Potato228

Fe Head Fly

Apr 23rd, 2022
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  1. HumanDied = false
  2. _G.ClickFling=false -- Set this to true if u want.
  3.  
  4.  
  5. plr = game.Players.LocalPlayer
  6. char=game.Players.LocalPlayer.Character
  7. ct={}
  8. te=table.insert
  9.  
  10. HumanDied=false
  11.  
  12. local mode = 0
  13. local dancing = false
  14.  
  15. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
  16. if v:IsA("BasePart") then
  17. te(ct,game:GetService("RunService").Heartbeat:connect(function()
  18. pcall(function()
  19. v.Velocity = Vector3.new(0,-30,0)
  20. sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge)
  21. sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",999999999)
  22. game.Players.LocalPlayer.ReplicationFocus = workspace
  23. end)
  24. end))
  25. end
  26. end
  27.  
  28. function notify(t,tex,dur)
  29. game.StarterGui:SetCore("SendNotification", {
  30. Title = t;
  31. Text = tex;
  32. Duration = dur or 5;
  33. })
  34. end
  35.  
  36. local srv= game:GetService("RunService")
  37.  
  38. fl=Instance.new('Folder',char);fl.Name='CWExtra'
  39.  
  40. char.Archivable = true
  41. local reanim = char:Clone()
  42. reanim.Name='NexoPD'
  43.  
  44. for i,v in next, reanim:GetDescendants() do
  45. if v:IsA('BasePart') or v:IsA('Decal') then
  46. v.Transparency = 1
  47. end
  48. end
  49.  
  50. --flinge = false
  51.  
  52. penis=5.65
  53. plr.Character=nil
  54. plr.Character=char
  55. char.Humanoid.AutoRotate=false
  56. char.Humanoid.WalkSpeed=0
  57. char.Humanoid.JumpPower=0
  58. char.Torso.Anchored = true
  59. notify('Nexo','Reanimating...\nPlease wait '..penis..' seconds.')
  60. wait(penis)
  61. char.Torso.Anchored=false
  62. notify('Nexo','Reanimated..')
  63. char.Humanoid.Health=0
  64. --reanim.Humanoid.AutoRotate=false
  65. reanim.Animate.Disabled = true
  66. reanim.Parent = fl
  67. reanim.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,5,0)
  68.  
  69. function create(part, parent, p, r)
  70. Instance.new("Attachment",part)
  71. Instance.new("AlignPosition",part)
  72. Instance.new("AlignOrientation",part)
  73. Instance.new("Attachment",parent)
  74. part.Attachment.Name = part.Name
  75. parent.Attachment.Name = part.Name
  76. part.AlignPosition.Attachment0 = part[part.Name]
  77. part.AlignOrientation.Attachment0 = part[part.Name]
  78. part.AlignPosition.Attachment1 = parent[part.Name]
  79. part.AlignOrientation.Attachment1 = parent[part.Name]
  80. parent[part.Name].Position = p or Vector3.new()
  81. part[part.Name].Orientation = r or Vector3.new()
  82. part.AlignPosition.MaxForce = 999999999
  83. part.AlignPosition.MaxVelocity = math.huge
  84. part.AlignPosition.ReactionForceEnabled = false
  85. part.AlignPosition.Responsiveness = math.huge
  86. part.AlignOrientation.Responsiveness = math.huge
  87. part.AlignPosition.RigidityEnabled = false
  88. part.AlignOrientation.MaxTorque = 999999999
  89. part.Massless=true
  90. end
  91.  
  92. function Pos(part, parent, p)
  93. Instance.new("Attachment",part)
  94. Instance.new("AlignPosition",part)
  95. Instance.new("Attachment",parent)
  96. part.Attachment.Name = part.Name
  97. parent.Attachment.Name = part.Name
  98. part.AlignPosition.Attachment0 = part[part.Name]
  99. --part.AlignOrientation.Attachment0 = part[part.Name]
  100. part.AlignPosition.Attachment1 = parent[part.Name]
  101. --part.AlignOrientation.Attachment1 = parent[part.Name]
  102. parent[part.Name].Position = p or Vector3.new()
  103. part.AlignPosition.MaxForce = 999999999
  104. part.AlignPosition.MaxVelocity = math.huge
  105. part.AlignPosition.ReactionForceEnabled = false
  106. part.AlignPosition.Responsiveness = math.huge
  107. --part.AlignOrientation.Responsiveness = math.huge
  108. --part.AlignPosition.RigidityEnabled = false
  109. --part.AlignOrientation.MaxTorque = 999999999
  110. part.Massless=true
  111. end
  112.  
  113. for i,part in next, char:GetDescendants() do
  114. if part:IsA('BasePart') then
  115. te(ct,srv.RenderStepped:Connect(function()
  116. part.CanCollide=false
  117. end))
  118. end
  119. end
  120.  
  121. for i,part in next, char:GetDescendants() do
  122. if part:IsA('BasePart') then
  123. te(ct,srv.Stepped:Connect(function()
  124. part.CanCollide=false
  125. end))
  126. end
  127. end
  128.  
  129. for i,part in next, reanim:GetDescendants() do
  130. if part:IsA('BasePart') then
  131. te(ct,srv.RenderStepped:Connect(function()
  132. part.CanCollide=false
  133. end))
  134. end
  135. end
  136.  
  137. for i,part in next, reanim:GetDescendants() do
  138. if part:IsA('BasePart') then
  139. te(ct,srv.Stepped:Connect(function()
  140. part.CanCollide=false
  141. end))
  142. end
  143. end
  144.  
  145. for i,v in next, char:GetDescendants() do
  146. if v:IsA('Accessory') then
  147. create(v.Handle,reanim[v.Name].Handle)
  148. end
  149. end
  150.  
  151. --Pos(fhrp,reanim['Torso'])
  152. create(char['Head'],reanim['Head'])
  153. create(char['Torso'],reanim['Torso'])
  154. Pos(char['HumanoidRootPart'],reanim['Torso'],Vector3.new(0,0,0))
  155. create(char['Right Arm'],reanim['Right Arm'])
  156. create(char['Left Arm'],reanim['Left Arm'])
  157. create(char['Right Leg'],reanim['Right Leg'])
  158. create(char['Left Leg'],reanim['Left Leg'])
  159.  
  160. m = plr:GetMouse()
  161.  
  162. local LVecPart = Instance.new("Part", fl) LVecPart.CanCollide = false LVecPart.Transparency = 1
  163.  
  164. te(ct,srv.RenderStepped:Connect(function()
  165. local lookVec = workspace.CurrentCamera.CFrame.lookVector
  166. local Root = reanim["HumanoidRootPart"]
  167. LVecPart.Position = Root.Position
  168. LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 10000, lookVec.Y, lookVec.Z * 10000))
  169. end))
  170.  
  171. wdown=false
  172. sdown=false
  173. adown=false
  174. ddown=false
  175. spacedown=false
  176.  
  177. --reanim.HumanoidRootPart.RootJoint.Part0=nil
  178.  
  179. function flinger(p)
  180. f=Instance.new('BodyAngularVelocity',p)
  181. f.AngularVelocity = Vector3.new(9e9,9e9,9e9)
  182. f.MaxTorque=Vector3.new(9e9,9e9,9e9)
  183. end
  184.  
  185. flinger(char.HumanoidRootPart)
  186.  
  187. m=plr:GetMouse()
  188.  
  189. --char.HumanoidRootPart.Transparency = 0
  190.  
  191. bp=Instance.new('BodyPosition',char.HumanoidRootPart)
  192. bp.P = 9e9
  193. bp.D = 9e9
  194. bp.MaxForce=Vector3.new(99999,99999,99999)
  195.  
  196. local click
  197.  
  198. te(ct,srv.Heartbeat:Connect(function()
  199. if click == true then
  200. bp.Position=m.Hit.p
  201. char.HumanoidRootPart.Position=m.Hit.p
  202. else
  203. bp.Position=reanim.Torso.Position
  204. char.HumanoidRootPart.Position=reanim.Torso.Position
  205. end
  206. end))
  207.  
  208. local Highlight = Instance.new("SelectionBox")
  209. Highlight.Adornee = char.HumanoidRootPart
  210. Highlight.LineThickness=0.05
  211. Highlight.Color3 = Color3.fromRGB(30,255,30)
  212. Highlight.Parent = char.HumanoidRootPart
  213. Highlight.Name = "RAINBOW"
  214.  
  215. hrp = Highlight
  216.  
  217. spawn(function()
  218. while true do
  219. srv.Stepped:Wait()
  220. if ded then break end
  221. hrp.Color3 = Color3.new(255/255,0/255,0/255)
  222. for i = 0,255,10 do
  223. wait()
  224. hrp.Color3 = Color3.new(255/255,i/255,0/255)
  225. end
  226. for i = 255,0,-10 do
  227. wait()
  228. hrp.Color3 = Color3.new(i/255,255/255,0/255)
  229. end
  230. for i = 0,255,10 do
  231. wait()
  232. hrp.Color3 = Color3.new(0/255,255/255,i/255)
  233. end
  234. for i = 255,0,-10 do
  235. wait()
  236. hrp.Color3 = Color3.new(0/255,i/255,255/255)
  237. end
  238. for i = 0,255,10 do
  239. wait()
  240. hrp.Color3 = Color3.new(i/255,0/255,255/255)
  241. end
  242. for i = 255,0,-10 do
  243. wait()
  244. hrp.Color3 = Color3.new(255/255,0/255,i/255)
  245. end
  246. end
  247. end)
  248.  
  249. te(ct,m.Button1Down:Connect(function()
  250. click=true
  251. end))
  252.  
  253. te(ct,m.Button1Up:Connect(function()
  254. click=false
  255. end))
  256.  
  257. te(ct,m.KeyDown:Connect(function(e)
  258. if e ==' ' then
  259. spacedown=true end
  260. if e =='w' then
  261. wdown=true end
  262. if e =='s' then
  263. sdown=true end
  264. if e =='a' then
  265. adown=true end
  266. if e =='d' then
  267. ddown=true
  268. end
  269. end))
  270.  
  271. te(ct,m.KeyUp:Connect(function(e)
  272. if e ==' ' then
  273. spacedown=false end
  274. if e =='w' then
  275. wdown=false end
  276. if e =='s' then
  277. sdown=false end
  278. if e =='a' then
  279. adown=false end
  280. if e =='d' then
  281. ddown=false
  282. end
  283. end))
  284.  
  285. local function MoveClone(X,Y,Z)
  286. LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z)
  287. reanim.Humanoid.WalkToPoint = LVecPart.Position
  288. end
  289.  
  290. te(ct,srv.RenderStepped:Connect(function()
  291. if wdown==true then
  292. MoveClone(0,0,1e4) end
  293. if sdown==true then
  294. MoveClone(0,0,-1e4) end
  295. if adown==true then
  296. MoveClone(1e4,0,0) end
  297. if ddown==true then
  298. MoveClone(-1e4,0,0)
  299. end
  300. if spacedown==true then
  301. reanim.Humanoid.Jump=true end
  302. if wdown ~= true and adown ~= true and sdown ~= true and ddown ~= true then
  303. reanim.Humanoid.WalkToPoint = reanim.HumanoidRootPart.Position end
  304. end))
  305.  
  306. --reanim.HumanoidRootPart.RootJoint.Part1=nil
  307.  
  308. workspace.CurrentCamera.CameraSubject = reanim.Humanoid
  309.  
  310. reset=Instance.new('BindableEvent')
  311. te(ct,reset.Event:Connect(function()
  312. reanim:Destroy()
  313. HumanDied=true
  314. reanimated=false
  315. for i,v in next, char:GetDescendants() do if v:IsA('BasePart') then v.Anchored=true end end
  316. hc=char.Humanoid:Clone()
  317. char.Humanoid:Destroy()
  318. hc.Parent=char
  319. game.Players:Chat('-re')
  320. for i,v in pairs(ct) do v:Disconnect() end
  321. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  322. reset:Remove()
  323. end))
  324.  
  325. game:GetService("StarterGui"):SetCore("ResetButtonCallback", reset)
  326.  
  327. IT = Instance.new
  328. CF = CFrame.new
  329. VT = Vector3.new
  330. RAD = math.rad
  331. C3 = Color3.new
  332. UD2 = UDim2.new
  333. BRICKC = BrickColor.new
  334. ANGLES = CFrame.Angles
  335. EULER = CFrame.fromEulerAnglesXYZ
  336. COS = math.cos
  337. ACOS = math.acos
  338. SIN = math.sin
  339. ASIN = math.asin
  340. ABS = math.abs
  341. MRANDOM = math.random
  342. FLOOR = math.floor
  343.  
  344. speed = 1
  345. sine = 1
  346. srv = game:GetService('RunService')
  347.  
  348. function hatset(yes,part,c1,c0,nm)
  349. reanim[yes].Handle.AccessoryWeld.Part1=reanim[part]
  350. reanim[yes].Handle.AccessoryWeld.C1=c1 or CFrame.new()
  351. reanim[yes].Handle.AccessoryWeld.C0=c0 or CFrame.new()--3bbb322dad5929d0d4f25adcebf30aa5
  352. if nm==true then
  353. for i,v in next, workspace[game.Players.LocalPlayer.Name][yes].Handle:GetDescendants() do
  354. if v:IsA('Mesh') or v:IsA('SpecialMesh') then
  355. v:Remove()
  356. end
  357. end
  358. end
  359. end
  360.  
  361. function setuptrail(parent,Pos1,Pos2,Color,LT,LE,Texture)
  362. IT = Instance.new
  363. local Part1 = parent
  364. local A1 = IT("Attachment",Part1)
  365. A1.Position = Pos1
  366. A1.Name = "ATH10"
  367. local B1 = IT("Attachment",Part1)
  368. B1.Position = Pos2
  369. B1.Name = "ATH11"
  370. local Trail1 = IT("Trail",Part1)
  371. Trail1.Name = "Nexo Trail"
  372. Trail1.Color = Color
  373. Trail1.Attachment0 = B1
  374. Trail1.Attachment1 = A1
  375. Trail1.Lifetime = LT
  376. Trail1.LightEmission = LE
  377. Trail1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  378. Trail1.Texture = Texture
  379. Trail1.Enabled = true
  380. end
  381.  
  382. -- |
  383. --put the setup trail below v
  384.  
  385. --put the hat script converted below
  386.  
  387. reanim = game.Players.LocalPlayer.Character.CWExtra.NexoPD
  388. RJ = reanim.HumanoidRootPart.RootJoint
  389. RS = reanim.Torso['Right Shoulder']
  390. LS = reanim.Torso['Left Shoulder']
  391. RH = reanim.Torso['Right Hip']
  392. LH = reanim.Torso['Left Hip']
  393. Root = reanim.HumanoidRootPart
  394. NECK = reanim.Torso.Neck
  395. NECK.C0 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  396. NECK.C1 = CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  397. RJ.C1 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  398. RJ.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  399. RS.C1 = CF(-0.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  400. LS.C1 = CF(0.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  401. RH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  402. LH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  403. RH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  404. LH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  405. RS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  406. LS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  407.  
  408. coroutine.wrap(function()
  409. while true do -- anim changer
  410. if HumanDied then break end
  411. sine = sine + speed
  412. if Root.Velocity.y > 1 then -- jump
  413. --jump clerp here
  414. elseif Root.Velocity.y < -1 then -- fall
  415. --fall clerp here
  416. elseif Root.Velocity.Magnitude < 2 and not dancing and mode == 0 then -- idle
  417. NECK.C0 = NECK.C0:Lerp(CF(1.8+0*math.cos(sine/13),1.4+0.1*math.sin(sine/13),-0.7+0*math.cos(sine/13))*ANGLES(RAD(-4+0*math.sin(sine/13)),RAD(-13+0*math.cos(sine/13)),RAD(-2+0*math.sin(sine/13))),.1)
  418. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.sin(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.sin(sine/13))),.1)
  419. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0.1*math.sin(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(88+0*math.sin(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(25+0*math.sin(sine/13))),.1)
  420. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0.1*math.sin(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-31+0*math.sin(sine/13)),RAD(3+0*math.cos(sine/13)),RAD(39+0*math.sin(sine/13))),.1)
  421. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),-0.4+0*math.cos(sine/13))*ANGLES(RAD(-2+0*math.sin(sine/13)),RAD(-19+0*math.cos(sine/13)),RAD(-2+0*math.sin(sine/13))),.1)
  422. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),-0.4+0*math.cos(sine/13))*ANGLES(RAD(3+0*math.sin(sine/13)),RAD(18+0*math.cos(sine/13)),RAD(-8+0*math.sin(sine/13))),.1)
  423.  
  424. elseif Root.Velocity.Magnitude < 20 and not dancing and mode == 0 then -- walk
  425. NECK.C0 = NECK.C0:Lerp(CF(1.8+0*math.cos(sine/13),1.4+0.1*math.sin(sine/13),-0.7+0*math.cos(sine/13))*ANGLES(RAD(-4+0*math.sin(sine/13)),RAD(-13+0*math.cos(sine/13)),RAD(-2+0*math.sin(sine/13))),.1)
  426. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.sin(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.sin(sine/13))),.1)
  427. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0.1*math.sin(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(88+0*math.sin(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(25+0*math.sin(sine/13))),.1)
  428. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0.1*math.sin(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-31+0*math.sin(sine/13)),RAD(3+0*math.cos(sine/13)),RAD(39+0*math.sin(sine/13))),.1)
  429. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),-0.4+0*math.cos(sine/13))*ANGLES(RAD(-6+39*math.sin(sine/13)),RAD(-13+0*math.cos(sine/13)),RAD(3+0*math.sin(sine/13))),.1)
  430. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),-0.4+0*math.cos(sine/13))*ANGLES(RAD(-6+-30*math.sin(sine/13)),RAD(18+0*math.cos(sine/13)),RAD(-4+0*math.sin(sine/13))),.1)
  431.  
  432.  
  433. elseif Root.Velocity.Magnitude < 2 and dancing then -- idle
  434. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.sin(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.sin(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.sin(sine/13))),.1)
  435. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/-36),-1.+0*math.cos(sine/46),0+0*math.cos(sine/-55))*ANGLES(RAD(180+0*math.sin(sine/50)),RAD(-336+290*math.cos(sine/-38)),RAD(0+0*math.sin(sine/68))),.1)
  436. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0*math.sin(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(179+0*math.sin(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.sin(sine/13))),.1)
  437. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0*math.sin(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(183+0*math.sin(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.sin(sine/13))),.1)
  438. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.sin(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(16+0*math.sin(sine/13))),.1)
  439. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-6+0*math.sin(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-11+0*math.sin(sine/13))),.1)
  440.  
  441. elseif Root.Velocity.Magnitude < 20 and dancing then -- walk
  442. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.sin(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.sin(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.sin(sine/13))),.1)
  443. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/-36),-1.+0*math.cos(sine/46),0+0*math.cos(sine/-55))*ANGLES(RAD(180+0*math.sin(sine/50)),RAD(-336+290*math.cos(sine/-38)),RAD(0+0*math.sin(sine/68))),.1)
  444. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0*math.sin(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(179+0*math.sin(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.sin(sine/13))),.1)
  445. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0*math.sin(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(183+0*math.sin(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.sin(sine/13))),.1)
  446. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.sin(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(16+0*math.sin(sine/13))),.1)
  447. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-6+0*math.sin(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-11+0*math.sin(sine/13))),.1)
  448.  
  449. elseif Root.Velocity.Magnitude > 20 then -- run
  450. --run clerp here
  451. end
  452. srv.RenderStepped:Wait()
  453. end
  454. end)()
  455.  
  456. m.KeyDown:Connect(function(k)
  457. if k == "t" then
  458. reanim.Humanoid.WalkSpeed = 16
  459. dancing = true
  460. end
  461.  
  462. if k == "r" then
  463. dancing = false
  464. end
  465.  
  466. if k == "1" then
  467. reanim.Humanoid.WalkSpeed = 16
  468. mode = 0
  469. end
  470.  
  471. end)
  472. --Created using Nexo Animator
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