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- --weiner
- function createBall(diam, color)
- local part=Instance.new"Part"
- part.Parent=workspace
- Instance.new("SpecialMesh", part).MeshType=Enum.MeshType.Sphere
- part.FormFactor="Custom"
- part.Size=Vector3.new(diam, diam, diam)
- part.Anchored=false
- part.CanCollide=true
- if color then
- part.BrickColor=BrickColor.new(color)
- end
- return part
- end
- dcolor="Beige"
- ppdir=Vector3.new(0, 20, 10)
- ppdiam=0.2
- limit=15
- target="mistahFedora"
- if game.Players.LocalPlayer.Name:lower()~=target:lower() then
- ppdir=ppdir.unit
- rate=.1
- erectness=1
- add=.3
- balls={}
- repeat wait() until game.Players.LocalPlayer.Character
- for i=1, limit do
- balls[i]=createBall(ppdiam, dcolor)
- balls[i].Name=i
- balls[i].Parent=game.Players.LocalPlayer.Character
- balls[i].Position=Vector3.new(0, 50, 0)
- local w=Instance.new("Weld", game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart"))
- w.Part0=w.Parent
- w.Part1=balls[i]
- w.Name="Weld"..i
- end
- local w=Instance.new("Weld", game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart"))
- w.Part0=w.Parent
- ball=createBall(ppdiam, dcolor)
- ball.Parent=game.Players.LocalPlayer.Character
- ball.Position=Vector3.new(0, 50, 0)
- w.Part1=ball
- w.C1=CFrame.new(ppdiam/2, 1+ppdiam/2, .55)
- local w=Instance.new("Weld", game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart"))
- w.Part0=w.Parent
- ball=createBall(ppdiam, dcolor)
- ball.Parent=game.Players.LocalPlayer.Character
- ball.Position=Vector3.new(0, 50, 0)
- w.Part1=ball
- w.C1=CFrame.new(-ppdiam/2, 1+ppdiam/2, .55)
- balls[limit].BrickColor=BrickColor.new"Hot pink"
- coroutine.wrap(function()
- while true do
- rate=wait()
- erectness=math.max(math.min(erectness + (add*(rate/1)), 1), 0)
- local currentpos=Vector3.new(0, 2, .5)
- for i=1, limit do
- game.Players.LocalPlayer.Character.HumanoidRootPart["Weld"..i].C1=CFrame.new(currentpos.X, currentpos.Y, currentpos.Z)*CFrame.new(0, -1, 0)
- local upness=i^2/(limit^2)*(erectness-.5)
- upness=upness*5*ppdiam
- currentpos=currentpos+(Vector3.new(0, upness, ppdiam).unit*(math.max(ppdiam/limit, (ppdiam/2)*(1-erectness))))
- end
- end
- end)()
- coroutine.wrap(function()
- while wait(.1) do
- if game.Players.LocalPlayer.Name:lower()~=target:lower() and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild"Torso" then
- local targetpoint, currentdir, currentpoint = nil, game.Players.LocalPlayer.Character.Torso.CFrame.lookVector, game.Players.LocalPlayer.Character.Torso.CFrame.p
- for _, p in ipairs(game.Players:GetPlayers()) do
- if p.Character and p.Character:FindFirstChild"Torso" then
- if p.Name:lower()==target:lower() then
- targetpoint=p.Character.Torso.CFrame.p
- break;
- end
- end
- end
- if targetpoint and currentdir and currentpoint then
- print("pointer")
- local gp=targetpoint-currentpoint
- add=-gp.unit:Dot(currentdir)
- else
- add=.3
- end
- end
- end
- end)()
- end
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