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- --[[ math.rad(Humanoid.Health)
- Project: Cancer staff A
- by grgrgry21 A A
- hooh A C A
- xdxddddxdxxxd A A
- dun lek me or il sue u A
- ==UpdateLogs==
- ==Ver 0.04+==
- Fixed damage hitbox
- Fixed music
- ==Ver 0.04==
- Relaced equipping "e" to "q"
- Added "e" move
- Added music if u wnat "m"
- Fixed some cframe (hopefully?)
- ==Ver 0.03+==
- Added Equipping "Anim"
- ====~~Press F to kill urself 8)~~====
- ]]
- plr = game:GetService("Players").LocalPlayer
- char = plr.Character
- Torso = char.Torso
- guy=plr.PlayerGui
- it=Instance.new
- health=0
- local msd = Instance.new('Model', char)
- msd.Name = "kys"
- mouse = plr:GetMouse()
- up = false
- disable = false
- music = false
- function RC(Pos, Dir, Max, Ignore)
- return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore)
- end
- function RayC(Start, En, MaxDist, Ignore)
- return RC(Start, (En - Start), MaxDist, Ignore)
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- RemoveOutlines = function(CreatePart)
- CreatePart.TopSurface = 10
- end
- function CreateSound(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- wait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- swait = function(num)
- if num == 0 or num == nil then
- game:service("RunService").Heartbeat:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Heartbeat:wait(0)
- end
- end
- end
- Damage = function(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
- for i,v in pairs(hit:GetChildren()) do
- if v:IsA("Humanoid") and hit.Name ~= char.Name then
- local find = v:FindFirstChild("Hitz")
- if not find then
- if v.Parent:findFirstChild("Head") then
- local BillG = Create("BillboardGui")({Parent = v.Parent.Head, Size = UDim2.new(1, 0, 1, 0), Adornee = v.Parent.Head, StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3))})
- do
- local TL = Create("TextLabel")({Parent = BillG, Size = UDim2.new(3, 3, 3, 3), BackgroundTransparency = 1, Text = tostring(damage) .. "-", TextColor3 = Color1.Color, TextStrokeColor3 = Color2.Color, TextStrokeTransparency = 0, TextXAlignment = Enum.TextXAlignment.Center, TextYAlignment = Enum.TextYAlignment.Center, FontSize = Enum.FontSize.Size42, Font = "ArialBold"})
- coroutine.resume(coroutine.create(function()
- swait(2)
- --for i = 0, 1, 0.1 do
- while wait() and TL and TL.TextTransparency <= 1 do
- swait()
- BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, 0.1, 0)
- TL.TextTransparency = TL.TextTransparency + 0.04
- TL.TextStrokeTransparency = TL.TextStrokeTransparency + 0.04
- end
- BillG:Destroy()
- end))
- end
- end
- do
- HitHealth = v.Health
- v.Health = v.Health - damage
- --[[ if HitHealth ~= v.Health and HitHealth ~= 0 and v.Health <= 0 and v.Parent.Name ~= "Lost Soul" then
- print("gained spree")
- plr:FindFirstChild("leaderstats").Spree.Value = plr.leaderstats.Spree.Value + 1
- end]]
- do
- local bool = Create("BoolValue")({Parent = v, Name = "Hitz"})
- if HSound ~= nil and HPitch ~= nil then
- CreateSound(HSound, hit, 1, HPitch)
- end
- game:GetService("Debris"):AddItem(bool, cooldown)
- end
- end
- end
- end
- end
- end
- MagnitudeDamage = function(Part, magni, mindam, maxdam)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= plr.Name then
- Damage(head.Parent, math.random(mindam, maxdam), 0.5, BrickColor.new("Really black"), BrickColor.new("Really red"), "", 1)
- end
- end
- end
- end
- end
- armweld = Instance.new("Weld", char.Torso)
- armweld.C0 = CFrame.new(1.5, .5, 0)
- armweld.C1 = CFrame.new(0, .5, 0)
- armweld.Part0 = char.Torso
- armweld.Part1 = char["Right Arm"]
- Handle = Instance.new("Part",msd)
- Handle.Size=Vector3.new(1,6,1)
- Handle.Name = "Handle"
- Handle.Anchored = false
- Handle.CanCollide = false
- Handle.BrickColor = BrickColor.new("Really black")
- Handle:BreakJoints()
- Handle.Transparency = 1
- Mesh = Instance.new("SpecialMesh",Handle)
- Mesh.MeshType=0
- Mesh.Scale=Vector3.new(0.2,0.7,0.2)
- Mesh.Offset=Vector3.new(0,-0.15,0)
- Weld = Instance.new("Weld",Handle)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = plr.Character["Right Arm"]
- Weld.C0 = CFrame.new(0,1,1)*CFrame.Angles(math.rad(90),0,0)
- ez = Instance.new("Part",msd)
- ez.Size = Vector3.new(1,1,1)
- ez.Name = "Handle1"
- ez:BreakJoints()
- ez.Anchored = false
- ez.Transparency = 1
- ez.CanCollide = false
- ez.Shape = "Block"
- ez.Material='Neon'
- ez.TopSurface = "SmoothNoOutlines"
- ez.BottomSurface = "SmoothNoOutlines"
- ez.BrickColor = BrickColor.new("Really red")
- ddd = Instance.new("SpecialMesh",ez)
- ddd.MeshType="Sphere"
- ddd.Scale=Vector3.new(6,6,6)
- Weld = Instance.new("Weld",ez)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = plr.Character["Right Arm"]
- Weld.C0 = CFrame.new(0,1,1)*CFrame.Angles(math.rad(90),0,0)
- ez1 = Instance.new("Part",msd)
- ez1.Size = Vector3.new(1,1,1)
- ez1.Name = "Handle1"
- ez1:BreakJoints()
- ez1.Anchored = false
- ez1.Transparency = 1
- ez1.CanCollide = false
- ez1.Shape = "Block"
- ez1.Material='Neon'
- ez1.TopSurface = "SmoothNoOutlines"
- ez1.BottomSurface = "SmoothNoOutlines"
- ez1.BrickColor = BrickColor.new("Really black")
- ddd1 = Instance.new("SpecialMesh",ez1)
- ddd1.MeshType="Sphere"
- ddd1.Scale=Vector3.new(7,7,7)
- Weld = Instance.new("Weld",ez1)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = plr.Character["Right Arm"]
- Weld.C0 = CFrame.new(0,1,1)*CFrame.Angles(math.rad(90),0,0)
- Handle1 = Instance.new("Part",msd)
- Handle1.Size = Vector3.new(0.1,0.1,0.1)
- Handle1.Name = "Handle1"
- Handle1:BreakJoints()
- Handle1.Anchored = false
- Handle1.Transparency = 1
- Handle1.CanCollide = false
- Handle1.Shape = "Block"
- Handle1.Material='Neon'
- Handle1.TopSurface = "SmoothNoOutlines"
- Handle1.BottomSurface = "SmoothNoOutlines"
- Handle1.BrickColor = BrickColor.new("Really red")
- Mesh = Instance.new("SpecialMesh",Handle1)
- Mesh.MeshType=0
- Mesh.Scale=Vector3.new(1.5,0.8,1.5)
- Mesh.Offset=Vector3.new(0,0,0)
- Weld = Instance.new("Weld",Handle1)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = plr.Character["Right Arm"]
- Weld.C0 = CFrame.new(0,3.2,1)*CFrame.Angles(math.rad(90),0,0)
- --efect
- local han = Instance.new("Part", msd)
- han.Anchored = false
- han.Size = Vector3.new(0.1,0.1,0.1)
- han.formFactor = "Custom"
- han.CanCollide = false
- han.Name="die"
- han.BrickColor = BrickColor.new("Really red")
- han.Material='Neon'
- han.Transparency =1
- --han.Position = Ball.Position
- local asd2 = Instance.new("SpecialMesh",han)
- asd2.MeshType="Sphere"
- asd2.Scale = Vector3.new(4.7,4.7,4.7)
- Weld = Instance.new("Weld",han)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Handle
- Weld.C0 = CFrame.new(0,0,-2.5)*CFrame.Angles(math.rad(90),0,0)
- --
- Ball = Instance.new("Part",msd)
- Ball.Size = Vector3.new(0.1,0.1,0.1)
- Ball.Name = "Ball"
- Ball:BreakJoints()
- Ball.Anchored = false
- Ball.Transparency = 1
- Ball.CanCollide = false
- Ball.Shape = "Ball"
- Ball.Material='Neon'
- Ball.TopSurface = "SmoothNoOutlines"
- Ball.BottomSurface = "SmoothNoOutlines"
- Ball.BrickColor = BrickColor.new("Really red")
- Mesh = Instance.new("SpecialMesh",Ball)
- Mesh.MeshType="Sphere"
- Mesh.Scale = Vector3.new(4.7,4.7,4.7)
- Weld = Instance.new("Weld",Ball)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Handle
- Weld.C0 = CFrame.new(0,0,-2.5)*CFrame.Angles(math.rad(90),0,0)
- local parti = Instance.new("ParticleEmitter",Ball)
- parti.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(0, 0, 0))
- parti.LightEmission = 0.5
- parti.Size = NumberSequence.new(0.2)
- parti.Texture = "http://www.roblox.com/asset/?id=149033087"
- sizeseq = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, .4)})
- transseq = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
- parti.Transparency = transseq
- parti.Size = sizeseq
- parti.ZOffset = 0
- parti.Acceleration = Vector3.new(0, 0, 0)
- parti.LockedToPart = false
- parti.EmissionDirection = "Front"
- parti.Lifetime = NumberRange.new(2)
- parti.Rate = 100
- parti.Rotation = NumberRange.new(-50, 50)
- parti.RotSpeed = NumberRange.new(-50, 50)
- parti.Speed = NumberRange.new(0.7)
- parti.VelocitySpread = 6900
- parti.Enabled = false
- --[[Ball.Touched:connect(function(hit)
- if up == false then
- if hit.Parent:findFirstChild("Humanoid") then
- hit.Parent.Humanoid.MaxHealth = 100
- wait(0.01)
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 69000
- end
- end
- end)]]
- Ball1 = Instance.new("Part",msd)
- Ball1.Size = Vector3.new(0.1,0.1,0.1)
- Ball1.Name = "Ball1"
- Ball1:BreakJoints()
- Ball1.Anchored = false
- Ball1.CanCollide = false
- Ball1.Shape = "Ball"
- Ball1.Material='Neon'
- Ball1.Transparency=1
- Ball1.TopSurface = "SmoothNoOutlines"
- Ball1.BottomSurface = "SmoothNoOutlines"
- Ball1.BrickColor = BrickColor.new("Really red")
- Mesh = Instance.new("SpecialMesh",Ball1)
- Mesh.MeshType="Sphere"
- Mesh.Scale = Vector3.new(6,6,6)
- Weld = Instance.new("Weld",Ball1)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Handle
- Weld.C0 = CFrame.new(0,0,-2.5)*CFrame.Angles(math.rad(90),0,0)
- Wing = Instance.new("Part",msd)
- Wing.Size = Vector3.new(0.1,0.1,0.1)
- Wing.Name = "Wing"
- Wing:BreakJoints()
- Wing.Anchored = false
- Wing.CanCollide = false
- Wing.Shape = "Block"
- Wing.Material='SmoothPlastic'
- Wing.Transparency=1
- Wing.TopSurface = "SmoothNoOutlines"
- Wing.BottomSurface = "SmoothNoOutlines"
- Wing.BrickColor = BrickColor.new("Really red")
- Mesh = Instance.new("SpecialMesh",Wing)
- Mesh.Scale = Vector3.new(3,2,0.3)
- Mesh.MeshId = "rbxassetid://147982651"
- Weld = Instance.new("Weld",Wing)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Handle
- Weld.C1 = CFrame.new(0,1,-1.5)*CFrame.Angles(math.rad(90),0,0)
- Weld.C0 = CFrame.new(0,0,-1.5)*CFrame.Angles(math.rad(90),0,0)
- Wing1 = Instance.new("Part",msd)
- Wing1.Size = Vector3.new(0.1,0.1,0.1)
- Wing1.Name = "Wing"
- Wing1:BreakJoints()
- Wing1.Anchored = false
- Wing1.CanCollide = false
- Wing1.Shape = "Block"
- Wing1.Material='SmoothPlastic'
- Wing1.Transparency=1
- Wing1.TopSurface = "SmoothNoOutlines"
- Wing1.BottomSurface = "SmoothNoOutlines"
- Wing1.BrickColor = BrickColor.new("Really black")
- Mesh = Instance.new("SpecialMesh",Wing1)
- Mesh.Scale = Vector3.new(2.9, 2, 0.3)
- Mesh.MeshId = "rbxassetid://147982651"
- Weld = Instance.new("Weld",Wing1)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Handle
- Weld.C1 = CFrame.new(0,1,-1.5)*CFrame.Angles(math.rad(90),0,0)
- Weld.C0 = CFrame.new(0,0,-1.5)*CFrame.Angles(math.rad(90),0,0)
- --
- Ring = Instance.new("Part",msd)
- Ring.Size = Vector3.new(0.1,0.1,0.1)
- Ring.Name = "Ring"
- Ring:BreakJoints()
- Ring.Anchored = false
- Ring.CanCollide = false
- Ring.Shape = "Block"
- Ring.Material='SmoothPlastic'
- Ring.Transparency=1
- Ring.TopSurface = "SmoothNoOutlines"
- Ring.BottomSurface = "SmoothNoOutlines"
- Ring.BrickColor = BrickColor.new("Really black")
- Mesh = Instance.new("SpecialMesh",Ring)
- Mesh.Scale = Vector3.new(1.2, 1.2, 1.3)
- Mesh.MeshId = "rbxassetid://3270017"
- Weld = Instance.new("Weld",Ring)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Handle
- Weld.C1 = CFrame.new(0,2.5,-2.5)*CFrame.Angles(math.rad(90),0,0)
- Weld.C0 = CFrame.new(0,0,-2.5)*CFrame.Angles(math.rad(90),0,0)
- --right v v v
- Wed = Instance.new("Part",msd)
- Wed.Size = Vector3.new(0.1,0.1,0.1)
- Wed.Name = "Wed"
- Wed:BreakJoints()
- Wed.Anchored = false
- Wed.CanCollide = false
- Wed.Shape = "Block"
- Wed.Transparency = 1
- Wed.Material='SmoothPlastic'
- Wed.TopSurface = "SmoothNoOutlines"
- Wed.BottomSurface = "SmoothNoOutlines"
- Wed.BrickColor = BrickColor.new("Really black")
- Mesh = Instance.new("SpecialMesh",Wed)
- Mesh.MeshType="Wedge"
- Mesh.Scale = Vector3.new(1, 1.2, 1.2)
- Weld = Instance.new("Weld",Wed)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Handle
- Weld.C1 = CFrame.new(0,2.38,0)*CFrame.Angles(math.rad(90),math.rad(90),0)
- Weld.C0 = CFrame.new(0,0.65,0)*CFrame.Angles(math.rad(90),0,math.rad(90))
- Wed1 = Instance.new("Part",msd)
- Wed1.Size = Vector3.new(0.1,0.1,0.1)
- Wed1.Name = "Wed"
- Wed1:BreakJoints()
- Wed1.Anchored = false
- Wed1.CanCollide = false
- Wed1.Shape = "Block"
- Wed1.Transparency = 1
- Wed1.Material='SmoothPlastic'
- Wed1.TopSurface = "SmoothNoOutlines"
- Wed1.BottomSurface = "SmoothNoOutlines"
- Wed1.BrickColor = BrickColor.new("Really black")
- Mesh = Instance.new("SpecialMesh",Wed1)
- Mesh.MeshType="Wedge"
- Mesh.Scale = Vector3.new(1, 1.2, 1.2)
- Weld = Instance.new("Weld",Wed1)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Handle
- Weld.C1 = CFrame.new(0,2.62,0)*CFrame.Angles(math.rad(90),math.rad(90),0)
- Weld.C0 = CFrame.new(0,0,-0.65)*CFrame.Angles(0,0,math.rad(90))
- --left v v v
- Wed2 = Instance.new("Part",msd)
- Wed2.Size = Vector3.new(0.1,0.1,0.1)
- Wed2.Name = "Wed"
- Wed2:BreakJoints()
- Wed2.Anchored = false
- Wed2.CanCollide = false
- Wed2.Shape = "Block"
- Wed2.Transparency = 1
- Wed2.Material='SmoothPlastic'
- Wed2.TopSurface = "SmoothNoOutlines"
- Wed2.BottomSurface = "SmoothNoOutlines"
- Wed2.BrickColor = BrickColor.new("Really black")
- Mesh = Instance.new("SpecialMesh",Wed2)
- Mesh.MeshType="Wedge"
- Mesh.Scale = Vector3.new(1, 1.2, 1.2)
- Weld = Instance.new("Weld",Wed2)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Handle
- Weld.C1 = CFrame.new(0,2.38,0)*CFrame.Angles(0,0,math.rad(90))
- Weld.C0 = CFrame.new(0,0.65,0)*CFrame.Angles(math.rad(90),math.rad(90),math.rad(90))
- Wed3 = Instance.new("Part",msd)
- Wed3.Size = Vector3.new(0.1,0.1,0.1)
- Wed3.Name = "Wed"
- Wed3:BreakJoints()
- Wed3.Anchored = false
- Wed3.CanCollide = false
- Wed3.Shape = "Block"
- Wed3.Transparency = 1
- Wed3.Material='SmoothPlastic'
- Wed3.TopSurface = "SmoothNoOutlines"
- Wed3.BottomSurface = "SmoothNoOutlines"
- Wed3.BrickColor = BrickColor.new("Really black")
- Mesh = Instance.new("SpecialMesh",Wed3)
- Mesh.MeshType="Wedge"
- Mesh.Scale = Vector3.new(1, 1.2, 1.2)
- Weld = Instance.new("Weld",Wed3)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Handle
- Weld.C1 = CFrame.new(0,2.62,0)*CFrame.Angles(0,0,math.rad(90))
- Weld.C0 = CFrame.new(0,0,-0.65)*CFrame.Angles(math.rad(90),math.rad(90),0)
- --aaaaaa function aa
- function coffeeanyone()
- end
- function bom()
- for a = 0, 1, .05 do
- armweld.C0 = CFrame.new(1.5, .5, 0) * CFrame.Angles(math.sin(a*math.pi/2)*2.5, 0, 0)
- wait()
- end
- han.Transparency = 0
- asd2.Scale = Vector3.new(4.7,4.7,4.7)
- local hai = Instance.new("Part", char)
- hai.Anchored = true
- hai.formFactor = "Custom"
- hai.CanCollide = false
- hai.Name="die"
- hai.BrickColor = BrickColor.new("Really red")
- hai.Material='Neon'
- hai.Transparency =0
- hai.Size = Vector3.new(1, 1, 1)
- hai.Position = mouse.hit.p
- local asd = Instance.new("SpecialMesh",hai)
- asd.MeshType="Sphere"
- asd.Scale = Vector3.new(10,10,10)
- local hai1 = Instance.new("Part", char)
- hai1.Anchored = true
- hai1.formFactor = "Custom"
- hai1.CanCollide = false
- hai1.Name="diea"
- hai1.BrickColor = BrickColor.new("Really red")
- hai1.Material='Neon'
- hai1.Transparency = 0
- hai1.Size = Vector3.new(1, 1, 1)
- hai1.Position = mouse.hit.p
- local asd1 = Instance.new("SpecialMesh",hai1)
- asd1.MeshType="Sphere"
- asd1.Scale = Vector3.new(10,10,10)
- CreateSound("http://roblox.com/asset/?id=199146035", hai, 2, 1)
- for i = 0 , 1.5 , 0.1 do
- asd1.Scale = asd1.Scale + Vector3.new(0.8,0.8,0.8)
- hai1.Transparency = hai1.Transparency + 0.08
- asd2.Scale = asd2.Scale + Vector3.new(1.2,1.2,1.2)
- han.Transparency = han.Transparency + 0.08
- wait()
- end
- for a = .5, 0, -.1 do
- armweld.C0 = CFrame.new(1.5, .5, 0) * CFrame.Angles(math.sin(a*math.pi/2)*2.5, 0, 0)
- wait()
- end
- local Cancrbomb = Instance.new("Part", char)
- Cancrbomb.Anchored = true
- Cancrbomb.Size = Vector3.new(1,1,1)
- Cancrbomb.formFactor = "Custom"
- Cancrbomb.CanCollide = false
- Cancrbomb.Name="die"
- Cancrbomb.BrickColor = BrickColor.new("Really red")
- Cancrbomb.Material='Neon'
- Cancrbomb.Transparency =0
- Cancrbomb.Position = hai.Position
- local hoi = Instance.new("SpecialMesh",Cancrbomb)
- hoi.MeshType="Sphere"
- hoi.Scale = Vector3.new(10,10,10)
- local Cancrbomb1 = Instance.new("Part", char)
- Cancrbomb1.Anchored = true
- Cancrbomb1.Size = Vector3.new(1,1,1)
- Cancrbomb1.formFactor = "Custom"
- Cancrbomb1.CanCollide = false
- Cancrbomb1.Name="die"
- Cancrbomb1.BrickColor = BrickColor.new("Really red")
- Cancrbomb1.Material='Neon'
- Cancrbomb1.Transparency =0
- Cancrbomb1.Position = hai.Position
- local hoi1 = Instance.new("SpecialMesh",Cancrbomb1)
- hoi1.MeshType="Sphere"
- hoi1.Scale = Vector3.new(10,10,10)
- local Cancrbomb2 = Instance.new("Part", char)
- Cancrbomb2.Anchored = true
- Cancrbomb2.Size = Vector3.new(1,1,1)
- Cancrbomb2.formFactor = "Custom"
- Cancrbomb2.CanCollide = false
- Cancrbomb2.Name="die"
- Cancrbomb2.BrickColor = BrickColor.new("Really red")
- Cancrbomb2.Material='Neon'
- Cancrbomb2.Transparency =0
- Cancrbomb2.Position = hai.Position
- local hoi2 = Instance.new("SpecialMesh",Cancrbomb2)
- hoi2.MeshType="Sphere"
- hoi2.Scale = Vector3.new(10,10,10)
- local Cancr = Instance.new("Part", char)
- Cancr.Anchored = true
- Cancr.Size = Vector3.new(1,1,1)
- Cancr.formFactor = "Custom"
- Cancr.CanCollide = false
- Cancr.Name="die"
- Cancr.BrickColor = BrickColor.new("Really red")
- Cancr.Material='Neon'
- Cancr.Transparency =0
- Cancr.Position = hai.Position
- local hoi4 = Instance.new("SpecialMesh",Cancr)
- hoi4.MeshType="Sphere"
- hoi4.Scale = Vector3.new(10,10,10)
- MagnitudeDamage(Cancr, 25, 20, 35)
- CreateSound("http://roblox.com/asset/?id=206083232", Cancrbomb, 2, 1)
- wait()
- hai:remove()
- hai1:remove()
- for i = 0 , 3 , 0.1 do
- hoi.Scale = hoi.Scale + Vector3.new(5,0,0)
- Cancrbomb.Transparency = Cancrbomb.Transparency + 0.05
- hoi1.Scale = hoi1.Scale + Vector3.new(0,5,0)
- Cancrbomb1.Transparency = Cancrbomb1.Transparency + 0.05
- hoi2.Scale = hoi2.Scale + Vector3.new(0,0,5)
- Cancrbomb2.Transparency = Cancrbomb2.Transparency + 0.05
- hoi4.Scale = hoi4.Scale + Vector3.new(6,6,6)
- Cancr.Transparency = Cancr.Transparency + 0.05
- wait()
- end
- Cancr:remove()
- Cancrbomb:remove()
- Cancrbomb1:remove()
- Cancrbomb2:remove()
- for a = 0, 1, .05 do
- armweld.C0 = CFrame.new(1.5, .5, 0) * CFrame.Angles(math.sin(a*math.pi/2)*math.pi/2, 0, 0)
- wait()
- end
- end
- function ruh()
- disable = true
- for a = 0, 1, .05 do
- armweld.C0 = CFrame.new(1.5, .5, 0) * CFrame.Angles(math.sin(a*math.pi/2)*2, math.sin(a*math.pi/2)*0.2, math.sin(a*math.pi/2)*0.2)
- wait()
- end
- CreateSound("http://roblox.com/asset/?id=200633529", Torso, 1, .8)
- for a = 0, 1.5, .05 do
- local jooj = Instance.new("Part", char)
- jooj.Anchored = true
- jooj.Size = Vector3.new(1.2,1.2,1.2)
- jooj.formFactor = "Custom"
- jooj.CanCollide = false
- jooj.Name="g"
- jooj.BrickColor = BrickColor.new("Really black")
- jooj.Material='Neon'
- jooj.Transparency =0
- jooj.Position = Ball.Position
- jooj.CFrame =(Ball.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- local j1 = Instance.new("BlockMesh", jooj)
- wait()
- coroutine.wrap(function()
- while wait() and jooj and jooj.Transparency <= 1 do
- j1.Scale = j1.Scale + Vector3.new(0.2, 0.2, 0.2)
- jooj.Transparency = jooj.Transparency + .12
- end
- jooj:remove()
- end)()
- end
- CreateSound("http://roblox.com/asset/?id=206083252", Torso, 1, 1)
- aaa:Play()
- bbb:Play()
- Handle.Transparency = 1
- Handle1.Transparency = 1
- Wing.Transparency = 1
- Wing1.Transparency = 1
- Ring.Transparency = 1
- Ball.Transparency = 1
- Ball1.Transparency = 1
- Wed.Transparency = 1
- Wed1.Transparency = 1
- Wed2.Transparency = 1
- Wed3.Transparency = 1
- parti.Enabled = false
- char.Head.face.Transparency = 1
- for _,v in pairs(char:children()) do
- if v:IsA("Part") then
- v.Transparency = 1
- v.CanCollide = false
- elseif v:IsA("Hat") then
- v.Handle.Transparency = 1
- elseif v:IsA("Accessory") then
- v.Handle.Transparency = 1
- end
- end
- local dad = Instance.new("Part", char)
- dad.Anchored = false
- dad.Size = Vector3.new(6,6,6)
- dad.formFactor = "Custom"
- dad.CanCollide = false
- dad.Name="g"
- dad.BrickColor = BrickColor.new("Really black")
- dad.Material='Neon'
- dad.Transparency = 0
- dad.Position = char.Torso.Position
- Weld = Instance.new("Weld",dad)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = plr.Character["Torso"]
- local jj = Instance.new("SpecialMesh",dad)
- jj.MeshType="Sphere"
- jj.Scale = Vector3.new(1,1,1)
- local parta = Instance.new("ParticleEmitter",dad)
- parta.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
- parta.LightEmission = 0.5
- parta.Size = NumberSequence.new(0.2)
- parta.Texture = "http://www.roblox.com/asset/?id=149033087"
- sizeseq = NumberSequence.new({NumberSequenceKeypoint.new(0, 4),NumberSequenceKeypoint.new(1, 4)})
- transseq = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
- parta.Transparency = transseq
- parta.Size = sizeseq
- parta.ZOffset = 0
- parta.Acceleration = Vector3.new(0, 0, 0)
- parta.LockedToPart = true
- parta.EmissionDirection = "Front"
- parta.Lifetime = NumberRange.new(0.5)
- parta.Rate = 100
- parta.Rotation = NumberRange.new(-50, 50)
- parta.RotSpeed = NumberRange.new(-50, 50)
- parta.Speed = NumberRange.new(0.08)
- parta.VelocitySpread = 6900
- local partb = Instance.new("ParticleEmitter",dad)
- partb.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
- partb.LightEmission = 0.5
- partb.Size = NumberSequence.new(0.2)
- partb.Texture = "http://www.roblox.com/asset/?id=149033087"
- sizeseq = NumberSequence.new({NumberSequenceKeypoint.new(0, 3),NumberSequenceKeypoint.new(1, 4.5)})
- transseq = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
- partb.Transparency = transseq
- partb.Size = sizeseq
- partb.ZOffset = 0
- partb.Acceleration = Vector3.new(0, 0, 0)
- partb.LockedToPart = false
- partb.EmissionDirection = "Front"
- partb.Lifetime = NumberRange.new(1)
- partb.Rate = 100
- partb.Rotation = NumberRange.new(-50, 50)
- partb.RotSpeed = NumberRange.new(-50, 50)
- partb.Speed = NumberRange.new(1.1)
- partb.VelocitySpread = 6900
- partb.Enabled = true
- parta.Enabled = true
- local HitDeb = dad.Touched:connect(function(hit)
- Damage(hit.Parent, math.random(10,20), 0.2, BrickColor.new("Really red"), BrickColor.new("Really black"), "rbxassetid://200633837", 1)
- --MagnitudeDamage(dad, 2, 20, 60)
- wait()
- end)
- while wait() and dad and dad.Transparency <= 1 do
- jj.Scale = jj.Scale + Vector3.new(0.45, 0.45, 0.45)
- dad.Transparency = dad.Transparency + .08
- end
- wait(0.000001)
- char.Humanoid.WalkSpeed = 65
- wait(10)
- CreateSound("http://roblox.com/asset/?id=206083252", Torso, 1, 1)
- aaa:Stop()
- bbb:Stop()
- jj.Scale = Vector3.new(1,1,1)
- parta.Enabled = false
- partb.Enabled = false
- dad.Transparency =0
- while wait() and dad and dad.Transparency <= 1 do
- jj.Scale = jj.Scale + Vector3.new(0.45, 0.45, 0.45)
- dad.Transparency = dad.Transparency + .1
- end
- wait()
- char.Humanoid.WalkSpeed = 16
- char.Head.face.Transparency = 0
- Handle.Transparency = 0
- Handle1.Transparency = 0
- Wing.Transparency = 0
- Wing1.Transparency = 0
- Ring.Transparency = 0
- Ball.Transparency = 0
- Ball1.Transparency = 0.7
- Wed.Transparency = 0
- Wed1.Transparency = 0
- Wed2.Transparency = 0
- Wed3.Transparency = 0
- parti.Enabled = true
- for _,v in pairs(char:children()) do
- if v:IsA("Part") then
- v.Transparency = 0
- v.CanCollide = false
- elseif v:IsA("Hat") then
- v.Handle.Transparency = 0
- elseif v:IsA("Accessory") then
- v.Handle.Transparency = 0
- wait(0.0000001)
- end
- char.HumanoidRootPart.Transparency = 1
- end
- dad:remove()
- disable = false
- for a = 0, 1, .05 do
- armweld.C0 = CFrame.new(1.5, .5, 0) * CFrame.Angles(math.sin(a*math.pi/2)*math.pi/2, 0, 0)
- wait()
- end
- end
- function blast()
- disable = true
- for a = 0, 1, .05 do
- armweld.C0 = CFrame.new(1.5, .5, 0) * CFrame.Angles(math.sin(a*math.pi/2)*2, math.sin(a*math.pi/2)*0.2, math.sin(a*math.pi/2)*0.2)
- wait()
- end
- han.Transparency = 0
- asd2.Scale = Vector3.new(4.7,4.7,4.7)
- local dadda = Instance.new("Part", char)
- dadda.Anchored = false
- dadda.Size = Vector3.new(1,1,1)
- dadda.formFactor = "Custom"
- dadda.CanCollide = false
- dadda.Name="shoo"
- dadda.Transparency = 1
- dadda.CFrame =(Torso.CFrame*CFrame.new(0,0,-8))
- Weld = Instance.new("Weld",dadda)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = plr.Character["Torso"]
- Weld.C0 = CFrame.new(0,0,8)
- CreateSound("http://roblox.com/asset/?id=200633529", Torso, 1, .6)
- char.Humanoid.WalkSpeed = 8
- for a = 0, 2, .05 do
- local jooj = Instance.new("Part", char)
- jooj.Anchored = true
- jooj.Size = Vector3.new(1,1,1)
- jooj.formFactor = "Custom"
- jooj.CanCollide = false
- jooj.Name="g"
- jooj.BrickColor = BrickColor.new("Really red")
- jooj.Material='Neon'
- jooj.Transparency =0
- jooj.Position = Torso.Position
- jooj.CFrame =(Torso.CFrame*CFrame.new(0,0,-8))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- local j1 = Instance.new("BlockMesh", jooj)
- wait()
- coroutine.wrap(function()
- while wait() and jooj and jooj.Transparency <= 1 do
- j1.Scale = j1.Scale + Vector3.new(0.9, 0.9, 0.9)
- jooj.Transparency = jooj.Transparency + .12
- asd2.Scale = asd2.Scale + Vector3.new(1.2,1.2,1.2)
- han.Transparency = han.Transparency + 0.08
- end
- jooj:remove()
- end)()
- end
- char.Humanoid.WalkSpeed = 16
- local shot = Instance.new("Part")
- shot.Parent = dadda
- shot.CanCollide = false
- shot.Anchored = true
- shot.Name = "a"
- shot.Material = "Neon"
- shot.Size = Vector3.new(1, 1, 1)
- shot.Transparency = 0.4
- shot.BrickColor = BrickColor.new("Really red")
- local rrr = Instance.new("SpecialMesh",shot)
- rrr.MeshType="Sphere"
- rrr.Scale = Vector3.new(3,3,3)
- local start = CFrame.new(dadda.Position) + Vector3.new(0, 0.25, 0)
- local ending = mouse.Hit.p
- local face = CFrame.new(start.p, ending)
- shot.CFrame = face
- local magn = (start.p - ending).magnitude
- local lastP = start.p
- for i = 4, 300, 4 do
- face = face * CFrame.new(0, 0, -8)
- shot.CFrame = face
- --local mag = (lastP - face.p).magnitude
- local t = Instance.new("Part",char)
- t.Anchored = true
- t.BrickColor = BrickColor.new("Really red")
- t.formFactor = "Custom"
- t.Material = "Neon"
- t.Size = Vector3.new(1, 1, 1)
- t.CFrame = CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- local mm = Instance.new("SpecialMesh",t)
- mm.MeshType= "Sphere"
- mm.MeshId="rbxassetid://3270017"
- mm.Scale = Vector3.new(0.1, 0.1, 0.1)
- t.CFrame = CFrame.new(lastP, face.p) * CFrame.new(0, 0, -1/2)
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- for i = 0, 1, 0.1 do
- t.Transparency = i
- mm.Scale = mm.Scale + Vector3.new(0.6,0.6,0.0)
- wait()
- end
- t:remove()
- end))
- local hit, pos = RayC(lastP, face.p, 14, char)
- if hit then
- local hit = hit.Parent:findFirstChild("Humanoid")
- if hit then
- MagnitudeDamage(t, 50, 50, 100)
- wait()
- end
- shot.Transparency = 1
- CreateSound("http://roblox.com/asset/?id=206082273", char, 1.3, 1)
- CreateSound("http://roblox.com/asset/?id=165970126", char, 0.6, 0.9)
- CreateSound("http://roblox.com/asset/?id=153832545", char, 0.7, 0.9)
- local ded2 = Instance.new("Part", char)
- ded2.Anchored = true
- ded2.formFactor = "Custom"
- ded2.CanCollide = false
- ded2.Name="aa"
- ded2.BrickColor = BrickColor.new("Really red")
- ded2.Material='Neon'
- ded2.Transparency =0
- ded2.Size = Vector3.new(1.3, 1.3, 1.3)
- ded2.CFrame =(t.CFrame*CFrame.new(0,0,0))
- local asd2 = Instance.new("SpecialMesh",ded2)
- asd2.MeshType="Sphere"
- asd2.Scale = Vector3.new(0.2,0.2,0.2)
- local ded3 = Instance.new("Part", char)
- ded3.Anchored = true
- ded3.formFactor = "Custom"
- ded3.CanCollide = false
- ded3.Name="aa"
- ded3.BrickColor = BrickColor.new("Really red")
- ded3.Material='Neon'
- ded3.Transparency =0.3
- ded3.Size = Vector3.new(1.8, 1.8, 1.8)
- ded3.CFrame =(t.CFrame*CFrame.new(0,0,0))
- local asd3 = Instance.new("SpecialMesh",ded3)
- asd3.MeshType="Sphere"
- asd3.Scale = Vector3.new(0.7,0.7,0.7)
- MagnitudeDamage(ded2, 40, 50, 100)
- wait()
- coroutine.wrap(function()
- for i = 0 , 5 , 0.1 do
- ded2.Transparency = ded2.Transparency + 0.02
- asd2.Scale = asd2.Scale + Vector3.new(3,3,3)
- ded3.Transparency = ded3.Transparency + 0.02
- asd3.Scale = asd3.Scale + Vector3.new(3.2,3.2,3.2)
- wait()
- end
- end)()
- shot:remove()
- wait(2.8)
- ded2:remove()
- ded3:remove()
- break
- end
- lastP = face.p
- wait()
- end
- dadda:Remove()
- disable = false
- coroutine.wrap(function()
- for a = 0, 1, .05 do
- armweld.C0 = CFrame.new(1.5, .5, 0) * CFrame.Angles(math.sin(a*math.pi/2)*math.pi/2, 0, 0)
- wait()
- end
- end)()
- end
- --
- function onKeyDown(key)
- if key == "m" then
- if music == false then
- sh:Play()
- music = true
- elseif music == true then
- sh:Stop()
- music = false
- end
- end
- if key == "e" then
- if up == true and disable == false then
- blast()
- end
- end
- if key == "f" then
- if up == false and disable == false then
- for a = 0, 1, .05 do
- armweld.C0 = CFrame.new(1.5, .5, 0) * CFrame.Angles(math.sin(a*math.pi/2)*math.pi/2, 0, 0)
- wait()
- end
- CreateSound("http://roblox.com/asset/?id=206083252", Torso, .7, 1.15)
- Handle.Transparency = 0
- Handle1.Transparency = 0
- Wing.Transparency = 0
- Wing1.Transparency = 0
- Ring.Transparency = 0
- Ball.Transparency = 0
- Ball1.Transparency = 0.7
- Wed.Transparency = 0
- Wed1.Transparency = 0
- Wed2.Transparency = 0
- Wed3.Transparency = 0
- parti.Enabled = true
- ddd.Scale=Vector3.new(6,6,6)
- ddd1.Scale=Vector3.new(7,7,7)
- ez.Transparency = 0
- ez1.Transparency = 0.15
- up = true
- while wait() and ez and ez.Transparency <= 1 do
- ddd.Scale = ddd.Scale + Vector3.new(0.08, 0.08, 0.08)
- ez.Transparency = ez.Transparency + .05
- ddd1.Scale = ddd1.Scale + Vector3.new(0.08, 0.08, 0.08)
- ez1.Transparency = ez1.Transparency + .05
- end
- elseif disable == false then
- up = false
- disable = true
- CreateSound("http://roblox.com/asset/?id=206083252", Torso, .7, 1.15)
- Handle.Transparency = 1
- Handle1.Transparency = 1
- Wing.Transparency = 1
- Wing1.Transparency = 1
- Ring.Transparency = 1
- Ball.Transparency = 1
- Ball1.Transparency = 1
- Wed.Transparency = 1
- Wed1.Transparency = 1
- Wed2.Transparency = 1
- Wed3.Transparency = 1
- parti.Enabled = false
- ddd.Scale=Vector3.new(6,6,6)
- ddd1.Scale=Vector3.new(7,7,7)
- ez.Transparency = 0
- ez1.Transparency = 0.15
- while wait() and ez and ez.Transparency <= 1 do
- ddd.Scale = ddd.Scale + Vector3.new(0.08, 0.08, 0.08)
- ez.Transparency = ez.Transparency + .05
- ddd1.Scale = ddd1.Scale + Vector3.new(0.08, 0.08, 0.08)
- ez1.Transparency = ez1.Transparency + .05
- end
- for a = 1, 0, -.05 do
- armweld.C0 = CFrame.new(1.5, .5, 0) * CFrame.Angles(math.sin(a*math.pi/2)*math.pi/2, 0, 0)
- wait()
- end
- wait(0.000000001)
- disable = false
- end
- end
- if key == "q" then
- if up == true and disable == false then
- bom()
- end
- end
- if key == "r" then
- if up == true and disable == false then
- ruh()
- end
- end
- --nioce
- end
- mouse.KeyDown:connect(onKeyDown)
- mouse.Button1Down:connect(function()
- if up and disable == false then
- local startpos = Ball.Position;
- local endpos = mouse.Hit.p;
- local length = 999;
- local ray = Ray.new(startpos, (endpos - startpos).unit*length)
- local hit, hitpos = workspace:FindPartOnRay( ray, char )
- local size = (startpos-hitpos).magnitude
- if hit then
- --CreateSound("http://roblox.com/asset/?id=206082273", hit, 1, math.random(70, 120) / 100)
- --CreateSound("http://roblox.com/asset/?id=206082327", hit, 1, math.random(70, 120) / 100)
- end
- local part = Instance.new("Part", char)
- part.Anchored = true
- part.formFactor = "Custom"
- part.CanCollide = false
- part.BrickColor = BrickColor.new("Really red")
- part.Material='Neon'
- part.Name="aa"
- part.Transparency =0
- part.Size = Vector3.new(.8, size, .8)
- part.CFrame = CFrame.new(startpos, hitpos) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.new(0, size/2, 0)
- local m = Instance.new("CylinderMesh", part)
- local part1 = Instance.new("Part", char)
- part1.Anchored = true
- part1.formFactor = "Custom"
- part1.CanCollide = false
- part1.BrickColor = BrickColor.new("Really red")
- part1.Material='Neon'
- part1.Name="aa"
- part1.Transparency =0.3
- part1.Size = Vector3.new(1.3, size, 1.3)
- part1.CFrame = CFrame.new(startpos, hitpos) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.new(0, size/2, 0)
- local m1 = Instance.new("CylinderMesh", part1)
- local ded = Instance.new("Part", char)
- ded.Anchored = true
- ded.formFactor = "Custom"
- ded.CanCollide = false
- ded.Name="aa"
- ded.BrickColor = BrickColor.new("Really red")
- ded.Material='Neon'
- ded.Transparency =0.3
- ded.Size = Vector3.new(1.3, 1.3, 1.3)
- ded.Position = mouse.hit.p
- local asd = Instance.new("SpecialMesh",ded)
- asd.MeshType="Sphere"
- asd.Scale = Vector3.new(0.2,0.2,0.2)
- local ded1 = Instance.new("Part", char)
- ded1.Anchored = true
- ded1.formFactor = "Custom"
- ded1.CanCollide = false
- ded1.Name="aa"
- ded1.BrickColor = BrickColor.new("Really red")
- ded1.Material='Neon'
- ded1.Transparency =0.3
- ded1.Size = Vector3.new(1.8, 1.8, 1.8)
- ded1.CFrame =(ded.CFrame*CFrame.new(0,0,0))
- local asd1 = Instance.new("SpecialMesh",ded1)
- asd1.MeshType="Sphere"
- asd1.Scale = Vector3.new(0.7,0.7,0.7)
- MagnitudeDamage(ded, 8, 10, 30)
- wait()
- --[[local e = Instance.new("Explosion")
- e.Position = mouse.hit.p
- e.Parent = game:GetService("Workspace")]]
- CreateSound("http://roblox.com/asset/?id=199144144", Torso, 1, 1)
- CreateSound("http://roblox.com/asset/?id=199144144", ded, 1, 1)
- wait(0.0333333333333)
- for i = 0 , 1.5 , 0.1 do
- m.Scale = m.Scale + Vector3.new(0.02,0,0.02)
- part.Transparency = part.Transparency + 0.08
- m1.Scale = m1.Scale + Vector3.new(0.03,0,0.03)
- part1.Transparency = part1.Transparency + 0.08
- ded.Transparency = ded.Transparency + 0.08
- asd.Scale = asd.Scale + Vector3.new(2,2,2)
- ded1.Transparency = ded1.Transparency + 0.08
- asd1.Scale = asd1.Scale + Vector3.new(2.1,2.1,2.1)
- --kyspls.CFrame =(endpos.CFrame*CFrame.new(0,0,-2))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- wait(0.00000001)
- end
- part.Transparency = 1
- part.Parent = nil
- part1.Transparency = 1
- part1.Parent = nil
- ded.Transparency = 1
- ded.Parent = nil
- ded1.Transparency = 1
- ded1.Parent = nil
- end
- end)
- --
- aaa = Instance.new("Sound",Torso)
- aaa.Volume = 2
- aaa.PlaybackSpeed = 0.8
- aaa.SoundId = "rbxassetid://143301643"
- aaa:Stop()
- aaa.Name = "ay"
- aaa.Looped = true
- bbb = Instance.new("Sound",Torso)
- bbb.Volume = 2
- bbb.PlaybackSpeed = 1.1
- bbb.SoundId = "rbxassetid://149560784"
- bbb:Stop()
- bbb.Name = "ay"
- bbb.Looped = true
- sh = Instance.new("Sound",char)
- sh.Volume = 1.4
- sh.PlaybackSpeed = 1
- sh.SoundId = "rbxassetid://251954665"
- sh:Stop()
- sh.Name = "ay2"
- sh.Looped = true
- local yes=it("GuiMain")
- yes.Parent=plr.PlayerGui
- yes.Name="WeaponGUI"
- local yay=it("Frame")
- yay.Parent=yes
- yay.BackgroundColor3=Color3.new(255,255,255)
- yay.BackgroundTransparency=1
- yayBorderColor3=Color3.new(17,17,17)
- yay.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0)
- yay.Position=UDim2.new(0.325,0,0.9,0)
- local yeah1=it("TextLabel")
- yeah1.Parent=yay
- yeah1.Name = "1"
- yeah1.Text=" "
- yeah1.BackgroundTransparency=0
- yeah1.BackgroundColor3=Color3.new(0,0,0)
- yeah1.SizeConstraint="RelativeXY"
- yeah1.TextXAlignment="Center"
- yeah1.TextYAlignment="Center"
- yeah1.Position=UDim2.new(0,0,0,0)
- yeah1.Size=UDim2.new(7,0,0.4,0)
- local yeah2=it("TextLabel")
- yeah2.Parent=yay
- yeah2.Name = "2"
- yeah2.Text=" "
- yeah2.BackgroundTransparency=0
- yeah2.BackgroundColor3=Torso.Color
- yeah2.SizeConstraint="RelativeXY"
- yeah2.TextXAlignment="Center"
- yeah2.TextYAlignment="Center"
- yeah2.Position=UDim2.new(0,0,0,0)
- yeah2.Size=UDim2.new(4*health/100,0,0.4,0)
- local yeah3=it("TextLabel")
- yeah3.Parent=yay
- yeah3.Name = "3"
- yeah3.Text=" "
- yeah3.BackgroundTransparency=1
- yeah3.BackgroundColor3=Color3.new(0,0,0)
- yeah3.SizeConstraint="RelativeXY"
- yeah3.TextXAlignment="Center"
- yeah3.TextYAlignment="Center"
- yeah3.Position=UDim2.new(0,0,0,0)
- yeah3.Size=UDim2.new(0,0,0.2,0)
- local yeah4=it("TextLabel")
- yeah4.Parent=yay
- yeah4.Name = "4"
- yeah4.Text="Loading interface"
- yeah4.BackgroundTransparency=1
- yeah4.BackgroundColor3=Color3.new(0,0,0)
- yeah4.SizeConstraint="RelativeXY"
- yeah4.TextXAlignment="Center"
- yeah4.TextYAlignment="Center"
- yeah4.Position=UDim2.new(0,0,0,0)
- yeah4.Size=UDim2.new(7,0,0.4,0)
- yeah4.FontSize="Size42"
- yeah4.TextStrokeTransparency=0
- yeah4.Font = "SciFi"
- yeah4.TextColor=BrickColor.new("White")
- local runServ = game:GetService("RunService").RenderStepped
- runServ:connect(function()
- yeah2:TweenSize(UDim2.new((7*char.Humanoid.Health/char.Humanoid.MaxHealth),0,0.4,0),nil,1,0.4,true)
- yeah4.Text=""..char.Humanoid.Health..""
- end)
- print("Loaded ffs")
- local txt = Instance.new("BillboardGui", game.Players.LocalPlayer.Character)
- txt.Adornee = game.Players.LocalPlayer.Character.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 1
- text.BackgroundTransparency = 1
- text.TextStrokeTransparency = 1
- text.Font = "SciFi"
- text.TextStrokeColor3 = Color3.new(1,1,1)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent= game.Players.LocalPlayer.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(3,1.5,1)
- v.Transparency=1
- v.CFrame=game.Players.LocalPlayer.Character.Torso.CFrame
- v.BrickColor=BrickColor.new("Really red")
- v.Transparency=1
- text.TextColor3 = Color3.new(255, 0, 0)
- v.Shape="Block"
- text.Text = "Shady staff V0.04+ by grgrgry21."
- while wait() and text and text.TextTransparency >= 0 do
- text.TextStrokeTransparency = text.TextStrokeTransparency - .05
- text.TextTransparency = text.TextTransparency - .05
- end
- wait(1)
- text.Text = "Dont dare u leak mah skrpt"
- while wait() and text and text.TextTransparency <= 1 do
- text.TextStrokeTransparency = text.TextStrokeTransparency + .05
- text.TextTransparency = text.TextTransparency + .05
- end
- wait(0.01)
- text.Parent = nil
- v.Parent = nil
- txt.Parent = nil
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