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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- --By Rufus14, based on the news script
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- Model2 = Instance.new("Model")
- Model3 = Instance.new("Model")
- Part4 = Instance.new("Part")
- SpecialMesh5 = Instance.new("SpecialMesh")
- Decal6 = Instance.new("Decal")
- Part7 = Instance.new("Part")
- Part8 = Instance.new("Part")
- Part9 = Instance.new("Part")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- Humanoid12 = Instance.new("Humanoid")
- Pants13 = Instance.new("Pants")
- Shirt14 = Instance.new("Shirt")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- Part19 = Instance.new("Part")
- Part20 = Instance.new("Part")
- Decal21 = Instance.new("Decal")
- Part22 = Instance.new("Part")
- Part23 = Instance.new("Part")
- Part24 = Instance.new("Part")
- Part25 = Instance.new("Part")
- Part26 = Instance.new("Part")
- Part27 = Instance.new("Part")
- Part28 = Instance.new("Part")
- Part29 = Instance.new("Part")
- Part30 = Instance.new("Part")
- Part31 = Instance.new("Part")
- Sound32 = Instance.new("Sound")
- Model0.Name = "yes"
- Model0.Parent = mas
- Model1.Parent = Model0
- Model2.Name = "Desk Clerk"
- Model2.Parent = Model1
- Model3.Name = ""
- Model3.Parent = Model2
- Part4.Name = "Head"
- Part4.Parent = Model3
- Part4.BrickColor = BrickColor.new("Bright orange")
- Part4.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
- Part4.Anchored = true
- Part4.FormFactor = Enum.FormFactor.Symmetric
- Part4.Size = Vector3.new(2, 1, 1)
- Part4.CFrame = CFrame.new(82.2528687, 4.51328659, -12.3034115, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part4.Position = Vector3.new(82.2528687, 4.51328659, -12.3034115)
- Part4.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
- Part4.Color = Color3.new(0.854902, 0.521569, 0.254902)
- SpecialMesh5.Parent = Part4
- SpecialMesh5.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh5.Scale = Vector3.new(1.25, 1.25, 1.25)
- Decal6.Parent = Part4
- Decal6.Texture = "http://www.roblox.com/asset/?id=343377229"
- Part7.Name = "Left Arm"
- Part7.Parent = Model3
- Part7.BrickColor = BrickColor.new("Bright orange")
- Part7.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
- Part7.Anchored = true
- Part7.FormFactor = Enum.FormFactor.Symmetric
- Part7.Size = Vector3.new(1, 2, 1)
- Part7.CFrame = CFrame.new(82.2359238, 3.01647973, -10.800971, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
- Part7.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part7.Position = Vector3.new(82.2359238, 3.01647973, -10.800971)
- Part7.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
- Part7.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part8.Name = "Left Leg"
- Part8.Parent = Model3
- Part8.BrickColor = BrickColor.new("Bright orange")
- Part8.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
- Part8.Anchored = true
- Part8.FormFactor = Enum.FormFactor.Symmetric
- Part8.Size = Vector3.new(1, 2, 1)
- Part8.CFrame = CFrame.new(82.1529236, 1.01664805, -11.7966766, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
- Part8.BottomSurface = Enum.SurfaceType.Weld
- Part8.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part8.Position = Vector3.new(82.1529236, 1.01664805, -11.7966766)
- Part8.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
- Part8.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part9.Name = "Right Arm"
- Part9.Parent = Model3
- Part9.BrickColor = BrickColor.new("Bright orange")
- Part9.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
- Part9.Anchored = true
- Part9.FormFactor = Enum.FormFactor.Symmetric
- Part9.Size = Vector3.new(1, 2, 1)
- Part9.CFrame = CFrame.new(82.1751251, 3.01356697, -13.7993155, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
- Part9.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part9.Position = Vector3.new(82.1751251, 3.01356697, -13.7993155)
- Part9.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
- Part9.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part10.Name = "Right Leg"
- Part10.Parent = Model3
- Part10.BrickColor = BrickColor.new("Bright orange")
- Part10.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
- Part10.Anchored = true
- Part10.FormFactor = Enum.FormFactor.Symmetric
- Part10.Size = Vector3.new(1, 2, 1)
- Part10.CFrame = CFrame.new(82.1308594, 1.01605022, -12.7968903, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
- Part10.BottomSurface = Enum.SurfaceType.Weld
- Part10.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part10.Position = Vector3.new(82.1308594, 1.01605022, -12.7968903)
- Part10.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
- Part10.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part11.Name = "Torso"
- Part11.Parent = Model3
- Part11.BrickColor = BrickColor.new("Bright orange")
- Part11.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
- Part11.Anchored = true
- Part11.FormFactor = Enum.FormFactor.Symmetric
- Part11.Size = Vector3.new(2, 2, 1)
- Part11.CFrame = CFrame.new(82.2052231, 3.01486301, -12.2995224, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
- Part11.LeftSurface = Enum.SurfaceType.Weld
- Part11.RightSurface = Enum.SurfaceType.Weld
- Part11.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Part11.Position = Vector3.new(82.2052231, 3.01486301, -12.2995224)
- Part11.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
- Part11.Color = Color3.new(0.854902, 0.521569, 0.254902)
- Humanoid12.Parent = Model3
- Humanoid12.NameOcclusion = Enum.NameOcclusion.NoOcclusion
- Humanoid12.RightLeg = Part10
- Humanoid12.LeftLeg = Part8
- Humanoid12.Torso = Part11
- Humanoid12.Health = 0
- Humanoid12.MaxHealth = 0
- Humanoid12.WalkSpeed = 0
- Pants13.Name = "Pants"
- Pants13.Parent = Model3
- Pants13.PantsTemplate = "rbxassetid://383017767"
- Shirt14.Name = "Shirt"
- Shirt14.Parent = Model3
- Shirt14.ShirtTemplate = "rbxassetid://383018226"
- Part15.Parent = Model0
- Part15.Material = Enum.Material.WoodPlanks
- Part15.BrickColor = BrickColor.new("Dark orange")
- Part15.Anchored = true
- Part15.Size = Vector3.new(26, 4, 1)
- Part15.CFrame = CFrame.new(68, 2, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part15.Position = Vector3.new(68, 2, 22.5)
- Part15.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part16.Parent = Model0
- Part16.Material = Enum.Material.WoodPlanks
- Part16.BrickColor = BrickColor.new("Dark orange")
- Part16.Anchored = true
- Part16.Size = Vector3.new(26, 6, 1)
- Part16.CFrame = CFrame.new(68, 3, 20.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.TopSurface = Enum.SurfaceType.Smooth
- Part16.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part16.Position = Vector3.new(68, 3, 20.5)
- Part16.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part17.Parent = Model0
- Part17.Material = Enum.Material.WoodPlanks
- Part17.BrickColor = BrickColor.new("Dark orange")
- Part17.Anchored = true
- Part17.Size = Vector3.new(26, 5, 1)
- Part17.CFrame = CFrame.new(68, 2.5, 21.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part17.Position = Vector3.new(68, 2.5, 21.5)
- Part17.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part18.Parent = Model0
- Part18.Material = Enum.Material.WoodPlanks
- Part18.BrickColor = BrickColor.new("Dark orange")
- Part18.Anchored = true
- Part18.Size = Vector3.new(26, 3, 1)
- Part18.CFrame = CFrame.new(68, 1.5, 23.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part18.Position = Vector3.new(68, 1.5, 23.5)
- Part18.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part19.Parent = Model0
- Part19.Material = Enum.Material.WoodPlanks
- Part19.BrickColor = BrickColor.new("Dark orange")
- Part19.Anchored = true
- Part19.Size = Vector3.new(26, 7, 22)
- Part19.CFrame = CFrame.new(68, 3.5, 9, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part19.Position = Vector3.new(68, 3.5, 9)
- Part19.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part20.Parent = Model0
- Part20.Material = Enum.Material.WoodPlanks
- Part20.BrickColor = BrickColor.new("Dark orange")
- Part20.Anchored = true
- Part20.Size = Vector3.new(1, 17, 22)
- Part20.CFrame = CFrame.new(80.5, 15.5, 9, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part20.BottomSurface = Enum.SurfaceType.Smooth
- Part20.TopSurface = Enum.SurfaceType.Smooth
- Part20.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part20.Position = Vector3.new(80.5, 15.5, 9)
- Part20.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Decal21.Parent = Part20
- Decal21.Texture = "http://www.roblox.com/asset/?id=66598893"
- Decal21.Face = Enum.NormalId.Left
- Part22.Parent = Model0
- Part22.Material = Enum.Material.WoodPlanks
- Part22.BrickColor = BrickColor.new("Dark orange")
- Part22.Anchored = true
- Part22.Size = Vector3.new(26, 2, 1)
- Part22.CFrame = CFrame.new(68, 1, 24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part22.Position = Vector3.new(68, 1, 24.5)
- Part22.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part23.Parent = Model0
- Part23.Material = Enum.Material.WoodPlanks
- Part23.BrickColor = BrickColor.new("Dark orange")
- Part23.Anchored = true
- Part23.Size = Vector3.new(26, 1, 1)
- Part23.CFrame = CFrame.new(68, 0.5, 25.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part23.Position = Vector3.new(68, 0.5, 25.5)
- Part23.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part24.Parent = Model0
- Part24.Material = Enum.Material.WoodPlanks
- Part24.BrickColor = BrickColor.new("Dark orange")
- Part24.Rotation = Vector3.new(-180, 0, -180)
- Part24.Anchored = true
- Part24.Size = Vector3.new(26, 1, 1)
- Part24.CFrame = CFrame.new(67.9999771, 0.5, -7.50000095, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part24.BottomSurface = Enum.SurfaceType.Smooth
- Part24.TopSurface = Enum.SurfaceType.Smooth
- Part24.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part24.Position = Vector3.new(67.9999771, 0.5, -7.50000095)
- Part24.Orientation = Vector3.new(0, 180, 0)
- Part24.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part25.Parent = Model0
- Part25.Material = Enum.Material.WoodPlanks
- Part25.BrickColor = BrickColor.new("Dark orange")
- Part25.Rotation = Vector3.new(-180, 0, -180)
- Part25.Anchored = true
- Part25.Size = Vector3.new(26, 2, 1)
- Part25.CFrame = CFrame.new(68, 1, -6.49999285, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part25.BottomSurface = Enum.SurfaceType.Smooth
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part25.Position = Vector3.new(68, 1, -6.49999285)
- Part25.Orientation = Vector3.new(0, 180, 0)
- Part25.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part26.Parent = Model0
- Part26.Material = Enum.Material.WoodPlanks
- Part26.BrickColor = BrickColor.new("Dark orange")
- Part26.Rotation = Vector3.new(-180, 0, -180)
- Part26.Anchored = true
- Part26.Size = Vector3.new(26, 3, 1)
- Part26.CFrame = CFrame.new(68.0000076, 1.5, -5.49998522, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part26.Position = Vector3.new(68.0000076, 1.5, -5.49998522)
- Part26.Orientation = Vector3.new(0, 180, 0)
- Part26.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part27.Parent = Model0
- Part27.Material = Enum.Material.WoodPlanks
- Part27.BrickColor = BrickColor.new("Dark orange")
- Part27.Rotation = Vector3.new(-180, 0, -180)
- Part27.Anchored = true
- Part27.Size = Vector3.new(26, 5, 1)
- Part27.CFrame = CFrame.new(67.9999771, 2.5, -3.49998593, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part27.Position = Vector3.new(67.9999771, 2.5, -3.49998593)
- Part27.Orientation = Vector3.new(0, 180, 0)
- Part27.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part28.Parent = Model0
- Part28.Material = Enum.Material.WoodPlanks
- Part28.BrickColor = BrickColor.new("Dark orange")
- Part28.Rotation = Vector3.new(-180, 0, -180)
- Part28.Anchored = true
- Part28.Size = Vector3.new(26, 6, 1)
- Part28.CFrame = CFrame.new(68.0000153, 3, -2.49999094, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part28.BottomSurface = Enum.SurfaceType.Smooth
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part28.Position = Vector3.new(68.0000153, 3, -2.49999094)
- Part28.Orientation = Vector3.new(0, 180, 0)
- Part28.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part29.Parent = Model0
- Part29.Material = Enum.Material.WoodPlanks
- Part29.BrickColor = BrickColor.new("Dark orange")
- Part29.Rotation = Vector3.new(-180, 0, -180)
- Part29.Anchored = true
- Part29.Size = Vector3.new(26, 4, 1)
- Part29.CFrame = CFrame.new(67.9999924, 2, -4.49998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part29.Position = Vector3.new(67.9999924, 2, -4.49998617)
- Part29.Orientation = Vector3.new(0, 180, 0)
- Part29.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part30.Parent = Model0
- Part30.Material = Enum.Material.WoodPlanks
- Part30.BrickColor = BrickColor.new("Dark orange")
- Part30.Anchored = true
- Part30.Size = Vector3.new(2, 3, 5)
- Part30.CFrame = CFrame.new(58, 8.5, 9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part30.BottomSurface = Enum.SurfaceType.Smooth
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part30.Position = Vector3.new(58, 8.5, 9.5)
- Part30.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part31.Name = "teleport"
- Part31.Parent = Model0
- Part31.Material = Enum.Material.WoodPlanks
- Part31.BrickColor = BrickColor.new("Dark orange")
- Part31.Transparency = 1
- Part31.Anchored = true
- Part31.CanCollide = false
- Part31.Size = Vector3.new(1, 1, 3)
- Part31.CFrame = CFrame.new(60, 10, 9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Part31.Position = Vector3.new(60, 10, 9.5)
- Part31.Color = Color3.new(0.627451, 0.372549, 0.207843)
- Sound32.Parent = Part31
- Sound32.SoundId = "rbxassetid://169044296"
- Sound32.Volume = 10
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- Sound32.Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- game.Players.LocalPlayer.Character.Humanoid.Name = "lol"
- local ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
- ff.Visible = false
- game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- function check()
- if Sound32.Parent == nil then
- Sound32.Parent = game.Players.LocalPlayer.Character
- end
- end
- game:GetService("RunService").RenderStepped:connect(check)
- cansilence = true
- function silence()
- if cansilence then
- cansilence = false
- local function search(instance)
- for i,v in pairs(instance:GetChildren()) do
- search(v)
- if v.ClassName == "Sound" then
- if v.Parent ~= game.Players.LocalPlayer.Character then
- v.Volume = 0
- end
- end
- end
- end
- search(workspace)
- wait(3)
- cansilence = true
- end
- end
- game:GetService("RunService").RenderStepped:connect(silence)
- wait(2)
- Sound32:Play()
- wait(1)
- local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
- for i = 0,1 , 0.03 do
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.4)
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- if humanoid then
- local isntr15 = v:findFirstChild("Torso")
- if isntr15 then
- local leftshoulder = isntr15:findFirstChild("Left Shoulder")
- if leftshoulder then
- leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
- end
- local rightshoulder = isntr15:findFirstChild("Right Shoulder")
- if rightshoulder then
- rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
- end
- end
- end
- end
- end
- for i = 1,135 do
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- if humanoid then
- local isntr15 = v:findFirstChild("Torso")
- if isntr15 then
- local leftshoulder = isntr15:findFirstChild("Left Shoulder")
- if leftshoulder then
- leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
- end
- local rightshoulder = isntr15:findFirstChild("Right Shoulder")
- if rightshoulder then
- rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
- end
- end
- end
- end
- end
- game:GetService("RunService").RenderStepped:wait()
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- if humanoid then
- local isntr15 = v:findFirstChild("Torso")
- if isntr15 then
- local leftshoulder = isntr15:findFirstChild("Left Shoulder")
- if leftshoulder then
- leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
- end
- local rightshoulder = isntr15:findFirstChild("Right Shoulder")
- if rightshoulder then
- rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
- end
- end
- end
- end
- end
- game:GetService("RunService").RenderStepped:wait()
- end
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- if humanoid then
- local isntr15 = v:findFirstChild("Torso")
- if isntr15 then
- local leftshoulder = isntr15:findFirstChild("Left Shoulder")
- if leftshoulder then
- leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
- end
- local rightshoulder = isntr15:findFirstChild("Right Shoulder")
- if rightshoulder then
- rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
- end
- end
- end
- end
- end
- local c = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0
- for i = 1,16 do
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- game:GetService("RunService").RenderStepped:wait()
- end
- local heed = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- local headweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- headweld.Part0 = game.Players.LocalPlayer.Character.Torso
- headweld.Part1 = game.Players.LocalPlayer.Character.Head
- headweld.C0 = headweld.C0 * CFrame.new(0,1.5,0)
- game.Players.LocalPlayer.Character.Torso.Neck:Remove()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = c
- game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- for i = 0,1 , 0.03 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.784969389, 0, -0.619534552, 0, 1, 0, 0.619534552, 0, 0.784969389),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.97542191, 0.429611206, -0.379081726, 0.766475201, -0.642273843, 0, 0.117255248, 0.139929771, -0.983194172, 0.631479919, 0.753593981, 0.182562709),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.3)
- for i = 0,1 , 0.04 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.500227928, -0.951133728, 1, 0, 0, 0, -0.000239185974, -0.999999881, 0, 0.99999994, -0.000239185989),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.3)
- for i = 0,1 , 0.04 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.500227928, -0.951133728, 1, 0, 0, 0, -0.000239185974, -0.999999881, 0, 0.99999994, -0.000239185989),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.3)
- for i = 0,1 , 0.04 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.825439155, 0, 0.564491093, 0, 1, 0, -0.564491093, 0, 0.825439155),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.266101837, 0.500325203, -1.3588829, 0.741655886, 0.67078054, 0, 0.000160441297, -0.000177393682, -0.999999881, -0.67078048, 0.741655827, -0.000239185989),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 1,165 do
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- if humanoid then
- local isntr15 = v:findFirstChild("HumanoidRootPart")
- if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
- local leftshoulder = isntr15:findFirstChild("RootJoint")
- if leftshoulder then
- leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- end
- end
- end
- end
- end
- game:GetService("RunService").RenderStepped:wait()
- end
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- if humanoid then
- local isntr15 = v:findFirstChild("HumanoidRootPart")
- if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
- local leftshoulder = isntr15:findFirstChild("RootJoint")
- if leftshoulder then
- leftshoulder.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- end
- end
- end
- end
- end
- for i = 1,6 do
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- wait(0.2)
- end
- wait(0.2)
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- if humanoid then
- local isntr15 = v:findFirstChild("Torso")
- if isntr15 then
- local leftshoulder = isntr15:findFirstChild("Left Shoulder")
- if leftshoulder then
- leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
- end
- local rightshoulder = isntr15:findFirstChild("Right Shoulder")
- if rightshoulder then
- rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
- end
- end
- end
- end
- end
- for i = 1,90 do
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- if humanoid then
- local isntr15 = v:findFirstChild("Torso")
- if isntr15 then
- local leftshoulder = isntr15:findFirstChild("Left Shoulder")
- if leftshoulder then
- leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
- end
- local rightshoulder = isntr15:findFirstChild("Right Shoulder")
- if rightshoulder then
- rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
- end
- end
- end
- end
- end
- game:GetService("RunService").RenderStepped:wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- if humanoid then
- local isntr15 = v:findFirstChild("Torso")
- if isntr15 then
- local leftshoulder = isntr15:findFirstChild("Left Shoulder")
- if leftshoulder then
- leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
- end
- local rightshoulder = isntr15:findFirstChild("Right Shoulder")
- if rightshoulder then
- rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
- end
- end
- end
- end
- end
- game:GetService("RunService").RenderStepped:wait()
- end
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- if humanoid then
- local isntr15 = v:findFirstChild("Torso")
- if isntr15 then
- local leftshoulder = isntr15:findFirstChild("Left Shoulder")
- if leftshoulder then
- leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
- end
- local rightshoulder = isntr15:findFirstChild("Right Shoulder")
- if rightshoulder then
- rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
- end
- end
- end
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- for i = 0,1 , 0.03 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
- end
- wait(1.5)
- for i = 0,1 , 0.03 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.41679478, 0.276191711, 1, 0, 0, 0, 0.833590209, -0.552383304, 0, 0.552383304, 0.833590209),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.940694809, -0.236194611, 1, 0, 0, 0, -0.881389797, -0.472389609, 0, 0.472389638, -0.881389856),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.925769806, -0.262145996, 1, 0, 0, 0, -0.85153991, -0.524289608, 0, 0.524289668, -0.851539969),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Part3 = Instance.new("Part")
- SpecialMesh4 = Instance.new("SpecialMesh")
- Part5 = Instance.new("Part")
- Part6 = Instance.new("Part")
- SpecialMesh7 = Instance.new("SpecialMesh")
- Part8 = Instance.new("Part")
- SpecialMesh9 = Instance.new("SpecialMesh")
- Part10 = Instance.new("Part")
- Part11 = Instance.new("Part")
- SpecialMesh12 = Instance.new("SpecialMesh")
- Part13 = Instance.new("Part")
- SpecialMesh14 = Instance.new("SpecialMesh")
- Part15 = Instance.new("Part")
- SpecialMesh16 = Instance.new("SpecialMesh")
- Part17 = Instance.new("Part")
- SpecialMesh18 = Instance.new("SpecialMesh")
- Part19 = Instance.new("Part")
- SpecialMesh20 = Instance.new("SpecialMesh")
- Part21 = Instance.new("Part")
- SpecialMesh22 = Instance.new("SpecialMesh")
- Part23 = Instance.new("Part")
- Part24 = Instance.new("Part")
- Part25 = Instance.new("Part")
- SpecialMesh26 = Instance.new("SpecialMesh")
- Part27 = Instance.new("Part")
- Part28 = Instance.new("Part")
- SpecialMesh29 = Instance.new("SpecialMesh")
- Part30 = Instance.new("Part")
- SpecialMesh31 = Instance.new("SpecialMesh")
- Part32 = Instance.new("Part")
- Part33 = Instance.new("Part")
- Part34 = Instance.new("Part")
- SpecialMesh35 = Instance.new("SpecialMesh")
- Part36 = Instance.new("Part")
- SpecialMesh37 = Instance.new("SpecialMesh")
- Part38 = Instance.new("Part")
- SpecialMesh39 = Instance.new("SpecialMesh")
- Part40 = Instance.new("Part")
- Model41 = Instance.new("Model")
- Part42 = Instance.new("Part")
- Part43 = Instance.new("Part")
- Part44 = Instance.new("Part")
- Part45 = Instance.new("Part")
- Part46 = Instance.new("Part")
- Part47 = Instance.new("Part")
- Model48 = Instance.new("Model")
- Part49 = Instance.new("Part")
- Part50 = Instance.new("Part")
- Part51 = Instance.new("Part")
- Part52 = Instance.new("Part")
- Part53 = Instance.new("Part")
- Part54 = Instance.new("Part")
- Model55 = Instance.new("Model")
- Part56 = Instance.new("Part")
- SpecialMesh57 = Instance.new("SpecialMesh")
- Part58 = Instance.new("Part")
- SpecialMesh59 = Instance.new("SpecialMesh")
- Part60 = Instance.new("Part")
- SpecialMesh61 = Instance.new("SpecialMesh")
- Part62 = Instance.new("Part")
- SpecialMesh63 = Instance.new("SpecialMesh")
- Part64 = Instance.new("Part")
- SpecialMesh65 = Instance.new("SpecialMesh")
- Part66 = Instance.new("Part")
- SpecialMesh67 = Instance.new("SpecialMesh")
- Part68 = Instance.new("Part")
- SpecialMesh69 = Instance.new("SpecialMesh")
- Part70 = Instance.new("Part")
- Part71 = Instance.new("Part")
- SpecialMesh72 = Instance.new("SpecialMesh")
- Part73 = Instance.new("Part")
- SpecialMesh74 = Instance.new("SpecialMesh")
- Part75 = Instance.new("Part")
- Part76 = Instance.new("Part")
- SpecialMesh77 = Instance.new("SpecialMesh")
- Part78 = Instance.new("Part")
- SpecialMesh79 = Instance.new("SpecialMesh")
- Part80 = Instance.new("Part")
- SpecialMesh81 = Instance.new("SpecialMesh")
- Part82 = Instance.new("Part")
- Part83 = Instance.new("Part")
- SpecialMesh84 = Instance.new("SpecialMesh")
- Part85 = Instance.new("Part")
- Part86 = Instance.new("Part")
- SpecialMesh87 = Instance.new("SpecialMesh")
- Part88 = Instance.new("Part")
- Part89 = Instance.new("Part")
- Part90 = Instance.new("Part")
- SpecialMesh91 = Instance.new("SpecialMesh")
- Part92 = Instance.new("Part")
- Part93 = Instance.new("Part")
- SpecialMesh94 = Instance.new("SpecialMesh")
- Part95 = Instance.new("Part")
- SpecialMesh96 = Instance.new("SpecialMesh")
- Part97 = Instance.new("Part")
- Part98 = Instance.new("Part")
- Part99 = Instance.new("Part")
- Part100 = Instance.new("Part")
- Part101 = Instance.new("Part")
- Part102 = Instance.new("Part")
- Part103 = Instance.new("Part")
- Part104 = Instance.new("Part")
- Part105 = Instance.new("Part")
- Part106 = Instance.new("Part")
- SpecialMesh107 = Instance.new("SpecialMesh")
- Part108 = Instance.new("Part")
- SpecialMesh109 = Instance.new("SpecialMesh")
- Part110 = Instance.new("Part")
- Part111 = Instance.new("Part")
- SpecialMesh112 = Instance.new("SpecialMesh")
- Part113 = Instance.new("Part")
- Part114 = Instance.new("Part")
- Part115 = Instance.new("Part")
- Part116 = Instance.new("Part")
- SpecialMesh117 = Instance.new("SpecialMesh")
- Part118 = Instance.new("Part")
- SpecialMesh119 = Instance.new("SpecialMesh")
- Part120 = Instance.new("Part")
- SpecialMesh121 = Instance.new("SpecialMesh")
- Part122 = Instance.new("Part")
- SpecialMesh123 = Instance.new("SpecialMesh")
- Part124 = Instance.new("Part")
- SpecialMesh125 = Instance.new("SpecialMesh")
- Part126 = Instance.new("Part")
- SpecialMesh127 = Instance.new("SpecialMesh")
- Part128 = Instance.new("Part")
- SpecialMesh129 = Instance.new("SpecialMesh")
- Part130 = Instance.new("Part")
- Part131 = Instance.new("Part")
- SpecialMesh132 = Instance.new("SpecialMesh")
- Part133 = Instance.new("Part")
- SpecialMesh134 = Instance.new("SpecialMesh")
- Part135 = Instance.new("Part")
- Part136 = Instance.new("Part")
- SpecialMesh137 = Instance.new("SpecialMesh")
- Part138 = Instance.new("Part")
- Part139 = Instance.new("Part")
- Part140 = Instance.new("Part")
- Part141 = Instance.new("Part")
- SpecialMesh142 = Instance.new("SpecialMesh")
- Part143 = Instance.new("Part")
- SpecialMesh144 = Instance.new("SpecialMesh")
- Part145 = Instance.new("Part")
- Part146 = Instance.new("Part")
- SpecialMesh147 = Instance.new("SpecialMesh")
- Model0.Name = "one ford"
- Model0.Parent = mas
- Model0.PrimaryPart = Part95
- Part1.Name = "Smooth Block Model"
- Part1.Parent = Model0
- Part1.BrickColor = BrickColor.new("Bright yellow")
- Part1.Rotation = Vector3.new(180, 90, 0)
- Part1.Size = Vector3.new(1, 1.20000005, 1)
- Part1.CFrame = CFrame.new(84.5, 88.5000229, -4.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part1.BackSurface = Enum.SurfaceType.Weld
- Part1.BottomSurface = Enum.SurfaceType.Weld
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part1.Position = Vector3.new(84.5, 88.5000229, -4.5)
- Part1.Orientation = Vector3.new(0, 90, 180)
- Part1.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh2.Parent = Part1
- SpecialMesh2.MeshType = Enum.MeshType.Wedge
- Part3.Name = "Smooth Block Model"
- Part3.Parent = Model0
- Part3.BrickColor = BrickColor.new("Bright yellow")
- Part3.Rotation = Vector3.new(0, -90, 0)
- Part3.Size = Vector3.new(1, 1.20000005, 1)
- Part3.CFrame = CFrame.new(82.5, 88.5000229, -4.5, 0, 0, -1, -0, 1, 0, 1, 0, 0)
- Part3.BackSurface = Enum.SurfaceType.Weld
- Part3.BottomSurface = Enum.SurfaceType.Weld
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part3.Position = Vector3.new(82.5, 88.5000229, -4.5)
- Part3.Orientation = Vector3.new(0, -90, 0)
- Part3.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh4.Parent = Part3
- SpecialMesh4.MeshType = Enum.MeshType.Wedge
- Part5.Name = "Smooth Block Model"
- Part5.Parent = Model0
- Part5.BrickColor = BrickColor.new("Black")
- Part5.Rotation = Vector3.new(0, -90, 0)
- Part5.Size = Vector3.new(1, 1.20000005, 4)
- Part5.CFrame = CFrame.new(80, 88.5000229, -5.5, 0, 0, -1, -0, 1, 0, 1, 0, 0)
- Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part5.Position = Vector3.new(80, 88.5000229, -5.5)
- Part5.Orientation = Vector3.new(0, -90, 0)
- Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part6.Name = "Smooth Block Model"
- Part6.Parent = Model0
- Part6.BrickColor = BrickColor.new("Bright yellow")
- Part6.Reflectance = 0.10000000149012
- Part6.Transparency = 0.40000000596046
- Part6.Rotation = Vector3.new(0, -90, 0)
- Part6.Size = Vector3.new(1, 1.20000005, 1)
- Part6.CFrame = CFrame.new(84.5, 88.5000229, -5.5, 0, 0, -1, -0, 1, 0, 1, 0, 0)
- Part6.BackSurface = Enum.SurfaceType.Weld
- Part6.BottomSurface = Enum.SurfaceType.Weld
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part6.Position = Vector3.new(84.5, 88.5000229, -5.5)
- Part6.Orientation = Vector3.new(0, -90, 0)
- Part6.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh7.Parent = Part6
- SpecialMesh7.MeshType = Enum.MeshType.Wedge
- Part8.Name = "Smooth Block Model"
- Part8.Parent = Model0
- Part8.BrickColor = BrickColor.new("Bright yellow")
- Part8.Size = Vector3.new(10, 2.4000001, 1)
- Part8.CFrame = CFrame.new(80, 87.9000168, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part8.BackSurface = Enum.SurfaceType.Weld
- Part8.BottomSurface = Enum.SurfaceType.Weld
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part8.Position = Vector3.new(80, 87.9000168, -12.5)
- Part8.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh9.Parent = Part8
- SpecialMesh9.MeshType = Enum.MeshType.Wedge
- Part10.Name = "Left Front"
- Part10.Parent = Model0
- Part10.BrickColor = BrickColor.new("Black")
- Part10.Rotation = Vector3.new(180, 0, -180)
- Part10.FormFactor = Enum.FormFactor.Symmetric
- Part10.Friction = 0.30555599927902
- Part10.Shape = Enum.PartType.Cylinder
- Part10.Size = Vector3.new(3, 3, 3)
- Part10.CFrame = CFrame.new(83.5, 86.2000198, -8.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.RightSurface = Enum.SurfaceType.Motor
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part10.Position = Vector3.new(83.5, 86.2000198, -8.5)
- Part10.Orientation = Vector3.new(0, -180, 0)
- Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part11.Name = "Smooth Block Model"
- Part11.Parent = Model0
- Part11.BrickColor = BrickColor.new("Medium blue")
- Part11.Transparency = 0.5
- Part11.Rotation = Vector3.new(-180, 0, -180)
- Part11.Size = Vector3.new(8, 2.4000001, 2)
- Part11.CFrame = CFrame.new(80, 90.7000198, -11, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part11.BottomSurface = Enum.SurfaceType.Weld
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part11.Position = Vector3.new(80, 90.7000198, -11)
- Part11.Orientation = Vector3.new(0, 180, 0)
- Part11.Color = Color3.new(0.431373, 0.6, 0.792157)
- SpecialMesh12.Parent = Part11
- SpecialMesh12.MeshType = Enum.MeshType.Wedge
- Part13.Name = "Smooth Block Model"
- Part13.Parent = Model0
- Part13.BrickColor = BrickColor.new("Bright yellow")
- Part13.Rotation = Vector3.new(-180, 0, -180)
- Part13.Size = Vector3.new(1, 2.4000001, 2)
- Part13.CFrame = CFrame.new(84.5, 90.7000198, -11, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part13.BackSurface = Enum.SurfaceType.Weld
- Part13.BottomSurface = Enum.SurfaceType.Weld
- Part13.TopSurface = Enum.SurfaceType.Smooth
- Part13.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part13.Position = Vector3.new(84.5, 90.7000198, -11)
- Part13.Orientation = Vector3.new(0, 180, 0)
- Part13.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh14.Parent = Part13
- SpecialMesh14.MeshType = Enum.MeshType.Wedge
- Part15.Name = "Smooth Block Model"
- Part15.Parent = Model0
- Part15.BrickColor = BrickColor.new("Bright yellow")
- Part15.Rotation = Vector3.new(0, 0, -180)
- Part15.Size = Vector3.new(1, 2.4000001, 2)
- Part15.CFrame = CFrame.new(84.5, 90.7000198, -13, -1, 0, 0, 0, -1, 0, 0, -0, 1)
- Part15.BackSurface = Enum.SurfaceType.Weld
- Part15.BottomSurface = Enum.SurfaceType.Weld
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part15.Position = Vector3.new(84.5, 90.7000198, -13)
- Part15.Orientation = Vector3.new(0, 0, 180)
- Part15.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh16.Parent = Part15
- SpecialMesh16.MeshType = Enum.MeshType.Wedge
- Part17.Name = "Smooth Block Model"
- Part17.Parent = Model0
- Part17.BrickColor = BrickColor.new("Medium blue")
- Part17.Transparency = 0.5
- Part17.Rotation = Vector3.new(0, 0, -180)
- Part17.Size = Vector3.new(8, 2.4000001, 2)
- Part17.CFrame = CFrame.new(80, 90.7000198, -13, -1, 0, 0, 0, -1, 0, 0, -0, 1)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part17.Position = Vector3.new(80, 90.7000198, -13)
- Part17.Orientation = Vector3.new(0, 0, 180)
- Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
- SpecialMesh18.Parent = Part17
- SpecialMesh18.MeshType = Enum.MeshType.Wedge
- Part19.Name = "Smooth Block Model"
- Part19.Parent = Model0
- Part19.BrickColor = BrickColor.new("Bright yellow")
- Part19.Rotation = Vector3.new(-180, 0, -180)
- Part19.Size = Vector3.new(1, 2.4000001, 2)
- Part19.CFrame = CFrame.new(75.5, 90.7000198, -11, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part19.BackSurface = Enum.SurfaceType.Weld
- Part19.BottomSurface = Enum.SurfaceType.Weld
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part19.Position = Vector3.new(75.5, 90.7000198, -11)
- Part19.Orientation = Vector3.new(0, 180, 0)
- Part19.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh20.Parent = Part19
- SpecialMesh20.MeshType = Enum.MeshType.Wedge
- Part21.Name = "Smooth Block Model"
- Part21.Parent = Model0
- Part21.BrickColor = BrickColor.new("Bright yellow")
- Part21.Rotation = Vector3.new(-180, 0, -180)
- Part21.FormFactor = Enum.FormFactor.Plate
- Part21.Size = Vector3.new(10, 0.400000006, 6)
- Part21.CFrame = CFrame.new(80, 89.3000183, -7, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part21.BackSurface = Enum.SurfaceType.Weld
- Part21.BottomSurface = Enum.SurfaceType.Weld
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part21.Position = Vector3.new(80, 89.3000183, -7)
- Part21.Orientation = Vector3.new(0, 180, 0)
- Part21.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh22.Parent = Part21
- SpecialMesh22.MeshType = Enum.MeshType.Wedge
- Part23.Name = "Smooth Block Model"
- Part23.Parent = Model0
- Part23.BrickColor = BrickColor.new("Bright yellow")
- Part23.FormFactor = Enum.FormFactor.Plate
- Part23.Size = Vector3.new(10, 0.400000006, 2)
- Part23.CFrame = CFrame.new(80, 89.3000183, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part23.TopSurface = Enum.SurfaceType.Weld
- Part23.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part23.Position = Vector3.new(80, 89.3000183, -11)
- Part23.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part24.Name = "Smooth Block Model"
- Part24.Parent = Model0
- Part24.BrickColor = BrickColor.new("Black")
- Part24.Rotation = Vector3.new(0, -90, 0)
- Part24.Size = Vector3.new(1, 1.20000005, 10)
- Part24.CFrame = CFrame.new(80, 88.5000229, -6.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part24.Position = Vector3.new(80, 88.5000229, -6.5)
- Part24.Orientation = Vector3.new(0, -90, 0)
- Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part25.Name = "Smooth Block Model"
- Part25.Parent = Model0
- Part25.BrickColor = BrickColor.new("Bright yellow")
- Part25.Rotation = Vector3.new(0, -90, 0)
- Part25.Size = Vector3.new(8, 1.20000005, 1)
- Part25.CFrame = CFrame.new(85.5, 88.5000153, -8, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part25.BackSurface = Enum.SurfaceType.Weld
- Part25.BottomSurface = Enum.SurfaceType.Weld
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part25.Position = Vector3.new(85.5, 88.5000153, -8)
- Part25.Orientation = Vector3.new(0, -90, 0)
- Part25.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh26.Parent = Part25
- SpecialMesh26.MeshType = Enum.MeshType.Wedge
- Part27.Name = "Smooth Block Model"
- Part27.Parent = Model0
- Part27.BrickColor = BrickColor.new("Bright yellow")
- Part27.Size = Vector3.new(10, 1.20000005, 2)
- Part27.CFrame = CFrame.new(80, 88.5000153, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part27.TopSurface = Enum.SurfaceType.Weld
- Part27.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part27.Position = Vector3.new(80, 88.5000153, -11)
- Part27.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part28.Name = "Smooth Block Model"
- Part28.Parent = Model0
- Part28.BrickColor = BrickColor.new("Bright yellow")
- Part28.Rotation = Vector3.new(-180, -90, 0)
- Part28.Size = Vector3.new(1, 1.20000005, 1)
- Part28.CFrame = CFrame.new(78.5, 88.5000229, -4.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- Part28.BackSurface = Enum.SurfaceType.Weld
- Part28.BottomSurface = Enum.SurfaceType.Weld
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part28.Position = Vector3.new(78.5, 88.5000229, -4.5)
- Part28.Orientation = Vector3.new(0, -90, 180)
- Part28.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh29.Parent = Part28
- SpecialMesh29.MeshType = Enum.MeshType.Wedge
- Part30.Name = "Smooth Block Model"
- Part30.Parent = Model0
- Part30.BrickColor = BrickColor.new("Bright yellow")
- Part30.Rotation = Vector3.new(180, 90, 0)
- Part30.Size = Vector3.new(1, 1.20000005, 1)
- Part30.CFrame = CFrame.new(81.5, 88.5000229, -4.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part30.BackSurface = Enum.SurfaceType.Weld
- Part30.BottomSurface = Enum.SurfaceType.Weld
- Part30.TopSurface = Enum.SurfaceType.Smooth
- Part30.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part30.Position = Vector3.new(81.5, 88.5000229, -4.5)
- Part30.Orientation = Vector3.new(0, 90, 180)
- Part30.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh31.Parent = Part30
- SpecialMesh31.MeshType = Enum.MeshType.Wedge
- Part32.Name = "Smooth Block Model"
- Part32.Parent = Model0
- Part32.BrickColor = BrickColor.new("Bright yellow")
- Part32.Size = Vector3.new(12, 1.20000005, 2)
- Part32.CFrame = CFrame.new(80, 87.3000183, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part32.TopSurface = Enum.SurfaceType.Weld
- Part32.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part32.Position = Vector3.new(80, 87.3000183, -11)
- Part32.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part33.Name = "Smooth Block Model"
- Part33.Parent = Model0
- Part33.BrickColor = BrickColor.new("Bright yellow")
- Part33.Size = Vector3.new(4, 2.4000001, 3)
- Part33.CFrame = CFrame.new(80, 87.9000168, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part33.TopSurface = Enum.SurfaceType.Weld
- Part33.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part33.Position = Vector3.new(80, 87.9000168, -8.5)
- Part33.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part34.Name = "Smooth Block Model"
- Part34.Parent = Model0
- Part34.BrickColor = BrickColor.new("Bright yellow")
- Part34.Size = Vector3.new(1, 1.20000005, 1)
- Part34.CFrame = CFrame.new(85.5, 87.3000183, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part34.BackSurface = Enum.SurfaceType.Weld
- Part34.BottomSurface = Enum.SurfaceType.Weld
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part34.Position = Vector3.new(85.5, 87.3000183, -12.5)
- Part34.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh35.Parent = Part34
- SpecialMesh35.MeshType = Enum.MeshType.Wedge
- Part36.Name = "Smooth Block Model"
- Part36.Parent = Model0
- Part36.BrickColor = BrickColor.new("Bright yellow")
- Part36.Reflectance = 0.10000000149012
- Part36.Transparency = 0.40000000596046
- Part36.Rotation = Vector3.new(180, 90, 0)
- Part36.Size = Vector3.new(1, 1.20000005, 1)
- Part36.CFrame = CFrame.new(82.5, 88.5000229, -5.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
- Part36.BackSurface = Enum.SurfaceType.Weld
- Part36.BottomSurface = Enum.SurfaceType.Weld
- Part36.TopSurface = Enum.SurfaceType.Smooth
- Part36.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part36.Position = Vector3.new(82.5, 88.5000229, -5.5)
- Part36.Orientation = Vector3.new(0, 90, 180)
- Part36.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh37.Parent = Part36
- SpecialMesh37.MeshType = Enum.MeshType.Wedge
- Part38.Name = "Smooth Block Model"
- Part38.Parent = Model0
- Part38.BrickColor = BrickColor.new("Bright yellow")
- Part38.Reflectance = 0.10000000149012
- Part38.Transparency = 0.40000000596046
- Part38.Rotation = Vector3.new(-180, -90, 0)
- Part38.Size = Vector3.new(1, 1.20000005, 1)
- Part38.CFrame = CFrame.new(77.5, 88.5000229, -5.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- Part38.BackSurface = Enum.SurfaceType.Weld
- Part38.BottomSurface = Enum.SurfaceType.Weld
- Part38.TopSurface = Enum.SurfaceType.Smooth
- Part38.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part38.Position = Vector3.new(77.5, 88.5000229, -5.5)
- Part38.Orientation = Vector3.new(0, -90, 180)
- Part38.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh39.Parent = Part38
- SpecialMesh39.MeshType = Enum.MeshType.Wedge
- Part40.Name = "Smooth Block Model"
- Part40.Parent = Model0
- Part40.BrickColor = BrickColor.new("Bright yellow")
- Part40.Reflectance = 0.10000000149012
- Part40.Transparency = 0.40000000596046
- Part40.Rotation = Vector3.new(-180, 0, -180)
- Part40.Size = Vector3.new(1, 1.20000005, 1)
- Part40.CFrame = CFrame.new(83.5, 88.5000229, -5.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part40.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part40.Position = Vector3.new(83.5, 88.5000229, -5.5)
- Part40.Orientation = Vector3.new(0, 180, 0)
- Part40.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Model41.Parent = Model0
- Model41.PrimaryPart = Part42
- Part42.Name = "Left Front"
- Part42.Parent = Model41
- Part42.BrickColor = BrickColor.new("Black")
- Part42.Rotation = Vector3.new(0, 90, 0)
- Part42.FormFactor = Enum.FormFactor.Symmetric
- Part42.Friction = 0.30555599927902
- Part42.Shape = Enum.PartType.Cylinder
- Part42.Size = Vector3.new(1, 1, 1)
- Part42.CFrame = CFrame.new(75.5, 86.2000122, -26.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
- Part42.BottomSurface = Enum.SurfaceType.Smooth
- Part42.LeftSurface = Enum.SurfaceType.Weld
- Part42.RightSurface = Enum.SurfaceType.Weld
- Part42.TopSurface = Enum.SurfaceType.Smooth
- Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part42.Position = Vector3.new(75.5, 86.2000122, -26.5)
- Part42.Orientation = Vector3.new(0, 90, 0)
- Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part43.Name = "Left Front"
- Part43.Parent = Model41
- Part43.BrickColor = BrickColor.new("Black")
- Part43.Rotation = Vector3.new(0, 90, 0)
- Part43.FormFactor = Enum.FormFactor.Symmetric
- Part43.Friction = 0.30555599927902
- Part43.Shape = Enum.PartType.Cylinder
- Part43.Size = Vector3.new(1, 1, 1)
- Part43.CFrame = CFrame.new(75.5, 86.2000122, -29.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.LeftSurface = Enum.SurfaceType.Weld
- Part43.RightSurface = Enum.SurfaceType.Weld
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part43.Position = Vector3.new(75.5, 86.2000122, -29.5)
- Part43.Orientation = Vector3.new(0, 90, 0)
- Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part44.Name = "Left Front"
- Part44.Parent = Model41
- Part44.BrickColor = BrickColor.new("Black")
- Part44.Rotation = Vector3.new(0, 90, 0)
- Part44.FormFactor = Enum.FormFactor.Symmetric
- Part44.Friction = 0.30555599927902
- Part44.Shape = Enum.PartType.Cylinder
- Part44.Size = Vector3.new(1, 1, 1)
- Part44.CFrame = CFrame.new(75.5, 86.2000122, -28.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part44.BottomSurface = Enum.SurfaceType.Smooth
- Part44.LeftSurface = Enum.SurfaceType.Weld
- Part44.RightSurface = Enum.SurfaceType.Weld
- Part44.TopSurface = Enum.SurfaceType.Smooth
- Part44.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part44.Position = Vector3.new(75.5, 86.2000122, -28.5)
- Part44.Orientation = Vector3.new(0, 90, 0)
- Part44.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part45.Name = "Left Front"
- Part45.Parent = Model41
- Part45.BrickColor = BrickColor.new("Black")
- Part45.Rotation = Vector3.new(0, 90, 0)
- Part45.FormFactor = Enum.FormFactor.Symmetric
- Part45.Friction = 0.30555599927902
- Part45.Shape = Enum.PartType.Cylinder
- Part45.Size = Vector3.new(1, 1, 1)
- Part45.CFrame = CFrame.new(75.5, 86.2000122, -27.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part45.BottomSurface = Enum.SurfaceType.Smooth
- Part45.LeftSurface = Enum.SurfaceType.Weld
- Part45.RightSurface = Enum.SurfaceType.Weld
- Part45.TopSurface = Enum.SurfaceType.Smooth
- Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part45.Position = Vector3.new(75.5, 86.2000122, -27.5)
- Part45.Orientation = Vector3.new(0, 90, 0)
- Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part46.Name = "Left Front"
- Part46.Parent = Model41
- Part46.BrickColor = BrickColor.new("Black")
- Part46.Rotation = Vector3.new(0, 90, 0)
- Part46.FormFactor = Enum.FormFactor.Symmetric
- Part46.Friction = 0.30555599927902
- Part46.Shape = Enum.PartType.Cylinder
- Part46.Size = Vector3.new(1, 1, 1)
- Part46.CFrame = CFrame.new(75.5, 86.2000122, -30.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part46.BottomSurface = Enum.SurfaceType.Smooth
- Part46.LeftSurface = Enum.SurfaceType.Weld
- Part46.RightSurface = Enum.SurfaceType.Weld
- Part46.TopSurface = Enum.SurfaceType.Smooth
- Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part46.Position = Vector3.new(75.5, 86.2000122, -30.5)
- Part46.Orientation = Vector3.new(0, 90, 0)
- Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part47.Name = "Left Front"
- Part47.Parent = Model41
- Part47.BrickColor = BrickColor.new("Black")
- Part47.Rotation = Vector3.new(0, 90, 0)
- Part47.FormFactor = Enum.FormFactor.Symmetric
- Part47.Friction = 0.30555599927902
- Part47.Shape = Enum.PartType.Cylinder
- Part47.Size = Vector3.new(1, 1, 1)
- Part47.CFrame = CFrame.new(75.5, 86.2000122, -31.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part47.BottomSurface = Enum.SurfaceType.Smooth
- Part47.LeftSurface = Enum.SurfaceType.Weld
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part47.Position = Vector3.new(75.5, 86.2000122, -31.5)
- Part47.Orientation = Vector3.new(0, 90, 0)
- Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Model48.Parent = Model0
- Model48.PrimaryPart = Part49
- Part49.Name = "Left Front"
- Part49.Parent = Model48
- Part49.BrickColor = BrickColor.new("Black")
- Part49.Rotation = Vector3.new(0, 90, 0)
- Part49.FormFactor = Enum.FormFactor.Symmetric
- Part49.Friction = 0.30555599927902
- Part49.Shape = Enum.PartType.Cylinder
- Part49.Size = Vector3.new(1, 1, 1)
- Part49.CFrame = CFrame.new(84.5, 86.2000122, -26.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part49.BottomSurface = Enum.SurfaceType.Smooth
- Part49.LeftSurface = Enum.SurfaceType.Weld
- Part49.RightSurface = Enum.SurfaceType.Weld
- Part49.TopSurface = Enum.SurfaceType.Smooth
- Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part49.Position = Vector3.new(84.5, 86.2000122, -26.5)
- Part49.Orientation = Vector3.new(0, 90, 0)
- Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part50.Name = "Left Front"
- Part50.Parent = Model48
- Part50.BrickColor = BrickColor.new("Black")
- Part50.Rotation = Vector3.new(0, 90, 0)
- Part50.FormFactor = Enum.FormFactor.Symmetric
- Part50.Friction = 0.30555599927902
- Part50.Shape = Enum.PartType.Cylinder
- Part50.Size = Vector3.new(1, 1, 1)
- Part50.CFrame = CFrame.new(84.5, 86.2000122, -29.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part50.BottomSurface = Enum.SurfaceType.Smooth
- Part50.LeftSurface = Enum.SurfaceType.Weld
- Part50.RightSurface = Enum.SurfaceType.Weld
- Part50.TopSurface = Enum.SurfaceType.Smooth
- Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part50.Position = Vector3.new(84.5, 86.2000122, -29.5)
- Part50.Orientation = Vector3.new(0, 90, 0)
- Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part51.Name = "Left Front"
- Part51.Parent = Model48
- Part51.BrickColor = BrickColor.new("Black")
- Part51.Rotation = Vector3.new(0, 90, 0)
- Part51.FormFactor = Enum.FormFactor.Symmetric
- Part51.Friction = 0.30555599927902
- Part51.Shape = Enum.PartType.Cylinder
- Part51.Size = Vector3.new(1, 1, 1)
- Part51.CFrame = CFrame.new(84.5, 86.2000122, -28.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part51.BottomSurface = Enum.SurfaceType.Smooth
- Part51.LeftSurface = Enum.SurfaceType.Weld
- Part51.RightSurface = Enum.SurfaceType.Weld
- Part51.TopSurface = Enum.SurfaceType.Smooth
- Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part51.Position = Vector3.new(84.5, 86.2000122, -28.5)
- Part51.Orientation = Vector3.new(0, 90, 0)
- Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part52.Name = "Left Front"
- Part52.Parent = Model48
- Part52.BrickColor = BrickColor.new("Black")
- Part52.Rotation = Vector3.new(0, 90, 0)
- Part52.FormFactor = Enum.FormFactor.Symmetric
- Part52.Friction = 0.30555599927902
- Part52.Shape = Enum.PartType.Cylinder
- Part52.Size = Vector3.new(1, 1, 1)
- Part52.CFrame = CFrame.new(84.5, 86.2000122, -27.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part52.BottomSurface = Enum.SurfaceType.Smooth
- Part52.LeftSurface = Enum.SurfaceType.Weld
- Part52.RightSurface = Enum.SurfaceType.Weld
- Part52.TopSurface = Enum.SurfaceType.Smooth
- Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part52.Position = Vector3.new(84.5, 86.2000122, -27.5)
- Part52.Orientation = Vector3.new(0, 90, 0)
- Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part53.Name = "Left Front"
- Part53.Parent = Model48
- Part53.BrickColor = BrickColor.new("Black")
- Part53.Rotation = Vector3.new(0, 90, 0)
- Part53.FormFactor = Enum.FormFactor.Symmetric
- Part53.Friction = 0.30555599927902
- Part53.Shape = Enum.PartType.Cylinder
- Part53.Size = Vector3.new(1, 1, 1)
- Part53.CFrame = CFrame.new(84.5, 86.2000122, -30.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part53.BottomSurface = Enum.SurfaceType.Smooth
- Part53.LeftSurface = Enum.SurfaceType.Weld
- Part53.RightSurface = Enum.SurfaceType.Weld
- Part53.TopSurface = Enum.SurfaceType.Smooth
- Part53.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part53.Position = Vector3.new(84.5, 86.2000122, -30.5)
- Part53.Orientation = Vector3.new(0, 90, 0)
- Part53.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part54.Name = "Left Front"
- Part54.Parent = Model48
- Part54.BrickColor = BrickColor.new("Black")
- Part54.Rotation = Vector3.new(0, 90, 0)
- Part54.FormFactor = Enum.FormFactor.Symmetric
- Part54.Friction = 0.30555599927902
- Part54.Shape = Enum.PartType.Cylinder
- Part54.Size = Vector3.new(1, 1, 1)
- Part54.CFrame = CFrame.new(84.5, 86.2000122, -31.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part54.BottomSurface = Enum.SurfaceType.Smooth
- Part54.LeftSurface = Enum.SurfaceType.Weld
- Part54.TopSurface = Enum.SurfaceType.Smooth
- Part54.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part54.Position = Vector3.new(84.5, 86.2000122, -31.5)
- Part54.Orientation = Vector3.new(0, 90, 0)
- Part54.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Model55.Parent = Model0
- Model55.PrimaryPart = Part58
- Part56.Name = "Smooth Block Model"
- Part56.Parent = Model55
- Part56.BrickColor = BrickColor.new("Bright yellow")
- Part56.Size = Vector3.new(1, 2.4000001, 2)
- Part56.CFrame = CFrame.new(84.5, 90.7000122, -24, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part56.BackSurface = Enum.SurfaceType.Weld
- Part56.BottomSurface = Enum.SurfaceType.Weld
- Part56.TopSurface = Enum.SurfaceType.Smooth
- Part56.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part56.Position = Vector3.new(84.5, 90.7000122, -24)
- Part56.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh57.Parent = Part56
- SpecialMesh57.MeshType = Enum.MeshType.Wedge
- Part58.Name = "Smooth Block Model"
- Part58.Parent = Model55
- Part58.BrickColor = BrickColor.new("Medium blue")
- Part58.Transparency = 0.5
- Part58.Size = Vector3.new(8, 2.4000001, 2)
- Part58.CFrame = CFrame.new(80, 90.7000122, -24, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part58.BottomSurface = Enum.SurfaceType.Weld
- Part58.TopSurface = Enum.SurfaceType.Smooth
- Part58.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part58.Position = Vector3.new(80, 90.7000122, -24)
- Part58.Color = Color3.new(0.431373, 0.6, 0.792157)
- SpecialMesh59.Parent = Part58
- SpecialMesh59.MeshType = Enum.MeshType.Wedge
- Part60.Name = "Smooth Block Model"
- Part60.Parent = Model55
- Part60.BrickColor = BrickColor.new("Bright yellow")
- Part60.Rotation = Vector3.new(-180, 0, 0)
- Part60.Size = Vector3.new(1, 2.4000001, 2)
- Part60.CFrame = CFrame.new(84.5, 90.7000198, -22, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part60.BackSurface = Enum.SurfaceType.Weld
- Part60.BottomSurface = Enum.SurfaceType.Weld
- Part60.TopSurface = Enum.SurfaceType.Smooth
- Part60.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part60.Position = Vector3.new(84.5, 90.7000198, -22)
- Part60.Orientation = Vector3.new(0, 180, 180)
- Part60.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh61.Parent = Part60
- SpecialMesh61.MeshType = Enum.MeshType.Wedge
- Part62.Name = "Smooth Block Model"
- Part62.Parent = Model55
- Part62.BrickColor = BrickColor.new("Medium blue")
- Part62.Transparency = 0.5
- Part62.Rotation = Vector3.new(-180, 0, 0)
- Part62.Size = Vector3.new(8, 2.4000001, 2)
- Part62.CFrame = CFrame.new(80, 90.7000198, -22, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part62.BottomSurface = Enum.SurfaceType.Smooth
- Part62.TopSurface = Enum.SurfaceType.Smooth
- Part62.Color = Color3.new(0.431373, 0.6, 0.792157)
- Part62.Position = Vector3.new(80, 90.7000198, -22)
- Part62.Orientation = Vector3.new(0, 180, 180)
- Part62.Color = Color3.new(0.431373, 0.6, 0.792157)
- SpecialMesh63.Parent = Part62
- SpecialMesh63.MeshType = Enum.MeshType.Wedge
- Part64.Name = "Smooth Block Model"
- Part64.Parent = Model55
- Part64.BrickColor = BrickColor.new("Bright yellow")
- Part64.Size = Vector3.new(1, 2.4000001, 2)
- Part64.CFrame = CFrame.new(75.5, 90.7000122, -24, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part64.BackSurface = Enum.SurfaceType.Weld
- Part64.BottomSurface = Enum.SurfaceType.Weld
- Part64.TopSurface = Enum.SurfaceType.Smooth
- Part64.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part64.Position = Vector3.new(75.5, 90.7000122, -24)
- Part64.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh65.Parent = Part64
- SpecialMesh65.MeshType = Enum.MeshType.Wedge
- Part66.Name = "Smooth Block Model"
- Part66.Parent = Model55
- Part66.BrickColor = BrickColor.new("Bright yellow")
- Part66.Rotation = Vector3.new(-180, 0, 0)
- Part66.Size = Vector3.new(1, 2.4000001, 2)
- Part66.CFrame = CFrame.new(75.5, 90.7000198, -22, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part66.BackSurface = Enum.SurfaceType.Weld
- Part66.BottomSurface = Enum.SurfaceType.Weld
- Part66.TopSurface = Enum.SurfaceType.Smooth
- Part66.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part66.Position = Vector3.new(75.5, 90.7000198, -22)
- Part66.Orientation = Vector3.new(0, 180, 180)
- Part66.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh67.Parent = Part66
- SpecialMesh67.MeshType = Enum.MeshType.Wedge
- Part68.Name = "Smooth Block Model"
- Part68.Parent = Model0
- Part68.BrickColor = BrickColor.new("Bright yellow")
- Part68.Rotation = Vector3.new(0, 0, -180)
- Part68.FormFactor = Enum.FormFactor.Plate
- Part68.Size = Vector3.new(1, 0.400000006, 1)
- Part68.CFrame = CFrame.new(84.5, 89.7000122, -30.5, -1, 0, 0, 0, -1, 0, 0, -0, 1)
- Part68.BackSurface = Enum.SurfaceType.Weld
- Part68.BottomSurface = Enum.SurfaceType.Weld
- Part68.TopSurface = Enum.SurfaceType.Smooth
- Part68.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part68.Position = Vector3.new(84.5, 89.7000122, -30.5)
- Part68.Orientation = Vector3.new(0, 0, 180)
- Part68.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh69.Parent = Part68
- SpecialMesh69.MeshType = Enum.MeshType.Wedge
- Part70.Name = "Smooth Block Model"
- Part70.Parent = Model0
- Part70.BrickColor = BrickColor.new("Bright yellow")
- Part70.Rotation = Vector3.new(-180, 0, -90)
- Part70.FormFactor = Enum.FormFactor.Plate
- Part70.Size = Vector3.new(1, 0.400000006, 2)
- Part70.CFrame = CFrame.new(86.1999969, 90.0000153, -31, 0, 1, 0, 1, 0, 0, 0, 0, -1)
- Part70.BottomSurface = Enum.SurfaceType.Smooth
- Part70.TopSurface = Enum.SurfaceType.Smooth
- Part70.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part70.Position = Vector3.new(86.1999969, 90.0000153, -31)
- Part70.Orientation = Vector3.new(0, 180, 90)
- Part70.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part71.Name = "Smooth Block Model"
- Part71.Parent = Model0
- Part71.BrickColor = BrickColor.new("Bright yellow")
- Part71.Rotation = Vector3.new(0, -90, 0)
- Part71.Size = Vector3.new(11, 1.20000005, 1)
- Part71.CFrame = CFrame.new(85.5, 88.5000153, -26.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part71.BottomSurface = Enum.SurfaceType.Weld
- Part71.TopSurface = Enum.SurfaceType.Smooth
- Part71.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part71.Position = Vector3.new(85.5, 88.5000153, -26.5)
- Part71.Orientation = Vector3.new(0, -90, 0)
- Part71.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh72.Parent = Part71
- SpecialMesh72.MeshType = Enum.MeshType.Wedge
- Part73.Name = "Smooth Block Model"
- Part73.Parent = Model0
- Part73.BrickColor = BrickColor.new("Bright yellow")
- Part73.Rotation = Vector3.new(0, 90, 0)
- Part73.Size = Vector3.new(1, 1.20000005, 1)
- Part73.CFrame = CFrame.new(77.5, 88.5000229, -4.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part73.BackSurface = Enum.SurfaceType.Weld
- Part73.BottomSurface = Enum.SurfaceType.Weld
- Part73.TopSurface = Enum.SurfaceType.Smooth
- Part73.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part73.Position = Vector3.new(77.5, 88.5000229, -4.5)
- Part73.Orientation = Vector3.new(0, 90, 0)
- Part73.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh74.Parent = Part73
- SpecialMesh74.MeshType = Enum.MeshType.Wedge
- Part75.Name = "Smooth Block Model"
- Part75.Parent = Model0
- Part75.BrickColor = BrickColor.new("Bright yellow")
- Part75.Reflectance = 0.10000000149012
- Part75.Transparency = 0.40000000596046
- Part75.Rotation = Vector3.new(-180, 0, -180)
- Part75.Size = Vector3.new(1, 1.20000005, 1)
- Part75.CFrame = CFrame.new(76.5, 88.5000229, -5.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part75.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part75.Position = Vector3.new(76.5, 88.5000229, -5.5)
- Part75.Orientation = Vector3.new(0, 180, 0)
- Part75.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part76.Name = "Smooth Block Model"
- Part76.Parent = Model0
- Part76.BrickColor = BrickColor.new("Bright yellow")
- Part76.Size = Vector3.new(1, 1.20000005, 1)
- Part76.CFrame = CFrame.new(74.5, 87.3000183, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part76.BackSurface = Enum.SurfaceType.Weld
- Part76.BottomSurface = Enum.SurfaceType.Weld
- Part76.TopSurface = Enum.SurfaceType.Smooth
- Part76.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part76.Position = Vector3.new(74.5, 87.3000183, -12.5)
- Part76.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh77.Parent = Part76
- SpecialMesh77.MeshType = Enum.MeshType.Wedge
- Part78.Name = "Smooth Block Model"
- Part78.Parent = Model0
- Part78.BrickColor = BrickColor.new("Bright yellow")
- Part78.Rotation = Vector3.new(-180, 0, -180)
- Part78.Size = Vector3.new(1, 1.20000005, 1)
- Part78.CFrame = CFrame.new(85.5, 87.3000183, -20.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part78.BottomSurface = Enum.SurfaceType.Weld
- Part78.TopSurface = Enum.SurfaceType.Smooth
- Part78.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part78.Position = Vector3.new(85.5, 87.3000183, -20.5)
- Part78.Orientation = Vector3.new(0, 180, 0)
- Part78.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh79.Parent = Part78
- SpecialMesh79.MeshType = Enum.MeshType.Wedge
- Part80.Name = "Smooth Block Model"
- Part80.Parent = Model0
- Part80.BrickColor = BrickColor.new("Bright yellow")
- Part80.Rotation = Vector3.new(-180, 0, -180)
- Part80.Size = Vector3.new(1, 1.20000005, 1)
- Part80.CFrame = CFrame.new(74.5, 87.3000183, -20.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part80.BottomSurface = Enum.SurfaceType.Weld
- Part80.TopSurface = Enum.SurfaceType.Smooth
- Part80.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part80.Position = Vector3.new(74.5, 87.3000183, -20.5)
- Part80.Orientation = Vector3.new(0, 180, 0)
- Part80.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh81.Parent = Part80
- SpecialMesh81.MeshType = Enum.MeshType.Wedge
- Part82.Name = "Smooth Block Model"
- Part82.Parent = Model0
- Part82.BrickColor = BrickColor.new("Bright yellow")
- Part82.Size = Vector3.new(4, 1.20000005, 11)
- Part82.CFrame = CFrame.new(76, 86.1000137, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part82.RightSurface = Enum.SurfaceType.Weld
- Part82.TopSurface = Enum.SurfaceType.Weld
- Part82.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part82.Position = Vector3.new(76, 86.1000137, -15.5)
- Part82.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part83.Name = "Smooth Block Model"
- Part83.Parent = Model0
- Part83.BrickColor = BrickColor.new("Bright yellow")
- Part83.Rotation = Vector3.new(-180, 0, 0)
- Part83.Size = Vector3.new(12, 1.20000005, 1)
- Part83.CFrame = CFrame.new(80, 86.1000137, -4.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- Part83.BackSurface = Enum.SurfaceType.Weld
- Part83.BottomSurface = Enum.SurfaceType.Weld
- Part83.TopSurface = Enum.SurfaceType.Smooth
- Part83.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part83.Position = Vector3.new(80, 86.1000137, -4.5)
- Part83.Orientation = Vector3.new(0, 180, 180)
- Part83.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh84.Parent = Part83
- SpecialMesh84.MeshType = Enum.MeshType.Wedge
- Part85.Name = "Smooth Block Model"
- Part85.Parent = Model0
- Part85.BrickColor = BrickColor.new("Bright yellow")
- Part85.Rotation = Vector3.new(-180, 0, -180)
- Part85.CFrame = CFrame.new(84, 86.1000137, -25, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part85.BackSurface = Enum.SurfaceType.Weld
- Part85.RightSurface = Enum.SurfaceType.Weld
- Part85.TopSurface = Enum.SurfaceType.Weld
- Part85.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part85.Position = Vector3.new(84, 86.1000137, -25)
- Part85.Orientation = Vector3.new(0, 180, 0)
- Part85.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part86.Name = "Smooth Block Model"
- Part86.Parent = Model0
- Part86.BrickColor = BrickColor.new("Bright yellow")
- Part86.Rotation = Vector3.new(0, 0, -180)
- Part86.Size = Vector3.new(8, 1.20000005, 6)
- Part86.CFrame = CFrame.new(80, 86.1000137, -29, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part86.BackSurface = Enum.SurfaceType.Weld
- Part86.BottomSurface = Enum.SurfaceType.Weld
- Part86.TopSurface = Enum.SurfaceType.Smooth
- Part86.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part86.Position = Vector3.new(80, 86.1000137, -29)
- Part86.Orientation = Vector3.new(0, 0, 180)
- Part86.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh87.Parent = Part86
- SpecialMesh87.MeshType = Enum.MeshType.Wedge
- Part88.Parent = Model0
- Part88.BrickColor = BrickColor.new("Bright yellow")
- Part88.Size = Vector3.new(4, 1.20000005, 21)
- Part88.CFrame = CFrame.new(80, 86.1000137, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part88.BottomSurface = Enum.SurfaceType.Smooth
- Part88.TopSurface = Enum.SurfaceType.Weld
- Part88.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part88.Position = Vector3.new(80, 86.1000137, -15.5)
- Part88.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part89.Name = "Smooth Block Model"
- Part89.Parent = Model0
- Part89.BrickColor = BrickColor.new("Bright yellow")
- Part89.Rotation = Vector3.new(-180, 0, -180)
- Part89.Size = Vector3.new(4, 1.20000005, 11)
- Part89.CFrame = CFrame.new(84, 86.1000137, -15.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part89.RightSurface = Enum.SurfaceType.Weld
- Part89.TopSurface = Enum.SurfaceType.Weld
- Part89.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part89.Position = Vector3.new(84, 86.1000137, -15.5)
- Part89.Orientation = Vector3.new(0, 180, 0)
- Part89.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part90.Name = "Smooth Block Model"
- Part90.Parent = Model0
- Part90.BrickColor = BrickColor.new("Bright yellow")
- Part90.Rotation = Vector3.new(0, 0, -180)
- Part90.Size = Vector3.new(1, 1.20000005, 6)
- Part90.CFrame = CFrame.new(85.5, 86.1000137, -29, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part90.BottomSurface = Enum.SurfaceType.Weld
- Part90.TopSurface = Enum.SurfaceType.Smooth
- Part90.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part90.Position = Vector3.new(85.5, 86.1000137, -29)
- Part90.Orientation = Vector3.new(0, 0, 180)
- Part90.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh91.Parent = Part90
- SpecialMesh91.MeshType = Enum.MeshType.Wedge
- Part92.Name = "Smooth Block Model"
- Part92.Parent = Model0
- Part92.BrickColor = BrickColor.new("Bright yellow")
- Part92.Rotation = Vector3.new(-180, 0, -180)
- Part92.CFrame = CFrame.new(84, 86.1000137, -6, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part92.RightSurface = Enum.SurfaceType.Weld
- Part92.TopSurface = Enum.SurfaceType.Weld
- Part92.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part92.Position = Vector3.new(84, 86.1000137, -6)
- Part92.Orientation = Vector3.new(0, 180, 0)
- Part92.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part93.Name = "Smooth Block Model"
- Part93.Parent = Model0
- Part93.BrickColor = BrickColor.new("Bright yellow")
- Part93.Rotation = Vector3.new(-180, 0, -180)
- Part93.FormFactor = Enum.FormFactor.Plate
- Part93.Size = Vector3.new(1, 0.400000006, 1)
- Part93.CFrame = CFrame.new(84.5, 89.7000122, -29.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part93.BackSurface = Enum.SurfaceType.Weld
- Part93.BottomSurface = Enum.SurfaceType.Weld
- Part93.TopSurface = Enum.SurfaceType.Smooth
- Part93.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part93.Position = Vector3.new(84.5, 89.7000122, -29.5)
- Part93.Orientation = Vector3.new(0, 180, 0)
- Part93.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh94.Parent = Part93
- SpecialMesh94.MeshType = Enum.MeshType.Wedge
- Part95.Name = "Smooth Block Model"
- Part95.Parent = Model0
- Part95.BrickColor = BrickColor.new("Bright yellow")
- Part95.Rotation = Vector3.new(-180, 0, -180)
- Part95.FormFactor = Enum.FormFactor.Plate
- Part95.Size = Vector3.new(10, 0.400000006, 9)
- Part95.CFrame = CFrame.new(80, 92.1000214, -16.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part95.BackSurface = Enum.SurfaceType.Weld
- Part95.BottomSurface = Enum.SurfaceType.Weld
- Part95.TopSurface = Enum.SurfaceType.Smooth
- Part95.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part95.Position = Vector3.new(80, 92.1000214, -16.5)
- Part95.Orientation = Vector3.new(0, 180, 0)
- Part95.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh96.Parent = Part95
- SpecialMesh96.MeshType = Enum.MeshType.Wedge
- Part97.Name = "Smooth Block Model"
- Part97.Parent = Model0
- Part97.BrickColor = BrickColor.new("Bright yellow")
- Part97.Size = Vector3.new(12, 1.20000005, 7)
- Part97.CFrame = CFrame.new(80, 87.3000183, -27.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part97.TopSurface = Enum.SurfaceType.Weld
- Part97.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part97.Position = Vector3.new(80, 87.3000183, -27.5)
- Part97.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part98.Name = "Smooth Block Model"
- Part98.Parent = Model0
- Part98.BrickColor = BrickColor.new("Bright yellow")
- Part98.Size = Vector3.new(4, 1.20000005, 3)
- Part98.CFrame = CFrame.new(80, 87.3000183, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part98.TopSurface = Enum.SurfaceType.Weld
- Part98.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part98.Position = Vector3.new(80, 87.3000183, -22.5)
- Part98.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part99.Name = "Smooth Block Model"
- Part99.Parent = Model0
- Part99.BrickColor = BrickColor.new("Bright yellow")
- Part99.Size = Vector3.new(12, 1.20000005, 3)
- Part99.CFrame = CFrame.new(80, 87.3000183, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part99.TopSurface = Enum.SurfaceType.Weld
- Part99.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part99.Position = Vector3.new(80, 87.3000183, -5.5)
- Part99.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part100.Name = "Smooth Block Model"
- Part100.Parent = Model0
- Part100.BrickColor = BrickColor.new("Bright yellow")
- Part100.CFrame = CFrame.new(76, 86.1000137, -6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part100.RightSurface = Enum.SurfaceType.Weld
- Part100.TopSurface = Enum.SurfaceType.Weld
- Part100.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part100.Position = Vector3.new(76, 86.1000137, -6)
- Part100.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part101.Name = "Smooth Block Model"
- Part101.Parent = Model0
- Part101.BrickColor = BrickColor.new("Bright yellow")
- Part101.CFrame = CFrame.new(76, 86.1000137, -25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part101.FrontSurface = Enum.SurfaceType.Weld
- Part101.RightSurface = Enum.SurfaceType.Weld
- Part101.TopSurface = Enum.SurfaceType.Weld
- Part101.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part101.Position = Vector3.new(76, 86.1000137, -25)
- Part101.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part102.Name = "Right Front"
- Part102.Parent = Model0
- Part102.BrickColor = BrickColor.new("Black")
- Part102.Rotation = Vector3.new(180, 0, -180)
- Part102.FormFactor = Enum.FormFactor.Symmetric
- Part102.Friction = 0.30555599927902
- Part102.Shape = Enum.PartType.Cylinder
- Part102.Size = Vector3.new(3, 3, 3)
- Part102.CFrame = CFrame.new(76.5, 86.2000198, -8.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part102.BottomSurface = Enum.SurfaceType.Smooth
- Part102.LeftSurface = Enum.SurfaceType.Motor
- Part102.TopSurface = Enum.SurfaceType.Smooth
- Part102.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part102.Position = Vector3.new(76.5, 86.2000198, -8.5)
- Part102.Orientation = Vector3.new(0, -180, 0)
- Part102.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part103.Name = "Right Rear"
- Part103.Parent = Model0
- Part103.BrickColor = BrickColor.new("Black")
- Part103.Rotation = Vector3.new(180, 0, -180)
- Part103.FormFactor = Enum.FormFactor.Symmetric
- Part103.Friction = 0.30555599927902
- Part103.Shape = Enum.PartType.Cylinder
- Part103.Size = Vector3.new(3, 3, 3)
- Part103.CFrame = CFrame.new(76.5, 86.2000198, -22.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part103.BottomSurface = Enum.SurfaceType.Smooth
- Part103.LeftSurface = Enum.SurfaceType.Motor
- Part103.TopSurface = Enum.SurfaceType.Smooth
- Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part103.Position = Vector3.new(76.5, 86.2000198, -22.5)
- Part103.Orientation = Vector3.new(0, -180, 0)
- Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part104.Name = "Left Rear"
- Part104.Parent = Model0
- Part104.BrickColor = BrickColor.new("Black")
- Part104.Rotation = Vector3.new(180, 0, -180)
- Part104.FormFactor = Enum.FormFactor.Symmetric
- Part104.Friction = 0.30555599927902
- Part104.Shape = Enum.PartType.Cylinder
- Part104.Size = Vector3.new(3, 3, 3)
- Part104.CFrame = CFrame.new(83.5, 86.2000198, -22.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
- Part104.BottomSurface = Enum.SurfaceType.Smooth
- Part104.RightSurface = Enum.SurfaceType.Motor
- Part104.TopSurface = Enum.SurfaceType.Smooth
- Part104.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part104.Position = Vector3.new(83.5, 86.2000198, -22.5)
- Part104.Orientation = Vector3.new(0, -180, 0)
- Part104.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part105.Name = "Smooth Block Model"
- Part105.Parent = Model0
- Part105.BrickColor = BrickColor.new("Bright yellow")
- Part105.Size = Vector3.new(10, 1.20000005, 9)
- Part105.CFrame = CFrame.new(80, 88.5000153, -25.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part105.TopSurface = Enum.SurfaceType.Weld
- Part105.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part105.Position = Vector3.new(80, 88.5000153, -25.5)
- Part105.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part106.Name = "Smooth Block Model"
- Part106.Parent = Model0
- Part106.BrickColor = BrickColor.new("Bright yellow")
- Part106.Reflectance = 0.10000000149012
- Part106.Transparency = 0.40000000596046
- Part106.Rotation = Vector3.new(0, 90, 0)
- Part106.Size = Vector3.new(1, 1.20000005, 1)
- Part106.CFrame = CFrame.new(75.5, 88.5000229, -5.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part106.BackSurface = Enum.SurfaceType.Weld
- Part106.BottomSurface = Enum.SurfaceType.Weld
- Part106.TopSurface = Enum.SurfaceType.Smooth
- Part106.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part106.Position = Vector3.new(75.5, 88.5000229, -5.5)
- Part106.Orientation = Vector3.new(0, 90, 0)
- Part106.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh107.Parent = Part106
- SpecialMesh107.MeshType = Enum.MeshType.Wedge
- Part108.Name = "Smooth Block Model"
- Part108.Parent = Model0
- Part108.BrickColor = BrickColor.new("Bright yellow")
- Part108.Rotation = Vector3.new(0, 0, -180)
- Part108.Size = Vector3.new(1, 2.4000001, 2)
- Part108.CFrame = CFrame.new(75.5, 90.7000198, -13, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part108.BackSurface = Enum.SurfaceType.Weld
- Part108.BottomSurface = Enum.SurfaceType.Weld
- Part108.TopSurface = Enum.SurfaceType.Smooth
- Part108.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part108.Position = Vector3.new(75.5, 90.7000198, -13)
- Part108.Orientation = Vector3.new(0, 0, 180)
- Part108.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh109.Parent = Part108
- SpecialMesh109.MeshType = Enum.MeshType.Wedge
- Part110.Name = "Smooth Block Model"
- Part110.Parent = Model0
- Part110.BrickColor = BrickColor.new("Bright yellow")
- Part110.FormFactor = Enum.FormFactor.Plate
- Part110.Size = Vector3.new(10, 0.400000006, 7)
- Part110.CFrame = CFrame.new(80, 89.3000107, -26.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part110.TopSurface = Enum.SurfaceType.Smooth
- Part110.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part110.Position = Vector3.new(80, 89.3000107, -26.5)
- Part110.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part111.Name = "Smooth Block Model"
- Part111.Parent = Model0
- Part111.BrickColor = BrickColor.new("Bright yellow")
- Part111.Rotation = Vector3.new(-180, 0, -180)
- Part111.FormFactor = Enum.FormFactor.Plate
- Part111.Size = Vector3.new(10, 0.400000006, 2)
- Part111.CFrame = CFrame.new(80, 89.3000107, -22, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part111.BackSurface = Enum.SurfaceType.Weld
- Part111.BottomSurface = Enum.SurfaceType.Weld
- Part111.TopSurface = Enum.SurfaceType.Smooth
- Part111.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part111.Position = Vector3.new(80, 89.3000107, -22)
- Part111.Orientation = Vector3.new(0, 180, 0)
- Part111.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh112.Parent = Part111
- SpecialMesh112.MeshType = Enum.MeshType.Wedge
- Part113.Name = "Smooth Block Model"
- Part113.Parent = Model0
- Part113.BrickColor = BrickColor.new("Bright red")
- Part113.Reflectance = 0.10000000149012
- Part113.Transparency = 0.40000000596046
- Part113.Rotation = Vector3.new(-180, 0, -180)
- Part113.Size = Vector3.new(1, 1.20000005, 2)
- Part113.CFrame = CFrame.new(83.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part113.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part113.Position = Vector3.new(83.5, 88.5000153, -31)
- Part113.Orientation = Vector3.new(0, 180, 0)
- Part113.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part114.Name = "Smooth Block Model"
- Part114.Parent = Model0
- Part114.BrickColor = BrickColor.new("Bright red")
- Part114.Reflectance = 0.10000000149012
- Part114.Transparency = 0.40000000596046
- Part114.Rotation = Vector3.new(-180, 0, -180)
- Part114.Size = Vector3.new(1, 1.20000005, 2)
- Part114.CFrame = CFrame.new(84.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part114.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part114.Position = Vector3.new(84.5, 88.5000153, -31)
- Part114.Orientation = Vector3.new(0, 180, 0)
- Part114.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part115.Name = "Smooth Block Model"
- Part115.Parent = Model0
- Part115.BrickColor = BrickColor.new("Bright red")
- Part115.Reflectance = 0.10000000149012
- Part115.Transparency = 0.40000000596046
- Part115.Rotation = Vector3.new(-180, 0, -180)
- Part115.Size = Vector3.new(1, 1.20000005, 2)
- Part115.CFrame = CFrame.new(82.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part115.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part115.Position = Vector3.new(82.5, 88.5000153, -31)
- Part115.Orientation = Vector3.new(0, 180, 0)
- Part115.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part116.Name = "Smooth Block Model"
- Part116.Parent = Model0
- Part116.BrickColor = BrickColor.new("Bright yellow")
- Part116.FormFactor = Enum.FormFactor.Plate
- Part116.Size = Vector3.new(10, 0.400000006, 2)
- Part116.CFrame = CFrame.new(80, 92.1000214, -22, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part116.BackSurface = Enum.SurfaceType.Weld
- Part116.BottomSurface = Enum.SurfaceType.Weld
- Part116.TopSurface = Enum.SurfaceType.Smooth
- Part116.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part116.Position = Vector3.new(80, 92.1000214, -22)
- Part116.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh117.Parent = Part116
- SpecialMesh117.MeshType = Enum.MeshType.Wedge
- Part118.Name = "Smooth Block Model"
- Part118.Parent = Model0
- Part118.BrickColor = BrickColor.new("Bright yellow")
- Part118.Rotation = Vector3.new(0, 90, 0)
- Part118.Size = Vector3.new(11, 1.20000005, 1)
- Part118.CFrame = CFrame.new(74.5, 88.5000153, -26.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part118.BottomSurface = Enum.SurfaceType.Weld
- Part118.TopSurface = Enum.SurfaceType.Smooth
- Part118.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part118.Position = Vector3.new(74.5, 88.5000153, -26.5)
- Part118.Orientation = Vector3.new(0, 90, 0)
- Part118.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh119.Parent = Part118
- SpecialMesh119.MeshType = Enum.MeshType.Wedge
- Part120.Name = "Smooth Block Model"
- Part120.Parent = Model0
- Part120.BrickColor = BrickColor.new("Bright yellow")
- Part120.Rotation = Vector3.new(-180, 0, -180)
- Part120.Size = Vector3.new(10, 2.4000001, 1)
- Part120.CFrame = CFrame.new(80, 87.9000168, -20.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part120.BottomSurface = Enum.SurfaceType.Weld
- Part120.TopSurface = Enum.SurfaceType.Smooth
- Part120.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part120.Position = Vector3.new(80, 87.9000168, -20.5)
- Part120.Orientation = Vector3.new(0, 180, 0)
- Part120.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh121.Parent = Part120
- SpecialMesh121.MeshType = Enum.MeshType.Wedge
- Part122.Name = "Smooth Block Model"
- Part122.Parent = Model0
- Part122.BrickColor = BrickColor.new("Bright yellow")
- Part122.Rotation = Vector3.new(-180, -90, 0)
- Part122.Size = Vector3.new(1, 1.20000005, 1)
- Part122.CFrame = CFrame.new(75.5, 88.5000229, -4.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
- Part122.BackSurface = Enum.SurfaceType.Weld
- Part122.BottomSurface = Enum.SurfaceType.Weld
- Part122.TopSurface = Enum.SurfaceType.Smooth
- Part122.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part122.Position = Vector3.new(75.5, 88.5000229, -4.5)
- Part122.Orientation = Vector3.new(0, -90, 180)
- Part122.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh123.Parent = Part122
- SpecialMesh123.MeshType = Enum.MeshType.Wedge
- Part124.Name = "Smooth Block Model"
- Part124.Parent = Model0
- Part124.BrickColor = BrickColor.new("Bright yellow")
- Part124.Rotation = Vector3.new(0, 90, 0)
- Part124.Size = Vector3.new(8, 1.20000005, 1)
- Part124.CFrame = CFrame.new(74.5, 88.5000153, -8, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part124.BackSurface = Enum.SurfaceType.Weld
- Part124.BottomSurface = Enum.SurfaceType.Weld
- Part124.TopSurface = Enum.SurfaceType.Smooth
- Part124.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part124.Position = Vector3.new(74.5, 88.5000153, -8)
- Part124.Orientation = Vector3.new(0, 90, 0)
- Part124.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh125.Parent = Part124
- SpecialMesh125.MeshType = Enum.MeshType.Wedge
- Part126.Name = "Smooth Block Model"
- Part126.Parent = Model0
- Part126.BrickColor = BrickColor.new("Bright yellow")
- Part126.Rotation = Vector3.new(-180, 0, -180)
- Part126.FormFactor = Enum.FormFactor.Plate
- Part126.Size = Vector3.new(12, 0.400000006, 1)
- Part126.CFrame = CFrame.new(80, 90.1000137, -30.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part126.BackSurface = Enum.SurfaceType.Weld
- Part126.BottomSurface = Enum.SurfaceType.Weld
- Part126.LeftSurface = Enum.SurfaceType.Weld
- Part126.RightSurface = Enum.SurfaceType.Weld
- Part126.TopSurface = Enum.SurfaceType.Smooth
- Part126.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part126.Position = Vector3.new(80, 90.1000137, -30.5)
- Part126.Orientation = Vector3.new(0, 180, 0)
- Part126.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh127.Parent = Part126
- SpecialMesh127.MeshType = Enum.MeshType.Wedge
- Part128.Name = "Smooth Block Model"
- Part128.Parent = Model0
- Part128.BrickColor = BrickColor.new("Bright yellow")
- Part128.Rotation = Vector3.new(0, 0, -180)
- Part128.FormFactor = Enum.FormFactor.Plate
- Part128.Size = Vector3.new(12, 0.400000006, 1)
- Part128.CFrame = CFrame.new(80, 90.1000137, -31.5, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part128.BackSurface = Enum.SurfaceType.Weld
- Part128.BottomSurface = Enum.SurfaceType.Smooth
- Part128.LeftSurface = Enum.SurfaceType.Weld
- Part128.RightSurface = Enum.SurfaceType.Weld
- Part128.TopSurface = Enum.SurfaceType.Smooth
- Part128.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part128.Position = Vector3.new(80, 90.1000137, -31.5)
- Part128.Orientation = Vector3.new(0, 0, 180)
- Part128.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh129.Parent = Part128
- SpecialMesh129.MeshType = Enum.MeshType.Wedge
- Part130.Name = "Smooth Block Model"
- Part130.Parent = Model0
- Part130.BrickColor = BrickColor.new("Bright yellow")
- Part130.Rotation = Vector3.new(0, 0, 90)
- Part130.FormFactor = Enum.FormFactor.Plate
- Part130.Size = Vector3.new(1, 0.400000006, 2)
- Part130.CFrame = CFrame.new(73.8000031, 90.0000153, -31, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- Part130.BottomSurface = Enum.SurfaceType.Smooth
- Part130.TopSurface = Enum.SurfaceType.Smooth
- Part130.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part130.Position = Vector3.new(73.8000031, 90.0000153, -31)
- Part130.Orientation = Vector3.new(0, 0, 90)
- Part130.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part131.Name = "Smooth Block Model"
- Part131.Parent = Model0
- Part131.BrickColor = BrickColor.new("Bright yellow")
- Part131.Rotation = Vector3.new(-180, 0, -180)
- Part131.FormFactor = Enum.FormFactor.Plate
- Part131.Size = Vector3.new(1, 0.400000006, 1)
- Part131.CFrame = CFrame.new(75.5, 89.7000122, -29.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part131.BackSurface = Enum.SurfaceType.Weld
- Part131.BottomSurface = Enum.SurfaceType.Weld
- Part131.TopSurface = Enum.SurfaceType.Smooth
- Part131.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part131.Position = Vector3.new(75.5, 89.7000122, -29.5)
- Part131.Orientation = Vector3.new(0, 180, 0)
- Part131.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh132.Parent = Part131
- SpecialMesh132.MeshType = Enum.MeshType.Wedge
- Part133.Name = "Smooth Block Model"
- Part133.Parent = Model0
- Part133.BrickColor = BrickColor.new("Bright yellow")
- Part133.Rotation = Vector3.new(0, 0, -180)
- Part133.FormFactor = Enum.FormFactor.Plate
- Part133.Size = Vector3.new(1, 0.400000006, 1)
- Part133.CFrame = CFrame.new(75.5, 89.7000122, -30.5, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part133.BackSurface = Enum.SurfaceType.Weld
- Part133.BottomSurface = Enum.SurfaceType.Weld
- Part133.TopSurface = Enum.SurfaceType.Smooth
- Part133.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part133.Position = Vector3.new(75.5, 89.7000122, -30.5)
- Part133.Orientation = Vector3.new(0, 0, 180)
- Part133.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh134.Parent = Part133
- SpecialMesh134.MeshType = Enum.MeshType.Wedge
- Part135.Name = "Smooth Block Model"
- Part135.Parent = Model0
- Part135.BrickColor = BrickColor.new("Bright yellow")
- Part135.Size = Vector3.new(12, 1.20000005, 1)
- Part135.CFrame = CFrame.new(80, 87.3000183, -31.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part135.TopSurface = Enum.SurfaceType.Weld
- Part135.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part135.Position = Vector3.new(80, 87.3000183, -31.5)
- Part135.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part136.Name = "Smooth Block Model"
- Part136.Parent = Model0
- Part136.BrickColor = BrickColor.new("Bright yellow")
- Part136.Rotation = Vector3.new(0, 0, -180)
- Part136.Size = Vector3.new(1, 1.20000005, 6)
- Part136.CFrame = CFrame.new(74.5, 86.1000137, -29, -1, 0, 0, 0, -1, 0, 0, 0, 1)
- Part136.BottomSurface = Enum.SurfaceType.Weld
- Part136.TopSurface = Enum.SurfaceType.Smooth
- Part136.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part136.Position = Vector3.new(74.5, 86.1000137, -29)
- Part136.Orientation = Vector3.new(0, 0, 180)
- Part136.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh137.Parent = Part136
- SpecialMesh137.MeshType = Enum.MeshType.Wedge
- Part138.Name = "Smooth Block Model"
- Part138.Parent = Model0
- Part138.BrickColor = BrickColor.new("Bright red")
- Part138.Reflectance = 0.10000000149012
- Part138.Transparency = 0.40000000596046
- Part138.Rotation = Vector3.new(-180, 0, -180)
- Part138.Size = Vector3.new(1, 1.20000005, 2)
- Part138.CFrame = CFrame.new(77.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part138.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part138.Position = Vector3.new(77.5, 88.5000153, -31)
- Part138.Orientation = Vector3.new(0, 180, 0)
- Part138.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part139.Name = "Smooth Block Model"
- Part139.Parent = Model0
- Part139.BrickColor = BrickColor.new("Bright red")
- Part139.Reflectance = 0.10000000149012
- Part139.Transparency = 0.40000000596046
- Part139.Rotation = Vector3.new(-180, 0, -180)
- Part139.Size = Vector3.new(1, 1.20000005, 2)
- Part139.CFrame = CFrame.new(76.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part139.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part139.Position = Vector3.new(76.5, 88.5000153, -31)
- Part139.Orientation = Vector3.new(0, 180, 0)
- Part139.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part140.Name = "Smooth Block Model"
- Part140.Parent = Model0
- Part140.BrickColor = BrickColor.new("Black")
- Part140.Rotation = Vector3.new(-180, 0, -180)
- Part140.Size = Vector3.new(4, 1.20000005, 1)
- Part140.CFrame = CFrame.new(80, 88.5000153, -30.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part140.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part140.Position = Vector3.new(80, 88.5000153, -30.5)
- Part140.Orientation = Vector3.new(0, 180, 0)
- Part140.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part141.Name = "Smooth Block Model"
- Part141.Parent = Model0
- Part141.BrickColor = BrickColor.new("Bright yellow")
- Part141.Rotation = Vector3.new(0, -90, 0)
- Part141.Size = Vector3.new(1, 1.20000005, 1)
- Part141.CFrame = CFrame.new(78.5, 88.5000153, -31.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part141.BottomSurface = Enum.SurfaceType.Weld
- Part141.TopSurface = Enum.SurfaceType.Smooth
- Part141.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part141.Position = Vector3.new(78.5, 88.5000153, -31.5)
- Part141.Orientation = Vector3.new(0, -90, 0)
- Part141.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh142.Parent = Part141
- SpecialMesh142.MeshType = Enum.MeshType.Wedge
- Part143.Name = "Smooth Block Model"
- Part143.Parent = Model0
- Part143.BrickColor = BrickColor.new("Bright yellow")
- Part143.FormFactor = Enum.FormFactor.Plate
- Part143.Size = Vector3.new(10, 0.400000006, 2)
- Part143.CFrame = CFrame.new(80, 89.3000107, -31, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part143.BackSurface = Enum.SurfaceType.Weld
- Part143.BottomSurface = Enum.SurfaceType.Weld
- Part143.TopSurface = Enum.SurfaceType.Smooth
- Part143.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part143.Position = Vector3.new(80, 89.3000107, -31)
- Part143.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh144.Parent = Part143
- SpecialMesh144.MeshType = Enum.MeshType.Wedge
- Part145.Name = "Smooth Block Model"
- Part145.Parent = Model0
- Part145.BrickColor = BrickColor.new("Bright red")
- Part145.Reflectance = 0.10000000149012
- Part145.Transparency = 0.40000000596046
- Part145.Rotation = Vector3.new(-180, 0, -180)
- Part145.Size = Vector3.new(1, 1.20000005, 2)
- Part145.CFrame = CFrame.new(75.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- Part145.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part145.Position = Vector3.new(75.5, 88.5000153, -31)
- Part145.Orientation = Vector3.new(0, 180, 0)
- Part145.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part146.Name = "Smooth Block Model"
- Part146.Parent = Model0
- Part146.BrickColor = BrickColor.new("Bright yellow")
- Part146.Rotation = Vector3.new(0, 90, 0)
- Part146.Size = Vector3.new(1, 1.20000005, 1)
- Part146.CFrame = CFrame.new(81.5, 88.5000153, -31.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part146.BottomSurface = Enum.SurfaceType.Weld
- Part146.TopSurface = Enum.SurfaceType.Smooth
- Part146.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part146.Position = Vector3.new(81.5, 88.5000153, -31.5)
- Part146.Orientation = Vector3.new(0, 90, 0)
- Part146.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh147.Parent = Part146
- SpecialMesh147.MeshType = Enum.MeshType.Wedge
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- wait(0.8)
- for q,w in pairs(Part4.Parent:GetChildren()) do
- if w.ClassName == "Part" then
- w.Anchored = false
- end
- end
- Part4:Destroy()
- local oof = Instance.new("Sound", game.Players.LocalPlayer.Character)
- oof.SoundId = "rbxassetid://958257111"
- oof.Volume = 10
- oof:Play()
- for i = 0,1 , 0.03 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- local llegclone = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Hip"]:Remove()
- local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
- llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
- local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
- local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
- rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
- local rootjointclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Remove()
- local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
- humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
- for i = 0,1 , 0.03 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.36252594, -0.344352722, 1, 0, 0, 0, 0.725045741, 0.688700736, 0, -0.688700736, 0.725045741),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, -0.239933014, -0.237548828, 1, 0, 0, 0, 0.70356828, 0.710627675, 0, -0.710627675, 0.70356828),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.70974731, -0.704460144, 1, 0, 0, 0, 0.70974654, -0.704457045, 0, 0.704457104, 0.709746599),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.70565796, -0.708557129, 1, 0, 0, 0, 0.70565784, -0.708552599, 0, 0.708552659, 0.705657899),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.950016022, -0.217918396, 1, 0, 0, 0, -0.900032163, -0.435823351, 0, 0.435823381, -0.900032282),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.949928284, -0.218093872, 1, 0, 0, 0, -0.899856925, -0.436185151, 0, 0.436185181, -0.899856925),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- wait(2)
- for i = 0,1 , 0.03 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- wait(2)
- local hit = Instance.new("Sound", game.Players.LocalPlayer.Character)
- hit.SoundId = "rbxassetid://545219984"
- hit.Volume = 3
- for i = 1,70 do
- for i = 0,1 , 0.03 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
- end
- game:GetService("RunService").RenderStepped:wait()
- hit:Play()
- for i = 0,1 , 0.04 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.500227928, -0.951133728, 1, 0, 0, 0, -0.000239185974, -0.999999881, 0, 0.99999994, -0.000239185989),i)
- end
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.3)
- for i = 1,12 do
- humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- game:GetService("RunService").RenderStepped:wait()
- end
- humanoidrootpart.C0 = CFrame.new(0,0,0)
- game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- wait(2.7)
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- if humanoid then
- local isntr15 = v:findFirstChild("Torso")
- if isntr15 then
- local leftshoulder = isntr15:findFirstChild("Left Shoulder")
- if leftshoulder then
- leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
- end
- local rightshoulder = isntr15:findFirstChild("Right Shoulder")
- if rightshoulder then
- rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
- end
- end
- end
- end
- end
- for i = 1,50 do
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- if humanoid then
- local isntr15 = v:findFirstChild("Torso")
- if isntr15 then
- local leftshoulder = isntr15:findFirstChild("Left Shoulder")
- if leftshoulder then
- leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
- end
- local rightshoulder = isntr15:findFirstChild("Right Shoulder")
- if rightshoulder then
- rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
- end
- end
- end
- end
- end
- game:GetService("RunService").RenderStepped:wait()
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- if humanoid then
- local isntr15 = v:findFirstChild("Torso")
- if isntr15 then
- local leftshoulder = isntr15:findFirstChild("Left Shoulder")
- if leftshoulder then
- leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
- end
- local rightshoulder = isntr15:findFirstChild("Right Shoulder")
- if rightshoulder then
- rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
- end
- end
- end
- end
- end
- game:GetService("RunService").RenderStepped:wait()
- end
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- if humanoid then
- local isntr15 = v:findFirstChild("Torso")
- if isntr15 then
- local leftshoulder = isntr15:findFirstChild("Left Shoulder")
- if leftshoulder then
- leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
- end
- local rightshoulder = isntr15:findFirstChild("Right Shoulder")
- if rightshoulder then
- rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
- end
- end
- end
- end
- end
- wait(1.6)
- for i = 1,110 do
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- if humanoid then
- local isntr15 = v:findFirstChild("HumanoidRootPart")
- if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
- local leftshoulder = isntr15:findFirstChild("RootJoint")
- if leftshoulder then
- leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- end
- end
- end
- end
- end
- game:GetService("RunService").RenderStepped:wait()
- end
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- if humanoid then
- local isntr15 = v:findFirstChild("HumanoidRootPart")
- if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
- local leftshoulder = isntr15:findFirstChild("RootJoint")
- if leftshoulder then
- leftshoulder.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- end
- end
- end
- end
- end
- wait(3.5)
- for i = 1,7 do
- for i = 1,10 do
- humanoidrootpart.C0 = humanoidrootpart.C0 * CFrame.new(0,0.3,0)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 1,10 do
- humanoidrootpart.C0 = humanoidrootpart.C0 * CFrame.new(0,-0.3,0)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- for i = 1,12 do
- humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- game:GetService("RunService").RenderStepped:wait()
- end
- game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- for i = 0,1 , 0.03 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- wait(4.4)
- for i = 1,3 do
- humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- wait(0.2)
- end
- wait(0.2)
- for i = 0,1 , 0.03 do
- headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
- rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
- llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
- end
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- if humanoid then
- local isntr15 = v:findFirstChild("Torso")
- if isntr15 then
- local leftshoulder = isntr15:findFirstChild("Left Shoulder")
- if leftshoulder then
- leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
- end
- local rightshoulder = isntr15:findFirstChild("Right Shoulder")
- if rightshoulder then
- rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
- end
- end
- end
- end
- end
- for i = 1,55 do
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- if humanoid then
- local isntr15 = v:findFirstChild("Torso")
- if isntr15 then
- local leftshoulder = isntr15:findFirstChild("Left Shoulder")
- if leftshoulder then
- leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
- end
- local rightshoulder = isntr15:findFirstChild("Right Shoulder")
- if rightshoulder then
- rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
- end
- end
- end
- end
- end
- game:GetService("RunService").RenderStepped:wait()
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- if humanoid then
- local isntr15 = v:findFirstChild("Torso")
- if isntr15 then
- local leftshoulder = isntr15:findFirstChild("Left Shoulder")
- if leftshoulder then
- leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
- end
- local rightshoulder = isntr15:findFirstChild("Right Shoulder")
- if rightshoulder then
- rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
- end
- end
- end
- end
- end
- game:GetService("RunService").RenderStepped:wait()
- end
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" then
- local humanoid = v:findFirstChildOfClass("Humanoid")
- if humanoid then
- local isntr15 = v:findFirstChild("Torso")
- if isntr15 then
- local leftshoulder = isntr15:findFirstChild("Left Shoulder")
- if leftshoulder then
- leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
- end
- local rightshoulder = isntr15:findFirstChild("Right Shoulder")
- if rightshoulder then
- rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
- end
- end
- end
- end
- end
- wait(2.5)
- for i = 0,0.3 , 0.002 do
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.fromEulerAnglesXYZ(0,0,math.pi/2),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- for i = 0,0.3 , 0.002 do
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- print("h")
- for i = 1,8 do
- humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- wait(0.2)
- end
- for i = 1,3 do
- humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
- wait(0.15)
- end
- wait(2)
- for i = 0,0.3 , 0.002 do
- humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.fromEulerAnglesXYZ(0,0,0),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- wait(5.3)
- while game:GetService("RunService").RenderStepped:wait() do
- humanoidrootpart.C0 = CFrame.new(0,0,0) * CFrame.new(math.random(-1,1)/20,math.random(-1,1)/20,math.random(-1,1)/20)
- end
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