Advertisement
Veltr

phew

Feb 17th, 2019
183
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 290.40 KB | None | 0 0
  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. warn("Sadness switcher,")
  88. warn("Edit by Xoralien, Add me on discord, cherrymint#9844")
  89. warn("discord number may not always work")
  90. --//====================================================\\-
  91. --|| CHAOTIC GLITCHER
  92. --|| ALL PURPOSE SWITCHER...
  93. --|| CHAOTIC GLITCHER BY WANTH092
  94. --|| EDIT HELPING BY KILLERZTH_1596
  95. --\\====================================================//--
  96.  
  97. game:GetService("StarterGui"):SetCore("SendNotification", {
  98. Title = "Chaotic Glitcher";
  99. Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  100. })
  101.  
  102. wait(0.2)
  103.  
  104. Player = game:GetService("Players").Xoralien
  105. PlayerGui = Player.PlayerGui
  106. Cam = workspace.CurrentCamera
  107. Backpack = Player.Backpack
  108. Character = Player.Character
  109. Humanoid = Character.Humanoid
  110. RootPart = Character["HumanoidRootPart"]
  111. Torso = Character["Torso"]
  112. Head = Character["Head"]
  113. RightArm = Character["Right Arm"]
  114. LeftArm = Character["Left Arm"]
  115. RightLeg = Character["Right Leg"]
  116. LeftLeg = Character["Left Leg"]
  117. RootJoint = RootPart["RootJoint"]
  118. Neck = Torso["Neck"]
  119. RightShoulder = Torso["Right Shoulder"]
  120. LeftShoulder = Torso["Left Shoulder"]
  121. RightHip = Torso["Right Hip"]
  122. LeftHip = Torso["Left Hip"]
  123. local sick = Instance.new("Sound",Torso)
  124. local SONG = 561833161
  125. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  126. sick:Play()
  127.  
  128. IT = Instance.new
  129. CF = CFrame.new
  130. VT = Vector3.new
  131. RAD = math.rad
  132. C3 = Color3.new
  133. UD2 = UDim2.new
  134. BRICKC = BrickColor.new
  135. ANGLES = CFrame.Angles
  136. EULER = CFrame.fromEulerAnglesXYZ
  137. COS = math.cos
  138. ACOS = math.acos
  139. SIN = math.sin
  140. ASIN = math.asin
  141. ABS = math.abs
  142. MRANDOM = math.random
  143. FLOOR = math.floor
  144. local RCHOICE = MRANDOM(1,7)
  145.  
  146. --//=================================\\
  147. --|| USEFUL VALUES
  148. --\\=================================//
  149.  
  150. Animation_Speed = 3
  151. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  152. local Speed = 13
  153. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  154. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  155. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  156. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  157. local DAMAGEMULTIPLIER = 1
  158. local ANIM = "Idle"
  159. local ATTACK = false
  160. local EQUIPPED = false
  161. local HOLD = false
  162. local COMBO = 1
  163. local Rooted = false
  164. local SINE = 0
  165. local KEYHOLD = false
  166. local CHANGE = 2 / Animation_Speed
  167. local WALKINGANIM = false
  168. local VALUE1 = false
  169. local VALUE2 = false
  170. local ROBLOXIDLEANIMATION = IT("Animation")
  171. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  172. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  173. --ROBLOXIDLEANIMATION.Parent = Humanoid
  174. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  175. WEAPONGUI.Name = "Weapon GUI"
  176. local Effects = IT("Folder", Character)
  177. Effects.Name = "Effects"
  178. local BALL = IT("Folder", Character)
  179. BALL.Name = "BALL-EYE"
  180. local XEYE = IT("Folder", Character)
  181. XEYE.Name = "X - EYE"
  182. local ANIMATOR = Humanoid.Animator
  183. local ANIMATE = Character.Animate
  184. local UNANCHOR = true
  185. local WHITELIST = {}
  186. local TAUNT = false
  187. local OFFSET = 0
  188. local FULL = false
  189. local MODE ="Drained"
  190. local PITCH = 1
  191. local VOLUME = 3
  192. local FACE = 176217464
  193. local SIZE = 1
  194.  
  195. --//=================================\\
  196. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  197. --\\=================================//
  198.  
  199. ArtificialHB = Instance.new("BindableEvent", script)
  200. ArtificialHB.Name = "ArtificialHB"
  201.  
  202. script:WaitForChild("ArtificialHB")
  203. Frame_Speed = 1 / 60
  204. frame = Frame_Speed
  205. tf = 0
  206. allowframeloss = false
  207. tossremainder = false
  208. lastframe = tick()
  209. script.ArtificialHB:Fire()
  210.  
  211. game:GetService("RunService").Heartbeat:connect(function(s, p)
  212. tf = tf + s
  213. if tf >= frame then
  214. if allowframeloss then
  215. script.ArtificialHB:Fire()
  216. lastframe = tick()
  217. else
  218. for i = 1, math.floor(tf / frame) do
  219. script.ArtificialHB:Fire()
  220. end
  221. lastframe = tick()
  222. end
  223. if tossremainder then
  224. tf = 0
  225. else
  226. tf = tf - frame * math.floor(tf / frame)
  227. end
  228. end
  229. end)
  230.  
  231. --//=================================\\
  232. --// NOOBYGAME12'S CODE
  233. --\\=================================//
  234.  
  235. plr = game:GetService("Players").Xoralien
  236. char = plr.Character
  237. hum = char.Humanoid
  238. local cam = game.Workspace.CurrentCamera
  239. Camera = cam
  240. local CamInterrupt = false
  241. local TwoD = false
  242. local TargetInfo = {nil, nil}
  243. cam.CameraType = "Custom"
  244. t = char.Torso
  245. h = char.Head
  246. ra = char["Right Arm"]
  247. la = char["Left Arm"]
  248. rl = char["Right Leg"]
  249. ll = char["Left Leg"]
  250. tors = char.Torso
  251. lleg = char["Left Leg"]
  252. root = char.HumanoidRootPart
  253. hed = char.Head
  254. rleg = char["Right Leg"]
  255. rarm = char["Right Arm"]
  256. larm = char["Left Arm"]
  257. Player = plr
  258. Character=Player.Character
  259. PlayerGui=Player.PlayerGui
  260. Backpack=Player.Backpack
  261. Torso=Character.Torso
  262. Head=Character.Head
  263. Humanoid=Character.Humanoid
  264. m=Instance.new('Model',Character)
  265. LeftArm=Character["Left Arm"]
  266. LeftLeg=Character["Left Leg"]
  267. RightArm=Character["Right Arm"]
  268. RightLeg=Character["Right Leg"]
  269. LS=Torso["Left Shoulder"]
  270. LH=Torso["Left Hip"]
  271. RS=Torso["Right Shoulder"]
  272. RH=Torso["Right Hip"]
  273. Face = Head.face
  274. Neck=Torso.Neck
  275. it=Instance.new
  276. attacktype=1
  277. vt=Vector3.new
  278. cf=CFrame.new
  279. euler=CFrame.fromEulerAnglesXYZ
  280. angles=CFrame.Angles
  281. cloaked=false
  282. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  283. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  284. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  285. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  286. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  287. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  288. RootPart=Character.HumanoidRootPart
  289. RootJoint=RootPart.RootJoint
  290. RootCF=euler(-1.57,0,3.14)
  291. radian = math.rad
  292. random = math.random
  293. Vec3 = Vector3.new
  294. Inst = Instance.new
  295. cFrame = CFrame.new
  296. Euler = CFrame.fromEulerAnglesXYZ
  297. vt = Vector3.new
  298. bc = BrickColor.new
  299. br = BrickColor.random
  300. it = Instance.new
  301. cf = CFrame.new
  302. local Player_Size = 0
  303. cam = game.Workspace.CurrentCamera
  304. CF = CFrame.new
  305. angles = CFrame.Angles
  306. attack = false
  307. Euler = CFrame.fromEulerAnglesXYZ
  308. Rad = math.rad
  309. IT = Instance.new
  310. BrickC = BrickColor.new
  311. Cos = math.cos
  312. Acos = math.acos
  313. Sin = math.sin
  314. Asin = math.asin
  315. Abs = math.abs
  316. Mrandom = math.random
  317. Floor = math.floor
  318. IT = Instance.new
  319. CF = CFrame.new
  320. VT = Vector3.new
  321. RAD = math.rad
  322. C3 = Color3.new
  323. UD2 = UDim2.new
  324. BRICKC = BrickColor.new
  325. ANGLES = CFrame.Angles
  326. EULER = CFrame.fromEulerAnglesXYZ
  327. COS = math.cos
  328. ACOS = math.acos
  329. SIN = math.sin
  330. ASIN = math.asin
  331. ABS = math.abs
  332. MRANDOM = math.random
  333. FLOOR = math.floor
  334.  
  335.  
  336. local Booleans = {
  337. CamFollow = true,
  338. GyroUse = true
  339. }
  340.  
  341. function lerp(object, newCFrame, alpha)
  342. return object:lerp(newCFrame, alpha)
  343. end
  344.  
  345. local Directer = Inst("BodyGyro", root)
  346. Directer.MaxTorque = Vec3(0, 0, 0)
  347. Directer.P = 600000
  348. local CPart = Inst("Part")
  349. CPart.Anchored = true
  350. CPart.CanCollide = false
  351. CPart.Locked = true
  352. CPart.Transparency = 1
  353.  
  354. local rainbowmode = false
  355. local chaosmode = false
  356.  
  357. local mutedtog = false
  358.  
  359. function CameraEnshaking(Length,Intensity)
  360. coroutine.resume(coroutine.create(function()
  361. local intensity = 1*Intensity
  362. local rotM = 0.01*Intensity
  363. for i = 0, Length, 0.1 do
  364. Swait()
  365. intensity = intensity - 0.05*Intensity/Length
  366. rotM = rotM - 0.0005*Intensity/Length
  367. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  368. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  369. end
  370. Humanoid.CameraOffset = Vec3(0, 0, 0)
  371. end))
  372. end
  373. CamShake=function(Part,Distan,Power,Times)
  374. local de=Part.Position
  375. for i,v in pairs(workspace:children()) do
  376. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  377. for _,c in pairs(v:children()) do
  378. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  379. local Noob=v.Humanoid
  380. if Noob~=nil then
  381. coroutine.resume(coroutine.create(function()
  382. FV = Instance.new("BoolValue", Noob)
  383. FV.Name = "CameraShake"
  384. for ShakeNum=1,Times do
  385. Swait()
  386. local ef=Power
  387. if ef>=1 then
  388. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  389. else
  390. ef=Power*10
  391. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  392. end
  393. end
  394. Humanoid.CameraOffset = Vector3.new(0,0,0)
  395. FV:Destroy()
  396. end))
  397. end
  398. end
  399. end
  400. end
  401. end
  402. end
  403.  
  404. local toggleTag = true
  405. local bilguit = Instance.new("BillboardGui", hed)
  406. bilguit.Adornee = nil
  407. bilguit.Name = "ModeName"
  408. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  409. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  410.  
  411.  
  412. function chatfunc(text,color,typet,font,timeex)
  413. local chat = coroutine.wrap(function()
  414. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  415. Character:FindFirstChild("TalkingBillBoard"):destroy()
  416. end
  417. local naeeym2 = Instance.new("BillboardGui",Character)
  418. naeeym2.Size = UDim2.new(0,100,0,40)
  419. naeeym2.StudsOffset = Vector3.new(0,3,0)
  420. naeeym2.Adornee = Character.Head
  421. naeeym2.Name = "TalkingBillBoard"
  422. local tecks2 = Instance.new("TextLabel",naeeym2)
  423. tecks2.BackgroundTransparency = 1
  424. tecks2.BorderSizePixel = 0
  425. tecks2.Text = ""
  426. tecks2.Font = font
  427. tecks2.TextSize = 30
  428. tecks2.TextStrokeTransparency = 0
  429. tecks2.TextColor3 = color
  430. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  431. tecks2.Size = UDim2.new(1,0,0.5,0)
  432. local tecks3 = Instance.new("TextLabel",naeeym2)
  433. tecks3.BackgroundTransparency = 1
  434. tecks3.BorderSizePixel = 0
  435. tecks3.Text = ""
  436. tecks3.Font = font
  437. tecks3.TextSize = 30
  438. tecks3.TextStrokeTransparency = 0
  439. if typet == "Inverted" then
  440. tecks3.TextColor3 = Color3.new(0,0,0)
  441. tecks3.TextStrokeColor3 = color
  442. elseif typet == "Normal" then
  443. tecks3.TextColor3 = color
  444. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  445. end
  446. tecks3.Size = UDim2.new(1,0,0.5,0)
  447. coroutine.resume(coroutine.create(function()
  448. while true do
  449. Swait(1)
  450. if chaosmode == true then
  451. tecks2.TextColor3 = BrickColor.random().Color
  452. tecks3.TextStrokeColor3 = BrickColor.random().Color
  453. end
  454. end
  455. end))
  456. text.TextTransparency = text.TextTransparency + 1
  457. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  458. for i = 0, 74*timeex do
  459. Swait()
  460. text.TextTransparency = 1
  461. text.TextStrokeTransparency = 1
  462. tecks2.Text = text
  463. tecks3.Text = text
  464. end
  465. local randomrot = math.random(1,2)
  466. if randomrot == 1 then
  467. for i = 1, 50 do
  468. Swait()
  469. tecks2.Text = text
  470. tecks3.Text = text
  471. text.TextTransparency = text.TextTransparency - .02
  472. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  473. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  474. tecks2.TextTransparency = tecks2.TextTransparency + .04
  475. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  476. tecks3.TextTransparency = tecks2.TextTransparency + .04
  477. end
  478. elseif randomrot == 2 then
  479. for i = 1, 50 do
  480. Swait()
  481. tecks2.Text = text
  482. tecks3.Text = text
  483. text.TextTransparency = text.TextTransparency - .02
  484. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  485. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  486. tecks2.TextTransparency = tecks2.TextTransparency + .04
  487. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  488. tecks3.TextTransparency = tecks2.TextTransparency + .04
  489. end
  490. end
  491. text.TextTransparency = 0
  492. text.TextStrokeTransparency = 0
  493. if toggleTag == false then
  494. text.TextTransparency = 1
  495. text.TextStrokeTransparency = 1
  496. end
  497. naeeym2:Destroy()
  498. end)
  499. chat()
  500. end
  501.  
  502.  
  503.  
  504. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  505. local gui = it(GuiType)
  506. gui.Parent = parent
  507. gui.Text = text
  508. gui.BackgroundTransparency = backtrans
  509. gui.BackgroundColor3 = backcol
  510. gui.SizeConstraint = "RelativeXY"
  511. gui.TextXAlignment = "Center"
  512. gui.TextYAlignment = "Center"
  513. gui.Position = pos
  514. gui.Size = size
  515. gui.Font = "SourceSans"
  516. gui.FontSize = "Size14"
  517. gui.TextWrapped = false
  518. gui.TextStrokeTransparency = 0
  519. gui.TextColor = BrickColor.new("White")
  520. return gui
  521. end
  522. --------------------------- GUI STUFF
  523. local basgui = it("GuiMain")
  524. basgui.Parent = plr.PlayerGui
  525. basgui.Name = "VISgui"
  526. local fullscreenz = it("Frame")
  527. fullscreenz.Parent = basgui
  528. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  529. fullscreenz.BackgroundTransparency = 1
  530. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  531. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  532. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  533. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  534. imgl2.BackgroundTransparency = 1
  535. imgl2.BorderSizePixel = 0
  536. imgl2.ImageTransparency = 0.5
  537. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  538. imgl2.Size = UDim2.new(0,1000,0,1000)
  539. imgl2.Image = "rbxassetid://2344830904"
  540. local techc = imgl2:Clone()
  541. techc.Parent = fullscreenz
  542. techc.ImageTransparency = 0
  543. techc.Size = UDim2.new(0,900,0,900)
  544. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  545. techc.Image = "rbxassetid://2092248396"
  546. local circl = imgl2:Clone()
  547. circl.Parent = fullscreenz
  548. circl.ImageTransparency = 0
  549. circl.Size = UDim2.new(0,550,0,550)
  550. circl.Position = UDim2.new(0.70,25,0.50,25)
  551. circl.Image = "rbxassetid://2312119891"
  552. local circl2 = imgl2:Clone()
  553. circl2.Parent = fullscreenz
  554. circl2.ImageTransparency = 0
  555. circl2.Size = UDim2.new(0,700,0,700)
  556. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  557. circl2.Image = "rbxassetid://2312119891"
  558. local imgl2b = imgl2:Clone()
  559. imgl2b.Parent = fullscreenz
  560. imgl2b.ImageTransparency = 0
  561. imgl2b.Size = UDim2.new(0,800,0,800)
  562. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  563. imgl2b.ImageColor3 = Color3.new(0,0,0)
  564. local ned = Instance.new("TextLabel",fullscreenz)
  565. ned.ZIndex = 2
  566. ned.Font = "Bodoni"
  567. ned.BackgroundTransparency = 1
  568. ned.BorderSizePixel = 0.65
  569. ned.Size = UDim2.new(0.6,0,0.6,0)
  570. ned.Position = UDim2.new(0,0,0,0)
  571. ned.TextScaled = true
  572. ned.TextStrokeTransparency = 0
  573. ned.Text = "Lunar"
  574. ned.TextSize = 48
  575. ned.Rotation = 1
  576. ned.TextXAlignment = "Left"
  577. ned.TextYAlignment = "Top"
  578.  
  579. --//=================================\\
  580. --// WINGY STUFF
  581. --\\=================================//
  582.  
  583. local extrawingmod1 = Instance.new("Model",Character)
  584. local extrawingmod2 = Instance.new("Model",Character)
  585.  
  586. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  587. local p = Instance.new("Part")
  588. p.TopSurface = 0
  589. p.BottomSurface = 0
  590. p.Parent = parent
  591. p.Size = Vector3.new(0.1,0.1,0.1)
  592. p.Transparency = transparency
  593. p.Reflectance = reflectance
  594. p.CanCollide = false
  595. p.Locked = true
  596. p.BrickColor = brickcolor
  597. p.Material = material
  598. return p
  599. end
  600.  
  601. function CreateMesh(parent,meshtype,x1,y1,z1)
  602. local mesh = Instance.new("SpecialMesh",parent)
  603. mesh.MeshType = meshtype
  604. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  605. return mesh
  606. end
  607.  
  608. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  609. local mesh = Instance.new("SpecialMesh",parent)
  610. mesh.MeshType = "FileMesh"
  611. mesh.MeshId = meshid
  612. mesh.Scale = Vector3.new(x1,y1,z1)
  613. return mesh
  614. end
  615.  
  616.  
  617. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  618. local mesh = Instance.new("SpecialMesh",parent)
  619. mesh.MeshType = "FileMesh"
  620. mesh.MeshId = meshid
  621. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  622. mesh.Scale = Vector3.new(x1,y1,z1)
  623. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  624. return mesh
  625. end
  626.  
  627. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  628. local weld = Instance.new("Weld")
  629. weld.Parent = parent
  630. weld.Part0 = part0
  631. weld.Part1 = part1
  632. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  633. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  634. return weld
  635. end
  636.  
  637. function RemoveOutlines(part)
  638. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  639. end
  640.  
  641. local Create = LoadLibrary("RbxUtility").Create
  642.  
  643. CFuncs = {
  644. ["Part"] = {
  645. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  646. local Part = Create("Part"){
  647. Parent = Parent,
  648. Reflectance = Reflectance,
  649. Transparency = Transparency,
  650. CanCollide = false,
  651. Locked = true,
  652. BrickColor = BrickColor.new(tostring(BColor)),
  653. Name = Name,
  654. Size = Size,
  655. Material = Material,
  656. }
  657. RemoveOutlines(Part)
  658. return Part
  659. end;
  660. };
  661.  
  662. ["Mesh"] = {
  663. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  664. local Msh = Create(Mesh){
  665. Parent = Part,
  666. Offset = OffSet,
  667. Scale = Scale,
  668. }
  669. if Mesh == "SpecialMesh" then
  670. Msh.MeshType = MeshType
  671. Msh.MeshId = MeshId
  672. end
  673. return Msh
  674. end;
  675. };
  676.  
  677. ["Mesh"] = {
  678. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  679. local Msh = Create(Mesh){
  680. Parent = Part,
  681. Offset = OffSet,
  682. Scale = Scale,
  683. }
  684. if Mesh == "SpecialMesh" then
  685. Msh.MeshType = MeshType
  686. Msh.MeshId = MeshId
  687. end
  688. return Msh
  689. end;
  690. };
  691.  
  692. ["Weld"] = {
  693. Create = function(Parent, Part0, Part1, C0, C1)
  694. local Weld = Create("Weld"){
  695. Parent = Parent,
  696. Part0 = Part0,
  697. Part1 = Part1,
  698. C0 = C0,
  699. C1 = C1,
  700. }
  701. return Weld
  702. end;
  703. };
  704.  
  705. ["Sound"] = {
  706. Create = function(id, par, vol, pit)
  707. coroutine.resume(coroutine.create(function()
  708. local S = Create("Sound"){
  709. Volume = vol,
  710. Name = "EffectSoundo",
  711. Pitch = pit or 1,
  712. SoundId = id,
  713. Parent = par or workspace,
  714. }
  715. wait()
  716. S:play()
  717. game:GetService("Debris"):AddItem(S, 10)
  718. end))
  719. end;
  720. };
  721.  
  722. ["LongSound"] = {
  723. Create = function(id, par, vol, pit)
  724. coroutine.resume(coroutine.create(function()
  725. local S = Create("Sound"){
  726. Volume = vol,
  727. Pitch = pit or 1,
  728. SoundId = id,
  729. Parent = par or workspace,
  730. }
  731. wait()
  732. S:play()
  733. game:GetService("Debris"):AddItem(S, 60)
  734. end))
  735. end;
  736. };
  737.  
  738. ["ParticleEmitter"] = {
  739. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  740. local fp = Create("ParticleEmitter"){
  741. Parent = Parent,
  742. Color = ColorSequence.new(Color1, Color2),
  743. LightEmission = LightEmission,
  744. Size = Size,
  745. Texture = Texture,
  746. Transparency = Transparency,
  747. ZOffset = ZOffset,
  748. Acceleration = Accel,
  749. Drag = Drag,
  750. LockedToPart = LockedToPart,
  751. VelocityInheritance = VelocityInheritance,
  752. EmissionDirection = EmissionDirection,
  753. Enabled = Enabled,
  754. Lifetime = LifeTime,
  755. Rate = Rate,
  756. Rotation = Rotation,
  757. RotSpeed = RotSpeed,
  758. Speed = Speed,
  759. VelocitySpread = VelocitySpread,
  760. }
  761. return fp
  762. end;
  763. };
  764.  
  765. CreateTemplate = {
  766.  
  767. };
  768. }
  769.  
  770.  
  771.  
  772. New = function(Object, Parent, Name, Data)
  773. local Object = Instance.new(Object)
  774. for Index, Value in pairs(Data or {}) do
  775. Object[Index] = Value
  776. end
  777. Object.Parent = Parent
  778. Object.Name = Name
  779. return Object
  780. end
  781.  
  782. local halocolor = BrickColor.new("Mid gray")
  783. local halocolor2 = BrickColor.new("Mid gray")
  784. local halocolor3 = BrickColor.new("Really black")
  785. local starcolor = BrickColor.new("Bright yellow")
  786. local lunacolor = BrickColor.new("Navy blue")
  787. local lunacolor2 = BrickColor.new("Bright blue")
  788. local wepcolor = BrickColor.new("Deep blue")
  789. local maincolor = BrickColor.new("Lapis")
  790. local secondcolor = BrickColor.new("Lapis")
  791. local m = Instance.new("Model",Character)
  792. local m2 = Instance.new("Model",Character)
  793. local m3 = Instance.new("Model",Character)
  794. local mw1 = Instance.new("Model",Character)
  795. local mw2 = Instance.new("Model",Character)
  796. local mw3 = Instance.new("Model",Character)
  797. local mw4 = Instance.new("Model",Character)
  798.  
  799. --------------
  800. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  801. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  802. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  803. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  804.  
  805. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  806. CreateMesh(handle,"Brick",0,0,0)
  807. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  808. local valuaring = 10
  809.  
  810. local refec = Instance.new("ParticleEmitter",handlex)
  811. refec.Texture = "rbxassetid://284205403"
  812. refec.LightEmission = 0.95
  813. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  814. refec.Rate = 50
  815. refec.Lifetime = NumberRange.new(0.5)
  816. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  817. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  818. refec.Speed = NumberRange.new(0,2)
  819. refec.Drag = 5
  820. refec.LockedToPart = true
  821. refec.Rotation = NumberRange.new(-500,500)
  822. refec.VelocitySpread = 9000
  823. refec.RotSpeed = NumberRange.new(-500,500)
  824. local refec2 = refec:Clone()
  825. refec2.LightEmission = 0.75
  826. refec2.Texture = "rbxassetid://254287058"
  827. refec2.Parent = handlex
  828. refec2.Rate = 25
  829. refec2.Lifetime = NumberRange.new(0.75)
  830. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  831. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  832. refec2.Speed = NumberRange.new(0)
  833. local refec3 = refec:Clone()
  834. refec3.LightEmission = 0.75
  835. refec3.Texture = "rbxassetid://363275192"
  836. refec3.Parent = handlex
  837. refec3.Rate = 25
  838. refec3.Lifetime = NumberRange.new(1)
  839. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  840. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  841. refec3.Speed = NumberRange.new(0)
  842. refec3.RotSpeed = NumberRange.new(-50,50)
  843.  
  844. for i = 0, 35 do
  845. valuaring = valuaring + 10
  846. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  847. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  848. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  849. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  850. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  851. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  852. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  853. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  854. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  855. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  856. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  857. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  858. end
  859.  
  860.  
  861. local handle = CreateParta(m,1,1,"Neon",maincolor)
  862. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  863. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  864.  
  865.  
  866.  
  867. --- Left wing.
  868.  
  869. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  870. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  871. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  872.  
  873. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  874. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  875. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  876. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  877. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  878. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  879. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  880. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  881. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  882. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  883. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  884. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  885. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  886. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  887. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  888. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  889. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  890. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  891. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  892. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  893. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  894. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  895. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  896. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  897. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  898. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  899. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  900. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  901. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  902. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  903.  
  904.  
  905. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  906. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  907. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  908.  
  909. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  910. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  911. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  912. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  913. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  914. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  915. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  916. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  917. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  918. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  919. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  920. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  921. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  922. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  923. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  924. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  925. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  926. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  927. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  928. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  929. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  930. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  931. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  932. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  933. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  934. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  935. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  936. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  937. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  938. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  939.  
  940. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  941. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  942. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  943.  
  944. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  945. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  946. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  947. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  948. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  949. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  950. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  951. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  952. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  953. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  954. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  955. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  956. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  957. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  958. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  959. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  960. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  961. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  962. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  963. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  964. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  965. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  966. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  967. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  968. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  969. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  970. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  971. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  972. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  973. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  974.  
  975.  
  976. -- Right wing --
  977.  
  978. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  979. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  980. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  981.  
  982. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  983. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  984. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  985. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  986. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  987. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  988. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  989. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  990. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  991. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  992. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  993. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  994. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  995. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  996. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  997. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  998. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  999. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1000. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1001. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1002. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1003. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1004. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1005. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1006. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1007. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1008. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1009. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1010. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1011. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1012.  
  1013. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1014. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1015. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1016.  
  1017. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1018. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1019. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1020. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1021. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1022. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1023. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1024. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1025. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1026. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1027. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1028. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1029. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1030. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1031. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1032. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1033. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1034. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1035. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1036. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1037. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1038. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1039. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1040. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1041. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1042. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1043. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1044. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1045. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1046. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1047.  
  1048. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1049. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1050. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1051.  
  1052.  
  1053. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1054. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1055. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1056. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1057. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1058. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1059. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1060. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1061. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1062. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1063. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1064. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1065. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1066. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1067. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1068. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1069. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1070. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1071. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1072. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1073. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1074. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1075. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1076. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1077. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1078. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1079. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1080. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1081. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1082. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1083.  
  1084. ------------- Trails
  1085. local A0 = Instance.new("Attachment",lwing1)
  1086. A0.Position = Vector3.new(0,-0.7,0)
  1087. local A1 = Instance.new("Attachment",lwing1)
  1088. A1.Position = Vector3.new(0,-3.5,0)
  1089. tl1 = Instance.new('Trail',lwing1)
  1090. tl1.Attachment0 = A0
  1091. tl1.Attachment1 = A1
  1092. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1093. tl1.LightEmission = 1
  1094. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1095. tl1.Color = ColorSequence.new(halocolor.Color)
  1096. tl1.Lifetime = 0.5
  1097.  
  1098. local A0 = Instance.new("Attachment",lwing2)
  1099. A0.Position = Vector3.new(0,-0.7,0)
  1100. local A1 = Instance.new("Attachment",lwing2)
  1101. A1.Position = Vector3.new(0,-3.5,0)
  1102. tl2 = Instance.new('Trail',lwing2)
  1103. tl2.Attachment0 = A0
  1104. tl2.Attachment1 = A1
  1105. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1106. tl2.LightEmission = 1
  1107. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1108. tl2.Color = ColorSequence.new(halocolor.Color)
  1109. tl2.Lifetime = 0.5
  1110.  
  1111. local A0 = Instance.new("Attachment",lwing3)
  1112. A0.Position = Vector3.new(0,-0.7,0)
  1113. local A1 = Instance.new("Attachment",lwing3)
  1114. A1.Position = Vector3.new(0,-3.5,0)
  1115. tl3 = Instance.new('Trail',lwing3)
  1116. tl3.Attachment0 = A0
  1117. tl3.Attachment1 = A1
  1118. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1119. tl3.LightEmission = 1
  1120. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1121. tl3.Color = ColorSequence.new(halocolor.Color)
  1122. tl3.Lifetime = 0.5
  1123.  
  1124. local A0 = Instance.new("Attachment",rwing1)
  1125. A0.Position = Vector3.new(0,-0.7,0)
  1126. local A1 = Instance.new("Attachment",rwing1)
  1127. A1.Position = Vector3.new(0,-3.5,0)
  1128. tr1 = Instance.new('Trail',rwing1)
  1129. tr1.Attachment0 = A0
  1130. tr1.Attachment1 = A1
  1131. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1132. tr1.LightEmission = 1
  1133. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1134. tr1.Color = ColorSequence.new(halocolor2.Color)
  1135. tr1.Lifetime = 0.5
  1136.  
  1137. local A0 = Instance.new("Attachment",rwing2)
  1138. A0.Position = Vector3.new(0,-0.7,0)
  1139. local A1 = Instance.new("Attachment",rwing2)
  1140. A1.Position = Vector3.new(0,-3.5,0)
  1141. tr2 = Instance.new('Trail',rwing2)
  1142. tr2.Attachment0 = A0
  1143. tr2.Attachment1 = A1
  1144. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1145. tr2.LightEmission = 1
  1146. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1147. tr2.Color = ColorSequence.new(halocolor2.Color)
  1148. tr2.Lifetime = 0.5
  1149.  
  1150. local A0 = Instance.new("Attachment",rwing3)
  1151. A0.Position = Vector3.new(0,-0.7,0)
  1152. local A1 = Instance.new("Attachment",rwing3)
  1153. A1.Position = Vector3.new(0,-3.5,0)
  1154. tr3 = Instance.new('Trail',rwing3)
  1155. tr3.Attachment0 = A0
  1156. tr3.Attachment1 = A1
  1157. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1158. tr3.LightEmission = 1
  1159. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1160. tr3.Color = ColorSequence.new(halocolor2.Color)
  1161. tr3.Lifetime = 0.5
  1162.  
  1163. --------------
  1164.  
  1165.  
  1166.  
  1167. for i, v in pairs(mw2:GetChildren()) do
  1168. if v:IsA("Part") then
  1169. v.BrickColor = BrickColor.new("White")
  1170. v.Material = "Neon"
  1171. end
  1172. end
  1173. for i, v in pairs(mw1:GetChildren()) do
  1174. if v:IsA("Part") then
  1175. v.Transparency = 0
  1176. v.BrickColor = BrickColor.new("White")
  1177. v.Material = "Neon"
  1178. end
  1179. end
  1180. for i, v in pairs(extrawingmod1:GetChildren()) do
  1181. if v:IsA("Part") then
  1182. v.Transparency = 1
  1183. v.BrickColor = BrickColor.new("White")
  1184. v.Material = "Neon"
  1185. end
  1186. end
  1187. for i, v in pairs(extrawingmod2:GetChildren()) do
  1188. if v:IsA("Part") then
  1189. v.Transparency = 1
  1190. v.BrickColor = BrickColor.new("White")
  1191. v.Material = "Neon"
  1192. end
  1193. end
  1194. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1195. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1196. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1197.  
  1198. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1199. for i, v in pairs(mw2:GetChildren()) do
  1200. if v:IsA("Part") then
  1201. v.BrickColor = one
  1202. v.Material = "Neon"
  1203. end
  1204. end
  1205. refec.Color = ColorSequence.new(one.Color)
  1206. refec2.Color = ColorSequence.new(one.Color)
  1207. refec3.Color = ColorSequence.new(one.Color)
  1208. tr1.Color = ColorSequence.new(one.Color)
  1209. tr2.Color = ColorSequence.new(one.Color)
  1210. tr3.Color = ColorSequence.new(one.Color)
  1211. imgl2.ImageColor3 = one.Color
  1212. circl.ImageColor3 = two.Color
  1213. techc.ImageColor3 = one.Color
  1214. circl2.ImageColor3 = one.Color
  1215. ned.TextColor3 = two.Color
  1216. ned.TextStrokeColor3 = one.Color
  1217. for i, v in pairs(mw1:GetChildren()) do
  1218. if v:IsA("Part") then
  1219. v.Transparency = 0
  1220. v.BrickColor = two
  1221. v.Material = "Neon"
  1222. end
  1223. end
  1224. tl1.Color = ColorSequence.new(two.Color)
  1225. tl2.Color = ColorSequence.new(two.Color)
  1226. tl3.Color = ColorSequence.new(two.Color)
  1227. for i, v in pairs(m:GetChildren()) do
  1228. if v:IsA("Part") then
  1229. v.BrickColor = three
  1230. v.Material = "Ice"
  1231. end
  1232. end
  1233. for i, v in pairs(m2:GetChildren()) do
  1234. if v:IsA("Part") then
  1235. v.BrickColor = four
  1236. v.Material = "Ice"
  1237. end
  1238. end
  1239. for i, v in pairs(m3:GetChildren()) do
  1240. if v:IsA("Part") then
  1241. v.BrickColor = five
  1242. v.Material = "Neon"
  1243. end
  1244. end
  1245. for i, v in pairs(extrawingmod1:GetChildren()) do
  1246. if v:IsA("Part") then
  1247. v.Transparency = exonetran
  1248. v.BrickColor = exone
  1249. v.Material = "Neon"
  1250. end
  1251. end
  1252. for i, v in pairs(extrawingmod2:GetChildren()) do
  1253. if v:IsA("Part") then
  1254. v.Transparency = extwotran
  1255. v.BrickColor = extwo
  1256. v.Material = "Neon"
  1257. end
  1258. end
  1259. end
  1260.  
  1261. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1262. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1263. techc.ImageColor3 = MAINRUINCOLOR.Color
  1264. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1265. ned.TextColor3 = MAINRUINCOLOR.Color
  1266. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1267.  
  1268.  
  1269. function bosschatfunc(text,color,watval)
  1270. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1271. coroutine.resume(coroutine.create(function()
  1272. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1273. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1274. end
  1275. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1276. scrg.Name = "Dialog"
  1277. local txtlb = Instance.new("TextLabel",scrg)
  1278. txtlb.Text = ""
  1279. txtlb.Font = "Bodoni"
  1280. txtlb.TextColor3 = Color3.new(0,0,0)
  1281. txtlb.TextStrokeTransparency = 0
  1282. txtlb.BackgroundTransparency = 0.75
  1283. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1284. txtlb.TextStrokeColor3 = color
  1285. txtlb.TextScaled = true
  1286. txtlb.Size = UDim2.new(1,0,0.25,0)
  1287. txtlb.TextXAlignment = "Left"
  1288. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1289. local txtlb2 = Instance.new("TextLabel",scrg)
  1290. txtlb2.Text = "Chaotic:"
  1291. txtlb2.Font = "Arcade"
  1292. txtlb2.TextColor3 = Color3.new(0,0,0)
  1293. txtlb2.TextStrokeTransparency = 0
  1294. txtlb2.BackgroundTransparency = 1
  1295. txtlb2.TextStrokeColor3 = color
  1296. txtlb2.TextSize = 40
  1297. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1298. txtlb2.TextXAlignment = "Left"
  1299. txtlb2.Position = UDim2.new(0,0,1,0)
  1300. local fvalen = 0.55
  1301. local fval = -0.49
  1302. coroutine.resume(coroutine.create(function()
  1303. while true do
  1304. Swait()
  1305. if MODE == "Sanity" then
  1306. txtlb.Rotation = math.random(-1,1)
  1307. txtlb2.Rotation = math.random(-1,1)
  1308. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1309. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1310. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1311. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1312. end
  1313. end
  1314. end))
  1315. coroutine.resume(coroutine.create(function()
  1316. while true do
  1317. Swait()
  1318. if scrg.Parent ~= nil then
  1319. fvalen = fvalen - 0.0001
  1320. elseif scrg.Parent == nil then
  1321. break
  1322. end
  1323. end
  1324. end))
  1325. local flol = 1.75
  1326. local flil = 1.6
  1327. coroutine.resume(coroutine.create(function()
  1328. for i = 0, 9 do
  1329. Swait()
  1330. fval = fval + 0.05
  1331. flol = flol - 0.1
  1332. flil = flil - 0.1
  1333. txtlb.Text = ""
  1334. txtlb.Position = UDim2.new(0,0,flol,0)
  1335. txtlb2.Position = UDim2.new(0,0,flil,0)
  1336. end
  1337. txtlb.Text = text
  1338. wait(watval)
  1339. local valinc = 0
  1340. for i = 0, 99 do
  1341. Swait()
  1342. valinc = valinc + 0.0001
  1343. flol = flol + valinc
  1344. flil = flil + valinc
  1345. txtlb.Rotation = txtlb.Rotation + valinc*20
  1346. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1347. txtlb.Position = UDim2.new(0,0,flol,0)
  1348. txtlb2.Position = UDim2.new(0,0,flil,0)
  1349. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1350. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1351. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1352. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1353. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1354. end
  1355. scrg:Destroy()
  1356. end))
  1357. end))
  1358. end
  1359. end
  1360.  
  1361. function BigBlack(text,color,watval)
  1362. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1363. coroutine.resume(coroutine.create(function()
  1364. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1365. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1366. end
  1367. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1368. scrg.Name = "Dialog"
  1369. local txtlb = Instance.new("TextLabel",scrg)
  1370. txtlb.Text = ""
  1371. txtlb.Font = "Bodoni"
  1372. txtlb.TextColor3 = Color3.new(0,0,0)
  1373. txtlb.TextStrokeTransparency = 1
  1374. txtlb.BackgroundTransparency = 1
  1375. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1376. txtlb.TextStrokeColor3 = color
  1377. txtlb.TextScaled = true
  1378. txtlb.Size = UDim2.new(1,0,1,0)
  1379. txtlb.TextXAlignment = "Center"
  1380. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1381. local txtlb2 = Instance.new("TextLabel",scrg)
  1382. txtlb2.Text = "Chaotic:"
  1383. txtlb2.Font = "Arcade"
  1384. txtlb2.TextColor3 = Color3.new(0,0,0)
  1385. txtlb2.TextStrokeTransparency = 0
  1386. txtlb2.BackgroundTransparency = 1
  1387. txtlb2.TextStrokeColor3 = color
  1388. txtlb2.TextSize = 40
  1389. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1390. txtlb2.TextXAlignment = "Left"
  1391. txtlb2.Position = UDim2.new(0,0,1,0)
  1392. local fvalen = 0.55
  1393. local fval = -0.49
  1394. coroutine.resume(coroutine.create(function()
  1395. while true do
  1396. Swait()
  1397. if MODE == "Sanity" then
  1398. txtlb.Rotation = math.random(-1,1)
  1399. txtlb2.Rotation = math.random(-1,1)
  1400. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1401. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1402. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1403. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1404. end
  1405. end
  1406. end))
  1407. coroutine.resume(coroutine.create(function()
  1408. while true do
  1409. Swait()
  1410. if scrg.Parent ~= nil then
  1411. fvalen = fvalen - 0.0001
  1412. elseif scrg.Parent == nil then
  1413. break
  1414. end
  1415. end
  1416. end))
  1417. local flol = 1.05
  1418. local flil = 0.75
  1419. local flil2 = -0.2
  1420. coroutine.resume(coroutine.create(function()
  1421. for i = 1,string.len(text),1 do
  1422. wait()
  1423. text.Text = string.sub(text,1,i)
  1424. end
  1425. end))
  1426. coroutine.resume(coroutine.create(function()
  1427. for i = 0, 1 do
  1428. fval = fval + 0.05
  1429. flol = flol - 0.1
  1430. flil2 = flil2 + 0.1
  1431. txtlb.Text = ""
  1432. txtlb.Position = UDim2.new(flil2,0,0,0)
  1433. txtlb.BackgroundTransparency = 1 - 0.1
  1434. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1435. end
  1436.  
  1437. for i = 0, 99 do
  1438. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1439. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1440. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1441. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1442. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1443. end
  1444.  
  1445. txtlb.Text = text
  1446. wait(watval)
  1447. local valinc = 0
  1448. for i = 0, 99 do
  1449. Swait()
  1450. valinc = valinc + 0.0002
  1451. flol = flol + valinc
  1452. flil2 = flil2 + valinc
  1453. txtlb.Rotation = txtlb.Rotation + valinc*15
  1454. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1455. txtlb.Position = UDim2.new(flil2,0,0,0)
  1456. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1457. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1458. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1459. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1460. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1461. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1462. end
  1463. scrg:Destroy()
  1464. end))
  1465. end))
  1466. end
  1467. end
  1468.  
  1469. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1470.  
  1471. --//=================================\\
  1472. --|| SOME TAG EDIT
  1473. --\\=================================//
  1474. local TEXTCOLOR = C3(0, 0, 1)
  1475.  
  1476. m = game.Players.Xoralien
  1477. char = m.Character
  1478. local txt = Instance.new("BillboardGui", char)
  1479. txt.Adornee = char.Head
  1480. txt.Name = "_status"
  1481. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1482. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1483. local text = Instance.new("TextLabel", txt)
  1484. text.Size = UDim2.new(20, 0, 7, 0)
  1485. text.FontSize = "Size24"
  1486. text.TextScaled = true
  1487. text.TextTransparency = 0
  1488. text.BackgroundTransparency = 1
  1489. text.TextTransparency = 0
  1490. text.TextStrokeTransparency = 0
  1491. text.Font = "Bodoni"
  1492. v = Instance.new("Part")
  1493. v.Name = "ColorBrick"
  1494. v.Parent = m.Character
  1495. v.FormFactor = "Symmetric"
  1496. v.Anchored = true
  1497. v.CanCollide = false
  1498. v.BottomSurface = "Smooth"
  1499. v.TopSurface = "Smooth"
  1500. v.Size = Vector3.new(10, 5, 3)
  1501. v.Transparency = 1
  1502. v.CFrame = char.Torso.CFrame
  1503. v.BrickColor = BrickColor.new("Really black")
  1504. v.Transparency = 1
  1505. v.Shape = "Block"
  1506. text.Text = "Lunar"
  1507.  
  1508. function RecolorTextAndRename(name,col1,col2,font)
  1509. text.TextStrokeColor3 = col2
  1510. text.TextColor3 = col1
  1511. text.Font = font
  1512. text.Text = name
  1513. techc.ImageColor3 = col2
  1514. circl.ImageColor3 = col2
  1515. circl2.ImageColor3 = col1
  1516. imgl2.ImageColor3 = col1
  1517. imgl2b.ImageColor3 = col2
  1518. ned.Text = name
  1519. ned.TextColor3 = col1
  1520. ned.TextStrokeColor3 = col2
  1521. end
  1522. --//=================================\\
  1523. --|| SOME FUNCTIONS
  1524. --\\=================================//
  1525.  
  1526.  
  1527.  
  1528. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1529. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1530. end
  1531.  
  1532. function PositiveAngle(NUMBER)
  1533. if NUMBER >= 0 then
  1534. NUMBER = 0
  1535. end
  1536. return NUMBER
  1537. end
  1538.  
  1539. function NegativeAngle(NUMBER)
  1540. if NUMBER <= 0 then
  1541. NUMBER = 0
  1542. end
  1543. return NUMBER
  1544. end
  1545.  
  1546. function Swait(NUMBER)
  1547. if NUMBER == 0 or NUMBER == nil then
  1548. ArtificialHB.Event:wait()
  1549. else
  1550. for i = 1, NUMBER do
  1551. ArtificialHB.Event:wait()
  1552. end
  1553. end
  1554. end
  1555.  
  1556. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1557. local NEWMESH = IT(MESH)
  1558. if MESH == "SpecialMesh" then
  1559. NEWMESH.MeshType = MESHTYPE
  1560. if MESHID ~= "nil" and MESHID ~= "" then
  1561. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1562. end
  1563. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1564. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1565. end
  1566. end
  1567. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1568. NEWMESH.Scale = SCALE
  1569. NEWMESH.Parent = PARENT
  1570. return NEWMESH
  1571. end
  1572.  
  1573. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1574. local NEWPART = IT("Part")
  1575. NEWPART.formFactor = FORMFACTOR
  1576. NEWPART.Reflectance = REFLECTANCE
  1577. NEWPART.Transparency = TRANSPARENCY
  1578. NEWPART.CanCollide = false
  1579. NEWPART.Locked = true
  1580. NEWPART.Anchored = true
  1581. if ANCHOR == false then
  1582. NEWPART.Anchored = false
  1583. end
  1584. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1585. NEWPART.Name = NAME
  1586. NEWPART.Size = SIZE
  1587. NEWPART.Position = Torso.Position
  1588. NEWPART.Material = MATERIAL
  1589. NEWPART:BreakJoints()
  1590. NEWPART.Parent = PARENT
  1591. return NEWPART
  1592. end
  1593.  
  1594. local function weldBetween(a, b)
  1595. local weldd = Instance.new("ManualWeld")
  1596. weldd.Part0 = a
  1597. weldd.Part1 = b
  1598. weldd.C0 = CFrame.new()
  1599. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1600. weldd.Parent = a
  1601. return weldd
  1602. end
  1603.  
  1604.  
  1605. function QuaternionFromCFrame(cf)
  1606. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1607. local trace = m00 + m11 + m22
  1608. if trace > 0 then
  1609. local s = math.sqrt(1 + trace)
  1610. local recip = 0.5 / s
  1611. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1612. else
  1613. local i = 0
  1614. if m11 > m00 then
  1615. i = 1
  1616. end
  1617. if m22 > (i == 0 and m00 or m11) then
  1618. i = 2
  1619. end
  1620. if i == 0 then
  1621. local s = math.sqrt(m00 - m11 - m22 + 1)
  1622. local recip = 0.5 / s
  1623. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1624. elseif i == 1 then
  1625. local s = math.sqrt(m11 - m22 - m00 + 1)
  1626. local recip = 0.5 / s
  1627. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1628. elseif i == 2 then
  1629. local s = math.sqrt(m22 - m00 - m11 + 1)
  1630. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1631. end
  1632. end
  1633. end
  1634.  
  1635. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1636. local xs, ys, zs = x + x, y + y, z + z
  1637. local wx, wy, wz = w * xs, w * ys, w * zs
  1638. local xx = x * xs
  1639. local xy = x * ys
  1640. local xz = x * zs
  1641. local yy = y * ys
  1642. local yz = y * zs
  1643. local zz = z * zs
  1644. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1645. end
  1646.  
  1647. function QuaternionSlerp(a, b, t)
  1648. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1649. local startInterp, finishInterp;
  1650. if cosTheta >= 0.0001 then
  1651. if (1 - cosTheta) > 0.0001 then
  1652. local theta = ACOS(cosTheta)
  1653. local invSinTheta = 1 / SIN(theta)
  1654. startInterp = SIN((1 - t) * theta) * invSinTheta
  1655. finishInterp = SIN(t * theta) * invSinTheta
  1656. else
  1657. startInterp = 1 - t
  1658. finishInterp = t
  1659. end
  1660. else
  1661. if (1 + cosTheta) > 0.0001 then
  1662. local theta = ACOS(-cosTheta)
  1663. local invSinTheta = 1 / SIN(theta)
  1664. startInterp = SIN((t - 1) * theta) * invSinTheta
  1665. finishInterp = SIN(t * theta) * invSinTheta
  1666. else
  1667. startInterp = t - 1
  1668. finishInterp = t
  1669. end
  1670. end
  1671. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1672. end
  1673.  
  1674. function Clerp(a, b, t)
  1675. local qa = {QuaternionFromCFrame(a)}
  1676. local qb = {QuaternionFromCFrame(b)}
  1677. local ax, ay, az = a.x, a.y, a.z
  1678. local bx, by, bz = b.x, b.y, b.z
  1679. local _t = 1 - t
  1680. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1681. end
  1682.  
  1683. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1684. local frame = IT("Frame")
  1685. frame.BackgroundTransparency = TRANSPARENCY
  1686. frame.BorderSizePixel = BORDERSIZEPIXEL
  1687. frame.Position = POSITION
  1688. frame.Size = SIZE
  1689. frame.BackgroundColor3 = COLOR
  1690. frame.BorderColor3 = BORDERCOLOR
  1691. frame.Name = NAME
  1692. frame.Parent = PARENT
  1693. return frame
  1694. end
  1695.  
  1696. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1697. local label = IT("TextLabel")
  1698. label.BackgroundTransparency = 1
  1699. label.Size = UD2(1, 0, 1, 0)
  1700. label.Position = UD2(0, 0, 0, 0)
  1701. label.TextColor3 = TEXTCOLOR
  1702. label.TextStrokeTransparency = STROKETRANSPARENCY
  1703. label.TextTransparency = TRANSPARENCY
  1704. label.FontSize = TEXTFONTSIZE
  1705. label.Font = TEXTFONT
  1706. label.BorderSizePixel = BORDERSIZEPIXEL
  1707. label.TextScaled = false
  1708. label.Text = TEXT
  1709. label.Name = NAME
  1710. label.Parent = PARENT
  1711. return label
  1712. end
  1713.  
  1714. function NoOutlines(PART)
  1715. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1716. end
  1717.  
  1718. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1719. local NEWWELD = IT(TYPE)
  1720. NEWWELD.Part0 = PART0
  1721. NEWWELD.Part1 = PART1
  1722. NEWWELD.C0 = C0
  1723. NEWWELD.C1 = C1
  1724. NEWWELD.Parent = PARENT
  1725. return NEWWELD
  1726. end
  1727.  
  1728. local S = IT("Sound")
  1729. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1730. local NEWSOUND = nil
  1731. coroutine.resume(coroutine.create(function()
  1732. NEWSOUND = S:Clone()
  1733. NEWSOUND.Parent = PARENT
  1734. NEWSOUND.Volume = VOLUME
  1735. NEWSOUND.Pitch = PITCH
  1736. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1737. NEWSOUND:play()
  1738. if DOESLOOP == true then
  1739. NEWSOUND.Looped = true
  1740. else
  1741. repeat wait(1) until NEWSOUND.Playing == false
  1742. NEWSOUND:remove()
  1743. end
  1744. end))
  1745. return NEWSOUND
  1746. end
  1747.  
  1748. function CFrameFromTopBack(at, top, back)
  1749. local right = top:Cross(back)
  1750. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1751. end
  1752.  
  1753. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1754. function WACKYEFFECT(Table)
  1755. local TYPE = (Table.EffectType or "Sphere")
  1756. local SIZE = (Table.Size or VT(1,1,1))
  1757. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1758. local TRANSPARENCY = (Table.Transparency or 0)
  1759. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1760. local CFRAME = (Table.CFrame or Torso.CFrame)
  1761. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1762. local ROTATION1 = (Table.RotationX or 0)
  1763. local ROTATION2 = (Table.RotationY or 0)
  1764. local ROTATION3 = (Table.RotationZ or 0)
  1765. local MATERIAL = (Table.Material or "Neon")
  1766. local COLOR = (Table.Color or C3(1,1,1))
  1767. local TIME = (Table.Time or 45)
  1768. local SOUNDID = (Table.SoundID or nil)
  1769. local SOUNDPITCH = (Table.SoundPitch or nil)
  1770. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1771. coroutine.resume(coroutine.create(function()
  1772. local PLAYSSOUND = false
  1773. local SOUND = nil
  1774. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1775. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1776. PLAYSSOUND = true
  1777. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1778. end
  1779. EFFECT.Color = COLOR
  1780. local MSH = nil
  1781. if TYPE == "Sphere" then
  1782. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1783. elseif TYPE == "Block" or TYPE == "Box" then
  1784. MSH = IT("BlockMesh",EFFECT)
  1785. MSH.Scale = SIZE
  1786. elseif TYPE == "Wave" then
  1787. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1788. elseif TYPE == "Ring" then
  1789. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1790. elseif TYPE == "Slash" then
  1791. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1792. elseif TYPE == "Round Slash" then
  1793. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1794. elseif TYPE == "Swirl" then
  1795. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1796. elseif TYPE == "Skull" then
  1797. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1798. elseif TYPE == "Crystal" then
  1799. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1800. end
  1801. if MSH ~= nil then
  1802. local MOVESPEED = nil
  1803. if MOVEDIRECTION ~= nil then
  1804. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1805. end
  1806. local GROWTH = SIZE - ENDSIZE
  1807. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1808. if TYPE == "Block" then
  1809. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1810. else
  1811. EFFECT.CFrame = CFRAME
  1812. end
  1813. for LOOP = 1, TIME+1 do
  1814. Swait()
  1815. MSH.Scale = MSH.Scale - GROWTH/TIME
  1816. if TYPE == "Wave" then
  1817. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1818. end
  1819. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1820. if TYPE == "Block" then
  1821. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1822. else
  1823. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1824. end
  1825. if MOVEDIRECTION ~= nil then
  1826. local ORI = EFFECT.Orientation
  1827. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1828. EFFECT.Orientation = ORI
  1829. end
  1830. end
  1831. if PLAYSSOUND == false then
  1832. EFFECT:remove()
  1833. else
  1834. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1835. EFFECT:remove()
  1836. end
  1837. else
  1838. if PLAYSSOUND == false then
  1839. EFFECT:remove()
  1840. else
  1841. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1842. EFFECT:remove()
  1843. end
  1844. end
  1845. end))
  1846. end
  1847.  
  1848. function MakeForm(PART,TYPE)
  1849. if TYPE == "Cyl" then
  1850. local MSH = IT("CylinderMesh",PART)
  1851. elseif TYPE == "Ball" then
  1852. local MSH = IT("SpecialMesh",PART)
  1853. MSH.MeshType = "Sphere"
  1854. elseif TYPE == "Wedge" then
  1855. local MSH = IT("SpecialMesh",PART)
  1856. MSH.MeshType = "Wedge"
  1857. end
  1858. end
  1859.  
  1860. Debris = game:GetService("Debris")
  1861.  
  1862. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1863. local DIRECTION = CF(StartPos,EndPos).lookVector
  1864. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1865. end
  1866.  
  1867. local EyeSizes={
  1868. NumberSequenceKeypoint.new(0,1,0),
  1869. NumberSequenceKeypoint.new(1,0,0)
  1870. }
  1871. local EyeTrans={
  1872. NumberSequenceKeypoint.new(0,0.8,0),
  1873. NumberSequenceKeypoint.new(1,1,0)
  1874. }
  1875. local PE=Instance.new("ParticleEmitter",nil)
  1876. PE.LightEmission=.8
  1877. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1878. PE.Size=NumberSequence.new(EyeSizes)
  1879. PE.Transparency=NumberSequence.new(EyeTrans)
  1880. PE.Lifetime=NumberRange.new(0.35,1.5)
  1881. PE.Rotation=NumberRange.new(0,360)
  1882. PE.Rate=999
  1883. PE.VelocitySpread = 10000
  1884. PE.Acceleration = Vector3.new(0,0,0)
  1885. PE.Drag = 5
  1886. PE.Speed = NumberRange.new(0,0,0)
  1887. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1888. PE.ZOffset = -0
  1889. PE.Name = "PE"
  1890. PE.Enabled = false
  1891.  
  1892. function particles(art)
  1893. local PARTICLES = PE:Clone()
  1894. PARTICLES.Parent = art
  1895. end
  1896.  
  1897. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1898. if FLOOR ~= nil then
  1899. coroutine.resume(coroutine.create(function()
  1900. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1901. PART.CFrame = CF(POSITION)
  1902. for i = 1, 45 do
  1903. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1904. RingPiece.Material = FLOOR.Material
  1905. RingPiece.Color = FLOOR.Color
  1906. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1907. Debris:AddItem(RingPiece,SWAIT)
  1908. end
  1909. PART:remove()
  1910. end))
  1911. end
  1912. end
  1913.  
  1914. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1915. if FLOOR ~= nil then
  1916. for i = 1, AMOUNT do
  1917. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1918. DEBREE.Material = FLOOR.Material
  1919. DEBREE.Color = FLOOR.Color
  1920. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1921. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1922. coroutine.resume(coroutine.create(function()
  1923. Swait(15)
  1924. DEBREE.Parent = workspace
  1925. DEBREE.CanCollide = true
  1926. Debris:AddItem(DEBREE,SWAIT)
  1927. end))
  1928. end
  1929. end
  1930. end
  1931.  
  1932. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1933. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1934. local mesh = IT("SpecialMesh",wave)
  1935. mesh.MeshType = "Sphere"
  1936. mesh.Scale = SIZE
  1937. mesh.Offset = VT(0,0,0)
  1938. wave.CFrame = CFRAME
  1939. coroutine.resume(coroutine.create(function(PART)
  1940. for i = 1, WAIT do
  1941. Swait()
  1942. mesh.Scale = mesh.Scale + GROW
  1943. wave.Transparency = wave.Transparency + (1/WAIT)
  1944. if wave.Transparency > 0.99 then
  1945. wave:remove()
  1946. end
  1947. end
  1948. end))
  1949. end
  1950.  
  1951.  
  1952. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1953.  
  1954. --//=================================\\
  1955. --|| WEAPON CREATION
  1956. --\\=================================//
  1957.  
  1958. function chatfunc(text)
  1959. local chat = coroutine.wrap(function()
  1960. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1961. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1962. end
  1963. local Bill = Instance.new("BillboardGui",Character)
  1964. Bill.Size = UDim2.new(0,100,0,40)
  1965. Bill.StudsOffset = Vector3.new(0,3,0)
  1966. Bill.Adornee = Character.Head
  1967. Bill.Name = "TalkingBillBoard"
  1968. local Hehe = Instance.new("TextLabel",Bill)
  1969. Hehe.BackgroundTransparency = 1
  1970. Hehe.BorderSizePixel = 0
  1971. Hehe.Text = ""
  1972. Hehe.Font = "Fantasy"
  1973. Hehe.TextSize = 40
  1974. Hehe.TextStrokeTransparency = 0
  1975. Hehe.Size = UDim2.new(1,0,0.5,0)
  1976. coroutine.resume(coroutine.create(function()
  1977. while Hehe ~= nil do
  1978. wait()
  1979. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1980. Hehe.Rotation = math.random(-5,5)
  1981. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1982. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1983. end
  1984. end))
  1985. for i = 1,string.len(text),1 do
  1986. wait()
  1987. Hehe.Text = string.sub(text,1,i)
  1988. end
  1989. wait(1)--Re[math.random(1, 93)]
  1990. for i = 0, 1, .025 do
  1991. wait()
  1992. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1993. Hehe.TextStrokeTransparency = i
  1994. Hehe.TextTransparency = i
  1995. end
  1996. Bill:Destroy()
  1997. end)
  1998. chat()
  1999. end
  2000.  
  2001. function onChatted(msg)
  2002. chatfunc(msg)
  2003. end
  2004.  
  2005. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2006. PRT.Color = C3(0,0,0)
  2007. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2008. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2009. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2010. PRT.Color = C3(0/255,0/255,255/255)
  2011. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2012. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2013. for i = 1, 16 do
  2014. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2015. FACE.Color = C3(0,0,0)
  2016. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2017. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2018. end
  2019. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2020. MakeForm(EYE,"Ball")
  2021. EYE.Color = C3(0/255,0/255,255/255)
  2022. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2023. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2024. MakeForm(EYE2,"Ball")
  2025. EYE2.Color = C3(0/255,0/255,255/255)
  2026.  
  2027. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2028.  
  2029. local LASTPART = Head
  2030. for i = 1, 20 do
  2031. local MATH = (1-(i/25))
  2032. if LASTPART == Head then
  2033. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2034. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2035. LASTPART = Horn
  2036. Horn.Color = C3((i*3-3)/0,0,0)
  2037. else
  2038. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2039. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2040. LASTPART = Horn
  2041. Horn.Color = C3((i*3-3)/0,0,0)
  2042. end
  2043. end
  2044. local LASTPART = Head
  2045. for i = 1, 20 do
  2046. local MATH = (1-(i/25))
  2047. if LASTPART == Head then
  2048. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2049. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2050. LASTPART = Horn
  2051. Horn.Color = C3((i*3-3)/0,0,0)
  2052. else
  2053. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2054. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2055. LASTPART = Horn
  2056. Horn.Color = C3((i*3-3)/0,0,0)
  2057. end
  2058. end
  2059.  
  2060. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2061. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2062. Hair.Color = C3(0/255,0/255,255/255)
  2063. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2064. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2065. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2066. Hair2.Color = C3(0/255,0/255,255/255)
  2067. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2068.  
  2069. local BODY = {}
  2070.  
  2071. for _, c in pairs(Character:GetDescendants()) do
  2072. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2073. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2074. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2075. end
  2076. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2077. elseif c:IsA("JointInstance") then
  2078. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2079. end
  2080. end
  2081.  
  2082. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2083. MakeForm(Eye,"Ball")
  2084. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2085. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2086. MakeForm(Eye,"Ball")
  2087. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2088. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2089. MakeForm(Eye2,"Ball")
  2090. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2091.  
  2092.  
  2093. XEYE.Parent = nil
  2094. BALL.Parent = Character
  2095.  
  2096. for e = 1, #BODY do
  2097. if BODY[e] ~= nil then
  2098. local STUFF = BODY[e]
  2099. local PART = STUFF[1]
  2100. local PARENT = STUFF[2]
  2101. local MATERIAL = STUFF[3]
  2102. local COLOR = STUFF[4]
  2103. local TRANSPARENCY = STUFF[5]
  2104. if PART.ClassName == "Part" and PART ~= RootPart then
  2105. PART.Material = MATERIAL
  2106. PART.Color = COLOR
  2107. PART.Transparency = TRANSPARENCY
  2108. end
  2109. PART.AncestryChanged:Connect(function()
  2110. PART.Parent = PARENT
  2111. end)
  2112. end
  2113. end
  2114.  
  2115. local SKILLTEXTCOLOR = C3(0,0,0)
  2116. local SKILLFONT = "Antique"
  2117. local SKILLTEXTSIZE = 7
  2118.  
  2119. function Blink()
  2120. coroutine.resume(coroutine.create(function()
  2121. if EYE ~= nil then
  2122. for i = 1, 5 do
  2123. Swait()
  2124. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2125. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2126. end
  2127. for i = 1, 7 do
  2128. Swait()
  2129. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2130. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2131. end
  2132. EYE.Mesh.Scale = VT(1,1,1)
  2133. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2134. end
  2135. end))
  2136. end
  2137.  
  2138. function Blink2()
  2139. coroutine.resume(coroutine.create(function()
  2140. if Eye ~= nil then
  2141. for i = 1, 5 do
  2142. Swait()
  2143. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2144. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2145. end
  2146. for i = 1, 7 do
  2147. Swait()
  2148. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2149. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2150. end
  2151. Eye.Mesh.Scale = VT(1,1,1)
  2152. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2153. end
  2154. end))
  2155. end
  2156.  
  2157. function refit()
  2158. Character.Parent = workspace
  2159. for e = 1, #BODY do
  2160. if BODY[e] ~= nil then
  2161. local STUFF = BODY[e]
  2162. local PART = STUFF[1]
  2163. local PARENT = STUFF[2]
  2164. local MATERIAL = STUFF[3]
  2165. local COLOR = STUFF[4]
  2166. local TRANSPARENCY = STUFF[5]
  2167. if PART.ClassName == "Part" and PART ~= RootPart then
  2168. PART.Material = MATERIAL
  2169. PART.Color = COLOR
  2170. PART.Transparency = TRANSPARENCY
  2171. end
  2172. if PART.Parent ~= PARENT then
  2173. Humanoid:remove()
  2174. PART.Parent = PARENT
  2175. Humanoid = IT("Humanoid",Character)
  2176. end
  2177. end
  2178. end
  2179. end
  2180.  
  2181. Humanoid.Died:connect(function()
  2182. refit()
  2183. end)
  2184.  
  2185. --//=================================\\
  2186. --|| DAMAGE FUNCTIONS
  2187. --\\=================================//
  2188.  
  2189. function StatLabel(CFRAME, TEXT, COLOR)
  2190. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2191. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2192. local BODYGYRO = IT("BodyGyro", STATPART)
  2193. game:GetService("Debris"):AddItem(STATPART ,5)
  2194. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2195. BILLBOARDGUI.Adornee = STATPART
  2196. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2197. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2198. BILLBOARDGUI.AlwaysOnTop = false
  2199. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2200. TEXTLABEL.BackgroundTransparency = 1
  2201. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2202. TEXTLABEL.Text = TEXT
  2203. TEXTLABEL.Font = SKILLFONT
  2204. TEXTLABEL.FontSize="Size42"
  2205. TEXTLABEL.TextColor3 = COLOR
  2206. TEXTLABEL.TextStrokeTransparency = 0
  2207. TEXTLABEL.TextScaled = true
  2208. TEXTLABEL.TextWrapped = true
  2209. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2210. for i = 1, 50 do
  2211. Swait()
  2212. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2213. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2214. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2215. end
  2216. THEPART.Parent = nil
  2217. end),STATPART, TEXTLABEL)
  2218. end
  2219.  
  2220. --//=================================\\
  2221. --|| DAMAGING
  2222. --\\=================================//
  2223.  
  2224. function KillChildren(v)
  2225. v:BreakJoints()
  2226. for _, c in pairs(v:GetChildren()) do
  2227. if c:IsA("BasePart") then
  2228. if c.Transparency < 1 then
  2229. if c:FindFirstChildOfClass("Decal") then
  2230. c:FindFirstChildOfClass("Decal"):remove()
  2231. end
  2232. particles(c)
  2233. c.PE.Enabled = true
  2234. c.Parent = Effects
  2235. c.CanCollide = false
  2236. c.Material = "Neon"
  2237. c.Color = C3(1,0,0)
  2238. c.Transparency = 1
  2239. local grav = Instance.new("BodyPosition",c)
  2240. grav.P = 20000
  2241. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2242. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2243. grav.Name = "GravityForce"
  2244. coroutine.resume(coroutine.create(function()
  2245. for i = 1, 20 do
  2246. Swait()
  2247. c.Transparency = c.Transparency + 1/20
  2248. end
  2249. c.PE.Enabled = false
  2250. Debris:AddItem(c,2)
  2251. end))
  2252. end
  2253. end
  2254. end
  2255. end
  2256.  
  2257. function ApplyAoE(POSITION,RANGE)
  2258. local CHILDREN = workspace:GetDescendants()
  2259. for index, CHILD in pairs(CHILDREN) do
  2260. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2261. local LISTED = false
  2262. for LIST = 1, #WHITELIST do
  2263. if WHITELIST[LIST] ~= nil then
  2264. if CHILD.Name == WHITELIST[LIST] then
  2265. LISTED = true
  2266. end
  2267. end
  2268. end
  2269. if LISTED == false then
  2270. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2271. if HUM then
  2272. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2273. if TORSO then
  2274. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2275. KillChildren(CHILD)
  2276. end
  2277. end
  2278. end
  2279. end
  2280. end
  2281. end
  2282. end
  2283.  
  2284. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2285. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2286. defence.Name = ("HitBy"..Player.Name)
  2287. game:GetService("Debris"):AddItem(defence, 0.001)
  2288. Damage = Damage * DAMAGEMULTIPLIER
  2289. if Humanoid.Health ~= 0 then
  2290. local CritChance = MRANDOM(1,100)
  2291. if Damage > Humanoid.Health then
  2292. Damage = math.ceil(Humanoid.Health)
  2293. if Damage == 0 then
  2294. Damage = 0.1
  2295. end
  2296. end
  2297. Humanoid.Health = Humanoid.Health - Damage
  2298. end
  2299. end
  2300.  
  2301. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2302. local CHILDREN = workspace:GetDescendants()
  2303. for index, CHILD in pairs(CHILDREN) do
  2304. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2305. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2306. if HUM then
  2307. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2308. if TORSO then
  2309. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2310. if INSTAKILL == true then
  2311. CHILD:BreakJoints()
  2312. else
  2313. local DMG = MRANDOM(MINDMG,MAXDMG)
  2314. ApplyDamage(HUM,DMG,TORSO)
  2315. end
  2316. if FLING > 0 then
  2317. for _, c in pairs(CHILD:GetChildren()) do
  2318. if c:IsA("BasePart") then
  2319. local bv = Instance.new("BodyVelocity")
  2320. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2321. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2322. bv.Parent = c
  2323. Debris:AddItem(bv,0.05)
  2324. end
  2325. end
  2326. end
  2327. end
  2328. end
  2329. end
  2330. end
  2331. end
  2332. end
  2333.  
  2334. --//=================================\\
  2335. --|| MODE SWITCHING
  2336. --\\=================================//
  2337.  
  2338. function ResetMode()
  2339. ATTACK = true
  2340. Rooted = true
  2341. BALL.Parent = Character
  2342. XEYE.Parent = nil
  2343. SONG = 438591163
  2344. PITCH = 1
  2345. VOLUME = 3
  2346. sick.TimePosition = 7
  2347. FACE = 176217464
  2348. Speed = 13
  2349. text.Text = "Drained"
  2350. TEXTCOLOR = C3(0, 0, 0)
  2351. EYE.Color = C3(0/0,0/0,0/0)
  2352. EYE2.Color = C3(0/0,0/0,0/0)
  2353. Hair.Color = C3(0/0,0/0,0/0)
  2354. Hair2.Color = C3(0/0,0/0,0/0)
  2355. PRT.Color = C3(0/0,0/0,0/0)
  2356. MAINRUINCOLOR = BrickColor.new("White")
  2357. SECONDRUINCOLOR = BrickColor.new("New Yeller")
  2358. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2359. bosschatfunc("I'm such a waste of space..",MAINRUINCOLOR.Color,1)
  2360. MODE = "Lunar"
  2361. ned.Text = "Suicidal"
  2362. ATTACK = false
  2363. Rooted = false
  2364. end
  2365.  
  2366. function SolarForm()
  2367. ATTACK = true
  2368. Rooted = true
  2369. BALL.Parent = Character
  2370. XEYE.Parent = nil
  2371. SONG = 438591163
  2372. PITCH = 0.85
  2373. VOLUME = 4
  2374. sick.TimePosition = 0
  2375. FACE = 404306534
  2376. Speed = 16
  2377. text.Text = "Depressed"
  2378. TEXTCOLOR = C3(0/0,0/0,0/0)
  2379. PRT.Color = C3(0/0,0/0,0/0)
  2380. EYE.Color = C3(0/0,0/0,0/0)
  2381. EYE2.Color = C3(0/0,0/0,0/0)
  2382. Hair.Color = C3(0/0,0/0,0/0)
  2383. Hair2.Color = C3(0/0,0/0,0/0)
  2384. MAINRUINCOLOR = BrickColor.new("White")
  2385. SECONDRUINCOLOR = BrickColor.new("Really Black")
  2386. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2387. MODE = "Solar"
  2388. ned.Text = "Depressed"
  2389. ATTACK = false
  2390. Rooted = false
  2391. end
  2392.  
  2393. function SuperiorForm()
  2394. ATTACK = true
  2395. Rooted = true
  2396. BALL.Parent = Character
  2397. XEYE.Parent = nil
  2398. SONG = 1873219898
  2399. PITCH = 1
  2400. VOLUME = 4
  2401. sick.TimePosition = 0.01
  2402. FACE = 404306534
  2403. Speed = 25
  2404. text.Text = "Superior"
  2405. TEXTCOLOR = C3(107/255,0/255,0/255)
  2406. PRT.Color = C3(117/255,0/255,0/255)
  2407. EYE.Color = C3(255/255,0/255,0/255)
  2408. EYE2.Color = C3(255/255,0/255,0/255)
  2409. Hair.Color = C3(151/255,0/255,0/255)
  2410. Hair2.Color = C3(151/255,0/255,0/255)
  2411. MAINRUINCOLOR = BrickColor.new("White")
  2412. SECONDRUINCOLOR = BrickColor.new("Really Black")
  2413. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2414. MODE = "Superior"
  2415. ned.Text = "Superior"
  2416. ATTACK = false
  2417. Rooted = false
  2418. end
  2419.  
  2420. function BlackWhiteForm()
  2421. ATTACK = true
  2422. Rooted = true
  2423. XEYE.Parent = nil
  2424. BALL.Parent = Character
  2425. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2426. text.Text = " "
  2427. for i = 0, 1, 0.1 / Animation_Speed do
  2428. Swait()
  2429. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2435. end
  2436. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2437. UNANCHOR = false
  2438. RootPart.Anchored = true
  2439. for i = 0, 2, 0.1 / Animation_Speed do
  2440. Swait()
  2441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2447. end
  2448. for i = 0, 0.1, 0.1 / Animation_Speed do
  2449. Swait()
  2450. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2454. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2456. end
  2457. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2458. UNANCHOR = true
  2459. RootPart.Anchored = false
  2460. MODE = "90s"
  2461. SONG = 1166995642
  2462. PITCH = 1
  2463. VOLUME = 3.5
  2464. sick.TimePosition = 17.5
  2465. FACE = 2365263255
  2466. Speed = 16
  2467. text.Text = "90's"
  2468. ned.Text = "90's"
  2469. TEXTCOLOR = C3(255/255,255/255,255/255)
  2470. PRT.Color = C3(255/255,255/255,255/255)
  2471. EYE.Color = C3(95/255,95/255,95/255)
  2472. EYE2.Color = C3(95/255,95/255,95/255)
  2473. Hair.Color = C3(255/255,255/255,255/255)
  2474. Hair2.Color = C3(27/255,42/255,53/255)
  2475. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2476. SECONDRUINCOLOR = BrickColor.new("Black")
  2477. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2478. ATTACK = false
  2479. Rooted = false
  2480. end
  2481.  
  2482. function EightyForm()
  2483. ATTACK = true
  2484. Rooted = true
  2485. XEYE.Parent = nil
  2486. BALL.Parent = Character
  2487. text.Text = " "
  2488. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2489. for i = 0, 1, 0.1 / Animation_Speed do
  2490. Swait()
  2491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2495. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2497. end
  2498. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2499. UNANCHOR = false
  2500. RootPart.Anchored = true
  2501. for i = 0, 2, 0.1 / Animation_Speed do
  2502. Swait()
  2503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2504. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2509. end
  2510. for i = 0, 0.1, 0.1 / Animation_Speed do
  2511. Swait()
  2512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2518. end
  2519. UNANCHOR = true
  2520. RootPart.Anchored = false
  2521. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2522. MODE = "80s"
  2523. text.Text = "80's"
  2524. ned.Text = "80's"
  2525. TEXTCOLOR = C3(27/255,42/255,53/255)
  2526. PRT.Color = C3(27/255,42/255,53/255)
  2527. EYE.Color = C3(95/255,95/255,95/255)
  2528. EYE2.Color = C3(95/255,95/255,95/255)
  2529. Hair.Color = C3(27/255,42/255,53/255)
  2530. Hair2.Color = C3(255/255,255/255,255/255)
  2531. MAINRUINCOLOR = BrickColor.new("Black")
  2532. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2533. FACE = 2365263255
  2534. SONG = 1141556798
  2535. PITCH = 1
  2536. VOLUME = 3.5
  2537. sick.TimePosition = 0.1
  2538. Speed = 16
  2539. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2540. UNANCHOR = true
  2541. RootPart.Anchored = false
  2542. ATTACK = false
  2543. Rooted = false
  2544. end
  2545.  
  2546. function BlackForm()
  2547. ATTACK = true
  2548. Rooted = true
  2549. BALL.Parent = Character
  2550. XEYE.Parent = nil
  2551. SONG = 1420353940
  2552. PITCH = 1
  2553. VOLUME = 2.5
  2554. sick.TimePosition = 0.5
  2555. text.Text = ""
  2556. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2557. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2558. chatfunc("Riddle me this..")
  2559. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2560. for i=0, 4, 0.1 / Animation_Speed do
  2561. Swait()
  2562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2568. end
  2569. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2570. chatfunc("Riddle me that..")
  2571. for i=0, 4, 0.1 / Animation_Speed do
  2572. Swait()
  2573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2579. end
  2580. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2581. chatfunc("Who's afraid of The Big Black?")
  2582. for i=0, 5, 0.1 / Animation_Speed do
  2583. Swait()
  2584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2590. end
  2591. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2592. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2593. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2594. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2595. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2615. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2617. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2624. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2625. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2626. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2627. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2628. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2629. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2630. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2631. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2632. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2633. CreateSound(206082327,Torso,3,1,false)
  2634. for i=0, 0.7, 0.1 / Animation_Speed do
  2635. Swait()
  2636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2642. end
  2643. MODE = "Black"
  2644. FACE = 148988280
  2645. Speed = 45
  2646. text.Text = "THE BIG BLACK"
  2647. ned.Text = "TBB"
  2648. TEXTCOLOR = C3(27/255,42/255,53/255)
  2649. PRT.Color = C3(27/255,42/255,53/255)
  2650. EYE.Color = C3(27/255,42/255,53/255)
  2651. EYE2.Color = C3(27/255,42/255,53/255)
  2652. Hair.Color = C3(27/255,42/255,53/255)
  2653. Hair2.Color = C3(27/255,42/255,53/255)
  2654. MAINRUINCOLOR = BrickColor.new("Black")
  2655. SECONDRUINCOLOR = BrickColor.new("Black")
  2656. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2657. ATTACK = false
  2658. Rooted = false
  2659. end
  2660.  
  2661. function LostForm()
  2662. ATTACK = true
  2663. Rooted = true
  2664. BALL.Parent = Character
  2665. XEYE.Parent = nil
  2666. SONG = 723652641
  2667. PITCH = 1
  2668. VOLUME = 3
  2669. sick.TimePosition = 0.5
  2670. FACE = 0
  2671. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2672. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2673. CreateSound(136007472,Torso,5,1.2,false)
  2674. for i=0, 2.5, 0.1 / Animation_Speed do
  2675. Swait()
  2676. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2682. end
  2683. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2693. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2694. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2695. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2696. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2697. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2698. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2699. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2700. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2701. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2702. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2703. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2704. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2705. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2706. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2707. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2708. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2709. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2710. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2711. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2712. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2713. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2714. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2715. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2716. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2717. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2718. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2719. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2720. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2721. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2722. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2723. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2724. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2725. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2726. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2727. CreateSound(847061203,Torso,3,1,false)
  2728. CreateSound(239000203,Torso,3,1,false)
  2729. CreateSound(579687077,Torso,3,0.75,false)
  2730. MODE = "LostHope"
  2731. Speed = 12
  2732. text.Text = "The Lost"
  2733. ned.Text = "Lost"
  2734. TEXTCOLOR = C3(0/255,0/255,0/255)
  2735. PRT.Color = C3(0/255,0/255,0/255)
  2736. EYE.Color = C3(0/255,0/255,0/255)
  2737. EYE2.Color = C3(0/255,0/255,0/255)
  2738. Hair.Color = C3(0/255,0/255,0/255)
  2739. Hair2.Color = C3(0/255,0/255,0/255)
  2740. MAINRUINCOLOR = BrickColor.new("Really black")
  2741. SECONDRUINCOLOR = BrickColor.new("Really black")
  2742. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2743. for i=0, 1.5, 0.1 / Animation_Speed do
  2744. Swait()
  2745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2749. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2751. end
  2752. ATTACK = false
  2753. Rooted = false
  2754. end
  2755.  
  2756. function TerraForm()
  2757. ATTACK = true
  2758. Rooted = true
  2759. BALL.Parent = Character
  2760. XEYE.Parent = nil
  2761. SONG = 157460916
  2762. PITCH = 1
  2763. VOLUME = 3
  2764. sick.TimePosition = 0
  2765. FACE = 155195214
  2766. Speed = 27
  2767. MODE = "Hexa"
  2768. text.Text = "Terra"
  2769. ned.Text = "Terra"
  2770. TEXTCOLOR = C3(170/255,85/255,0/255)
  2771. PRT.Color = C3(86/255,66/255,54/255)
  2772. EYE.Color = C3(39/255,70/255,45/255)
  2773. EYE2.Color = C3(39/255,70/255,45/255)
  2774. Hair.Color = C3(39/255,70/255,45/255)
  2775. Hair2.Color = C3(39/255,70/255,45/255)
  2776. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2777. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2778. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2779. ATTACK = false
  2780. Rooted = false
  2781. end
  2782.  
  2783. function RandomForm()
  2784. ATTACK = true
  2785. Rooted = true
  2786. XEYE.Parent = nil
  2787. BALL.Parent = Character
  2788. UNANCHOR = true
  2789. RootPart.Anchored = false
  2790. MODE = "Random"
  2791. SONG = 0
  2792. PITCH = 1
  2793. VOLUME = 3.5
  2794. sick.TimePosition = 0
  2795. FACE = 2365263255
  2796. Speed = 20
  2797. text.Text = "Randomizer"
  2798. ned.Text = "Randomizer"
  2799. TEXTCOLOR = BrickColor.Random().Color
  2800. PRT.Color = BrickColor.Random().Color
  2801. EYE.Color = BrickColor.Random().Color
  2802. EYE2.Color = BrickColor.Random().Color
  2803. Hair.Color = BrickColor.Random().Color
  2804. Hair2.Color = BrickColor.Random().Color
  2805. MAINRUINCOLOR = BrickColor.Random()
  2806. SECONDRUINCOLOR = BrickColor.Random()
  2807. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2808. ATTACK = false
  2809. Rooted = false
  2810. end
  2811.  
  2812. function VantaForm()
  2813. ATTACK = true
  2814. Rooted = true
  2815. BALL.Parent = Character
  2816. XEYE.Parent = nil
  2817. SONG = 190845741
  2818. PITCH = 1
  2819. VOLUME = 6
  2820. sick.TimePosition = 12.5
  2821. wait(1)
  2822. for i=0, 2.5, 0.1 / Animation_Speed do
  2823. Swait()
  2824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2830. end
  2831. MODE = "Vanta"
  2832. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2833. FACE = 404306534
  2834. Speed = 12
  2835. text.Text = "Vanta-X"
  2836. ned.Text = "Vanta-X"
  2837. TEXTCOLOR = C3(107/255,50/255,124/255)
  2838. PRT.Color = C3(107/255,50/255,124/255)
  2839. EYE.Color = C3(155/255,0/255,255/255)
  2840. EYE2.Color = C3(155/255,0/255,255/255)
  2841. Hair.Color = C3(80/255,0/255,180/255)
  2842. Hair2.Color = C3(50/255,0/255,150/255)
  2843. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2844. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2845. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2846. ATTACK = false
  2847. Rooted = false
  2848. end
  2849.  
  2850. function ChronoForm()
  2851. ATTACK = true
  2852. Rooted = true
  2853. BALL.Parent = Character
  2854. XEYE.Parent = nil
  2855. SONG = 432493949
  2856. PITCH = 1
  2857. VOLUME = 3
  2858. sick.TimePosition = 0
  2859. FACE = 2371494469
  2860. Speed = 16
  2861. MODE = "Time"
  2862. text.Text = "Chronos"
  2863. ned.Text = "Chronos"
  2864. TEXTCOLOR = C3(0/255,255/255,0/255)
  2865. PRT.Color = C3(0/255,155/255,0/255)
  2866. EYE.Color = C3(0/255,255/255,0/255)
  2867. EYE2.Color = C3(0/255,255/255,0/255)
  2868. Hair.Color = C3(239/255,184/255,56/255)
  2869. Hair2.Color = C3(245/255,205/255,48/255)
  2870. MODE = "Time"
  2871. MAINRUINCOLOR = BrickColor.new("Lime green")
  2872. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2873. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2874. ATTACK = false
  2875. Rooted = false
  2876. end
  2877.  
  2878. function SenseForm()
  2879. ATTACK = true
  2880. Rooted = true
  2881. BALL.Parent = Character
  2882. XEYE.Parent = nil
  2883. SONG = 1497785701
  2884. PITCH = 1
  2885. VOLUME = 3
  2886. sick.TimePosition = 13.75
  2887. FACE = 2375008868
  2888. Speed = 13
  2889. MODE = "Sense"
  2890. text.TextColor3 = C3(255/255,255/255,255/255)
  2891. text.Text = "None-Sense"
  2892. ned.Text = "Non-Sense"
  2893. TEXTCOLOR = C3(255/255,255/255,255/255)
  2894. coroutine.resume(coroutine.create(function()
  2895. repeat
  2896. text.TextColor3 = C3(13/255,105/255,172/255)
  2897. Swait(5)
  2898. text.TextColor3 = C3(196/255,40/255,28/255)
  2899. Swait(5)
  2900. until MODE ~= "Sense"
  2901. text.TextColor3 = C3(27/255,42/255,53/255)
  2902. end))
  2903. PRT.Color = C3(13/255,105/255,172/255)
  2904. EYE.Color = C3(255/255,255/255,255/255)
  2905. EYE2.Color = C3(255/255,255/255,255/255)
  2906. Hair.Color = C3(196/255,40/255,28/255)
  2907. Hair2.Color = C3(196/255,40/255,28/255)
  2908. MAINRUINCOLOR = BrickColor.new("Bright red")
  2909. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2910. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2911. ATTACK = false
  2912. Rooted = false
  2913. end
  2914.  
  2915. function SanityForm()
  2916. ATTACK = true
  2917. Rooted = true
  2918. BALL.Parent = Character
  2919. XEYE.Parent = nil
  2920. SONG = 2347469019
  2921. PITCH = 1
  2922. VOLUME = 3
  2923. sick.TimePosition = 0
  2924. FACE = 2375030229
  2925. Speed = 30
  2926. TEXTCOLOR = C3(0/255,0/255,0/255)
  2927. text.Text = "Sanity-Less"
  2928. coroutine.resume(coroutine.create(function()
  2929. repeat
  2930. ned.Text = "Sanity-Less"
  2931. PRT.Color = BrickColor.Random().Color
  2932. EYE.Color = BrickColor.Random().Color
  2933. EYE2.Color = BrickColor.Random().Color
  2934. Hair.Color = BrickColor.Random().Color
  2935. Hair2.Color = BrickColor.Random().Color
  2936. MAINRUINCOLOR = BrickColor.Random()
  2937. SECONDRUINCOLOR = BrickColor.Random()
  2938. text.TextColor3 = BrickColor.Random().Color
  2939. text.TextStrokeColor3 = BrickColor.Random().Color
  2940. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2941. Swait(5)
  2942. until MODE ~= "Sanity"
  2943. text.TextColor3 = C3(27/255,42/255,53/255)
  2944. end))
  2945. TEXTCOLOR = C3(0/255,0/255,0/255)
  2946. PRT.Color = C3(99/255,95/255,98/255)
  2947. EYE.Color = C3(99/255,95/255,98/255)
  2948. EYE2.Color = C3(99/255,95/255,98/255)
  2949. Hair.Color = C3(99/255,95/255,98/255)
  2950. Hair2.Color = C3(99/255,95/255,98/255)
  2951. MODE = "Sanity"
  2952. ATTACK = false
  2953. Rooted = false
  2954. end
  2955.  
  2956. function FairyForm()
  2957. ATTACK = true
  2958. Rooted = true
  2959. BALL.Parent = Character
  2960. XEYE.Parent = nil
  2961. for i=0, 2, 0.1 / Animation_Speed do
  2962. Swait()
  2963. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2964. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2969. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2971. end
  2972. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2973. MODE = "Fairy"
  2974. ned.Text = "Fairy"
  2975. TEXTCOLOR = C3(255/255,102/255,204/255)
  2976. PRT.Color = C3(98/255,37/255,209/255)
  2977. EYE.Color = C3(255/255,152/255,220/255)
  2978. EYE2.Color = C3(255/255,152/255,220/255)
  2979. Hair.Color = C3(170/255,0/255,170/255)
  2980. Hair2.Color = C3(170/255,0/255,170/255)
  2981. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2982. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  2983. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2984. SONG = 228428389
  2985. PITCH = 1
  2986. VOLUME = 3
  2987. sick.TimePosition = 0.5
  2988. FACE = 21635489
  2989. Speed = 20
  2990. text.Text = "Fairy"
  2991. ATTACK = false
  2992. Rooted = false
  2993. end
  2994.  
  2995. function DevilForm()
  2996. ATTACK = true
  2997. Rooted = true
  2998. BALL.Parent = Character
  2999. XEYE.Parent = nil
  3000. for i=0, 1, 0.1 / Animation_Speed do
  3001. Swait()
  3002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3006. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3008. end
  3009. CreateSound(363808674, Torso, 6, 1, false)
  3010. for i=0, 0.5, 0.1 / Animation_Speed do
  3011. Swait()
  3012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3018. end
  3019. for i=0, 0.5, 0.1 / Animation_Speed do
  3020. Swait()
  3021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3027. end
  3028. CreateSound(363808674, Torso, 6, 1, false)
  3029. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3030. for i=0, 0.5, 0.1 / Animation_Speed do
  3031. Swait()
  3032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3038. end
  3039. MODE = "Devil"
  3040. ned.Text = "Devil"
  3041. SONG = 919231299
  3042. PITCH = 1
  3043. VOLUME = 3
  3044. sick.TimePosition = 15.2
  3045. FACE = 405705854
  3046. Speed = 20
  3047. text.Text = "Devil"
  3048. TEXTCOLOR = C3(127/255,0/255,0/255)
  3049. PRT.Color = C3(98/255,0/255,0/255)
  3050. EYE.Color = C3(255/255,0/255,0/255)
  3051. EYE2.Color = C3(255/255,0/255,0/255)
  3052. Hair.Color = C3(21/255,0/255,0/255)
  3053. Hair2.Color = C3(53/255,0/255,0/255)
  3054. MAINRUINCOLOR = BrickColor.new("Maroon")
  3055. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3056. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3057. ATTACK = false
  3058. Rooted = false
  3059. end
  3060.  
  3061. function PurgeForm()
  3062. ATTACK = true
  3063. Rooted = true
  3064. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3065. MODE = "Purged"
  3066. XEYE.Parent = Character
  3067. BALL.Parent = nil
  3068. TEXTCOLOR = C3(39/255,70/255,45/255)
  3069. PRT.Color = C3(0/255,0/255,0/255)
  3070. EYE.Color = C3(0/255,0/255,0/255)
  3071. EYE2.Color = C3(0/255,0/255,0/255)
  3072. Hair.Color = C3(0/255,0/255,0/255)
  3073. Hair2.Color = C3(0/255,0/255,0/255)
  3074. MAINRUINCOLOR = BrickColor.new("Earth green")
  3075. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3076. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3077. SONG = 1103329236
  3078. PITCH = 1
  3079. VOLUME = 3
  3080. sick.TimePosition = 0
  3081. FACE = 2378683942
  3082. Speed = 20
  3083. text.Text = "The Purge"
  3084. ned.Text = "Purge"
  3085. for i=0, 1, 0.1 / Animation_Speed do
  3086. Swait()
  3087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3091. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3093. end
  3094. CreateSound(363808674, Head, 9999, 1, false)
  3095. for i=0, 0.2, 0.1 / Animation_Speed do
  3096. Swait()
  3097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3103. end
  3104. ATTACK = false
  3105. Rooted = false
  3106. end
  3107.  
  3108. function OriginsForm()
  3109. ATTACK = true
  3110. Rooted = true
  3111. MODE = "Origins"
  3112. SONG = 265913095
  3113. PITCH = 1
  3114. VOLUME = 3
  3115. sick.TimePosition = 17.5
  3116. FACE = 404306534
  3117. Speed = 19
  3118. text.Text = "The Origins"
  3119. ned.Text = "Origins"
  3120. TEXTCOLOR = C3(0/255,0/255,0/255)
  3121. PRT.Color = C3(215/255,147/255,0/255)
  3122. EYE.Color = C3(255/255,0/255,0/255)
  3123. EYE2.Color = C3(255/255,0/255,0/255)
  3124. Hair.Color = C3(0/255,0/255,255/255)
  3125. Hair2.Color = C3(0/255,0/255,255/255)
  3126. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3127. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3128. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3129. ATTACK = false
  3130. Rooted = false
  3131. end
  3132.  
  3133. --//=================================\\
  3134. --|| ATTACK FUNCTIONS AND STUFF
  3135. --\\=================================//
  3136. function CameraEnshaking(Length, Intensity)
  3137. coroutine.resume(coroutine.create(function()
  3138. local intensity = 1 * Intensity
  3139. local rotM = 0.01 * Intensity
  3140. for i = 0, Length, 0.1 do
  3141. Swait()
  3142. intensity = intensity - 0.05 * Intensity / Length
  3143. rotM = rotM - 5.0E-4 * Intensity / Length
  3144. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3145. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3146. end
  3147. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3148. end))
  3149. end
  3150.  
  3151. function ManualDamage(Humanoid,Damage,TorsoPart)
  3152. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3153. defence.Name = ("HitBy"..Player.Name)
  3154. game:GetService("Debris"):AddItem(defence, 0.001)
  3155. Damage = Damage * DAMAGEMULTIPLIER
  3156. if Humanoid.Health ~= 0 then
  3157. local CritChance = MRANDOM(1,100)
  3158. if Damage > Humanoid.Health then
  3159. Damage = math.ceil(Humanoid.Health)
  3160. if Damage == 0 then
  3161. Damage = 0.1
  3162. end
  3163. end
  3164. Humanoid.Health = Humanoid.Health - Damage
  3165. end
  3166. end
  3167.  
  3168. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3169. local CHILDREN = workspace:GetDescendants()
  3170. for index, CHILD in pairs(CHILDREN) do
  3171. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3172. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3173. if HUM then
  3174. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3175. if TORSO then
  3176. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3177. if INSTAKILL == true then
  3178. CHILD:BreakJoints()
  3179. else
  3180. local DMG = MRANDOM(MINDMG,MAXDMG)
  3181. ManualDamage(HUM,DMG,TORSO)
  3182. end
  3183. if FLING > 0 then
  3184. for _, c in pairs(CHILD:GetChildren()) do
  3185. if c:IsA("BasePart") then
  3186. local bv = Instance.new("BodyVelocity")
  3187. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3188. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3189. bv.Parent = c
  3190. Debris:AddItem(bv,0.05)
  3191. end
  3192. end
  3193. end
  3194. end
  3195. end
  3196. end
  3197. end
  3198. end
  3199. end
  3200.  
  3201. function MeleeDMG(Humanoid,Damage)
  3202. Damage = Damage * DAMAGEMULTIPLIER
  3203. if Humanoid.Health < 2000 then
  3204. if Humanoid.Health - Damage > 0 then
  3205. Humanoid.Health = Humanoid.Health - Damage
  3206. else
  3207. Humanoid.Parent:BreakJoints()
  3208. end
  3209. else
  3210. Humanoid.Parent:BreakJoints()
  3211. end
  3212. end
  3213.  
  3214.  
  3215. function BasicCombo()
  3216. ATTACK = true
  3217. Rooted = false
  3218. EQUIPPED = true
  3219. local HIT2 = function()
  3220. local HITS2 = {}
  3221. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3222. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3223. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3224. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3225. if TORSO and HUM.Health > 0 then
  3226. local PASS = true
  3227. for i = 1, #HITS2 do
  3228. if HITS2[i] == hit.Parent then
  3229. PASS = false
  3230. end
  3231. end
  3232. table.insert(HITS2,hit.Parent)
  3233. if PASS == true then
  3234. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3235. end
  3236. end
  3237. end
  3238. end)
  3239. return TOUCH2
  3240. end
  3241. local HIT = function()
  3242. local HITS = {}
  3243. local TOUCH = RightArm.Touched:Connect(function(hit)
  3244. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3245. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3246. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3247. if TORSO and HUM.Health > 0 then
  3248. local PASS = true
  3249. for i = 1, #HITS do
  3250. if HITS[i] == hit.Parent then
  3251. PASS = false
  3252. end
  3253. end
  3254. table.insert(HITS,hit.Parent)
  3255. if PASS == true then
  3256. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3257. end
  3258. end
  3259. end
  3260. end)
  3261. return TOUCH
  3262. end
  3263. if COMBO == 1 then
  3264. for i=0, 0.35, 0.1 / Animation_Speed do
  3265. Swait()
  3266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3269. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3271. end
  3272. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3273. local TOUCHED = HIT()
  3274. for i=0, 0.5, 0.1 / Animation_Speed do
  3275. Swait()
  3276. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3277. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3282. end
  3283. TOUCHED:Disconnect()
  3284. COMBO = 2
  3285. elseif COMBO == 2 then
  3286. for i=0, 0.35, 0.1 / Animation_Speed do
  3287. Swait()
  3288. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3293. end
  3294. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3295. local TOUCHED = HIT2()
  3296. for i=0, 0.5, 0.1 / Animation_Speed do
  3297. Swait()
  3298. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3302. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3303. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3304. end
  3305. TOUCHED:Disconnect()
  3306. COMBO = 3
  3307. elseif COMBO == 3 then
  3308. for i=0, 0.35, 0.1 / Animation_Speed do
  3309. Swait()
  3310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3313. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3314. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3315. end
  3316. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3317. local TOUCHED = HIT2()
  3318. local TOUCHED2 = HIT()
  3319. for i=0, 0.5, 0.1 / Animation_Speed do
  3320. Swait()
  3321. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3322. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3326. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3328. end
  3329. TOUCHED:Disconnect()
  3330. TOUCHED2:Disconnect()
  3331. COMBO = 4
  3332. elseif COMBO == 4 then
  3333. for i=0, 0.5, 0.1 / Animation_Speed do
  3334. Swait()
  3335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3340. end
  3341. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3342. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3343. CameraEnshaking(3,10)
  3344. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3345. for i=0, 0.5, 0.1 / Animation_Speed do
  3346. Swait()
  3347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3350. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3352. end
  3353. COMBO = 1
  3354. end
  3355. coroutine.resume(coroutine.create(function()
  3356. for i = 1, 50 do
  3357. Swait()
  3358. if ATTACK == true then
  3359. break
  3360. end
  3361. end
  3362. if ATTACK == false then
  3363. COMBO = 1
  3364. end
  3365. end))
  3366. ATTACK = false
  3367. Rooted = false
  3368. EQUIPPED = false
  3369. end
  3370.  
  3371. function ColorfulCombo()
  3372. ATTACK = true
  3373. Rooted = false
  3374. EQUIPPED = true
  3375. local HIT2 = function()
  3376. local HITS2 = {}
  3377. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3378. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3379. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3380. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3381. if TORSO and HUM.Health > 0 then
  3382. local PASS = true
  3383. for i = 1, #HITS2 do
  3384. if HITS2[i] == hit.Parent then
  3385. PASS = false
  3386. end
  3387. end
  3388. table.insert(HITS2,hit.Parent)
  3389. if PASS == true then
  3390. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3391. end
  3392. end
  3393. end
  3394. end)
  3395. return TOUCH2
  3396. end
  3397. local HIT = function()
  3398. local HITS = {}
  3399. local TOUCH = RightArm.Touched:Connect(function(hit)
  3400. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3401. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3402. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3403. if TORSO and HUM.Health > 0 then
  3404. local PASS = true
  3405. for i = 1, #HITS do
  3406. if HITS[i] == hit.Parent then
  3407. PASS = false
  3408. end
  3409. end
  3410. table.insert(HITS,hit.Parent)
  3411. if PASS == true then
  3412. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3413. end
  3414. end
  3415. end
  3416. end)
  3417. return TOUCH
  3418. end
  3419. if COMBO == 1 then
  3420. for i=0, 0.35, 0.1 / Animation_Speed do
  3421. Swait()
  3422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3425. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3427. end
  3428. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3429. local TOUCHED = HIT()
  3430. for i=0, 0.5, 0.1 / Animation_Speed do
  3431. Swait()
  3432. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3433. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3438. end
  3439. TOUCHED:Disconnect()
  3440. COMBO = 2
  3441. elseif COMBO == 2 then
  3442. for i=0, 0.35, 0.1 / Animation_Speed do
  3443. Swait()
  3444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3447. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3449. end
  3450. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3451. local TOUCHED = HIT2()
  3452. for i=0, 0.5, 0.1 / Animation_Speed do
  3453. Swait()
  3454. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3460. end
  3461. TOUCHED:Disconnect()
  3462. COMBO = 3
  3463. elseif COMBO == 3 then
  3464. for i=0, 0.35, 0.1 / Animation_Speed do
  3465. Swait()
  3466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3471. end
  3472. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3473. local TOUCHED = HIT2()
  3474. local TOUCHED2 = HIT()
  3475. for i=0, 0.5, 0.1 / Animation_Speed do
  3476. Swait()
  3477. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3478. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3479. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3484. end
  3485. TOUCHED:Disconnect()
  3486. TOUCHED2:Disconnect()
  3487. COMBO = 4
  3488. elseif COMBO == 4 then
  3489. for i=0, 0.5, 0.1 / Animation_Speed do
  3490. Swait()
  3491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3496. end
  3497. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3498. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3499. CameraEnshaking(3,10)
  3500. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3501. for i=0, 0.5, 0.1 / Animation_Speed do
  3502. Swait()
  3503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3508. end
  3509. COMBO = 1
  3510. end
  3511. coroutine.resume(coroutine.create(function()
  3512. for i = 1, 50 do
  3513. Swait()
  3514. if ATTACK == true then
  3515. break
  3516. end
  3517. end
  3518. if ATTACK == false then
  3519. COMBO = 1
  3520. end
  3521. end))
  3522. ATTACK = false
  3523. Rooted = false
  3524. EQUIPPED = false
  3525. end
  3526.  
  3527. function PurgeCombo()
  3528. ATTACK = true
  3529. Rooted = false
  3530. EQUIPPED = true
  3531. local HIT2 = function()
  3532. local HITS2 = {}
  3533. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3534. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3535. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3536. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3537. if TORSO and HUM.Health > 0 then
  3538. local PASS = true
  3539. for i = 1, #HITS2 do
  3540. if HITS2[i] == hit.Parent then
  3541. PASS = false
  3542. end
  3543. end
  3544. table.insert(HITS2,hit.Parent)
  3545. if PASS == true then
  3546. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3547. end
  3548. end
  3549. end
  3550. end)
  3551. return TOUCH2
  3552. end
  3553. local HIT = function()
  3554. local HITS = {}
  3555. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3556. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3557. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3558. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3559. if TORSO and HUM.Health > 0 then
  3560. local PASS = true
  3561. for i = 1, #HITS do
  3562. if HITS[i] == hit.Parent then
  3563. PASS = false
  3564. end
  3565. end
  3566. table.insert(HITS,hit.Parent)
  3567. if PASS == true then
  3568. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3569. end
  3570. end
  3571. end
  3572. end)
  3573. return TOUCH
  3574. end
  3575. local HIT3 = function()
  3576. local HITS3 = {}
  3577. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3578. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3579. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3580. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3581. if TORSO and HUM.Health > 0 then
  3582. local PASS = true
  3583. for i = 1, #HITS3 do
  3584. if HITS3[i] == hit.Parent then
  3585. PASS = false
  3586. end
  3587. end
  3588. table.insert(HITS3,hit.Parent)
  3589. if PASS == true then
  3590. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3591. end
  3592. end
  3593. end
  3594. end)
  3595. return TOUCH3
  3596. end
  3597. if COMBO == 1 then
  3598. for i=0, 0.35, 0.1 / Animation_Speed do
  3599. Swait()
  3600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3604. end
  3605. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3606. local TOUCHED = HIT()
  3607. for i=0, 0.5, 0.1 / Animation_Speed do
  3608. Swait()
  3609. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3612. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3614. end
  3615. TOUCHED:Disconnect()
  3616. COMBO = 2
  3617. elseif COMBO == 2 then
  3618. for i=0, 0.35, 0.1 / Animation_Speed do
  3619. Swait()
  3620. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3624. end
  3625. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3626. local TOUCHED = HIT2()
  3627. for i=0, 0.5, 0.1 / Animation_Speed do
  3628. Swait()
  3629. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3632. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3634. end
  3635. TOUCHED:Disconnect()
  3636. COMBO = 3
  3637. elseif COMBO == 3 then
  3638. for i=0, 0.2, 0.1 / Animation_Speed do
  3639. Swait()
  3640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3644. end
  3645. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3646. local TOUCHED = HIT3()
  3647. for i=0, 0.5, 0.1 / Animation_Speed do
  3648. Swait()
  3649. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3650. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3654. end
  3655. TOUCHED:Disconnect()
  3656. COMBO = 4
  3657. elseif COMBO == 4 then
  3658. Rooted = true
  3659. for i=0, 0.5, 0.1 / Animation_Speed do
  3660. Swait()
  3661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3665. end
  3666. for i=0, 0.1, 0.1 / Animation_Speed do
  3667. Swait()
  3668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3669. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3670. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3672. end
  3673. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3674. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3675. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3676. CameraEnshaking(3,10)
  3677. ManualAoE(HITPOS,15,20,45,75,false)
  3678. for i=0, 0.5, 0.1 / Animation_Speed do
  3679. Swait()
  3680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3684. end
  3685. Rooted = false
  3686. COMBO = 1
  3687. end
  3688. coroutine.resume(coroutine.create(function()
  3689. for i = 1, 50 do
  3690. Swait()
  3691. if ATTACK == true then
  3692. break
  3693. end
  3694. end
  3695. if ATTACK == false then
  3696. COMBO = 1
  3697. end
  3698. end))
  3699. ATTACK = false
  3700. Rooted = false
  3701. EQUIPPED = false
  3702. end
  3703.  
  3704. function FlyingCombo()
  3705. ATTACK = true
  3706. Rooted = false
  3707. EQUIPPED = true
  3708. local HIT2 = function()
  3709. local HITS2 = {}
  3710. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3711. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3712. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3713. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3714. if TORSO and HUM.Health > 0 then
  3715. local PASS = true
  3716. for i = 1, #HITS2 do
  3717. if HITS2[i] == hit.Parent then
  3718. PASS = false
  3719. end
  3720. end
  3721. table.insert(HITS2,hit.Parent)
  3722. if PASS == true then
  3723. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3724. end
  3725. end
  3726. end
  3727. end)
  3728. return TOUCH2
  3729. end
  3730. local HIT = function()
  3731. local HITS = {}
  3732. local TOUCH = RightArm.Touched:Connect(function(hit)
  3733. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3734. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3735. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3736. if TORSO and HUM.Health > 0 then
  3737. local PASS = true
  3738. for i = 1, #HITS do
  3739. if HITS[i] == hit.Parent then
  3740. PASS = false
  3741. end
  3742. end
  3743. table.insert(HITS,hit.Parent)
  3744. if PASS == true then
  3745. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3746. end
  3747. end
  3748. end
  3749. end)
  3750. return TOUCH
  3751. end
  3752. local HIT3 = function()
  3753. local HITS3 = {}
  3754. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3755. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3756. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3757. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3758. if TORSO and HUM.Health > 0 then
  3759. local PASS = true
  3760. for i = 1, #HITS3 do
  3761. if HITS3[i] == hit.Parent then
  3762. PASS = false
  3763. end
  3764. end
  3765. table.insert(HITS3,hit.Parent)
  3766. if PASS == true then
  3767. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3768. end
  3769. end
  3770. end
  3771. end)
  3772. return TOUCH3
  3773. end
  3774. local HIT4 = function()
  3775. local HITS4 = {}
  3776. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3777. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3778. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3779. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3780. if TORSO and HUM.Health > 0 then
  3781. local PASS = true
  3782. for i = 1, #HITS4 do
  3783. if HITS4[i] == hit.Parent then
  3784. PASS = false
  3785. end
  3786. end
  3787. table.insert(HITS4,hit.Parent)
  3788. if PASS == true then
  3789. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3790. end
  3791. end
  3792. end
  3793. end)
  3794. return TOUCH4
  3795. end
  3796. if COMBO == 1 then
  3797. for i=0, 0.3, 0.1 / Animation_Speed do
  3798. Swait()
  3799. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3805. end
  3806. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3807. local TOUCHED2 = HIT4()
  3808. local TOUCHED = HIT3()
  3809. for i=0, 0.075, 0.1 / Animation_Speed do
  3810. Swait()
  3811. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3812. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3813. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3819. end
  3820. for i=0, 0.075, 0.1 / Animation_Speed do
  3821. Swait()
  3822. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3823. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3830. end
  3831. for i=0, 0.075, 0.1 / Animation_Speed do
  3832. Swait()
  3833. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3834. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3835. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3836. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3837. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3838. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3839. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3840. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3841. end
  3842. for i=0, 0.075, 0.1 / Animation_Speed do
  3843. Swait()
  3844. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3845. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3852. end
  3853. for i=0, 0.075, 0.1 / Animation_Speed do
  3854. Swait()
  3855. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3856. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3861. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3863. end
  3864. for i=0, 0.075, 0.1 / Animation_Speed do
  3865. Swait()
  3866. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3867. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3874. end
  3875. for i=0, 0.075, 0.1 / Animation_Speed do
  3876. Swait()
  3877. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3878. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3879. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3885. end
  3886. for i=0, 0.075, 0.1 / Animation_Speed do
  3887. Swait()
  3888. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3889. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3890. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3894. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3896. end
  3897. TOUCHED:Disconnect()
  3898. TOUCHED2:Disconnect()
  3899. COMBO = 2
  3900. elseif COMBO == 2 then
  3901. for i=0, 0.3, 0.1 / Animation_Speed do
  3902. Swait()
  3903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3909. end
  3910. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3911. local TOUCHED2 = HIT4()
  3912. local TOUCHED = HIT3()
  3913. for i=0, 0.075, 0.1 / Animation_Speed do
  3914. Swait()
  3915. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3916. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3917. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3923. end
  3924. for i=0, 0.075, 0.1 / Animation_Speed do
  3925. Swait()
  3926. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3927. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3934. end
  3935. for i=0, 0.075, 0.1 / Animation_Speed do
  3936. Swait()
  3937. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3938. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3943. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3945. end
  3946. for i=0, 0.075, 0.1 / Animation_Speed do
  3947. Swait()
  3948. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3949. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3956. end
  3957. for i=0, 0.075, 0.1 / Animation_Speed do
  3958. Swait()
  3959. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3960. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3961. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3967. end
  3968. for i=0, 0.075, 0.1 / Animation_Speed do
  3969. Swait()
  3970. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3971. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3978. end
  3979. for i=0, 0.075, 0.1 / Animation_Speed do
  3980. Swait()
  3981. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3982. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3987. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3989. end
  3990. for i=0, 0.075, 0.1 / Animation_Speed do
  3991. Swait()
  3992. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3993. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4000. end
  4001. for i=0, 0.075, 0.1 / Animation_Speed do
  4002. Swait()
  4003. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4004. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4011. end
  4012. TOUCHED:Disconnect()
  4013. TOUCHED2:Disconnect()
  4014. COMBO = 3
  4015. elseif COMBO == 3 then
  4016. for i=0, 0.35, 0.1 / Animation_Speed do
  4017. Swait()
  4018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4023. end
  4024. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4025. local TOUCHED = HIT2()
  4026. local TOUCHED2 = HIT()
  4027. for i=0, 0.5, 0.1 / Animation_Speed do
  4028. Swait()
  4029. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4030. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4034. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4036. end
  4037. TOUCHED:Disconnect()
  4038. TOUCHED2:Disconnect()
  4039. COMBO = 4
  4040. elseif COMBO == 4 then
  4041. for i=0, 0.5, 0.1 / Animation_Speed do
  4042. Swait()
  4043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4048. end
  4049. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4050. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4051. CameraEnshaking(3,10)
  4052. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4053. for i=0, 0.5, 0.1 / Animation_Speed do
  4054. Swait()
  4055. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4060. end
  4061. COMBO = 1
  4062. end
  4063. coroutine.resume(coroutine.create(function()
  4064. for i = 1, 50 do
  4065. Swait()
  4066. if ATTACK == true then
  4067. break
  4068. end
  4069. end
  4070. if ATTACK == false then
  4071. COMBO = 1
  4072. end
  4073. end))
  4074. ATTACK = false
  4075. Rooted = false
  4076. EQUIPPED = false
  4077. end
  4078.  
  4079. function SuperStomm()
  4080. ATTACK = true
  4081. Rooted = true
  4082. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4083. coroutine.resume(coroutine.create(function()
  4084. Swait(65)
  4085. CameraEnshaking(3,25)
  4086. CreateSound(262562442,RightLeg,60,1,false)
  4087. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4088. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4089. ApplyAoE2(HITPOS,80,50,100,75,false)
  4090. end))
  4091. CreateSound(163619849,RightLeg,10,1,false)
  4092. for i=0, 2, 0.1 / Animation_Speed do
  4093. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4094. Swait()
  4095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4099. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4101. end
  4102. for i=0, 1, 0.1 / Animation_Speed do
  4103. Swait()
  4104. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4108. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4110. end
  4111. ATTACK = false
  4112. Rooted = false
  4113. end
  4114.  
  4115.  
  4116.  
  4117. --//=================================\\
  4118. --|| ASSIGN THINGS TO KEYS
  4119. --\\=================================//
  4120.  
  4121. function MouseDown(Mouse)
  4122. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4123. BasicCombo()
  4124. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4125. ColorfulCombo()
  4126. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4127. FlyingCombo()
  4128. elseif ATTACK == false and MODE == "Purged" then
  4129. PurgeCombo()
  4130. end
  4131. end
  4132.  
  4133. function MouseUp(Mouse)
  4134. HOLD = false
  4135. end
  4136.  
  4137. function KeyDown(Key)
  4138. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4139. KEYHOLD = true
  4140. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4141. SolarForm()
  4142.  
  4143. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4144. ResetMode()
  4145. end
  4146.  
  4147. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4148. OriginsForm()
  4149.  
  4150. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4151. ResetMode()
  4152. end
  4153.  
  4154. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4155. ChronoForm()
  4156.  
  4157. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4158. SuperiorForm()
  4159.  
  4160. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4161. ResetMode()
  4162. end
  4163.  
  4164. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4165. TerraForm()
  4166.  
  4167. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4168. ResetMode()
  4169. end
  4170.  
  4171. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4172. RandomForm()
  4173. sick.TimePosition = 0.01
  4174. RCHOICE = MRANDOM(1,6)
  4175.  
  4176. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4177. RCHOICE = MRANDOM(1,6)
  4178. sick.TimePosition = 0.01
  4179.  
  4180. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4181. ResetMode()
  4182. end
  4183.  
  4184. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4185. VantaForm()
  4186. end
  4187.  
  4188. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4189. TerraForm()
  4190. end
  4191.  
  4192. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4193. SenseForm()
  4194.  
  4195. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4196. ResetMode()
  4197. end
  4198.  
  4199. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4200. SanityForm()
  4201.  
  4202. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4203. SenseForm()
  4204. end
  4205.  
  4206. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4207. FairyForm()
  4208.  
  4209. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4210. ResetMode()
  4211. end
  4212.  
  4213. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4214. DevilForm()
  4215.  
  4216. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4217. FairyForm()
  4218. end
  4219.  
  4220. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4221. BlackWhiteForm()
  4222.  
  4223. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4224. ResetMode()
  4225. end
  4226.  
  4227. if Key == "m" and ATTACK == false and MODE == "90s" then
  4228. EightyForm()
  4229.  
  4230. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4231. BlackWhiteForm()
  4232. end
  4233.  
  4234. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4235. LostForm()
  4236.  
  4237. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4238. ResetMode()
  4239. end
  4240.  
  4241. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4242. PurgeForm()
  4243. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4244. LostForm()
  4245.  
  4246. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4247. BlackForm()
  4248.  
  4249. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4250. LostForm()
  4251. end
  4252.  
  4253. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4254. SuperStomm()
  4255. end
  4256. end
  4257.  
  4258. function KeyUp(Key)
  4259. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4260. KEYHOLD = false
  4261. end
  4262. end
  4263.  
  4264. Mouse.Button1Down:connect(function(NEWKEY)
  4265. MouseDown(NEWKEY)
  4266. end)
  4267. Mouse.Button1Up:connect(function(NEWKEY)
  4268. MouseUp(NEWKEY)
  4269. end)
  4270. Mouse.KeyDown:connect(function(NEWKEY)
  4271. KeyDown(NEWKEY)
  4272. end)
  4273. Mouse.KeyUp:connect(function(NEWKEY)
  4274. KeyUp(NEWKEY)
  4275. end)
  4276.  
  4277. --//=================================\\
  4278. --\\=================================//
  4279.  
  4280.  
  4281. function unanchor()
  4282. if UNANCHOR == true then
  4283. g = Character:GetChildren()
  4284. for i = 1, #g do
  4285. if g[i].ClassName == "Part" then
  4286. g[i].Anchored = false
  4287. end
  4288. end
  4289. end
  4290. end
  4291.  
  4292.  
  4293. --//=================================\\
  4294. --|| WRAP THE WHOLE SCRIPT UP
  4295. --\\=================================//
  4296.  
  4297. Humanoid.Changed:connect(function(Jump)
  4298. if Jump == "Jump" and (Disable_Jump == true) then
  4299. Humanoid.Jump = false
  4300. end
  4301. end)
  4302.  
  4303. local BLINKLOOP = 0
  4304. script.Parent = WEAPONGUI
  4305. ANIMATE.Parent = nil
  4306.  
  4307. local bguis = Instance.new("BillboardGui",tors)
  4308. bguis.Size = UDim2.new(25, 0, 25, 0)
  4309. local imgca = Instance.new("ImageLabel",bguis)
  4310. imgca.BackgroundTransparency = 1
  4311. imgca.ImageTransparency = 1
  4312. imgca.Size = UDim2.new(3,0,3,0)
  4313. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4314. imgca.ImageColor3 = Color3.new(0,0,0)
  4315.  
  4316. coroutine.resume(coroutine.create(function()
  4317. repeat
  4318. Swait()
  4319. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4320. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4321. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4322. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4323. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4324. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4325. techc.Rotation = techc.Rotation + 1
  4326. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4327. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4328. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4329. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4330. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4331. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4332. until Humanoid.Health == 0
  4333. end))
  4334.  
  4335. while true do
  4336. Swait()
  4337. if Humanoid then
  4338. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4339. IDLEANIMATION:Play()
  4340. end
  4341. SINE = SINE + CHANGE*2
  4342. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4343. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4344. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4345. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4346. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4347. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4348. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4349. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4350. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4351. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4352. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4353. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4354. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4355. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4356. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4357. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4358. end
  4359. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4360. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4361. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4362. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4363. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4364. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4365. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4366. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4367. end
  4368. if MODE == "Black" then
  4369. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4370. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4371. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4372. lwing1weld.C1 = rwing2weld.C1
  4373. lwing2weld.C1 = rwing2weld.C1
  4374. lwing3weld.C1 = rwing2weld.C1
  4375. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4376. end
  4377. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4378. if MODE == "Lunar" then
  4379. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4380. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4381. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4382. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4383. elseif MODE == "Solar" then
  4384. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4385. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4386. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4387. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4388. elseif MODE == "Fairy" then
  4389. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4390. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4391. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4392. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4393. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4394. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4395. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4396. elseif MODE == "Hexa" then
  4397. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4398. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4399. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4400. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4401. elseif MODE == "Time" then
  4402. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4403. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4404. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4405. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4406. elseif MODE == "Vanta" then
  4407. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4408. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4409. elseif MODE == "Black" then
  4410. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4411. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4412. elseif MODE == "Devil" then
  4413. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4414. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4415. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4416. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4417. end
  4418. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4419. if MODE == "Lunar" then
  4420. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4421. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4422. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4423. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4424. elseif MODE == "Solar" then
  4425. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4426. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4427. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4428. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4429. elseif MODE == "Fairy" then
  4430. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4431. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4432. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4433. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4434. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4435. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4436. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4437. elseif MODE == "Hexa" then
  4438. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4439. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4440. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4441. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4442. elseif MODE == "Time" then
  4443. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4444. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4445. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4446. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4447. elseif MODE == "Vanta" then
  4448. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4449. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4450. elseif MODE == "Black" then
  4451. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4452. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4453. elseif MODE == "Devil" then
  4454. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4455. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4456. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4457. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4458. end
  4459. end
  4460. if FULL == false then
  4461. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4462. ANIM = "Jump"
  4463. if ATTACK == false then
  4464. if MODE ~= "Purged" then
  4465. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4471. elseif MODE == "Purged" then
  4472. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4476. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4478.  
  4479. end
  4480. end
  4481. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4482. ANIM = "Fall"
  4483. if ATTACK == false then
  4484. if MODE ~= "Purged" then
  4485. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4489. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4491. elseif MODE == "Purged" then
  4492. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4498.  
  4499. end
  4500. end
  4501. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4502. ANIM = "Idle"
  4503. if ATTACK == false then
  4504. if MODE == "Lunar" then
  4505. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4506. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4509. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4511. elseif MODE == "Hexa" then
  4512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4518. elseif MODE == "Fairy" then
  4519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4521. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4525. elseif MODE == "Origins" then
  4526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4530. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4532. elseif MODE == "Solar" then
  4533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4534. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4537. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4539. elseif MODE == "Purged" then
  4540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4542. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4544. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4545. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4546. elseif MODE == "Sanity" then
  4547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4548. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4553. elseif MODE == "Time" then
  4554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4555. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4558. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4560. elseif MODE == "80s" then
  4561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4567. elseif MODE == "90s" then
  4568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4570. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4572. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4574. elseif MODE == "Random" then
  4575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4579. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4581. elseif MODE == "Superior" then
  4582. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4586. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4588. elseif ATTACK == false and MODE == "Vanta" then
  4589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4595. elseif MODE == "Sense" then
  4596. if MRANDOM(1,20) == 1 then
  4597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4598. end
  4599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4603. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4605. elseif MODE == "Devil" then
  4606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4608. if MRANDOM(1,7) == 1 then
  4609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4610. end
  4611. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4612. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4613. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4614. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4615. elseif MODE == "LostHope" then
  4616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4620. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4622. elseif ATTACK == false and MODE == "Black" then
  4623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4624. if MRANDOM(1,3) == 1 then
  4625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4626. end
  4627. if MRANDOM(1,2) == 1 then
  4628. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4629. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4630. end
  4631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4632. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4634. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4636. end
  4637. end
  4638. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4639. ANIM = "Walk"
  4640. if ATTACK == false then
  4641. if MODE == "Lunar" then
  4642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4646. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4648. elseif MODE == "Superior" then
  4649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4653. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4655. elseif MODE == "80s" then
  4656. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4660. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4662. elseif MODE == "Solar" then
  4663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4667. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4669. elseif MODE == "Origins" then
  4670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4673. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4674. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4676. elseif MODE == "Purged" then
  4677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4681. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4683. elseif MODE == "Sanity" then
  4684. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4687. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4688. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4690. elseif MODE == "Fairy" then
  4691. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4692. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4693. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4694. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4695. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4696. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4697. elseif MODE == "Devil" then
  4698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4702. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4704. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4705. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4709. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4711. elseif MODE == "Hexa" or MODE == "Time" then
  4712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4716. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4718. elseif MODE == "LostHope" then
  4719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4723. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4725. elseif MODE == "Vanta" then
  4726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4732. elseif MODE == "Black" then
  4733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4735. if MRANDOM(1,3) == 1 then
  4736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4737. end
  4738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4740. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4742. end
  4743. end
  4744. end
  4745. end
  4746. text.TextStrokeColor3 = TEXTCOLOR
  4747. unanchor()
  4748. Humanoid.MaxHealth = "inf"
  4749. Humanoid.Health = "inf"
  4750. if Rooted == false then
  4751. Disable_Jump = false
  4752. Humanoid.WalkSpeed = Speed
  4753. elseif Rooted == true then
  4754. Disable_Jump = true
  4755. Humanoid.WalkSpeed = 0
  4756. end
  4757. if Head:FindFirstChild("face") then
  4758. Head.face.Texture = "rbxassetid://"..FACE
  4759. end
  4760. if MODE ~= "Random" then
  4761. sick.SoundId = "rbxassetid://"..SONG
  4762. elseif MODE == "Random" then
  4763. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4764. end
  4765. sick.Looped = true
  4766. sick.Pitch = PITCH
  4767. sick.Volume = VOLUME
  4768. Humanoid.Name = MRANDOM(100000000,999999999)
  4769. Humanoid.PlatformStand = false
  4770. for _, c in pairs(Cam:GetChildren()) do
  4771. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4772. c:remove()
  4773. end
  4774. end
  4775. for LIST = 1, #WHITELIST do
  4776. if WHITELIST[LIST] ~= nil then
  4777. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4778. if CHARACTER then
  4779. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4780. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4781. if TORSO then
  4782. CreateSound(201858045, Cam, 3, 1)
  4783. local GUI = Instance.new("BillboardGui",Cam)
  4784. GUI.Name = WHITELIST[LIST]
  4785. GUI.Size = UDim2.new(5,0,5,0)
  4786. GUI.Adornee = TORSO
  4787. local GUI2 = IT("ImageLabel",GUI)
  4788. GUI2.BackgroundTransparency = 1
  4789. GUI2.BorderSizePixel = 0
  4790. GUI2.ImageTransparency = 1
  4791. GUI2.Size = UDim2.new(1,0,1,0)
  4792. GUI2.SizeConstraint = "RelativeYY"
  4793. GUI.AlwaysOnTop = true
  4794. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4795. end
  4796. else
  4797. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4798. if GUI.ImageLabel.ImageTransparency <= 1 then
  4799. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4800. end
  4801. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4802. if TORSO then
  4803. GUI.Adornee = TORSO
  4804. end
  4805. end
  4806. else
  4807. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4808. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4809. end
  4810. end
  4811. else
  4812. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4813. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4814. end
  4815. table.remove(WHITELIST,LIST)
  4816. end
  4817. end
  4818. if Character:FindFirstChildOfClass("Accessory") then
  4819. Character:FindFirstChildOfClass("Accessory"):remove()
  4820. elseif Character:FindFirstChildOfClass("Hat") then
  4821. Character:FindFirstChildOfClass("Hat"):remove()
  4822. end
  4823. BLINKLOOP = BLINKLOOP + 1
  4824. if BLINKLOOP >=325 then
  4825. BLINKLOOP = 0
  4826. Blink()
  4827. BLINKLOOP = BLINKLOOP + 1
  4828. if BLINKLOOP >=250 then
  4829. BLINKLOOP = 0
  4830. Blink2()
  4831. end
  4832. end
  4833. if MODE == "90s" or MODE == "80s" then
  4834. if HITFLOOR ~= nil then
  4835. if MRANDOM(1,12) == 1 then
  4836. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4837.  
  4838. end
  4839. end
  4840. end
  4841. if MODE == "Devil" then
  4842. if HITFLOOR ~= nil then
  4843. if MRANDOM(1,4) == 1 then
  4844. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4845. end
  4846. end
  4847. end
  4848. if MODE == "Black" or MODE == "Fairy" then
  4849. if HITFLOOR ~= nil then
  4850. if MRANDOM(1,9) == 1 then
  4851. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4852. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4853. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4854. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4855. if MRANDOM(1,7) == 1 then
  4856. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4857. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4858. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4859. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4860. end
  4861. end
  4862. end
  4863. end
  4864. Humanoid.DisplayDistanceType = "None"
  4865. Humanoid.PlatformStand = false
  4866. for _, c in pairs(Torso:GetChildren()) do
  4867. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4868. else
  4869. c:remove()
  4870. end
  4871. end
  4872. end
  4873. --//=================================\\
  4874. --\\=================================//
  4875.  
  4876.  
  4877.  
  4878.  
  4879.  
  4880. --//====================================================\\--
  4881. --|| END OF SCRIPT
  4882. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement