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ScriptBuilderSHEHAB

saness

Jul 19th, 2016
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  1. -- This script was already leaked but...
  2. -- I wanted to get this script farther so...
  3. -- I leaked Sensuke's sans onto my pastebin
  4. -- nothing much
  5. -- CYA l8r
  6. -- Leaked by CLarramore
  7.  
  8. -- 1000 views on this thing :P
  9. --------------------------------------------------------
  10.  
  11. pls = game:GetService'Players'
  12. rs = game:GetService'RunService'
  13. uinps = game:GetService'UserInputService'
  14. lp = pls.LocalPlayer
  15. mouse = lp:GetMouse()
  16. c = lp.Character
  17. human = c.Humanoid
  18. human.MaxHealth = 50
  19. wait()
  20. human.Health = 50
  21. c.Health:Destroy()
  22.  
  23. --------------------------------------------------------
  24.  
  25. Debounces = {
  26. AnimationCycles = 0;
  27. FPS = 0;
  28. scalingDamage = false;
  29. damageLevel = 0;
  30. attackNumber = 0;
  31. isAttacking = false;
  32. isMoving = false;
  33. isSprinting = false;
  34. isBoosting = false;
  35. isPassive = false;
  36. isTyping = false;
  37. }
  38.  
  39. --------------------------------------------------------
  40.  
  41. numLerp = function(start, goal, alpha)
  42. return(((goal - start) * alpha) + start)
  43. end
  44.  
  45. CFrameZero = function()
  46. return CFrame.new(Vector3.new())
  47. end
  48.  
  49. rad = function(value)
  50. return math.rad(value)
  51. end
  52.  
  53. CFAngles = function(Vector)
  54. return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
  55. end
  56.  
  57. --------------------------------------------------------
  58.  
  59. AnimStat = {
  60. lerpSpeed = .2;
  61. lerpSpeed2 = .35;
  62. lerpTween = 0;
  63. }
  64.  
  65. Joints = {
  66. c.HumanoidRootPart.RootJoint;
  67. c.Torso.Neck;
  68. c.Torso['Left Shoulder'];
  69. c.Torso['Right Shoulder'];
  70. c.Torso['Left Hip'];
  71. c.Torso['Right Hip'];
  72. }
  73.  
  74. JointTargets = {
  75. CFrameZero();
  76. CFrameZero();
  77. CFrameZero();
  78. CFrameZero();
  79. CFrameZero();
  80. CFrameZero();
  81. }
  82.  
  83. --------------------------------------------------------
  84.  
  85. BodyColors = {
  86. HeadColor = BrickColor.new("Institutional white");
  87. LeftArmColor = BrickColor.new("Institutional white");
  88. RightArmColor = BrickColor.new("Institutional white");
  89. LeftLegColor = BrickColor.new("Institutional white");
  90. RightLegColor = BrickColor.new("Institutional white");
  91. TorsoColor = BrickColor.new("Mid gray");
  92. }
  93.  
  94. Customs = {
  95. Face = "http://www.roblox.com/asset/?id=8560915";
  96. Shirt = "http://www.roblox.com/asset/?id=334781688";
  97. Pants = "http://www.roblox.com/asset/?id=335237283";
  98. }
  99.  
  100. --------------------------------------------------------
  101.  
  102. prepareCharacter = function()
  103. local transPoints = {
  104. NumberSequenceKeypoint.new(0,.819,.0375),
  105. NumberSequenceKeypoint.new(.207,.594,.0187),
  106. NumberSequenceKeypoint.new(.4,.55,.031),
  107. NumberSequenceKeypoint.new(.57,.619,.05),
  108. NumberSequenceKeypoint.new(.76,.8,.0375),
  109. NumberSequenceKeypoint.new(1,1,0),
  110. }
  111. local sizePoints = {
  112. NumberSequenceKeypoint.new(0,.687,0),
  113. NumberSequenceKeypoint.new(.111,.875,0),
  114. NumberSequenceKeypoint.new(.327,1.19,0),
  115. NumberSequenceKeypoint.new(.646,1.56,0),
  116. NumberSequenceKeypoint.new(.805,1.37,0),
  117. NumberSequenceKeypoint.new(.905,1.06,0),
  118. NumberSequenceKeypoint.new(.968,.938,0),
  119. NumberSequenceKeypoint.new(.984,1.13,0),
  120. NumberSequenceKeypoint.new(1,1.62,0),
  121. }
  122. local Size = NumberSequence.new(sizePoints)
  123. local Transparency = NumberSequence.new(transPoints)
  124. rayModel = Instance.new("Model",c)
  125. efxBlock = Instance.new("Part",c)
  126. efxBlock.BrickColor = BrickColor.new("Gold")
  127. efxBlock.Material = "Neon"
  128. efxBlock.FormFactor = "Custom"
  129. efxBlock.Transparency = .3
  130. efxBlock.Size = Vector3.new(.3,.3,.3)
  131. local mesh = Instance.new("SpecialMesh",efxBlock)
  132. mesh.MeshType = Enum.MeshType.Sphere
  133. mesh.Scale = Vector3.new(1,1,1)
  134. light = Instance.new("PointLight",c.Head)
  135. light.Range = 10
  136. light.Color = Color3.new(0,200/255,1)
  137. light.Shadows = false
  138. local particles = Instance.new("ParticleEmitter",efxBlock)
  139. particles.Color = ColorSequence.new(Color3.new(0,0,225/255),Color3.new(20/255,190/255,205/255))
  140. particles.LightEmission = .95
  141. particles.Size = Size
  142. particles.Name = "Fire"
  143. particles.Transparency = Transparency
  144. particles.LockedToPart = true
  145. particles.VelocityInheritance = .5
  146. particles.LockedToPart = true
  147. particles.Rate = 70
  148. particles.Texture = "rbxassetid://56561915"
  149. particles.Lifetime = NumberRange.new(2,2)
  150. particles.RotSpeed = NumberRange.new(100,100)
  151. particles.Speed = NumberRange.new(7,7)
  152. script.Parent = efxBlock
  153. fire = particles
  154. local offset = Vector3.new(-0.11, .23, -0.5)
  155. local weld = Instance.new("Weld",c.Head)
  156. weld.Part0 = c.Head
  157. weld.Part1 = efxBlock
  158. weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40))
  159. efxBlock.Parent = c
  160. local music = Instance.new("Sound",c)
  161. music.SoundId = "rbxassetid://316012176"
  162. music.Looped = true
  163. music.Volume = 0
  164. fight = music
  165. local music2 = Instance.new("Sound",c)
  166. music2.SoundId = "rbxassetid://316014309"
  167. music2.Looped = true
  168. music2.Volume = 0
  169. sans = music2
  170. pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
  171. pointGyro.P = 1e7
  172. pointGyro.D = 1e3
  173. pointGyro.MaxTorque = Vector3.new(0,1e7,0)
  174. animator = c.Humanoid:FindFirstChild("Animator")
  175. if animator then
  176. animator:Destroy()
  177. end
  178. c.Torso.roblox:Destroy()
  179. for i,v in pairs (c.Head:children()) do
  180. if v.ClassName == "Sound" then
  181. v:Destroy()
  182. end
  183. end
  184. for i = 1,#Joints do
  185. Joints[i].C1 = CFrame.new(Vector3.new())
  186. end
  187. human.WalkSpeed = 0
  188. human.JumpPower = 0
  189. end
  190.  
  191. uinps.InputBegan:connect(function(InputObject)
  192. if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then
  193. Debounces.isPassive = not Debounces.isPassive
  194. end
  195. end)
  196.  
  197. setJointCFrames = function(table)
  198. for i = 1,#table do
  199. JointTargets[i] = table[i]
  200. end
  201. AnimationCycles = 0
  202. end
  203.  
  204. setLerp = function(speed)
  205. AnimStat.lerpSpeed = speed
  206. end
  207.  
  208. setTween = function(tween)
  209. AnimStat.lerpTween = tween
  210. end
  211.  
  212. takeDamage = function(position,damage,distance,platformStand)
  213. for i,v in pairs (pls:children()) do
  214. if v.ClassName == "Player" and v:FindFirstChild("Character") then
  215. local torso = v.Character:FindFirstChild("Torso")
  216. if torso and (torso.Position - position).magnitude < distance then
  217. v.Character.Humanoid:TakeDamage(damage)
  218. if platformStand == true then
  219. v.Character.PlatformStand = platformStand
  220. end
  221. end
  222. end
  223. end
  224. end
  225.  
  226. --------------------------------------------------------
  227.  
  228. prepareCharacter()
  229.  
  230. --------------------------------------------------------
  231.  
  232. spawn(function()
  233. local sine = 0
  234. while wait() do
  235. pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100)
  236. if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then
  237. setLerp(.1)
  238. if Debounces.isPassive == true then
  239. setJointCFrames({
  240. CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0));
  241. CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658));
  242. CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0));
  243. CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15));
  244. CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489));
  245. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001));
  246. })
  247. else
  248. setJointCFrames({
  249. CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
  250. CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
  251. CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
  252. CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
  253. CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
  254. CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
  255. })
  256. end
  257. elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then
  258. sine = sine + math.rad(12)
  259. human.WalkSpeed = 15
  260. setLerp(.15)
  261. setJointCFrames({
  262. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
  263. CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001));
  264. CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0));
  265. CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0));
  266. CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
  267. CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
  268. })
  269. end
  270. if Debounces.scalingDamage == true then
  271. takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true)
  272. end
  273. end
  274. end)
  275.  
  276. human.Changed:connect(function(prop)
  277. if prop == "MoveDirection" then
  278. if human.MoveDirection.magnitude > .02 then
  279. Debounces.isMoving = true
  280. else
  281. Debounces.isMoving = false
  282. end
  283. end
  284. end)
  285.  
  286. uinps.InputBegan:connect(function(InputObject)
  287. if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  288. Debounces.isBoosting = true
  289. Debounces.damageLevel = 10
  290. Debounces.scalingDamage = true
  291. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  292. setLerp(.15)
  293. setJointCFrames({
  294. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20));
  295. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837));
  296. CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45));
  297. CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45));
  298. CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495));
  299. CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999));
  300. })
  301. local boostSpeed = 250
  302. local efx = Instance.new("Sound",c.Head)
  303. efx.SoundId = "rbxassetid://200632875"
  304. efx.Pitch = math.random(1100,1300)/1000
  305. efx.Volume = .5
  306. efx:Play()
  307. spawn(function()
  308. wait(5)
  309. efx:Destroy()
  310. end)
  311. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed
  312. vel.P = 1e3
  313. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  314. wait(.15)
  315. vel.P = 1000
  316. vel.MaxForce = Vector3.new(3000,0,3000)
  317. vel.Velocity = Vector3.new()
  318. wait(.3)
  319. setLerp(.3)
  320. setJointCFrames({
  321. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13));
  322. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879));
  323. CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45));
  324. CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383));
  325. CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457));
  326. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968));
  327. })
  328. wait(.2)
  329. vel:Destroy()
  330. Debounces.damageLevel = 0
  331. Debounces.scalingDamage = false
  332. Debounces.isBoosting = false
  333. end
  334. end)
  335.  
  336. uinps.InputBegan:connect(function(InputObject)
  337. if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  338. Debounces.isBoosting = true
  339. Debounces.damageLevel = 10
  340. Debounces.scalingDamage = true
  341. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  342. setLerp(.15)
  343. setJointCFrames({
  344. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15));
  345. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645));
  346. CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853));
  347. CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102));
  348. CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566));
  349. CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528));
  350. })
  351. local boostSpeed = 250
  352. local efx = Instance.new("Sound",c.Head)
  353. efx.SoundId = "rbxassetid://200632875"
  354. efx.Pitch = math.random(1100,1300)/1000
  355. efx.Volume = .5
  356. efx:Play()
  357. spawn(function()
  358. wait(5)
  359. efx:Destroy()
  360. end)
  361. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed
  362. vel.P = 1e3
  363. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  364. wait(.15)
  365. vel.P = 1000
  366. vel.MaxForce = Vector3.new(3000,0,3000)
  367. vel.Velocity = Vector3.new()
  368. wait(.3)
  369. setLerp(.3)
  370. setJointCFrames({
  371. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13));
  372. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
  373. CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
  374. CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
  375. CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
  376. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
  377. })
  378. wait(.2)
  379. vel:Destroy()
  380. Debounces.damageLevel = 0
  381. Debounces.scalingDamage = false
  382. Debounces.isBoosting = false
  383. end
  384. end)
  385.  
  386. uinps.InputBegan:connect(function(InputObject)
  387. if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  388. Debounces.isBoosting = true
  389. Debounces.damageLevel = 10
  390. Debounces.scalingDamage = true
  391. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  392. setLerp(.15)
  393. setJointCFrames({
  394. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));
  395. CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
  396. CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
  397. CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
  398. CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
  399. CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
  400. })
  401. local boostSpeed = 250
  402. local efx = Instance.new("Sound",c.Head)
  403. efx.SoundId = "rbxassetid://200632875"
  404. efx.Pitch = math.random(1100,1300)/1000
  405. efx.Volume = .5
  406. efx:Play()
  407. spawn(function()
  408. wait(5)
  409. efx:Destroy()
  410. end)
  411. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed
  412. vel.P = 1e3
  413. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  414. wait(.15)
  415. vel.P = 1000
  416. vel.MaxForce = Vector3.new(3000,0,3000)
  417. vel.Velocity = Vector3.new()
  418. wait(.3)
  419. setLerp(.3)
  420. setJointCFrames({
  421. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));
  422. CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
  423. CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
  424. CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
  425. CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
  426. CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
  427. })
  428. wait(.2)
  429. vel:Destroy()
  430. Debounces.damageLevel = 0
  431. Debounces.scalingDamage = false
  432. Debounces.isBoosting = false
  433. end
  434. end)
  435.  
  436. uinps.InputBegan:connect(function(InputObject)
  437. if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  438. Debounces.isBoosting = true
  439. Debounces.damageLevel = 10
  440. Debounces.scalingDamage = true
  441. local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
  442. setLerp(.15)
  443. setJointCFrames({
  444. CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0));
  445. CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093));
  446. CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939));
  447. CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465));
  448. CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373));
  449. CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
  450. })
  451. local boostSpeed = 150
  452. local boostSpeed = 250
  453. local efx = Instance.new("Sound",c.Head)
  454. efx.SoundId = "rbxassetid://200632875"
  455. efx.Pitch = math.random(1100,1300)/1000
  456. efx.Volume = .5
  457. efx:Play()
  458. spawn(function()
  459. wait(5)
  460. efx:Destroy()
  461. end)
  462. vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed
  463. vel.P = 1e3
  464. vel.MaxForce = Vector3.new(math.huge,0,math.huge)
  465. wait(.15)
  466. vel.P = 1000
  467. vel.MaxForce = Vector3.new(3000,0,3000)
  468. vel.Velocity = Vector3.new()
  469. wait(.3)
  470. setLerp(.3)
  471. setJointCFrames({
  472. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0));
  473. CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598));
  474. CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511));
  475. CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887));
  476. CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524));
  477. CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631));
  478. })
  479. wait(.2)
  480. vel:Destroy()
  481. Debounces.damageLevel = 0
  482. Debounces.scalingDamage = false
  483. Debounces.isBoosting = false
  484. end
  485. end)
  486.  
  487. uinps.InputBegan:connect(function(InputObject)
  488. if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  489. local isLooping = true
  490. uinps.InputEnded:connect(function(InputObject2)
  491. if InputObject2.KeyCode == Enum.KeyCode.Q then
  492. isLooping = false
  493. end
  494. end)
  495. while true do
  496. if isLooping == false then
  497. break
  498. end
  499. Debounces.attackNumber = Debounces.attackNumber + 1
  500. local aimPos = mouse.Hit.p
  501. local head = Instance.new("Part",c)
  502. head.Size = Vector3.new(12,.2,12)
  503. head.CanCollide = false
  504. head.Anchored = true
  505. head.Transparency = 1
  506. for i = 1,2 do
  507. local decal = Instance.new("Decal",head)
  508. decal.Texture = "rbxassetid://323497117"
  509. if i == 1 then
  510. decal.Face = Enum.NormalId.Top
  511. else
  512. decal.Face = Enum.NormalId.Bottom
  513. end
  514. end
  515. if Debounces.attackNumber%2 == 1 then
  516. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
  517. else
  518. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
  519. end
  520. spawn(function()
  521. local timer = 0
  522. while rs.RenderStepped:wait() do
  523. if timer >= 1.55 then
  524. break
  525. end
  526. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  527. timer = timer + 1/30/(Debounces.FPS/60)
  528. end
  529. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  530. local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
  531. local hit, pos = workspace:FindPartOnRay(ray,c)
  532. local dis = (head.CFrame.p - pos).magnitude
  533. local rayPart = Instance.new("Part",rayModel)
  534. rayPart.Material = "Neon"
  535. rayPart.FormFactor = "Custom"
  536. rayPart.BrickColor = BrickColor.new(1,1,1)
  537. rayPart.Anchored = true
  538. rayPart.CanCollide = false
  539. rayPart.Size = Vector3.new(7,7,dis + 400)
  540. local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
  541. rayPart.CFrame = rayCFrame
  542. head:Destroy()
  543. end)
  544. wait()
  545. local s = Instance.new("Sound",head)
  546. s.Volume = 1
  547. s.SoundId = "rbxassetid://332223043"
  548. s:Play()
  549. wait(.04)
  550. end
  551. end
  552. end)
  553.  
  554. uinps.InputBegan:connect(function(InputObj)
  555. if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
  556. Debounces.isAttacking = true
  557. local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
  558. local head = Instance.new("Part",c)
  559. head.Size = Vector3.new(18,.2,18)
  560. head.CanCollide = false
  561. head.Anchored = true
  562. head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
  563. head.Transparency = 1
  564. for i = 1,2 do
  565. local decal = Instance.new("Decal",head)
  566. decal.Texture = "rbxassetid://323497117"
  567. if i == 1 then
  568. decal.Face = Enum.NormalId.Top
  569. else
  570. decal.Face = Enum.NormalId.Bottom
  571. end
  572. end
  573. setLerp(.1)
  574. setJointCFrames({
  575. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  576. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  577. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  578. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  579. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  580. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  581. })
  582. spawn(function()
  583. local timer = 0
  584. while rs.RenderStepped:wait() do
  585. if timer >= 1.55/.8 then
  586. break
  587. end
  588. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  589. timer = timer + 1/30/(Debounces.FPS/60)
  590. end
  591. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  592. local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
  593. local hit, pos = workspace:FindPartOnRay(ray,c)
  594. local dis = (head.CFrame.p - pos).magnitude
  595. local rayPart = Instance.new("Part",rayModel)
  596. rayPart.Material = "Neon"
  597. rayPart.FormFactor = "Custom"
  598. rayPart.Name = "Punch"
  599. rayPart.BrickColor = BrickColor.new(1,1,1)
  600. rayPart.Anchored = true
  601. rayPart.CanCollide = false
  602. rayPart.Size = Vector3.new(28,28,dis + 400)
  603. local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
  604. rayPart.CFrame = rayCFrame
  605. head:Destroy()
  606. end)
  607. wait()
  608. local s = Instance.new("Sound",head)
  609. s.Volume = 1
  610. s.SoundId = "rbxassetid://332223043"
  611. s.Pitch = .8
  612. s:Play()
  613. wait(.75)
  614. setLerp(.17)
  615. setJointCFrames({
  616. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  617. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  618. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  619. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  620. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  621. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  622. })
  623. wait(.5)
  624. Debounces.isAttacking = false
  625. end
  626. end)
  627.  
  628. reflect = function(d,n)
  629. local i, n = -1 * d.unit, n.unit
  630. local dot = n:Dot(i)
  631. return 2*dot*n - i
  632. end
  633.  
  634. makeReflectionBeam = function(pos,look,isCrit)
  635. local ray = Ray.new(pos,look)
  636. local hit,hitpos,norm = workspace:FindPartOnRay(ray,c)
  637. local e = Instance.new("Part",rayModel)
  638. e.Anchored = true
  639. e.CanCollide = false
  640. e.BrickColor = BrickColor.new("White")
  641. e.Material = "Neon"
  642. e.FormFactor = "Custom"
  643. e.Size = Vector3.new(6,6,(pos - hitpos).magnitude)
  644. if isCrit == true then
  645. e.Size = Vector3.new(16,16,(pos - hitpos).magnitude)
  646. e.Name = "Punch"
  647. end
  648. e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos)
  649. local e = Instance.new("Sound",c)
  650. if isCrit == true then
  651. e.Volume = .5
  652. else
  653. e.Volume = .3
  654. e.Pitch = 1.5
  655. end
  656. e.SoundId = "rbxassetid://200632875"
  657. e:Play()
  658. spawn(function()
  659. wait(6)
  660. e:Destroy()
  661. end)
  662. wait(.05)
  663. if hit ~= nil then
  664. newDir = reflect(look.unit,norm,isCrit)
  665. makeReflectionBeam(hitpos,newDir * 999,isCrit)
  666. end
  667. end
  668.  
  669. uinps.InputBegan:connect(function(InputObject)
  670. if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
  671. local isLooping = true
  672. uinps.InputEnded:connect(function(InputObject2)
  673. if InputObject2.KeyCode == Enum.KeyCode.Q then
  674. isLooping = false
  675. end
  676. end)
  677. while true do
  678. if isLooping == false then
  679. break
  680. end
  681. Debounces.attackNumber = Debounces.attackNumber + 1
  682. local aimPos = mouse.Hit.p
  683. local head = Instance.new("Part",c)
  684. head.Size = Vector3.new(12,.2,12)
  685. head.CanCollide = false
  686. head.Anchored = true
  687. head.Transparency = 1
  688. for i = 1,2 do
  689. local decal = Instance.new("Decal",head)
  690. decal.Texture = "rbxassetid://323497117"
  691. if i == 1 then
  692. decal.Face = Enum.NormalId.Top
  693. else
  694. decal.Face = Enum.NormalId.Bottom
  695. end
  696. end
  697. if Debounces.attackNumber%2 == 1 then
  698. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
  699. else
  700. head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
  701. end
  702. spawn(function()
  703. local timer = 0
  704. while rs.RenderStepped:wait() do
  705. if timer >= 1.55 then
  706. break
  707. end
  708. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  709. timer = timer + 1/30/(Debounces.FPS/60)
  710. end
  711. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  712. head:Destroy()
  713. makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false)
  714. end)
  715.  
  716. wait()
  717. local s = Instance.new("Sound",head)
  718. s.Volume = 1
  719. s.SoundId = "rbxassetid://332223043"
  720. s.Pitch = 1.02
  721. s:Play()
  722. wait(.2)
  723. end
  724. end
  725. end)
  726.  
  727. uinps.InputBegan:connect(function(InputObj)
  728. if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
  729. Debounces.isAttacking = true
  730. local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
  731. local head = Instance.new("Part",c)
  732. head.Size = Vector3.new(18,.2,18)
  733. head.CanCollide = false
  734. head.Anchored = true
  735. head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
  736. head.Transparency = 1
  737. for i = 1,2 do
  738. local decal = Instance.new("Decal",head)
  739. decal.Texture = "rbxassetid://323497117"
  740. if i == 1 then
  741. decal.Face = Enum.NormalId.Top
  742. else
  743. decal.Face = Enum.NormalId.Bottom
  744. end
  745. end
  746. setLerp(.1)
  747. setJointCFrames({
  748. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
  749. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
  750. CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
  751. CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
  752. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
  753. CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
  754. })
  755. spawn(function()
  756. local timer = 0
  757. while rs.RenderStepped:wait() do
  758. if timer >= 1.55/.8 then
  759. break
  760. end
  761. head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
  762. timer = timer + 1/30/(Debounces.FPS/60)
  763. end
  764. head.CFrame = CFrame.new(head.CFrame.p,aimPos)
  765. head:Destroy()
  766. makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true)
  767. end)
  768. wait()
  769. local s = Instance.new("Sound",head)
  770. s.Volume = 2
  771. s.SoundId = "rbxassetid://332223043"
  772. s.Pitch = .8
  773. s:Play()
  774. wait(.75)
  775. setLerp(.17)
  776. setJointCFrames({
  777. CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
  778. CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
  779. CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
  780. CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
  781. CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
  782. CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
  783. })
  784. wait(.5)
  785. Debounces.isAttacking = false
  786. end
  787. end)
  788.  
  789. uinps.InputBegan:connect(function(InputObj)
  790. if InputObj.KeyCode == Enum.KeyCode.Slash then
  791. local finishEvent = nil
  792. Debounces.isTyping = true
  793. finishEvent = uinps.InputBegan:connect(function(InputObj)
  794. if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
  795. Debounces.isTyping = false
  796. finishEvent:disconnect()
  797. end
  798. end)
  799. end
  800. end)
  801.  
  802. uinps.InputBegan:connect(function(InputObj)
  803. if InputObj.KeyCode == Enum.KeyCode.LeftShift then
  804. Debounces.isSprinting = true
  805. end
  806. end)
  807.  
  808. uinps.InputEnded:connect(function(InputObj)
  809. if InputObj.KeyCode == Enum.KeyCode.LeftShift then
  810. Debounces.isSprinting = false
  811. end
  812. end)
  813.  
  814. rs.RenderStepped:connect(function()
  815. Debounces.FPS = 1/rs.RenderStepped:wait()
  816. local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
  817. if Debounces.isPassive == false then
  818. fire.Enabled = false
  819. light.Range = 0
  820. fight:Pause()
  821. sans:Resume()
  822. efxBlock.Transparency = 1
  823. else
  824. fire.Enabled = true
  825. light.Range = 10
  826. fight:Resume()
  827. sans:Pause()
  828. efxBlock.Transparency = 0
  829. end
  830. for i,v in pairs (rayModel:children()) do
  831. if v.Transparency >= 1 then
  832. v:Destroy()
  833. else
  834. v.CanCollide = true
  835. local parts = v:GetTouchingParts()
  836. v.CanCollide = false
  837. for i = 1,#parts do
  838. if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then
  839. parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60))
  840. elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then
  841. parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60))
  842. end
  843. end
  844. v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0)
  845. v.Transparency = v.Transparency + .05/(Debounces.FPS/60)
  846. end
  847. end
  848. for i = 1,#Joints do
  849. Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
  850. end
  851. local sineval = math.sin(tick() * 2) * 3
  852. fire.Acceleration = Vector3.new(sineval,1,sineval)
  853. light.Brightness = math.sin(math.cos(tick() * 2) * 1.5)
  854. end)
  855. -- ~CLarramore
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