StunValue.Value > Max_Stun then
- StunValue.Value = Max_Stun
- elseif StunValue.Value <= 0 then
- StunValue.Value = 0
- else
- if STUNDELAYNUMBER <= Stun_Wait then
- STUNDELAYNUMBER = STUNDELAYNUMBER + 1
- else
- STUNDELAYNUMBER = 0
- StunValue.Value = StunValue.Value - Lose_Stun
- end
- end
- elseif Stun_Lose_Mode == "2" then
- if StunValue.Value <= Max_Stun and StunValue.Value > 0 then
- StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed
- elseif StunValue.Value > Max_Stun then
- StunValue.Value = Max_Stun
- elseif StunValue.Value <= 0 then
- StunValue.Value = 0
- end
- end
- else
- StunValue.Value = 0
- end
- if Enable_Abilities == true then
- if CO1 <= Cooldown_1 then
- CO1 = CO1 + (1 / 30) / Animation_Speed
- elseif CO1 >= Cooldown_1 then
- CO1 = Cooldown_1
- end
- if CO2 <= Cooldown_2 then
- CO2 = CO2 + (1 / 30) / Animation_Speed
- elseif CO2 >= Cooldown_2 then
- CO2 = Cooldown_2
- end
- if CO3 <= Cooldown_3 then
- CO3 = CO3 + (1 / 30) / Animation_Speed
- elseif CO3 >= Cooldown_3 then
- CO3 = Cooldown_3
- end
- if CO4 <= Cooldown_4 then
- CO4 = CO4 + (1 / 30) / Animation_Speed
- elseif CO4 >= Cooldown_4 then
- CO4 = Cooldown_4
- end
- end
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- function EquipWeapon()
- --ATTACK = true
- DEFENSECHANGE1.Parent = nil
- MOVEMENTCHANGE1.Parent = ChangeStat
- for i=0, 1, 0.5 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
- end
- for i=0, 1, 0.08 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
- end
- HandleWeld.Part0 = RightArm
- HandleWeld.C0 = CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0))
- CreateSound("174884033", HitboxPart, 1, 1.5)
- for i=0, 1, 0.5 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(90), RAD(0)), 0.3 / Animation_Speed)
- end
- LASTPOINT = EffectPart.CFrame
- for i=0, 1, 0.08 / Animation_Speed do
- Swait()
- TrailEffect("Institutional white", "Neon", EffectPart.CFrame, LASTPOINT, "Block", 0, 0.2, ANGLES(0, 0, 0), -0.01, 0, -0.01, 0.1)
- LASTPOINT = EffectPart.CFrame
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(80)) * ANGLES(RAD(-60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-140), RAD(90), RAD(0)), 0.3 / Animation_Speed)
- end
- LASTPOINT = nil
- --ATTACK = false
- end
- function UnequipWeapon()
- --ATTACK = true
- for i=0, 1, 0.5 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed)
- end
- CreateSound("245542809", HitboxPart, 1, 1.2)
- for i=0, 1, 0.08 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(210), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-0.05 * Player_Size, -1 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(-27), RAD(0), RAD(-19)) * ANGLES(RAD(0), RAD(110), RAD(0)), 0.3 / Animation_Speed)
- end
- HandleWeld.Part0 = Torso
- HandleWeld.C0 = CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135))
- for i=0, 1, 0.5 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-2.5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(140), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.3 / Animation_Speed)
- end
- for i=0, 1, 0.08 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
- if Disable_Moving_Arms == false then
- RightShoulder.C1 = Clerp(RightShoulder.C1, ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed)
- LeftShoulder.C1 = Clerp(LeftShoulder.C1, ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5), 0.3 / Animation_Speed)
- else
- RightShoulder.C1 = Clerp(RightShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed)
- LeftShoulder.C1 = Clerp(LeftShoulder.C1, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size), 0.3 / Animation_Speed)
- end
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
- end
- RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
- RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
- Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
- Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
- RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
- LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
- if Disable_Moving_Arms == false then
- RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
- LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
- else
- RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- end
- RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- --ATTACK = false
- DEFENSECHANGE1.Parent = ChangeStat
- MOVEMENTCHANGE1.Parent = nil
- end
- function StaggerHitAnimation()
- ATTACK = true
- if Weapon:FindFirstChild("Hitbox") ~= nil then
- for i = 1, MRANDOM(2, 4) do
- ClangEffect("Black", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
- end
- end
- for i = 0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed)
- if Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- ATTACK = false
- end
- function StaggerAnimation()
- ATTACK = true
- if Weapon:FindFirstChild("Hitbox") ~= nil then
- for i = 1, MRANDOM(2, 4) do
- ClangEffect("White", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
- end
- end
- DISABLEJUMPING = true
- COMBO = 1
- StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0))
- local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso)
- STAGGERVELOCITY.P = 500
- STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge)
- if Rooted.Value == false then
- STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40
- end
- for i = 0, 1, 0.35 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed)
- end
- for i = 0, 1, 0.2 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed)
- end
- STAGGERVELOCITY.Parent = nil
- for i = 1, 50 * Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed)
- end
- DISABLEJUMPING = false
- ATTACK = false
- end
- function StunAnimation()
- ATTACK = true
- DISABLEJUMPING = true
- COMBO = 1
- StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0))
- for i = 0, 1, 0.3 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed)
- end
- for i = 0, 1, 0.3 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed)
- end
- for i = 0, 1, 0.3 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed)
- end
- for i = 1, 70 * Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
- end
- for i = 0, 1, 0.2 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
- end
- DISABLEJUMPING = false
- ATTACK = false
- end
- function EAbility()
- ATTACK = true
- ATTACK = false
- end
- function Attack1()
- ATTACK = true
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(35)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.25 * Player_Size, 0.5 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(160), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-80), RAD(90), RAD(0)), 0.4 / Animation_Speed)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- CreateSound("553461842", HitboxPart, 1.2, MRANDOM(8, 9) / 10)
- local HASHITFLOOR = false
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- local Pos = HitboxPart
- local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
- local Color = "Really black"
- local Material = "Neon"
- local TheDelay = 0.01
- local Height = 6.2 * Player_Size
- BLCF = Offset
- --[[if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
- local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
- if a then game:GetService("Debris"):AddItem(a, 1) end
- if b then game:GetService("Debris"):AddItem(b, 1) end
- local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
- if a then game:GetService("Debris"):AddItem(a, 1) end
- if b then game:GetService("Debris"):AddItem(b, 1) end
- SCFR = BLCF
- elseif not SCFR then
- SCFR = BLCF
- end]]--
- local SWORDHIT, SWORDPOS = Raycast(EffectPart.Position, (CF(EffectPart.Position, EffectPart.Position + VT(0, -1, 0))).lookVector, 1 * Player_Size, Character)
- if SWORDHIT ~= nil and HASHITFLOOR == false and SWORDHIT.Parent:FindFirstChild("Humanoid") == nil then
- HASHITFLOOR = true
- --print(SWORDHIT.Material)
- if SWORDHIT.Material == Enum.Material.Grass or SWORDHIT.Material == Enum.Material.Ice or SWORDHIT.Material == Enum.Material.Fabric or SWORDHIT.Material == Enum.Material.SmoothPlastic or SWORDHIT.Material == Enum.Material.Sand or SWORDHIT.Material == Enum.Material.Plastic or SWORDHIT.Material == Enum.Material.Neon or SWORDHIT.Material == Enum.Material.Foil then
- CreateSound("525717773", EffectPart, 1.2 , MRANDOM(8, 12) / 10)
- elseif SWORDHIT.Material == Enum.Material.Metal or SWORDHIT.Material == Enum.Material.Concrete or SWORDHIT.Material == Enum.Material.Brick or SWORDHIT.Material == Enum.Material.CorrodedMetal or SWORDHIT.Material == Enum.Material.Slate or SWORDHIT.Material == Enum.Material.Marble or SWORDHIT.Material == Enum.Material.Granite or SWORDHIT.Material == Enum.Material.DiamondPlate or SWORDHIT.Material == Enum.Material.Pebble or SWORDHIT.Material == Enum.Material.Cobblestone then
- CreateSound("470790670", EffectPart, 1 , MRANDOM(8, 12) / 10)
- for i = 1, MRANDOM(2, 4) do
- ClangEffect("Really black", "Neon", CF(SWORDPOS) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 10, 3, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
- end
- elseif SWORDHIT.Material == Enum.Material.Wood or SWORDHIT.Material == Enum.Material.WoodPlanks then
- CreateSound("514586161", EffectPart, 1 , MRANDOM(8, 12) / 10)
- end
- end
- MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
- if HASHITFLOOR == true then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0 * Player_Size, 0.25 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-132.5), RAD(90), RAD(0)), 0.4 / Animation_Speed)
- else
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(0 * Player_Size, 0.25 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.075 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(17.5)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(5)), 0.4 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-150), RAD(90), RAD(0)), 0.4 / Animation_Speed)
- end
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- BLCF = nil
- SCFR = nil
- ATTACK = false
- end
- function Attack2()
- ATTACK = true
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- CreateSound("553461718", HitboxPart, 1.2, MRANDOM(7, 9) / 10)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- local Pos = HitboxPart
- local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
- local Color = "Really black"
- local Material = "Neon"
- local TheDelay = 0.01
- local Height = 6.2 * Player_Size
- BLCF = Offset
- --[[if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
- local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
- if a then game:GetService("Debris"):AddItem(a, 1) end
- if b then game:GetService("Debris"):AddItem(b, 1) end
- local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
- if a then game:GetService("Debris"):AddItem(a, 1) end
- if b then game:GetService("Debris"):AddItem(b, 1) end
- SCFR = BLCF
- elseif not SCFR then
- SCFR = BLCF
- end]]--
- MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 4, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- BLCF = nil
- SCFR = nil
- ATTACK = false
- end
- function SilenceRoar()
- local exp = Instance.new("Part")
- exp.Parent = workspace
- exp.Size = Vector3.new(1,1,1)
- exp.Anchored = true
- exp.Transparency = 0.25
- exp.CanCollide = false
- exp.CFrame = Head.CFrame
- exp.BrickColor = BrickColor.new("Really black")
- exp.Material = "Neon"
- local meshe = Instance.new("SpecialMesh")
- meshe.MeshType = "Sphere"
- meshe.Parent = exp
- for size = 1, 25 do
- meshe.Scale = meshe.Scale + Vector3.new(5,5,5)
- exp.Transparency = exp.Transparency + (1/25)
- wait(0.00025)
- end
- exp:Destroy()
- end
- function ShootFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE)
- local POS1 = POSITION1
- local POS2 = POSITION2
- local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
- local FIREBALLSPEED = SPEED * Player_Size
- local FIREBALLDURATION = DURATION
- local FIREBALLCOLORS = {"Really black", "Black", "White"}
- local FIREBALLHITSOUNDS = {"438666542", "314970790"}
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character)
- POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED)
- MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1)
- if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then
- FIREBALLDURATION = 0
- local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
- FireballHitRefpart.Anchored = true
- FireballHitRefpart.CFrame = CF(FIREBALLPOS)
- game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
- CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10)
- for i = 1, MRANDOM(4, 8) do
- MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100)
- end
- MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
- MagicBlock("Black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
- MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
- MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
- else
- FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed
- end
- until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0
- end))
- end
- function ShootLargeFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE)
- local POS1 = POSITION1
- local POS2 = POSITION2
- local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
- local FIREBALLSPEED = SPEED * Player_Size
- local FIREBALLDURATION = DURATION
- local FIREBALLCOLORS = {"Really black", "Black", "White"}
- local FIREBALLHITSOUNDS = {"178452241"}
- coroutine.resume(coroutine.create(function()
- repeat
- Swait()
- local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character)
- POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED)
- MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / -10, SIZE / -10, SIZE / -10, 0.1)
- if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then
- FIREBALLDURATION = 0
- local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
- FireballHitRefpart.Anchored = true
- FireballHitRefpart.CFrame = CF(FIREBALLPOS)
- game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
- CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 1.4, MRANDOM(14, 16) / 10)
- for i = 1, MRANDOM(4, 8) do
- MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100)
- end
- MagicBlock("Really black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
- MagicBlock("Black", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
- MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
- MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 5, false, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
- else
- FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed
- end
- until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0
- end))
- end
- function FirePillar(POSITION1, POSITION2, SIZE, RISE, RANGE, LOWDAMAGE, HIGHDAMAGE, LASTINGTIME)
- local POS1 = POSITION1
- local POS2 = POSITION2
- local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
- local FIREPILLARHITSOUNDS = {"171378971", --[["646619365",--]] "472579737"--[[, "144140670"--]]}
- local FIREPILLARCOLORS = {"White", "Black", "Really black"}
- local FIREPILLAR1HIT, FIREPILLAR1POS = Raycast(POS1, MOUSELOOK.lookVector, RANGE * Player_Size, Character)
- local FirePillarRefpart1 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
- FirePillarRefpart1.Anchored = true
- FirePillarRefpart1.CFrame = CF(FIREPILLAR1POS) * CF(0, 10, 0)
- game:GetService("Debris"):AddItem(FirePillarRefpart1, 5)
- local FIREPILLAR2HIT, FIREPILLAR2POS = Raycast(FirePillarRefpart1.Position, CF(FirePillarRefpart1.Position, FirePillarRefpart1.Position + VT(0, -1, 0)).lookVector, 999, Character)
- if FIREPILLAR2HIT ~= nil then
- FirePillarRefpart1.Parent = nil
- local FirePillarRefpart2 = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
- FirePillarRefpart2.Anchored = true
- FirePillarRefpart2.CFrame = CF(FIREPILLAR2POS)
- game:GetService("Debris"):AddItem(FirePillarRefpart2, 5)
- CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], FirePillarRefpart2, 1.2, MRANDOM(11, 13) / 10)
- for i = 1, MRANDOM(5, 10) do
- MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame * ANGLES(RAD(MRANDOM(-60, 60)), 0, RAD(MRANDOM(-60, 60))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 3, 3, 3, 0, 0, 0, MRANDOM(3, 5) / 100)
- end
- for i = 1, MRANDOM(15, 20) do
- local FIREEFFECTSIZE = MRANDOM(1, 2)
- MagicBlock(FIREPILLARCOLORS[MRANDOM(1, #FIREPILLARCOLORS)], "Neon", FirePillarRefpart2.CFrame, CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-20, 20)), 0), VT(MRANDOM(SIZE / 6, SIZE / 4), 0, 0), FIREEFFECTSIZE, FIREEFFECTSIZE, FIREEFFECTSIZE, -0.02, -0.02, -0.02, MRANDOM(1, 2) / 100)
- end
- MagicCylinder("Dark stone gret", "Neon", CF(FIREPILLAR2POS), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, 0, 1.5, LASTINGTIME)
- MagicSphere("Really black", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, 0.1, SIZE, 1.5, RISE, 1.5, LASTINGTIME)
- MagicSphere("Black", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.5, 0.1, SIZE * 0.5, 1.5, RISE * 0.75, 1.5, LASTINGTIME)
- MagicSphere("White", "Neon", FirePillarRefpart2.CFrame, ANGLES(0, 0, 0), VT(0, 0, 0), SIZE * 0.25, 0.1, SIZE * 0.25, 1.5, RISE * 0.375, 1.5, LASTINGTIME)
- MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FirePillarRefpart2, SIZE / 3, false, 60, 60, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, "Movement", -0.1, 3, true)
- end
- end
- function Attack3()
- ATTACK = true
- local FIREEFFECTCOLORS = {"Black", "Really black", "White"}
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- for i = 1, 2 do
- MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * Player_Size, 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- for i = 1, 15 do
- CreateSound("160773067", LeftArm, 1.4, 1.5)
- ShootFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 3, 5, 0.3, 5, 10)
- MagicBlock("Black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
- MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
- MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
- wait(0.05)
- end
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(50)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-12.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- ATTACK = false
- end
- function Attack4()
- ATTACK = true
- local FIREEFFECTCOLORS = {"Really black", "Black", "White"}
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
- --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- CreateSound("160772554", LeftArm, 1, MRANDOM(11, 13) / 10)
- FirePillar(RootPart.Position, Mouse.hit.p, 5, 25, 10, 5, 10, 0.025)
- MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
- MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
- MagicBlock("Black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
- --[[
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
- --]]
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- ATTACK = false
- end
- function Attack5()
- local FIREEFFECTCOLORS = {"Black", "Really black", "White"}
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- for i = 1, 2 do
- MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0, MRANDOM(-10, 10) / 10 * (Player_Size*2), 0) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, 0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- CreateSound("160745944", LeftArm, 1.4, 1.5)
- ShootLargeFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 0.3, 75, 2.1, 5, 10)
- ShootLargeFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 0.3, 75, 2.1, 5, 10)
- ShootLargeFireball((LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 0.3, 75, 2.1, 5, 10)
- MagicBlock("Black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
- MagicBlock("Really black", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
- MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(50)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(40), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-12.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- end
- function Attack6()
- ATTACK = true
- for i=0, 1, 0.1/8 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- CreateSound("553461718", HitboxPart, 5, MRANDOM(7, 9) / 10)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- local Pos = HitboxPart
- local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
- local Color = "Really black"
- local Material = "Neon"
- local TheDelay = 0.01
- local Height = 6.2 * Player_Size
- BLCF = Offset
- if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
- local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
- if a then game:GetService("Debris"):AddItem(a, 1) end
- if b then game:GetService("Debris"):AddItem(b, 1) end
- local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
- if a then game:GetService("Debris"):AddItem(a, 1) end
- if b then game:GetService("Debris"):AddItem(b, 1) end
- SCFR = BLCF
- elseif not SCFR then
- SCFR = BLCF
- end
- MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, HitboxPart, 8, false, 35, 45, MRANDOM(5, 10), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- BLCF = nil
- SCFR = nil
- ATTACK = false
- end
- function SilenceAttempt(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- if HIT.Parent == nil then
- return
- end
- local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(HIT.Parent:GetChildren()) do
- if v:IsA("Humanoid") then
- HITHUMANOID = v
- end
- end
- if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
- StaggerHit.Value = true
- if Play_Hitbox_Hit_Sound == true then
- if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
- CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
- end
- end
- return
- end
- if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
- HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
- end
- if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
- HIT = HIT.Parent.Parent:FindFirstChild("Head")
- end
- if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
- if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
- if HIT.Parent.DebounceHit.Value == true then
- return
- end
- end
- if AntiTeamKill.Value == true then
- if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
- if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
- return
- end
- end
- end
- if HITEVENWHENDEAD == false then
- if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
- if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
- return
- end
- end
- end
- if HIT.Parent:FindFirstChild("Stats") ~= nil then
- if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
- HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
- end
- end
- if HIT.Parent:FindFirstChild("Stats") ~= nil then
- if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
- if STAGGER == true and Enable_Stagger == true then
- HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
- end
- end
- end
- if HIT.Parent:FindFirstChild("Stats") ~= nil then
- if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
- if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
- HASBEENBLOCKED = true
- if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
- StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
- if RANGED ~= true then
- if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
- CreateSound(541909763, HIT, 1, HITBLOCKSOUNDPITCH)
- end
- end
- local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
- BlockDebounce.Name = "BlockDebounce"
- BlockDebounce.Value = true
- if RANGED ~= true then
- game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
- else
- game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
- end
- end
- if RANGED ~= true and Enable_Stagger == true then
- HIT.Parent.Stats:FindFirstChild("Block").Value = false
- Stagger.Value = true
- end
- return
- end
- end
- end
- if DECREASETHESTAT ~= nil then
- if HIT.Parent:FindFirstChild("Stats") ~= nil then
- IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
- end
- end
- local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
- if HIT.Parent:FindFirstChild("Stats") ~= nil then
- if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
- if CanPenetrateArmor.Value == true then
- DAMAGE = DAMAGE
- else
- DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
- end
- elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
- DAMAGE = DAMAGE
- end
- end
- if CanCrit.Value == true then
- CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
- if CRITCHANCENUMBER == 1 then
- end
- end
- DAMAGE = math.floor(DAMAGE)
- if HASBEENBLOCKED == false then
- end
- if DAMAGE <= 3 and HASBEENBLOCKED == false then
- if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
- StaggerHit.Value = true
- end
- if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
- CreateSound(541909763, HIT, 1, HITARMORSOUNDPITCH)
- end
- elseif DAMAGE > 3 and HASBEENBLOCKED == false then
- if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
- CreateSound(541909763, HIT, 1, HITPLAYERSOUNDPITCH)
- end
- end
- if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
- if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
- CreateSound("541909763", HIT, 1, 1)
- else
- end
- elseif DAMAGE >= 20 and HASBEENBLOCKED == false then
- if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
- else
- end
- elseif DAMAGE <= 3 and HASBEENBLOCKED == false then
- if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
- CreateSound("541909763", HIT, 1, 1)
- else
- end
- end
- if TYPE == "Normal" then
- local vp = IT("BodyVelocity")
- vp.P=500
- vp.maxForce = VT(math.huge, 0, math.huge)
- if KNOCKBACKTYPE == 1 then
- vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
- elseif KNOCKBACKTYPE == 2 then
- vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
- end
- if KNOCKBACK > 0 and HASBEENBLOCKED == false then
- vp.Parent = HIT--.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- end
- HASBEENBLOCKED = false
- RecentEnemy.Value = HIT.Parent
- local DebounceHit = IT("BoolValue", HIT.Parent)
- DebounceHit.Name = "DebounceHit"
- DebounceHit.Value = true
- game:GetService("Debris"):AddItem(DebounceHit, DELAY)
- end
- c = HITHUMANOID.Parent:GetChildren()
- for g = 1, #c do
- if c[g].ClassName == "Script" then
- c[g]:Destroy()
- end
- end
- end
- --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
- function Silence(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
- for _, c in pairs(workspace:GetChildren()) do
- local HUMANOID = c:FindFirstChild("Humanoid")
- local HEAD = nil
- if HUMANOID ~= nil then
- for _, d in pairs(c:GetChildren()) do
- if d.ClassName == "Model" and RANGED ~= true then
- HEAD = d:FindFirstChild("Hitbox")
- if HEAD ~= nil then
- local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
- if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
- if Play_Hitbox_Hit_Sound == true then
- local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
- HitRefpart.Anchored = true
- HitRefpart.CFrame = CF(HEAD.Position)
- CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
- end
- if Enable_Stagger_Hit == true then
- StaggerHit.Value = true
- end
- end
- end
- elseif d:IsA"BasePart" then
- HEAD = d
- if HEAD ~= nil then
- local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
- if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
- SilenceAttempt(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
- end
- end
- end
- end
- end
- end
- end
- function UniqueMove1()
- ATTACK = true
- for i=0, 1, 0.1 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(30)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-130), RAD(90), RAD(0)), 0.4 / Animation_Speed)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- CreateSound("297472596", workspace, 1, MRANDOM(7, 9) / 10)
- Silence(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 20, false, 250, 300, MRANDOM(25, 30), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
- SilenceRoar()
- ATTACK = false
- end
- function Eliminate()
- ATTACK = true
- Humanoid.JumpPower = 0
- Humanoid.WalkSpeed = 0
- for i=0, 1, 0.1/5 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 0.4 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-70)) * ANGLES(RAD(30), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 0.4 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-110), RAD(90), RAD(0)), 0.4 / Animation_Speed)
- if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
- break
- end
- end
- wait(2)
- CreateSound("438666141", workspace, 5, 1)
- local exp = Instance.new("Part")
- exp.Parent = workspace
- exp.Size = Vector3.new(1,1,1)
- exp.Anchored = true
- exp.Transparency = 0.25
- exp.CanCollide = false
- exp.CFrame = RootPart.CFrame
- exp.BrickColor = BrickColor.new("Really black")
- exp.Material = "Neon"
- local exp2 = Instance.new("Part")
- exp2.Parent = workspace
- exp2.Size = Vector3.new(0.9, 0.9, 0.9)
- exp2.Anchored = true
- exp2.CanCollide = false
- exp2.CFrame = RootPart.CFrame
- exp2.BrickColor = BrickColor.new("White")
- exp2.Material = "Neon"
- local exp3 = Instance.new("Part")
- exp3.Parent = workspace
- exp3.Size = Vector3.new(1,1,1)
- exp3.Anchored = true
- exp3.Transparency = 0
- exp3.CanCollide = false
- exp3.CFrame = RootPart.CFrame
- exp3.BrickColor = BrickColor.new("Really black")
- exp.Material = "Neon"
- CreateSound("438666077", workspace, 15, 1)
- local meshh = Instance.new("SpecialMesh")
- meshh.MeshType = "Sphere"
- meshh.Parent = exp
- local mesh2 = Instance.new("SpecialMesh")
- mesh2.MeshType = "Sphere"
- mesh2.Parent = exp2
- local mesh3 = Instance.new("SpecialMesh")
- mesh3.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh3.Parent = exp3
- mesh3.Scale = Vector3.new(1,10,1)
- game.Lighting.FogEnd = 1000
- local sky = Instance.new("Sky")
- sky.Parent = game.Lighting
- sky.SkyboxBk = "rbxassetid://99174105"
- sky.SkyboxDn = "rbxassetid://99174105"
- sky.SkyboxFt = "rbxassetid://99174105"
- sky.SkyboxLf = "rbxassetid://99174105"
- sky.SkyboxRt = "rbxassetid://99174105"
- sky.SkyboxUp = "rbxassetid://99174105"
- local sc = 1
- sky.CelestialBodiesShown = false
- game.Lighting.FogColor = Color3.new(0,0,0)
- for size = 1, 25 do
- game.Lighting.FogEnd = game.Lighting.FogEnd - 10
- meshh.Scale = meshh.Scale + Vector3.new(sc,sc,sc)
- mesh2.Scale = mesh2.Scale + Vector3.new(sc,sc,sc)
- mesh3.Scale = mesh3.Scale + Vector3.new(sc,5,sc)
- sc = sc + 0.2
- wait(0.00025)
- end
- for size = 1, 75 do
- game.Lighting.FogEnd = game.Lighting.FogEnd - 10
- meshh.Scale = meshh.Scale + Vector3.new(sc,sc,sc)
- mesh2.Scale = mesh2.Scale + Vector3.new(sc,sc,sc)
- mesh3.Scale = mesh3.Scale + Vector3.new(sc,5,sc)
- sc = sc + 0.2
- wait(0.00025)
- end
- MagnitudeDamage("", "", "", "", 1, 1, 1, 1, exp, 500000000000 / 5, false, 50, 50, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
- exp:Destroy()
- exp2:Destroy()
- exp3:Destroy()
- Humanoid.JumpPower = 85
- Humanoid.WalkSpeed = 35
- ATTACK = false
- wait(2)
- for sky = 1, 100 do
- game.Lighting.FogEnd = game.Lighting.FogEnd + 10
- wait(0.00025)
- end
- game.Lighting.FogEnd = 100000
- sky:Destroy()
- end
- function Move2()
- ATTACK = true
- ATTACK = false
- end
- function Move3()
- ATTACK = true
- ATTACK = false
- end
- function Move4()
- ATTACK = true
- ATTACK = false
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SET THINGS UP
- --\\=================================//
- if Start_Equipped == true then
- ATTACK = true
- EQUIPPED = true
- if Disable_Animate == true then
- ANIMATE.Parent = nil
- local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATION:Play()
- end
- if Disable_Animator == true then
- ANIMATOR.Parent = nil
- end
- if Disable_Moving_Arms == true then
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- if Use_Motors_Instead_Of_Welds == true then
- RightShoulder = IT("Motor")
- LeftShoulder = IT("Motor")
- else
- RightShoulder = IT("Weld")
- LeftShoulder = IT("Weld")
- end
- RightShoulder.Name = "Right Shoulder"
- RightShoulder.Part0 = Torso
- RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- RightShoulder.Part1 = Character["Right Arm"]
- RightShoulder.Parent = Torso
- LeftShoulder.Name = "Left Shoulder"
- LeftShoulder.Part0 = Torso
- LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- LeftShoulder.Part1 = Character["Left Arm"]
- LeftShoulder.Parent = Torso
- RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
- LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
- end
- if Start_Equipped_With_Equipped_Animation == true then
- Swait()
- EquipWeapon()
- end
- ATTACK = false
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
- Humanoid.Jump = false
- end
- end)
- function MouseDown(Mouse)
- if ATTACK == true or EQUIPPED == false then
- return
- end
- HOLD = true
- if COMBO == 1 then
- COMBO = 2
- Attack1()
- elseif COMBO == 2 then
- COMBO = 1
- Attack2()
- end
- coroutine.resume(coroutine.create(function()
- for i=1, 50 do
- if ATTACK == false then
- Swait()
- end
- end
- if ATTACK == false then
- COMBO = 1
- end
- end))
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then
- ATTACK = true
- COMBO = 1
- if EQUIPPED == false then
- EQUIPPED = true
- if Disable_Animate == true then
- ANIMATE.Parent = nil
- local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATION:Play()
- end
- if Disable_Animator == true then
- ANIMATOR.Parent = nil
- end
- if Disable_Moving_Arms == true then
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- if Use_Motors_Instead_Of_Welds == true then
- RightShoulder = IT("Motor")
- LeftShoulder = IT("Motor")
- else
- RightShoulder = IT("Weld")
- LeftShoulder = IT("Weld")
- end
- RightShoulder.Name = "Right Shoulder"
- RightShoulder.Part0 = Torso
- RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- RightShoulder.Part1 = Character["Right Arm"]
- RightShoulder.Parent = Torso
- LeftShoulder.Name = "Left Shoulder"
- LeftShoulder.Part0 = Torso
- LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
- LeftShoulder.Part1 = Character["Left Arm"]
- LeftShoulder.Parent = Torso
- RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
- LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
- end
- Swait()
- EquipWeapon()
- elseif EQUIPPED == true then
- EQUIPPED = false
- UnequipWeapon()
- if Disable_Animator == true then
- ANIMATOR.Parent = Humanoid
- end
- if Disable_Animate == true then
- ANIMATE.Parent = Character
- end
- Swait()
- if Disable_Moving_Arms == true then
- RightShoulder.Parent = nil
- LeftShoulder.Parent = nil
- RSH.Parent = Torso
- LSH.Parent = Torso
- end
- end
- ATTACK = false
- end
- if Key == "e" and EQUIPPED == true and ATTACK == false then
- Attack3()
- end
- if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost then
- Attack4()
- end
- if Key == "x" and EQUIPPED == true and ATTACK == false and Humanoid.Jump == false then
- Eliminate()
- end
- if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then
- UniqueMove1()
- end
- if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then
- Attack6()
- end
- if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
- if Key == "q" then
- Mana.Value = Max_Mana
- SecondaryMana.Value = Max_Secondary_Mana
- CO1 = Cooldown_1
- CO2 = Cooldown_2
- CO3 = Cooldown_3
- CO4 = Cooldown_4
- end
- if Key == "p" and EQUIPPED == true and ATTACK == false then
- end
- if Key == "[" then
- Stagger.Value = true
- end
- if Key == "]" then
- Stun.Value = true
- end
- end
- end
- function KeyUp(Key)
- end
- if Use_HopperBin == false then
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- elseif Use_HopperBin == true then
- WEAPONTOOL.Parent = Backpack
- script.Parent = WEAPONTOOL
- function SelectTool(Mouse)
- Mouse.Button1Down:connect(function()
- MouseDown(Mouse)
- end)
- Mouse.Button1Up:connect(function()
- MouseUp(Mouse)
- end)
- Mouse.KeyDown:connect(KeyDown)
- Mouse.KeyUp:connect(KeyUp)
- end
- function DeselectTool(Mouse)
- end
- WEAPONTOOL.Selected:connect(SelectTool)
- WEAPONTOOL.Deselected:connect(DeselectTool)
- end
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- while true do
- Swait()
- if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then
- HitboxPart.Name = "NilHitbox"
- else
- HitboxPart.Name = "Hitbox"
- end
- if Enable_Gui == true then
- UpdateGUI()
- end
- UpdateSkillsAndStuff()
- if Walkspeed_Depends_On_Movement_Value == true then
- if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then
- Humanoid.WalkSpeed = 0
- else
- Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size
- end
- end
- if Enable_Stun == true and StunValue.Value >= Max_Stun then
- StunValue.Value = 0
- Stun.Value = true
- end
- if Enable_Stagger_Hit == true then
- if StaggerHit.Value == true and STAGGERHITANIM == false then
- coroutine.resume(coroutine.create(function()
- STAGGERHITANIM = true
- while ATTACK == true do
- Swait()
- end
- StaggerHitAnimation()
- StaggerHit.Value = false
- STAGGERHITANIM = false
- end))
- end
- else
- StaggerHit.Value = false
- end
- if Enable_Stagger == true then
- if Stagger.Value == true and STAGGERANIM == false then
- coroutine.resume(coroutine.create(function()
- STAGGERANIM = true
- while ATTACK == true do
- Swait()
- end
- StaggerAnimation()
- Stagger.Value = false
- STAGGERANIM = false
- end))
- end
- else
- Stagger.Value = false
- end
- if Enable_Stun == true then
- if Stun.Value == true and STUNANIM == false then
- coroutine.resume(coroutine.create(function()
- StunValue.Value = 0
- STUNANIM = true
- while ATTACK == true do
- Swait()
- end
- StunAnimation()
- Stun.Value = false
- STUNANIM = false
- end))
- end
- else
- StunValue.Value = 0
- Stun.Value = false
- end
- if DONUMBER >= .5 then
- HANDIDLE = true
- elseif DONUMBER <= 0 then
- HANDIDLE = false
- end
- if HANDIDLE == false then
- DONUMBER = DONUMBER + 0.003 / Animation_Speed
- else
- DONUMBER = DONUMBER - 0.003 / Animation_Speed
- end
- if ATTACK == false then
- IDLENUMBER = IDLENUMBER + 1
- else
- IDLENUMBER = 0
- end
- if Enable_Stats == true then
- for _, v in pairs (ChangeStat:GetChildren()) do
- if v:FindFirstChild("Duration") ~= nil then
- v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed
- if v:FindFirstChild("Duration").Value <= 0 then
- v.Parent = nil
- end
- end
- if v.Name == "ChangeDefense" then
- CHANGEDEFENSE = CHANGEDEFENSE + v.Value
- elseif v.Name == "ChangeDamage" then
- CHANGEDAMAGE = CHANGEDAMAGE + v.Value
- elseif v.Name == "ChangeMovement" then
- CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value
- end
- end
- Defense.Value = 1 + (CHANGEDEFENSE)
- if Defense.Value <= 0.01 then
- Defense.Value = 0.01
- end
- Damage.Value = 1 + (CHANGEDAMAGE)
- if Damage.Value <= 0 then
- Damage.Value = 0
- end
- Movement.Value = 1 + (CHANGEMOVEMENT)
- if Movement.Value <= 0 then
- Movement.Value = 0
- end
- CHANGEDEFENSE = 0
- CHANGEDAMAGE = 0
- CHANGEMOVEMENT = 0
- end
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
- local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if EQUIPPED == true then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if EQUIPPED == true and ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if EQUIPPED == true and ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- WALK = WALK + 1 / Animation_Speed
- if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
- WALK = 0
- if WALKINGANIM == true then
- WALKINGANIM = false
- elseif WALKINGANIM == false then
- WALKINGANIM = true
- end
- end
- if EQUIPPED == true and ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(45 + 2.5 * SIN(SINE / (WALKSPEEDVALUE / 2)))) * RIGHTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- end
- end
- end
- --//=================================\\
- --\\=================================//
- local CurrentHealth = Humanoid.Health
- local Defeated = false
- Humanoid.HealthChanged:connect(function()
- if Defeated then return end
- local Health = math.min(Humanoid.Health-CurrentHealth)
- if CurrentHealth-10000000 < -Health then
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- end
- CurrentHealth = Humanoid.Health
- end)
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//
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