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- --by youngmacka123--
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("hi")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- plr = owner
- char = plr.Character
- ra = char["Right Arm"]
- la = char["Left Arm"]
- hed = char.Head
- root = char.HumanoidRootPart
- hum = char.Humanoid
- dancin = false
- clerp = function(toclerp, cf, number)
- local joint = toclerp
- joint.C0 = joint.C0:Lerp(cf, number)
- end
- clerp2 = function(toclerp, cf)
- local joint = toclerp
- joint.C0 = cf
- end
- clerp3 = function(toclerp, cf, number)
- local joint = toclerp
- joint.C1 = joint.C1:Lerp(cf, number)
- end
- Swait,swait = function(number)
- if number == 0 or number == nil then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i = 1,number do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- ezweld = function(p, a, b, cf)
- local weld = Instance.new("Weld",p)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = cf
- return weld
- end
- NewSound = function(p, id, pit, vol, loop)
- local Sound = Instance.new("Sound",p)
- Sound.Pitch = pit
- Sound.Volume = vol
- Sound.SoundId = "rbxassetid://" ..id
- Sound.Looped = loop
- Sound:Play()
- return Sound
- end
- IT = Instance.new
- Rad = math.rad
- Cos = math.cos
- Sin = math.sin
- BrickC = BrickColor.new
- C3 = Color3.new
- VT = Vector3.new
- anim = "Idle"
- attack = false
- local RS = char.Torso["Right Shoulder"]
- local LS = char.Torso["Left Shoulder"]
- local RH = char.Torso["Right Hip"]
- local LH = char.Torso["Left Hip"]
- local neck = char.Torso["Neck"]
- local anim = "Idle"
- local animate = char.Animate
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local timepos = 0
- local sine = 0
- local RSnor = RS.C0
- local LSnor = LS.C0
- local RHnor = RH.C0
- local LHnor = LH.C0
- local RSnor2 = RS.C1
- local LSnor2 = LS.C1
- local RHnor2 = RH.C1
- local LHnor2 = LH.C1
- local rootjnor = rootj.C0
- local necknor = neck.C0
- local tors = char.Torso
- hum.Animator:remove()
- mouse = plr:GetMouse()
- hold = false
- Debris = game:GetService("Debris")
- local dustp = Instance.new("Part",char)
- dustp.Transparency = 1
- dustp.Size = Vector3.new(0.1, 0.1, 0.1)
- dustp.CanCollide = false
- dustp.Locked = true
- local dustj = ezweld(char, root, dustp, CFrame.new(0, -tors.Size.y - 0.5, 0))
- local dust = Instance.new("ParticleEmitter",dustp)
- dust.Rate = 3
- dust.Lifetime = NumberRange.new(0.35)
- dust.Texture = "rbxassetid://420061161"
- dust.Speed = NumberRange.new(2)
- dust.EmissionDirection = "Back"
- dust.Rotation = NumberRange.new(155)
- dust.RotSpeed = NumberRange.new(15)
- dust.Enabled = false
- dust.Size = NumberSequence.new(tors.Size.y - 1.5, tors.Size.y - 0.75)
- dust.Transparency = NumberSequence.new(0.25, 1)
- sped = 16
- hee = 5
- mode = "purity"
- function RayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- mainc = BrickColor.new("Toothpaste")
- local sur = Instance.new("BillboardGui", char.Head)
- sur.Name = "BillboardGui"
- sur.Adornee = char.Head
- sur.Size = UDim2.new(10 / 2, 0, 5 / 2, 0)
- sur.StudsOffset = Vector3.new(0, 5 / 2.5, 0)
- local text = Instance.new("TextBox", sur)
- text.Text = plr.Name .." (Purity)"
- text.Size = UDim2.new(1, 0, 1 / 2, 0)
- text.TextScaled = true
- text.BackgroundTransparency = 1
- text.Font = Enum.Font.Arcade
- text.TextColor3 = mainc.Color
- text.TextStrokeColor3 = mainc.Color
- text.TextStrokeTransparency = 1
- local theme = Instance.new("Sound",root)
- theme.Volume = 4
- theme.SoundId = "rbxassetid://1539245059"
- theme.Pitch = 1
- theme.Looped = true
- function changetheme(id, pit, vol)
- theme.SoundId = "rbxassetid://" ..id
- theme.Pitch = pit
- theme.Volume = vol
- end
- local float = Instance.new("BodyVelocity",nil)
- float.MaxForce = Vector3.new(0, math.huge, 0)
- float.Velocity = Vector3.new(0, -5, 0)
- runin = false
- last = hed
- local creator = "youngmacka123"
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- text.Rotation = 0 + 10 * Cos(sine / 22)
- end
- end))
- print("by " ..creator)
- last = tors
- --[[
- for i = 1,55 do
- Swait()
- if last == tors then
- local p = Instance.new("Part",char)
- p.CanCollide = false
- p.BrickColor = mainc
- p.Size = Vector3.new(0.1, 0.1, 0.1)
- p.Material = "Neon"
- local wld = ezweld(char, p, tors, CFrame.new(0, 0, -1))
- last = p
- else
- local p = Instance.new("Part",char)
- p.CanCollide = false
- p.BrickColor = mainc
- p.Size = Vector3.new(0.1, 0.1, 0.1)
- p.Material = "Neon"
- local wld = ezweld(char, p, last, CFrame.new(0.2, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(10)))
- last = p
- end
- end
- ]]--
- function quickfade(model)
- for i,v in pairs (model:children()) do
- if v:IsA("Part") or v:IsA("MeshPart") then
- local clone = v:Clone()
- clone.Parent = script
- clone.CFrame = v.CFrame
- clone.Material = "Neon"
- clone:ClearAllChildren()
- clone:BreakJoints()
- clone.CanCollide = false
- clone.Anchored = true
- clone.BrickColor = mainc
- coroutine.resume(coroutine.create(function()
- for i = 1,11 do
- Swait()
- clone.Size = clone.Size + Vector3.new(0.1, 0.1, 0.1)
- clone.Transparency = clone.Transparency + 0.15
- end
- clone:remove()
- end))
- end
- end
- end
- local wings = Instance.new("Model",char)
- for i = 1,15 do
- Swait()
- clerp(rootj, rootjnor * CFrame.new(0, 0, -0.5 - 0.05 * Cos(sine / (77 / 2))) * CFrame.Angles(Rad(55), 0, 0), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(-55), 0, 0), 0.3)
- clerp(RH, RHnor * CFrame.new(0.5, 1, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(55)) * CFrame.new(0, 0, 0), 0.3)
- clerp(LH, LHnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(0)) * CFrame.new(0, 0, 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(180) + Rad(55)), 0.3)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(25)), 0.3)
- end
- last = tors
- root.Anchored = true
- for i = 1,90 do
- Swait()
- if last == tors then
- local p = Instance.new("Part",wings)
- p.CanCollide = false
- p.BrickColor = mainc
- p.Size = Vector3.new(0.1, 0.1, 0.1)
- p.Material = "Neon"
- local wld = ezweld(wings, p, tors, CFrame.new(0, 0, -1))
- last = p
- else
- local p = Instance.new("Part",wings)
- p.CanCollide = false
- p.BrickColor = mainc
- p.Size = Vector3.new(0.1, 0.1, 0.1)
- p.Material = "Neon"
- local wld = ezweld(wings, p, last, CFrame.new(0.1, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(4)))
- last = p
- end
- end
- last = tors
- NewSound(hed, 3015952873, 1, 10, false)
- quickfade(char)
- for i = 1,55 do
- Swait()
- if last == tors then
- local p = Instance.new("Part",wings)
- p.CanCollide = false
- p.BrickColor = mainc
- p.Size = Vector3.new(0.1, 0.75, 0.1)
- p.Material = "Neon"
- local wld = ezweld(wings, p, tors, CFrame.new(1, -0.5, -1))
- last = p
- else
- local p = Instance.new("Part",wings)
- p.CanCollide = false
- p.BrickColor = mainc
- p.Size = Vector3.new(0.1, 0.75, 0.1)
- p.Material = "Neon"
- local wld = ezweld(wings, p, last, CFrame.new(0.1, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(1)))
- last = p
- end
- end
- last = tors
- NewSound(hed, 3015952873, 1, 10, false)
- quickfade(char)
- for i = 1,55 do
- Swait()
- if last == tors then
- local p = Instance.new("Part",wings)
- p.CanCollide = false
- p.BrickColor = mainc
- p.Size = Vector3.new(0.1, 0.75, 0.1)
- p.Material = "Neon"
- local wld = ezweld(wings, p, tors, CFrame.new(1, -0.5, 1) * CFrame.Angles(0, Rad(180), 0))
- last = p
- else
- local p = Instance.new("Part",wings)
- p.CanCollide = false
- p.BrickColor = mainc
- p.Size = Vector3.new(0.1, 0.75, 0.1)
- p.Material = "Neon"
- local wld = ezweld(wings, p, last, CFrame.new(0.1, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(1)))
- last = p
- end
- end
- NewSound(hed, 3015952873, 1, 10, false)
- quickfade(char)
- last = tors
- for i = 1,180 do
- Swait()
- if last == tors then
- local p = Instance.new("Part",wings)
- p.CanCollide = false
- p.BrickColor = mainc
- p.Size = Vector3.new(0.1, 0.1, 0.1)
- p.Material = "Neon"
- local wld = ezweld(wings, p, tors, CFrame.new(0, -1, -2))
- last = p
- else
- local p = Instance.new("Part",wings)
- p.CanCollide = false
- p.BrickColor = mainc
- p.Size = Vector3.new(0.1, 0.1, 0.1)
- p.Material = "Neon"
- local wld = ezweld(wings, p, last, CFrame.new(0.1, 0, 0) * CFrame.Angles(Rad(0), Rad(0), Rad(2)))
- last = p
- end
- end
- NewSound(hed, 3015952873, 1, 10, false)
- quickfade(char)
- theme:Play()
- root.Anchored = false
- local r = 255
- local g = 0
- local b = 0
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i = 0, 254/5 do
- Swait()
- g = g + 5
- end
- for i = 0, 254/5 do
- Swait()
- r = r - 5
- end
- for i = 0, 254/5 do
- Swait()
- b = b + 5
- end
- for i = 0, 254/5 do
- Swait()
- g = g - 5
- end
- for i = 0, 254/5 do
- Swait()
- r = r + 5
- end
- for i = 0, 254/5 do
- Swait()
- b = b - 5
- end
- end
- end))
- function setmode(mode1, mode2, color)
- text.Text = plr.Name .." (" ..mode2 ..")"
- mode = mode1
- mainc = BrickColor.new(color)
- text.TextColor3 = mainc.Color
- for i,v in pairs (wings:children()) do
- if v:IsA("Part") then
- v.Color = mainc.Color
- end
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if mode == "purity" then
- setmode("solitude", "Solitude", "Really black")
- changetheme(1564523997, 1, 6)
- elseif mode ~= "purity" then
- setmode("purity", "Purity", "Toothpaste")
- text.TextColor3 = BrickColor.new("Toothpaste").Color
- changetheme(1539245059, 1, 6)
- end
- end
- if key == "h" then
- setmode("yes", "interested", "Pink")
- text.TextColor3 = BrickColor.new("Pink").Color
- changetheme(1035287981, 1, 6)
- end
- if key == "r" then
- setmode("rainbow", "Rainbow", "White")
- text.TextColor3 = BrickColor.new("White").Color
- changetheme(147930134, 1, 6)
- end
- end)
- while true do
- Swait()
- sine = sine + 1
- text.TextColor3 = mainc.Color
- text.TextStrokeColor3 = mainc.Color
- hum.WalkSpeed = sped
- sit = hum.Sit
- if mode == "rainbow" then
- text.TextColor3 = Color3.new(r/255, g/255, b/255)
- end
- if mode == "rainbow" then
- for i,v in pairs (wings:children()) do
- if v:IsA("Part") then
- v.Color = Color3.new(r/255, g/255, b/255)
- end
- end
- end
- local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6))
- local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
- local WALKSPEEDVALUE = 7 / (hum.WalkSpeed / 17)
- torsverticalvel = root.Velocity.y
- hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
- if TORSOVELOCITY < 1 and hitfloor ~= nil and sit == false then
- anim = "Idle"
- if attack == false and mode == "purity" or attack == false and mode == "rainbow" then
- sped = 16
- float.Parent = nil
- dust.Enabled = false
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.05 * Cos(sine / (77 / 2))), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(0 + 0 * Cos(sine / (99 / 2))), 0, Rad(0 + 0 * Cos(sine / (99)))), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(-3), Rad(-7), 0) * CFrame.new(0, 0, 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(-3), Rad(7), 0) * CFrame.new(0, 0, 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0.01, -0.5) * CFrame.Angles(0, Rad(85 + 3 * Cos(sine / 110)), Rad(88)), 0.15)
- clerp(LS, LSnor * CFrame.new(0, 0.01, -0.5) * CFrame.Angles(0, Rad(-67 - 2 * Cos(sine / 110)), Rad(-95) - Rad(0)), 0.15)
- elseif attack == false and mode == "solitude" then
- sped = 16
- float.Parent = nil
- dust.Enabled = false
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.05 * Cos(sine / (77 / 2))) * CFrame.Angles(0, 0, Rad(-33)), 0.3)
- clerp(neck, necknor * CFrame.Angles(0, 0, Rad(33)), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(-15), Rad(-11), 0) * CFrame.new(0, 0, 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(0), Rad(0), 0) * CFrame.new(0, 0, 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, -0.1, 0) * CFrame.Angles(Rad(-25 - 5 * Cos(sine / 22)), Rad(0), Rad(0)), 0.15)
- clerp(LS, LSnor * CFrame.Angles(Rad(-25), Rad(0), Rad(-180)), 0.15)
- elseif attack == false and mode == "yes" then
- sped = 16
- float.Parent = nil
- dust.Enabled = false
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.05 * Cos(sine / (77 / 2))) * CFrame.Angles(0, Rad(15), 0), 0.3)
- clerp(neck, necknor * CFrame.Angles(0, Rad(-15), 0), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(15), Rad(-7), 0) * CFrame.new(0, -0.25, 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(-15), Rad(0), 0) * CFrame.new(0, 0.25, 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0.01, -0.5) * CFrame.Angles(0, Rad(85 + 3 * Cos(sine / 110)), Rad(88)), 0.15)
- clerp(LS, LSnor * CFrame.Angles(Rad(-35), Rad(0), Rad(-160)), 0.15)
- end
- elseif TORSOVELOCITY > 1 and hitfloor ~= nil and sit == false then
- anim = "Walk"
- if attack == false then
- if mode == "purity" or mode == "yes" or mode == "solitude" then
- sped = 16
- elseif mode == "rainbow" then
- sped = 45
- end
- float.Parent = nil
- dust.Enabled = false
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.05 * Cos(sine / (WALKSPEEDVALUE + 15))) * CFrame.Angles(-Rad(TiltVelocity.z) * 0.35, Rad(0) -Rad(TiltVelocity.x) * 0.4 + root.Velocity.y / 35, 0), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(TiltVelocity.z) * 0.35, hed.Velocity.y / 35, 0), 0.3)
- clerp(RH, RHnor * CFrame.new(0 + 0.025 * Sin(sine / (WALKSPEEDVALUE / 1)), 0.05 + 0.1 * Sin(sine / (WALKSPEEDVALUE / 2)), 0) * CFrame.Angles(Rad(0 - 25 * math.sin(sine / WALKSPEEDVALUE)*math.rad(TiltVelocity.x)*5.5), Rad(0), Rad(hee * Cos(sine / WALKSPEEDVALUE)) + 0 + Sin(sine / WALKSPEEDVALUE) / 2.5 * -Rad(TiltVelocity.z) * 10) * CFrame.new(0, -0.025 * Cos(sine / 12), 0), 0.3)
- clerp(LH, LHnor * CFrame.new(0 + 0.025 * Sin(sine / (WALKSPEEDVALUE / 1)), 0.05 + 0.1 * Sin(sine / (WALKSPEEDVALUE / 2)), 0) * CFrame.Angles(Rad(0 - 25 * math.sin(sine / WALKSPEEDVALUE)*math.rad(TiltVelocity.x)*5.5), Rad(0), Rad(hee * Cos(sine / WALKSPEEDVALUE)) + 0 + Sin(sine / WALKSPEEDVALUE) / 2.5 * -Rad(TiltVelocity.z) * 10) * CFrame.new(0, -0.025 * Cos(sine / 12), 0), 0.3)
- clerp(RS, RSnor * CFrame.Angles(Rad(0), 0, Rad(-hee * Cos(sine / WALKSPEEDVALUE)) - 0 + -Sin(sine / WALKSPEEDVALUE) / 2.5 * -Rad(TiltVelocity.z) * 10), 0.3)
- clerp(LS, LSnor * CFrame.Angles(Rad(0), 0, Rad(-hee * Cos(sine / WALKSPEEDVALUE)) - 0 + -Sin(sine / WALKSPEEDVALUE) / 2.5 * -Rad(TiltVelocity.z) * 10), 0.3)
- end
- elseif torsverticalvel > 0.05 and hitfloor == nil and sit == false then
- anim = "Jump"
- if attack == false then
- sped = 16
- float.Parent = nil
- dust.Enabled = false
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / (WALKSPEEDVALUE + 15))) * CFrame.Angles(Rad(5), 0, 0), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(-5), 0, 0), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(-6), Rad(-15), Rad(-20)) * CFrame.new(0, -0.1 * Cos(sine / (WALKSPEEDVALUE + 15)), 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(-6), Rad(15), Rad(20)) * CFrame.new(0, -0.1 * Cos(sine / (WALKSPEEDVALUE + 15)), 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(20 + 6 * math.sin(sine / 12)), 0, Rad(160)), 0.3)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(Rad(20 + 6 * math.sin(sine / 12)), 0, Rad(-160)), 0.3)
- end
- elseif torsverticalvel < 0.05 and hitfloor == nil and sit == false then
- anim = "Fall"
- if attack == false then
- sped = 16
- float.Parent = nil
- dust.Enabled = false
- clerp(rootj, rootjnor * CFrame.new(0, 0, 0.1 * Cos(sine / 12)) * CFrame.Angles(Rad(-5), 0, 0), 0.3)
- clerp(neck, necknor * CFrame.Angles(Rad(25), 0, 0), 0.3)
- clerp(RH, RHnor * CFrame.Angles(Rad(-6), Rad(-15), Rad(25)) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
- clerp(LH, LHnor * CFrame.Angles(Rad(-6), Rad(15), Rad(-25)) * CFrame.new(0, -0.1 * Cos(sine / 12), 0), 0.3)
- clerp(RS, RSnor * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, Rad(35)), 0.3)
- clerp(LS, LSnor * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, Rad(-35)), 0.3)
- end
- elseif sit == true then
- anim = "Sit"
- end
- end
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