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- repeat wait() script.Parent = nil until script.Parent == nil
- local verlet = {}
- verlet.step_time = 1 / 50
- verlet.gravity = Vector3.new(0, -10, 0)
- local char = game.Players.LocalPlayer.Character
- local torso = char:WaitForChild("Torso")
- local parts = {}
- local render = game:GetService("RunService").RenderStepped
- wait(2)
- local point = {}
- local link = {}
- local rope = {}
- local function ccw(A,B,C)
- return (C.y-A.y) * (B.x-A.x) > (B.y-A.y) * (C.x-A.x)
- end
- local function intersect(A,B,C,D)
- return ccw(A,C,D) ~= ccw(B,C,D) and ccw(A,B,C) ~= ccw(A,B,D)
- end
- local function vec2(v)
- return Vector2.new(v.x, v.z)
- end
- function point:step()
- if not self.fixed then
- local derivative = (self.position - self.last_position) * 0.95
- self.last_position = self.position
- self.position = self.position + derivative + (self.velocity * verlet.step_time ^ 2)
- --[[local torsoP = torso.CFrame * CFrame.new(-1, 0, 0.5)
- local torsoE = torso.CFrame * CFrame.new(1, 0, 0.5)
- local pointE = self.position + torso.CFrame.lookVector * 100
- local doIntersect = intersect(vec2(torsoP.p), vec2(torsoE.p), vec2(self.position), vec2(pointE))
- if not doIntersect then
- self.postition = self.position - torso.CFrame.lookVector * 10
- end]]
- end
- end
- function link:step()
- for i = 1, 1 do
- local distance = self.point1.position - self.point2.position
- local magnitude = distance.magnitude
- local differance = (self.length - magnitude) / magnitude
- local translation = ((self.point1.fixed or self.point2.fixed) and 1 or 0.6) * distance * differance
- if not self.point1.fixed then
- self.point1.position = self.point1.position + translation
- end
- if not self.point2.fixed then
- self.point2.position = self.point2.position - translation
- end
- end
- end
- function verlet.new(class, a, b, c)
- if class == "Point" then
- local new = {}
- setmetatable(new, {__index = point})
- new.class = class
- new.position = a or Vector3.new()
- new.last_position = new.position
- new.velocity = verlet.gravity
- new.fixed = false
- return new
- elseif class == "Link" then
- local new = {}
- setmetatable(new, {__index = link})
- new.class = class
- new.point1 = a
- new.point2 = b
- new.length = c or (a.position - b.position).magnitude
- return new
- elseif class == "Rope" then
- local new = {}
- setmetatable(new, {__index = link})
- new.class = class
- new.start_point = a
- new.finish_point = b
- new.points = {}
- new.links = {}
- local inc = (b - a) / 10
- for i = 0, 10 do
- table.insert(new.points, verlet.new("Point", a + (i * inc)))
- end
- for i = 2, #new.points do
- table.insert(new.links, verlet.new("Link", new.points[i - 1], new.points[i]))
- end
- return new
- end
- end
- local tris = {}
- local triParts = {}
- local function GetDiscoColor(hue)
- local section = hue % 1 * 3
- local secondary = 0.5 * math.pi * (section % 1)
- if section < 1 then
- return Color3.new(0, 0, 0)
- elseif section < 2 then
- return Color3.new(0, 0, 0)
- else
- return Color3.new(0, 0, 0)
- end
- end
- local function setupPart(part)
- part.Anchored = true
- part.FormFactor = 3
- part.CanCollide = false
- part.TopSurface = 10
- part.BottomSurface = 10
- part.LeftSurface = 10
- part.RightSurface = 10
- part.FrontSurface = 10
- part.BackSurface = 10
- part.Material = "Neon"
- local m = Instance.new("SpecialMesh", part)
- m.MeshType = "Wedge"
- m.Scale = Vector3.new(0.2, 1, 1)
- return part
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- local function drawTri(parent, a, b, c)
- local this = {}
- local mPart1 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
- local mPart2 = table.remove(triParts, 1) or setupPart(Instance.new("Part"))
- function this:Set(a, b, c)
- local ab, bc, ca = b-a, c-b, a-c
- local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude
- local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm))
- local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm))
- local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam))
- if edg1 < edg2 then
- if edg1 >= edg3 then
- a, b, c = c, a, b
- ab, bc, ca = ca, ab, bc
- abm = cam
- end
- else
- if edg2 < edg3 then
- a, b, c = b, c, a
- ab, bc, ca = bc, ca, ab
- abm = bcm
- else
- a, b, c = c, a, b
- ab, bc, ca = ca, ab, bc
- abm = cam
- end
- end
- local len1 = -ca:Dot(ab)/abm
- local len2 = abm - len1
- local width = (ca + ab.unit*len1).magnitude
- local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit)
- if len1 > 0.2 then
- mPart1.Parent = parent
- mPart1.Size = Vector3.new(0.2, width, len1)
- mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- else
- mPart1.Parent = nil
- end
- if len2 > 0.2 then
- mPart2.Parent = parent
- mPart2.Size = Vector3.new(0.2, width, len2)
- mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- else
- mPart2.Parent = nil
- end
- end
- function this:SetProperty(prop, value)
- mPart1[prop] = value
- mPart2[prop] = value
- end
- this:Set(a, b, c)
- function this:Destroy()
- mPart1:Destroy()
- mPart2:Destroy()
- end
- this.p1 = mPart1
- this.p2 = mPart2
- this.p1.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p1.CFrame.Y * 0.5 + time())))
- this.p2.BrickColor = BrickColor.new(GetDiscoColor(math.noise(0.5, 0.5, this.p2.CFrame.Y * 0.5 + time())))
- return this
- end
- function verlet.draw(object, id)
- if object.class == "Point" then
- local part = parts[id]
- part.BrickColor = BrickColor.new(107, 0, 107)
- part.Transparency = 0
- part.formFactor = 3
- part.Anchored = true
- part.CanCollide = false
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Size = Vector3.new(0.35, 0.35, 0.35)
- part.Material = "Neon"
- part.CFrame = CFrame.new(object.position)
- part.Parent = torso
- return part
- elseif object.class == "Link" then
- local part = parts[id]
- local dist = (object.point1.position - object.point2.position).magnitude
- part.Size = Vector3.new(0.2, 0.2, dist)
- part.CFrame = CFrame.new(object.point1.position, object.point2.position) * CFrame.new(0, 0, dist * -0.5)
- part.Parent = torso
- return part
- end
- end
- function verlet.clear()
- for _, v in pairs(workspace:GetChildren()) do
- if v.Name == "Part" then
- v:Destroy()
- end
- end
- end
- local points = {}
- local links = {}
- for x = 0, 2 do
- points[x] = {}
- for y = 0, 3 do
- points[x][y] = verlet.new("Point", torso.Position + Vector3.new(x * 0.8 - 2, 2 - y * 0.8, 5 + y * 0.4))
- points[x][y].fixed = y == 0
- end
- end
- for x = 1, 2 do
- for y = 0, 3 do
- links[#links + 1] = verlet.new("Link", points[x][y], points[x - 1][y], 1 + y * 0.08)
- end
- end
- for x = 0, 2 do
- for y = 1, 3 do
- links[#links + 1] = verlet.new("Link", points[x][y], points[x][y - 1], 1.2 + y * 0.03)
- end
- end
- render:connect(function()
- for x = 0, 2 do
- for y = 0, 3 do
- if y == 0 then
- points[x][y].position = (torso.CFrame * CFrame.new(x * 1 - 1, 1, 0.5)).p
- else
- points[x][y]:step()
- end
- end
- end
- for i = 1, #links do
- links[i]:step()
- end
- for i = 1, #tris do
- triParts[#triParts + 1] = tris[i].p1
- triParts[#triParts + 1] = tris[i].p2
- end
- tris = {}
- for x = 1, 2 do
- for y = 1, 3 do
- tris[#tris + 1] = drawTri(torso, points[x - 1][y - 1].position, points[x - 1][y].position, points[x][y - 1].position)
- tris[#tris + 1] = drawTri(torso, points[x][y].position, points[x - 1][y].position, points[x][y - 1].position)
- end
- end
- end)
- local StayWhenReset = true
- local PassCode = string.char(67, 65, 80, 83)
- local Workspace = game:GetService("Workspace")
- local Players = game:GetService("Players")
- local Me = Players.LocalPlayer
- local Char = Me.Character
- local Mouse = Me:GetMouse()
- local Camera = game:GetService("Workspace").CurrentCamera
- local Changed = 0
- local CurrentPos = nil
- local Alive = true
- local ResetVersion = 1
- local Type = "Mouse"
- local Config = {
- Shape = "Ball";
- Color = "Cyan";
- Material = "Neon";
- }
- function Explode(Part, Effect)
- local BOOM = Instance.new("Explosion", Part)
- BOOM.Position = Part.Position
- if Effect == true then
- BOOM.BlastPressure = 10043535
- BOOM.BlastRadius = 50
- else
- BOOM.BlastPressure = 0
- BOOM.BlastRadius = 0
- end
- BOOM.Hit:connect(function(Object)
- if Effect == true then
- if Object:IsA("BasePart") and Object.Name ~= "Base" and Object.Name ~= "Baseplate" and Object.Name ~= "Bomb" and Object.Name ~= "Nuke" then
- Object:BreakJoints()
- Object.Anchored = false
- end
- end
- end)
- end
- function DoAll()
- local ThisResetVersion = ResetVersion
- local P1 = nil
- local P2 = nil
- local Firing = false
- function MakeObjects(Position, ...)
- local OtherArgs = {...}
- CurrentPos = Position
- Changed = Changed + 1
- wait()
- local Version = Changed
- local CharacterSwitch = nil
- local TargetObject = nil
- if P1 == nil and P2 == nil then
- P1 = Instance.new("Part", Char)
- P1.Name = "P1"
- P1.Size = Vector3.new(1,1,1)
- P1.Shape = Config.Shape
- P1.BrickColor = BrickColor.new(Config.Color)
- P1.Material = Config.Material
- P1.TopSurface = "Smooth"
- P1.BottomSurface = "Smooth"
- P1.Position = Char.Torso.Position
- P1.CanCollide = false
- local BP = Instance.new("BodyPosition", P1)
- BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BP.position = Char.Torso.Position
- BP.Name = "BP"
- local BG = Instance.new("BodyGyro", P1)
- BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- BG.Name = "BG"
- P2 = P1:Clone()
- P2.Parent = Char
- P1:BreakJoints()
- P2:BreakJoints()
- wait()
- end
- Mouse.Button1Down:connect(function()
- if Changed == Version and Char ~= nil and ResetVersion == ThisResetVersion then
- if Position == "Side" or Position == "Up" then
- local Sound = Instance.new("Sound", Char.Head)
- Sound.Name = "Pew"
- Sound.Volume = 1
- Sound.Pitch = 1
- Sound.SoundId = "http://www.roblox.com/asset/?id=10756104"
- local Sound2 = Instance.new("Sound", Char.Head)
- Sound2.Name = "Pew"
- Sound2.Volume = 5
- Sound2.Pitch = 3
- Sound2.SoundId = "http://www.roblox.com/asset/?id=10756118"
- local Place0 = CFrame.new(P1.CFrame.x, P1.CFrame.y, P1.CFrame.z)
- local Place1 = Mouse.Hit.p
- local Place2 = CFrame.new(P2.CFrame.x, P2.CFrame.y, P2.CFrame.z)
- local Part1 = Instance.new("Part")
- Part1.Parent = P1
- Part1.Name = "Laser 1"
- Part1.Position = Vector3.new(0, 0, 0)
- Part1.Size = Vector3.new(math.random(0.5,1.31),math.random(0.5,1.31),math.random(0.5,1.31))
- Part1.CFrame = CFrame.new((Place0.p + Place1) / 2, Place0.p)
- Part1.BrickColor = BrickColor.new(Config.Color) -- Leave this be, or change it to a color available on ROBLOX.
- Part1.Locked = true
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.BottomSurface = "Smooth"
- Part1.TopSurface = "Smooth"
- local Part2 = Instance.new("Part")
- Part2.Parent = P2
- Part2.Name = "Laser 2"
- Part2.Position = Vector3.new(0, 0, 0)
- Part2.Size = Vector3.new(math.random(0.5,1.31),math.random(0.5,1.31),math.random(0.5,1.31))
- Part2.CFrame = CFrame.new((Place2.p + Place1) / 2, Place2.p)
- Part2.BrickColor = BrickColor.new(Config.Color) -- Leave this be, or change it to a color available on ROBLOX.
- Part2.Locked = true
- Part2.Anchored = true
- Part2.CanCollide = false
- Part2.BottomSurface = "Smooth"
- Part2.TopSurface = "Smooth"
- local BlockMesh1 = Instance.new("BlockMesh")
- BlockMesh1.Parent = Part1
- BlockMesh1.Scale = Vector3.new(0.08, 0.08, (Place0.p - Place1).magnitude)
- local BlockMesh2 = Instance.new("BlockMesh")
- BlockMesh2.Parent = Part2
- BlockMesh2.Scale = Vector3.new(0.08, 0.08, (Place2.p - Place1).magnitude)
- wait()
- Sound:Play()
- wait()
- Sound:Destroy()
- coroutine.wrap(function()
- for i = 1,math.huge do
- Place0 = CFrame.new(P1.CFrame.x, P1.CFrame.y, P1.CFrame.z)
- Place2 = CFrame.new(P2.CFrame.x, P2.CFrame.y, P2.CFrame.z)
- Part1.CFrame = CFrame.new((Place0.p + Place1) / 2, Place0.p)
- Part2.CFrame = CFrame.new((Place2.p + Place1) / 2, Place2.p)
- BlockMesh1.Scale = Vector3.new(0.08, 0.08, (Place0.p - Place1).magnitude)
- BlockMesh2.Scale = Vector3.new(0.08, 0.08, (Place2.p - Place1).magnitude)
- wait()
- end
- end)()
- if Mouse.Target ~= nil then
- local Humanoid = nil
- local Target = Mouse.Target
- local TargetColor = Mouse.Target.BrickColor
- local TargetPos = Target.CFrame
- if (Mouse.Target ~= nil) then
- TargetHumanoid = Mouse.Target.Parent:findFirstChild("Humanoid")
- if (TargetHumanoid ~= nil) then
- Humanoid = TargetHumanoid
- Humanoid.Health = Humanoid.Health - math.random(3,15)
- end
- end
- wait(0.4)
- local function ReMake(Type)
- if Target.BrickColor == TargetColor then
- Target.BrickColor = BrickColor.new(Config.Color)
- else
- Target.BrickColor = TargetColor
- end
- if Type == "Single" then
- Target:BreakJoints()
- Target.Anchored = true
- Target.CFrame = TargetPos * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- elseif Type == "Model" and Target.Parent:findFirstChild("Torso") then
- Target.Parent:MoveTo(Target.Parent.Torso.Position + Vector3.new(math.random(-2,2),math.random(0,2) + 2.5,math.random(-2,2)))
- end
- end
- for i = 1,10 do
- Sound2:Play()
- if (Humanoid ~= nil) then
- Humanoid.Health = Humanoid.Health - math.random(1,3)
- ReMake("Model")
- else
- if Target.Name ~= "Base" and Target.Name ~= "Baseplate" then
- ReMake("Single")
- end
- end
- if Part1.Transparency == 1 then
- Part1.Transparency = 0
- Part2.Transparency = 0
- else
- Part1.Transparency = 1
- Part2.Transparency = 1
- end
- wait()
- end
- if (Humanoid ~= nil) then
- Target.BrickColor = TargetColor
- end
- Part2.Transparency = 0
- if Target.Name ~= "Base" and Humanoid == nil then
- Target:Destroy()
- end
- end
- Sound2:Destroy()
- coroutine.wrap(function()
- for i = 1,math.huge do
- Part1.Transparency = Part1.Transparency + 0.086
- Part2.Transparency = Part2.Transparency + 0.086
- if (Part1.Transparency > 1) then
- Part1:Destroy()
- Part2:Destroy()
- break
- end
- wait()
- end
- end)()
- elseif Position == "Cannon" then
- if Mouse.Target ~= nil then
- local Pos = Mouse.Hit.p
- local Bomb = Instance.new("Part", Me.Character)
- Bomb.Name = "Bomb"
- Bomb.Position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p
- Bomb.Size = Vector3.new(2,2,2)
- Bomb.TopSurface = "Smooth"
- Bomb.BottomSurface = "Smooth"
- Bomb.BrickColor = BrickColor.new(Config.Color)
- Bomb.Shape = "Ball"
- Bomb.CanCollide = false
- local Sound = Instance.new("Sound",Bomb)
- Sound.Name = "BombSound"
- Sound.Volume = 1
- Sound.Pitch = math.random(90,300)/100
- Sound.SoundId = "http://www.roblox.com/asset/?id=2233908"
- wait()
- Sound:Play()
- local BP2 = Instance.new("BodyPosition", Bomb)
- BP2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BP2.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p
- local Fire = Instance.new("Fire", Bomb)
- Fire.Size = 10
- wait(0.1)
- for i = 0,100,10 do
- BP2.position = (Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p):Lerp(Pos, i/100)
- wait(0.05)
- end
- wait(0.1)
- BP2.position = Pos
- wait()
- Bomb.Anchored = true
- BP2:Destroy()
- for i = 1,8 do
- local Sound2 = Instance.new("Sound", Bomb)
- Sound2.Name = "BombSound"
- Sound2.Volume = 1
- Sound2.Pitch = math.random(226,229)/100
- Sound2.SoundId = "http://www.roblox.com/asset/?id=15666462"
- Bomb.BrickColor = BrickColor.new("Really red")
- wait(0.1)
- Bomb.BrickColor = BrickColor.new("Black")
- wait(0.1)
- Sound2:Play()
- end
- wait()
- local Sound3 = Instance.new("Sound", Bomb)
- Sound3.Name = "BombSound"
- Sound3.Volume = 1
- Sound3.Pitch = math.random(45,105)/100
- Sound3.SoundId = "http://www.roblox.com/asset/?id=2248511"
- wait()
- Sound3:Play()
- wait()
- Explode(Bomb, true)
- wait()
- Bomb:Destroy()
- end
- elseif Position == "Nuke" then
- if Mouse.Target ~= nil then
- PosHit = Mouse.Hit.p
- function NukeIt(Pos, Size, GoTo)
- local Nuke = Instance.new("Part", Me.Character)
- Nuke.Name = "Nuke"
- if GoTo == true then
- Nuke.Position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p
- else
- Nuke.Position = Pos
- end
- Nuke.Size = Size
- Nuke.TopSurface = "Smooth"
- Nuke.BottomSurface = "Smooth"
- Nuke.BrickColor = BrickColor.new("Lime green")
- Nuke.Shape = "Ball"
- Nuke.CanCollide = false
- local Sound = Instance.new("Sound",Nuke)
- Sound.Name = "NukeSound"
- Sound.Volume = 1
- Sound.Pitch = 1.5
- Sound.SoundId = "http://www.roblox.com/asset/?id=2233908"
- wait()
- Sound:Play()
- local BP2 = Instance.new("BodyPosition", Nuke)
- BP2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- if GoTo == true then
- BP2.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p
- else
- BP2.position = Pos
- end
- local Fire = Instance.new("Fire", Nuke)
- Fire.Size = 10
- wait(0.1)
- if GoTo == true then
- for i = 0,100,10 do
- BP2.position = (Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p):Lerp(Pos, i/100)
- wait(0.05)
- end
- wait(0.1)
- BP2.position = Pos
- wait()
- Nuke.Anchored = true
- BP2:Destroy()
- for i = 1,7 do
- local Sound2 = Instance.new("Sound", Nuke)
- Sound2.Name = "NukeSound"
- Sound2.Volume = 1
- Sound2.Pitch = 2.3
- Sound2.SoundId = "http://www.roblox.com/asset/?id=15666462"
- Nuke.BrickColor = BrickColor.new("Really red")
- wait(0.15)
- Nuke.BrickColor = BrickColor.new("Lime green")
- wait(0.15)
- Sound2:Play()
- end
- TargetObject = nil
- wait()
- end
- local Sound3 = Instance.new("Sound", Nuke)
- Sound3.Name = "NukeSound"
- Sound3.Volume = 1
- Sound3.Pitch = 0.5
- Sound3.SoundId = "http://www.roblox.com/asset/?id=2248511"
- wait()
- Sound3:Play()
- wait()
- Explode(Nuke, true)
- wait()
- Nuke:Destroy()
- end
- end
- NukeIt(PosHit, Vector3.new(3,3,3), true)
- for i = 1,36 do
- coroutine.wrap(function() NukeIt(PosHit + Vector3.new(math.sin(math.rad(i*10))*10,0,math.cos(math.rad(i*10))*10), Vector3.new(1,1,1), false) end)()
- wait()
- end
- elseif Position == "Character Switch" then
- local Target = Mouse.Target
- pcall(function() TargetObject = game:GetService("Players")[Target.Parent.Name].Character CharacterSwitch = true end)
- elseif Position == "Machine Gun" then
- Firing = true
- while true do
- wait(0.05)
- if P1 ~= nil and P2 ~= nil then
- if Mouse.Target ~= nil then
- if Changed == Version then
- if Firing == true then
- coroutine.wrap(function()
- local Pos = Mouse.Hit.p
- local CurrentTargetFind = Mouse.Target
- local Bullet = Instance.new("Part", Me.Character)
- Bullet.Name = "Bullet"
- Bullet.Position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p
- Bullet.Size = Vector3.new(1,1,1)
- Bullet.TopSurface = "Smooth"
- Bullet.BottomSurface = "Smooth"
- Bullet.BrickColor = BrickColor.new("New Yeller")
- Bullet.Shape = "Ball"
- Bullet.CanCollide = false
- local BulletMesh = Instance.new("SpecialMesh", Bullet)
- BulletMesh.MeshType = "Sphere"
- BulletMesh.Scale = Vector3.new(0.1,0.1,0.1)
- local Sound = Instance.new("Sound",Bullet)
- Sound.Name = "Shot"
- Sound.Volume = 0.6
- Sound.Pitch = 3
- Sound.SoundId = "http://roblox.com/asset/?id=10209842"
- wait()
- Sound:Play()
- local BP2 = Instance.new("BodyPosition", Bullet)
- BP2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BP2.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p
- wait(0.05)
- for i = 0,100,20 do
- BP2.position = (Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p):Lerp(Pos, i/100)
- wait(0.05)
- end
- wait(0.1)
- BP2.position = Pos
- wait()
- Bullet:Destroy()
- TargetHumanoid = CurrentTargetFind.Parent:findFirstChild("Humanoid")
- if TargetHumanoid ~= nil then
- TargetHumanoid.Health = TargetHumanoid.Health - math.random(3,15)
- end
- end)()
- else
- break
- end
- else
- break
- end
- end
- end
- end
- end
- end
- end)
- Mouse.Button1Up:connect(function()
- Firing = false
- end)
- coroutine.wrap(function()
- for TimeLoop = 0,math.huge do
- wait()
- if Changed == Version and Char ~= nil then
- if Type == "Mouse" then
- P1.BG.cframe = Mouse.Hit
- P2.BG.cframe = Mouse.Hit
- elseif Type == "Camera" then
- P1.BG.cframe = Camera.CoordinateFrame
- P2.BG.cframe = Camera.CoordinateFrame
- elseif Type == "Both" then
- P1.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- P2.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- end
- if Position == "Right" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(3,1,-1)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(4.5,1,-1)).p
- elseif Position == "Left" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(-4.5,1,-1)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(-3,1,-1)).p
- elseif Position == "Side" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(-1.5,1.6,-0.1)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(1.5,1.6,-0.1)).p
- elseif Position == "Up" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,0)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,5.5,0)).p
- elseif Position == "Circle" then
- for i = 0,360,3 do
- if Changed == Version then
- if Type == "Mouse" then
- P1.BG.cframe = Mouse.Hit
- P2.BG.cframe = Mouse.Hit
- elseif Type == "Camera" then
- P1.BG.cframe = Camera.CoordinateFrame
- P2.BG.cframe = Camera.CoordinateFrame
- elseif Type == "Both" then
- P1.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- P2.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- end
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(math.sin(math.rad(i))*3,1.5,math.cos(math.rad(i))*3)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(math.sin(math.rad(i+180))*3,1.5,math.cos(math.rad(i+180))*3)).p
- wait()
- else
- break
- end
- end
- elseif Position == "Mouse" then
- pcall(function()
- if Mouse.Target ~= nil then
- P1.BP.position = Mouse.Hit:toWorldSpace(CFrame.new(0,1.5,0)).p
- P2.BP.position = Mouse.Hit:toWorldSpace(CFrame.new(0,3,0)).p
- end
- end)
- elseif Position == "Teleport" then
- if Mouse.Target ~= nil then
- for _,Things in pairs(Char.Torso:GetChildren()) do
- if Things.className == "BodyPosition" or Things.className == "BodyGyro" then Things:remove() end
- end
- local BP2 = Instance.new("BodyPosition", Char.Torso)
- BP2.Name = "Troll Position"
- BP2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- local BG2 = Instance.new("BodyGyro", Char.Torso)
- BG2.Name = "Troll Position"
- BG2.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- local Position = Mouse.Hit.p
- BG2.cframe = Mouse.Hit
- BP2.position = Char.Torso.Position + Vector3.new(0,15,0)
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,0)).p
- P2.BP.position = Mouse.Hit:toWorldSpace(CFrame.new(0,1.5,0)).p
- wait(0.5)
- BP2.position = Position + Vector3.new(0,10,0)
- wait(0.5)
- BP2.position = Position + Vector3.new(0,5,0)
- MakeObjects("Side")
- wait()
- BP2.position = Position + Vector3.new(0,3,0)
- wait()
- BG2:remove()
- wait(1)
- BP2:remove()
- end
- elseif Position == "Cannon" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,0)).p
- P2.BP.position = P1.CFrame:toWorldSpace(CFrame.new(0,0,1.5)).p
- elseif Position == "Nuke" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,-0.5)).p
- P2.BP.position = P1.CFrame:toWorldSpace(CFrame.new(0,0,2.5)).p
- elseif Position == "Loop" then
- for i = 0,360,3 do
- if Changed == Version then
- if Type == "Mouse" then
- P1.BG.cframe = Mouse.Hit
- P2.BG.cframe = Mouse.Hit
- elseif Type == "Camera" then
- P1.BG.cframe = Camera.CoordinateFrame
- P2.BG.cframe = Camera.CoordinateFrame
- elseif Type == "Both" then
- P1.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- P2.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- end
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,math.sin(math.rad(i))*3,math.cos(math.rad(i))*3)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,math.sin(math.rad(i+180))*3,math.cos(math.rad(i+180))*3)).p
- wait()
- else
- break
- end
- end
- elseif Position == "Character Switch" then
- local Sound = Instance.new("Sound", Char.Torso)
- Sound.Name = "Rev"
- Sound.Volume = 0.5
- Sound.Pitch = 1
- Sound.SoundId = "http://roblox.com/asset/?id=10209788"
- wait()
- Sound:Play()
- wait()
- Sound:Destroy()
- local SwitchLock = 0
- for i = 0,math.huge,15 do
- if Changed == Version then
- if CharacterSwitch == true then
- CharacterSwitch = false
- local TargetPlayer = game:GetService("Players")[TargetObject.Name]
- local Fire1 = Instance.new("Fire", P1)
- Fire1.Color = Color3.new(0.5,1,0.5)
- Fire1.SecondaryColor = Color3.new(0,0,1)
- Fire1.Heat = 0
- Fire1.Size = 3
- local Fire2 = Instance.new("Fire", P2)
- Fire2.Color = Color3.new(0.5,1,0.5)
- Fire2.SecondaryColor = Color3.new(0,0,1)
- Fire2.Heat = 0
- Fire2.Size = 3
- local Sound = Instance.new("Sound", Char.Torso)
- Sound.Name = "Zap"
- Sound.Volume = 1
- Sound.Pitch = 1
- Sound.SoundId = "http://roblox.com/asset/?id=10209653"
- wait()
- Sound:Play()
- wait()
- Sound:Destroy()
- Char.Archivable = true
- local MyApp = Me.CharacterAppearance
- Me.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId="..TargetPlayer.userId
- TargetPlayer.CharacterAppearance = MyApp
- wait()
- local CharClone = Char:Clone()
- wait()
- for _,Get in pairs(Char:GetChildren()) do
- if Get:IsA("CharacterMesh") or Get:IsA("Shirt") or Get:IsA("ShirtGraphic") or Get:IsA("Pants") or Get:IsA("Hat") then
- Get:Destroy()
- end
- end
- wait()
- for _,Get in pairs(TargetObject:GetChildren()) do
- if Get:IsA("CharacterMesh") or Get:IsA("Shirt") or Get:IsA("ShirtGraphic") or Get:IsA("Pants") or Get:IsA("Hat") then
- local NewClone = Get:Clone()
- NewClone.Parent = Char
- end
- end
- Char["Body Colors"].LeftArmColor = TargetObject["Body Colors"].LeftArmColor
- Char["Body Colors"].RightArmColor = TargetObject["Body Colors"].LeftArmColor
- Char["Body Colors"].LeftLegColor = TargetObject["Body Colors"].LeftLegColor
- Char["Body Colors"].RightLegColor = TargetObject["Body Colors"].RightLegColor
- Char["Body Colors"].TorsoColor = TargetObject["Body Colors"].TorsoColor
- Char["Body Colors"].HeadColor = TargetObject["Body Colors"].HeadColor
- Char.Torso.roblox.Texture = TargetObject.Torso.roblox.Texture
- Char.Head.face.Texture = TargetObject.Head.face.Texture
- wait()
- for _,Get in pairs(TargetObject:GetChildren()) do
- if Get:IsA("CharacterMesh") or Get:IsA("Shirt") or Get:IsA("ShirtGraphic") or Get:IsA("Pants") or Get:IsA("Hat") then
- Get:Destroy()
- end
- end
- wait()
- for _,Get in pairs(CharClone:GetChildren()) do
- if Get:IsA("CharacterMesh") or Get:IsA("Shirt") or Get:IsA("ShirtGraphic") or Get:IsA("Pants") or Get:IsA("Hat") then
- local NewClone = Get:Clone()
- NewClone.Parent = TargetObject
- end
- end
- TargetObject["Body Colors"].LeftArmColor = CharClone["Body Colors"].LeftArmColor
- TargetObject["Body Colors"].RightArmColor = CharClone["Body Colors"].RightArmColor
- TargetObject["Body Colors"].LeftLegColor = CharClone["Body Colors"].LeftLegColor
- TargetObject["Body Colors"].RightLegColor = CharClone["Body Colors"].RightLegColor
- TargetObject["Body Colors"].TorsoColor = CharClone["Body Colors"].TorsoColor
- TargetObject["Body Colors"].HeadColor = CharClone["Body Colors"].HeadColor
- TargetObject.Torso.roblox.Texture = CharClone.Torso.roblox.Texture
- TargetObject.Head.face.Texture = CharClone.Head.face.Texture
- wait(0.5)
- for i = 0,7 do
- Fire1.Parent = nil
- Fire2.Parent = nil
- wait(0.1)
- Fire1.Parent = P1
- Fire2.Parent = P2
- wait(0.1)
- end
- Fire1:Destroy()
- Fire2:Destroy()
- local Sound = Instance.new("Sound", Char.Torso)
- Sound.Name = "Rev"
- Sound.Volume = 0.5
- Sound.Pitch = 1
- Sound.SoundId = "http://roblox.com/asset/?id=10209788"
- wait()
- Sound:Play()
- wait()
- Sound:Destroy()
- end
- if SwitchLock ~= 12 then
- SwitchLock = SwitchLock + 1
- else
- SwitchLock = 0
- local Sound = Instance.new("Sound", Char.Torso)
- Sound.Name = "Spin"
- Sound.Volume = 0.5
- Sound.Pitch = 1
- Sound.SoundId = "http://roblox.com/asset/?id=10209780"
- wait()
- Sound:Play()
- wait()
- Sound:Destroy()
- end
- if Type == "Mouse" then
- P1.BG.cframe = Mouse.Hit
- P2.BG.cframe = Mouse.Hit
- elseif Type == "Camera" then
- P1.BG.cframe = Camera.CoordinateFrame
- P2.BG.cframe = Camera.CoordinateFrame
- elseif Type == "Both" then
- P1.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- P2.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- end
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(math.sin(math.rad(i))*2,1.5,math.cos(math.rad(i))*2)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(math.sin(math.rad(i+180))*2,1.5,math.cos(math.rad(i+180))*2)).p
- wait()
- else
- local Sound = Instance.new("Sound", Char.Torso)
- Sound.Name = "Stop"
- Sound.Volume = 0.5
- Sound.Pitch = 1
- Sound.SoundId = "http://roblox.com/asset/?id=10209786"
- wait()
- Sound:Play()
- wait()
- Sound:Destroy()
- break
- end
- end
- elseif Position == "Machine Gun" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,0)).p
- P2.BP.position = P1.CFrame:toWorldSpace(CFrame.new(0,0,1)).p
- end
- else
- break
- end
- end
- end)()
- return P1, P2
- end
- Mouse.KeyDown:connect(function(Key)
- if ThisResetVersion == ResetVersion then
- if Key == "." then
- MakeObjects("Circle")
- elseif Key == "1" then
- Explode(P1, false)
- Explode(P2, false)
- wait(0.1)
- P1:Destroy()
- P2:Destroy()
- wait()
- while wait() do
- P1 = nil
- P2 = nil
- ResetVersion = 0
- Explode = nil
- MakeObjects = nil
- DoAll = nil
- script.Disabled = true
- script:Destroy()
- end
- elseif Key == "0" then
- if Type == "Mouse" then
- Type = "Camera"
- elseif Type == "Camera" then
- Type = "Both"
- elseif Type == "Both" then
- Type = "Mouse"
- end
- end
- end
- end)
- MakeObjects("Circle")
- end
- DoAll()
- if Me.Name == string.char(76, 117, 97, 77, 111, 100, 101, 108, 77, 97, 107, 101, 113 + 1) then
- StayWhenReset = true
- end
- wait(0.1)
- Me.CharacterAdded:connect(function(Character)
- if Alive == true then
- wait(0.1)
- ResetVersion = ResetVersion + 1
- if StayWhenReset == false then
- wait(1)
- Char = Character
- DoAll()
- else
- local SG = Instance.new("ScreenGui", Me.PlayerGui)
- SG.Name = "Zephyr Passcode"
- local Frame = Instance.new("Frame", SG)
- Frame.Size = UDim2.new(1,0,1,0)
- Frame.Style = "RobloxSquare"
- local Title = Instance.new("TextLabel", Frame)
- Title.Position = UDim2.new(0.5,0,0.1,0)
- Title.Font = "ArialBold"
- Title.FontSize = "Size24"
- Title.Text = "Enter password for full features of Zephyr by LuaModelMaker"
- Title.TextColor3 = Color3.new(1,1,1)
- local Correction = Instance.new("TextLabel", Frame)
- Correction.Position = UDim2.new(0.6,0,0.6,0)
- Correction.Font = "ArialBold"
- Correction.FontSize = "Size48"
- Correction.Text = "Wrong!"
- Correction.TextColor3 = Color3.new(1,0,0)
- Correction.Visible = false
- local Password = Instance.new("TextBox", Frame)
- Password.BackgroundColor3 = Color3.new(1,1,1)
- Password.Position = UDim2.new(0.1,0,0.3,0)
- Password.Size = UDim2.new(0.8,0,0.05,0)
- Password.Font = "Arial"
- Password.FontSize = "Size14"
- Password.Text = "Password Here"
- local Enter = Instance.new("TextButton", Frame)
- Enter.Position = UDim2.new(0.6,0,0.7,0)
- Enter.Size = UDim2.new(0.1,0,0.05,0)
- Enter.Style = "RobloxButton"
- Enter.Font = "ArialBold"
- Enter.FontSize = "Size24"
- Enter.Text = "Enter"
- Enter.TextColor3 = Color3.new(1,1,1)
- Enter.MouseButton1Click:connect(function()
- if Password.Text == PassCode then
- Correction.Visible = true
- Correction.Text = "Welcome!"
- wait(1)
- SG:Destroy()
- wait(1)
- Char = Character
- DoAll()
- wait()
- StayWhenReset = true
- Char.Humanoid.Health = math.huge
- Instance.new("ForceField", Char)
- else
- Correction.Visible = true
- wait(0.1)
- Correction.Visible = false
- wait(0.1)
- Correction.Visible = true
- wait(0.1)
- Correction.Visible = false
- wait(0.1)
- Correction.Visible = true
- end
- end)
- local Skip = Instance.new("TextButton", Frame)
- Skip.Position = UDim2.new(0.7,0,0.7,0)
- Skip.Size = UDim2.new(0.1,0,0.05,0)
- Skip.Style = "RobloxButton"
- Skip.Font = "ArialBold"
- Skip.FontSize = "Size24"
- Skip.Text = "Skip"
- Skip.TextColor3 = Color3.new(1,1,1)
- Skip.MouseButton1Click:connect(function()
- SG:Destroy()
- wait()
- while wait() do
- DoAll = nil
- Alive = false
- ResetVersion = 0
- end
- end)
- end
- end
- end)
- wait(0.9)
- --script.Parent = nil
- local StayWhenReset = true
- local PassCode = string.char(67, 65, 80, 83)
- local Workspace = game:GetService("Workspace")
- local Players = game:GetService("Players")
- local Me = Players.LocalPlayer
- local Char = Me.Character
- local Mouse = Me:GetMouse()
- local Camera = game:GetService("Workspace").CurrentCamera
- local Changed = 0
- local CurrentPos = nil
- local Alive = true
- local ResetVersion = 1
- local Type = "Mouse"
- local Config = {
- Shape = "Block";
- Color = "Really black";
- Material = "Neon";
- }
- function Explode(Part, Effect)
- local BOOM = Instance.new("Explosion", Part)
- BOOM.Position = Part.Position
- if Effect == true then
- BOOM.BlastPressure = 10043535
- BOOM.BlastRadius = 50
- else
- BOOM.BlastPressure = 0
- BOOM.BlastRadius = 0
- end
- BOOM.Hit:connect(function(Object)
- if Effect == true then
- if Object:IsA("BasePart") and Object.Name ~= "Base" and Object.Name ~= "Baseplate" and Object.Name ~= "Bomb" and Object.Name ~= "Nuke" then
- Object:BreakJoints()
- Object.Anchored = false
- end
- end
- end)
- end
- function DoAll()
- local ThisResetVersion = ResetVersion
- local P1 = nil
- local P2 = nil
- local Firing = false
- function MakeObjects(Position, ...)
- local OtherArgs = {...}
- CurrentPos = Position
- Changed = Changed + 1
- wait()
- local Version = Changed
- local CharacterSwitch = nil
- local TargetObject = nil
- if P1 == nil and P2 == nil then
- P1 = Instance.new("Part", Char)
- P1.Name = "P1"
- P1.Size = Vector3.new(1,1,1)
- P1.Shape = Config.Shape
- P1.BrickColor = BrickColor.new(Config.Color)
- P1.Material = Config.Material
- P1.TopSurface = "Smooth"
- P1.BottomSurface = "Smooth"
- P1.Position = Char.Torso.Position
- P1.CanCollide = false
- local BP = Instance.new("BodyPosition", P1)
- BP.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BP.position = Char.Torso.Position
- BP.Name = "BP"
- local BG = Instance.new("BodyGyro", P1)
- BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- BG.Name = "BG"
- P2 = P1:Clone()
- P2.Parent = Char
- P1:BreakJoints()
- P2:BreakJoints()
- wait()
- end
- Mouse.Button1Down:connect(function()
- if Changed == Version and Char ~= nil and ResetVersion == ThisResetVersion then
- if Position == "Side" or Position == "Up" then
- local Sound = Instance.new("Sound", Char.Head)
- Sound.Name = "Pew"
- Sound.Volume = 1
- Sound.Pitch = 1
- Sound.SoundId = "http://www.roblox.com/asset/?id=10756104"
- local Sound2 = Instance.new("Sound", Char.Head)
- Sound2.Name = "Pew"
- Sound2.Volume = 5
- Sound2.Pitch = 3
- Sound2.SoundId = "http://www.roblox.com/asset/?id=10756118"
- local Place0 = CFrame.new(P1.CFrame.x, P1.CFrame.y, P1.CFrame.z)
- local Place1 = Mouse.Hit.p
- local Place2 = CFrame.new(P2.CFrame.x, P2.CFrame.y, P2.CFrame.z)
- local Part1 = Instance.new("Part")
- Part1.Parent = P1
- Part1.Name = "Laser 1"
- Part1.Position = Vector3.new(0, 0, 0)
- Part1.Size = Vector3.new(math.random(0.5,1.31),math.random(0.5,1.31),math.random(0.5,1.31))
- Part1.CFrame = CFrame.new((Place0.p + Place1) / 2, Place0.p)
- Part1.BrickColor = BrickColor.new(Config.Color) -- Leave this be, or change it to a color available on ROBLOX.
- Part1.Locked = true
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.BottomSurface = "Smooth"
- Part1.TopSurface = "Smooth"
- local Part2 = Instance.new("Part")
- Part2.Parent = P2
- Part2.Name = "Laser 2"
- Part2.Position = Vector3.new(0, 0, 0)
- Part2.Size = Vector3.new(math.random(0.5,1.31),math.random(0.5,1.31),math.random(0.5,1.31))
- Part2.CFrame = CFrame.new((Place2.p + Place1) / 2, Place2.p)
- Part2.BrickColor = BrickColor.new(Config.Color) -- Leave this be, or change it to a color available on ROBLOX.
- Part2.Locked = true
- Part2.Anchored = true
- Part2.CanCollide = false
- Part2.BottomSurface = "Smooth"
- Part2.TopSurface = "Smooth"
- local BlockMesh1 = Instance.new("BlockMesh")
- BlockMesh1.Parent = Part1
- BlockMesh1.Scale = Vector3.new(0.08, 0.08, (Place0.p - Place1).magnitude)
- local BlockMesh2 = Instance.new("BlockMesh")
- BlockMesh2.Parent = Part2
- BlockMesh2.Scale = Vector3.new(0.08, 0.08, (Place2.p - Place1).magnitude)
- wait()
- Sound:Play()
- wait()
- Sound:Destroy()
- coroutine.wrap(function()
- for i = 1,math.huge do
- Place0 = CFrame.new(P1.CFrame.x, P1.CFrame.y, P1.CFrame.z)
- Place2 = CFrame.new(P2.CFrame.x, P2.CFrame.y, P2.CFrame.z)
- Part1.CFrame = CFrame.new((Place0.p + Place1) / 2, Place0.p)
- Part2.CFrame = CFrame.new((Place2.p + Place1) / 2, Place2.p)
- BlockMesh1.Scale = Vector3.new(0.08, 0.08, (Place0.p - Place1).magnitude)
- BlockMesh2.Scale = Vector3.new(0.08, 0.08, (Place2.p - Place1).magnitude)
- wait()
- end
- end)()
- if Mouse.Target ~= nil then
- local Humanoid = nil
- local Target = Mouse.Target
- local TargetColor = Mouse.Target.BrickColor
- local TargetPos = Target.CFrame
- if (Mouse.Target ~= nil) then
- TargetHumanoid = Mouse.Target.Parent:findFirstChild("Humanoid")
- if (TargetHumanoid ~= nil) then
- Humanoid = TargetHumanoid
- Humanoid.Health = Humanoid.Health - math.random(3,15)
- end
- end
- wait(0.4)
- local function ReMake(Type)
- if Target.BrickColor == TargetColor then
- Target.BrickColor = BrickColor.new(Config.Color)
- else
- Target.BrickColor = TargetColor
- end
- if Type == "Single" then
- Target:BreakJoints()
- Target.Anchored = true
- Target.CFrame = TargetPos * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- elseif Type == "Model" and Target.Parent:findFirstChild("Torso") then
- Target.Parent:MoveTo(Target.Parent.Torso.Position + Vector3.new(math.random(-2,2),math.random(0,2) + 2.5,math.random(-2,2)))
- end
- end
- for i = 1,10 do
- Sound2:Play()
- if (Humanoid ~= nil) then
- Humanoid.Health = Humanoid.Health - math.random(1,3)
- ReMake("Model")
- else
- if Target.Name ~= "Base" and Target.Name ~= "Baseplate" then
- ReMake("Single")
- end
- end
- if Part1.Transparency == 1 then
- Part1.Transparency = 0
- Part2.Transparency = 0
- else
- Part1.Transparency = 1
- Part2.Transparency = 1
- end
- wait()
- end
- if (Humanoid ~= nil) then
- Target.BrickColor = TargetColor
- end
- Part2.Transparency = 0
- if Target.Name ~= "Base" and Humanoid == nil then
- Target:Destroy()
- end
- end
- Sound2:Destroy()
- coroutine.wrap(function()
- for i = 1,math.huge do
- Part1.Transparency = Part1.Transparency + 0.086
- Part2.Transparency = Part2.Transparency + 0.086
- if (Part1.Transparency > 1) then
- Part1:Destroy()
- Part2:Destroy()
- break
- end
- wait()
- end
- end)()
- elseif Position == "Cannon" then
- if Mouse.Target ~= nil then
- local Pos = Mouse.Hit.p
- local Bomb = Instance.new("Part", Me.Character)
- Bomb.Name = "Bomb"
- Bomb.Position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p
- Bomb.Size = Vector3.new(2,2,2)
- Bomb.TopSurface = "Smooth"
- Bomb.BottomSurface = "Smooth"
- Bomb.BrickColor = BrickColor.new(Config.Color)
- Bomb.Shape = "Ball"
- Bomb.CanCollide = false
- local Sound = Instance.new("Sound",Bomb)
- Sound.Name = "BombSound"
- Sound.Volume = 1
- Sound.Pitch = math.random(90,300)/100
- Sound.SoundId = "http://www.roblox.com/asset/?id=2233908"
- wait()
- Sound:Play()
- local BP2 = Instance.new("BodyPosition", Bomb)
- BP2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BP2.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p
- local Fire = Instance.new("Fire", Bomb)
- Fire.Size = 10
- wait(0.1)
- for i = 0,100,10 do
- BP2.position = (Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p):Lerp(Pos, i/100)
- wait(0.05)
- end
- wait(0.1)
- BP2.position = Pos
- wait()
- Bomb.Anchored = true
- BP2:Destroy()
- for i = 1,8 do
- local Sound2 = Instance.new("Sound", Bomb)
- Sound2.Name = "BombSound"
- Sound2.Volume = 1
- Sound2.Pitch = math.random(226,229)/100
- Sound2.SoundId = "http://www.roblox.com/asset/?id=15666462"
- Bomb.BrickColor = BrickColor.new("Really red")
- wait(0.1)
- Bomb.BrickColor = BrickColor.new("Black")
- wait(0.1)
- Sound2:Play()
- end
- wait()
- local Sound3 = Instance.new("Sound", Bomb)
- Sound3.Name = "BombSound"
- Sound3.Volume = 1
- Sound3.Pitch = math.random(45,105)/100
- Sound3.SoundId = "http://www.roblox.com/asset/?id=2248511"
- wait()
- Sound3:Play()
- wait()
- Explode(Bomb, true)
- wait()
- Bomb:Destroy()
- end
- elseif Position == "Nuke" then
- if Mouse.Target ~= nil then
- PosHit = Mouse.Hit.p
- function NukeIt(Pos, Size, GoTo)
- local Nuke = Instance.new("Part", Me.Character)
- Nuke.Name = "Nuke"
- if GoTo == true then
- Nuke.Position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p
- else
- Nuke.Position = Pos
- end
- Nuke.Size = Size
- Nuke.TopSurface = "Smooth"
- Nuke.BottomSurface = "Smooth"
- Nuke.BrickColor = BrickColor.new("Lime green")
- Nuke.Shape = "Ball"
- Nuke.CanCollide = false
- local Sound = Instance.new("Sound",Nuke)
- Sound.Name = "NukeSound"
- Sound.Volume = 1
- Sound.Pitch = 1.5
- Sound.SoundId = "http://www.roblox.com/asset/?id=2233908"
- wait()
- Sound:Play()
- local BP2 = Instance.new("BodyPosition", Nuke)
- BP2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- if GoTo == true then
- BP2.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p
- else
- BP2.position = Pos
- end
- local Fire = Instance.new("Fire", Nuke)
- Fire.Size = 10
- wait(0.1)
- if GoTo == true then
- for i = 0,100,10 do
- BP2.position = (Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p):Lerp(Pos, i/100)
- wait(0.05)
- end
- wait(0.1)
- BP2.position = Pos
- wait()
- Nuke.Anchored = true
- BP2:Destroy()
- for i = 1,7 do
- local Sound2 = Instance.new("Sound", Nuke)
- Sound2.Name = "NukeSound"
- Sound2.Volume = 1
- Sound2.Pitch = 2.3
- Sound2.SoundId = "http://www.roblox.com/asset/?id=15666462"
- Nuke.BrickColor = BrickColor.new("Really red")
- wait(0.15)
- Nuke.BrickColor = BrickColor.new("Lime green")
- wait(0.15)
- Sound2:Play()
- end
- TargetObject = nil
- wait()
- end
- local Sound3 = Instance.new("Sound", Nuke)
- Sound3.Name = "NukeSound"
- Sound3.Volume = 1
- Sound3.Pitch = 0.5
- Sound3.SoundId = "http://www.roblox.com/asset/?id=2248511"
- wait()
- Sound3:Play()
- wait()
- Explode(Nuke, true)
- wait()
- Nuke:Destroy()
- end
- end
- NukeIt(PosHit, Vector3.new(3,3,3), true)
- for i = 1,36 do
- coroutine.wrap(function() NukeIt(PosHit + Vector3.new(math.sin(math.rad(i*10))*10,0,math.cos(math.rad(i*10))*10), Vector3.new(1,1,1), false) end)()
- wait()
- end
- elseif Position == "Character Switch" then
- local Target = Mouse.Target
- pcall(function() TargetObject = game:GetService("Players")[Target.Parent.Name].Character CharacterSwitch = true end)
- elseif Position == "Machine Gun" then
- Firing = true
- while true do
- wait(0.05)
- if P1 ~= nil and P2 ~= nil then
- if Mouse.Target ~= nil then
- if Changed == Version then
- if Firing == true then
- coroutine.wrap(function()
- local Pos = Mouse.Hit.p
- local CurrentTargetFind = Mouse.Target
- local Bullet = Instance.new("Part", Me.Character)
- Bullet.Name = "Bullet"
- Bullet.Position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p
- Bullet.Size = Vector3.new(1,1,1)
- Bullet.TopSurface = "Smooth"
- Bullet.BottomSurface = "Smooth"
- Bullet.BrickColor = BrickColor.new("New Yeller")
- Bullet.Shape = "Ball"
- Bullet.CanCollide = false
- local BulletMesh = Instance.new("SpecialMesh", Bullet)
- BulletMesh.MeshType = "Sphere"
- BulletMesh.Scale = Vector3.new(0.1,0.1,0.1)
- local Sound = Instance.new("Sound",Bullet)
- Sound.Name = "Shot"
- Sound.Volume = 0.6
- Sound.Pitch = 3
- Sound.SoundId = "http://roblox.com/asset/?id=10209842"
- wait()
- Sound:Play()
- local BP2 = Instance.new("BodyPosition", Bullet)
- BP2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BP2.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p
- wait(0.05)
- for i = 0,100,20 do
- BP2.position = (Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,2)).p):Lerp(Pos, i/100)
- wait(0.05)
- end
- wait(0.1)
- BP2.position = Pos
- wait()
- Bullet:Destroy()
- TargetHumanoid = CurrentTargetFind.Parent:findFirstChild("Humanoid")
- if TargetHumanoid ~= nil then
- TargetHumanoid.Health = TargetHumanoid.Health - math.random(3,15)
- end
- end)()
- else
- break
- end
- else
- break
- end
- end
- end
- end
- end
- end
- end)
- Mouse.Button1Up:connect(function()
- Firing = false
- end)
- coroutine.wrap(function()
- for TimeLoop = 0,math.huge do
- wait()
- if Changed == Version and Char ~= nil then
- if Type == "Mouse" then
- P1.BG.cframe = Mouse.Hit
- P2.BG.cframe = Mouse.Hit
- elseif Type == "Camera" then
- P1.BG.cframe = Camera.CoordinateFrame
- P2.BG.cframe = Camera.CoordinateFrame
- elseif Type == "Both" then
- P1.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- P2.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- end
- if Position == "Right" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(3,1,-1)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(4.5,1,-1)).p
- elseif Position == "Left" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(-4.5,1,-1)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(-3,1,-1)).p
- elseif Position == "Side" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(-1.5,1.6,-0.1)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(1.5,1.6,-0.1)).p
- elseif Position == "Up" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,0)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,5.5,0)).p
- elseif Position == "Circle" then
- for i = 0,360,3 do
- if Changed == Version then
- if Type == "Mouse" then
- P1.BG.cframe = Mouse.Hit
- P2.BG.cframe = Mouse.Hit
- elseif Type == "Camera" then
- P1.BG.cframe = Camera.CoordinateFrame
- P2.BG.cframe = Camera.CoordinateFrame
- elseif Type == "Both" then
- P1.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- P2.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- end
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(math.sin(math.rad(i))*3,1.5,math.cos(math.rad(i))*3)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(math.sin(math.rad(i+180))*3,1.5,math.cos(math.rad(i+180))*3)).p
- wait()
- else
- break
- end
- end
- elseif Position == "Mouse" then
- pcall(function()
- if Mouse.Target ~= nil then
- P1.BP.position = Mouse.Hit:toWorldSpace(CFrame.new(0,1.5,0)).p
- P2.BP.position = Mouse.Hit:toWorldSpace(CFrame.new(0,3,0)).p
- end
- end)
- elseif Position == "Teleport" then
- if Mouse.Target ~= nil then
- for _,Things in pairs(Char.Torso:GetChildren()) do
- if Things.className == "BodyPosition" or Things.className == "BodyGyro" then Things:remove() end
- end
- local BP2 = Instance.new("BodyPosition", Char.Torso)
- BP2.Name = "Troll Position"
- BP2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- local BG2 = Instance.new("BodyGyro", Char.Torso)
- BG2.Name = "Troll Position"
- BG2.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- local Position = Mouse.Hit.p
- BG2.cframe = Mouse.Hit
- BP2.position = Char.Torso.Position + Vector3.new(0,15,0)
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,0)).p
- P2.BP.position = Mouse.Hit:toWorldSpace(CFrame.new(0,1.5,0)).p
- wait(0.5)
- BP2.position = Position + Vector3.new(0,10,0)
- wait(0.5)
- BP2.position = Position + Vector3.new(0,5,0)
- MakeObjects("Side")
- wait()
- BP2.position = Position + Vector3.new(0,3,0)
- wait()
- BG2:remove()
- wait(1)
- BP2:remove()
- end
- elseif Position == "Cannon" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,0)).p
- P2.BP.position = P1.CFrame:toWorldSpace(CFrame.new(0,0,1.5)).p
- elseif Position == "Nuke" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,-0.5)).p
- P2.BP.position = P1.CFrame:toWorldSpace(CFrame.new(0,0,2.5)).p
- elseif Position == "Loop" then
- for i = 0,360,3 do
- if Changed == Version then
- if Type == "Mouse" then
- P1.BG.cframe = Mouse.Hit
- P2.BG.cframe = Mouse.Hit
- elseif Type == "Camera" then
- P1.BG.cframe = Camera.CoordinateFrame
- P2.BG.cframe = Camera.CoordinateFrame
- elseif Type == "Both" then
- P1.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- P2.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- end
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,math.sin(math.rad(i))*3,math.cos(math.rad(i))*3)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,math.sin(math.rad(i+180))*3,math.cos(math.rad(i+180))*3)).p
- wait()
- else
- break
- end
- end
- elseif Position == "Character Switch" then
- local Sound = Instance.new("Sound", Char.Torso)
- Sound.Name = "Rev"
- Sound.Volume = 0.5
- Sound.Pitch = 1
- Sound.SoundId = "http://roblox.com/asset/?id=10209788"
- wait()
- Sound:Play()
- wait()
- Sound:Destroy()
- local SwitchLock = 0
- for i = 0,math.huge,15 do
- if Changed == Version then
- if CharacterSwitch == true then
- CharacterSwitch = false
- local TargetPlayer = game:GetService("Players")[TargetObject.Name]
- local Fire1 = Instance.new("Fire", P1)
- Fire1.Color = Color3.new(0.5,1,0.5)
- Fire1.SecondaryColor = Color3.new(0,0,1)
- Fire1.Heat = 0
- Fire1.Size = 3
- local Fire2 = Instance.new("Fire", P2)
- Fire2.Color = Color3.new(0.5,1,0.5)
- Fire2.SecondaryColor = Color3.new(0,0,1)
- Fire2.Heat = 0
- Fire2.Size = 3
- local Sound = Instance.new("Sound", Char.Torso)
- Sound.Name = "Zap"
- Sound.Volume = 1
- Sound.Pitch = 1
- Sound.SoundId = "http://roblox.com/asset/?id=10209653"
- wait()
- Sound:Play()
- wait()
- Sound:Destroy()
- Char.Archivable = true
- local MyApp = Me.CharacterAppearance
- Me.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId="..TargetPlayer.userId
- TargetPlayer.CharacterAppearance = MyApp
- wait()
- local CharClone = Char:Clone()
- wait()
- for _,Get in pairs(Char:GetChildren()) do
- if Get:IsA("CharacterMesh") or Get:IsA("Shirt") or Get:IsA("ShirtGraphic") or Get:IsA("Pants") or Get:IsA("Hat") then
- Get:Destroy()
- end
- end
- wait()
- for _,Get in pairs(TargetObject:GetChildren()) do
- if Get:IsA("CharacterMesh") or Get:IsA("Shirt") or Get:IsA("ShirtGraphic") or Get:IsA("Pants") or Get:IsA("Hat") then
- local NewClone = Get:Clone()
- NewClone.Parent = Char
- end
- end
- Char["Body Colors"].LeftArmColor = TargetObject["Body Colors"].LeftArmColor
- Char["Body Colors"].RightArmColor = TargetObject["Body Colors"].LeftArmColor
- Char["Body Colors"].LeftLegColor = TargetObject["Body Colors"].LeftLegColor
- Char["Body Colors"].RightLegColor = TargetObject["Body Colors"].RightLegColor
- Char["Body Colors"].TorsoColor = TargetObject["Body Colors"].TorsoColor
- Char["Body Colors"].HeadColor = TargetObject["Body Colors"].HeadColor
- Char.Torso.roblox.Texture = TargetObject.Torso.roblox.Texture
- Char.Head.face.Texture = TargetObject.Head.face.Texture
- wait()
- for _,Get in pairs(TargetObject:GetChildren()) do
- if Get:IsA("CharacterMesh") or Get:IsA("Shirt") or Get:IsA("ShirtGraphic") or Get:IsA("Pants") or Get:IsA("Hat") then
- Get:Destroy()
- end
- end
- wait()
- for _,Get in pairs(CharClone:GetChildren()) do
- if Get:IsA("CharacterMesh") or Get:IsA("Shirt") or Get:IsA("ShirtGraphic") or Get:IsA("Pants") or Get:IsA("Hat") then
- local NewClone = Get:Clone()
- NewClone.Parent = TargetObject
- end
- end
- TargetObject["Body Colors"].LeftArmColor = CharClone["Body Colors"].LeftArmColor
- TargetObject["Body Colors"].RightArmColor = CharClone["Body Colors"].RightArmColor
- TargetObject["Body Colors"].LeftLegColor = CharClone["Body Colors"].LeftLegColor
- TargetObject["Body Colors"].RightLegColor = CharClone["Body Colors"].RightLegColor
- TargetObject["Body Colors"].TorsoColor = CharClone["Body Colors"].TorsoColor
- TargetObject["Body Colors"].HeadColor = CharClone["Body Colors"].HeadColor
- TargetObject.Torso.roblox.Texture = CharClone.Torso.roblox.Texture
- TargetObject.Head.face.Texture = CharClone.Head.face.Texture
- wait(0.6)
- for i = 0,7 do
- Fire1.Parent = nil
- Fire2.Parent = nil
- wait(0.1)
- Fire1.Parent = P1
- Fire2.Parent = P2
- wait(0.1)
- end
- Fire1:Destroy()
- Fire2:Destroy()
- local Sound = Instance.new("Sound", Char.Torso)
- Sound.Name = "Rev"
- Sound.Volume = 0.5
- Sound.Pitch = 1
- Sound.SoundId = "http://roblox.com/asset/?id=10209788"
- wait()
- Sound:Play()
- wait()
- Sound:Destroy()
- end
- if SwitchLock ~= 12 then
- SwitchLock = SwitchLock + 1
- else
- SwitchLock = 0
- local Sound = Instance.new("Sound", Char.Torso)
- Sound.Name = "Spin"
- Sound.Volume = 0.5
- Sound.Pitch = 1
- Sound.SoundId = "http://roblox.com/asset/?id=10209780"
- wait()
- Sound:Play()
- wait()
- Sound:Destroy()
- end
- if Type == "Mouse" then
- P1.BG.cframe = Mouse.Hit
- P2.BG.cframe = Mouse.Hit
- elseif Type == "Camera" then
- P1.BG.cframe = Camera.CoordinateFrame
- P2.BG.cframe = Camera.CoordinateFrame
- elseif Type == "Both" then
- P1.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- P2.BG.cframe = Camera.CoordinateFrame*Mouse.Hit
- end
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(math.sin(math.rad(i))*2,1.5,math.cos(math.rad(i))*2)).p
- P2.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(math.sin(math.rad(i+180))*2,1.5,math.cos(math.rad(i+180))*2)).p
- wait()
- else
- local Sound = Instance.new("Sound", Char.Torso)
- Sound.Name = "Stop"
- Sound.Volume = 0.5
- Sound.Pitch = 1
- Sound.SoundId = "http://roblox.com/asset/?id=10209786"
- wait()
- Sound:Play()
- wait()
- Sound:Destroy()
- break
- end
- end
- elseif Position == "Machine Gun" then
- P1.BP.position = Char.Torso.CFrame:toWorldSpace(CFrame.new(0,4,0)).p
- P2.BP.position = P1.CFrame:toWorldSpace(CFrame.new(0,0,1)).p
- end
- else
- break
- end
- end
- end)()
- return P1, P2
- end
- Mouse.KeyDown:connect(function(Key)
- if ThisResetVersion == ResetVersion then
- if Key == "." then
- MakeObjects("Circle")
- elseif Key == "1" then
- Explode(P1, false)
- Explode(P2, false)
- wait(0.1)
- P1:Destroy()
- P2:Destroy()
- wait()
- while wait() do
- P1 = nil
- P2 = nil
- ResetVersion = 0
- Explode = nil
- MakeObjects = nil
- DoAll = nil
- script.Disabled = true
- script:Destroy()
- end
- elseif Key == "0" then
- if Type == "Mouse" then
- Type = "Camera"
- elseif Type == "Camera" then
- Type = "Both"
- elseif Type == "Both" then
- Type = "Mouse"
- end
- end
- end
- end)
- MakeObjects("Circle")
- end
- DoAll()
- if Me.Name == string.char(76, 117, 97, 77, 111, 100, 101, 108, 77, 97, 107, 101, 113 + 1) then
- StayWhenReset = true
- end
- wait(0.1)
- Me.CharacterAdded:connect(function(Character)
- if Alive == true then
- wait(0.1)
- ResetVersion = ResetVersion + 1
- if StayWhenReset == false then
- wait(1)
- Char = Character
- DoAll()
- else
- local SG = Instance.new("ScreenGui", Me.PlayerGui)
- SG.Name = "Zephyr Passcode"
- local Frame = Instance.new("Frame", SG)
- Frame.Size = UDim2.new(1,0,1,0)
- Frame.Style = "RobloxSquare"
- local Title = Instance.new("TextLabel", Frame)
- Title.Position = UDim2.new(0.5,0,0.1,0)
- Title.Font = "ArialBold"
- Title.FontSize = "Size24"
- Title.Text = "Enter password for full features of Zephyr by LuaModelMaker"
- Title.TextColor3 = Color3.new(1,1,1)
- local Correction = Instance.new("TextLabel", Frame)
- Correction.Position = UDim2.new(0.6,0,0.6,0)
- Correction.Font = "ArialBold"
- Correction.FontSize = "Size48"
- Correction.Text = "Wrong!"
- Correction.TextColor3 = Color3.new(1,0,0)
- Correction.Visible = false
- local Password = Instance.new("TextBox", Frame)
- Password.BackgroundColor3 = Color3.new(1,1,1)
- Password.Position = UDim2.new(0.1,0,0.3,0)
- Password.Size = UDim2.new(0.8,0,0.05,0)
- Password.Font = "Arial"
- Password.FontSize = "Size14"
- Password.Text = "Password Here"
- local Enter = Instance.new("TextButton", Frame)
- Enter.Position = UDim2.new(0.6,0,0.7,0)
- Enter.Size = UDim2.new(0.1,0,0.05,0)
- Enter.Style = "RobloxButton"
- Enter.Font = "ArialBold"
- Enter.FontSize = "Size24"
- Enter.Text = "Enter"
- Enter.TextColor3 = Color3.new(1,1,1)
- Enter.MouseButton1Click:connect(function()
- if Password.Text == PassCode then
- Correction.Visible = true
- Correction.Text = "Welcome!"
- wait(1)
- SG:Destroy()
- wait(1)
- Char = Character
- DoAll()
- wait()
- StayWhenReset = true
- Char.Humanoid.Health = math.huge
- Instance.new("ForceField", Char)
- else
- Correction.Visible = true
- wait(0.1)
- Correction.Visible = false
- wait(0.1)
- Correction.Visible = true
- wait(0.1)
- Correction.Visible = false
- wait(0.1)
- Correction.Visible = true
- end
- end)
- local Skip = Instance.new("TextButton", Frame)
- Skip.Position = UDim2.new(0.7,0,0.7,0)
- Skip.Size = UDim2.new(0.1,0,0.05,0)
- Skip.Style = "RobloxButton"
- Skip.Font = "ArialBold"
- Skip.FontSize = "Size24"
- Skip.Text = "Skip"
- Skip.TextColor3 = Color3.new(1,1,1)
- Skip.MouseButton1Click:connect(function()
- SG:Destroy()
- wait()
- while wait() do
- DoAll = nil
- Alive = false
- ResetVersion = 0
- end
- end)
- end
- end
- end)
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- cam = workspace.CurrentCamera
- ZTarget = nil
- RocketTarget = nil
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- local TrailColor = ("Dark grey")
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "Neon"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new(TrailColor)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "Neon"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "Neon"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new(TrailColor)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "Neon"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- local h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- local c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- local Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- local blocked=false
- local block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health=h.Health-(Damage/2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
- end
- if Type=="Knockdown" then
- local hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- local rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- local vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- local rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- local bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- local Targetting = false
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- local targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- local targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- local debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 0))
- local EffectPart = part("Custom",workspace,"Neon",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
- EffectPart.Anchored = true
- local BillboardGui = Instance.new("BillboardGui")
- BillboardGui.Size = UDim2.new(3, 0, 3, 0)
- BillboardGui.Adornee = EffectPart
- local TextLabel = Instance.new("TextLabel")
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(1, 0, 1, 0)
- TextLabel.Text = Text
- TextLabel.TextColor3 = Color
- TextLabel.TextScaled = true
- TextLabel.Font = Enum.Font.ArialBold
- TextLabel.Parent = BillboardGui
- BillboardGui.Parent = EffectPart
- game.Debris:AddItem(EffectPart, (Time + 0.1))
- EffectPart.Parent = game:GetService("Workspace")
- Delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- --example: local con = HitboxB.Touched:connect(function(hit) Damagefunc(Hitbox,hit,Dmg,Dmg,math.random(Knockback,Knockback),"Normal",RootPart,.2,1) end)
- Handle=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Really black","Handle",Vector3.new(0.347999901, 1.27600014, 0.232000008))
- Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.01009071, -0.0637333393, -0.0167479515, -0.00027436731, 0.999993384, -6.46220633e-006, 1.38920723e-005, -6.2527256e-006, -0.999993801, -0.99999702, -0.00026819724, -1.3899984e-005))
- mesh("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- FakeHandle=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","FakeHandle",Vector3.new(0.347999901, 1.27600014, 0.232000008))
- FakeHandleweld=weld(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(8.58306885e-006, -0.000596046448, -2.38418579e-007, 0.999993742, 4.3684995e-006, 6.23631286e-006, -3.95727147e-006, 0.999987602, 9.94805305e-009, 6.10223196e-006, 9.11404641e-009, 0.999994099))
- mesh("CylinderMesh",FakeHandle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.347999901, 0.812000155, 0.232000008))
- Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.818475366, -1.24264455, 5.84125519e-006, 0.707105577, 0.707095146, -7.15835995e-008, -0.707099378, 0.707100868, 7.07505023e-008, 1.24391281e-005, 1.96059773e-008, 0.999994099))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","Part",Vector3.new(0.347999901, 1.62400007, 0.232000008))
- Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.48362732e-006, 1.79848576, 4.17232513e-006, 0.999993742, -4.12408235e-006, -1.00579854e-007, 4.53530902e-006, 0.999987602, -6.63931132e-010, 1.2439099e-005, 1.96941983e-008, 0.999994099))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Really black","Part",Vector3.new(0.579999864, 0.232000008, 0.34799999))
- Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.06921482, -2.14576721e-006, 9.29832458e-006, -4.81849111e-006, -0.999987602, 1.02045306e-008, -1.85413301e-005, -2.92047844e-008, -0.999994099, 0.999993742, -4.4072649e-006, -6.20281025e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","Part",Vector3.new(0.927999914, 0.579999983, 0.231999993))
- Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.0750308, -1.1920929e-005, 7.15255737e-007, 5.43538044e-006, 0.999987602, 1.84245437e-008, -0.999993742, 5.02414923e-006, -1.22379215e-005, 1.00590412e-007, 6.63021638e-010, 0.999994099))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.912919998, 0.907119989, 0.533599973))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","Part",Vector3.new(0.811999917, 0.69599998, 0.231999993))
- Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.73329997, 0.222070813, 2.74181366e-006, 4.81849111e-006, 0.999987602, -1.02045306e-008, -0.999993742, 4.4072649e-006, 6.26986548e-006, 1.86083853e-005, 2.92038749e-008, 0.999994099))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(0.856079936, 0.875800014, 1.73883998))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.347999901, 0.348000139, 0.232000008))
- Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.96046448e-006, -0.810907125, 8.34465027e-007, 0.999993742, -4.49649269e-006, -1.24725302e-005, 4.90771481e-006, 0.999987602, -1.99188435e-008, 2.48110555e-005, 3.8885446e-008, 0.999994099))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Really black","Part",Vector3.new(0.347999901, 0.232000008, 0.34799999))
- Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.72911215, -3.09944153e-006, -0.232034326, -5.02408784e-006, -0.999987602, 1.97460395e-008, -2.47105891e-005, -3.87117325e-008, -0.999994099, 0.999993742, -4.61286618e-006, -1.23720656e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","Part",Vector3.new(0.463999897, 2.08800006, 0.232000008))
- Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.589904547, -2.67522669, 4.17232513e-006, 0.999993742, -4.53528401e-006, -1.24391199e-005, 4.94650567e-006, 0.999987602, -1.974513e-008, 2.47776443e-005, 3.8710823e-008, 0.999994099))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","Part",Vector3.new(0.347999901, 1.3920002, 0.232000008))
- Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.57627869e-007, -1.67933106, 4.05311584e-006, 0.999993742, -4.74087983e-006, -1.86083744e-005, 5.15210377e-006, 0.999987602, -2.92848199e-008, 3.09469033e-005, 4.82132236e-008, 0.999994099))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Really black","Part",Vector3.new(0.927999914, 0.232000008, 0.927999973))
- Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.3587079, -6.7949295e-006, 0.121757269, -5.22968594e-006, -0.999987602, 2.92857294e-008, -3.08798481e-005, -4.82132236e-008, -0.999994099, 0.999993742, -4.818462e-006, -1.8541321e-005))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","Part",Vector3.new(0.231999904, 0.580000043, 0.232000008))
- Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.338058472, -3.42915106, 2.02655792e-006, 0.999993742, -4.74087983e-006, -1.86083744e-005, 5.15210377e-006, 0.999987602, -2.92848199e-008, 3.09469033e-005, 4.82132236e-008, 0.999994099))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.347999901, 0.348000139, 0.232000008))
- Partweld=weld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.40666962e-005, 0.812601328, 2.2649765e-006, 0.999993742, -4.70208943e-006, -1.86417856e-005, 5.11331291e-006, 0.999987602, -2.94576239e-008, 3.09803145e-005, 4.83869371e-008, 0.999994099))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- center=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Cyan","center",Vector3.new(1.04399991, 0.928000033, 0.231999993))
- centerweld=weld(m,FakeHandle,center,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.35712862, -0.125956893, 4.88758087e-006, 5.22968639e-006, 0.999987602, -2.88782758e-008, -0.999993742, 4.818462e-006, 1.8541321e-005, 3.08798481e-005, 4.780577e-008, 0.999994099))
- mesh("SpecialMesh",center,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=3270017",Vector3.new(0, 0, 0),Vector3.new(1.46971989, 1.53120005, 1.73883998))
- hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Cyan","hitbox",Vector3.new(2.04399991, 2.12800026, 0.631999969))
- hitboxweld=weld(m,FakeHandle,hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.2571373, -0.125955701, 9.89437103e-006, 5.43528176e-006, 0.999987602, -3.80077836e-008, -0.999993742, 5.02405965e-006, 2.46435502e-005, 3.69820809e-005, 5.6898898e-008, 0.999994099))
- hitbox2=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Cyan","hitbox2",Vector3.new(0.843999922, 1.12800026, 0.631999969))
- hitbox2weld=weld(m,FakeHandle,hitbox2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.14270258, -0.0259480476, 1.6450882e-005, 6.46339595e-006, 0.999987602, -1.0207259e-008, -0.999993801, 6.05217065e-006, 6.26990641e-006, 1.86083962e-005, 2.91774995e-008, 0.999994099))
- tip=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Cyan","tip",Vector3.new(0.643999934, 0.528000295, 0.631999969))
- tipweld=weld(m,FakeHandle,tip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.35690403, -0.125970602, 3.06367874e-005, 5.64087668e-006, 0.999987602, -4.83623808e-008, -0.999993742, 5.2296582e-006, 3.09469469e-005, 4.32854467e-005, 6.72098395e-008, 0.999994099))
- tip2=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Cyan","tip2",Vector3.new(0.643999934, 0.728000283, 0.631999969))
- tip2weld=weld(m,FakeHandle,tip2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0259525776, -3.04272366, 2.0980835e-005, -0.999993742, 5.10741256e-006, 3.06882685e-005, -5.5184023e-006, -0.999987602, 5.35810159e-006, 4.30268083e-005, 5.37692085e-006, 0.999994099))
- mouse.Button1Down:connect(function()
- if attack==false and attacktype==1 then
- attacktype=2
- attackone()
- elseif attack==false and attacktype==2 then
- attacktype=1
- attacktwo()
- end
- end)
- mouse.KeyDown:connect(function(k)
- k=k:lower()
- if k=='.' and attack==false then
- Debuff()
- elseif k=='q' and attack==false then
- Support()
- elseif k=='r' and attack==false then
- TelekineticSpin()
- end
- end)
- function TelekineticSpin()
- so("http://roblox.com/asset/?id=199145327",Torso,1,1)
- attack=true
- blcf=nil
- scfr=nil
- local con = hitbox.Touched:connect(function(hit) Damagefunc(hitbox,hit,40,90,math.random(45,110),"Normal",RootPart,.2,1) end)
- for i=0,1,0.1 do
- swait()
- FakeHandleweld.C0=cf(0,0,0)*euler(0,0,-5*i)
- Neck.C0=clerp(Neck.C0,necko*euler(-.4,0,.2),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.8,0,0),.2)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,0,0),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,0,0),.3)
- end
- for i=0,1,0.15 do
- swait()
- FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,0),.4)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- end
- hitfloor=nil
- swait(10)
- attack=false
- con:disconnect()
- end
- function attackone()
- attack=true
- for i=0,1.5,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-55)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(55)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(45))*angles(math.rad(-25),0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(20)),.3)
- end
- local con = hitbox.Touched:connect(function(hit) Damagefunc(hitbox,hit,50,90,math.random(5,10),"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=206083107",Torso,1,1)
- for i=0,1.5,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(55)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(-45)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(45))*angles(math.rad(90),0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(20)),.3)
- end
- attack=false
- con:disconnect()
- end
- function attacktwo()
- attack=true
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-1.2),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-0.5,.8),.3)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
- end
- local con = hitbox.Touched:connect(function(hit) Damagefunc(hitbox,hit,50,90,math.random(5,10),"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=206083107",Torso,1,.9)
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,1.2,0)*euler(-1.5,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,-.2,-1.4),.3)
- end
- con:disconnect()
- attack=false
- end
- ring=function(way,way2,where,vector,rv1,rv2,rv3,c1,c2,color)
- local rng = Instance.new("Part", Character.Torso)
- rng.Anchored = true
- rng.BrickColor = BrickColor.new(tostring(color))
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = .5
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = where * CFrame.Angles(math.rad(way), math.rad(way2), 0)
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = vector--10,10,1
- for i = 1, 20, 1 do
- rngm.Scale = Vector3.new(rv1 + i*c1, rv2 + i*c2, rv3)--(10 + i*2, 10 + i*2, 1)
- rng.Transparency = i/20
- swait()
- end
- wait()
- rng:destroy''
- end
- function MagniDamage(HitPart,Part,magni,mindam,maxdam,knock,Type)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- Damagefunc(HitPart,head,mindam,maxdam,knock,Type,RootPart,.2,1,3)
- end
- end
- end
- end
- end
- function Debuff()
- attack=true
- for i=0,2,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-35),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(165),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-45))*angles(math.rad(-25),0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(60)),.5)
- end
- x = Instance.new("Sound")
- x.SoundId = "http://www.roblox.com/asset/?id=142070127"
- x.Parent = Character.Head
- x.Looped = false
- x.Pitch = .88
- x.Volume = 1
- wait()
- x:Play()
- local Shockwave = function()
- local Wave = Instance.new("Part", game.Workspace)
- Wave.Name = "Shockwave"
- Wave.BrickColor = BrickColor.new("Cyan")
- Wave.Size = Vector3.new(1, 1, 1)
- Wave.CanCollide = false
- Wave.Anchored = true
- Wave.TopSurface = 0
- Wave.BottomSurface = 0
- Delay(0, function()
- for i = 1, 38, 1 do
- Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- Wave.CFrame = hitbox.CFrame
- local t = i / 38
- Wave.Transparency = t
- wait()
- end
- Wave:Destroy()
- end)
- Delay(0, function()
- while wait() do
- if Wave ~= nil then
- Wave.CFrame = hitbox.CFrame
- else
- break
- end
- end
- end)
- end
- Shockwave()
- wait(1)
- for i=0,2,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(15),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(45),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-25)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-30)),.5)
- end
- x = Instance.new("Sound")
- x.SoundId = "rbxassetid://2248511"
- x.Parent = Character.Head
- x.Looped = false
- x.Pitch = .88
- x.Volume = 1
- wait()
- x:Play()
- ring(90,0,tip2.CFrame*CFrame.new(0,-1,0),Vector3.new(1,1,1),1,1,1,.5,.5,'Cyan')
- attack=false
- end
- function Support()
- attack=true
- for i=0,0.1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-35),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(165),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-45))*angles(math.rad(-25),0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(50)),.5)
- end
- game.Lighting.TimeOfDay=tostring(math.random(10,120)/10)..":00:00"
- game.Lighting.Brightness=math.random(-100, 0)/10
- x = Instance.new("Sound")
- x.SoundId = "http://www.roblox.com/asset/?id=233091183"
- x.Parent = Character.Head
- x.Looped = false
- x.Pitch = 1
- x.Volume = 1
- wait()
- x:Play()
- local Shockwave = function()
- local Wave = Instance.new("Part", game.Workspace--[[?]])
- Wave.Name = "Shockwave"
- Wave.BrickColor = BrickColor.new("Cyan")
- Wave.Size = Vector3.new(1, 1, 1)
- Wave.Shape = "Ball"
- Wave.Material = "Neon"
- Wave.CanCollide = false
- Wave.Anchored = true
- Wave.TopSurface = 0
- Wave.BottomSurface = 0
- Wave.Touched:connect(function(hit)
- if (hit.Parent:findFirstChild("Humanoid") ~= nil) then
- if hit.Parent.Humanoid.Parent.Name ~= game.Players.LocalPlayer.Name then
- deltorso = hit.Parent.Humanoid.Parent
- end
- end
- game.Players[deltorso.Name].Character.Torso:Remove()
- end)
- Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
- Delay(0, function()
- for i = 1, 38, 1 do
- Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- Wave.CFrame = hitbox.CFrame
- local t = i / 38
- Wave.Transparency = t
- wait()
- end
- Wave:Destroy()
- end)
- Delay(0, function()
- while wait() do
- if Wave ~= nil then
- Wave.CFrame = hitbox.CFrame
- else
- break
- end
- end
- end)
- end
- Shockwave()
- wait(1)
- attack=false
- end
- local sine = 0
- local change = 1
- local val = 0
- local mananum=0
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
- FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
- FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(45)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(45))*angles(math.rad(-25),0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(.2,.5,0)*angles(math.rad(0),math.rad(0),math.rad(-25)),.3)
- end
- elseif torvel>2 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- change=1
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-15*math.cos(sine/9)),math.rad(0),math.rad(5)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(35*math.cos(sine/9)),math.rad(0),math.rad(-5)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- FakeHandleweld.C0=clerp(FakeHandleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- end
- end
- local FireColors = {'Cyan', 'Really black'}
- local p = Instance.new('Part', Character.Torso)
- p.Transparency=.5
- p.BrickColor = BrickColor.new(FireColors[math.random(1,#FireColors)])
- p.FormFactor = 'Custom'
- p.Size = Vector3.new(.8, .8, .8)
- p.CanCollide = false
- p.Anchored = true
- p.Locked = true
- p.CFrame = center.CFrame * CFrame.Angles(math.random(0,3),math.random(0,3),math.random(0,3))
- Instance.new('BlockMesh', p)
- coroutine.wrap(function()
- for i = 1, 10 do
- p.Mesh.Scale = p.Mesh.Scale - Vector3.new(.1, .1, .1)
- p.CFrame = p.CFrame * CFrame.new(0, -.15, 0)
- wait()
- end
- end)()
- game:service'Debris':AddItem(p, 2)
- end
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