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- #include <a_samp>
- #pragma semicolon false
- #define on: public On
- #define then {
- #define end }
- #define do|%0| then new %0
- on :GameModeInit() do |a|
- a = 0
- do {
- printf("a = %d", a++)
- } while(a < 10)
- return true
- end
- main() {
- // Dla wywołania go wcześniej:
- OnGameModeInit()
- return false
- }
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