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- if script.ClassName == "LocalScript" then
- Player = game:GetService("Players").LocalPlayer
- else
- Player = game:GetService("Players")["adchand2"]
- end
- --Skylle--
- -- Player=Workspace.Dummy
- if not Player then error("No player found") end
- if Player.className == "Model" then
- Char = Player
- else
- Char = Player.Character
- end
- if not Player then error("No character found") end
- Torso = Char.Torso
- Debris = game:GetService("Debris")
- Input = game:GetService("UserInputService")
- HumRootPart = Char:FindFirstChild("HumanoidRootPart")
- RootJoint = nil
- if HumRootPart then
- RootJoint = HumRootPart:FindFirstChild("RootJoint")
- end
- m={}
- m.tau=math.pi*2
- PI=math.pi
- _V=nil
- cfn = CFrame.new
- ang = function(rx,ry,rz)return CFrame.Angles(rx or 0,ry or 0,rz or 0)end
- md,mr = math.rad,math.random
- v3n=function(x,y,z)_V=Vector3.new(x,y,z) return Vector3.new(x,y,z) end
- bcol=BrickColor.new
- function l(a1,x,y,z,rx,ry,rz)
- local cf
- if tostring(a1):find(',') == nil then
- cf=a1.CFrame
- else cf=a1 end
- return cf*CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(
- rx or 0,ry or 0,yz or 0)
- end
- New = {}
- _1,_2,_3 = nil,nil,nil
- local metatab = {__call = function(t,what)
- return function(bar)
- local obj=Instance.new(what)
- for arg,val in pairs(bar) do
- if arg == "_P" then
- obj.Parent = val
- else
- if obj[arg] then
- obj[arg]=val
- end
- end
- end
- return obj
- end end;
- }
- setmetatable(New,metatab)
- pcall(function()Char.Dis:Destroy()end)
- Main = Instance.new("Model",Char)
- Main.Name="Dis"
- Config = {}
- Colors = {Main="Black";Eye="Bright red";Ink="Black";}
- set_material = nil
- default_mat = "Wood"
- New.Part = function(size_x,size_y,size_z,color,transparency)
- local partSize = Vector3.new(size_x,size_y,size_z)
- local part = Instance.new("Part")
- part.Size = partSize
- part.Anchored = false
- part.CanCollide = false
- part.Transparency = transparency or 0
- --Quick way to change every surface of part to smooth
- for _,face in next,Enum.NormalId:GetEnumItems() do
- part[face.Name.."Surface"] = "SmoothNoOutlines"
- end
- --Figure out if color is table or string and change color.
- if type(color) == "string" then
- part.BrickColor = BrickColor.new(color)
- elseif type(color) == "table" and #color == 3 then
- part.Color = Color3.new(unpack(color))
- else
- part.BrickColor = BrickColor.new("White")
- end
- part.Parent = Main or Char
- part.Material = set_material or default_mat or "SmoothPlastic"
- _1 = part
- return part
- end
- New.Weld = function(part0,part1,c0,c1,...) --over-engineered weldfunction which accepts many things
- local ar = {...}
- local cframe0,cframe1
- local function checkf()local res=true
- for i,v in pairs(ar)do
- if type(v) ~= 'number' then
- res=false
- end
- end
- return res
- end
- if type(c0) == 'table' then
- cframe0 = CFrame.new(c0[1] or 0, c0[2] or 0, c0[3] or 0) * CFrame.Angles(
- c0[4] or 0, c0[5] or 0, c0[6] or 0)
- elseif type(c0) == 'userdata' then
- cframe0 = c0
- elseif type(c0) == 'number' and checkf() then
- cframe0 = CFrame.new(c0 or 0,c1 or 0,ar[1] or 0) * CFrame.Angles(ar[2] or 0, ar[3] or 0, ar[4] or 0)
- end
- if type(c1) == 'table' then
- cframe1 = CFrame.new(c1[1] or 0, c1[2] or 0, c1[3] or 0) * CFrame.Angles(
- c1[4] or 0, c1[5] or 0, c1[6] or 0)
- elseif type(c1) == 'userdata' then
- cframe1 = c1
- elseif type(c1) == 'number' and (not c0 or (c0 and type(c0) == 'table')) then
- cframe1 = CFrame.new(c1 or 0, ar[1] or 0, ar[2] or 0) * CFrame.Angles(ar[3] or 0, ar[4] or 0, ar[5] or 0)
- end
- for i,v in pairs(ar)do
- if type(v) == 'table' then
- cframe1 = CFrame.new(v[1] or 0, v[2] or 0, v[3] or 0) * CFrame.new(v[4] or 0, v[5] or 0, v[6] or 0)
- elseif type(v) == 'userdata' then
- cframe1 = v
- end
- end
- cframe0,cframe1 = cframe1,cframe0
- local weld = Instance.new("Motor")
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = cframe0 or CFrame.new()
- weld.C1 = cframe1 or CFrame.new()
- weld.Parent = part0
- return weld
- end
- local bl = New.Part(1,1,1,'White')bl.Material="Neon"
- New.Weld(bl,Torso)
- local bl_msh = New"SpecialMesh"{_P=bl; MeshType = 3}
- for i=0,1,.1 do --Morphing anim
- bl_msh.Scale = Vector3.new(10,10,10)*i
- bl.Transparency=1-i
- wait()
- end
- cp = New.Part(1,1,1)
- cw = New.Weld(cp,Torso,0,0,0)
- hp = New.Part(.1,.1,.1,'',1)
- hw = New.Weld(hp,cp)
- p = New.Part(2,1,.1)
- New.Weld(p,hp,0,.5,-.55)
- pp = New.Part(2,.25,.1)
- jaw = New.Weld(pp,hp,0,-.5-.125-.25,-.55)
- p2 = New.Part(.25,.75,.1)
- p2w1 = New.Weld(p2,pp,{1-.125,_1.Size.y/2+.125,0})
- p22 = New.Part(.25,.75,.1)
- p2w2 = New.Weld(p22,pp,{-(1-.125),_1.Size.y/2+.125,0})
- -- p2 = New.Part(.25,.75,.1)
- -- New.Weld(p2,pp,{-(1-.125),p.Size.y/2+p2.Size.y/2,0})
- p3Size = 1-.25
- p3 = New.Part(2-.5,p3Size,.1,'Black')
- mouth=p3
- p3.Material = "SmoothPlastic"
- function isIn(what,tab)
- local res=false
- for i,v in next,tab do
- if v==what then
- res = true
- break
- end
- end
- return res
- end
- sndids = {
- gore_snd = 245185986;
- gore_snd2 = 429400881;
- eat_metal = 155427306;
- crunch = 181027147;
- scream = 130801781;
- eat_ice = 260433522;
- eat_glass = 138122923;
- }
- setmetatable(sndids,{__call = function(t,i) return 'rbxassetid://'..t[i]end})
- eat_snd = New"Sound"{_P=Main; SoundId = sndids'gore_snd'}
- eat_snd_metal = New"Sound"{_P=Main; SoundId = sndids'eat_metal'}
- eat_snd_crunch = New"Sound"{_P=Main; SoundId = sndids'crunch'}
- eat_snd_scream = New"Sound"{_P=Main; SoundId = sndids'scream'}
- eat_snd_ice = New"Sound"{_P=Main; SoundId=sndids'eat_ice'}
- eat_snd_ice2 = New"Sound"{_P=Main;SoundId=sndids'eat_glass'}
- prevt=tick()
- local con=p3.Touched:connect(function(hit)
- if hit.Parent and not hit:IsDescendantOf(Char) and hit.Name~='Base' then
- local hum = hit.Parent:FindFirstChild"Humanoid"
- eat_snd_crunch:Play()
- if isIn(hit.Material.Name,{"Diamond plate", "Corroded Metal",
- "Metal", "Foil"}) then
- eat_snd_metal:Play()
- elseif hit.Material.Name=="Ice" then
- eat_snd_ice:Play()
- else
- if hum and not isIn(hit.Name,{'Head','Torso'}) then
- eat_snd:Play()
- local snd=eat_snd_scream:Clone()
- snd.Parent=hit
- snd.Pitch = 1.15+(math.random(-1,1)*(math.random()*.1))
- snd.PlayOnRemove=true
- -- eat_snd_scream:Play()
- end
- end
- for i=1,3 do
- local pp=New.Part(.1,.1,.1,'Cyan',.5)pp.Anchored=true
- x,y,z = hit.Size.x/2,hit.Size.y/2,hit.Size.z/2
- pp.CFrame=hit.CFrame*CFrame.new(math.random(-x,x),math.random(-y,y),math.random(-z,z))
- spawn(function()
- for i=0,1,.1 do
- pp.Transparency=i wait() end
- pp:Destroy()end)
- end
- if hit.className=='Terrain'then
- workspace.Terrain:FillBlock(mouth.CFrame,Vector3.new(10,8,10),Enum.Material.Air)
- else
- hit:Destroy()
- end
- end
- end)
- -- con:disconnect()
- Instance.new("BlockMesh",p3).Scale=Vector3.new(1,1,.5)
- p3w = New.Weld(p3,p,0,-p.Size.y/2-p3.Size.y/2,.05)
- size = p3.Size.x/5
- set_material = "Marble"
- for i=-p3.Size.x/2+size/2,p3.Size.x/2,size do
- New.Part(size,p3.Size.y/2,0,'New Yeller')
- Instance.new("BlockMesh",_1).Scale=Vector3.new(.5,1,1)
- New.Weld(_1,p,{0,-p.Size.y/2-p3.Size.y/2/2,-.05},{i})
- New.Part(size,p3.Size.y/2,0,'New Yeller')
- Instance.new("BlockMesh",_1).Scale=Vector3.new(.5,1,1)
- New.Weld(_1,pp,{-size/2,_1.Size.y/2+pp.Size.y/2,-.05},{i})
- end _1:Destroy()
- set_material = "Neon"
- eye = New.Part(.5,.25,.1,'New Yeller')
- New.Weld(eye,p,.5,.125,-.1)
- eye = New.Part(.5,.25,.1,'New Yeller')
- New.Weld(eye,p,-.5,.125,-.1)
- set_material = nil
- st_size = p2.Size
- st_size2 = p3.Size
- -- st_cf =p2w1.C1
- function loop(i)
- p2.Size = st_size + Vector3.new(0,i*p3Size/2,0)
- p22.Size = p2.Size
- p3.Size = st_size2 + Vector3.new(0,i*p3Size/2,0)
- p2w1.Part0,p2w2.Part0 = p2,p22
- p2w1.Part1,p2w2.Part1 = pp,pp
- p3w.Parent,p3w.Part0 = p3,p3
- p2w1.Parent = p2
- p2w2.Parent = p22
- p2w1.C1 = CFrame.new(1-.125,p2.Size.y/2+.125,0)
- p2w2.C1 = CFrame.new(-(1-.125),p2.Size.y/2+.125,0)
- jaw.C0 = CFrame.new(0,i*p3Size/2,0)
- p3w.C1 = CFrame.new(0,-p.Size.y/2-p3.Size.y/2,.05)
- end
- wing = New.Part(1.25,1.25,2)
- New.Weld(wing,cp,0,0,1.25/2)
- emitp = New.Part(.5,.5,.5)emitp.Transparency=1
- New.Weld(emitp,wing,0,0,1,math.pi/2)
- wlds = {}
- wlds2 = {}
- ---TENTACLES BUILD---
- for i=0,10 do
- local t={}
- table.insert(wlds,t)
- end
- local cnt=0
- for i = 0,math.pi*2,math.pi*2/10 do cnt=cnt+1
- local pp=New.Part(.25,.1,.1)
- New.Weld(_1,wing,{0,0,1,0,0,i},{.75})
- prev = pp
- local tt={}
- for o = 1,10 do
- local pp2=New.Part(.1,.1,.1)
- w=New.Weld(_1,prev,{-.05,0,0,-math.pi/2},{prev.Size.x/2,0,0,-math.pi/2})
- w.MaxVelocity=.025
- -- w.DesiredAngle=math.rad(15)
- prev = pp2
- table.insert(tt,w)
- table.insert(wlds[cnt],w)
- end
- table.insert(wlds2,tt)
- end
- for i,v in pairs(wlds[#wlds]) do v:Destroy() end
- ---//---
- numkp = NumberSequenceKeypoint.new
- emitter = New"ParticleEmitter"{_P = emitp;
- Size = NumberSequence.new{numkp(0,.8);numkp(.05,1.25);numkp(1,.45)};
- Lifetime = NumberRange.new(.5,.75);
- Acceleration = Vector3.new(0,.5,0);
- Transparency = NumberSequence.new{numkp(0,.25);numkp(.5,.75);numkp(1,1)};
- VelocitySpread = 45;
- EmissionDirection = Enum.NormalId.Top;
- LightEmission=.1;
- LockedToPart = true;
- Speed=NumberRange.new(5,6);
- -- VelocityInheritance = .15;
- -- Speed = NumberRange.new(2,2.5);
- Rotation = NumberRange.new(-45,45);
- RotSpeed = NumberRange.new(10,50);
- Texture = "rbxassetid://31884718";
- Rate = 30;
- }
- -- emitter.Enabled = false
- for i = 0,1,.1 do
- loop(i)
- wait()
- end
- for i,v in next,Char:children() do
- if v:IsA'Part'then
- v.Transparency=1
- elseif v:IsA'Hat' and v:FindFirstChild"Handle" ~= nil then
- v.Handle.Transparency=1
- end
- end
- if Char.Head:FindFirstChild'face' then Char.Head.face.Transparency=1 end
- spawn(function() --Morphing Anim
- for i=1,0,-.1 do
- bl_msh.Scale = Vector3.new(10,10,10)*i
- bl.Transparency = i wait()
- end bl:Destroy() end)
- bbg = New"BillboardGui"{_P=Main;Adornee=Char.Head;ExtentsOffset=Vector3.new(0,10,0)}
- fr = New"Frame"{_P=bbg;Size=UDim2.new(1,0,1,0);BackgroundTransparency=.5;}
- tb = New"TextLabel"{_P=fr;Size=UDim2.new(1,0,1,0);Text="Monsrar";TextScaled=true}
- Cur_Pose = ""
- joints={}
- joints.torso = setmetatable({w=cw, _desired = CFrame.new(0,0,0), n_c0 = CFrame.new(0,0,0)},{
- __newindex = function(t,i,v) if i == "desired" then t._desired = t.n_c0 * v end end
- })
- joints.head = setmetatable({w=hw, _desired = CFrame.new(0,0,0), n_c0 = CFrame.new(0,0,0)},{
- __newindex = function(t,i,v) if i == "desired" then t._desired = t.n_c0 * v end end
- })
- Anim = "Idle"
- angle=0
- pulsate_speed = .2
- change_tentacle_speed = function(A)
- for _,v in pairs(wlds)do
- for _,q in pairs(v) do
- q.MaxVelocity = A
- end
- end
- end
- normal_loop = true
- spawn(function() --ANIMLOOP
- while true do
- game:service("RunService").Heartbeat:wait()
- walk_mag=Vector3.new(HumRootPart.Velocity.X,0,HumRootPart.Velocity.Z).magnitude
- angle = (angle%100)+3/10
- if walk_mag > 2 then
- Anim = "Walking"
- else
- Anim = "Idle"
- end
- if Anim == "Idle" then
- joints.torso.desired = CFrame.new(0,0,2+math.sin(angle)*.5)*CFrame.Angles(-math.pi/2,0,0)
- pulsate_speed = .1
- change_tentacle_speed(.025*.45)
- joints.head.desired = CFrame.new(0,-.65,.175)*CFrame.Angles(math.rad(75),math.sin(angle)*.15,0)
- elseif Anim == "Walking" then
- joints.torso.desired = CFrame.new(0,.25-math.sin(angle)*.65,0)*CFrame.Angles(math.cos(angle)*.25,0,0)
- pulsate_speed = .2
- change_tentacle_speed(.025)
- joints.head.desired = CFrame.new(0,-.65+math.sin(angle)*.25,0)*CFrame.Angles(math.rad(-5),0,0)
- -- elseif Anim == "Jump" then
- end
- for i,v in pairs(joints) do --UPDATE EM!
- v.w.C0 = v.w.C0:lerp(v._desired,v.spd or .1)
- end
- end
- end)
- swords = {}
- doing=false
- shotgun_snd = New"Sound"{_P=Main;SoundId='rbxassetid://185044507';Pitch=2}
- function portal(mouse)
- doing=true
- offset=CFrame.new(0,.26,-2.6) --Shotguin's offset
- spawn(function() --CFRameing loop
- while doing do
- for _,v in next,swords do
- if type(v.d) == "function" then
- v.p.CFrame = v.p.CFrame:lerp(v.d()*(v.o or cfn()),.25)
- else
- v.p.CFrame = v.p.CFrame:lerp(v.d*(v.o or cfn()),.25)
- end
- end
- wait()
- end
- end)
- for i=PI/5,m.tau-PI/5,PI/5 do --Creation
- local sword ={}
- sword.p = New.Part(1,1,1)_1.Anchored=true
- sword.p.CFrame=l(Torso,0,0,-4)
- sword.s =shotgun_snd:Clone()
- sword.s.Parent=sword.p
- sword.i = i
- local msh=New"SpecialMesh"{_P=_1;MeshId="http://www.roblox.com/asset/?id=3835506"}
- sword.d = function()
- local cf=l(Torso,-math.cos(i)*7,0,-math.sin(i)*7)
- return cfn(l(Torso,-math.cos(i)*4,0,-math.sin(i)*4).p,cf.p)
- end
- table.insert(swords,sword)
- end wait(.15)
- for i,v in pairs(swords) do ---second pose
- local old=v.d()
- v.d=function()return
- cfn(l(Torso,-math.cos(i*PI/10)*2,4,-math.sin(i*PI/10)*2).p,mouse.hit.p) end
- end wait'.25'
- for i,v in pairs(swords)do --second shootings
- local offsetted=(v.d()*offset)
- local obj,pos = Workspace:FindPartOnRay(
- Ray.new(offsetted.p,cfn(offsetted.p,mouse.hit.p).lookVector*50),
- char)
- spawn(function()v.o=ang(md'25')wait(.1)v.o=nil end) --Nudege weapon
- if obj and pos then
- local hum=obj.Parent:FindFirstChild'Humanoid'
- if hum then hum:TakeDamage(30) end
- local mag = (offsetted.p-pos).magnitude
- local pp=New.Part(.1,.1,mag,'Black')pp.Anchored=true
- local msh = New"SpecialMesh"{_P=pp;MeshType=Enum.MeshType.Brick}
- pp.CFrame=cfn(offsetted.p,pos)*cfn(0,0,-mag/2)
- spawn(function() --fadeout
- for i=0,1,.1 do
- pp.Transparency=i
- msh.Scale = Vector3.new(1-i,1-i,1)
- wait()
- end
- pp:Destroy()
- end)
- end
- v.s:Play()
- wait()
- end
- wait'.5'
- ---FADE OUT----
- for i=0,1,.1 do
- for _,v in pairs(swords)do
- v.p.Transparency=i
- end
- wait()
- end
- for _,v in pairs(swords) do
- v.p:Destroy()
- end
- -------------
- swords={}
- doing=false
- end
- function tele(mouse)
- local grenade = New.Part(1.5,1.5,1.5,'Earth green')--grenade.Anchored=true
- grenade.Material='Plastic'grenade.CanCollide=true
- grenade.Shape=0
- New"SpecialMesh"{_P=grenade;MeshId = 'http://www.roblox.com/asset/?id=166887416';
- Scale = Vector3.new(2,2,2)}
- local orig=Torso.CFrame
- Torso.CFrame=cfn(orig.p,Vector3.new(mouse.hit.X,orig.Y,mouse.hit.Z))*cfn(0,0,-10)
- grenade.CFrame=orig
- local origCol=grenade.Color
- local bleep = New"Sound"{_P=grenade;SoundId='rbxassetid://138081500'}
- local boom = New"Sound"{_P=grenade;SoundId='rbxassetid://138210320';Pitch=.95;
- PlayOnRemove=true}
- local g=New"BillboardGui"{_P=grenade;Adornee=grenade;Size=UDim2.new(0,1,0,1);
- StudsOffset=Vector3.new(0,2,0)}
- local f=New"TextLabel"{_P=g;Size=UDim2.new(1,0,1,0);TextScaled=true;Text='3';
- FontSize=10;}
- for i=5,0,-1 do
- f.Text=i
- bleep:Play()
- wait(.25)
- end
- e=New"Explosion"{_P=workspace;Position=l(grenade).p}
- boom:Play()
- grenade:Destroy()
- end
- function test()
- local p=New.Part(2,2,2)p.Anchored=true
- p.CFrame=l(Torso,0,0,-10)
- New"SpecialMesh"{_P=p;MeshType=3}
- local p2=New.Part(2,2,2,'Black',.25)p2.Anchored=true
- p2.CFrame = l(p)
- New"SpecialMesh"{_P=p2;MeshType=3;Scale=v3n(-1.05,-1.05,-1.05)}
- end
- function tabs()
- list={}
- doing=true
- cencf = l(Torso,0,2,-5)
- local Sword = Instance.new("Model",Main)Sword.Name="Hammer"
- local new=function(size,pos,col)
- local obj={}
- obj.p=New.Part(1,1,1,col or "White")
- obj.p.Material="Plastic"
- obj.p.Anchored=true
- obj.p.Parent=Sword
- obj.c=pos
- obj.s=size or Vector3.new(1,1,1)
- table.insert(list,obj)
- return obj
- end
- r,r2=2,6
- hdl=new(v3n(1,7,1),cfn(0,0,0))
- New"CylinderMesh"{_P=hdl.p}
- hdl.p.Name='C' cen=hdl
- midp=new(v3n(1.25,.5,1.25),l(hdl.c,0,3.5+.05),'New Yeller')
- New"CylinderMesh"{_P=midp.p}
- midp=new(v3n(1.25,.5,1.25),l(hdl.c,0,-3.5-.05),'New Yeller')
- New"CylinderMesh"{_P=midp.p}
- tip=new(v3n(3,5,3),l(hdl.c,0,3.5+1.5,0,PI/2))
- star=new(v3n(1,1,1),l(tip.c,-1.5)*ang(md'45',PI/2,PI/2),'New Yeller')
- New"SpecialMesh"{_P=star.p;MeshId='http://www.roblox.com/asset/?id=120647846';
- Scale = v3n(2,2,1)}
- star=new(v3n(1,1,1),l(tip.c,1.5)*ang(md'-45',PI/2,PI/2),'New Yeller')
- New"SpecialMesh"{_P=star.p;MeshId='http://www.roblox.com/asset/?id=120647846';
- Scale = v3n(2,2,1)}
- rim=new(v3n(3,.25,3),l(tip.c,0,2.5-.12),'Black')
- New"SpecialMesh"{_P=rim.p;MeshType=Enum.MeshType.Brick;Scale=v3n(1.1,1,1.1)}
- rim=new(v3n(3,.25,3),l(tip.c,0,-2.5+.12),'Black')
- New"SpecialMesh"{_P=rim.p;MeshType=Enum.MeshType.Brick;Scale=v3n(1.1,1,1.1)}
- for r=.5,1.25,.25 do
- for i=r,m.tau+r,m.tau/8 do
- local pp=new(v3n(.1,.1,.1),l(tip.c,math.cos(i)*r,2.5,math.sin(i)*r),'New Yeller')
- pp.c=cfn(pp.c.p,l(tip.c,0,2.5,0).p)
- local pp=new(_V,l(tip.c,math.cos(i)*r,-2.5,math.sin(i)*r),'New Yeller')
- pp.c=cfn(pp.c.p,l(tip.c,0,-2.5,0).p)
- end
- end
- for _,v in next,list do
- fnd=v.p:FindFirstChild'Mesh'
- if fnd and fnd.className=="SpecialMesh" and fnd.MeshId~='' then
- v.m=fnd
- v.ms=fnd.Scale
- end
- end
- for i=0,1,.1 do
- for _,v in next,list do
- v.p.Size=v.s*i
- v.c2 = cfn((v.c.p)*i)*(v.c-v.c.p)
- v.p.CFrame=cencf*v.c2*(v.cc or cfn())
- if v.m then
- v.m.Scale = v.ms*i
- end
- end
- wait()
- end
- cen.p.CanCollide=true
- cen.p.Anchored=false
- for _,v in pairs(list)do
- if v.p.Name~='C' then
- v.p.Anchored=false
- v.p.CanCollide=true
- w= Instance.new("Motor")
- w.Part0 = v.p
- w.Part1 = cen.p
- w.C0 = cfn()
- w.C1 = cen.p.CFrame:toObjectSpace(v.p.CFrame)
- w.Parent = v.p
- end
- end
- hdl=hdl.p
- end
- function throw(mouse)
- nearest=nil
- near_mag=100
- for i,v in next,Main:children() do
- if v.Name=='Hammer'then
- local mp=v:FindFirstChild'C'
- if mp then
- local mag = (mp.Position-Torso.Position).magnitude
- if mag < near_mag then
- nearest = mp
- near_mag = mag
- end
- end
- end
- end
- local bp=New"BodyPosition"{_P=nearest;position=l(Torso,0,5).p;
- MaxForce=v3n(1,1,1)*9e+006};
- local bg=New"BodyGyro"{_P=nearest;cframe=cfn();MaxTorque = v3n(1,1,1)*9e+005;
- P=9e+004;}
- holding=true
- local con
- con = Input.InputEnded:connect(function(input)
- if input.KeyCode == Enum.KeyCode.R then
- holding=false
- con:disconnect()
- end
- end)
- local con2
- while holding do
- local mag=(Torso.Position-mouse.hit.p).magnitude
- mag = (mag>12 and 12 or mag)
- local vec=v3n(mouse.hit.X,bp.position.y,mouse.hit.Z)
- bp.position=l(Torso,0,5).p + (l(Torso,0,5).p-mouse.hit.p).unit*-mag
- if not busy then
- bg.cframe=cfn(bp.position,mouse.hit.p+v3n(0,bp.position.y,0))
- end
- wait()
- end
- bp:Destroy()bg:Destroy()
- if not nearest then return end
- local hdl=nearest
- hdl.Anchored=true
- local stcf=hdl.CFrame
- for i=0,1,.1 do
- hdl.CFrame=stcf:lerp(l(stcf,0,0,0,md'45'),i)
- wait()
- end
- stcf=hdl.CFrame
- local encf=mouse.hit
- local c1 = cfn(stcf.p,encf.p)*ang(-PI/2)
- local a1 = c1-c1.p
- for i=0,1,.1 do
- hdl.CFrame=stcf:lerp(cfn(encf.p+v3n(0,3.25,0))*a1,i)
- wait()
- end
- -- local gr,gr_p=Workspace:FindPartOnRay(Ray.new(l(hdl).p,v3n(0,-300,0)),Char)
- -- if gr and gr_p then
- -- hdl.CFrame=cfn(gr_p+v3n(0,nearest.Parent:GetExtentsSize()/2,0))
- -- end
- hdl.Anchored=false
- end
- Keybindings = {
- f=portal;
- q=tele;
- e=tabs;
- r=throw;
- }
- local mouse = Player:GetMouse()
- attacking=false
- mouse.KeyDown:connect(function(key)
- if attacking then return end
- attacking=true
- for i,v in pairs(Keybindings) do
- if key == i then
- v(mouse)
- end
- end
- attacking=false
- end)
- while true do ---Tentacles and mouth
- if normal_loop then
- for _,v in pairs(wlds) do --tentacles intrude
- for o=1,3 do
- v[o].DesiredAngle = math.rad(90/3)
- end
- for o=4,#wlds-1 do
- -- print(v[o])
- v[o].DesiredAngle = math.rad(90/(#wlds-5))
- end
- end
- for i = 1,-.5,-pulsate_speed do --jaw open
- loop(i)
- wait()
- end
- for _,v in pairs(wlds) do --tentacles extrude
- for o=1,4 do
- v[o].DesiredAngle = math.rad(170/4)
- end
- for o=4,#wlds-1 do
- -- print(v[o])
- v[o].DesiredAngle = math.rad(-45/(#wlds-5))
- end
- end
- for i,v in next,workspace:GetChildren() do --force push
- local h = v:FindFirstChild'Humanoid'
- if h and h.Parent ~= Char and h.Torso and (h.Torso.Position-emitp.Position).magnitude < 5 then
- spawn(function()
- h.PlatformStand = true wait() h.PlatformStand = false
- end)
- h.Torso.Velocity = Torso.Velocity * -3
- end
- end
- for i = -.5,1,pulsate_speed do --jaw close
- loop(i)
- wait()
- end
- end
- end
- --Fuck you owl2006moo
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