breezyshadow012

rainbow super saiyan

Aug 7th, 2016
108
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  1. local Player = game.Players.LocalPlayer.Character
  2. local RightArm = Player["Right Arm"]
  3. local Mouse = game.Players.LocalPlayer:GetMouse()
  4.  
  5. local zero = 0
  6. local dmg = 0
  7. local ldmg = 0
  8. local PunchDmg = 30
  9. local ComboDmg = 40
  10.  
  11. local idleing = true
  12. Player.Humanoid.WalkSpeed = 0
  13. Player.Humanoid.PlatformStand = true
  14. Player.HumanoidRootPart.Anchored = true
  15. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0.5,-1.3,0)
  16. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0.5,1.3,0)
  17. Player.HumanoidRootPart.RootJoint.C0 = Player.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.1, 0, 0)
  18. wait(0.025)
  19. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1,-1,0)
  20. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1,1,0)
  21. Player.HumanoidRootPart.RootJoint.C0 = Player.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.2, 0, 0)
  22. game:GetService("Chat"):Chat(Player.Head, "I have risen from the billions of rainbows..")
  23. wait(2)
  24. game:GetService("Chat"):Chat(Player.Head, "I shall decimate you with the jargon of the skies...")
  25. wait(2)
  26. game:GetService("Chat"):Chat(Player.Head, "You shall not live. Worthless being.", "Red")
  27. wait(1)
  28. local a = Instance.new("Part", Player)
  29. a.Size = Vector3.new(20, 150, 20)
  30. a.Transparency = 1
  31. a.Material = "Neon"
  32. a.Anchored = true
  33. a.CanCollide = false
  34. a.CFrame = Player.Torso.CFrame
  35. game:GetService("Chat"):Chat(Player.Head, "Grrr....")
  36. local flasher = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  37. flasher.Name = "Flash"
  38. local flash = Instance.new("ImageLabel", flasher)
  39. flash.Image = "http://www.roblox.com/asset/?id=141065061"
  40. flash.Size = UDim2.new(0, 999, 0, 999)
  41. for i = 1, 20 do
  42. flash.BackgroundTransparency = flash.BackgroundTransparency + 0.05
  43. flash.ImageTransparency = flash.BackgroundTransparency
  44. a.CFrame = Player.Torso.CFrame
  45. a.BrickColor = BrickColor.Random()
  46. a.Size = a.Size - Vector3.new(1, 0, 1)
  47. a.Transparency = a.Transparency - 0.05
  48. wait()
  49. end
  50. a:Remove()
  51. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0.5,-1.3,0)
  52. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0.5,1.3,0)
  53. wait(0.025)
  54. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  55. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  56. local eff2 = Instance.new("Part", Player)
  57. eff2.Size = Vector3.new(5, 5, 5)
  58. eff2.Transparency = 0
  59. eff2.Material = "Neon"
  60. eff2.Anchored = true
  61. eff2.CanCollide = false
  62. eff2.CFrame = Player.Torso.CFrame
  63. eff2eff = Instance.new("SelectionBox", eff2)
  64. eff2eff.Adornee = eff2
  65. game:GetService("Chat"):Chat(Player.Head, "GRAHH...RRR..", "Red")
  66. flash.BackgroundTransparency = 0
  67. for i = 1, 30 do
  68. flash.BackgroundTransparency = flash.BackgroundTransparency + 0.0300
  69. flash.ImageTransparency = flash.BackgroundTransparency
  70. eff2.CFrame = Player.Torso.CFrame * CFrame.Angles(math.random(), math.random(), math.random())
  71. eff2.BrickColor = BrickColor.new("Black")
  72. eff2eff.Color = BrickColor.Random()
  73. wait()
  74. end
  75. flash.BackgroundTransparency = 1
  76. flash.ImageTransparency = flash.BackgroundTransparency
  77. eff2:Remove()
  78.  
  79. local eff3 = Instance.new("Part", Player)
  80. eff3.Size = Vector3.new(20, 20, 20)
  81. eff3.Transparency = 0
  82. eff3.Material = "Neon"
  83. eff3.Anchored = true
  84. eff3.CanCollide = false
  85. eff3.Shape = "Ball"
  86. eff3.CFrame = Player.Torso.CFrame
  87. game:GetService("Chat"):Chat(Player.Head, "GRRRRRRR...!", "Red")
  88. flash.BackgroundTransparency = 0
  89. flash.ImageTransparency = flash.BackgroundTransparency
  90. for i = 1, 40 do
  91. flash.BackgroundTransparency = flash.BackgroundTransparency + 0.025
  92. flash.ImageTransparency = flash.BackgroundTransparency
  93. eff3.Size = eff3.Size - Vector3.new(0.5, 0.5, 0.5)
  94. eff3.CFrame = Player.Torso.CFrame * CFrame.Angles(math.random(), math.random(), math.random())
  95. eff3.BrickColor = BrickColor.Random()
  96. wait()
  97. end
  98. eff3:Remove()
  99. local Hair = Instance.new("Part", Player)
  100. Hair.Name = "Hair"
  101. Hair.Material = "Neon"
  102. Hair.Size = Vector3.new(2, 0.8, 2.4)
  103. Hold = Instance.new("Weld", Player.Head)
  104. Hold.Part0 = Player.Head
  105. Hold.Part1 = Hair
  106. Hold.C0 = CFrame.new(-0.1, 0.8, 0)
  107. local Mesh = Instance.new("SpecialMesh", Hair)
  108. Mesh.MeshType = "FileMesh"
  109. Mesh.Scale = Vector3.new(1.2, 1, 1)
  110. Mesh.MeshId = ("http://www.roblox.com/asset/?id=145283773 ")
  111. Mesh.TextureId = ("http://www.roblox.com/asset/?id=151460207")
  112. local explosion1 = Instance.new("Part", Player)
  113. explosion1.Size = Vector3.new(20, 20, 20)
  114. explosion1.Transparency = 0
  115. explosion1.Material = "Neon"
  116. explosion1.Anchored = true
  117. explosion1.CanCollide = false
  118. explosion1.Shape = "Ball"
  119. explosion1.CFrame = Player.Torso.CFrame
  120. for I,f in pairs (Player:GetChildren()) do
  121. if f:IsA("Hat") then f.Handle.Transparency = 1
  122. end
  123. end
  124. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-0,-1.3,0)
  125. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-0.5,1.3,0)
  126. Player.HumanoidRootPart.RootJoint.C0 = Player.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.5, 0, 0)
  127. wait(0.025)
  128. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1.2,-2,0)
  129. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1.2,2,0)
  130. Player.HumanoidRootPart.RootJoint.C0 = Player.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.1, 0, 0)
  131. game:GetService("Chat"):Chat(Player.Head, "GRAAAAAAAAAAHHHH!", "Red")
  132. flash.BackgroundTransparency = 0
  133. flash.ImageTransparency = flash.BackgroundTransparency
  134. for i = 1, 40 do
  135. flash.BackgroundTransparency = flash.BackgroundTransparency + 0.025
  136. flash.ImageTransparency = flash.BackgroundTransparency
  137. explosion1.BrickColor = BrickColor.Random()
  138. explosion1.Size = explosion1.Size + Vector3.new(1, 1, 1)
  139. explosion1.Transparency = explosion1.Transparency + 0.025
  140. wait()
  141. end
  142. explosion1:Remove()
  143. Player.Humanoid.WalkSpeed = 30
  144. Player.Humanoid.MaxHealth = 99e99
  145. wait()
  146. Player.Humanoid.Health = 99e99
  147. Player.HumanoidRootPart.Anchored = false
  148. Player.HumanoidRootPart.RootJoint.C0 = Player.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0, 0, 0)
  149. wait(0.025)
  150. Player.HumanoidRootPart.RootJoint.C0 = Player.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.3, 0, 0)
  151. game:GetService("Chat"):Chat(Player.Head, "Learn to respect an legendary being.")
  152. Player.Humanoid.PlatformStand = false
  153. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-0.5,-1.3,0)
  154. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-0.5,1.3,0)
  155.  
  156. wait(0.025)
  157. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  158. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  159. local fire = Instance.new("Fire", Player.Torso)
  160. local light = Instance.new("SpotLight", Player.Torso)
  161. light.Angle = 180
  162. light.Brightness = 50
  163. light.Face = "Bottom"
  164. flasher:Remove()
  165.  
  166. Mouse.KeyDown:connect(function(key)
  167. if key == "q" then
  168. if not idleing then
  169. return
  170. end
  171. dmg = PunchDmg
  172. idleing = false
  173. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  174. wait(0.025)
  175. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  176. wait(0.025)
  177. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  178. wait(0.3)
  179. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  180. idleing = true
  181. dmg = zero
  182. end
  183. if key == "e" then
  184. if not idleing then
  185. return
  186. end
  187. ldmg = PunchDmg
  188. idleing = false
  189. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  190. wait(0.025)
  191. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  192. wait(0.025)
  193. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  194. wait(0.3)
  195. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  196. idleing = true
  197. ldmg = zero
  198. end
  199. if key == "r" then
  200. if not idleing then
  201. return
  202. end
  203. game:GetService("Chat"):Chat(Player.Head, "I shall destroy you and leave no trace of your pity. I have been trained for years to earn this form and you just walk up to me like a worthless maggot.", "Red")
  204. ldmg = ComboDmg
  205. idleing = false
  206. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  207. wait(0.1)
  208. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  209. wait(0.1)
  210. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  211. wait(0.1)
  212. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  213. ldmg = ComboDmg
  214. dmg = ComboDmg
  215. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  216. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  217. wait(0.1)
  218. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  219. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  220. wait(0.1)
  221. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  222. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  223. wait(0.1)
  224. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  225. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  226. ldmg = zero
  227. game:GetService("Chat"):Chat(Player.Head, "I've been destroying every enemies. Nothing could stand on my path. And you are a pathetic being to be in my grasp.", "Red")
  228. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  229. wait(0.05)
  230. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  231. wait(0.05)
  232. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  233. wait(0.05)
  234. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  235. dmg = zero
  236. ldmg = ComboDmg
  237. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  238. wait(0.05)
  239. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  240. wait(0.05)
  241. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  242. wait(0.05)
  243. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  244. ldmg = ComboDmg
  245. dmg = ComboDmg
  246. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  247. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  248. game:GetService("Chat"):Chat(Player.Head, "I shall tear you limb from limb and you shall drown in your blood.", "Red")
  249. wait(0.05)
  250. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  251. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  252. wait(0.05)
  253. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  254. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  255. wait(0.05)
  256. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  257. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  258. ldmg = ComboDmg
  259. dmg = zero
  260. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  261. wait(0.05)
  262. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  263. wait(0.05)
  264. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  265. wait(0.05)
  266. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  267. dmg = ComboDmg
  268. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  269. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  270. wait(0.05)
  271. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  272. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  273. wait(0.05)
  274. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  275. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  276. wait(0.05)
  277. ldmg = ComboDmg
  278. dmg = zero
  279. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  280. wait(0.05)
  281. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  282. wait(0.05)
  283. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  284. wait(0.05)
  285. game:GetService("Chat"):Chat(Player.Head, "You shall suffer from the race of the rainbows. You shall never be forgiven from your actions.", "Red")
  286. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  287. dmg = ComboDmg
  288. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  289. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  290. wait(0.05)
  291. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  292. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  293. wait(0.025)
  294. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  295. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  296. ldmg = ComboDmg
  297. dmg = zero
  298. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  299. wait(0.05)
  300. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  301. wait(0.05)
  302. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  303. wait(0.05)
  304. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  305. dmg = ComboDmg
  306. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  307. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  308. wait(0.05)
  309. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  310. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  311. wait(0.025)
  312. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  313. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  314. ldmg = ComboDmg
  315. dmg = zero
  316. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  317. wait(0.05)
  318. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  319. wait(0.05)
  320. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  321. wait(0.05)
  322. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  323. dmg = ComboDmg
  324. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  325. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  326. wait(0.05)
  327. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  328. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  329. wait(0.025)
  330. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  331. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  332. ldmg = ComboDmg
  333. dmg = zero
  334. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  335. wait(0.05)
  336. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  337. wait(0.05)
  338. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  339. wait(0.05)
  340.  
  341. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  342. dmg = ComboDmg
  343. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  344. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  345. wait(0.05)
  346. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  347. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  348. wait(0.025)
  349. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  350. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  351. ldmg = ComboDmg
  352. dmg = zero
  353. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  354. wait(0.05)
  355. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  356. wait(0.05)
  357. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  358. wait(0.05)
  359. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  360. dmg = ComboDmg
  361. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  362. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  363. wait(0.05)
  364. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  365. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  366. wait(0.025)
  367. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  368. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  369. ldmg = ComboDmg
  370. dmg = zero
  371. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  372. wait(0.05)
  373. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  374. wait(0.05)
  375. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  376. wait(0.05)
  377. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  378. dmg = ComboDmg
  379. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(-1,1.57,0)
  380. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(-1,-1.57,0)
  381. wait(0.05)
  382. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  383. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  384. wait(0.025)
  385. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(1.5,1.57,0)
  386. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(1.5,-1.57,0)
  387. dmg = zero
  388. ldmg = zero
  389. game:GetService("Chat"):Chat(Player.Head, "You're done for. Kiddo. You're done for.",
  390. "Red")
  391. Player.Torso["Left Shoulder"].C0 = CFrame.new(-1.018,0.5,-0) * CFrame.Angles(0,-1.57,0)
  392. Player.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,-0) * CFrame.Angles(0,1.57,0)
  393. idleing = true
  394. end
  395. end)
  396.  
  397. function rhurt(part)
  398. local humanoid = part.Parent:FindFirstChild("Humanoid")
  399. if (humanoid ~= nil and humanoid ~= Player.Humanoid) then
  400. humanoid:TakeDamage(dmg) -- damage the humanoid
  401. end
  402. end
  403.  
  404. function lhurt(part)
  405. local humanoid = part.Parent:FindFirstChild("Humanoid")
  406. if (humanoid ~= nil and humanoid ~= Player.Humanoid) then
  407. humanoid:TakeDamage(ldmg) -- damage the humanoid
  408. end
  409. end
  410.  
  411. RightArm.Touched:connect(rhurt)
  412.  
  413. Player["Left Arm"].Touched:connect(lhurt)
  414.  
  415. while wait() do
  416. fire.Color = Color3.new(math.random(), math.random(), math.random())
  417. fire.SecondaryColor = fire.Color
  418. light.Color = fire.Color
  419. Mesh.VertexColor = Vector3.new(1,0,0)
  420. fire.Color = Color3.new(math.random(), math.random(), math.random())
  421. fire.SecondaryColor = fire.Color
  422. light.Color = fire.Color
  423. wait()
  424. Mesh.VertexColor = Vector3.new(0.9,0.1,0)
  425. fire.Color = Color3.new(math.random(), math.random(), math.random())
  426. fire.SecondaryColor = fire.Color
  427. light.Color = fire.Color
  428. wait()
  429. Mesh.VertexColor = Vector3.new(0.8,0.2,0)
  430. fire.Color = Color3.new(math.random(), math.random(), math.random())
  431. fire.SecondaryColor = fire.Color
  432. light.Color = fire.Color
  433. wait()
  434. Mesh.VertexColor = Vector3.new(0.7,0.3,0)
  435. fire.Color = Color3.new(math.random(), math.random(), math.random())
  436. fire.SecondaryColor = fire.Color
  437. light.Color = fire.Color
  438. wait()
  439. Mesh.VertexColor = Vector3.new(0.6,0.4,0)
  440. fire.Color = Color3.new(math.random(), math.random(), math.random())
  441. fire.SecondaryColor = fire.Color
  442. light.Color = fire.Color
  443. wait()
  444. Mesh.VertexColor = Vector3.new(0.5,0.5,0)
  445. fire.Color = Color3.new(math.random(), math.random(), math.random())
  446. fire.SecondaryColor = fire.Color
  447. light.Color = fire.Color
  448. wait()
  449. Mesh.VertexColor = Vector3.new(0.4,0.6,0)
  450. fire.Color = Color3.new(math.random(), math.random(), math.random())
  451. fire.SecondaryColor = fire.Color
  452. light.Color = fire.Color
  453. wait()
  454. Mesh.VertexColor = Vector3.new(0.3,0.7,0)
  455. fire.Color = Color3.new(math.random(), math.random(), math.random())
  456. fire.SecondaryColor = fire.Color
  457. light.Color = fire.Color
  458. wait()
  459. Mesh.VertexColor = Vector3.new(0.2,0.8,0)
  460. fire.Color = Color3.new(math.random(), math.random(), math.random())
  461. fire.SecondaryColor = fire.Color
  462. light.Color = fire.Color
  463. wait()
  464. Mesh.VertexColor = Vector3.new(0.1,0.9,0)
  465. fire.Color = Color3.new(math.random(), math.random(), math.random())
  466. fire.SecondaryColor = fire.Color
  467. light.Color = fire.Color
  468. wait()
  469. Mesh.VertexColor = Vector3.new(0,1,0)
  470. fire.Color = Color3.new(math.random(), math.random(), math.random())
  471. fire.SecondaryColor = fire.Color
  472. light.Color = fire.Color
  473. wait()
  474. Mesh.VertexColor = Vector3.new(0,0.9,0.1)
  475. fire.Color = Color3.new(math.random(), math.random(), math.random())
  476. fire.SecondaryColor = fire.Color
  477. light.Color = fire.Color
  478. wait()
  479. Mesh.VertexColor = Vector3.new(0,0.8,0.2)
  480. fire.Color = Color3.new(math.random(), math.random(), math.random())
  481. fire.SecondaryColor = fire.Color
  482. light.Color = fire.Color
  483. wait()
  484. Mesh.VertexColor = Vector3.new(0,0.7,0.3)
  485. fire.Color = Color3.new(math.random(), math.random(), math.random())
  486. fire.SecondaryColor = fire.Color
  487. light.Color = fire.Color
  488. wait()
  489. Mesh.VertexColor = Vector3.new(0,0.6,0.4)
  490. fire.Color = Color3.new(math.random(), math.random(), math.random())
  491. fire.SecondaryColor = fire.Color
  492. light.Color = fire.Color
  493. wait()
  494. Mesh.VertexColor = Vector3.new(0,0.5,0.5)
  495. fire.Color = Color3.new(math.random(), math.random(), math.random())
  496. fire.SecondaryColor = fire.Color
  497. light.Color = fire.Color
  498. wait()
  499. Mesh.VertexColor = Vector3.new(0,0.4,0.6)
  500. fire.Color = Color3.new(math.random(), math.random(), math.random())
  501. fire.SecondaryColor = fire.Color
  502. light.Color = fire.Color
  503. wait()
  504. Mesh.VertexColor = Vector3.new(0,0.3,0.7)
  505. fire.Color = Color3.new(math.random(), math.random(), math.random())
  506. fire.SecondaryColor = fire.Color
  507. light.Color = fire.Color
  508. wait()
  509. Mesh.VertexColor = Vector3.new(0,0.2,0.8)
  510. fire.Color = Color3.new(math.random(), math.random(), math.random())
  511. fire.SecondaryColor = fire.Color
  512. light.Color = fire.Color
  513. wait()
  514. Mesh.VertexColor = Vector3.new(0,0.1,0.9)
  515. fire.Color = Color3.new(math.random(), math.random(), math.random())
  516. fire.SecondaryColor = fire.Color
  517. light.Color = fire.Color
  518. wait()
  519. Mesh.VertexColor = Vector3.new(0,0,1)
  520. fire.Color = Color3.new(math.random(), math.random(), math.random())
  521. fire.SecondaryColor = fire.Color
  522. light.Color = fire.Color
  523. wait()
  524. Mesh.VertexColor = Vector3.new(0.1,0,0.9)
  525. fire.Color = Color3.new(math.random(), math.random(), math.random())
  526. fire.SecondaryColor = fire.Color
  527. light.Color = fire.Color
  528. wait()
  529. Mesh.VertexColor = Vector3.new(0.2,0,0.8)
  530. fire.Color = Color3.new(math.random(), math.random(), math.random())
  531. fire.SecondaryColor = fire.Color
  532. light.Color = fire.Color
  533. wait()
  534. Mesh.VertexColor = Vector3.new(0.3,0,0.7)
  535. fire.Color = Color3.new(math.random(), math.random(), math.random())
  536. fire.SecondaryColor = fire.Color
  537. light.Color = fire.Color
  538. wait()
  539. Mesh.VertexColor = Vector3.new(0.4,0,0.6)
  540. fire.Color = Color3.new(math.random(), math.random(), math.random())
  541. fire.SecondaryColor = fire.Color
  542. light.Color = fire.Color
  543. wait()
  544. Mesh.VertexColor = Vector3.new(0.5,0,0.5)
  545. fire.Color = Color3.new(math.random(), math.random(), math.random())
  546. fire.SecondaryColor = fire.Color
  547. light.Color = fire.Color
  548. wait()
  549. Mesh.VertexColor = Vector3.new(0.6,0,0.4)
  550. fire.Color = Color3.new(math.random(), math.random(), math.random())
  551. fire.SecondaryColor = fire.Color
  552. light.Color = fire.Color
  553. wait()
  554. Mesh.VertexColor = Vector3.new(0.7,0,0.3)
  555. fire.Color = Color3.new(math.random(), math.random(), math.random())
  556. fire.SecondaryColor = fire.Color
  557. light.Color = fire.Color
  558. wait()
  559. Mesh.VertexColor = Vector3.new(0.8,0,0.2)
  560. fire.Color = Color3.new(math.random(), math.random(), math.random())
  561. fire.SecondaryColor = fire.Color
  562. light.Color = fire.Color
  563. wait()
  564. Mesh.VertexColor = Vector3.new(0.9,0,0.1)
  565. fire.Color = Color3.new(math.random(), math.random(), math.random())
  566. fire.SecondaryColor = fire.Color
  567. light.Color = fire.Color
  568. end
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