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GojiGaming1337

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Jun 17th, 2018
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  1. -----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958
  9.  
  10.  
  11. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  12. -------------------------------------------------------
  13.  
  14. local FavIDs = {
  15. 340106355, --Nefl Crystals
  16. 927529620, --Dimension
  17. 876981900, --Fantasy
  18. 398987889, --Ordinary Days
  19. 1117396305, --Oh wait, it's you.
  20. 885996042, --Action Winter Journey
  21. 919231299, --Sprawling Idiot Effigy
  22. 743466274, --Good Day Sunshine
  23. 727411183, --Knife Fight
  24. 1402748531, --The Earth Is Counting On You!
  25. 595230126 --Robot Language
  26. }
  27.  
  28.  
  29.  
  30. --The reality of my life isn't real but a Universe -makhail07
  31. wait()
  32. local Player = game.Players.localPlayer
  33. local Character = Player.Character
  34. local plr = game:service'Players'.LocalPlayer
  35. local char = plr.Character
  36. local hum = char.Humanoid
  37. local ra = char["Right Arm"]
  38. local la= char["Left Arm"]
  39. local rl= char["Right Leg"]
  40. local ll = char["Left Leg"]
  41. local hed = char.Head
  42. local root = char.HumanoidRootPart
  43. local rootj = root.RootJoint
  44. local tors = char.Torso
  45. local mouse = plr:GetMouse()
  46. local LeftArm = Character["Left Arm"]
  47. local RightArm = Character["Right Arm"]
  48. local LeftLeg = Character["Left Leg"]
  49. local RightLeg = Character["Right Leg"]
  50. local Head = Character.Head
  51. local Torso = Character.Torso
  52. local cam = game.Workspace.CurrentCamera
  53. local RootPart = Character.HumanoidRootPart
  54. local RootJoint = RootPart.RootJoint
  55. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  56. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  57. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  58. local EdgyMode = false
  59. local Divinity = false
  60. local Fighter = false
  61. local Purity = false
  62. local Destruction = false
  63. local helpme = false
  64. local Planetary = false
  65. local Solar = false
  66. local Lunar = false
  67. local Frost = false
  68. local Ashes = false
  69. local notmenacing = true
  70. local maincolor = BrickColor.new("Institutional white")
  71.  
  72. IT = Instance.new
  73. CF = CFrame.new
  74. VT = Vector3.new
  75. RAD = math.rad
  76. C3 = Color3.new
  77. UD2 = UDim2.new
  78. BRICKC = BrickColor.new
  79. ANGLES = CFrame.Angles
  80. EULER = CFrame.fromEulerAnglesXYZ
  81. COS = math.cos
  82. ACOS = math.acos
  83. SIN = math.sin
  84. ASIN = math.asin
  85. ABS = math.abs
  86. MRANDOM = math.random
  87. FLOOR = math.floor
  88.  
  89. --do a die
  90.  
  91. -------------------------------------------------------
  92. --Start Good Stuff--
  93. -------------------------------------------------------
  94. CF = CFrame.new
  95. VT = Vector3.new
  96. angles = CFrame.Angles
  97. attack = false
  98. Euler = CFrame.fromEulerAnglesXYZ
  99. Rad = math.rad
  100. IT = Instance.new
  101. BrickC = BrickColor.new
  102. Cos = math.cos
  103. Acos = math.acos
  104. Sin = math.sin
  105. Asin = math.asin
  106. Abs = math.abs
  107. Mrandom = math.random
  108. Floor = math.floor
  109. local cn = CFrame.new
  110. local mr = math.rad
  111. local angles = CFrame.Angles
  112. local ud = UDim2.new
  113. local c3 = Color3.new
  114. -------------------------------------------------------
  115. --End Good Stuff--
  116. -------------------------------------------------------
  117. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  118. RSH, LSH = nil, nil
  119. RW = Instance.new("Weld")
  120. LW = Instance.new("Weld")
  121. RH = tors["Right Hip"]
  122. LH = tors["Left Hip"]
  123. RSH = tors["Right Shoulder"]
  124. LSH = tors["Left Shoulder"]
  125. RSH.Parent = nil
  126. LSH.Parent = nil
  127. RW.Name = "RW"
  128. RW.Part0 = tors
  129. RW.C0 = CF(1.5, 0.5, 0)
  130. RW.C1 = CF(0, 0.5, 0)
  131. RW.Part1 = ra
  132. RW.Parent = tors
  133. LW.Name = "LW"
  134. LW.Part0 = tors
  135. LW.C0 = CF(-1.5, 0.5, 0)
  136. LW.C1 = CF(0, 0.5, 0)
  137. LW.Part1 = la
  138. LW.Parent = tors
  139. Effects = {}
  140.  
  141. -------------------------------------------------------
  142. --Start HeartBeat--
  143. -------------------------------------------------------
  144. ArtificialHB = Instance.new("BindableEvent", script)
  145. ArtificialHB.Name = "Heartbeat"
  146. script:WaitForChild("Heartbeat")
  147.  
  148. frame = 1 / 60
  149. tf = 0
  150. allowframeloss = false
  151. tossremainder = false
  152.  
  153.  
  154. lastframe = tick()
  155. script.Heartbeat:Fire()
  156.  
  157.  
  158. game:GetService("RunService").Heartbeat:connect(function(s, p)
  159. tf = tf + s
  160. if tf >= frame then
  161. if allowframeloss then
  162. script.Heartbeat:Fire()
  163. lastframe = tick()
  164. else
  165. for i = 1, math.floor(tf / frame) do
  166. script.Heartbeat:Fire()
  167. end
  168. lastframe = tick()
  169. end
  170. if tossremainder then
  171. tf = 0
  172. else
  173. tf = tf - frame * math.floor(tf / frame)
  174. end
  175. end
  176. end)
  177.  
  178. -------------------------------------------------------
  179. --End HeartBeat--
  180. -------------------------------------------------------
  181.  
  182. local insanity={"hELPmE","iNsAnItY","iNsAnItY","InsAnITTTTY","InsAnityYyyyy","iNsAnItY","Insane","rUN","sCATTER","bEGoNE","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","hELP","iNsAnItY","iNsAnItY","dREaD","nIgHTFAll","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY","iNsAnItY"} --why
  183.  
  184. local NOUSE={"nOUsE","dONT TrYYYYYY","DiE FOr MEEEEE","HAAHHHHHA","BeGONE","UnSTOpPAbLE","WRYYyY","rUN","NoUsE","nO HOPe FOr tHE HoPELEsS","cRAZY","mAD wIth pOWeR","hAHAAA","SanItyyYYYyYy","S o U L S","fEED","hUNgEr","HAHAAAAAAAAHHAHAAHA","aAAAaAAAAaA","bEGoNE sINnERRRR"} --aaaaaaa
  185.  
  186. local insanityface={"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  187.  
  188. -------------------------------------------------------
  189. --Start Important Functions--
  190. -------------------------------------------------------
  191. function swait(num)
  192. if num == 0 or num == nil then
  193. game:service("RunService").Stepped:wait(0)
  194. else
  195. for i = 0, num do
  196. game:service("RunService").Stepped:wait(0)
  197. end
  198. end
  199. end
  200. function thread(f)
  201. coroutine.resume(coroutine.create(f))
  202. end
  203. function clerp(a, b, t)
  204. local qa = {
  205. QuaternionFromCFrame(a)
  206. }
  207. local qb = {
  208. QuaternionFromCFrame(b)
  209. }
  210. local ax, ay, az = a.x, a.y, a.z
  211. local bx, by, bz = b.x, b.y, b.z
  212. local _t = 1 - t
  213. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  214. end
  215. function QuaternionFromCFrame(cf)
  216. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  217. local trace = m00 + m11 + m22
  218. if trace > 0 then
  219. local s = math.sqrt(1 + trace)
  220. local recip = 0.5 / s
  221. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  222. else
  223. local i = 0
  224. if m00 < m11 then
  225. i = 1
  226. end
  227. if m22 > (i == 0 and m00 or m11) then
  228. i = 2
  229. end
  230. if i == 0 then
  231. local s = math.sqrt(m00 - m11 - m22 + 1)
  232. local recip = 0.5 / s
  233. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  234. elseif i == 1 then
  235. local s = math.sqrt(m11 - m22 - m00 + 1)
  236. local recip = 0.5 / s
  237. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  238. elseif i == 2 then
  239. local s = math.sqrt(m22 - m00 - m11 + 1)
  240. local recip = 0.5 / s
  241. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  242. end
  243. end
  244. end
  245. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  246. local xs, ys, zs = x + x, y + y, z + z
  247. local wx, wy, wz = w * xs, w * ys, w * zs
  248. local xx = x * xs
  249. local xy = x * ys
  250. local xz = x * zs
  251. local yy = y * ys
  252. local yz = y * zs
  253. local zz = z * zs
  254. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  255. end
  256. function QuaternionSlerp(a, b, t)
  257. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  258. local startInterp, finishInterp
  259. if cosTheta >= 1.0E-4 then
  260. if 1 - cosTheta > 1.0E-4 then
  261. local theta = math.acos(cosTheta)
  262. local invSinTheta = 1 / Sin(theta)
  263. startInterp = Sin((1 - t) * theta) * invSinTheta
  264. finishInterp = Sin(t * theta) * invSinTheta
  265. else
  266. startInterp = 1 - t
  267. finishInterp = t
  268. end
  269. elseif 1 + cosTheta > 1.0E-4 then
  270. local theta = math.acos(-cosTheta)
  271. local invSinTheta = 1 / Sin(theta)
  272. startInterp = Sin((t - 1) * theta) * invSinTheta
  273. finishInterp = Sin(t * theta) * invSinTheta
  274. else
  275. startInterp = t - 1
  276. finishInterp = t
  277. end
  278. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  279. end
  280. function rayCast(Position, Direction, Range, Ignore)
  281. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  282. end
  283. local RbxUtility = LoadLibrary("RbxUtility")
  284. local Create = RbxUtility.Create
  285.  
  286. warn("I'ma just call dis WhAT ANOTHER ONE V1.5")
  287.  
  288. warn("Please support the original creator, makhail07.")
  289.  
  290. warn("Also, 2003boobear made this edit.")
  291.  
  292. shirt = Instance.new("Shirt", char)
  293. shirt.Name = "Shirt"
  294. pants = Instance.new("Pants", char)
  295. pants.Name = "Pants"
  296. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=276792537"
  297. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=276792689"
  298.  
  299. local BC = char["Body Colors"]
  300. BC.HeadColor = BrickColor.new("Fossil")
  301. BC.LeftArmColor = BrickColor.new("Fossil")
  302. BC.LeftLegColor = BrickColor.new("Fossil")
  303. BC.RightArmColor = BrickColor.new("Smoky grey")
  304. BC.RightLegColor = BrickColor.new("Fossil")
  305. BC.TorsoColor = BrickColor.new("Fossil")
  306. -------------------------------------------------------
  307. --Start Damage Function--
  308. -------------------------------------------------------
  309. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  310. if hit.Parent == nil then
  311. return
  312. end
  313. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  314. for _, v in pairs(hit.Parent:children()) do
  315. if v:IsA("Humanoid") then
  316. h = v
  317. end
  318. end
  319. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  320.  
  321. hit.Parent:FindFirstChild("Head"):BreakJoints()
  322. end
  323.  
  324. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  325. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  326. if hit.Parent.DebounceHit.Value == true then
  327. return
  328. end
  329. end
  330. if insta == true then
  331. hit.Parent:FindFirstChild("Head"):BreakJoints()
  332. end
  333. local c = Create("ObjectValue"){
  334. Name = "creator",
  335. Value = game:service("Players").LocalPlayer,
  336. Parent = h,
  337. }
  338. game:GetService("Debris"):AddItem(c, .5)
  339. if HitSound ~= nil and HitPitch ~= nil then
  340. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  341. end
  342. local Damage = math.random(minim, maxim)
  343. local blocked = false
  344. local block = hit.Parent:findFirstChild("Block")
  345. if block ~= nil then
  346. if block.className == "IntValue" then
  347. if block.Value > 0 then
  348. blocked = true
  349. block.Value = block.Value - 1
  350. print(block.Value)
  351. end
  352. end
  353. end
  354. if blocked == false then
  355. h.Health = h.Health - Damage
  356. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  357. else
  358. h.Health = h.Health - (Damage / 2)
  359. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  360. end
  361. if Type == "Knockdown" then
  362. local hum = hit.Parent.Humanoid
  363. hum.PlatformStand = true
  364. coroutine.resume(coroutine.create(function(HHumanoid)
  365. swait(1)
  366. HHumanoid.PlatformStand = false
  367. end), hum)
  368. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  369. local bodvol = Create("BodyVelocity"){
  370. velocity = angle * knockback,
  371. P = 5000,
  372. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  373. Parent = hit,
  374. }
  375. local rl = Create("BodyAngularVelocity"){
  376. P = 3000,
  377. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  378. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  379. Parent = hit,
  380. }
  381. game:GetService("Debris"):AddItem(bodvol, .5)
  382. game:GetService("Debris"):AddItem(rl, .5)
  383. elseif Type == "Normal" then
  384. local vp = Create("BodyVelocity"){
  385. P = 500,
  386. maxForce = Vector3.new(math.huge, 0, math.huge),
  387. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  388. }
  389. if knockback > 0 then
  390. vp.Parent = hit.Parent.Torso
  391. end
  392. game:GetService("Debris"):AddItem(vp, .5)
  393. elseif Type == "Up" then
  394. local bodyVelocity = Create("BodyVelocity"){
  395. velocity = Vector3.new(0, 20, 0),
  396. P = 5000,
  397. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  398. Parent = hit,
  399. }
  400. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  401. elseif Type == "DarkUp" then
  402. coroutine.resume(coroutine.create(function()
  403. for i = 0, 1, 0.1 do
  404. swait()
  405. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  406. end
  407. end))
  408. local bodyVelocity = Create("BodyVelocity"){
  409. velocity = Vector3.new(0, 20, 0),
  410. P = 5000,
  411. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  412. Parent = hit,
  413. }
  414. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  415. elseif Type == "Snare" then
  416. local bp = Create("BodyPosition"){
  417. P = 2000,
  418. D = 100,
  419. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  420. position = hit.Parent.Torso.Position,
  421. Parent = hit.Parent.Torso,
  422. }
  423. game:GetService("Debris"):AddItem(bp, 1)
  424. elseif Type == "Freeze" then
  425. local BodPos = Create("BodyPosition"){
  426. P = 50000,
  427. D = 1000,
  428. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  429. position = hit.Parent.Torso.Position,
  430. Parent = hit.Parent.Torso,
  431. }
  432. local BodGy = Create("BodyGyro") {
  433. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  434. P = 20e+003,
  435. Parent = hit.Parent.Torso,
  436. cframe = hit.Parent.Torso.CFrame,
  437. }
  438. hit.Parent.Torso.Anchored = true
  439. coroutine.resume(coroutine.create(function(Part)
  440. swait(1.5)
  441. Part.Anchored = false
  442. end), hit.Parent.Torso)
  443. game:GetService("Debris"):AddItem(BodPos, 3)
  444. game:GetService("Debris"):AddItem(BodGy, 3)
  445. end
  446. local debounce = Create("BoolValue"){
  447. Name = "DebounceHit",
  448. Parent = hit.Parent,
  449. Value = true,
  450. }
  451. game:GetService("Debris"):AddItem(debounce, Delay)
  452. c = Create("ObjectValue"){
  453. Name = "creator",
  454. Value = Player,
  455. Parent = h,
  456. }
  457. game:GetService("Debris"):AddItem(c, .5)
  458. end
  459. end
  460. -------------------------------------------------------
  461. --End Damage Function--
  462. -------------------------------------------------------
  463. local DColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  464. ColorSequenceKeypoint.new(0.16, Color3.new(1,0,0)),
  465. ColorSequenceKeypoint.new(0.32, Color3.new(1,0,0)),
  466. ColorSequenceKeypoint.new(0.48, Color3.new(1,0,0)),
  467. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  468. ColorSequenceKeypoint.new(0.80, Color3.new(0,0,0)),
  469. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,0)),
  470. ColorSequenceKeypoint.new(1, Color3.new(0,0,0))}
  471. local DAtch3 = Instance.new("Attachment",ll)DAtch3.Position = Vector3.new(0,1.1,0)
  472. local DAtch4 = Instance.new("Attachment",ll)DAtch4.Position = Vector3.new(0,-0.6,0)
  473. local DTrail2 = Instance.new("Trail",ll)DTrail2.Attachment0 = DAtch3 DTrail2.Attachment1 = DAtch4
  474. DTrail2.Texture = "rbxassetid://22636887" DTrail2.Lifetime = 0.2 DTrail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  475. DTrail2.Color = ColorSequence.new(DColorsArray) DTrail2.LightEmission = 1
  476. DTrail2.Enabled = false
  477. local DAtch5 = Instance.new("Attachment",rl)DAtch5.Position = Vector3.new(0,1.1,0)
  478. local DAtch6 = Instance.new("Attachment",rl)DAtch6.Position = Vector3.new(0,-0.6,0)
  479. local DTrail3 = Instance.new("Trail",rl)DTrail3.Attachment0 = DAtch5 DTrail3.Attachment1 = DAtch6
  480. DTrail3.Texture = "rbxassetid://22636887" DTrail3.Lifetime = 0.2 DTrail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  481. DTrail3.Color = ColorSequence.new(DColorsArray) DTrail3.LightEmission = 1
  482. DTrail3.Enabled = false
  483. local DAtch7 = Instance.new("Attachment",ra)DAtch7.Position = Vector3.new(0,1.1,0)
  484. local DAtch8 = Instance.new("Attachment",ra)DAtch8.Position = Vector3.new(0,-0.6,0)
  485. local DTrail4 = Instance.new("Trail",ra)DTrail4.Attachment0 = DAtch7 DTrail4.Attachment1 = DAtch8
  486. DTrail4.Texture = "rbxassetid://22636887" DTrail4.Lifetime = 0.2 DTrail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  487. DTrail4.Color = ColorSequence.new(DColorsArray) DTrail4.LightEmission = 1
  488. DTrail4.Enabled = false
  489. local DAtch9 = Instance.new("Attachment",la)DAtch9.Position = Vector3.new(0,1.1,0)
  490. local DAtch10 = Instance.new("Attachment",la)DAtch10.Position = Vector3.new(0,-0.6,0)
  491. local DTrail5 = Instance.new("Trail",la)DTrail5.Attachment0 = DAtch9 DTrail5.Attachment1 = DAtch10
  492. DTrail5.Texture = "rbxassetid://22636887" DTrail5.Lifetime = 0.2 DTrail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  493. DTrail5.Color = ColorSequence.new(DColorsArray) DTrail5.LightEmission = 1
  494. DTrail5.Enabled = false
  495. local DAtch1 = Instance.new("Attachment",Torso)DAtch1.Position = Vector3.new(0,1.1,0)
  496. local DAtch2 = Instance.new("Attachment",Torso)DAtch2.Position = Vector3.new(0,-2.5,0)
  497. local DTrail = Instance.new("Trail",Torso)DTrail.Attachment0 = DAtch1 DTrail.Attachment1 = DAtch2
  498. DTrail.Texture = "rbxassetid://22636887" DTrail.Lifetime = 0.2 DTrail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  499. DTrail.Color = ColorSequence.new(DColorsArray) DTrail.LightEmission = 1
  500. DTrail.Enabled = false
  501. -------------------------------------------------------
  502. --Start Damage Function Customization--
  503. -------------------------------------------------------
  504. function ShowDamage(Pos, Text, Time, Color)
  505. local Rate = (1 / 30)
  506. local Pos = (Pos or Vector3.new(0, 0, 0))
  507. local Text = (Text or "")
  508. local Time = (Time or 2)
  509. local Color = (Color or Color3.new(1, 0, 1))
  510. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  511. EffectPart.Anchored = true
  512. local BillboardGui = Create("BillboardGui"){
  513. Size = UDim2.new(3, 0, 3, 0),
  514. Adornee = EffectPart,
  515. Parent = EffectPart,
  516. }
  517. local TextLabel = Create("TextLabel"){
  518. BackgroundTransparency = 1,
  519. Size = UDim2.new(1, 0, 1, 0),
  520. Text = Text,
  521. Font = "Highway",
  522. TextColor3 = Color,
  523. TextScaled = true,
  524. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  525. Parent = BillboardGui,
  526. }
  527. game.Debris:AddItem(EffectPart, (Time))
  528. EffectPart.Parent = game:GetService("Workspace")
  529. delay(0, function()
  530. local Frames = (Time / Rate)
  531. for Frame = 1, Frames do
  532. wait(Rate)
  533. local Percent = (Frame / Frames)
  534. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  535. TextLabel.TextTransparency = Percent
  536. end
  537. if EffectPart and EffectPart.Parent then
  538. EffectPart:Destroy()
  539. end
  540. end)
  541. end
  542. -------------------------------------------------------
  543. --End Damage Function Customization--
  544. -------------------------------------------------------
  545.  
  546. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  547. for _, c in pairs(workspace:children()) do
  548. local hum = c:findFirstChild("Humanoid")
  549. if hum ~= nil then
  550. local head = c:findFirstChild("Head")
  551. if head ~= nil then
  552. local targ = head.Position - Part.Position
  553. local mag = targ.magnitude
  554. if magni >= mag and c.Name ~= plr.Name then
  555. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  556. end
  557. end
  558. end
  559. end
  560. end
  561.  
  562. function PlayAnimationFromTable(table, speed, bool) --i didn't make this you fattie
  563. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  564. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  565. RW.C0 = clerp(RW.C0, table[3], speed)
  566. LW.C0 = clerp(LW.C0, table[4], speed)
  567. RH.C0 = clerp(RH.C0, table[5], speed)
  568. LH.C0 = clerp(LH.C0, table[6], speed)
  569. if bool == true then
  570. if resetc1 == false then
  571. resetc1 = true
  572. RootJoint.C1 = RootJoint.C1
  573. Torso.Neck.C1 = Torso.Neck.C1
  574. RW.C1 = rarmc1
  575. LW.C1 = larmc1
  576. RH.C1 = rlegc1
  577. LH.C1 = llegc1
  578. end
  579. end
  580. end
  581.  
  582. CFuncs = {
  583. Part = {
  584. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  585. local Part = Create("Part")({
  586. Parent = Parent,
  587. Reflectance = Reflectance,
  588. Transparency = Transparency,
  589. CanCollide = false,
  590. Locked = true,
  591. BrickColor = BrickColor.new(tostring(BColor)),
  592. Name = Name,
  593. Size = Size,
  594. Material = Material
  595. })
  596. RemoveOutlines(Part)
  597. return Part
  598. end
  599. },
  600. Mesh = {
  601. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  602. local Msh = Create(Mesh)({
  603. Parent = Part,
  604. Offset = OffSet,
  605. Scale = Scale
  606. })
  607. if Mesh == "SpecialMesh" then
  608. Msh.MeshType = MeshType
  609. Msh.MeshId = MeshId
  610. end
  611. return Msh
  612. end
  613. },
  614. Mesh = {
  615. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  616. local Msh = Create(Mesh)({
  617. Parent = Part,
  618. Offset = OffSet,
  619. Scale = Scale
  620. })
  621. if Mesh == "SpecialMesh" then
  622. Msh.MeshType = MeshType
  623. Msh.MeshId = MeshId
  624. end
  625. return Msh
  626. end
  627. },
  628. Weld = {
  629. Create = function(Parent, Part0, Part1, C0, C1)
  630. local Weld = Create("Weld")({
  631. Parent = Parent,
  632. Part0 = Part0,
  633. Part1 = Part1,
  634. C0 = C0,
  635. C1 = C1
  636. })
  637. return Weld
  638. end
  639. },
  640. Sound = {
  641. Create = function(id, par, vol, pit)
  642. coroutine.resume(coroutine.create(function()
  643. local S = Create("Sound")({
  644. Volume = vol,
  645. Pitch = pit or 1,
  646. SoundId = id,
  647. Parent = par or workspace
  648. })
  649. wait()
  650. S:play()
  651. game:GetService("Debris"):AddItem(S, 6)
  652. end))
  653. end
  654. },
  655. ParticleEmitter = {
  656. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  657. local fp = Create("ParticleEmitter")({
  658. Parent = Parent,
  659. Color = ColorSequence.new(Color1, Color2),
  660. LightEmission = LightEmission,
  661. Size = Size,
  662. Texture = Texture,
  663. Transparency = Transparency,
  664. ZOffset = ZOffset,
  665. Acceleration = Accel,
  666. Drag = Drag,
  667. LockedToPart = LockedToPart,
  668. VelocityInheritance = VelocityInheritance,
  669. EmissionDirection = EmissionDirection,
  670. Enabled = Enabled,
  671. Lifetime = LifeTime,
  672. Rate = Rate,
  673. Rotation = Rotation,
  674. RotSpeed = RotSpeed,
  675. Speed = Speed,
  676. VelocitySpread = VelocitySpread
  677. })
  678. return fp
  679. end
  680. }
  681. }
  682. function RemoveOutlines(part)
  683. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  684. end
  685. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  686. local Part = Create("Part")({
  687. formFactor = FormFactor,
  688. Parent = Parent,
  689. Reflectance = Reflectance,
  690. Transparency = Transparency,
  691. CanCollide = false,
  692. Locked = true,
  693. BrickColor = BrickColor.new(tostring(BColor)),
  694. Name = Name,
  695. Size = Size,
  696. Material = Material
  697. })
  698. RemoveOutlines(Part)
  699. return Part
  700. end
  701. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  702. local Msh = Create(Mesh)({
  703. Parent = Part,
  704. Offset = OffSet,
  705. Scale = Scale
  706. })
  707. if Mesh == "SpecialMesh" then
  708. Msh.MeshType = MeshType
  709. Msh.MeshId = MeshId
  710. end
  711. return Msh
  712. end
  713. function CreateWeld(Parent, Part0, Part1, C0, C1)
  714. local Weld = Create("Weld")({
  715. Parent = Parent,
  716. Part0 = Part0,
  717. Part1 = Part1,
  718. C0 = C0,
  719. C1 = C1
  720. })
  721. return Weld
  722. end
  723.  
  724. function MakeForm(PART,TYPE)
  725. if TYPE == "Cyl" then
  726. local MSH = IT("CylinderMesh",PART)
  727. elseif TYPE == "Ball" then
  728. local MSH = IT("SpecialMesh",PART)
  729. MSH.MeshType = "Sphere"
  730. elseif TYPE == "Wedge" then
  731. local MSH = IT("SpecialMesh",PART)
  732. MSH.MeshType = "Wedge"
  733. end
  734. end
  735.  
  736. -------------------------------------------------------
  737. --Start Effect Function--
  738. -------------------------------------------------------
  739. EffectModel = Instance.new("Model", char)
  740. Effects = {
  741. Block = {
  742. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  743. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  744. prt.Anchored = true
  745. prt.CFrame = cframe
  746. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  747. game:GetService("Debris"):AddItem(prt, 10)
  748. if Type == 1 or Type == nil then
  749. table.insert(Effects, {
  750. prt,
  751. "Block1",
  752. delay,
  753. x3,
  754. y3,
  755. z3,
  756. msh
  757. })
  758. elseif Type == 2 then
  759. table.insert(Effects, {
  760. prt,
  761. "Block2",
  762. delay,
  763. x3,
  764. y3,
  765. z3,
  766. msh
  767. })
  768. else
  769. table.insert(Effects, {
  770. prt,
  771. "Block3",
  772. delay,
  773. x3,
  774. y3,
  775. z3,
  776. msh
  777. })
  778. end
  779. end
  780. },
  781. Sphere = {
  782. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  783. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  784. prt.Anchored = true
  785. prt.CFrame = cframe
  786. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  787. game:GetService("Debris"):AddItem(prt, 10)
  788. table.insert(Effects, {
  789. prt,
  790. "Cylinder",
  791. delay,
  792. x3,
  793. y3,
  794. z3,
  795. msh
  796. })
  797. end
  798. },
  799. Cylinder = {
  800. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  801. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  802. prt.Anchored = true
  803. prt.CFrame = cframe
  804. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  805. game:GetService("Debris"):AddItem(prt, 10)
  806. table.insert(Effects, {
  807. prt,
  808. "Cylinder",
  809. delay,
  810. x3,
  811. y3,
  812. z3,
  813. msh
  814. })
  815. end
  816. },
  817. Wave = {
  818. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  819. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  820. prt.Anchored = true
  821. prt.CFrame = cframe
  822. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  823. game:GetService("Debris"):AddItem(prt, 10)
  824. table.insert(Effects, {
  825. prt,
  826. "Cylinder",
  827. delay,
  828. x3 / 60,
  829. y3 / 60,
  830. z3 / 60,
  831. msh
  832. })
  833. end
  834. },
  835. Ring = {
  836. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  837. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  838. prt.Anchored = true
  839. prt.CFrame = cframe
  840. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  841. game:GetService("Debris"):AddItem(prt, 10)
  842. table.insert(Effects, {
  843. prt,
  844. "Cylinder",
  845. delay,
  846. x3,
  847. y3,
  848. z3,
  849. msh
  850. })
  851. end
  852. },
  853. Break = {
  854. Create = function(brickcolor, cframe, x1, y1, z1)
  855. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  856. prt.Anchored = true
  857. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  858. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  859. local num = math.random(10, 50) / 1000
  860. game:GetService("Debris"):AddItem(prt, 10)
  861. table.insert(Effects, {
  862. prt,
  863. "Shatter",
  864. num,
  865. prt.CFrame,
  866. math.random() - math.random(),
  867. 0,
  868. math.random(50, 100) / 100
  869. })
  870. end
  871. },
  872. Spiral = {
  873. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  874. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  875. prt.Anchored = true
  876. prt.CFrame = cframe
  877. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  878. game:GetService("Debris"):AddItem(prt, 10)
  879. table.insert(Effects, {
  880. prt,
  881. "Cylinder",
  882. delay,
  883. x3,
  884. y3,
  885. z3,
  886. msh
  887. })
  888. end
  889. },
  890. Push = {
  891. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  892. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  893. prt.Anchored = true
  894. prt.CFrame = cframe
  895. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  896. game:GetService("Debris"):AddItem(prt, 10)
  897. table.insert(Effects, {
  898. prt,
  899. "Cylinder",
  900. delay,
  901. x3,
  902. y3,
  903. z3,
  904. msh
  905. })
  906. end
  907. }
  908. }
  909. -------------------------------------------------------
  910. --End Effect Function--
  911. -------------------------------------------------------
  912.  
  913. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  914. local NEWWELD = IT(TYPE)
  915. NEWWELD.Part0 = PART0
  916. NEWWELD.Part1 = PART1
  917. NEWWELD.C0 = C0
  918. NEWWELD.C1 = C1
  919. NEWWELD.Parent = PARENT
  920. return NEWWELD
  921. end
  922.  
  923. function CreateSound(ID, PARENT, VOLUME, PITCH)
  924. local NSound = nil
  925. coroutine.resume(coroutine.create(function()
  926. NSound = Instance.new("Sound", PARENT)
  927. NSound.Volume = VOLUME
  928. NSound.Pitch = PITCH
  929. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  930. swait()
  931. NSound:play()
  932. game:GetService("Debris"):AddItem(NSound, 10)
  933. end))
  934. return NSound
  935. end
  936.  
  937. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  938. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  939. prt.Anchored = true
  940. prt.CFrame = cframe
  941. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  942. game:GetService("Debris"):AddItem(prt, 10)
  943. if Type == 1 or Type == nil then
  944. table.insert(Effects, {
  945. prt,
  946. "Block1",
  947. delay,
  948. x3,
  949. y3,
  950. z3,
  951. msh
  952. })
  953. elseif Type == 2 then
  954. table.insert(Effects, {
  955. prt,
  956. "Block2",
  957. delay,
  958. x3,
  959. y3,
  960. z3,
  961. msh
  962. })
  963. elseif Type == 3 then
  964. table.insert(Effects, {
  965. prt,
  966. "Block3",
  967. delay,
  968. x3,
  969. y3,
  970. z3,
  971. msh
  972. })
  973. end
  974. end
  975.  
  976. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
  977. MakeForm(EYE,"Ball")
  978. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  979. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.6,0.1,1)/2,false)
  980. MakeForm(EYE,"Ball")
  981. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  982. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
  983. MakeForm(EYE,"Ball")
  984. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  985. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "FaceGradient", VT(0.1,1,1)/2,false)
  986. MakeForm(EYE,"Ball")
  987. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  988.  
  989. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  990. local fp=Instance.new("Part")
  991. fp.formFactor=formfactor
  992. fp.Parent=parent
  993. fp.Reflectance=reflectance
  994. fp.Transparency=transparency
  995. fp.CanCollide=false
  996. fp.Locked=true
  997. fp.BrickColor=brickcolor
  998. fp.Name=name
  999. fp.Size=size
  1000. fp.Position=tors.Position
  1001. RemoveOutlines(fp)
  1002. fp.Material="SmoothPlastic"
  1003. fp:BreakJoints()
  1004. return fp
  1005. end
  1006.  
  1007. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1008. local mesh=Instance.new(Mesh)
  1009. mesh.Parent=part
  1010. if Mesh=="SpecialMesh" then
  1011. mesh.MeshType=meshtype
  1012. if meshid~="nil" then
  1013. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1014. end
  1015. end
  1016. mesh.Offset=offset
  1017. mesh.Scale=scale
  1018. return mesh
  1019. end
  1020.  
  1021. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1022. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1023. prt.Anchored = true
  1024. prt.Material = "Neon"
  1025. prt.CFrame = cframe
  1026. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1027. game:GetService("Debris"):AddItem(prt, 5)
  1028. coroutine.resume(coroutine.create(function(Part, Mesh)
  1029. local rtype = rottype
  1030. for i = 0, 1, delay do
  1031. swait()
  1032. if rtype == 1 then
  1033. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1034. elseif rtype == 2 then
  1035. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1036. end
  1037. prt.Transparency = i
  1038. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1039. end
  1040. Part.Parent = nil
  1041. end), prt, msh)
  1042. end
  1043.  
  1044.  
  1045. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1046. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1047. prt.Anchored = true
  1048. prt.Material = "Neon"
  1049. prt.CFrame = cframe
  1050. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1051. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1052. game:GetService("Debris"):AddItem(prt, 5)
  1053. coroutine.resume(coroutine.create(function(Part, Mesh)
  1054. for i = 0, 1, delay do
  1055. swait()
  1056. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1057. Part.Transparency = i
  1058. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1059. end
  1060. Part.Parent = nil
  1061. end), prt, msh)
  1062. end
  1063.  
  1064.  
  1065. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1066. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1067. prt.Anchored = true
  1068. prt.Material = "Neon"
  1069. prt.CFrame = cframe
  1070. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  1071. game:GetService("Debris"):AddItem(prt, 5)
  1072. coroutine.resume(coroutine.create(function(Part, Mesh)
  1073. local rtype = rottype
  1074. for i = 0, 1, delay do
  1075. swait()
  1076. if rtype == 1 then
  1077. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1078. elseif rtype == 2 then
  1079. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1080. end
  1081. prt.Transparency = i
  1082. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  1083. end
  1084. Part.Parent = nil
  1085. end), prt, msh)
  1086. end
  1087.  
  1088. function Eviscerate(dude)
  1089. if dude.Name ~= char then
  1090. local bgf = IT("BodyGyro", dude.Head)
  1091. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1092. local val = IT("BoolValue", dude)
  1093. val.Name = "IsHit"
  1094. local ds = coroutine.wrap(function()
  1095. dude:WaitForChild("Head"):BreakJoints()
  1096. wait(0.5)
  1097. target = nil
  1098. coroutine.resume(coroutine.create(function()
  1099. for i, v in pairs(dude:GetChildren()) do
  1100. if v:IsA("Accessory") then
  1101. v:Destroy()
  1102. end
  1103. if v:IsA("Humanoid") then
  1104. v:Destroy()
  1105. end
  1106. if v:IsA("CharacterMesh") then
  1107. v:Destroy()
  1108. end
  1109. if v:IsA("Model") then
  1110. v:Destroy()
  1111. end
  1112. if v:IsA("Part") or v:IsA("MeshPart") then
  1113. for x, o in pairs(v:GetChildren()) do
  1114. if o:IsA("Decal") then
  1115. o:Destroy()
  1116. end
  1117. end
  1118. coroutine.resume(coroutine.create(function()
  1119. v.Material = "Neon"
  1120. v.CanCollide = false
  1121. local PartEmmit1 = IT("ParticleEmitter", v)
  1122. PartEmmit1.LightEmission = 1
  1123. PartEmmit1.Texture = "rbxassetid://284205403"
  1124. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1125. PartEmmit1.Rate = 150
  1126. PartEmmit1.Lifetime = NumberRange.new(1)
  1127. PartEmmit1.Size = NumberSequence.new({
  1128. NumberSequenceKeypoint.new(0, 0.75, 0),
  1129. NumberSequenceKeypoint.new(1, 0, 0)
  1130. })
  1131. PartEmmit1.Transparency = NumberSequence.new({
  1132. NumberSequenceKeypoint.new(0, 0, 0),
  1133. NumberSequenceKeypoint.new(1, 1, 0)
  1134. })
  1135. PartEmmit1.Speed = NumberRange.new(0, 0)
  1136. PartEmmit1.VelocitySpread = 30000
  1137. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1138. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1139. local BodPoss = IT("BodyPosition", v)
  1140. BodPoss.P = 3000
  1141. BodPoss.D = 1000
  1142. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1143. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1144. v.Color = maincolor.Color
  1145. coroutine.resume(coroutine.create(function()
  1146. for i = 0, 49 do
  1147. swait(1)
  1148. v.Transparency = v.Transparency + 0.08
  1149. end
  1150. wait(0.5)
  1151. PartEmmit1.Enabled = false
  1152. wait(3)
  1153. v:Destroy()
  1154. dude:Destroy()
  1155. end))
  1156. end))
  1157. end
  1158. end
  1159. end))
  1160. end)
  1161. ds()
  1162. end
  1163. end
  1164. function FindNearestHead(Position, Distance, SinglePlayer)
  1165. if SinglePlayer then
  1166. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1167. end
  1168. local List = {}
  1169. for i, v in pairs(workspace:GetChildren()) do
  1170. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1171. table.insert(List, v)
  1172. end
  1173. end
  1174. return List
  1175. end
  1176. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1177. local type = type
  1178. local rng = Instance.new("Part", char)
  1179. rng.Anchored = true
  1180. rng.BrickColor = color
  1181. rng.CanCollide = false
  1182. rng.FormFactor = 3
  1183. rng.Name = "Ring"
  1184. rng.Material = "Neon"
  1185. rng.Size = Vector3.new(1, 1, 1)
  1186. rng.Transparency = 0
  1187. rng.TopSurface = 0
  1188. rng.BottomSurface = 0
  1189. rng.CFrame = pos
  1190. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1191. local rngm = Instance.new("SpecialMesh", rng)
  1192. rngm.MeshType = "Sphere"
  1193. rngm.Scale = Vector3.new(x1, y1, z1)
  1194. local scaler2 = 1
  1195. local speeder = FastSpeed
  1196. if type == "Add" then
  1197. scaler2 = 1 * value
  1198. elseif type == "Divide" then
  1199. scaler2 = 1 / value
  1200. end
  1201. coroutine.resume(coroutine.create(function()
  1202. for i = 0, 10 / bonuspeed, 0.1 do
  1203. swait()
  1204. if type == "Add" then
  1205. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1206. elseif type == "Divide" then
  1207. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1208. end
  1209. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1210. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1211. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1212. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1213. end
  1214. rng:Destroy()
  1215. end))
  1216. end
  1217. -------------------------------------------------------
  1218. --End Important Functions--
  1219. -------------------------------------------------------
  1220.  
  1221. --[[
  1222. Thanks for using Build-To-Lua by jarredbcv.
  1223. ]]--
  1224.  
  1225. New = function(Object, Parent, Name, Data)
  1226. local Object = Instance.new(Object)
  1227. for Index, Value in pairs(Data or {}) do
  1228. Object[Index] = Value
  1229. end
  1230. Object.Parent = Parent
  1231. Object.Name = Name
  1232. return Object
  1233. end
  1234.  
  1235. NewInstance = function(instance,parent,properties)
  1236. local inst = Instance.new(instance,parent)
  1237. if(properties)then
  1238. for i,v in next, properties do
  1239. pcall(function() inst[i] = v end)
  1240. end
  1241. end
  1242. return inst;
  1243. end
  1244.  
  1245. Gunty = New("Model",char,"Gunty",{})
  1246. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1247. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1248. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1249. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1250. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1251. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1252. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1253. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1254. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1255. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1256. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1257. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1258. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1259. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1260. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1261. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1262. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1263. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1264. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1265. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1266. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1267. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1268. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1269. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1270. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1271. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1272. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1273. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1274. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1275. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1276. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1277. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1278. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1279. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1280. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1281. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1282. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1283. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1284. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1285. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1286. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1287. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1288. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1289. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1290. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1291. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1292. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1293. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1294. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1295. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1296. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1297. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1298. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1299. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1300. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1301. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1302. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1303. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1304. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1305. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1306. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1307.  
  1308. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1309.  
  1310. for _,v in next, Gunty:children() do
  1311. v.CanCollide = false
  1312. end
  1313.  
  1314. local all, last = {}, nil
  1315. ArmourParts = {}
  1316. ArmourParts2 = {}
  1317. NeonParts = {}
  1318. function scan(p)
  1319. for _, v in pairs(p:GetChildren()) do
  1320. if v:IsA("BasePart") then
  1321. if v.BrickColor == BrickColor.new("Smoky grey") then
  1322. table.insert(ArmourParts, v)
  1323. end
  1324. if v.BrickColor == BrickColor.new("Fossil") then
  1325. table.insert(ArmourParts2, v)
  1326. end
  1327. if v.BrickColor == BrickColor.new("Institutional white") then
  1328. table.insert(NeonParts, v)
  1329. end
  1330. if last then
  1331. local w = Instance.new("Weld")
  1332. w.Part0, w.Part1 = last, v
  1333. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1334. w.Parent = last
  1335. end
  1336. table.insert(all, v)
  1337. last = v
  1338. end
  1339. scan(v)
  1340. end
  1341. end
  1342. scan(Gunty)
  1343. for _, v in pairs(all) do
  1344. v.Anchored = false
  1345. v.CanCollide = false
  1346. end
  1347. function resetmode()
  1348. for i, v in pairs(ArmourParts) do
  1349. v.BrickColor = BrickColor.new("Smoky grey")
  1350. end
  1351. for i, v in pairs(ArmourParts2) do
  1352. v.BrickColor = BrickColor.new("Fossil")
  1353. end
  1354. for i, v in pairs(NeonParts) do
  1355. v.BrickColor = BrickColor.new("Institutional white")
  1356. end
  1357. maincolor = BrickColor.new("Institutional white")
  1358. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  1359. end
  1360. -------------------------------------------------------
  1361. --Start Music Option--
  1362. -------------------------------------------------------
  1363. local Music = Instance.new("Sound",tors)
  1364. Music.Volume = 7.5
  1365. Music.SoundId = "rbxassetid://1117396305"
  1366. Music.Looped = true
  1367. Music.Pitch = 1 --Pitcher
  1368. Music:Play()
  1369. -------------------------------------------------------
  1370. --End Music Option--
  1371. -------------------------------------------------------
  1372.  
  1373. local naeeym2 = Instance.new("BillboardGui",char)
  1374. naeeym2.AlwaysOnTop = true
  1375. naeeym2.Size = UDim2.new(5,35,2,35)
  1376. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1377. naeeym2.Adornee = hed
  1378. naeeym2.Name = "Name"
  1379.  
  1380. local tecks2 = Instance.new("TextLabel",naeeym2)
  1381. tecks2.BackgroundTransparency = 1
  1382. tecks2.TextScaled = true
  1383. tecks2.BorderSizePixel = 0
  1384. tecks2.Text = "Neutral"
  1385. tecks2.Font = "Code"
  1386. tecks2.TextSize = 30
  1387. tecks2.TextStrokeTransparency = 0
  1388. tecks2.TextColor3 = Color3.new(0,0,0)
  1389. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1390. tecks2.Size = UDim2.new(1,0,0.5,0)
  1391. tecks2.Rotation = 0
  1392. tecks2.Parent = naeeym2
  1393.  
  1394. -------------------------------------------------------
  1395. --Start Attacks N Stuff--
  1396. -------------------------------------------------------
  1397. local sine=0
  1398. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1399. local Hitboxpart = Instance.new("Part", EffectModel)
  1400. RemoveOutlines(Hitboxpart)
  1401. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1402. Hitboxpart.CanCollide = false
  1403. Hitboxpart.Transparency = 1
  1404. Hitboxpart.Anchored = true
  1405. Hitboxpart.CFrame = Pose
  1406. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1407. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1408. end
  1409. wait2 = false
  1410. combo = 1
  1411. mouse.Button1Down:connect(function(key)
  1412. if attack == false then
  1413. attack = true
  1414. hum.WalkSpeed = 3.01
  1415. if combo == 1 and wait2 == false then
  1416. wait2 = true
  1417. for i = 0, 1.2, 0.1 do
  1418. swait()
  1419. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1420. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1421. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1422. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1423. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1424. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1425. end
  1426. CreateSound("138097048", ra, 3, .8)
  1427. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1428. for i = 0, 1.2, 0.1 do
  1429. swait()
  1430. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1431. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1432. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1433. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1434. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1435. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1436. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1437. end
  1438. combo = 2
  1439. end
  1440. if combo == 2 and wait2 == false then
  1441. wait2 = true
  1442. for i = 0, 1.2, 0.1 do
  1443. swait()
  1444. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1446. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1447. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1448. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1449. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1450. end
  1451. CreateSound("138097048", rl, 3, 1)
  1452. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1453. for i = 0, 1.6, 0.1 do
  1454. swait()
  1455. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1456. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1457. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1458. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1459. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1460. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1461. end
  1462. combo = 3
  1463. end
  1464. if combo == 3 and wait2 == false then
  1465. for i = 0, 1.2, 0.1 do
  1466. swait()
  1467. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1468. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1469. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1470. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1471. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1472. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1473. end
  1474. CreateSound("138097048", ra, 3, .8)
  1475. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1476. for i = 0, 1.2, 0.1 do
  1477. swait()
  1478. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1479. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1480. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1481. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1482. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1483. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1484. end
  1485. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1486. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1487. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1488. for i = 0, 1.2, 0.1 do
  1489. swait()
  1490. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1492. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1493. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1494. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1495. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1496. end
  1497. combo = 1
  1498. end
  1499. hum.WalkSpeed = 8
  1500. wait2 = false
  1501. attack = false
  1502. end
  1503. end)
  1504. function Decapitate()
  1505. local target = nil
  1506. local targettorso = nil
  1507. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1508. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1509. target = mouse.Target.Parent.Humanoid
  1510. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1511. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1512. end
  1513. end
  1514. if target ~= nil then
  1515. targettorso.Anchored = true
  1516. attack = true
  1517. hum.WalkSpeed = 0
  1518. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1519. for i = 0,4.2,0.1 do
  1520. swait()
  1521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1522. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1523. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1524. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1525. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1526. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1527. end
  1528. local ModelHead01 = New("Model", char, "", {})
  1529. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1530. local Head01 = targethead:Clone()
  1531. targethead.Transparency = 1
  1532. Head01.Parent = ModelHead01
  1533. local weldHead01 = Instance.new("Weld")
  1534. weldHead01.Parent = Head01
  1535. weldHead01.Part0 = targethead
  1536. weldHead01.Part1 = Head01
  1537. weldHead01.C1 = CFrame.new(0, 0, 0)
  1538. targethead.face:Remove()
  1539. weldHead01.Part0 = ra
  1540. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1541. targettorso:BreakJoints()
  1542. CreateSound("314390675", targettorso, 5, .7)
  1543. for i = 0,3.2,0.1 do
  1544. swait()
  1545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1546. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1547. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1548. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1549. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1550. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1551. end
  1552. for i = 0,4.2,0.1 do
  1553. swait()
  1554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1556. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1557. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1558. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1559. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1560. end
  1561. CreateSound("541909763", targettorso, 5, .8)
  1562. weldHead01:Destroy()
  1563. Head01.CanCollide = true
  1564. local bodyVelocity2 = Create("BodyVelocity")({
  1565. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1566. P = 5000,
  1567. maxForce = Vector3.new(8000, 8000, 8000),
  1568. Parent = Head01
  1569. })
  1570. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1571. for i = 0,6.2,0.1 do
  1572. swait()
  1573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1574. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1575. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1576. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1577. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1578. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1579. end
  1580. targettorso.Anchored = false
  1581. attack = false
  1582. hum.WalkSpeed = 8
  1583. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1584. end
  1585. end
  1586. function Laugh()
  1587. attack = true
  1588. hum.WalkSpeed = 0
  1589. CreateSound("300208779", hed, 10, 1)
  1590. for i = 0,9,0.1 do
  1591. swait()
  1592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1593. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1594. if Mrandom(1,15) == 1 then
  1595. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1596. end
  1597. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1598. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1599. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1600. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1601. end
  1602. attack = false
  1603. hum.WalkSpeed = 10
  1604. end
  1605. function Flying_Kick()
  1606. attack = true
  1607. hum.WalkSpeed = 0
  1608. for i = 0,2.7,0.1 do
  1609. swait()
  1610. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1611. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1612. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1613. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1614. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1615. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1616. end
  1617. local bodyVelocity = Create("BodyVelocity")({
  1618. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1619. P = 5000,
  1620. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1621. Parent = root
  1622. })
  1623. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1624. CreateSound("138097048", rl, 3, 1)
  1625. for i = 0,2.1,0.1 do
  1626. swait()
  1627. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1629. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1630. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1631. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1632. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1633. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1634. end
  1635. attack = false
  1636. hum.WalkSpeed = 8
  1637. end
  1638. function UpperCut()
  1639. attack = true
  1640. hum.WalkSpeed = 0
  1641. for i = 0,2.3,0.1 do
  1642. swait()
  1643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1644. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1645. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1646. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1647. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1648. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1649. end
  1650. CreateSound("138097048", ra, 3, .8)
  1651. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1652. for i = 0,2.8,0.1 do
  1653. swait()
  1654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1655. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1656. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1657. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1658. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1659. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1660. end
  1661. attack = false
  1662. hum.WalkSpeed = 8
  1663. end
  1664. function Spinning_Kick()
  1665. attack = true
  1666. hum.WalkSpeed = 3.01
  1667. for i = 0, 1.2, 0.1 do
  1668. swait()
  1669. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1670. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1671. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1672. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1673. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1674. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1675. end
  1676. for i = 0, 4.6, 0.1 do
  1677. swait()
  1678. CreateSound("138097048", rl, 3, 1)
  1679. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1680. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1681. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1682. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1683. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1684. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1685. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1686. end
  1687. attack = false
  1688. hum.WalkSpeed = 8
  1689. end
  1690. function Beam_Of_Light()
  1691.  
  1692. end
  1693. function Blast_Of_God()
  1694. attack = true
  1695. hum.WalkSpeed = 3.01
  1696. for i = 0,6.3,0.1 do
  1697. swait()
  1698. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1699. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1700. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1701. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1702. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1703. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1704. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1705. end
  1706. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1707. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1708. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1709. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1710. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1711. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1712. CreateSound("142070127", tors, 10, 1)
  1713. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1714. for i = 0,2.6,0.1 do
  1715. swait()
  1716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1718. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1719. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1720. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1721. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1722. end
  1723. attack = false
  1724. hum.WalkSpeed = 8
  1725. end
  1726. function Diablo_Explosion()
  1727. attack = true
  1728. hum.WalkSpeed = 3.01
  1729. for i = 0,6.3,0.1 do
  1730. swait()
  1731. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1732. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1733. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1735. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1736. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1737. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1738. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1739. end
  1740. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1741. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1742. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1743. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1744. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1745. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1746. CreateSound("142070127", tors, 10, 1)
  1747. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1748. for i = 0,4.6,0.1 do
  1749. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1750. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1751. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1752. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1753. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1754. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1755. end
  1756. wait(.6)
  1757. attack = false
  1758. hum.WalkSpeed = 8
  1759. end
  1760. function Multi_Bombs()
  1761. attack = true
  1762. hum.WalkSpeed = 3.01
  1763. for i = 0,3,0.1 do
  1764. swait()
  1765. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1766. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1769. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1770. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1771. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1772. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1773. end
  1774. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1775. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1776. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1777. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1778. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1779. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1780. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1781. CreateSound("142070127", tors, 10, 1)
  1782. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1783. for i = 0,1,0.1 do
  1784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1786. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1787. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1788. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1789. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1790. end
  1791. for i = 0,2,0.1 do
  1792. swait()
  1793. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1794. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1795. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1796. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1797. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1798. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1799. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1800. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1801. end
  1802. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1803. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1804. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1805. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1806. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1807. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1808. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1809. CreateSound("142070127", tors, 10, 1)
  1810. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1811. for i = 0,1,0.1 do
  1812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1814. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1815. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1816. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1817. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1818. end
  1819. for i = 0,2,0.1 do
  1820. swait()
  1821. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1822. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1825. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1826. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1827. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1828. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1829. end
  1830. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  1831. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  1832. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  1833. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  1834. Effects.Sphere.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  1835. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  1836. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  1837. CreateSound("142070127", tors, 10, 1)
  1838. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  1839. for i = 0,1,0.1 do
  1840. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1841. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1842. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1843. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1844. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1845. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1846. end
  1847. wait(.6)
  1848. attack = false
  1849. hum.WalkSpeed = 8
  1850. end
  1851. function Hell_From_Above()
  1852. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1853. attack = true
  1854. hum.WalkSpeed = 3.01
  1855. for i = 0,6.3,0.1 do
  1856. swait()
  1857. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1858. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1859. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1860. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1861. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1862. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1863. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1864. end
  1865. CreateSound("142070127", tors, 10, 1)
  1866. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1867. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1868. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1869. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1870. for i = 0,3.8,0.1 do
  1871. swait()
  1872. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1873. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1874. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1875. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1876. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1877. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1878. end
  1879. CreateSound("224339201", tors, 10, 0.5)
  1880. for i = 1, 3 do
  1881. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1882. UhhhhThing.CFrame = mouse.Hit
  1883. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1884. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1885. end
  1886. UhhhhThing:Destroy()
  1887. attack = false
  1888. hum.WalkSpeed = 8
  1889. end
  1890. function Spinning_Below()
  1891. attack = true
  1892. hum.WalkSpeed = 3.01
  1893. CreateSound("649634100", tors, 10, 0.5)
  1894. for i = 0,6.3,0.1 do
  1895. swait()
  1896. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1897. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1898. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1899. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1900. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1901. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1902. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1903. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1904. end
  1905. attack = false
  1906. hum.WalkSpeed = 8
  1907. end
  1908. function Blizzard()
  1909. attack = true
  1910. hum.WalkSpeed = 2
  1911. hum.JumpPower = 0
  1912. for i = 0,70,0.1 do
  1913. MagniDamage(tors, 41, 1, 3, 1, "Normal")
  1914. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-40,40),Mrandom(-40,40),Mrandom(-40,40)), 2, 2, 2, 4, 4, 4, 0.03)
  1915. swait()
  1916. Effects.Block.Create(BrickC("Institutional white"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1917. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1918. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1919. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1920. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1921. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  1922. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  1923. end
  1924. hum.WalkSpeed = 16
  1925. hum.JumpPower = 50
  1926. attack = false
  1927. end
  1928.  
  1929. function Cryo_Freeze()
  1930. attack = true
  1931. for i = 0,5.2,0.03 do
  1932. swait()
  1933. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1934. Effects.Block.Create(BrickC("White"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1935. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1936. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1937. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1938. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1939. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1940. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1941. end
  1942. CreateSound("331666100", tors, 10, 1)
  1943. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  1944. for i = 1,3,0.1 do
  1945. hum.WalkSpeed = 0.10
  1946. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  1947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1949. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1950. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1951. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1952. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1953. end
  1954. for i = 1,10,0.1 do
  1955. swait(10)
  1956. hum.WalkSpeed = 0.10
  1957. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  1958. Effects.Ring.Create(BrickC("Cyan"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  1959. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1960. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1961. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1962. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1963. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1964. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1965. end
  1966. wait(.6)
  1967. attack = false
  1968. end
  1969. function Menacing_Aura()
  1970. attack = true
  1971. notmenacing = false
  1972. for i = 0,2,0.1 do
  1973. swait()
  1974. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1975. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1976. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1977. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1978. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1979. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1980. end
  1981. CreateSound("331666100", tors, 10, 1)
  1982. coroutine.resume(coroutine.create(function()
  1983. for i = 0,25,0.1 do
  1984. swait(10)
  1985. MagniDamage(tors, 6.5, 1, 2, 0, "Normal")
  1986. Effects.Ring.Create(maincolor, root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.20, 0.20, 0.05, 0.02)
  1987. end
  1988. notmenacing = true
  1989. end))
  1990. wait(.6)
  1991. attack = false
  1992. end
  1993. local alternatecooldownbecausewhynotdood = false
  1994. function Heat_Stroke()--This was NOT MADE BY ME! It's from Ruin II. Credit goes to When_kun, NoobyGames12, Injectioneer and Salvo_Starly!
  1995. attack = true
  1996. alternatecooldownbecausewhynotdood = true
  1997. for i = 0,2,0.1 do
  1998. swait()
  1999. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2000. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2001. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2002. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2003. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2004. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2005. end
  2006. Effects.Block.Create(BrickColor.new("Bright red"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 5, 5, 5, 4, 4, 4, .06)
  2007. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2008. coroutine.resume(coroutine.create(function()
  2009. for i = 1,150,0.1 do
  2010. swait()
  2011. MagniDamage(ref, 23.3, 3, 9, 0, "Normal")
  2012. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2013. Effects.Block.Create(BrickColor.new("Black"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2014. Effects.Block.Create(BrickColor.new("Bright red"), ref.CFrame * CFrame.new(math.random(-20,20), math.random(-20,20), math.random(-20,20)), 5, 5, 5, 2, 2, 2, 0.05)
  2015. end
  2016. swait(50)
  2017. alternatecooldownbecausewhynotdood = false
  2018. ref:Remove() -- still lazy to use debris
  2019. end))
  2020. attack = false
  2021. end
  2022. function Eruption()
  2023. attack = true
  2024. hum.WalkSpeed = 2
  2025. hum.JumpPower = 0
  2026. for i = 0,7,0.1 do
  2027. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  2028. swait()
  2029. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2030. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2031. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2032. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2033. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2034. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2035. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2036. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2037. end
  2038. CreateSound("144699494", tors, 10, 1)
  2039. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  2040. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  2041. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  2042. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  2043. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  2044. coroutine.resume(coroutine.create(function()
  2045. for i = 0,1.8,0.1 do
  2046. swait()
  2047. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  2048. end
  2049. for i = 0,1.8,0.1 do
  2050. swait()
  2051. hum.CameraOffset = Vector3.new(0,0,0)
  2052. end
  2053. end))
  2054. local vel2 = Instance.new("BodyVelocity",tors)
  2055. vel2.Velocity = Vector3.new(0,55,0)
  2056. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2057. for i = 0,4,0.1 do
  2058. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  2059. swait()
  2060. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2061. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2062. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2063. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2064. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2065. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2066. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2067. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  2068. end
  2069. hum.WalkSpeed = 16
  2070. vel2:Destroy()
  2071. hum.JumpPower = 50
  2072. attack = false
  2073. end
  2074. function Solar_Flare()
  2075. attack = true
  2076. hum.WalkSpeed = 2
  2077. hum.JumpPower = 75
  2078. hum.Jump = true
  2079. wait(0.4)
  2080. CreateSound("144699494", tors, 10, 1)
  2081. hum.JumpPower = 0
  2082. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  2083. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  2084. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  2085. for i = 0,20,0.1 do
  2086. root.Velocity = root.CFrame.lookVector * 60
  2087. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  2088. swait()
  2089. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2090. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  2091. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  2092. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2093. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2094. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2095. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2096. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2097. end
  2098. hum.WalkSpeed = 16
  2099. hum.JumpPower = 50
  2100. attack = false
  2101. end
  2102. function ShadowWarp()
  2103. MagniDamage(tors, 5, 5, 10, 0, "Normal")
  2104. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2105. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2106. Effects.Block.Create(BrickC("Steel blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2107. local pos = root.Position
  2108. root.CFrame = CF(mouse.Hit.p+VT(0,3,0),pos)
  2109. CreateSound("769380905", tors, 10, 1)
  2110. MagniDamage(tors, 5, 15, 20, 0, "DarkUp")
  2111. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(0, 0, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2112. Effects.Ring.Create(BrickC("Dark blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.2, 0.2, 0.2, 0.6, 0.6, 0.6, 0.03)
  2113. Effects.Ring.Create(BrickC("Steel blue"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.1, 0.1, 0.1, 0.3, 0.3, 0.3, 0.02)
  2114. end
  2115. function Shade()
  2116. hum.WalkSpeed = 3
  2117. attack = true
  2118. for i = 0,2,0.1 do
  2119. swait()
  2120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2121. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2122. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2123. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2124. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2125. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2126. end
  2127. hum.WalkSpeed = 3
  2128. CreateSound("588736969", tors, 10, 1)
  2129. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2130. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2131. for i = 0,3,0.1 do
  2132. swait()
  2133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2135. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2136. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2137. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2138. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2139. end
  2140. hum.WalkSpeed = 3
  2141. CreateSound("588736969", tors, 10, 1)
  2142. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2143. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2144. for i = 0,3,0.1 do
  2145. swait()
  2146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2147. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2148. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2149. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2150. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2151. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2152. end
  2153. CreateSound("588736969", tors, 10, 1)
  2154. Effects.Block.Create(BrickC("Deep blue"), tors.CFrame * CF(0, 0, 0), 80, 80, 80, 40, 40, 40, 0.05)
  2155. MagniDamage(tors, 27, 12, 24, 2, "Normal")
  2156. hum.WalkSpeed = 3
  2157. wait(.6)
  2158. hum.WalkSpeed = 16
  2159. attack = false
  2160. end
  2161. function Purity_Slam()
  2162. attack = true
  2163. for i = 0,5.2,0.1 do
  2164. swait()
  2165. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2166. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2167. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2168. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2169. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2170. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2171. end
  2172. CreateSound("331666100", tors, 10, 1)
  2173. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  2174. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  2175. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2176. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  2177. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  2178. coroutine.resume(coroutine.create(function()
  2179. for i = 0,1.8,0.1 do
  2180. swait()
  2181. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2182. end
  2183. for i = 0,1.8,0.1 do
  2184. swait()
  2185. hum.CameraOffset = Vector3.new(0,0,0)
  2186. end
  2187. end))
  2188. for i = 1,4.7,0.1 do
  2189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2190. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2191. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2192. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2193. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2194. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2195. end
  2196. wait(.6)
  2197. attack = false
  2198. end
  2199. function Universal_Crush()
  2200. attack = true
  2201. for i = 0,5.2,0.05 do
  2202. swait()
  2203. Effects.Block.Create(BrickC("Dark indigo"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2204. Effects.Block.Create(BrickC("Dark indigo"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2205. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2206. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2207. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2208. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2209. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2210. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2211. end
  2212. CreateSound("331666100", tors, 10, 1)
  2213. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  2214. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  2215. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  2216. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  2217. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  2218. coroutine.resume(coroutine.create(function()
  2219. for i = 0,1.8,0.1 do
  2220. swait()
  2221. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2222. end
  2223. for i = 0,1.8,0.1 do
  2224. swait()
  2225. hum.CameraOffset = Vector3.new(0,0,0)
  2226. end
  2227. end))
  2228. for i = 1,4.7,0.1 do
  2229. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2230. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2231. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2232. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2233. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2234. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2235. end
  2236. wait(.6)
  2237. attack = false
  2238. end
  2239. function Painful_Stomp()
  2240. attack = true
  2241. for i = 0,5.2,0.1 do
  2242. swait()
  2243. tecks2.Rotation = math.random(-20, 20)
  2244. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2247. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2248. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2249. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2250. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2251. end
  2252. CreateSound("331666100", char, 10, 1)
  2253. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2254. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2255. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2256. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2257. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2258. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2259. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2260. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2261. if v:FindFirstChild("Head") then
  2262. Eviscerate(v)
  2263. end
  2264. end
  2265. coroutine.resume(coroutine.create(function()
  2266. for i = 0,2.8,0.1 do
  2267. swait()
  2268. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2269. end
  2270. for i = 0,1.8,0.1 do
  2271. swait()
  2272. hum.CameraOffset = Vector3.new(0,0,0)
  2273. end
  2274. end))
  2275. for i = 0,3.7,0.1 do
  2276. tecks2.Rotation = math.random(-20, 20)
  2277. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2280. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2281. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2282. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2283. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2284. end
  2285. wait(.6)
  2286. attack = false
  2287. end
  2288. function Ending()
  2289. local target = nil
  2290. local targettorso = nil
  2291. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2292. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2293. targetT = mouse.Target.Parent
  2294. target = mouse.Target.Parent.Humanoid
  2295. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2296. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2297. end
  2298. end
  2299. if target ~= nil then
  2300. targettorso.Anchored = true
  2301. attack = true
  2302. hum.WalkSpeed = 0
  2303. local originalpos = root.CFrame
  2304. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2305. for i = 0,1.8,0.1 do
  2306. tecks2.Rotation = math.random(-20, 20)
  2307. swait()
  2308. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  2310. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  2311. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2312. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2313. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  2314. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2315. end
  2316. Eviscerate(targetT)
  2317. CreateSound("331666100", ra, 4, 1)
  2318. CreateSound("180083286", targettorso, 10, 1)
  2319. coroutine.resume(coroutine.create(function()
  2320. for i = 0,1.8,0.1 do
  2321. swait()
  2322. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2323. end
  2324. for i = 0,1.8,0.1 do
  2325. swait()
  2326. hum.CameraOffset = Vector3.new(0,0,0)
  2327. end
  2328. end))
  2329. for i = 0,4.6,0.1 do
  2330. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2332. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2333. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2334. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2335. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2336. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2337. end
  2338. wait(.6)
  2339. root.CFrame = originalpos
  2340. attack = false
  2341. hum.WalkSpeed = 8
  2342. end
  2343. end
  2344.  
  2345. --[[I don't take ANY credit for this attack,
  2346. this was all nooby's hard work and the only reason i uhhh "used" it
  2347. is cause I i didn't have attack ideas at the time so yeah,
  2348. 100% nooby's credit <3]]
  2349. function Ende_der_Weld()
  2350. attack = true
  2351. hum.WalkSpeed = 0
  2352. for i = 0,4.6,0.1 do
  2353. swait()
  2354. tecks2.Rotation = math.random(-20, 20)
  2355. tecks2.Text = ""..NOUSE[math.random(1,#NOUSE)]
  2356. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2357. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2358. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2359. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2360. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2361. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2362. end
  2363. local a = Instance.new("Part",char)
  2364. a.BrickColor = BrickColor.random()
  2365. a.Name = "Lazer"
  2366. a.Anchored = true
  2367. a.Material = "Neon"
  2368. a.Transparency = 1
  2369. a.CanCollide = false
  2370. local hitbox = Instance.new("Part",char)
  2371. hitbox.Size = Vector3.new(5,5,5)
  2372. hitbox.CFrame = mouse.hit
  2373. hitbox.Anchored = true
  2374. hitbox.Transparency = 1
  2375. hitbox.CanCollide = false
  2376. local ray = Ray.new(
  2377. ra.CFrame.p, -- origin
  2378. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  2379. )
  2380. local ignore = char
  2381. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2382. if hit then
  2383. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2384.  
  2385. if not humanoid then
  2386. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  2387. end
  2388. if humanoid then
  2389. if humanoid.Parent:IsA"Model" then
  2390. end
  2391. end
  2392. end
  2393. a.BottomSurface = 10
  2394. a.TopSurface = 10
  2395. local distance = (ra.CFrame.p - position).magnitude
  2396. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2397. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  2398. game:GetService("Debris"):AddItem(a, 5)
  2399. game:GetService("Debris"):AddItem(hitbox, 1)
  2400. local newmesh = Instance.new("BlockMesh",a)
  2401. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  2402. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  2403. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  2404. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  2405. local lbs = Instance.new("Part")
  2406. lbs.Parent = char
  2407. CreateSound("929619479", lbs, 10, 1)
  2408. lbs.Material = "Neon"
  2409. lbs.Color = BrickColor.Random().Color
  2410. lbs.CanCollide = false
  2411. lbs.Shape = "Ball"
  2412. lbs.Anchored = true
  2413. lbs.Transparency = 0
  2414. lbs.Size = Vector3.new(20,20,20)
  2415. lbs.CFrame = a.CFrame
  2416. local thing = Instance.new("SpecialMesh",lbs)
  2417. thing.MeshType = "Sphere"
  2418. lbs.Anchored = false
  2419. local bvs = Instance.new("BodyVelocity")
  2420. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2421. bvs.velocity = a.CFrame.lookVector*75
  2422. bvs.Parent = lbs
  2423. lbs.Touched:connect(function(hit)
  2424. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2425. end)
  2426. attack = false
  2427. game:GetService("Debris"):AddItem(lbs, 10)
  2428. for x = 0, 4 do
  2429. local bulletgos = IT("Model",char)
  2430. local bulletgos2 = IT("Model",char)
  2431. for z = 0, 24 do
  2432. local lb = Instance.new("Part")
  2433. lb.Parent = bulletgos
  2434. lb.Material = "Neon"
  2435. lb.Color = BrickColor.Random().Color
  2436. lb.CanCollide = false
  2437. lb.Anchored = true
  2438. lb.Transparency = 0
  2439. lb.Size = Vector3.new(2,2,2)
  2440. local thing = Instance.new("SpecialMesh",lb)
  2441. thing.MeshType = "Sphere"
  2442. thing.Scale = Vector3.new(0.5,0.5,1.5)
  2443. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2444. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  2445. local lb2 = Instance.new("Part")
  2446. lb2.Parent = bulletgos2
  2447. lb2.Material = "Neon"
  2448. lb2.Color = lb.Color
  2449. lb2.CanCollide = false
  2450. lb2.Anchored = true
  2451. lb2.Transparency = 0
  2452. lb2.Size = Vector3.new(2,2,2)
  2453. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2454. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  2455. local thing2 = Instance.new("SpecialMesh",lb2)
  2456. thing2.MeshType = "Sphere"
  2457. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  2458. lb.Touched:connect(function(hit)
  2459. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2460. end)
  2461. lb2.Touched:connect(function(hit)
  2462. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  2463. end)
  2464. end
  2465. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2466. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  2467. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2468. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  2469. CreateSound("925629856", lbs, 5, 1)
  2470. game:GetService("Debris"):AddItem(bulletgos, 7)
  2471. game:GetService("Debris"):AddItem(bulletgos2, 7)
  2472. for i,v in pairs(bulletgos:children()) do
  2473. if v:IsA("Part") then
  2474. v.Anchored = false
  2475. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2476. local bv = Instance.new("BodyVelocity")
  2477. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2478. bv.velocity = v.CFrame.lookVector*25
  2479. bv.Parent = v
  2480. game:GetService("Debris"):AddItem(v, 5)
  2481. end
  2482. end
  2483. for i,v in pairs(bulletgos2:children()) do
  2484. if v:IsA("Part") then
  2485. v.Anchored = false
  2486. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  2487. local bv = Instance.new("BodyVelocity")
  2488. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2489. bv.velocity = v.CFrame.lookVector*-25
  2490. bv.Parent = v
  2491. game:GetService("Debris"):AddItem(v, 5)
  2492. end
  2493. end
  2494. wait(1)
  2495. end
  2496. attack = false
  2497. hum.WalkSpeed = 8
  2498. end
  2499. -------------------------------------------------------
  2500. --End Attacks N Stuff--
  2501. -------------------------------------------------------
  2502. mouse.KeyDown:connect(function(key)
  2503. if string.byte(key) == 48 then
  2504. Swing = 2
  2505. hum.WalkSpeed = 38.82
  2506. end
  2507. end)
  2508. mouse.KeyUp:connect(function(key)
  2509. if string.byte(key) == 48 then
  2510. Swing = 1
  2511. hum.WalkSpeed = 8
  2512. end
  2513. end)
  2514. mouse.KeyDown:connect(function(key)
  2515. if attack == false then
  2516. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2517. DTrail5.Enabled = false
  2518. DTrail4.Enabled = false
  2519. DTrail3.Enabled = false
  2520. DTrail2.Enabled = false
  2521. DTrail.Enabled = false
  2522. EdgyMode = true
  2523. tecks2.Text = "Edgy"
  2524. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2525. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2526. for i, v in pairs(ArmourParts) do
  2527. v.BrickColor = BrickColor.new("Black")
  2528. end
  2529. for i, v in pairs(ArmourParts2) do
  2530. v.BrickColor = BrickColor.new("Really black")
  2531. end
  2532. for i, v in pairs(NeonParts) do
  2533. v.BrickColor = BrickColor.new("Royal purple")
  2534. end
  2535. char.Head.face.Texture = "http://www.roblox.com/asset/?id=0"
  2536. maincolor = BrickColor.new("Royal purple")
  2537. BC.HeadColor = BrickColor.new("Black")
  2538. BC.LeftArmColor = BrickColor.new("Black")
  2539. BC.LeftLegColor = BrickColor.new("Black")
  2540. BC.RightArmColor = BrickColor.new("Royal purple")
  2541. BC.RightLegColor = BrickColor.new("Black")
  2542. BC.TorsoColor = BrickColor.new("Black")
  2543. Music.TimePosition = 0
  2544. Music.SoundId = "rbxassetid://1693948941"
  2545. Music.Parent = tors
  2546. Music:Play()
  2547. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2548. DTrail5.Enabled = false
  2549. DTrail4.Enabled = false
  2550. DTrail3.Enabled = false
  2551. DTrail2.Enabled = false
  2552. DTrail.Enabled = false
  2553. EdgyMode = false
  2554. tecks2.Text = "Neutral"
  2555. tecks2.Rotation = 0
  2556. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2557. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2558. resetmode()
  2559. Music.TimePosition = 0
  2560. Music.SoundId = "rbxassetid://1117396305"
  2561. Music.Parent = tors
  2562. Music:Play()
  2563. BC.HeadColor = BrickColor.new("Fossil")
  2564. BC.LeftArmColor = BrickColor.new("Fossil")
  2565. BC.LeftLegColor = BrickColor.new("Fossil")
  2566. BC.RightArmColor = BrickColor.new("Smoky grey")
  2567. BC.RightLegColor = BrickColor.new("Fossil")
  2568. BC.TorsoColor = BrickColor.new("Fossil")
  2569. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2570. DTrail5.Enabled = false
  2571. DTrail4.Enabled = false
  2572. DTrail3.Enabled = false
  2573. DTrail2.Enabled = false
  2574. DTrail.Enabled = false
  2575. Divinity = true
  2576. tecks2.Text = "Divinity"
  2577. tecks2.Rotation = 0
  2578. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2579. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2580. for i, v in pairs(ArmourParts) do
  2581. v.BrickColor = BrickColor.new("Institutional white")
  2582. end
  2583. for i, v in pairs(ArmourParts2) do
  2584. v.BrickColor = BrickColor.new("White")
  2585. end
  2586. for i, v in pairs(NeonParts) do
  2587. v.BrickColor = BrickColor.new("New Yeller")
  2588. end
  2589. maincolor = BrickColor.new("New Yeller")
  2590. BC.HeadColor = BrickColor.new("White")
  2591. BC.LeftArmColor = BrickColor.new("White")
  2592. BC.LeftLegColor = BrickColor.new("White")
  2593. BC.RightArmColor = BrickColor.new("New Yeller")
  2594. BC.RightLegColor = BrickColor.new("White")
  2595. BC.TorsoColor = BrickColor.new("White")
  2596. char.Head.face.Texture = "http://www.roblox.com/asset/?id=0"
  2597. Music.TimePosition = 0
  2598. Music.SoundId = "rbxassetid://595800581"
  2599. Music.Parent = tors
  2600. Music:Play()
  2601. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2602. DTrail5.Enabled = false
  2603. DTrail4.Enabled = false
  2604. DTrail3.Enabled = false
  2605. DTrail2.Enabled = false
  2606. DTrail.Enabled = false
  2607. Divinity = false
  2608. tecks2.Text = "Neutral"
  2609. tecks2.Rotation = 0
  2610. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2611. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2612. resetmode()
  2613. BC.HeadColor = BrickColor.new("Fossil")
  2614. BC.LeftArmColor = BrickColor.new("Fossil")
  2615. BC.LeftLegColor = BrickColor.new("Fossil")
  2616. BC.RightArmColor = BrickColor.new("Smoky grey")
  2617. BC.RightLegColor = BrickColor.new("Fossil")
  2618. BC.TorsoColor = BrickColor.new("Fossil")
  2619. Music.TimePosition = 0
  2620. Music.SoundId = "rbxassetid://1117396305"
  2621. Music.Parent = tors
  2622. Music:Play()
  2623. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2624. DTrail5.Enabled = false
  2625. DTrail4.Enabled = false
  2626. DTrail3.Enabled = false
  2627. DTrail2.Enabled = false
  2628. DTrail.Enabled = false
  2629. Fighter = true
  2630. tecks2.Text = "Fighter"
  2631. tecks2.Rotation = 0
  2632. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2633. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2634. for i, v in pairs(ArmourParts) do
  2635. v.BrickColor = BrickColor.new("Black")
  2636. end
  2637. for i, v in pairs(ArmourParts2) do
  2638. v.BrickColor = BrickColor.new("Really black")
  2639. end
  2640. for i, v in pairs(NeonParts) do
  2641. v.BrickColor = BrickColor.new("Institutional white")
  2642. end
  2643. char.Head.face.Texture = "http://www.roblox.com/asset/?id=0"
  2644. maincolor = BrickColor.new("Institutional white")
  2645. BC.HeadColor = BrickColor.new("Really black")
  2646. BC.LeftArmColor = BrickColor.new("Really black")
  2647. BC.LeftLegColor = BrickColor.new("Really black")
  2648. BC.RightArmColor = BrickColor.new("Institutional white")
  2649. BC.RightLegColor = BrickColor.new("Really black")
  2650. BC.TorsoColor = BrickColor.new("Really black")
  2651. Music.SoundId = "rbxassetid://207375545"
  2652. Music.Parent = tors
  2653. Music.TimePosition = 8.3
  2654. Music:Play()
  2655. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2656. DTrail5.Enabled = false
  2657. DTrail4.Enabled = false
  2658. DTrail3.Enabled = false
  2659. DTrail2.Enabled = false
  2660. DTrail.Enabled = false
  2661. Fighter = false
  2662. tecks2.Text = "Neutral"
  2663. tecks2.Rotation = 0
  2664. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2665. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2666. resetmode()
  2667. BC.HeadColor = BrickColor.new("Fossil")
  2668. BC.LeftArmColor = BrickColor.new("Fossil")
  2669. BC.LeftLegColor = BrickColor.new("Fossil")
  2670. BC.RightArmColor = BrickColor.new("Smoky grey")
  2671. BC.RightLegColor = BrickColor.new("Fossil")
  2672. BC.TorsoColor = BrickColor.new("Fossil")
  2673. Music.TimePosition = 0
  2674. Music.SoundId = "rbxassetid://1117396305"
  2675. Music.Parent = tors
  2676. Music:Play()
  2677. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2678. DTrail5.Enabled = false
  2679. DTrail4.Enabled = false
  2680. DTrail3.Enabled = false
  2681. DTrail2.Enabled = false
  2682. DTrail.Enabled = false
  2683. Purity = true
  2684. tecks2.Text = "Purity"
  2685. tecks2.Rotation = 0
  2686. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2687. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2688. for i, v in pairs(ArmourParts) do
  2689. v.BrickColor = BrickColor.new("Institutional white")
  2690. end
  2691. for i, v in pairs(ArmourParts2) do
  2692. v.BrickColor = BrickColor.new("Institutional white")
  2693. end
  2694. for i, v in pairs(NeonParts) do
  2695. v.BrickColor = BrickColor.new("Toothpaste")
  2696. end
  2697. char.Head.face.Texture = "http://www.roblox.com/asset/?id=0"
  2698. maincolor = BrickColor.new("Toothpaste")
  2699. BC.HeadColor = BrickColor.new("Institutional white")
  2700. BC.LeftArmColor = BrickColor.new("Institutional white")
  2701. BC.LeftLegColor = BrickColor.new("Institutional white")
  2702. BC.RightArmColor = BrickColor.new("Toothpaste")
  2703. BC.RightLegColor = BrickColor.new("Institutional white")
  2704. BC.TorsoColor = BrickColor.new("Institutional white")
  2705. Music.TimePosition = 0
  2706. Music.SoundId = "rbxassetid://174212509"
  2707. Music.Parent = tors
  2708. Music:Play()
  2709. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2710. DTrail5.Enabled = false
  2711. DTrail4.Enabled = false
  2712. DTrail3.Enabled = false
  2713. DTrail2.Enabled = false
  2714. DTrail.Enabled = false
  2715. Purity = false
  2716. tecks2.Text = "Neutral"
  2717. tecks2.Rotation = 0
  2718. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2719. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2720. resetmode()
  2721. Music.TimePosition = 0
  2722. Music.SoundId = "rbxassetid://1117396305"
  2723. Music.Parent = tors
  2724. Music:Play()
  2725. BC.HeadColor = BrickColor.new("Fossil")
  2726. BC.LeftArmColor = BrickColor.new("Fossil")
  2727. BC.LeftLegColor = BrickColor.new("Fossil")
  2728. BC.RightArmColor = BrickColor.new("Smoky grey")
  2729. BC.RightLegColor = BrickColor.new("Fossil")
  2730. BC.TorsoColor = BrickColor.new("Fossil")
  2731. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2732. DTrail5.Enabled = false
  2733. DTrail4.Enabled = false
  2734. DTrail3.Enabled = false
  2735. DTrail2.Enabled = false
  2736. DTrail.Enabled = false
  2737. Solar = true
  2738. tecks2.Text = "Solar"
  2739. tecks2.Rotation = 0
  2740. tecks2.TextColor3 = Color3.new(1, 1, 0)
  2741. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 170, 0)
  2742. for i, v in pairs(ArmourParts) do
  2743. v.BrickColor = BrickColor.new("New Yeller")
  2744. end
  2745. for i, v in pairs(ArmourParts2) do
  2746. v.BrickColor = BrickColor.new("Bright yellow")
  2747. end
  2748. for i, v in pairs(NeonParts) do
  2749. v.BrickColor = BrickColor.new("Deep orange")
  2750. end
  2751. char.Head.face.Texture = "http://www.roblox.com/asset/?id=0"
  2752. maincolor = BrickColor.new("Deep orange")
  2753. BC.HeadColor = BrickColor.new("New Yeller")
  2754. BC.LeftArmColor = BrickColor.new("New Yeller")
  2755. BC.LeftLegColor = BrickColor.new("New Yeller")
  2756. BC.RightArmColor = BrickColor.new("Deep orange")
  2757. BC.RightLegColor = BrickColor.new("New Yeller")
  2758. BC.TorsoColor = BrickColor.new("New Yeller")
  2759. Music.TimePosition = 5
  2760. Music.SoundId = "rbxassetid://1167066393"
  2761. Music.Parent = tors
  2762. Music:Play()
  2763. elseif key == 'p' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false and Ashes == false then
  2764. DTrail5.Enabled = false
  2765. DTrail4.Enabled = false
  2766. DTrail3.Enabled = false
  2767. DTrail2.Enabled = false
  2768. DTrail.Enabled = false
  2769. Solar = false
  2770. tecks2.Text = "Neutral"
  2771. tecks2.Rotation = 0
  2772. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2773. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2774. resetmode()
  2775. Music.TimePosition = 0
  2776. Music.SoundId = "rbxassetid://1117396305"
  2777. Music.Parent = tors
  2778. Music:Play()
  2779. BC.HeadColor = BrickColor.new("Fossil")
  2780. BC.LeftArmColor = BrickColor.new("Fossil")
  2781. BC.LeftLegColor = BrickColor.new("Fossil")
  2782. BC.RightArmColor = BrickColor.new("Smoky grey")
  2783. BC.RightLegColor = BrickColor.new("Fossil")
  2784. BC.TorsoColor = BrickColor.new("Fossil")
  2785. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2786. DTrail5.Enabled = false
  2787. DTrail4.Enabled = false
  2788. DTrail3.Enabled = false
  2789. DTrail2.Enabled = false
  2790. DTrail.Enabled = false
  2791. Lunar = true
  2792. tecks2.Text = "Lunar"
  2793. tecks2.Rotation = 0
  2794. tecks2.TextColor3 = Color3.new(0, 0, 1)
  2795. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2796. for i, v in pairs(ArmourParts) do
  2797. v.BrickColor = BrickColor.new("Dark blue")
  2798. end
  2799. for i, v in pairs(ArmourParts2) do
  2800. v.BrickColor = BrickColor.new("Cyan")
  2801. end
  2802. for i, v in pairs(NeonParts) do
  2803. v.BrickColor = BrickColor.new("Steel blue")
  2804. end
  2805. char.Head.face.Texture = "http://www.roblox.com/asset/?id=0"
  2806. maincolor = BrickColor.new("Steel blue")
  2807. BC.HeadColor = BrickColor.new("Dark blue")
  2808. BC.LeftArmColor = BrickColor.new("Dark blue")
  2809. BC.LeftLegColor = BrickColor.new("Dark blue")
  2810. BC.RightArmColor = BrickColor.new("Steel blue")
  2811. BC.RightLegColor = BrickColor.new("Dark blue")
  2812. BC.TorsoColor = BrickColor.new("Dark blue")
  2813. Music.TimePosition = 0.5
  2814. Music.SoundId = "rbxassetid://1574603917"
  2815. Music.Parent = tors
  2816. Music:Play()
  2817. elseif key == 'g' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false and Ashes == false then
  2818. DTrail5.Enabled = false
  2819. DTrail4.Enabled = false
  2820. DTrail3.Enabled = false
  2821. DTrail2.Enabled = false
  2822. DTrail.Enabled = false
  2823. Lunar = false
  2824. tecks2.Text = "Neutral"
  2825. tecks2.Rotation = 0
  2826. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2827. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2828. resetmode()
  2829. Music.TimePosition = 0
  2830. Music.SoundId = "rbxassetid://1117396305"
  2831. Music.Parent = tors
  2832. Music:Play()
  2833. BC.HeadColor = BrickColor.new("Fossil")
  2834. BC.LeftArmColor = BrickColor.new("Fossil")
  2835. BC.LeftLegColor = BrickColor.new("Fossil")
  2836. BC.RightArmColor = BrickColor.new("Smoky grey")
  2837. BC.RightLegColor = BrickColor.new("Fossil")
  2838. BC.TorsoColor = BrickColor.new("Fossil")
  2839. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2840. Destruction = true
  2841. tecks2.Text = "Destruction"
  2842. tecks2.Rotation = 0
  2843. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2844. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2845. for i, v in pairs(ArmourParts) do
  2846. v.BrickColor = BrickColor.new("Really black")
  2847. end
  2848. for i, v in pairs(ArmourParts2) do
  2849. v.BrickColor = BrickColor.new("Black")
  2850. end
  2851. for i, v in pairs(NeonParts) do
  2852. v.BrickColor = BrickColor.new("Really red")
  2853. end
  2854. char.Head.face.Texture = "http://www.roblox.com/asset/?id=0"
  2855. DTrail5.Enabled = true
  2856. DTrail4.Enabled = true
  2857. DTrail3.Enabled = true
  2858. DTrail2.Enabled = true
  2859. DTrail.Enabled = true
  2860. maincolor = BrickColor.new("Really red")
  2861. BC.HeadColor = BrickColor.new("Black")
  2862. BC.LeftArmColor = BrickColor.new("Black")
  2863. BC.LeftLegColor = BrickColor.new("Black")
  2864. BC.RightArmColor = BrickColor.new("Really red")
  2865. BC.RightLegColor = BrickColor.new("Black")
  2866. BC.TorsoColor = BrickColor.new("Black")
  2867. Music.TimePosition = 2
  2868. Music.SoundId = "rbxassetid://1703475948"
  2869. Music.Parent = tors
  2870. Music:Play()
  2871. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2872. DTrail5.Enabled = false
  2873. DTrail4.Enabled = false
  2874. DTrail3.Enabled = false
  2875. DTrail2.Enabled = false
  2876. DTrail.Enabled = false
  2877. Destruction = false
  2878. tecks2.Text = "Neutral"
  2879. tecks2.Rotation = 0
  2880. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2881. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2882. resetmode()
  2883. Music.TimePosition = 0
  2884. Music.SoundId = "rbxassetid://1117396305"
  2885. Music.Parent = tors
  2886. Music:Play()
  2887. BC.HeadColor = BrickColor.new("Fossil")
  2888. BC.LeftArmColor = BrickColor.new("Fossil")
  2889. BC.LeftLegColor = BrickColor.new("Fossil")
  2890. BC.RightArmColor = BrickColor.new("Smoky grey")
  2891. BC.RightLegColor = BrickColor.new("Fossil")
  2892. BC.TorsoColor = BrickColor.new("Fossil")
  2893. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2894. helpme = true
  2895. DTrail5.Enabled = false
  2896. DTrail4.Enabled = false
  2897. DTrail3.Enabled = false
  2898. DTrail2.Enabled = false
  2899. DTrail.Enabled = false
  2900. Music.TimePosition = 1
  2901. tecks2.Text = "iNsAnItY"
  2902. Music.SoundId = "rbxassetid://943961217"
  2903. Music.Parent = tors
  2904. Music:Play()
  2905. BC.HeadColor = BrickColor.random()
  2906. BC.LeftArmColor = BrickColor.random()
  2907. BC.LeftLegColor = BrickColor.random()
  2908. BC.RightArmColor = BrickColor.random()
  2909. BC.RightLegColor = BrickColor.random()
  2910. BC.TorsoColor = BrickColor.random()
  2911. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2912. DTrail5.Enabled = false
  2913. DTrail4.Enabled = false
  2914. DTrail3.Enabled = false
  2915. DTrail2.Enabled = false
  2916. DTrail.Enabled = false
  2917. helpme = false
  2918. tecks2.Text = "Neutral"
  2919. tecks2.Rotation = 0
  2920. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2921. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2922. resetmode()
  2923. Music.TimePosition = 0
  2924. Music.SoundId = "rbxassetid://1117396305"
  2925. Music.Parent = tors
  2926. Music:Play()
  2927. BC.HeadColor = BrickColor.new("Fossil")
  2928. BC.LeftArmColor = BrickColor.new("Fossil")
  2929. BC.LeftLegColor = BrickColor.new("Fossil")
  2930. BC.RightArmColor = BrickColor.new("Smoky grey")
  2931. BC.RightLegColor = BrickColor.new("Fossil")
  2932. BC.TorsoColor = BrickColor.new("Fossil")
  2933. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2934. Frost = true
  2935. DTrail5.Enabled = false
  2936. DTrail4.Enabled = false
  2937. DTrail3.Enabled = false
  2938. DTrail2.Enabled = false
  2939. DTrail.Enabled = false
  2940. tecks2.Text = "Frost"
  2941. tecks2.Rotation = 0
  2942. tecks2.TextColor3 = Color3.new(1, 1, 1)
  2943. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 255, 255)
  2944. for i, v in pairs(ArmourParts) do
  2945. v.BrickColor = BrickColor.new("Cyan")
  2946. end
  2947. for i, v in pairs(ArmourParts2) do
  2948. v.BrickColor = BrickColor.new("White")
  2949. end
  2950. for i, v in pairs(NeonParts) do
  2951. v.BrickColor = BrickColor.new("Teal")
  2952. end
  2953. char.Head.face.Texture = "http://www.roblox.com/asset/?id=0"
  2954. maincolor = BrickColor.new("Teal")
  2955. BC.HeadColor = BrickColor.new("Cyan")
  2956. BC.LeftArmColor = BrickColor.new("Cyan")
  2957. BC.LeftLegColor = BrickColor.new("Cyan")
  2958. BC.RightArmColor = BrickColor.new("Teal")
  2959. BC.RightLegColor = BrickColor.new("Cyan")
  2960. BC.TorsoColor = BrickColor.new("Cyan")
  2961. Music.TimePosition = 1
  2962. Music.SoundId = "rbxassetid://1579308042"
  2963. Music.Parent = tors
  2964. Music:Play()
  2965. elseif key == 'h' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true and Ashes == false then
  2966. DTrail5.Enabled = false
  2967. DTrail4.Enabled = false
  2968. DTrail3.Enabled = false
  2969. DTrail2.Enabled = false
  2970. DTrail.Enabled = false
  2971. Frost = false
  2972. tecks2.Text = "Neutral"
  2973. tecks2.Rotation = 0
  2974. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2975. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2976. resetmode()
  2977. Music.TimePosition = 0
  2978. Music.SoundId = "rbxassetid://1117396305"
  2979. Music.Parent = tors
  2980. Music:Play()
  2981. BC.HeadColor = BrickColor.new("Fossil")
  2982. BC.LeftArmColor = BrickColor.new("Fossil")
  2983. BC.LeftLegColor = BrickColor.new("Fossil")
  2984. BC.RightArmColor = BrickColor.new("Smoky grey")
  2985. BC.RightLegColor = BrickColor.new("Fossil")
  2986. BC.TorsoColor = BrickColor.new("Fossil")
  2987. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  2988. Ashes = true
  2989. DTrail5.Enabled = false
  2990. DTrail4.Enabled = false
  2991. DTrail3.Enabled = false
  2992. DTrail2.Enabled = false
  2993. DTrail.Enabled = false
  2994. tecks2.Text = "Ash"
  2995. tecks2.Rotation = 0
  2996. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2997. tecks2.TextStrokeColor3 = Color3.fromRGB(91, 93, 105)
  2998. for i, v in pairs(ArmourParts) do
  2999. v.BrickColor = BrickColor.new("Smoky grey")
  3000. end
  3001. for i, v in pairs(ArmourParts2) do
  3002. v.BrickColor = BrickColor.new("Black")
  3003. end
  3004. for i, v in pairs(NeonParts) do
  3005. v.BrickColor = BrickColor.new("Really black")
  3006. end
  3007. char.Head.face.Texture = "http://www.roblox.com/asset/?id=0"
  3008. maincolor = BrickColor.new("Really black")
  3009. BC.HeadColor = BrickColor.new("Smoky grey")
  3010. BC.LeftArmColor = BrickColor.new("Smoky grey")
  3011. BC.LeftLegColor = BrickColor.new("Smoky grey")
  3012. BC.RightArmColor = BrickColor.new("Really black")
  3013. BC.RightLegColor = BrickColor.new("Smoky grey")
  3014. BC.TorsoColor = BrickColor.new("Smoky grey")
  3015. Music.TimePosition = 2
  3016. Music.SoundId = "rbxassetid://1514078310"
  3017. Music.Parent = tors
  3018. Music:Play()
  3019. elseif key == 'j' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == true then
  3020. DTrail5.Enabled = false
  3021. DTrail4.Enabled = false
  3022. DTrail3.Enabled = false
  3023. DTrail2.Enabled = false
  3024. DTrail.Enabled = false
  3025. Ashes = false
  3026. tecks2.Text = "Neutral"
  3027. tecks2.Rotation = 0
  3028. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3029. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3030. resetmode()
  3031. Music.TimePosition = 0
  3032. Music.SoundId = "rbxassetid://1117396305"
  3033. Music.Parent = tors
  3034. Music:Play()
  3035. BC.HeadColor = BrickColor.new("Fossil")
  3036. BC.LeftArmColor = BrickColor.new("Fossil")
  3037. BC.LeftLegColor = BrickColor.new("Fossil")
  3038. BC.RightArmColor = BrickColor.new("Smoky grey")
  3039. BC.RightLegColor = BrickColor.new("Fossil")
  3040. BC.TorsoColor = BrickColor.new("Fossil")
  3041. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  3042. tecks2.TextTransparency = 0
  3043. tecks2.TextStrokeTransparency = 0
  3044. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  3045. tecks2.TextTransparency = 1
  3046. tecks2.TextStrokeTransparency = 1
  3047. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3048. DTrail5.Enabled = false
  3049. DTrail4.Enabled = false
  3050. DTrail3.Enabled = false
  3051. DTrail2.Enabled = false
  3052. DTrail.Enabled = false
  3053. Planetary = true
  3054. tecks2.Text = "Planetary"
  3055. tecks2.Rotation = 0
  3056. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  3057. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  3058. for i, v in pairs(ArmourParts) do
  3059. v.BrickColor = BrickColor.new("Dark indigo")
  3060. end
  3061. for i, v in pairs(ArmourParts2) do
  3062. v.BrickColor = BrickColor.new("Dark indigo")
  3063. end
  3064. for i, v in pairs(NeonParts) do
  3065. v.BrickColor = BrickColor.new("Dark indigo")
  3066. end
  3067. char.Head.face.Texture = "http://www.roblox.com/asset/?id=0"
  3068. maincolor = BrickColor.new("Dark indigo")
  3069. BC.HeadColor = BrickColor.new("Dark indigo")
  3070. BC.LeftArmColor = BrickColor.new("Dark indigo")
  3071. BC.LeftLegColor = BrickColor.new("Dark indigo")
  3072. BC.RightArmColor = BrickColor.new("Dark indigo")
  3073. BC.RightLegColor = BrickColor.new("Dark indigo")
  3074. BC.TorsoColor = BrickColor.new("Dark indigo")
  3075. Music.TimePosition = 0
  3076. Music.SoundId = "rbxassetid://609934004"
  3077. Music.Parent = tors
  3078. Music:Play()
  3079. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false and Ashes == false then
  3080. Planetary = false
  3081. DTrail5.Enabled = false
  3082. DTrail4.Enabled = false
  3083. DTrail3.Enabled = false
  3084. DTrail2.Enabled = false
  3085. DTrail.Enabled = false
  3086. tecks2.Text = "Neutral"
  3087. tecks2.Rotation = 0
  3088. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3089. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  3090. resetmode()
  3091. Music.TimePosition = 0
  3092. Music.SoundId = "rbxassetid://1117396305"
  3093. Music.Parent = tors
  3094. Music:Play()
  3095. BC.HeadColor = BrickColor.new("Fossil")
  3096. BC.LeftArmColor = BrickColor.new("Fossil")
  3097. BC.LeftLegColor = BrickColor.new("Fossil")
  3098. BC.RightArmColor = BrickColor.new("Smoky grey")
  3099. BC.RightLegColor = BrickColor.new("Fossil")
  3100. BC.TorsoColor = BrickColor.new("Fossil")
  3101. end
  3102. end
  3103. end)
  3104. mouse.KeyDown:connect(function(key)
  3105. if attack == false then
  3106. if EdgyMode == true then
  3107. if key == 'r' then
  3108. Decapitate()
  3109. elseif key == 'e' then
  3110. Laugh()
  3111. end
  3112. end
  3113. if Divinity == true then
  3114. if key == 'r' then
  3115. Beam_Of_Light()
  3116. elseif key == 'f' then
  3117. Blast_Of_God()
  3118. end
  3119. end
  3120. if Fighter == true then
  3121. if key == 'e' then
  3122. Flying_Kick()
  3123. elseif key == 'f' then
  3124. UpperCut()
  3125. elseif key == 't' then
  3126. Spinning_Kick()
  3127. end
  3128. end
  3129. if Purity == true then
  3130. if key == 'r' then
  3131. Purity_Slam()
  3132. end
  3133. end
  3134. if Solar == true then
  3135. if key == 'r' then
  3136. Eruption()
  3137. elseif key == 't' then
  3138. Solar_Flare()
  3139. end
  3140. end
  3141. if Frost == true then
  3142. if key == 'r' then
  3143. Blizzard()
  3144. elseif key == 't' then
  3145. Cryo_Freeze()
  3146. end
  3147. end
  3148. if Ashes == true then
  3149. if key == 't' and notmenacing then
  3150. Menacing_Aura()
  3151. elseif key == 'r' and alternatecooldownbecausewhynotdood == false then
  3152. Heat_Stroke()
  3153. end
  3154. end
  3155. if Lunar == true then
  3156. if key == 't' then
  3157. ShadowWarp()
  3158. elseif key == 'r' then
  3159. Shade()
  3160. end
  3161. end
  3162. if Destruction == true then
  3163. if key == 'r' then
  3164. Diablo_Explosion()
  3165. elseif key == 'f' then
  3166. Hell_From_Above()
  3167. elseif key == 't' then
  3168. Spinning_Below()
  3169. end
  3170. end
  3171. if Planetary == true then
  3172. if key == 'r' then
  3173. Multi_Bombs()
  3174. elseif key == 't' then
  3175. Universal_Crush()
  3176. end
  3177. end
  3178. if helpme == true then
  3179. if key == 'r' then
  3180. Painful_Stomp()
  3181. elseif key == 'f' then
  3182. Ending()
  3183. elseif key == 't' then
  3184. Ende_der_Weld()
  3185. end
  3186. end
  3187. end
  3188. end)
  3189.  
  3190.  
  3191. coroutine.resume(coroutine.create(function()
  3192. while true do
  3193. swait(8)
  3194. if Solar == true then
  3195. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  3196. end
  3197. end
  3198. end))
  3199. coroutine.resume(coroutine.create(function()
  3200. while true do
  3201. swait(4)
  3202. if Frost == true then
  3203. Effects.Block.Create(BrickC("Institutional white"), tors.CFrame * CF(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3204. Effects.Ring.Create(BrickC("Teal"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 0.05, 0.05, 0.05, 0.15, 0.15, 0.15, 0.02)
  3205. end
  3206. end
  3207. end))
  3208. coroutine.resume(coroutine.create(function()
  3209. while true do
  3210. swait(4)
  3211. if Lunar == true then
  3212. Effects.Block.Create(BrickC("Dark blue"), tors.CFrame * CF(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4)), 2, 2, 2, 0.5, 0.5, 0.5, 0.03)
  3213. end
  3214. end
  3215. end))
  3216.  
  3217.  
  3218.  
  3219. -------------------------------------------------------
  3220. --Start Animations--
  3221. -------------------------------------------------------
  3222. local equipped = false
  3223. local idle = 0
  3224. local change = 1
  3225. local val = 0
  3226. local toim = 0
  3227. local idleanim = 0.4
  3228. hum.WalkSpeed = 8
  3229. hum.Animator.Parent = nil
  3230. while true do
  3231. swait()
  3232. Music.Parent = tors
  3233. if helpme == true then
  3234. for i, v in pairs(ArmourParts) do
  3235. v.BrickColor = BrickColor.random()
  3236. end
  3237. for i, v in pairs(ArmourParts2) do
  3238. v.BrickColor = BrickColor.random()
  3239. end
  3240. for i, v in pairs(NeonParts) do
  3241. v.BrickColor = BrickColor.random()
  3242. end
  3243. maincolor = BrickColor.random()
  3244. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  3245. tecks2.Text = ""..insanity[math.random(1,#insanity)]
  3246. tecks2.TextColor3 = maincolor.Color
  3247. tecks2.TextStrokeColor3 = maincolor.Color
  3248. tecks2.Rotation = math.random(-11, 11)
  3249. BC.HeadColor = BrickColor.random()
  3250. BC.LeftArmColor = BrickColor.random()
  3251. BC.LeftLegColor = BrickColor.random()
  3252. BC.RightArmColor = BrickColor.random()
  3253. BC.RightLegColor = BrickColor.random()
  3254. BC.TorsoColor = BrickColor.random()
  3255. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  3256. end
  3257. if EdgyMode == true then
  3258. tecks2.Rotation = math.random(-2, 2)
  3259. end
  3260. if Planetary == true then
  3261. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  3262. tecks2.Rotation = math.random(-4, 4)
  3263. end
  3264. sine = sine + change
  3265. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3266. local velderp = root.Velocity.y
  3267. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3268. if equipped == true or equipped == false then
  3269. if attack == false then
  3270. idle = idle + 1
  3271. else
  3272. idle = 0
  3273. end
  3274. if 1 < root.Velocity.y and hitfloor == nil then
  3275. Anim = "Jump"
  3276. change = 1
  3277. if attack == false then
  3278. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3280. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3281. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3282. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3283. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3284. end
  3285. elseif -1 > root.Velocity.y and hitfloor == nil then
  3286. Anim = "Fall"
  3287. change = 1
  3288. if attack == false then
  3289. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3290. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3291. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3292. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3293. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3294. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3295. end
  3296. elseif torvel < 1 and hitfloor ~= nil then
  3297. Anim = "Idle"
  3298. change = 1
  3299. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3301. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3302. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3303. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3304. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3305. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3306. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3307. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3308. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3309. if Mrandom(1,15) == 1 then
  3310. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3311. end
  3312. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  3313. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  3314. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3315. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3316. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true and Frost == false then
  3317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3318. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3319. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3320. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3321. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3322. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3323. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3324. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3326. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3327. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  3328. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  3329. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  3330. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Frost == false then
  3331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  3332. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  3333. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  3334. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  3335. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3336. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3337. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3339. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3340. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3341. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3342. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3343. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3344. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == true then
  3345. rootj.C0 = clerp(rootj.C0, RootCF * cn(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  3346. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  3347. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  3348. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  3349. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  3350. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  3351. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == true and Lunar == false and Frost == false then
  3352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3353. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3354. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3355. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3356. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3357. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3358. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3360. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3361. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3362. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3363. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3364. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3365. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false and Solar == false and Lunar == false and Frost == false then
  3366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3368. if math.random(1,1) == 1 then
  3369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3370. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3371. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3372. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3373. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3374. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3375. end
  3376. for i, v in pairs(ArmourParts) do
  3377. v.BrickColor = BrickColor.random()
  3378. end
  3379. for i, v in pairs(ArmourParts2) do
  3380. v.BrickColor = BrickColor.random()
  3381. end
  3382. for i, v in pairs(NeonParts) do
  3383. v.BrickColor = BrickColor.random()
  3384. end
  3385. maincolor = BrickColor.random()
  3386. tecks2.TextColor3 = maincolor.Color
  3387. tecks2.TextStrokeColor3 = maincolor.Color
  3388. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3389. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3390. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3391. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3392. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true and Solar == false and Lunar == false and Frost == false then
  3393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  3394. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3395. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3396. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3397. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3398. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3399. end
  3400. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3401. Anim = "Walk"
  3402. change = .6
  3403. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3406. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3407. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3408. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3409. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3410. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false and Solar == false and Lunar == true then
  3411. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3412. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3413. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3414. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3415. RW.C0 = clerp(RW.C0, CF(1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(-0), Rad(-30)), 0.1)
  3416. LW.C0 = clerp(LW.C0, CF(-1.1, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(30)), 0.1)
  3417. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false and Lunar == false then
  3418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  3419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3420. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3421. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3422. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3423. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3424. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false and Lunar == false then
  3425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3427. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3428. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3429. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3430. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3431. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false and Lunar == false then
  3432. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3433. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3434. if math.random(1,1) == 1 then
  3435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3437. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3438. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3439. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3440. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3441. end
  3442. for i, v in pairs(ArmourParts) do
  3443. v.BrickColor = BrickColor.random()
  3444. end
  3445. for i, v in pairs(ArmourParts2) do
  3446. v.BrickColor = BrickColor.random()
  3447. end
  3448. for i, v in pairs(NeonParts) do
  3449. v.BrickColor = BrickColor.random()
  3450. end
  3451. maincolor = BrickColor.random()
  3452. tecks2.TextColor3 = maincolor.Color
  3453. tecks2.TextStrokeColor3 = maincolor.Color
  3454. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3455. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  3456. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  3457. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  3458. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3459. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  3460. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3461. if Mrandom(1,15) == 1 then
  3462. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3463. end
  3464. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3465. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3466. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  3467. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3468. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true and Lunar == false then
  3469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3471. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3472. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3473. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3474. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3475. end
  3476. elseif torvel >= 25 and hitfloor ~= nil then
  3477. Anim = "Sprint"
  3478. change = 1.35
  3479. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  3480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3481. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3482. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3483. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3484. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3485. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3486. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  3487. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3488. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3489. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  3490. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  3491. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  3492. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  3493. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  3494. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  3495. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3496. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  3497. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  3498. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3499. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3500. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  3501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3503. if math.random(1,1) == 1 then
  3504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3505. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  3506. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3507. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  3508. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3509. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  3510. end
  3511. for i, v in pairs(ArmourParts) do
  3512. v.BrickColor = BrickColor.random()
  3513. end
  3514. for i, v in pairs(ArmourParts2) do
  3515. v.BrickColor = BrickColor.random()
  3516. end
  3517. for i, v in pairs(NeonParts) do
  3518. v.BrickColor = BrickColor.random()
  3519. end
  3520. maincolor = BrickColor.random()
  3521. tecks2.TextColor3 = maincolor.Color
  3522. tecks2.TextStrokeColor3 = maincolor.Color
  3523. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  3524. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  3525. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  3526. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  3527. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  3528. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  3529. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  3530. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  3531. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  3532. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  3533. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  3534. end
  3535. end
  3536. end
  3537. if 0 < #Effects then
  3538. for e = 1, #Effects do
  3539. if Effects[e] ~= nil then
  3540. local Thing = Effects[e]
  3541. if Thing ~= nil then
  3542. local Part = Thing[1]
  3543. local Mode = Thing[2]
  3544. local Delay = Thing[3]
  3545. local IncX = Thing[4]
  3546. local IncY = Thing[5]
  3547. local IncZ = Thing[6]
  3548. if 1 >= Thing[1].Transparency then
  3549. if Thing[2] == "Block1" then
  3550. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3551. local Mesh = Thing[1].Mesh
  3552. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3553. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3554. elseif Thing[2] == "Block2" then
  3555. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3556. local Mesh = Thing[7]
  3557. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3558. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3559. elseif Thing[2] == "Block3" then
  3560. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3561. local Mesh = Thing[7]
  3562. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3563. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3564. elseif Thing[2] == "Cylinder" then
  3565. local Mesh = Thing[1].Mesh
  3566. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3567. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3568. elseif Thing[2] == "Blood" then
  3569. local Mesh = Thing[7]
  3570. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3571. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3572. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3573. elseif Thing[2] == "Elec" then
  3574. local Mesh = Thing[1].Mesh
  3575. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3576. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3577. elseif Thing[2] == "Disappear" then
  3578. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3579. elseif Thing[2] == "Shatter" then
  3580. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3581. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3582. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3583. Thing[6] = Thing[6] + Thing[5]
  3584. end
  3585. else
  3586. Part.Parent = nil
  3587. table.remove(Effects, e)
  3588. end
  3589. end
  3590. end
  3591. end
  3592. end
  3593. end
  3594. -------------------------------------------------------
  3595. --End Animations And Script--
  3596. -------------------------------------------------------
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