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- local tArgs = { ... }
- -- check number of arguments
- if #tArgs < 3 or #tArgs > 4 then
- error("Usage: room <depth> <height> <width>")
- end
- depth = tonumber(tArgs[1])
- height = tonumber(tArgs[2])
- width = tonumber(tArgs[3])
- print("Digging Room D"..tArgs[1].."xH"..tArgs[2].."xW"..tArgs[3]);
- -- move forward to create room
- turtle.dig()
- turtle.forward()
- -- adjust depth for the step
- depth = depth - 1
- -- create room
- for widthTemp = 1, width do
- for heightTemp = 1, height do
- for depthTemp = 1, depth do
- -- dig straight forward
- while turtle.detect() do
- turtle.dig()
- os.sleep(1) -- needed to work with gravel
- end
- turtle.forward()
- end
- -- line complete, move to next line
- if heightTemp<height then
- while turtle.detectUp() do
- turtle.digUp()
- end
- turtle.up()
- turtle.turnLeft()
- turtle.turnLeft()
- end
- end
- -- slice complete, return to start
- -- move back on odd heights, otherwise we are already back
- if height % 2 == 1 then
- turtle.turnLeft()
- turtle.turnLeft()
- for depthTemp=1, depth do
- turtle.forward()
- os.sleep(1)
- end
- end
- -- move down
- for heightTemp=0, height-1 do
- turtle.down()
- end
- -- next slice
- if widthTemp<width then
- turtle.turnLeft()
- while turtle.detect() do
- turtle.dig()
- end
- turtle.forward()
- turtle.turnLeft()
- end
- end
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