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Chris's Evil Gloves Edited

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Apr 29th, 2018
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  1. Player = game.Players.LocalPlayer
  2. Character = Player.Character
  3. local txt = Instance.new("BillboardGui", Character)
  4. txt.Adornee = Character.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Antique"
  17. text.TextStrokeColor3 = Color3.new(170,0,0)
  18. text.Text = "Demon"
  19.  
  20.  
  21. --//====================================================\\--
  22. --|| CREATED BY SHACKLUSTER
  23. EDITED BY NORMALGUEST
  24. --\\====================================================//--
  25.  
  26.  
  27.  
  28. wait(0.2)
  29.  
  30.  
  31.  
  32. Player = game:GetService("Players").LocalPlayer
  33. PlayerGui = Player.PlayerGui
  34. Cam = workspace.CurrentCamera
  35. Backpack = Player.Backpack
  36. Character = Player.Character
  37. Humanoid = Character.Humanoid
  38. Mouse = Player:GetMouse()
  39. RootPart = Character["HumanoidRootPart"]
  40. Torso = Character["Torso"]
  41. Head = Character["Head"]
  42. RightArm = Character["Right Arm"]
  43. LeftArm = Character["Left Arm"]
  44. RightLeg = Character["Right Leg"]
  45. LeftLeg = Character["Left Leg"]
  46. RootJoint = RootPart["RootJoint"]
  47. Neck = Torso["Neck"]
  48. RightShoulder = Torso["Right Shoulder"]
  49. LeftShoulder = Torso["Left Shoulder"]
  50. RightHip = Torso["Right Hip"]
  51. LeftHip = Torso["Left Hip"]
  52. local sick = Instance.new("Sound",Character)
  53. sick.SoundId = "rbxassetid://462506896"
  54. sick.Looped = true
  55. sick.Pitch = 1
  56. sick.Volume = 3.5
  57. sick:Play()
  58. Character.Head.face.Texture = "rbxassetid://120463437"
  59.  
  60. IT = Instance.new
  61. CF = CFrame.new
  62. VT = Vector3.new
  63. RAD = math.rad
  64. C3 = Color3.new
  65. UD2 = UDim2.new
  66. BRICKC = BrickColor.new
  67. ANGLES = CFrame.Angles
  68. EULER = CFrame.fromEulerAnglesXYZ
  69. COS = math.cos
  70. ACOS = math.acos
  71. SIN = math.sin
  72. ASIN = math.asin
  73. ABS = math.abs
  74. MRANDOM = math.random
  75. FLOOR = math.floor
  76.  
  77. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  78. local NEWMESH = IT(MESH)
  79. if MESH == "SpecialMesh" then
  80. NEWMESH.MeshType = MESHTYPE
  81. if MESHID ~= "nil" and MESHID ~= "" then
  82. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  83. end
  84. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  85. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  86. end
  87. end
  88. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  89. NEWMESH.Scale = SCALE
  90. NEWMESH.Parent = PARENT
  91. return NEWMESH
  92. end
  93.  
  94. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  95. local NEWPART = IT("Part")
  96. NEWPART.formFactor = FORMFACTOR
  97. NEWPART.Reflectance = REFLECTANCE
  98. NEWPART.Transparency = TRANSPARENCY
  99. NEWPART.CanCollide = false
  100. NEWPART.Locked = true
  101. NEWPART.Anchored = true
  102. if ANCHOR == false then
  103. NEWPART.Anchored = false
  104. end
  105. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  106. NEWPART.Name = NAME
  107. NEWPART.Size = SIZE
  108. NEWPART.Position = Torso.Position
  109. NEWPART.Material = MATERIAL
  110. NEWPART:BreakJoints()
  111. NEWPART.Parent = PARENT
  112. return NEWPART
  113. end
  114.  
  115. --//=================================\\
  116. --|| CUSTOMIZATION
  117. --\\=================================//
  118.  
  119. Player_Size = 1 --Size of the player.
  120. Animation_Speed = 3
  121. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  122.  
  123. local Speed = 27
  124. local Effects2 = {}
  125.  
  126. ---//=================================\\
  127. --|| END OF CUSTOMIZATION
  128. --\\=================================//
  129.  
  130. local function weldBetween(a, b)
  131. local weldd = Instance.new("ManualWeld")
  132. weldd.Part0 = a
  133. weldd.Part1 = b
  134. weldd.C0 = CFrame.new()
  135. weldd.C1 = b.CFrame:inverse() * a.CFrame
  136. weldd.Parent = a
  137. return weldd
  138. end
  139.  
  140. --//=================================\\
  141. --|| USEFUL VALUES
  142. --\\=================================//
  143.  
  144. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  145. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  146. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  147. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  148. local CHANGEDEFENSE = 0
  149. local CHANGEDAMAGE = 0
  150. local CHANGEMOVEMENT = 0
  151. local ANIM = "Idle"
  152. local ATTACK = false
  153. local EQUIPPED = false
  154. local HOLD = false
  155. local COMBO = 1
  156. local Rooted = false
  157. local SINE = 0
  158. local KEYHOLD = false
  159. local CHANGE = 2 / Animation_Speed
  160. local WALKINGANIM = false
  161. local WALK = 0
  162. local VALUE1 = false
  163. local VALUE2 = false
  164. local ROBLOXIDLEANIMATION = IT("Animation")
  165. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  166. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  167. --ROBLOXIDLEANIMATION.Parent = Humanoid
  168. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  169. WEAPONGUI.Name = "Weapon GUI"
  170. local Weapon = IT("Model")
  171. Weapon.Name = "Adds"
  172. local HITFLOOR = nil
  173. local Effects = IT("Folder", Weapon)
  174. Effects.Name = "Effects"
  175. local ANIMATOR = Humanoid.Animator
  176. local ANIMATE = Character.Animate
  177. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  178. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  179. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  180. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  181. local UNANCHOR = true
  182.  
  183. local SKILLTEXTCOLOR = C3(0,255/255,0)
  184.  
  185. --//=================================\\
  186. --\\=================================//
  187.  
  188.  
  189. --//=================================\\
  190. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  191. --\\=================================//
  192.  
  193. ArtificialHB = Instance.new("BindableEvent", script)
  194. ArtificialHB.Name = "ArtificialHB"
  195.  
  196. script:WaitForChild("ArtificialHB")
  197.  
  198. frame = Frame_Speed
  199. tf = 0
  200. allowframeloss = false
  201. tossremainder = false
  202. lastframe = tick()
  203. script.ArtificialHB:Fire()
  204.  
  205. game:GetService("RunService").Heartbeat:connect(function(s, p)
  206. tf = tf + s
  207. if tf >= frame then
  208. if allowframeloss then
  209. script.ArtificialHB:Fire()
  210. lastframe = tick()
  211. else
  212. for i = 1, math.floor(tf / frame) do
  213. script.ArtificialHB:Fire()
  214. end
  215. lastframe = tick()
  216. end
  217. if tossremainder then
  218. tf = 0
  219. else
  220. tf = tf - frame * math.floor(tf / frame)
  221. end
  222. end
  223. end)
  224.  
  225. --//=================================\\
  226. --\\=================================//
  227.  
  228.  
  229.  
  230.  
  231.  
  232. --//=================================\\
  233. --|| SOME FUNCTIONS
  234. --\\=================================//
  235.  
  236. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  237. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  238. end
  239.  
  240. function PositiveAngle(NUMBER)
  241. if NUMBER >= 0 then
  242. NUMBER = 0
  243. end
  244. return NUMBER
  245. end
  246.  
  247. function NegativeAngle(NUMBER)
  248. if NUMBER <= 0 then
  249. NUMBER = 0
  250. end
  251. return NUMBER
  252. end
  253.  
  254. function Swait(NUMBER)
  255. if NUMBER == 0 or NUMBER == nil then
  256. ArtificialHB.Event:wait()
  257. else
  258. for i = 1, NUMBER do
  259. ArtificialHB.Event:wait()
  260. end
  261. end
  262. end
  263.  
  264. function QuaternionFromCFrame(cf)
  265. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  266. local trace = m00 + m11 + m22
  267. if trace > 0 then
  268. local s = math.sqrt(1 + trace)
  269. local recip = 0.5 / s
  270. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  271. else
  272. local i = 0
  273. if m11 > m00 then
  274. i = 1
  275. end
  276. if m22 > (i == 0 and m00 or m11) then
  277. i = 2
  278. end
  279. if i == 0 then
  280. local s = math.sqrt(m00 - m11 - m22 + 1)
  281. local recip = 0.5 / s
  282. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  283. elseif i == 1 then
  284. local s = math.sqrt(m11 - m22 - m00 + 1)
  285. local recip = 0.5 / s
  286. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  287. elseif i == 2 then
  288. local s = math.sqrt(m22 - m00 - m11 + 1)
  289. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  290. end
  291. end
  292. end
  293.  
  294. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  295. local xs, ys, zs = x + x, y + y, z + z
  296. local wx, wy, wz = w * xs, w * ys, w * zs
  297. local xx = x * xs
  298. local xy = x * ys
  299. local xz = x * zs
  300. local yy = y * ys
  301. local yz = y * zs
  302. local zz = z * zs
  303. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  304. end
  305.  
  306. function QuaternionSlerp(a, b, t)
  307. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  308. local startInterp, finishInterp;
  309. if cosTheta >= 0.0001 then
  310. if (1 - cosTheta) > 0.0001 then
  311. local theta = ACOS(cosTheta)
  312. local invSinTheta = 1 / SIN(theta)
  313. startInterp = SIN((1 - t) * theta) * invSinTheta
  314. finishInterp = SIN(t * theta) * invSinTheta
  315. else
  316. startInterp = 1 - t
  317. finishInterp = t
  318. end
  319. else
  320. if (1 + cosTheta) > 0.0001 then
  321. local theta = ACOS(-cosTheta)
  322. local invSinTheta = 1 / SIN(theta)
  323. startInterp = SIN((t - 1) * theta) * invSinTheta
  324. finishInterp = SIN(t * theta) * invSinTheta
  325. else
  326. startInterp = t - 1
  327. finishInterp = t
  328. end
  329. end
  330. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  331. end
  332.  
  333. function Clerp(a, b, t)
  334. local qa = {QuaternionFromCFrame(a)}
  335. local qb = {QuaternionFromCFrame(b)}
  336. local ax, ay, az = a.x, a.y, a.z
  337. local bx, by, bz = b.x, b.y, b.z
  338. local _t = 1 - t
  339. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  340. end
  341.  
  342. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  343. local frame = IT("Frame")
  344. frame.BackgroundTransparency = TRANSPARENCY
  345. frame.BorderSizePixel = BORDERSIZEPIXEL
  346. frame.Position = POSITION
  347. frame.Size = SIZE
  348. frame.BackgroundColor3 = COLOR
  349. frame.BorderColor3 = BORDERCOLOR
  350. frame.Name = NAME
  351. frame.Parent = PARENT
  352. return frame
  353. end
  354.  
  355. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  356. local label = IT("TextLabel")
  357. label.BackgroundTransparency = 1
  358. label.Size = UD2(1, 0, 1, 0)
  359. label.Position = UD2(0, 0, 0, 0)
  360. label.TextColor3 = TEXTCOLOR
  361. label.TextStrokeTransparency = STROKETRANSPARENCY
  362. label.TextTransparency = TRANSPARENCY
  363. label.FontSize = TEXTFONTSIZE
  364. label.Font = TEXTFONT
  365. label.BorderSizePixel = BORDERSIZEPIXEL
  366. label.TextScaled = false
  367. label.Text = TEXT
  368. label.Name = NAME
  369. label.Parent = PARENT
  370. return label
  371. end
  372.  
  373. function NoOutlines(PART)
  374. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  375. end
  376.  
  377.  
  378. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  379. local NEWWELD = IT(TYPE)
  380. NEWWELD.Part0 = PART0
  381. NEWWELD.Part1 = PART1
  382. NEWWELD.C0 = C0
  383. NEWWELD.C1 = C1
  384. NEWWELD.Parent = PARENT
  385. return NEWWELD
  386. end
  387.  
  388. function CreateSound(ID, PARENT, VOLUME, PITCH)
  389. local NEWSOUND = nil
  390. coroutine.resume(coroutine.create(function()
  391. NEWSOUND = IT("Sound", PARENT)
  392. NEWSOUND.Volume = VOLUME
  393. NEWSOUND.Pitch = PITCH
  394. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  395. Swait()
  396. NEWSOUND:play()
  397. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  398. end))
  399. return NEWSOUND
  400. end
  401.  
  402. function CFrameFromTopBack(at, top, back)
  403. local right = top:Cross(back)
  404. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  405. end
  406.  
  407. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  408. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  409. local mesh = IT("SpecialMesh",wave)
  410. mesh.MeshType = "FileMesh"
  411. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  412. mesh.Scale = SIZE
  413. mesh.Offset = VT(0,0,-SIZE.X/8)
  414. wave.CFrame = CFRAME
  415. coroutine.resume(coroutine.create(function(PART)
  416. for i = 1, WAIT do
  417. Swait()
  418. mesh.Scale = mesh.Scale + GROW
  419. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  420. if DOESROT == true then
  421. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  422. end
  423. wave.Transparency = wave.Transparency + (0.5/WAIT)
  424. if wave.Transparency > 0.99 then
  425. wave:remove()
  426. end
  427. end
  428. end))
  429. end
  430.  
  431. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  432. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  433. local mesh = IT("SpecialMesh",wave)
  434. mesh.MeshType = "FileMesh"
  435. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  436. mesh.Scale = SIZE
  437. --mesh.Offset = VT(0,0,-SIZE.X/8)
  438. wave.CFrame = CFRAME
  439. coroutine.resume(coroutine.create(function(PART)
  440. for i = 1, WAIT do
  441. Swait()
  442. mesh.Scale = mesh.Scale + GROW
  443. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  444. if DOESROT == true then
  445. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  446. end
  447. wave.Transparency = wave.Transparency + (0.5/WAIT)
  448. if wave.Transparency > 0.99 then
  449. wave:remove()
  450. end
  451. end
  452. end))
  453. end
  454.  
  455. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  456. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  457. local mesh = IT("SpecialMesh",wave)
  458. mesh.MeshType = "FileMesh"
  459. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  460. mesh.Scale = SIZE
  461. wave.CFrame = CFRAME
  462. coroutine.resume(coroutine.create(function(PART)
  463. for i = 1, WAIT do
  464. Swait()
  465. mesh.Scale = mesh.Scale + GROW
  466. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  467. if DOESROT == true then
  468. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  469. end
  470. wave.Transparency = wave.Transparency + (0.5/WAIT)
  471. if wave.Transparency > 0.99 then
  472. wave:remove()
  473. end
  474. end
  475. end))
  476. end
  477.  
  478.  
  479. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  480. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  481. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  482. wave.CFrame = CFRAME
  483. coroutine.resume(coroutine.create(function(PART)
  484. for i = 1, WAIT do
  485. Swait()
  486. mesh.Scale = mesh.Scale * GROW
  487. wave.Transparency = wave.Transparency + (0.5/WAIT)
  488. if wave.Transparency > 0.99 then
  489. wave:remove()
  490. end
  491. end
  492. end))
  493. end
  494.  
  495. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  496. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  497. local mesh = IT("SpecialMesh",wave)
  498. mesh.MeshType = "Sphere"
  499. mesh.Scale = SIZE
  500. mesh.Offset = VT(0,0,0)
  501. wave.CFrame = CFRAME
  502. coroutine.resume(coroutine.create(function(PART)
  503. for i = 1, WAIT do
  504. Swait()
  505. mesh.Scale = mesh.Scale + GROW
  506. wave.Transparency = wave.Transparency + (1/WAIT)
  507. if wave.Transparency > 0.99 then
  508. wave:remove()
  509. end
  510. end
  511. end))
  512. end
  513.  
  514. function MakeForm(PART,TYPE)
  515. if TYPE == "Cyl" then
  516. local MSH = IT("CylinderMesh",PART)
  517. elseif TYPE == "Ball" then
  518. local MSH = IT("SpecialMesh",PART)
  519. MSH.MeshType = "Sphere"
  520. elseif TYPE == "Wedge" then
  521. local MSH = IT("SpecialMesh",PART)
  522. MSH.MeshType = "Wedge"
  523. end
  524. end
  525.  
  526. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  527. if FLOOR ~= nil then
  528. coroutine.resume(coroutine.create(function()
  529. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  530. PART.CFrame = CF(POSITION)
  531. for i = 1, 45 do
  532. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  533. RingPiece.Material = FLOOR.Material
  534. RingPiece.Color = FLOOR.Color
  535. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  536. Debris:AddItem(RingPiece,SWAIT/100)
  537. end
  538. PART:remove()
  539. end))
  540. end
  541. end
  542.  
  543. function CheckTableForString(Table, String)
  544. for i, v in pairs(Table) do
  545. if string.find(string.lower(String), string.lower(v)) then
  546. return true
  547. end
  548. end
  549. return false
  550. end
  551.  
  552. function CheckIntangible(Hit)
  553. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  554. if Hit and Hit.Parent then
  555. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  556. return true
  557. end
  558. end
  559. return false
  560. end
  561.  
  562. Debris = game:GetService("Debris")
  563.  
  564. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  565. local Direction = CFrame.new(StartPos, Vec).lookVector
  566. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  567. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  568. if RayHit and CheckIntangible(RayHit) then
  569. if DelayIfHit then
  570. wait()
  571. end
  572. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  573. end
  574. return RayHit, RayPos, RayNormal
  575. end
  576.  
  577. function turnto(position)
  578. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  579. end
  580.  
  581. --//=================================\\
  582. --|| WEAPON CREATION
  583. --\\=================================//
  584.  
  585. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  586. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  587. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  588. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  589.  
  590. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  591. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  592. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  593. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  594. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  595. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  596. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  597. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  598.  
  599. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  600. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  601. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  602. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  603. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  604. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  605. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  606. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  607. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  608. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  609.  
  610.  
  611. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  612. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  613. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  614. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  615.  
  616. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  617. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  618. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  619. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  620. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  621. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  622. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  623. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  624.  
  625. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  626. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  627. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  628. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  629. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  630. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  631. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  632. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  633. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Really red", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  634. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  635.  
  636. for _, c in pairs(Weapon:GetChildren()) do
  637. if c.ClassName == "Part" then
  638. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  639. end
  640. end
  641.  
  642. Weapon.Parent = Character
  643.  
  644. Humanoid.Died:connect(function()
  645. ATTACK = true
  646. end)
  647.  
  648. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  649. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  650. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  651. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  652.  
  653. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death's Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  654. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  655. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Max Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  656. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Green's Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  657.  
  658. --//=================================\\
  659. --|| DAMAGE FUNCTIONS
  660. --\\=================================//
  661.  
  662. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  663. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  664. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  665. local BODYGYRO = IT("BodyGyro", STATPART)
  666. local BODYPOSITION = IT("BodyPosition", STATPART)
  667. BODYPOSITION.P = 2000
  668. BODYPOSITION.D = 100
  669. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  670. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  671. game:GetService("Debris"):AddItem(STATPART ,5)
  672. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  673. BILLBOARDGUI.Adornee = STATPART
  674. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  675. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  676. BILLBOARDGUI.AlwaysOnTop = false
  677. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  678. TEXTLABEL.BackgroundTransparency = 1
  679. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  680. TEXTLABEL.Text = TEXT
  681. TEXTLABEL.Font = "SciFi"
  682. TEXTLABEL.FontSize="Size42"
  683. TEXTLABEL.TextColor3 = COLOR
  684. TEXTLABEL.TextStrokeTransparency = 1
  685. TEXTLABEL.TextScaled = true
  686. TEXTLABEL.TextWrapped = true
  687. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  688. if LABELTYPE == "Normal" then
  689. for i = 1, 30 do
  690. Swait()
  691. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  692. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  693. end
  694. elseif LABELTYPE == "Debuff" then
  695. for i = 1, 30 do
  696. Swait()
  697. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  698. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  699. end
  700. elseif LABELTYPE == "Shock" then
  701. local ORIGIN = STATPART.Position
  702. for i = 1, 30 do
  703. Swait()
  704. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  705. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  706. end
  707. end
  708. THEPART.Parent = nil
  709. end),STATPART, BODYPOSITION, TEXTLABEL)
  710. end
  711.  
  712. --//=================================\\
  713. --|| DAMAGING
  714. --\\=================================//
  715.  
  716. function killnearest(position,range,maxstrength,direction)
  717. for i,v in ipairs(workspace:GetChildren()) do
  718. local body = v:GetChildren()
  719. for part = 1, #body do
  720. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  721. if(body[part].Position - position).Magnitude < range then
  722. if v.ClassName == "Model" then
  723. --v:BreakJoints()
  724. end
  725. local POS = position
  726. coroutine.resume(coroutine.create(function()
  727. body[part].Anchored = true
  728. body[part].Parent = Effects
  729. body[part].CanCollide = true
  730. local SIZE = body[part].Size
  731. body[part].Material = "Neon"
  732. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  733. for i = 1, 75 do
  734. Swait()
  735. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  736. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  737. end
  738. coroutine.resume(coroutine.create(function()
  739. while true do
  740. Swait()
  741. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  742. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  743. end
  744. end))
  745. body[part].Anchored = false
  746. body[part].Velocity = direction.lookVector*maxstrength
  747. end))
  748. end
  749. end
  750. end
  751. if v.ClassName == "Part" then
  752. if v.Anchored == false and (v.Position - position).Magnitude < range then
  753. local POS = position
  754. coroutine.resume(coroutine.create(function()
  755. v.Anchored = true
  756. v.Parent = Effects
  757. local SIZE = v.Size
  758. v.Material = "Neon"
  759. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  760. for i = 1, 75 do
  761. Swait()
  762. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  763. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  764. end
  765. coroutine.resume(coroutine.create(function()
  766. while true do
  767. Swait()
  768. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  769. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  770. end
  771. end))
  772. v.Anchored = false
  773. v.Velocity = direction.lookVector*maxstrength
  774. end))
  775. end
  776. end
  777. end
  778. end
  779.  
  780. --//=================================\\
  781. --|| ATTACK FUNCTIONS AND STUFF
  782. --\\=================================//
  783.  
  784. function AttackTemplate()
  785. ATTACK = true
  786. Rooted = false
  787. for i=0, 1, 0.1 / Animation_Speed do
  788. Swait()
  789. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  793. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  795. end
  796. ATTACK = false
  797. Rooted = false
  798. end
  799.  
  800. function DeathAgreement()
  801. ATTACK = true
  802. Rooted = false
  803. local SPEED = Speed
  804. Speed = 10
  805. CreateSound("357202141", RightArm, 10, 1.1)
  806. for i=0, 0, 0.1 / Animation_Speed do
  807. Swait()
  808. turnto(Mouse.Hit.p)
  809. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  810. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  815. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  817. end
  818. for i=0, 0.15, 0.1 / Animation_Speed do
  819. Swait()
  820. turnto(Mouse.Hit.p)
  821. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  825. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  827. end
  828. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really red", "Punch", VT(50,50,50),false)
  829. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  830. PART.Shape = "Ball"
  831. local bv = Instance.new("BodyVelocity")
  832. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  833. bv.velocity = RootPart.CFrame.lookVector*600
  834. bv.Parent = PART
  835. bv.Name = "PROJECTILEVELOCITY"
  836. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  837. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  838. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  839. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
  840. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  841. coroutine.resume(coroutine.create(function()
  842. for i = 1, 10 do
  843. Swait()
  844. PART.Transparency = PART.Transparency + 0.2/10
  845. PART.Size = PART.Size + VT(5,5,5)
  846. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  847. end
  848. PART:Destroy()
  849. end))
  850. for i=0, 1, 0.1 / Animation_Speed do
  851. Swait()
  852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  856. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  858. end
  859. Speed = SPEED
  860. ATTACK = false
  861. Rooted = false
  862. end
  863.  
  864. function GrabTime()
  865. ATTACK = true
  866. Rooted = false
  867. local HASGRABBED = false
  868. local WELD = nil
  869. local TORS = nil
  870. local hitting = FIST.Touched:connect(function(hit)
  871. if hit.Parent:FindFirstChild("Humanoid") then
  872. if hit.Parent.Humanoid.Health ~= 0 then
  873. UNANCHOR = false
  874. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  875. TORS.Anchored = true
  876. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  877. WELD = weldBetween(RightArm,TORS)
  878. HASGRABBED = true
  879. Rooted = true
  880. end
  881. end
  882. end)
  883. for i=0, 1, 0.1 / Animation_Speed do
  884. Swait()
  885. if HASGRABBED == true then
  886. break
  887. end
  888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  894. end
  895. hitting:disconnect()
  896. if HASGRABBED == true then
  897. TORS.Anchored = false
  898. RootPart.Anchored = true
  899. for i=0, 2, 0.1 / Animation_Speed do
  900. Swait()
  901. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  907. end
  908. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  909. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  910. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  911. SOUNDPART.CFrame = RootPart.CFrame
  912. Debris:AddItem(SOUNDPART,5)
  913. CreateSound("357202073", SOUNDPART, 2, 1)
  914. for i = 1, 15 do
  915. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  916. end
  917. for i=0, 2, 0.1 / Animation_Speed do
  918. Swait()
  919. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  925. end
  926. for i=0, 0.25, 0.1 / Animation_Speed do
  927. Swait()
  928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  934. end
  935. if HITFLOOR ~= nil then
  936. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  937. end
  938. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  939. WELD:remove()
  940. for i = 1, 25 do
  941. Swait()
  942. killnearest(RootPart.Position,45,100,Torso.CFrame)
  943. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  944. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1))
  945. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3))
  946. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  947. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  948. end
  949. end
  950. UNANCHOR = true
  951. ATTACK = false
  952. Rooted = false
  953. end
  954.  
  955. function MaxSpeed()
  956. local ORIGIN = RootPart.Position
  957. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  958. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  959. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  960. SOUNDPART.CFrame = RootPart.CFrame
  961. Debris:AddItem(SOUNDPART,5)
  962. CreateSound("357202032", SOUNDPART, 2, 1)
  963. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  964. Swait()
  965. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  966. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  967. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  968. SOUNDPART.CFrame = RootPart.CFrame
  969. Debris:AddItem(SOUNDPART,5)
  970. CreateSound("1295446488", SOUNDPART, 2, 1)
  971. if MRANDOM(1,8) == 1 then
  972. ATTACK = true
  973. Rooted = true
  974. local FRUITSTABLE = {
  975. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  976. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  977. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  978. }
  979. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  980. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  981. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  982. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  983. weldBetween(RightArm,FRUITMODEL)
  984. for i=0, 4, 0.1 / Animation_Speed do
  985. Swait()
  986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  992. end
  993. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  994. FRUITMODEL:remove()
  995. for i = 1, 15 do
  996. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  997. end
  998. for i=0, 0.5, 0.1 / Animation_Speed do
  999. Swait()
  1000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1006. end
  1007. ATTACK = false
  1008. Rooted = false
  1009. end
  1010. end
  1011.  
  1012. function GreenUltimate()
  1013. ATTACK = true
  1014. Rooted = true
  1015. CreateSound("358080470", RightArm, 10, 0.8)
  1016. for i=0, 8, 0.1 / Animation_Speed do
  1017. Swait()
  1018. turnto(Mouse.Hit.p)
  1019. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  1020. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  1021. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1022. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  1023. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1024. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1029. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1031. end
  1032. for i=0, 0.15, 0.1 / Animation_Speed do
  1033. Swait()
  1034. turnto(Mouse.Hit.p)
  1035. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1036. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1037. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1038. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1039. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1041. end
  1042. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.04,-0.04,-0.04))
  1043. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1044. coroutine.resume(coroutine.create(function()
  1045. Swait(100)
  1046. for i = 1, 5 do
  1047. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really red",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1048. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
  1049. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
  1050. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
  1051. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
  1052. end
  1053. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1054. for i = 1, 5 do
  1055. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1056. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1057. end
  1058. coroutine.resume(coroutine.create(function()
  1059. for i = 1, 50 do
  1060. Swait()
  1061. for i = 1, 1 do
  1062. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1063. end
  1064. for i = 1, 2 do
  1065. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  1066. end
  1067. end
  1068. end))
  1069. end))
  1070. for i=0, 4, 0.1 / Animation_Speed do
  1071. Swait()
  1072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1076. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1078. end
  1079. ATTACK = false
  1080. Rooted = false
  1081. end
  1082.  
  1083. --//=================================\\
  1084. --|| ASSIGN THINGS TO KEYS
  1085. --\\=================================//
  1086.  
  1087. function MouseDown(Mouse)
  1088. if ATTACK == false then
  1089. end
  1090. end
  1091.  
  1092. function MouseUp(Mouse)
  1093. HOLD = false
  1094. end
  1095.  
  1096. function KeyDown(Key)
  1097. KEYHOLD = true
  1098. if Key == "z" and ATTACK == false then
  1099. DeathAgreement()
  1100. end
  1101.  
  1102. if Key == "b" and ATTACK == false then
  1103. GrabTime()
  1104. end
  1105.  
  1106. if Key == "c" and ATTACK == false then
  1107. MaxSpeed()
  1108. end
  1109.  
  1110. if Key == "x" and ATTACK == false then
  1111. GreenUltimate()
  1112. end
  1113.  
  1114. if Key == "p" and ATTACK == false then
  1115. if Speed == 16 then
  1116. Speed = 150
  1117. elseif Speed == 150 then
  1118. Speed = 16
  1119. end
  1120. end
  1121. end
  1122.  
  1123. function KeyUp(Key)
  1124. KEYHOLD = false
  1125. end
  1126.  
  1127. Mouse.Button1Down:connect(function(NEWKEY)
  1128. MouseDown(NEWKEY)
  1129. end)
  1130. Mouse.Button1Up:connect(function(NEWKEY)
  1131. MouseUp(NEWKEY)
  1132. end)
  1133. Mouse.KeyDown:connect(function(NEWKEY)
  1134. KeyDown(NEWKEY)
  1135. end)
  1136. Mouse.KeyUp:connect(function(NEWKEY)
  1137. KeyUp(NEWKEY)
  1138. end)
  1139.  
  1140. --//=================================\\
  1141. --\\=================================//
  1142.  
  1143.  
  1144. function unanchor()
  1145. if UNANCHOR == true then
  1146. g = Character:GetChildren()
  1147. for i = 1, #g do
  1148. if g[i].ClassName == "Part" then
  1149. g[i].Anchored = false
  1150. end
  1151. end
  1152. end
  1153. end
  1154.  
  1155.  
  1156. --//=================================\\
  1157. --|| WRAP THE WHOLE SCRIPT UP
  1158. --\\=================================//
  1159.  
  1160. Humanoid.Changed:connect(function(Jump)
  1161. if Jump == "Jump" and (Disable_Jump == true) then
  1162. Humanoid.Jump = false
  1163. end
  1164. end)
  1165.  
  1166. while true do
  1167. Swait()
  1168. ANIMATE.Parent = nil
  1169. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1170. IDLEANIMATION:Play()
  1171. SINE = SINE + CHANGE
  1172. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1173. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1174. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1175. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1176. local WALKSPEEDVALUE = 0
  1177. if Speed < 35 then
  1178. WALKSPEEDVALUE = 6
  1179. else
  1180. WALKSPEEDVALUE = 3
  1181. end
  1182. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1183. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1184. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1185. if Speed < 35 then
  1186. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1187. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1188. else
  1189. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1190. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1191. end
  1192. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1193. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1194. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1195. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1196. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1197. end
  1198. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1199. ANIM = "Jump"
  1200. if ATTACK == false then
  1201. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1207. end
  1208. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1209. ANIM = "Fall"
  1210. if ATTACK == false then
  1211. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1217. end
  1218. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1219. ANIM = "Idle"
  1220. if ATTACK == false then
  1221. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1227. end
  1228. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1229. ANIM = "Walk"
  1230. WALK = WALK + 1 / Animation_Speed
  1231. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1232. WALK = 0
  1233. if WALKINGANIM == true then
  1234. WALKINGANIM = false
  1235. elseif WALKINGANIM == false then
  1236. WALKINGANIM = true
  1237. end
  1238. end
  1239. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1240. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1241. if ATTACK == false then
  1242. if Speed < 35 then
  1243. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1244. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1246. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1247. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1248. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1249. else
  1250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1254. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1256. end
  1257. end
  1258. end
  1259. unanchor()
  1260. Humanoid.MaxHealth = "inf"
  1261. Humanoid.Health = "inf"
  1262. if Rooted == false then
  1263. Disable_Jump = false
  1264. Humanoid.WalkSpeed = Speed
  1265. elseif Rooted == true then
  1266. Disable_Jump = true
  1267. Humanoid.WalkSpeed = 0
  1268. end
  1269. local MATHS = {"0","1"}
  1270. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1271. Humanoid.PlatformStand = false
  1272. end
  1273.  
  1274. --//=================================\\
  1275. --\\=================================//
  1276.  
  1277.  
  1278.  
  1279.  
  1280.  
  1281. --//====================================================\\--
  1282. --|| END OF SCRIPT
  1283. --\\====================================================//--
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