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- getgenv().Config = {}
- local OrionLib = loadstring(game:HttpGet(("https://raw.githubusercontent.com/shlexware/Orion/main/source")))()
- local Window =
- OrionLib:MakeWindow({Name = "Egorikusa Autofish", HidePremium = false, SaveConfig = false, ConfigFolder = "OrionTest"})
- local Tab =
- Window:MakeTab(
- {
- Name = "Main",
- Icon = "rbxassetid://4483345998",
- PremiumOnly = false
- }
- )
- Tab:AddButton(
- {
- Name = "AntiAFK Jump",
- Callback = function()
- antiAFK()
- end
- }
- )
- Tab:AddButton(
- {
- Name = "AntiAFK Normal",
- Callback = function()
- antiAFKN()
- end
- }
- )
- Tab:AddButton(
- {
- Name = "Disable 3D Render",
- Callback = function()
- game:GetService("RunService"):Set3dRenderingEnabled(false)
- end
- }
- )
- Tab:AddButton(
- {
- Name = "Enable 3D Render",
- Callback = function()
- game:GetService("RunService"):Set3dRenderingEnabled(true)
- end
- }
- )
- OrionLib:Init()
- function antiAFK()
- local VirtualInputManager = game:GetService("VirtualInputManager")
- while task.wait() do
- VirtualInputManager:SendKeyEvent(true, "Space", false, game)
- task.wait(.2)
- VirtualInputManager:SendKeyEvent(false, "Space", false, game)
- task.wait(300)
- end
- end
- function antiAFKN()
- local vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(
- function()
- vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
- end
- )
- end
- function autoFishA()
- while task.wait() and Config.autoFishA do
- local x = math.random(10, 20)
- local z = math.random(10, 20)
- local argsCast = {
- [1] = "AdvancedFishing",
- [2] = "RequestCast",
- [3] = Vector3.new(1470.6005859375, 61.6249885559082, -4448.0107421875) + Vector3.new(x, 0, z)
- }
- game:GetService("ReplicatedStorage").Network.Instancing_FireCustomFromClient:FireServer(unpack(argsCast))
- task.wait(3.5)
- local argsReel = {
- [1] = "AdvancedFishing",
- [2] = "RequestReel"
- }
- game:GetService("ReplicatedStorage").Network.Instancing_FireCustomFromClient:FireServer(unpack(argsReel))
- repeat
- task.wait()
- local hasFishingLine = false
- for _, descendant in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if descendant.Name == "FishingLine" then
- hasFishingLine = true
- break
- end
- end
- if not hasFishingLine then
- break
- end
- local argsClicked = {
- [1] = "AdvancedFishing",
- [2] = "Clicked"
- }
- game:GetService("ReplicatedStorage").Network.Instancing_InvokeCustomFromClient:InvokeServer(
- unpack(argsClicked)
- )
- until not hasFishingLine
- task.wait()
- end
- end
- function autoMail()
- while task.wait() and Config.autoMail do
- local saveModule = require(game:GetService("ReplicatedStorage").Library.Client.Save)
- local result = saveModule.Get()
- local ms = result.Inventory.Misc
- for i, v in pairs(ms) do
- if v.id == "Magic Shard" then
- if v._am >= shardAmount then
- local args = {
- [1] = username,
- [2] = "Magic Shard",
- [3] = "Misc",
- [4] = i,
- [5] = v._am or 1
- }
- game:GetService("ReplicatedStorage").Network:FindFirstChild("Mailbox: Send"):InvokeServer(
- unpack(args)
- )
- end
- end
- end
- task.wait(2)
- local pet = result.Inventory.Pet
- for i, v in pairs(pet) do
- if v.id == "Huge Poseidon Corgi" then
- local args = {
- [1] = username,
- [2] = "Huge Poseidon Corgi",
- [3] = "Pet",
- [4] = i,
- [5] = v._am or 1
- }
- game:GetService("ReplicatedStorage").Network:FindFirstChild("Mailbox: Send"):InvokeServer(unpack(args))
- end
- end
- task.wait(2)
- local GetSave = function()
- return require(game.ReplicatedStorage.Library.Client.Save).Get()
- end
- for i, v in pairs(GetSave().Inventory.Currency) do
- if v.id == "Diamonds" then
- if v._am >= gemAmount then
- local args = {
- [1] = username,
- [2] = v.id,
- [3] = "Currency",
- [4] = i,
- [5] = gemAmount - 10000
- }
- game:GetService("ReplicatedStorage"):WaitForChild("Network"):WaitForChild("Mailbox: Send"):InvokeServer(
- unpack(args)
- )
- end
- end
- task.wait(1)
- end
- end
- end
- function Automap()
- while task.wait() and Config.automap do
- Options.Automap:SetValue(false)
- game:GetService("VirtualInputManager"):SendKeyEvent(true, "Space", false, game)
- wait(.1)
- game:GetService("VirtualInputManager"):SendKeyEvent(false, "Space", false, game)
- end
- end
- wait(.1)
- getgenv().Start = a
- local Library = require(game:GetService("ReplicatedStorage").Library)
- local Network = Library.Network
- local Balancing = Library.Balancing
- local Zones = Library.Directory.Zones
- Library.PlayerPet.CalculateSpeedMultiplier = function(...)
- return 999999999
- end
- while getgenv().Start do
- wait()
- pcall(
- function()
- local Zone, Zone_Info = Library["ZoneCmds"].GetMaxOwnedZone()
- local zone, info = Library["ZoneCmds"].GetNextZone()
- if zone and info then
- if Balancing.CalcGatePrice(info) <= Library["CurrencyCmds"].Get("Coins") then
- Network.Invoke("Zones_RequestPurchase", info.ZoneName)
- end
- end
- if Library["MapCmds"].GetCurrentZone() ~= Zone_Info._id or not Library["MapCmds"].IsInDottedBox() then
- if Zone_Info.ZoneFolder:FindFirstChild("INTERACT") then
- local Max, BreakZone
- for i, v in pairs(Zone_Info.ZoneFolder.INTERACT.BREAK_ZONES:GetChildren()) do
- if not Max then
- Max = v.Size.X * v.Size.Y * v.Size.Z
- end
- if not BreakZone then
- BreakZone = v
- end
- if Max < v.Size.X * v.Size.Y * v.Size.Z then
- BreakZone = v
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = BreakZone.CFrame * CFrame.new(0, 10, 0)
- else
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- Zone_Info.ZoneFolder.PERSISTENT.Teleport.CFrame
- end
- end
- end
- )
- end
- local GetNearestBreakable =
- getsenv(game:GetService("Players").LocalPlayer.PlayerScripts.Scripts.GUIs["Auto Tapper"]).GetNearestBreakable
- while wait() do
- pcall(
- function()
- local Breakable = GetNearestBreakable()
- if Breakable then
- Network.Fire("Breakables_PlayerDealDamage", Breakable.Name)
- end
- end
- )
- end
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