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MiraiTsukiZ

lazer

Mar 2nd, 2018
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  1.  
  2. Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  3. Bonniee.Visible = false
  4. local nel = game.Players.LocalPlayer.Character.Humanoid
  5. nel.MaxHealth = math.huge
  6. warn'Edit by Shi-Shi#4817'
  7. local Neo=string.reverse"3836#sleN yB "
  8. local plr = game.Players.LocalPlayer
  9. local char = plr.Character
  10. local mouse = plr:GetMouse()
  11. local torso = char.Torso
  12. local rs = torso["Right Shoulder"]
  13. local ls = torso["Left Shoulder"]
  14. local rh = torso["Right Hip"]
  15. local lh = torso["Left Hip"]
  16. local rj = char.HumanoidRootPart.RootJoint
  17. local neck = torso.Neck
  18. local animpose = "Idle"
  19. local attacking = false
  20. local cananim = true
  21. local rage = false
  22. local shield
  23. local sprint = false
  24. local canrage = true
  25. local legs = true
  26. local bc = char:WaitForChild("Body Colors")
  27. local multiplier = 1
  28. local lac = char["Body Colors"].LeftArmColor
  29. local rac = char["Body Colors"].RightArmColor
  30. local rlc = char["Body Colors"].RightArmColor
  31. local llc = char["Body Colors"].LeftLegColor
  32. local hc = char["Body Colors"].HeadColor
  33. local tc = char["Body Colors"].TorsoColor
  34. local humanoid = char:FindFirstChildOfClass("Humanoid")
  35. local huge = Vector3.new(math.huge, math.huge, math.huge)
  36. local e = Instance.new("Sound", char["Torso"])
  37. e.SoundId = "rbxassetid://318352064"
  38. e.Looped = true
  39. e.Volume = 10
  40. humanoid.MaxHealth = math.huge
  41. wait()
  42. humanoid.Health = math.huge
  43. e:Play()
  44. if char:FindFirstChild("Animate") then
  45. char.Animate:Destroy()
  46. end
  47. if char:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator") then
  48. char:FindFirstChildOfClass("Humanoid").Animator:Destroy()
  49. end
  50. function legsonly()
  51. spawn(function()
  52. for i = 0, 10 do
  53. wait(0.001)
  54. if attacking then
  55. break
  56. end
  57. end
  58. if not attacking then
  59. legs = false
  60. end
  61. end)
  62. end
  63. function swait(t)
  64. if t == nil or t == 0 then
  65. game:service("RunService").Stepped:wait(0)
  66. else
  67. for i = 0, t do
  68. game:service("RunService").Stepped:wait(0)
  69. end
  70. end
  71. end
  72. function KICK(PLAYER)
  73. spawn(function()
  74. local function SKICK()
  75. if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") and PLAYER.Character:FindFirstChild("Torso") then
  76. PLAYER.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(999000, 1001000), 1000000, 1000000)
  77. do
  78. local SP = Instance.new("SkateboardPlatform", PLAYER.Character)
  79. SP.Position = PLAYER.Character.HumanoidRootPart.Position
  80. SP.Transparency = 1
  81. spawn(function()
  82. repeat
  83. swait()
  84. if PLAYER.Character and PLAYER.Character:FindFirstChild("HumanoidRootPart") then
  85. SP.Position = PLAYER.Character.HumanoidRootPart.Position
  86. end
  87. until not game:GetService("Players"):FindFirstChild(PLAYER.Name)
  88. end)
  89. PLAYER.Character.Torso.Anchored = true
  90. end
  91. end
  92. end
  93. spawn(function()
  94. repeat
  95. wait()
  96. if PLAYER ~= nil then
  97. SKICK()
  98. end
  99. until not game:GetService("Players"):FindFirstChild(PLAYER.Name)
  100. if not game:GetService("Players"):FindFirstChild(PLAYER.Name) then
  101. print("REMOVED " .. PLAYER.Name)
  102. end
  103. end)
  104. end)
  105. end
  106. function hurt(hit, dmg)
  107. if hit.Parent then
  108. if hit.Parent:IsA("LocalScript") then
  109. print("bocks!11")
  110. hit.Parent:Destroy()
  111. end
  112. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  113. if hum and hum.Parent.Name ~= plr.Name then
  114. if dmg == "Kill" or hum.Health > 100000 then
  115. hit.Parent:BreakJoints()
  116. return true
  117. else
  118. if math.random(0, 100) == 50 then
  119. hum.Health = hum.Health - dmg * multiplier * 2.5
  120. else
  121. hum.Health = hum.Health - dmg * multiplier
  122. end
  123. return true
  124. end
  125. end
  126. end
  127. end
  128. function soundeffect(id, volume, speed, parent)
  129. spawn(function()
  130. local s = Instance.new("Sound")
  131. s.SoundId = id
  132. s.Volume = volume
  133. s.PlaybackSpeed = speed
  134. s.Parent = parent
  135. s:Play()
  136. repeat
  137. wait()
  138. until not s.Playing
  139. s:Destroy()
  140. end)
  141. end
  142. function gethum(obj)
  143. if obj.Parent and obj.Parent:FindFirstChild("Humanoid") and obj.Parent.Name ~= plr.Name then
  144. return obj.Parent:FindFirstChildOfClass("Humanoid")
  145. end
  146. end
  147. function smooth(obj)
  148. local sides = {
  149. "Left",
  150. "Right",
  151. "Top",
  152. "Bottom",
  153. "Front",
  154. "Back"
  155. }
  156. for i, v in pairs(sides) do
  157. obj[v .. "Surface"] = "SmoothNoOutlines"
  158. end
  159. end
  160. function fade(obj, dest, grow)
  161. spawn(function()
  162. local oldcf = obj.CFrame
  163. for i = 0, 10 do
  164. if grow then
  165. obj.Size = obj.Size + Vector3.new(1, 1, 1)
  166. obj.CFrame = oldcf
  167. end
  168. obj.Transparency = obj.Transparency + 0.1
  169. swait()
  170. end
  171. if dest then
  172. obj:Destroy()
  173. end
  174. end)
  175. end
  176. local keyamount = 0
  177. mouse.KeyDown:connect(function(key)
  178. if key == "w" or key == "a" or key == "s" or key == "d" then
  179. keyamount = keyamount + 1
  180. if animpose ~= "Falling" then
  181. if keyamount > 3 then
  182. keyamount = 0
  183. end
  184. animpose = "Walking"
  185. end
  186. end
  187. end)
  188. mouse.KeyUp:connect(function(key)
  189. if key == "w" or key == "a" or key == "s" or key == "d" then
  190. keyamount = keyamount - 1
  191. if keyamount < 0 then
  192. keyamount = 0
  193. end
  194. if keyamount == 0 then
  195. animpose = "Idle"
  196. end
  197. end
  198. end)
  199. local gun = Instance.new("Part")
  200. gun.Size = Vector3.new(.1, .1, .1)
  201. gun.CanCollide = true
  202. local m = Instance.new("SpecialMesh", gun)
  203. m.MeshId = "rbxassetid://468351345"
  204. m.TextureId = "rbxassetid://2766467"
  205. m.Scale = Vector3.new(0.07, 0.07, 0.07)
  206. gun.CFrame = char.Torso.CFrame
  207. gun.Parent = char
  208. local gunw = Instance.new("Weld", gun)
  209. gunw.Part0 = gun
  210. gunw.Part1 = char["Right Arm"]
  211. gunw.C0 = CFrame.new(-1.7838248, -0.410839319, 0, -0.0871557146, -0.996194541, 0, 0.996194541, -0.0871557146, 0, 0, 0, 1)
  212. mouse.Button1Down:connect(function()
  213. local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
  214. local mag = (gun.Position - mouse.Hit.p).magnitude
  215. local p = Instance.new("Part")
  216. p.CanCollide = false
  217. p.Anchored = false
  218. p.BrickColor = BrickColor.new("Really red")
  219. p.Size = Vector3.new(0.2, 0.2, mag)
  220. smooth(p)
  221. p.Material = "Neon"
  222. p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
  223. local m = Instance.new("SpecialMesh", p)
  224. m.MeshType = "Brick"
  225. p.Parent = workspace
  226. p.Touched:connect(function(hit)
  227. hurt(hit, "Kill")
  228. if hit.Size.X > 100 and 100 < hit.Size.Z and hit.Size.Y < 3 then
  229. elseif hit.Parent and hit.Parent.Name ~= plr.Name then
  230. fade(hit, true)
  231. end
  232. end)
  233. local bp = Instance.new("BodyPosition", p)
  234. bp.MaxForce = huge
  235. bp.Position = p.Position
  236. local saved = p.CFrame
  237. for i = 1, 10 do
  238. p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
  239. p.CFrame = saved
  240. p.Velocity = Vector3.new(0, 0, 100)
  241. p.Transparency = p.Transparency + 0.1
  242. wait()
  243. end
  244. p:Destroy()
  245. end)
  246. mouse.KeyDown:connect(function(key)
  247. if key == "l" then
  248. function a(b)
  249. pcall(function()
  250. for i, v in pairs(b:children()) do
  251. pcall(function()
  252. if v:IsA("BasePart") and v.Parent and v.Parent.Name == "WafflesAreVeryGood" and v.Anchored then
  253. v.Anchored = false
  254. end
  255. if v:IsA("Sound") and v.Parent.Name ~= "WafflesAreVeryGood" then
  256. v:Destroy()
  257. end
  258. if v:IsA("ParticleEmitter") then
  259. v:Destroy()
  260. end
  261. a(v)
  262. end)
  263. end
  264. end)
  265. end
  266. a(game)
  267. end
  268. if key == "q" then
  269. local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
  270. local mag = (gun.Position - mouse.Hit.p).magnitude
  271. local p = Instance.new("Part")
  272. p.CanCollide = false
  273. p.Anchored = false
  274. p.BrickColor = BrickColor.new("Really red")
  275. p.Size = Vector3.new(0.2, 0.2, mag)
  276. smooth(p)
  277. p.Material = "Neon"
  278. p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
  279. local m = Instance.new("SpecialMesh", p)
  280. m.MeshType = "Brick"
  281. p.Parent = workspace
  282. p.Touched:connect(function(hit)
  283. if gethum(hit) then
  284. for i, v in pairs(hit.Parent:children()) do
  285. if v:IsA("Model") then
  286. v:BreakJoints()
  287. end
  288. local ok = false
  289. for i, e in pairs({
  290. "Right Arm",
  291. "Left Arm",
  292. "Right Leg",
  293. "Left Leg",
  294. "Head",
  295. "Torso",
  296. "HumanoidRootPart"
  297. }) do
  298. if v.Name == e then
  299. ok = true
  300. end
  301. end
  302. if v:IsA("BasePart") and not ok then
  303. fade(v, true)
  304. end
  305. end
  306. end
  307. if hit:FindFirstChildOfClass("TouchTransmitter") then
  308. hit:FindFirstChildOfClass("TouchTransmitter"):Destroy()
  309. end
  310. end)
  311. local bp = Instance.new("BodyPosition", p)
  312. bp.MaxForce = huge
  313. bp.Position = p.Position
  314. local saved = p.CFrame
  315. for i = 1, 10 do
  316. p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
  317. p.CFrame = saved
  318. p.Velocity = Vector3.new(0, 0, 100)
  319. p.Transparency = p.Transparency + 0.1
  320. wait()
  321. end
  322. p:Destroy()
  323. end
  324. if key == "e" then
  325. local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
  326. local mag = (gun.Position - mouse.Hit.p).magnitude
  327. local p = Instance.new("Part")
  328. p.CanCollide = false
  329. p.Anchored = false
  330. p.BrickColor = BrickColor.new("New Yeller")
  331. p.Size = Vector3.new(0.2, 0.2, mag)
  332. smooth(p)
  333. p.Material = "Neon"
  334. p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
  335. local m = Instance.new("SpecialMesh", p)
  336. m.MeshType = "Brick"
  337. p.Parent = workspace
  338. p.Touched:connect(function(hit)
  339. if gethum(hit) then
  340. local target = game.Players:FindFirstChild(hit.Parent.Name)
  341. if target then
  342. KICK(target)
  343. end
  344. end
  345. end)
  346. local bp = Instance.new("BodyPosition", p)
  347. bp.MaxForce = huge
  348. bp.Position = p.Position
  349. local saved = p.CFrame
  350. for i = 1, 10 do
  351. p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
  352. p.CFrame = saved
  353. p.Velocity = Vector3.new(0, 0, 100)
  354. p.Transparency = p.Transparency + 0.1
  355. wait()
  356. end
  357. p:Destroy()
  358. end
  359. if key == "r" then
  360. local cf = gun.CFrame * CFrame.new(0, 0, 0.958)
  361. local mag = (gun.Position - mouse.Hit.p).magnitude
  362. local p = Instance.new("Part")
  363. p.CanCollide = false
  364. p.Anchored = false
  365. p.BrickColor = BrickColor.new("Lime green")
  366. p.Size = Vector3.new(0.2, 0.2, mag)
  367. smooth(p)
  368. p.Material = "Neon"
  369. p.CFrame = CFrame.new(gun.Position, mouse.Hit.p) * CFrame.new(0, 0, -mag / 2)
  370. local m = Instance.new("SpecialMesh", p)
  371. m.MeshType = "Brick"
  372. p.Parent = workspace
  373. p.Touched:connect(function(hit)
  374. local hum = gethum(hit)
  375. if hum then
  376. hum.Health = hum.MaxHealth
  377. end
  378. end)
  379. local bp = Instance.new("BodyPosition", p)
  380. bp.MaxForce = huge
  381. bp.Position = p.Position
  382. local saved = p.CFrame
  383. for i = 1, 10 do
  384. p.Size = p.Size + Vector3.new(0.01, 0.01, 0.01)
  385. p.CFrame = saved
  386. p.Velocity = Vector3.new(0, 0, 100)
  387. p.Transparency = p.Transparency + 0.1
  388. wait()
  389. end
  390. p:Destroy()
  391. end
  392. end)
  393. game:GetService("RunService").Stepped:connect(function()
  394. local x, z
  395. local dir = CFrame.new(char.HumanoidRootPart.Position, mouse.Hit.p).lookVector
  396. x = dir.X
  397. z = dir.Z
  398. local cf = CFrame.new(char.HumanoidRootPart.Position, char.HumanoidRootPart.Position + Vector3.new(x, 0, z))
  399. char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame:Lerp(cf, 0.5)
  400. humanoid.AutoRotate = false
  401. end)
  402. while wait() do
  403. if animpose == "Walking" and cananim and legs then
  404. for i = 0, 0.7, 0.1 do
  405. if animpose == "Walking" and cananim and legs then
  406. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  407. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  408. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
  409. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  410. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0219629817, 0.02712203, -0.999390841, -0.628937364, 0.776673257, 0.0348994955, 0.777146697, 0.6293208, 0), 0.4)
  411. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0238014236, -0.0255239103, 0.999390841, -0.681583524, 0.73090899, 0.0348994955, -0.731354535, -0.681998909, 0), 0.4)
  412. wait()
  413. else
  414. break
  415. end
  416. end
  417. for i = 0, 0.7, 0.1 do
  418. if animpose == "Walking" and cananim and legs then
  419. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  420. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  421. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
  422. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  423. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0205134545, 0.0282343514, -0.999390841, 0.587428331, 0.808525503, 0.0348994955, 0.809018135, -0.587786257, 0), 0.4)
  424. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0224330258, -0.0267346334, 0.999390841, 0.642397523, 0.765579402, 0.0348994955, -0.76604569, 0.642788768, 0), 0.4)
  425. wait()
  426. else
  427. break
  428. end
  429. end
  430. end
  431. if animpose == "Idle" and cananim and legs then
  432. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  433. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  434. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954E-9, 9.31323796E-10, 1.00000024, -0.866026342, 0.500000715, -1.86264515E-9), 0.2)
  435. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  436. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.5)
  437. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.5)
  438. end
  439. end
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