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May 23rd, 2019
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  1.  
  2. --Converted with ttyyuu12345's model to script plugin v4
  3. function sandbox(var,func)
  4. local env = getfenv(func)
  5. local newenv = setmetatable({},{
  6. __index = function(self,k)
  7. if k=="script" then
  8. return var
  9. else
  10. return env[k]
  11. end
  12. end,
  13. })
  14. setfenv(func,newenv)
  15. return func
  16. end
  17. cors = {}
  18. mas = Instance.new("Model",game:GetService("Lighting"))
  19. LocalScript0 = Instance.new("LocalScript")
  20. ParticleEmitter1 = Instance.new("ParticleEmitter")
  21. ParticleEmitter2 = Instance.new("ParticleEmitter")
  22. BillboardGui3 = Instance.new("BillboardGui")
  23. TextLabel4 = Instance.new("TextLabel")
  24. TextLabel5 = Instance.new("TextLabel")
  25. ParticleEmitter6 = Instance.new("ParticleEmitter")
  26. LocalScript7 = Instance.new("LocalScript")
  27. NumberValue8 = Instance.new("NumberValue")
  28. NumberValue9 = Instance.new("NumberValue")
  29. BoolValue10 = Instance.new("BoolValue")
  30. ParticleEmitter11 = Instance.new("ParticleEmitter")
  31. ParticleEmitter12 = Instance.new("ParticleEmitter")
  32. ParticleEmitter13 = Instance.new("ParticleEmitter")
  33. ParticleEmitter14 = Instance.new("ParticleEmitter")
  34. ParticleEmitter15 = Instance.new("ParticleEmitter")
  35. ParticleEmitter16 = Instance.new("ParticleEmitter")
  36. ParticleEmitter17 = Instance.new("ParticleEmitter")
  37. ParticleEmitter18 = Instance.new("ParticleEmitter")
  38. ParticleEmitter19 = Instance.new("ParticleEmitter")
  39. ParticleEmitter20 = Instance.new("ParticleEmitter")
  40. Part21 = Instance.new("Part")
  41. SpecialMesh22 = Instance.new("SpecialMesh")
  42. Folder23 = Instance.new("Folder")
  43. CharacterMesh24 = Instance.new("CharacterMesh")
  44. CharacterMesh25 = Instance.new("CharacterMesh")
  45. CharacterMesh26 = Instance.new("CharacterMesh")
  46. CharacterMesh27 = Instance.new("CharacterMesh")
  47. CharacterMesh28 = Instance.new("CharacterMesh")
  48. Part29 = Instance.new("Part")
  49. SpecialMesh30 = Instance.new("SpecialMesh")
  50. LocalScript0.Name = "SearingEmperor"
  51. LocalScript0.Parent = ModuleScript2
  52. table.insert(cors,sandbox(LocalScript0,function()
  53. --//====================================================\\--
  54. --|| CREATED BY SHACKLUSTER
  55. --\\====================================================//--
  56.  
  57. wait(1)
  58.  
  59. Player = game:GetService("Players").LocalPlayer
  60. PlayerGui = Player.PlayerGui
  61. Cam = workspace.CurrentCamera
  62. Backpack = Player.Backpack
  63. repeat wait() until Player.Character
  64. Character = Player.Character
  65. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  66. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  67. Mouse = Player:GetMouse()
  68. RootPart = Character["HumanoidRootPart"]
  69. Torso = Character["Torso"]
  70. Head = Character["Head"]
  71. RightArm = Character["Right Arm"]
  72. LeftArm = Character["Left Arm"]
  73. RightLeg = Character["Right Leg"]
  74. LeftLeg = Character["Left Leg"]
  75. RootJoint = RootPart["RootJoint"]
  76. Neck = Torso["Neck"]
  77. RightShoulder = Torso["Right Shoulder"]
  78. LeftShoulder = Torso["Left Shoulder"]
  79. RightHip = Torso["Right Hip"]
  80. LeftHip = Torso["Left Hip"]
  81.  
  82. IT = Instance.new
  83. CF = CFrame.new
  84. VT = Vector3.new
  85. RAD = math.rad
  86. C3 = Color3.new
  87. UD2 = UDim2.new
  88. BRICKC = BrickColor.new
  89. ANGLES = CFrame.Angles
  90. EULER = CFrame.fromEulerAnglesXYZ
  91. COS = math.cos
  92. ACOS = math.acos
  93. SIN = math.sin
  94. ASIN = math.asin
  95. ABS = math.abs
  96. MRANDOM = math.random
  97. FLOOR = math.floor
  98.  
  99. --//=================================\\
  100. --|| USEFUL VALUES
  101. --\\=================================//
  102.  
  103. Animation_Speed = 3
  104. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  105. local Speed = 16
  106. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  107. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  108. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  109. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  110. local DAMAGEMULTIPLIER = 1
  111. local ANIM = "Idle"
  112. local ATTACK = false
  113. local EQUIPPED = false
  114. local HOLD = false
  115. local COMBO = 1
  116. local Rooted = false
  117. local SINE = 0
  118. local KEYHOLD = false
  119. local CHANGE = 2 / Animation_Speed
  120. local WALKINGANIM = false
  121. local VALUE1 = false
  122. local VALUE2 = false
  123. local ROBLOXIDLEANIMATION = IT("Animation")
  124. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  125. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  126. --ROBLOXIDLEANIMATION.Parent = Humanoid
  127. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  128. WEAPONGUI.Name = "Weapon GUI"
  129. local Effects = IT("Folder", Character)
  130. Effects.Name = "Effects"
  131. local SpecialEffects = IT("Folder", Character)
  132. SpecialEffects.Name = "SpecialEffects"
  133. local ANIMATOR = Humanoid.Animator
  134. local ANIMATE = Character.Animate
  135. local UNANCHOR = true
  136. local REGENRATE = 1
  137. local FULLREGEN = false
  138. local POSEIDON = false
  139. local EXPLOSIONSMALLSOUND = 439342426
  140. local EXPLOSIONMEDIUMSOUND = 605005842
  141. local EXPLOSIONLARGESOUND = 565538688
  142. local CHARGE = 278641993
  143. local POSEIDONSOUND = 374289727
  144. local FIREBALLSOUND = 414517770
  145. local BURNSOUND = 565777213
  146. local FIREFIELD = false
  147. local SEARING = false
  148. local BODYPOS = nil
  149. local GYRO = nil
  150. local DIRECTTURN = false
  151. local APPLYGYRO = true
  152. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  153. local CHOSENSONG = MRANDOM(1,#SONGS)
  154.  
  155. --//=================================\\
  156. --\\=================================//
  157.  
  158.  
  159. --//=================================\\
  160. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  161. --\\=================================//
  162.  
  163. ArtificialHB = Instance.new("BindableEvent", script)
  164. ArtificialHB.Name = "ArtificialHB"
  165.  
  166. script:WaitForChild("ArtificialHB")
  167.  
  168. frame = Frame_Speed
  169. tf = 0
  170. allowframeloss = false
  171. tossremainder = false
  172. lastframe = tick()
  173. script.ArtificialHB:Fire()
  174.  
  175. game:GetService("RunService").Heartbeat:connect(function(s, p)
  176. tf = tf + s
  177. if tf >= frame then
  178. if allowframeloss then
  179. script.ArtificialHB:Fire()
  180. lastframe = tick()
  181. else
  182. for i = 1, math.floor(tf / frame) do
  183. script.ArtificialHB:Fire()
  184. end
  185. lastframe = tick()
  186. end
  187. if tossremainder then
  188. tf = 0
  189. else
  190. tf = tf - frame * math.floor(tf / frame)
  191. end
  192. end
  193. end)
  194.  
  195. --//=================================\\
  196. --\\=================================//
  197.  
  198. --//=================================\\
  199. --|| SOME FUNCTIONS
  200. --\\=================================//
  201.  
  202. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  203. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  204. end
  205.  
  206. function PositiveAngle(NUMBER)
  207. if NUMBER >= 0 then
  208. NUMBER = 0
  209. end
  210. return NUMBER
  211. end
  212.  
  213. function NegativeAngle(NUMBER)
  214. if NUMBER <= 0 then
  215. NUMBER = 0
  216. end
  217. return NUMBER
  218. end
  219.  
  220. function Swait(NUMBER)
  221. if NUMBER == 0 or NUMBER == nil then
  222. ArtificialHB.Event:wait()
  223. else
  224. for i = 1, NUMBER do
  225. ArtificialHB.Event:wait()
  226. end
  227. end
  228. end
  229.  
  230. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  231. local NEWMESH = IT(MESH)
  232. if MESH == "SpecialMesh" then
  233. NEWMESH.MeshType = MESHTYPE
  234. if MESHID ~= "nil" and MESHID ~= "" then
  235. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  236. end
  237. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  238. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  239. end
  240. end
  241. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  242. NEWMESH.Scale = SCALE
  243. NEWMESH.Parent = PARENT
  244. return NEWMESH
  245. end
  246.  
  247. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  248. local NEWPART = IT("Part")
  249. NEWPART.formFactor = FORMFACTOR
  250. NEWPART.Reflectance = REFLECTANCE
  251. NEWPART.Transparency = TRANSPARENCY
  252. NEWPART.CanCollide = false
  253. NEWPART.Locked = true
  254. NEWPART.Anchored = true
  255. if ANCHOR == false then
  256. NEWPART.Anchored = false
  257. end
  258. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  259. NEWPART.Name = NAME
  260. NEWPART.Size = SIZE
  261. NEWPART.Position = Torso.Position
  262. NEWPART.Material = MATERIAL
  263. NEWPART:BreakJoints()
  264. NEWPART.Parent = PARENT
  265. return NEWPART
  266. end
  267.  
  268. local function weldBetween(a, b)
  269. local weldd = Instance.new("ManualWeld")
  270. weldd.Part0 = a
  271. weldd.Part1 = b
  272. weldd.C0 = CFrame.new()
  273. weldd.C1 = b.CFrame:inverse() * a.CFrame
  274. weldd.Parent = a
  275. return weldd
  276. end
  277.  
  278.  
  279. function QuaternionFromCFrame(cf)
  280. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  281. local trace = m00 + m11 + m22
  282. if trace > 0 then
  283. local s = math.sqrt(1 + trace)
  284. local recip = 0.5 / s
  285. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  286. else
  287. local i = 0
  288. if m11 > m00 then
  289. i = 1
  290. end
  291. if m22 > (i == 0 and m00 or m11) then
  292. i = 2
  293. end
  294. if i == 0 then
  295. local s = math.sqrt(m00 - m11 - m22 + 1)
  296. local recip = 0.5 / s
  297. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  298. elseif i == 1 then
  299. local s = math.sqrt(m11 - m22 - m00 + 1)
  300. local recip = 0.5 / s
  301. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  302. elseif i == 2 then
  303. local s = math.sqrt(m22 - m00 - m11 + 1)
  304. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  305. end
  306. end
  307. end
  308.  
  309. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  310. local xs, ys, zs = x + x, y + y, z + z
  311. local wx, wy, wz = w * xs, w * ys, w * zs
  312. local xx = x * xs
  313. local xy = x * ys
  314. local xz = x * zs
  315. local yy = y * ys
  316. local yz = y * zs
  317. local zz = z * zs
  318. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  319. end
  320.  
  321. function QuaternionSlerp(a, b, t)
  322. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  323. local startInterp, finishInterp;
  324. if cosTheta >= 0.0001 then
  325. if (1 - cosTheta) > 0.0001 then
  326. local theta = ACOS(cosTheta)
  327. local invSinTheta = 1 / SIN(theta)
  328. startInterp = SIN((1 - t) * theta) * invSinTheta
  329. finishInterp = SIN(t * theta) * invSinTheta
  330. else
  331. startInterp = 1 - t
  332. finishInterp = t
  333. end
  334. else
  335. if (1 + cosTheta) > 0.0001 then
  336. local theta = ACOS(-cosTheta)
  337. local invSinTheta = 1 / SIN(theta)
  338. startInterp = SIN((t - 1) * theta) * invSinTheta
  339. finishInterp = SIN(t * theta) * invSinTheta
  340. else
  341. startInterp = t - 1
  342. finishInterp = t
  343. end
  344. end
  345. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  346. end
  347.  
  348. function Clerp(a, b, t)
  349. local qa = {QuaternionFromCFrame(a)}
  350. local qb = {QuaternionFromCFrame(b)}
  351. local ax, ay, az = a.x, a.y, a.z
  352. local bx, by, bz = b.x, b.y, b.z
  353. local _t = 1 - t
  354. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  355. end
  356.  
  357. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  358. local frame = IT("Frame")
  359. frame.BackgroundTransparency = TRANSPARENCY
  360. frame.BorderSizePixel = BORDERSIZEPIXEL
  361. frame.Position = POSITION
  362. frame.Size = SIZE
  363. frame.BackgroundColor3 = COLOR
  364. frame.BorderColor3 = BORDERCOLOR
  365. frame.Name = NAME
  366. frame.Parent = PARENT
  367. return frame
  368. end
  369.  
  370. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  371. local label = IT("TextLabel")
  372. label.BackgroundTransparency = 1
  373. label.Size = UD2(1, 0, 1, 0)
  374. label.Position = UD2(0, 0, 0, 0)
  375. label.TextColor3 = TEXTCOLOR
  376. label.TextStrokeTransparency = STROKETRANSPARENCY
  377. label.TextTransparency = TRANSPARENCY
  378. label.FontSize = TEXTFONTSIZE
  379. label.Font = TEXTFONT
  380. label.BorderSizePixel = BORDERSIZEPIXEL
  381. label.TextScaled = false
  382. label.Text = TEXT
  383. label.Name = NAME
  384. label.Parent = PARENT
  385. return label
  386. end
  387.  
  388. function NoOutlines(PART)
  389. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  390. end
  391.  
  392. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  393. local NEWWELD = IT(TYPE)
  394. NEWWELD.Part0 = PART0
  395. NEWWELD.Part1 = PART1
  396. NEWWELD.C0 = C0
  397. NEWWELD.C1 = C1
  398. NEWWELD.Parent = PARENT
  399. return NEWWELD
  400. end
  401.  
  402. local S = IT("Sound")
  403. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  404. local NEWSOUND = nil
  405. coroutine.resume(coroutine.create(function()
  406. NEWSOUND = S:Clone()
  407. NEWSOUND.Parent = PARENT
  408. NEWSOUND.Volume = VOLUME
  409. NEWSOUND.Pitch = PITCH
  410. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  411. NEWSOUND:play()
  412. if DOESLOOP == true then
  413. NEWSOUND.Looped = true
  414. else
  415. repeat wait(1) until NEWSOUND.Playing == false
  416. NEWSOUND:remove()
  417. end
  418. end))
  419. return NEWSOUND
  420. end
  421.  
  422. function CFrameFromTopBack(at, top, back)
  423. local right = top:Cross(back)
  424. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  425. end
  426.  
  427. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  428. function WACKYEFFECT(Table)
  429. local TYPE = (Table.EffectType or "Sphere")
  430. local SIZE = (Table.Size or VT(1,1,1))
  431. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  432. local TRANSPARENCY = (Table.Transparency or 0)
  433. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  434. local CFRAME = (Table.CFrame or Torso.CFrame)
  435. local MOVEDIRECTION = (Table.MoveToPos or nil)
  436. local ROTATION1 = (Table.RotationX or 0)
  437. local ROTATION2 = (Table.RotationY or 0)
  438. local ROTATION3 = (Table.RotationZ or 0)
  439. local MATERIAL = (Table.Material or "Neon")
  440. local COLOR = (Table.Color or C3(1,1,1))
  441. local TIME = (Table.Time or 45)
  442. local SOUNDID = (Table.SoundID or nil)
  443. local SOUNDPITCH = (Table.SoundPitch or nil)
  444. local SOUNDVOLUME = (Table.SoundVolume or nil)
  445. coroutine.resume(coroutine.create(function()
  446. local PLAYSSOUND = false
  447. local SOUND = nil
  448. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  449. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  450. PLAYSSOUND = true
  451. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  452. end
  453. EFFECT.Color = COLOR
  454. local MSH = nil
  455. if TYPE == "Sphere" then
  456. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  457. elseif TYPE == "Block" then
  458. MSH = IT("BlockMesh",EFFECT)
  459. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  460. elseif TYPE == "Wave" then
  461. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  462. elseif TYPE == "Ring" then
  463. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  464. elseif TYPE == "Slash" then
  465. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  466. elseif TYPE == "Round Slash" then
  467. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  468. elseif TYPE == "Swirl" then
  469. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  470. elseif TYPE == "Skull" then
  471. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  472. elseif TYPE == "Crystal" then
  473. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  474. end
  475. if MSH ~= nil then
  476. local MOVESPEED = nil
  477. if MOVEDIRECTION ~= nil then
  478. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  479. end
  480. local GROWTH = SIZE - ENDSIZE
  481. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  482. if TYPE == "Block" then
  483. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  484. else
  485. EFFECT.CFrame = CFRAME
  486. end
  487. for LOOP = 1, TIME+1 do
  488. Swait()
  489. MSH.Scale = MSH.Scale - GROWTH/TIME
  490. if TYPE == "Wave" then
  491. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  492. end
  493. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  494. if TYPE == "Block" then
  495. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  496. else
  497. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  498. end
  499. if MOVEDIRECTION ~= nil then
  500. local ORI = EFFECT.Orientation
  501. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  502. EFFECT.Orientation = ORI
  503. end
  504. end
  505. if PLAYSSOUND == false then
  506. EFFECT:remove()
  507. else
  508. repeat Swait() until SOUND.Playing == false
  509. EFFECT:remove()
  510. end
  511. else
  512. if PLAYSSOUND == false then
  513. EFFECT:remove()
  514. else
  515. repeat Swait() until SOUND.Playing == false
  516. EFFECT:remove()
  517. end
  518. end
  519. end))
  520. end
  521.  
  522. function MakeForm(PART,TYPE)
  523. if TYPE == "Cyl" then
  524. local MSH = IT("CylinderMesh",PART)
  525. elseif TYPE == "Ball" then
  526. local MSH = IT("SpecialMesh",PART)
  527. MSH.MeshType = "Sphere"
  528. elseif TYPE == "Wedge" then
  529. local MSH = IT("SpecialMesh",PART)
  530. MSH.MeshType = "Wedge"
  531. end
  532. end
  533.  
  534. Debris = game:GetService("Debris")
  535.  
  536. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  537. local DIRECTION = CF(StartPos,EndPos).lookVector
  538. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  539. end
  540.  
  541. function Particles(Which,Parent,Enabled)
  542. if script:FindFirstChild(Which) then
  543. local PARTICLES = script:FindFirstChild(Which):Clone()
  544. PARTICLES.Parent = Parent
  545. PARTICLES.Name = "CurseParticles"
  546. if Enabled ~= true then
  547. PARTICLES:Emit(Enabled)
  548. Debris:AddItem(PARTICLES,10)
  549. else
  550. PARTICLES.Enabled = true
  551. return PARTICLES
  552. end
  553. end
  554. end
  555.  
  556. --//=================================\\
  557. --|| WEAPON CREATION
  558. --\\=================================//
  559.  
  560. local GUI = script.NameGui
  561. GUI.Parent = RootPart
  562. GUI.PlayerToHideFrom = Player
  563. Humanoid.DisplayDistanceType = "None"
  564. GUI.Enabled = true
  565. local Pauldrons = script.Pauldrons
  566. Pauldrons.Parent = Character
  567. Pauldrons.CFrame = Torso.CFrame
  568. local WELD = weldBetween(Torso,Pauldrons)
  569. Pauldrons.Anchored = false
  570. Pauldrons.Transparency = 0
  571. local FLINTLOCK = script.Flintlock
  572. FLINTLOCK.Parent = Character
  573. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  574.  
  575. local REGENSOUND = 487215897
  576. for _, c in pairs(Character:GetDescendants()) do
  577. if c and c.Parent then
  578. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  579. local ACCESSORY = c.Parent
  580. c.Parent = Character
  581. if c then
  582. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  583. weldBetween(Head,c)
  584. else
  585. weldBetween(Torso,c)
  586. end
  587. end
  588. ACCESSORY:remove()
  589. end
  590. end
  591. end
  592. wait()
  593. local BODY = {}
  594. for _, c in pairs(Character:GetDescendants()) do
  595. if c:IsA("BasePart") then
  596. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  597. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  598. end
  599. local REGENVALUE = IT("BoolValue",c)
  600. REGENVALUE.Name = "IsRegening"
  601. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  602. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  603. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  604. end
  605. end
  606. function FullBodyRegen()
  607. if FULLREGEN == false then
  608. FULLREGEN = true
  609. Character.Parent = workspace
  610. GUI.Enabled = false
  611. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  612. UNANCHOR = false
  613. for e = 1, #BODY do
  614. if BODY[e] ~= nil then
  615. local STUFF = BODY[e]
  616. local PART = STUFF[1]
  617. local PARENT = STUFF[2]
  618. local MATERIAL = STUFF[3]
  619. local COLOR = STUFF[4]
  620. local TRANSPARENCY = STUFF[5]
  621. --local SIZE = STUFF[6]
  622. local NAME = STUFF[7]
  623. local VALUE = STUFF[8]
  624. PART.Parent = PARENT
  625. Humanoid.MaxHealth = "inf"
  626. Humanoid.Health = "inf"
  627. Humanoid.Parent = nil
  628. Humanoid = IT("Humanoid",Character)
  629. Humanoid.Died:Connect(FullBodyRegen)
  630. PART.Parent = PARENT
  631. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  632. VALUE.Value = true
  633. coroutine.resume(coroutine.create(function()
  634. PART.Transparency = 1
  635. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  636. local REGEN = script.Regen:Clone()
  637. REGEN.Parent = PART
  638. REGEN.Speed = NumberRange.new(30)
  639. REGEN:Emit(100)
  640. local REGENING = script.Regen2:Clone()
  641. REGENING.Parent = PART
  642. REGENING.Enabled = true
  643. REGENING.Speed = NumberRange.new(35)
  644. wait()
  645. local RANGE = 35
  646. for i = 1, math.ceil(REGENRATE*25) do
  647. wait()
  648. ApplyAoE(PART.Position,6,1,1,0,false)
  649. REGENING.Speed = NumberRange.new(RANGE)
  650. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  651. end
  652. REGEN.Speed = NumberRange.new(6)
  653. REGEN:Emit(60)
  654. wait(REGENRATE/3)
  655. RootPart.Velocity = VT(0,0,0)
  656. UNANCHOR = true
  657. GUI.Enabled = true
  658. PART.Transparency = 0
  659. REGEN.Rate = 50
  660. REGEN.Enabled = true
  661. REGENING.Enabled = false
  662. wait(REGENRATE/1.5)
  663. VALUE.Value = false
  664. Debris:AddItem(REGENING,5)
  665. FULLREGEN = false
  666. REGEN.Enabled = false
  667. Debris:AddItem(REGEN,5)
  668. end))
  669. end
  670. end
  671. end
  672. end
  673. end
  674. function Regen()
  675. Character.Parent = workspace
  676. for e = 1, #BODY do
  677. if BODY[e] ~= nil then
  678. local STUFF = BODY[e]
  679. local PART = STUFF[1]
  680. local PARENT = STUFF[2]
  681. local MATERIAL = STUFF[3]
  682. local COLOR = STUFF[4]
  683. local TRANSPARENCY = STUFF[5]
  684. --local SIZE = STUFF[6]
  685. local NAME = STUFF[7]
  686. local VALUE = STUFF[8]
  687. if PART.ClassName == "Part" and PART ~= RootPart then
  688. PART.Material = MATERIAL
  689. PART.Name = NAME
  690. end
  691. if PART.Parent ~= PARENT then
  692. PART.Parent = PARENT
  693. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  694. if VALUE.Value == false then
  695. VALUE.Value = true
  696. coroutine.resume(coroutine.create(function()
  697. PART.Transparency = 1
  698. wait(REGENRATE)
  699. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  700. local REGENING = script.Regen:Clone()
  701. REGENING.Parent = PART
  702. REGENING.Enabled = true
  703. for i = 1, math.ceil(REGENRATE*10) do
  704. wait()
  705. ApplyAoE(PART.Position,6,1,1,0,false)
  706. end
  707. wait(REGENRATE)
  708. PART.Transparency = 0
  709. wait(REGENRATE/5)
  710. REGENING.Enabled = false
  711. VALUE.Value = false
  712. Debris:AddItem(REGENING,5)
  713. end))
  714. end
  715. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  716. local VALUE = PARENT.IsRegening
  717. if VALUE == false then
  718. VALUE.Value = true
  719. local PART = PART.Part1
  720. coroutine.resume(coroutine.create(function()
  721. PART.Transparency = 1
  722. wait(REGENRATE)
  723. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  724. local REGENING = script.Regen:Clone()
  725. REGENING.Parent = PART
  726. REGENING.Enabled = true
  727. for i = 1, math.ceil(REGENRATE*10) do
  728. wait()
  729. ApplyAoE(PART.Position,6,1,1,0,false)
  730. end
  731. wait(REGENRATE)
  732. PART.Transparency = 0
  733. wait(REGENRATE/5)
  734. REGENING.Enabled = false
  735. VALUE.Value = false
  736. end))
  737. end
  738. end
  739. end
  740. end
  741. end
  742. end
  743.  
  744. for _, c in pairs(script.Package:GetChildren()) do
  745. c.Parent = Character
  746. end
  747.  
  748. local b = IT("BodyForce",RootPart)
  749. b.Name = "LowGrav"
  750. b.force = Vector3.new(0,1500,0)
  751.  
  752. local SKILLTEXTCOLOR = C3(0,0,0)
  753. local SKILLFONT = "Fantasy"
  754. local SKILLTEXTSIZE = 7
  755.  
  756. local BACKATTACHMENT1 = IT("Attachment",Torso)
  757. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  758. local BACKATTACHMENT2 = IT("Attachment",Torso)
  759. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  760.  
  761. Humanoid.Died:Connect(FullBodyRegen)
  762.  
  763. --//=================================\\
  764. --|| DAMAGING
  765. --\\=================================//
  766.  
  767. function ApplyDamage(Humanoid,Damage)
  768. if Humanoid.Health == math.huge then
  769. Humanoid.Parent:BreakJoints()
  770. else
  771. local MULTIPLY = Humanoid.MaxHealth/100
  772. Damage = Damage * DAMAGEMULTIPLIER
  773. if Humanoid.Health ~= 0 then
  774. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  775. end
  776. end
  777. end
  778.  
  779. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  780. local CHILDREN = workspace:GetDescendants()
  781. for index, CHILD in pairs(CHILDREN) do
  782. if CHILD.ClassName == "Model" and CHILD ~= Character then
  783. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  784. if HUM then
  785. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  786. if TORSO then
  787. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  788. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  789. CHILD:BreakJoints()
  790. else
  791. local DMG = MRANDOM(MINDMG,MAXDMG)
  792. ApplyDamage(HUM,DMG)
  793. end
  794. if FLING > 0 then
  795. for _, c in pairs(CHILD:GetChildren()) do
  796. if c:IsA("BasePart") then
  797. local bv = Instance.new("BodyVelocity")
  798. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  799. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  800. bv.Parent = c
  801. Debris:AddItem(bv,0.05)
  802. end
  803. end
  804. end
  805. end
  806. end
  807. end
  808. end
  809. end
  810. end
  811.  
  812. --//=================================\\
  813. --|| ATTACK FUNCTIONS AND STUFF
  814. --\\=================================//
  815.  
  816. function Fireball()
  817. ATTACK = true
  818. Rooted = true
  819. local GYRO = IT("BodyGyro",RootPart)
  820. GYRO.D = 20
  821. GYRO.P = 4000
  822. GYRO.MaxTorque = VT(40000,40000,40000)
  823. local POSITION = IT("BodyPosition",RootPart)
  824. POSITION.Position = RootPart.Position+VT(0,2,0)
  825. POSITION.D = 450
  826. POSITION.P = 40000
  827. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  828. local FIRE = Particles("FistFire",RightArm,true)
  829. CreateSound(CHARGE,RightArm,6,1,false)
  830. coroutine.resume(coroutine.create(function()
  831. repeat
  832. Swait()
  833. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  834. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  840. until ATTACK == false
  841. FIRE.LockedToPart = false
  842. FIRE.Enabled = false
  843. Debris:AddItem(FIRE,5)
  844. GYRO:remove()
  845. POSITION:remove()
  846. end))
  847. wait(1)
  848. repeat
  849. Particles("ExplosionFire1",RightArm,70)
  850. coroutine.resume(coroutine.create(function()
  851. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  852. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  853. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  854. local FLAME = Particles("FireballFire1",FIREBALL,true)
  855. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  856. for i = 1, 250 do
  857. Swait()
  858. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  859. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  860. if HIT then
  861. Particles("ExplosionFire1",FIREBALL,600)
  862. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  863. for i = 1, 3 do
  864. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  865. end
  866. for i = 1, 3 do
  867. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  868. end
  869. for i = 1, 5 do
  870. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  871. end
  872. break
  873. end
  874. end
  875. FLAME.Enabled = false
  876. FLAME2.Enabled = false
  877. Debris:AddItem(FIREBALL,7)
  878. end))
  879. wait(0.1)
  880. until KEYHOLD == false
  881. wait(0.2)
  882. ATTACK = false
  883. Rooted = false
  884. end
  885.  
  886. function FireField()
  887. ATTACK = true
  888. Rooted = true
  889. local A = false
  890. local POSITION = IT("BodyPosition",RootPart)
  891. POSITION.Position = RootPart.Position+VT(0,2,0)
  892. POSITION.D = 450
  893. POSITION.P = 40000
  894. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  895. coroutine.resume(coroutine.create(function()
  896. repeat
  897. Swait()
  898. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  902. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. until A == true
  905. repeat
  906. Swait()
  907. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  911. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  913. until ATTACK == false
  914. POSITION:remove()
  915. end))
  916. local RANGE = 75
  917. local REGENING = script.Regen2:Clone()
  918. REGENING.Parent = Torso
  919. REGENING.Enabled = true
  920. REGENING.Rate = 900
  921. REGENING.Speed = NumberRange.new(RANGE)
  922. wait()
  923. for i = 1, 75 do
  924. wait()
  925. ApplyAoE(Torso.Position,6,1,1,0,false)
  926. REGENING.Speed = NumberRange.new(RANGE)
  927. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  928. end
  929. REGENING.Enabled = false
  930. wait(0.5)
  931. for i = 1, 6 do
  932. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  933. end
  934. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  935. A = true
  936. local FLAME = Particles("Field",Torso,true)
  937. FLAME.Size = NumberSequence.new(0,25)
  938. FIREFIELD = true
  939. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  940. coroutine.resume(coroutine.create(function()
  941. for i = 1, 20 do
  942. wait(1)
  943. SOUND.Parent = Torso
  944. SOUND.Playing = true
  945. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  946. for i = 1, 2 do
  947. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  948. end
  949. if SEARING == true then
  950. break
  951. end
  952. end
  953. FIREFIELD = false
  954. FLAME.Enabled = false
  955. Debris:AddItem(FLAME,5)
  956. SOUND:remove()
  957. end))
  958. wait(1)
  959. ATTACK = false
  960. Rooted = false
  961. end
  962.  
  963. function SearingForm()
  964. ATTACK = true
  965. Rooted = true
  966. local POSITION = IT("BodyPosition",RootPart)
  967. POSITION.Position = RootPart.Position+VT(0,2,0)
  968. POSITION.D = 450
  969. POSITION.P = 40000
  970. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  971. coroutine.resume(coroutine.create(function()
  972. repeat
  973. Swait()
  974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. until ATTACK == false
  981. end))
  982. local FIRES = {}
  983. local RANGE = 75
  984. local REGENING = script.Regen2:Clone()
  985. REGENING.Parent = Torso
  986. REGENING.Enabled = true
  987. REGENING.Rate = 900
  988. REGENING.Speed = NumberRange.new(RANGE)
  989. wait()
  990. for i = 1, 75 do
  991. wait()
  992. ApplyAoE(Torso.Position,6,1,1,0,false)
  993. REGENING.Speed = NumberRange.new(RANGE)
  994. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  995. end
  996. REGENING.Enabled = false
  997. wait(0.5)
  998. for i = 1, 6 do
  999. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1000. end
  1001. local BUSY = true
  1002. Particles("ExplosionFire1",Torso,100)
  1003. SEARING = true
  1004. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  1005. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  1006. coroutine.resume(coroutine.create(function()
  1007. coroutine.resume(coroutine.create(function()
  1008. repeat
  1009. wait(1)
  1010. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1011. until SEARING == false
  1012. end))
  1013. repeat
  1014. Swait()
  1015. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1016. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1017. WING1.Acceleration = ACCEL1
  1018. WING2.Acceleration = ACCEL2
  1019. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1020. if HIT then
  1021. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1022. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1023. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1024. for i = 1, 3 do
  1025. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1026. end
  1027. for i = 1, 3 do
  1028. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1029. end
  1030. Particles("ExplosionFire1",Torso,600)
  1031. BUSY = false
  1032. break
  1033. end
  1034. until SEARING == false
  1035. end))
  1036. for _, c in pairs(Character:GetChildren()) do
  1037. if c:IsA("BasePart") then
  1038. local FLAME = Particles("BodyFire",c,true)
  1039. table.insert(FIRES,FLAME)
  1040. end
  1041. end
  1042. POSITION:remove()
  1043. wait()
  1044. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1045. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1046. ATTACK = false
  1047. Rooted = false
  1048. GYRO = IT("BodyGyro",RootPart)
  1049. GYRO.D = 20
  1050. GYRO.P = 4000
  1051. GYRO.MaxTorque = VT(0,40000,0)
  1052. BODYPOS = IT("BodyPosition",RootPart)
  1053. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  1054. BODYPOS.D = 450
  1055. BODYPOS.P = 40000
  1056. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1057. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1058. if NEWKEY == "c" and ATTACK == false then
  1059. BUSY = false
  1060. end
  1061. end)
  1062. local HUM = Humanoid.Died:Connect(function()
  1063. BUSY = false
  1064. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1065. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1066. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1067. for i = 1, 3 do
  1068. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1069. end
  1070. for i = 1, 3 do
  1071. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1072. end
  1073. Particles("ExplosionFire1",Torso,600)
  1074. end)
  1075. repeat wait() until BUSY == false
  1076. for i = 1, #FIRES do
  1077. FIRES[i].Enabled = false
  1078. Debris:AddItem(FIRES[i],5)
  1079. end
  1080. HUM:disconnect()
  1081. WING1.Enabled = false
  1082. WING2.Enabled = false
  1083. WING1.LockedToPart = false
  1084. WING2.LockedToPart = false
  1085. Debris:AddItem(WING1,5)
  1086. Debris:AddItem(WING2,5)
  1087. KEYDOWN:disconnect()
  1088. SEARING = false
  1089. GYRO:remove()
  1090. BODYPOS:remove()
  1091. FullBodyRegen()
  1092. end
  1093.  
  1094. function SearingOrb()
  1095. ATTACK = true
  1096. Rooted = true
  1097. local POSITION = IT("BodyPosition",RootPart)
  1098. POSITION.Position = RootPart.Position+VT(0,2,0)
  1099. POSITION.D = 450
  1100. POSITION.P = 40000
  1101. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1102. local FIRE = Particles("FistFire",RightArm,true)
  1103. local FIRE2 = Particles("FistFire",LeftArm,true)
  1104. CreateSound(CHARGE,Torso,6,1,false)
  1105. local NEWANIM = false
  1106. coroutine.resume(coroutine.create(function()
  1107. repeat
  1108. Swait()
  1109. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1113. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1115. until ATTACK == false or NEWANIM == true
  1116. if NEWANIM == true then
  1117. local GYRO = IT("BodyGyro",RootPart)
  1118. GYRO.D = 20
  1119. GYRO.P = 4000
  1120. GYRO.MaxTorque = VT(40000,40000,40000)
  1121. repeat
  1122. Swait()
  1123. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1124. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. until ATTACK == false
  1131. GYRO:remove()
  1132. end
  1133. POSITION:remove()
  1134. FIRE.LockedToPart = false
  1135. FIRE.Enabled = false
  1136. Debris:AddItem(FIRE,5)
  1137. FIRE2.LockedToPart = false
  1138. FIRE2.Enabled = false
  1139. Debris:AddItem(FIRE2,5)
  1140. end))
  1141. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1142. MakeForm(ORB,"Ball")
  1143. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1144. local A = IT("Attachment",ORB)
  1145. local FIRES = Particles("FireballFire1",A,true)
  1146. FIRES.Size = NumberSequence.new(0)
  1147. FIRES.LockedToPart = true
  1148. local LOOP = 0
  1149. for i = 1, 500 do
  1150. Swait()
  1151. LOOP = LOOP + 1
  1152. if LOOP >= 30 then
  1153. LOOP = 0
  1154. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1155. end
  1156. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1157. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1158. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1159. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1160. FIRES.Enabled = true
  1161. end
  1162. wait(1)
  1163. if KEYHOLD == false then
  1164. coroutine.resume(coroutine.create(function()
  1165. ORB.Transparency = 1
  1166. FIRES.Enabled = false
  1167. Debris:AddItem(ORB,10)
  1168. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1169. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1170. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1171. for i = 1, 3 do
  1172. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1173. end
  1174. for i = 1, 3 do
  1175. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1176. end
  1177. Particles("ExplosionFire1",ORB,1200)
  1178. for i = 1, 15 do
  1179. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1180. end
  1181. end))
  1182. else
  1183. for i = 1, 100 do
  1184. Swait()
  1185. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1186. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1187. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1188. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1189. end
  1190. ORB.Transparency = 1
  1191. FIRES.Enabled = false
  1192. Debris:AddItem(ORB,10)
  1193. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1194. for _, c in pairs(Character:GetChildren()) do
  1195. if c:IsA("BasePart") then
  1196. Particles("ExplosionFire2",c,25)
  1197. end
  1198. end
  1199. NEWANIM = true
  1200. wait(0.5)
  1201. for i = 1, 15 do
  1202. wait(0.1)
  1203. coroutine.resume(coroutine.create(function()
  1204. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1205. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1206. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1207. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1208. for i = 1, 250 do
  1209. Swait()
  1210. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1211. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1212. if HIT then
  1213. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1214. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1215. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1216. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1217. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1218. coroutine.resume(coroutine.create(function()
  1219. local FLAMES = Particles("DebrisFire",FIELD,true)
  1220. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1221. for i = 1, 15 do
  1222. wait(1)
  1223. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1224. end
  1225. FLAMES.Enabled = false
  1226. FLAMES2.Enabled = false
  1227. Debris:AddItem(FIELD,5)
  1228. Debris:AddItem(FIELD2,5)
  1229. end))
  1230. Particles("ExplosionFire2",FIREBALL,600)
  1231. break
  1232. end
  1233. end
  1234. FLAME.Enabled = false
  1235. Debris:AddItem(FIREBALL,7)
  1236. end))
  1237. end
  1238. end
  1239. wait(0.3)
  1240. ATTACK = false
  1241. Rooted = false
  1242. end
  1243.  
  1244. function Shroud()
  1245. if Mouse.Target ~= nil then
  1246. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1247. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1248. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1249. if TORSO and HUM.Health > 0 then
  1250. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1251. if DISTANCE < 100 then
  1252. ATTACK = true
  1253. POSEIDON = false
  1254. Rooted = true
  1255. local GYRO = IT("BodyGyro",RootPart)
  1256. GYRO.D = 20
  1257. GYRO.P = 4000
  1258. GYRO.MaxTorque = VT(40000,40000,40000)
  1259. local POSITION = IT("BodyPosition",RootPart)
  1260. POSITION.Position = RootPart.Position+VT(0,2,0)
  1261. POSITION.D = 450
  1262. POSITION.P = 40000
  1263. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1264. local TARGETTING = true
  1265. local HIT = false
  1266. local FIRES = {}
  1267. for _, c in pairs(Character:GetChildren()) do
  1268. if c:IsA("BasePart") then
  1269. local FLAME = Particles("BodyFire",c,true)
  1270. FLAME.Rate = 15
  1271. table.insert(FIRES,FLAME)
  1272. end
  1273. end
  1274. CreateSound(CHARGE,Torso,6,1,false)
  1275. coroutine.resume(coroutine.create(function()
  1276. repeat
  1277. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1278. Swait()
  1279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1283. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1285. until TARGETTING == false
  1286. repeat
  1287. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1288. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1289. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1290. Swait()
  1291. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1295. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1296. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1297. until HIT == true
  1298. POSITION:remove()
  1299. GYRO:remove()
  1300. end))
  1301. wait(0.5)
  1302. repeat wait() until HOLD == true
  1303. for _, c in pairs(Character:GetChildren()) do
  1304. if c:IsA("BasePart") then
  1305. local FLAME = Particles("BodyFire",c,true)
  1306. table.insert(FIRES,FLAME)
  1307. end
  1308. end
  1309. for _, c in pairs(Character:GetChildren()) do
  1310. if c:IsA("BasePart") then
  1311. c.Transparency = 1
  1312. end
  1313. end
  1314. TARGETTING = false
  1315. for i = 1, 100 do
  1316. wait()
  1317. if DISTANCE < 5 or DISTANCE >= 200 then
  1318. break
  1319. end
  1320. end
  1321. HIT = true
  1322. if DISTANCE < 5 then
  1323. for i = 1, #FIRES do
  1324. FIRES[i].Enabled = false
  1325. end
  1326. for _, c in pairs(HUM.Parent:GetChildren()) do
  1327. if c:IsA("BasePart") then
  1328. local FLAME = Particles("BodyFire",c,true)
  1329. table.insert(FIRES,FLAME)
  1330. end
  1331. end
  1332. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1333. RootPart.CFrame = TORSO.CFrame
  1334. local WELD = weldBetween(RootPart,TORSO)
  1335. repeat wait() until HOLD == true
  1336. CreateSound(416328540,Torso,6,1,false)
  1337. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1338. local bv = Instance.new("BodyVelocity")
  1339. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1340. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1341. bv.Parent = TORSO
  1342. for i = 1, 70 do
  1343. wait(0.1)
  1344. if TORSO.Parent == nil then
  1345. break
  1346. end
  1347. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1348. end
  1349. UNANCHOR = false
  1350. bv:remove()
  1351. wait(1)
  1352. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1353. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1354. UNANCHOR = true
  1355. local bv = Instance.new("BodyVelocity")
  1356. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1357. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1358. bv.Parent = TORSO
  1359. local LANDED = false
  1360. for i = 1, 500 do
  1361. wait()
  1362. Ignore = {Character,HUM.Parent}
  1363. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1364. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1365. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1366. if HITFLOOR or FULLREGEN == true then
  1367. LANDED = true
  1368. break
  1369. end
  1370. if TORSO.Parent == nil then
  1371. break
  1372. end
  1373. end
  1374. if TORSO.Parent ~= nil then
  1375. UNANCHOR = false
  1376. bv:remove()
  1377. wait(1)
  1378. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1379. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1380. UNANCHOR = true
  1381. local bv = Instance.new("BodyVelocity")
  1382. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1383. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1384. bv.Parent = TORSO
  1385. local LANDED = false
  1386. for i = 1, 500 do
  1387. wait()
  1388. Ignore = {Character,HUM.Parent}
  1389. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1390. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1391. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1392. if HITFLOOR or FULLREGEN == true then
  1393. LANDED = true
  1394. break
  1395. end
  1396. if TORSO.Parent == nil then
  1397. break
  1398. end
  1399. end
  1400. bv:remove()
  1401. if LANDED == true then
  1402. UNANCHOR = false
  1403. for i = 1, 10 do
  1404. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1405. end
  1406. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1407. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1408. Particles("ExplosionFire1",TORSO,120)
  1409. for i = 1, 15 do
  1410. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1411. end
  1412. WELD:remove()
  1413. wait(0.3)
  1414. UNANCHOR = true
  1415. else
  1416. WELD:remove()
  1417. end
  1418. end
  1419. end
  1420. for i = 1, #FIRES do
  1421. FIRES[i].Enabled = false
  1422. Debris:AddItem(FIRES[i],5)
  1423. end
  1424. for _, c in pairs(Character:GetChildren()) do
  1425. if c:IsA("BasePart") and c ~= RootPart then
  1426. c.Transparency = 0
  1427. end
  1428. end
  1429. RootPart.Velocity = VT(0,0,0)
  1430. ATTACK = false
  1431. Rooted = false
  1432. end
  1433. end
  1434. end
  1435. end
  1436. end
  1437.  
  1438. function Spitter()
  1439. ATTACK = true
  1440. Rooted = true
  1441. local GYRO = IT("BodyGyro",RootPart)
  1442. GYRO.D = 20
  1443. GYRO.P = 4000
  1444. GYRO.MaxTorque = VT(40000,40000,40000)
  1445. local POSITION = IT("BodyPosition",RootPart)
  1446. POSITION.Position = RootPart.Position+VT(0,2,0)
  1447. POSITION.D = 450
  1448. POSITION.P = 40000
  1449. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1450. local FIRE = Particles("FistFire",RightArm,true)
  1451. CreateSound(CHARGE,RightArm,6,0.8,false)
  1452. coroutine.resume(coroutine.create(function()
  1453. repeat
  1454. Swait()
  1455. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1456. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. until ATTACK == false
  1463. FIRE.LockedToPart = false
  1464. FIRE.Enabled = false
  1465. Debris:AddItem(FIRE,5)
  1466. GYRO:remove()
  1467. POSITION:remove()
  1468. end))
  1469. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1470. MakeForm(FIREBALL,"Ball")
  1471. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1472. local CORE = IT("Attachment",FIREBALL)
  1473. local FIRES = Particles("FireballFire1",CORE,true)
  1474. FIRES.Size = NumberSequence.new(0)
  1475. FIRES.LockedToPart = true
  1476. local LOOP = 0
  1477. repeat
  1478. Swait()
  1479. LOOP = LOOP + 1
  1480. if LOOP == 20 then
  1481. LOOP = 0
  1482. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1483. end
  1484. if FIREBALL.Size.X < 20 then
  1485. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1486. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1487. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1488. end
  1489. FIRES.Enabled = true
  1490. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1491. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1492. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1493. coroutine.resume(coroutine.create(function()
  1494. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1495. local RANGE = 75
  1496. local FLAME = Particles("Field",CORE,true)
  1497. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1498. FLAME.Size = NumberSequence.new(0,25)
  1499. for i = 1, 600 do
  1500. LOOP = LOOP + 1
  1501. if LOOP == 20 then
  1502. LOOP = 0
  1503. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1504. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1505. end
  1506. Swait()
  1507. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1508. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1509. if HIT then
  1510. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1511. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1512. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1513. for i = 1, 3 do
  1514. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1515. end
  1516. for i = 1, 3 do
  1517. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1518. end
  1519. Particles("ExplosionFire1",FIREBALL,1200)
  1520. for i = 1, 15 do
  1521. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1522. end
  1523. break
  1524. end
  1525. end
  1526. FLAME.Enabled = false
  1527. FIRES.Enabled = false
  1528. for i = 1, 10 do
  1529. Swait()
  1530. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1531. end
  1532. Debris:AddItem(FIREBALL,5)
  1533. end))
  1534. wait(0.5)
  1535. ATTACK = false
  1536. Rooted = false
  1537. end
  1538.  
  1539. function Devastor()
  1540. ATTACK = true
  1541. Rooted = true
  1542. local POSITION = IT("BodyPosition",RootPart)
  1543. POSITION.Position = RootPart.Position+VT(0,2,0)
  1544. POSITION.D = 450
  1545. POSITION.P = 40000
  1546. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1547. local FIRE = Particles("FistFire",RightArm,true)
  1548. local FIRE2 = Particles("FistFire",LeftArm,true)
  1549. CreateSound(CHARGE,Torso,6,1,false)
  1550. local NEWANIM = false
  1551. coroutine.resume(coroutine.create(function()
  1552. repeat
  1553. Swait()
  1554. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1558. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1560. until ATTACK == false or NEWANIM == true
  1561. if NEWANIM == true then
  1562. local GYRO = IT("BodyGyro",RootPart)
  1563. GYRO.D = 20
  1564. GYRO.P = 4000
  1565. GYRO.MaxTorque = VT(40000,40000,40000)
  1566. repeat
  1567. Swait()
  1568. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1569. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1573. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1575. until ATTACK == false
  1576. GYRO:remove()
  1577. end
  1578. POSITION:remove()
  1579. FIRE.LockedToPart = false
  1580. FIRE.Enabled = false
  1581. Debris:AddItem(FIRE,5)
  1582. FIRE2.LockedToPart = false
  1583. FIRE2.Enabled = false
  1584. Debris:AddItem(FIRE2,5)
  1585. end))
  1586. local FIRETABLE = {}
  1587. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1588. MakeForm(ORB,"Ball")
  1589. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1590. local A = IT("Attachment",ORB)
  1591. local FIRES = Particles("FireballFire1",A,true)
  1592. FIRES.Size = NumberSequence.new(0)
  1593. FIRES.LockedToPart = true
  1594. local LOOP = 0
  1595. for i = 1, 200 do
  1596. Swait()
  1597. LOOP = LOOP + 1
  1598. if LOOP >= 30 then
  1599. LOOP = 0
  1600. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1601. end
  1602. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1603. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1604. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1605. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1606. FIRES.Enabled = true
  1607. end
  1608. RightArm.Transparency = 1
  1609. LeftArm.Transparency = 1
  1610. FIRE.Enabled = false
  1611. FIRE2.Enabled = false
  1612. for _, c in pairs(Character:GetChildren()) do
  1613. if c:IsA("BasePart") then
  1614. local FLAME = Particles("BodyFire",c,true)
  1615. table.insert(FIRETABLE,FLAME)
  1616. end
  1617. end
  1618. CreateSound(CHARGE,Torso,6,0.5,false)
  1619. for i = 1, 200 do
  1620. Swait()
  1621. LOOP = LOOP + 1
  1622. if LOOP >= 30 then
  1623. LOOP = 0
  1624. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1625. end
  1626. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1627. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1628. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1629. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1630. FIRES.Enabled = true
  1631. end
  1632. for _, c in pairs(Character:GetChildren()) do
  1633. if c:IsA("BasePart") then
  1634. c.Transparency = 1
  1635. end
  1636. end
  1637. for i = 1, #FIRETABLE do
  1638. FIRETABLE[i].Enabled = false
  1639. Debris:AddItem(FIRETABLE[i],5)
  1640. end
  1641. for i = 1, 400 do
  1642. Swait()
  1643. LOOP = LOOP + 1
  1644. if LOOP >= 30 then
  1645. LOOP = 0
  1646. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1647. end
  1648. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1649. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1650. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1651. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1652. FIRES.Enabled = true
  1653. end
  1654. wait(0.5)
  1655. FIRES.Lifetime = NumberRange.new(2,5)
  1656. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1657. FIRES.LockedToPart = false
  1658. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1659. coroutine.resume(coroutine.create(function()
  1660. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1661. for i = 1, 1200 do
  1662. Swait()
  1663. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1664. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1665. if HIT then
  1666. break
  1667. end
  1668. end
  1669. for i = 1, 6 do
  1670. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1671. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1672. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1673. for i = 1, 3 do
  1674. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1675. end
  1676. for i = 1, 3 do
  1677. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1678. end
  1679. for i = 1, 15 do
  1680. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1681. end
  1682. wait(1)
  1683. end
  1684. FIRES.Enabled = false
  1685. for i = 1, 10 do
  1686. Swait()
  1687. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1688. end
  1689. Debris:AddItem(ORB,5)
  1690. end))
  1691. wait(1)
  1692. FullBodyRegen()
  1693. ATTACK = false
  1694. Rooted = false
  1695. end
  1696.  
  1697. --//=================================\\
  1698. --|| MISC
  1699. --\\=================================//
  1700.  
  1701. function Lock()
  1702. ATTACK = true
  1703. Rooted = true
  1704. local GYRO = IT("BodyGyro",RootPart)
  1705. GYRO.D = 50
  1706. GYRO.P = 4000
  1707. GYRO.MaxTorque = VT(40000,40000,40000)
  1708. local POSITION = IT("BodyPosition",RootPart)
  1709. POSITION.Position = RootPart.Position+VT(0,1,0)
  1710. POSITION.D = 450
  1711. POSITION.P = 40000
  1712. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1713. local FLINT = FLINTLOCK:Clone()
  1714. FLINTLOCK.Transparency = 1
  1715. FLINT.Parent = Character
  1716. local SHOT = false
  1717. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1718. coroutine.resume(coroutine.create(function()
  1719. repeat
  1720. Swait()
  1721. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1722. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. until SHOT == true
  1729. CreateSound(213603013,RightArm,4,1,false)
  1730. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1731. local Ignore = Character
  1732. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1733. local TO = Mouse.Hit.p
  1734. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1735. if AIMHIT ~= nil then
  1736. if AIMHIT.Parent ~= Character then
  1737. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1738. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1739. if HUM then
  1740. ApplyDamage(HUM,MRANDOM(70,90))
  1741. end
  1742. end
  1743. end
  1744. end
  1745. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1746. MakeForm(TRAIL,"Cyl")
  1747. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1748. TRAIL.Size = VT(0.1,DIST,0.1)
  1749. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1750. coroutine.resume(coroutine.create(function()
  1751. for i = 1, 5 do
  1752. Swait()
  1753. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1754. end
  1755. TRAIL:remove()
  1756. end))
  1757. repeat
  1758. Swait()
  1759. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1760. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1761. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1762. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1765. until ATTACK == false
  1766. GYRO:remove()
  1767. POSITION:remove()
  1768. FLINT:remove()
  1769. FLINTLOCK.Transparency = 0
  1770. end))
  1771. wait(0.3)
  1772. SHOT = true
  1773. wait(0.5)
  1774. ATTACK = false
  1775. Rooted = false
  1776. end
  1777.  
  1778. function Jupiter()
  1779. ATTACK = true
  1780. Rooted = true
  1781. local POSITION = IT("BodyPosition",RootPart)
  1782. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1783. POSITION.D = 450
  1784. POSITION.P = 40000
  1785. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1786. coroutine.resume(coroutine.create(function()
  1787. repeat
  1788. Swait()
  1789. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1793. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1795. until ATTACK == false
  1796. end))
  1797. wait(0.5)
  1798. repeat wait() until KEYHOLD == false
  1799. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1800. POSITION:remove()
  1801. RootPart.Velocity = VT(0,150,0)
  1802. ATTACK = false
  1803. Rooted = false
  1804. end
  1805.  
  1806. function Taunt()
  1807. ATTACK = true
  1808. Rooted = true
  1809. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1810. coroutine.resume(coroutine.create(function()
  1811. repeat
  1812. Swait()
  1813. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1819. until ATTACK == false
  1820. end))
  1821. repeat wait() until TAUNT.Playing == false
  1822. ATTACK = false
  1823. Rooted = false
  1824. end
  1825.  
  1826. --//=================================\\
  1827. --|| ASSIGN THINGS TO KEYS
  1828. --\\=================================//
  1829.  
  1830. function MouseDown(Mouse)
  1831. HOLD = true
  1832. if ATTACK == false then
  1833. end
  1834. end
  1835.  
  1836. function MouseUp(Mouse)
  1837. HOLD = false
  1838. end
  1839.  
  1840. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1841.  
  1842. function KeyDown(Key)
  1843. KEYHOLD = true
  1844. if ATTACK == false and FULLREGEN == false then
  1845. if Key == "z" then
  1846. Fireball()
  1847. end
  1848.  
  1849. if Key == "b" and FIREFIELD == false and SEARING == false then
  1850. FireField()
  1851. end
  1852.  
  1853. if Key == "c" and SEARING == false then
  1854. SearingForm()
  1855. end
  1856.  
  1857. if Key == "v" and SEARING == false then
  1858. SearingOrb()
  1859. end
  1860.  
  1861. if Key == "q" and SEARING == false then
  1862. Shroud()
  1863. end
  1864.  
  1865. if Key == "x" and SEARING == false then
  1866. Jupiter()
  1867. wait(2)
  1868. Devastor()
  1869. end
  1870.  
  1871. if Key == "e" then
  1872. Spitter()
  1873. end
  1874.  
  1875. if Key == "g" then
  1876. Lock()
  1877. end
  1878.  
  1879. if Key == "j" then
  1880. Jupiter()
  1881. end
  1882.  
  1883. if Key == "t" and SEARING == false then
  1884. Taunt()
  1885. end
  1886.  
  1887. if Key == "h" then
  1888. if POSEIDON == false then
  1889. POSEIDON = true
  1890. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1891. else
  1892. POSEIDON = false
  1893. end
  1894. end
  1895. end
  1896.  
  1897. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1898. repeat
  1899. VALUE2 = true
  1900. Swait()
  1901. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1902. until KEYHOLD == false
  1903. VALUE2 = false
  1904. end
  1905.  
  1906. if string.byte(Key) == 50 and ATTACK == false then
  1907. if Speed == 16 then
  1908. Speed = 45
  1909. elseif Speed == 45 then
  1910. Speed = 16
  1911. end
  1912. end
  1913.  
  1914. if Key == "1" then
  1915. MUSIC:Play()
  1916. CHOSENSONG = CHOSENSONG + 1
  1917. if CHOSENSONG > #SONGS then
  1918. CHOSENSONG = 1
  1919. end
  1920. end
  1921. end
  1922.  
  1923. function KeyUp(Key)
  1924. KEYHOLD = false
  1925. end
  1926.  
  1927. Mouse.Button1Down:connect(function(NEWKEY)
  1928. MouseDown(NEWKEY)
  1929. end)
  1930. Mouse.Button1Up:connect(function(NEWKEY)
  1931. MouseUp(NEWKEY)
  1932. end)
  1933. Mouse.KeyDown:connect(function(NEWKEY)
  1934. KeyDown(NEWKEY)
  1935. end)
  1936. Mouse.KeyUp:connect(function(NEWKEY)
  1937. KeyUp(NEWKEY)
  1938. end)
  1939.  
  1940. --//=================================\\
  1941. --\\=================================//
  1942.  
  1943. function unanchor()
  1944. if UNANCHOR == true then
  1945. for _, c in pairs(Character:GetChildren()) do
  1946. if c:IsA("BasePart") then
  1947. c.Anchored = false
  1948. end
  1949. end
  1950. else
  1951. for _, c in pairs(Character:GetChildren()) do
  1952. if c:IsA("BasePart") then
  1953. c.Anchored = true
  1954. end
  1955. end
  1956. end
  1957. end
  1958.  
  1959. --//=================================\\
  1960. --|| WRAP THE WHOLE SCRIPT UP
  1961. --\\=================================//
  1962.  
  1963. Humanoid.Changed:connect(function(Jump)
  1964. if Jump == "Jump" and (Disable_Jump == true) then
  1965. Humanoid.Jump = false
  1966. end
  1967. end)
  1968.  
  1969. local LOOP = 0
  1970.  
  1971. while true do
  1972. Swait()
  1973. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1974. Humanoid = IT("Humanoid",Character)
  1975. end
  1976. Effects.Parent = Character
  1977. script.Parent = WEAPONGUI
  1978. ANIMATE.Parent = nil
  1979. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1980. v:Stop();
  1981. end
  1982. SINE = SINE + CHANGE
  1983. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1984. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1985. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  1986. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1987. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  1988. local WALKSPEEDVALUE = 5
  1989. if SEARING == false then
  1990. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  1991. if Humanoid.WalkSpeed <= 20 then
  1992. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1993. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1994. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1995. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1996. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  1997. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1998. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1999. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2000. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2001. end
  2002. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  2003. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2004. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2005. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2006. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2007. end
  2008. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2009. ANIM = "Jump"
  2010. if ATTACK == false then
  2011. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2017. end
  2018. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2019. ANIM = "Fall"
  2020. if ATTACK == false then
  2021. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  2022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  2023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2027. end
  2028. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2029. ANIM = "Idle"
  2030. if ATTACK == false then
  2031. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2035. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2037. end
  2038. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2039. ANIM = "Walk"
  2040. if ATTACK == false then
  2041. if Humanoid.WalkSpeed <= 20 then
  2042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2046. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2048. elseif Humanoid.WalkSpeed > 20 then
  2049. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2053. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2055. end
  2056. end
  2057. end
  2058. elseif SEARING == true then
  2059. if APPLYGYRO == true then
  2060. if VALUE2 == false and DIRECTTURN == false then
  2061. if GYRO ~= nil then
  2062. GYRO.MaxTorque = VT(0,40000,0)
  2063. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2064. end
  2065. else
  2066. if GYRO ~= nil then
  2067. GYRO.MaxTorque = VT(80000,40000,80000)
  2068. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2069. end
  2070. end
  2071. end
  2072. if VALUE2 == false and ATTACK == false then
  2073. ANIM = "IdleFlight"
  2074. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2080. elseif VALUE2 == true and ATTACK == false then
  2081. ANIM = "Flight"
  2082. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2088. end
  2089. end
  2090. unanchor()
  2091. Humanoid.MaxHealth = "inf"
  2092. Humanoid.Health = "inf"
  2093. if Rooted == false then
  2094. Disable_Jump = false
  2095. Humanoid.WalkSpeed = Speed
  2096. elseif Rooted == true then
  2097. Disable_Jump = true
  2098. Humanoid.WalkSpeed = 0
  2099. end
  2100. Regen()
  2101. if Head:FindFirstChild("face") then
  2102. Head.face.Texture = "rbxassetid://608798717"
  2103. Head.face.Transparency = Head.Transparency
  2104. end
  2105. for _, c in pairs(Character:GetDescendants()) do
  2106. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2107. c:remove()
  2108. end
  2109. if c.ClassName == "ParticleEmitter" then
  2110. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2111. c:remove()
  2112. end
  2113. end
  2114. if c and c.Parent then
  2115. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2116. local ACCESSORY = c.Parent
  2117. c.Parent = Character
  2118. local REGENVALUE = IT("BoolValue",c)
  2119. REGENVALUE.Name = "IsRegening"
  2120. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2121. if c then
  2122. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2123. local WELD = weldBetween(Head,c)
  2124. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2125. else
  2126. local WELD = weldBetween(Torso,c)
  2127. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2128. end
  2129. end
  2130. ACCESSORY:remove()
  2131. end
  2132. end
  2133. end
  2134. for _, c in pairs(Character:GetChildren()) do
  2135. if SEARING == true and c:IsA("BasePart") then
  2136. c.Transparency = 1
  2137. end
  2138. end
  2139. MUSIC.Parent = Character
  2140. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2141. MUSIC.Pitch = 1
  2142. if CHOSENSONG ~= 5 then
  2143. MUSIC.Volume = 2
  2144. else
  2145. MUSIC.Volume = 4
  2146. end
  2147. MUSIC.Playing = true
  2148. if POSEIDON == true and FULLREGEN == false then
  2149. LOOP = LOOP + 1
  2150. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2151. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2152. FLOOR.CanCollide = true
  2153. Debris:AddItem(FLOOR,0.2)
  2154. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2155. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2156. FLOOR.CanCollide = true
  2157. Debris:AddItem(FLOOR,0.2)
  2158. if LOOP >= 5 then
  2159. LOOP = 0
  2160. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2161. end
  2162. end
  2163. RootJoint.Parent = RootPart
  2164. Humanoid.DisplayDistanceType = "None"
  2165. Humanoid.Name = "Searing Emperor"
  2166. end
  2167.  
  2168. --//=================================\\
  2169. --\\=================================//
  2170.  
  2171.  
  2172.  
  2173.  
  2174.  
  2175. --//====================================================\\--
  2176. --|| END OF SCRIPT
  2177. --\\====================================================//--
  2178. end))
  2179. ParticleEmitter1.Name = "Regen"
  2180. ParticleEmitter1.Parent = LocalScript0
  2181. ParticleEmitter1.Speed = NumberRange.new(1, 1)
  2182. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2183. ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2184. ParticleEmitter1.Enabled = false
  2185. ParticleEmitter1.LightEmission = 0.89999997615814
  2186. ParticleEmitter1.Texture = "rbxassetid://296874871"
  2187. ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2188. ParticleEmitter1.ZOffset = 1
  2189. ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2190. ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0)
  2191. ParticleEmitter1.Drag = 3
  2192. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  2193. ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
  2194. ParticleEmitter1.Rate = 300
  2195. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  2196. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  2197. ParticleEmitter1.VelocitySpread = 360
  2198. ParticleEmitter2.Name = "Regen2"
  2199. ParticleEmitter2.Parent = LocalScript0
  2200. ParticleEmitter2.Speed = NumberRange.new(1, 1)
  2201. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2202. ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2203. ParticleEmitter2.Enabled = false
  2204. ParticleEmitter2.LightEmission = 0.89999997615814
  2205. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2206. ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
  2207. ParticleEmitter2.ZOffset = 1
  2208. ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
  2209. ParticleEmitter2.Drag = 5
  2210. ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
  2211. ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
  2212. ParticleEmitter2.Rate = 70
  2213. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2214. ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
  2215. ParticleEmitter2.VelocitySpread = 360
  2216. BillboardGui3.Name = "NameGui"
  2217. BillboardGui3.Parent = LocalScript0
  2218. BillboardGui3.Enabled = false
  2219. BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0)
  2220. BillboardGui3.AlwaysOnTop = true
  2221. BillboardGui3.MaxDistance = 70
  2222. BillboardGui3.SizeOffset = Vector2.new(0, 4)
  2223. TextLabel4.Name = "PlayerName"
  2224. TextLabel4.Parent = BillboardGui3
  2225. TextLabel4.Transparency = 1
  2226. TextLabel4.Size = UDim2.new(1, 0, 1, 0)
  2227. TextLabel4.BackgroundColor = BrickColor.new("Institutional white")
  2228. TextLabel4.BackgroundColor3 = Color3.new(1, 1, 1)
  2229. TextLabel4.BackgroundTransparency = 1
  2230. TextLabel4.BorderColor = BrickColor.new("Institutional white")
  2231. TextLabel4.BorderColor3 = Color3.new(1, 1, 1)
  2232. TextLabel4.BorderSizePixel = 0
  2233. TextLabel4.Font = Enum.Font.Antique
  2234. TextLabel4.FontSize = Enum.FontSize.Size14
  2235. TextLabel4.Text = "Shackluster"
  2236. TextLabel4.TextColor = BrickColor.new("Sand violet metallic")
  2237. TextLabel4.TextColor3 = Color3.new(0.580392, 0.580392, 0.580392)
  2238. TextLabel4.TextScaled = true
  2239. TextLabel4.TextSize = 14
  2240. TextLabel4.TextStrokeColor3 = Color3.new(0.337255, 0.337255, 0.337255)
  2241. TextLabel4.TextStrokeTransparency = 0
  2242. TextLabel4.TextWrap = true
  2243. TextLabel4.TextWrapped = true
  2244. TextLabel5.Name = "Title"
  2245. TextLabel5.Parent = BillboardGui3
  2246. TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
  2247. TextLabel5.Transparency = 1
  2248. TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0)
  2249. TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
  2250. TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
  2251. TextLabel5.BackgroundTransparency = 1
  2252. TextLabel5.BorderColor = BrickColor.new("Institutional white")
  2253. TextLabel5.BorderColor3 = Color3.new(1, 1, 1)
  2254. TextLabel5.BorderSizePixel = 0
  2255. TextLabel5.Font = Enum.Font.Antique
  2256. TextLabel5.FontSize = Enum.FontSize.Size14
  2257. TextLabel5.Text = "The Searing Emperor"
  2258. TextLabel5.TextColor = BrickColor.new("Alder")
  2259. TextLabel5.TextColor3 = Color3.new(0.666667, 0.333333, 1)
  2260. TextLabel5.TextScaled = true
  2261. TextLabel5.TextSize = 14
  2262. TextLabel5.TextStrokeColor3 = Color3.new(0.666667, 0, 1)
  2263. TextLabel5.TextStrokeTransparency = 0
  2264. TextLabel5.TextWrap = true
  2265. TextLabel5.TextWrapped = true
  2266. ParticleEmitter6.Name = "FistFire"
  2267. ParticleEmitter6.Parent = LocalScript0
  2268. ParticleEmitter6.Speed = NumberRange.new(3, 3)
  2269. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2270. ParticleEmitter6.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2271. ParticleEmitter6.Enabled = false
  2272. ParticleEmitter6.LightEmission = 0.89999997615814
  2273. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2274. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2275. ParticleEmitter6.ZOffset = 1
  2276. ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
  2277. ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
  2278. ParticleEmitter6.Drag = 1
  2279. ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom
  2280. ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
  2281. ParticleEmitter6.LockedToPart = true
  2282. ParticleEmitter6.Rate = 300
  2283. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2284. ParticleEmitter6.SpreadAngle = Vector2.new(45, 45)
  2285. ParticleEmitter6.VelocitySpread = 45
  2286. LocalScript7.Name = "CamShake"
  2287. LocalScript7.Parent = LocalScript0
  2288. table.insert(cors,sandbox(LocalScript7,function()
  2289. wait()
  2290. VT = Vector3.new
  2291. MRANDOM = math.random
  2292. local A = nil
  2293. local B = nil
  2294. local C = nil
  2295. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  2296. for _, c in pairs(script:GetChildren()) do
  2297. if c.Name == "Timer" then
  2298. A = c.Value
  2299. elseif c.Name == "Shake" then
  2300. B = c.Value*5
  2301. elseif c.Name == "DoesFade" then
  2302. C = c.Value
  2303. end
  2304. end
  2305. local TIMER = A or 35
  2306. local SHAKE = B or 5
  2307. local FADE = C or true
  2308. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  2309. if FADE == true then
  2310. local FADER = SHAKE/TIMER
  2311. for i = 1, TIMER do
  2312. wait()
  2313. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  2314. end
  2315. HUMANOID.CameraOffset = VT(0,0,0)
  2316. else
  2317. for i = 1, TIMER do
  2318. wait()
  2319. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  2320. end
  2321. HUMANOID.CameraOffset = VT(0,0,0)
  2322. end
  2323. end
  2324. script:remove()
  2325. end))
  2326. LocalScript7.Disabled = true
  2327. NumberValue8.Name = "Timer"
  2328. NumberValue8.Parent = LocalScript7
  2329. NumberValue8.Value = 35
  2330. NumberValue9.Name = "Shake"
  2331. NumberValue9.Parent = LocalScript7
  2332. NumberValue9.Value = 5
  2333. BoolValue10.Name = "DoesFade"
  2334. BoolValue10.Parent = LocalScript7
  2335. ParticleEmitter11.Name = "FireballFire2"
  2336. ParticleEmitter11.Parent = LocalScript0
  2337. ParticleEmitter11.Rotation = NumberRange.new(0, 360)
  2338. ParticleEmitter11.Color = ColorSequence.new(Color3.new(0.14902, 0.886275, 1),Color3.new(0, 0.666667, 1))
  2339. ParticleEmitter11.Enabled = false
  2340. ParticleEmitter11.LightEmission = 0.89999997615814
  2341. ParticleEmitter11.Texture = "rbxassetid://296874871"
  2342. ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2343. ParticleEmitter11.ZOffset = 2
  2344. ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0)
  2345. ParticleEmitter11.Drag = 1
  2346. ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
  2347. ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
  2348. ParticleEmitter11.Rate = 9999
  2349. ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
  2350. ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
  2351. ParticleEmitter11.VelocitySpread = 360
  2352. ParticleEmitter12.Name = "ExplosionFire2"
  2353. ParticleEmitter12.Parent = LocalScript0
  2354. ParticleEmitter12.Speed = NumberRange.new(7, 270)
  2355. ParticleEmitter12.Rotation = NumberRange.new(0, 360)
  2356. ParticleEmitter12.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2357. ParticleEmitter12.Enabled = false
  2358. ParticleEmitter12.LightEmission = 0.89999997615814
  2359. ParticleEmitter12.Texture = "rbxassetid://296874871"
  2360. ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2361. ParticleEmitter12.ZOffset = 1
  2362. ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
  2363. ParticleEmitter12.Drag = 8
  2364. ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
  2365. ParticleEmitter12.Lifetime = NumberRange.new(2, 4)
  2366. ParticleEmitter12.Rate = 300
  2367. ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
  2368. ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
  2369. ParticleEmitter12.VelocitySpread = 360
  2370. ParticleEmitter13.Name = "Field"
  2371. ParticleEmitter13.Parent = LocalScript0
  2372. ParticleEmitter13.Speed = NumberRange.new(20, 50)
  2373. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  2374. ParticleEmitter13.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2375. ParticleEmitter13.Enabled = false
  2376. ParticleEmitter13.LightEmission = 0.89999997615814
  2377. ParticleEmitter13.Texture = "rbxassetid://296874871"
  2378. ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
  2379. ParticleEmitter13.ZOffset = 1
  2380. ParticleEmitter13.Size = NumberSequence.new(0,10)
  2381. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  2382. ParticleEmitter13.Lifetime = NumberRange.new(2, 4)
  2383. ParticleEmitter13.Rate = 999
  2384. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  2385. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  2386. ParticleEmitter13.VelocitySpread = 360
  2387. ParticleEmitter14.Name = "BodyFire"
  2388. ParticleEmitter14.Parent = LocalScript0
  2389. ParticleEmitter14.Speed = NumberRange.new(1, 1)
  2390. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  2391. ParticleEmitter14.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2392. ParticleEmitter14.Enabled = false
  2393. ParticleEmitter14.LightEmission = 0.89999997615814
  2394. ParticleEmitter14.Texture = "rbxassetid://296874871"
  2395. ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2396. ParticleEmitter14.ZOffset = 1
  2397. ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2398. ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
  2399. ParticleEmitter14.Drag = 3
  2400. ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
  2401. ParticleEmitter14.Lifetime = NumberRange.new(1, 1)
  2402. ParticleEmitter14.Rate = 300
  2403. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  2404. ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
  2405. ParticleEmitter14.VelocitySpread = 360
  2406. ParticleEmitter15.Name = "WingFire1"
  2407. ParticleEmitter15.Parent = LocalScript0
  2408. ParticleEmitter15.Speed = NumberRange.new(8, 8)
  2409. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2410. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2411. ParticleEmitter15.Enabled = false
  2412. ParticleEmitter15.LightEmission = 0.89999997615814
  2413. ParticleEmitter15.Texture = "rbxassetid://296874871"
  2414. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2415. ParticleEmitter15.ZOffset = 1
  2416. ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2417. ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7)
  2418. ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
  2419. ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5)
  2420. ParticleEmitter15.LockedToPart = true
  2421. ParticleEmitter15.Rate = 300
  2422. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  2423. ParticleEmitter15.SpreadAngle = Vector2.new(15, 5)
  2424. ParticleEmitter15.VelocitySpread = 15
  2425. ParticleEmitter16.Name = "WingFire2"
  2426. ParticleEmitter16.Parent = LocalScript0
  2427. ParticleEmitter16.Speed = NumberRange.new(8, 8)
  2428. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  2429. ParticleEmitter16.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2430. ParticleEmitter16.Enabled = false
  2431. ParticleEmitter16.LightEmission = 0.89999997615814
  2432. ParticleEmitter16.Texture = "rbxassetid://296874871"
  2433. ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2434. ParticleEmitter16.ZOffset = 1
  2435. ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2436. ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7)
  2437. ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
  2438. ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5)
  2439. ParticleEmitter16.LockedToPart = true
  2440. ParticleEmitter16.Rate = 300
  2441. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  2442. ParticleEmitter16.SpreadAngle = Vector2.new(15, 5)
  2443. ParticleEmitter16.VelocitySpread = 15
  2444. ParticleEmitter17.Name = "ExplosionFire1"
  2445. ParticleEmitter17.Parent = LocalScript0
  2446. ParticleEmitter17.Speed = NumberRange.new(7, 670)
  2447. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  2448. ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2449. ParticleEmitter17.Enabled = false
  2450. ParticleEmitter17.LightEmission = 0.89999997615814
  2451. ParticleEmitter17.Texture = "rbxassetid://296874871"
  2452. ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2453. ParticleEmitter17.ZOffset = 1
  2454. ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2455. ParticleEmitter17.Drag = 5
  2456. ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
  2457. ParticleEmitter17.Lifetime = NumberRange.new(2, 4)
  2458. ParticleEmitter17.Rate = 300
  2459. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  2460. ParticleEmitter17.SpreadAngle = Vector2.new(360, 360)
  2461. ParticleEmitter17.VelocitySpread = 360
  2462. ParticleEmitter18.Name = "FireballFire1"
  2463. ParticleEmitter18.Parent = LocalScript0
  2464. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  2465. ParticleEmitter18.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2466. ParticleEmitter18.Enabled = false
  2467. ParticleEmitter18.LightEmission = 0.89999997615814
  2468. ParticleEmitter18.Texture = "rbxassetid://296874871"
  2469. ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2470. ParticleEmitter18.ZOffset = 1
  2471. ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2472. ParticleEmitter18.Drag = 1
  2473. ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
  2474. ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5)
  2475. ParticleEmitter18.Rate = 9999
  2476. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  2477. ParticleEmitter18.SpreadAngle = Vector2.new(360, 360)
  2478. ParticleEmitter18.VelocitySpread = 360
  2479. ParticleEmitter19.Name = "FireballFire3"
  2480. ParticleEmitter19.Parent = LocalScript0
  2481. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  2482. ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2483. ParticleEmitter19.Enabled = false
  2484. ParticleEmitter19.LightEmission = 0.89999997615814
  2485. ParticleEmitter19.Texture = "rbxassetid://296874871"
  2486. ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2487. ParticleEmitter19.ZOffset = 1
  2488. ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
  2489. ParticleEmitter19.Drag = 1
  2490. ParticleEmitter19.EmissionDirection = Enum.NormalId.Right
  2491. ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5)
  2492. ParticleEmitter19.Rate = 9999
  2493. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  2494. ParticleEmitter19.SpreadAngle = Vector2.new(360, 360)
  2495. ParticleEmitter19.VelocitySpread = 360
  2496. ParticleEmitter20.Name = "DebrisFire"
  2497. ParticleEmitter20.Parent = LocalScript0
  2498. ParticleEmitter20.Speed = NumberRange.new(2, 2)
  2499. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  2500. ParticleEmitter20.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2501. ParticleEmitter20.Enabled = false
  2502. ParticleEmitter20.LightEmission = 0.89999997615814
  2503. ParticleEmitter20.Texture = "rbxassetid://296874871"
  2504. ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2505. ParticleEmitter20.ZOffset = 1
  2506. ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
  2507. ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0)
  2508. ParticleEmitter20.Drag = 3
  2509. ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
  2510. ParticleEmitter20.Lifetime = NumberRange.new(0, 3)
  2511. ParticleEmitter20.Rate = 300
  2512. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  2513. ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
  2514. ParticleEmitter20.VelocitySpread = 360
  2515. Part21.Name = "Pauldrons"
  2516. Part21.Parent = LocalScript0
  2517. Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2518. Part21.Orientation = Vector3.new(0, 180, 0)
  2519. Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733)
  2520. Part21.Rotation = Vector3.new(-180, 0, -180)
  2521. Part21.Transparency = 1
  2522. Part21.Size = Vector3.new(3.4000001, 2.20000005, 1)
  2523. Part21.Anchored = true
  2524. Part21.BottomSurface = Enum.SurfaceType.Smooth
  2525. Part21.CanCollide = false
  2526. Part21.CustomPhysicalProperties = PhysicalProperties.new(0.699999988, 0.300000012, 0.5, 1, 1)
  2527. Part21.Locked = true
  2528. Part21.TopSurface = Enum.SurfaceType.Smooth
  2529. Part21.FormFactor = Enum.FormFactor.Custom
  2530. Part21.formFactor = Enum.FormFactor.Custom
  2531. SpecialMesh22.Parent = Part21
  2532. SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=204454962 "
  2533. SpecialMesh22.TextureId = "rbxassetid://855840122"
  2534. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  2535. Folder23.Name = "Package"
  2536. Folder23.Parent = LocalScript0
  2537. CharacterMesh24.Parent = Folder23
  2538. CharacterMesh24.BodyPart = Enum.BodyPart.Torso
  2539. CharacterMesh24.MeshId = 27111894
  2540. CharacterMesh25.Parent = Folder23
  2541. CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg
  2542. CharacterMesh25.MeshId = 27111857
  2543. CharacterMesh26.Parent = Folder23
  2544. CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg
  2545. CharacterMesh26.MeshId = 27111882
  2546. CharacterMesh27.Name = "Superhero Left Arm"
  2547. CharacterMesh27.Parent = Folder23
  2548. CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm
  2549. CharacterMesh27.MeshId = 32328397
  2550. CharacterMesh28.Name = "Superhero Right Arm"
  2551. CharacterMesh28.Parent = Folder23
  2552. CharacterMesh28.BodyPart = Enum.BodyPart.RightArm
  2553. CharacterMesh28.MeshId = 32328563
  2554. Part29.Name = "Flintlock"
  2555. Part29.Parent = LocalScript0
  2556. Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2557. Part29.Orientation = Vector3.new(0, 0, 180)
  2558. Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756)
  2559. Part29.Rotation = Vector3.new(0, 0, -180)
  2560. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2561. Part29.Size = Vector3.new(1, 2, 1)
  2562. Part29.Anchored = true
  2563. Part29.BottomSurface = Enum.SurfaceType.Smooth
  2564. Part29.BrickColor = BrickColor.new("Black")
  2565. Part29.CanCollide = false
  2566. Part29.Locked = true
  2567. Part29.TopSurface = Enum.SurfaceType.Smooth
  2568. Part29.brickColor = BrickColor.new("Black")
  2569. Part29.FormFactor = Enum.FormFactor.Plate
  2570. Part29.formFactor = Enum.FormFactor.Plate
  2571. SpecialMesh30.Parent = Part29
  2572. SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=13508017"
  2573. SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5)
  2574. SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=13508018"
  2575. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  2576. for i,v in pairs(mas:GetChildren()) do
  2577. v.Parent = workspace
  2578. pcall(function() v:MakeJoints() end)
  2579. end
  2580. mas:Destroy()
  2581. for i,v in pairs(cors) do
  2582. spawn(function()
  2583. pcall(v)
  2584. end)
  2585. end
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