Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Vital VINE Theo
- Level 4 WATER Cyberse/Effect
- 700/2100
- When your opponent activates a card or effect that would destroy a card(s) you control (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card, also for the rest of this turn, "Vital VINE" monsters you control cannot be destroyed by battle or card effects. If this card is in your GY (Quick Effect): You can Tribute 1 "Vital VINE" monster; Special Summon this card. You can only use each effect of "Vital VINE Theo" once per turn.
- Vital VINE Karles
- Level 5 WATER Cyberse/Effect
- 1600/1600
- If you control a "Vital VINE" monster, you can Normal Summon this card without Tributing. During your opponent's End Phase, if you control a "Vital VINE" monster: You can banish this card from your GY, then target 1 Attack Position monster your opponent controls; destroy it, and if you do, gain LP equal to that monster's original ATK. You can only use this effect of "Vital VINE Karles" once per turn.
- Vital VINE Anthoine
- Level 1 WATER Cyberse/Effect
- 100/1900
- If you would take damage by a card effect (except during the Damage Step): You can Special Summon this card from your hand, and if you do, the damage you take from that effect is halved. If this card is sent to the GY as Link Material for the Link Summon of a "Vital VINE" monster: You can add 1 "Vital VINE" monster from your Deck to your hand, except "Vital VINE Anthoine". You can only use each effect of "Vital VINE Anthoine" once per turn.
- Vital VINE Ghost
- Level 5 WATER Cyberse/Effect
- 1000/2300
- You can pay 1000 LP; Special Summon this card from your hand. If this card is sent to the GY as Link Material for the Link Summon of a "Vital VINE" monster: Gain 1000 LP. You can only use 1 "Vital VINE Ghost" effect per turn, and only once that turn.
- Vital VINE Romano
- Level 2 WATER Cyberse/Effect
- 800/800
- If you control a "Vital VINE" monster other than "Vital VINE Romano", you can Special Summon this card (from your hand). You can only Special Summon "Vital VINE Romano" once per turn this way. If this card is sent to the GY as Link Material for the Link Summon of a "Vital VINE" monster: You can activate this effect; the Link Monster that used this card as material gains 800 ATK until the end of this turn.
- Vital VINE Jules
- Level 1 WATER Cyberse/Effect
- 100/1700
- During damage calculation, if you would take battle damage (Quick Effect): You can Special Summon this card from your hand, and if you do, the damage you take from that battle is halved, then end the Battle Phase. If this card is sent to the GY as Link Material for the Link Summon of a "Vital VINE" monster: You can target 1 Level 2 or higher "Vital VINE" monster in your GY; Special Summon that target. You can only use each effect of "Vital VINE Jules" once per turn.
- Vital VINE El Diablo
- Level 5 WATER Cyberse/Effect
- 2000/1100
- You can Special Summon this card (from your hand or GY) by discarding 1 other WATER Cyberse monster. You can only Special Summon "Vital VINE El Diablo" once per turn this way. During damage calculation, if your other "Vital VINE" monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only. You can only use this effect of "Vital VINE El Diablo" once per turn.
- Vital VINE Jean
- Level 1 WATER Cyberse/Effect
- 500/500
- You can pay 500 LP; Special Summon this card from your hand. If this card is sent to the GY as Link Material for the Link Summon of a Link-2 or lower "Vital VINE" Link Monster: You can pay LP equal to that monster's ATK, and if you do, that monster's ATK becomes doubled, until the end of this turn. You can only use each effect of "Vital VINE Jean" once per turn.
- Vital VINE Esteban
- Link-2 WATER Cyberse/Link/Effect
- 1800/L R
- 2 WATER Cyberse monsters
- When this card is Link Summoned using a "Vital VINE" monster as material: You can draw 1 card and show it, then if it is a "Vital VINE" monster, Special Summon that monster. When an opponent's monster declares an attack: You can negate the attack. If this card is sent to the GY as Link Material: You can draw 1 card. You can only use each effect of "Vital VINE Esteban" once per turn.
- Vital VINE Prostfessor
- Link-4 WATER Cyberse/Link/Effect
- 3000/L R BL BR
- 3+ WATER monsters
- You can target 1 "Vital VINE" monster with 1000 or less ATK in your GY; add it to your hand. You can send 1 "Vital VINE" monster from your hand to the GY, then target 1 monster your opponent controls; destroy it. You can only use each effect of "Vital VINE Prostfessor" once per turn.
- Vital VINE Beltoise
- Link-1 WATER Cyberse/Link/Effect
- 600/T
- 1 non-Link "Vital VINE" monster
- If this card is Special Summoned: For the rest of this turn, you cannot Link Summon monsters, except Cyberse monsters. If this co-linked card is Tributed: You can draw 2 cards. You can only use this effect of "Vital VINE Beltoise" once per turn.
- Vital VINE Cevert
- Link-1 WATER Cyberse/Link/Effect
- 700/B
- 1 non-Link "Vital VINE" monster
- You can Tribute 1 monster this card points to with 1000 or less original ATK; this card gains ATK equal to its original ATK until the end of this turn. You can only use this effect of "Vital VINE Cevert" once per turn.
- Vital VINE Henri
- Link-3 WATER Cyberse/Link/Effect
- 2400/T BL BR
- 2+ "Vital VINE" monsters
- If this card is Link Summoned: You can target cards your opponent controls, up to the number of Level 1 Cyberse monsters with different names you control and in your GY; return them to the hand. You can target 1 "Vital VINE" monster in your GY, except "Vital VINE Henri"; add that target to your hand. You can only use each effect of "Vital VINE Henri" once per turn.
- Vital VINE Laffite
- Link-2 WATER Cyberse/Link/Effect
- 1800/BL BR
- 2 WATER monsters
- If this card is Link Summoned: You can add 1 Level 5 or higher "Vital VINE" monster from your Deck to your hand. If a monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 Level 1 "Vital VINE" monster in your GY; Special Summon it, but negate its effects. You can only use each effect of "Vital VINE Laffite" once per turn.
- Vital VINE Lifelink
- Normal Spell
- Special Summon up to 2 "Vital VINE" monsters with different names from your hand in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Vital VINE" monsters. You can only activate 1 "Vital VINE Lifelink" per turn.
- Vital VINE Reborn
- Equip Spell
- Activate this card by targeting 1 "Vital VINE" Link Monster in your GY; Special Summon it and equip it with this card, but banish it when this card leaves the field. If this card is sent to the GY because the equipped monster is used as Link Material: You can draw 1 card. You can only use each effect of "Vital VINE Reborn" once per turn.
- Vital VINE Flow
- Counter Trap
- When a card or effect is activated that would destroy a card(s) you control: Negate the effect, and if you do, Special Summon 1 "Vital VINE" monster with 1000 or less ATK from your GY. If you control a "Vital VINE" monster in the Extra Monster Zone, you can activate this card from your hand. You can only activate 1 "Vital VINE Flow" per turn.
- Vital VINE Force
- Continuous Trap
- If you control exactly 1 face-up WATER Link Monster: Activate this card by targeting that monster; while that monster is face-up on the field, negate the effects of all monsters with a Level/Rank higher than or equal to the targeted monster's Link Rating. When that monster leaves the field, destroy this card. You can banish this card from your GY; Special Summon 1 "Vital VINE" monster from your Deck. You can only use this effect of "Vital VINE Force" once per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement