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Jan 14th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  6.  
  7.  
  8. script.Name = "Burning Hope xd!11"
  9. --//====================================================\\--
  10. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  11. --\\====================================================//--
  12.  
  13. print("Load Finished")
  14. print("Edited By InfiniteOneWithdank Hello User")
  15. print("=====| 100 Percent Done Version |=====")
  16. print(">=Updates")
  17. print("!=Big Changes")
  18. print("*=Small Changes")
  19. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  20. print(">Gun is now a rainbow color")
  21. print("*Changed Fire Size by 1")
  22. print("*Changed Taunts/Voices A Bit")
  23. print(">Added Wave Emote when u click")
  24. print(">Added in intro text")
  25. print(">Added New Smexy moves")
  26. warn("Make Them All Suffer For Their Sins")
  27. warn("In Fact Make them Burn")
  28.  
  29.  
  30. script:ClearAllChildren()
  31. wait(0.2)
  32.  
  33. Player = game:GetService("Players").LocalPlayer
  34. PlayerGui = Player.PlayerGui
  35. Cam = workspace.CurrentCamera
  36. Backpack = Player.Backpack
  37. Character = Player.Character
  38. Humanoid = Character.Humanoid
  39. Mouse = Player:GetMouse()
  40. RootPart = Character["HumanoidRootPart"]
  41. Torso = Character["Torso"]
  42. Head = Character["Head"]
  43. RightArm = Character["Right Arm"]
  44. LeftArm = Character["Left Arm"]
  45. RightLeg = Character["Right Leg"]
  46. LeftLeg = Character["Left Leg"]
  47. RootJoint = RootPart["RootJoint"]
  48. Neck = Torso["Neck"]
  49. RightShoulder = Torso["Right Shoulder"]
  50. LeftShoulder = Torso["Left Shoulder"]
  51. RightHip = Torso["Right Hip"]
  52. LeftHip = Torso["Left Hip"]
  53. local TIME = 0
  54. local sick = Instance.new("Sound",Torso)
  55.  
  56. IT = Instance.new
  57. CF = CFrame.new
  58. VT = Vector3.new
  59. RAD = math.rad
  60. C3 = Color3.new
  61. UD2 = UDim2.new
  62. BRICKC = BrickColor.new
  63. ANGLES = CFrame.Angles
  64. EULER = CFrame.fromEulerAnglesXYZ
  65. COS = math.cos
  66. ACOS = math.acos
  67. SIN = math.sin
  68. ASIN = math.asin
  69. ABS = math.abs
  70. MRANDOM = math.random
  71. FLOOR = math.floor
  72. local RWINGS = {}
  73. local LWINGS = {}
  74. local GunPoint
  75. Player_Size = 1
  76.  
  77. -- Thingy To Make Song Work
  78.  
  79. p = game.Players.LocalPlayer
  80. char = p.Character
  81.  
  82. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  83. local s = Instance.new("Sound",char)
  84. s.Name = "BGMusic"
  85. s.SoundId = "rbxassetid://1416617454"
  86. s.Pitch = 1
  87. s.Volume = 40
  88. s.Looped = true
  89. s.archivable = false
  90. s.Parent = char.Head
  91. wait(0.1)
  92. s:play()
  93.  
  94. -- Rest of Script
  95. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  96.  
  97. --//=================================\\
  98. --|| PARTICLES N STUFF
  99. --\\=================================//
  100.  
  101. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  102. particleemitter.VelocitySpread = 350
  103. particleemitter.Lifetime = NumberRange.new(1)
  104. particleemitter.Speed = NumberRange.new(0)
  105. cringememe= {}
  106. for i=0, 19 do
  107. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  108. end
  109. particleemitter.Size = NumberSequence.new(cringememe)
  110. particleemitter.Rate = 20
  111. particleemitter.LockedToPart = true
  112. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  113. particleemitter.LightEmission = 1
  114. particleemitter.Texture = "rbxassetid://38727848"
  115. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  116.  
  117. local particleemitter = Instance.new('ParticleEmitter', Torso)
  118. particleemitter.VelocitySpread = 250
  119. particleemitter.Lifetime = NumberRange.new(3)
  120. particleemitter.Speed = NumberRange.new(1.5)
  121. youAreATHOT = {}
  122. for i=0, 19 do
  123. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  124. end
  125. particleemitter.Size = NumberSequence.new(youAreATHOT)
  126. particleemitter.Rate = 10
  127. particleemitter.LockedToPart = false
  128. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  129. particleemitter.LightEmission = 1
  130. particleemitter.Texture = "rbxassetid://253188763"
  131. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  132.  
  133. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  134. particleemitter.VelocitySpread = 350
  135. particleemitter.Lifetime = NumberRange.new(1)
  136. particleemitter.Speed = NumberRange.new(0)
  137. cringememe2= {}
  138. for i=0, 19 do
  139. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  140. end
  141. particleemitter.Size = NumberSequence.new(cringememe2)
  142. particleemitter.Rate = 20
  143. particleemitter.LockedToPart = true
  144. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  145. particleemitter.LightEmission = 1
  146. particleemitter.Texture = "rbxassetid://38727848"
  147. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  148.  
  149. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  150. particleemitter.VelocitySpread = 350
  151. particleemitter.Lifetime = NumberRange.new(1)
  152. particleemitter.Speed = NumberRange.new(0)
  153. cringememe3= {}
  154. for i=0, 19 do
  155. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  156. end
  157. particleemitter.Size = NumberSequence.new(cringememe3)
  158. particleemitter.Rate = 30
  159. particleemitter.LockedToPart = true
  160. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  161. particleemitter.LightEmission = 1
  162. particleemitter.Texture = "rbxassetid://38727848"
  163. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  164.  
  165. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  166. particleemitter.VelocitySpread = 350
  167. particleemitter.Lifetime = NumberRange.new(1)
  168. particleemitter.Speed = NumberRange.new(0)
  169. cringememe4= {}
  170. for i=0, 19 do
  171. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  172. end
  173. particleemitter.Size = NumberSequence.new(cringememe4)
  174. particleemitter.Rate = 30
  175. particleemitter.LockedToPart = true
  176. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  177. particleemitter.LightEmission = 1
  178. particleemitter.Texture = "rbxassetid://38727848"
  179. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  180.  
  181. --//=================================\\
  182. --|| USEFUL VALUES
  183. --\\=================================//
  184.  
  185. Animation_Speed = 1.5
  186. local FORCERESET = false
  187. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  188. local Speed = 16
  189. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  190. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  191. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  192. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  193. local DAMAGEMULTIPLIER = 1
  194. local ANIM = "Idle"
  195. local ATTACK = false
  196. local EQUIPPED = false
  197. local HOLD = false
  198. local COMBO = 1
  199. local Rooted = false
  200. local SINE = 0
  201. local KEYHOLD = false
  202. local CHANGE = 2 / Animation_Speed
  203. local WALKINGANIM = false
  204. local VALUE1 = false
  205. local VALUE2 = false
  206. local ROBLOXIDLEANIMATION = IT("Animation")
  207. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  208. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  209. --ROBLOXIDLEANIMATION.Parent = Humanoid
  210. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  211. WEAPONGUI.Name = "BanishV3Gui"
  212. local Weapon = IT("Model")
  213. Weapon.Name = "Adds"
  214. local Effects = IT("Folder", Weapon)
  215. Effects.Name = "Effects"
  216. local ANIMATOR = Humanoid.Animator
  217. local ANIMATE = Character:FindFirstChild("Animate")
  218. local UNANCHOR = true
  219. local TOBANISH = {}
  220. script.Parent = PlayerGui
  221.  
  222. function StatLabel(CFRAME, TEXT, COLOR)
  223. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  224. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  225. local BODYGYRO = IT("BodyGyro", STATPART)
  226. game:GetService("Debris"):AddItem(STATPART ,5)
  227. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  228. BILLBOARDGUI.Adornee = STATPART
  229. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  230. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  231. BILLBOARDGUI.AlwaysOnTop = false
  232. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  233. TEXTLABEL.BackgroundTransparency = 1
  234. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  235. TEXTLABEL.Text = TEXT
  236. TEXTLABEL.Font = SKILLFONT
  237. TEXTLABEL.FontSize="Size42"
  238. TEXTLABEL.TextColor3 = COLOR
  239. TEXTLABEL.TextStrokeTransparency = 0
  240. TEXTLABEL.TextScaled = true
  241. TEXTLABEL.TextWrapped = true
  242. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  243. for i = 1, 50 do
  244. Swait()
  245. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  246. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  247. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  248. end
  249. THEPART.Parent = nil
  250. end),STATPART, TEXTLABEL)
  251. end
  252.  
  253. --//=================================\\
  254. --\\=================================//
  255.  
  256.  
  257. --//=================================\\
  258. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  259. --\\=================================//
  260.  
  261. ArtificialHB = Instance.new("BindableEvent", script)
  262. ArtificialHB.Name = "ArtificialHB"
  263.  
  264. script:WaitForChild("ArtificialHB")
  265.  
  266. frame = Frame_Speed
  267. tf = 0
  268. allowframeloss = false
  269. tossremainder = false
  270. lastframe = tick()
  271. script.ArtificialHB:Fire()
  272.  
  273. game:GetService("RunService").Heartbeat:connect(function(s, p)
  274. tf = tf + s
  275. if tf >= frame then
  276. if allowframeloss then
  277. script.ArtificialHB:Fire()
  278. lastframe = tick()
  279. else
  280. for i = 1, math.floor(tf / frame) do
  281. script.ArtificialHB:Fire()
  282. end
  283. lastframe = tick()
  284. end
  285. if tossremainder then
  286. tf = 0
  287. else
  288. tf = tf - frame * math.floor(tf / frame)
  289. end
  290. end
  291. end)
  292.  
  293. --//=================================\\
  294. --\\=================================//
  295.  
  296. --//=================================\\
  297. --|| SOME TAG EDIT
  298. --\\=================================//
  299.  
  300. m = game.Players.LocalPlayer
  301. char = m.Character
  302. local txt = Instance.new("BillboardGui", char)
  303. txt.Adornee = char.Head
  304. txt.Name = "_status"
  305. txt.Size = UDim2.new(2, 0, 1.2, 0)
  306. txt.StudsOffset = Vector3.new(-9, 8, 0)
  307. local text = Instance.new("TextLabel", txt)
  308. text.Size = UDim2.new(10, 0, 7, 0)
  309. text.FontSize = "Size24"
  310. text.TextScaled = true
  311. text.TextTransparency = 0
  312. text.BackgroundTransparency = 1
  313. text.TextTransparency = 0
  314. text.TextStrokeTransparency = 0
  315. text.Font = "Bodoni"
  316. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  317. v = Instance.new("Part")
  318. v.Name = "ColorBrick"
  319. v.Parent = m.Character
  320. v.FormFactor = "Symmetric"
  321. v.Anchored = true
  322. v.CanCollide = false
  323. v.BottomSurface = "Smooth"
  324. v.TopSurface = "Smooth"
  325. v.Size = Vector3.new(10, 5, 3)
  326. v.Transparency = 1
  327. v.CFrame = char.Torso.CFrame
  328. v.BrickColor = BrickColor.new("Really black")
  329. v.Transparency = 1
  330. v.Shape = "Block"
  331. spawn(function()
  332. local TweenService = game:GetService("TweenService")
  333. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  334. local Int = 0
  335. while wait(0.5) do
  336. if Int == #Colours then Int = 0 end
  337. Int = Int+1
  338. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  339. end
  340. end)
  341. text.Text = "Everyone else is weak it seems like i am the only one standing..."
  342. wait(2)
  343. text.Text = "People thought i was gone but no i return to tell you this..."
  344. wait(3)
  345. text.Text = "YOU HAVE ONLY A FEW SECONDS LEFT TO LIVE!!!"
  346. wait(2)
  347. text.Text = "Burning Hope"
  348.  
  349. --//=================================\\
  350. --\\=================================//
  351.  
  352. --//=================================\\
  353. --|| SOME FUNCTIONS
  354. --\\=================================//
  355.  
  356. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  357. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  358. end
  359.  
  360. function PositiveAngle(NUMBER)
  361. if NUMBER >= 0 then
  362. NUMBER = 0
  363. end
  364. return NUMBER
  365. end
  366.  
  367. function NegativeAngle(NUMBER)
  368. if NUMBER <= 0 then
  369. NUMBER = 0
  370. end
  371. return NUMBER
  372. end
  373.  
  374. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  375. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  376. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  377. wave.CFrame = CFRAME
  378. coroutine.resume(coroutine.create(function(PART)
  379. for i = 1, WAIT do
  380. Swait()
  381. mesh.Scale = mesh.Scale + GROW
  382. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  383. if DOESROT == true then
  384. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  385. end
  386. wave.Transparency = wave.Transparency + 0.5 / WAIT
  387. if wave.Transparency > 0.99 then
  388. wave:remove()
  389. end
  390. end
  391. end))
  392. end
  393.  
  394. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  395. for _, c in pairs(PARENT:GetChildren()) do
  396. if c.ClassName == "Model" then
  397. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  398. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  399. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  400. if DIST > (TORSO.Position - FROM).Magnitude then
  401. table.insert(TABLE, c)
  402. end
  403. AddChildrenToTable(FROM, c, DIST, TABLE)
  404. elseif c.ClassName == "Folder" then
  405. AddChildrenToTable(FROM, c, DIST, TABLE)
  406. end
  407. end
  408. end
  409. end
  410.  
  411. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  412. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  413. local mesh
  414. if KIND == "Base" then
  415. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  416. elseif KIND == "Thin" then
  417. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  418. elseif KIND == "Round" then
  419. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  420. end
  421. wave.CFrame = CFRAME
  422. coroutine.resume(coroutine.create(function(PART)
  423. for i = 1, WAIT do
  424. Swait()
  425. mesh.Scale = mesh.Scale + GROW / 10
  426. wave.Transparency = wave.Transparency + 0.5 / WAIT
  427. if wave.Transparency > 0.99 then
  428. wave:remove()
  429. end
  430. end
  431. end))
  432. end
  433.  
  434. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  435. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  436. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  437. wave.CFrame = CFRAME
  438. coroutine.resume(coroutine.create(function(PART)
  439. for i = 1, WAIT do
  440. Swait()
  441. mesh.Scale = mesh.Scale + GROW
  442. wave.Transparency = wave.Transparency + 1 / WAIT
  443. if wave.Transparency > 0.99 then
  444. wave:remove()
  445. end
  446. end
  447. end))
  448. end
  449.  
  450. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  451. local TORSO = Torso
  452. local HUM = Humanoid
  453. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  454. coroutine.wrap(function()
  455. VT = Vector3.new
  456. MRANDOM = math.random
  457. local A = TIME
  458. local B = INTENSITY
  459. local C = true
  460. local HUMANOID = Humanoid
  461. local TIMER = A or 35
  462. local SHAKE = B or 5
  463. local FADE = C or true
  464. if HUMANOID then
  465. local FADER = SHAKE / TIMER
  466. for i = 1, TIMER do
  467. wait()
  468. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  469. end
  470. HUMANOID.CameraOffset = VT(0, 0, 0)
  471. end
  472.  
  473. end)()
  474. end
  475. end
  476.  
  477. function Effect(data)
  478. local FX = data.Effect or 'ResizeAndFade'
  479. local Parent = data.Parent or Effects
  480. local Color = data.Color or C3.N(0,0,0)
  481. local Size = data.Size or V3.N(1,1,1)
  482. local MoveDir = data.MoveDirection or nil
  483. local MeshData = data.Mesh or nil
  484. local SndData = data.Sound or nil
  485. local Frames = data.Frames or 45
  486. local Manual = data.Manual or nil
  487. local Material = data.Material or nil
  488. local CFra = data.CFrame or Torso.CFrame
  489. local Settings = data.FXSettings or {}
  490. local Snd,Prt,Msh;
  491. local Shape = data.Shape or Enum.PartType.Block
  492. coroutine.resume(coroutine.create(function()
  493. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  494. Prt = Manual
  495. else
  496. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  497. Prt.Shape = Shape
  498. end
  499. if(typeof(MeshData) == 'table')then
  500. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  501. elseif(typeof(MeshData) == 'Instance')then
  502. Msh = MeshData:Clone()
  503. Msh.Parent = Prt
  504. elseif(Shape == Enum.PartType.Block)then
  505. Msh = Mesh(Prt,Enum.MeshType.Brick)
  506. end
  507. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  508. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  509. end
  510. if(Snd)then
  511. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  512. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  513. end
  514. local MoveSpeed = nil;
  515. if(MoveDir)then
  516. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  517. end
  518. local Inc = M.RNG()-M.RNG()
  519. local Thingie = 0
  520. local Thingie2 = M.RNG(50,100)/100
  521. if(FX ~= 'Arc')then
  522. for i = 1, Frames do
  523. if(swait and typeof(swait) == 'function')then
  524. swait()
  525. else
  526. wait()
  527. end
  528. if(FX == 'ResizeAndFade')then
  529. if(not Settings.EndSize)then
  530. Settings.EndSize = V3.N(0,0,0)
  531. end
  532. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  533. if(Settings.EndIsIncrement)then
  534. Prt.Size = Prt.Size + Settings.EndSize
  535. else
  536. Prt.Size = Prt.Size - grow/Frames
  537. end
  538. Prt.Transparency = (i/Frames)
  539. elseif(FX == 'Fade')then
  540. Prt.Transparency = (i/Frames)
  541. end
  542.  
  543. if(Settings.RandomizeCFrame)then
  544. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  545. end
  546. if(MoveDir and MoveSpeed)then
  547. local Orientation = Prt.Orientation
  548. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  549. Prt.Orientation = Orientation
  550. end
  551. end
  552. Prt:destroy()
  553. else
  554. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  555. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  556. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  557. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  558. assert(start ~= nil,"You need to specify a start point!")
  559. assert(endP ~= nil,"You need to specify an end point!")
  560. for i = 0, 1, Settings.Speed or 0.01 do
  561. if(swait and typeof(swait) == 'function')then
  562. swait()
  563. else
  564. wait()
  565. end
  566. if(Settings.Home)then
  567. endP = Settings.Home.CFrame
  568. end
  569. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  570. end
  571. if(Settings.RemoveOnGoal)then
  572. Prt:destroy()
  573. end
  574. end
  575. end))
  576. return Prt,Msh,Snd
  577. end
  578.  
  579. function RightWing()
  580. for i = 1, 2 do
  581. local PART
  582. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  583. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  584. table.insert(RWINGS, WingWeld)
  585. PART = Wing
  586. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  587. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  588. PART = Wing
  589. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  590. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  591. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  592. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  593. PART = Wing
  594. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  595. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  596. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  597. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  598. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  599. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  600. PART = Wing
  601. table.insert(RWINGS, WingWeld)
  602. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  603. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  604. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  605. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  606. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  607. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  608. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  609. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  610. PART = Wing
  611. table.insert(RWINGS, WingWeld)
  612. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  613. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  614. PART = Wing
  615. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  616. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  617. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  618. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  619. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  620. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  621. PART = Wing
  622. table.insert(RWINGS, WingWeld)
  623. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  624. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  625. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  626. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  627. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  628. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  629. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  630. table.insert(EYES, Wing1)
  631. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  632. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  633. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  634. PART = Wing
  635. table.insert(RWINGS, WingWeld)
  636. end
  637. BODY = {}
  638. for _, c in pairs(Character:GetDescendants()) do
  639. if c:IsA("BasePart") then
  640. table.insert(BODY, {
  641. c,
  642. c.Parent,
  643. c.Material,
  644. c.Color
  645. })
  646. elseif c:IsA("JointInstance") then
  647. table.insert(BODY, {
  648. c,
  649. c.Parent,
  650. nil,
  651. nil
  652. })
  653. end
  654. end
  655. end
  656. function LeftWing()
  657. for i = 1, 2 do
  658. local PART
  659. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  660. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  661. table.insert(LWINGS, WingWeld)
  662. PART = Wing
  663. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  664. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  665. PART = Wing
  666. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  667. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  668. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  669. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  670. PART = Wing
  671. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  672. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  673. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  674. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  675. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  676. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  677. PART = Wing
  678. table.insert(LWINGS, WingWeld)
  679. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  680. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  681. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  682. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  683. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  684. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  685. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  686. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  687. PART = Wing
  688. table.insert(LWINGS, WingWeld)
  689. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  690. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  691. PART = Wing
  692. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  693. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  694. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  695. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  696. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  697. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  698. PART = Wing
  699. table.insert(LWINGS, WingWeld)
  700. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  701. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  702. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  703. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  704. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  705. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  706. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  707. table.insert(EYES, Wing1)
  708. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  709. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  710. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  711. PART = Wing
  712. table.insert(LWINGS, WingWeld)
  713. end
  714. BODY = {}
  715. for _, c in pairs(Character:GetDescendants()) do
  716. if c:IsA("BasePart") then
  717. table.insert(BODY, {
  718. c,
  719. c.Parent,
  720. c.Material,
  721. c.Color
  722. })
  723. elseif c:IsA("JointInstance") then
  724. table.insert(BODY, {
  725. c,
  726. c.Parent,
  727. nil,
  728. nil
  729. })
  730. end
  731. end
  732. end
  733.  
  734. function Swait(NUMBER)
  735. if NUMBER == 0 or NUMBER == nil then
  736. ArtificialHB.Event:wait()
  737. else
  738. for i = 1, NUMBER do
  739. ArtificialHB.Event:wait()
  740. end
  741. end
  742. end
  743.  
  744. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  745. local NEWMESH = IT(MESH)
  746. if MESH == "SpecialMesh" then
  747. NEWMESH.MeshType = MESHTYPE
  748. if MESHID ~= "nil" and MESHID ~= "" then
  749. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  750. end
  751. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  752. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  753. end
  754. end
  755. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  756. NEWMESH.Scale = SCALE
  757. NEWMESH.Parent = PARENT
  758. return NEWMESH
  759. end
  760.  
  761. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  762. local NEWPART = IT("Part")
  763. NEWPART.formFactor = FORMFACTOR
  764. NEWPART.Reflectance = REFLECTANCE
  765. NEWPART.Transparency = TRANSPARENCY
  766. NEWPART.CanCollide = false
  767. NEWPART.Locked = true
  768. NEWPART.Anchored = true
  769. if ANCHOR == false then
  770. NEWPART.Anchored = false
  771. end
  772. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  773. NEWPART.Name = NAME
  774. NEWPART.Size = SIZE
  775. NEWPART.Position = Torso.Position
  776. NEWPART.Material = MATERIAL
  777. NEWPART:BreakJoints()
  778. NEWPART.Parent = PARENT
  779. return NEWPART
  780. end
  781.  
  782. local function weldBetween(a, b)
  783. local weldd = Instance.new("ManualWeld")
  784. weldd.Part0 = a
  785. weldd.Part1 = b
  786. weldd.C0 = CFrame.new()
  787. weldd.C1 = b.CFrame:inverse() * a.CFrame
  788. weldd.Parent = a
  789. return weldd
  790. end
  791.  
  792.  
  793. function QuaternionFromCFrame(cf)
  794. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  795. local trace = m00 + m11 + m22
  796. if trace > 0 then
  797. local s = math.sqrt(1 + trace)
  798. local recip = 0.5 / s
  799. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  800. else
  801. local i = 0
  802. if m11 > m00 then
  803. i = 1
  804. end
  805. if m22 > (i == 0 and m00 or m11) then
  806. i = 2
  807. end
  808. if i == 0 then
  809. local s = math.sqrt(m00 - m11 - m22 + 1)
  810. local recip = 0.5 / s
  811. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  812. elseif i == 1 then
  813. local s = math.sqrt(m11 - m22 - m00 + 1)
  814. local recip = 0.5 / s
  815. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  816. elseif i == 2 then
  817. local s = math.sqrt(m22 - m00 - m11 + 1)
  818. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  819. end
  820. end
  821. end
  822.  
  823. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  824. local xs, ys, zs = x + x, y + y, z + z
  825. local wx, wy, wz = w * xs, w * ys, w * zs
  826. local xx = x * xs
  827. local xy = x * ys
  828. local xz = x * zs
  829. local yy = y * ys
  830. local yz = y * zs
  831. local zz = z * zs
  832. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  833. end
  834.  
  835. function QuaternionSlerp(a, b, t)
  836. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  837. local startInterp, finishInterp;
  838. if cosTheta >= 0.0001 then
  839. if (1 - cosTheta) > 0.0001 then
  840. local theta = ACOS(cosTheta)
  841. local invSinTheta = 1 / SIN(theta)
  842. startInterp = SIN((1 - t) * theta) * invSinTheta
  843. finishInterp = SIN(t * theta) * invSinTheta
  844. else
  845. startInterp = 1 - t
  846. finishInterp = t
  847. end
  848. else
  849. if (1 + cosTheta) > 0.0001 then
  850. local theta = ACOS(-cosTheta)
  851. local invSinTheta = 1 / SIN(theta)
  852. startInterp = SIN((t - 1) * theta) * invSinTheta
  853. finishInterp = SIN(t * theta) * invSinTheta
  854. else
  855. startInterp = t - 1
  856. finishInterp = t
  857. end
  858. end
  859. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  860. end
  861.  
  862. function Clerp(a, b, t)
  863. local qa = {QuaternionFromCFrame(a)}
  864. local qb = {QuaternionFromCFrame(b)}
  865. local ax, ay, az = a.x, a.y, a.z
  866. local bx, by, bz = b.x, b.y, b.z
  867. local _t = 1 - t
  868. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  869. end
  870.  
  871. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  872. local frame = IT("Frame")
  873. frame.BackgroundTransparency = TRANSPARENCY
  874. frame.BorderSizePixel = BORDERSIZEPIXEL
  875. frame.Position = POSITION
  876. frame.Size = SIZE
  877. frame.BackgroundColor3 = COLOR
  878. frame.BorderColor3 = BORDERCOLOR
  879. frame.Name = NAME
  880. frame.Parent = PARENT
  881. return frame
  882. end
  883.  
  884. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  885. local label = IT("TextLabel")
  886. label.BackgroundTransparency = 1
  887. label.Size = UD2(1, 0, 1, 0)
  888. label.Position = UD2(0, 0, 0, 0)
  889. label.TextColor3 = TEXTCOLOR
  890. label.TextStrokeTransparency = STROKETRANSPARENCY
  891. label.TextTransparency = TRANSPARENCY
  892. label.FontSize = TEXTFONTSIZE
  893. label.Font = TEXTFONT
  894. label.BorderSizePixel = BORDERSIZEPIXEL
  895. label.TextScaled = false
  896. label.Text = TEXT
  897. label.Name = NAME
  898. label.Parent = PARENT
  899. return label
  900. end
  901.  
  902. function NoOutlines(PART)
  903. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  904. end
  905.  
  906. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  907. local NEWWELD = IT(TYPE)
  908. NEWWELD.Part0 = PART0
  909. NEWWELD.Part1 = PART1
  910. NEWWELD.C0 = C0
  911. NEWWELD.C1 = C1
  912. NEWWELD.Parent = PARENT
  913. return NEWWELD
  914. end
  915.  
  916. local S = IT("Sound")
  917. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  918. local NEWSOUND = nil
  919. coroutine.resume(coroutine.create(function()
  920. NEWSOUND = S:Clone()
  921. NEWSOUND.Parent = PARENT
  922. NEWSOUND.Volume = VOLUME
  923. NEWSOUND.Pitch = PITCH
  924. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  925. NEWSOUND:play()
  926. if DOESLOOP == true then
  927. NEWSOUND.Looped = true
  928. else
  929. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  930. NEWSOUND:remove()
  931. end
  932. end))
  933. return NEWSOUND
  934. end
  935.  
  936. function CFrameFromTopBack(at, top, back)
  937. local right = top:Cross(back)
  938. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  939. end
  940.  
  941. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  942. function Lightning(Table)
  943. local Color = Table.Color or C3(1,1,1)
  944. local StartPos = Table.Start or Torso.Position
  945. local EndPos = Table.End or Mouse.Hit.p
  946. local SegmentLength = Table.SegmentL or 2
  947. local Thickness = Table.Thickness or 0.1
  948. local Dissapear = Table.DoesFade or false
  949. local Parent = Table.Ignore or Character
  950. local MaxDist = Table.MaxDist or 400
  951. local Branches = Table.Branches or false
  952. local Thicken = Table.Thicken or false
  953. local FadeTime = Table.FadeTime or 15
  954. local FadeIn = Table.FadeIn or false
  955. local Material = Table.Material or "Neon"
  956. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  957. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  958. local LIGHTNINGMODEL = IT("Model",Effects)
  959. LIGHTNINGMODEL.Name = "Lightning"
  960. local LastBolt = nil
  961. for E = 1, DISTANCE do
  962. local ExtraSize = 0
  963. if Thicken == true then
  964. ExtraSize = (DISTANCE-E)/15
  965. end
  966. local TRANSPARENCY = 0
  967. if FadeIn == true then
  968. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  969. if TRANSPARENCY < 0 then
  970. TRANSPARENCY = 0
  971. end
  972. end
  973. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  974. PART.Color = Color
  975. MakeForm(PART,"Cyl")
  976. if LastBolt == nil then
  977. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  978. else
  979. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  980. end
  981. LastBolt = PART
  982. if Branches == true and E < (DISTANCE-5) then
  983. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  984. if CHOICE == 1 then
  985. local LASTBRANCH = nil
  986. for i = 1, MRANDOM(2,5) do
  987. local ExtraSize2 = 0
  988. if Thicken == true then
  989. ExtraSize = ((DISTANCE-E)/25)/i
  990. end
  991. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  992. PART.Color = Color
  993. MakeForm(PART,"Cyl")
  994. if LASTBRANCH == nil then
  995. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  996. else
  997. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  998. end
  999. LASTBRANCH = PART
  1000. end
  1001. end
  1002. end
  1003. end
  1004. if Dissapear == true then
  1005. coroutine.resume(coroutine.create(function()
  1006. for i = 1, FadeTime do
  1007. Swait()
  1008. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1009. if c.ClassName == "Part" then
  1010. c.Transparency = c.Transparency + (i/FadeTime)/10
  1011. end
  1012. end
  1013. end
  1014. LIGHTNINGMODEL:remove()
  1015. end))
  1016. elseif Dissapear == false then
  1017. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1018. end
  1019. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1020. end
  1021.  
  1022. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1023. local cR=255
  1024. local cG=0
  1025. local cB=0
  1026. local flg5=1 local omgidk=1
  1027. local add=15
  1028. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1029. if omgidk>10000 then omgidk=0 end
  1030. omgidk=omgidk+1
  1031. if cR>=255 then flg5=1 end
  1032. if cG>=255 then flg5=2 end
  1033. if cB>=255 then flg5=3 end
  1034. if flg5==1 then cR=cR-add cG=cG+add end
  1035. if flg5==2 then cG=cG-add cB=cB+add end
  1036. if flg5==3 then cB=cB-add cR=cR+add end
  1037. color=Color3.fromRGB(cR,cG,cB)
  1038. function WACKYEFFECT(Table)
  1039. local TYPE = (Table.EffectType or "Sphere")
  1040. local SIZE = (Table.Size or VT(6,6,6))
  1041. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1042. local TRANSPARENCY = (Table.Transparency or 0)
  1043. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1044. local CFRAME = (Table.CFrame or Torso.CFrame)
  1045. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1046. local ROTATION1 = (Table.RotationX or 0)
  1047. local ROTATION2 = (Table.RotationY or 0)
  1048. local ROTATION3 = (Table.RotationZ or 0)
  1049. local MATERIAL = "Neon"
  1050. local COLOR = color
  1051. local TIME = (Table.Time or 45)
  1052. local SOUNDID = (Table.SoundID or nil)
  1053. local SOUNDPITCH = (Table.SoundPitch or nil)
  1054. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1055. coroutine.resume(coroutine.create(function()
  1056. local PLAYSSOUND = false
  1057. local SOUND = nil
  1058. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1059. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1060. PLAYSSOUND = true
  1061. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1062. end
  1063. EFFECT.Color = color
  1064. local MSH = nil
  1065. if TYPE == "Sphere" then
  1066. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1067. elseif TYPE == "Block" then
  1068. MSH = IT("BlockMesh",EFFECT)
  1069. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1070. elseif TYPE == "Wave" then
  1071. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1072. elseif TYPE == "Ring" then
  1073. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1074. elseif TYPE == "Slash" then
  1075. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1076. elseif TYPE == "Round Slash" then
  1077. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1078. elseif TYPE == "Swirl" then
  1079. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1080. elseif TYPE == "Skull" then
  1081. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1082. elseif TYPE == "Crystal" then
  1083. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1084. end
  1085. if MSH ~= nil then
  1086. local MOVESPEED = nil
  1087. if MOVEDIRECTION ~= nil then
  1088. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1089. end
  1090. local GROWTH = SIZE - ENDSIZE
  1091. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1092. if TYPE == "Block" then
  1093. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1094. else
  1095. EFFECT.CFrame = CFRAME
  1096. end
  1097. for LOOP = 1, TIME+1 do
  1098. Swait()
  1099. MSH.Scale = MSH.Scale - GROWTH/TIME
  1100. if TYPE == "Wave" then
  1101. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1102. end
  1103. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1104. if TYPE == "Block" then
  1105. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1106. else
  1107. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1108. end
  1109. if MOVEDIRECTION ~= nil then
  1110. local ORI = EFFECT.Orientation
  1111. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1112. EFFECT.Orientation = ORI
  1113. end
  1114. end
  1115. if PLAYSSOUND == false then
  1116. EFFECT:remove()
  1117. else
  1118. SOUND.Stopped:Connect(function()
  1119. EFFECT:remove()
  1120. end)
  1121. end
  1122. else
  1123. if PLAYSSOUND == false then
  1124. EFFECT:remove()
  1125. else
  1126. repeat Swait() until SOUND.Playing == false
  1127. EFFECT:remove()
  1128. end
  1129. end
  1130. end))
  1131. end
  1132. end)
  1133. function MakeForm(PART,TYPE)
  1134. if TYPE == "Cyl" then
  1135. local MSH = IT("CylinderMesh",PART)
  1136. elseif TYPE == "Ball" then
  1137. local MSH = IT("SpecialMesh",PART)
  1138. MSH.MeshType = "Sphere"
  1139. elseif TYPE == "Wedge" then
  1140. local MSH = IT("SpecialMesh",PART)
  1141. MSH.MeshType = "Wedge"
  1142. end
  1143. end
  1144. function SpawnTrail(FROM,TO,BIG)
  1145. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1146. MakeForm(TRAIL,"Cyl")
  1147. local cR=255
  1148. local cG=0
  1149. local cB=0
  1150. local flg5=1 local omgidk=1
  1151. local add=15
  1152. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1153. if omgidk>10000 then omgidk=0 end
  1154. omgidk=omgidk+1
  1155. if cR>=255 then flg5=1 end
  1156. if cG>=255 then flg5=2 end
  1157. if cB>=255 then flg5=3 end
  1158. if flg5==1 then cR=cR-add cG=cG+add end
  1159. if flg5==2 then cG=cG-add cB=cB+add end
  1160. if flg5==3 then cB=cB-add cR=cR+add end
  1161. color=Color3.fromRGB(cR,cG,cB)
  1162. TRAIL.Color = color
  1163. end)
  1164. local DIST = (FROM - TO).Magnitude
  1165. if BIG == true then
  1166. TRAIL.Size = VT(5,DIST,5)
  1167. else
  1168. TRAIL.Size = VT(5,DIST,5)
  1169. end
  1170. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1171. coroutine.resume(coroutine.create(function()
  1172. for i = 1, 55 do
  1173. Swait()
  1174. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1175. end
  1176. TRAIL:remove()
  1177. end))
  1178. end
  1179.  
  1180. Debris = game:GetService("Debris")
  1181.  
  1182. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1183. local DIRECTION = CF(StartPos,EndPos).lookVector
  1184. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1185. end
  1186.  
  1187. function turnto(position)
  1188. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1189. end
  1190.  
  1191. --//=================================\\
  1192. --|| WEAPON CREATION
  1193. --\\=================================//
  1194. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1195.  
  1196. for i = 1, 35 do
  1197. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1198. FACE.Color = C3(0,0,0)
  1199. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1200. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1201. end
  1202. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1203. MakeForm(Eye,"Ball")
  1204. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1205. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1206. MakeForm(Eye,"Ball")
  1207. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1208. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1209. MakeForm(Eye,"Ball")
  1210. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1211. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1212. MakeForm(Eye,"Ball")
  1213. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1214.  
  1215. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1216. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1217.  
  1218. local Particle = IT("ParticleEmitter",nil)
  1219. Particle.Enabled = false
  1220. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1221. Particle.LightEmission = 0.5
  1222. Particle.Rate = 150
  1223. Particle.ZOffset = 0.2
  1224. Particle.Rotation = NumberRange.new(-180, 180)
  1225. Particle.RotSpeed = NumberRange.new(-180, 180)
  1226. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1227. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1228.  
  1229. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1230. function ParticleEmitter(Table)
  1231. local PRTCL = Particle:Clone()
  1232. local Speed = Table.Speed or 5
  1233. local Drag = Table.Drag or 0
  1234. local Size1 = Table.Size1 or 1
  1235. local Size2 = Table.Size2 or 5
  1236. local Lifetime1 = Table.Lifetime1 or 1
  1237. local Lifetime2 = Table.Lifetime2 or 1.5
  1238. local Parent = Table.Parent or Torso
  1239. local Emit = Table.Emit or 100
  1240. local Offset = Table.Offset or 360
  1241. local Acel = Table.Acel or VT(0,0,0)
  1242. local Enabled = Table.Enabled or false
  1243. PRTCL.Parent = Parent
  1244. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1245. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1246. PRTCL.Speed = NumberRange.new(Speed)
  1247. PRTCL.VelocitySpread = Offset
  1248. PRTCL.Drag = Drag
  1249. PRTCL.Acceleration = Acel
  1250. if Enabled == false then
  1251. PRTCL:Emit(Emit)
  1252. Debris:AddItem(PRTCL,Lifetime2)
  1253. else
  1254. PRTCL.Enabled = true
  1255. end
  1256. return PRTCL
  1257. end
  1258.  
  1259. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1260. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1261. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1262. MakeForm(Part,"Wedge")
  1263. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1264. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1265. MakeForm(Part,"Wedge")
  1266. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1267. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1268. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1269. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1270. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1271. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1272. MakeForm(Part,"Cyl")
  1273. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1274. for i = 1, 8 do
  1275. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1276. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1277. end
  1278. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1279. MakeForm(Part,"Cyl")
  1280. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1281. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1282. MakeForm(Part,"Ball")
  1283. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1284. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1285. MakeForm(Part,"Wedge")
  1286. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1287. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1288. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1289. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1290. MakeForm(Part,"Cyl")
  1291. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1292. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1293. MakeForm(Part,"Cyl")
  1294. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1295. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1296. MakeForm(Part,"Cyl")
  1297. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1298. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1299. MakeForm(Part,"Wedge")
  1300. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1301. local LASTPART = Handle
  1302. for i = 1, 10 do
  1303. if LASTPART == Handle then
  1304. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1305. LASTPART = Part
  1306. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1307. else
  1308. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1309. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1310. LASTPART = Part
  1311. end
  1312. end
  1313.  
  1314. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1315. MakeForm(Barrel,"Cyl")
  1316. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1317. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1318. MakeForm(Part,"Cyl")
  1319. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1320. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1321. MakeForm(Part,"Wedge")
  1322. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1323. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1324. MakeForm(Hole,"Cyl")
  1325. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1326. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1327. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1328. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1329. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1330. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1331. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1332. coroutine.resume(coroutine.create(function()
  1333. while wait() do
  1334. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1335. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1336. end
  1337. end))
  1338.  
  1339. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1340. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1341.  
  1342. local cR=255
  1343. local cG=0
  1344. local cB=0
  1345. local flg5=1 local omgidk=1
  1346. local add=15
  1347. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1348. if omgidk>10000 then omgidk=0 end
  1349. omgidk=omgidk+1
  1350. if cR>=255 then flg5=1 end
  1351. if cG>=255 then flg5=2 end
  1352. if cB>=255 then flg5=3 end
  1353. if flg5==1 then cR=cR-add cG=cG+add end
  1354. if flg5==2 then cG=cG-add cB=cB+add end
  1355. if flg5==3 then cB=cB-add cR=cR+add end
  1356. color=Color3.fromRGB(cR,cG,cB)
  1357. for _, c in pairs(Weapon:GetDescendants()) do
  1358. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1359. c.Material = "Glass"
  1360. c.Color = C3(0,0,0)
  1361. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1362. c.Color = color
  1363. c.Material = "Neon"
  1364. end
  1365. end
  1366. end)
  1367. Weapon.Parent = Character
  1368. for _, c in pairs(Weapon:GetChildren()) do
  1369. if c.ClassName == "Part" then
  1370. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1371. end
  1372. end
  1373.  
  1374. function swait(num)
  1375. if num == 0 or num == nil then
  1376. ArtificialHB.Event:wait()
  1377. else
  1378. for i = 0, num do
  1379. ArtificialHB.Event:wait()
  1380. end
  1381. end
  1382. end
  1383.  
  1384. function chatfunc(text)
  1385. local chat = coroutine.wrap(function()
  1386. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1387. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1388. end
  1389. local Bill = Instance.new("BillboardGui",Character)
  1390. Bill.Size = UDim2.new(0,100,0,40)
  1391. Bill.StudsOffset = Vector3.new(0,3,0)
  1392. Bill.Adornee = Character.Head
  1393. Bill.Name = "TalkingBillBoard"
  1394. local Hehe = Instance.new("TextLabel",Bill)
  1395. Hehe.BackgroundTransparency = 1
  1396. Hehe.BorderSizePixel = 0
  1397. Hehe.Text = ""
  1398. Hehe.Font = "Bodoni"
  1399. Hehe.TextSize = 40
  1400. Hehe.TextStrokeTransparency = 0
  1401. Hehe.Size = UDim2.new(1,0,0.5,0)
  1402. coroutine.resume(coroutine.create(function()
  1403. while Hehe ~= nil do
  1404. swait()
  1405. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1406. Hehe.Rotation = math.random(-5,5)
  1407. Hehe.TextColor3 = Color3.new(0,255,0)
  1408. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1409. end
  1410. end))
  1411. for i = 1,string.len(text),1 do
  1412. swait()
  1413. Hehe.Text = string.sub(text,1,i)
  1414. end
  1415. swait(90)--Re[math.random(1, 93)]
  1416. for i = 0, 1, .025 do
  1417. swait()
  1418. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1419. Hehe.TextStrokeTransparency = i
  1420. Hehe.TextTransparency = i
  1421. end
  1422. Bill:Destroy()
  1423. end)
  1424. chat()
  1425. end
  1426.  
  1427. function onChatted(msg)
  1428. chatfunc(msg)
  1429. end
  1430.  
  1431. Player.Chatted:connect(onChatted)
  1432.  
  1433. local BODY = {}
  1434. for _, c in pairs(Character:GetDescendants()) do
  1435. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1436. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1437. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1438. end
  1439. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1440. elseif c:IsA("JointInstance") then
  1441. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1442. end
  1443. end
  1444.  
  1445. function refit()
  1446. Character.Parent = workspace
  1447. for e = 1, #BODY do
  1448. if BODY[e] ~= nil then
  1449. local STUFF = BODY[e]
  1450. local PART = STUFF[1]
  1451. local PARENT = STUFF[2]
  1452. local MATERIAL = STUFF[3]
  1453. local COLOR = STUFF[4]
  1454. local TRANSPARENCY = STUFF[5]
  1455. --local SIZE = STUFF[6]
  1456. local NAME = STUFF[7]
  1457. if PART.ClassName == "Part" and PART ~= RootPart then
  1458. PART.Material = MATERIAL
  1459. PART.Transparency = TRANSPARENCY
  1460. PART.Name = NAME
  1461. end
  1462. if PART.Parent ~= PARENT then
  1463. Humanoid:remove()
  1464. PART.Parent = PARENT
  1465. Humanoid = IT("Humanoid",Character)
  1466. end
  1467. end
  1468. end
  1469. end
  1470.  
  1471. local SKILLTEXTCOLOR = C3(0,255,0)
  1472. local SKILLFONT = "Code"
  1473. local SKILLTEXTSIZE = 7
  1474.  
  1475. Humanoid.Died:connect(function()
  1476. refit()
  1477. end)
  1478.  
  1479. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1480. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1481. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1482. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1483. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1484. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1485. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1486. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1487. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1488. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1489. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1490. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1491.  
  1492. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1493. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1494. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1495. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1496. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1497. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1498. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1499. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1500. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1501. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1502. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1503. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1504.  
  1505. function printbye(Name)
  1506. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1507. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1508. end
  1509.  
  1510. workspace.ChildAdded:connect(function(instance)
  1511. for BANISH = 1, #TOBANISH do
  1512. if TOBANISH[BANISH] ~= nil then
  1513. if instance.Name == TOBANISH[BANISH] then
  1514. coroutine.resume(coroutine.create(function()
  1515. printbye(instance.Name)
  1516. instance:ClearAllChildren()
  1517. Debris:AddItem(instance,0.0005)
  1518. end))
  1519. end
  1520. end
  1521. end
  1522. end)
  1523.  
  1524. --//=================================\\
  1525. --|| DAMAGING
  1526. --\\=================================//
  1527.  
  1528. function Banish(Foe)
  1529. if Foe then
  1530. coroutine.resume(coroutine.create(function()
  1531. --if game.Players:FindFirstChild(Foe.Name) then
  1532. table.insert(TOBANISH,Foe.Name)
  1533. printbye(Foe.Name)
  1534. --end
  1535. Foe.Archivable = true
  1536. local CLONE = Foe:Clone()
  1537. Foe:Destroy()
  1538. CLONE.Parent = Effects
  1539. CLONE:BreakJoints()
  1540. local MATERIALS = {"Glass","Neon"}
  1541. for _, c in pairs(CLONE:GetDescendants()) do
  1542. if c:IsA("BasePart") then
  1543. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1544. CreateSound(340722848, c, 10, 1, false)
  1545. end
  1546. c.Anchored = true
  1547. c.Transparency = c.Transparency + 0.2
  1548. c.Material = MATERIALS[MRANDOM(1,2)]
  1549. c.Color = C3(0,255,0)
  1550. if c.ClassName == "MeshPart" then
  1551. c.TextureID = ""
  1552. end
  1553. if c:FindFirstChildOfClass("SpecialMesh") then
  1554. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1555. end
  1556. if c:FindFirstChildOfClass("Decal") then
  1557. c:FindFirstChildOfClass("Decal"):remove()
  1558. end
  1559. c.Name = "Banished"
  1560. c.CanCollide = false
  1561. else
  1562. c:remove()
  1563. end
  1564. end
  1565. local A = false
  1566. for i = 1, 35 do
  1567. if A == false then
  1568. A = true
  1569. elseif A == true then
  1570. A = false
  1571. end
  1572. for _, c in pairs(CLONE:GetDescendants()) do
  1573. if c:IsA("BasePart") then
  1574. c.Anchored = true
  1575. c.Material = MATERIALS[MRANDOM(1,2)]
  1576. c.Transparency = c.Transparency + 0.8/35
  1577. if A == false then
  1578. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1579. elseif A == true then
  1580. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1581. end
  1582. end
  1583. end
  1584. Swait()
  1585. end
  1586. CLONE:remove()
  1587. end))
  1588. end
  1589. end
  1590.  
  1591. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1592. local CHILDREN = workspace:GetDescendants()
  1593. for index, CHILD in pairs(CHILDREN) do
  1594. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1595. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1596. if HUM then
  1597. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1598. if TORSO then
  1599. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1600. if ISBANISH == true then
  1601. Banish(CHILD)
  1602. else
  1603. if ISBANISH == "Gravity" then
  1604. HUM.PlatformStand = true
  1605. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1606. local grav = Instance.new("BodyPosition",TORSO)
  1607. grav.D = 15
  1608. grav.P = 20000
  1609. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1610. grav.position = TORSO.Position
  1611. grav.Name = "V3BanishForce"..Player.Name
  1612. else
  1613. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1614. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1615. end
  1616. else
  1617. HUM.PlatformStand = false
  1618. end
  1619. end
  1620. elseif ISBANISH == "Gravity" then
  1621. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1622. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1623. HUM.PlatformStand = false
  1624. end
  1625. end
  1626. end
  1627. end
  1628. end
  1629. end
  1630. end
  1631.  
  1632. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1633.  
  1634. --//=================================\\
  1635. --|| ATTACK FUNCTIONS AND STUFF
  1636. --\\=================================//
  1637. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1638.  
  1639. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1640. MakeForm(RightHole,"Cyl")
  1641. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1642. MakeForm(LeftHole,"Cyl")
  1643.  
  1644. function getbloody(victim,amount)
  1645. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1646. PART.CFrame = victim.CFrame
  1647. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1648. Debris:AddItem(PART,5)
  1649. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1650. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1651. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1652. local prtcl = asd:Clone()
  1653. prtcl.Parent = PART
  1654. prtcl:Emit(amount*10)
  1655. end
  1656.  
  1657. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1658.  
  1659. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1660. if DoesCourontine == false then
  1661. local Direction = CF(Part.Position, ToLocation)
  1662. local Distance = (Part.Position - ToLocation).magnitude
  1663. for i = 1, AmountOfTime do
  1664. Swait()
  1665. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1666. Direction = Part.CFrame
  1667. end
  1668. Part:remove()
  1669. elseif DoesCourontine == true then
  1670. coroutine.resume(coroutine.create(function()
  1671. local Direction = CF(Part.Position, ToLocation)
  1672. local Distance = (Part.Position - ToLocation).magnitude
  1673. for i = 1, AmountOfTime do
  1674. Swait()
  1675. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1676. Direction = Part.CFrame
  1677. end
  1678. Part:remove()
  1679. end))
  1680. end
  1681. end
  1682.  
  1683. function Absoluteum()
  1684. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1685. if HITFLOOR ~= nil then
  1686. do
  1687. local HITBODIES = {}
  1688. ATTACK = true
  1689. Rooted = true
  1690. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1691. MakeForm(ABSOLUTE, "Ball")
  1692. CreateSound("416200578", RootPart, 10, 1)
  1693. for i = 0, 8, 0.1 / Animation_Speed do
  1694. Swait()
  1695. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1696. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1697. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1698. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1699. MakeForm(CHARGE, "Ball")
  1700. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1701. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1702. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. end
  1709. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1710. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1711. for i = 1, 45 do
  1712. Swait()
  1713. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1714. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1715. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1716. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1717. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1719. end
  1720. coroutine.resume(coroutine.create(function()
  1721. local IMPACT = false
  1722. local BULLET = ABSOLUTE
  1723. MakeForm(BULLET, "Ball")
  1724. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1725. for i = 1, 500 do
  1726. Swait()
  1727. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1728. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1729. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1730. if HIT ~= nil then
  1731. IMPACT = true
  1732. break
  1733. end
  1734. end
  1735. if IMPACT == false then
  1736. for i = 1, 40 do
  1737. Swait()
  1738. BULLET.Size = BULLET.Size * 0.9
  1739. end
  1740. BULLET:remove()
  1741. else
  1742. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1743. for i = 1, 175 do
  1744. Swait()
  1745. BULLET.Size = BULLET.Size * 0.99
  1746. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1747. end
  1748. CreateSound("438666001", BULLET, 10, 3)
  1749. Swait(35)
  1750. BULLET.Transparency = 1
  1751. for i = 1, 20 do
  1752. for e = 1, 5 do
  1753. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1754. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1755. end
  1756. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1757. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1758. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1759. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1760. Swait(5)
  1761. for e = 1, #HITBODIES do
  1762. if HITBODIES[e] ~= nil then
  1763. local BOD = HITBODIES[e]
  1764. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1765. if TORS then
  1766. BOD:BreakJoints()
  1767. for _, c in pairs(BOD:GetChildren()) do
  1768. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1769. local bv = Instance.new("BodyVelocity")
  1770. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1771. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1772. bv.Parent = c
  1773. Debris:AddItem(bv, 0.2)
  1774. end
  1775. end
  1776. end
  1777. end
  1778. end
  1779. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1780. end
  1781. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1782. Debris:AddItem(BULLET, 10)
  1783. end
  1784. end))
  1785. ATTACK = false
  1786. Rooted = false
  1787. end
  1788. end
  1789. end
  1790.  
  1791. function Nuke()
  1792. ATTACK = true
  1793. Rooted = true
  1794. local CHARGE = false
  1795. local BLASTS = {468991944, 468991990}
  1796. coroutine.resume(coroutine.create(function()
  1797. repeat
  1798. Swait()
  1799. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1805. until CHARGE == true
  1806. for i = 0, 0.4, 0.1 / Animation_Speed do
  1807. Swait()
  1808. WACKYEFFECT({
  1809. Time = 15,
  1810. EffectType = "Sphere",
  1811. Size = VT(60, 60, 60),
  1812. Size2 = VT(0, 0, 0),
  1813. Transparency = 1,
  1814. Transparency2 = 0.7,
  1815. CFrame = CF(RootPart.Position),
  1816. MoveToPos = nil,
  1817. RotationX = 0,
  1818. RotationY = 0,
  1819. RotationZ = 0,
  1820. Material = "Neon",
  1821. Color = C3(1, 1, 1),
  1822. SoundID = nil,
  1823. SoundPitch = nil,
  1824. SoundVolume = nil
  1825. })
  1826. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1830. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. end
  1833. coroutine.resume(coroutine.create(function()
  1834. local POS = RootPart.Position
  1835. wait(0.2)
  1836. for i = 1, 5 do
  1837. WACKYEFFECT({
  1838. Time = 65,
  1839. EffectType = "Sphere",
  1840. Size = VT(2, 2, 2),
  1841. Size2 = VT(0, 0, 500),
  1842. Transparency = 1,
  1843. Transparency2 = 0,
  1844. CFrame = CF(POS),
  1845. MoveToPos = nil,
  1846. RotationX = MRANDOM(-2, 2),
  1847. RotationY = MRANDOM(-12, 12),
  1848. RotationZ = MRANDOM(-2, 2),
  1849. Material = "Neon",
  1850. Color = C3(1, 1, 1),
  1851. SoundID = nil,
  1852. SoundPitch = nil,
  1853. SoundVolume = nil
  1854. })
  1855. end
  1856. wait(1)
  1857. SHAKECAM(POS, 9999999999, 25, 25)
  1858. ApplyAoE(POS, 450)
  1859. WACKYEFFECT({
  1860. Time = 85,
  1861. EffectType = "Sphere",
  1862. Size = VT(120, 120, 120),
  1863. Size2 = VT(350, 350, 350),
  1864. Transparency = 0,
  1865. Transparency2 = 1,
  1866. CFrame = CF(POS),
  1867. MoveToPos = nil,
  1868. RotationX = 0,
  1869. RotationY = 0,
  1870. RotationZ = 0,
  1871. Material = "Neon",
  1872. Color = C3(1, 1, 1),
  1873. SoundID = nil,
  1874. SoundPitch = 1,
  1875. SoundVolume = 10
  1876. })
  1877. for i = 1, 20 do
  1878. WACKYEFFECT({
  1879. Time = 85,
  1880. EffectType = "Sphere",
  1881. Size = VT(120, 120, 120),
  1882. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1883. Transparency = 0.8,
  1884. Transparency2 = 1,
  1885. CFrame = CF(POS),
  1886. MoveToPos = nil,
  1887. RotationX = 0,
  1888. RotationY = 0,
  1889. RotationZ = 0,
  1890. Material = "Neon",
  1891. Color = C3(1, 1, 1),
  1892. SoundID = nil,
  1893. SoundPitch = 1,
  1894. SoundVolume = 10
  1895. })
  1896. WACKYEFFECT({
  1897. Time = 100,
  1898. EffectType = "Wave",
  1899. Size = VT(25, 2, 25),
  1900. Size2 = VT(400, 0, 400) * 1.2,
  1901. Transparency = 0,
  1902. Transparency2 = 1,
  1903. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1904. MoveToPos = nil,
  1905. RotationX = 0,
  1906. RotationY = 0,
  1907. RotationZ = 0,
  1908. Material = "Neon",
  1909. Color = C3(1, 1, 1),
  1910. SoundID = nil,
  1911. SoundPitch = nil,
  1912. SoundVolume = nil
  1913. })
  1914. end
  1915. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1916. for i = 1, 5 do
  1917. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1918. WACKYEFFECT({
  1919. Time = 120,
  1920. EffectType = "Wave",
  1921. Size = VT(150, 2, 150),
  1922. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1923. Transparency = 0,
  1924. Transparency2 = 1,
  1925. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1926. MoveToPos = nil,
  1927. RotationX = 0,
  1928. RotationY = 0,
  1929. RotationZ = 0,
  1930. Material = "Neon",
  1931. Color = C3(1, 1, 1),
  1932. SoundID = nil,
  1933. SoundPitch = nil,
  1934. SoundVolume = nil
  1935. })
  1936. end
  1937. end))
  1938. for i = 0, 1, 0.1 / Animation_Speed do
  1939. Swait()
  1940. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. end
  1947. ATTACK = false
  1948. Rooted = false
  1949. end))
  1950. for i = 1, 30 do
  1951. wait(0.01)
  1952. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1953. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1954. if HITFLOOR then
  1955. ApplyAoE(HITPOS, 65, true)
  1956. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1957. WACKYEFFECT({
  1958. Time = 25,
  1959. EffectType = "Sphere",
  1960. Size = VT(22, 22, 22),
  1961. Size2 = VT(85, 85, 85),
  1962. Transparency = 0,
  1963. Transparency2 = 1,
  1964. CFrame = CF(HITPOS),
  1965. MoveToPos = nil,
  1966. RotationX = 0,
  1967. RotationY = 0,
  1968. RotationZ = 0,
  1969. Material = "Neon",
  1970. Color = C3(1, 1, 1),
  1971. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1972. SoundPitch = MRANDOM(9, 12) / 10,
  1973. SoundVolume = 10
  1974. })
  1975. for e = 1, 3 do
  1976. WACKYEFFECT({
  1977. EffectType = "Wave",
  1978. Size = VT(25, 0, 25),
  1979. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1980. Transparency = 0,
  1981. Transparency2 = 1,
  1982. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1983. MoveToPos = nil,
  1984. RotationX = 0,
  1985. RotationY = 3,
  1986. RotationZ = 0,
  1987. Material = "Neon",
  1988. Color = C3(1, 1, 1),
  1989. SoundID = nil,
  1990. SoundPitch = nil,
  1991. SoundVolume = nil
  1992. })
  1993. WACKYEFFECT({
  1994. Time = 35,
  1995. EffectType = "Sphere",
  1996. Size = VT(22, 45, 22),
  1997. Size2 = VT(25, 45 + e * 75, 25),
  1998. Transparency = 0,
  1999. Transparency2 = 1,
  2000. CFrame = CF(HITPOS) * TURN,
  2001. MoveToPos = nil,
  2002. RotationX = 0,
  2003. RotationY = 0,
  2004. RotationZ = 0,
  2005. Material = "Neon",
  2006. Color = C3(1, 1, 1),
  2007. SoundID = nil,
  2008. SoundPitch = MRANDOM(9, 12) / 10,
  2009. SoundVolume = 10
  2010. })
  2011. end
  2012. end
  2013. end
  2014. CHARGE = true
  2015. end
  2016.  
  2017. function SpectralBanishing()
  2018. ATTACK = true
  2019. Rooted = false
  2020. chatfunc("If you desire to be a ghost...", 20)
  2021. for i = 0, 5, 0.1 / Animation_Speed do
  2022. Swait()
  2023. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2029. end
  2030. chatfunc("Then move on to the afterlife!", 6)
  2031. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2032. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2033. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2034. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2035. local distance = (GunPoint.Position - Way).magnitude
  2036. for i = 1, 5 do
  2037. local laser = Instance.new("Part", Effects)
  2038. laser.Transparency = 0
  2039. laser.CanCollide = false
  2040. laser.Anchored = true
  2041. laser.Color = C3(1, 0, 0)
  2042. laser.Material = "Neon"
  2043. laser.formFactor = Enum.FormFactor.Custom
  2044. laser.Size = Vector3.new(0.15, 0.15, distance)
  2045. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2046. table.insert(Effects2, {
  2047. laser,
  2048. "Disappear",
  2049. 0.1,
  2050. 1,
  2051. 1,
  2052. 1,
  2053. 2
  2054. })
  2055. end
  2056. coroutine.resume(coroutine.create(function()
  2057. Swait(15)
  2058. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2059. for i = 1, 25 do
  2060. Swait()
  2061. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2062. end
  2063. local GAME = game.Players:GetChildren()
  2064. for PLAYER = 1, #GAME do
  2065. do
  2066. local PLAY = GAME[PLAYER]
  2067. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2068. PLAY.Character.Parent = nil
  2069. coroutine.resume(coroutine.create(function()
  2070. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2071. PLAY.Character.Parent = workspace
  2072. local Value = IT("BoolValue", Delete)
  2073. Value.Name = PLAY.Name
  2074. end
  2075. end))
  2076. end
  2077. end
  2078. end
  2079. for i = 1, 25 do
  2080. Swait()
  2081. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2082. end
  2083. end))
  2084. for i = 0, 2, 0.1 / Animation_Speed do
  2085. Swait()
  2086. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2092. end
  2093. ATTACK = false
  2094. Rooted = false
  2095. end
  2096.  
  2097. function Madness()
  2098. ATTACK = true
  2099. Rooted = false
  2100. local GYRO = IT("BodyGyro",RootPart)
  2101. GYRO.D = 750
  2102. GYRO.P = 20000
  2103. GYRO.MaxTorque = VT(0,40000000,0)
  2104. local LOCKED = true
  2105. local SHOT = false
  2106. coroutine.resume(coroutine.create(function()
  2107. for i=0, 1, 0.1 / Animation_Speed do
  2108. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2109. Swait()
  2110. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2114. end
  2115. LOCKED = false
  2116. SHOT = true
  2117. repeat
  2118. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2119. Swait()
  2120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2124. until HOLD == false and SHOT == false
  2125. for i=0, 0.3, 0.1 / Animation_Speed do
  2126. Swait()
  2127. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2128. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2129. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2130. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2131. end
  2132. GYRO:remove()
  2133. ATTACK = false
  2134. Rooted = false
  2135. end))
  2136. repeat wait() until LOCKED == false
  2137. repeat
  2138. SHOT = true
  2139. wait(0.2)
  2140. SHOT = false
  2141. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2142. local HIT = BULLET.Hit
  2143. local HITPOS = BULLET.End
  2144. if HIT then
  2145. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2146. Banish(HIT.Parent)
  2147. end
  2148. end
  2149. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2150. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2151. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2152. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2153. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2154. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2155. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2156. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2157. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2158. until HOLD == false
  2159. end
  2160.  
  2161. function EMOTE()
  2162. ATTACK = true
  2163. Rooted = false
  2164. local LOOP = 0
  2165. for i=0, 0.1, 0.1 / Animation_Speed do
  2166. Swait()
  2167. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2171. end
  2172. for i=0, 3, 0.1 / Animation_Speed do
  2173. Swait()
  2174. LOOP = LOOP + 1
  2175. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2179. end
  2180. for i=0, 0.1, 0.1 / Animation_Speed do
  2181. Swait()
  2182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2186. end
  2187. ATTACK = false
  2188. Rooted = false
  2189. end
  2190.  
  2191. function Kill(Char)
  2192. local NewCharacter = IT("Model",Effects)
  2193. NewCharacter.Name = "Ow im ded ;-;"
  2194. for _, c in pairs(Char:GetDescendants()) do
  2195. if c:IsA("BasePart") and c.Transparency == 0 then
  2196. if c.Parent == Char then
  2197. getbloody(c,5)
  2198. end
  2199. c:BreakJoints()
  2200. c.Material = "Glass"
  2201. c.Color = C3(0.5,0,0)
  2202. c.CanCollide = true
  2203. c.Transparency = 0.3
  2204. if c:FindFirstChildOfClass("SpecialMesh") then
  2205. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2206. end
  2207. if c.Name == "Head" then
  2208. c:ClearAllChildren()
  2209. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2210. end
  2211. if c.ClassName == "MeshPart" then
  2212. c.TextureID = ""
  2213. end
  2214. if c:FindFirstChildOfClass("BodyPosition") then
  2215. c:FindFirstChildOfClass("BodyPosition"):remove()
  2216. end
  2217. if c:FindFirstChildOfClass("ParticleEmitter") then
  2218. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2219. end
  2220. c.Parent = NewCharacter
  2221. c.Name = "DeadPart"
  2222. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2223. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2224. end
  2225. end
  2226. Char:remove()
  2227. Debris:AddItem(NewCharacter,5)
  2228. end
  2229.  
  2230. function Taunt()
  2231. ATTACK = true
  2232. Rooted = true
  2233. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2234. repeat
  2235. Swait()
  2236. TAUNT.Parent = Torso
  2237. TAUNT.Playing = true
  2238. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2240. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2241. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2242. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2243. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2244. until TAUNT.TimePosition >= 1.25
  2245. for i=0, 1.6, 0.1 / Animation_Speed do
  2246. Swait()
  2247. TAUNT.Parent = Torso
  2248. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2252. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2254. end
  2255. ATTACK = false
  2256. Rooted = false
  2257. end
  2258.  
  2259. function oofBeam()
  2260. ATTACK = true
  2261. Rooted = false
  2262. VALUE2 = true
  2263. local GYRO = IT("BodyGyro", RootPart)
  2264. GYRO.D = 20
  2265. GYRO.P = 4000
  2266. GYRO.MaxTorque = VT(0, 40000, 0)
  2267. local POS = RootPart.Position + VT(0, 25, 0)
  2268. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2273. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2275. coroutine.resume(coroutine.create(function()
  2276. local E = 0
  2277. repeat
  2278. E = E + 5
  2279. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2280. Swait()
  2281. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2282. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2283. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2284. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2285. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2286. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2287. until ATTACK == false
  2288. GYRO:remove()
  2289. end))
  2290. for i = 1, 50 do
  2291. Swait()
  2292. end
  2293. for i = 1, 25 do
  2294. Swait()
  2295. WACKYEFFECT({
  2296. Time = 15,
  2297. EffectType = "Skull",
  2298. Size = VT(4, 4, 4),
  2299. Size2 = VT(0, 0, 0),
  2300. Transparency = 1,
  2301. Transparency2 = 0,
  2302. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2303. MoveToPos = Eon.Position,
  2304. RotationX = 0,
  2305. RotationY = 0,
  2306. RotationZ = 0,
  2307. Material = "Neon",
  2308. Color = C3(1, 0, 0),
  2309. SoundID = nil,
  2310. SoundPitch = nil,
  2311. SoundVolume = nil
  2312. })
  2313. end
  2314. local LOOP = 0
  2315. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2316. MakeForm(BEAMO, "Ball")
  2317. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2318. MakeForm(BEAM, "Cyl")
  2319. repeat
  2320. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2321. if DISTANCE < 2000 then
  2322. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2323. BEAMO.CFrame = CF(Eon.Position)
  2324. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2325. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2326. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2327. WACKYEFFECT({
  2328. Time = 35,
  2329. EffectType = "Sphere",
  2330. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2331. Size2 = VT(5, 75, 5),
  2332. Transparency = 0,
  2333. Transparency2 = 1,
  2334. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2335. MoveToPos = nil,
  2336. RotationX = 0,
  2337. RotationY = 0,
  2338. RotationZ = 0,
  2339. Material = "Neon",
  2340. Color = C3(1, 0, 0),
  2341. SoundID = nil,
  2342. SoundPitch = MRANDOM(9, 12) / 10,
  2343. SoundVolume = 10
  2344. })
  2345. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2346. Swait()
  2347. LOOP = LOOP + 1
  2348. end
  2349. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2350. coroutine.resume(coroutine.create(function()
  2351. for i = 1, 15 do
  2352. Swait()
  2353. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2354. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2355. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2356. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2357. end
  2358. BEAM:remove()
  2359. BEAMO:remove()
  2360. end))
  2361. ATTACK = false
  2362. Rooted = false
  2363. VALUE2 = false
  2364. end
  2365.  
  2366. function TakeOnMe()
  2367. Speed = 5
  2368. local MEME = CreateSound(0, Effects, 2, 1, false)
  2369. ATTACK = true
  2370. Rooted = false
  2371. local DANCE = true
  2372. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2373. if NEWKEY == "p" then
  2374. DANCE = false
  2375. end
  2376. end)
  2377. PLAYSONG = false
  2378. while true do
  2379. for i = 1, 15 do
  2380. Swait()
  2381. MEME.Parent = Effects
  2382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2386. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2388. end
  2389. if DANCE == false then
  2390. break
  2391. end
  2392. for i = 1, 15 do
  2393. Swait()
  2394. MEME.Parent = Effects
  2395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2399. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2401. end
  2402. end
  2403. PLAYSONG = true
  2404. KEY:Disconnect()
  2405. MEME:remove()
  2406. Speed = 25
  2407. ATTACK = false
  2408. Rooted = false
  2409. end
  2410.  
  2411. function Banisher_Bullet()
  2412. ATTACK = true
  2413. Rooted = false
  2414. for i=0, 0.05, 0.1 / Animation_Speed do
  2415. Swait()
  2416. turnto(Mouse.Hit.p)
  2417. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2421. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2423. end
  2424. repeat
  2425. for i=0, 0.05, 0.1 / Animation_Speed do
  2426. Swait()
  2427. turnto(Mouse.Hit.p)
  2428. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2429. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2430. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2431. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2432. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2433. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2434. end
  2435. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2436. SpawnTrail(Hole.Position,POS)
  2437. if HIT ~= nil then
  2438. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2439. Banish(HIT.Parent)
  2440. end
  2441. end
  2442. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2443. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2444. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2445. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2446. for i=0, 0.05, 0.1 / Animation_Speed do
  2447. Swait()
  2448. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2450. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2451. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2452. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2453. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2454. end
  2455. until KEYHOLD == false
  2456. ATTACK = false
  2457. Rooted = false
  2458. end
  2459. function Execute()
  2460. ATTACK = true
  2461. Rooted = false
  2462. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2463. Part.Color = C3(0,0,0)
  2464. MakeForm(Part,"Wedge")
  2465. Part.CanCollide = true
  2466. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2467. for i=0, 1, 0.1 / Animation_Speed do
  2468. Swait()
  2469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2475. end
  2476. CreateSound(541909867, RightBarrel, 7, 1, false)
  2477. local TOCH = Part.Touched:Connect(function(hit)
  2478. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2479. Banish(hit.Parent)
  2480. end
  2481. end)
  2482. for i=0, 0.35, 0.1 / Animation_Speed do
  2483. Swait()
  2484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2488. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490. end
  2491. TOCH:disconnect()
  2492. for i=0, 0.35, 0.1 / Animation_Speed do
  2493. Swait()
  2494. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2498. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2500. end
  2501. Part:remove()
  2502. ATTACK = false
  2503. Rooted = false
  2504. end
  2505. function Banisher_Burn()
  2506. ATTACK = true
  2507. Rooted = true
  2508. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2509. for i=0, 1, 0.1 / Animation_Speed do
  2510. Swait()
  2511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2517. end
  2518. coroutine.resume(coroutine.create(function()
  2519. local POS = Mouse.Hit.p
  2520. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2521. MakeForm(RAY,"Cyl")
  2522. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2523. MakeForm(SPHERE,"Ball")
  2524. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2525. MakeForm(SHIELD,"Ball")
  2526. SHIELD.CFrame = CF(POS)
  2527. RAY.CFrame = CF(POS)
  2528. SPHERE.CFrame = CF(POS)
  2529. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2530. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2531. for i = 1, 200 do
  2532. Swait()
  2533. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2534. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2535. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2536. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2537. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2538. end
  2539. for i = 1, 45 do
  2540. Swait()
  2541. RAY.Transparency = RAY.Transparency + 1/45
  2542. SPHERE.Transparency = RAY.Transparency
  2543. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2544. end
  2545. RAY:remove()
  2546. SHIELD:remove()
  2547. SPHERE:remove()
  2548. end))
  2549. for i=0, 1, 0.1 / Animation_Speed do
  2550. Swait()
  2551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2555. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2557. end
  2558. ATTACK = false
  2559. Rooted = false
  2560. end
  2561. function Teleport()
  2562. ATTACK = true
  2563. Rooted = false
  2564. for i=0, 0.5, 0.1 / Animation_Speed do
  2565. Swait()
  2566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2568. end
  2569. for e = 1, #BODY do
  2570. if BODY[e] ~= nil then
  2571. local STUFF = BODY[e]
  2572. local PART = STUFF[1]
  2573. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2574. local PRT = PART:Clone()
  2575. PRT.Anchored = true
  2576. PRT.CanCollide = false
  2577. PRT.Material = "Neon"
  2578. PRT.Color = C3(255,100,255)
  2579. PRT.Name = "WarpEffect"
  2580. PRT.Parent = Effects
  2581. PRT.CFrame = PART.CFrame
  2582. PRT:BreakJoints()
  2583. if PRT:FindFirstChildOfClass("Sound") then
  2584. PRT:FindFirstChildOfClass("Sound"):remove()
  2585. end
  2586. if PRT:FindFirstChildOfClass("Decal") then
  2587. PRT:FindFirstChildOfClass("Decal"):remove()
  2588. end
  2589. coroutine.resume(coroutine.create(function()
  2590. for i = 1, 100 do
  2591. Swait()
  2592. PRT.Transparency = PRT.Transparency + 1/100
  2593. end
  2594. PRT:remove()
  2595. end))
  2596. end
  2597. end
  2598. end
  2599. CreateSound(217767125, Torso, 10, 1)
  2600. local POS = RootPart.Orientation
  2601. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2602. RootPart.Orientation = POS
  2603. RootJoint.Parent = RootPart
  2604. for i=0, 0.5, 0.1 / Animation_Speed do
  2605. Swait()
  2606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2608. end
  2609. for i=0, 0.1, 0.1 / Animation_Speed do
  2610. Swait()
  2611. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2612. end
  2613. ATTACK = false
  2614. Rooted = false
  2615. end
  2616. function BanishmentBeam()
  2617. ATTACK = true
  2618. Rooted = false
  2619. local GYRO = IT("BodyGyro",RootPart)
  2620. GYRO.D = 100
  2621. GYRO.P = 2000
  2622. GYRO.MaxTorque = VT(0,4000000,0)
  2623. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2624. CreateSound("93724183", RightArm, 5, 1, false)
  2625. for i=1, 35 do
  2626. Swait()
  2627. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2628. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2635. end
  2636. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2637. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2638. local TOCH = BEAM.Touched:Connect(function(hit)
  2639. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2640. Kill(hit)
  2641. end
  2642. end)
  2643. local I = 0
  2644. repeat
  2645. Swait()
  2646. I = I + 1
  2647. if I <= 10 then
  2648. BEAM.Transparency = BEAM.Transparency - 0.1
  2649. end
  2650. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2651. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2652. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2653. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2654. BEAM.Size = VT(2,2,DISTANCE)
  2655. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2656. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2657. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2658. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2665. if ENDHIT ~= nil then
  2666. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2667. Banish(ENDHIT)
  2668. end
  2669. end
  2670. until LOOP.Playing == false
  2671. GYRO:remove()
  2672. BEAM:remove()
  2673. ATTACK = false
  2674. Rooted = false
  2675. end
  2676. function Deathbound()
  2677. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2678. ATTACK = true
  2679. Rooted = true
  2680. for i=0, 1, 0.1 / Animation_Speed do
  2681. Swait()
  2682. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2683. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2684. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2685. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2686. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2687. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2688. end
  2689. local DONE = false
  2690. local GATE = nil
  2691. local GATESPIN = true
  2692. coroutine.resume(coroutine.create(function()
  2693. repeat
  2694. Swait()
  2695. if GATE ~= nil then
  2696. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2697. end
  2698. until GATESPIN == false
  2699. end))
  2700. coroutine.resume(coroutine.create(function()
  2701. repeat
  2702. Swait()
  2703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2709. until DONE == true
  2710. Swait(50)
  2711. for i = 1, 35 do
  2712. Swait(4)
  2713. local FIRED = false
  2714. local CHILDREN = workspace:GetDescendants()
  2715. for index, CHILD in pairs(CHILDREN) do
  2716. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2717. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2718. if HUM then
  2719. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2720. if TORSO then
  2721. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2722. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2723. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2724. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2725. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2726. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2727. Banish(CHILD)
  2728. FIRED = true
  2729. break
  2730. end
  2731. end
  2732. end
  2733. end
  2734. end
  2735. if FIRED == false then
  2736. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2737. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2738. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2739. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2740. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2741. if HITBOD ~= nil then
  2742. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2743. Kill(HITBOD.Parent)
  2744. end
  2745. end
  2746. end
  2747. end
  2748. for i = 1, 45 do
  2749. Swait()
  2750. GATE.Size = GATE.Size - VT(3,0,3)
  2751. end
  2752. GATESPIN = false
  2753. GATE:remove()
  2754. end))
  2755. Swait(15)
  2756. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2757. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2758. local DECAL = IT("Decal",GATE)
  2759. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2760. DECAL.Face = "Top"
  2761. GATE.CFrame = CF(HITPOS)
  2762. CreateSound(160772554, GATE, 7, 1.3, false)
  2763. for i = 1, 45 do
  2764. Swait()
  2765. GATE.Size = GATE.Size + VT(3,0,3)
  2766. end
  2767. CreateSound(213603013, RightHole, 7, 1, false)
  2768. CreateSound(213603013, LeftHole, 7, 1, false)
  2769. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2770. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2771. ATTACK = false
  2772. Rooted = false
  2773. DONE = true
  2774. end
  2775.  
  2776.  
  2777. --//=================================\\
  2778. --|| ASSIGN THINGS TO KEYS
  2779. --\\=================================//
  2780.  
  2781. function MouseDown(Mouse)
  2782. if ATTACK == false then
  2783. EMOTE()
  2784. end
  2785. end
  2786.  
  2787. function MouseUp(Mouse)
  2788. HOLD = false
  2789. end
  2790.  
  2791. function KeyDown(Key)
  2792. KEYHOLD = true
  2793. if Key == "z" and ATTACK == false then
  2794. Banisher_Bullet()
  2795. end
  2796.  
  2797. if Key == "b" and ATTACK == false then
  2798. Banisher_Burn()
  2799. end
  2800.  
  2801. if Key == "c" and ATTACK == false then
  2802. BanishmentBeam()
  2803. end
  2804.  
  2805. if Key == "v" and ATTACK == false then
  2806. Teleport()
  2807. end
  2808.  
  2809. if Key == "t" and ATTACK == false then
  2810. Taunt()
  2811. end
  2812.  
  2813. if Key == "e" and ATTACK == false then
  2814. Madness()
  2815. end
  2816.  
  2817. if Key == "j" and ATTACK == false then
  2818. Nuke()
  2819. end
  2820.  
  2821. if Key == "y" and ATTACK == false then
  2822. oofBeam()
  2823. end
  2824.  
  2825. if Key == "u" and ATTACK == false then
  2826. Absoluteum()
  2827. end
  2828.  
  2829. if Key == "g" and ATTACK == false then
  2830. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2831. TOBANISH = {}
  2832. end
  2833.  
  2834. if Key == "p" and ATTACK == false then
  2835. TakeOnMe()
  2836. end
  2837.  
  2838. if Key == "x" and ATTACK == false then
  2839. Deathbound()
  2840. end
  2841. end
  2842.  
  2843. function KeyUp(Key)
  2844. KEYHOLD = false
  2845. end
  2846.  
  2847. Mouse.Button1Down:connect(function(NEWKEY)
  2848. MouseDown(NEWKEY)
  2849. end)
  2850. Mouse.Button1Up:connect(function(NEWKEY)
  2851. MouseUp(NEWKEY)
  2852. end)
  2853. Mouse.KeyDown:connect(function(NEWKEY)
  2854. KeyDown(NEWKEY)
  2855. end)
  2856. Mouse.KeyUp:connect(function(NEWKEY)
  2857. KeyUp(NEWKEY)
  2858. end)
  2859.  
  2860. --//=================================\\
  2861. --\\=================================//
  2862.  
  2863.  
  2864. function unanchor()
  2865. if UNANCHOR == true then
  2866. g = Character:GetChildren()
  2867. for i = 1, #g do
  2868. if g[i].ClassName == "Part" then
  2869. g[i].Anchored = false
  2870. end
  2871. end
  2872. end
  2873. end
  2874.  
  2875.  
  2876. --//=================================\\
  2877. --|| WRAP THE WHOLE SCRIPT UP
  2878. --\\=================================//
  2879.  
  2880. Humanoid.Changed:connect(function(Jump)
  2881. if Jump == "Jump" and (Disable_Jump == true) then
  2882. Humanoid.Jump = false
  2883. end
  2884. end)
  2885.  
  2886. local CONNECT = nil
  2887.  
  2888. while true do
  2889. Swait()
  2890. ANIMATE.Parent = nil
  2891. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2892. Humanoid = IT("Humanoid",Character)
  2893. end
  2894. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2895. v:Stop();
  2896. end
  2897. SINE = SINE + CHANGE
  2898. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2899. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2900. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2901. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  2902. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2903. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  2904. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2905. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2906. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2907. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2908. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2909. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2910. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2911. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2912. end
  2913. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2914. ANIM = "Jump"
  2915. if ATTACK == false then
  2916. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2922. end
  2923. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2924. ANIM = "Fall"
  2925. if ATTACK == false then
  2926. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2932. end
  2933. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2934. ANIM = "Idle"
  2935. if ATTACK == false then
  2936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  2937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  2938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  2939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  2940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2942. end
  2943. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2944. ANIM = "Walk"
  2945. if ATTACK == false then
  2946. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  2947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  2948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  2949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  2950. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  2951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  2952. end
  2953. end
  2954. unanchor()
  2955. Humanoid.MaxHealth = "inf"
  2956. Humanoid.Health = "inf"
  2957. if Rooted == false then
  2958. Disable_Jump = false
  2959. Humanoid.WalkSpeed = Speed
  2960. elseif Rooted == true then
  2961. Disable_Jump = true
  2962. Humanoid.WalkSpeed = 0
  2963. end
  2964. refit()
  2965. sick.Parent = Torso
  2966. sick:resume()
  2967. sick.Volume = 5
  2968. sick.Pitch = 1
  2969. sick.SoundId = "rbxassetid://0"
  2970. sick.Name = "BanishV3Music"
  2971. end
  2972.  
  2973. --//=================================\\
  2974. --\\=================================//
  2975.  
  2976.  
  2977.  
  2978.  
  2979.  
  2980. --//====================================================\\--
  2981. --|| END OF SCRIPT
  2982. --\\====================================================//--
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