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- for _, player in pairs(game.Players:GetChildren()) do
- spawn(function()
- local NewGui = game.ServerStorage.Assets.GoodEnding:Clone()
- NewGui.Parent = player.PlayerGui
- wait(5)
- local TeleportData = {
- AddWins = true,
- PlayerName = player.UserId
- }
- player.AddWins.Value = player.AddWins.Value + 1
- TeleportService:Teleport(15504034964, player, TeleportData)
- end)
- end
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