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Obama

Dec 20th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. --By Rufus14, based on the news script
  137. --Converted with ttyyuu12345's model to script plugin v4
  138. function sandbox(var,func)
  139. local env = getfenv(func)
  140. local newenv = setmetatable({},{
  141. __index = function(self,k)
  142. if k=="script" then
  143. return var
  144. else
  145. return env[k]
  146. end
  147. end,
  148. })
  149. setfenv(func,newenv)
  150. return func
  151. end
  152. cors = {}
  153. mas = Instance.new("Model",game:GetService("Lighting"))
  154. Model0 = Instance.new("Model")
  155. Model1 = Instance.new("Model")
  156. Model2 = Instance.new("Model")
  157. Model3 = Instance.new("Model")
  158. Part4 = Instance.new("Part")
  159. SpecialMesh5 = Instance.new("SpecialMesh")
  160. Decal6 = Instance.new("Decal")
  161. Part7 = Instance.new("Part")
  162. Part8 = Instance.new("Part")
  163. Part9 = Instance.new("Part")
  164. Part10 = Instance.new("Part")
  165. Part11 = Instance.new("Part")
  166. Humanoid12 = Instance.new("Humanoid")
  167. Pants13 = Instance.new("Pants")
  168. Shirt14 = Instance.new("Shirt")
  169. Part15 = Instance.new("Part")
  170. Part16 = Instance.new("Part")
  171. Part17 = Instance.new("Part")
  172. Part18 = Instance.new("Part")
  173. Part19 = Instance.new("Part")
  174. Part20 = Instance.new("Part")
  175. Decal21 = Instance.new("Decal")
  176. Part22 = Instance.new("Part")
  177. Part23 = Instance.new("Part")
  178. Part24 = Instance.new("Part")
  179. Part25 = Instance.new("Part")
  180. Part26 = Instance.new("Part")
  181. Part27 = Instance.new("Part")
  182. Part28 = Instance.new("Part")
  183. Part29 = Instance.new("Part")
  184. Part30 = Instance.new("Part")
  185. Part31 = Instance.new("Part")
  186. Sound32 = Instance.new("Sound")
  187. Model0.Name = "yes"
  188. Model0.Parent = mas
  189. Model1.Parent = Model0
  190. Model2.Name = "Desk Clerk"
  191. Model2.Parent = Model1
  192. Model3.Name = ""
  193. Model3.Parent = Model2
  194. Part4.Name = "Head"
  195. Part4.Parent = Model3
  196. Part4.BrickColor = BrickColor.new("Bright orange")
  197. Part4.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  198. Part4.Anchored = true
  199. Part4.FormFactor = Enum.FormFactor.Symmetric
  200. Part4.Size = Vector3.new(2, 1, 1)
  201. Part4.CFrame = CFrame.new(82.2528687, 4.51328659, -12.3034115, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  202. Part4.TopSurface = Enum.SurfaceType.Smooth
  203. Part4.Color = Color3.new(0.854902, 0.521569, 0.254902)
  204. Part4.Position = Vector3.new(82.2528687, 4.51328659, -12.3034115)
  205. Part4.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  206. Part4.Color = Color3.new(0.854902, 0.521569, 0.254902)
  207. SpecialMesh5.Parent = Part4
  208. SpecialMesh5.Scale = Vector3.new(1.25, 1.25, 1.25)
  209. SpecialMesh5.Scale = Vector3.new(1.25, 1.25, 1.25)
  210. Decal6.Parent = Part4
  211. Decal6.Texture = "http://www.roblox.com/asset/?id=343377229"
  212. Part7.Name = "Left Arm"
  213. Part7.Parent = Model3
  214. Part7.BrickColor = BrickColor.new("Bright orange")
  215. Part7.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  216. Part7.Anchored = true
  217. Part7.FormFactor = Enum.FormFactor.Symmetric
  218. Part7.Size = Vector3.new(1, 2, 1)
  219. Part7.CFrame = CFrame.new(82.2359238, 3.01647973, -10.800971, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  220. Part7.Color = Color3.new(0.854902, 0.521569, 0.254902)
  221. Part7.Position = Vector3.new(82.2359238, 3.01647973, -10.800971)
  222. Part7.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  223. Part7.Color = Color3.new(0.854902, 0.521569, 0.254902)
  224. Part8.Name = "Left Leg"
  225. Part8.Parent = Model3
  226. Part8.BrickColor = BrickColor.new("Bright orange")
  227. Part8.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  228. Part8.Anchored = true
  229. Part8.FormFactor = Enum.FormFactor.Symmetric
  230. Part8.Size = Vector3.new(1, 2, 1)
  231. Part8.CFrame = CFrame.new(82.1529236, 1.01664805, -11.7966766, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  232. Part8.BottomSurface = Enum.SurfaceType.Weld
  233. Part8.Color = Color3.new(0.854902, 0.521569, 0.254902)
  234. Part8.Position = Vector3.new(82.1529236, 1.01664805, -11.7966766)
  235. Part8.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  236. Part8.Color = Color3.new(0.854902, 0.521569, 0.254902)
  237. Part9.Name = "Right Arm"
  238. Part9.Parent = Model3
  239. Part9.BrickColor = BrickColor.new("Bright orange")
  240. Part9.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  241. Part9.Anchored = true
  242. Part9.FormFactor = Enum.FormFactor.Symmetric
  243. Part9.Size = Vector3.new(1, 2, 1)
  244. Part9.CFrame = CFrame.new(82.1751251, 3.01356697, -13.7993155, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  245. Part9.Color = Color3.new(0.854902, 0.521569, 0.254902)
  246. Part9.Position = Vector3.new(82.1751251, 3.01356697, -13.7993155)
  247. Part9.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  248. Part9.Color = Color3.new(0.854902, 0.521569, 0.254902)
  249. Part10.Name = "Right Leg"
  250. Part10.Parent = Model3
  251. Part10.BrickColor = BrickColor.new("Bright orange")
  252. Part10.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  253. Part10.Anchored = true
  254. Part10.FormFactor = Enum.FormFactor.Symmetric
  255. Part10.Size = Vector3.new(1, 2, 1)
  256. Part10.CFrame = CFrame.new(82.1308594, 1.01605022, -12.7968903, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  257. Part10.BottomSurface = Enum.SurfaceType.Weld
  258. Part10.Color = Color3.new(0.854902, 0.521569, 0.254902)
  259. Part10.Position = Vector3.new(82.1308594, 1.01605022, -12.7968903)
  260. Part10.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  261. Part10.Color = Color3.new(0.854902, 0.521569, 0.254902)
  262. Part11.Name = "Torso"
  263. Part11.Parent = Model3
  264. Part11.BrickColor = BrickColor.new("Bright orange")
  265. Part11.Rotation = Vector3.new(122.489998, 87.8300018, -122.57)
  266. Part11.Anchored = true
  267. Part11.FormFactor = Enum.FormFactor.Symmetric
  268. Part11.Size = Vector3.new(2, 2, 1)
  269. Part11.CFrame = CFrame.new(82.2052231, 3.01486301, -12.2995224, -0.0204179976, 0.0319628231, 0.999280453, -0.00112551113, 0.999486923, -0.0319924727, -0.999790907, -0.00177792029, -0.0203715563)
  270. Part11.LeftSurface = Enum.SurfaceType.Weld
  271. Part11.RightSurface = Enum.SurfaceType.Weld
  272. Part11.Color = Color3.new(0.854902, 0.521569, 0.254902)
  273. Part11.Position = Vector3.new(82.2052231, 3.01486301, -12.2995224)
  274. Part11.Orientation = Vector3.new(1.82999992, 91.1699982, -0.0599999987)
  275. Part11.Color = Color3.new(0.854902, 0.521569, 0.254902)
  276. Humanoid12.Parent = Model3
  277. Humanoid12.NameOcclusion = Enum.NameOcclusion.NoOcclusion
  278. Humanoid12.RightLeg = Part10
  279. Humanoid12.LeftLeg = Part8
  280. Humanoid12.Torso = Part11
  281. Humanoid12.Health = 0
  282. Humanoid12.MaxHealth = 0
  283. Humanoid12.WalkSpeed = 0
  284. Pants13.Name = "Pants"
  285. Pants13.Parent = Model3
  286. Pants13.PantsTemplate = "rbxassetid://383017767"
  287. Shirt14.Name = "Shirt"
  288. Shirt14.Parent = Model3
  289. Shirt14.ShirtTemplate = "rbxassetid://383018226"
  290. Part15.Parent = Model0
  291. Part15.Material = Enum.Material.WoodPlanks
  292. Part15.BrickColor = BrickColor.new("Dark orange")
  293. Part15.Anchored = true
  294. Part15.Size = Vector3.new(26, 4, 1)
  295. Part15.CFrame = CFrame.new(68, 2, 22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  296. Part15.BottomSurface = Enum.SurfaceType.Smooth
  297. Part15.TopSurface = Enum.SurfaceType.Smooth
  298. Part15.Color = Color3.new(0.627451, 0.372549, 0.207843)
  299. Part15.Position = Vector3.new(68, 2, 22.5)
  300. Part15.Color = Color3.new(0.627451, 0.372549, 0.207843)
  301. Part16.Parent = Model0
  302. Part16.Material = Enum.Material.WoodPlanks
  303. Part16.BrickColor = BrickColor.new("Dark orange")
  304. Part16.Anchored = true
  305. Part16.Size = Vector3.new(26, 6, 1)
  306. Part16.CFrame = CFrame.new(68, 3, 20.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  307. Part16.BottomSurface = Enum.SurfaceType.Smooth
  308. Part16.TopSurface = Enum.SurfaceType.Smooth
  309. Part16.Color = Color3.new(0.627451, 0.372549, 0.207843)
  310. Part16.Position = Vector3.new(68, 3, 20.5)
  311. Part16.Color = Color3.new(0.627451, 0.372549, 0.207843)
  312. Part17.Parent = Model0
  313. Part17.Material = Enum.Material.WoodPlanks
  314. Part17.BrickColor = BrickColor.new("Dark orange")
  315. Part17.Anchored = true
  316. Part17.Size = Vector3.new(26, 5, 1)
  317. Part17.CFrame = CFrame.new(68, 2.5, 21.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  318. Part17.BottomSurface = Enum.SurfaceType.Smooth
  319. Part17.TopSurface = Enum.SurfaceType.Smooth
  320. Part17.Color = Color3.new(0.627451, 0.372549, 0.207843)
  321. Part17.Position = Vector3.new(68, 2.5, 21.5)
  322. Part17.Color = Color3.new(0.627451, 0.372549, 0.207843)
  323. Part18.Parent = Model0
  324. Part18.Material = Enum.Material.WoodPlanks
  325. Part18.BrickColor = BrickColor.new("Dark orange")
  326. Part18.Anchored = true
  327. Part18.Size = Vector3.new(26, 3, 1)
  328. Part18.CFrame = CFrame.new(68, 1.5, 23.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  329. Part18.BottomSurface = Enum.SurfaceType.Smooth
  330. Part18.TopSurface = Enum.SurfaceType.Smooth
  331. Part18.Color = Color3.new(0.627451, 0.372549, 0.207843)
  332. Part18.Position = Vector3.new(68, 1.5, 23.5)
  333. Part18.Color = Color3.new(0.627451, 0.372549, 0.207843)
  334. Part19.Parent = Model0
  335. Part19.Material = Enum.Material.WoodPlanks
  336. Part19.BrickColor = BrickColor.new("Dark orange")
  337. Part19.Anchored = true
  338. Part19.Size = Vector3.new(26, 7, 22)
  339. Part19.CFrame = CFrame.new(68, 3.5, 9, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  340. Part19.BottomSurface = Enum.SurfaceType.Smooth
  341. Part19.TopSurface = Enum.SurfaceType.Smooth
  342. Part19.Color = Color3.new(0.627451, 0.372549, 0.207843)
  343. Part19.Position = Vector3.new(68, 3.5, 9)
  344. Part19.Color = Color3.new(0.627451, 0.372549, 0.207843)
  345. Part20.Parent = Model0
  346. Part20.Material = Enum.Material.WoodPlanks
  347. Part20.BrickColor = BrickColor.new("Dark orange")
  348. Part20.Anchored = true
  349. Part20.Size = Vector3.new(1, 17, 22)
  350. Part20.CFrame = CFrame.new(80.5, 15.5, 9, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  351. Part20.BottomSurface = Enum.SurfaceType.Smooth
  352. Part20.TopSurface = Enum.SurfaceType.Smooth
  353. Part20.Color = Color3.new(0.627451, 0.372549, 0.207843)
  354. Part20.Position = Vector3.new(80.5, 15.5, 9)
  355. Part20.Color = Color3.new(0.627451, 0.372549, 0.207843)
  356. Decal21.Parent = Part20
  357. Decal21.Texture = "http://www.roblox.com/asset/?id=66598893"
  358. Decal21.Face = Enum.NormalId.Left
  359. Part22.Parent = Model0
  360. Part22.Material = Enum.Material.WoodPlanks
  361. Part22.BrickColor = BrickColor.new("Dark orange")
  362. Part22.Anchored = true
  363. Part22.Size = Vector3.new(26, 2, 1)
  364. Part22.CFrame = CFrame.new(68, 1, 24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  365. Part22.BottomSurface = Enum.SurfaceType.Smooth
  366. Part22.TopSurface = Enum.SurfaceType.Smooth
  367. Part22.Color = Color3.new(0.627451, 0.372549, 0.207843)
  368. Part22.Position = Vector3.new(68, 1, 24.5)
  369. Part22.Color = Color3.new(0.627451, 0.372549, 0.207843)
  370. Part23.Parent = Model0
  371. Part23.Material = Enum.Material.WoodPlanks
  372. Part23.BrickColor = BrickColor.new("Dark orange")
  373. Part23.Anchored = true
  374. Part23.Size = Vector3.new(26, 1, 1)
  375. Part23.CFrame = CFrame.new(68, 0.5, 25.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  376. Part23.BottomSurface = Enum.SurfaceType.Smooth
  377. Part23.TopSurface = Enum.SurfaceType.Smooth
  378. Part23.Color = Color3.new(0.627451, 0.372549, 0.207843)
  379. Part23.Position = Vector3.new(68, 0.5, 25.5)
  380. Part23.Color = Color3.new(0.627451, 0.372549, 0.207843)
  381. Part24.Parent = Model0
  382. Part24.Material = Enum.Material.WoodPlanks
  383. Part24.BrickColor = BrickColor.new("Dark orange")
  384. Part24.Rotation = Vector3.new(-180, 0, -180)
  385. Part24.Anchored = true
  386. Part24.Size = Vector3.new(26, 1, 1)
  387. Part24.CFrame = CFrame.new(67.9999771, 0.5, -7.50000095, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  388. Part24.BottomSurface = Enum.SurfaceType.Smooth
  389. Part24.TopSurface = Enum.SurfaceType.Smooth
  390. Part24.Color = Color3.new(0.627451, 0.372549, 0.207843)
  391. Part24.Position = Vector3.new(67.9999771, 0.5, -7.50000095)
  392. Part24.Orientation = Vector3.new(0, 180, 0)
  393. Part24.Color = Color3.new(0.627451, 0.372549, 0.207843)
  394. Part25.Parent = Model0
  395. Part25.Material = Enum.Material.WoodPlanks
  396. Part25.BrickColor = BrickColor.new("Dark orange")
  397. Part25.Rotation = Vector3.new(-180, 0, -180)
  398. Part25.Anchored = true
  399. Part25.Size = Vector3.new(26, 2, 1)
  400. Part25.CFrame = CFrame.new(68, 1, -6.49999285, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  401. Part25.BottomSurface = Enum.SurfaceType.Smooth
  402. Part25.TopSurface = Enum.SurfaceType.Smooth
  403. Part25.Color = Color3.new(0.627451, 0.372549, 0.207843)
  404. Part25.Position = Vector3.new(68, 1, -6.49999285)
  405. Part25.Orientation = Vector3.new(0, 180, 0)
  406. Part25.Color = Color3.new(0.627451, 0.372549, 0.207843)
  407. Part26.Parent = Model0
  408. Part26.Material = Enum.Material.WoodPlanks
  409. Part26.BrickColor = BrickColor.new("Dark orange")
  410. Part26.Rotation = Vector3.new(-180, 0, -180)
  411. Part26.Anchored = true
  412. Part26.Size = Vector3.new(26, 3, 1)
  413. Part26.CFrame = CFrame.new(68.0000076, 1.5, -5.49998522, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  414. Part26.BottomSurface = Enum.SurfaceType.Smooth
  415. Part26.TopSurface = Enum.SurfaceType.Smooth
  416. Part26.Color = Color3.new(0.627451, 0.372549, 0.207843)
  417. Part26.Position = Vector3.new(68.0000076, 1.5, -5.49998522)
  418. Part26.Orientation = Vector3.new(0, 180, 0)
  419. Part26.Color = Color3.new(0.627451, 0.372549, 0.207843)
  420. Part27.Parent = Model0
  421. Part27.Material = Enum.Material.WoodPlanks
  422. Part27.BrickColor = BrickColor.new("Dark orange")
  423. Part27.Rotation = Vector3.new(-180, 0, -180)
  424. Part27.Anchored = true
  425. Part27.Size = Vector3.new(26, 5, 1)
  426. Part27.CFrame = CFrame.new(67.9999771, 2.5, -3.49998593, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  427. Part27.BottomSurface = Enum.SurfaceType.Smooth
  428. Part27.TopSurface = Enum.SurfaceType.Smooth
  429. Part27.Color = Color3.new(0.627451, 0.372549, 0.207843)
  430. Part27.Position = Vector3.new(67.9999771, 2.5, -3.49998593)
  431. Part27.Orientation = Vector3.new(0, 180, 0)
  432. Part27.Color = Color3.new(0.627451, 0.372549, 0.207843)
  433. Part28.Parent = Model0
  434. Part28.Material = Enum.Material.WoodPlanks
  435. Part28.BrickColor = BrickColor.new("Dark orange")
  436. Part28.Rotation = Vector3.new(-180, 0, -180)
  437. Part28.Anchored = true
  438. Part28.Size = Vector3.new(26, 6, 1)
  439. Part28.CFrame = CFrame.new(68.0000153, 3, -2.49999094, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  440. Part28.BottomSurface = Enum.SurfaceType.Smooth
  441. Part28.TopSurface = Enum.SurfaceType.Smooth
  442. Part28.Color = Color3.new(0.627451, 0.372549, 0.207843)
  443. Part28.Position = Vector3.new(68.0000153, 3, -2.49999094)
  444. Part28.Orientation = Vector3.new(0, 180, 0)
  445. Part28.Color = Color3.new(0.627451, 0.372549, 0.207843)
  446. Part29.Parent = Model0
  447. Part29.Material = Enum.Material.WoodPlanks
  448. Part29.BrickColor = BrickColor.new("Dark orange")
  449. Part29.Rotation = Vector3.new(-180, 0, -180)
  450. Part29.Anchored = true
  451. Part29.Size = Vector3.new(26, 4, 1)
  452. Part29.CFrame = CFrame.new(67.9999924, 2, -4.49998617, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  453. Part29.BottomSurface = Enum.SurfaceType.Smooth
  454. Part29.TopSurface = Enum.SurfaceType.Smooth
  455. Part29.Color = Color3.new(0.627451, 0.372549, 0.207843)
  456. Part29.Position = Vector3.new(67.9999924, 2, -4.49998617)
  457. Part29.Orientation = Vector3.new(0, 180, 0)
  458. Part29.Color = Color3.new(0.627451, 0.372549, 0.207843)
  459. Part30.Parent = Model0
  460. Part30.Material = Enum.Material.WoodPlanks
  461. Part30.BrickColor = BrickColor.new("Dark orange")
  462. Part30.Anchored = true
  463. Part30.Size = Vector3.new(2, 3, 5)
  464. Part30.CFrame = CFrame.new(58, 8.5, 9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  465. Part30.BottomSurface = Enum.SurfaceType.Smooth
  466. Part30.TopSurface = Enum.SurfaceType.Smooth
  467. Part30.Color = Color3.new(0.627451, 0.372549, 0.207843)
  468. Part30.Position = Vector3.new(58, 8.5, 9.5)
  469. Part30.Color = Color3.new(0.627451, 0.372549, 0.207843)
  470. Part31.Name = "teleport"
  471. Part31.Parent = Model0
  472. Part31.Material = Enum.Material.WoodPlanks
  473. Part31.BrickColor = BrickColor.new("Dark orange")
  474. Part31.Transparency = 1
  475. Part31.Anchored = true
  476. Part31.CanCollide = false
  477. Part31.Size = Vector3.new(1, 1, 3)
  478. Part31.CFrame = CFrame.new(60, 10, 9.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  479. Part31.BottomSurface = Enum.SurfaceType.Smooth
  480. Part31.TopSurface = Enum.SurfaceType.Smooth
  481. Part31.Color = Color3.new(0.627451, 0.372549, 0.207843)
  482. Part31.Position = Vector3.new(60, 10, 9.5)
  483. Part31.Color = Color3.new(0.627451, 0.372549, 0.207843)
  484. Sound32.Parent = Part31
  485. Sound32.SoundId = "rbxassetid://169044296"
  486. Sound32.Volume = 10
  487. for i,v in pairs(mas:GetChildren()) do
  488. v.Parent = game:GetService("Players").LocalPlayer.Character
  489. pcall(function() v:MakeJoints() end)
  490. end
  491. mas:Destroy()
  492. for i,v in pairs(cors) do
  493. spawn(function()
  494. pcall(v)
  495. end)
  496. end
  497. Sound32.Parent = game.Players.LocalPlayer.Character
  498. game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
  499. game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
  500. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  501. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  502. game.Players.LocalPlayer.Character.Humanoid.Name = "lol"
  503. local ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  504. ff.Visible = false
  505. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  506. function check()
  507. if Sound32.Parent == nil then
  508. Sound32.Parent = game.Players.LocalPlayer.Character
  509. end
  510. end
  511. game:GetService("RunService").RenderStepped:connect(check)
  512. cansilence = true
  513. function silence()
  514. if cansilence then
  515. cansilence = false
  516. local function search(instance)
  517. for i,v in pairs(instance:GetChildren()) do
  518. search(v)
  519. if v.ClassName == "Sound" then
  520. if v.Parent ~= game.Players.LocalPlayer.Character then
  521. v.Volume = 0
  522. end
  523. end
  524. end
  525. end
  526. search(workspace)
  527. wait(3)
  528. cansilence = true
  529. end
  530. end
  531. game:GetService("RunService").RenderStepped:connect(silence)
  532. wait(2)
  533. Sound32:Play()
  534. wait(1)
  535. local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
  536. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  537. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  538. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  539. rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  540. local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
  541. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  542. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  543. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  544. lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  545. for i = 0,1 , 0.03 do
  546. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  547. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  548. game:GetService("RunService").RenderStepped:wait()
  549. end
  550. wait(0.4)
  551. for i,v in pairs(workspace:GetChildren()) do
  552. if v.ClassName == "Model" then
  553. local humanoid = v:findFirstChildOfClass("Humanoid")
  554. if humanoid then
  555. local isntr15 = v:findFirstChild("Torso")
  556. if isntr15 then
  557. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  558. if leftshoulder then
  559. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  560. end
  561. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  562. if rightshoulder then
  563. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  564. end
  565. end
  566. end
  567. end
  568. end
  569. for i = 1,135 do
  570. for i,v in pairs(workspace:GetChildren()) do
  571. if v.ClassName == "Model" then
  572. local humanoid = v:findFirstChildOfClass("Humanoid")
  573. if humanoid then
  574. local isntr15 = v:findFirstChild("Torso")
  575. if isntr15 then
  576. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  577. if leftshoulder then
  578. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  579. end
  580. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  581. if rightshoulder then
  582. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  583. end
  584. end
  585. end
  586. end
  587. end
  588. game:GetService("RunService").RenderStepped:wait()
  589. for i,v in pairs(workspace:GetChildren()) do
  590. if v.ClassName == "Model" then
  591. local humanoid = v:findFirstChildOfClass("Humanoid")
  592. if humanoid then
  593. local isntr15 = v:findFirstChild("Torso")
  594. if isntr15 then
  595. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  596. if leftshoulder then
  597. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  598. end
  599. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  600. if rightshoulder then
  601. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  602. end
  603. end
  604. end
  605. end
  606. end
  607. game:GetService("RunService").RenderStepped:wait()
  608. end
  609. for i,v in pairs(workspace:GetChildren()) do
  610. if v.ClassName == "Model" then
  611. local humanoid = v:findFirstChildOfClass("Humanoid")
  612. if humanoid then
  613. local isntr15 = v:findFirstChild("Torso")
  614. if isntr15 then
  615. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  616. if leftshoulder then
  617. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  618. end
  619. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  620. if rightshoulder then
  621. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  622. end
  623. end
  624. end
  625. end
  626. end
  627. local c = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0
  628. for i = 1,16 do
  629. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  630. game:GetService("RunService").RenderStepped:wait()
  631. end
  632. local heed = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
  633. local headweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  634. headweld.Part0 = game.Players.LocalPlayer.Character.Torso
  635. headweld.Part1 = game.Players.LocalPlayer.Character.Head
  636. headweld.C0 = headweld.C0 * CFrame.new(0,1.5,0)
  637. game.Players.LocalPlayer.Character.Torso.Neck:Remove()
  638. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = c
  639. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  640. for i = 0,1 , 0.03 do
  641. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.784969389, 0, -0.619534552, 0, 1, 0, 0.619534552, 0, 0.784969389),i)
  642. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.97542191, 0.429611206, -0.379081726, 0.766475201, -0.642273843, 0, 0.117255248, 0.139929771, -0.983194172, 0.631479919, 0.753593981, 0.182562709),i)
  643. game:GetService("RunService").RenderStepped:wait()
  644. end
  645. wait(0.3)
  646. for i = 0,1 , 0.04 do
  647. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0),i)
  648. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.500227928, -0.951133728, 1, 0, 0, 0, -0.000239185974, -0.999999881, 0, 0.99999994, -0.000239185989),i)
  649. game:GetService("RunService").RenderStepped:wait()
  650. end
  651. wait(0.3)
  652. for i = 0,1 , 0.04 do
  653. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0),i)
  654. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.500227928, -0.951133728, 1, 0, 0, 0, -0.000239185974, -0.999999881, 0, 0.99999994, -0.000239185989),i)
  655. game:GetService("RunService").RenderStepped:wait()
  656. end
  657. wait(0.3)
  658. for i = 0,1 , 0.04 do
  659. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0, 0.825439155, 0, 0.564491093, 0, 1, 0, -0.564491093, 0, 0.825439155),i)
  660. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.266101837, 0.500325203, -1.3588829, 0.741655886, 0.67078054, 0, 0.000160441297, -0.000177393682, -0.999999881, -0.67078048, 0.741655827, -0.000239185989),i)
  661. game:GetService("RunService").RenderStepped:wait()
  662. end
  663. for i = 1,165 do
  664. for i,v in pairs(workspace:GetChildren()) do
  665. if v.ClassName == "Model" then
  666. local humanoid = v:findFirstChildOfClass("Humanoid")
  667. if humanoid then
  668. local isntr15 = v:findFirstChild("HumanoidRootPart")
  669. if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
  670. local leftshoulder = isntr15:findFirstChild("RootJoint")
  671. if leftshoulder then
  672. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  673. end
  674. end
  675. end
  676. end
  677. end
  678. game:GetService("RunService").RenderStepped:wait()
  679. end
  680. for i,v in pairs(workspace:GetChildren()) do
  681. if v.ClassName == "Model" then
  682. local humanoid = v:findFirstChildOfClass("Humanoid")
  683. if humanoid then
  684. local isntr15 = v:findFirstChild("HumanoidRootPart")
  685. if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
  686. local leftshoulder = isntr15:findFirstChild("RootJoint")
  687. if leftshoulder then
  688. leftshoulder.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  689. end
  690. end
  691. end
  692. end
  693. end
  694. for i = 1,6 do
  695. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  696. wait(0.2)
  697. end
  698. wait(0.2)
  699. for i,v in pairs(workspace:GetChildren()) do
  700. if v.ClassName == "Model" then
  701. local humanoid = v:findFirstChildOfClass("Humanoid")
  702. if humanoid then
  703. local isntr15 = v:findFirstChild("Torso")
  704. if isntr15 then
  705. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  706. if leftshoulder then
  707. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  708. end
  709. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  710. if rightshoulder then
  711. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  712. end
  713. end
  714. end
  715. end
  716. end
  717. for i = 1,90 do
  718. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  719. for i,v in pairs(workspace:GetChildren()) do
  720. if v.ClassName == "Model" then
  721. local humanoid = v:findFirstChildOfClass("Humanoid")
  722. if humanoid then
  723. local isntr15 = v:findFirstChild("Torso")
  724. if isntr15 then
  725. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  726. if leftshoulder then
  727. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  728. end
  729. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  730. if rightshoulder then
  731. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  732. end
  733. end
  734. end
  735. end
  736. end
  737. game:GetService("RunService").RenderStepped:wait()
  738. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  739. for i,v in pairs(workspace:GetChildren()) do
  740. if v.ClassName == "Model" then
  741. local humanoid = v:findFirstChildOfClass("Humanoid")
  742. if humanoid then
  743. local isntr15 = v:findFirstChild("Torso")
  744. if isntr15 then
  745. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  746. if leftshoulder then
  747. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  748. end
  749. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  750. if rightshoulder then
  751. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  752. end
  753. end
  754. end
  755. end
  756. end
  757. game:GetService("RunService").RenderStepped:wait()
  758. end
  759. for i,v in pairs(workspace:GetChildren()) do
  760. if v.ClassName == "Model" then
  761. local humanoid = v:findFirstChildOfClass("Humanoid")
  762. if humanoid then
  763. local isntr15 = v:findFirstChild("Torso")
  764. if isntr15 then
  765. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  766. if leftshoulder then
  767. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  768. end
  769. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  770. if rightshoulder then
  771. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  772. end
  773. end
  774. end
  775. end
  776. end
  777. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  778. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  779. for i = 0,1 , 0.03 do
  780. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  781. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  782. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  783. end
  784. wait(1.5)
  785. for i = 0,1 , 0.03 do
  786. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.41679478, 0.276191711, 1, 0, 0, 0, 0.833590209, -0.552383304, 0, 0.552383304, 0.833590209),i)
  787. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.940694809, -0.236194611, 1, 0, 0, 0, -0.881389797, -0.472389609, 0, 0.472389638, -0.881389856),i)
  788. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.925769806, -0.262145996, 1, 0, 0, 0, -0.85153991, -0.524289608, 0, 0.524289668, -0.851539969),i)
  789. game:GetService("RunService").RenderStepped:wait()
  790. end
  791. --Converted with ttyyuu12345's model to script plugin v4
  792. function sandbox(var,func)
  793. local env = getfenv(func)
  794. local newenv = setmetatable({},{
  795. __index = function(self,k)
  796. if k=="script" then
  797. return var
  798. else
  799. return env[k]
  800. end
  801. end,
  802. })
  803. setfenv(func,newenv)
  804. return func
  805. end
  806. cors = {}
  807. mas = Instance.new("Model",game:GetService("Lighting"))
  808. Model0 = Instance.new("Model")
  809. Part1 = Instance.new("Part")
  810. SpecialMesh2 = Instance.new("SpecialMesh")
  811. Part3 = Instance.new("Part")
  812. SpecialMesh4 = Instance.new("SpecialMesh")
  813. Part5 = Instance.new("Part")
  814. Part6 = Instance.new("Part")
  815. SpecialMesh7 = Instance.new("SpecialMesh")
  816. Part8 = Instance.new("Part")
  817. SpecialMesh9 = Instance.new("SpecialMesh")
  818. Part10 = Instance.new("Part")
  819. Part11 = Instance.new("Part")
  820. SpecialMesh12 = Instance.new("SpecialMesh")
  821. Part13 = Instance.new("Part")
  822. SpecialMesh14 = Instance.new("SpecialMesh")
  823. Part15 = Instance.new("Part")
  824. SpecialMesh16 = Instance.new("SpecialMesh")
  825. Part17 = Instance.new("Part")
  826. SpecialMesh18 = Instance.new("SpecialMesh")
  827. Part19 = Instance.new("Part")
  828. SpecialMesh20 = Instance.new("SpecialMesh")
  829. Part21 = Instance.new("Part")
  830. SpecialMesh22 = Instance.new("SpecialMesh")
  831. Part23 = Instance.new("Part")
  832. Part24 = Instance.new("Part")
  833. Part25 = Instance.new("Part")
  834. SpecialMesh26 = Instance.new("SpecialMesh")
  835. Part27 = Instance.new("Part")
  836. Part28 = Instance.new("Part")
  837. SpecialMesh29 = Instance.new("SpecialMesh")
  838. Part30 = Instance.new("Part")
  839. SpecialMesh31 = Instance.new("SpecialMesh")
  840. Part32 = Instance.new("Part")
  841. Part33 = Instance.new("Part")
  842. Part34 = Instance.new("Part")
  843. SpecialMesh35 = Instance.new("SpecialMesh")
  844. Part36 = Instance.new("Part")
  845. SpecialMesh37 = Instance.new("SpecialMesh")
  846. Part38 = Instance.new("Part")
  847. SpecialMesh39 = Instance.new("SpecialMesh")
  848. Part40 = Instance.new("Part")
  849. Model41 = Instance.new("Model")
  850. Part42 = Instance.new("Part")
  851. Part43 = Instance.new("Part")
  852. Part44 = Instance.new("Part")
  853. Part45 = Instance.new("Part")
  854. Part46 = Instance.new("Part")
  855. Part47 = Instance.new("Part")
  856. Model48 = Instance.new("Model")
  857. Part49 = Instance.new("Part")
  858. Part50 = Instance.new("Part")
  859. Part51 = Instance.new("Part")
  860. Part52 = Instance.new("Part")
  861. Part53 = Instance.new("Part")
  862. Part54 = Instance.new("Part")
  863. Model55 = Instance.new("Model")
  864. Part56 = Instance.new("Part")
  865. SpecialMesh57 = Instance.new("SpecialMesh")
  866. Part58 = Instance.new("Part")
  867. SpecialMesh59 = Instance.new("SpecialMesh")
  868. Part60 = Instance.new("Part")
  869. SpecialMesh61 = Instance.new("SpecialMesh")
  870. Part62 = Instance.new("Part")
  871. SpecialMesh63 = Instance.new("SpecialMesh")
  872. Part64 = Instance.new("Part")
  873. SpecialMesh65 = Instance.new("SpecialMesh")
  874. Part66 = Instance.new("Part")
  875. SpecialMesh67 = Instance.new("SpecialMesh")
  876. Part68 = Instance.new("Part")
  877. SpecialMesh69 = Instance.new("SpecialMesh")
  878. Part70 = Instance.new("Part")
  879. Part71 = Instance.new("Part")
  880. SpecialMesh72 = Instance.new("SpecialMesh")
  881. Part73 = Instance.new("Part")
  882. SpecialMesh74 = Instance.new("SpecialMesh")
  883. Part75 = Instance.new("Part")
  884. Part76 = Instance.new("Part")
  885. SpecialMesh77 = Instance.new("SpecialMesh")
  886. Part78 = Instance.new("Part")
  887. SpecialMesh79 = Instance.new("SpecialMesh")
  888. Part80 = Instance.new("Part")
  889. SpecialMesh81 = Instance.new("SpecialMesh")
  890. Part82 = Instance.new("Part")
  891. Part83 = Instance.new("Part")
  892. SpecialMesh84 = Instance.new("SpecialMesh")
  893. Part85 = Instance.new("Part")
  894. Part86 = Instance.new("Part")
  895. SpecialMesh87 = Instance.new("SpecialMesh")
  896. Part88 = Instance.new("Part")
  897. Part89 = Instance.new("Part")
  898. Part90 = Instance.new("Part")
  899. SpecialMesh91 = Instance.new("SpecialMesh")
  900. Part92 = Instance.new("Part")
  901. Part93 = Instance.new("Part")
  902. SpecialMesh94 = Instance.new("SpecialMesh")
  903. Part95 = Instance.new("Part")
  904. SpecialMesh96 = Instance.new("SpecialMesh")
  905. Part97 = Instance.new("Part")
  906. Part98 = Instance.new("Part")
  907. Part99 = Instance.new("Part")
  908. Part100 = Instance.new("Part")
  909. Part101 = Instance.new("Part")
  910. Part102 = Instance.new("Part")
  911. Part103 = Instance.new("Part")
  912. Part104 = Instance.new("Part")
  913. Part105 = Instance.new("Part")
  914. Part106 = Instance.new("Part")
  915. SpecialMesh107 = Instance.new("SpecialMesh")
  916. Part108 = Instance.new("Part")
  917. SpecialMesh109 = Instance.new("SpecialMesh")
  918. Part110 = Instance.new("Part")
  919. Part111 = Instance.new("Part")
  920. SpecialMesh112 = Instance.new("SpecialMesh")
  921. Part113 = Instance.new("Part")
  922. Part114 = Instance.new("Part")
  923. Part115 = Instance.new("Part")
  924. Part116 = Instance.new("Part")
  925. SpecialMesh117 = Instance.new("SpecialMesh")
  926. Part118 = Instance.new("Part")
  927. SpecialMesh119 = Instance.new("SpecialMesh")
  928. Part120 = Instance.new("Part")
  929. SpecialMesh121 = Instance.new("SpecialMesh")
  930. Part122 = Instance.new("Part")
  931. SpecialMesh123 = Instance.new("SpecialMesh")
  932. Part124 = Instance.new("Part")
  933. SpecialMesh125 = Instance.new("SpecialMesh")
  934. Part126 = Instance.new("Part")
  935. SpecialMesh127 = Instance.new("SpecialMesh")
  936. Part128 = Instance.new("Part")
  937. SpecialMesh129 = Instance.new("SpecialMesh")
  938. Part130 = Instance.new("Part")
  939. Part131 = Instance.new("Part")
  940. SpecialMesh132 = Instance.new("SpecialMesh")
  941. Part133 = Instance.new("Part")
  942. SpecialMesh134 = Instance.new("SpecialMesh")
  943. Part135 = Instance.new("Part")
  944. Part136 = Instance.new("Part")
  945. SpecialMesh137 = Instance.new("SpecialMesh")
  946. Part138 = Instance.new("Part")
  947. Part139 = Instance.new("Part")
  948. Part140 = Instance.new("Part")
  949. Part141 = Instance.new("Part")
  950. SpecialMesh142 = Instance.new("SpecialMesh")
  951. Part143 = Instance.new("Part")
  952. SpecialMesh144 = Instance.new("SpecialMesh")
  953. Part145 = Instance.new("Part")
  954. Part146 = Instance.new("Part")
  955. SpecialMesh147 = Instance.new("SpecialMesh")
  956. Model0.Name = "one ford"
  957. Model0.Parent = mas
  958. Model0.PrimaryPart = Part95
  959. Part1.Name = "Smooth Block Model"
  960. Part1.Parent = Model0
  961. Part1.BrickColor = BrickColor.new("Bright yellow")
  962. Part1.Rotation = Vector3.new(180, 90, 0)
  963. Part1.Size = Vector3.new(1, 1.20000005, 1)
  964. Part1.CFrame = CFrame.new(84.5, 88.5000229, -4.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  965. Part1.BackSurface = Enum.SurfaceType.Weld
  966. Part1.BottomSurface = Enum.SurfaceType.Weld
  967. Part1.TopSurface = Enum.SurfaceType.Smooth
  968. Part1.Color = Color3.new(0.960784, 0.803922, 0.188235)
  969. Part1.Position = Vector3.new(84.5, 88.5000229, -4.5)
  970. Part1.Orientation = Vector3.new(0, 90, 180)
  971. Part1.Color = Color3.new(0.960784, 0.803922, 0.188235)
  972. SpecialMesh2.Parent = Part1
  973. SpecialMesh2.MeshType = Enum.MeshType.Wedge
  974. Part3.Name = "Smooth Block Model"
  975. Part3.Parent = Model0
  976. Part3.BrickColor = BrickColor.new("Bright yellow")
  977. Part3.Rotation = Vector3.new(0, -90, 0)
  978. Part3.Size = Vector3.new(1, 1.20000005, 1)
  979. Part3.CFrame = CFrame.new(82.5, 88.5000229, -4.5, 0, 0, -1, -0, 1, 0, 1, 0, 0)
  980. Part3.BackSurface = Enum.SurfaceType.Weld
  981. Part3.BottomSurface = Enum.SurfaceType.Weld
  982. Part3.TopSurface = Enum.SurfaceType.Smooth
  983. Part3.Color = Color3.new(0.960784, 0.803922, 0.188235)
  984. Part3.Position = Vector3.new(82.5, 88.5000229, -4.5)
  985. Part3.Orientation = Vector3.new(0, -90, 0)
  986. Part3.Color = Color3.new(0.960784, 0.803922, 0.188235)
  987. SpecialMesh4.Parent = Part3
  988. SpecialMesh4.MeshType = Enum.MeshType.Wedge
  989. Part5.Name = "Smooth Block Model"
  990. Part5.Parent = Model0
  991. Part5.BrickColor = BrickColor.new("Black")
  992. Part5.Rotation = Vector3.new(0, -90, 0)
  993. Part5.Size = Vector3.new(1, 1.20000005, 4)
  994. Part5.CFrame = CFrame.new(80, 88.5000229, -5.5, 0, 0, -1, -0, 1, 0, 1, 0, 0)
  995. Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
  996. Part5.Position = Vector3.new(80, 88.5000229, -5.5)
  997. Part5.Orientation = Vector3.new(0, -90, 0)
  998. Part5.Color = Color3.new(0.105882, 0.164706, 0.207843)
  999. Part6.Name = "Smooth Block Model"
  1000. Part6.Parent = Model0
  1001. Part6.BrickColor = BrickColor.new("Bright yellow")
  1002. Part6.Reflectance = 0.10000000149012
  1003. Part6.Transparency = 0.40000000596046
  1004. Part6.Rotation = Vector3.new(0, -90, 0)
  1005. Part6.Size = Vector3.new(1, 1.20000005, 1)
  1006. Part6.CFrame = CFrame.new(84.5, 88.5000229, -5.5, 0, 0, -1, -0, 1, 0, 1, 0, 0)
  1007. Part6.BackSurface = Enum.SurfaceType.Weld
  1008. Part6.BottomSurface = Enum.SurfaceType.Weld
  1009. Part6.TopSurface = Enum.SurfaceType.Smooth
  1010. Part6.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1011. Part6.Position = Vector3.new(84.5, 88.5000229, -5.5)
  1012. Part6.Orientation = Vector3.new(0, -90, 0)
  1013. Part6.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1014. SpecialMesh7.Parent = Part6
  1015. SpecialMesh7.MeshType = Enum.MeshType.Wedge
  1016. Part8.Name = "Smooth Block Model"
  1017. Part8.Parent = Model0
  1018. Part8.BrickColor = BrickColor.new("Bright yellow")
  1019. Part8.Size = Vector3.new(10, 2.4000001, 1)
  1020. Part8.CFrame = CFrame.new(80, 87.9000168, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1021. Part8.BackSurface = Enum.SurfaceType.Weld
  1022. Part8.BottomSurface = Enum.SurfaceType.Weld
  1023. Part8.TopSurface = Enum.SurfaceType.Smooth
  1024. Part8.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1025. Part8.Position = Vector3.new(80, 87.9000168, -12.5)
  1026. Part8.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1027. SpecialMesh9.Parent = Part8
  1028. SpecialMesh9.MeshType = Enum.MeshType.Wedge
  1029. Part10.Name = "Left Front"
  1030. Part10.Parent = Model0
  1031. Part10.BrickColor = BrickColor.new("Black")
  1032. Part10.Rotation = Vector3.new(180, 0, -180)
  1033. Part10.FormFactor = Enum.FormFactor.Symmetric
  1034. Part10.Friction = 0.30555599927902
  1035. Part10.Shape = Enum.PartType.Cylinder
  1036. Part10.Size = Vector3.new(3, 3, 3)
  1037. Part10.CFrame = CFrame.new(83.5, 86.2000198, -8.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1038. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1039. Part10.RightSurface = Enum.SurfaceType.Motor
  1040. Part10.TopSurface = Enum.SurfaceType.Smooth
  1041. Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1042. Part10.Position = Vector3.new(83.5, 86.2000198, -8.5)
  1043. Part10.Orientation = Vector3.new(0, -180, 0)
  1044. Part10.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1045. Part11.Name = "Smooth Block Model"
  1046. Part11.Parent = Model0
  1047. Part11.BrickColor = BrickColor.new("Medium blue")
  1048. Part11.Transparency = 0.5
  1049. Part11.Rotation = Vector3.new(-180, 0, -180)
  1050. Part11.Size = Vector3.new(8, 2.4000001, 2)
  1051. Part11.CFrame = CFrame.new(80, 90.7000198, -11, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1052. Part11.BottomSurface = Enum.SurfaceType.Weld
  1053. Part11.TopSurface = Enum.SurfaceType.Smooth
  1054. Part11.Color = Color3.new(0.431373, 0.6, 0.792157)
  1055. Part11.Position = Vector3.new(80, 90.7000198, -11)
  1056. Part11.Orientation = Vector3.new(0, 180, 0)
  1057. Part11.Color = Color3.new(0.431373, 0.6, 0.792157)
  1058. SpecialMesh12.Parent = Part11
  1059. SpecialMesh12.MeshType = Enum.MeshType.Wedge
  1060. Part13.Name = "Smooth Block Model"
  1061. Part13.Parent = Model0
  1062. Part13.BrickColor = BrickColor.new("Bright yellow")
  1063. Part13.Rotation = Vector3.new(-180, 0, -180)
  1064. Part13.Size = Vector3.new(1, 2.4000001, 2)
  1065. Part13.CFrame = CFrame.new(84.5, 90.7000198, -11, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1066. Part13.BackSurface = Enum.SurfaceType.Weld
  1067. Part13.BottomSurface = Enum.SurfaceType.Weld
  1068. Part13.TopSurface = Enum.SurfaceType.Smooth
  1069. Part13.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1070. Part13.Position = Vector3.new(84.5, 90.7000198, -11)
  1071. Part13.Orientation = Vector3.new(0, 180, 0)
  1072. Part13.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1073. SpecialMesh14.Parent = Part13
  1074. SpecialMesh14.MeshType = Enum.MeshType.Wedge
  1075. Part15.Name = "Smooth Block Model"
  1076. Part15.Parent = Model0
  1077. Part15.BrickColor = BrickColor.new("Bright yellow")
  1078. Part15.Rotation = Vector3.new(0, 0, -180)
  1079. Part15.Size = Vector3.new(1, 2.4000001, 2)
  1080. Part15.CFrame = CFrame.new(84.5, 90.7000198, -13, -1, 0, 0, 0, -1, 0, 0, -0, 1)
  1081. Part15.BackSurface = Enum.SurfaceType.Weld
  1082. Part15.BottomSurface = Enum.SurfaceType.Weld
  1083. Part15.TopSurface = Enum.SurfaceType.Smooth
  1084. Part15.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1085. Part15.Position = Vector3.new(84.5, 90.7000198, -13)
  1086. Part15.Orientation = Vector3.new(0, 0, 180)
  1087. Part15.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1088. SpecialMesh16.Parent = Part15
  1089. SpecialMesh16.MeshType = Enum.MeshType.Wedge
  1090. Part17.Name = "Smooth Block Model"
  1091. Part17.Parent = Model0
  1092. Part17.BrickColor = BrickColor.new("Medium blue")
  1093. Part17.Transparency = 0.5
  1094. Part17.Rotation = Vector3.new(0, 0, -180)
  1095. Part17.Size = Vector3.new(8, 2.4000001, 2)
  1096. Part17.CFrame = CFrame.new(80, 90.7000198, -13, -1, 0, 0, 0, -1, 0, 0, -0, 1)
  1097. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1098. Part17.TopSurface = Enum.SurfaceType.Smooth
  1099. Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
  1100. Part17.Position = Vector3.new(80, 90.7000198, -13)
  1101. Part17.Orientation = Vector3.new(0, 0, 180)
  1102. Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
  1103. SpecialMesh18.Parent = Part17
  1104. SpecialMesh18.MeshType = Enum.MeshType.Wedge
  1105. Part19.Name = "Smooth Block Model"
  1106. Part19.Parent = Model0
  1107. Part19.BrickColor = BrickColor.new("Bright yellow")
  1108. Part19.Rotation = Vector3.new(-180, 0, -180)
  1109. Part19.Size = Vector3.new(1, 2.4000001, 2)
  1110. Part19.CFrame = CFrame.new(75.5, 90.7000198, -11, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1111. Part19.BackSurface = Enum.SurfaceType.Weld
  1112. Part19.BottomSurface = Enum.SurfaceType.Weld
  1113. Part19.TopSurface = Enum.SurfaceType.Smooth
  1114. Part19.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1115. Part19.Position = Vector3.new(75.5, 90.7000198, -11)
  1116. Part19.Orientation = Vector3.new(0, 180, 0)
  1117. Part19.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1118. SpecialMesh20.Parent = Part19
  1119. SpecialMesh20.MeshType = Enum.MeshType.Wedge
  1120. Part21.Name = "Smooth Block Model"
  1121. Part21.Parent = Model0
  1122. Part21.BrickColor = BrickColor.new("Bright yellow")
  1123. Part21.Rotation = Vector3.new(-180, 0, -180)
  1124. Part21.FormFactor = Enum.FormFactor.Plate
  1125. Part21.Size = Vector3.new(10, 0.400000006, 6)
  1126. Part21.CFrame = CFrame.new(80, 89.3000183, -7, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1127. Part21.BackSurface = Enum.SurfaceType.Weld
  1128. Part21.BottomSurface = Enum.SurfaceType.Weld
  1129. Part21.TopSurface = Enum.SurfaceType.Smooth
  1130. Part21.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1131. Part21.Position = Vector3.new(80, 89.3000183, -7)
  1132. Part21.Orientation = Vector3.new(0, 180, 0)
  1133. Part21.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1134. SpecialMesh22.Parent = Part21
  1135. SpecialMesh22.MeshType = Enum.MeshType.Wedge
  1136. Part23.Name = "Smooth Block Model"
  1137. Part23.Parent = Model0
  1138. Part23.BrickColor = BrickColor.new("Bright yellow")
  1139. Part23.FormFactor = Enum.FormFactor.Plate
  1140. Part23.Size = Vector3.new(10, 0.400000006, 2)
  1141. Part23.CFrame = CFrame.new(80, 89.3000183, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1142. Part23.TopSurface = Enum.SurfaceType.Weld
  1143. Part23.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1144. Part23.Position = Vector3.new(80, 89.3000183, -11)
  1145. Part23.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1146. Part24.Name = "Smooth Block Model"
  1147. Part24.Parent = Model0
  1148. Part24.BrickColor = BrickColor.new("Black")
  1149. Part24.Rotation = Vector3.new(0, -90, 0)
  1150. Part24.Size = Vector3.new(1, 1.20000005, 10)
  1151. Part24.CFrame = CFrame.new(80, 88.5000229, -6.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1152. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1153. Part24.Position = Vector3.new(80, 88.5000229, -6.5)
  1154. Part24.Orientation = Vector3.new(0, -90, 0)
  1155. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1156. Part25.Name = "Smooth Block Model"
  1157. Part25.Parent = Model0
  1158. Part25.BrickColor = BrickColor.new("Bright yellow")
  1159. Part25.Rotation = Vector3.new(0, -90, 0)
  1160. Part25.Size = Vector3.new(8, 1.20000005, 1)
  1161. Part25.CFrame = CFrame.new(85.5, 88.5000153, -8, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1162. Part25.BackSurface = Enum.SurfaceType.Weld
  1163. Part25.BottomSurface = Enum.SurfaceType.Weld
  1164. Part25.TopSurface = Enum.SurfaceType.Smooth
  1165. Part25.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1166. Part25.Position = Vector3.new(85.5, 88.5000153, -8)
  1167. Part25.Orientation = Vector3.new(0, -90, 0)
  1168. Part25.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1169. SpecialMesh26.Parent = Part25
  1170. SpecialMesh26.MeshType = Enum.MeshType.Wedge
  1171. Part27.Name = "Smooth Block Model"
  1172. Part27.Parent = Model0
  1173. Part27.BrickColor = BrickColor.new("Bright yellow")
  1174. Part27.Size = Vector3.new(10, 1.20000005, 2)
  1175. Part27.CFrame = CFrame.new(80, 88.5000153, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1176. Part27.TopSurface = Enum.SurfaceType.Weld
  1177. Part27.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1178. Part27.Position = Vector3.new(80, 88.5000153, -11)
  1179. Part27.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1180. Part28.Name = "Smooth Block Model"
  1181. Part28.Parent = Model0
  1182. Part28.BrickColor = BrickColor.new("Bright yellow")
  1183. Part28.Rotation = Vector3.new(-180, -90, 0)
  1184. Part28.Size = Vector3.new(1, 1.20000005, 1)
  1185. Part28.CFrame = CFrame.new(78.5, 88.5000229, -4.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  1186. Part28.BackSurface = Enum.SurfaceType.Weld
  1187. Part28.BottomSurface = Enum.SurfaceType.Weld
  1188. Part28.TopSurface = Enum.SurfaceType.Smooth
  1189. Part28.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1190. Part28.Position = Vector3.new(78.5, 88.5000229, -4.5)
  1191. Part28.Orientation = Vector3.new(0, -90, 180)
  1192. Part28.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1193. SpecialMesh29.Parent = Part28
  1194. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  1195. Part30.Name = "Smooth Block Model"
  1196. Part30.Parent = Model0
  1197. Part30.BrickColor = BrickColor.new("Bright yellow")
  1198. Part30.Rotation = Vector3.new(180, 90, 0)
  1199. Part30.Size = Vector3.new(1, 1.20000005, 1)
  1200. Part30.CFrame = CFrame.new(81.5, 88.5000229, -4.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  1201. Part30.BackSurface = Enum.SurfaceType.Weld
  1202. Part30.BottomSurface = Enum.SurfaceType.Weld
  1203. Part30.TopSurface = Enum.SurfaceType.Smooth
  1204. Part30.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1205. Part30.Position = Vector3.new(81.5, 88.5000229, -4.5)
  1206. Part30.Orientation = Vector3.new(0, 90, 180)
  1207. Part30.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1208. SpecialMesh31.Parent = Part30
  1209. SpecialMesh31.MeshType = Enum.MeshType.Wedge
  1210. Part32.Name = "Smooth Block Model"
  1211. Part32.Parent = Model0
  1212. Part32.BrickColor = BrickColor.new("Bright yellow")
  1213. Part32.Size = Vector3.new(12, 1.20000005, 2)
  1214. Part32.CFrame = CFrame.new(80, 87.3000183, -11, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1215. Part32.TopSurface = Enum.SurfaceType.Weld
  1216. Part32.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1217. Part32.Position = Vector3.new(80, 87.3000183, -11)
  1218. Part32.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1219. Part33.Name = "Smooth Block Model"
  1220. Part33.Parent = Model0
  1221. Part33.BrickColor = BrickColor.new("Bright yellow")
  1222. Part33.Size = Vector3.new(4, 2.4000001, 3)
  1223. Part33.CFrame = CFrame.new(80, 87.9000168, -8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1224. Part33.TopSurface = Enum.SurfaceType.Weld
  1225. Part33.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1226. Part33.Position = Vector3.new(80, 87.9000168, -8.5)
  1227. Part33.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1228. Part34.Name = "Smooth Block Model"
  1229. Part34.Parent = Model0
  1230. Part34.BrickColor = BrickColor.new("Bright yellow")
  1231. Part34.Size = Vector3.new(1, 1.20000005, 1)
  1232. Part34.CFrame = CFrame.new(85.5, 87.3000183, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1233. Part34.BackSurface = Enum.SurfaceType.Weld
  1234. Part34.BottomSurface = Enum.SurfaceType.Weld
  1235. Part34.TopSurface = Enum.SurfaceType.Smooth
  1236. Part34.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1237. Part34.Position = Vector3.new(85.5, 87.3000183, -12.5)
  1238. Part34.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1239. SpecialMesh35.Parent = Part34
  1240. SpecialMesh35.MeshType = Enum.MeshType.Wedge
  1241. Part36.Name = "Smooth Block Model"
  1242. Part36.Parent = Model0
  1243. Part36.BrickColor = BrickColor.new("Bright yellow")
  1244. Part36.Reflectance = 0.10000000149012
  1245. Part36.Transparency = 0.40000000596046
  1246. Part36.Rotation = Vector3.new(180, 90, 0)
  1247. Part36.Size = Vector3.new(1, 1.20000005, 1)
  1248. Part36.CFrame = CFrame.new(82.5, 88.5000229, -5.5, 0, 0, 1, 0, -1, 0, 1, 0, 0)
  1249. Part36.BackSurface = Enum.SurfaceType.Weld
  1250. Part36.BottomSurface = Enum.SurfaceType.Weld
  1251. Part36.TopSurface = Enum.SurfaceType.Smooth
  1252. Part36.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1253. Part36.Position = Vector3.new(82.5, 88.5000229, -5.5)
  1254. Part36.Orientation = Vector3.new(0, 90, 180)
  1255. Part36.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1256. SpecialMesh37.Parent = Part36
  1257. SpecialMesh37.MeshType = Enum.MeshType.Wedge
  1258. Part38.Name = "Smooth Block Model"
  1259. Part38.Parent = Model0
  1260. Part38.BrickColor = BrickColor.new("Bright yellow")
  1261. Part38.Reflectance = 0.10000000149012
  1262. Part38.Transparency = 0.40000000596046
  1263. Part38.Rotation = Vector3.new(-180, -90, 0)
  1264. Part38.Size = Vector3.new(1, 1.20000005, 1)
  1265. Part38.CFrame = CFrame.new(77.5, 88.5000229, -5.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  1266. Part38.BackSurface = Enum.SurfaceType.Weld
  1267. Part38.BottomSurface = Enum.SurfaceType.Weld
  1268. Part38.TopSurface = Enum.SurfaceType.Smooth
  1269. Part38.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1270. Part38.Position = Vector3.new(77.5, 88.5000229, -5.5)
  1271. Part38.Orientation = Vector3.new(0, -90, 180)
  1272. Part38.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1273. SpecialMesh39.Parent = Part38
  1274. SpecialMesh39.MeshType = Enum.MeshType.Wedge
  1275. Part40.Name = "Smooth Block Model"
  1276. Part40.Parent = Model0
  1277. Part40.BrickColor = BrickColor.new("Bright yellow")
  1278. Part40.Reflectance = 0.10000000149012
  1279. Part40.Transparency = 0.40000000596046
  1280. Part40.Rotation = Vector3.new(-180, 0, -180)
  1281. Part40.Size = Vector3.new(1, 1.20000005, 1)
  1282. Part40.CFrame = CFrame.new(83.5, 88.5000229, -5.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1283. Part40.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1284. Part40.Position = Vector3.new(83.5, 88.5000229, -5.5)
  1285. Part40.Orientation = Vector3.new(0, 180, 0)
  1286. Part40.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1287. Model41.Parent = Model0
  1288. Model41.PrimaryPart = Part42
  1289. Part42.Name = "Left Front"
  1290. Part42.Parent = Model41
  1291. Part42.BrickColor = BrickColor.new("Black")
  1292. Part42.Rotation = Vector3.new(0, 90, 0)
  1293. Part42.FormFactor = Enum.FormFactor.Symmetric
  1294. Part42.Friction = 0.30555599927902
  1295. Part42.Shape = Enum.PartType.Cylinder
  1296. Part42.Size = Vector3.new(1, 1, 1)
  1297. Part42.CFrame = CFrame.new(75.5, 86.2000122, -26.5, -0, 0, 1, -0, 1, 0, -1, 0, 0)
  1298. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1299. Part42.LeftSurface = Enum.SurfaceType.Weld
  1300. Part42.RightSurface = Enum.SurfaceType.Weld
  1301. Part42.TopSurface = Enum.SurfaceType.Smooth
  1302. Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1303. Part42.Position = Vector3.new(75.5, 86.2000122, -26.5)
  1304. Part42.Orientation = Vector3.new(0, 90, 0)
  1305. Part42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1306. Part43.Name = "Left Front"
  1307. Part43.Parent = Model41
  1308. Part43.BrickColor = BrickColor.new("Black")
  1309. Part43.Rotation = Vector3.new(0, 90, 0)
  1310. Part43.FormFactor = Enum.FormFactor.Symmetric
  1311. Part43.Friction = 0.30555599927902
  1312. Part43.Shape = Enum.PartType.Cylinder
  1313. Part43.Size = Vector3.new(1, 1, 1)
  1314. Part43.CFrame = CFrame.new(75.5, 86.2000122, -29.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1315. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1316. Part43.LeftSurface = Enum.SurfaceType.Weld
  1317. Part43.RightSurface = Enum.SurfaceType.Weld
  1318. Part43.TopSurface = Enum.SurfaceType.Smooth
  1319. Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1320. Part43.Position = Vector3.new(75.5, 86.2000122, -29.5)
  1321. Part43.Orientation = Vector3.new(0, 90, 0)
  1322. Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1323. Part44.Name = "Left Front"
  1324. Part44.Parent = Model41
  1325. Part44.BrickColor = BrickColor.new("Black")
  1326. Part44.Rotation = Vector3.new(0, 90, 0)
  1327. Part44.FormFactor = Enum.FormFactor.Symmetric
  1328. Part44.Friction = 0.30555599927902
  1329. Part44.Shape = Enum.PartType.Cylinder
  1330. Part44.Size = Vector3.new(1, 1, 1)
  1331. Part44.CFrame = CFrame.new(75.5, 86.2000122, -28.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1332. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1333. Part44.LeftSurface = Enum.SurfaceType.Weld
  1334. Part44.RightSurface = Enum.SurfaceType.Weld
  1335. Part44.TopSurface = Enum.SurfaceType.Smooth
  1336. Part44.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1337. Part44.Position = Vector3.new(75.5, 86.2000122, -28.5)
  1338. Part44.Orientation = Vector3.new(0, 90, 0)
  1339. Part44.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1340. Part45.Name = "Left Front"
  1341. Part45.Parent = Model41
  1342. Part45.BrickColor = BrickColor.new("Black")
  1343. Part45.Rotation = Vector3.new(0, 90, 0)
  1344. Part45.FormFactor = Enum.FormFactor.Symmetric
  1345. Part45.Friction = 0.30555599927902
  1346. Part45.Shape = Enum.PartType.Cylinder
  1347. Part45.Size = Vector3.new(1, 1, 1)
  1348. Part45.CFrame = CFrame.new(75.5, 86.2000122, -27.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1349. Part45.BottomSurface = Enum.SurfaceType.Smooth
  1350. Part45.LeftSurface = Enum.SurfaceType.Weld
  1351. Part45.RightSurface = Enum.SurfaceType.Weld
  1352. Part45.TopSurface = Enum.SurfaceType.Smooth
  1353. Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1354. Part45.Position = Vector3.new(75.5, 86.2000122, -27.5)
  1355. Part45.Orientation = Vector3.new(0, 90, 0)
  1356. Part45.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1357. Part46.Name = "Left Front"
  1358. Part46.Parent = Model41
  1359. Part46.BrickColor = BrickColor.new("Black")
  1360. Part46.Rotation = Vector3.new(0, 90, 0)
  1361. Part46.FormFactor = Enum.FormFactor.Symmetric
  1362. Part46.Friction = 0.30555599927902
  1363. Part46.Shape = Enum.PartType.Cylinder
  1364. Part46.Size = Vector3.new(1, 1, 1)
  1365. Part46.CFrame = CFrame.new(75.5, 86.2000122, -30.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1366. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1367. Part46.LeftSurface = Enum.SurfaceType.Weld
  1368. Part46.RightSurface = Enum.SurfaceType.Weld
  1369. Part46.TopSurface = Enum.SurfaceType.Smooth
  1370. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1371. Part46.Position = Vector3.new(75.5, 86.2000122, -30.5)
  1372. Part46.Orientation = Vector3.new(0, 90, 0)
  1373. Part46.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1374. Part47.Name = "Left Front"
  1375. Part47.Parent = Model41
  1376. Part47.BrickColor = BrickColor.new("Black")
  1377. Part47.Rotation = Vector3.new(0, 90, 0)
  1378. Part47.FormFactor = Enum.FormFactor.Symmetric
  1379. Part47.Friction = 0.30555599927902
  1380. Part47.Shape = Enum.PartType.Cylinder
  1381. Part47.Size = Vector3.new(1, 1, 1)
  1382. Part47.CFrame = CFrame.new(75.5, 86.2000122, -31.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1383. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1384. Part47.LeftSurface = Enum.SurfaceType.Weld
  1385. Part47.TopSurface = Enum.SurfaceType.Smooth
  1386. Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1387. Part47.Position = Vector3.new(75.5, 86.2000122, -31.5)
  1388. Part47.Orientation = Vector3.new(0, 90, 0)
  1389. Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1390. Model48.Parent = Model0
  1391. Model48.PrimaryPart = Part49
  1392. Part49.Name = "Left Front"
  1393. Part49.Parent = Model48
  1394. Part49.BrickColor = BrickColor.new("Black")
  1395. Part49.Rotation = Vector3.new(0, 90, 0)
  1396. Part49.FormFactor = Enum.FormFactor.Symmetric
  1397. Part49.Friction = 0.30555599927902
  1398. Part49.Shape = Enum.PartType.Cylinder
  1399. Part49.Size = Vector3.new(1, 1, 1)
  1400. Part49.CFrame = CFrame.new(84.5, 86.2000122, -26.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1401. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1402. Part49.LeftSurface = Enum.SurfaceType.Weld
  1403. Part49.RightSurface = Enum.SurfaceType.Weld
  1404. Part49.TopSurface = Enum.SurfaceType.Smooth
  1405. Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1406. Part49.Position = Vector3.new(84.5, 86.2000122, -26.5)
  1407. Part49.Orientation = Vector3.new(0, 90, 0)
  1408. Part49.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1409. Part50.Name = "Left Front"
  1410. Part50.Parent = Model48
  1411. Part50.BrickColor = BrickColor.new("Black")
  1412. Part50.Rotation = Vector3.new(0, 90, 0)
  1413. Part50.FormFactor = Enum.FormFactor.Symmetric
  1414. Part50.Friction = 0.30555599927902
  1415. Part50.Shape = Enum.PartType.Cylinder
  1416. Part50.Size = Vector3.new(1, 1, 1)
  1417. Part50.CFrame = CFrame.new(84.5, 86.2000122, -29.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1418. Part50.BottomSurface = Enum.SurfaceType.Smooth
  1419. Part50.LeftSurface = Enum.SurfaceType.Weld
  1420. Part50.RightSurface = Enum.SurfaceType.Weld
  1421. Part50.TopSurface = Enum.SurfaceType.Smooth
  1422. Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1423. Part50.Position = Vector3.new(84.5, 86.2000122, -29.5)
  1424. Part50.Orientation = Vector3.new(0, 90, 0)
  1425. Part50.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1426. Part51.Name = "Left Front"
  1427. Part51.Parent = Model48
  1428. Part51.BrickColor = BrickColor.new("Black")
  1429. Part51.Rotation = Vector3.new(0, 90, 0)
  1430. Part51.FormFactor = Enum.FormFactor.Symmetric
  1431. Part51.Friction = 0.30555599927902
  1432. Part51.Shape = Enum.PartType.Cylinder
  1433. Part51.Size = Vector3.new(1, 1, 1)
  1434. Part51.CFrame = CFrame.new(84.5, 86.2000122, -28.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1435. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1436. Part51.LeftSurface = Enum.SurfaceType.Weld
  1437. Part51.RightSurface = Enum.SurfaceType.Weld
  1438. Part51.TopSurface = Enum.SurfaceType.Smooth
  1439. Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1440. Part51.Position = Vector3.new(84.5, 86.2000122, -28.5)
  1441. Part51.Orientation = Vector3.new(0, 90, 0)
  1442. Part51.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1443. Part52.Name = "Left Front"
  1444. Part52.Parent = Model48
  1445. Part52.BrickColor = BrickColor.new("Black")
  1446. Part52.Rotation = Vector3.new(0, 90, 0)
  1447. Part52.FormFactor = Enum.FormFactor.Symmetric
  1448. Part52.Friction = 0.30555599927902
  1449. Part52.Shape = Enum.PartType.Cylinder
  1450. Part52.Size = Vector3.new(1, 1, 1)
  1451. Part52.CFrame = CFrame.new(84.5, 86.2000122, -27.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1452. Part52.BottomSurface = Enum.SurfaceType.Smooth
  1453. Part52.LeftSurface = Enum.SurfaceType.Weld
  1454. Part52.RightSurface = Enum.SurfaceType.Weld
  1455. Part52.TopSurface = Enum.SurfaceType.Smooth
  1456. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1457. Part52.Position = Vector3.new(84.5, 86.2000122, -27.5)
  1458. Part52.Orientation = Vector3.new(0, 90, 0)
  1459. Part52.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1460. Part53.Name = "Left Front"
  1461. Part53.Parent = Model48
  1462. Part53.BrickColor = BrickColor.new("Black")
  1463. Part53.Rotation = Vector3.new(0, 90, 0)
  1464. Part53.FormFactor = Enum.FormFactor.Symmetric
  1465. Part53.Friction = 0.30555599927902
  1466. Part53.Shape = Enum.PartType.Cylinder
  1467. Part53.Size = Vector3.new(1, 1, 1)
  1468. Part53.CFrame = CFrame.new(84.5, 86.2000122, -30.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1469. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1470. Part53.LeftSurface = Enum.SurfaceType.Weld
  1471. Part53.RightSurface = Enum.SurfaceType.Weld
  1472. Part53.TopSurface = Enum.SurfaceType.Smooth
  1473. Part53.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1474. Part53.Position = Vector3.new(84.5, 86.2000122, -30.5)
  1475. Part53.Orientation = Vector3.new(0, 90, 0)
  1476. Part53.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1477. Part54.Name = "Left Front"
  1478. Part54.Parent = Model48
  1479. Part54.BrickColor = BrickColor.new("Black")
  1480. Part54.Rotation = Vector3.new(0, 90, 0)
  1481. Part54.FormFactor = Enum.FormFactor.Symmetric
  1482. Part54.Friction = 0.30555599927902
  1483. Part54.Shape = Enum.PartType.Cylinder
  1484. Part54.Size = Vector3.new(1, 1, 1)
  1485. Part54.CFrame = CFrame.new(84.5, 86.2000122, -31.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1486. Part54.BottomSurface = Enum.SurfaceType.Smooth
  1487. Part54.LeftSurface = Enum.SurfaceType.Weld
  1488. Part54.TopSurface = Enum.SurfaceType.Smooth
  1489. Part54.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1490. Part54.Position = Vector3.new(84.5, 86.2000122, -31.5)
  1491. Part54.Orientation = Vector3.new(0, 90, 0)
  1492. Part54.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1493. Model55.Parent = Model0
  1494. Model55.PrimaryPart = Part58
  1495. Part56.Name = "Smooth Block Model"
  1496. Part56.Parent = Model55
  1497. Part56.BrickColor = BrickColor.new("Bright yellow")
  1498. Part56.Size = Vector3.new(1, 2.4000001, 2)
  1499. Part56.CFrame = CFrame.new(84.5, 90.7000122, -24, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1500. Part56.BackSurface = Enum.SurfaceType.Weld
  1501. Part56.BottomSurface = Enum.SurfaceType.Weld
  1502. Part56.TopSurface = Enum.SurfaceType.Smooth
  1503. Part56.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1504. Part56.Position = Vector3.new(84.5, 90.7000122, -24)
  1505. Part56.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1506. SpecialMesh57.Parent = Part56
  1507. SpecialMesh57.MeshType = Enum.MeshType.Wedge
  1508. Part58.Name = "Smooth Block Model"
  1509. Part58.Parent = Model55
  1510. Part58.BrickColor = BrickColor.new("Medium blue")
  1511. Part58.Transparency = 0.5
  1512. Part58.Size = Vector3.new(8, 2.4000001, 2)
  1513. Part58.CFrame = CFrame.new(80, 90.7000122, -24, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1514. Part58.BottomSurface = Enum.SurfaceType.Weld
  1515. Part58.TopSurface = Enum.SurfaceType.Smooth
  1516. Part58.Color = Color3.new(0.431373, 0.6, 0.792157)
  1517. Part58.Position = Vector3.new(80, 90.7000122, -24)
  1518. Part58.Color = Color3.new(0.431373, 0.6, 0.792157)
  1519. SpecialMesh59.Parent = Part58
  1520. SpecialMesh59.MeshType = Enum.MeshType.Wedge
  1521. Part60.Name = "Smooth Block Model"
  1522. Part60.Parent = Model55
  1523. Part60.BrickColor = BrickColor.new("Bright yellow")
  1524. Part60.Rotation = Vector3.new(-180, 0, 0)
  1525. Part60.Size = Vector3.new(1, 2.4000001, 2)
  1526. Part60.CFrame = CFrame.new(84.5, 90.7000198, -22, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1527. Part60.BackSurface = Enum.SurfaceType.Weld
  1528. Part60.BottomSurface = Enum.SurfaceType.Weld
  1529. Part60.TopSurface = Enum.SurfaceType.Smooth
  1530. Part60.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1531. Part60.Position = Vector3.new(84.5, 90.7000198, -22)
  1532. Part60.Orientation = Vector3.new(0, 180, 180)
  1533. Part60.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1534. SpecialMesh61.Parent = Part60
  1535. SpecialMesh61.MeshType = Enum.MeshType.Wedge
  1536. Part62.Name = "Smooth Block Model"
  1537. Part62.Parent = Model55
  1538. Part62.BrickColor = BrickColor.new("Medium blue")
  1539. Part62.Transparency = 0.5
  1540. Part62.Rotation = Vector3.new(-180, 0, 0)
  1541. Part62.Size = Vector3.new(8, 2.4000001, 2)
  1542. Part62.CFrame = CFrame.new(80, 90.7000198, -22, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1543. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1544. Part62.TopSurface = Enum.SurfaceType.Smooth
  1545. Part62.Color = Color3.new(0.431373, 0.6, 0.792157)
  1546. Part62.Position = Vector3.new(80, 90.7000198, -22)
  1547. Part62.Orientation = Vector3.new(0, 180, 180)
  1548. Part62.Color = Color3.new(0.431373, 0.6, 0.792157)
  1549. SpecialMesh63.Parent = Part62
  1550. SpecialMesh63.MeshType = Enum.MeshType.Wedge
  1551. Part64.Name = "Smooth Block Model"
  1552. Part64.Parent = Model55
  1553. Part64.BrickColor = BrickColor.new("Bright yellow")
  1554. Part64.Size = Vector3.new(1, 2.4000001, 2)
  1555. Part64.CFrame = CFrame.new(75.5, 90.7000122, -24, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1556. Part64.BackSurface = Enum.SurfaceType.Weld
  1557. Part64.BottomSurface = Enum.SurfaceType.Weld
  1558. Part64.TopSurface = Enum.SurfaceType.Smooth
  1559. Part64.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1560. Part64.Position = Vector3.new(75.5, 90.7000122, -24)
  1561. Part64.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1562. SpecialMesh65.Parent = Part64
  1563. SpecialMesh65.MeshType = Enum.MeshType.Wedge
  1564. Part66.Name = "Smooth Block Model"
  1565. Part66.Parent = Model55
  1566. Part66.BrickColor = BrickColor.new("Bright yellow")
  1567. Part66.Rotation = Vector3.new(-180, 0, 0)
  1568. Part66.Size = Vector3.new(1, 2.4000001, 2)
  1569. Part66.CFrame = CFrame.new(75.5, 90.7000198, -22, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1570. Part66.BackSurface = Enum.SurfaceType.Weld
  1571. Part66.BottomSurface = Enum.SurfaceType.Weld
  1572. Part66.TopSurface = Enum.SurfaceType.Smooth
  1573. Part66.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1574. Part66.Position = Vector3.new(75.5, 90.7000198, -22)
  1575. Part66.Orientation = Vector3.new(0, 180, 180)
  1576. Part66.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1577. SpecialMesh67.Parent = Part66
  1578. SpecialMesh67.MeshType = Enum.MeshType.Wedge
  1579. Part68.Name = "Smooth Block Model"
  1580. Part68.Parent = Model0
  1581. Part68.BrickColor = BrickColor.new("Bright yellow")
  1582. Part68.Rotation = Vector3.new(0, 0, -180)
  1583. Part68.FormFactor = Enum.FormFactor.Plate
  1584. Part68.Size = Vector3.new(1, 0.400000006, 1)
  1585. Part68.CFrame = CFrame.new(84.5, 89.7000122, -30.5, -1, 0, 0, 0, -1, 0, 0, -0, 1)
  1586. Part68.BackSurface = Enum.SurfaceType.Weld
  1587. Part68.BottomSurface = Enum.SurfaceType.Weld
  1588. Part68.TopSurface = Enum.SurfaceType.Smooth
  1589. Part68.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1590. Part68.Position = Vector3.new(84.5, 89.7000122, -30.5)
  1591. Part68.Orientation = Vector3.new(0, 0, 180)
  1592. Part68.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1593. SpecialMesh69.Parent = Part68
  1594. SpecialMesh69.MeshType = Enum.MeshType.Wedge
  1595. Part70.Name = "Smooth Block Model"
  1596. Part70.Parent = Model0
  1597. Part70.BrickColor = BrickColor.new("Bright yellow")
  1598. Part70.Rotation = Vector3.new(-180, 0, -90)
  1599. Part70.FormFactor = Enum.FormFactor.Plate
  1600. Part70.Size = Vector3.new(1, 0.400000006, 2)
  1601. Part70.CFrame = CFrame.new(86.1999969, 90.0000153, -31, 0, 1, 0, 1, 0, 0, 0, 0, -1)
  1602. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1603. Part70.TopSurface = Enum.SurfaceType.Smooth
  1604. Part70.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1605. Part70.Position = Vector3.new(86.1999969, 90.0000153, -31)
  1606. Part70.Orientation = Vector3.new(0, 180, 90)
  1607. Part70.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1608. Part71.Name = "Smooth Block Model"
  1609. Part71.Parent = Model0
  1610. Part71.BrickColor = BrickColor.new("Bright yellow")
  1611. Part71.Rotation = Vector3.new(0, -90, 0)
  1612. Part71.Size = Vector3.new(11, 1.20000005, 1)
  1613. Part71.CFrame = CFrame.new(85.5, 88.5000153, -26.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1614. Part71.BottomSurface = Enum.SurfaceType.Weld
  1615. Part71.TopSurface = Enum.SurfaceType.Smooth
  1616. Part71.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1617. Part71.Position = Vector3.new(85.5, 88.5000153, -26.5)
  1618. Part71.Orientation = Vector3.new(0, -90, 0)
  1619. Part71.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1620. SpecialMesh72.Parent = Part71
  1621. SpecialMesh72.MeshType = Enum.MeshType.Wedge
  1622. Part73.Name = "Smooth Block Model"
  1623. Part73.Parent = Model0
  1624. Part73.BrickColor = BrickColor.new("Bright yellow")
  1625. Part73.Rotation = Vector3.new(0, 90, 0)
  1626. Part73.Size = Vector3.new(1, 1.20000005, 1)
  1627. Part73.CFrame = CFrame.new(77.5, 88.5000229, -4.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1628. Part73.BackSurface = Enum.SurfaceType.Weld
  1629. Part73.BottomSurface = Enum.SurfaceType.Weld
  1630. Part73.TopSurface = Enum.SurfaceType.Smooth
  1631. Part73.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1632. Part73.Position = Vector3.new(77.5, 88.5000229, -4.5)
  1633. Part73.Orientation = Vector3.new(0, 90, 0)
  1634. Part73.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1635. SpecialMesh74.Parent = Part73
  1636. SpecialMesh74.MeshType = Enum.MeshType.Wedge
  1637. Part75.Name = "Smooth Block Model"
  1638. Part75.Parent = Model0
  1639. Part75.BrickColor = BrickColor.new("Bright yellow")
  1640. Part75.Reflectance = 0.10000000149012
  1641. Part75.Transparency = 0.40000000596046
  1642. Part75.Rotation = Vector3.new(-180, 0, -180)
  1643. Part75.Size = Vector3.new(1, 1.20000005, 1)
  1644. Part75.CFrame = CFrame.new(76.5, 88.5000229, -5.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1645. Part75.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1646. Part75.Position = Vector3.new(76.5, 88.5000229, -5.5)
  1647. Part75.Orientation = Vector3.new(0, 180, 0)
  1648. Part75.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1649. Part76.Name = "Smooth Block Model"
  1650. Part76.Parent = Model0
  1651. Part76.BrickColor = BrickColor.new("Bright yellow")
  1652. Part76.Size = Vector3.new(1, 1.20000005, 1)
  1653. Part76.CFrame = CFrame.new(74.5, 87.3000183, -12.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1654. Part76.BackSurface = Enum.SurfaceType.Weld
  1655. Part76.BottomSurface = Enum.SurfaceType.Weld
  1656. Part76.TopSurface = Enum.SurfaceType.Smooth
  1657. Part76.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1658. Part76.Position = Vector3.new(74.5, 87.3000183, -12.5)
  1659. Part76.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1660. SpecialMesh77.Parent = Part76
  1661. SpecialMesh77.MeshType = Enum.MeshType.Wedge
  1662. Part78.Name = "Smooth Block Model"
  1663. Part78.Parent = Model0
  1664. Part78.BrickColor = BrickColor.new("Bright yellow")
  1665. Part78.Rotation = Vector3.new(-180, 0, -180)
  1666. Part78.Size = Vector3.new(1, 1.20000005, 1)
  1667. Part78.CFrame = CFrame.new(85.5, 87.3000183, -20.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1668. Part78.BottomSurface = Enum.SurfaceType.Weld
  1669. Part78.TopSurface = Enum.SurfaceType.Smooth
  1670. Part78.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1671. Part78.Position = Vector3.new(85.5, 87.3000183, -20.5)
  1672. Part78.Orientation = Vector3.new(0, 180, 0)
  1673. Part78.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1674. SpecialMesh79.Parent = Part78
  1675. SpecialMesh79.MeshType = Enum.MeshType.Wedge
  1676. Part80.Name = "Smooth Block Model"
  1677. Part80.Parent = Model0
  1678. Part80.BrickColor = BrickColor.new("Bright yellow")
  1679. Part80.Rotation = Vector3.new(-180, 0, -180)
  1680. Part80.Size = Vector3.new(1, 1.20000005, 1)
  1681. Part80.CFrame = CFrame.new(74.5, 87.3000183, -20.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1682. Part80.BottomSurface = Enum.SurfaceType.Weld
  1683. Part80.TopSurface = Enum.SurfaceType.Smooth
  1684. Part80.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1685. Part80.Position = Vector3.new(74.5, 87.3000183, -20.5)
  1686. Part80.Orientation = Vector3.new(0, 180, 0)
  1687. Part80.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1688. SpecialMesh81.Parent = Part80
  1689. SpecialMesh81.MeshType = Enum.MeshType.Wedge
  1690. Part82.Name = "Smooth Block Model"
  1691. Part82.Parent = Model0
  1692. Part82.BrickColor = BrickColor.new("Bright yellow")
  1693. Part82.Size = Vector3.new(4, 1.20000005, 11)
  1694. Part82.CFrame = CFrame.new(76, 86.1000137, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1695. Part82.RightSurface = Enum.SurfaceType.Weld
  1696. Part82.TopSurface = Enum.SurfaceType.Weld
  1697. Part82.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1698. Part82.Position = Vector3.new(76, 86.1000137, -15.5)
  1699. Part82.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1700. Part83.Name = "Smooth Block Model"
  1701. Part83.Parent = Model0
  1702. Part83.BrickColor = BrickColor.new("Bright yellow")
  1703. Part83.Rotation = Vector3.new(-180, 0, 0)
  1704. Part83.Size = Vector3.new(12, 1.20000005, 1)
  1705. Part83.CFrame = CFrame.new(80, 86.1000137, -4.5, 1, 0, 0, 0, -1, 0, 0, 0, -1)
  1706. Part83.BackSurface = Enum.SurfaceType.Weld
  1707. Part83.BottomSurface = Enum.SurfaceType.Weld
  1708. Part83.TopSurface = Enum.SurfaceType.Smooth
  1709. Part83.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1710. Part83.Position = Vector3.new(80, 86.1000137, -4.5)
  1711. Part83.Orientation = Vector3.new(0, 180, 180)
  1712. Part83.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1713. SpecialMesh84.Parent = Part83
  1714. SpecialMesh84.MeshType = Enum.MeshType.Wedge
  1715. Part85.Name = "Smooth Block Model"
  1716. Part85.Parent = Model0
  1717. Part85.BrickColor = BrickColor.new("Bright yellow")
  1718. Part85.Rotation = Vector3.new(-180, 0, -180)
  1719. Part85.CFrame = CFrame.new(84, 86.1000137, -25, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1720. Part85.BackSurface = Enum.SurfaceType.Weld
  1721. Part85.RightSurface = Enum.SurfaceType.Weld
  1722. Part85.TopSurface = Enum.SurfaceType.Weld
  1723. Part85.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1724. Part85.Position = Vector3.new(84, 86.1000137, -25)
  1725. Part85.Orientation = Vector3.new(0, 180, 0)
  1726. Part85.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1727. Part86.Name = "Smooth Block Model"
  1728. Part86.Parent = Model0
  1729. Part86.BrickColor = BrickColor.new("Bright yellow")
  1730. Part86.Rotation = Vector3.new(0, 0, -180)
  1731. Part86.Size = Vector3.new(8, 1.20000005, 6)
  1732. Part86.CFrame = CFrame.new(80, 86.1000137, -29, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1733. Part86.BackSurface = Enum.SurfaceType.Weld
  1734. Part86.BottomSurface = Enum.SurfaceType.Weld
  1735. Part86.TopSurface = Enum.SurfaceType.Smooth
  1736. Part86.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1737. Part86.Position = Vector3.new(80, 86.1000137, -29)
  1738. Part86.Orientation = Vector3.new(0, 0, 180)
  1739. Part86.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1740. SpecialMesh87.Parent = Part86
  1741. SpecialMesh87.MeshType = Enum.MeshType.Wedge
  1742. Part88.Parent = Model0
  1743. Part88.BrickColor = BrickColor.new("Bright yellow")
  1744. Part88.Size = Vector3.new(4, 1.20000005, 21)
  1745. Part88.CFrame = CFrame.new(80, 86.1000137, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1746. Part88.BottomSurface = Enum.SurfaceType.Smooth
  1747. Part88.TopSurface = Enum.SurfaceType.Weld
  1748. Part88.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1749. Part88.Position = Vector3.new(80, 86.1000137, -15.5)
  1750. Part88.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1751. Part89.Name = "Smooth Block Model"
  1752. Part89.Parent = Model0
  1753. Part89.BrickColor = BrickColor.new("Bright yellow")
  1754. Part89.Rotation = Vector3.new(-180, 0, -180)
  1755. Part89.Size = Vector3.new(4, 1.20000005, 11)
  1756. Part89.CFrame = CFrame.new(84, 86.1000137, -15.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1757. Part89.RightSurface = Enum.SurfaceType.Weld
  1758. Part89.TopSurface = Enum.SurfaceType.Weld
  1759. Part89.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1760. Part89.Position = Vector3.new(84, 86.1000137, -15.5)
  1761. Part89.Orientation = Vector3.new(0, 180, 0)
  1762. Part89.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1763. Part90.Name = "Smooth Block Model"
  1764. Part90.Parent = Model0
  1765. Part90.BrickColor = BrickColor.new("Bright yellow")
  1766. Part90.Rotation = Vector3.new(0, 0, -180)
  1767. Part90.Size = Vector3.new(1, 1.20000005, 6)
  1768. Part90.CFrame = CFrame.new(85.5, 86.1000137, -29, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1769. Part90.BottomSurface = Enum.SurfaceType.Weld
  1770. Part90.TopSurface = Enum.SurfaceType.Smooth
  1771. Part90.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1772. Part90.Position = Vector3.new(85.5, 86.1000137, -29)
  1773. Part90.Orientation = Vector3.new(0, 0, 180)
  1774. Part90.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1775. SpecialMesh91.Parent = Part90
  1776. SpecialMesh91.MeshType = Enum.MeshType.Wedge
  1777. Part92.Name = "Smooth Block Model"
  1778. Part92.Parent = Model0
  1779. Part92.BrickColor = BrickColor.new("Bright yellow")
  1780. Part92.Rotation = Vector3.new(-180, 0, -180)
  1781. Part92.CFrame = CFrame.new(84, 86.1000137, -6, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1782. Part92.RightSurface = Enum.SurfaceType.Weld
  1783. Part92.TopSurface = Enum.SurfaceType.Weld
  1784. Part92.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1785. Part92.Position = Vector3.new(84, 86.1000137, -6)
  1786. Part92.Orientation = Vector3.new(0, 180, 0)
  1787. Part92.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1788. Part93.Name = "Smooth Block Model"
  1789. Part93.Parent = Model0
  1790. Part93.BrickColor = BrickColor.new("Bright yellow")
  1791. Part93.Rotation = Vector3.new(-180, 0, -180)
  1792. Part93.FormFactor = Enum.FormFactor.Plate
  1793. Part93.Size = Vector3.new(1, 0.400000006, 1)
  1794. Part93.CFrame = CFrame.new(84.5, 89.7000122, -29.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1795. Part93.BackSurface = Enum.SurfaceType.Weld
  1796. Part93.BottomSurface = Enum.SurfaceType.Weld
  1797. Part93.TopSurface = Enum.SurfaceType.Smooth
  1798. Part93.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1799. Part93.Position = Vector3.new(84.5, 89.7000122, -29.5)
  1800. Part93.Orientation = Vector3.new(0, 180, 0)
  1801. Part93.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1802. SpecialMesh94.Parent = Part93
  1803. SpecialMesh94.MeshType = Enum.MeshType.Wedge
  1804. Part95.Name = "Smooth Block Model"
  1805. Part95.Parent = Model0
  1806. Part95.BrickColor = BrickColor.new("Bright yellow")
  1807. Part95.Rotation = Vector3.new(-180, 0, -180)
  1808. Part95.FormFactor = Enum.FormFactor.Plate
  1809. Part95.Size = Vector3.new(10, 0.400000006, 9)
  1810. Part95.CFrame = CFrame.new(80, 92.1000214, -16.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1811. Part95.BackSurface = Enum.SurfaceType.Weld
  1812. Part95.BottomSurface = Enum.SurfaceType.Weld
  1813. Part95.TopSurface = Enum.SurfaceType.Smooth
  1814. Part95.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1815. Part95.Position = Vector3.new(80, 92.1000214, -16.5)
  1816. Part95.Orientation = Vector3.new(0, 180, 0)
  1817. Part95.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1818. SpecialMesh96.Parent = Part95
  1819. SpecialMesh96.MeshType = Enum.MeshType.Wedge
  1820. Part97.Name = "Smooth Block Model"
  1821. Part97.Parent = Model0
  1822. Part97.BrickColor = BrickColor.new("Bright yellow")
  1823. Part97.Size = Vector3.new(12, 1.20000005, 7)
  1824. Part97.CFrame = CFrame.new(80, 87.3000183, -27.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1825. Part97.TopSurface = Enum.SurfaceType.Weld
  1826. Part97.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1827. Part97.Position = Vector3.new(80, 87.3000183, -27.5)
  1828. Part97.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1829. Part98.Name = "Smooth Block Model"
  1830. Part98.Parent = Model0
  1831. Part98.BrickColor = BrickColor.new("Bright yellow")
  1832. Part98.Size = Vector3.new(4, 1.20000005, 3)
  1833. Part98.CFrame = CFrame.new(80, 87.3000183, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1834. Part98.TopSurface = Enum.SurfaceType.Weld
  1835. Part98.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1836. Part98.Position = Vector3.new(80, 87.3000183, -22.5)
  1837. Part98.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1838. Part99.Name = "Smooth Block Model"
  1839. Part99.Parent = Model0
  1840. Part99.BrickColor = BrickColor.new("Bright yellow")
  1841. Part99.Size = Vector3.new(12, 1.20000005, 3)
  1842. Part99.CFrame = CFrame.new(80, 87.3000183, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1843. Part99.TopSurface = Enum.SurfaceType.Weld
  1844. Part99.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1845. Part99.Position = Vector3.new(80, 87.3000183, -5.5)
  1846. Part99.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1847. Part100.Name = "Smooth Block Model"
  1848. Part100.Parent = Model0
  1849. Part100.BrickColor = BrickColor.new("Bright yellow")
  1850. Part100.CFrame = CFrame.new(76, 86.1000137, -6, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1851. Part100.RightSurface = Enum.SurfaceType.Weld
  1852. Part100.TopSurface = Enum.SurfaceType.Weld
  1853. Part100.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1854. Part100.Position = Vector3.new(76, 86.1000137, -6)
  1855. Part100.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1856. Part101.Name = "Smooth Block Model"
  1857. Part101.Parent = Model0
  1858. Part101.BrickColor = BrickColor.new("Bright yellow")
  1859. Part101.CFrame = CFrame.new(76, 86.1000137, -25, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1860. Part101.FrontSurface = Enum.SurfaceType.Weld
  1861. Part101.RightSurface = Enum.SurfaceType.Weld
  1862. Part101.TopSurface = Enum.SurfaceType.Weld
  1863. Part101.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1864. Part101.Position = Vector3.new(76, 86.1000137, -25)
  1865. Part101.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1866. Part102.Name = "Right Front"
  1867. Part102.Parent = Model0
  1868. Part102.BrickColor = BrickColor.new("Black")
  1869. Part102.Rotation = Vector3.new(180, 0, -180)
  1870. Part102.FormFactor = Enum.FormFactor.Symmetric
  1871. Part102.Friction = 0.30555599927902
  1872. Part102.Shape = Enum.PartType.Cylinder
  1873. Part102.Size = Vector3.new(3, 3, 3)
  1874. Part102.CFrame = CFrame.new(76.5, 86.2000198, -8.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1875. Part102.BottomSurface = Enum.SurfaceType.Smooth
  1876. Part102.LeftSurface = Enum.SurfaceType.Motor
  1877. Part102.TopSurface = Enum.SurfaceType.Smooth
  1878. Part102.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1879. Part102.Position = Vector3.new(76.5, 86.2000198, -8.5)
  1880. Part102.Orientation = Vector3.new(0, -180, 0)
  1881. Part102.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1882. Part103.Name = "Right Rear"
  1883. Part103.Parent = Model0
  1884. Part103.BrickColor = BrickColor.new("Black")
  1885. Part103.Rotation = Vector3.new(180, 0, -180)
  1886. Part103.FormFactor = Enum.FormFactor.Symmetric
  1887. Part103.Friction = 0.30555599927902
  1888. Part103.Shape = Enum.PartType.Cylinder
  1889. Part103.Size = Vector3.new(3, 3, 3)
  1890. Part103.CFrame = CFrame.new(76.5, 86.2000198, -22.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1891. Part103.BottomSurface = Enum.SurfaceType.Smooth
  1892. Part103.LeftSurface = Enum.SurfaceType.Motor
  1893. Part103.TopSurface = Enum.SurfaceType.Smooth
  1894. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1895. Part103.Position = Vector3.new(76.5, 86.2000198, -22.5)
  1896. Part103.Orientation = Vector3.new(0, -180, 0)
  1897. Part103.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1898. Part104.Name = "Left Rear"
  1899. Part104.Parent = Model0
  1900. Part104.BrickColor = BrickColor.new("Black")
  1901. Part104.Rotation = Vector3.new(180, 0, -180)
  1902. Part104.FormFactor = Enum.FormFactor.Symmetric
  1903. Part104.Friction = 0.30555599927902
  1904. Part104.Shape = Enum.PartType.Cylinder
  1905. Part104.Size = Vector3.new(3, 3, 3)
  1906. Part104.CFrame = CFrame.new(83.5, 86.2000198, -22.5, -1, 0, -0, -0, 1, -0, -0, 0, -1)
  1907. Part104.BottomSurface = Enum.SurfaceType.Smooth
  1908. Part104.RightSurface = Enum.SurfaceType.Motor
  1909. Part104.TopSurface = Enum.SurfaceType.Smooth
  1910. Part104.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1911. Part104.Position = Vector3.new(83.5, 86.2000198, -22.5)
  1912. Part104.Orientation = Vector3.new(0, -180, 0)
  1913. Part104.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1914. Part105.Name = "Smooth Block Model"
  1915. Part105.Parent = Model0
  1916. Part105.BrickColor = BrickColor.new("Bright yellow")
  1917. Part105.Size = Vector3.new(10, 1.20000005, 9)
  1918. Part105.CFrame = CFrame.new(80, 88.5000153, -25.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1919. Part105.TopSurface = Enum.SurfaceType.Weld
  1920. Part105.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1921. Part105.Position = Vector3.new(80, 88.5000153, -25.5)
  1922. Part105.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1923. Part106.Name = "Smooth Block Model"
  1924. Part106.Parent = Model0
  1925. Part106.BrickColor = BrickColor.new("Bright yellow")
  1926. Part106.Reflectance = 0.10000000149012
  1927. Part106.Transparency = 0.40000000596046
  1928. Part106.Rotation = Vector3.new(0, 90, 0)
  1929. Part106.Size = Vector3.new(1, 1.20000005, 1)
  1930. Part106.CFrame = CFrame.new(75.5, 88.5000229, -5.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1931. Part106.BackSurface = Enum.SurfaceType.Weld
  1932. Part106.BottomSurface = Enum.SurfaceType.Weld
  1933. Part106.TopSurface = Enum.SurfaceType.Smooth
  1934. Part106.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1935. Part106.Position = Vector3.new(75.5, 88.5000229, -5.5)
  1936. Part106.Orientation = Vector3.new(0, 90, 0)
  1937. Part106.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1938. SpecialMesh107.Parent = Part106
  1939. SpecialMesh107.MeshType = Enum.MeshType.Wedge
  1940. Part108.Name = "Smooth Block Model"
  1941. Part108.Parent = Model0
  1942. Part108.BrickColor = BrickColor.new("Bright yellow")
  1943. Part108.Rotation = Vector3.new(0, 0, -180)
  1944. Part108.Size = Vector3.new(1, 2.4000001, 2)
  1945. Part108.CFrame = CFrame.new(75.5, 90.7000198, -13, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  1946. Part108.BackSurface = Enum.SurfaceType.Weld
  1947. Part108.BottomSurface = Enum.SurfaceType.Weld
  1948. Part108.TopSurface = Enum.SurfaceType.Smooth
  1949. Part108.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1950. Part108.Position = Vector3.new(75.5, 90.7000198, -13)
  1951. Part108.Orientation = Vector3.new(0, 0, 180)
  1952. Part108.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1953. SpecialMesh109.Parent = Part108
  1954. SpecialMesh109.MeshType = Enum.MeshType.Wedge
  1955. Part110.Name = "Smooth Block Model"
  1956. Part110.Parent = Model0
  1957. Part110.BrickColor = BrickColor.new("Bright yellow")
  1958. Part110.FormFactor = Enum.FormFactor.Plate
  1959. Part110.Size = Vector3.new(10, 0.400000006, 7)
  1960. Part110.CFrame = CFrame.new(80, 89.3000107, -26.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1961. Part110.TopSurface = Enum.SurfaceType.Smooth
  1962. Part110.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1963. Part110.Position = Vector3.new(80, 89.3000107, -26.5)
  1964. Part110.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1965. Part111.Name = "Smooth Block Model"
  1966. Part111.Parent = Model0
  1967. Part111.BrickColor = BrickColor.new("Bright yellow")
  1968. Part111.Rotation = Vector3.new(-180, 0, -180)
  1969. Part111.FormFactor = Enum.FormFactor.Plate
  1970. Part111.Size = Vector3.new(10, 0.400000006, 2)
  1971. Part111.CFrame = CFrame.new(80, 89.3000107, -22, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1972. Part111.BackSurface = Enum.SurfaceType.Weld
  1973. Part111.BottomSurface = Enum.SurfaceType.Weld
  1974. Part111.TopSurface = Enum.SurfaceType.Smooth
  1975. Part111.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1976. Part111.Position = Vector3.new(80, 89.3000107, -22)
  1977. Part111.Orientation = Vector3.new(0, 180, 0)
  1978. Part111.Color = Color3.new(0.960784, 0.803922, 0.188235)
  1979. SpecialMesh112.Parent = Part111
  1980. SpecialMesh112.MeshType = Enum.MeshType.Wedge
  1981. Part113.Name = "Smooth Block Model"
  1982. Part113.Parent = Model0
  1983. Part113.BrickColor = BrickColor.new("Bright red")
  1984. Part113.Reflectance = 0.10000000149012
  1985. Part113.Transparency = 0.40000000596046
  1986. Part113.Rotation = Vector3.new(-180, 0, -180)
  1987. Part113.Size = Vector3.new(1, 1.20000005, 2)
  1988. Part113.CFrame = CFrame.new(83.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1989. Part113.Color = Color3.new(0.768628, 0.156863, 0.109804)
  1990. Part113.Position = Vector3.new(83.5, 88.5000153, -31)
  1991. Part113.Orientation = Vector3.new(0, 180, 0)
  1992. Part113.Color = Color3.new(0.768628, 0.156863, 0.109804)
  1993. Part114.Name = "Smooth Block Model"
  1994. Part114.Parent = Model0
  1995. Part114.BrickColor = BrickColor.new("Bright red")
  1996. Part114.Reflectance = 0.10000000149012
  1997. Part114.Transparency = 0.40000000596046
  1998. Part114.Rotation = Vector3.new(-180, 0, -180)
  1999. Part114.Size = Vector3.new(1, 1.20000005, 2)
  2000. Part114.CFrame = CFrame.new(84.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2001. Part114.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2002. Part114.Position = Vector3.new(84.5, 88.5000153, -31)
  2003. Part114.Orientation = Vector3.new(0, 180, 0)
  2004. Part114.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2005. Part115.Name = "Smooth Block Model"
  2006. Part115.Parent = Model0
  2007. Part115.BrickColor = BrickColor.new("Bright red")
  2008. Part115.Reflectance = 0.10000000149012
  2009. Part115.Transparency = 0.40000000596046
  2010. Part115.Rotation = Vector3.new(-180, 0, -180)
  2011. Part115.Size = Vector3.new(1, 1.20000005, 2)
  2012. Part115.CFrame = CFrame.new(82.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2013. Part115.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2014. Part115.Position = Vector3.new(82.5, 88.5000153, -31)
  2015. Part115.Orientation = Vector3.new(0, 180, 0)
  2016. Part115.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2017. Part116.Name = "Smooth Block Model"
  2018. Part116.Parent = Model0
  2019. Part116.BrickColor = BrickColor.new("Bright yellow")
  2020. Part116.FormFactor = Enum.FormFactor.Plate
  2021. Part116.Size = Vector3.new(10, 0.400000006, 2)
  2022. Part116.CFrame = CFrame.new(80, 92.1000214, -22, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2023. Part116.BackSurface = Enum.SurfaceType.Weld
  2024. Part116.BottomSurface = Enum.SurfaceType.Weld
  2025. Part116.TopSurface = Enum.SurfaceType.Smooth
  2026. Part116.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2027. Part116.Position = Vector3.new(80, 92.1000214, -22)
  2028. Part116.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2029. SpecialMesh117.Parent = Part116
  2030. SpecialMesh117.MeshType = Enum.MeshType.Wedge
  2031. Part118.Name = "Smooth Block Model"
  2032. Part118.Parent = Model0
  2033. Part118.BrickColor = BrickColor.new("Bright yellow")
  2034. Part118.Rotation = Vector3.new(0, 90, 0)
  2035. Part118.Size = Vector3.new(11, 1.20000005, 1)
  2036. Part118.CFrame = CFrame.new(74.5, 88.5000153, -26.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2037. Part118.BottomSurface = Enum.SurfaceType.Weld
  2038. Part118.TopSurface = Enum.SurfaceType.Smooth
  2039. Part118.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2040. Part118.Position = Vector3.new(74.5, 88.5000153, -26.5)
  2041. Part118.Orientation = Vector3.new(0, 90, 0)
  2042. Part118.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2043. SpecialMesh119.Parent = Part118
  2044. SpecialMesh119.MeshType = Enum.MeshType.Wedge
  2045. Part120.Name = "Smooth Block Model"
  2046. Part120.Parent = Model0
  2047. Part120.BrickColor = BrickColor.new("Bright yellow")
  2048. Part120.Rotation = Vector3.new(-180, 0, -180)
  2049. Part120.Size = Vector3.new(10, 2.4000001, 1)
  2050. Part120.CFrame = CFrame.new(80, 87.9000168, -20.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2051. Part120.BottomSurface = Enum.SurfaceType.Weld
  2052. Part120.TopSurface = Enum.SurfaceType.Smooth
  2053. Part120.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2054. Part120.Position = Vector3.new(80, 87.9000168, -20.5)
  2055. Part120.Orientation = Vector3.new(0, 180, 0)
  2056. Part120.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2057. SpecialMesh121.Parent = Part120
  2058. SpecialMesh121.MeshType = Enum.MeshType.Wedge
  2059. Part122.Name = "Smooth Block Model"
  2060. Part122.Parent = Model0
  2061. Part122.BrickColor = BrickColor.new("Bright yellow")
  2062. Part122.Rotation = Vector3.new(-180, -90, 0)
  2063. Part122.Size = Vector3.new(1, 1.20000005, 1)
  2064. Part122.CFrame = CFrame.new(75.5, 88.5000229, -4.5, 0, 0, -1, 0, -1, 0, -1, 0, 0)
  2065. Part122.BackSurface = Enum.SurfaceType.Weld
  2066. Part122.BottomSurface = Enum.SurfaceType.Weld
  2067. Part122.TopSurface = Enum.SurfaceType.Smooth
  2068. Part122.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2069. Part122.Position = Vector3.new(75.5, 88.5000229, -4.5)
  2070. Part122.Orientation = Vector3.new(0, -90, 180)
  2071. Part122.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2072. SpecialMesh123.Parent = Part122
  2073. SpecialMesh123.MeshType = Enum.MeshType.Wedge
  2074. Part124.Name = "Smooth Block Model"
  2075. Part124.Parent = Model0
  2076. Part124.BrickColor = BrickColor.new("Bright yellow")
  2077. Part124.Rotation = Vector3.new(0, 90, 0)
  2078. Part124.Size = Vector3.new(8, 1.20000005, 1)
  2079. Part124.CFrame = CFrame.new(74.5, 88.5000153, -8, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2080. Part124.BackSurface = Enum.SurfaceType.Weld
  2081. Part124.BottomSurface = Enum.SurfaceType.Weld
  2082. Part124.TopSurface = Enum.SurfaceType.Smooth
  2083. Part124.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2084. Part124.Position = Vector3.new(74.5, 88.5000153, -8)
  2085. Part124.Orientation = Vector3.new(0, 90, 0)
  2086. Part124.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2087. SpecialMesh125.Parent = Part124
  2088. SpecialMesh125.MeshType = Enum.MeshType.Wedge
  2089. Part126.Name = "Smooth Block Model"
  2090. Part126.Parent = Model0
  2091. Part126.BrickColor = BrickColor.new("Bright yellow")
  2092. Part126.Rotation = Vector3.new(-180, 0, -180)
  2093. Part126.FormFactor = Enum.FormFactor.Plate
  2094. Part126.Size = Vector3.new(12, 0.400000006, 1)
  2095. Part126.CFrame = CFrame.new(80, 90.1000137, -30.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2096. Part126.BackSurface = Enum.SurfaceType.Weld
  2097. Part126.BottomSurface = Enum.SurfaceType.Weld
  2098. Part126.LeftSurface = Enum.SurfaceType.Weld
  2099. Part126.RightSurface = Enum.SurfaceType.Weld
  2100. Part126.TopSurface = Enum.SurfaceType.Smooth
  2101. Part126.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2102. Part126.Position = Vector3.new(80, 90.1000137, -30.5)
  2103. Part126.Orientation = Vector3.new(0, 180, 0)
  2104. Part126.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2105. SpecialMesh127.Parent = Part126
  2106. SpecialMesh127.MeshType = Enum.MeshType.Wedge
  2107. Part128.Name = "Smooth Block Model"
  2108. Part128.Parent = Model0
  2109. Part128.BrickColor = BrickColor.new("Bright yellow")
  2110. Part128.Rotation = Vector3.new(0, 0, -180)
  2111. Part128.FormFactor = Enum.FormFactor.Plate
  2112. Part128.Size = Vector3.new(12, 0.400000006, 1)
  2113. Part128.CFrame = CFrame.new(80, 90.1000137, -31.5, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2114. Part128.BackSurface = Enum.SurfaceType.Weld
  2115. Part128.BottomSurface = Enum.SurfaceType.Smooth
  2116. Part128.LeftSurface = Enum.SurfaceType.Weld
  2117. Part128.RightSurface = Enum.SurfaceType.Weld
  2118. Part128.TopSurface = Enum.SurfaceType.Smooth
  2119. Part128.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2120. Part128.Position = Vector3.new(80, 90.1000137, -31.5)
  2121. Part128.Orientation = Vector3.new(0, 0, 180)
  2122. Part128.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2123. SpecialMesh129.Parent = Part128
  2124. SpecialMesh129.MeshType = Enum.MeshType.Wedge
  2125. Part130.Name = "Smooth Block Model"
  2126. Part130.Parent = Model0
  2127. Part130.BrickColor = BrickColor.new("Bright yellow")
  2128. Part130.Rotation = Vector3.new(0, 0, 90)
  2129. Part130.FormFactor = Enum.FormFactor.Plate
  2130. Part130.Size = Vector3.new(1, 0.400000006, 2)
  2131. Part130.CFrame = CFrame.new(73.8000031, 90.0000153, -31, 0, -1, 0, 1, 0, 0, 0, 0, 1)
  2132. Part130.BottomSurface = Enum.SurfaceType.Smooth
  2133. Part130.TopSurface = Enum.SurfaceType.Smooth
  2134. Part130.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2135. Part130.Position = Vector3.new(73.8000031, 90.0000153, -31)
  2136. Part130.Orientation = Vector3.new(0, 0, 90)
  2137. Part130.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2138. Part131.Name = "Smooth Block Model"
  2139. Part131.Parent = Model0
  2140. Part131.BrickColor = BrickColor.new("Bright yellow")
  2141. Part131.Rotation = Vector3.new(-180, 0, -180)
  2142. Part131.FormFactor = Enum.FormFactor.Plate
  2143. Part131.Size = Vector3.new(1, 0.400000006, 1)
  2144. Part131.CFrame = CFrame.new(75.5, 89.7000122, -29.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2145. Part131.BackSurface = Enum.SurfaceType.Weld
  2146. Part131.BottomSurface = Enum.SurfaceType.Weld
  2147. Part131.TopSurface = Enum.SurfaceType.Smooth
  2148. Part131.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2149. Part131.Position = Vector3.new(75.5, 89.7000122, -29.5)
  2150. Part131.Orientation = Vector3.new(0, 180, 0)
  2151. Part131.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2152. SpecialMesh132.Parent = Part131
  2153. SpecialMesh132.MeshType = Enum.MeshType.Wedge
  2154. Part133.Name = "Smooth Block Model"
  2155. Part133.Parent = Model0
  2156. Part133.BrickColor = BrickColor.new("Bright yellow")
  2157. Part133.Rotation = Vector3.new(0, 0, -180)
  2158. Part133.FormFactor = Enum.FormFactor.Plate
  2159. Part133.Size = Vector3.new(1, 0.400000006, 1)
  2160. Part133.CFrame = CFrame.new(75.5, 89.7000122, -30.5, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2161. Part133.BackSurface = Enum.SurfaceType.Weld
  2162. Part133.BottomSurface = Enum.SurfaceType.Weld
  2163. Part133.TopSurface = Enum.SurfaceType.Smooth
  2164. Part133.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2165. Part133.Position = Vector3.new(75.5, 89.7000122, -30.5)
  2166. Part133.Orientation = Vector3.new(0, 0, 180)
  2167. Part133.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2168. SpecialMesh134.Parent = Part133
  2169. SpecialMesh134.MeshType = Enum.MeshType.Wedge
  2170. Part135.Name = "Smooth Block Model"
  2171. Part135.Parent = Model0
  2172. Part135.BrickColor = BrickColor.new("Bright yellow")
  2173. Part135.Size = Vector3.new(12, 1.20000005, 1)
  2174. Part135.CFrame = CFrame.new(80, 87.3000183, -31.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2175. Part135.TopSurface = Enum.SurfaceType.Weld
  2176. Part135.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2177. Part135.Position = Vector3.new(80, 87.3000183, -31.5)
  2178. Part135.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2179. Part136.Name = "Smooth Block Model"
  2180. Part136.Parent = Model0
  2181. Part136.BrickColor = BrickColor.new("Bright yellow")
  2182. Part136.Rotation = Vector3.new(0, 0, -180)
  2183. Part136.Size = Vector3.new(1, 1.20000005, 6)
  2184. Part136.CFrame = CFrame.new(74.5, 86.1000137, -29, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2185. Part136.BottomSurface = Enum.SurfaceType.Weld
  2186. Part136.TopSurface = Enum.SurfaceType.Smooth
  2187. Part136.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2188. Part136.Position = Vector3.new(74.5, 86.1000137, -29)
  2189. Part136.Orientation = Vector3.new(0, 0, 180)
  2190. Part136.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2191. SpecialMesh137.Parent = Part136
  2192. SpecialMesh137.MeshType = Enum.MeshType.Wedge
  2193. Part138.Name = "Smooth Block Model"
  2194. Part138.Parent = Model0
  2195. Part138.BrickColor = BrickColor.new("Bright red")
  2196. Part138.Reflectance = 0.10000000149012
  2197. Part138.Transparency = 0.40000000596046
  2198. Part138.Rotation = Vector3.new(-180, 0, -180)
  2199. Part138.Size = Vector3.new(1, 1.20000005, 2)
  2200. Part138.CFrame = CFrame.new(77.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2201. Part138.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2202. Part138.Position = Vector3.new(77.5, 88.5000153, -31)
  2203. Part138.Orientation = Vector3.new(0, 180, 0)
  2204. Part138.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2205. Part139.Name = "Smooth Block Model"
  2206. Part139.Parent = Model0
  2207. Part139.BrickColor = BrickColor.new("Bright red")
  2208. Part139.Reflectance = 0.10000000149012
  2209. Part139.Transparency = 0.40000000596046
  2210. Part139.Rotation = Vector3.new(-180, 0, -180)
  2211. Part139.Size = Vector3.new(1, 1.20000005, 2)
  2212. Part139.CFrame = CFrame.new(76.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2213. Part139.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2214. Part139.Position = Vector3.new(76.5, 88.5000153, -31)
  2215. Part139.Orientation = Vector3.new(0, 180, 0)
  2216. Part139.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2217. Part140.Name = "Smooth Block Model"
  2218. Part140.Parent = Model0
  2219. Part140.BrickColor = BrickColor.new("Black")
  2220. Part140.Rotation = Vector3.new(-180, 0, -180)
  2221. Part140.Size = Vector3.new(4, 1.20000005, 1)
  2222. Part140.CFrame = CFrame.new(80, 88.5000153, -30.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2223. Part140.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2224. Part140.Position = Vector3.new(80, 88.5000153, -30.5)
  2225. Part140.Orientation = Vector3.new(0, 180, 0)
  2226. Part140.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2227. Part141.Name = "Smooth Block Model"
  2228. Part141.Parent = Model0
  2229. Part141.BrickColor = BrickColor.new("Bright yellow")
  2230. Part141.Rotation = Vector3.new(0, -90, 0)
  2231. Part141.Size = Vector3.new(1, 1.20000005, 1)
  2232. Part141.CFrame = CFrame.new(78.5, 88.5000153, -31.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2233. Part141.BottomSurface = Enum.SurfaceType.Weld
  2234. Part141.TopSurface = Enum.SurfaceType.Smooth
  2235. Part141.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2236. Part141.Position = Vector3.new(78.5, 88.5000153, -31.5)
  2237. Part141.Orientation = Vector3.new(0, -90, 0)
  2238. Part141.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2239. SpecialMesh142.Parent = Part141
  2240. SpecialMesh142.MeshType = Enum.MeshType.Wedge
  2241. Part143.Name = "Smooth Block Model"
  2242. Part143.Parent = Model0
  2243. Part143.BrickColor = BrickColor.new("Bright yellow")
  2244. Part143.FormFactor = Enum.FormFactor.Plate
  2245. Part143.Size = Vector3.new(10, 0.400000006, 2)
  2246. Part143.CFrame = CFrame.new(80, 89.3000107, -31, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2247. Part143.BackSurface = Enum.SurfaceType.Weld
  2248. Part143.BottomSurface = Enum.SurfaceType.Weld
  2249. Part143.TopSurface = Enum.SurfaceType.Smooth
  2250. Part143.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2251. Part143.Position = Vector3.new(80, 89.3000107, -31)
  2252. Part143.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2253. SpecialMesh144.Parent = Part143
  2254. SpecialMesh144.MeshType = Enum.MeshType.Wedge
  2255. Part145.Name = "Smooth Block Model"
  2256. Part145.Parent = Model0
  2257. Part145.BrickColor = BrickColor.new("Bright red")
  2258. Part145.Reflectance = 0.10000000149012
  2259. Part145.Transparency = 0.40000000596046
  2260. Part145.Rotation = Vector3.new(-180, 0, -180)
  2261. Part145.Size = Vector3.new(1, 1.20000005, 2)
  2262. Part145.CFrame = CFrame.new(75.5, 88.5000153, -31, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2263. Part145.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2264. Part145.Position = Vector3.new(75.5, 88.5000153, -31)
  2265. Part145.Orientation = Vector3.new(0, 180, 0)
  2266. Part145.Color = Color3.new(0.768628, 0.156863, 0.109804)
  2267. Part146.Name = "Smooth Block Model"
  2268. Part146.Parent = Model0
  2269. Part146.BrickColor = BrickColor.new("Bright yellow")
  2270. Part146.Rotation = Vector3.new(0, 90, 0)
  2271. Part146.Size = Vector3.new(1, 1.20000005, 1)
  2272. Part146.CFrame = CFrame.new(81.5, 88.5000153, -31.5, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  2273. Part146.BottomSurface = Enum.SurfaceType.Weld
  2274. Part146.TopSurface = Enum.SurfaceType.Smooth
  2275. Part146.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2276. Part146.Position = Vector3.new(81.5, 88.5000153, -31.5)
  2277. Part146.Orientation = Vector3.new(0, 90, 0)
  2278. Part146.Color = Color3.new(0.960784, 0.803922, 0.188235)
  2279. SpecialMesh147.Parent = Part146
  2280. SpecialMesh147.MeshType = Enum.MeshType.Wedge
  2281. for i,v in pairs(mas:GetChildren()) do
  2282. v.Parent = game:GetService("Players").LocalPlayer.Character
  2283. pcall(function() v:MakeJoints() end)
  2284. end
  2285. mas:Destroy()
  2286. for i,v in pairs(cors) do
  2287. spawn(function()
  2288. pcall(v)
  2289. end)
  2290. end
  2291. wait(0.8)
  2292. for q,w in pairs(Part4.Parent:GetChildren()) do
  2293. if w.ClassName == "Part" then
  2294. w.Anchored = false
  2295. end
  2296. end
  2297. Part4:Destroy()
  2298. local oof = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2299. oof.SoundId = "rbxassetid://958257111"
  2300. oof.Volume = 10
  2301. oof:Play()
  2302. for i = 0,1 , 0.03 do
  2303. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2304. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2305. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2306. game:GetService("RunService").RenderStepped:wait()
  2307. end
  2308. local llegclone = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
  2309. game.Players.LocalPlayer.Character.Torso["Left Hip"]:Remove()
  2310. local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  2311. llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
  2312. llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
  2313. llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
  2314. local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
  2315. game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
  2316. local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  2317. rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
  2318. rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
  2319. rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
  2320. local rootjointclone = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
  2321. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Remove()
  2322. local humanoidrootpart = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  2323. humanoidrootpart.Part0 = game.Players.LocalPlayer.Character.HumanoidRootPart
  2324. humanoidrootpart.Part1 = game.Players.LocalPlayer.Character.Torso
  2325. for i = 0,1 , 0.03 do
  2326. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.36252594, -0.344352722, 1, 0, 0, 0, 0.725045741, 0.688700736, 0, -0.688700736, 0.725045741),i)
  2327. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0, -0.239933014, -0.237548828, 1, 0, 0, 0, 0.70356828, 0.710627675, 0, -0.710627675, 0.70356828),i)
  2328. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.70974731, -0.704460144, 1, 0, 0, 0, 0.70974654, -0.704457045, 0, 0.704457104, 0.709746599),i)
  2329. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.70565796, -0.708557129, 1, 0, 0, 0, 0.70565784, -0.708552599, 0, 0.708552659, 0.705657899),i)
  2330. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.950016022, -0.217918396, 1, 0, 0, 0, -0.900032163, -0.435823351, 0, 0.435823381, -0.900032282),i)
  2331. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.949928284, -0.218093872, 1, 0, 0, 0, -0.899856925, -0.436185151, 0, 0.436185181, -0.899856925),i)
  2332. game:GetService("RunService").RenderStepped:wait()
  2333. end
  2334. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2335. wait(2)
  2336. for i = 0,1 , 0.03 do
  2337. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2338. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2339. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
  2340. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
  2341. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2342. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2343. game:GetService("RunService").RenderStepped:wait()
  2344. end
  2345. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2346. wait(2)
  2347. local hit = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2348. hit.SoundId = "rbxassetid://545219984"
  2349. hit.Volume = 3
  2350. for i = 1,70 do
  2351. for i = 0,1 , 0.03 do
  2352. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2353. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2354. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
  2355. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
  2356. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2357. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2358. end
  2359. game:GetService("RunService").RenderStepped:wait()
  2360. hit:Play()
  2361. for i = 0,1 , 0.04 do
  2362. headweld.C0 = headweld.C0:lerp(CFrame.new(0, 1.5, 0),i)
  2363. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.500227928, -0.951133728, 1, 0, 0, 0, -0.000239185974, -0.999999881, 0, 0.99999994, -0.000239185989),i)
  2364. end
  2365. game:GetService("RunService").RenderStepped:wait()
  2366. end
  2367. wait(0.3)
  2368. for i = 1,12 do
  2369. humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2370. game:GetService("RunService").RenderStepped:wait()
  2371. end
  2372. humanoidrootpart.C0 = CFrame.new(0,0,0)
  2373. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2374. wait(2.7)
  2375. for i,v in pairs(workspace:GetChildren()) do
  2376. if v.ClassName == "Model" then
  2377. local humanoid = v:findFirstChildOfClass("Humanoid")
  2378. if humanoid then
  2379. local isntr15 = v:findFirstChild("Torso")
  2380. if isntr15 then
  2381. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2382. if leftshoulder then
  2383. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  2384. end
  2385. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2386. if rightshoulder then
  2387. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  2388. end
  2389. end
  2390. end
  2391. end
  2392. end
  2393. for i = 1,50 do
  2394. for i,v in pairs(workspace:GetChildren()) do
  2395. if v.ClassName == "Model" then
  2396. local humanoid = v:findFirstChildOfClass("Humanoid")
  2397. if humanoid then
  2398. local isntr15 = v:findFirstChild("Torso")
  2399. if isntr15 then
  2400. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2401. if leftshoulder then
  2402. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  2403. end
  2404. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2405. if rightshoulder then
  2406. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  2407. end
  2408. end
  2409. end
  2410. end
  2411. end
  2412. game:GetService("RunService").RenderStepped:wait()
  2413. for i,v in pairs(workspace:GetChildren()) do
  2414. if v.ClassName == "Model" then
  2415. local humanoid = v:findFirstChildOfClass("Humanoid")
  2416. if humanoid then
  2417. local isntr15 = v:findFirstChild("Torso")
  2418. if isntr15 then
  2419. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2420. if leftshoulder then
  2421. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  2422. end
  2423. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2424. if rightshoulder then
  2425. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  2426. end
  2427. end
  2428. end
  2429. end
  2430. end
  2431. game:GetService("RunService").RenderStepped:wait()
  2432. end
  2433. for i,v in pairs(workspace:GetChildren()) do
  2434. if v.ClassName == "Model" then
  2435. local humanoid = v:findFirstChildOfClass("Humanoid")
  2436. if humanoid then
  2437. local isntr15 = v:findFirstChild("Torso")
  2438. if isntr15 then
  2439. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2440. if leftshoulder then
  2441. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  2442. end
  2443. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2444. if rightshoulder then
  2445. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  2446. end
  2447. end
  2448. end
  2449. end
  2450. end
  2451. wait(1.6)
  2452. for i = 1,110 do
  2453. for i,v in pairs(workspace:GetChildren()) do
  2454. if v.ClassName == "Model" then
  2455. local humanoid = v:findFirstChildOfClass("Humanoid")
  2456. if humanoid then
  2457. local isntr15 = v:findFirstChild("HumanoidRootPart")
  2458. if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
  2459. local leftshoulder = isntr15:findFirstChild("RootJoint")
  2460. if leftshoulder then
  2461. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2462. end
  2463. end
  2464. end
  2465. end
  2466. end
  2467. game:GetService("RunService").RenderStepped:wait()
  2468. end
  2469. for i,v in pairs(workspace:GetChildren()) do
  2470. if v.ClassName == "Model" then
  2471. local humanoid = v:findFirstChildOfClass("Humanoid")
  2472. if humanoid then
  2473. local isntr15 = v:findFirstChild("HumanoidRootPart")
  2474. if isntr15 and humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
  2475. local leftshoulder = isntr15:findFirstChild("RootJoint")
  2476. if leftshoulder then
  2477. leftshoulder.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2478. end
  2479. end
  2480. end
  2481. end
  2482. end
  2483. wait(3.5)
  2484. for i = 1,7 do
  2485. for i = 1,10 do
  2486. humanoidrootpart.C0 = humanoidrootpart.C0 * CFrame.new(0,0.3,0)
  2487. game:GetService("RunService").RenderStepped:wait()
  2488. end
  2489. for i = 1,10 do
  2490. humanoidrootpart.C0 = humanoidrootpart.C0 * CFrame.new(0,-0.3,0)
  2491. game:GetService("RunService").RenderStepped:wait()
  2492. end
  2493. end
  2494. for i = 1,12 do
  2495. humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2496. game:GetService("RunService").RenderStepped:wait()
  2497. end
  2498. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2499. for i = 0,1 , 0.03 do
  2500. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2501. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2502. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
  2503. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
  2504. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2505. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2506. game:GetService("RunService").RenderStepped:wait()
  2507. end
  2508. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2509. wait(4.4)
  2510. for i = 1,3 do
  2511. humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2512. wait(0.2)
  2513. end
  2514. wait(0.2)
  2515. for i = 0,1 , 0.03 do
  2516. headweld.C0 = headweld.C0:lerp(CFrame.new(0,1.5,0),i)
  2517. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2518. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0),i)
  2519. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0),i)
  2520. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.286090851, -0.451931, 1, 0, 0, 0, 0.427819133, -0.903864264, 0, 0.903864324, 0.427819163),i)
  2521. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.302461624, -0.459323883, 1, 0, 0, 0, 0.39507708, -0.918647885, 0, 0.918647945, 0.395077109),i)
  2522. end
  2523. for i,v in pairs(workspace:GetChildren()) do
  2524. if v.ClassName == "Model" then
  2525. local humanoid = v:findFirstChildOfClass("Humanoid")
  2526. if humanoid then
  2527. local isntr15 = v:findFirstChild("Torso")
  2528. if isntr15 then
  2529. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2530. if leftshoulder then
  2531. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  2532. end
  2533. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2534. if rightshoulder then
  2535. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  2536. end
  2537. end
  2538. end
  2539. end
  2540. end
  2541. for i = 1,55 do
  2542. for i,v in pairs(workspace:GetChildren()) do
  2543. if v.ClassName == "Model" then
  2544. local humanoid = v:findFirstChildOfClass("Humanoid")
  2545. if humanoid then
  2546. local isntr15 = v:findFirstChild("Torso")
  2547. if isntr15 then
  2548. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2549. if leftshoulder then
  2550. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  2551. end
  2552. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2553. if rightshoulder then
  2554. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(1,0,0)
  2555. end
  2556. end
  2557. end
  2558. end
  2559. end
  2560. game:GetService("RunService").RenderStepped:wait()
  2561. for i,v in pairs(workspace:GetChildren()) do
  2562. if v.ClassName == "Model" then
  2563. local humanoid = v:findFirstChildOfClass("Humanoid")
  2564. if humanoid then
  2565. local isntr15 = v:findFirstChild("Torso")
  2566. if isntr15 then
  2567. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2568. if leftshoulder then
  2569. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  2570. end
  2571. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2572. if rightshoulder then
  2573. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(-1,0,0)
  2574. end
  2575. end
  2576. end
  2577. end
  2578. end
  2579. game:GetService("RunService").RenderStepped:wait()
  2580. end
  2581. for i,v in pairs(workspace:GetChildren()) do
  2582. if v.ClassName == "Model" then
  2583. local humanoid = v:findFirstChildOfClass("Humanoid")
  2584. if humanoid then
  2585. local isntr15 = v:findFirstChild("Torso")
  2586. if isntr15 then
  2587. local leftshoulder = isntr15:findFirstChild("Left Shoulder")
  2588. if leftshoulder then
  2589. leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,1.7)
  2590. end
  2591. local rightshoulder = isntr15:findFirstChild("Right Shoulder")
  2592. if rightshoulder then
  2593. rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(0,0,-1.7)
  2594. end
  2595. end
  2596. end
  2597. end
  2598. end
  2599. wait(2.5)
  2600. for i = 0,0.3 , 0.002 do
  2601. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.fromEulerAnglesXYZ(0,0,math.pi/2),i)
  2602. game:GetService("RunService").RenderStepped:wait()
  2603. end
  2604. for i = 0,0.3 , 0.002 do
  2605. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.new(0,0,0),i)
  2606. game:GetService("RunService").RenderStepped:wait()
  2607. end
  2608. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2609. print("h")
  2610. for i = 1,8 do
  2611. humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2612. wait(0.2)
  2613. end
  2614. for i = 1,3 do
  2615. humanoidrootpart.C0 = CFrame.fromEulerAnglesXYZ(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2616. wait(0.15)
  2617. end
  2618. wait(2)
  2619. for i = 0,0.3 , 0.002 do
  2620. humanoidrootpart.C0 = humanoidrootpart.C0:lerp(CFrame.fromEulerAnglesXYZ(0,0,0),i)
  2621. game:GetService("RunService").RenderStepped:wait()
  2622. end
  2623. game.Players.LocalPlayer.Character.Torso.CFrame = Part31.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
  2624. wait(5.3)
  2625. while game:GetService("RunService").RenderStepped:wait() do
  2626. humanoidrootpart.C0 = CFrame.new(0,0,0) * CFrame.new(math.random(-1,1)/20,math.random(-1,1)/20,math.random(-1,1)/20)
  2627. end
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