Advertisement
gecksad

Untitled

Dec 26th, 2018
139
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --]]
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7.  
  8. script.Name = "nigga srsly"
  9. ArtificialHB = Instance.new("BindableEvent", script)
  10. ArtificialHB.Name = "Heartbeat"
  11. script:WaitForChild("Heartbeat")
  12. Player = game:GetService("Players").LocalPlayer
  13. Character = Player.Character
  14. PlayerGui = Player.PlayerGui
  15. script.Parent = PlayerGui
  16. Backpack = Player.Backpack
  17. Torso = Character.Torso
  18. Head = Character.Head
  19. Humanoid = Character.Humanoid
  20. LeftArm = Character["Left Arm"]
  21. LeftLeg = Character["Left Leg"]
  22. RightArm = Character["Right Arm"]
  23. RightLeg = Character["Right Leg"]
  24. ch = Character
  25. RootPart = Character.HumanoidRootPart
  26. RootJoint = RootPart.RootJoint
  27. it=Instance.new
  28. vt=Vector3.new
  29. cf=CFrame.new
  30. euler=CFrame.fromEulerAnglesXYZ
  31. angles=CFrame.Angles
  32. local decreaseatk=0
  33. local decreasedef=0
  34. local decreasemvmt=0
  35. local Anim="Idle"
  36. local Effects={}
  37. local armorparts={}
  38. local armorwelds={}
  39. local weaponparts={}
  40. local weaponwelds={}
  41. local necko=euler(0,0,0)*cf(0,3,0)
  42. local attack=false
  43. local jump=false
  44. local hitfloor,posfloor=nil,nil
  45. local target,distance=nil,nil
  46. local meleecooldown=0
  47. local mcdadd=1
  48. local summoncrystals=0
  49. local crystals=false
  50. local stunanim=false
  51.  
  52. if workspace:findFirstChild("Neflhelm",true) ~= nil then
  53. workspace:findFirstChild("Neflhelm",true).Parent = nil
  54. end
  55.  
  56. function NoOutline(Part)
  57. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  58. end
  59.  
  60. function swait(num)
  61. if num==0 or num==nil then
  62. --if Stagger.Value==false or Stun.Value<=100 then
  63. script.Heartbeat.Event:wait()
  64. --end
  65. else
  66. for i=0,num do
  67. script.Heartbeat.Event:wait()
  68. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  69. break
  70. end]]
  71. end
  72. end
  73. end
  74.  
  75. --30hz Pacemaker
  76.  
  77. frame = 1/30
  78. tf = 0
  79. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  80. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  81. lastframe = tick()
  82. script.Heartbeat:Fire() --ayy lmao
  83.  
  84. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  85. tf = tf + s
  86. if tf >= frame then
  87. if allowframeloss then
  88. script.Heartbeat:Fire()
  89. lastframe=tick()
  90. else
  91. ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  92. for i=1, math.floor(tf/frame) do
  93. script.Heartbeat:Fire()
  94. end
  95. lastframe=tick()
  96. end
  97. if tossremainder then
  98. tf = 0
  99. else
  100. tf = tf - frame * math.floor(tf/frame)
  101. end
  102. end
  103. end)
  104.  
  105. function clerp(a,b,t)
  106. local qa = {QuaternionFromCFrame(a)}
  107. local qb = {QuaternionFromCFrame(b)}
  108. local ax, ay, az = a.x, a.y, a.z
  109. local bx, by, bz = b.x, b.y, b.z
  110. local _t = 1-t
  111. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  112. end
  113.  
  114. function QuaternionFromCFrame(cf)
  115. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  116. local trace = m00 + m11 + m22
  117. if trace > 0 then
  118. local s = math.sqrt(1 + trace)
  119. local recip = 0.5/s
  120. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  121. else
  122. local i = 0
  123. if m11 > m00 then
  124. i = 1
  125. end
  126. if m22 > (i == 0 and m00 or m11) then
  127. i = 2
  128. end
  129. if i == 0 then
  130. local s = math.sqrt(m00-m11-m22+1)
  131. local recip = 0.5/s
  132. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  133. elseif i == 1 then
  134. local s = math.sqrt(m11-m22-m00+1)
  135. local recip = 0.5/s
  136. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  137. elseif i == 2 then
  138. local s = math.sqrt(m22-m00-m11+1)
  139. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  140. end
  141. end
  142. end
  143.  
  144. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  145. local xs, ys, zs = x + x, y + y, z + z
  146. local wx, wy, wz = w*xs, w*ys, w*zs
  147. local xx = x*xs
  148. local xy = x*ys
  149. local xz = x*zs
  150. local yy = y*ys
  151. local yz = y*zs
  152. local zz = z*zs
  153. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  154. end
  155.  
  156. function QuaternionSlerp(a, b, t)
  157. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  158. local startInterp, finishInterp;
  159. if cosTheta >= 0.0001 then
  160. if (1 - cosTheta) > 0.0001 then
  161. local theta = math.acos(cosTheta)
  162. local invSinTheta = 1/math.sin(theta)
  163. startInterp = math.sin((1-t)*theta)*invSinTheta
  164. finishInterp = math.sin(t*theta)*invSinTheta
  165. else
  166. startInterp = 1-t
  167. finishInterp = t
  168. end
  169. else
  170. if (1+cosTheta) > 0.0001 then
  171. local theta = math.acos(-cosTheta)
  172. local invSinTheta = 1/math.sin(theta)
  173. startInterp = math.sin((t-1)*theta)*invSinTheta
  174. finishInterp = math.sin(t*theta)*invSinTheta
  175. else
  176. startInterp = t-1
  177. finishInterp = t
  178. end
  179. end
  180. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  181. end
  182.  
  183. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  184. local fp=it("Part")
  185. fp.formFactor=formfactor
  186. fp.Parent=parent
  187. fp.Reflectance=reflectance
  188. fp.Transparency=transparency
  189. fp.CanCollide=false
  190. fp.Locked=true
  191. fp.BrickColor=brickcolor
  192. fp.Name=name
  193. fp.Size=size
  194. NoOutline(fp)
  195. fp.Material="SmoothPlastic"
  196. fp:BreakJoints()
  197. return fp
  198. end
  199.  
  200. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  201. local mesh=it(Mesh)
  202. mesh.Parent=part
  203. if Mesh=="SpecialMesh" then
  204. mesh.MeshType=meshtype
  205. if meshid~="nil" then
  206. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  207. end
  208. end
  209. mesh.Offset=offset
  210. mesh.Scale=scale
  211. return mesh
  212. end
  213.  
  214. function weld(parent,part0,part1,c0)
  215. local weld=it("Motor")
  216. weld.Parent=parent
  217. weld.Part0=part0
  218. weld.Part1=part1
  219. weld.C0=c0
  220. return weld
  221. end
  222.  
  223. function gui(GuiType,parent,text,backtrans,backcol,pos,size,image)
  224. local gui=it(GuiType)
  225. gui.Parent=parent
  226. gui.BackgroundTransparency=backtrans
  227. gui.BackgroundColor3=backcol
  228. gui.SizeConstraint="RelativeXY"
  229. gui.Position=pos
  230. gui.Size=size
  231. if GuiType=="TextLabel" then
  232. gui.Text=text
  233. gui.TextXAlignment="Center"
  234. gui.TextYAlignment="Center"
  235. gui.Font="SourceSans"
  236. gui.FontSize="Size14"
  237. gui.TextWrapped=false
  238. gui.TextStrokeTransparency=0
  239. gui.TextColor=BrickColor.new("White")
  240. elseif GuiType=="ImageLabel" then
  241. gui.Image="rbxassetid://"..image
  242. gui.ImageColor3=backcol
  243. end
  244. return gui
  245. end
  246.  
  247. local nr=NumberRange.new
  248. local ns=NumberSequence.new
  249. local cs=ColorSequence.new
  250. local nsk=NumberSequenceKeypoint.new
  251.  
  252. function particle(parent,col1,col2,lightemis,size,texture,transparency,zoffset,accel,drag,ltp,velinher,emisdir,enabled,lifetime,rate,rotation,rotspeed,speed,velspread)
  253. local fp=it("ParticleEmitter")
  254. fp.Parent=parent
  255. fp.Color=cs(col1,col2)
  256. fp.LightEmission=lightemis
  257. fp.Size=size
  258. fp.Texture=texture
  259. fp.Transparency=transparency
  260. fp.ZOffset=zoffset
  261. fp.Acceleration=accel
  262. fp.Drag=drag
  263. fp.LockedToPart=ltp
  264. fp.VelocityInheritance=velinher
  265. fp.EmissionDirection=emisdir
  266. fp.Enabled=enabled
  267. fp.Lifetime=lifetime
  268. fp.Rate=rate
  269. fp.Rotation=rotation
  270. fp.RotSpeed=rotspeed
  271. fp.Speed=speed
  272. fp.VelocitySpread=velspread
  273. return fp
  274. end
  275.  
  276. --[[local Head=part(0,Character,0,0,BrickColor.new("Pearl"),"Head",vt(2,2,2)) Head.Material="Sand"
  277. local Torso=part(0,Character,0,0,BrickColor.new("Pearl"),"Torso",vt(2,2,2)) Torso.Material="Sand"]]
  278. Head.Size = vt(2,2,2)
  279. Torso.Size = vt(2,2,2)
  280. Head.BrickColor = BrickColor.new("Pearl")
  281. Torso.BrickColor = BrickColor.new("Pearl")
  282. Head.Material = "Sand"
  283. Torso.Material = "Sand"
  284. Head.face:Destroy()
  285. workspace.CurrentCamera.CameraSubject = Torso
  286. local Back=part(0,Character,0,0,BrickColor.new("Pearl"),"Back",vt(2,2,2)) Back.Material="Sand"
  287. local Lower1=part(0,Character,0,0,BrickColor.new("Pearl"),"Lower1",vt(2,2,2)) Lower1.Material="Sand"
  288. local Lower2=part(0,Character,0,0,BrickColor.new("Pearl"),"Lower2",vt(2,2,2)) Lower2.Material="Sand"
  289.  
  290. --local RootPart=part(0,Character,0,0,BrickColor.new("White"),"HumanoidRootPart",vt(2,2,1))
  291. --RootPart.CanCollide=false
  292.  
  293. local HMesh=mesh("SpecialMesh",Head,"Sphere","nil",vt(0,0,0),vt(59.5,59.5,59.5))
  294. local TMesh=mesh("SpecialMesh",Torso,"Sphere","nil",vt(0,0,0),vt(105,105,105))
  295. local BMesh=mesh("SpecialMesh",Back,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  296. local L1Mesh=mesh("SpecialMesh",Lower1,"Sphere","nil",vt(0,0,0),vt(90,90,90))
  297. local L2Mesh=mesh("SpecialMesh",Lower2,"Sphere","nil",vt(0,0,0),vt(90,90,90))
  298.  
  299. --[[local Neck=weld(Torso,Torso,Head,cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
  300. Neck.C1=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)]]
  301. local Neck=weld(Torso,Torso,Head,euler(0,0,0)*cf(0,35,0))
  302. --Neck.C1=cf(0,-1.5,0)
  303. Neck.C1=cf(0,-80,0)
  304. --Neck.C0=clerp(Neck.C0,euler(0,0,0)*cf(0,115,0)*euler(-.3,0,0),.3)
  305. local RootJoint=weld(Torso,Torso,RootPart,cf(-1.749,-200,0))
  306. local BackJoint=weld(Torso,Torso,Back,cf(0,51,-87.75))
  307. local L1Joint=weld(Torso,Torso,Lower1,cf(0,-42,-7.75))
  308. local L2Joint=weld(Torso,Torso,Lower2,cf(0,-54.75,-16.749))
  309. --Torso.CFrame=cf(0,20,0)
  310. RootPart.Anchored=true
  311. for d=10,180,10 do
  312. for i=10,360,10 do
  313. local Hitbox1=part(0,Character,0,1,BrickColor.new("Black"),"Left Arm",vt(1,1,1)) Hitbox1.Material="Sand"
  314. local HbMesh=mesh("SpecialMesh",Hitbox1,"Sphere","nil",vt(0,0,0),vt(1,1,1))
  315. --local HHJoint=weld(Hitbox1,Hitbox1,Head,cf(60/(d/30),d,0)*euler(0,math.rad(i),0))
  316. local HHJoint=weld(Hitbox1,Hitbox1,Head,cf(60,0,0)*euler(0,math.rad(i),math.rad(d)))
  317. end
  318. end
  319.  
  320. Humanoid.Animator:Destroy()
  321. Character.Animate:Destroy()
  322.  
  323. local armor=Instance.new("Model")
  324. armor.Parent=Character
  325. armor.Name="Body"
  326. --RootPart.Parent=armor
  327.  
  328. prt1=part(3,armor,0,0,BrickColor.new("Pearl"),"Part01",vt(2,2,2)) prt1.Material="Sand"
  329. prt2=part(3,armor,0,0,BrickColor.new("Really black"),"Part02",vt(2,2,2))
  330. prt3=part(3,armor,0,0,BrickColor.new("Bright blue"),"Part03",vt(2,2,2)) prt3.Material="Neon"
  331. prt4=part(3,armor,0,0,BrickColor.new("Really black"),"Part04",vt(2,2,2))
  332. prt5=part(3,armor,0,0,BrickColor.new("Bright blue"),"Part05",vt(2,2,2)) prt5.Material="Neon"
  333. prt6=part(3,armor,0,0,BrickColor.new("Pearl"),"Part06",vt(2,2,2)) prt6.Material="Sand"
  334. prt7=part(3,armor,0,0,BrickColor.new("Pearl"),"Part07",vt(2,2,2)) prt7.Material="Sand"
  335. prt8=part(3,armor,0,0,BrickColor.new("Pearl"),"Part08",vt(2,2,2)) prt8.Material="Sand"
  336. prt9=part(3,armor,0,0,BrickColor.new("Pearl"),"Part09",vt(2,2,2)) prt9.Material="Sand"
  337. prt10=part(3,armor,0,0,BrickColor.new("Pearl"),"Part10",vt(2,2,2)) prt10.Material="Sand"
  338. prt11=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part11",vt(2,2,2))
  339. prt12=part(3,armor,.4,0,BrickColor.new("Pastel light blue"),"Part12",vt(2,2,2))
  340. prt13=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part13",vt(2,2,2))
  341. prt14=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part14",vt(2,2,2))
  342. prt15=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part15",vt(2,2,2))
  343. prt16=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part16",vt(2,2,2))
  344. prt17=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part17",vt(2,2,2))
  345. prt18=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part18",vt(2,2,2))
  346. prt19=part(3,armor,0,0,BrickColor.new("Pearl"),"Part19",vt(2,2,2)) prt19.Material="Sand" --main right arm
  347. prt20=part(3,armor,0,0,BrickColor.new("Pearl"),"Part20",vt(2,2,2)) prt20.Material="Sand"
  348. prt21=part(3,armor,0,0,BrickColor.new("Pearl"),"Part21",vt(2,2,2)) prt21.Material="Sand" --second right arm point
  349. prt22=part(3,armor,0,0,BrickColor.new("Pearl"),"Part22",vt(2,2,2)) prt22.Material="Sand"
  350. prt23=part(3,armor,0,0,BrickColor.new("Pearl"),"Part23",vt(2,2,2)) prt23.Material="Sand"
  351. prt24=part(3,armor,0,0,BrickColor.new("Pearl"),"Part24",vt(2,2,2)) prt24.Material="Sand" --third right arm point
  352. prt25=part(3,armor,0,0,BrickColor.new("Pearl"),"Part25",vt(2,2,2)) prt25.Material="Sand"
  353. prt26=part(3,armor,0,0,BrickColor.new("Pearl"),"Part26",vt(2,2,2)) prt26.Material="Sand"
  354. prt27=part(3,armor,0,0,BrickColor.new("Pearl"),"Part27",vt(2,2,2)) prt27.Material="Sand"
  355. prt28=part(3,armor,0,0,BrickColor.new("Pearl"),"Part28",vt(2,2,2)) prt28.Material="Sand"
  356. prt29=part(3,armor,0,0,BrickColor.new("Pearl"),"Part29",vt(2,2,2)) prt29.Material="Sand" --fourth right arm point
  357. prt30=part(3,armor,0,0,BrickColor.new("Pearl"),"Part30",vt(2,2,2)) prt30.Material="Sand"
  358. prt31=part(3,armor,0,0,BrickColor.new("Pearl"),"Part31",vt(2,2,2)) prt31.Material="Sand"
  359. prt32=part(3,armor,0,0,BrickColor.new("Pearl"),"Part32",vt(2,2,2)) prt32.Material="Sand"
  360. prt33=part(3,armor,0,0,BrickColor.new("Pearl"),"Part33",vt(2,2,2)) prt33.Material="Sand" --main left arm
  361. prt34=part(3,armor,0,0,BrickColor.new("Pearl"),"Part34",vt(2,2,2)) prt34.Material="Sand"
  362. prt35=part(3,armor,0,0,BrickColor.new("Pearl"),"Part35",vt(2,2,2)) prt35.Material="Sand" --second right arm point
  363. prt36=part(3,armor,0,0,BrickColor.new("Pearl"),"Part36",vt(2,2,2)) prt36.Material="Sand"
  364. prt37=part(3,armor,0,0,BrickColor.new("Pearl"),"Part37",vt(2,2,2)) prt37.Material="Sand"
  365. prt38=part(3,armor,0,0,BrickColor.new("Pearl"),"Part38",vt(2,2,2)) prt38.Material="Sand" --third right arm point
  366. prt39=part(3,armor,0,0,BrickColor.new("Pearl"),"Part39",vt(2,2,2)) prt39.Material="Sand"
  367. prt40=part(3,armor,0,0,BrickColor.new("Pearl"),"Part40",vt(2,2,2)) prt40.Material="Sand"
  368. prt41=part(3,armor,0,0,BrickColor.new("Pearl"),"Part41",vt(2,2,2)) prt41.Material="Sand"
  369. prt42=part(3,armor,0,0,BrickColor.new("Pearl"),"Part42",vt(2,2,2)) prt42.Material="Sand"
  370. prt43=part(3,armor,0,0,BrickColor.new("Pearl"),"Part43",vt(2,2,2)) prt43.Material="Sand" --fourth right arm point
  371. prt44=part(3,armor,0,0,BrickColor.new("Pearl"),"Part44",vt(2,2,2)) prt44.Material="Sand"
  372. prt45=part(3,armor,0,0,BrickColor.new("Pearl"),"Part45",vt(2,2,2)) prt45.Material="Sand"
  373. prt46=part(3,armor,0,0,BrickColor.new("Pearl"),"Part46",vt(2,2,2)) prt46.Material="Sand"
  374.  
  375. msh1=mesh("SpecialMesh",prt1,"FileMesh","62740878",vt(0,0,0),vt(80,50,80))
  376. msh2=mesh("SpecialMesh",prt2,"Sphere","nil",vt(0,0,0),vt(5,10,10))
  377. msh3=mesh("SpecialMesh",prt3,"Sphere","nil",vt(0,0,0),vt(4,8.5,8.5))
  378. msh4=mesh("SpecialMesh",prt4,"Sphere","nil",vt(0,0,0),vt(5,10,10))
  379. msh5=mesh("SpecialMesh",prt5,"Sphere","nil",vt(0,0,0),vt(4,8.5,8.5))
  380. msh6=mesh("SpecialMesh",prt6,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  381. msh7=mesh("SpecialMesh",prt7,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  382. msh8=mesh("SpecialMesh",prt8,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  383. msh9=mesh("SpecialMesh",prt9,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  384. msh10=mesh("SpecialMesh",prt10,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  385. msh11=mesh("SpecialMesh",prt11,"FileMesh","9756362",vt(0,0,0),vt(20,90,20))
  386. msh12=mesh("SpecialMesh",prt12,"FileMesh","9756362",vt(0,0,0),vt(20,100,27.5))
  387. msh13=mesh("SpecialMesh",prt13,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  388. msh14=mesh("SpecialMesh",prt14,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  389. msh15=mesh("SpecialMesh",prt15,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  390. msh16=mesh("SpecialMesh",prt16,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  391. msh17=mesh("SpecialMesh",prt17,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  392. msh18=mesh("SpecialMesh",prt18,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  393. msh19=mesh("SpecialMesh",prt19,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  394. msh20=mesh("SpecialMesh",prt20,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  395. msh21=mesh("CylinderMesh",prt21,"nil","nil",vt(0,0,0),vt(50,30,50))
  396. msh22=mesh("SpecialMesh",prt22,"Sphere","nil",vt(0,0,0),vt(50,50,50))
  397. msh23=mesh("SpecialMesh",prt23,"Sphere","nil",vt(0,0,0),vt(50,50,50))
  398. msh24=mesh("CylinderMesh",prt24,"nil","nil",vt(0,0,0),vt(65,10,65))
  399. msh25=mesh("SpecialMesh",prt25,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  400. msh26=mesh("SpecialMesh",prt26,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  401. msh27=mesh("SpecialMesh",prt27,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
  402. msh28=mesh("SpecialMesh",prt28,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
  403. msh29=mesh("CylinderMesh",prt29,"nil","nil",vt(0,0,0),vt(52.5,60,52.5))
  404. msh30=mesh("SpecialMesh",prt30,"Sphere","nil",vt(0,0,0),vt(52.5,52.5,52.5))
  405. msh31=mesh("SpecialMesh",prt31,"Sphere","nil",vt(0,0,0),vt(85,85,85))
  406. msh32=mesh("SpecialMesh",prt32,"FileMesh","1290033",vt(0,0,0),vt(90,90,90))
  407. msh33=mesh("SpecialMesh",prt33,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  408. msh34=mesh("SpecialMesh",prt34,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  409. msh35=mesh("CylinderMesh",prt35,"nil","nil",vt(0,0,0),vt(50,30,50))
  410. msh36=mesh("SpecialMesh",prt36,"Sphere","nil",vt(0,0,0),vt(50,50,50))
  411. msh37=mesh("SpecialMesh",prt37,"Sphere","nil",vt(0,0,0),vt(50,50,50))
  412. msh38=mesh("CylinderMesh",prt38,"nil","nil",vt(0,0,0),vt(65,10,65))
  413. msh39=mesh("SpecialMesh",prt39,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  414. msh40=mesh("SpecialMesh",prt40,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  415. msh41=mesh("SpecialMesh",prt41,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
  416. msh42=mesh("SpecialMesh",prt42,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
  417. msh43=mesh("CylinderMesh",prt43,"nil","nil",vt(0,0,0),vt(52.5,60,52.5))
  418. msh44=mesh("SpecialMesh",prt44,"Sphere","nil",vt(0,0,0),vt(52.5,52.5,52.5))
  419. msh45=mesh("SpecialMesh",prt45,"Sphere","nil",vt(0,0,0),vt(85,85,85))
  420. msh46=mesh("SpecialMesh",prt46,"FileMesh","1290033",vt(0,0,0),vt(90,90,90))
  421.  
  422. local wld1=weld(prt1,prt1,Head,euler(0,math.rad(180),0)*cf(-4.597,-46.367,0))
  423. local wld2=weld(prt1,prt2,Head,euler(0,math.rad(90+(90-65)),0)*cf(23.772,0,-50.979))
  424. local wld3=weld(prt1,prt3,Head,euler(0,math.rad(90+(90-65)),0)*cf(24.406,0,-52.339))
  425. local wld4=weld(prt1,prt4,Head,euler(0,math.rad(65),0)*cf(-23.772,0,-50.979))
  426. local wld5=weld(prt1,prt5,Head,euler(0,math.rad(65),0)*cf(-24.406,0,-52.339))
  427. local wld6=weld(prt1,prt6,Torso,euler(math.rad(63.644),0,0)*cf(0,-118.531,124.184))
  428. local wld7=weld(prt1,prt7,Torso,euler(math.rad(-90-165.516),0,0)*cf(0,-1.816,157.992))
  429. local wld8=weld(prt1,prt8,Torso,euler(math.rad(171.785),0,0)*cf(-3.372,67.659,3.285))
  430. local wld9=weld(prt1,prt9,Torso,euler(math.rad(-90-55),math.rad(-90-65),0)*cf(-32.5,66.459,35.483))
  431. local wld10=weld(prt1,prt10,Torso,euler(math.rad(-90-60),math.rad(-90-115),0)*cf(32.5,66.459,35.483))
  432. local wld11=weld(prt1,prt11,Torso,euler(0,math.rad(45),0)*cf(0,0,-104.75))
  433. local wld12=weld(prt1,prt12,Torso,euler(0,math.rad(90),0)*cf(0,0,-104.75))
  434. local wld13=weld(prt1,prt13,Torso,euler(0,math.rad(90),math.rad(-35))*cf(32.009,-22.413,-88.007))
  435. local wld14=weld(prt1,prt14,Torso,euler(0,math.rad(90),math.rad(35))*cf(-32.009,-22.413,-88.007))
  436. local wld15=weld(prt1,prt15,Torso,euler(0,math.rad(90),math.rad(90))*cf(32.075,0,-88.007))
  437. local wld16=weld(prt1,prt16,Torso,euler(0,math.rad(90),math.rad(-90))*cf(-32.075,0,-88.007))
  438. local wld17=weld(prt1,prt17,Torso,euler(0,math.rad(90),math.rad(90-35))*cf(32.009,22.413,-88.007))
  439. local wld18=weld(prt1,prt18,Torso,euler(0,math.rad(90),math.rad(-90+35))*cf(-32.009,22.413,-88.007))
  440. local wld19=weld(prt1,prt19,Torso,euler(0,0,0)*cf(94,-47.5,-2.248))
  441. local wld20=weld(prt1,prt20,prt19,euler(math.rad(90),math.rad(-90+75),0)*cf(21.417,0,79.93))
  442. local wld21=weld(prt1,prt21,prt19,euler(0,0,math.rad(90))*cf(74.25,0,0))
  443. local wld22=weld(prt1,prt22,prt21,euler(0,0,0)*cf(0,-30,0))
  444. local wld23=weld(prt1,prt23,prt21,euler(0,0,0)*cf(0,30,0))
  445. local wld24=weld(prt1,prt24,prt21,euler(0,0,0)*cf(0,90.25,0))
  446. local wld25=weld(prt1,prt25,prt24,euler(0,0,0)*cf(0,10,0))
  447. local wld26=weld(prt1,prt26,prt24,euler(0,0,0)*cf(0,-10,0))
  448. local wld27=weld(prt1,prt27,prt24,euler(0,0,math.rad(-90))*cf(88.5,0,0))
  449. local wld28=weld(prt1,prt28,prt24,euler(0,0,math.rad(90))*cf(-88.5,0,0))
  450. local wld29=weld(prt1,prt29,prt24,euler(0,0,0)*cf(0,125,0))
  451. local wld30=weld(prt1,prt30,prt29,euler(0,0,0)*cf(0,-60,0))
  452. local wld31=weld(prt1,prt31,prt29,euler(0,0,0)*cf(0,130,0))
  453. local wld32=weld(prt1,prt32,prt29,euler(0,0,0)*cf(0,130,0))
  454. local wld33=weld(prt1,prt33,Torso,euler(0,0,0)*cf(-94,-47.5,-2.248))
  455. local wld34=weld(prt1,prt34,prt33,euler(math.rad(-90),math.rad(-90-75),0)*cf(-21.417,0,79.93))
  456. local wld35=weld(prt1,prt35,prt33,euler(0,0,math.rad(90))*cf(-74.25,0,0))
  457. local wld36=weld(prt1,prt36,prt35,euler(0,0,0)*cf(0,30,0))
  458. local wld37=weld(prt1,prt37,prt35,euler(0,0,0)*cf(0,-30,0))
  459. local wld38=weld(prt1,prt38,prt35,euler(0,0,0)*cf(0,-90.25,0))
  460. local wld39=weld(prt1,prt39,prt38,euler(0,0,0)*cf(0,-10,0))
  461. local wld40=weld(prt1,prt40,prt38,euler(0,0,0)*cf(0,10,0))
  462. local wld41=weld(prt1,prt41,prt38,euler(0,0,math.rad(-90))*cf(88.5,0,0))
  463. local wld42=weld(prt1,prt42,prt38,euler(0,0,math.rad(90))*cf(-88.5,0,0))
  464. local wld43=weld(prt1,prt43,prt38,euler(0,0,0)*cf(0,-125,0))
  465. local wld44=weld(prt1,prt44,prt43,euler(0,0,0)*cf(0,60,0))
  466. local wld45=weld(prt1,prt45,prt43,euler(0,0,0)*cf(0,-130,0))
  467. local wld46=weld(prt1,prt46,prt43,euler(0,0,0)*cf(0,-130,0))
  468.  
  469. --[[wld19.C0=clerp(wld19.C0,euler(0,0,0)*cf(94,-47.5,-2.248),.3)
  470. wld21.C0=clerp(wld21.C0,euler(0,0,math.rad(90))*cf(74.25,0,0),.3)
  471. wld24.C0=clerp(wld24.C0,euler(0,0,0)*cf(0,90.25,0),.3)
  472. wld29.C0=clerp(wld29.C0,euler(0,0,0)*cf(0,125,0),.3)
  473.  
  474. wld33.C0=clerp(wld33.C0,euler(0,0,0)*cf(-94,-47.5,-2.248),.3)
  475. wld35.C0=clerp(wld35.C0,euler(0,0,math.rad(90))*cf(-74.25,0,0),.3)
  476. wld38.C0=clerp(wld38.C0,euler(0,0,0)*cf(0,-90.25,0),.3)
  477. wld43.C0=clerp(wld43.C0,euler(0,0,0)*cf(0,-125,0),.3)]]
  478.  
  479. local effects=it("Model",Character)
  480. effects.Name="Effects"
  481.  
  482. local refs2={}
  483. local createref=true
  484. if workspace:findFirstChild("SnowfRef",true) ~= nil then
  485. createref=false
  486. end
  487. local refs=it("Model",nil)
  488. refs.Name="SnowfRef"
  489.  
  490. --circle size 170,170,170
  491.  
  492. Ref1=part(0,refs,0,1,BrickColor.new("Black"),"Ref1",vt(210,210,210)) Ref1.CanCollide=true Ref1.Anchored=true Ref1.Shape="Ball"
  493. Ref2=part(0,refs,0,1,BrickColor.new("Black"),"Ref2",vt(119,119,119)) Ref2.CanCollide=true Ref2.Anchored=true Ref2.Shape="Ball"
  494. Ref3=part(0,refs,0,1,BrickColor.new("Black"),"Ref3",vt(130,130,130)) Ref3.CanCollide=true Ref3.Anchored=true Ref3.Shape="Ball"
  495. Ref4=part(0,refs,0,1,BrickColor.new("Black"),"Ref4",vt(130,100,100)) Ref4.CanCollide=true Ref4.Anchored=true Ref4.Shape="Cylinder"
  496. Ref5=part(0,refs,0,1,BrickColor.new("Black"),"Ref5",vt(130,130,130)) Ref5.CanCollide=true Ref5.Anchored=true Ref5.Shape="Ball"
  497. Ref6=part(0,refs,0,1,BrickColor.new("Black"),"Ref6",vt(160,105,105)) Ref6.CanCollide=true Ref6.Anchored=true Ref6.Shape="Cylinder"
  498. Ref7=part(0,refs,0,1,BrickColor.new("Black"),"Ref7",vt(170,170,170)) Ref7.CanCollide=true Ref7.Anchored=true Ref7.Shape="Ball"
  499. Ref8=part(0,refs,0,1,BrickColor.new("Black"),"Ref8",vt(130,130,130)) Ref8.CanCollide=true Ref8.Anchored=true Ref8.Shape="Ball"
  500. Ref9=part(0,refs,0,1,BrickColor.new("Black"),"Ref9",vt(130,100,100)) Ref9.CanCollide=true Ref9.Anchored=true Ref9.Shape="Cylinder"
  501. Ref10=part(0,refs,0,1,BrickColor.new("Black"),"Ref10",vt(130,130,130)) Ref10.CanCollide=true Ref10.Anchored=true Ref10.Shape="Ball"
  502. Ref11=part(0,refs,0,1,BrickColor.new("Black"),"Ref11",vt(160,105,105)) Ref11.CanCollide=true Ref11.Anchored=true Ref11.Shape="Cylinder"
  503. Ref12=part(0,refs,0,1,BrickColor.new("Black"),"Ref12",vt(170,170,170)) Ref12.CanCollide=true Ref12.Anchored=true Ref12.Shape="Ball"
  504.  
  505. if createref==false then
  506. refs=workspace.SnowfRef
  507. Ref1=refs.Ref1
  508. Ref2=refs.Ref2
  509. Ref3=refs.Ref3
  510. Ref4=refs.Ref4
  511. Ref5=refs.Ref5
  512. Ref6=refs.Ref6
  513. Ref7=refs.Ref7
  514. Ref8=refs.Ref8
  515. Ref9=refs.Ref9
  516. Ref10=refs.Ref10
  517. Ref11=refs.Ref11
  518. Ref12=refs.Ref12
  519. else
  520. --refs.Parent=workspace
  521. end
  522.  
  523. --[[R1wld=weld(Ref1,Ref1,Torso,euler(0,0,0)*cf(0,0,0))
  524. R2wld=weld(Ref2,Ref2,Head,euler(0,0,0)*cf(0,0,0))
  525. R3wld=weld(Ref3,Ref3,prt19,euler(0,0,0)*cf(0,0,0))
  526. R4wld=weld(Ref4,Ref4,prt21,euler(0,0,0)*cf(0,0,0))
  527. R5wld=weld(Ref5,Ref5,prt24,euler(0,0,0)*cf(0,0,0))
  528. R6wld=weld(Ref6,Ref6,prt29,euler(0,0,0)*cf(0,0,0))
  529. R7wld=weld(Ref7,Ref7,prt31,euler(0,0,0)*cf(0,0,0))
  530. R8wld=weld(Ref8,Ref8,prt33,euler(0,0,0)*cf(0,0,0))
  531. R9wld=weld(Ref9,Ref9,prt35,euler(0,0,0)*cf(0,0,0))
  532. R10wld=weld(Ref10,Ref10,prt38,euler(0,0,0)*cf(0,0,0))
  533. R11wld=weld(Ref11,Ref11,prt43,euler(0,0,0)*cf(0,0,0))
  534. R12wld=weld(Ref12,Ref12,prt45,euler(0,0,0)*cf(0,0,0))]]
  535. table.insert(refs2,{Ref1,Torso,cf(0,0,0)})
  536. table.insert(refs2,{Ref2,Head,cf(0,0,0)})
  537. table.insert(refs2,{Ref3,prt19,cf(0,0,0)})
  538. table.insert(refs2,{Ref4,prt21,euler(0,0,math.rad(90))})
  539. table.insert(refs2,{Ref5,prt24,cf(0,0,0)})
  540. table.insert(refs2,{Ref6,prt29,euler(0,0,math.rad(90))})
  541. table.insert(refs2,{Ref7,prt31,cf(0,0,0)})
  542. table.insert(refs2,{Ref8,prt33,cf(0,0,0)})
  543. table.insert(refs2,{Ref9,prt35,euler(0,0,math.rad(90))})
  544. table.insert(refs2,{Ref10,prt38,cf(0,0,0)})
  545. table.insert(refs2,{Ref11,prt43,euler(0,0,math.rad(90))})
  546. table.insert(refs2,{Ref12,prt45,cf(0,0,0)})
  547.  
  548. for _,c in pairs(armor:children()) do
  549. table.insert(armorparts,c)
  550. end
  551. --[[for _,c in pairs(modelzorz:children()) do
  552. table.insert(weaponparts,c)
  553. end]]
  554. for _,c in pairs(prt1:children()) do
  555. table.insert(weaponwelds,c)
  556. end
  557. local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
  558. --hitbox.Anchored=true
  559. local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
  560. hitbox2.Anchored=true
  561. local hitboxCF=cf(0,0,0)
  562.  
  563. --TehHealth=500+(#game.Players:GetChildren()*20)
  564. local CurrentHealth=3000
  565. Humanoid.MaxHealth=CurrentHealth
  566. Humanoid.Health=CurrentHealth
  567. local Stats=Instance.new("BoolValue")
  568. Stats.Name="Stats"
  569. Stats.Parent=Character
  570. local Alive=Instance.new("BoolValue")
  571. Alive.Name="Alive"
  572. Alive.Parent=Character
  573. Alive.Value=true
  574. local Atk=Instance.new("NumberValue")
  575. Atk.Name="Damage"
  576. Atk.Parent=Stats
  577. Atk.Value=1
  578. local Def=Instance.new("NumberValue")
  579. Def.Name="Defense"
  580. Def.Parent=Stats
  581. Def.Value=1
  582. local Mvmt=Instance.new("NumberValue")
  583. Mvmt.Name="Movement"
  584. Mvmt.Parent=Stats
  585. Mvmt.Value=1
  586. local Block=Instance.new("BoolValue")
  587. Block.Name="Block"
  588. Block.Parent=Stats
  589. Block.Value=false
  590. local Stun=Instance.new("NumberValue")
  591. Stun.Name="Stun"
  592. Stun.Parent=Stats
  593. Stun.Value=0
  594. local StunT=Instance.new("NumberValue")
  595. StunT.Name="StunThreshold"
  596. StunT.Parent=Stats
  597. StunT.Value=800
  598. local Rooted=Instance.new("BoolValue")
  599. Rooted.Name="Rooted"
  600. Rooted.Parent=Stats
  601. Rooted.Value=false
  602. local Stunned=Instance.new("BoolValue")
  603. Stunned.Name="Stunned"
  604. Stunned.Parent=Stats
  605. Stunned.Value=false
  606. local Stagger=Instance.new("BoolValue")
  607. Stagger.Name="Stagger"
  608. Stagger.Parent=Stats
  609. Stagger.Value=false
  610. local StaggerHit=Instance.new("BoolValue")
  611. StaggerHit.Name="StaggerHit"
  612. StaggerHit.Parent=Stats
  613. StaggerHit.Value=false
  614. local Decrease=Instance.new("BoolValue")
  615. Decrease.Name="Decrease"
  616. Decrease.Parent=Stats
  617. Decrease.Value=false
  618. local mana=Instance.new("NumberValue")
  619. mana.Name="Mana"
  620. mana.Parent=Stats
  621. mana.Value=0
  622. local boss=Instance.new("BoolValue")
  623. boss.Name="Boss"
  624. boss.Parent=Stats
  625. boss.Value=true
  626. local ungrab=Instance.new("BoolValue")
  627. ungrab.Name="Ungrabbable"
  628. ungrab.Parent=Stats
  629. ungrab.Value=true
  630.  
  631. local Cryst1=it("Model",nil)
  632. Cryst1.Name="Crystal"
  633. local C1Head=part(0,Cryst1,0,0,BrickColor.new("Pastel light blue"),"Head",vt(5,10,5)) C1Head.Anchored=true
  634. local C1msh=mesh("SpecialMesh",C1Head,"FileMesh","9756362",vt(0,0,0),vt(10,20,10))
  635. local C1Torso=part(0,Cryst1,0,.5,BrickColor.new("Pastel light blue"),"Torso",vt()) C1Torso.Anchored=true
  636. local C1msh=mesh("SpecialMesh",C1Torso,"FileMesh","9756362",vt(0,0,0),vt(-20,-50,-20))
  637. local C1S=Stats:Clone() C1S.Parent=Cryst1
  638. local Cryst2=it("Model",nil) Cryst2.Name="Crystal"
  639. local C2Head=C1Head:Clone() C2Head.Parent=Cryst2
  640. local C2Torso=C1Torso:Clone() C2Torso.Parent=Cryst2
  641. local C2S=Stats:Clone() C2S.Parent=Cryst2
  642. local Cryst3=it("Model",nil) Cryst3.Name="Crystal"
  643. local C3Head=C1Head:Clone() C3Head.Parent=Cryst3
  644. local C3Torso=C1Torso:Clone() C3Torso.Parent=Cryst3
  645. local C3S=Stats:Clone() C3S.Parent=Cryst3
  646. local Cryst4=it("Model",nil) Cryst4.Name="Crystal"
  647. local C4Head=C1Head:Clone() C4Head.Parent=Cryst4
  648. local C4Torso=C1Torso:Clone() C4Torso.Parent=Cryst4
  649. local C4S=Stats:Clone() C4S.Parent=Cryst4
  650. local C1Neck=weld(C1Torso,C1Torso,C1Head,euler(0,0,0)*cf(0,0,0))
  651. local C2Neck=weld(C2Torso,C2Torso,C2Head,euler(0,0,0)*cf(0,0,0))
  652. local C3Neck=weld(C3Torso,C3Torso,C3Head,euler(0,0,0)*cf(0,0,0))
  653. local C4Neck=weld(C4Torso,C4Torso,C4Head,euler(0,0,0)*cf(0,0,0))
  654. local C1Hum=it("Humanoid")
  655. local C2Hum=it("Humanoid")
  656. local C3Hum=it("Humanoid")
  657. local C4Hum=it("Humanoid")
  658. local C1a=false
  659. local C2a=false
  660. local C3a=false
  661. local C4a=false
  662.  
  663. so = function(id,par,vol,pit)
  664. local sou = Instance.new("Sound",par or workspace)
  665. sou.Volume=vol
  666. sou.Pitch=pit or 1
  667. sou.SoundId="http://www.roblox.com/asset/?id="..id
  668. --swait()
  669. sou:play()
  670. game:GetService("Debris"):AddItem(sou,6)
  671. end
  672.  
  673. local function CFrameFromTopBack(at, top, back)
  674. local right = top:Cross(back)
  675. return CFrame.new(at.x, at.y, at.z,
  676. right.x, top.x, back.x,
  677. right.y, top.y, back.y,
  678. right.z, top.z, back.z)
  679. end
  680.  
  681. function Triangle(a, b, c)
  682. local edg1 = (c-a):Dot((b-a).unit)
  683. local edg2 = (a-b):Dot((c-b).unit)
  684. local edg3 = (b-c):Dot((a-c).unit)
  685. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  686. a, b, c = a, b, c
  687. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  688. a, b, c = b, c, a
  689. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  690. a, b, c = c, a, b
  691. else
  692. assert(false, "unreachable")
  693. end
  694.  
  695. local len1 = (c-a):Dot((b-a).unit)
  696. local len2 = (b-a).magnitude - len1
  697. local width = (a + (b-a).unit*len1 - c).magnitude
  698.  
  699. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  700.  
  701. local list = {}
  702.  
  703. if len1 > 0.01 then
  704. local w1 = Instance.new('WedgePart', m)
  705. w1.Name = "Triangle"
  706. game:GetService("Debris"):AddItem(w1,5)
  707. w1.Material = "SmoothPlastic"
  708. w1.FormFactor = 'Custom'
  709. w1.BrickColor = BrickColor.new("Teal")
  710. w1.Transparency = 0
  711. w1.Reflectance = 0
  712. w1.Material = "SmoothPlastic"
  713. w1.CanCollide = false
  714. NoOutline(w1)
  715. local sz = Vector3.new(0.2, width, len1)
  716. w1.Size = sz
  717. local sp = Instance.new("SpecialMesh",w1)
  718. sp.MeshType = "Wedge"
  719. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  720. w1:BreakJoints()
  721. w1.Anchored = true
  722. w1.Parent = workspace
  723. w1.Transparency = 0.7
  724. table.insert(Effects,{w1,"Disappear",.05})
  725. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  726. table.insert(list,w1)
  727. end
  728.  
  729. if len2 > 0.01 then
  730. local w2 = Instance.new('WedgePart', m)
  731. w2.Name = "Triangle"
  732. game:GetService("Debris"):AddItem(w2,5)
  733. w2.Material = "SmoothPlastic"
  734. w2.FormFactor = 'Custom'
  735. w2.BrickColor = BrickColor.new("Teal")
  736. w2.Transparency = 0
  737. w2.Reflectance = 0
  738. w2.Material = "SmoothPlastic"
  739. w2.CanCollide = false
  740. NoOutline(w2)
  741. local sz = Vector3.new(0.2, width, len2)
  742. w2.Size = sz
  743. local sp = Instance.new("SpecialMesh",w2)
  744. sp.MeshType = "Wedge"
  745. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  746. w2:BreakJoints()
  747. w2.Anchored = true
  748. w2.Parent = workspace
  749. w2.Transparency = 0.7
  750. table.insert(Effects,{w2,"Disappear",.05})
  751. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  752. table.insert(list,w2)
  753. end
  754. return unpack(list)
  755. end
  756.  
  757. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type)
  758. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  759. prt.Anchored=true
  760. prt.CFrame=cframe
  761. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  762. game:GetService("Debris"):AddItem(prt,10)
  763. if Type==1 or Type==nil then
  764. table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
  765. elseif Type==2 then
  766. table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
  767. end
  768. end
  769.  
  770. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  771. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  772. prt.Anchored=true
  773. prt.CFrame=cframe
  774. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  775. game:GetService("Debris"):AddItem(prt,10)
  776. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  777. end
  778.  
  779. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,push)
  780. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  781. prt.Anchored=true
  782. prt.CFrame=cframe
  783. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  784. game:GetService("Debris"):AddItem(prt,10)
  785. table.insert(Effects,{prt,"Blood",delay,x3,y3,z3,msh,push})
  786. end
  787.  
  788. function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  789. local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  790. prt.Anchored=true
  791. prt.CFrame=cframe*cf(x2,y2,z2)
  792. local msh=mesh("SpecialMesh",prt,"FileMesh","3270017",vt(0,0,0),vt(x1,y1,z1))
  793. game:GetService("Debris"):AddItem(prt,10)
  794. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  795. end
  796.  
  797. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  798. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  799. prt.Anchored=true
  800. prt.CFrame=cframe
  801. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  802. game:GetService("Debris"):AddItem(prt,10)
  803. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  804. end
  805.  
  806. function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  807. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  808. prt.Anchored=true
  809. prt.CFrame=cframe
  810. local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
  811. game:GetService("Debris"):AddItem(prt,10)
  812. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  813. end
  814.  
  815. function ClangEffect(brickcolor,cframe,duration,decrease,size,power)
  816. local prt=part(3,effects,0,1,brickcolor,"Effect",vt())
  817. prt.Anchored=true
  818. prt.CFrame=cframe
  819. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
  820. game:GetService("Debris"):AddItem(prt,10)
  821. table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
  822. end
  823.  
  824. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  825. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  826. prt.Anchored=true
  827. prt.CFrame=cframe
  828. local msh=mesh("SpecialMesh",prt,"FileMesh","20329976",vt(0,0,0),vt(x1,y1,z1))
  829. game:GetService("Debris"):AddItem(prt,10)
  830. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  831. end
  832.  
  833. function MagicWave2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  834. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  835. prt.Anchored=true
  836. prt.CFrame=cframe
  837. local msh=mesh("SpecialMesh",prt,"FileMesh","1323306",vt(0,0,0),vt(x1,y1,z1))
  838. game:GetService("Debris"):AddItem(prt,10)
  839. table.insert(Effects,{prt,"Cylinder2",delay,x3,y3,z3,msh,0})
  840. end
  841.  
  842. function MagicCrystal(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  843. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  844. prt.Anchored=true
  845. prt.CFrame=cframe
  846. local msh=mesh("SpecialMesh",prt,"FileMesh","9756362",vt(0,0,0),vt(x1,y1,z1))
  847. game:GetService("Debris"):AddItem(prt,10)
  848. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  849. end
  850.  
  851. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  852. local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  853. prt.Anchored=true
  854. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  855. game:GetService("Debris"):AddItem(prt,10)
  856. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  857. local num=math.random(10,50)/1000
  858. table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(50,100)/100})
  859. --table.insert(Effects,{prt,"Shatter",.02,msh})
  860. --[[
  861. 1=prt
  862. 2=Shatter
  863. 3=.02
  864. 4=Thing[1].CFrame
  865. 5=randnum
  866. 6=Numbb
  867. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  868. CF=Part.CFrame
  869. Numbb=0
  870. randnumb=math.random()-math.random()
  871. for i=0,1,0.05 do
  872. wait()
  873. CF=CF*cf(0,1,0)
  874. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  875. Part.CFrame=CF*euler(Numbb,0,0)
  876. Part.Transparency=i
  877. Numbb=Numbb+randnumb
  878. end
  879. Part.Parent=nil
  880. end),prt,CF,Numbb,randnumb)]]
  881. end
  882.  
  883. function BreakEffect2(brickcolor,cframe,x1,y1,z1)
  884. local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  885. prt.Anchored=true
  886. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  887. game:GetService("Debris"):AddItem(prt,10)
  888. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  889. local num=math.random(10,50)/1000
  890. table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(300,1000)/100})
  891. end
  892.  
  893.  
  894. --Break effect. Credits to whoever made it
  895. local MaxPieces = 10
  896. local Explode = true
  897. local Connection = nil
  898. function IsWhole(Number)
  899. return math.ceil(Number) == Number
  900. end
  901. function ChangeAxis(Vector,Axis,Value)
  902. if(Axis == "x")then
  903. return Vector3.new(Value,Vector.y,Vector.z)
  904. end
  905. if(Axis == "y")then
  906. return Vector3.new(Vector.x,Value,Vector.z)
  907. end
  908. if(Axis == "z")then
  909. return Vector3.new(Vector.x,Vector.y,Value)
  910. end
  911. end
  912. function Break(mouse)
  913. local Targ = mouse
  914. local oldParent = mouse.Parent
  915. local FF = 1
  916. if(Targ.formFactor == Enum.FormFactor.Symmetric)then
  917. FF = 1
  918. end
  919. if(Targ.formFactor == Enum.FormFactor.Brick)then
  920. FF = 1.2
  921. end
  922. if(Targ.formFactor == Enum.FormFactor.Plate)then
  923. FF = 0.4
  924. end
  925. local New = Targ:Clone()
  926. local Rotation = Targ.CFrame - Targ.CFrame.p
  927. local SizeFactorX = 1
  928. local SizeFactorY = FF
  929. local SizeFactorZ = 1
  930. local Extra = (Targ.Size.x*Targ.Size.y*Targ.Size.z/(SizeFactorX*SizeFactorY*SizeFactorZ))/MaxPieces
  931. while Extra > 1 do
  932. SizeFactorX = SizeFactorX * 2
  933. SizeFactorY = SizeFactorY * 2
  934. SizeFactorZ = SizeFactorZ * 2
  935. if(SizeFactorX > Targ.Size.x)then
  936. SizeFactorX = Targ.Size.x
  937. end
  938. if(SizeFactorY > Targ.Size.y)then
  939. SizeFactorY = Targ.Size.y
  940. end
  941. if(SizeFactorZ > Targ.Size.z)then
  942. SizeFactorZ = Targ.Size.z
  943. end
  944. Extra = (Targ.Size.x*Targ.Size.y*Targ.Size.z/(SizeFactorX*SizeFactorY*SizeFactorZ))/MaxPieces
  945. end
  946. local Start = Targ.Position - (Targ.CFrame.lookVector * (Targ.Size.z/2 + (SizeFactorZ / 2)))-((Targ.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector * (Targ.Size.x/2 + (SizeFactorX / 2)))-((Targ.CFrame * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * (Targ.Size.y/2 + (SizeFactorY/2)))
  947. New.Size = Vector3.new(SizeFactorX,SizeFactorY,SizeFactorZ)
  948. New.Anchored = false
  949. local OverShootZ = (Targ.Size.z/SizeFactorZ) - math.floor(Targ.Size.z/SizeFactorZ)
  950. local OverShootX = (Targ.Size.x/SizeFactorX) - math.floor(Targ.Size.x/SizeFactorX)
  951. local OverShootY = (Targ.Size.y/SizeFactorY) - math.floor(Targ.Size.y/SizeFactorY)
  952. ----print("SizeFactor",SizeFactorX,SizeFactorY,SizeFactorZ)
  953. ----print("OverShoot",OverShootX,OverShootY,OverShootZ)
  954. for z = 1,math.ceil(Targ.Size.z/SizeFactorZ) do
  955. if(OverShootZ > 0)then
  956. if(z == math.ceil(Targ.Size.z/SizeFactorZ))then
  957. z = z - ((1 - OverShootZ) / 2)
  958. New.Size = ChangeAxis(New.Size,"z",OverShootZ * SizeFactorZ)
  959. else
  960. New.Size = ChangeAxis(New.Size,"z",SizeFactorZ)
  961. end
  962. end
  963. for y = 1,math.ceil(Targ.Size.y/SizeFactorY) do
  964. if(OverShootY > 0)then
  965. if(y == math.ceil(Targ.Size.y/SizeFactorY))then
  966. y = y - ((1 - OverShootY) / 2)
  967. New.Size = ChangeAxis(New.Size,"y",OverShootY * SizeFactorY)
  968. else
  969. New.Size = ChangeAxis(New.Size,"y",SizeFactorY)
  970. end
  971. end
  972. for x = 1,math.ceil(Targ.Size.x/SizeFactorX) do
  973. if(OverShootX > 0)then
  974. if(x == math.ceil(Targ.Size.x/SizeFactorX))then
  975. x = x - ((1 - OverShootX) / 2)
  976. New.Size = ChangeAxis(New.Size,"x",OverShootX * SizeFactorX)
  977. else
  978. New.Size = ChangeAxis(New.Size,"x",SizeFactorX)
  979. end
  980. end
  981. local N = New:Clone()
  982. N.CFrame = CFrame.new(Start + (Targ.CFrame.lookVector * z * SizeFactorZ)+((Targ.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector * x * SizeFactorX)+((Targ.CFrame * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * y * SizeFactorY))*Rotation
  983. --N.Parent = oldParent
  984. N.Parent = workspace
  985. N.CanCollide = false
  986. N.Velocity = vt(math.random(-300,300),math.random(-20,40),math.random(-300,300))
  987. N.RotVelocity = vt(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
  988. game:GetService("Debris"):AddItem(N,5)
  989. end
  990. end
  991. end
  992. Targ:Remove()
  993. end
  994.  
  995.  
  996.  
  997. local BodGy=Instance.new("BodyGyro")
  998. BodGy.maxTorque=Vector3.new(0,4e+005,0)
  999. BodGy.P=2000
  1000. BodGy.D=100
  1001. BodGy.Name="SiegmundGyro"
  1002. CF=RootPart.CFrame
  1003. BodGy.Parent=RootPart
  1004. BodGy.cframe=CF
  1005.  
  1006. sizeseq=ns({nsk(0,4),nsk(.027,8.5),nsk(.184,9),nsk(1,10)})
  1007. transseq=ns({nsk(0,.375),nsk(.4,1),nsk(1,1)})
  1008. local icicleparti1=particle(Torso,Color3.new(255/255,255/255,255/255),Color3.new(100/255,100/255,255/255),.2,sizeseq,"http://www.roblox.com/asset/?id=329766994",transseq,0,vt(0,-.5,0),0,false,0,"Bottom",false,nr(7,10),15,nr(-360,360),nr(-30,30),nr(3),20)
  1009. sizeseq=ns({nsk(0,5),nsk(.025,7.7),nsk(.192,9),nsk(1,10)})
  1010. transseq=ns({nsk(0,.8),nsk(.3,1),nsk(1,1)})
  1011. local icicleparti2=particle(Torso,Color3.new(255/255,255/255,255/255),Color3.new(100/255,100/255,255/255),.3,sizeseq,"http://www.roblox.com/asset/?id=241594419",transseq,0,vt(0,-.5,0),0,false,0,"Bottom",false,nr(7,10),80,nr(-360,360),nr(-30,30),nr(3),20)
  1012. sizeseq=ns({nsk(0,.328),nsk(.075,3.11),nsk(.206,4.97),nsk(1,10)})
  1013. transseq=ns({nsk(0,.363),nsk(.107,1),nsk(1,1)})
  1014.  
  1015. --[[Neck.C0=euler(0,0,0)*cf(0,3,0)*euler(0,.6,0)*euler(-.2,0,0)
  1016. RootJoint.C0=cf(0,-2,0)*euler(0,.6,0)
  1017. RW.C0=cf(4.5,1.5,0)*euler(-.4,0,.5)*euler(0,0,0)
  1018. RW.C1=cf(0,1.5,0)*euler(0,0,0)
  1019. LW.C0=cf(-4.5,1.5,0)*euler(.2,0,-.5)
  1020. LW.C1=cf(0,1.5,0)*euler(0,0,0)
  1021. RH.C0=cf(1.5,-3,0)*euler(0,-.6,0)*euler(0,0,.1)
  1022. RH.C1=cf(0,3,0)*euler(0,0,0)
  1023. LH.C0=cf(-1.5,-3,0)*euler(0,.6,0)*euler(.1,0,0)
  1024. LH.C1=cf(0,3,0)*euler(0,0,0)]]
  1025. -- idle pose
  1026. --[[Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
  1027. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),1)
  1028. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
  1029. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),1)
  1030. wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),1)
  1031. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
  1032.  
  1033. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
  1034. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),1)
  1035. wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),1)
  1036. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)]]
  1037.  
  1038. --[[ old idle
  1039. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),1)
  1040. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
  1041. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8),1)
  1042. wld24.C0=wld24.C0:lerp(euler(1.4,-.2,0)*cf(0,90.25,0),1)
  1043. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
  1044.  
  1045. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
  1046. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8),1)
  1047. wld38.C0=wld38.C0:lerp(euler(-1.4,-.2,0)*cf(0,-90.25,0),1)
  1048. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)
  1049. ]]
  1050.  
  1051. --[[RootJoint.C0=clerp(RootJoint.C0,cf(-1.749,-200,0),1)
  1052. wld19.C0=clerp(wld19.C0,euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
  1053. wld21.C0=clerp(wld21.C0,euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8),1)
  1054. wld24.C0=clerp(wld24.C0,euler(1.4,-.2,0)*cf(0,90.25,0),1)
  1055. wld29.C0=clerp(wld29.C0,euler(0,0,0)*cf(0,125,0),1)
  1056.  
  1057. wld33.C0=clerp(wld33.C0,euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
  1058. wld35.C0=clerp(wld35.C0,euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8),1)
  1059. wld38.C0=clerp(wld38.C0,euler(-1.4,-.2,0)*cf(0,-90.25,0),1)
  1060. wld43.C0=clerp(wld43.C0,euler(0,0,0)*cf(0,-125,0),1)]]
  1061. msh3.Scale=vt(4,0,8.5)
  1062. msh5.Scale=vt(4,0,8.5)
  1063. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
  1064. RootJoint.C0=RootJoint.C0:lerp(euler(-.2,0,.1)*cf(-1.749,-60,-30),1)
  1065. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
  1066. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.6)*euler(0,-.8,0)*euler(0,0,0),1)
  1067. wld24.C0=wld24.C0:lerp(euler(1.4,.5,0)*cf(0,90.25,0),1)
  1068. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
  1069.  
  1070. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
  1071. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.8)*euler(0,.8,0)*euler(.8,0,0),1)
  1072. wld38.C0=wld38.C0:lerp(euler(-.6,1,0)*cf(0,-90.25,0),1)
  1073. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)
  1074. --[[local Ice1=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(57.75,136.17,57.77))
  1075. Ice1.Material="Ice"
  1076. Ice1.Anchored=true
  1077. Ice1.CFrame=workspace.BossSpawn.CFrame*cf(144.341,286.773,15.162)
  1078. local Ice2=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(89.99,35.13,77.57)) Ice2.Material="Ice" Ice2.Anchored=true
  1079. Ice2.CFrame=workspace.BossSpawn.CFrame*cf(-53.887,-10.726,-155.145)
  1080. local Ice3=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(164.4,63.01,89.76)) Ice3.Material="Ice" Ice3.Anchored=true
  1081. Ice3.CFrame=workspace.BossSpawn.CFrame*cf(-107.848,12.137,-93.992)
  1082. local Ice4=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(25.2,179.13,34.57))
  1083. Ice4.Material="Ice"
  1084. Ice4.Anchored=true
  1085. Ice4.CFrame=workspace.BossSpawn.CFrame*cf(319.875,454.041,179.418)]]
  1086. --I1wld=weld(Ice1,RootPart,Ice1,euler(0,0,0)*cf(144.341,286.773,15.162))
  1087. --I1wld=weld(Ice1,RootPart,Ice1,euler(0,0,0)*cf(15.162,286.773))
  1088. --local HMesh=mesh("SpecialMesh",Head,"Sphere","nil",vt(0,0,0),vt(59.5,59.5,59.5))
  1089.  
  1090. --[[local Neck=weld(Torso,Torso,Head,cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
  1091. Neck.C1=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)]]
  1092. --local Neck=weld(Torso,Torso,Head,euler(0,0,0)*cf(0,35,0))
  1093. for i=0,1,0.05 do
  1094. swait()
  1095. msh3.Scale=vt(4,1+7.5*i,8.5)
  1096. msh5.Scale=vt(4,1+7.5*i,8.5)
  1097. end
  1098. msh3.Scale=vt(4,8.5,8.5)
  1099. msh5.Scale=vt(4,8.5,8.5)
  1100. stunanim=true
  1101. attack=true
  1102. stunanim=false
  1103. attack=false
  1104. --[[for i=0,1,0.02 do
  1105. swait()
  1106. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.1)
  1107. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.1)
  1108. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.1)
  1109. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.1)
  1110. wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.1)
  1111. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
  1112.  
  1113. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.1)
  1114. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.1)
  1115. wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.1)
  1116. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.1)
  1117. end]]
  1118. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
  1119. --print("START BOSS BATTLE")
  1120.  
  1121. function TriIceShards()
  1122. --for i=1,math.random(1,4) do
  1123. local dacfm=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1124. local dacf=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1125. local dacf2=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1126. local dacf3=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1127. local icepart1=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart1.Anchored=true
  1128. i1msh=mesh("SpecialMesh",icepart1,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1129. icepart1.CFrame=dacf
  1130. local icepart2=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart2.Anchored=true
  1131. i2msh=mesh("SpecialMesh",icepart2,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1132. icepart2.CFrame=dacf2
  1133. local icepart3=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart3.Anchored=true
  1134. i3msh=mesh("SpecialMesh",icepart3,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1135. icepart3.CFrame=dacf3
  1136. local partic1=icicleparti1:Clone() partic1.Parent=icepart1 partic1.Enabled=true
  1137. local partic2=icicleparti2:Clone() partic2.Parent=icepart1 partic2.Enabled=true
  1138. local partic3=icicleparti1:Clone() partic3.Parent=icepart2 partic3.Enabled=true
  1139. local partic4=icicleparti2:Clone() partic4.Parent=icepart2 partic4.Enabled=true
  1140. local partic5=icicleparti1:Clone() partic5.Parent=icepart3 partic5.Enabled=true
  1141. local partic6=icicleparti2:Clone() partic6.Parent=icepart3 partic6.Enabled=true
  1142. for i=0,1,0.1 do
  1143. swait()
  1144. icepart1.CFrame=dacf
  1145. icepart2.CFrame=dacf2
  1146. icepart3.CFrame=dacf3
  1147. dacf=dacf*cf(0,math.random(500,1000)/10,0)
  1148. dacf2=dacf2*cf(0,math.random(500,1000)/10,0)
  1149. dacf3=dacf3*cf(0,math.random(500,1000)/10,0)
  1150. end
  1151. local target1,distance1=findRandomTorso(icepart1.Position)
  1152. local target2,distance2=findRandomTorso(icepart2.Position)
  1153. local target3,distance3=findRandomTorso(icepart3.Position)
  1154. MagicBlock(BrickColor.new("Cyan"),cf(icepart1.Position),60,60,60,20,20,20,.1,1)
  1155. MagicBlock(BrickColor.new("Cyan"),cf(icepart2.Position),60,60,60,20,20,20,.1,1)
  1156. MagicBlock(BrickColor.new("Cyan"),cf(icepart3.Position),60,60,60,20,20,20,.1,1)
  1157. if target1~=nil then
  1158. so("333475957",icepart1,1,.9)
  1159. local MouseLook=cf((icepart1.Position+target1.Position)/2,target1.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
  1160. table.insert(Effects,{MouseLook,"ShootIce",200,icepart1.Position,5,7,0,icepart1,10,1,partic1,partic2})
  1161. else
  1162. icepart1.Parent=nil
  1163. end
  1164. if target2~=nil then
  1165. so("333475957",icepart2,1,.9)
  1166. local MouseLook=cf((icepart2.Position+target2.Position)/2,target2.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
  1167. table.insert(Effects,{MouseLook,"ShootIce",200,icepart2.Position,5,7,0,icepart2,10,1,partic3,partic4})
  1168. else
  1169. icepart2.Parent=nil
  1170. end
  1171. if target3~=nil then
  1172. so("333475957",icepart3,1,.9)
  1173. local MouseLook=cf((icepart3.Position+target3.Position)/2,target3.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100))
  1174. table.insert(Effects,{MouseLook,"ShootIce",200,icepart3.Position,8,10,0,icepart3,10,1,partic5,partic6})
  1175. else
  1176. icepart3.Parent=nil
  1177. end
  1178. --end
  1179. end
  1180.  
  1181. function TriIceShards2()
  1182. --for i=1,math.random(1,4) do
  1183. local dacfm=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1184. --[[eul1=math.random(0,800)/1000 eul2=math.random(400,1200)/1000
  1185. eul3=math.random(200,1000)/1000
  1186. eul4=math.random(0,800)/1000 eul5=math.random(400,1200)/1000
  1187. local dacf=Torso.CFrame*euler(-eul1,0,eul2)
  1188. local dacf2=Torso.CFrame*euler(-eul3,0,0)
  1189. local dacf3=Torso.CFrame*euler(-eul4,0,-eul5)]]
  1190. local dacf=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1191. local dacf2=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1192. local dacf3=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1193. local icepart1=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart1.Anchored=true
  1194. i1msh=mesh("SpecialMesh",icepart1,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1195. icepart1.CFrame=dacf
  1196. local icepart2=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart2.Anchored=true
  1197. i2msh=mesh("SpecialMesh",icepart2,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1198. icepart2.CFrame=dacf2
  1199. local icepart3=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart3.Anchored=true
  1200. i3msh=mesh("SpecialMesh",icepart3,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1201. icepart3.CFrame=dacf3
  1202. local partic1=icicleparti1:Clone() partic1.Parent=icepart1 partic1.Enabled=true
  1203. local partic2=icicleparti2:Clone() partic2.Parent=icepart1 partic2.Enabled=true
  1204. local partic3=icicleparti1:Clone() partic3.Parent=icepart2 partic3.Enabled=true
  1205. local partic4=icicleparti2:Clone() partic4.Parent=icepart2 partic4.Enabled=true
  1206. local partic5=icicleparti1:Clone() partic5.Parent=icepart3 partic5.Enabled=true
  1207. local partic6=icicleparti2:Clone() partic6.Parent=icepart3 partic6.Enabled=true
  1208. for i=0,1,0.1 do
  1209. swait()
  1210. icepart1.CFrame=dacf
  1211. icepart2.CFrame=dacf2
  1212. icepart3.CFrame=dacf3
  1213. dacf=dacf*cf(0,math.random(500,1000)/10,0)
  1214. dacf2=dacf2*cf(0,math.random(500,1000)/10,0)
  1215. dacf3=dacf3*cf(0,math.random(500,1000)/10,0)
  1216. end
  1217. local target1,distance1=findNearestTorso(Head.Position)
  1218. local target2,distance2=findNearestTorso(Head.Position)
  1219. local target3,distance3=findNearestTorso(Head.Position)
  1220. MagicBlock(BrickColor.new("Cyan"),cf(icepart1.Position),60,60,60,20,20,20,.1,1)
  1221. MagicBlock(BrickColor.new("Cyan"),cf(icepart2.Position),60,60,60,20,20,20,.1,1)
  1222. MagicBlock(BrickColor.new("Cyan"),cf(icepart3.Position),60,60,60,20,20,20,.1,1)
  1223. if target1~=nil then
  1224. so("333475957",icepart1,1,.9)
  1225. local MouseLook=cf((icepart1.Position+target1.Position)/2,target1.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
  1226. table.insert(Effects,{MouseLook,"ShootIce",200,icepart1.Position,5,7,0,icepart1,10,1,partic1,partic2})
  1227. else
  1228. icepart1.Parent=nil
  1229. end
  1230. if target2~=nil then
  1231. so("333475957",icepart2,1,.9)
  1232. local MouseLook=cf((icepart2.Position+target2.Position)/2,target2.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
  1233. table.insert(Effects,{MouseLook,"ShootIce",200,icepart2.Position,5,7,0,icepart2,10,1,partic3,partic4})
  1234. else
  1235. icepart2.Parent=nil
  1236. end
  1237. if target3~=nil then
  1238. so("333475957",icepart3,1,.9)
  1239. local MouseLook=cf((icepart3.Position+target3.Position)/2,target3.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100))
  1240. table.insert(Effects,{MouseLook,"ShootIce",200,icepart3.Position,8,10,0,icepart3,10,1,partic5,partic6})
  1241. else
  1242. icepart3.Parent=nil
  1243. end
  1244. --end
  1245. end
  1246.  
  1247. function TriOrbs()
  1248. --for i=1,math.random(1,4) do
  1249. local dacf=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1250. local dacf2=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1251. local dacf3=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1252. local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
  1253. i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1254. icepart1.CFrame=dacf
  1255. local icepart2=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart2.Anchored=true
  1256. i2msh=mesh("SpecialMesh",icepart2,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1257. icepart2.CFrame=dacf2
  1258. local icepart3=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart3.Anchored=true
  1259. i3msh=mesh("SpecialMesh",icepart3,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1260. icepart3.CFrame=dacf3
  1261. local partic1=icicleparti2:Clone() partic1.Parent=icepart1 partic1.Enabled=true
  1262. local partic3=icicleparti2:Clone() partic3.Parent=icepart2 partic3.Enabled=true
  1263. local partic5=icicleparti2:Clone() partic5.Parent=icepart3 partic5.Enabled=true
  1264. for i=0,1,0.1 do
  1265. swait()
  1266. icepart1.CFrame=dacf
  1267. icepart2.CFrame=dacf2
  1268. icepart3.CFrame=dacf3
  1269. dacf=dacf*cf(0,math.random(400,800)/10,0)
  1270. dacf2=dacf2*cf(0,math.random(400,800)/10,0)
  1271. dacf3=dacf3*cf(0,math.random(400,800)/10,0)
  1272. end
  1273. local target1,distance1=findRandomTorso(icepart1.Position)
  1274. local target2,distance2=findRandomTorso(icepart2.Position)
  1275. local target3,distance3=findRandomTorso(icepart3.Position)
  1276. local test1,dist1=findNearestTorso(Head.Position)
  1277. local pos1,pos2,pos3=nil,nil,nil
  1278. local refpart1=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart1.Anchored=true
  1279. local refpart2=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart2.Anchored=true
  1280. local refpart3=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart3.Anchored=true
  1281. if target1~=nil then
  1282. pos1=target1.Position
  1283. refpart1.CFrame=cf(pos1)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1284. end
  1285. if target2~=nil then
  1286. pos2=target2.Position
  1287. refpart2.CFrame=cf(pos2)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1288. end
  1289. if target3~=nil then
  1290. pos3=target3.Position
  1291. refpart3.CFrame=cf(pos3)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1292. end
  1293. local move=40
  1294. for i=0,1,0.1 do
  1295. swait()
  1296. move=40-40*i
  1297. if target1~=nil then
  1298. refpart1.CFrame=cf(refpart1.Position,target1.Position)
  1299. MagicCircle2(BrickColor.new("Cyan"),icepart1.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1300. icepart1.CFrame=dacf
  1301. dacf=dacf*cf(0,move,0)
  1302. end
  1303. if target2~=nil then
  1304. refpart2.CFrame=cf(refpart2.Position,target2.Position)
  1305. MagicCircle2(BrickColor.new("Cyan"),icepart2.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1306. icepart2.CFrame=dacf2
  1307. dacf2=dacf2*cf(0,move,0)
  1308. end
  1309. if target3~=nil then
  1310. refpart3.CFrame=cf(refpart3.Position,target3.Position)
  1311. MagicCircle2(BrickColor.new("Cyan"),icepart3.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1312. icepart3.CFrame=dacf3
  1313. dacf3=dacf3*cf(0,move,0)
  1314. end
  1315. end
  1316. local laser1=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser1.Anchored=true
  1317. local lmsh1=mesh("SpecialMesh",laser1,"Head","nil",vt(0,0,0),vt(10,1,10))
  1318. local laser2=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser2.Anchored=true
  1319. local lmsh2=mesh("SpecialMesh",laser2,"Head","nil",vt(0,0,0),vt(10,1,10))
  1320. local laser3=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser3.Anchored=true
  1321. local lmsh3=mesh("SpecialMesh",laser3,"Head","nil",vt(0,0,0),vt(10,1,10))
  1322. local ref=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1323. ref.Anchored=true
  1324. ref.CFrame=cf(0,0,0)
  1325. game:GetService("Debris"):AddItem(ref,1)
  1326. local ref1=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1327. ref1.Anchored=true
  1328. ref1.CFrame=cf(0,0,0)
  1329. game:GetService("Debris"):AddItem(ref1,5)
  1330. local ice1=0
  1331. local ref2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1332. ref2.Anchored=true
  1333. ref2.CFrame=cf(0,0,0)
  1334. game:GetService("Debris"):AddItem(ref2,5)
  1335. local ice2=2
  1336. local ref3=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1337. ref3.Anchored=true
  1338. ref3.CFrame=cf(0,0,0)
  1339. game:GetService("Debris"):AddItem(ref3,5)
  1340. local ice3=4
  1341. for i=0,3,0.05 do
  1342. swait()
  1343. ice1=ice1+1
  1344. ice2=ice2+1
  1345. ice3=ice3+1
  1346. if target1~=nil then
  1347. if i>1 then
  1348. refpart1.CFrame=refpart1.CFrame*cf(0,0,-1.5)
  1349. end
  1350. local cfnew=cf(icepart1.Position,refpart1.Position)
  1351. local hit1,pos1=rayCast(icepart1.Position,cfnew.lookVector,9999,Character)
  1352. local mag1=(icepart1.Position-pos1).magnitude
  1353. laser1.CFrame=CFrame.new((icepart1.Position+pos1)/2,pos1)*angles(1.57,0,0)
  1354. lmsh1.Scale=vt(10,mag1*5,10)
  1355. MagicBlock(BrickColor.new("Cyan"),cf(pos1),5,5,5,5,5,5,.1,1)
  1356. ref.CFrame=cf(pos1)
  1357. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1358. ref1.CFrame=cf(ref.Position)
  1359. if ice1%2==0 then
  1360. so("333476017",ref1,.3,1.4)
  1361. end
  1362. end
  1363. if target2~=nil then
  1364. if i>1 then
  1365. refpart2.CFrame=refpart2.CFrame*cf(0,0,-1.5)
  1366. end
  1367. local cfnew=cf(icepart2.Position,refpart2.Position)
  1368. local hit2,pos2=rayCast(icepart2.Position,cfnew.lookVector,9999,Character)
  1369. local mag2=(icepart2.Position-pos2).magnitude
  1370. laser2.CFrame=CFrame.new((icepart2.Position+pos2)/2,pos2)*angles(1.57,0,0)
  1371. lmsh2.Scale=vt(10,mag2*5,10)
  1372. MagicBlock(BrickColor.new("Cyan"),cf(pos2),5,5,5,5,5,5,.1,1)
  1373. ref.CFrame=cf(pos2)
  1374. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1375. ref2.CFrame=cf(ref.Position)
  1376. if ice2%2==0 then
  1377. so("333476017",ref2,.3,1.4)
  1378. end
  1379. end
  1380. if target3~=nil then
  1381. if i>1 then
  1382. refpart3.CFrame=refpart3.CFrame*cf(0,0,-1.5)
  1383. end
  1384. local cfnew=cf(icepart3.Position,refpart3.Position)
  1385. local hit3,pos3=rayCast(icepart3.Position,cfnew.lookVector,9999,Character)
  1386. local mag3=(icepart3.Position-pos3).magnitude
  1387. laser3.CFrame=CFrame.new((icepart3.Position+pos3)/2,pos3)*angles(1.57,0,0)
  1388. lmsh3.Scale=vt(10,mag3*5,10)
  1389. MagicBlock(BrickColor.new("Cyan"),cf(pos3),5,5,5,5,5,5,.1,1)
  1390. ref.CFrame=cf(pos3)
  1391. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1392. ref3.CFrame=cf(ref.Position)
  1393. if ice3%2==0 then
  1394. so("333476017",ref3,.3,1.4)
  1395. end
  1396. end
  1397. end
  1398. if target1~=nil then
  1399. local pos1=laser1.CFrame
  1400. local x1=lmsh1.Scale.X local y1=lmsh1.Scale.Y local z1=lmsh1.Scale.Z
  1401. MagicHead(BrickColor.new("Cyan"),pos1,x1,y1,z1,1,1,1,.1)
  1402. end
  1403. if target2~=nil then
  1404. local pos2=laser2.CFrame
  1405. local x2=lmsh2.Scale.X local y2=lmsh2.Scale.Y local z2=lmsh2.Scale.Z
  1406. MagicHead(BrickColor.new("Cyan"),pos2,x2,y2,z2,1,1,1,.1)
  1407. end
  1408. if target3~=nil then
  1409. local pos3=laser3.CFrame
  1410. local x3=lmsh3.Scale.X local y3=lmsh3.Scale.Y local z3=lmsh3.Scale.Z
  1411. MagicHead(BrickColor.new("Cyan"),pos3,x3,y3,z3,1,1,1,.1)
  1412. end
  1413. MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),100,100,100,5,5,5,.2)
  1414. MagicCircle(BrickColor.new("Cyan"),cf(icepart2.Position),100,100,100,5,5,5,.2)
  1415. MagicCircle(BrickColor.new("Cyan"),cf(icepart3.Position),100,100,100,5,5,5,.2)
  1416. icepart1.Parent=nil
  1417. icepart2.Parent=nil
  1418. icepart3.Parent=nil
  1419. refpart1.Parent=nil
  1420. refpart2.Parent=nil
  1421. refpart3.Parent=nil
  1422. laser1.Parent=nil
  1423. laser2.Parent=nil
  1424. laser3.Parent=nil
  1425. ref.Parent=nil
  1426. end
  1427.  
  1428. function TriOrbs2()
  1429. --for i=1,math.random(1,4) do
  1430. local dacf=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1431. local dacf2=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1432. local dacf3=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1433. local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
  1434. i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1435. icepart1.CFrame=dacf
  1436. local icepart2=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart2.Anchored=true
  1437. i2msh=mesh("SpecialMesh",icepart2,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1438. icepart2.CFrame=dacf2
  1439. local icepart3=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart3.Anchored=true
  1440. i3msh=mesh("SpecialMesh",icepart3,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1441. icepart3.CFrame=dacf3
  1442. local partic1=icicleparti2:Clone() partic1.Parent=icepart1 partic1.Enabled=true
  1443. local partic3=icicleparti2:Clone() partic3.Parent=icepart2 partic3.Enabled=true
  1444. local partic5=icicleparti2:Clone() partic5.Parent=icepart3 partic5.Enabled=true
  1445. for i=0,1,0.1 do
  1446. swait()
  1447. icepart1.CFrame=dacf
  1448. icepart2.CFrame=dacf2
  1449. icepart3.CFrame=dacf3
  1450. dacf=dacf*cf(0,math.random(400,800)/10,0)
  1451. dacf2=dacf2*cf(0,math.random(400,800)/10,0)
  1452. dacf3=dacf3*cf(0,math.random(400,800)/10,0)
  1453. end
  1454. local target1,distance1=findNearestTorso(Head.Position)
  1455. local target2,distance2=findNearestTorso(Head.Position)
  1456. local target3,distance3=findNearestTorso(Head.Position)
  1457. local test1,dist1=findNearestTorso(Head.Position)
  1458. local pos1,pos2,pos3=nil,nil,nil
  1459. local refpart1=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart1.Anchored=true
  1460. local refpart2=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart2.Anchored=true
  1461. local refpart3=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart3.Anchored=true
  1462. if target1~=nil then
  1463. pos1=target1.Position
  1464. refpart1.CFrame=cf(pos1)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1465. end
  1466. if target2~=nil then
  1467. pos2=target2.Position
  1468. refpart2.CFrame=cf(pos2)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1469. end
  1470. if target3~=nil then
  1471. pos3=target3.Position
  1472. refpart3.CFrame=cf(pos3)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1473. end
  1474. local move=40
  1475. for i=0,1,0.1 do
  1476. swait()
  1477. move=40-40*i
  1478. if target1~=nil then
  1479. refpart1.CFrame=cf(refpart1.Position,target1.Position)
  1480. MagicCircle2(BrickColor.new("Cyan"),icepart1.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1481. icepart1.CFrame=dacf
  1482. dacf=dacf*cf(0,move,0)
  1483. end
  1484. if target2~=nil then
  1485. refpart2.CFrame=cf(refpart2.Position,target2.Position)
  1486. MagicCircle2(BrickColor.new("Cyan"),icepart2.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1487. icepart2.CFrame=dacf2
  1488. dacf2=dacf2*cf(0,move,0)
  1489. end
  1490. if target3~=nil then
  1491. refpart3.CFrame=cf(refpart3.Position,target3.Position)
  1492. MagicCircle2(BrickColor.new("Cyan"),icepart3.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1493. icepart3.CFrame=dacf3
  1494. dacf3=dacf3*cf(0,move,0)
  1495. end
  1496. end
  1497. local laser1=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser1.Anchored=true
  1498. local lmsh1=mesh("SpecialMesh",laser1,"Head","nil",vt(0,0,0),vt(10,1,10))
  1499. local laser2=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser2.Anchored=true
  1500. local lmsh2=mesh("SpecialMesh",laser2,"Head","nil",vt(0,0,0),vt(10,1,10))
  1501. local laser3=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser3.Anchored=true
  1502. local lmsh3=mesh("SpecialMesh",laser3,"Head","nil",vt(0,0,0),vt(10,1,10))
  1503. local ref=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1504. ref.Anchored=true
  1505. ref.CFrame=cf(0,0,0)
  1506. game:GetService("Debris"):AddItem(ref,1)
  1507. local ref1=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1508. ref1.Anchored=true
  1509. ref1.CFrame=cf(0,0,0)
  1510. game:GetService("Debris"):AddItem(ref1,5)
  1511. local ice1=0
  1512. local ref2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1513. ref2.Anchored=true
  1514. ref2.CFrame=cf(0,0,0)
  1515. game:GetService("Debris"):AddItem(ref2,5)
  1516. local ice2=2
  1517. local ref3=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1518. ref3.Anchored=true
  1519. ref3.CFrame=cf(0,0,0)
  1520. game:GetService("Debris"):AddItem(ref3,5)
  1521. local ice3=4
  1522. for i=0,3,0.1 do
  1523. swait()
  1524. ice1=ice1+1
  1525. ice2=ice2+1
  1526. ice3=ice3+1
  1527. if target1~=nil then
  1528. if i>1 then
  1529. refpart1.CFrame=refpart1.CFrame*cf(0,0,-2)
  1530. end
  1531. local cfnew=cf(icepart1.Position,refpart1.Position)
  1532. local hit1,pos1=rayCast(icepart1.Position,cfnew.lookVector,9999,Character)
  1533. local mag1=(icepart1.Position-pos1).magnitude
  1534. laser1.CFrame=CFrame.new((icepart1.Position+pos1)/2,pos1)*angles(1.57,0,0)
  1535. lmsh1.Scale=vt(10,mag1*5,10)
  1536. MagicBlock(BrickColor.new("Cyan"),cf(pos1),5,5,5,5,5,5,.1,1)
  1537. ref.CFrame=cf(pos1)
  1538. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1539. ref1.CFrame=cf(ref.Position)
  1540. if ice1%2==0 then
  1541. so("333476017",ref1,.3,1.4)
  1542. end
  1543. end
  1544. if target2~=nil then
  1545. if i>1 then
  1546. refpart2.CFrame=refpart2.CFrame*cf(0,0,-2)
  1547. end
  1548. local cfnew=cf(icepart2.Position,refpart2.Position)
  1549. local hit2,pos2=rayCast(icepart2.Position,cfnew.lookVector,9999,Character)
  1550. local mag2=(icepart2.Position-pos2).magnitude
  1551. laser2.CFrame=CFrame.new((icepart2.Position+pos2)/2,pos2)*angles(1.57,0,0)
  1552. lmsh2.Scale=vt(10,mag2*5,10)
  1553. MagicBlock(BrickColor.new("Cyan"),cf(pos2),5,5,5,5,5,5,.1,1)
  1554. ref.CFrame=cf(pos2)
  1555. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1556. ref2.CFrame=cf(ref.Position)
  1557. if ice2%2==0 then
  1558. so("333476017",ref2,.3,1.4)
  1559. end
  1560. end
  1561. if target3~=nil then
  1562. if i>1 then
  1563. refpart3.CFrame=refpart3.CFrame*cf(0,0,-2)
  1564. end
  1565. local cfnew=cf(icepart3.Position,refpart3.Position)
  1566. local hit3,pos3=rayCast(icepart3.Position,cfnew.lookVector,9999,Character)
  1567. local mag3=(icepart3.Position-pos3).magnitude
  1568. laser3.CFrame=CFrame.new((icepart3.Position+pos3)/2,pos3)*angles(1.57,0,0)
  1569. lmsh3.Scale=vt(10,mag3*5,10)
  1570. MagicBlock(BrickColor.new("Cyan"),cf(pos3),5,5,5,5,5,5,.1,1)
  1571. ref.CFrame=cf(pos3)
  1572. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1573. ref3.CFrame=cf(ref.Position)
  1574. if ice3%2==0 then
  1575. so("333476017",ref3,.3,1.4)
  1576. end
  1577. end
  1578. end
  1579. if target1~=nil then
  1580. local pos1=laser1.CFrame
  1581. local x1=lmsh1.Scale.X local y1=lmsh1.Scale.Y local z1=lmsh1.Scale.Z
  1582. MagicHead(BrickColor.new("Cyan"),pos1,x1,y1,z1,1,1,1,.1)
  1583. end
  1584. if target2~=nil then
  1585. local pos2=laser2.CFrame
  1586. local x2=lmsh2.Scale.X local y2=lmsh2.Scale.Y local z2=lmsh2.Scale.Z
  1587. MagicHead(BrickColor.new("Cyan"),pos2,x2,y2,z2,1,1,1,.1)
  1588. end
  1589. if target3~=nil then
  1590. local pos3=laser3.CFrame
  1591. local x3=lmsh3.Scale.X local y3=lmsh3.Scale.Y local z3=lmsh3.Scale.Z
  1592. MagicHead(BrickColor.new("Cyan"),pos3,x3,y3,z3,1,1,1,.1)
  1593. end
  1594. MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),100,100,100,5,5,5,.2)
  1595. MagicCircle(BrickColor.new("Cyan"),cf(icepart2.Position),100,100,100,5,5,5,.2)
  1596. MagicCircle(BrickColor.new("Cyan"),cf(icepart3.Position),100,100,100,5,5,5,.2)
  1597. icepart1.Parent=nil
  1598. icepart2.Parent=nil
  1599. icepart3.Parent=nil
  1600. refpart1.Parent=nil
  1601. refpart2.Parent=nil
  1602. refpart3.Parent=nil
  1603. laser1.Parent=nil
  1604. laser2.Parent=nil
  1605. laser3.Parent=nil
  1606. ref.Parent=nil
  1607. end
  1608.  
  1609. function IceMortar()
  1610. for i=1,math.random(2,3) do
  1611. local dacf=Torso.CFrame*euler(-1.57+math.random(40,80)/100,0,math.random(-80,80)/100)
  1612. local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
  1613. i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(200,200,200))
  1614. icepart1.CFrame=dacf
  1615. local inc=100
  1616. for i=0,1,0.1 do
  1617. swait()
  1618. icepart1.CFrame=dacf
  1619. dacf=dacf*cf(0,inc,0)
  1620. inc=100-100*i
  1621. end
  1622. local cfinc=99999
  1623. MagicHead(BrickColor.new("Cyan"),cf(icepart1.Position)*cf(0,cfinc/10,0),200,cfinc,200,-10,1,-10,.1)
  1624. MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),200,200,200,-10,0,-10,.1)
  1625. icepart1.Transparency=1
  1626. so("334325056",icepart1,1,1)
  1627. game:GetService("Debris"):AddItem(icepart1,1)
  1628. local target1,distance1=findRandomTorso(icepart1.Position)
  1629. local test1,dist1=findNearestTorso(Head.Position)
  1630. if target1~=nil then
  1631. cfda=target1.Position+vt(math.random(-3000,3000)/100,0,math.random(-3000,3000)/100)
  1632. local hit2,pos2=rayCast(cfda,(CFrame.new(cfda,cfda - Vector3.new(0,1,0))).lookVector,999,Character)
  1633. local d1=part(3,effects,0,.5,BrickColor.new("Medium blue"),"Effect",vt())
  1634. d1.Anchored=true
  1635. d1.CFrame=cf(pos2)
  1636. msh=mesh("CylinderMesh",d1,"nil","nil",vt(0,0,0),vt(200,5,200))
  1637. d2=d1:Clone()
  1638. d2.Parent=d1
  1639. d2.CFrame=cf(d1.Position)
  1640. d2.BrickColor=BrickColor.new("White")
  1641. d2.Mesh.Scale=vt(0,5,0)
  1642. table.insert(Effects,{d1,"SatelliteStrike",d2,d2.Mesh,0})
  1643. end
  1644. end
  1645. end
  1646.  
  1647. function TurnSlam()
  1648. attack=true
  1649. local target,distance=findRandomTorso(RootPart.Position)
  1650. if target~=nil or target==nil then
  1651. local x,y,z = 0,0,0
  1652. for i=0,1,0.02 do
  1653. swait()
  1654. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.05)
  1655. wld19.C0=wld19.C0:lerp(euler(-.6,.3,0)*cf(94,-47.5,-2.248),.01)
  1656. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,.4,-.6),.01)
  1657. wld24.C0=wld24.C0:lerp(euler(2.4,.2,0)*cf(0,90.25,0),.01)
  1658. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.01)
  1659.  
  1660. wld33.C0=wld33.C0:lerp(euler(-.6,-.3,0)*cf(-94,-47.5,-2.248),.01)
  1661. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,-.4,.6),.01)
  1662. wld38.C0=wld38.C0:lerp(euler(-2.4,.2,0)*cf(0,-90.25,0),.01)
  1663. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.01)
  1664. if Stun.Value>=StunT.Value then
  1665. break
  1666. end
  1667. end
  1668. for i=0,1,0.01 do
  1669. swait()
  1670. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(-.2,0,0),.02)
  1671. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.05)
  1672. wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.02)
  1673. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1,-1.2),.02)
  1674. wld24.C0=wld24.C0:lerp(euler(2,-1,0)*cf(0,90.25,0),.02)
  1675. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0)*euler(.5,0,1),.02)
  1676.  
  1677. wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.02)
  1678. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,1,1.2),.02)
  1679. wld38.C0=wld38.C0:lerp(euler(-2,-1,0)*cf(0,-90.25,0),.02)
  1680. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0)*euler(-.5,0,-1),.02)
  1681. if Stun.Value>=StunT.Value then
  1682. break
  1683. end
  1684. end
  1685. shockwave=false
  1686. ref1a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1687. ref1a.Anchored=true
  1688. ref1a.CFrame=cf(0,-50,0)
  1689. game:GetService("Debris"):AddItem(ref1a,3)
  1690. ref2a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1691. ref2a.Anchored=true
  1692. ref2a.CFrame=cf(0,-50,0)
  1693. game:GetService("Debris"):AddItem(ref2a,3)
  1694. incda=80
  1695. for i=0,3,0.03 do
  1696. swait()
  1697. dan=.1
  1698. if shockwave==true then
  1699. incda=incda+10
  1700. if i<1.5 then
  1701. MagniDamage(ref1a,incda,10,15,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
  1702. MagniDamage(ref2a,incda,10,15,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
  1703. end
  1704. end
  1705. if i>1 then
  1706. dan=.05
  1707. if shockwave==false then
  1708. for i=1,2 do
  1709. so("157878578",ref1a,1,0.4)
  1710. so("2101148",ref1a,1,0.6)
  1711. end
  1712. for i=1,2 do
  1713. so("157878578",ref2a,1,0.4)
  1714. so("2101148",ref2a,1,0.6)
  1715. end
  1716. shockwave=true
  1717. refcam=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1718. refcam.Anchored=true
  1719. refcam.CFrame=cf(prt31.Position)
  1720. refcam.CFrame=refcam.CFrame:lerp(cf(prt45.Position),.5)
  1721. game:GetService("Debris"):AddItem(refcam,1)
  1722. hitfl1,posfl1=rayCast(prt31.Position,(CFrame.new(prt31.Position,prt31.Position - Vector3.new(0,1,0))).lookVector,50,Character)
  1723. MagicRing(BrickColor.new("Pearl"),cf(posfl1)*euler(1.57,0,0),160,160,1,20,20,1,.1)
  1724. ref1a.CFrame=cf(posfl1)
  1725. hitfl2,posfl2=rayCast(prt45.Position,(CFrame.new(prt45.Position,prt45.Position - Vector3.new(0,1,0))).lookVector,50,Character)
  1726. MagicRing(BrickColor.new("Pearl"),cf(posfl2)*euler(1.57,0,0),160,160,1,20,20,1,.1)
  1727. ref2a.CFrame=cf(posfl2)
  1728. end
  1729. else
  1730. MagniDamage(prt31,90,50,70,math.random(40,60),"Knockdown2",RootPart,2,1,math.random(25,40),nil,nil,false)
  1731. MagniDamage(prt45,90,50,70,math.random(40,60),"Knockdown2",RootPart,2,1,math.random(25,40),nil,nil,false)
  1732. end
  1733. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),dan)
  1734. wld19.C0=wld19.C0:lerp(euler(-.6,.3,0)*cf(94,-47.5,-2.248),dan)
  1735. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1,-1.2),dan)
  1736. wld24.C0=wld24.C0:lerp(euler(1.2,-1,0)*cf(0,90.25,0),dan)
  1737. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0)*euler(-.5,0,0)*euler(0,-.6,0)*euler(.3,0,0),dan)
  1738.  
  1739. wld33.C0=wld33.C0:lerp(euler(-.6,-.3,0)*cf(-94,-47.5,-2.248),dan)
  1740. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,1,1.2),dan)
  1741. wld38.C0=wld38.C0:lerp(euler(-1.2,-1,0)*cf(0,-90.25,0),dan)
  1742. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0)*euler(.5,0,0)*euler(0,-.6,0)*euler(-.3,0,0),dan)
  1743. if Stun.Value>=StunT.Value then
  1744. break
  1745. end
  1746. end
  1747. meleecooldown=0
  1748. mcdadd=.05
  1749. if CurrentHealth<=1500 then
  1750. mcdadd=1
  1751. end
  1752. --mcdadd=1
  1753. end
  1754. attack=false
  1755. end
  1756.  
  1757. function GrandPunch()
  1758. attack=true
  1759. local target,distance=findRandomTorso(RootPart.Position)
  1760. if target~=nil or target==nil then
  1761. local x,y,z = 0,0,0
  1762. for i=0,1,0.01 do
  1763. swait()
  1764. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,.5,0),.02)
  1765. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,.5,0),.02)
  1766. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.02)
  1767. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,.3,-.4)*euler(0,-.2,0),.02)
  1768. wld24.C0=wld24.C0:lerp(euler(2,0,0)*euler(0,0,0)*cf(0,90.25,0),.02)
  1769. wld29.C0=wld29.C0:lerp(euler(0,.5,0)*cf(0,125,0),.02)
  1770.  
  1771. wld33.C0=wld33.C0:lerp(euler(-.4,-.8,0)*cf(-94,-47.5,-2.248),.02)
  1772. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.2)*euler(0,0,0),.02)
  1773. wld38.C0=wld38.C0:lerp(euler(-1,-.4,0)*cf(0,-90.25,0),.02)
  1774. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.02)
  1775. if Stun.Value>=StunT.Value then
  1776. break
  1777. end
  1778. end
  1779. da=0
  1780. local oldpos=prt31.Position
  1781. for i=0,1.5,0.01 do
  1782. swait()
  1783. da=da+1
  1784. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,-.5,0),.04)
  1785. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,-.5,0),.04)
  1786. wld19.C0=wld19.C0:lerp(euler(-.8,.6,0)*cf(94,-47.5,-2.248),.04)
  1787. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1.2,-.2)*euler(0,-.2,0),.04)
  1788. --wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1.2,-.8)*euler(0,-.2,0),.1)
  1789. wld24.C0=wld24.C0:lerp(euler(.8,0,0)*euler(0,0,0)*cf(0,90.25,0),.04)
  1790. wld29.C0=wld29.C0:lerp(euler(0,3,0)*cf(0,125,0),.04)
  1791.  
  1792. wld33.C0=wld33.C0:lerp(euler(-.4,-.1,0)*cf(-94,-47.5,-2.248),.04)
  1793. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,-.2,.2)*euler(0,0,0),.04)
  1794. wld38.C0=wld38.C0:lerp(euler(-1.8,-.4,0)*cf(0,-90.25,0),.04)
  1795. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.04)
  1796. if i<.5 then
  1797. if da%4==0 then
  1798. MagniDamage(prt31,95,15,20,math.random(60,100),"Knockdown2",prt31,.5,1,math.random(25,40),nil,nil,false)
  1799. MagicWave(BrickColor.new("Cyan"),cf(prt31.Position,oldpos)*euler(-1.57,0,0),100,100,100,10,10,10,.1)
  1800. oldpos=prt31.Position
  1801. end
  1802. end
  1803. if Stun.Value>=StunT.Value then
  1804. break
  1805. end
  1806. end
  1807. meleecooldown=0
  1808. mcdadd=.1
  1809. if CurrentHealth<=1500 then
  1810. mcdadd=1
  1811. end
  1812. --mcdadd=50
  1813. end
  1814. attack=false
  1815. end
  1816.  
  1817. --[[ punch
  1818. wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.1)
  1819. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-.8,0,0)*euler(0,-.2,0),.1)
  1820. wld24.C0=wld24.C0:lerp(euler(1.2,.8,0)*cf(0,90.25,0),.1)
  1821. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
  1822. ]]
  1823.  
  1824. function FrostSlam()
  1825. attack=true
  1826. local target,distance=findRandomTorso(RootPart.Position)
  1827. if target~=nil or target==nil then
  1828. local x,y,z = 0,0,0
  1829. for i=0,1,0.008 do
  1830. swait()
  1831. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,.3,-.2),.015)
  1832. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,.3,0),.015)
  1833. wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.015)
  1834. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-1,0,0)*euler(0,-.4,0)*euler(0,0,-.4),.015)
  1835. wld24.C0=wld24.C0:lerp(euler(.8,.8,0)*euler(0,-.2,0)*cf(0,90.25,0),.015)
  1836. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.015)
  1837.  
  1838. wld33.C0=wld33.C0:lerp(euler(.4,-.3,0)*cf(-94,-47.5,-2.248),.015)
  1839. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,1)*euler(.5,0,0)*euler(0,.2,0),.015)
  1840. wld38.C0=wld38.C0:lerp(euler(-1,-.2,0)*cf(0,-90.25,0),.015)
  1841. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.015)
  1842. if Stun.Value>=StunT.Value then
  1843. break
  1844. end
  1845. end
  1846. da=0
  1847. local oldpos=prt45.Position
  1848. shockwave=false
  1849. ref2a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1850. ref2a.Anchored=true
  1851. ref2a.CFrame=cf(0,-50,0)
  1852. game:GetService("Debris"):AddItem(ref2a,3)
  1853. incda=80
  1854. for i=0,10,0.02 do
  1855. swait()
  1856. da=da+1
  1857. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,.3,-.2),.025)
  1858. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-190,0)*euler(0,.3,0)*euler(-.1,0,0),.025)
  1859. wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.025)
  1860. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-1,0,0)*euler(0,-.4,0)*euler(0,0,0),.025)
  1861. wld24.C0=wld24.C0:lerp(euler(1,0,0)*euler(0,.3,0)*cf(0,90.25,0),.025)
  1862. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.025)
  1863.  
  1864. wld33.C0=wld33.C0:lerp(euler(-.2,-.3,0)*cf(-94,-47.5,-2.248),.025)
  1865. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,1.4,0)*euler(0,0,0),.025)
  1866. wld38.C0=wld38.C0:lerp(euler(-.5,0,0)*euler(0,0,-.2)*cf(0,-90.25,0),.025)
  1867. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.025)
  1868. if i>1 and i<8 then
  1869. if da%10==0 then
  1870. local do1=0
  1871. local do2=0
  1872. local rand1=math.random(1,2)
  1873. if rand1==1 then do1=math.random(5000,15000)/100
  1874. elseif rand1==2 then do1=math.random(-15000,-5000)/100 end
  1875. local rand2=math.random(1,2)
  1876. if rand2==1 then do2=math.random(5000,15000)/100
  1877. elseif rand2==2 then do2=math.random(-15000,-5000)/100 end
  1878. cfda=ref2a.Position+vt(do1,10,do2)
  1879. local hit2,pos2=rayCast(cfda,(CFrame.new(cfda,cfda - Vector3.new(0,1,0))).lookVector,999,Character)
  1880. local d1=part(3,effects,0,.5,BrickColor.new("Cyan"),"Effect",vt())
  1881. d1.Anchored=true
  1882. d1.CFrame=cf(pos2)
  1883. msh=mesh("CylinderMesh",d1,"nil","nil",vt(0,0,0),vt(300,5,300))
  1884. d2=d1:Clone()
  1885. d2.Parent=d1
  1886. d2.CFrame=cf(d1.Position)
  1887. d2.BrickColor=BrickColor.new("White")
  1888. d2.Mesh.Scale=vt(0,5,0)
  1889. table.insert(Effects,{d1,"SatelliteStrike2",d2,d2.Mesh,0})
  1890. end
  1891. end
  1892. if i>1 and i<1.3 then
  1893. incda=incda+10
  1894. MagniDamage(ref2a,incda,6,8,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
  1895. end
  1896. if i<1 then
  1897. if da%4==0 then
  1898. MagniDamage(prt45,95,15,20,math.random(40,60),"Knockdown2",prt45,.5,1,math.random(25,40),nil,nil,false)
  1899. MagicWave(BrickColor.new("Cyan"),cf(prt45.Position,oldpos)*euler(-1.57,0,0),100,100,100,10,10,10,.1)
  1900. oldpos=prt45.Position
  1901. end
  1902. else
  1903. if shockwave==false then
  1904. shockwave=true
  1905. so("157878578",ref2a,1,0.4)
  1906. so("2101148",ref2a,1,0.6)
  1907. hitfl2,posfl2=rayCast(prt45.Position,(CFrame.new(prt45.Position,prt45.Position - Vector3.new(0,1,0))).lookVector,50,Character)
  1908. refaa=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1909. refaa.Anchored=true
  1910. refaa.CFrame=cf(posfl2)
  1911. game:GetService("Debris"):AddItem(refaa,1)
  1912. MagicRing(BrickColor.new("Pearl"),cf(posfl2)*euler(1.57,0,0),160,160,1,20,20,1,.1)
  1913. ref2a.CFrame=cf(posfl2)
  1914. end
  1915. end
  1916. if Stun.Value>=StunT.Value then
  1917. break
  1918. end
  1919. end
  1920. --print(incda)
  1921. meleecooldown=0
  1922. mcdadd=.08
  1923. if CurrentHealth<=1500 then
  1924. mcdadd=1
  1925. end
  1926. end
  1927. attack=false
  1928. end
  1929.  
  1930. function StunAnim()
  1931. attack=true
  1932. for i=0,1,0.06 do
  1933. swait()
  1934. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.7,0,0),.06)
  1935. RootJoint.C0=RootJoint.C0:lerp(euler(-.2,0,0)*cf(-1.749,-180,0),.06)
  1936. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.06)
  1937. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.6)*euler(0,-.2,0)*euler(-.5,0,0),.06)
  1938. wld24.C0=wld24.C0:lerp(euler(1,.1,0)*cf(0,90.25,0),.06)
  1939. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
  1940.  
  1941. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.06)
  1942. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,-.6)*euler(0,.2,0)*euler(-.5,0,0),.06)
  1943. wld38.C0=wld38.C0:lerp(euler(-1,.1,0)*cf(0,-90.25,0),.06)
  1944. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
  1945. if Humanoid.Health<=0 then
  1946. break
  1947. end
  1948. end
  1949. for i=0,1,0.04 do
  1950. swait()
  1951. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.2,0,0)*euler(0,0,.2),.07)
  1952. RootJoint.C0=RootJoint.C0:lerp(euler(-.5,.2,0)*cf(-1.749,-140,0),.07)
  1953. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.07)
  1954. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.8)*euler(0,.2,0)*euler(-.4,0,0),.07)
  1955. wld24.C0=wld24.C0:lerp(euler(1.2,.3,0)*cf(0,90.25,0),.07)
  1956. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.07)
  1957.  
  1958. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.07)
  1959. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,.2,0)*euler(.7,0,0),.07)
  1960. wld38.C0=wld38.C0:lerp(euler(-1.4,.1,0)*cf(0,-90.25,0),.07)
  1961. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.07)
  1962. if Humanoid.Health<=0 then
  1963. break
  1964. end
  1965. end
  1966. for i=0,1,0.01 do
  1967. swait()
  1968. msh3.Scale=vt(4,8.5-8*i,8.5)
  1969. msh5.Scale=vt(4,8.5-8*i,8.5)
  1970. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,1.5,0),.02)
  1971. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-100,0)*euler(-1.3,0,0),.05)
  1972. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
  1973. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,1)*euler(0,.2,0)*euler(-.1,0,0),.05)
  1974. wld24.C0=wld24.C0:lerp(euler(.5,2.2,0)*cf(0,90.25,0),.05)
  1975. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
  1976.  
  1977. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
  1978. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,-.6,0)*euler(1.6,0,0),.05)
  1979. wld38.C0=wld38.C0:lerp(euler(-1.6,.1,0)*cf(0,-90.25,0),.05)
  1980. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
  1981. if Humanoid.Health<=0 then
  1982. break
  1983. end
  1984. end
  1985. msh3.Scale=vt(4,.5,8.5)
  1986. msh5.Scale=vt(4,.5,8.5)
  1987. --swait(100)
  1988. local numb=1300
  1989. if CurrentHealth<=1500 then
  1990. numb=1000
  1991. end
  1992. local removedeb=8
  1993. for i=0,numb do
  1994. swait()
  1995. removedeb=removedeb+1
  1996. if removedeb>8 then
  1997. removedeb=0
  1998. for _,c in pairs(Character:children()) do
  1999. if c.Name=="DebounceHit" then c.Parent=nil end
  2000. end
  2001. end
  2002. if Humanoid.Health<=0 then
  2003. break
  2004. end
  2005. end
  2006. for i=0,1,0.1 do
  2007. swait()
  2008. msh3.Scale=vt(4,.5+8*i,8.5)
  2009. msh5.Scale=vt(4,.5+8*i,8.5)
  2010. end
  2011. msh3.Scale=vt(4,8.5,8.5)
  2012. msh5.Scale=vt(4,8.5,8.5)
  2013. for i=0,1,0.02 do
  2014. swait()
  2015. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-100,0)*euler(-1.3,0,0),.05)
  2016. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
  2017. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.1)*euler(0,.4,0)*euler(1,0,0),.05)
  2018. wld24.C0=wld24.C0:lerp(euler(1.6,.1,0)*cf(0,90.25,0),.05)
  2019. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
  2020.  
  2021. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
  2022. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,-.1)*euler(0,-.4,0)*euler(1,0,0),.05)
  2023. wld38.C0=wld38.C0:lerp(euler(-1.6,.1,0)*cf(0,-90.25,0),.05)
  2024. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
  2025. if Humanoid.Health<=0 then
  2026. break
  2027. end
  2028. end
  2029. for i=0,1,0.03 do
  2030. swait()
  2031. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-180,0)*euler(-.6,0,0),.06)
  2032. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.06)
  2033. wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.06)
  2034. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.4)*euler(0,-.2,0)*euler(-.3,0,0),.06)
  2035. wld24.C0=wld24.C0:lerp(euler(1.2,.1,0)*cf(0,90.25,0),.06)
  2036. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
  2037.  
  2038. wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.06)
  2039. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.4)*euler(0,.2,0)*euler(-.3,0,0),.06)
  2040. wld38.C0=wld38.C0:lerp(euler(-1.2,.1,0)*cf(0,-90.25,0),.06)
  2041. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
  2042. if Humanoid.Health<=0 then
  2043. break
  2044. end
  2045. end
  2046. for i=0,1,0.008 do
  2047. swait()
  2048. if i<.4 then
  2049. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(-.1,0,0),.06)
  2050. else
  2051. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.06)
  2052. end
  2053. RootJoint.C0=RootJoint.C0:lerp(cf(5,-210,0)*euler(.1,0,0),.06)
  2054. wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.06)
  2055. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.8)*euler(0,-.6,0)*euler(-.5,0,0),.06)
  2056. wld24.C0=wld24.C0:lerp(euler(.6,.3,0)*cf(0,90.25,0),.06)
  2057. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
  2058.  
  2059. wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.06)
  2060. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.8)*euler(0,.6,0)*euler(-.5,0,0),.06)
  2061. wld38.C0=wld38.C0:lerp(euler(-.6,.3,0)*cf(0,-90.25,0),.06)
  2062. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
  2063. if Humanoid.Health<=0 then
  2064. break
  2065. end
  2066. end
  2067. attack=false
  2068. end
  2069.  
  2070. function SummonCrystals()
  2071. attack=true
  2072. for i=0,1,0.01 do
  2073. swait()
  2074. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.5,0,0),.03)
  2075. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-210,0)*euler(.05,0,0),.03)
  2076. --[[wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.1)
  2077. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.1)
  2078. wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.1)
  2079. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
  2080.  
  2081. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.1)
  2082. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.1)
  2083. wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.1)
  2084. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.1)]]
  2085. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.03)
  2086. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8)*euler(.2,0,0),.03)
  2087. wld24.C0=wld24.C0:lerp(euler(1.8,-.2,0)*cf(0,90.25,0),.03)
  2088. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.03)
  2089.  
  2090. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.03)
  2091. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8)*euler(.2,0,0),.03)
  2092. wld38.C0=wld38.C0:lerp(euler(-1.8,-.2,0)*cf(0,-90.25,0),.03)
  2093. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.03)
  2094. end
  2095. for i=0,1,0.04 do
  2096. swait()
  2097. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.05)
  2098. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(-.05,0,0),.05)
  2099. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
  2100. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8)*euler(.2,0,0)*euler(0,-.2,0),.05)
  2101. wld24.C0=wld24.C0:lerp(euler(1.4,-.2,0)*cf(0,90.25,0),.05)
  2102. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
  2103.  
  2104. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
  2105. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8)*euler(.2,0,0)*euler(0,.2,0),.05)
  2106. wld38.C0=wld38.C0:lerp(euler(-1.4,-.2,0)*cf(0,-90.25,0),.05)
  2107. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
  2108. end
  2109. Cryst1.Parent=workspace
  2110. C1Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
  2111. C1Torso.CFrame=C1Head.CFrame
  2112. C1Neck.Parent=C1Head
  2113. C1S.Parent=Cryst1
  2114. C1Hum.Parent=Cryst1
  2115. C1Hum.MaxHealth=200
  2116. C1Hum.Health=200
  2117. C1Hum.Parent=Cryst1
  2118. C1Hum:TakeDamage(1)
  2119. C1a=true
  2120. for _,c in pairs(Cryst1:children()) do
  2121. if c.Name=="DebounceHit" then c.Parent=nil end
  2122. end
  2123. Cryst2.Parent=workspace
  2124. C2Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
  2125. C2Torso.CFrame=C2Head.CFrame
  2126. C2Neck.Parent=C2Head
  2127. C2S.Parent=Cryst2
  2128. C2Hum.Parent=Cryst2
  2129. C2Hum.MaxHealth=200
  2130. C2Hum.Health=200
  2131. C2Hum.Parent=Cryst2
  2132. C2Hum:TakeDamage(1)
  2133. C2a=true
  2134. for _,c in pairs(Cryst2:children()) do
  2135. if c.Name=="DebounceHit" then c.Parent=nil end
  2136. end
  2137. Cryst3.Parent=workspace
  2138. C3Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
  2139. C3Torso.CFrame=C3Head.CFrame
  2140. C3Neck.Parent=C3Head
  2141. C3S.Parent=Cryst3
  2142. C3Hum.Parent=Cryst3
  2143. C3Hum.MaxHealth=200
  2144. C3Hum.Health=200
  2145. C3Hum.Parent=Cryst3
  2146. C3Hum:TakeDamage(1)
  2147. C3a=true
  2148. for _,c in pairs(Cryst3:children()) do
  2149. if c.Name=="DebounceHit" then c.Parent=nil end
  2150. end
  2151. Cryst4.Parent=workspace
  2152. C4Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
  2153. C4Torso.CFrame=C4Head.CFrame
  2154. C4Neck.Parent=C4Head
  2155. C4S.Parent=Cryst4
  2156. C4Hum.Parent=Cryst4
  2157. C4Hum.MaxHealth=200
  2158. C4Hum.Health=200
  2159. C4Hum.Parent=Cryst4
  2160. C4Hum:TakeDamage(1)
  2161. C4a=true
  2162. for _,c in pairs(Cryst4:children()) do
  2163. if c.Name=="DebounceHit" then c.Parent=nil end
  2164. end
  2165. MagicCircle(BrickColor.new("Cyan"),cf(C1Head.Position),150,400,150,5,10,5,.05)
  2166. MagicCircle(BrickColor.new("Cyan"),cf(C2Head.Position),150,400,150,5,10,5,.05)
  2167. MagicCircle(BrickColor.new("Cyan"),cf(C3Head.Position),150,400,150,5,10,5,.05)
  2168. MagicCircle(BrickColor.new("Cyan"),cf(C4Head.Position),150,400,150,5,10,5,.05)
  2169. crystals=true
  2170. if CurrentHealth>1500 then
  2171. else
  2172. end
  2173. swait(50)
  2174. attack=false
  2175. end
  2176.  
  2177. function HeavySlam()
  2178. attack=true
  2179. for i=0,1,0.05 do
  2180. swait()
  2181. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,3,0),.1)
  2182. wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.1)
  2183. Neck.C0=clerp(Neck.C0,necko*euler(0,1,0)*euler(-.3,0,0),.1)
  2184. RootJoint.C0=clerp(RootJoint.C0,cf(0,-2,0)*euler(0,1,0),.1)
  2185. RW.C0=clerp(RW.C0,cf(4.5,1.5,0)*euler(2,0,.3),.1)
  2186. RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
  2187. LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.2,0,-.6),.1)
  2188. LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
  2189. LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,1,0)*euler(.1,0,0),.1)
  2190. RH.C0=clerp(RH.C0,cf(1.5,-3,0)*euler(0,-1,0)*euler(.1,0,0),.1)
  2191. end
  2192. for i=0,1,0.04 do
  2193. swait()
  2194. wld1.C0=clerp(wld1.C0,euler(1,0,0)*cf(0,3,0),.1)
  2195. wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.1)
  2196. Neck.C0=clerp(Neck.C0,necko*euler(0,-.2,0)*euler(-.4,0,0),.1)
  2197. RootJoint.C0=clerp(RootJoint.C0,cf(0,-2,0)*euler(0,-.2,0),.1)
  2198. RW.C0=clerp(RW.C0,cf(4.5,1.5,0)*euler(3.5,0,0)*euler(0,.2,0),.1)
  2199. RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
  2200. LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.4,0,-.6),.1)
  2201. LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
  2202. LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,0,0)*euler(-.3,0,0),.1)
  2203. RH.C0=clerp(RH.C0,cf(1.5,-3,-1)*euler(0,0,0)*euler(-.1,0,0),.1)
  2204. end
  2205. so("161006212",prt9,1,.6)
  2206. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(50,70),"Knockdown2",RootPart,2,1,math.random(20,40),nil,true) end)
  2207. hitbox.Parent=modelzorz
  2208. hitbox.Size=vt(2,20,8)
  2209. hitboxCF=prt9.CFrame*cf(0,0,0)
  2210. hitbox.CFrame=hitboxCF
  2211. blcf=nil
  2212. scfr=nil
  2213. for i=0,1,0.02 do
  2214. swait()
  2215. --[[local blcf = prt9.CFrame*cf(0,0,0)
  2216. if scfr and (prt9.Position-scfr.p).magnitude > .1 then
  2217. local h = 14
  2218. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  2219. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  2220. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  2221. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  2222. scfr = blcf
  2223. elseif not scfr then
  2224. scfr = blcf
  2225. end]]
  2226. hitboxCF=prt9.CFrame*cf(0,0,0)
  2227. hitbox.CFrame=hitboxCF
  2228. wld1.C0=clerp(wld1.C0,euler(2.5,0,0)*cf(0,3,0),.4)
  2229. wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.4)
  2230. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(-.6,0,0),.2)
  2231. RootJoint.C0=clerp(RootJoint.C0,cf(0,0,0)*euler(0,0,0),.2)
  2232. RW.C0=clerp(RW.C0,cf(2.5,1.5,-1)*euler(.5,0,-.2)*euler(0,0,0),.4)
  2233. RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.2)
  2234. LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.8,0,-.6),.2)
  2235. LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.2)
  2236. LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,0,0)*euler(-1,0,0),.2)
  2237. RH.C0=clerp(RH.C0,cf(1.5,-1,-1.5)*euler(0,0,0)*euler(-.1,0,0),.2)
  2238. if i>=.16 and i<=.17 then
  2239. hit,pos=rayCast(prt9.Position,(CFrame.new(prt9.Position,prt9.Position - Vector3.new(0,1,0))).lookVector,10,Character)
  2240. if hit~=nil then
  2241. ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
  2242. ref.Anchored=true
  2243. ref.CFrame=cf(pos)
  2244. so("199145477",prt9,1,.8)
  2245. game:GetService("Debris"):AddItem(ref,1)
  2246. --MagniDamage(ref,30,1,5,math.random(50,70),"Knockdown2",false,"Movement",.2,400,math.random(90,100))
  2247. MagniDamage(ref,30,1,5,math.random(200,400),"Knockdown2",false,"Movement",.2,200,math.random(90,100))
  2248. MagicWave(BrickColor.new("Bright stone grey"),cf(ref.Position),1,1,1,2,2,2,.05)
  2249. end
  2250. end
  2251. end
  2252. con1:disconnect()
  2253. hitbox.Parent=nil
  2254. attack=false
  2255. end
  2256.  
  2257. local magref=part(3,effects,0,.5,BrickColor.new("Black"),"Effect",vt())
  2258. magref.Anchored=true
  2259. magref.CFrame=cf(0,0,0)
  2260. magref.Parent=nil
  2261. local mrmsh=mesh("SpecialMesh",magref,"Sphere","nil",vt(0,0,0),vt(1,1,1))
  2262.  
  2263. function MagniDamage(Part,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
  2264. --magref.CFrame=cf(Part.Position)
  2265. --mrmsh.Scale=vt(magni*10,magni*10,magni*10)
  2266. for _,c in pairs(workspace:children()) do
  2267. local hum=c:findFirstChild("Humanoid")
  2268. if hum~=nil then
  2269. local head=nil
  2270. for _,d in pairs(c:children()) do
  2271. --if d.Name=="Torso" or d.Name=="Head" or d.Name=="HumanoidRootPart" or d.Name=="HitPart" then
  2272. if d.className=="Part" then
  2273. head=d
  2274. if head~=nil then
  2275. local targ=head.Position-Part.Position
  2276. local mag=targ.magnitude
  2277. if mag<=magni and c.Name~=Character.Name and c.Name~="Crystal" then
  2278. if stun==nil then
  2279. stun=math.random(5,10)
  2280. end
  2281. local Rang=nil
  2282. if Ranged==false then
  2283. Rang=true
  2284. end
  2285. local stag=nil
  2286. if shbash==true then
  2287. stag=true
  2288. end
  2289. Damagefunc(head,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
  2290. --Damagefunc(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,DecreaseState,DecreaseAmount,Duration)
  2291. end
  2292. end
  2293. end
  2294. end
  2295. end
  2296. end
  2297. end
  2298.  
  2299. function DecreaseStat(Model,Stat,Amount,Duration)
  2300. if Model:findFirstChild("Stats")~=nil then
  2301. if Model.Stats[Stat]~=nil then
  2302. Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount
  2303. d=Instance.new("NumberValue",Model.Stats.Decrease)
  2304. dur=Instance.new("NumberValue",d)
  2305. dur.Name="Duration"
  2306. dur.Value=Duration
  2307. game:GetService("Debris"):AddItem(d,40)
  2308. if Stat=="Damage" then
  2309. d.Name="DecreaseAtk"
  2310. elseif Stat=="Defense" then
  2311. d.Name="DecreaseDef"
  2312. elseif Stat=="Movement" then
  2313. d.Name="DecreaseMvmt"
  2314. end
  2315. if Model:findFirstChild("Torso")~=nil then
  2316. display=""
  2317. if Stat=="Damage" then
  2318. if Amount>0 then
  2319. display="-Damage"
  2320. else
  2321. display="+Damage"
  2322. end
  2323. elseif Stat=="Defense" then
  2324. if Amount>0 then
  2325. display="-Defense"
  2326. else
  2327. display="+Defense"
  2328. end
  2329. elseif Stat=="Movement" then
  2330. if Amount>0 then
  2331. display="-Movement"
  2332. else
  2333. display="+Movement"
  2334. end
  2335. end
  2336. showDamage(Model,display,"Debuff")
  2337. end
  2338. d.Value=Amount
  2339. table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
  2340. end
  2341. end
  2342. end
  2343.  
  2344. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2345. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2346. end
  2347.  
  2348. function findNearestTorso(pos)
  2349. local list = game.Workspace:children()
  2350. local torso = nil
  2351. local dist = 10000
  2352. local temp = nil
  2353. local human = nil
  2354. local temp2 = nil
  2355. for x = 1, #list do
  2356. temp2 = list[x]
  2357. if (temp2.className == "Model") and (temp2.Name~=Character.Name) and (temp2.Name~="Crystal") then
  2358. temp = temp2:findFirstChild("Torso")
  2359. human = temp2:findFirstChild("Humanoid")
  2360. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2361. if (temp.Position - pos).magnitude < dist then
  2362. local dohit=true
  2363. if temp2:findFirstChild("Stats")~=nil then if temp2.Stats:findFirstChild("Boss")~=nil then if temp2.Stats.Boss.Value==true then dohit=false end end end
  2364. if temp2:findFirstChild("Alive")==nil then dohit=false end
  2365. if dohit==true then
  2366. torso = temp
  2367. dist = (temp.Position - pos).magnitude
  2368. end
  2369. end
  2370. end
  2371. end
  2372. end
  2373. return torso,dist
  2374. end
  2375.  
  2376. function findRandomTorso(pos)
  2377. local list = game.Workspace:children()
  2378. local torso = nil
  2379. local dist = 10000
  2380. local temp = nil
  2381. local human = nil
  2382. local temp2 = nil
  2383. local list2 = {}
  2384. for x = 1, #list do
  2385. temp2 = list[x]
  2386. if (temp2.className == "Model") and (temp2.Name~=Character.Name) and (temp2.Name~="Crystal") then
  2387. temp = temp2:findFirstChild("Torso")
  2388. human = temp2:findFirstChild("Humanoid")
  2389. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2390. if pos.magnitude < dist then
  2391. local dohit=true
  2392. if temp2:findFirstChild("Stats")~=nil then if temp2.Stats:findFirstChild("Boss")~=nil then if temp2.Stats.Boss.Value==true then dohit=false end end end
  2393. if temp2:findFirstChild("Alive")==nil then dohit=false end
  2394. if dohit==true then
  2395. torso = temp
  2396. table.insert(list2,temp)
  2397. end
  2398. end
  2399. end
  2400. end
  2401. end
  2402. if #list2>0 then
  2403. rand=math.random(1,#list2)
  2404. return list2[rand],dist
  2405. else
  2406. return nil,dist
  2407. end
  2408. end
  2409.  
  2410. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration,Sound)
  2411. if hit.Parent==nil then
  2412. return
  2413. end
  2414. h=hit.Parent:FindFirstChild("Humanoid")
  2415. --[[for _,v in pairs(hit.Parent:children()) do
  2416. if v:IsA("Humanoid") then
  2417. h=v
  2418. end
  2419. end]]
  2420. --[[if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  2421. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  2422. end]]
  2423. if hit.Parent.className=="Hat" then
  2424. hit=hit.Parent.Parent:findFirstChild("Head")
  2425. end
  2426. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent.Name~="Crystal" and hit.Parent:FindFirstChild("Torso")~=nil then
  2427. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  2428. if Sound=="GreatHit" then
  2429. so("200632875",hit,1,1)
  2430. end
  2431. game:GetService("Debris"):AddItem(c,.5)
  2432. minim=minim*Atk.Value
  2433. maxim=maxim*Atk.Value
  2434. Damage=0
  2435. if minim==maxim or minim>maxim then
  2436. Damage=maxim
  2437. else
  2438. Damage=math.random(minim,maxim)
  2439. end
  2440. blocked=false
  2441. enblock=nil
  2442. Stats=hit.Parent:findFirstChild("Stats")
  2443. if Stats~=nil then
  2444. enblock=Stats:findFirstChild("Block")
  2445. if enblock~=nil then
  2446. if enblock.Value==true then
  2447. blocked=true
  2448. end
  2449. end
  2450. if Stats:findFirstChild("Defense")~=nil then
  2451. Damage=Damage/(Stats.Defense.Value)
  2452. if Damage<=3 and (ranged==false or ranged==nil) and blocked~=true then
  2453. hitnum=math.random(1,5)
  2454. if hitnum==1 then so("199149321",hit,1,.7)
  2455. elseif hitnum==2 then so("199149338",hit,1,.7)
  2456. elseif hitnum==3 then so("199149367",hit,1,.7)
  2457. elseif hitnum==4 then so("199149409",hit,1,.7)
  2458. elseif hitnum==5 then so("199149452",hit,1,.7)
  2459. end
  2460. elseif ranged==false or ranged==nil and blocked~=true then
  2461. hitnum=math.random(1,6)
  2462. if hitnum==1 then so("199149137",hit,1,.7)
  2463. elseif hitnum==2 then so("199149186",hit,1,.7)
  2464. elseif hitnum==3 then so("199149221",hit,1,.7)
  2465. elseif hitnum==4 then so("199149235",hit,1,.7)
  2466. elseif hitnum==5 then so("199149269",hit,1,.7)
  2467. elseif hitnum==6 then so("199149297",hit,1,.7)
  2468. end
  2469. end
  2470. end
  2471. if Stats:findFirstChild("Stun")~=nil then
  2472. if blocked==true then
  2473. incstun=math.floor(incstun/2)
  2474. end
  2475. Stats.Stun.Value=Stats.Stun.Value+incstun
  2476. end
  2477. if Stats:findFirstChild("Stagger")~=nil then
  2478. if stagger==true then
  2479. Stats.Stagger.Value=true
  2480. end
  2481. end
  2482. end
  2483. if blocked==true then
  2484. showDamage(hit.Parent,"Block","Damage")
  2485. hitnum=math.random(1,2)
  2486. if hitnum==1 then so("199148933",hit,1,1)
  2487. elseif hitnum==2 then so("199148947",hit,1,1)
  2488. end
  2489. enblock.Value=false
  2490. else
  2491. Damage=math.floor(Damage)
  2492. h:TakeDamage(Damage)
  2493. --[[coroutine.resume(coroutine.create(function(Hum,Dam)
  2494. damageFunc:InvokeServer(nil,h,Damage)
  2495. --print(Dam)
  2496. end),h,Damage)]]
  2497. showDamage(hit.Parent,Damage,"Damage")
  2498. if DecreaseState~=nil then
  2499. if DecreaseState=="Shatter" then
  2500. DecreaseStat(hit.Parent,"Movement",DecreaseAmount,Duration)
  2501. DecreaseStat(hit.Parent,"Damage",DecreaseAmount,Duration)
  2502. else
  2503. DecreaseStat(hit.Parent,DecreaseState,DecreaseAmount,Duration)
  2504. end
  2505. end
  2506. if Type=="Knockdown" then
  2507. hum=hit.Parent.Humanoid
  2508. hum.PlatformStand=true
  2509. coroutine.resume(coroutine.create(function(HHumanoid)
  2510. swait(1)
  2511. HHumanoid.PlatformStand=false
  2512. end),hum)
  2513. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  2514. --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  2515. local bodvol=Instance.new("BodyVelocity")
  2516. bodvol.velocity=angle*knockback
  2517. bodvol.P=5000
  2518. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  2519. bodvol.Parent=hit
  2520. rl=Instance.new("BodyAngularVelocity")
  2521. rl.P=3000
  2522. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  2523. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2524. rl.Parent=hit
  2525. game:GetService("Debris"):AddItem(bodvol,.5)
  2526. game:GetService("Debris"):AddItem(rl,.5)
  2527. elseif Type=="Shatter" then
  2528. for i=1,10 do
  2529. BreakEffect(BrickColor.new("Cyan"),hit.CFrame,math.random(20,80)/100,math.random(2,10),math.random(20,80)/100)
  2530. end
  2531. elseif Type=="Knockdown2" then
  2532. hum=hit.Parent.Humanoid
  2533. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  2534. local bodvol=Instance.new("BodyVelocity")
  2535. bodvol.velocity=angle*knockback
  2536. bodvol.P=5000
  2537. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  2538. bodvol.Parent=hit
  2539. game:GetService("Debris"):AddItem(bodvol,.5)
  2540. elseif Type=="Normal" then
  2541. vp=Instance.new("BodyVelocity")
  2542. vp.P=500
  2543. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  2544. if KnockbackType==1 then
  2545. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  2546. elseif KnockbackType==2 then
  2547. vp.velocity=Property.CFrame.lookVector*knockback
  2548. end
  2549. game:GetService("Debris"):AddItem(vp,.5)
  2550. if knockback>0 then
  2551. vp.Parent=hit.Parent.Torso
  2552. end
  2553. end
  2554. end
  2555. debounce=Instance.new("BoolValue")
  2556. debounce.Name="DebounceHit"
  2557. debounce.Parent=hit.Parent
  2558. debounce.Value=true
  2559. game:GetService("Debris"):AddItem(debounce,Delay)
  2560. CRIT=false
  2561. end
  2562. end
  2563.  
  2564. showDamage=function(Char,Dealt,Type)
  2565. m=Instance.new("Model")
  2566. m.Name="Effect"
  2567. c=Instance.new("Part")
  2568. c.Transparency=1
  2569. c.Name="Head"
  2570. c.TopSurface=0
  2571. c.BottomSurface=0
  2572. c.formFactor="Plate"
  2573. c.Size=Vector3.new(1,.4,1)
  2574. b=Instance.new("BillboardGui",c)
  2575. b.Size=UDim2.new(5,0,5,0)
  2576. b.AlwaysOnTop=true
  2577. damgui=gui("TextLabel",b,tostring(Dealt),1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
  2578. if Type=="Damage" then
  2579. damgui.Font="SourceSans"
  2580. if Dealt=="Block" then
  2581. damgui.TextColor3=BrickColor.new("Bright blue").Color
  2582. elseif Dealt<3 then
  2583. damgui.TextColor3=BrickColor.new("White").Color
  2584. elseif Dealt>=3 and Dealt<20 then
  2585. damgui.TextColor3=BrickColor.new("Bright yellow").Color
  2586. else
  2587. damgui.TextColor3=BrickColor.new("Really red").Color
  2588. damgui.Font="SourceSansBold"
  2589. end
  2590. elseif Type=="Debuff" then
  2591. damgui.TextColor3=BrickColor.new("White").Color
  2592. elseif Type=="Interrupt" then
  2593. damgui.TextColor3=BrickColor.new("New Yeller").Color
  2594. end
  2595. --damgui.FontSize="Size48"
  2596. damgui.TextScaled=true
  2597. ms=Instance.new("CylinderMesh")
  2598. ms.Scale=Vector3.new(.8,.8,.8)
  2599. ms.Parent=c
  2600. c.Reflectance=0
  2601. Instance.new("BodyGyro").Parent=c
  2602. c.Parent=m
  2603. if Char:findFirstChild("Head")~=nil then
  2604. c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
  2605. elseif Char.Parent:findFirstChild("Head")~=nil then
  2606. c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
  2607. end
  2608. f=Instance.new("BodyPosition")
  2609. f.P=2000
  2610. f.D=100
  2611. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2612. if Type=="Damage" then
  2613. f.position=c.Position+Vector3.new(0,3,0)
  2614. elseif Type=="Debuff" or Type=="Interrupt" then
  2615. f.position=c.Position+Vector3.new(0,5,0)
  2616. end
  2617. f.Parent=c
  2618. game:GetService("Debris"):AddItem(m,5)
  2619. table.insert(Effects,{m,"showDamage",damgui,f,10,1,15,50,100})
  2620. c.CanCollide=false
  2621. m.Parent=effects
  2622. c.CanCollide=false
  2623. end
  2624.  
  2625. Player:GetMouse().KeyDown:connect(function(kek)
  2626. kek = kek:lower()
  2627. if kek == "z" then
  2628. TurnSlam()
  2629. end
  2630. if kek == "x" then
  2631. GrandPunch()
  2632. end
  2633. if kek == "c" then
  2634. FrostSlam()
  2635. end
  2636. if kek == "v" then
  2637. TriIceShards()
  2638. end
  2639. if kek == "q" then
  2640. TriOrbs()
  2641. end
  2642. if kek == "e" then
  2643. IceMortar()
  2644. end
  2645. if kek == "r" then
  2646. TriIceShards2()
  2647. end
  2648. if kek == "f" then
  2649. TriOrbs2()
  2650. end
  2651. end)
  2652.  
  2653. local stunnum=0
  2654. local animnum=0
  2655. local idle=1
  2656. local animlimit=120
  2657. local attacking=false
  2658. while Humanoid.Health>0 do
  2659. swait()
  2660. for _,c in pairs(C1S:children()) do
  2661. if c.Name=="Defense" then c.Value=1 end
  2662. if c.Name=="Decrease" then
  2663. for _,d in pairs(c:children()) do
  2664. d.Parent=nil
  2665. end
  2666. end
  2667. end
  2668. for _,c in pairs(C2S:children()) do
  2669. if c.Name=="Defense" then c.Value=1 end
  2670. if c.Name=="Decrease" then
  2671. for _,d in pairs(c:children()) do
  2672. d.Parent=nil
  2673. end
  2674. end
  2675. end
  2676. for _,c in pairs(C3S:children()) do
  2677. if c.Name=="Defense" then c.Value=1 end
  2678. if c.Name=="Decrease" then
  2679. for _,d in pairs(c:children()) do
  2680. d.Parent=nil
  2681. end
  2682. end
  2683. end
  2684. for _,c in pairs(C4S:children()) do
  2685. if c.Name=="Defense" then c.Value=1 end
  2686. if c.Name=="Decrease" then
  2687. for _,d in pairs(c:children()) do
  2688. d.Parent=nil
  2689. end
  2690. end
  2691. end
  2692. if stunanim==false then
  2693. Humanoid.Health=CurrentHealth
  2694. else
  2695. CurrentHealth=Humanoid.Health
  2696. end
  2697. for i=1,#refs2 do
  2698. refs2[i][1].CFrame=refs2[i][2].CFrame*refs2[i][3]
  2699. end
  2700. if meleecooldown<100 then
  2701. meleecooldown=meleecooldown+mcdadd
  2702. end
  2703. hitbox2.Parent=hitbox.Parent
  2704. hitbox2.Size=hitbox.Size
  2705. hitbox2.CFrame=hitboxCF
  2706. --[[target,distance=findNearestTorso(Torso.Position)
  2707. if target~=nil then
  2708. local test1,dist1=findNearestTorso(Head.Position)
  2709. if dist1<200 then
  2710. if math.random(1,50)==1 and stunanim==false then --close projectile attack
  2711. coroutine.resume(coroutine.create(function()
  2712. atktype=math.random(1,4)
  2713. if atktype==1 then
  2714. TriIceShards2()
  2715. elseif atktype==2 then
  2716. TriIceShards2()
  2717. elseif atktype==3 then
  2718. TriIceShards2()
  2719. elseif atktype==4 then
  2720. TriOrbs2()
  2721. end
  2722. end))
  2723. end
  2724. end
  2725. local rand=math.random(1,30)
  2726. if CurrentHealth<1500 then
  2727. rand=math.random(1,20)
  2728. end
  2729. if rand==1 and stunanim==false then --projectile attack
  2730. coroutine.resume(coroutine.create(function()
  2731. atktype=math.random(1,4)
  2732. if atktype==1 then
  2733. TriIceShards()
  2734. elseif atktype==2 then
  2735. TriIceShards()
  2736. elseif atktype==3 then
  2737. TriOrbs()
  2738. elseif atktype==4 then
  2739. IceMortar()
  2740. end
  2741. end))
  2742. end
  2743. if math.random(1,50)==1 and attack==false and meleecooldown>=100 and stunanim==false then --melee attack
  2744. coroutine.resume(coroutine.create(function()
  2745. atktype=math.random(1,3)
  2746. if atktype==1 then
  2747. TurnSlam()
  2748. elseif atktype==2 then
  2749. GrandPunch()
  2750. elseif atktype==3 then
  2751. FrostSlam()
  2752. end
  2753. end))
  2754. end
  2755. end
  2756. if C1a==true then
  2757. if C1Hum.Health<=0 then
  2758. C1a=false
  2759. summoncrystals=0
  2760. Stun.Value=Stun.Value+160
  2761. MagicCrystal(BrickColor.new("Pastel light blue"),cf(C1Head.Position),10,20,10,3,3,3,.1)
  2762. Cryst1.Parent=nil
  2763. end
  2764. end
  2765. if C2a==true then
  2766. if C2Hum.Health<=0 then
  2767. C2a=false
  2768. summoncrystals=0
  2769. Stun.Value=Stun.Value+160
  2770. MagicCrystal(BrickColor.new("Pastel light blue"),cf(C2Head.Position),10,20,10,3,3,3,.1)
  2771. Cryst2.Parent=nil
  2772. end
  2773. end
  2774. if C3a==true then
  2775. if C3Hum.Health<=0 then
  2776. C3a=false
  2777. summoncrystals=0
  2778. Stun.Value=Stun.Value+160
  2779. MagicCrystal(BrickColor.new("Pastel light blue"),cf(C3Head.Position),10,20,10,3,3,3,.1)
  2780. Cryst3.Parent=nil
  2781. end
  2782. end
  2783. if C4a==true then
  2784. if C4Hum.Health<=0 then
  2785. C4a=false
  2786. summoncrystals=0
  2787. Stun.Value=Stun.Value+160
  2788. MagicCrystal(BrickColor.new("Pastel light blue"),cf(C4Head.Position),10,20,10,3,3,3,.1)
  2789. Cryst4.Parent=nil
  2790. end
  2791. end
  2792. if C1a==false and C2a==false and C3a==false and C4a==false then
  2793. if CurrentHealth>1500 then
  2794. else
  2795. end
  2796. crystals=false
  2797. end
  2798. if CurrentHealth<=1500 then
  2799. end
  2800. summoncrystals=summoncrystals+.1
  2801. if summoncrystals>100 and crystals==false and attack==false then
  2802. coroutine.resume(coroutine.create(function()
  2803. while attack==true do
  2804. swait()
  2805. end
  2806. SummonCrystals()
  2807. end))
  2808. end]]
  2809. Humanoid.WalkSpeed=0
  2810. if Stun.Value>=StunT.Value and stunanim==false and attack==false then
  2811. coroutine.resume(coroutine.create(function()
  2812. stunanim=true
  2813. while attack==true do
  2814. swait()
  2815. Stun.Value=StunT.Value
  2816. end
  2817. summoncrystals=0
  2818. StunAnim()
  2819. Stun.Value=0
  2820. stunanim=false
  2821. end))
  2822. end
  2823. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2824. local velderp=RootPart.Velocity.y
  2825. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
  2826. for _,c in pairs(Decrease:children()) do
  2827. c.Parent=nil
  2828. if c:findFirstChild("Duration")~=nil then
  2829. c.Duration.Value=c.Duration.Value-9999
  2830. if c.Duration.Value<=0 then
  2831. c.Parent=nil
  2832. end
  2833. end
  2834. if c.Name=="DecreaseAtk" then
  2835. decreaseatk=decreaseatk+c.Value
  2836. elseif c.Name=="DecreaseDef" then
  2837. decreasedef=decreasedef+c.Value
  2838. elseif c.Name=="DecreaseMvmt" then
  2839. decreasemvmt=decreasemvmt+c.Value
  2840. end
  2841. end
  2842. Atk.Value=2-decreaseatk
  2843. if Atk.Value<=0 then
  2844. Atk.Value=0
  2845. end
  2846. Def.Value=2-decreasedef
  2847. if Def.Value<=0 then
  2848. Def.Value=0.01
  2849. end
  2850. Mvmt.Value=0-decreasemvmt
  2851. if Mvmt.Value<=0 then
  2852. Mvmt.Value=0
  2853. end
  2854. decreaseatk=0
  2855. decreasedef=0
  2856. decreasemvmt=0
  2857. AtkVal=Atk.Value*100
  2858. AtkVal=math.floor(AtkVal)
  2859. AtkVal=AtkVal/100
  2860. DefVal=Def.Value*100
  2861. DefVal=math.floor(DefVal)
  2862. DefVal=DefVal/100
  2863. MvmtVal=Mvmt.Value*100
  2864. MvmtVal=math.floor(MvmtVal)
  2865. MvmtVal=MvmtVal/100
  2866. if MvmtVal<=0 then
  2867. MvmtVal=0
  2868. end
  2869. animnum=animnum+1
  2870. if animnum>=animlimit*5 then
  2871. idle=1
  2872. animnum=0
  2873. elseif animnum>=animlimit*4 then
  2874. idle=1
  2875. animnum=0
  2876. elseif animnum>=animlimit*3 then
  2877. idle=4
  2878. elseif animnum>=animlimit*2 then
  2879. idle=3
  2880. elseif animnum>=animlimit*1 then
  2881. idle=2
  2882. end
  2883. if attack==false then --idle anim
  2884. if idle==1 or idle==2 then
  2885. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.005)
  2886. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.005)
  2887. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.005)
  2888. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.005)
  2889. wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.005)
  2890. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.005)
  2891.  
  2892. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.005)
  2893. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.005)
  2894. wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.005)
  2895. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.005)
  2896. else
  2897. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.005)
  2898. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-180,10)*euler(-.2,0,0),.005)
  2899. wld19.C0=wld19.C0:lerp(euler(-.2,.3,0)*cf(94,-47.5,-2.248),.005)
  2900. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,0,0),.005)
  2901. wld24.C0=wld24.C0:lerp(euler(1.2,-.2,0)*cf(0,90.25,0),.005)
  2902. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.005)
  2903.  
  2904. wld33.C0=wld33.C0:lerp(euler(-.2,-.3,0)*cf(-94,-47.5,-2.248),.005)
  2905. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,0,0),.005)
  2906. wld38.C0=wld38.C0:lerp(euler(-1.2,-.2,0)*cf(0,-90.25,0),.005)
  2907. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.005)
  2908. end
  2909. end
  2910. if #Effects>0 then
  2911. --table.insert(Effects,{prt,"Block1",delay})
  2912. for e=1,#Effects do
  2913. if Effects[e]~=nil then
  2914. --for j=1,#Effects[e] do
  2915. local Thing=Effects[e]
  2916. if Thing~=nil then
  2917. local Part=Thing[1]
  2918. local Mode=Thing[2]
  2919. local Delay=Thing[3]
  2920. local IncX=Thing[4]
  2921. local IncY=Thing[5]
  2922. local IncZ=Thing[6]
  2923. if Thing[2]=="DecreaseStat" then
  2924. --table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
  2925. Thing[5]=Thing[5]-1
  2926. if Thing[5]<=0 then
  2927. if Thing[1]:findFirstChild("Stats")~=nil then
  2928. if Thing[1].Stats:findFirstChild("Decrease")~=nil then
  2929. --Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4]
  2930. end
  2931. end
  2932. Thing[6].Parent=nil
  2933. table.remove(Effects,e)
  2934. end
  2935. end
  2936. if Thing[2]=="CylinderClang" then
  2937. if Thing[3]<=1 then
  2938. Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0)
  2939. Thing[7]=Thing[1].CFrame
  2940. effect("New Yeller",0,Thing[8],Thing[7])
  2941. Thing[8]=Thing[7]
  2942. Thing[3]=Thing[3]+Thing[4]
  2943. else
  2944. Part.Parent=nil
  2945. table.remove(Effects,e)
  2946. end
  2947. end
  2948. if Thing[2]=="showDamage" then
  2949. if Thing[6]<Thing[5] then
  2950. Thing[6]=Thing[6]+1
  2951. elseif Thing[6]<Thing[7] then
  2952. Thing[4].position=Thing[4].position+vt(0,-.2,0)
  2953. Thing[6]=Thing[6]+1
  2954. elseif Thing[6]<Thing[8] then
  2955. Thing[6]=Thing[6]+1
  2956. elseif Thing[6]<Thing[9] then
  2957. Thing[6]=Thing[6]+1
  2958. Thing[4].position=Thing[4].position+vt(0,.2,0)
  2959. Thing[3].TextStrokeTransparency=Thing[3].TextStrokeTransparency+.1
  2960. Thing[3].TextTransparency=Thing[3].TextTransparency+.1
  2961. else
  2962. Thing[1].Parent=nil
  2963. table.remove(Effects,e)
  2964. end
  2965. end
  2966. if Thing[2]=="ShootIce" then
  2967. local Look=Thing[1]
  2968. local hit,pos = rayCast(Thing[4],Look.lookVector,Thing[9],Character)
  2969. local mag=(Thing[4]-pos).magnitude
  2970. --MagicHead(BrickColor.new(NewCol),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,.2)
  2971. Thing[8].CFrame=CFrame.new((Thing[4]+pos)/2,pos)*euler(-1.57,0,0)
  2972. Thing[4]=Thing[4]+(Look.lookVector*Thing[9])
  2973. Thing[3]=Thing[3]-1
  2974. Thing[9]=Thing[9]+.2
  2975. if hit~=nil then
  2976. Thing[3]=0
  2977. --DecreaseStat(hit.Parent,"Movement",.02,50,false)
  2978. --Damagefunc(hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(1,3),nil,nil,true)
  2979. ref=part(3,effects,0,1,BrickColor.new("Really red"),"Reference",vt())
  2980. ref.Anchored=true
  2981. ref.CFrame=cf(pos)
  2982. --MagicCircle(BrickColor.new(NewCol3),cf(pos),5,5,5,1,1,1,0.2)
  2983. game:GetService("Debris"):AddItem(ref,1)
  2984. ref2=part(3,effects,0,1,BrickColor.new("Really red"),"Reference",vt(5,5,5))
  2985. ref2.Anchored=true
  2986. ref2.CFrame=cf(pos)
  2987. --MagicCircle(BrickColor.new(NewCol3),cf(pos),5,5,5,1,1,1,0.2)
  2988. so("199146181",ref2,1,1.6)
  2989. game:GetService("Debris"):AddItem(ref2,5)
  2990. --MagicCircle(BrickColor.new("Cyan"),ref.CFrame,40,40,40,1,1,1,.05)
  2991. freeze=true
  2992. MagicCircle(BrickColor.new("Cyan"),cf(ref.Position),20,20,20,20,20,20,.1)
  2993. MagniDamage(ref,15,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(10,15),nil,nil,true,"Movement",.1,100)
  2994. freeze=false
  2995. for i=1,8 do
  2996. BreakEffect(BrickColor.new("Pearl"),ref.CFrame*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100),math.random(60,120)/100,math.random(3,20),math.random(60,120)/100)
  2997. end
  2998. end
  2999. if Thing[3]<=0 then
  3000. Thing[8].Transparency=1
  3001. Thing[11].Enabled=false
  3002. Thing[12].Enabled=false
  3003. game:GetService("Debris"):AddItem(Thing[8],5)
  3004. table.remove(Effects,e)
  3005. end
  3006. end
  3007. if Thing[2]=="SatelliteStrike" then
  3008. if Thing[5]<200 then
  3009. Thing[5]=Thing[5]+2
  3010. Thing[4].Scale=vt(Thing[5],5,Thing[5])
  3011. else
  3012. refda=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  3013. refda.Anchored=true
  3014. refda.CFrame=cf(Thing[1].Position)
  3015. game:GetService("Debris"):AddItem(refda,1)
  3016. so("334325056",refda,1,1)
  3017. so("199145739",refda,.8,2)
  3018. MagniDamage(refda,20,8,10,0,"Knockdown2",refda,0,1,math.random(10,12),nil,nil,true,"Movement",.4,100)
  3019. MagicHead(BrickColor.new("Medium blue"),cf(refda.Position),50,99999,50,-4,1,-4,.1)
  3020. MagicBlock(BrickColor.new("Medium blue"),cf(refda.Position),120,120,120,-5,-5,-5,.07,1)
  3021. for i=1,15 do
  3022. local freezepart=part(3,effects,0.5,0.5,BrickColor.new("Bright blue"),"Ice Part",vt(math.random(500,800)/100,math.random(500,800)/100,math.random(500,800)/100))
  3023. freezepart.Anchored=true
  3024. freezepart.CanCollide=true
  3025. freezepart.CFrame=cf(refda.Position)*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3026. game:GetService("Debris"):AddItem(freezepart,5)
  3027. end
  3028. Thing[1].Parent=nil
  3029. --MagicIcicle(BrickColor.new("Bright green"),cf(Thing[1].Position)*cf(0,-4,0)*euler(math.random(-50,50)/100,0,math.random(-50,50)/100),5,15,5,.05)
  3030. table.remove(Effects,e)
  3031. end
  3032. end
  3033. if Thing[2]=="SatelliteStrike2" then
  3034. if Thing[5]<300 then
  3035. Thing[5]=Thing[5]+2
  3036. Thing[4].Scale=vt(Thing[5],5,Thing[5])
  3037. else
  3038. refda=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  3039. refda.Anchored=true
  3040. refda.CFrame=cf(Thing[1].Position)
  3041. game:GetService("Debris"):AddItem(refda,1)
  3042. refda2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  3043. refda2.Anchored=true
  3044. refda2.CFrame=refda.CFrame*cf(0,-10,0)
  3045. game:GetService("Debris"):AddItem(refda2,1)
  3046. so("178452221",refda,1,1.2)
  3047. so("334325056",refda,1,1)
  3048. MagniDamage(refda,30,8,10,math.random(40,60),"Knockdown2",refda2,0,1,math.random(15,20),nil,nil,true,"Damage",.4,300)
  3049. --MagicHead(BrickColor.new("Medium blue"),cf(refda.Position),50,99999,50,-4,1,-4,.1)
  3050. MagicBlock(BrickColor.new("Medium blue"),cf(refda.Position),120,120,120,-5,-5,-5,.07,1)
  3051. MagicWave2(BrickColor.new("Cyan"),cf(refda.Position),40,30,40,5,8,5,.07)
  3052. --[[for i=1,15 do
  3053. local freezepart=part(3,effects,0.5,0.5,BrickColor.new("Bright blue"),"Ice Part",vt(math.random(500,800)/100,math.random(500,800)/100,math.random(500,800)/100))
  3054. freezepart.Anchored=true
  3055. freezepart.CanCollide=true
  3056. freezepart.CFrame=cf(refda.Position)*cf(math.random(-1500,1500)/100,0,math.random(-1500,1500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3057. game:GetService("Debris"):AddItem(freezepart,5)
  3058. end]]
  3059. Thing[1].Parent=nil
  3060. --MagicIcicle(BrickColor.new("Bright green"),cf(Thing[1].Position)*cf(0,-4,0)*euler(math.random(-50,50)/100,0,math.random(-50,50)/100),5,15,5,.05)
  3061. table.remove(Effects,e)
  3062. end
  3063. end
  3064. if Thing[2]~="DecreaseStat" and Thing[2]~="showDamage" and Thing[2]~="ShootIce" and Thing[2]~="SatelliteStrike" and Thing[2]~="SatelliteStrike2" then
  3065. if Thing[1].Transparency<=1 then
  3066. if Thing[2]=="Block1" then
  3067. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3068. Mesh=Thing[7]
  3069. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3070. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3071. elseif Thing[2]=="Block2" then
  3072. Thing[1].CFrame=Thing[1].CFrame
  3073. Mesh=Thing[7]
  3074. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3075. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3076. elseif Thing[2]=="Cylinder" then
  3077. Mesh=Thing[7]
  3078. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3079. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3080. elseif Thing[2]=="Cylinder2" then
  3081. Mesh=Thing[7]
  3082. if Thing[1].Transparency<=.5 then
  3083. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3084. Thing[8]=Thing[8]+.2
  3085. Thing[1].CFrame=Thing[1].CFrame*cf(0,1,0)*euler(0,Thing[8],0)
  3086. else
  3087. Mesh.Scale=Mesh.Scale+vt(Thing[4]/2,-Thing[5]/1,Thing[6]/2)
  3088. Thing[1].CFrame=Thing[1].CFrame*cf(0,-1,0)
  3089. end
  3090. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3091. elseif Thing[2]=="Shatter" then
  3092. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3093. Thing[4]=Thing[4]*cf(0,Thing[7],0)
  3094. Thing[1].CFrame=Thing[4]*euler(Thing[6],0,0)
  3095. --Thing[1].CFrame=Thing[1].CFrame
  3096. Thing[6]=Thing[6]+Thing[5]
  3097. elseif Thing[2]=="Blood" then
  3098. Mesh=Thing[7]
  3099. Thing[1].CFrame=Thing[1].CFrame*cf(0,Thing[8],0)
  3100. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3101. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3102. elseif Thing[2]=="Elec" then
  3103. Mesh=Thing[7]
  3104. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  3105. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3106. elseif Thing[2]=="Disappear" then
  3107. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3108. end
  3109. else
  3110. table.remove(Effects,e)
  3111. end
  3112. end
  3113. end
  3114. --end
  3115. end
  3116. end
  3117. end
  3118. end
  3119. refs.Parent=nil
  3120. effects.Parent=nil
  3121. Humanoid.Parent=nil
  3122. for _,c in pairs(Character:children()) do
  3123. if c.className=="Part" then
  3124. --[[c:BreakJoints()
  3125. c.CanCollide=true
  3126. c.Anchored=false]]
  3127. c.Anchored=true
  3128. end
  3129. end
  3130. for _,c in pairs(armor:children()) do
  3131. if c.className=="Part" then
  3132. --[[c:BreakJoints()
  3133. c.CanCollide=true
  3134. c.Anchored=false]]
  3135. c.Anchored=true
  3136. end
  3137. end
  3138. for _,c in pairs(Character:children()) do
  3139. if c.className=="Part" then
  3140. if c.Name~="Left Arm" then
  3141. swait()
  3142. end
  3143. c:BreakJoints()
  3144. c.CanCollide=false
  3145. c.Anchored=false
  3146. end
  3147. end
  3148. for _,c in pairs(armor:children()) do
  3149. if c.className=="Part" then
  3150. swait()
  3151. c:BreakJoints()
  3152. c.CanCollide=false
  3153. c.Anchored=false
  3154. end
  3155. end
  3156. --[[
  3157. Copyrighted (C) Fenrier 2015
  3158. ]]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement