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Cute_Sylveon

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May 10th, 2018
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  1. coroutine.resume(coroutine.create(function()
  2.  
  3. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  4. local Plrs = S.Players
  5. local Plr = Plrs.LocalPlayer
  6. local Char = Plr.Character
  7. local Hum = Char:FindFirstChildOfClass'Humanoid'
  8. local RArm = Char["Right Arm"]
  9. local LArm = Char["Left Arm"]
  10. local RLeg = Char["Right Leg"]
  11. local LLeg = Char["Left Leg"]
  12. local Root = Char:FindFirstChild'HumanoidRootPart'
  13. local Torso = Char.Torso
  14. local Head = Char.Head
  15. local NeutralAnims = true
  16. local Attack = false
  17. local BloodPuddles = {}
  18. local Effects = {}
  19. local Debounces = {Debounces={}}
  20. local Mouse = Plr:GetMouse()
  21. local Hit = {}
  22. local Sine = 0
  23. local Idle = 0
  24. local Change = 1
  25. local FLArm,FRArm,FRArmW,FLArmW
  26. local Stunned = {}
  27. local VoidSB = (game.PlaceId == 843468296) -- You can change the 843468296 to 0 if you dont care about potential lag on Void SB
  28. --// Debounce System \\--
  29.  
  30.  
  31. function Debounces:New(name,cooldown)
  32. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  33. setmetatable(aaaaa,{__index = Debounces})
  34. Debounces.Debounces[name] = aaaaa
  35. return aaaaa
  36. end
  37.  
  38. function Debounces:Use(overrideUsable)
  39. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  40. if(self.Usable or overrideUsable)then
  41. self.Usable = false
  42. self.CoolingDown = true
  43. local LastUse = time()
  44. self.LastUse = LastUse
  45. delay(self.Cooldown or 2,function()
  46. if(self.LastUse == LastUse)then
  47. self.CoolingDown = false
  48. self.Usable = true
  49. end
  50. end)
  51. end
  52. end
  53.  
  54. function Debounces:Get(name)
  55. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  56. for i,v in next, Debounces.Debounces do
  57. if(i == name)then
  58. return v;
  59. end
  60. end
  61. end
  62.  
  63. function Debounces:GetProgressPercentage()
  64. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  65. if(self.CoolingDown and not self.Usable)then
  66. return math.max(
  67. math.floor(
  68. (
  69. (time()-self.LastUse)/self.Cooldown or 2
  70. )*100
  71. )
  72. )
  73. else
  74. return 100
  75. end
  76. end
  77.  
  78. --// Shortcut Variables \\--
  79. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  80. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  81. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  82. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  83. local R3 = {N=Region3.new}
  84. local De = S.Debris
  85. local WS = workspace
  86. local Lght = S.Lighting
  87. local RepS = S.ReplicatedStorage
  88. local IN = Instance.new
  89.  
  90. --// Extended ROBLOX tables \\--
  91. local Instance = setmetatable({AllChildren = function(where,callback,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do callback(v) end end, ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  92. --// Customization \\--
  93.  
  94. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  95. local Remove_Hats = false
  96. local Remove_Clothing = false
  97. local PlayerSize = 1
  98. local DamageColor = BrickColor.new'Really red'
  99. local MusicPitch = 1
  100. local BloodID = "rbxassetid://284205403"
  101. local BloodColor = BrickColor.new'Crimson'
  102. local BloodMaterial = Enum.Material.SmoothPlastic
  103.  
  104. --// Weapon and GUI creation, and Character Customization \\--
  105.  
  106. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  107. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  108. local Effects = IN("Folder",Char)
  109. Effects.Name = "Effects"
  110.  
  111. New = function(Object, Parent, Name, Data)
  112. local Object = Instance.new(Object)
  113. for Index, Value in pairs(Data or {}) do
  114. Object[Index] = Value
  115. end
  116. Object.Parent = Parent
  117. Object.Name = Name
  118. return Object
  119. end
  120.  
  121.  
  122. --// Instance Creation Functions \\--
  123.  
  124. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  125. local Sound = IN("Sound")
  126. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  127. Sound.Pitch = pitch or 1
  128. Sound.Volume = volume or 1
  129. Sound.Looped = looped or false
  130. if(autoPlay)then
  131. coroutine.wrap(function()
  132. repeat wait() until Sound.IsLoaded
  133. Sound.Playing = autoPlay or false
  134. end)()
  135. end
  136. if(not looped and effect)then
  137. Sound.Ended:connect(function()
  138. Sound.Volume = 0
  139. Sound:destroy()
  140. end)
  141. elseif(effect)then
  142. warn("Sound can't be looped and a sound effect!")
  143. end
  144. Sound.Parent =parent or Torso
  145. return Sound
  146. end
  147. function Part(parent,color,material,size,cframe,anchored,cancollide)
  148. local part = IN("Part")
  149. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  150. part.Material = material or Enum.Material.SmoothPlastic
  151. part.TopSurface,part.BottomSurface=10,10
  152. part.Size = size or V3.N(1,1,1)
  153. part.CFrame = cframe or CF.N(0,0,0)
  154. part.CanCollide = cancollide or false
  155. part.Anchored = anchored or false
  156. part.Parent = parent or Char
  157. return part
  158. end
  159.  
  160. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  161. local part = IN("SpecialMesh")
  162. part.MeshId = meshid or ""
  163. part.TextureId = textid or ""
  164. part.Scale = scale or V3.N(1,1,1)
  165. part.Offset = offset or V3.N(0,0,0)
  166. part.MeshType = meshtype or Enum.MeshType.Sphere
  167. part.Parent = parent
  168. return part
  169. end
  170.  
  171. NewInstance = function(instance,parent,properties)
  172. local inst = Instance.new(instance,parent)
  173. if(properties)then
  174. for i,v in next, properties do
  175. pcall(function() inst[i] = v end)
  176. end
  177. end
  178. return inst;
  179. end
  180.  
  181. --// Stop animations \\--
  182. for _,v in next, Hum:GetPlayingAnimationTracks() do
  183. v:Stop();
  184. end
  185.  
  186. --// Artificial HB \\--
  187.  
  188. local ArtificialHB = IN("BindableEvent", script)
  189. ArtificialHB.Name = "Heartbeat"
  190.  
  191. script:WaitForChild("Heartbeat")
  192.  
  193. local tf = 0
  194. local allowframeloss = false
  195. local tossremainder = false
  196. local lastframe = tick()
  197. local frame = 1/Frame_Speed
  198. ArtificialHB:Fire()
  199.  
  200. game:GetService("RunService").Heartbeat:connect(function(s, p)
  201. tf = tf + s
  202. if tf >= frame then
  203. if allowframeloss then
  204. script.Heartbeat:Fire()
  205. lastframe = tick()
  206. else
  207. for i = 1, math.floor(tf / frame) do
  208. ArtificialHB:Fire()
  209. end
  210. lastframe = tick()
  211. end
  212. if tossremainder then
  213. tf = 0
  214. else
  215. tf = tf - frame * math.floor(tf / frame)
  216. end
  217. end
  218. end)
  219.  
  220. function swait(num)
  221. if num == 0 or num == nil then
  222. ArtificialHB.Event:wait()
  223. else
  224. for i = 0, num do
  225. ArtificialHB.Event:wait()
  226. end
  227. end
  228. end
  229.  
  230.  
  231. --// Effect Function(s) \\--
  232.  
  233. function FakeWeld(p0,p1)
  234. local attachment0 = Instance.new('Attachment',p0)
  235. local attachment1 = Instance.new('Attachment',p1)
  236. return NewInstance("HingeConstraint",p0,{Attachment0=attachment0,Attachment1=attachment1,LimitsEnabled=true,UpperAngle=0,LowerAngle=0})
  237. end
  238.  
  239. function Fragment(v)
  240. v:ClearAllChildren()
  241. local Fragments = NewInstance("Folder",v.Parent,{Name='Fragmentation'})
  242. v.Archivable = true
  243. -- X
  244. v.Size = Vector3.new(v.Size.x/2,v.Size.y,v.Size.z)
  245. v.Name = v.Name.."Fragment"
  246.  
  247. local a = v:Clone()
  248. a.Parent = Fragments
  249. a.CFrame = CF.N(-.5,1,1) * a.CFrame
  250. v.CFrame = CF.N(.5,1,1) * v.CFrame
  251. -- Y
  252. v.Size = Vector3.new(v.Size.x,v.Size.y/2,v.Size.z)
  253.  
  254. local a = v:Clone()
  255. a.Parent = Fragments
  256. a.CFrame = CF.N(1,-.5,1) * a.CFrame
  257. v.CFrame = CF.N(1,.5,1) * v.CFrame
  258. -- Z
  259. v.Size = Vector3.new(v.Size.x,v.Size.y,v.Size.z/2)
  260.  
  261. local a = v:Clone()
  262. a.Parent = Fragments
  263. a.CFrame = CF.N(1,1,-.5) * a.CFrame
  264. v.CFrame = CF.N(1,1,.5) * v.CFrame
  265.  
  266. v.Parent = Fragments
  267. return Fragments
  268. end
  269.  
  270. local blood = NewInstance("ParticleEmitter",nil,{
  271. Color = ColorSequence.new(BloodColor.Color),
  272. LightEmission=.1,
  273. LightInfluence=1,
  274. ZOffset=.9,
  275. Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.2,0),NumberSequenceKeypoint.new(1,3,0)},
  276. Texture="rbxassetid://284205403",
  277. Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)},
  278. Acceleration = V3.N(0,-15,0),
  279. Lifetime = NumberRange.new(1,2),
  280. Rate=50,
  281. Speed = NumberRange.new(5,15),
  282. SpreadAngle = Vector2.new(15,15),
  283. Enabled = false,
  284. EmissionDirection = 'Back',
  285. })
  286.  
  287. local blood2 = NewInstance("ParticleEmitter",nil,{
  288. Color = ColorSequence.new(BloodColor.Color),
  289. LightEmission=.1,
  290. LightInfluence=1,
  291. ZOffset=.9,
  292. Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.2,0),NumberSequenceKeypoint.new(1,3,0)},
  293. Texture=BloodID,
  294. Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)},
  295. Acceleration = V3.N(0,-125,0),
  296. Lifetime = NumberRange.new(1,2),
  297. Rate=50,
  298. Speed = NumberRange.new(5,15),
  299. SpreadAngle = Vector2.new(15,15),
  300. Enabled = false,
  301. EmissionDirection = 'Back',
  302. })
  303.  
  304. local blood3 = NewInstance("ParticleEmitter",nil,{
  305. Color = ColorSequence.new(BloodColor.Color),
  306. Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.2),NumberSequenceKeypoint.new(1,.2)},
  307. Texture=BloodID,
  308. Lifetime = NumberRange.new(.4),
  309. Rate=50,
  310. LockedToPart=true,
  311. Speed = NumberRange.new(0,2),
  312. Enabled = false,
  313. })
  314.  
  315. function Blood(size,cframe,amount)
  316. local part = Instance.new("Part",Effects)
  317. part.Transparency = 1
  318. part.Size = size
  319. part.Anchored = true
  320. part.CanCollide = false
  321. part.CFrame = cframe
  322. S.Debris:AddItem(part,6)
  323. local prtcl = blood:Clone()
  324. prtcl.Parent = part
  325. prtcl:Emit(amount)
  326. return part, prtcl
  327. end
  328.  
  329. function Blood2(size,cframe)
  330. local part = Instance.new("Part",Effects)
  331. part.Transparency = 1
  332. part.Size = size
  333. part.Anchored = false
  334. part.CanCollide = false
  335. part.CFrame = cframe
  336. local prtcl = blood:Clone()
  337. prtcl.Enabled = true
  338. prtcl.Parent = part
  339. return part, prtcl
  340. end
  341.  
  342. function Blood3(size,cframe,amount)
  343. local part = Instance.new("Part",Effects)
  344. part.Transparency = 1
  345. part.Size = size
  346. part.Anchored = true
  347. part.CanCollide = false
  348. part.CFrame = cframe
  349. S.Debris:AddItem(part,6)
  350. local prtcl = blood2:Clone()
  351. prtcl.Parent = part
  352. prtcl:Emit(amount)
  353. return part, prtcl
  354. end
  355.  
  356. function Blood4(size,cframe)
  357. local part = Instance.new("Part",Effects)
  358. part.Transparency = 1
  359. part.Size = size
  360. part.Anchored = false
  361. part.CanCollide = false
  362. part.CFrame = cframe
  363. local prtcl = blood2:Clone()
  364. prtcl.Enabled = true
  365. prtcl.Parent = part
  366. return part, prtcl
  367. end
  368.  
  369.  
  370. function BloodDrop(pos,dir,maxsize)
  371. if(game.PlaceId ~= 843468296)then
  372. local owo = NewInstance("Part",Effects,{Transparency=0,Material=BloodMaterial,BrickColor=BloodColor,Shape=Enum.PartType.Ball,Size=V3.N(.2,.2,.2), CanCollide = false})
  373. owo.CFrame=CF.N(pos,dir)
  374. local bv = Instance.new("BodyVelocity",owo)
  375. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  376. bv.velocity = CF.N(pos,dir+V3.N(M.RNG(-3,3)/30,M.RNG(-3,3)/30,M.RNG(-3,3)/30)).lookVector*15
  377. bv.Name = "MOVE"
  378. --[[local prt = blood3:Clone()
  379. prt.Parent = owo
  380. prt.Enabled = true]]
  381. delay(.01, function() bv:destroy() end)
  382. local touch;
  383. touch = owo.Touched:connect(function(hit)
  384. if(hit.Anchored==true and hit.CanCollide and not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent.Parent:FindFirstChildOfClass'Humanoid')then
  385. touch:disconnect()
  386. BloodPuddle(owo.Position+V3.N(0,1,0),100,maxsize,owo)
  387. owo:destroy()
  388. end
  389. end)
  390. end
  391. end
  392.  
  393. function BloodPuddle(position,range,maxSize,where)
  394. local hit, pos, norm = workspace:FindPartOnRayWithIgnoreList(Ray.new(
  395. position,CF.N(position,position+V3.N(0,-1,0)).lookVector * range
  396. ),{where,Char},false,true)
  397. if(hit and not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent.Parent:FindFirstChildOfClass'Humanoid')then
  398. if(hit.Name == 'BloodPuddle')then
  399. local dist = (position - hit.Position).magnitude
  400. if (hit.Size.Z <= 5 and hit.Size.Z < maxSize) or (hit.Size.Z > 5 and hit.Size.Z < maxSize and dist < hit.Size.Z/3) then
  401. --hit.CylinderMesh.Scale = hit.CylinderMesh.Scale + V3.N(.1,0,.1)
  402. hit.Size = hit.Size + V3.N(.1,0,.1)
  403. end
  404. if(hit.Size.Z < 2)then
  405. pcall(function() hit.Sound:Play() end)
  406. end
  407. else
  408. local Puddle = NewInstance('Part',workspace,{Material=BloodMaterial,BrickColor=BloodColor,Size=V3.N(1,.1,1),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
  409. local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
  410. Sound(Puddle,685857471,1,2,false,false,true)
  411. coroutine.wrap(function()
  412. swait(75)
  413. repeat
  414. swait()
  415. Puddle.Size = Puddle.Size - V3.N(.02,0,.02)
  416. until Puddle.Size.Z < 0.51
  417. Puddle:destroy()
  418. end)()
  419. end
  420. end
  421. end
  422.  
  423. function recurse(root,callback,i)
  424. i= i or 0
  425. for _,v in pairs(root:GetChildren()) do
  426. i = i + 1
  427. callback(i,v)
  428.  
  429. if #v:GetChildren() > 0 then
  430. i = recurse(v,callback,i)
  431. end
  432. end
  433.  
  434. return i
  435. end
  436.  
  437. function ragdollJoint(character, part0, part1, attachmentName, className, properties) -- thanks mustardfat im too lazy
  438. if character:FindFirstChild("RagdollConstraint"..part1.Name) == nil then
  439. for i,v in pairs(character:GetChildren()) do
  440. if v:IsA("MeshPart") and (v.MeshId == 'http://www.roblox.com/asset/?id=553602991' or v.MeshId == 'http://www.roblox.com/asset/?id=553602977' or v.MeshId == 'http://www.roblox.com/asset/?id=553602987') then
  441. v.Size = Vector3.new(1,1,1)
  442. end
  443. end
  444. if part1:FindFirstChildOfClass('Motor6D') then
  445. part1:FindFirstChildOfClass('Motor6D'):Remove()
  446. end
  447. if attachmentName ~= "NeckAttachment" then
  448. attachmentName = attachmentName.."RigAttachment"
  449. end
  450. local constraint = Instance.new(className.."Constraint")
  451. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  452. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  453. constraint.Name = "RagdollConstraint"..part1.Name
  454. if character:FindFirstChildOfClass('Humanoid').Health > 0 then
  455. local collidepart = Instance.new('Part',part1)
  456. collidepart.Size = part1.Size/2
  457. if string.find(string.lower(part1.Name),"upper") then
  458. if string.find(string.lower(part1.Name),"leg") then
  459. collidepart.Size = part1.Size/3
  460. else
  461. collidepart.Size = part1.Size/2.5
  462. end
  463. end
  464. collidepart.CanCollide = true
  465. collidepart.Name = "RagdollJoint"
  466. collidepart.Anchored = false
  467. collidepart.Transparency = 1
  468. collidepart.CFrame = part1.CFrame
  469. collidepart:BreakJoints()
  470. local attachment0 = Instance.new('Attachment',part1)
  471. local attachment1 = Instance.new('Attachment',collidepart)
  472. if attachment0 and attachment1 then
  473. local constraint = Instance.new("HingeConstraint")
  474. constraint.Attachment0 = attachment0
  475. constraint.Attachment1 = attachment1
  476. constraint.LimitsEnabled = true
  477. constraint.UpperAngle = 0
  478. constraint.LowerAngle = 0
  479. constraint.Parent = character
  480. end
  481. if string.find(string.lower(part1.Name),"upper") then
  482. if string.find(string.lower(part1.Name),"leg") then
  483. attachment0.Position = Vector3.new(0,0.01,0)
  484. else
  485. attachment0.Position = Vector3.new(0,0.25,0)
  486. end
  487. else
  488. attachment0.Position = Vector3.new(0,-0.1,0)
  489. end
  490. end
  491. for _,propertyData in next,properties or {} do
  492. constraint[propertyData[1]] = propertyData[2]
  493. end
  494. constraint.Parent = character
  495. return constraint
  496. end
  497. end
  498.  
  499.  
  500. function getAttachment0(character,attachmentName)
  501. for _,child in next,character:children() do
  502. local attachment = child:FindFirstChild(attachmentName)
  503. if attachment then
  504. return attachment
  505. end
  506. end
  507. end
  508.  
  509.  
  510. function Ragdoll(who,half,snapped)
  511. pcall(function()
  512. who:breakJoints()
  513. local who = who
  514. local hhh = who:FindFirstChildOfClass'Humanoid'
  515. local t = GetTorso(who)
  516. pcall(function()
  517. who.HumanoidRootPart:destroy()
  518. end)
  519. hhh.Health = 0
  520. Stunned[who] = true
  521. if(hhh.RigType == Enum.HumanoidRigType.R6)then
  522. local RA,LA,RL,LL,HD = who:FindFirstChild'Right Arm',who:FindFirstChild'Left Arm',who:FindFirstChild'Right Leg',who:FindFirstChild'Left Leg',who:FindFirstChild'Head'
  523. pcall(function()
  524. if(hhh.Health > 0)then local CollideRA = NewInstance('Part',who,{Size=RA.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  525. FakeWeld(RA,CollideRA) end
  526. local RAJ = NewInstance("Attachment",t,{Position=V3.N(1.5,.5,0),Orientation=V3.N()})
  527. local RAJ2 = NewInstance("Attachment",RA,{Position=V3.N(0,.5,0),Orientation=V3.N()})
  528. local RAC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=RAJ,Attachment1=RAJ2})
  529. end)
  530. pcall(function()
  531. local LAJ = NewInstance("Attachment",t,{Position=V3.N(-1.5,.5,0),Orientation=V3.N()})
  532. local LAJ2 = NewInstance("Attachment",LA,{Position=V3.N(0,.5,0),Orientation=V3.N()})
  533.  
  534. local LAC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=LAJ,Attachment1=LAJ2})
  535.  
  536. if(hhh.Health > 0)then local CollideLA = NewInstance('Part',who,{Size=LA.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  537. FakeWeld(LA,CollideLA) end
  538. end)
  539. pcall(function()
  540. if(HD)then
  541. local NJ = NewInstance('Attachment',t,{Position=V3.N(0,1,0),Orientation=V3.N()})
  542. local NJ2 = NewInstance('Attachment',HD,{Position=V3.N(0,-.5,0),Orientation=V3.N()})
  543. local NJ3 = NewInstance('Attachment',HD,{Position=V3.N(0,.5,0),Orientation=V3.N()})
  544. local HC = NewInstance('HingeConstraint',t,{LimitsEnabled=true,UpperAngle=50,LowerAngle=-50,Attachment0=NJ,Attachment1=NJ2})
  545.  
  546. if(snapped)then
  547. NJ.Orientation = V3.N(0,90,0)
  548. end
  549. if(hhh.Health > 0)then
  550. local CollideHD = NewInstance('Part',who,{Size=HD.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  551. FakeWeld(HD,CollideHD)
  552. end
  553. end
  554. end)
  555. if(not half)then
  556. local RLJ = NewInstance("Attachment",t,{Position=V3.N(.5,-1,0),Orientation=V3.N()})
  557. local RLJ2 = NewInstance("Attachment",RL,{Position=V3.N(0,1,0),Orientation=V3.N()})
  558. local LLJ = NewInstance("Attachment",t,{Position=V3.N(-.5,-1,0),Orientation=V3.N()})
  559. local LLJ2 = NewInstance("Attachment",LL,{Position=V3.N(0,1,0),Orientation=V3.N()})
  560. local RLC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=RLJ,Attachment1=RLJ2})
  561. local LLC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=LLJ,Attachment1=LLJ2})
  562. if(hhh.Health > 0)then local CollideRL = NewInstance('Part',who,{Size=RL.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  563. local CollideLL = NewInstance('Part',who,{Size=LL.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  564.  
  565. FakeWeld(RL,CollideRL)
  566. FakeWeld(LL,CollideLL) end
  567. end
  568. for _,v in next, who:children() do
  569. if(v:IsA'BasePart')then
  570. v.CanCollide = true
  571. end
  572. end
  573. else
  574. local character = who
  575.  
  576. if(half)then
  577. pcall(function()
  578. character.UpperTorso.WaistRigAttachment:Destroy()
  579. end)
  580. end
  581.  
  582. local handProperties = {
  583. {"LimitsEnabled", true};
  584. {"UpperAngle",0};
  585. {"LowerAngle",0};
  586. }
  587. local footProperties = {
  588. {"LimitsEnabled", true};
  589. {"UpperAngle", 15};
  590. {"LowerAngle", -45};
  591. }
  592. local shinProperties = {
  593. {"LimitsEnabled", true};
  594. {"UpperAngle", 0};
  595. {"LowerAngle", -75};
  596. }
  597. if character:FindFirstChild('RightLowerArm') and character:FindFirstChild('RightHand') then
  598. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  599. end
  600. if character:FindFirstChild('UpperTorso') and character:FindFirstChild('RightUpperArm') then
  601. ragdollJoint(character, character.UpperTorso, character["RightUpperArm"], "RightShoulder", "BallSocket")
  602. end
  603. if character:FindFirstChild('RightUpperArm') and character:FindFirstChild('RightLowerArm') then
  604. ragdollJoint(character, character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  605. end
  606. if character:FindFirstChild('LeftLowerArm') and character:FindFirstChild('LeftHand') then
  607. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  608. end
  609. if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LeftUpperArm') then
  610. ragdollJoint(character, character.UpperTorso, character["LeftUpperArm"], "LeftShoulder", "BallSocket")
  611. end
  612. if character:FindFirstChild('LeftUpperArm') and character:FindFirstChild('LeftLowerArm') then
  613. ragdollJoint(character, character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  614. end
  615. if character:FindFirstChild('RightUpperLeg') and character:FindFirstChild('RightLowerLeg') then
  616. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  617. end
  618. if character:FindFirstChild('RightLowerLeg') and character:FindFirstChild('RightFoot') then
  619. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  620. end
  621. if character:FindFirstChild('LowerTorso') and character:FindFirstChild('RightUpperLeg') then
  622. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  623. end
  624. if character:FindFirstChild('LeftUpperLeg') and character:FindFirstChild('LeftLowerLeg') then
  625. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  626. end
  627. if character:FindFirstChild('LeftLowerLeg') and character:FindFirstChild('LeftFoot') then
  628. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  629. end
  630. if character:FindFirstChild('LowerTorso') and character:FindFirstChild('LeftUpperLeg') then
  631. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  632. end
  633. if character:FindFirstChild('UpperTorso') and character:FindFirstChild('LowerTorso') then
  634. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  635. {"LimitsEnabled",true};
  636. {"UpperAngle",5};
  637. {"Radius",5};
  638. })
  639. end
  640. if character:FindFirstChild('UpperTorso') and character:FindFirstChild('Head') then
  641. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
  642. {"LimitsEnabled",true};
  643. {"UpperAngle",50};
  644. {"LowerAngle",-50};
  645. })
  646. end
  647. local NeckA = ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "Hinge", {
  648. {"LimitsEnabled",true};
  649. {"UpperAngle",50};
  650. {"LowerAngle",-50};
  651. })
  652.  
  653. recurse(character, function(_,v)
  654. if v:IsA("Attachment") then
  655. v.Axis = Vector3.new(0, 1, 0)
  656. v.SecondaryAxis = Vector3.new(0, 0, 1)
  657. v.Rotation = Vector3.new(0, 0, 0)
  658. if(v.Parent == character.Head and snapped)then
  659. v.Orientation = V3.N(0,-90,0)
  660. end
  661. end
  662. end)
  663. end
  664. end)
  665. end
  666.  
  667.  
  668. function Bezier(startpos, pos2, pos3, endpos, t)
  669. local A = startpos:lerp(pos2, t)
  670. local B = pos2:lerp(pos3, t)
  671. local C = pos3:lerp(endpos, t)
  672. local lerp1 = A:lerp(B, t)
  673. local lerp2 = B:lerp(C, t)
  674. local cubic = lerp1:lerp(lerp2, t)
  675. return cubic
  676. end
  677.  
  678. function Effect(data)
  679. local FX = data.Effect or 'Resize-AndFade'
  680. local Parent = data.Parent or Effects
  681. local Color = data.Color or C3.N(0,0,0)
  682. local Size = data.Size or V3.N(1,1,1)
  683. local MoveDir = data.MoveDirection or nil
  684. local MeshData = data.Mesh or nil
  685. local SndData = data.Sound or nil
  686. local Frames = data.Frames or 45
  687. local Manual = data.Manual or nil
  688. local Material = data.Material or nil
  689. local CFra = data.CFrame or Torso.CFrame
  690. local Settings = data.FXSettings or {}
  691. local Snd,Prt,Msh;
  692. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  693. Prt = Manual
  694. else
  695. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  696. end
  697. if(typeof(MeshData) == 'table')then
  698. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  699. elseif(typeof(MeshData) == 'Instance')then
  700. Msh = MeshData:Clone()
  701. Msh.Parent = Prt
  702. end
  703. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  704. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  705. end
  706. if(Snd)then
  707. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  708. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  709. end
  710. local MoveSpeed = nil;
  711. if(MoveDir)then
  712. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  713. end
  714. local Inc = M.RNG()-M.RNG()
  715. local Thingie = 0
  716. local Thingie2 = M.RNG(50,100)/100
  717.  
  718. coroutine.wrap(function()
  719. if(FX ~= 'Arc')then
  720. for i = 1, Frames do
  721. if(FX == 'Resize-AndFade')then
  722. if(not Settings.EndSize)then
  723. Settings.EndSize = V3.N(0,0,0)
  724. end
  725. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize-Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  726. if(Settings.EndIsIncrement)then
  727. Prt.Size = Prt.Size - Settings.EndSize
  728. else
  729. Prt.Size = Prt.Size - grow/Frames
  730. end
  731. Prt.Transparency = (i/Frames)
  732. elseif(FX == 'Resize+AndFade')then
  733. if(not Settings.EndSize)then
  734. Settings.EndSize = Size*2
  735. end
  736. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize-Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  737. if(Settings.EndIsIncrement)then
  738. Prt.Size = Prt.Size + Settings.EndSize
  739. else
  740. Prt.Size = Prt.Size + grow/Frames
  741. end
  742. Prt.Transparency = (i/Frames)
  743. elseif(FX == 'Fade')then
  744. Prt.Transparency = (i/Frames)
  745. end
  746. if(Settings.RandomizeCFrame)then
  747. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  748. end
  749. if(MoveDir and MoveSpeed)then
  750. local Orientation = Prt.Orientation
  751. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  752. Prt.Orientation = Orientation
  753. end
  754. if(swait and typeof(swait) == 'function')then
  755. swait()
  756. else
  757. wait()
  758. end
  759. end
  760. Prt:destroy()
  761. else
  762. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  763. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  764. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  765. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  766. assert(start ~= nil,"You need to specify a start point!")
  767. assert(endP ~= nil,"You need to specify an end point!")
  768. for i = 0, 1, Settings.Speed or 0.01 do
  769. if(Settings.Home)then
  770. endP = Settings.Home.CFrame
  771. end
  772. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  773. if(swait and typeof(swait) == 'function')then
  774. swait()
  775. else
  776. wait()
  777. end
  778. end
  779. if(Settings.RemoveOnGoal)then
  780. Prt:destroy()
  781. end
  782. end
  783. end)()
  784. return Prt,Msh,Snd
  785. end
  786.  
  787.  
  788. function SoulSteal(character)
  789. local torso = (character:FindFirstChild'Head' or character:FindFirstChild'Torso' or character:FindFirstChild'UpperTorso' or character:FindFirstChild'LowerTorso' or character:FindFirstChild'HumanoidRootPart')
  790. print(torso)
  791. if(torso and torso:IsA'BasePart')then
  792. local Model = Instance.new("Model",Effects)
  793. Model.Name = character.Name.."'s Soul"
  794. character:BreakJoints()
  795. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  796. Soul.Name = 'Head'
  797. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  798. Effect{
  799. Effect="Arc",
  800. Manual = Soul,
  801. FXSettings={
  802. Start=torso.CFrame,
  803. Home = Torso,
  804. RemoveOnGoal = true,
  805. }
  806. }
  807. local lastPoint = Soul.CFrame.p
  808.  
  809. for i = 0, 1, 0.01 do
  810. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  811. local mag = (lastPoint - Soul.Position).magnitude
  812. Effect{
  813. Effect = "Fade",
  814. CFrame = point * CF.N(0, mag/2, 0),
  815. Size = V3.N(.5,mag+.5,.5),
  816. Color = Soul.BrickColor
  817. }
  818. lastPoint = Soul.CFrame.p
  819. swait()
  820. end
  821. for i = 1, 5 do
  822. Effect{
  823. Effect="Fade",
  824. Color = BrickColor.new'Really red',
  825. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  826. }
  827. end
  828. end
  829. end
  830.  
  831.  
  832.  
  833.  
  834.  
  835.  
  836. function OnceWas(who)
  837. for _,v in next, who:children() do
  838. if(v:IsA'BasePart')then
  839. Effect{
  840. Parent=Effects,
  841. Effect='Fade',
  842. Color = BrickColor.new'Crimson',
  843. Material = Enum.Material.Glass,
  844. Size = v.Size,
  845. CFrame=v.CFrame,
  846. Frames = 90,
  847. }
  848. end
  849. end
  850. end
  851.  
  852. function Teleport(where)
  853. OnceWas(Char)
  854. Sound(Root,235097614,3,1,false,true,true)
  855. Sound(Root,75356820,2,1,false,true,true)
  856. Root.CFrame = CF.N(where.p)
  857. OnceWas(Char)
  858. end
  859.  
  860. function Dash()
  861. Attack = true
  862. Sound(Root,235097614,3,1,false,true,true)
  863. Sound(Root,75356820,2,1,false,true,true)
  864. for i = 1, 5 do
  865. OnceWas(Char)
  866. Root.CFrame = Root.CFrame*CF.N(0,0,-5)
  867. swait()
  868. end
  869. Attack = false
  870. end
  871.  
  872. local debounceme = false
  873.  
  874. local function getPlayer(name)
  875. local returned = {}
  876. for i,v in pairs(game.Players:GetPlayers()) do
  877. if v.Name:sub(1,name:len()):lower() == name:lower() then
  878. table.insert(returned,v)
  879. end
  880. end
  881. return returned
  882. end
  883.  
  884.  
  885.  
  886. local function crucify(p, char)
  887. local hum = char.Humanoid
  888. for k,c in pairs(char:GetChildren()) do if c:IsA("Part") and c.Name~="HumanoidRootPart" then c.Anchored=true end end
  889. hum.HealthDisplayDistance = 0
  890. --execcmd god
  891. local stake = Instance.new("Part",char)
  892. stake.Anchored = true
  893. stake.BrickColor = BrickColor.new("Reddish brown")
  894. stake.Material = "Wood"
  895. stake.Size = Vector3.new(1,7,1)
  896. stake.CFrame = char.Torso.CFrame*CFrame.new(0,0,1)
  897. local hay = Instance.new("Part",char)
  898. hay.Anchored = true
  899. hay.Material = "Grass"
  900. hay.BrickColor = BrickColor.new("New Yeller")
  901. hay.Size = Vector3.new(6,1,5)
  902. hay.CFrame = char.Torso.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(0,2,0)
  903. local hay2 = hay:clone()
  904. hay2.Parent = char
  905. hay2.CFrame = char.Torso.CFrame*CFrame.new(0,-2.6,0)*CFrame.Angles(0,6,0)
  906. local fire = Instance.new("Fire",hay)
  907. fire.Enabled = false
  908. fire.Heat = 25
  909. fire.Size = 2
  910. fire.Color = Color3.new(255/255,0/255,0)
  911. local smoke = Instance.new("Smoke",hay)
  912. smoke.Enabled = false
  913. smoke.Opacity = 1
  914. smoke.RiseVelocity = 25
  915. smoke.Size = 15
  916. smoke.Color = Color3.new(0,0,0)
  917. local light = Instance.new("PointLight",hay)
  918. light.Color = Color3.new(255/255,0/255,0)
  919. light.Range = 0
  920. light.Brightness = 1
  921. light.Enabled = false
  922. CV="Maroon"
  923. Player = hum.Parent.Parent
  924. Character = hum.Parent
  925. local txt = Instance.new("BillboardGui", Character)
  926. txt.Adornee = Character.Head
  927. txt.Name = tostring(game.Players.LocalPlayer.Name)
  928. txt.Size = UDim2.new(2, 0, 1.2, 0)
  929. txt.StudsOffset = Vector3.new(-9, 8, 0)
  930. local text = Instance.new("TextLabel", txt)
  931. text.Size = UDim2.new(10, 0, 7, 0)
  932. text.FontSize = "Size24"
  933. text.TextScaled = true
  934. text.TextTransparency = 0
  935. text.BackgroundTransparency = 1
  936. text.TextTransparency = 0
  937. text.TextStrokeTransparency = 0
  938. text.Font = "Arcade"
  939. text.TextStrokeColor3 = Color3.new(255,0,0)
  940.  
  941. v=Instance.new("Part")
  942. v.Name = "ColorBrick"
  943. v.Parent= p.Character.Torso
  944. v.FormFactor="Symmetric"
  945. v.Anchored=true
  946. v.CanCollide=false
  947. v.BottomSurface="Smooth"
  948. v.TopSurface="Smooth"
  949. v.Size=Vector3.new(10,5,3)
  950. v.Transparency=1
  951. v.CFrame=Character.Torso.CFrame
  952. v.BrickColor=BrickColor.new(CV)
  953. v.Transparency=1
  954. text.TextColor3 = Color3.new(0,0,0)
  955. v.Shape="Block"
  956. text.Text = "Work of the devil"
  957.  
  958. local crack = Instance.new("Sound",hay)
  959. crack.SoundId = "rbxassetid://239443642"
  960. crack.Looped = true
  961. crack.Volume = 0
  962. local scream = Instance.new("Sound",char.Torso)
  963. scream.SoundId = "rbxassetid://264227115"
  964. scream.Looped = true
  965. scream.Volume = 0
  966. --]]
  967. wait()
  968. char['Left Arm'].CFrame = char.Torso.CFrame * CFrame.new(-0.8,0,0.7) * CFrame.Angles(-1,0,0.5)
  969. char['Right Arm'].CFrame = char.Torso.CFrame * CFrame.new(0.8,0,0.7) * CFrame.Angles(-1,0,-0.5)
  970.  
  971. local bods = char['Body Colors']
  972. local colors = {
  973. --"Really red";
  974. "Bright red";
  975. "Crimson";
  976. "Maroon";
  977. "Really black";
  978. }
  979.  
  980. fire.Enabled=true
  981. smoke.Enabled=true
  982. light.Enabled=true
  983. crack:Play()
  984. scream:Play()
  985. scream.Pitch = 0.8
  986. --scream.Volume = 0.5
  987. for i=1,30 do
  988. crack.Volume = crack.Volume+(1/30)
  989. scream.Volume = crack.Volume
  990. fire.Size=i
  991. smoke.RiseVelocity=i-5
  992. smoke.Size=i/2
  993. light.Range=i*2
  994. wait(1)
  995. end
  996.  
  997. for i=1,#colors do
  998. bods.HeadColor=BrickColor.new(colors[i])
  999. bods.LeftArmColor=BrickColor.new(colors[i])
  1000. bods.LeftLegColor=BrickColor.new(colors[i])
  1001. bods.RightArmColor=BrickColor.new(colors[i])
  1002. bods.RightLegColor=BrickColor.new(colors[i])
  1003. bods.TorsoColor=BrickColor.new(colors[i])
  1004. hay.BrickColor=BrickColor.new(colors[i])
  1005. hay2.BrickColor=BrickColor.new(colors[i])
  1006. stake.BrickColor=BrickColor.new(colors[i])
  1007. wait(5)
  1008. end
  1009. wait(10)
  1010. scream.Volume = 0.5
  1011. wait(1)
  1012. scream:Stop()
  1013. char:BreakJoints()
  1014. end
  1015.  
  1016. local puntextchange = coroutine.create(function(text, txt, hum)
  1017. repeat
  1018. wait(math.random(0.2,0.5))
  1019. text.Text = "No escape"
  1020. wait(math.random(0.2,0.5))
  1021. txt.StudsOffset = Vector3.new(-11,8,0)
  1022. wait(math.random(0.2,0.5))
  1023. txt.StudsOffset = Vector3.new(-9,8,0)
  1024. text.Text = "Work of the devil"
  1025. wait(math.random(0.2,0.5))
  1026. text.Text = "No where to run."
  1027. txt.StudsOffset = Vector3.new(-8,6,0)
  1028. wait(0.17)
  1029. txt.StudsOffset = Vector3.new(-9,8,0)
  1030. wait(0.18)
  1031. text.Text = "Lucifer Morningstar"
  1032. until hum.Health == 0
  1033. end)
  1034.  
  1035. function Wave()
  1036. if debounceme == false then
  1037. debounceme = true
  1038. cyl = Instance.new("Part", workspace)
  1039. cyl.Shape = "Cylinder"
  1040. cyl.Transparency = 0.5
  1041. cyl.Orientation = Vector3.new(0, 0, -90)
  1042. cyl.Anchored = true
  1043. cyl.CanCollide = false
  1044. cyl.Position = game.Players.LocalPlayer:GetMouse().Hit.p
  1045. cyl.BrickColor = BrickColor.new("Maroon")
  1046. cyl.BackSurface,cyl.BottomSurface,cyl.FrontSurface,cyl.LeftSurface,cyl.RightSurface,cyl.TopSurface = "Smooth","Smooth","Smooth","Smooth","Smooth","Smooth"
  1047. coroutine.resume(coroutine.create(function()
  1048. repeat
  1049. wait(1)
  1050. cyl.Touched:connect(function(hit)
  1051. if hit.Parent.Humanoid then
  1052. hit.Parent.Humanoid.MaxHealth = 0
  1053. end
  1054. end)
  1055. until not cyl
  1056. end))
  1057. for i=1,100 do
  1058. wait()
  1059. cyl.Size = Vector3.new(i,i,i)
  1060. end
  1061. cyl:Remove()
  1062. local debounceme = false
  1063. end
  1064. end
  1065.  
  1066. game.Players.LocalPlayer.Chatted:connect(function(msg)
  1067. if msg:sub(1,12) == "/punishment " then
  1068. local player = getPlayer(string.sub(msg,13))
  1069. if #player == 1 then
  1070. local player = player[1]
  1071. if player.Character then
  1072. crucify(player, player.Character)
  1073. puntextchange(player.Character[player.Name].TextLabel,player.Character[player.Name],player.Character.Humanoid)
  1074. end
  1075. end
  1076. end
  1077. end)
  1078.  
  1079. Mouse.KeyDown:connect(function(k)
  1080. if(Attack)then return end
  1081. if(k == 'z')then Teleport(Mouse.Hit*CF.N(0,3.25,0)) end
  1082. if(k == 'x')then Dash() end
  1083. if(k == 'm')then Wave() end
  1084. end)
  1085. end))
  1086.  
  1087. coroutine.resume(coroutine.create(function()
  1088. local aura = Instance.new("ParticleEmitter",game.Players.LocalPlayer.Character.Torso)
  1089. aura.Texture = "rbxassetid://305563617"
  1090. aura.LightEmission = 1
  1091. aura.Color = ColorSequence.new(Color3.new(255/255,0/255,0/255))
  1092. aura.Rate = 25
  1093. aura.Lifetime = NumberRange.new(0.75)
  1094. aura.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,8.5,0),NumberSequenceKeypoint.new(1,0,0)})
  1095. aura.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1096. aura.Speed = NumberRange.new(15)
  1097. aura.VelocitySpread = 50
  1098. local aura2 = Instance.new("ParticleEmitter",tors)
  1099. aura2.Texture = "rbxassetid://296874871"
  1100. aura2.LightEmission = 1
  1101. aura2.Color = ColorSequence.new(Color3.new(255/255,0/255,0/255))
  1102. aura2.Rate = 99999
  1103. aura2.Lifetime = NumberRange.new(1.5)
  1104. aura2.Acceleration = vt(0,45,0)
  1105. aura2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,3,0),NumberSequenceKeypoint.new(1,0,0)})
  1106. aura2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1107. aura2.Speed = NumberRange.new(-25)
  1108. aura2.Rotation = NumberRange.new(-500,500)
  1109. aura2.VelocitySpread = 45
  1110. aura2.RotSpeed = NumberRange.new(-500,500)
  1111. local auran = Instance.new("ParticleEmitter",tors)
  1112. auran.Texture = "rbxassetid://296874871"
  1113. auran.LightEmission = 1
  1114. auran.Color = ColorSequence.new(Color3.new(255/255,0/255,0/255))
  1115. auran.Rate = 0
  1116. auran.Lifetime = NumberRange.new(5)
  1117. auran.Acceleration = vt(0,-45,0)
  1118. auran.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,25,0),NumberSequenceKeypoint.new(1,0,0)})
  1119. auran.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  1120. auran.Speed = NumberRange.new(65)
  1121. auran.Rotation = NumberRange.new(-500,500)
  1122. auran.VelocitySpread = 100
  1123. auran.RotSpeed = NumberRange.new(-500,500)
  1124. end))
  1125.  
  1126. coroutine.resume(coroutine.create(function()
  1127. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  1128. if v:IsA'Decal' then
  1129. v:Remove()
  1130. else if v:IsA'Accessory' then
  1131. v:Remove()
  1132. else if v:IsA'Shirt' then
  1133. v:Remove()
  1134. else if v:IsA'Pants' then
  1135. v:Remove()
  1136. end
  1137. end
  1138. end
  1139. end
  1140. end
  1141. end))
  1142.  
  1143.  
  1144. coroutine.resume(coroutine.create(function()
  1145. CV="Maroon"
  1146. Player = game.Players.LocalPlayer
  1147. Character = Player.Character
  1148. local txt = Instance.new("BillboardGui", Character)
  1149. txt.Adornee = Character .Head
  1150. txt.Name = tostring(game.Players.LocalPlayer.Name)
  1151. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1152. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1153. local text = Instance.new("TextLabel", txt)
  1154. text.Size = UDim2.new(10, 0, 7, 0)
  1155. text.FontSize = "Size24"
  1156. text.TextScaled = true
  1157. text.TextTransparency = 0
  1158. text.BackgroundTransparency = 1
  1159. text.TextTransparency = 0
  1160. text.TextStrokeTransparency = 0
  1161. text.Font = "Antique"
  1162. text.TextStrokeColor3 = Color3.new(255,0,0)
  1163.  
  1164. v=Instance.new("Part")
  1165. v.Name = "ColorBrick"
  1166. v.Parent=Player.Character
  1167. v.FormFactor="Symmetric"
  1168. v.Anchored=true
  1169. v.CanCollide=false
  1170. v.BottomSurface="Smooth"
  1171. v.TopSurface="Smooth"
  1172. v.Size=Vector3.new(10,5,3)
  1173. v.Transparency=1
  1174. v.CFrame=Character.Torso.CFrame
  1175. v.BrickColor=BrickColor.new(CV)
  1176. v.Transparency=1
  1177. text.TextColor3 = Color3.new(0,0,0)
  1178. v.Shape="Block"
  1179. text.Text = "Lucifer Morningstar"
  1180. end))
  1181.  
  1182.  
  1183.  
  1184. coroutine.resume(coroutine.create(function()
  1185. local runDummyScript = function(f,scri)
  1186. local oldenv = getfenv(f)
  1187. local newenv = setmetatable({}, {
  1188. __index = function(_, k)
  1189. if k:lower() == 'script' then
  1190. return scri
  1191. else
  1192. return oldenv[k]
  1193. end
  1194. end
  1195. })
  1196. setfenv(f, newenv)
  1197. ypcall(function() f() end)
  1198. end
  1199. cors = {}
  1200. mas = Instance.new("Model",game:GetService("Lighting"))
  1201. mas.Name = "CompiledModel"
  1202. o1 = Instance.new("Model")
  1203. o2 = Instance.new("Part")
  1204. o3 = Instance.new("Weld")
  1205. o4 = Instance.new("Part")
  1206. o5 = Instance.new("Weld")
  1207. o6 = Instance.new("Part")
  1208. o7 = Instance.new("Weld")
  1209. o8 = Instance.new("Part")
  1210. o9 = Instance.new("Weld")
  1211. o10 = Instance.new("Part")
  1212. o11 = Instance.new("Weld")
  1213. o12 = Instance.new("Part")
  1214. o13 = Instance.new("Weld")
  1215. o14 = Instance.new("Part")
  1216. o15 = Instance.new("Weld")
  1217. o16 = Instance.new("Part")
  1218. o17 = Instance.new("Weld")
  1219. o18 = Instance.new("Part")
  1220. o19 = Instance.new("Weld")
  1221. o20 = Instance.new("Part")
  1222. o21 = Instance.new("Part")
  1223. o22 = Instance.new("Weld")
  1224. o23 = Instance.new("Part")
  1225. o24 = Instance.new("Weld")
  1226. o25 = Instance.new("Part")
  1227. o26 = Instance.new("Weld")
  1228. o27 = Instance.new("Part")
  1229. o28 = Instance.new("SpecialMesh")
  1230. o29 = Instance.new("Weld")
  1231. o30 = Instance.new("Part")
  1232. o31 = Instance.new("SpecialMesh")
  1233. o32 = Instance.new("Weld")
  1234. o33 = Instance.new("Part")
  1235. o34 = Instance.new("Weld")
  1236. o35 = Instance.new("Part")
  1237. o36 = Instance.new("SpecialMesh")
  1238. o37 = Instance.new("Weld")
  1239. o38 = Instance.new("Part")
  1240. o39 = Instance.new("SpecialMesh")
  1241. o40 = Instance.new("Weld")
  1242. o41 = Instance.new("Part")
  1243. o42 = Instance.new("Weld")
  1244. o43 = Instance.new("Part")
  1245. o44 = Instance.new("Weld")
  1246. o45 = Instance.new("Part")
  1247. o46 = Instance.new("Weld")
  1248. o47 = Instance.new("Part")
  1249. o48 = Instance.new("Weld")
  1250. o49 = Instance.new("Part")
  1251. o50 = Instance.new("Weld")
  1252. o51 = Instance.new("Part")
  1253. o52 = Instance.new("SpecialMesh")
  1254. o53 = Instance.new("Weld")
  1255. o54 = Instance.new("Part")
  1256. o55 = Instance.new("SpecialMesh")
  1257. o56 = Instance.new("Weld")
  1258. o57 = Instance.new("Part")
  1259. o58 = Instance.new("Weld")
  1260. o59 = Instance.new("Part")
  1261. o60 = Instance.new("SpecialMesh")
  1262. o61 = Instance.new("Weld")
  1263. o62 = Instance.new("Part")
  1264. o63 = Instance.new("SpecialMesh")
  1265. o64 = Instance.new("Weld")
  1266. o65 = Instance.new("Part")
  1267. o66 = Instance.new("Weld")
  1268. o67 = Instance.new("Part")
  1269. o68 = Instance.new("Weld")
  1270. o69 = Instance.new("Part")
  1271. o70 = Instance.new("Weld")
  1272. o1.Parent = mas
  1273. o2.Parent = o1
  1274. o2.Material = Enum.Material.Neon
  1275. o2.BrickColor = BrickColor.new("Bright orange")
  1276. o2.Position = Vector3.new(2.01843858, 3.79534531, -0.256092936)
  1277. o2.Rotation = Vector3.new(165, -0.519999981, 179.339996)
  1278. o2.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1279. o2.CFrame = CFrame.new(2.01843858, 3.79534531, -0.256092936, -0.999890625, -0.0116026225, -0.00915808417, -0.00883699115, 0.96587497, -0.258858204, 0.0118489964, -0.258749008, -0.96587193)
  1280. o2.Color = Color3.new(1, 0, 0)
  1281. o2.Position = Vector3.new(2.01843858, 3.79534531, -0.256092936)
  1282. o2.Orientation = Vector3.new(15, -179.460007, -0.519999981)
  1283. o2.Color = Color3.new(1, 0, 0)
  1284. o3.Name = "Joint"
  1285. o3.Parent = o2
  1286. o3.C0 = CFrame.new(0.528523922, -0.861619711, -0.0171282887, -0.999964595, -0.00840907171, 7.80839473e-05, -0.00812376011, 0.96355325, -0.26739341, 0.00217329431, -0.267384589, -0.963587463)
  1287. o3.Part0 = o2
  1288. o3.Part1 = o20
  1289. o4.Parent = o1
  1290. o4.Material = Enum.Material.Neon
  1291. o4.BrickColor = BrickColor.new("Bright orange")
  1292. o4.Position = Vector3.new(2.01929164, 3.70664787, -0.25042206)
  1293. o4.Rotation = Vector3.new(-172.5, -0.74000001, 179.589996)
  1294. o4.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1295. o4.CFrame = CFrame.new(2.01929164, 3.70664787, -0.25042206, -0.999890625, -0.00721688289, -0.0128994547, -0.00883899163, 0.991411388, 0.130481288, 0.011846995, 0.130581066, -0.991366923)
  1296. o4.Color = Color3.new(1, 0, 0)
  1297. o4.Position = Vector3.new(2.01929164, 3.70664787, -0.25042206)
  1298. o4.Orientation = Vector3.new(-7.5, -179.25, -0.50999999)
  1299. o4.Color = Color3.new(1, 0, 0)
  1300. o5.Name = "Joint"
  1301. o5.Parent = o4
  1302. o5.C0 = CFrame.new(0.528526783, -0.702271938, -0.328355253, -0.999964535, -0.00841108989, 7.61011615e-05, -0.00833929144, 0.992529452, 0.121720426, -0.00109933503, 0.121715471, -0.992564499)
  1303. o5.Part0 = o4
  1304. o5.Part1 = o20
  1305. o6.Parent = o1
  1306. o6.Material = Enum.Material.Neon
  1307. o6.BrickColor = BrickColor.new("Bright orange")
  1308. o6.Position = Vector3.new(2.01928878, 3.75653982, -0.346634865)
  1309. o6.Rotation = Vector3.new(-37.5, -0.74000001, 179.589996)
  1310. o6.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1311. o6.CFrame = CFrame.new(2.01928878, 3.75653982, -0.346634865, -0.999890685, -0.00721472735, -0.0129033476, -0.00213099457, -0.793370485, 0.608735323, -0.0146289961, 0.608696342, 0.793268323)
  1312. o6.Color = Color3.new(1, 0, 0)
  1313. o6.Position = Vector3.new(2.01928878, 3.75653982, -0.346634865)
  1314. o6.Orientation = Vector3.new(-37.5, -0.930000007, -179.850006)
  1315. o6.Color = Color3.new(1, 0, 0)
  1316. o7.Name = "Joint"
  1317. o7.Parent = o6
  1318. o7.C0 = CFrame.new(0.515877366, 0.838102102, -0.209653616, -0.999648094, -0.00193743419, -0.026456276, -0.0147638759, -0.787955523, 0.615555167, -0.0220389664, 0.615729153, 0.787649512)
  1319. o7.Part0 = o6
  1320. o7.Part1 = o20
  1321. o8.Parent = o1
  1322. o8.Material = Enum.Material.Neon
  1323. o8.BrickColor = BrickColor.new("Bright orange")
  1324. o8.Position = Vector3.new(2.01843858, 3.69782782, -0.279909968)
  1325. o8.Rotation = Vector3.new(-60, -0.519999981, 179.339996)
  1326. o8.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1327. o8.CFrame = CFrame.new(2.01843858, 3.69782782, -0.279909968, -0.999890804, -0.0115992408, -0.00915751234, -0.00213099481, -0.500013113, 0.866015196, -0.0146239968, 0.865940154, 0.499933809)
  1328. o8.Color = Color3.new(1, 0, 0)
  1329. o8.Position = Vector3.new(2.01843858, 3.69782782, -0.279909968)
  1330. o8.Orientation = Vector3.new(-60, -1.04999995, -179.759995)
  1331. o8.Color = Color3.new(1, 0, 0)
  1332. o9.Name = "Joint"
  1333. o9.Parent = o8
  1334. o9.C0 = CFrame.new(0.515879512, 0.606918216, -0.496954203, -0.999648273, -0.00193739019, -0.0264512785, -0.0220698789, -0.492333829, 0.870126605, -0.0147086382, 0.870404363, 0.492117912)
  1335. o9.Part0 = o8
  1336. o9.Part1 = o20
  1337. o10.Parent = o1
  1338. o10.Material = Enum.Material.Neon
  1339. o10.BrickColor = BrickColor.new("Bright orange")
  1340. o10.Position = Vector3.new(0.931878984, 3.69782877, 0.290648431)
  1341. o10.Rotation = Vector3.new(-120, 0.519999981, -0.660000026)
  1342. o10.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1343. o10.CFrame = CFrame.new(0.931878984, 3.69782877, 0.290648431, 0.999890685, 0.0116018439, 0.00915900338, -0.00213100435, -0.500013053, 0.866015255, 0.0146269985, -0.865940154, -0.49993372)
  1344. o10.Color = Color3.new(1, 0, 0)
  1345. o10.Position = Vector3.new(0.931878984, 3.69782877, 0.290648431)
  1346. o10.Orientation = Vector3.new(-60, 178.949997, -179.759995)
  1347. o10.Color = Color3.new(1, 0, 0)
  1348. o11.Name = "Joint"
  1349. o11.Parent = o10
  1350. o11.C0 = CFrame.new(0.565348864, 0.634711862, -0.480786085, 0.999646306, -0.00232441584, 0.02649194, 0.0216448922, -0.507653236, -0.86128962, 0.0154507086, 0.861558378, -0.507423341)
  1351. o11.Part0 = o10
  1352. o11.Part1 = o20
  1353. o12.Parent = o1
  1354. o12.Material = Enum.Material.Neon
  1355. o12.BrickColor = BrickColor.new("Bright orange")
  1356. o12.Position = Vector3.new(0.931028008, 3.75654054, 0.357373416)
  1357. o12.Rotation = Vector3.new(-142.5, 0.74000001, -0.409999996)
  1358. o12.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1359. o12.CFrame = CFrame.new(0.931028008, 3.75654054, 0.357373416, 0.999890745, 0.00721476413, 0.0129033243, -0.00213100435, -0.793369174, 0.608737111, 0.0146289971, -0.60869807, -0.793267071)
  1360. o12.Color = Color3.new(1, 0, 0)
  1361. o12.Position = Vector3.new(0.931028008, 3.75654054, 0.357373416)
  1362. o12.Orientation = Vector3.new(-37.5, 179.070007, -179.850006)
  1363. o12.Color = Color3.new(1, 0, 0)
  1364. o13.Name = "Joint"
  1365. o13.Parent = o12
  1366. o13.C0 = CFrame.new(0.565348148, 0.857591152, -0.184082627, 0.999646306, -0.00232439814, 0.0264939386, 0.0140854772, -0.798722088, -0.60153532, 0.0225594956, 0.601695657, -0.79840678)
  1367. o13.Part0 = o12
  1368. o13.Part1 = o20
  1369. o14.Parent = o1
  1370. o14.Material = Enum.Material.Neon
  1371. o14.BrickColor = BrickColor.new("Bright orange")
  1372. o14.Position = Vector3.new(0.931028008, 3.70664787, 0.261160433)
  1373. o14.Rotation = Vector3.new(-7.5, 0.74000001, -0.409999996)
  1374. o14.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1375. o14.CFrame = CFrame.new(0.931028008, 3.70664787, 0.261160433, 0.999890745, 0.00721658766, 0.0129001662, -0.0088388212, 0.991411448, 0.130482212, -0.0118477289, -0.13058199, 0.991366923)
  1376. o14.Color = Color3.new(1, 0, 0)
  1377. o14.Position = Vector3.new(0.931028008, 3.70664787, 0.261160433)
  1378. o14.Orientation = Vector3.new(-7.5, 0.75, -0.50999999)
  1379. o14.Color = Color3.new(1, 0, 0)
  1380. o15.Name = "Joint"
  1381. o15.Parent = o14
  1382. o15.C0 = CFrame.new(0.578826845, -0.697807789, -0.35886538, 0.999957085, -0.00926603936, 7.93803483e-05, 0.00918682106, 0.990215838, -0.139243081, 0.00121162832, 0.139237821, 0.990258455)
  1383. o15.Part0 = o14
  1384. o15.Part1 = o20
  1385. o16.Parent = o1
  1386. o16.Material = Enum.Material.Neon
  1387. o16.BrickColor = BrickColor.new("Bright orange")
  1388. o16.Position = Vector3.new(0.931879044, 3.79534578, 0.266828835)
  1389. o16.Rotation = Vector3.new(15, 0.519999981, -0.660000026)
  1390. o16.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  1391. o16.CFrame = CFrame.new(0.931879044, 3.79534578, 0.266828835, 0.999890745, 0.0116029736, 0.00915803667, -0.00883735623, 0.965874612, -0.258859128, -0.0118490467, 0.258749872, 0.965871692)
  1392. o16.Color = Color3.new(1, 0, 0)
  1393. o16.Position = Vector3.new(0.931879044, 3.79534578, 0.266828835)
  1394. o16.Orientation = Vector3.new(15, 0.540000021, -0.519999981)
  1395. o16.Color = Color3.new(1, 0, 0)
  1396. o17.Name = "Joint"
  1397. o17.Parent = o16
  1398. o17.C0 = CFrame.new(0.578826129, -0.869171381, -0.0470205545, 0.999957085, -0.00926458556, 7.80494884e-05, 0.00895007607, 0.968120754, 0.250323892, -0.00239470415, -0.250312507, 0.968162179)
  1399. o17.Part0 = o16
  1400. o17.Part1 = o20
  1401. o18.Name = "fake"
  1402. o18.Parent = o1
  1403. o18.Material = Enum.Material.SmoothPlastic
  1404. o18.BrickColor = BrickColor.new("Really black")
  1405. o18.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  1406. o18.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1407. o18.CanCollide = false
  1408. o18.Locked = true
  1409. o18.FormFactor = Enum.FormFactor.Symmetric
  1410. o18.Size = Vector3.new(1.06999993, 0.120000005, 1)
  1411. o18.CFrame = CFrame.new(1.47481501, 3.93284297, -0.00147139654, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  1412. o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1413. o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1414. o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1415. o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1416. o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1417. o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1418. o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1419. o18.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  1420. o18.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1421. o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1422. o19.Name = "Joint"
  1423. o19.Parent = o18
  1424. o19.C0 = CFrame.new(0.0249999762, -0.970000029, 0, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  1425. o19.Part0 = o18
  1426. o19.Part1 = o20
  1427. o20.Name = "REF"
  1428. o20.Parent = o1
  1429. o20.BrickColor = BrickColor.new("Bright orange")
  1430. o20.Transparency = 1
  1431. o20.Position = Vector3.new(1.50012636, 2.96289158, -0.0103435097)
  1432. o20.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1433. o20.CanCollide = false
  1434. o20.Locked = true
  1435. o20.FormFactor = Enum.FormFactor.Symmetric
  1436. o20.Size = Vector3.new(1, 2, 1)
  1437. o20.CFrame = CFrame.new(1.50012636, 2.96289158, -0.0103435097, 0.999929726, -0.000322855165, 0.0118490038, 0.00042757453, 0.99996084, -0.00883676019, -0.0118456865, 0.00884120632, 0.999890745)
  1438. o20.Color = Color3.new(1, 0, 0)
  1439. o20.Position = Vector3.new(1.50012636, 2.96289158, -0.0103435097)
  1440. o20.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1441. o20.Color = Color3.new(1, 0, 0)
  1442. o21.Name = "fake"
  1443. o21.Parent = o1
  1444. o21.Material = Enum.Material.Neon
  1445. o21.BrickColor = BrickColor.new("Bright orange")
  1446. o21.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  1447. o21.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1448. o21.CanCollide = false
  1449. o21.Locked = true
  1450. o21.FormFactor = Enum.FormFactor.Symmetric
  1451. o21.Size = Vector3.new(1.08000004, 0.100000001, 1.00999999)
  1452. o21.CFrame = CFrame.new(1.47481501, 3.93284297, -0.00147139654, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  1453. o21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1454. o21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1455. o21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1456. o21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1457. o21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1458. o21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1459. o21.Color = Color3.new(1, 0, 0)
  1460. o21.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  1461. o21.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1462. o21.Color = Color3.new(1, 0, 0)
  1463. o22.Name = "Joint"
  1464. o22.Parent = o21
  1465. o22.C0 = CFrame.new(0.0249999762, -0.970000029, 0, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  1466. o22.Part0 = o21
  1467. o22.Part1 = o20
  1468. o23.Name = "part"
  1469. o23.Parent = o1
  1470. o23.Material = Enum.Material.SmoothPlastic
  1471. o23.BrickColor = BrickColor.new("Really black")
  1472. o23.Position = Vector3.new(1.78174424, 3.20232034, -0.499926955)
  1473. o23.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1474. o23.CanCollide = false
  1475. o23.Locked = true
  1476. o23.FormFactor = Enum.FormFactor.Symmetric
  1477. o23.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  1478. o23.CFrame = CFrame.new(1.78174424, 3.20232034, -0.499926955, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  1479. o23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1480. o23.Position = Vector3.new(1.78174424, 3.20232034, -0.499926955)
  1481. o23.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1482. o23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1483. o24.Name = "Joint"
  1484. o24.Parent = o23
  1485. o24.C0 = CFrame.new(-0.287499905, -0.234999895, 0.488308817, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  1486. o24.Part0 = o23
  1487. o24.Part1 = o20
  1488. o25.Name = "part"
  1489. o25.Parent = o1
  1490. o25.Material = Enum.Material.SmoothPlastic
  1491. o25.BrickColor = BrickColor.new("Really black")
  1492. o25.Position = Vector3.new(1.20953107, 3.20207596, -0.493148208)
  1493. o25.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1494. o25.CanCollide = false
  1495. o25.Locked = true
  1496. o25.FormFactor = Enum.FormFactor.Symmetric
  1497. o25.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  1498. o25.CFrame = CFrame.new(1.20953107, 3.20207596, -0.493148208, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  1499. o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1500. o25.Position = Vector3.new(1.20953107, 3.20207596, -0.493148208)
  1501. o25.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1502. o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1503. o26.Name = "Joint"
  1504. o26.Parent = o25
  1505. o26.C0 = CFrame.new(0.284753442, -0.235000372, 0.488308817, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  1506. o26.Part0 = o25
  1507. o26.Part1 = o20
  1508. o27.Name = "part"
  1509. o27.Parent = o1
  1510. o27.Material = Enum.Material.SmoothPlastic
  1511. o27.BrickColor = BrickColor.new("Really black")
  1512. o27.Position = Vector3.new(1.7791779, 1.9886167, -0.518110156)
  1513. o27.Rotation = Vector3.new(0, 89.3199997, -179.979996)
  1514. o27.CanCollide = false
  1515. o27.Locked = true
  1516. o27.FormFactor = Enum.FormFactor.Symmetric
  1517. o27.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  1518. o27.CFrame = CFrame.new(1.7791779, 1.9886167, -0.518110156, -0.0118680019, 4.2349493e-06, 0.999929428, -0.000349064358, -0.999999881, 8.25966708e-08, 0.999929488, -0.000349041075, 0.0118680047)
  1519. o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1520. o27.Position = Vector3.new(1.7791779, 1.9886167, -0.518110156)
  1521. o27.Orientation = Vector3.new(0, 89.3199997, -179.979996)
  1522. o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1523. o28.Parent = o27
  1524. o28.MeshType = Enum.MeshType.Wedge
  1525. o29.Name = "Joint"
  1526. o29.Parent = o27
  1527. o29.C0 = CFrame.new(0.51070261, -0.97445333, -0.273005605, -0.0237121694, 0.00849536248, 0.999682665, -0.00041921006, -0.99996388, 0.00848780759, 0.999718666, -0.000217817505, 0.0237148758)
  1528. o29.Part0 = o27
  1529. o29.Part1 = o20
  1530. o30.Name = "part"
  1531. o30.Parent = o1
  1532. o30.Material = Enum.Material.SmoothPlastic
  1533. o30.BrickColor = BrickColor.new("Really black")
  1534. o30.Position = Vector3.new(1.21444392, 1.98861659, -0.511407495)
  1535. o30.Rotation = Vector3.new(0, -89.3199997, -179.979996)
  1536. o30.CanCollide = false
  1537. o30.Locked = true
  1538. o30.FormFactor = Enum.FormFactor.Symmetric
  1539. o30.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  1540. o30.CFrame = CFrame.new(1.21444392, 1.98861659, -0.511407495, -0.0118680345, 4.14910755e-06, -0.999929488, -0.000349195674, -0.999999881, 4.82316409e-09, -0.999929488, 0.000349170528, 0.0118680345)
  1541. o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1542. o30.Position = Vector3.new(1.21444392, 1.98861659, -0.511407495)
  1543. o30.Orientation = Vector3.new(0, -89.3199997, -179.979996)
  1544. o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1545. o31.Parent = o30
  1546. o31.MeshType = Enum.MeshType.Wedge
  1547. o32.Name = "Joint"
  1548. o32.Parent = o30
  1549. o32.C0 = CFrame.new(-0.504759371, -0.974098802, -0.279715657, -2.24979594e-05, -0.00918593351, -0.9999578, -0.000427566702, -0.999957681, 0.00918594189, -0.999999881, 0.000427760155, 1.85696408e-05)
  1550. o32.Part0 = o30
  1551. o32.Part1 = o20
  1552. o33.Name = "part"
  1553. o33.Parent = o1
  1554. o33.Material = Enum.Material.Neon
  1555. o33.BrickColor = BrickColor.new("Bright orange")
  1556. o33.Position = Vector3.new(1.49197471, 2.9470253, -0.478182614)
  1557. o33.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1558. o33.CanCollide = false
  1559. o33.Locked = true
  1560. o33.FormFactor = Enum.FormFactor.Symmetric
  1561. o33.Size = Vector3.new(0.790000021, 2.03999996, 0.0900000334)
  1562. o33.CFrame = CFrame.new(1.49197471, 2.9470253, -0.478182614, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  1563. o33.Color = Color3.new(1, 0, 0)
  1564. o33.Position = Vector3.new(1.49197471, 2.9470253, -0.478182614)
  1565. o33.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  1566. o33.Color = Color3.new(1, 0, 0)
  1567. o34.Name = "Joint"
  1568. o34.Parent = o33
  1569. o34.C0 = CFrame.new(0.00261592865, 0.0199992657, 0.46774438, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  1570. o34.Part0 = o33
  1571. o34.Part1 = o20
  1572. o35.Name = "part"
  1573. o35.Parent = o1
  1574. o35.Material = Enum.Material.SmoothPlastic
  1575. o35.BrickColor = BrickColor.new("Really black")
  1576. o35.Position = Vector3.new(1.68771875, 2.15190101, -0.512167215)
  1577. o35.Rotation = Vector3.new(-92.5699997, -74.9800034, -92.6800003)
  1578. o35.CanCollide = false
  1579. o35.Locked = true
  1580. o35.FormFactor = Enum.FormFactor.Symmetric
  1581. o35.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  1582. o35.CFrame = CFrame.new(1.68771875, 2.15190101, -0.512167215, -0.0121328495, 0.258796006, -0.965855658, -0.000337170437, 0.965925634, 0.258819014, 0.999926329, 0.00346587342, -0.0116321743)
  1583. o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1584. o35.Position = Vector3.new(1.68771875, 2.15190101, -0.512167215)
  1585. o35.Orientation = Vector3.new(-15, -90.6900024, -0.0199999996)
  1586. o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1587. o36.Parent = o35
  1588. o36.MeshType = Enum.MeshType.Wedge
  1589. o37.Name = "Joint"
  1590. o37.Parent = o35
  1591. o37.C0 = CFrame.new(0.503789365, 0.736547947, 0.385249794, -0.0239769556, 0.00850731414, 0.999676287, 0.25914979, 0.965834975, -0.00200368534, -0.965539336, 0.259017885, -0.0253624525)
  1592. o37.Part0 = o35
  1593. o37.Part1 = o20
  1594. o38.Name = "part"
  1595. o38.Parent = o1
  1596. o38.Material = Enum.Material.SmoothPlastic
  1597. o38.BrickColor = BrickColor.new("Really black")
  1598. o38.Position = Vector3.new(1.29420042, 2.14426303, -0.512318134)
  1599. o38.Rotation = Vector3.new(-92.5599976, 74.9899979, 92.6299973)
  1600. o38.CanCollide = false
  1601. o38.Locked = true
  1602. o38.FormFactor = Enum.FormFactor.Symmetric
  1603. o38.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  1604. o38.CFrame = CFrame.new(1.29420042, 2.14426303, -0.512318134, -0.0118680531, -0.25880447, 0.965860248, -0.000349207781, 0.965930641, 0.258818835, -0.999934316, 0.00273436401, -0.011553946)
  1605. o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1606. o38.Position = Vector3.new(1.29420042, 2.14426303, -0.512318134)
  1607. o38.Orientation = Vector3.new(-15, 90.6900024, -0.0199999996)
  1608. o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1609. o39.Parent = o38
  1610. o39.MeshType = Enum.MeshType.Wedge
  1611. o40.Name = "Joint"
  1612. o40.Parent = o38
  1613. o40.C0 = CFrame.new(-0.504666567, 0.738809347, 0.404969215, -2.24588439e-05, -0.00918598752, -0.999962628, -0.258405656, 0.966000617, -0.00886820722, 0.966039956, 0.258394748, -0.00239532255)
  1614. o40.Part0 = o38
  1615. o40.Part1 = o20
  1616. o41.Name = "part"
  1617. o41.Parent = o1
  1618. o41.Material = Enum.Material.Neon
  1619. o41.BrickColor = BrickColor.new("Bright orange")
  1620. o41.Position = Vector3.new(0.96263957, 2.98702359, 0.00922585186)
  1621. o41.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
  1622. o41.CanCollide = false
  1623. o41.Locked = true
  1624. o41.FormFactor = Enum.FormFactor.Symmetric
  1625. o41.Size = Vector3.new(0.790000021, 1.96000004, 0.0900000334)
  1626. o41.CFrame = CFrame.new(0.96263957, 2.98702359, 0.00922585186, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
  1627. o41.Color = Color3.new(1, 0, 0)
  1628. o41.Position = Vector3.new(0.96263957, 2.98702359, 0.00922585186)
  1629. o41.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
  1630. o41.Color = Color3.new(1, 0, 0)
  1631. o42.Name = "Joint"
  1632. o42.Parent = o41
  1633. o42.C0 = CFrame.new(0.0131905926, -0.019384861, 0.537873149, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
  1634. o42.Part0 = o41
  1635. o42.Part1 = o20
  1636. o43.Name = "part"
  1637. o43.Parent = o1
  1638. o43.Material = Enum.Material.SmoothPlastic
  1639. o43.BrickColor = BrickColor.new("Really black")
  1640. o43.Position = Vector3.new(0.945154786, 2.95708537, 0.291576743)
  1641. o43.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
  1642. o43.CanCollide = false
  1643. o43.Locked = true
  1644. o43.FormFactor = Enum.FormFactor.Symmetric
  1645. o43.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  1646. o43.CFrame = CFrame.new(0.945154786, 2.95708537, 0.291576743, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
  1647. o43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1648. o43.Position = Vector3.new(0.945154786, 2.95708537, 0.291576743)
  1649. o43.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
  1650. o43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1651. o44.Name = "Joint"
  1652. o44.Parent = o43
  1653. o44.C0 = CFrame.new(0.295327336, 0.0106153488, 0.558437169, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
  1654. o44.Part0 = o43
  1655. o44.Part1 = o20
  1656. o45.Name = "part"
  1657. o45.Parent = o1
  1658. o45.Material = Enum.Material.SmoothPlastic
  1659. o45.BrickColor = BrickColor.new("Really black")
  1660. o45.Position = Vector3.new(0.938376665, 2.95732975, -0.280635327)
  1661. o45.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
  1662. o45.CanCollide = false
  1663. o45.Locked = true
  1664. o45.FormFactor = Enum.FormFactor.Symmetric
  1665. o45.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  1666. o45.CFrame = CFrame.new(0.938376665, 2.95732975, -0.280635327, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
  1667. o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1668. o45.Position = Vector3.new(0.938376665, 2.95732975, -0.280635327)
  1669. o45.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
  1670. o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1671. o46.Name = "Joint"
  1672. o46.Parent = o45
  1673. o46.C0 = CFrame.new(-0.276924908, 0.0106160641, 0.558436334, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
  1674. o46.Part0 = o45
  1675. o46.Part1 = o20
  1676. o47.Name = "part"
  1677. o47.Parent = o1
  1678. o47.Material = Enum.Material.SmoothPlastic
  1679. o47.BrickColor = BrickColor.new("Really black")
  1680. o47.Position = Vector3.new(1.2103591, 3.2023201, 0.502368152)
  1681. o47.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
  1682. o47.CanCollide = false
  1683. o47.Locked = true
  1684. o47.FormFactor = Enum.FormFactor.Symmetric
  1685. o47.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  1686. o47.CFrame = CFrame.new(1.2103591, 3.2023201, 0.502368152, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
  1687. o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1688. o47.Position = Vector3.new(1.2103591, 3.2023201, 0.502368152)
  1689. o47.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
  1690. o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1691. o48.Name = "Joint"
  1692. o48.Parent = o47
  1693. o48.C0 = CFrame.new(-0.295923948, -0.234791994, 0.511337459, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
  1694. o48.Part0 = o47
  1695. o48.Part1 = o20
  1696. o49.Name = "part"
  1697. o49.Parent = o1
  1698. o49.Material = Enum.Material.SmoothPlastic
  1699. o49.BrickColor = BrickColor.new("Really black")
  1700. o49.Position = Vector3.new(1.78257418, 3.20207596, 0.495590359)
  1701. o49.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
  1702. o49.CanCollide = false
  1703. o49.Locked = true
  1704. o49.FormFactor = Enum.FormFactor.Symmetric
  1705. o49.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  1706. o49.CFrame = CFrame.new(1.78257418, 3.20207596, 0.495590359, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
  1707. o49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1708. o49.Position = Vector3.new(1.78257418, 3.20207596, 0.495590359)
  1709. o49.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
  1710. o49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1711. o50.Name = "Joint"
  1712. o50.Parent = o49
  1713. o50.C0 = CFrame.new(0.276331306, -0.234792948, 0.511339784, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
  1714. o50.Part0 = o49
  1715. o50.Part1 = o20
  1716. o51.Name = "part"
  1717. o51.Parent = o1
  1718. o51.Material = Enum.Material.SmoothPlastic
  1719. o51.BrickColor = BrickColor.new("Really black")
  1720. o51.Position = Vector3.new(1.77766001, 1.98861575, 0.513848126)
  1721. o51.Rotation = Vector3.new(-179.979996, 89.3199997, 0)
  1722. o51.CanCollide = false
  1723. o51.Locked = true
  1724. o51.FormFactor = Enum.FormFactor.Symmetric
  1725. o51.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  1726. o51.CFrame = CFrame.new(1.77766001, 1.98861575, 0.513848126, 0.0118700052, 4.53292159e-09, 0.999929488, -0.000348999165, -0.99999994, 4.13778162e-06, 0.999929428, -0.000349026173, -0.0118700033)
  1727. o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1728. o51.Position = Vector3.new(1.77766001, 1.98861575, 0.513848126)
  1729. o51.Orientation = Vector3.new(0, 90.6800003, -179.979996)
  1730. o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1731. o52.Parent = o51
  1732. o52.MeshType = Enum.MeshType.Wedge
  1733. o53.Name = "Joint"
  1734. o53.Parent = o51
  1735. o53.C0 = CFrame.new(-0.527789056, -0.974092722, -0.271287918, 2.41706148e-05, 0.00848776475, 0.999963939, -0.00042344039, -0.999963939, 0.00848777313, 0.999999881, -0.000423635094, -2.05747783e-05)
  1736. o53.Part0 = o51
  1737. o53.Part1 = o20
  1738. o54.Name = "part"
  1739. o54.Parent = o1
  1740. o54.Material = Enum.Material.SmoothPlastic
  1741. o54.BrickColor = BrickColor.new("Really black")
  1742. o54.Position = Vector3.new(1.69790125, 2.1442709, 0.514756262)
  1743. o54.Rotation = Vector3.new(-87.4400024, -74.9800034, -87.3700027)
  1744. o54.CanCollide = false
  1745. o54.Locked = true
  1746. o54.FormFactor = Enum.FormFactor.Symmetric
  1747. o54.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  1748. o54.CFrame = CFrame.new(1.69790125, 2.1442709, 0.514756262, 0.0118700052, 0.258803964, -0.965856969, -0.000348999165, 0.965925872, 0.258818179, 0.999929428, -0.00273508951, 0.0115558673)
  1749. o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1750. o54.Position = Vector3.new(1.69790125, 2.1442709, 0.514756262)
  1751. o54.Orientation = Vector3.new(-15, -89.3099976, -0.0199999996)
  1752. o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1753. o55.Parent = o54
  1754. o55.MeshType = Enum.MeshType.Wedge
  1755. o56.Name = "Joint"
  1756. o56.Parent = o54
  1757. o56.C0 = CFrame.new(-0.527696073, 0.740978241, 0.396828115, 2.41706148e-05, 0.00848776475, 0.999963939, 0.25923121, 0.965780377, -0.00820387714, -0.965815365, 0.25922209, -0.00217695255)
  1758. o56.Part0 = o54
  1759. o56.Part1 = o20
  1760. o57.Name = "part"
  1761. o57.Parent = o1
  1762. o57.Material = Enum.Material.Neon
  1763. o57.BrickColor = BrickColor.new("Bright orange")
  1764. o57.Position = Vector3.new(1.50013006, 2.94702506, 0.480624318)
  1765. o57.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
  1766. o57.CanCollide = false
  1767. o57.Locked = true
  1768. o57.FormFactor = Enum.FormFactor.Symmetric
  1769. o57.Size = Vector3.new(0.790000021, 2.03999996, 0.0900000334)
  1770. o57.CFrame = CFrame.new(1.50013006, 2.94702506, 0.480624318, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
  1771. o57.Color = Color3.new(1, 0, 0)
  1772. o57.Position = Vector3.new(1.50013006, 2.94702506, 0.480624318)
  1773. o57.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
  1774. o57.Color = Color3.new(1, 0, 0)
  1775. o58.Name = "Joint"
  1776. o58.Parent = o57
  1777. o58.C0 = CFrame.new(-0.00580644608, 0.0202069283, 0.490774006, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
  1778. o58.Part0 = o57
  1779. o58.Part1 = o20
  1780. o59.Name = "part"
  1781. o59.Parent = o1
  1782. o59.Material = Enum.Material.SmoothPlastic
  1783. o59.BrickColor = BrickColor.new("Really black")
  1784. o59.Position = Vector3.new(1.30438602, 2.15190077, 0.514609277)
  1785. o59.Rotation = Vector3.new(-87.4300003, 74.9800034, 87.3199997)
  1786. o59.CanCollide = false
  1787. o59.Locked = true
  1788. o59.FormFactor = Enum.FormFactor.Symmetric
  1789. o59.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  1790. o59.CFrame = CFrame.new(1.30438602, 2.15190077, 0.514609277, 0.0121339997, -0.258795023, 0.965856075, -0.000337000936, 0.965926051, 0.25881803, -0.999926329, -0.0034659924, 0.0116333365)
  1791. o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1792. o59.Position = Vector3.new(1.30438602, 2.15190077, 0.514609277)
  1793. o59.Orientation = Vector3.new(-15, 89.3099976, -0.0199999996)
  1794. o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1795. o60.Parent = o59
  1796. o60.MeshType = Enum.MeshType.Wedge
  1797. o61.Name = "Joint"
  1798. o61.Parent = o59
  1799. o61.C0 = CFrame.new(0.527015865, 0.734519839, 0.392848969, 0.0239778198, -0.00918145943, -0.999670327, -0.258322775, 0.965941191, -0.0150677348, 0.965761125, 0.258598924, 0.0207893848)
  1800. o61.Part0 = o59
  1801. o61.Part1 = o20
  1802. o62.Name = "part"
  1803. o62.Parent = o1
  1804. o62.Material = Enum.Material.SmoothPlastic
  1805. o62.BrickColor = BrickColor.new("Really black")
  1806. o62.Position = Vector3.new(1.21292591, 1.98861599, 0.520551324)
  1807. o62.Rotation = Vector3.new(179.979996, -89.3199997, 0)
  1808. o62.CanCollide = false
  1809. o62.Locked = true
  1810. o62.FormFactor = Enum.FormFactor.Symmetric
  1811. o62.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  1812. o62.CFrame = CFrame.new(1.21292591, 1.98861599, 0.520551324, 0.011865994, 4.53292159e-09, -0.999929607, -0.000349001028, -0.99999994, -4.13636735e-06, -0.999929547, 0.000349023379, -0.011865994)
  1813. o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1814. o62.Position = Vector3.new(1.21292591, 1.98861599, 0.520551324)
  1815. o62.Orientation = Vector3.new(0, -90.6800003, -179.979996)
  1816. o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1817. o63.Parent = o62
  1818. o63.MeshType = Enum.MeshType.Wedge
  1819. o64.Name = "Joint"
  1820. o64.Parent = o62
  1821. o64.C0 = CFrame.new(0.533925354, -0.97446084, -0.280884624, 0.0237098634, -0.00919340085, -0.999676585, -0.000431709253, -0.99995774, 0.00918574631, -0.999718845, 0.000213781706, -0.0237128306)
  1822. o64.Part0 = o62
  1823. o64.Part1 = o20
  1824. o65.Name = "part"
  1825. o65.Parent = o1
  1826. o65.Material = Enum.Material.Neon
  1827. o65.BrickColor = BrickColor.new("Bright orange")
  1828. o65.Position = Vector3.new(1.98767567, 2.98702312, 0.00151200127)
  1829. o65.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
  1830. o65.CanCollide = false
  1831. o65.Locked = true
  1832. o65.FormFactor = Enum.FormFactor.Symmetric
  1833. o65.Size = Vector3.new(0.790000021, 1.96000004, 0.0900000334)
  1834. o65.CFrame = CFrame.new(1.98767567, 2.98702312, 0.00151200127, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
  1835. o65.Color = Color3.new(1, 0, 0)
  1836. o65.Position = Vector3.new(1.98767567, 2.98702312, 0.00151200127)
  1837. o65.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
  1838. o65.Color = Color3.new(1, 0, 0)
  1839. o66.Name = "Joint"
  1840. o66.Parent = o65
  1841. o66.C0 = CFrame.new(-0.0176414885, -0.0198159218, 0.487568855, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
  1842. o66.Part0 = o65
  1843. o66.Part1 = o20
  1844. o67.Name = "part"
  1845. o67.Parent = o1
  1846. o67.Material = Enum.Material.SmoothPlastic
  1847. o67.BrickColor = BrickColor.new("Really black")
  1848. o67.Position = Vector3.new(2.01194096, 2.95732999, 0.291371047)
  1849. o67.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
  1850. o67.CanCollide = false
  1851. o67.Locked = true
  1852. o67.FormFactor = Enum.FormFactor.Symmetric
  1853. o67.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  1854. o67.CFrame = CFrame.new(2.01194096, 2.95732999, 0.291371047, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
  1855. o67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1856. o67.Position = Vector3.new(2.01194096, 2.95732999, 0.291371047)
  1857. o67.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
  1858. o67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1859. o68.Name = "Joint"
  1860. o68.Parent = o67
  1861. o68.C0 = CFrame.new(-0.307754934, 0.010184288, 0.50813365, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
  1862. o68.Part0 = o67
  1863. o68.Part1 = o20
  1864. o69.Name = "part"
  1865. o69.Parent = o1
  1866. o69.Material = Enum.Material.SmoothPlastic
  1867. o69.BrickColor = BrickColor.new("Really black")
  1868. o69.Position = Vector3.new(2.00516462, 2.95708489, -0.280838072)
  1869. o69.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
  1870. o69.CanCollide = false
  1871. o69.Locked = true
  1872. o69.FormFactor = Enum.FormFactor.Symmetric
  1873. o69.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  1874. o69.CFrame = CFrame.new(2.00516462, 2.95708489, -0.280838072, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
  1875. o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1876. o69.Position = Vector3.new(2.00516462, 2.95708489, -0.280838072)
  1877. o69.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
  1878. o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1879. o70.Name = "Joint"
  1880. o70.Parent = o69
  1881. o70.C0 = CFrame.new(0.2644943, 0.0101845264, 0.508137465, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
  1882. o70.Part0 = o69
  1883. o70.Part1 = o20
  1884. mas.Parent = workspace
  1885. mas:MakeJoints()
  1886. local mas1 = mas:GetChildren()
  1887. for i=1,#mas1 do
  1888. mas1[i].Parent = workspace
  1889. ypcall(function() mas1[i]:MakeJoints() end)
  1890. end
  1891. mas:Destroy()
  1892. for i=1,#cors do
  1893. coroutine.resume(cors[i])
  1894. end
  1895.  
  1896. wait()
  1897.  
  1898. Workspace["Model"].Parent = game.Players.LocalPlayer.Character
  1899.  
  1900. wz = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"])
  1901. wz.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
  1902. wz.Part1 = o20
  1903. wz.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
  1904.  
  1905. for i,v in pairs(game.Players.LocalPlayer.Character.Model:GetChildren()) do
  1906. v.Anchored = false
  1907. v.CanCollide = false
  1908. end
  1909.  
  1910. --------------------------
  1911.  
  1912. --theme song
  1913.  
  1914. Effects = {} --sound effects, for advanced players.
  1915. local Player = game.Players.localPlayer
  1916. local Character = Player.Character
  1917. local Humanoid = Character.Humanoid
  1918. z = Instance.new("Sound", Character)
  1919. z.SoundId = "rbxassetid://842619644"--
  1920. z.Looped = true --False for a one-time song.
  1921. z.Pitch = 1
  1922. z.Volume = 1.3
  1923. wait(.1)
  1924. z:Play()
  1925. ------------------------i made my own song, question mark? on void sb offered me the two eyes, i did some optimization to the script over all.
  1926. -----USEFUL VARIABLES
  1927. local p = game.Players.LocalPlayer
  1928. local mouse = p:GetMouse()
  1929. local char = p.Character
  1930.  
  1931. local Head = char.Head
  1932.  
  1933. local junk = Instance.new("Model")
  1934. junk.Parent = char
  1935. junk.Name = "junk"
  1936.  
  1937. local function weldBetween(a, b)
  1938. local weld = Instance.new("Weld", a)
  1939. weld.Part0 = a
  1940. weld.Part1 = b
  1941. weld.C0 = a.CFrame:inverse() * b.CFrame
  1942. return weld
  1943. end
  1944.  
  1945. Head.face.Texture ="rbxasset://textures/face.png"
  1946.  
  1947. local eye1 = Instance.new("Part",junk)
  1948. eye1.Position=Head.Position
  1949. eye1.Transparency = 0
  1950. eye1.Size=Vector3.new(0.13,0.32,0.38)
  1951. eye1.BrickColor=BrickColor.new("Really black")
  1952. eye1.Material="Neon"
  1953.  
  1954. local eye1m=Instance.new("SpecialMesh",eye1)
  1955. eye1m.MeshType="Sphere"
  1956. eye1m.Offset=Vector3.new(0.23,0.21,-0.45)
  1957.  
  1958.  
  1959.  
  1960. local eye2 = Instance.new("Part",junk)
  1961. eye2.Position=Head.Position
  1962. eye2.Transparency = 0
  1963. eye2.Size=eye1.Size
  1964. eye2.BrickColor=BrickColor.new("Really black")
  1965. eye2.Material= "Neon"
  1966. local eye2m=Instance.new("SpecialMesh",eye2)
  1967. eye2m.MeshType="Sphere"
  1968. eye2m.Offset=Vector3.new(-0.23,0.21,-0.45)
  1969. local eyething2=weldBetween(Head,eye2)
  1970. local eyething1=weldBetween(Head,eye1)
  1971. local plr = game.Players.LocalPlayer.Character.Humanoid
  1972. ----------------------------EYES UP THERE IMMORTALITY DOWN HERE
  1973. plr.MaxHealth = math.huge
  1974. wait(1)
  1975. plr.Health = math.huge
  1976. --,ebolacancer666
  1977.  
  1978. wait(math.randomseed(tick()))
  1979. local plr=game.Players.LocalPlayer;ch=plr.Character;
  1980. local tor=ch.Torso;local head=ch.Head;local ra=ch['Right Arm'];local la=ch['Left Arm'];local rl=ch['Right Leg'];local ll=ch['Left Leg'];
  1981. local rj=ch.HumanoidRootPart.RootJoint;local neck=tor.Neck;
  1982. local rm=Instance.new("Weld",tor);rm.C1=CFrame.new(0,0.5,0);rm.C0=CFrame.new(1.5,0.5,0);rm.Part0=tor;rm.Part1=ra;
  1983. local lm=Instance.new("Weld",tor);lm.C1=CFrame.new(0,0.5,0);lm.C0=CFrame.new(-1.5,0.5,0);lm.Part0=tor;lm.Part1=la;
  1984. local rlm=Instance.new("Weld",tor);rlm.C1=CFrame.new(0,1,0);rlm.C0=CFrame.new(0.5,-1,0);rlm.Part0=tor;rlm.Part1=rl;
  1985. local llm=Instance.new("Weld",tor);llm.C1=CFrame.new(0,1,0);llm.C0=CFrame.new(-0.5,-1,0);llm.Part0=tor;llm.Part1=ll;
  1986. local hum=ch.Humanoid
  1987. for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end
  1988. rj.C0=CFrame.new()
  1989. rj.C1=CFrame.new()
  1990. tor['Right Shoulder']:Destroy();tor['Left Shoulder']:Destroy();tor['Right Hip']:Destroy();tor['Left Hip']:Destroy();
  1991. neck.C0=CFrame.new(0,1,0);neck.C1=CFrame.new(0,-0.5,0);
  1992. rmC0=rm.C0;rmC1=rm.C1;lmC0=lm.C0;lmC1=lm.C1;nC0=neck.C0;nC1=neck.C1;rjC0=rj.C0;rjC1=rj.C1;rlmC0=rlm.C0;rlmC1=rlm.C1;llmC0=llm.C0;llmC1=llm.C1;
  1993. local defWS=25
  1994. local defJP=120
  1995. hum.WalkSpeed=defWS
  1996. hum.JumpPower=defJP
  1997. ch:WaitForChild("Animate"):Destroy()
  1998. hum:WaitForChild("Animator"):Destroy()
  1999. local mouse=plr:GetMouse();local cam=workspace.CurrentCamera;
  2000.  
  2001. for i,v in pairs(ch:GetChildren()) do
  2002. if v:IsA("Part") then
  2003. v.CanCollide=false
  2004. end
  2005. end
  2006.  
  2007. function findHumanoid(character)
  2008. for i,v in pairs(character:GetChildren()) do
  2009. if v.ClassName=="Humanoid" then
  2010. return v
  2011. end
  2012. end
  2013. end
  2014.  
  2015. function isHumanoid(character)
  2016. for i,v in pairs(character:GetChildren()) do
  2017. if v.ClassName=="Humanoid" then
  2018. return true
  2019. end
  2020. end
  2021. end
  2022.  
  2023. local bodyColor=BrickColor.new("Really black")
  2024.  
  2025. local bc=ch:WaitForChild("Body Colors")
  2026. bc.HeadColor=bodyColor;bc.LeftArmColor=bodyColor;bc.LeftLegColor=bodyColor;bc.RightArmColor=bodyColor;bc.RightLegColor=bodyColor;bc.TorsoColor=bodyColor;
  2027. head:WaitForChild("face"):Destroy()
  2028.  
  2029. for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end
  2030.  
  2031. function swait(num)
  2032. if num==0 or num==nil then
  2033. game:service'RunService'.RenderStepped:wait()
  2034. else
  2035. for i=0,num do
  2036. game:service'RunService'.RenderStepped:wait()
  2037. end
  2038. end
  2039. end
  2040.  
  2041. function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  2042. local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf;
  2043. return p
  2044. end
  2045.  
  2046. function doMesh(parent,meshType,meshId,scale)
  2047. local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale
  2048. return m
  2049. end
  2050.  
  2051. local hm=Instance.new("Model",ch);hm.Name="HelmetModel"
  2052.  
  2053. local hat=doBrick(hm,Vector3.new(0,0,0),head.CFrame*CFrame.new(0,0.1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10)
  2054. local hoodMesh=doMesh(hat,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(3,3,3))
  2055.  
  2056. local grabPart=Instance.new("Part",ch);grabPart.Anchored=false;grabPart.CanCollide=false;grabPart.Size=Vector3.new(1,1,1);grabPart.Transparency=1;grabPart.Name="GrabPart";
  2057. --local gpw=Instance.new("Weld",ch);gpw.Part0=grabPart;gpw.Part1=ra;gpw.C1=CFrame.new(0,-1.25,0.6)
  2058.  
  2059. local mainGui=nil
  2060.  
  2061. function displayGrabOptions()
  2062. local mainGui=Instance.new("ScreenGui",plr.PlayerGui)
  2063. mainGui.Name="OptionsGui"
  2064. local grabOption1=Instance.new("TextLabel",mainGui)
  2065. grabOption1.BackgroundTransparency=0.25
  2066. grabOption1.BackgroundColor3=Color3.new(0,0,0)
  2067. grabOption1.BorderSizePixel=0
  2068. grabOption1.Size=UDim2.new(0,125,0,40)
  2069. grabOption1.Position=UDim2.new(0,-125+1,0.5,40)
  2070. grabOption1.Text="F - Release"
  2071. grabOption1.Font=Enum.Font.SourceSansLight
  2072. grabOption1.FontSize=Enum.FontSize.Size24
  2073. grabOption1.TextColor3=Color3.new(255,0,0)
  2074. grabOption1.TextStrokeTransparency=0
  2075.  
  2076. grabOption1:TweenPosition(UDim2.new(0,0,0.5,40),"Out","Bounce",0.5,false,nil)
  2077.  
  2078. local grabOption2=Instance.new("TextLabel",mainGui)
  2079. grabOption2.BackgroundTransparency=0.25
  2080. grabOption2.BackgroundColor3=Color3.new(0,0,0)
  2081. grabOption2.BorderSizePixel=0
  2082. grabOption2.Size=UDim2.new(0,125,0,40)
  2083. grabOption2.Position=UDim2.new(0,-125+1,0.5,(40*2)+1)
  2084. grabOption2.Text="E - Soul Punch"
  2085. grabOption2.Font=Enum.Font.SourceSansLight
  2086. grabOption2.FontSize=Enum.FontSize.Size24
  2087. grabOption2.TextColor3=Color3.new(255,0,0)
  2088. grabOption2.TextStrokeTransparency=0
  2089.  
  2090. grabOption2:TweenPosition(UDim2.new(0,0,0.5,(40*2)+1),"Out","Bounce",0.6,false,nil)
  2091.  
  2092. local grabOption3=Instance.new("TextLabel",mainGui)
  2093. grabOption3.BackgroundTransparency=0.25
  2094. grabOption3.BackgroundColor3=Color3.new(0,0,0)
  2095. grabOption3.BorderSizePixel=0
  2096. grabOption3.Size=UDim2.new(0,125,0,40)
  2097. grabOption3.Position=UDim2.new(0,-125+1,0.5,(40*3)+2)
  2098. grabOption3.Text="R - Soul Tear"
  2099. grabOption3.Font=Enum.Font.SourceSansLight
  2100. grabOption3.FontSize=Enum.FontSize.Size24
  2101. grabOption3.TextColor3=Color3.new(255,0,0)
  2102. grabOption3.TextStrokeTransparency=0
  2103.  
  2104. grabOption3:TweenPosition(UDim2.new(0,0,0.5,(40*3)+2),"Out","Bounce",0.7,false,nil)
  2105. end
  2106.  
  2107. function hideGrabOptions()
  2108. if plr.PlayerGui:findFirstChild("OptionsGui",true)~=nil then
  2109. plr.PlayerGui.OptionsGui:Destroy()
  2110. end
  2111. end
  2112.  
  2113. for i,v in pairs(hm:GetChildren()) do
  2114. if v:IsA("BasePart") then
  2115. local w=Instance.new("Weld",hm)
  2116. w.Part0=head
  2117. w.Part1=v
  2118. w.C0=head.CFrame:inverse()
  2119. w.C1=v.CFrame:inverse()
  2120. v.Anchored=false
  2121. end
  2122. end
  2123.  
  2124. function poseJointC0(joint,JB,cf,speed)
  2125. joint.C0=joint.C0:lerp(JB*cf,speed)
  2126. end
  2127. function poseJointC1(joint,JB,cf,speed)
  2128. joint.C1=joint.C1:lerp(JB*cf,speed)
  2129. end
  2130.  
  2131. local RLattacking=false
  2132. local grabbing=false
  2133. local grabbingMode=false
  2134. local grabbedCharacter=nil
  2135. local grabWeld=nil
  2136.  
  2137. local dmgDebounce=false
  2138.  
  2139. local speed=1
  2140.  
  2141. --[[temp
  2142.  
  2143. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2144. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2145. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2146. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2147. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(0),math.rad(0)),i*speed)
  2148. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2149.  
  2150. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2151. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2152. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2153. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2154. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2155. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2156.  
  2157. swait()
  2158. ]]
  2159.  
  2160. function sound(id,vol,pitch,parent)
  2161. local s=Instance.new("Sound",parent)
  2162. s.SoundId="http://www.roblox.com/asset/?id="..id..""
  2163. s.Volume=vol
  2164. s.Pitch=pitch
  2165. game.Debris:AddItem(s,10)
  2166. s:play()
  2167. return s
  2168. end
  2169.  
  2170. local EP=Instance.new("Model",ch);EP.Name="ExtraParts";
  2171.  
  2172. local souls=0
  2173. local soulPower=0
  2174.  
  2175. local soulGui=Instance.new("BillboardGui",head)
  2176. soulGui.Adornee=nil
  2177. soulGui.AlwaysOnTop=true
  2178. soulGui.Size=UDim2.new(10,0,10,0)
  2179. soulGui.ExtentsOffset=Vector3.new(0,1.5,0)
  2180. local soulimg=Instance.new("ImageLabel",soulGui)
  2181. soulimg.BackgroundTransparency=1
  2182. soulimg.Position=UDim2.new(0.1,0,0,0)
  2183. soulimg.Size=UDim2.new(0.8,0,0.8,0)
  2184. local soulText=Instance.new("TextLabel",soulimg)
  2185. soulText.BackgroundTransparency=1
  2186. soulText.Position=UDim2.new(0,0,0.5,0)
  2187. soulText.Size=UDim2.new(1,0,0.1,0)
  2188. soulText.Font="Antique"
  2189. soulText.FontSize="Size24"
  2190. soulText.Text="+0%"
  2191. soulText.TextTransparency = 1
  2192. soulText.TextColor3=Color3.new(200,0,0)
  2193. soulText.TextScaled=true
  2194. soulText.TextStrokeColor3=Color3.new(0,0,0)
  2195. soulText.TextStrokeTransparency=1
  2196. soulText.TextWrapped=true
  2197.  
  2198.  
  2199. function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame)
  2200. local cw1=coroutine.wrap(function()
  2201. for i=1,repeatloop do
  2202. local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  2203. local z=doMesh(x,meshType,meshId,scale)
  2204.  
  2205. local cw2=coroutine.wrap(function()
  2206. for i=1,loop do
  2207. if loopTransparency then
  2208. x.Transparency=i/loop
  2209. z.Scale=z.Scale+scaleAdd
  2210. x.CFrame=x.CFrame*loopCFrame
  2211. wait()
  2212. else
  2213. z.Scale=z.Scale+scaleAdd
  2214. x.CFrame=x.CFrame*loopCFrame
  2215. end
  2216. end
  2217. x:Destroy()
  2218. end)
  2219. cw2()
  2220. swait(repeatLoopWait)
  2221. end
  2222. end)
  2223. cw1()
  2224. end
  2225.  
  2226. local currentAnim=""
  2227. local speed=0
  2228. local doingMove=false
  2229. local attacking=false
  2230.  
  2231. function anim(x)
  2232. if not doingMove then
  2233. if x=="jump" then
  2234. if currentAnim==x then return end
  2235. currentAnim=x
  2236. speed=0.45
  2237. print(x)
  2238. for i=0,0.8,0.1*speed do
  2239. if currentAnim~=x then break end
  2240. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  2241. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  2242. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2243. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2244. poseJointC0(neck,nC0,CFrame.Angles(math.rad(8),math.rad(0),math.rad(0)),i*speed)
  2245. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2246.  
  2247. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2248. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2249. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.35,0.35),i*speed)
  2250. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2251. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2252. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2253. swait()
  2254. end
  2255. currentAnim=nil
  2256. end
  2257. if x=="descend" then
  2258. if currentAnim==x then return end
  2259. currentAnim=x
  2260. speed=0.45
  2261. print(x)
  2262. for i=0,0.67,0.1*speed do
  2263. if currentAnim~=x then break end
  2264. if grabbingMode then
  2265. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(87)),i*speed)
  2266. end
  2267. if not grabbingMode then
  2268. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  2269. end
  2270. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  2271. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2272. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  2273. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-24),math.rad(0),math.rad(0)),i*speed)
  2274. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(24),math.rad(0),math.rad(0)),i*speed)
  2275.  
  2276. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2277. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2278. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2279. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2280. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2281. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2282. swait()
  2283. end
  2284. currentAnim=nil
  2285. end
  2286. if x=="walk" then
  2287. if currentAnim==x then return end
  2288. currentAnim=x
  2289. speed=0.35
  2290. print(x)
  2291. while true do
  2292. if currentAnim~=x then break end
  2293. for i=0,0.8,0.1*speed do
  2294. if currentAnim~=x then break end
  2295. if grabbingMode then
  2296. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  2297. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  2298. end
  2299. if not grabbingMode then
  2300. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  2301. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  2302. end
  2303. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  2304. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(55),math.rad(0),math.rad(0)),i*speed)
  2305. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(12),math.rad(0)),i*speed)
  2306. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(-12),math.rad(-10)),i*speed)
  2307.  
  2308. if grabbingMode then
  2309. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2310. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2311. end
  2312. if not grabbingMode then
  2313. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  2314. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  2315. end
  2316. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  2317. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  2318. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2319. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2320. swait()
  2321. end
  2322. for i=0,0.34,0.1*speed do
  2323. if currentAnim~=x then break end
  2324. if grabbingMode then
  2325. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  2326. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  2327. end
  2328. if not grabbingMode then
  2329. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  2330. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  2331. end
  2332. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),i*speed)
  2333. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),i*speed)
  2334. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed)
  2335. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),i*speed)
  2336.  
  2337. if grabbingMode then
  2338. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2339. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2340. end
  2341. if not grabbingMode then
  2342. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  2343. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  2344. end
  2345. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.75,0.7),i*speed)
  2346. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  2347. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2348. poseJointC1(rj,rjC1,CFrame.new(0,0.3,0),i*speed)
  2349. swait()
  2350. end
  2351. for i=0,0.8,0.1*speed do
  2352. if currentAnim~=x then break end
  2353. if grabbingMode then
  2354. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  2355. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  2356. end
  2357. if not grabbingMode then
  2358. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  2359. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  2360. end
  2361. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(55),math.rad(0),math.rad(0)),i*speed)
  2362. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  2363. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(-12),math.rad(0)),i*speed)
  2364. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(12),math.rad(10)),i*speed)
  2365.  
  2366. if grabbingMode then
  2367. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2368. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2369. end
  2370. if not grabbingMode then
  2371. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  2372. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  2373. end
  2374. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  2375. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  2376. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2377. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2378. swait()
  2379. end
  2380. for i=0,0.34,0.1*speed do
  2381. if currentAnim~=x then break end
  2382. if grabbingMode then
  2383. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  2384. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  2385. end
  2386. if not grabbingMode then
  2387. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  2388. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  2389. end
  2390. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),i*speed)
  2391. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),i*speed)
  2392. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed)
  2393. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(0),math.rad(0)),i*speed)
  2394.  
  2395. if grabbingMode then
  2396. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2397. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2398. end
  2399. if not grabbingMode then
  2400. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  2401. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  2402. end
  2403. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  2404. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.75,0.7),i*speed)
  2405. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2406. poseJointC1(rj,rjC1,CFrame.new(0,0.3,0),i*speed)
  2407. swait()
  2408. end
  2409. end
  2410. end
  2411. if x=="idle" then
  2412. if currentAnim==x then return end
  2413. currentAnim=x
  2414. speed=0.24
  2415. print(x)
  2416. for i=0,0.45,0.1*speed do
  2417. if currentAnim~=x then break end
  2418. if grabbingMode then
  2419. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),speed)
  2420. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),speed)
  2421. end
  2422. if not grabbingMode then
  2423. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)),speed)
  2424. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(45)),speed)
  2425. end
  2426. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),speed)
  2427. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(-6)),speed)
  2428. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),speed)
  2429. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),speed)
  2430.  
  2431. poseJointC1(rm,rmC1,CFrame.new(0,0,0),speed)
  2432. if grabbingMode then
  2433. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  2434. end
  2435. if not grabbingMode then
  2436. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),speed)
  2437. end
  2438. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),speed)
  2439. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.45,0.35),speed)
  2440. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  2441. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
  2442. swait()
  2443. end
  2444. while true do
  2445. if currentAnim~=x then break end
  2446. for i=0,0.75,0.1*speed do
  2447. if currentAnim~=x then break end
  2448. if grabbingMode then
  2449. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),i*speed)
  2450. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),i*speed)
  2451. end
  2452. if not grabbingMode then
  2453. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(112),math.rad(0),math.rad(45)),i*speed)
  2454. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(45)),i*speed)
  2455. end
  2456. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),i*speed)
  2457. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-24),math.rad(0),math.rad(-6)),i*speed)
  2458. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),i*speed)
  2459. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),i*speed)
  2460.  
  2461. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2462. if grabbingMode then
  2463. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2464. end
  2465. if not grabbingMode then
  2466. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),i*speed)
  2467. end
  2468. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),i*speed)
  2469. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.55,0.35),i*speed)
  2470. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2471. poseJointC1(rj,rjC1,CFrame.new(0,0.55,0),i*speed)
  2472. swait()
  2473. end
  2474. for i=0,0.75,0.1*speed do
  2475. if currentAnim~=x then break end
  2476. if grabbingMode then
  2477. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),i*speed)
  2478. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),i*speed)
  2479. end
  2480. if not grabbingMode then
  2481. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)),i*speed)
  2482. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(45)),i*speed)
  2483. end
  2484. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),i*speed)
  2485. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(-6)),i*speed)
  2486. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),i*speed)
  2487. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),i*speed)
  2488.  
  2489. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2490. if grabbingMode then
  2491. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2492. end
  2493. if not grabbingMode then
  2494. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),i*speed)
  2495. end
  2496. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),i*speed)
  2497. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.45,0.35),i*speed)
  2498. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2499. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),i*speed)
  2500. swait()
  2501. end
  2502. end
  2503. end
  2504. end
  2505. if doingMove then
  2506. if x=="spar1" then
  2507. if currentAnim==x then return end
  2508. currentAnim=x
  2509. speed=0.75
  2510. print(x)
  2511. for i=0,0.5,0.1*speed do
  2512. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(75),math.rad(0),math.rad(-45)),i*speed)
  2513. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),i*speed)
  2514. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  2515. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-12)),i*speed)
  2516. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),i*speed)
  2517. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(90),math.rad(12)),i*speed)
  2518.  
  2519. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2520. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2521. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.2,0),i*speed)
  2522. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2523. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2524. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2525. swait()
  2526. end
  2527. attacking=true
  2528. RLattacking=true
  2529. sound(233856146,1,1,rl)
  2530. for i=0,1,0.1*speed do
  2531. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(80),math.rad(0),math.rad(-45)),i*speed)
  2532. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),i*speed)
  2533. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(106.5)),i*speed)
  2534. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-45)),i*speed)
  2535. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),i*speed)
  2536. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(90),math.rad(45)),i*speed)
  2537.  
  2538. poseJointC1(rm,rmC1,CFrame.new(0,0.5,0),i*speed)
  2539. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2540. poseJointC1(rlm,rlmC1,CFrame.new(0,0.2,0),i*speed)
  2541. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2542. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2543. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2544. swait()
  2545. end
  2546. attacking=false
  2547. RLattacking=false
  2548. currentAnim=nil
  2549. end
  2550. if x=="spar2" then
  2551. if currentAnim==x then return end
  2552. currentAnim=x
  2553. speed=0.75
  2554. print(x)
  2555. for i=0,0.5,0.1*speed do
  2556. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(-45)),i*speed)
  2557. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(45)),i*speed)
  2558. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  2559. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),i*speed)
  2560. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),i*speed)
  2561. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(5),math.rad(-25),math.rad(0)),i*speed)
  2562.  
  2563. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2564. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2565. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2566. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2567. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2568. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2569. swait()
  2570. end
  2571. attacking=true
  2572. RLattacking=true
  2573. sound(233856146,1,0.85,rl)
  2574. for i=0,1,0.1*speed do
  2575. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  2576. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-45)),i*speed)
  2577. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)),i*speed)
  2578. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),i*speed)
  2579. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(0)),i*speed)
  2580. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(23),math.rad(0),math.rad(0)),i*speed)
  2581.  
  2582. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2583. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2584. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2585. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2586. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2587. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2588. swait()
  2589. end
  2590. attacking=false
  2591. RLattacking=false
  2592. currentAnim=nil
  2593. end
  2594. if x=="grab" then
  2595. if currentAnim==x then return end
  2596. currentAnim=x
  2597. speed=0.75
  2598. print(x)
  2599. for i=0,0.5,0.1*speed do
  2600. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  2601. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2602. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2603. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2604. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2605. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  2606.  
  2607. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2608. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2609. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2610. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2611. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2612. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2613. swait()
  2614. end
  2615. attacking=true
  2616. grabbing=true
  2617. sound(233856146,1,0.95,rl)
  2618. for i=0,1,0.1*speed do
  2619. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  2620. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  2621. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2622. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2623. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  2624. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2625.  
  2626. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  2627. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2628. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2629. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2630. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2631. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2632. swait()
  2633. end
  2634. attacking=false
  2635. grabbing=false
  2636. currentAnim=nil
  2637. end
  2638. if x=="release" then
  2639. if currentAnim==x then return end
  2640. currentAnim=x
  2641. speed=0.75
  2642. print(x)
  2643. for i=0,0.5,0.1*speed do
  2644. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  2645. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2646. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2647. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2648. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2649. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  2650.  
  2651. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2652. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2653. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2654. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2655. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2656. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2657. swait()
  2658. end
  2659. sound(233856146,1,0.95,rl)
  2660. if grabWeld~=nil then
  2661. grabWeld:Destroy()
  2662. end
  2663. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  2664. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2665. bv.velocity=head.CFrame.lookVector*50+Vector3.new(0,15,0)
  2666. game.Debris:AddItem(bv,0.05)
  2667. grabbedCharacter.Humanoid.WalkSpeed=16
  2668. grabbedCharacter.Humanoid.JumpPower=50
  2669. for i=0,1,0.1*speed do
  2670. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  2671. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  2672. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2673. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2674. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  2675. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2676.  
  2677. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  2678. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2679. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2680. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2681. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2682. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2683. swait()
  2684. end
  2685. currentAnim=nil
  2686. grabbedCharacter=nil
  2687. end
  2688. if x=="grabPose" then
  2689. if currentAnim==x then return end
  2690. currentAnim=x
  2691. speed=0.75
  2692. print(x)
  2693. for i=0,1,0.1*speed do
  2694. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  2695. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  2696. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2697. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2698. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  2699. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2700.  
  2701. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  2702. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2703. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2704. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2705. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2706. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2707. swait()
  2708. end
  2709. end
  2710. if x=="airAttack" then
  2711. if currentAnim==x then return end
  2712. currentAnim=x
  2713. speed=0.75
  2714. print(x)
  2715. for i=0,0.5,0.1*speed do
  2716. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  2717. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2718. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2719. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2720. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2721. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  2722.  
  2723. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2724. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2725. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2726. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2727. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2728. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2729. swait()
  2730. end
  2731. sound(233856146,1,0.95,rl)
  2732. if grabWeld~=nil then
  2733. grabWeld:Destroy()
  2734. end
  2735. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  2736. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2737. bv.velocity=head.CFrame.lookVector*15+Vector3.new(0,30,0)
  2738. game.Debris:AddItem(bv,0.05)
  2739. local bf=Instance.new("BodyForce",grabbedCharacter:WaitForChild("Torso"))
  2740. bf.force=Vector3.new(0,750,0)*grabbedCharacter:WaitForChild("Torso"):GetMass()
  2741. game.Debris:AddItem(bf,2.5)
  2742. grabbedCharacter.Humanoid.WalkSpeed=16
  2743. grabbedCharacter.Humanoid.JumpPower=50
  2744. for i=0,1,0.1*speed do
  2745. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(150),math.rad(0),math.rad(-25)),i*speed)
  2746. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  2747. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2748. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2749. poseJointC0(neck,nC0,CFrame.Angles(math.rad(17.5),math.rad(-35),math.rad(0)),i*speed)
  2750. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2751.  
  2752. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  2753. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2754. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2755. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2756. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2757. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2758. swait()
  2759. end
  2760. speed=0.2
  2761. hum.WalkSpeed=0
  2762. hum.JumpPower=0
  2763.  
  2764. magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(1,1,1),Vector3.new(10,10,10),5,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  2765. coroutine.resume(coroutine.create(function()
  2766. for i=1,100 do
  2767. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  2768. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  2769. swait(.1)
  2770. end
  2771. end))
  2772. for i,v in pairs(grabbedCharacter:GetChildren()) do
  2773. if v:IsA("Part") then
  2774. v.CanCollide=false
  2775. end
  2776. if v.ClassName=="Hat" then
  2777. for i,v in pairs(v:GetChildren()) do
  2778. if v:IsA("BasePart") then
  2779. v.CanCollide=false
  2780. end
  2781. end
  2782. end
  2783. end
  2784. sound(215395388,1,0.87,head)
  2785. for i=0,1.25,0.1*speed do
  2786. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(12)),i*speed)
  2787. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),i*speed)
  2788. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  2789. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),i*speed)
  2790. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),i*speed)
  2791. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),i*speed)
  2792.  
  2793. poseJointC1(rm,rmC1,CFrame.new(0,-0.65,0),i*speed)
  2794. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2795. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),i*speed)
  2796. poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),i*speed)
  2797. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2798. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),i*speed)
  2799. swait()
  2800. end
  2801. local bv=Instance.new("BodyVelocity",tor)
  2802. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2803. bv.velocity=head.CFrame.lookVector*55+Vector3.new(0,60,0)
  2804. game.Debris:AddItem(bv,0.1)
  2805. for i=0,0.25,0.1*speed do
  2806. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(24)),speed)
  2807. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-24)),speed)
  2808. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
  2809. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
  2810. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-12),math.rad(75),math.rad(0)),speed)
  2811. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-75),math.rad(-75),math.rad(0)),speed)
  2812.  
  2813. poseJointC1(rm,rmC1,CFrame.new(0,-0.45,0),speed)
  2814. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  2815. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),speed)
  2816. poseJointC1(llm,llmC1,CFrame.new(0,0,0),speed)
  2817. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  2818. poseJointC1(rj,rjC1,CFrame.new(0,0,0),speed)
  2819. swait()
  2820. end
  2821. local didHit=false
  2822. coroutine.resume(coroutine.create(function()
  2823. if (grabbedCharacter:WaitForChild("Torso").Position-tor.Position).magnitude<=10 then
  2824. if not dmgDebounce then
  2825. dmgDebounce=true
  2826. sound(227194094,1,0.8,ra)
  2827. sound(215395468,2.5,0.9,head)
  2828. coroutine.resume(coroutine.create(function()
  2829. for i=1,3 do
  2830. magicBrick(Vector3.new(0,0,0),head.CFrame*CFrame.Angles(math.rad(24),0,0)*CFrame.new(0,0,-8+i*2),Vector3.new(1,1,1),BrickColor.new("Really red"),"SmoothPlastic",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(3,3,3),Vector3.new(2+i,2+i,0.5),6,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  2831. end
  2832. end))
  2833. sound(206082327,2.5,1,grabbedCharacter:WaitForChild("Torso"))
  2834. grabbedCharacter.Head:Remove()
  2835. for i,v in pairs(grabbedCharacter:GetChildren()) do
  2836. if v:IsA'Part' then
  2837. v.BrickColor = BrickColor.Black()
  2838. end
  2839. end
  2840. Instance.new("Fire", grabbedCharacter.Torso)
  2841. grabbedCharacter.Torso.Fire.Color = Color3.fromRGB(255,0,0)
  2842. grabbedCharacter.Torso.Fire.Size = 8
  2843. grabbedCharacter.Humanoid.PlatformStand=false
  2844. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  2845. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2846. bv.velocity=head.CFrame.lookVector*100+Vector3.new(0,0,0)
  2847. souls=souls+5
  2848. game.Debris:AddItem(bv,0.05)
  2849. didHit=true
  2850. wait(0.5)
  2851. dmgDebounce=false
  2852. end
  2853. end
  2854. end))
  2855. for i=0,0.25,0.1*speed do
  2856. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(120),math.rad(0),math.rad(-24)),speed)
  2857. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-24)),speed)
  2858. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
  2859. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
  2860. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),speed)
  2861. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-35),math.rad(45),math.rad(0)),speed)
  2862.  
  2863. poseJointC1(rm,rmC1,CFrame.new(0,0.35,0),speed)
  2864. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  2865. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),speed)
  2866. poseJointC1(llm,llmC1,CFrame.new(0,0,0),speed)
  2867. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  2868. poseJointC1(rj,rjC1,CFrame.new(0,0,0),speed)
  2869. swait()
  2870. end
  2871. currentAnim=nil
  2872. grabbedCharacter=nil
  2873. end
  2874. if x=="soultear" then
  2875. if currentAnim==x then return end
  2876. currentAnim=x
  2877. speed=0.75
  2878. print(x)
  2879. for i=0,0.5,0.1*speed do
  2880. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  2881. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2882. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  2883. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  2884. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  2885. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  2886.  
  2887. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  2888. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  2889. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  2890. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  2891. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  2892. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  2893. swait()
  2894. end
  2895. sound(233856146,1,0.95,rl)
  2896. if grabWeld~=nil then
  2897. grabWeld:Destroy()
  2898. end
  2899. local bp=Instance.new("BodyPosition",grabbedCharacter:WaitForChild("Torso"))
  2900. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2901. bp.Position=tor.CFrame*CFrame.new(0,0,-3).p
  2902. game.Debris:AddItem(bp,0.5)
  2903. grabbedCharacter.Humanoid.WalkSpeed=16
  2904. grabbedCharacter.Humanoid.JumpPower=50
  2905. speed=0.2
  2906. magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(1,1,1),Vector3.new(10,10,10),5,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  2907. coroutine.resume(coroutine.create(function()
  2908. for i=1,100 do
  2909. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  2910. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  2911. swait(.1)
  2912. end
  2913. end))
  2914. sound(215395388,1,0.8,head)
  2915. for i=0,1.25,0.1*speed do
  2916. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(12)),speed)
  2917. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),speed)
  2918. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
  2919. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
  2920. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),speed)
  2921. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),speed)
  2922.  
  2923. poseJointC1(rm,rmC1,CFrame.new(0,-0.65,0),speed)
  2924. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  2925. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),speed)
  2926. poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),speed)
  2927. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  2928. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
  2929. swait()
  2930. end
  2931. speed=0.25
  2932. local didHit=false
  2933. coroutine.resume(coroutine.create(function()
  2934. if (grabbedCharacter:WaitForChild("Torso").Position-tor.Position).magnitude<=7.5 then
  2935. if not dmgDebounce then
  2936. dmgDebounce=true
  2937. sound(179515225,1,0.65,ra)
  2938. sound(610359515,1,0.85,ra)
  2939. grabbedCharacter.Head:Remove()
  2940.  
  2941.  
  2942. for i,v in pairs(grabbedCharacter:GetChildren()) do
  2943. if v:IsA'Part' then
  2944. v.BrickColor = BrickColor.Black()
  2945. end
  2946. end
  2947. Instance.new("Fire", grabbedCharacter.Torso)
  2948. grabbedCharacter.Torso.Fire.Color = Color3.fromRGB(255,0,0)
  2949. grabbedCharacter.Torso.Fire.Size = 8
  2950. coroutine.resume(coroutine.create(function()
  2951. wait(0.085)
  2952. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,1,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"SmoothPlastic",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(.5,.5,.5),Vector3.new(5,5,0.01),16,true,1,0,CFrame.Angles(0,0,0))
  2953. for i=1,8 do
  2954. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  2955. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  2956. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0.5,-2,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=10681506",Vector3.new(10,10,10),Vector3.new(0.3,0.3,-0.3),30,true,1,0,CFrame.new(0,0,-i/12)*CFrame.Angles(0,0,0))
  2957. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0.5,-2,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=10681506",Vector3.new(5+i/2,5+i/2,5+i/2),Vector3.new(-0.3,2+i/2,-0.3),5,true,1,0,CFrame.new(math.random(-0.5,0.5),math.random(-0.5,0.5),math.random(-0.5,0.5))*CFrame.Angles(0,0,0))
  2958. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,2,0)*CFrame.new(math.random(1,15),math.random(1,2),math.random(1,15))*CFrame.new(-15/2,-2/2,-15/2),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),30,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  2959. wait(.025)
  2960. end
  2961. end))
  2962. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  2963. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2964. bv.velocity=head.CFrame.lookVector*25+Vector3.new(0,70,0)
  2965. game.Debris:AddItem(bv,0.1)
  2966. souls=souls+3
  2967. if grabbedCharacter~=nil then
  2968. coroutine.resume(coroutine.create(function()
  2969. for i=1,100 do
  2970. if grabbedCharacter==nil then break end
  2971. magicBrick(Vector3.new(0,0,0),grabbedCharacter:WaitForChild("Torso").CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(2,2,2),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  2972. magicBrick(Vector3.new(0,0,0),grabbedCharacter:WaitForChild("Torso").CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really red"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(2,2,2),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  2973. swait(.1)
  2974. end
  2975. end))
  2976. end
  2977. didHit=true
  2978. wait(0.5)
  2979. dmgDebounce=false
  2980. end
  2981. end
  2982. end))
  2983. for i=0,0.9,0.1*speed do
  2984. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(12)),speed)
  2985. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-12)),speed)
  2986. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5)),speed)
  2987. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(-5)),speed)
  2988. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),speed)
  2989. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),speed)
  2990.  
  2991. poseJointC1(rm,rmC1,CFrame.new(0,0.4,0),speed)
  2992. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  2993. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),speed)
  2994. poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),speed)
  2995. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  2996. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
  2997. swait()
  2998. end
  2999. currentAnim=nil
  3000. grabbedCharacter=nil
  3001. end
  3002. end
  3003. end
  3004.  
  3005. function spar1()
  3006. if not doingMove then
  3007. doingMove=true
  3008. anim("spar1")
  3009. doingMove=false
  3010. end
  3011. end
  3012.  
  3013. function spar2()
  3014. if not doingMove then
  3015. doingMove=true
  3016. anim("spar2")
  3017. doingMove=false
  3018. end
  3019. end
  3020.  
  3021. function grab()
  3022. if not doingMove then
  3023. doingMove=true
  3024. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed=0
  3025. anim("grab")
  3026. doingMove=false
  3027. end
  3028. end
  3029.  
  3030. function release()
  3031. if not doingMove then
  3032. doingMove=true
  3033. anim("release")
  3034. doingMove=false
  3035. end
  3036. end
  3037.  
  3038. function airAttack()
  3039. if not doingMove then
  3040. doingMove=true
  3041. anim("airAttack")
  3042. doingMove=false
  3043. end
  3044. end
  3045.  
  3046. function soulTear()
  3047. if not doingMove then
  3048. doingMove=true
  3049. anim("soultear")
  3050. doingMove=false
  3051. end
  3052. end
  3053.  
  3054. local currentSparAttack=1
  3055.  
  3056.  
  3057. mouse.Button1Down:connect(function()
  3058. if grabbingMode then return end
  3059. if currentSparAttack==1 then
  3060. currentSparAttack=2
  3061. spar1()
  3062. elseif currentSparAttack==2 then
  3063. currentSparAttack=1
  3064. spar2()
  3065. end
  3066. end)
  3067.  
  3068. mouse.KeyDown:connect(function(k)
  3069. if k=="f" then
  3070. if not grabbingMode then
  3071. grab()
  3072. elseif grabbingMode then
  3073. grabbingMode=false
  3074. release()
  3075. hideGrabOptions()
  3076. end
  3077. end
  3078. if k=="e" then
  3079. if grabbingMode then
  3080. grabbingMode=false
  3081. airAttack()
  3082. hideGrabOptions()
  3083. end
  3084. end
  3085. if k=="r" then
  3086. if grabbingMode then
  3087. grabbingMode=false
  3088. soulTear()
  3089. hideGrabOptions()
  3090. end
  3091. end
  3092. end)
  3093.  
  3094. game:GetService("RunService").RenderStepped:connect(function()
  3095. if grabbingMode then
  3096. hum.WalkSpeed=defWS/1.1
  3097. hum.JumpPower=0
  3098. end
  3099. if not grabbingMode then
  3100. hum.WalkSpeed=defWS
  3101. hum.JumpPower=defJP
  3102. end
  3103. if attacking then
  3104. if RLattacking then
  3105. for i,v in pairs(workspace:GetChildren()) do
  3106. if isHumanoid(v) and v~=ch then
  3107. local vTorso=v:WaitForChild("Torso");
  3108. if (vTorso.Position-rl.Position).magnitude<=2.5 then
  3109. if not dmgDebounce then
  3110. dmgDebounce=true
  3111. sound(694048922,5,1,vTorso)
  3112. findHumanoid(v).Parent.Head:Remove()
  3113.  
  3114. Instance.new("Fire", findHumanoid(v).Parent.Torso)
  3115. findHumanoid(v).Parent.Torso.Fire.Color = Color3.fromRGB(255,0,0)
  3116. findHumanoid(v).Parent.Torso.Fire.Size = 8
  3117.  
  3118. for i,v in pairs(findHumanoid(v).Parent:GetChildren()) do
  3119. if v:IsA'Part' then
  3120. v.BrickColor = BrickColor.Black()
  3121. end
  3122. end
  3123. print(7.5+(7.5*soulPower/100))
  3124. local bv=Instance.new("BodyVelocity",v:WaitForChild("Torso"))
  3125. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  3126. bv.velocity=head.CFrame.lookVector*25+Vector3.new(0,10,0)
  3127. game.Debris:AddItem(bv,0.05)
  3128. wait(0.5)
  3129. dmgDebounce=false
  3130. end
  3131. end
  3132. end
  3133. end
  3134. end
  3135. if grabbing then
  3136. for i,v in pairs(workspace:GetChildren()) do
  3137. if isHumanoid(v) and v~=ch then
  3138. if v:findFirstChild("Torso")==nil then return end
  3139. if (v.Torso.Position-ra.Position).magnitude<=5 then
  3140. if not dmgDebounce then
  3141. dmgDebounce=true
  3142. sound(200632821,5,1,v.Torso)
  3143. findHumanoid(v):TakeDamage(1)
  3144. print(findHumanoid(v).Parent.Name)
  3145. grabbingMode=true
  3146. grabbedCharacter=v.Torso.Parent
  3147. findHumanoid(grabbedCharacter).PlatformStand=false
  3148. findHumanoid(grabbedCharacter).WalkSpeed=0
  3149. findHumanoid(grabbedCharacter).JumpPower=0
  3150. for i,v in pairs(grabbedCharacter:GetChildren()) do
  3151. if v:IsA("Part") then
  3152. v.CanCollide=false
  3153. end
  3154. if v.ClassName=="Hat" then
  3155. for i,v in pairs(v:GetChildren()) do
  3156. if v:IsA("BasePart") then
  3157. v.CanCollide=false
  3158. end
  3159. end
  3160. end
  3161. end
  3162. grabWeld=Instance.new("Weld",grabPart)
  3163. grabWeld.Part0=v.Torso
  3164. grabWeld.Part1=grabPart
  3165. grabWeld.C0=CFrame.Angles(math.rad(-90),0,0)
  3166.  
  3167. displayGrabOptions()
  3168.  
  3169. wait(0.5)
  3170. dmgDebounce=false
  3171. end
  3172. end
  3173. end
  3174. end
  3175. end
  3176. end
  3177. if hum.Jump and not grabbingMode then
  3178. anim("jump")
  3179. swait(1/4)
  3180. hum.Jump=false
  3181. end
  3182. if Vector3.new(0,tor.Velocity.y,0).magnitude>=10 and currentAnim~="jump" and currentAnim~="land" and hum:GetState()==Enum.HumanoidStateType.Freefall and not hum.Jump then
  3183. anim("descend")
  3184. end
  3185. if Vector3.new(tor.Velocity.x,0,tor.Velocity.z).magnitude<5 and currentAnim~="land" and currentAnim~="jump" and currentAnim~="descend" and hum:GetState()~=Enum.HumanoidStateType.Jumping and hum:GetState()~=Enum.HumanoidStateType.Freefall then
  3186. anim("idle")
  3187. elseif Vector3.new(tor.Velocity.x,0,tor.Velocity.z).magnitude>=5 and currentAnim~="land" and currentAnim~="jump" and currentAnim~="descend" and hum:GetState()~=Enum.HumanoidStateType.Jumping and hum:GetState()~=Enum.HumanoidStateType.Freefall then
  3188. anim("walk")
  3189. end
  3190. if grabbingMode then
  3191. grabbedCharacter.Humanoid.PlatformStand=false
  3192. anim("grabPose")
  3193. end
  3194. if souls<=0 then souls=0 end
  3195. souls=souls-1/1000
  3196. grabPart.CFrame=ra:GetRenderCFrame()*CFrame.new(0,-1.25,-0.6)*CFrame.Angles(math.rad(-90),0,0)
  3197. soulPower=souls*5
  3198. soulText.Text="+"..math.floor(soulPower).."%"
  3199. if soulText.Text=="+-1%" then soulText.Text="+0%" end
  3200. end)
  3201. end))
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