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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- -- woah
- -- Created by Nebula_Zorua
- -- Click to attack
- -- Uses skybox's sun
- wait()
- script.Parent = nil
- local me = game:service'Players'.localPlayer;
- local mouse = me:GetMouse()
- local I = Instance.new
- function IT(instance,parent,properties)
- local inst = I(instance)
- for i,v in next, properties do
- pcall(function() inst[v[1]] = v[2] end)
- end
- inst.Parent = parent
- return inst
- end
- function PARTANDMESH(parent,brickcolor,material,anchored,cancollide,locked,size,cframe,meshid,textureid,scale,partProps,meshProps)
- local part = IT("Part",parent or me.Character,{{"TopSurface",10},{"BottomSurface",10},{"BrickColor",brickcolor},{"Anchored",anchored},{"CanCollide",cancollide},{"Locked",locked},{"Material",material}, {"Size",size},{"CFrame",cframe}})
- local mesh = IT("SpecialMesh",part,{{"MeshId",meshid},{"TextureId",textureid},{"Scale",scale}})
- for i,v in next, partProps do
- pcall(function() part[i] = v end)
- end
- for i,v in next, meshProps do
- pcall(function() mesh[i] = v end)
- end
- return part,mesh
- end
- local RANDOM = math.random
- function PART(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part",PARENT,{})
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = me.Character.Torso.CFrame.p
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- return NEWPART
- end
- function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) -- thanks shack BB
- local STATPART = PART(3, me.Character, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
- STATPART.CFrame = CFrame.new(CFRAME.p + Vector3.new(0, 1.5, 0))
- local BODYGYRO = IT("BodyGyro", STATPART,{})
- local BODYPOSITION = IT("BodyPosition", STATPART,{})
- BODYPOSITION.P = 2000
- BODYPOSITION.D = 100
- BODYPOSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- if LABELTYPE == "Normal" then
- BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2, 2), 6, RANDOM(-2, 2))
- elseif LABELTYPE == "Debuff" then
- BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2, 2), 8, RANDOM(-2, 2))
- elseif LABELTYPE == "Interruption" then
- BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2,2), 8, RANDOM(-2, 2))
- end
- game:GetService("Debris"):AddItem(STATPART ,5)
- local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
- BILLBOARDGUI.Adornee = STATPART
- BILLBOARDGUI.Size = UDim2.new(2.5, 0, 2.5 ,0)
- BILLBOARDGUI.StudsOffset = Vector3.new(-2, 2, 0)
- BILLBOARDGUI.AlwaysOnTop = false
- local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
- TEXTLABEL.BackgroundTransparency = 1
- TEXTLABEL.Size = UDim2.new(2.5, 0, 2.5, 0)
- TEXTLABEL.Text = TEXT
- TEXTLABEL.Font = "SciFi"
- TEXTLABEL.FontSize="Size42"
- TEXTLABEL.TextColor3 = COLOR
- TEXTLABEL.TextStrokeTransparency = 1
- TEXTLABEL.TextScaled = true
- TEXTLABEL.TextWrapped = true
- coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
- wait(0.2)
- for i=1, 5 do
- wait()
- THEBODYPOSITION.Position = THEPART.Position - Vector3.new(0, 0.5 ,0)
- end
- wait(1.2)
- for i=1, 5 do
- wait()
- THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
- THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
- THEBODYPOSITION.position = THEPART.Position + Vector3.new(0, 0.5, 0)
- end
- THEPART.Parent = nil
- end),STATPART, BODYPOSITION, TEXTLABEL)
- end
- function GETREGION(point,range,ignore)
- return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,250)
- end
- function AoEDAMAGE(pos,rad,min,max,avoidbyjump,critRate,critMult,kill)
- local dmg = RANDOM(min,max)
- local R3 = GETREGION(pos,rad,{me.Character})
- local Hit = {}
- for _,v in next, R3 do
- local h = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
- if(h and not Hit[h])then
- Hit[h] = true
- if(v.Parent:FindFirstChild'Head' and v.Parent.Head:IsA'BasePart' and v.Parent.Name ~= 'CKbackup' and v.Parent.Name ~= 'Nebula_Zorua' and v.Parent.Name ~= 'Salvo_Starly')then
- local hed = v.Parent.Head
- local crit = RANDOM(1,100)
- local dmgText = (crit <= critRate and "? - "..dmg*critMult or " - "..dmg)
- if(kill)then
- dmgText = "INSTANT"
- v.Parent:breakJoints()
- end
- if(not avoidbyjump or hed.CFrame.y <= pos.y+3)then
- if(crit <= critRate)then
- --dmg*critMult
- h.Health = h.Health - dmg*critMult
- else
- h.Health = h.Health - dmg
- end
- StatLabel('Normal',hed.CFrame * CFrame.new(0, 0 + hed.Size.z - 1, 0),dmgText,(dmgText:find"?" and BrickColor.new'New Yeller' or dmgText == "INSTANT" and BrickColor.new'Really red' or BrickColor.new'Navy blue').Color)
- end
- end
- end
- end
- end
- function SOUND(id,parent,pitch,volume,looped)
- local SOUND = I("Sound")
- SOUND.SoundId = id;
- SOUND.Parent = parent
- SOUND.Pitch = pitch or 1
- SOUND.Looped = looped or false
- SOUND.Volume = volume or 1
- return SOUND;
- end
- function FX(id,parent,pitch,volume)
- return coroutine.wrap(function()
- local FX = SOUND(id,parent,pitch,volume)
- FX:Play()
- repeat wait() until FX.IsLoaded
- game:service'Debris':AddItem(FX,FX.TimeLength+1)
- end)()
- end
- warn"Can we go on land?"
- warn"No."
- warn"Why?"
- warn"The sun is a deadly lazer"
- mouse.Button1Down:connect(function()
- FX("rbxassetid://811841430",workspace,1,10)
- local beam = I("Part",workspace)
- beam.TopSurface,beam.BottomSurface,beam.Size,beam.Anchored,beam.CanCollide,beam.Archivable = 10,10,Vector3.new(1,1,1),true,false,false
- beam.Material,beam.BrickColor = Enum.Material.Neon,BrickColor.new'New Yeller'
- local look = CFrame.new(Vector3.new(),game:service'Lighting':GetSunDirection())
- local kthx = IT("Part",nil,{
- {'Transparency',1},{'CanCollide',false},{'Anchored',true},{'Position',mouse.Hit.p}
- })
- local mesh = I("BlockMesh",beam)
- mesh.Scale = Vector3.new(5,5,1e4)
- local explosion,explosionMesh = PARTANDMESH(workspace,BrickColor.new'New Yeller',"Neon",true,false,true,Vector3.new(1,1,1),mouse.Hit,"","",Vector3.new(5,5,5),{},{MeshType=Enum.MeshType.Sphere})
- AoEDAMAGE(explosion.CFrame.p,25,1e25,1e25,false,100,2,true)
- for trans = 0, 1, .05 do
- explosion.Transparency = trans
- explosionMesh.Scale = explosionMesh.Scale + Vector3.new(2,2,2)
- beam.CFrame = CFrame.new(kthx.Position) * look * CFrame.new(0,0,-5000)
- mesh.Scale = Vector3.new(5-(trans/1)*5,5-(trans/1)*5,1e4)
- beam.Transparency = beam.Transparency + 0.035
- wait()
- end
- beam:destroy()
- explosion:destroy()
- end)
- if(game:service'Players'.localPlayer.UserId == 201729767)then
- while true do
- coroutine.wrap(function()
- for i = 1, 50 do
- warn("hi abuser bb")
- end
- end)()
- wait()
- end
- end
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