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Mar 25th, 2020
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  1. Can't find index for object of type SlotViewNotActive
  2. UnityEngine.Debug:LogError(Object)
  3. OfficeRiot.ObjectPoolManagement.AbstractPool:DeactivateObject(IPoolable) (at Assets/Scripts/Management/ObjectPoolManagement/AbstractPool.cs:82)
  4. OfficeRiot.ObjectPoolManagement.ObjectPoolController:DeactivateActor(Int32, SlotViewNotActive) (at Assets/Scripts/Management/ObjectPoolManagement/ObjectPoolController.cs:186)
  5. OfficeRiot.Gameplay.Slot.SlotController:<get_onReset>b__24_0() (at Assets/Scripts/Gameplay/Slot/SlotController.cs:79)
  6. OfficeRiot.Gameplay.ActorController`4:Reset() (at Assets/Scripts/Gameplay/ActorController.cs:118)
  7. OfficeRiot.Gameplay.Floor.FloorController:Reset() (at Assets/Scripts/Gameplay/Floor/FloorController.cs:121)
  8. OfficeRiot.GameplayManagement.GameplayController:OnTransitionDone() (at Assets/Scripts/Management/GameplayManagement/GameplayController.cs:208)
  9. DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
  10. DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
  11. DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
  12. DG.Tweening.Core.DOTweenComponent:Update()
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