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samuelrichter66

oofer

Jun 17th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153.  
  154.  
  155. --//====================================================\\--
  156. --|| GUNJOURER BY SHACKLUSTER
  157. --\\====================================================//--
  158.  
  159. wait(0.2)
  160.  
  161. Player = game:GetService("Players").LocalPlayer
  162. PlayerGui = Player.PlayerGui
  163. Cam = workspace.CurrentCamera
  164. Backpack = Player.Backpack
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167. Mouse = Player:GetMouse()
  168. RootPart = Character["HumanoidRootPart"]
  169. Torso = Character["Torso"]
  170. Head = Character["Head"]
  171. RightArm = Character["Right Arm"]
  172. LeftArm = Character["Left Arm"]
  173. RightLeg = Character["Right Leg"]
  174. LeftLeg = Character["Left Leg"]
  175. RootJoint = RootPart["RootJoint"]
  176. Neck = Torso["Neck"]
  177. RightShoulder = Torso["Right Shoulder"]
  178. LeftShoulder = Torso["Left Shoulder"]
  179. RightHip = Torso["Right Hip"]
  180. LeftHip = Torso["Left Hip"]
  181. plr = game:GetService("Players").LocalPlayer
  182. char = plr.Character
  183. hum = char.Humanoid
  184. local cam = game.Workspace.CurrentCamera
  185. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  186. Camera = cam
  187. local CamInterrupt = false
  188. local TwoD = false
  189. local TargetInfo = {nil, nil}
  190. cam.CameraType = "Custom"
  191. t = char.Torso
  192. h = char.Head
  193. ra = char["Right Arm"]
  194. la = char["Left Arm"]
  195. rl = char["Right Leg"]
  196. ll = char["Left Leg"]
  197. tors = char.Torso
  198. lleg = char["Left Leg"]
  199. root = char.HumanoidRootPart
  200. hed = char.Head
  201. rleg = char["Right Leg"]
  202. rarm = char["Right Arm"]
  203. larm = char["Left Arm"]
  204. radian = math.rad
  205. random = math.random
  206. Vec3 = Vector3.new
  207. Inst = Instance.new
  208. cFrame = CFrame.new
  209. Euler = CFrame.fromEulerAnglesXYZ
  210. vt = Vector3.new
  211. bc = BrickColor.new
  212. br = BrickColor.random
  213. it = Instance.new
  214. cf = CFrame.new
  215. local eff = true
  216. local shielding = false
  217.  
  218. IT = Instance.new
  219. CF = CFrame.new
  220. VT = Vector3.new
  221. RAD = math.rad
  222. C3 = Color3.new
  223. UD2 = UDim2.new
  224. BRICKC = BrickColor.new
  225. ANGLES = CFrame.Angles
  226. EULER = CFrame.fromEulerAnglesXYZ
  227. COS = math.cos
  228. ACOS = math.acos
  229. SIN = math.sin
  230. ASIN = math.asin
  231. ABS = math.abs
  232. MRANDOM = math.random
  233. FLOOR = math.floor
  234.  
  235. --//=================================\\
  236. --|| USEFUL VALUES
  237. --\\=================================//
  238.  
  239. Animation_Speed = 3
  240. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  241. local Speed = 35
  242. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  243. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  244. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  245. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  246. local DAMAGEMULTIPLIER = 1
  247. local ANIM = "Idle"
  248. local ATTACK = false
  249. local EQUIPPED = false
  250. local HOLD = false
  251. local COMBO = 1
  252. local Rooted = false
  253. local SINE = 0
  254. local KEYHOLD = false
  255. local CHANGE = 2 / Animation_Speed
  256. local WALKINGANIM = false
  257. local VALUE1 = false
  258. local VALUE2 = false
  259. local ROBLOXIDLEANIMATION = IT("Animation")
  260. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  261. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  262. --ROBLOXIDLEANIMATION.Parent = Humanoid
  263. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  264. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  265. local Effects = IT("Folder", Character)
  266. Effects.Name = "Effects"
  267. local ANIMATOR = Humanoid.Animator
  268. local ANIMATE = Character.Animate
  269. local UNANCHOR = true
  270. local TRIPWIRE = false
  271.  
  272. --//=================================\\
  273. --\\=================================//
  274.  
  275. local Hair = Instance.new("Part", char)
  276. Hair.Name = "Hair"
  277. Hair.CanCollide = false
  278. Hair.BrickColor = BrickColor.new("Institutional white")
  279. Hair.Transparency = 0
  280. Hair.Material = "Plastic"
  281. Hair.Size = Vector3.new(1, 1, 2)
  282. Hair.TopSurface = Enum.SurfaceType.Smooth
  283. Hair.BottomSurface = Enum.SurfaceType.Smooth
  284.  
  285. local Weld = Instance.new("Weld", Hair)
  286. Weld.Part0 = hed
  287. Weld.Part1 = Hair
  288. Weld.C1 = CFrame.new(0, -.6, 0)
  289. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  290.  
  291. local M2 = Instance.new("SpecialMesh")
  292. M2.Parent = Hair
  293. M2.MeshId = "http://www.roblox.com/asset/?id=1047997"
  294. M2.TextureId = "http://www.roblox.com/asset/?id=1047998"
  295. M2.Scale = Vector3.new(1.5, 1.5, 1.5)
  296. -----------------------------------------------------
  297. for i,v in pairs(char:children()) do
  298. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  299. v:Remove()
  300. end
  301. end
  302. shirt = Instance.new("Shirt", char)
  303. shirt.Name = "Shirt"
  304. pants = Instance.new("Pants", char)
  305. pants.Name = "Pants"
  306. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  307. char.Pants.PantsTemplate = "rbxassetid://676428351"
  308. -----------------------------------------------------
  309. CV="Maroon"
  310. Player = game.Players.LocalPlayer
  311. Character = Player.Character
  312. local txt = Instance.new("BillboardGui", Character)
  313. txt.Adornee = Character .Head
  314. txt.Name = "_status"
  315. txt.Size = UDim2.new(2, 0, 1.2, 0)
  316. txt.StudsOffset = Vector3.new(-9, 8, 0)
  317. local text = Instance.new("TextLabel", txt)
  318. text.Size = UDim2.new(10, 0, 7, 0)
  319. text.FontSize = "Size24"
  320. text.TextScaled = true
  321. text.TextTransparency = 0
  322. text.BackgroundTransparency = 1
  323. text.TextTransparency = 0
  324. text.TextStrokeTransparency = 0
  325. text.Font = "Bodoni"
  326. text.TextStrokeColor3 = Color3.new(222,255,0)
  327.  
  328. v=Instance.new("Part")
  329. v.Name = "ColorBrick"
  330. v.Parent=Player.Character
  331. v.FormFactor="Symmetric"
  332. v.Anchored=true
  333. v.CanCollide=false
  334. v.BottomSurface="Smooth"
  335. v.TopSurface="Smooth"
  336. v.Size=Vector3.new(3,3,3)
  337. v.Transparency=1
  338. v.CFrame=Character.Torso.CFrame
  339. v.BrickColor=BrickColor.new(CV)
  340. v.Transparency=1
  341. text.TextColor3 = Color3.new(222,255,0)
  342. v.Shape="Block"
  343. text.Text = "Oof Lord"
  344.  
  345. --//=================================\\
  346. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  347. --\\=================================//
  348.  
  349. ArtificialHB = Instance.new("BindableEvent", script)
  350. ArtificialHB.Name = "ArtificialHB"
  351.  
  352. script:WaitForChild("ArtificialHB")
  353.  
  354. frame = Frame_Speed
  355. tf = 0
  356. allowframeloss = false
  357. tossremainder = false
  358. lastframe = tick()
  359. script.ArtificialHB:Fire()
  360.  
  361. game:GetService("RunService").Heartbeat:connect(function(s, p)
  362. tf = tf + s
  363. if tf >= frame then
  364. if allowframeloss then
  365. ArtificialHB:Fire()
  366. lastframe = tick()
  367. else
  368. for i = 1, math.floor(tf / frame) do
  369. ArtificialHB:Fire()
  370. end
  371. lastframe = tick()
  372. end
  373. if tossremainder then
  374. tf = 0
  375. else
  376. tf = tf - frame * math.floor(tf / frame)
  377. end
  378. end
  379. end)
  380.  
  381. --//=================================\\
  382. --\\=================================//
  383.  
  384. --//=================================\\
  385. --|| SOME FUNCTIONS
  386. --\\=================================//
  387.  
  388. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  389. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  390. end
  391.  
  392. function PositiveAngle(NUMBER)
  393. if NUMBER >= 0 then
  394. NUMBER = 0
  395. end
  396. return NUMBER
  397. end
  398.  
  399. function NegativeAngle(NUMBER)
  400. if NUMBER <= 0 then
  401. NUMBER = 0
  402. end
  403. return NUMBER
  404. end
  405.  
  406. function Swait(NUMBER)
  407. if NUMBER == 0 or NUMBER == nil then
  408. ArtificialHB.Event:wait()
  409. else
  410. for i = 1, NUMBER do
  411. ArtificialHB.Event:wait()
  412. end
  413. end
  414. end
  415.  
  416. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  417. local NEWMESH = IT(MESH)
  418. if MESH == "SpecialMesh" then
  419. NEWMESH.MeshType = MESHTYPE
  420. if MESHID ~= "nil" and MESHID ~= "" then
  421. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  422. end
  423. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  424. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  425. end
  426. end
  427. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  428. NEWMESH.Scale = SCALE
  429. NEWMESH.Parent = PARENT
  430. return NEWMESH
  431. end
  432.  
  433. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  434. local NEWPART = IT("Part")
  435. NEWPART.formFactor = FORMFACTOR
  436. NEWPART.Reflectance = REFLECTANCE
  437. NEWPART.Transparency = TRANSPARENCY
  438. NEWPART.CanCollide = false
  439. NEWPART.Locked = true
  440. NEWPART.Anchored = true
  441. if ANCHOR == false then
  442. NEWPART.Anchored = false
  443. end
  444. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  445. NEWPART.Name = NAME
  446. NEWPART.Size = SIZE
  447. NEWPART.Position = Torso.Position
  448. NEWPART.Material = MATERIAL
  449. NEWPART:BreakJoints()
  450. NEWPART.Parent = PARENT
  451. return NEWPART
  452. end
  453.  
  454. local function weldBetween(a, b)
  455. local weldd = Instance.new("ManualWeld")
  456. weldd.Part0 = a
  457. weldd.Part1 = b
  458. weldd.C0 = CFrame.new()
  459. weldd.C1 = b.CFrame:inverse() * a.CFrame
  460. weldd.Parent = a
  461. return weldd
  462. end
  463.  
  464.  
  465. function QuaternionFromCFrame(cf)
  466. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  467. local trace = m00 + m11 + m22
  468. if trace > 0 then
  469. local s = math.sqrt(1 + trace)
  470. local recip = 0.5 / s
  471. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  472. else
  473. local i = 0
  474. if m11 > m00 then
  475. i = 1
  476. end
  477. if m22 > (i == 0 and m00 or m11) then
  478. i = 2
  479. end
  480. if i == 0 then
  481. local s = math.sqrt(m00 - m11 - m22 + 1)
  482. local recip = 0.5 / s
  483. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  484. elseif i == 1 then
  485. local s = math.sqrt(m11 - m22 - m00 + 1)
  486. local recip = 0.5 / s
  487. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  488. elseif i == 2 then
  489. local s = math.sqrt(m22 - m00 - m11 + 1)
  490. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  491. end
  492. end
  493. end
  494.  
  495. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  496. local xs, ys, zs = x + x, y + y, z + z
  497. local wx, wy, wz = w * xs, w * ys, w * zs
  498. local xx = x * xs
  499. local xy = x * ys
  500. local xz = x * zs
  501. local yy = y * ys
  502. local yz = y * zs
  503. local zz = z * zs
  504. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  505. end
  506.  
  507. function QuaternionSlerp(a, b, t)
  508. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  509. local startInterp, finishInterp;
  510. if cosTheta >= 0.0001 then
  511. if (1 - cosTheta) > 0.0001 then
  512. local theta = ACOS(cosTheta)
  513. local invSinTheta = 1 / SIN(theta)
  514. startInterp = SIN((1 - t) * theta) * invSinTheta
  515. finishInterp = SIN(t * theta) * invSinTheta
  516. else
  517. startInterp = 1 - t
  518. finishInterp = t
  519. end
  520. else
  521. if (1 + cosTheta) > 0.0001 then
  522. local theta = ACOS(-cosTheta)
  523. local invSinTheta = 1 / SIN(theta)
  524. startInterp = SIN((t - 1) * theta) * invSinTheta
  525. finishInterp = SIN(t * theta) * invSinTheta
  526. else
  527. startInterp = t - 1
  528. finishInterp = t
  529. end
  530. end
  531. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  532. end
  533.  
  534. function Clerp(a, b, t)
  535. local qa = {QuaternionFromCFrame(a)}
  536. local qb = {QuaternionFromCFrame(b)}
  537. local ax, ay, az = a.x, a.y, a.z
  538. local bx, by, bz = b.x, b.y, b.z
  539. local _t = 1 - t
  540. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  541. end
  542.  
  543. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  544. local frame = IT("Frame")
  545. frame.BackgroundTransparency = TRANSPARENCY
  546. frame.BorderSizePixel = BORDERSIZEPIXEL
  547. frame.Position = POSITION
  548. frame.Size = SIZE
  549. frame.BackgroundColor3 = COLOR
  550. frame.BorderColor3 = BORDERCOLOR
  551. frame.Name = NAME
  552. frame.Parent = PARENT
  553. return frame
  554. end
  555.  
  556. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  557. local label = IT("TextLabel")
  558. label.BackgroundTransparency = 1
  559. label.Size = UD2(1, 0, 1, 0)
  560. label.Position = UD2(0, 0, 0, 0)
  561. label.TextColor3 = TEXTCOLOR
  562. label.TextStrokeTransparency = STROKETRANSPARENCY
  563. label.TextTransparency = TRANSPARENCY
  564. label.FontSize = TEXTFONTSIZE
  565. label.Font = TEXTFONT
  566. label.BorderSizePixel = BORDERSIZEPIXEL
  567. label.TextScaled = false
  568. label.Text = TEXT
  569. label.Name = NAME
  570. label.Parent = PARENT
  571. return label
  572. end
  573.  
  574. function NoOutlines(PART)
  575. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  576. end
  577.  
  578. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  579. local NEWWELD = IT(TYPE)
  580. NEWWELD.Part0 = PART0
  581. NEWWELD.Part1 = PART1
  582. NEWWELD.C0 = C0
  583. NEWWELD.C1 = C1
  584. NEWWELD.Parent = PARENT
  585. return NEWWELD
  586. end
  587.  
  588. local S = IT("Sound")
  589. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  590. local NEWSOUND = nil
  591. coroutine.resume(coroutine.create(function()
  592. NEWSOUND = S:Clone()
  593. NEWSOUND.Parent = PARENT
  594. NEWSOUND.Volume = VOLUME
  595. NEWSOUND.Pitch = PITCH
  596. NEWSOUND.SoundId = "rbxassetid://"..ID
  597. NEWSOUND:play()
  598. if DOESLOOP == true then
  599. NEWSOUND.Looped = true
  600. else
  601. repeat wait(1) until NEWSOUND.Playing == false
  602. NEWSOUND:remove()
  603. end
  604. end))
  605. return NEWSOUND
  606. end
  607.  
  608. function CFrameFromTopBack(at, top, back)
  609. local right = top:Cross(back)
  610. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  611. end
  612.  
  613. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  614. function WACKYEFFECT(Table)
  615. local TYPE = (Table.EffectType or "Sphere")
  616. local SIZE = (Table.Size or VT(1,1,1))
  617. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  618. local TRANSPARENCY = (Table.Transparency or 0)
  619. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  620. local CFRAME = (Table.CFrame or Torso.CFrame)
  621. local MOVEDIRECTION = (Table.MoveToPos or nil)
  622. local ROTATION1 = (Table.RotationX or 0)
  623. local ROTATION2 = (Table.RotationY or 0)
  624. local ROTATION3 = (Table.RotationZ or 0)
  625. local MATERIAL = (Table.Material or "Neon")
  626. local COLOR = (Table.Color or C3(1,1,1))
  627. local TIME = (Table.Time or 45)
  628. local SOUNDID = (Table.SoundID or nil)
  629. local SOUNDPITCH = (Table.SoundPitch or nil)
  630. local SOUNDVOLUME = (Table.SoundVolume or nil)
  631. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  632. local BOOMERANG = (Table.Boomerang or 0)
  633. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  634. coroutine.resume(coroutine.create(function()
  635. local PLAYSSOUND = false
  636. local SOUND = nil
  637. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  638. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  639. PLAYSSOUND = true
  640. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  641. end
  642. EFFECT.Color = COLOR
  643. local MSH = nil
  644. if TYPE == "Sphere" then
  645. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  646. elseif TYPE == "Block" or TYPE == "Box" then
  647. MSH = IT("BlockMesh",EFFECT)
  648. MSH.Scale = SIZE
  649. elseif TYPE == "Wave" then
  650. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  651. elseif TYPE == "Ring" then
  652. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  653. elseif TYPE == "Slash" then
  654. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  655. elseif TYPE == "Round Slash" then
  656. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  657. elseif TYPE == "Swirl" then
  658. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  659. elseif TYPE == "Skull" then
  660. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  661. elseif TYPE == "Crystal" then
  662. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  663. end
  664. if MSH ~= nil then
  665. local BOOMR1 = 1+BOOMERANG/50
  666. local BOOMR2 = 1+SIZEBOOMERANG/50
  667. local MOVESPEED = nil
  668. if MOVEDIRECTION ~= nil then
  669. if USEBOOMERANGMATH == true then
  670. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  671. else
  672. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  673. end
  674. end
  675. local GROWTH = nil
  676. if USEBOOMERANGMATH == true then
  677. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  678. else
  679. GROWTH = (SIZE - ENDSIZE)
  680. end
  681. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  682. if TYPE == "Block" then
  683. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  684. else
  685. EFFECT.CFrame = CFRAME
  686. end
  687. if USEBOOMERANGMATH == true then
  688. for LOOP = 1, TIME+1 do
  689. Swait()
  690. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  691. if TYPE == "Wave" then
  692. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  693. end
  694. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  695. if TYPE == "Block" then
  696. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  697. else
  698. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  699. end
  700. if MOVEDIRECTION ~= nil then
  701. local ORI = EFFECT.Orientation
  702. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  703. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  704. end
  705. end
  706. else
  707. for LOOP = 1, TIME+1 do
  708. Swait()
  709. MSH.Scale = MSH.Scale - GROWTH/TIME
  710. if TYPE == "Wave" then
  711. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  712. end
  713. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  714. if TYPE == "Block" then
  715. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  716. else
  717. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  718. end
  719. if MOVEDIRECTION ~= nil then
  720. local ORI = EFFECT.Orientation
  721. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  722. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  723. end
  724. end
  725. end
  726. EFFECT.Transparency = 1
  727. if PLAYSSOUND == false then
  728. EFFECT:remove()
  729. else
  730. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  731. EFFECT:remove()
  732. end
  733. else
  734. if PLAYSSOUND == false then
  735. EFFECT:remove()
  736. else
  737. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  738. EFFECT:remove()
  739. end
  740. end
  741. end))
  742. end
  743.  
  744. function MakeForm(PART,TYPE)
  745. if TYPE == "Cyl" then
  746. local MSH = IT("CylinderMesh",PART)
  747. elseif TYPE == "Ball" then
  748. local MSH = IT("SpecialMesh",PART)
  749. MSH.MeshType = "Sphere"
  750. elseif TYPE == "Wedge" then
  751. local MSH = IT("SpecialMesh",PART)
  752. MSH.MeshType = "Wedge"
  753. end
  754. end
  755.  
  756. Debris = game:GetService("Debris")
  757.  
  758. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  759. local DIRECTION = CF(StartPos,EndPos).lookVector
  760. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  761. end
  762.  
  763. function OhnoItsAShotgun()
  764. local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("white"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  765. CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "1047997", "1047998", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  766. return SHOOTgun
  767. end
  768.  
  769. function CamShake(SHAKE,TIMER)
  770. coroutine.resume(coroutine.create(function()
  771. local FADER = SHAKE/TIMER
  772. for i = 1, TIMER do
  773. wait()
  774. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  775. end
  776. Humanoid.CameraOffset = VT(0,0,0)
  777. end))
  778. end
  779.  
  780. --//=================================\\
  781. --|| GUIS AND MISC
  782. --\\=================================//
  783.  
  784. local SKILLTEXTCOLOR = C3(1,1,1)
  785. local SKILLFONT = "SciFi"
  786. local SKILLTEXTSIZE = 4
  787.  
  788. local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
  789.  
  790. for i = 1, #ATTACKS do
  791. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  792. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  793. SKILLTEXT.TextXAlignment = "Right"
  794. SKILLTEXT.Rotation = i*3
  795. end
  796.  
  797. local BMUSIC = IT("Sound",RootPart)
  798. local VOLUME = 3
  799. local PITCH = 1
  800. local SONGID = 1248976746
  801.  
  802. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  803. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  804. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  805. Character.Health:remove()
  806. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  807. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  808. WHOAMI.Rotation = (#ATTACKS*3)+3
  809. CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  810.  
  811. Humanoid.MaxHealth = 450
  812. Humanoid.Health = 450
  813.  
  814. Humanoid.Died:Connect(function()
  815. RootPart:remove()
  816. CreateSound(1218390070, Head, 4, 1, false)
  817. BMUSIC:remove()
  818. Effects:remove()
  819. WEAPONGUI:remove()
  820. end)
  821. local GRUNTS = {1218390070,1218390070,1218390070}
  822.  
  823. --//=================================\\
  824. --|| DAMAGING
  825. --\\=================================//
  826.  
  827. function ApplyDamage(Humanoid,Damage)
  828. Damage = Damage * DAMAGEMULTIPLIER
  829. if Humanoid.Health < 2000 then
  830. if Humanoid.Health - Damage > 0 then
  831. Humanoid.Health = Humanoid.Health - Damage
  832. else
  833. Humanoid.Parent:BreakJoints()
  834. end
  835. else
  836. Humanoid.Parent:BreakJoints()
  837. end
  838. end
  839.  
  840. function PAW_HAHA(LOC,AIMTO,OUCH)
  841. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 1218390070, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  842. for i = 1, 4 do
  843. local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  844. local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  845. local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  846. local DISTANCE = (POS - LOC).Magnitude
  847. if HIT then
  848. local HUM = nil
  849. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  850. HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  851. elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  852. HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  853. end
  854. if HUM then
  855. ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  856. end
  857. end
  858. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  859. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  860. end
  861. end
  862.  
  863. --//=================================\\
  864. --|| ATTACK FUNCTIONS AND STUFF
  865. --\\=================================//
  866.  
  867. function Conjour()
  868. local SHOOT = OhnoItsAShotgun()
  869. local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  870. local ORI = 90
  871. SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  872. local GOODRIDDANCE = false
  873. CreateSound(1218390070, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  874. coroutine.resume(coroutine.create(function()
  875. repeat
  876. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  877. Swait()
  878. until GOODRIDDANCE == true
  879. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  880. SHOOT.CanCollide = true
  881. SHOOT.Anchored = false
  882. SHOOT.Parent = workspace
  883. local bv = Instance.new("BodyVelocity",SHOOT)
  884. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  885. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  886. Debris:AddItem(bv,0.1)
  887. wait(5)
  888. for i = 1, 45 do
  889. Swait()
  890. SHOOT.Transparency = SHOOT.Transparency + 1/45
  891. end
  892. SHOOT:remove()
  893. end))
  894. for i = 1, 15 do
  895. Swait()
  896. SHOOT.Transparency = SHOOT.Transparency - 1/15
  897. ORI = ORI - 3
  898. end
  899. for i = 1, 15 do
  900. Swait()
  901. ORI = ORI - 3
  902. end
  903. wait(MRANDOM(2,8)/10)
  904. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14)
  905. CamShake(4,4)
  906. GOODRIDDANCE = true
  907. end
  908. function Aerial_Bombardament()
  909. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  910. if HITFLOOR then
  911. ATTACK = true
  912. Rooted = true
  913. local bv = Instance.new("BodyVelocity")
  914. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  915. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  916. bv.Parent = RootPart
  917. local GYRO = IT("BodyGyro",RootPart)
  918. GYRO.D = 2
  919. GYRO.P = 20000
  920. GYRO.MaxTorque = VT(0,4000000,0)
  921. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  922. CreateSound(1218390070,Torso,10,0.85,false)
  923. for i=0, 0.05, 0.1 / Animation_Speed do
  924. Swait()
  925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  929. if ANIM == "Fall" or ANIM == "Jump" then
  930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  932. else
  933. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  935. end
  936. end
  937. bv:Remove()
  938. local E = 360/15
  939. for i = 1, 15 do
  940. Swait()
  941. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  948. end
  949. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  950. for i = 1, 15 do
  951. coroutine.resume(coroutine.create(function()
  952. Conjour()
  953. end))
  954. end
  955. local LANDED = nil
  956. local POS = nil
  957. coroutine.resume(coroutine.create(function()
  958. repeat
  959. Swait()
  960. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  964. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  966. until LANDED ~= nil
  967. end))
  968. repeat
  969. Swait()
  970. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  971. if HITFLOOR then
  972. LANDED = HITFLOOR
  973. POS = HITPOS
  974. end
  975. until LANDED ~= nil
  976. GYRO:remove()
  977. CamShake(6,3)
  978. CreateSound(1218390070, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  979. ATTACK = false
  980. Rooted = false
  981. end
  982. end
  983. function Point_Blank()
  984. ATTACK = true
  985. Rooted = true
  986. local HIT = nil
  987. local HUMAN = nil
  988. local ROOT = nil
  989. CreateSound(1218390070,Torso,10,0.85,false)
  990. for i=0, 0.5, 0.1 / Animation_Speed do
  991. Swait()
  992. if HIT ~= nil then
  993. break
  994. end
  995. for index, CHILD in pairs(workspace:GetDescendants()) do
  996. if CHILD.ClassName == "Model" and CHILD ~= Character then
  997. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  998. if HUM then
  999. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1000. if TORSO and HUM.Health > 0 then
  1001. if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  1002. ROOT = TORSO
  1003. HUMAN = HUM
  1004. HIT = CHILD
  1005. end
  1006. end
  1007. end
  1008. end
  1009. end
  1010. RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  1011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017. end
  1018. if HIT then
  1019. local bv = Instance.new("BodyVelocity")
  1020. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1021. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  1022. bv.Parent = RootPart
  1023. Debris:AddItem(bv,0.1)
  1024. coroutine.resume(coroutine.create(function()
  1025. local GUNS = {}
  1026. for i = 1, 4 do
  1027. local SHOOT = OhnoItsAShotgun()
  1028. local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  1029. SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  1030. CreateSound(1218390070, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  1031. table.insert(GUNS,SHOOT)
  1032. end
  1033. for i = 1, 25 do
  1034. Swait()
  1035. for E = 1, #GUNS do
  1036. GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  1037. end
  1038. end
  1039. wait(0.1)
  1040. CamShake(8,15)
  1041. for E = 1, #GUNS do
  1042. local SHOOT = GUNS[E]
  1043. coroutine.resume(coroutine.create(function()
  1044. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  1045. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  1046. SHOOT.CanCollide = true
  1047. SHOOT.Anchored = false
  1048. SHOOT.Parent = workspace
  1049. local bv = Instance.new("BodyVelocity",SHOOT)
  1050. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1051. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  1052. Debris:AddItem(bv,0.1)
  1053. wait(5)
  1054. for i = 1, 45 do
  1055. Swait()
  1056. SHOOT.Transparency = SHOOT.Transparency + 1/45
  1057. end
  1058. end))
  1059. wait()
  1060. end
  1061. end))
  1062. CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  1063. for i=0, 1, 0.1 / Animation_Speed do
  1064. Swait()
  1065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1071. end
  1072. end
  1073. ATTACK = false
  1074. Rooted = false
  1075. end
  1076. function Tripwire()
  1077. ATTACK = true
  1078. Rooted = true
  1079. TRIPWIRE = true
  1080. coroutine.resume(coroutine.create(function()
  1081. repeat
  1082. Swait()
  1083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. until ATTACK == false
  1090. end))
  1091. local SHOOT = OhnoItsAShotgun()
  1092. local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  1093. SHOOT.CFrame = Torso.CFrame*CFRAME
  1094. coroutine.resume(coroutine.create(function()
  1095. repeat
  1096. SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  1097. Swait()
  1098. until HOLD == true
  1099. TRIPWIRE = false
  1100. local LOC = SHOOT.CFrame*CF(0,3,0).p
  1101. for i = 1, 15 do
  1102. Swait()
  1103. SHOOT.Transparency = SHOOT.Transparency - 1/15
  1104. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.3)
  1105. end
  1106. SHOOT.Transparency = 0
  1107. for i = 1, 2 do
  1108. Swait()
  1109. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,Mouse.Hit.p),0.5)
  1110. end
  1111. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,10)
  1112. CamShake(8,9)
  1113. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  1114. SHOOT.CanCollide = true
  1115. SHOOT.Anchored = false
  1116. SHOOT.Parent = workspace
  1117. local bv = Instance.new("BodyVelocity",SHOOT)
  1118. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1119. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  1120. Debris:AddItem(bv,0.1)
  1121. wait(5)
  1122. for i = 1, 45 do
  1123. Swait()
  1124. SHOOT.Transparency = SHOOT.Transparency + 1/45
  1125. end
  1126. end))
  1127. CreateSound(1218390070, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  1128. for i = 1, 15 do
  1129. Swait()
  1130. SHOOT.Transparency = SHOOT.Transparency - 1/150
  1131. end
  1132. ATTACK = false
  1133. Rooted = false
  1134. end
  1135. function Mend()
  1136. if Humanoid.Health < Humanoid.MaxHealth - 150 then
  1137. ATTACK = true
  1138. Rooted = true
  1139. for i=0, 0.25, 0.1 / Animation_Speed do
  1140. Swait()
  1141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. end
  1148. local LOOP = 0
  1149. repeat
  1150. LOOP = LOOP + 1
  1151. Swait()
  1152. Humanoid.Health = Humanoid.Health + 1
  1153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1157. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  1160. for i=0, 0.15, 0.1 / Animation_Speed do
  1161. Swait()
  1162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1166. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. end
  1169. ATTACK = false
  1170. Rooted = false
  1171. end
  1172. end
  1173. function Taunt()
  1174. ATTACK = true
  1175. Rooted = true
  1176. local L = CreateSound(657527128,Head,10,1,false)
  1177. L.EmitterSize = 25
  1178. for i = 1, 20 do
  1179. Swait()
  1180. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. end
  1187. for i = 1, 40 do
  1188. Swait()
  1189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  1191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195. end
  1196. ATTACK = false
  1197. Rooted = false
  1198. end
  1199. function DoubleJump()
  1200. ATTACK = true
  1201. Rooted = false
  1202. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  1203. CreateSound(1218390070, Head, 4, 1, false)
  1204. CreateSound(1218390070, Torso, 2, 1, false)
  1205. local E = 360/12
  1206. for i=1, 12 do
  1207. Swait()
  1208. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1212. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1214. end
  1215. ATTACK = false
  1216. Rooted = false
  1217. end
  1218.  
  1219. --//=================================\\
  1220. --|| ASSIGN THINGS TO KEYS
  1221. --\\=================================//
  1222.  
  1223. function MouseDown(Mouse)
  1224. HOLD = true
  1225. if ATTACK == false then
  1226. end
  1227. end
  1228.  
  1229. function MouseUp(Mouse)
  1230. HOLD = false
  1231. end
  1232.  
  1233. local READYTODOUBLE = false
  1234. local DOUBLED = false
  1235.  
  1236. function KeyDown(Key)
  1237. KEYHOLD = true
  1238. if Key == "c" and ATTACK == false then
  1239. Conjour()
  1240. end
  1241.  
  1242. if Key == "v" and ATTACK == false then
  1243. Aerial_Bombardament()
  1244. end
  1245.  
  1246. if Key == "b" and ATTACK == false then
  1247. Point_Blank()
  1248. end
  1249.  
  1250. if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  1251. Tripwire()
  1252. end
  1253.  
  1254. if Key == "m" and ATTACK == false then
  1255. Mend()
  1256. end
  1257.  
  1258. if Key == "t" and ATTACK == false then
  1259. Taunt()
  1260. end
  1261.  
  1262. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1263. READYTODOUBLE = false
  1264. DOUBLED = true
  1265. DoubleJump()
  1266. end
  1267. end
  1268.  
  1269. function KeyUp(Key)
  1270. KEYHOLD = false
  1271. end
  1272.  
  1273. Mouse.Button1Down:connect(function(NEWKEY)
  1274. MouseDown(NEWKEY)
  1275. end)
  1276. Mouse.Button1Up:connect(function(NEWKEY)
  1277. MouseUp(NEWKEY)
  1278. end)
  1279. Mouse.KeyDown:connect(function(NEWKEY)
  1280. KeyDown(NEWKEY)
  1281. end)
  1282. Mouse.KeyUp:connect(function(NEWKEY)
  1283. KeyUp(NEWKEY)
  1284. end)
  1285.  
  1286. --//=================================\\
  1287. --\\=================================//
  1288.  
  1289. function unanchor()
  1290. for _, c in pairs(Character:GetChildren()) do
  1291. if c:IsA("BasePart") and c ~= RootPart then
  1292. c.Anchored = false
  1293. end
  1294. end
  1295. if UNANCHOR == true then
  1296. RootPart.Anchored = false
  1297. else
  1298. RootPart.Anchored = true
  1299. end
  1300. end
  1301.  
  1302. --//=================================\\
  1303. --|| WRAP THE WHOLE SCRIPT UP
  1304. --\\=================================//
  1305.  
  1306. Humanoid.Changed:connect(function(Jump)
  1307. if Jump == "Jump" and (Disable_Jump == true) then
  1308. Humanoid.Jump = false
  1309. elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1310. wait(0.1)
  1311. READYTODOUBLE = true
  1312. end
  1313. end)
  1314.  
  1315. while true do
  1316. Swait()
  1317. script.Parent = WEAPONGUI
  1318. ANIMATE.Parent = nil
  1319. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1320. v:Stop();
  1321. end
  1322. SINE = SINE + CHANGE
  1323. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1324. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1325. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1326. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1327. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1328. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1329. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1330. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1331. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1332. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1333. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1334. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1335. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1336. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1337. end
  1338. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1339. ANIM = "Jump"
  1340. if ATTACK == false then
  1341. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1345. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347. end
  1348. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1349. ANIM = "Fall"
  1350. if ATTACK == false then
  1351. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. end
  1358. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1359. ANIM = "Idle"
  1360. DOUBLED = false
  1361. READYTODOUBLE = false
  1362. if ATTACK == false then
  1363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. end
  1370. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1371. ANIM = "Walk"
  1372. DOUBLED = false
  1373. READYTODOUBLE = false
  1374. if ATTACK == false then
  1375. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1379. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1381. end
  1382. end
  1383. unanchor()
  1384. if Rooted == false then
  1385. Disable_Jump = false
  1386. Humanoid.WalkSpeed = Speed
  1387. elseif Rooted == true then
  1388. Disable_Jump = true
  1389. Humanoid.WalkSpeed = 0
  1390. end
  1391. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1392. BMUSIC.Looped = true
  1393. BMUSIC.Pitch = PITCH
  1394. BMUSIC.Volume = VOLUME
  1395. BMUSIC.Playing = true
  1396. if BMUSIC.Parent ~= RootPart then
  1397. BMUSIC = IT("Sound",RootPart)
  1398. end
  1399. Humanoid.Name = "NONHUM"
  1400. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1401. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1402. end
  1403.  
  1404. --//=================================\\
  1405. --\\=================================//
  1406.  
  1407.  
  1408.  
  1409.  
  1410.  
  1411. --//====================================================\\--
  1412. --|| END OF SCRIPT
  1413. --\\====================================================//--
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