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- class Sprite_HUD < Sprite2
- def visible=(visible)
- super
- @exp_sprite.visible = visible
- end
- end
- class Sprite_Minimap < Sprite2
- def visible=(visible)
- super
- @player_sprite.visible = visible
- @event_sprites.each_value { |sprite| sprite.visible = visible }
- end
- end
- class Scene_Map < Scene_Base
- def hide_hud
- puts "hud"
- $windows[:hud].visible = false
- puts "target"
- $windows[:target_hud].visible = false
- puts "party"
- $windows[:party].visible = false
- puts "states"
- $windows[:states].visible = false
- puts "hotbar"
- $windows[:hotbar].visible = false
- puts "minimap"
- $windows[:minimap].visible = false
- puts "icon"
- $windows[:icon].hide
- puts "chat"
- $windows[:chat].hide
- end
- def show_hud
- $windows[:hud].visible = true
- $windows[:target_hud].visible = true
- $windows[:party].visible = true
- $windows[:states].visible = true
- $windows[:hotbar].visible = true
- $windows[:minimap].visible = true
- $windows[:icon].show
- $windows[:chat].show
- end
- end
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