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- if script.ClassName~="LocalScript" then wait(math.huge) end
- peron = game.Players["DEADDEVIL1919"]
- Player=peron
- player=peron
- person=peron
- Person=peron
- script.Parent=peron
- FF=false
- FF2=Instance.new("ForceField")
- if peron.Backpack:findFirstChild("Chair") == nil then
- local h = Instance.new("HopperBin")
- h.Name = "Chair" h.Parent = peron.Backpack
- script.Parent = h
- p = Instance.new("IntValue")
- p.Name = "Damage" p.Parent = h
- p.Value = 75
- wait(math.huge)
- end
- range = 50
- speed = 15
- function chair()
- local h = Instance.new("HopperBin")
- FIRE=false
- h.Name = "Chair" h.Parent = peron.Backpack
- p = Instance.new("IntValue")
- p.Name = "Damage" p.Parent = h
- p.Value = 100
- wait(1)
- local bin = peron.Backpack.Chair
- me1 = peron me = peron.Character
- distance = 3/2
- follow = false
- damage = bin.Damage
- p = Instance.new("IntValue")
- p.Name = "Safe" p.Parent = me
- if me:findFirstChild("part1") == nil then
- local part1 = Instance.new("Seat")
- part1.BrickColor = BrickColor.new("Black")
- part1.Transparency = 0 part1.TopSurface = 0 part1.BottomSurface = 0 part1.Reflectance = math.huge part1.Locked = true part1.Size = Vector3.new(1,1,1) part1.Anchored = false part1.Shape = 0 part1.CanCollide = false part1.Name = "part1"
- local mesh = Instance.new("SpecialMesh") mesh.Parent = part1 part1.Reflectance=math.huge mesh.Scale = Vector3.new(2,1.75,2) mesh.MeshType = "Sphere"
- bp = Instance.new("BodyPosition") bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bp.Parent = part1
- bp.position=peron.Character.Torso.Position
- part1.CFrame=peron.Character.Torso.CFrame
- local bg = Instance.new("BodyGyro") bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bg.Parent = part1
- main = part1:Clone()
- local part2 = Instance.new("Part") part2.BrickColor = BrickColor.new("White") part2.Transparency = 0 part2.TopSurface = 0 part2.BottomSurface = 0 part2.Locked = true part2.Size = Vector3.new(1,1,1) part2.Anchored = false part2.Shape = 0 part2.CanCollide = false part2.Name = "part2"
- local mesh = Instance.new("BlockMesh") mesh.Parent = part2 mesh.Scale = Vector3.new(3,0.75,3)
- local part3 = Instance.new("Part") part3.BrickColor = BrickColor.new("White") part3.Transparency = 0 part3.TopSurface = 0 part3.BottomSurface = 0 part3.Locked = true part3.Size = Vector3.new(1,0.5,1) part3.Anchored = false part3.Shape = 0 part3.CanCollide = false part3.Name = "part3"
- local mesh = Instance.new("CylinderMesh") mesh.Parent = part3 mesh.Scale = Vector3.new(2.5,0.5,2.5)
- local part4 = Instance.new("Part") part4.BrickColor = BrickColor.new("White") part4.Transparency = 0 part4.TopSurface = 0 part4.BottomSurface = 0 part4.Locked = true part4.Size = Vector3.new(1,1,1) part4.Anchored = false part4.Shape = 0 part4.CanCollide = false part4.Name = "part4"
- local mesh = Instance.new("BlockMesh") mesh.Parent = part4 mesh.Scale = Vector3.new(3,3,0.5)
- local part5 = Instance.new("Part") part5.BrickColor = BrickColor.new("White") part5.Transparency = 0 part5.TopSurface = 0 part5.BottomSurface = 0 part5.Locked = true part5.Size = Vector3.new(1,0.5,1) part5.Anchored = false part5.Shape = 0 part5.CanCollide = false part5.Name = "part5"
- local mesh = Instance.new("CylinderMesh") mesh.Parent = part5 mesh.Scale = Vector3.new(1.5,0.5,1.5)
- local part6 = Instance.new("Part") part6.BrickColor = BrickColor.new("Black") part6.Transparency = 0 part6.TopSurface = 0 part6.BottomSurface = 0 part6.Locked = true part6.Size = Vector3.new(1,1,1) part6.Anchored = false part6.Shape = 0 part6.CanCollide = false part6.Name = "part6"
- local mesh1 = Instance.new("SpecialMesh") mesh1.Parent = part6 part6.Reflectance=math.huge mesh1.Scale = Vector3.new(1,1,1) mesh1.MeshType = "Sphere"
- local part7 = Instance.new("Part") part7.BrickColor = BrickColor.new("White") part7.Transparency = 0 part7.TopSurface = 0 part7.BottomSurface = 0 part7.Locked = true part7.Size = Vector3.new(1,1,1) part7.Anchored = false part7.Shape = 0 part7.CanCollide = false part7.Name = "part7"
- local mesh = Instance.new("BlockMesh") mesh.Parent = part7 mesh.Scale = Vector3.new(1,0.25,1)
- local part8 = Instance.new("Part") part8.BrickColor = BrickColor.new("White") part8.Transparency = 0 part8.TopSurface = 0 part8.BottomSurface = 0 part8.Locked = true part8.Size = Vector3.new(1,1,1) part8.Anchored = false part8.Shape = 0 part8.CanCollide = false part8.Name = "part8"
- local mesh = Instance.new("BlockMesh") mesh.Parent = part8 mesh.Scale = Vector3.new(1,0.25,1)
- local part9 = Instance.new("Part") part9.BrickColor = BrickColor.new("White") part9.Transparency = 0 part9.TopSurface = 0 part9.BottomSurface = 0 part9.Locked = true part9.Size = Vector3.new(1,1,1) part9.Anchored = false part9.Shape = 0 part9.CanCollide = false part9.Name = "part9"
- local mesh = Instance.new("BlockMesh") mesh.Parent = part9 mesh.Scale = Vector3.new(1,0.25,3)
- local part10 = Instance.new("Part") part10.BrickColor = BrickColor.new("White") part10.Transparency = 0 part10.TopSurface = 0 part10.BottomSurface = 0 part10.Locked = true part10.Size = Vector3.new(1,1,1) part10.Anchored = false part10.Shape = 0 part10.CanCollide = false part10.Name = "part10"
- local mesh = Instance.new("BlockMesh") mesh.Parent = part10 mesh.Scale = Vector3.new(1,0.25,3)
- part11 = Instance.new("Part") part11.BrickColor = BrickColor.new("Black") part11.Transparency = 0 part11.TopSurface = 0 part11.BottomSurface = 0 part11.Locked = true part11.Size = Vector3.new(1,1,1) part11.Anchored = false part11.Shape = 0 part11.CanCollide = false part11.Name = "part11"
- local mesh = Instance.new("BlockMesh") mesh.Parent = part11 mesh.Scale = Vector3.new(0.2,0.2,0.5)
- part12 = Instance.new("Part") part12.BrickColor = BrickColor.new("Black") part12.Transparency = 0 part12.TopSurface = 0 part12.BottomSurface = 0 part12.Locked = true part12.Size = Vector3.new(1,1,1) part12.Anchored = false part12.Shape = 0 part12.CanCollide = false part12.Name = "part12"
- local mesh = Instance.new("BlockMesh") mesh.Parent = part12 mesh.Scale = Vector3.new(0.2,0.2,0.5) main.Parent = me part2.Parent = me part3.Parent = me part4.Parent = me part5.Parent = me part6.Parent = me part7.Parent = me part8.Parent = me part9.Parent = me part10.Parent = me part11.Parent = me part12.Parent = me
- local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part2 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -0.5, 0)
- local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part3 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
- local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part4 weld.C1 = CFrame.fromEulerAnglesXYZ(-0.1, 0, 0) * CFrame.new(0, -2, -0.75)
- local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part5 weld.C1 = CFrame.fromEulerAnglesXYZ(-4.815, 0, 0) * CFrame.new(0, -2, -1)
- local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part6 weld.C1 = CFrame.fromEulerAnglesXYZ(-4.815, 0, 0) * CFrame.new(0, -2, -1.25)
- local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part7 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(1.75, -0.5, 0)
- local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part8 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-1.75, -0.5, 0)
- local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part9 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-1.5, -1.875, 0)
- local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part10 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(1.5, -1.875, 0)
- local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part11 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(2, -0.5, 0.75)
- local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part12 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-2, -0.5, 0.75)
- end
- beam=Instance.new("Part")
- beam1=Instance.new("Part")
- function wire(pos1,pos2,ref)
- local P = beam
- local P2 = pos1
- local P1 = pos2
- P.Parent=peron
- P.Name = "Beam"
- local Place0 = CFrame.new(P2.x,P2.y,P2.z)
- P.formFactor = 0
- P.Size = Vector3.new(1,1,(P1 - P2).magnitude)
- P.Size=Vector3.new(0.1,0.1,0.1)
- P.CFrame = CFrame.new((P1 + P2)/2,Place0.p)
- P.Parent = player.Character
- P.BrickColor = BrickColor.new("Bright blue")
- P.Transparency = 0.5
- P.Reflectance = ref
- P.Anchored = true
- P.CanCollide = false
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- local m = Instance.new("SpecialMesh")
- m.Parent = P
- m.MeshType = "Brick"
- m.Scale = Vector3.new(.1,.1,(P1 - P2).magnitude)
- return P
- end
- function wire2(pos1,pos2,ref)
- local P = beam1
- local P2 = pos1
- local P1 = pos2
- P.Name = "Beam"
- local Place0 = CFrame.new(P2.x,P2.y,P2.z)
- P.formFactor = 0
- P.Parent=peron
- --P.Size = Vector3.new(1,1,(P1 - P2).magnitude)
- P.Size=Vector3.new(0.1,0.1,0.1)
- P.CFrame = CFrame.new((P1 + P2)/2,Place0.p)
- P.Parent = player.Character
- P.BrickColor = BrickColor.new("Bright blue")
- P.Transparency = 0.5
- P.Reflectance = ref
- P.Anchored = true
- P.CanCollide = false
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- local m = Instance.new("SpecialMesh")
- m.Parent = P
- m.MeshType = "Brick"
- m.Scale = Vector3.new(.1,.1,(P1 - P2).magnitude)
- return P
- end
- function Balefire(pos, obj)
- hum = obj.Parent:findFirstChild("Humanoid")
- if hum ~= nil then
- local P = Instance.new("Part")
- P.Name = "Laser"
- local Place0 = me.part12.CFrame
- P.formFactor = 0
- P.Parent = game.Workspace
- P.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- P.Transparency = 0.25 P.Reflectance = 0.25 P.Anchored = true P.formFactor = "Plate" P.CanCollide = false
- pl = Instance.new("BlockMesh")
- pl.Scale = Vector3.new(0.1,0.2,1)
- pl.Parent = P
- P.Size = Vector3.new(1,0.4,(Place0.p - pos).magnitude)
- P.CFrame = CFrame.new((Place0.p + pos)/2, Place0.p)
- if hum.Health <= 100 then
- hum.Health = hum.Health - damage.Value else hum.Health = 0 end wait(0.01) P:Remove() end
- end
- function Balefire1(pos, obj)
- hum = obj.Parent:findFirstChild("Humanoid")
- if hum ~= nil then
- local P = Instance.new("Part") P.Name = "Laser"
- local Place0 = me.part11.CFrame P.formFactor = 0 P.Parent = game.Workspace
- P.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
- P.Transparency = 0.25 P.Reflectance = 0.25 P.Anchored = true P.formFactor = "Plate" P.CanCollide = false
- pl = Instance.new("BlockMesh") pl.Scale = Vector3.new(0.1,0.2,1) pl.Parent = P
- P.Size = Vector3.new(1,0.4,(Place0.p - pos).magnitude) P.CFrame = CFrame.new((Place0.p + pos)/2, Place0.p)
- if hum.Health <= 100 then hum.Health = hum.Health - damage.Value else hum.Health = 0 end wait(0.01) P:Remove() end
- end
- function findNearestTorso(pos)
- local list = game.Workspace:getChildren()
- local torso = nil
- local dist = range
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- local safe = temp2:findFirstChild("Safe")
- if (temp2.className == "Model") and (safe == nil) and damage.Value > 0 then
- temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp dist = (temp.Position - pos).magnitude
- end
- end
- end
- if (temp2.className == "Model") and damage.Value <= 0 then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health < 100) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- function onButton1Down(mouse)
- local player = peron
- main = me.part1
- main.Anchored = false
- me1 = peron
- follow = true
- while follow == true do
- distance = 3/2 mousehit = mouse.Hit.p if (main.BodyPosition.position - mousehit).magnitude >speed then
- main_mousehit = (main.BodyPosition.position - mousehit).unit*speed
- else
- main_mousehit = (main.BodyPosition.position - mousehit).unit*1
- end
- start1 = main.BodyPosition.position-main_mousehit
- main.BodyPosition.position = Vector3.new(start1.x, start1.y, start1.z)
- local dir = (mousehit - main.Position).unit
- local spawnPos = main.Position
- local pos = spawnPos + (dir * 1)
- local dir = (pos - main.Position)
- local Angle = ((mouse.ViewSizeX/2)-mouse.X)/100
- if math.abs(Angle) > 1 then if Angle > 0 then Angle = Angle - 1 else Angle = Angle + 1 end
- Angle = Angle * math.abs(26) / 70 main.BodyGyro.cframe = CFrame.new(pos, pos + dir) * CFrame.fromEulerAnglesXYZ(0, 0, Angle) else main.BodyGyro.cframe = CFrame.new(pos, pos + dir) end
- wait() end end
- function onButton1Up(mouse)
- main = me.part1
- main.Anchored = false
- follow = false
- end
- local msg = Instance.new("Hint")
- function say(tehmessage)
- msg.Parent = me1
- msg.Text = tehmessage
- wait(2)
- msg.Parent = nil
- end
- function onKeyUp(key,mouse)
- if (key=="e") then FIRE=false end
- end
- function onKeyDown(key,mouse)
- if (key~=nil) then
- if (key=="f") then speed = speed+1 say("speed: "..speed)
- elseif (key=="c") then
- speed = speed-1 say("speed: "..speed)
- elseif (key=="g") then
- range = range+1 say("range: "..range)
- elseif (key=="x") then
- FF3=Instance.new("ForceField",peron.Character)
- main.Anchored=true
- X=Instance.new("Explosion")
- X.Parent=workspace
- X.BlastPressure=math.huge
- X.BlastRadius=10
- X.Position=peron.Character.Torso.Position
- while X.Parent do wait() end
- wait()
- FF3:remove()
- main.Anchored=false
- elseif (key=="v") then
- if range == 0 then return end
- range = range-1 say("range: "..range)
- elseif (key=="h") then
- damage.Value = damage.Value+1 say("damage: "..damage.Value)
- elseif (key=="m") then
- main.CFrame=peron.Character.Torso.CFrame
- main.BodyPosition.position=peron.Character.Torso.Position
- elseif (key=="n") then
- FF=not FF
- if FF then FF2.Parent=peron.Character else FF2.Parent=nil end
- elseif (key=="b") then
- damage.Value = damage.Value-1 say("damage: "..damage.Value)
- elseif (key=="r") then
- speed = 2 range = 0 damage.Value = 0 say("speed: "..speed) say("damage: "..damage.Value) say("range: "..range)
- elseif (key=="e") then
- FIRE=true
- while FIRE do
- wire(part11.Position,mouse.Hit.p,math.huge)
- wire2(part12.Position,mouse.Hit.p,math.huge)
- if mouse.Target then
- mouse.Target:breakJoints()
- if mouse.Target:getMass()<1000 then mouse.Target.Anchored=false end
- end
- wait()
- end
- beam.Parent=nil
- beam1.Parent=nil
- elseif (key=="q") then
- local target = findNearestTorso(me.Torso.Position)
- if target ~= nil then
- baned = game.Players:children()
- for x = 1, #baned do
- if baned[x].Name == peron.Name then
- head = target.Parent:findFirstChild("Humanoid")
- if head.Health ~= 0 then
- tag = Instance.new("ObjectValue") tag.Value = baned[x] tag.Name = "creator" tag.Parent = head
- Balefire(target.Position, target) Balefire1(target.Position, target)
- end
- end
- end
- end
- end
- end
- end
- function onSelected(mouse)
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- mouse.KeyDown:connect(function(key) onKeyDown(key,mouse) end)
- mouse.KeyUp:connect(function(key) onKeyUp(key,mouse) end)
- end
- bin.Selected:connect(onSelected) -- LEGO
- end
- peron.CharacterAdded:connect(function() wait() chair() end)
- chair()
- local HINT=Instance.new("ScreenGui",peron.PlayerGui)
- local Text=Instance.new("Frame",HINT)
- Instance.new("ForceField",peron.Character)
- Text.Position=UDim2.new(0.290000057, 0, 0.00999999978, 0)
- Text.Size=UDim2.new(0.45, 0, 0.0399999991, 0)
- Text.Style="RobloxRound"
- Text.BackgroundTransparency=0.5
- local INNER=Instance.new("TextLabel")
- INNER.Parent=Text
- INNER.Position=UDim2.new(0.5,0,0.5,0)
- INNER.TextColor3=Color3.new(1,1,1)
- while wait() do
- INNER.Text="HoverChair OS | F Speed: "..speed.." C | To Fire YAR LAZERS, press Q. | N for FF, M to call "
- Text.Parent=HINT
- INNER.Parent=Text
- HINT.Parent=peron.PlayerGui
- end
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