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- if game.ReplicatedStorage.Styles:FindFirstChild("Brawler") then
- v = game.ReplicatedStorage.Styles["Brawler"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Styles)
- end
- v.Name = "Brawler"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("SuperEvadeB") then
- v = game.ReplicatedStorage.Styles.Brawler["SuperEvadeB"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://11710468479"
- v.Name = "SuperEvadeB"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("SuperEvadeF") then
- v = game.ReplicatedStorage.Styles.Brawler["SuperEvadeF"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://11710466763"
- v.Name = "SuperEvadeF"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("SuperEvadeL") then
- v = game.ReplicatedStorage.Styles.Brawler["SuperEvadeL"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://11710468004"
- v.Name = "SuperEvadeL"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("SuperEvadeR") then
- v = game.ReplicatedStorage.Styles.Brawler["SuperEvadeR"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://11710467557"
- v.Name = "SuperEvadeR"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Idle") then
- v = game.ReplicatedStorage.Styles.Brawler["Idle"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://12120045620"
- v.Name = "Idle"
- if game.ReplicatedStorage.Styles.Brawler.Idle:FindFirstChild("Core") then
- v = game.ReplicatedStorage.Styles.Brawler.Idle["Core"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler.Idle)
- end
- v.Name = "Core"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("WalkL") then
- v = game.ReplicatedStorage.Styles.Brawler["WalkL"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://12313796155"
- v.Name = "WalkL"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("WalkB") then
- v = game.ReplicatedStorage.Styles.Brawler["WalkB"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://12313791263"
- v.Name = "WalkB"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("WalkR") then
- v = game.ReplicatedStorage.Styles.Brawler["WalkR"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://12313794960"
- v.Name = "WalkR"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("WalkF") then
- v = game.ReplicatedStorage.Styles.Brawler["WalkF"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://12313793138"
- v.Name = "WalkF"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStandingShotgun") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GunStandingShotgun"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_ShotStopperShotgun'
- v.Name = "H_GunStandingShotgun"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_BackWall") then
- v = game.ReplicatedStorage.Styles.Brawler["H_BackWall"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_WallSmashing'
- v.Name = "H_BackWall"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStandingSMG") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GunStandingSMG"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_ShotStopperSMG'
- v.Name = "H_GunStandingSMG"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStandingHandgun") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GunStandingHandgun"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_Escape'
- v.Name = "H_GunStandingHandgun"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("HitBlock") then
- v = game.ReplicatedStorage.Styles.Brawler["HitBlock"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://11953475759"
- v.Name = "HitBlock"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeR") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeR"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://11614919036"
- v.Name = "EvadeR"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeL") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeL"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://11614918095"
- v.Name = "EvadeL"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeB") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeB"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://11614916809"
- v.Name = "EvadeB"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeF") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeF"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://11614916023"
- v.Name = "EvadeF"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Block") then
- v = game.ReplicatedStorage.Styles.Brawler["Block"]
- else
- v = Instance.new("Animation", game.ReplicatedStorage.Styles.Brawler)
- end
- v.AnimationId = "rbxassetid://8225208652"
- v.Name = "Block"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("GrabStrike") then
- v = game.ReplicatedStorage.Styles.Brawler["GrabStrike"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'T_FinishingHold2'
- v.Name = "GrabStrike"
- if game.ReplicatedStorage.Styles.Brawler.GrabStrike:FindFirstChild("Ability") then
- v = game.ReplicatedStorage.Styles.Brawler.GrabStrike["Ability"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.GrabStrike)
- end
- v.Value = 'Guru Parry'
- v.Name = "Ability"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Knocked") then
- v = game.ReplicatedStorage.Styles.Brawler["H_Knocked"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_FinishingBlow'
- v.Name = "H_Knocked"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("HThrow") then
- v = game.ReplicatedStorage.Styles.Brawler["HThrow"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'T_BrawlerToss'
- v.Name = "HThrow"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_RunningFallen") then
- v = game.ReplicatedStorage.Styles.Brawler["H_RunningFallen"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_FinishingBlow'
- v.Name = "H_RunningFallen"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabStanding2") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GrabStanding2"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_DoubleHeadCrush'
- v.Name = "H_GrabStanding2"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllRight") then
- v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllRight"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_FastFootworkRight'
- v.Name = "H_CounterSoloAllRight"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllFront") then
- v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllFront"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_KnockoutFront'
- v.Name = "H_CounterSoloAllFront"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllLeft") then
- v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllLeft"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_TSpinCounterFront'
- v.Name = "H_CounterSoloAllLeft"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_SuperEvading") then
- v = game.ReplicatedStorage.Styles.Brawler["H_SuperEvading"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_FastFootworkRight'
- v.Name = "H_SuperEvading"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_StandingBehind") then
- v = game.ReplicatedStorage.Styles.Brawler["H_StandingBehind"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_Chokehold'
- v.Name = "H_StandingBehind"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("GrabCorpses") then
- v = game.ReplicatedStorage.Styles.Brawler["GrabCorpses"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Name = "GrabCorpses"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_FallenDown") then
- v = game.ReplicatedStorage.Styles.Brawler["H_FallenDown"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_HeadPressUp'
- v.Name = "H_FallenDown"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_BlockingEnemy") then
- v = game.ReplicatedStorage.Styles.Brawler["H_BlockingEnemy"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_Torment'
- v.Name = "H_BlockingEnemy"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabStanding") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GrabStanding"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_SpinCounterBack'
- v.Name = "H_GrabStanding"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("DashAttack") then
- v = game.ReplicatedStorage.Styles.Brawler["DashAttack"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_Knockout'
- v.Name = "H_GrabStanding3"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("DashAttack") then
- v = game.ReplicatedStorage.Styles.Brawler["DashAttack"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BEvadeStrikeForward'
- v.Name = "DashAttack"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeR") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeR"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BEvadeStrikeRight'
- v.Name = "EvadeStrikeR"
- if game.ReplicatedStorage.Styles.Brawler.EvadeStrikeR:FindFirstChild("Ability") then
- v = game.ReplicatedStorage.Styles.Brawler.EvadeStrikeR["Ability"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.EvadeStrikeR)
- end
- v.Value = 'Guru Dodge Shot'
- v.Name = "Ability"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeF") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeF"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BEvadeStrikeForward'
- v.Name = "EvadeStrikeF"
- if game.ReplicatedStorage.Styles.Brawler.EvadeStrikeF:FindFirstChild("Ability") then
- v = game.ReplicatedStorage.Styles.Brawler.EvadeStrikeF["Ability"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.EvadeStrikeF)
- end
- v.Value = 'Guru Dodge Shot'
- v.Name = "Ability"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeL") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeL"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BEvadeStrikeLeft'
- v.Name = "EvadeStrikeL"
- if game.ReplicatedStorage.Styles.Brawler.EvadeStrikeL:FindFirstChild("Ability") then
- v = game.ReplicatedStorage.Styles.Brawler.EvadeStrikeL["Ability"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.EvadeStrikeL)
- end
- v.Value = 'Guru Dodge Shot'
- v.Name = "Ability"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("EvadeStrikeB") then
- v = game.ReplicatedStorage.Styles.Brawler["EvadeStrikeB"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BEvadeStrikeBack'
- v.Name = "EvadeStrikeB"
- if game.ReplicatedStorage.Styles.Brawler.EvadeStrikeB:FindFirstChild("Ability") then
- v = game.ReplicatedStorage.Styles.Brawler.EvadeStrikeB["Ability"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.EvadeStrikeB)
- end
- v.Value = 'Guru Dodge Shot'
- v.Name = "Ability"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("StanceStrike") then
- v = game.ReplicatedStorage.Styles.Brawler["StanceStrike"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'TigerDrop'
- v.Name = "StanceStrike"
- if game.ReplicatedStorage.Styles.Brawler.StanceStrike:FindFirstChild("Ability") then
- v = game.ReplicatedStorage.Styles.Brawler.StanceStrike["Ability"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.StanceStrike)
- end
- v.Value = 'Counter Hook'
- v.Name = "Ability"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GrabOnWall") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GrabOnWall"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_WallSmackLeg'
- v.Name = "H_GrabOnWall"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("2Strike2") then
- v = game.ReplicatedStorage.Styles.Brawler["2Strike2"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Name = "DoubleBlows"
- if game.ReplicatedStorage.Styles.Brawler.DoubleBlows:FindFirstChild("Ability") then
- v = game.ReplicatedStorage.Styles.Brawler.DoubleBlows["Ability"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.DoubleBlows)
- end
- v.Value = 'Double Finishing Blow'
- v.Name = "Ability"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("StrikeThrow") then
- v = game.ReplicatedStorage.Styles.Brawler["StrikeThrow"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'T_FinishingHold2'
- v.Name = "StrikeThrow"
- if game.ReplicatedStorage.Styles.Brawler.StrikeThrow:FindFirstChild("Ability") then
- v = game.ReplicatedStorage.Styles.Brawler.StrikeThrow["Ability"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.StrikeThrow)
- end
- v.Value = 'Bear Hug'
- v.Name = "Ability"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Throw") then
- v = game.ReplicatedStorage.Styles.Brawler["Throw"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'T_BrawlerToss'
- v.Name = "Throw"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("VisualName") then
- v = game.ReplicatedStorage.Styles.Brawler["VisualName"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = "H_Rolling"
- v.Name = "H_Distanced"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_TwoHandeds") then
- v = game.ReplicatedStorage.Styles.Brawler["H_TwoHandeds"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'Villian'
- v.Name = "VisualName"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_GunStanding") then
- v = game.ReplicatedStorage.Styles.Brawler["H_GunStanding"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_ShotStopper'
- v.Name = "H_GunStanding"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Fallen") then
- v = game.ReplicatedStorage.Styles.Brawler["H_Fallen"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_FallenKick'
- v.Name = "H_Fallen"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("BlockStrike") then
- v = game.ReplicatedStorage.Styles.Brawler["BlockStrike"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'GuruKnockback'
- v.Name = "BlockStrike"
- if game.ReplicatedStorage.Styles.Brawler.BlockStrike:FindFirstChild("Ability") then
- v = game.ReplicatedStorage.Styles.Brawler.BlockStrike["Ability"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler.BlockStrike)
- end
- v.Value = 'Guru Knockback'
- v.Name = "Ability"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Grab") then
- v = game.ReplicatedStorage.Styles.Brawler["Grab"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'GGrab'
- v.Name = "Grab"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike5") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike5"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'B2Strike4'
- v.Name = "Strike90"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike4") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'B2Strike4'
- v.Name = "Strike80"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike4") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'B2Strike3'
- v.Name = "Strike70"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike4") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'B2Strike3'
- v.Name = "Strike60"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike4") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'B2Strike2'
- v.Name = "Strike50"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike4") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'B2Strike2'
- v.Name = "Strike40"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike4") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'B2Strike1'
- v.Name = "Strike30"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike4") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'B2Strike1'
- v.Name = "Strike20"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike4") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BStrike5'
- v.Name = "Strike9"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike4") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BStrike5'
- v.Name = "Strike8"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike4") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BStrike4'
- v.Name = "Strike7"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike4") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BStrike4'
- v.Name = "Strike6"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike4") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BStrike3'
- v.Name = "Strike5"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike4") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BStrike3'
- v.Name = "Strike4"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike3") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike3"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BStrike3'
- v.Name = "Strike3"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike2") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike2"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BStrike2'
- v.Name = "Strike2"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush4") then
- v = game.ReplicatedStorage.Styles.Brawler["Rush4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BAttack1'
- v.Name = "Rush9"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllBack") then
- v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllBack"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BAttack2'
- v.Name = "Rush8"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllBack") then
- v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllBack"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BAttack3'
- v.Name = "Rush7"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllBack") then
- v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllBack"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BAttack2'
- v.Name = "Rush6"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllBack") then
- v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllBack"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BAttack1'
- v.Name = "Rush5"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllBack") then
- v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllBack"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BAttack2'
- v.Name = "Rush4"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_CounterSoloAllBack") then
- v = game.ReplicatedStorage.Styles.Brawler["H_CounterSoloAllBack"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_TSpinCounterRight'
- v.Name = "H_CounterSoloAllBack"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_FullStunned") then
- v = game.ReplicatedStorage.Styles.Brawler["H_FullStunned"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_FallenFinisher'
- v.Name = "H_LowHealthFallen"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush3") then
- v = game.ReplicatedStorage.Styles.Brawler["Rush3"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BAttack3'
- v.Name = "Rush3"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Strike1") then
- v = game.ReplicatedStorage.Styles.Brawler["Strike1"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BStrike2'
- v.Name = "Strike1"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Color") then
- v = game.ReplicatedStorage.Styles.Brawler["Color"]
- else
- v = Instance.new("Color3Value", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = Color3.fromRGB(202,0,0)
- v.Name = "Color"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Speed") then
- v = game.ReplicatedStorage.Styles.Brawler["Speed"]
- else
- v = Instance.new("NumberValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 2
- v.Name = "Speed"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush2") then
- v = game.ReplicatedStorage.Styles.Brawler["Rush2"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BAttack2'
- v.Name = "Rush2"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Rush1") then
- v = game.ReplicatedStorage.Styles.Brawler["Rush1"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'BAttack1'
- v.Name = "Rush1"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Getup") then
- v = game.ReplicatedStorage.Styles.Brawler["H_Getup"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_Swing'
- v.Name = "H_Getup"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("LHThrow") then
- v = game.ReplicatedStorage.Styles.Brawler["LHThrow"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'T_BHeavyToss'
- v.Name = "LHThrow"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Running4") then
- v = game.ReplicatedStorage.Styles.Brawler["H_Running4"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_Terror'
- v.Name = "H_Running4"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("Taunt") then
- v = game.ReplicatedStorage.Styles.Brawler["Taunt"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'GoonTaunt'
- v.Name = "Taunt"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_FullHeat") then
- v = game.ReplicatedStorage.Styles.Brawler["H_FullHeat"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_SelfDestruct'
- v.Name = "H_TwoHandeds"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_Distanced") then
- v = game.ReplicatedStorage.Styles.Brawler["H_Distanced"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_HeadPressUp'
- v.Name = "H_StanceFallen"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("RedHeat") then
- v = game.ReplicatedStorage.Styles.Brawler["RedHeat"]
- else
- v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Name = "RedHeat"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("LThrow") then
- v = game.ReplicatedStorage.Styles.Brawler["LThrow"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'H_GUltimateEssence'
- v.Name = "H_FullStunned"
- if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("H_LowHealthFallen") then
- v = game.ReplicatedStorage.Styles.Brawler["H_LowHealthFallen"]
- else
- v = Instance.new("StringValue", game.ReplicatedStorage.Styles.Brawler)
- end
- v.Value = 'T_LegToss'
- v.Name = "LThrow"
- function UseHeatAction(HeatAction, Style, Bots)
- -- Script generated by SimpleSpy - credits to exx#9394
- local args = {
- [1] = {
- [1] = "heatmove",
- [2] = game:GetService("ReplicatedStorage").Moves[HeatAction],
- [3] = {
- },
- [4] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame,
- [5] = Style
- }
- }
- for i,v in pairs(Bots) do
- table.insert(args[1][3], {
- [1] = v,
- [2] = 10.49982091806829,
- [3] = false,
- [4] = Vector3.new(0.854888916015625, -0.499908447265625, -3.08367919921875)
- })
- end
- game:GetService("ReplicatedStorage").Events.ME:FireServer(unpack(args))
- end
- local styles = game.ReplicatedStorage.Styles
- local plr = game.Players.LocalPlayer
- local status = plr.Status
- function isInBattle()
- return (plr:FindFirstChild("InBattle") and true or false)
- end
- function isDungeon()
- return game.ReplicatedStorage.Dungeon.Value
- end
- function doingHact()
- return (plr.Character:FindFirstChild("Heated") and true or false)
- end
- function showMaxHeatEffect()
- return (isInBattle() and not doingHact() and plr.Status.Heat.Value >= 100) and true or false
- end
- function hasWeaponInHand()
- return (plr.Character:FindFirstChild("Holding") and true or false)
- end
- local function change_color()
- if status.Style.Value == "Brawler" then
- local DragonSequence = ColorSequence.new{ColorSequenceKeypoint.new(0, styles.Brawler.Color.Value), ColorSequenceKeypoint.new(1, styles.Brawler.Color.Value)}
- local char = plr.Character
- char.HumanoidRootPart.Fire_Main.Color = DragonSequence
- char.HumanoidRootPart.Fire_Secondary.Color = DragonSequence
- char.HumanoidRootPart.Fire_Main.Rate = status.Heat.Value >= 100 and 115 or status.Heat.Value >= 75 and 85 or 80
- char.HumanoidRootPart.Fire_Secondary.Rate = status.Heat.Value >= 100 and 90 or status.Heat.Value >= 75 and 80 or 70
- char.HumanoidRootPart.Lines1.Color = DragonSequence
- char.HumanoidRootPart.Lines1.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
- char.HumanoidRootPart.Lines2.Color = DragonSequence
- char.HumanoidRootPart.Lines2.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20
- char.HumanoidRootPart.Sparks.Color = DragonSequence
- if not char.HumanoidRootPart.TimeFor.Enabled then
- char.HumanoidRootPart.TimeFor.Color = DragonSequence
- end
- char.UpperTorso["r2f_aura_burst"].Lines1.Color = DragonSequence
- char.UpperTorso["r2f_aura_burst"].Lines2.Color = DragonSequence
- char.UpperTorso["r2f_aura_burst"].Flare.Color = DragonSequence
- char.UpperTorso["r2f_aura_burst"].Lines1.Enabled = showMaxHeatEffect()
- char.UpperTorso["r2f_aura_burst"].Flare.Enabled = showMaxHeatEffect()
- char.UpperTorso["r2f_aura_burst"].Smoke.Color = DragonSequence
- char.UpperTorso.Evading.Color = DragonSequence
- end
- end
- local function FillHeat()
- local Event = game:GetService("ReplicatedStorage").Events.ME
- for i=1,6 do
- local A_1 = {
- [1] = "heat",
- [2] = game:GetService("ReplicatedStorage").Moves.Taunt
- }
- Event:FireServer(A_1)
- end
- end
- game:GetService("RunService").RenderStepped:Connect(change_color)
- plr.Character.ChildAdded:Connect(function(v)
- if v.Name == 'Grabbing' then
- while v.Parent == plr.Character do
- if status.Heat.Value ~= 100 then
- FillHeat()
- end
- task.wait(0.1)
- end
- end
- end)
- local ts = game:GetService("TweenService")
- local ti = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
- local function remove_brighness(color)
- local h,s,v = color:ToHSV()
- return Color3.fromHSV(h, s, 1)
- end
- game.Players.LocalPlayer.Character.DescendantAdded:Connect(function(v)
- if v.ClassName:find("Trail") then
- local highlight = Instance.new("Highlight", game.Players.LocalPlayer.Character.RightHand)
- local fadeout = ts:Create(highlight, ti, {FillTransparency = 1})
- local style = game.Players.LocalPlayer.Status.Style.Value
- local style_obj = game.ReplicatedStorage.Styles:FindFirstChild(style)
- local color = style_obj.Color
- highlight.FillColor = color.Value
- highlight.Adornee = v.Parent
- highlight.OutlineTransparency = 1
- highlight.FillTransparency = 1
- ts:Create(highlight, ti, {FillTransparency = 0.2}):Play()
- fadeout.Completed:Once(function()
- highlight:Destroy()
- end)
- v.Destroying:Once(function()
- fadeout:Play()
- end)
- end
- end)
- -- tp
- local function add_forcefield(duration)
- local p = game.Players.LocalPlayer
- local Status = p.Status
- local invun = game.ReplicatedStorage.Invulnerable:Clone()
- invun.Parent = Status
- if duration then
- spawn(function()
- task.wait(duration)
- invun:Destroy()
- end)
- end
- return invun
- end
- local ti = TweenInfo.new(0.9, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true, 0)
- local ti2 = TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, true, 0)
- local color = Instance.new("ColorCorrectionEffect", game:GetService("Lighting"))
- local ctween = ts:Create(color, ti, {Saturation = -2, Brightness = -0.1})
- local ctween2 = ts:Create(color, ti2, {Saturation = -2, Brightness = -0.1})
- local dashcooldown = false
- local function playsound(id)
- local sfx = Instance.new("Sound", workspace)
- sfx.SoundId = "rbxassetid://"..tostring(id)
- game:GetService("SoundService"):PlayLocalSound(sfx)
- spawn(function()
- task.wait(sfx.TimeLength)
- sfx:Destroy()
- end)
- end
- function playticksound()
- local sfx = Instance.new("Sound", workspace)
- sfx.SoundId = "rbxassetid://4843088994"
- game:GetService("SoundService"):PlayLocalSound(sfx)
- spawn(function()
- task.wait(2)
- sfx:Destroy()
- end)
- end
- local function play_ingamesound(sfxname)
- local v = game.ReplicatedStorage.Sounds:FindFirstChild(sfxname)
- local sfx = Instance.new("Sound", nil)
- local id = v.Value
- sfx.SoundId = id
- for i,v in pairs(v:GetChildren()) do
- sfx[v.Name] = v.Value
- end
- game.SoundService:PlayLocalSound(sfx)
- task.delay(15, function()
- sfx:Destroy()
- end)
- end
- game.UserInputService.InputBegan:Connect(function(key)
- if game.UserInputService:GetFocusedTextBox() == nil then
- if key.KeyCode == Enum.KeyCode.L then
- local id = "rbxassetid://9313529138"
- local anim = Instance.new("Animation")
- anim.AnimationId = id
- game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim):Play()
- task.wait(5)
- anim:Destroy()
- elseif key.KeyCode == Enum.KeyCode.e then
- if not cooldown then
- --playvoiceline("Taunt")
- local lookvector = workspace.CurrentCamera.CFrame.LookVector * Vector3.new(1, 0, 1)
- local root = game.Players.LocalPlayer.Character.PrimaryPart
- local lock = game.Players.LocalPlayer.Character.LockedOn.Value
- if lock and lock:IsDescendantOf(workspace) and lock.Parent.Health.Value > 0 then
- local id = "rbxassetid://10928237540"
- local anim = Instance.new("Animation")
- anim.AnimationId = id
- local v = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
- v:Play()
- v:AdjustSpeed(8)
- ctween2:Play()
- dashcooldown = true
- root.Anchored = true
- playsound(2102274452)
- root.Anchored = false
- root.CFrame = CFrame.new(lock.Position - (lock.CFrame.LookVector * Vector3.new(1, 0, 1).Unit * 3), lock.Position)
- play_ingamesound("Teleport")
- task.wait(0)
- dashcooldown = false
- return
- end
- dashcooldown = true
- local id = "rbxassetid://10928237540"
- local anim = Instance.new("Animation")
- anim.AnimationId = id
- local v = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
- v:Play()
- root.Anchored = true
- task.wait(0.3)
- playsound(2102274452)
- task.wait(0.4)
- play_ingamesound("Teleport")
- root.Anchored = false
- root.CFrame = CFrame.new(root.Position, root.Position + lookvector)
- --local rp = RaycastParams.new()
- --rp.FilterDescendantsInstances = {root.Parent}
- --rp.FilterType = Enum.RaycastFilterType.Blacklist
- --rp.IgnoreWater = true
- --local ray = workspace:Raycast(root.Position, lookvector * 50, rp)
- --local cf
- --if ray then
- -- cf = CFrame.new(ray.Position - lookvector * 6, ray.Position + lookvector)
- --else
- -- cf = root.CFrame + lookvector * 50
- --end
- --local ti = TweenInfo.new(v.Length*0.5, Enum.EasingStyle.Linear)
- --local t = tweenserive:Create(root, ti, {CFrame = cf})
- --t:Play()
- --t.Completed:Once(function()
- -- root.Anchored = false
- -- v:Stop()
- --end)
- local bodyvel = Instance.new("BodyVelocity", root)
- bodyvel.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- bodyvel.Velocity = lookvector * 90
- local hitbox = Instance.new("Part", bodyvel)
- hitbox.CanCollide = false
- hitbox.CanQuery = false
- hitbox.Transparency = 1
- hitbox.Size = Vector3.new(1, 1, 5)
- local w = Instance.new("Weld", hitbox)
- w.Part0 = hitbox
- w.Part1 = root
- local b2 = game:GetService("RunService").Heartbeat:Connect(function(d)
- root.CFrame = root.CFrame + (bodyvel.Velocity*d)*4
- end)
- local b = hitbox.Touched:Connect(function(part)
- if part.CanCollide then
- local vel = -bodyvel.Velocity
- bodyvel:Destroy()
- v:Stop()
- --local id = "rbxassetid://"..getrandom_array(hurtanims)
- --local anim = Instance.new("Animation")
- --anim.AnimationId = id
- --local v = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
- --v:Play()
- --local b = game:GetService("RunService").Heartbeat:Connect(function(d)
- -- root.CFrame += (vel * d) * 0.5
- --end)
- --v.Ended:Once(function()
- -- b:Disconnect()
- -- v:Destroy()
- --end)
- end
- end)
- bodyvel.Destroying:Once(function()
- b:Disconnect()
- b2:Disconnect()
- hitbox:Destroy()
- end)
- v.Ended:wait()
- if bodyvel then
- bodyvel:Destroy()
- end
- task.wait(2)
- dashcooldown = false
- end
- end
- end
- end)
- -- Wall bang
- local uis = game:GetService("UserInputService")
- local chr = game.Players.LocalPlayer.Character
- local hum = chr:WaitForChild("Humanoid")
- local root = chr:WaitForChild("HumanoidRootPart")
- root.Velocity += Vector3.new(0, 0, 60)
- local ts = game:GetService("TweenService")
- local fastti = TweenInfo.new(0.1)
- local ti = TweenInfo.new(0.3)
- local rp = RaycastParams.new()
- rp.FilterDescendantsInstances = {workspace.Map}
- rp.IgnoreWater = true
- rp.FilterType = Enum.RaycastFilterType.Whitelist
- local function grav_set(obj, gravity)
- local bodymover = Instance.new("BodyVelocity", obj)
- bodymover.MaxForce = Vector3.new(0, math.huge, 0)
- bodymover.Velocity = Vector3.new(0, -(gravity/60))
- task.spawn(function()
- local t = false
- obj.Destroying:Once(function()
- t = true
- end)
- while not t do
- gravity += task.wait()*10000
- bodymover.Velocity = Vector3.new(0, -(gravity/60))
- end
- end)
- return bodymover
- end
- local function spawn_phyiscs_part()
- local part = Instance.new("Part")
- part.CanCollide = false
- part.Transparency = 1
- task.delay(0.3, function()
- part.Touched:Connect(function(v)
- if v:IsDescendantOf(workspace.Map) then
- part:Destroy()
- end
- end)
- end)
- local x= grav_set(part, 200)
- x.Velocity = Vector3.new(part.Velocity.X, x.Velocity.Y, part.Velocity.Z)
- return part
- end
- local Rep = game:GetService("ReplicatedStorage")
- local brawler = Rep.Styles.Brawler
- local tigerdrop_move = brawler.Strike1
- local move = tigerdrop_move.Value
- local move2 = "TigerDrop"
- uis.InputBegan:Connect(function(x)
- if x.KeyCode == Enum.KeyCode.X then
- if hum.MoveDirection.Magnitude ~= 0 then
- local dir = hum.MoveDirection
- local ray = workspace:Raycast(root.Position, dir * 4, rp)
- if ray then
- root.Anchored = true
- ts:Create(root, ti, {CFrame = root.CFrame + Vector3.new(0, 9, 0)}):Play()
- local cam = workspace.CurrentCamera
- local old = cam.CameraType
- local Anim = hum:LoadAnimation(Rep.Moves.H_Whirl.Anim)
- Anim.Priority = Enum.AnimationPriority.Action4
- Anim:Play()
- Anim:AdjustSpeed(1.4)
- cam.CameraType = Enum.CameraType.Watch
- task.wait(0.3)
- tigerdrop_move.Value = move2
- --root.Anchored = false
- --root.Velocity -= dir * 60
- root.CFrame = CFrame.new(root.CFrame.p, root.CFrame.p - dir)
- local p = spawn_phyiscs_part()
- p.CFrame = root.CFrame
- p.Size = root.Size
- p.Velocity = -dir * 15
- p.Parent = workspace
- while p.Parent == workspace do
- root.CFrame = p.CFrame
- task.wait()
- end
- cam.CameraType = old
- root.Anchored = false
- task.wait(0.4)
- tigerdrop_move.Value = move
- end
- end
- end
- end)
- local Player = game.Players.LocalPlayer
- local Rep = game.ReplicatedStorage
- local Char = Player.Character
- local Main = Player.PlayerGui.Interface.Battle.Main
- local SoundEvent = Rep.ScriptEvents.rplaysound
- local function Playsound(Name)
- SoundEvent:Fire(Name)
- end
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