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- --By me (yes its Rufus14) (Its not working on heavy players (lenny face))
- for i = 1,20 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
- end
- print(game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0)
- rekt = false
- function ded(hand)
- if not rekt then
- rekt = true
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- local humanoid = hand.Parent:FindFirstChild("Humanoid")
- print(humanoid)
- local torso = hand.Parent:FindFirstChild("Torso")
- print(torso)
- local rootpart = hand.Parent:FindFirstChild("HumanoidRootPart")
- print(rootpart)
- humanoid.WalkSpeed = 0
- humanoid.JumpPower = 0
- local joint = rootpart:FindFirstChild("RootJoint")
- local weld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- weld.Part0 = torso
- weld.Part1 = game.Players.LocalPlayer.Character.Torso
- weld.C0 = weld.C0 * CFrame.Angles(1.5,0,0) * CFrame.new(0,-0.8,4.3)
- for i = 1,20 do
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.08)
- end
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"die sucka.","Red")
- wait(1)
- local woosh1 = Instance.new("Sound", torso)
- woosh1.SoundId = "rbxassetid://280667448"
- woosh1.Looped = true
- woosh1:Play()
- woosh1.PlaybackSpeed = 1.5
- for i = 1,100 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,1)
- end
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"You've had enough?","Red")
- for i = 1,100 do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0,0,1)
- end
- woosh1:Stop()
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"HAAA...!","Red")
- local woosh = Instance.new("Sound", torso)
- woosh.SoundId = "rbxasset://sounds/action_falling.mp3"
- woosh.Looped = true
- woosh:Play()
- for i = 1,20 do
- wait()
- weld.C0 = weld.C0 * CFrame.new(0,0,2.5)
- end
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"He's flyin'...","Red")
- for i = 1,50 do
- wait()
- weld.C0 = weld.C0 * CFrame.new(0,0,2.5)
- end
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Flyin'...","Red")
- for i = 1,50 do
- wait()
- weld.C0 = weld.C0 * CFrame.new(0,0,2.5)
- end
- woosh:Stop()
- humanoid.Health = 0
- game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"And dead.","Red")
- wait(2.5)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- weld:destroy()
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- for i = 1,20 do
- wait()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
- end
- rekt = false
- end
- end
- game.Players.LocalPlayer.Character["Left Arm"].Touched:connect(ded)
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