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Dark_EccentricYT

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Jun 30th, 2018
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  1. wait(1)
  2. plr = game.Players.LocalPlayer
  3. mse = plr:GetMouse()
  4. sound = Instance.new("Sound", game.Workspace)
  5. sound.SoundId = "https://www.roblox.com/asset/?id=274698941"
  6. sound.Volume = 10
  7. heal = 1
  8. canworld = false
  9. BeeSpeed = 100
  10. chr = plr.Character
  11. tors = torso
  12. local Players = game:service("Players")
  13. local Player = Players.LocalPlayer
  14. local Mouse = Player:GetMouse("")
  15. local RenderStepped = game:service("RunService").RenderStepped
  16. local MeshId = "http://www.roblox.com/asset?id=202083123"
  17. local TextureId = "http://www.roblox.com/asset/?id=189436355"
  18. local QHold = false
  19. local EHold = false
  20. Effects = {}
  21. local Player = game.Players.localPlayer
  22. local Character = Player.Character
  23. Character.Archivable = true
  24. AdvancingFortress = Character:Clone()
  25. AdvancingFortress.Parent = Character
  26. Par1 = Instance.new("ParticleEmitter", AdvancingFortress["Left Arm"])
  27. Par1.LightEmission = 1
  28. Par1.LightInfluence = 1
  29. Par1.LockedToPart = true
  30. Par1.Texture = "rbxassetid://55054494"
  31. Par1.Color = ColorSequence.new(Color3.new(1, 0.5, 0))
  32. Par1.Transparency = NumberSequence.new(0.5)
  33. Par1.Lifetime = NumberRange.new(1)
  34. Par1.Rate = 10
  35. Par1.RotSpeed = NumberRange.new(-1000, 1000)
  36. Par1.Speed = NumberRange.new(0)
  37. Par1.Enabled = false
  38. Par2 = Par1:clone()
  39. Par2.Parent = AdvancingFortress["Right Arm"]
  40. torso = AdvancingFortress.Torso
  41. hum = AdvancingFortress.Humanoid
  42. AdvancingFortress.Name = "Advancing Fortress"
  43. pl = AdvancingFortress
  44. for i, v in pairs(AdvancingFortress:GetChildren()) do
  45. if v:IsA("BasePart") then
  46. v.Transparency = 1
  47. end
  48. end
  49. local Humanoid = AdvancingFortress.Humanoid
  50. local Mouse = Player:GetMouse()
  51. local LeftArm = AdvancingFortress["Left Arm"]
  52. local RightArm = AdvancingFortress["Right Arm"]
  53. local LeftLeg = AdvancingFortress["Left Leg"]
  54. local RightLeg = AdvancingFortress["Right Leg"]
  55. local Head = AdvancingFortress.Head
  56. local Torso = AdvancingFortress.Torso
  57. local Camera = game.Workspace.CurrentCamera
  58. local RootPart = AdvancingFortress.HumanoidRootPart
  59. local RootJoint = RootPart.RootJoint
  60. local attack = false
  61. local Anim = "Idle"
  62. local attacktype = 1
  63. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  64. local velocity = RootPart.Velocity.y
  65. local sine = 0
  66. local change = 1
  67. local Create = LoadLibrary("RbxUtility").Create
  68. local TimeStop = false
  69. local m = Create("Model")({
  70. Parent = AdvancingFortress,
  71. Name = "WeaponModel"
  72. })
  73. MASK = Instance.new("Part", AdvancingFortress.WeaponModel)
  74. MASK.CanCollide = false
  75. MASK.BrickColor = BrickColor.new("Baby blue")
  76. MASK.CFrame = AdvancingFortress.Torso.CFrame
  77. MASK.Transparency = 1
  78. Welg = Instance.new("Weld", AdvancingFortress.Torso)
  79. Welg.Parent = MASK
  80. Welg.Part0 = MASK
  81. Welg.Part1 = AdvancingFortress.Torso
  82. Welg.C0 = CFrame.new(0, 0.2, 0)
  83. MH = Instance.new("FileMesh", MASK)
  84. MH.MeshId = "rbxassetid://1434956940"
  85. MH.Scale = Vector3.new(0.011, 0.011, 0.011)
  86. MASK3 = Instance.new("Part", AdvancingFortress.WeaponModel)
  87. MASK3.CanCollide = false
  88. MASK3.CFrame = AdvancingFortress.Torso.CFrame
  89. MASK3.Transparency = 1
  90. Welg = Instance.new("Weld", AdvancingFortress.Torso)
  91. Welg.Parent = MASK3
  92. Welg.Part0 = MASK3
  93. Welg.Part1 = AdvancingFortress.Torso
  94. Welg.C0 = CFrame.new(0, -0.25, 0.2)
  95. MH = Instance.new("FileMesh", MASK3)
  96. MH.MeshId = "rbxassetid://1434941627"
  97. MH.Scale = Vector3.new(0.01, 0.01, 0.01)
  98. MASK3.BrickColor = BrickColor.new("Salmon")
  99. MASK4 = Instance.new("Part", AdvancingFortress.WeaponModel)
  100. MASK4.CanCollide = false
  101. MASK4.BrickColor = BrickColor.new("Really black")
  102. MASK4.CFrame = AdvancingFortress.Torso.CFrame
  103. MASK4.Transparency = 1
  104. Welg = Instance.new("Weld", AdvancingFortress.Torso)
  105. Welg.Parent = MASK4
  106. Welg.Part0 = MASK4
  107. Welg.Part1 = AdvancingFortress.Torso
  108. Welg.C0 = CFrame.new(0, 0, -0.1)
  109. MH = Instance.new("FileMesh", MASK4)
  110. MH.MeshId = "rbxassetid://1434951197"
  111. MH.Scale = Vector3.new(0.04, 0.04, 0.04)
  112. MASK2 = Instance.new("Part", AdvancingFortress.WeaponModel)
  113. MASK2.CanCollide = false
  114. MASK2.BrickColor = BrickColor.new("Baby blue")
  115. MASK2.CFrame = AdvancingFortress.Head.CFrame
  116. MASK2.Transparency = 1
  117. Welg = Instance.new("Weld", AdvancingFortress.Head)
  118. Welg.Parent = MASK2
  119. Welg.Part0 = MASK2
  120. Welg.Part1 = AdvancingFortress.Head
  121. Welg.C0 = CFrame.new(0, -0.25, 0)
  122. MH = Instance.new("FileMesh", MASK2)
  123. MH.MeshId = "rbxassetid://1434845198"
  124. MH.Scale = Vector3.new(0.01, 0.01, 0.01)
  125. AdvancingFortress.Head.face:remove()
  126. AdvancingFortress.Head.Name = "FHead"
  127. AdvancingFortress.Torso.Name = "FTorso"
  128. AdvancingFortress.FTorso.BrickColor = BrickColor.new("Salmon")
  129. AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart"
  130. Humanoid.Animator.Parent = nil
  131. AdvancingFortress.Animate.Parent = nil
  132. base = Instance.new("ScreenGui", plr.PlayerGui)
  133. bbg = Instance.new("BillboardGui", plr.Character.Head)
  134. bbg.Size = UDim2.new(0, 200, 0, 50)
  135. bbg.StudsOffset = Vector3.new(0, 3, 0)
  136. bbgTl = Instance.new("TextLabel", bbg)
  137. bbgTl.BackgroundTransparency = 1
  138. bbgTl.Size = UDim2.new(10, 0, 1, 0)
  139. bbgTl.Position = UDim2.new(-4.5, 0, 0, 0)
  140. bbgTl.Font = "Code"
  141. bbgTl.Text = " "
  142. bbgTl.TextSize = 25
  143. bbgTl.TextStrokeColor3 = Color3.new(1, 1, 1)
  144. bbgTl.TextColor3 = Color3.new(0, 0, 0)
  145. bbgTl.TextStrokeTransparency = 0
  146. bbgTl.TextWrapped = true
  147. Pose = false
  148. function Chat(msg)
  149. bbgTl.Text = msg
  150. wait(1)
  151. if bbgTl.Text == msg then
  152. bbgTl.Text = " "
  153. end
  154. end
  155. plr.Chatted:connect(function(msg)
  156. Chat(msg)
  157. end)
  158. local function newMotor(part0, part1, c0, c1)
  159. local w = Create("Weld")({
  160. Parent = part0,
  161. Part0 = part0,
  162. Part1 = part1,
  163. C0 = c0,
  164. C1 = c1
  165. })
  166. return w
  167. end
  168. function clerp(a, b, t)
  169. return a:lerp(b, t)
  170. end
  171. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  172. NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  173. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  174. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  175. local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0))
  176. local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0))
  177. RootJoint.C1 = CFrame.new(0, 0, 0)
  178. RootJoint.C0 = CFrame.new(0, 0, 0)
  179. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  180. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  181. local rarmc1 = RW.C1
  182. local larmc1 = LW.C1
  183. local rlegc1 = RH.C1
  184. local llegc1 = LH.C1
  185. local resetc1 = false
  186. function PlayAnimationFromTable(table, speed, bool)
  187. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  188. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  189. RW.C0 = clerp(RW.C0, table[3], speed)
  190. LW.C0 = clerp(LW.C0, table[4], speed)
  191. RH.C0 = clerp(RH.C0, table[5], speed)
  192. LH.C0 = clerp(LH.C0, table[6], speed)
  193. if bool == true and resetc1 == false then
  194. resetc1 = true
  195. RootJoint.C1 = RootJoint.C1
  196. Torso.Neck.C1 = Torso.Neck.C1
  197. RW.C1 = rarmc1
  198. LW.C1 = larmc1
  199. RH.C1 = rlegc1
  200. LH.C1 = llegc1
  201. end
  202. end
  203. ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
  204. script:WaitForChild("Heartbeat")
  205. frame = 0.03333333333333333
  206. tf = 0
  207. allowframeloss = false
  208. tossremainder = false
  209. lastframe = tick()
  210. script.Heartbeat:Fire()
  211. game:GetService("RunService").Heartbeat:connect(function(s, p)
  212. tf = tf + s
  213. if tf >= frame then
  214. if allowframeloss then
  215. script.Heartbeat:Fire()
  216. lastframe = tick()
  217. else
  218. for i = 1, math.floor(tf / frame) do
  219. script.Heartbeat:Fire()
  220. end
  221. lastframe = tick()
  222. end
  223. if tossremainder then
  224. tf = 0
  225. else
  226. tf = tf - frame * math.floor(tf / frame)
  227. end
  228. end
  229. end)
  230. function swait(num)
  231. if num == 0 or num == nil then
  232. ArtificialHB.Event:wait()
  233. else
  234. for i = 0, num do
  235. ArtificialHB.Event:wait()
  236. end
  237. end
  238. end
  239. function RemoveOutlines(part)
  240. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  241. end
  242. CFuncs = {
  243. Part = {
  244. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  245. local Part = Create("Part")({
  246. Parent = Parent,
  247. Reflectance = Reflectance,
  248. Transparency = Transparency,
  249. CanCollide = false,
  250. Locked = true,
  251. BrickColor = BrickColor.new(tostring(BColor)),
  252. Name = Name,
  253. Size = Size,
  254. Material = Material
  255. })
  256. RemoveOutlines(Part)
  257. return Part
  258. end
  259. },
  260. Mesh = {
  261. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  262. local Msh = Create(Mesh)({
  263. Parent = Part,
  264. Offset = OffSet,
  265. Scale = Scale
  266. })
  267. if Mesh == "SpecialMesh" then
  268. Msh.MeshType = MeshType
  269. Msh.MeshId = MeshId
  270. end
  271. return Msh
  272. end
  273. },
  274. Weld = {
  275. Create = function(Parent, Part0, Part1, C0, C1)
  276. local Weld = Create("Weld")({
  277. Parent = Parent,
  278. Part0 = Part0,
  279. Part1 = Part1,
  280. C0 = C0,
  281. C1 = C1
  282. })
  283. return Weld
  284. end
  285. },
  286. Sound = {
  287. Create = function(id, par, vol, pit)
  288. local Sound = Create("Sound")({
  289. Volume = vol,
  290. Pitch = pit or 1,
  291. SoundId = "rbxassetid://" .. id,
  292. Parent = par or workspace
  293. })
  294. Sound:play()
  295. game:GetService("Debris"):AddItem(Sound, 130)
  296. return Sound
  297. end
  298. },
  299. Decal = {
  300. Create = function(Color, Texture, Transparency, Name, Parent)
  301. local Decal = Create("Decal")({
  302. Color3 = Color,
  303. Texture = "rbxassetid://" .. Texture,
  304. Transparency = Transparency,
  305. Name = Name,
  306. Parent = Parent
  307. })
  308. return Decal
  309. end
  310. },
  311. BillboardGui = {
  312. Create = function(Parent, Image, Position, Size)
  313. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  314. BillPar.CFrame = CFrame.new(Position)
  315. local Bill = Create("BillboardGui")({
  316. Parent = BillPar,
  317. Adornee = BillPar,
  318. Size = UDim2.new(1, 0, 1, 0),
  319. SizeOffset = Vector2.new(Size, Size)
  320. })
  321. local d = Create("ImageLabel", Bill)({
  322. Parent = Bill,
  323. BackgroundTransparency = 1,
  324. Size = UDim2.new(1, 0, 1, 0),
  325. Image = "rbxassetid://" .. Image
  326. })
  327. return BillPar
  328. end
  329. },
  330. ParticleEmitter = {
  331. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  332. local Particle = Create("ParticleEmitter")({
  333. Parent = Parent,
  334. Color = ColorSequence.new(Color1, Color2),
  335. LightEmission = LightEmission,
  336. Size = Size,
  337. Texture = Texture,
  338. Transparency = Transparency,
  339. ZOffset = ZOffset,
  340. Acceleration = Accel,
  341. Drag = Drag,
  342. LockedToPart = LockedToPart,
  343. VelocityInheritance = VelocityInheritance,
  344. EmissionDirection = EmissionDirection,
  345. Enabled = Enabled,
  346. Lifetime = LifeTime,
  347. Rate = Rate,
  348. Rotation = Rotation,
  349. RotSpeed = RotSpeed,
  350. Speed = Speed,
  351. VelocitySpread = VelocitySpread
  352. })
  353. return Particle
  354. end
  355. },
  356. CreateTemplate = {}
  357. }
  358. function rayCast(Position, Direction, Range, Ignore)
  359. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  360. end
  361. function FindNearestTorso(pos)
  362. local list = game.Workspace:children()
  363. local torso
  364. local dist = 1000
  365. local temp, human, temp2
  366. for x = 1, #list do
  367. temp2 = list[x]
  368. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  369. temp = temp2:findFirstChild("Torso")
  370. human = temp2:findFirstChild("Humanoid")
  371. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  372. local dohit = true
  373. if dohit == true then
  374. torso = temp
  375. dist = (temp.Position - pos).magnitude
  376. end
  377. end
  378. end
  379. end
  380. return torso, dist
  381. end
  382. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  383. if hit.Parent == nil then
  384. return
  385. end
  386. local h = hit.Parent:FindFirstChild("Humanoid")
  387. for _, v in pairs(hit.Parent:children()) do
  388. if v:IsA("Humanoid") then
  389. h = v
  390. end
  391. end
  392. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  393. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  394. return
  395. end
  396. local c = Create("ObjectValue")({
  397. Name = "creator",
  398. Value = game:service("Players").LocalPlayer,
  399. Parent = h
  400. })
  401. game:GetService("Debris"):AddItem(c, 0.5)
  402. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  403. local Damage = math.random(minim, maxim) * heal
  404. local blocked = false
  405. local block = hit.Parent:findFirstChild("Block")
  406. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  407. blocked = true
  408. block.Value = block.Value - 1
  409. print(block.Value)
  410. end
  411. if TimeStop == false then
  412. h.Health = h.Health - Damage
  413. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Salmon").Color)
  414. elseif TimeStop == true then
  415. repeat
  416. wait()
  417. until TimeStop == false
  418. h.Health = h.Health - Damage / 2
  419. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Salmon").Color)
  420. end
  421. if Type == "Knockdown" then
  422. local hum = hit.Parent.Humanoid
  423. hum.PlatformStand = true
  424. coroutine.resume(coroutine.create(function(HHumanoid)
  425. swait(1)
  426. HHumanoid.PlatformStand = false
  427. end), hum)
  428. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  429. local bodvol = Create("BodyVelocity")({
  430. velocity = angle * knockback,
  431. P = 5000,
  432. maxForce = Vector3.new(8000, 8000, 8000),
  433. Parent = hit
  434. })
  435. local rl = Create("BodyAngularVelocity")({
  436. P = 3000,
  437. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  438. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  439. Parent = hit
  440. })
  441. game:GetService("Debris"):AddItem(bodvol, 0.5)
  442. game:GetService("Debris"):AddItem(rl, 0.5)
  443. elseif Type == "Normal" then
  444. local vp = Create("BodyVelocity")({
  445. P = 500,
  446. maxForce = Vector3.new(math.huge, 0, math.huge),
  447. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  448. })
  449. if knockback > 0 then
  450. vp.Parent = hit.Parent.Torso
  451. end
  452. game:GetService("Debris"):AddItem(vp, 0.5)
  453. elseif Type == "Up" then
  454. local bodyVelocity = Create("BodyVelocity")({
  455. velocity = Vector3.new(0, 20, 0),
  456. P = 5000,
  457. maxForce = Vector3.new(8000, 8000, 8000),
  458. Parent = hit
  459. })
  460. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  461. elseif Type == "DarkUp" then
  462. coroutine.resume(coroutine.create(function()
  463. for i = 0, 1, 0.1 do
  464. swait()
  465. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  466. end
  467. end))
  468. local bodyVelocity = Create("BodyVelocity")({
  469. velocity = Vector3.new(0, 20, 0),
  470. P = 5000,
  471. maxForce = Vector3.new(8000, 8000, 8000),
  472. Parent = hit
  473. })
  474. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  475. elseif Type == "Snare" then
  476. local bp = Create("BodyPosition")({
  477. P = 2000,
  478. D = 100,
  479. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  480. position = hit.Parent.Torso.Position,
  481. Parent = hit.Parent.Torso
  482. })
  483. game:GetService("Debris"):AddItem(bp, 1)
  484. elseif Type == "Freeze" then
  485. local BodPos = Create("BodyPosition")({
  486. P = 50000,
  487. D = 1000,
  488. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  489. position = hit.Parent.Torso.Position,
  490. Parent = hit.Parent.Torso
  491. })
  492. local BodGy = Create("BodyGyro")({
  493. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  494. P = 20000,
  495. Parent = hit.Parent.Torso,
  496. cframe = hit.Parent.Torso.CFrame
  497. })
  498. hit.Parent.Torso.Anchored = true
  499. coroutine.resume(coroutine.create(function(Part)
  500. swait(1.5)
  501. Part.Anchored = false
  502. end), hit.Parent.Torso)
  503. game:GetService("Debris"):AddItem(BodPos, 3)
  504. game:GetService("Debris"):AddItem(BodGy, 3)
  505. end
  506. local debounce = Create("BoolValue")({
  507. Name = "DebounceHit",
  508. Parent = hit.Parent,
  509. Value = true
  510. })
  511. game:GetService("Debris"):AddItem(debounce, Delay)
  512. c = Create("ObjectValue")({
  513. Name = "creator",
  514. Value = Player,
  515. Parent = h
  516. })
  517. game:GetService("Debris"):AddItem(c, 0.5)
  518. end
  519. end
  520. function ShowDamage(Pos, Text, Time, Color)
  521. local Rate = 0.03333333333333333
  522. local Pos = Pos or Vector3.new(0, 0, 0)
  523. local Text = Text or ""
  524. local Time = Time or 2
  525. local Color = Color or Color3.new(1, 0, 1)
  526. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  527. EffectPart.Anchored = true
  528. local BillboardGui = Create("BillboardGui")({
  529. Size = UDim2.new(3, 0, 3, 0),
  530. Adornee = EffectPart,
  531. Parent = EffectPart
  532. })
  533. local TextLabel = Create("TextLabel")({
  534. BackgroundTransparency = 1,
  535. Size = UDim2.new(1, 0, 1, 0),
  536. Text = Text,
  537. Font = "SciFi",
  538. TextColor3 = Color,
  539. TextScaled = true,
  540. Parent = BillboardGui
  541. })
  542. game.Debris:AddItem(EffectPart, Time)
  543. EffectPart.Parent = game:GetService("Workspace")
  544. delay(0, function()
  545. local Frames = Time / Rate
  546. for Frame = 1, Frames do
  547. wait(Rate)
  548. local Percent = Frame / Frames
  549. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  550. TextLabel.TextTransparency = Percent
  551. end
  552. if EffectPart and EffectPart.Parent then
  553. EffectPart:Destroy()
  554. end
  555. end)
  556. end
  557. local STDamage = false
  558. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  559. for _, c in pairs(workspace:children()) do
  560. local hum = c:findFirstChild("Humanoid")
  561. if hum ~= nil then
  562. local head = c:findFirstChild("Torso")
  563. if head ~= nil then
  564. local targ = head.Position - Part.Position
  565. local mag = targ.magnitude
  566. if Magnitude >= mag and c.Name ~= Player.Name then
  567. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch)
  568. if STDamage == true then
  569. for i = 1, 3 do
  570. Effects.Block.Create(BrickColor.new("Salmon"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
  571. end
  572. for i = 1, 10 do
  573. CamShake(1, 70000)
  574. Effects.Break.Create(BrickColor.new("Salmon"), head.CFrame, 1, 1, 1)
  575. end
  576. elseif STDamage == false then
  577. CamShake(1, 90000)
  578. Effects.Block.Create(BrickColor.new("Salmon"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
  579. for i = 1, 2 do
  580. Effects.Break.Create(BrickColor.new("Salmon"), head.CFrame, 0.4, 0.4, 0.4)
  581. end
  582. end
  583. end
  584. end
  585. end
  586. end
  587. end
  588. HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999))
  589. HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484))
  590. Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Deep orange", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  591. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6))
  592. CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  593. Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Really black", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003))
  594. PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839))
  595. CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  596. THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1))
  597. THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  598. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007))
  599. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  600. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  601. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012))
  602. PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213))
  603. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  604. AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  605. AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  606. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  607. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  608. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  609. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  610. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  611. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  612. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  613. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  614. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  615. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  616. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  617. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  618. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  619. PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  620. HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003))
  621. HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024))
  622. AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  623. AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  624. HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003))
  625. HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  626. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  627. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  628. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041))
  629. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  630. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  631. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  632. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005))
  633. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024))
  634. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998))
  635. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  636. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998))
  637. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  638. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998))
  639. PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  640. LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  641. LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  642. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003))
  643. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  644. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  645. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  646. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  647. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  648. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003))
  649. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  650. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  651. PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  652. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  653. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  654. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  655. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  656. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  657. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  658. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  659. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  660. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  661. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  662. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  663. WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  664. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  665. LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  666. LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024))
  667. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006))
  668. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  669. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012))
  670. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  671. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006))
  672. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  673. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012))
  674. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037))
  675. CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  676. Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012))
  677. PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024))
  678. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  679. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8))
  680. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  681. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  682. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  683. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  684. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  685. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8))
  686. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  687. Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Camo", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003))
  688. WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8))
  689. CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  690. Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Salmon", "Part", Vector3.new(9.1, 8.5, 0.2))
  691. CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
  692. Shield.Parent = nil
  693. for _, i in pairs(AdvancingFortress.WeaponModel:GetChildren()) do
  694. if i.className == "Part" and i ~= MASK3 and i ~= MASK4 then
  695. i.BrickColor = BrickColor.new("Baby blue")
  696. end
  697. end
  698. AdvancingFortress.FTorso.BrickColor = BrickColor.new("Salmon")
  699. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  700. Effects = {
  701. Block = {
  702. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  703. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  704. prt.Anchored = true
  705. prt.CFrame = cframe
  706. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  707. game:GetService("Debris"):AddItem(prt, 10)
  708. if Type == 1 or Type == nil then
  709. table.insert(Effects, {
  710. prt,
  711. "Block1",
  712. delay,
  713. x3,
  714. y3,
  715. z3,
  716. msh
  717. })
  718. elseif Type == 2 then
  719. table.insert(Effects, {
  720. prt,
  721. "Block2",
  722. delay,
  723. x3,
  724. y3,
  725. z3,
  726. msh
  727. })
  728. end
  729. end
  730. },
  731. Cylinder = {
  732. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  733. local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  734. prt.Anchored = true
  735. prt.CFrame = cframe
  736. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  737. game:GetService("Debris"):AddItem(prt, 2)
  738. Effects[#Effects + 1] = {
  739. prt,
  740. "Cylinder",
  741. delay,
  742. x3,
  743. y3,
  744. z3
  745. }
  746. end
  747. },
  748. Head = {
  749. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  750. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  751. prt.Anchored = true
  752. prt.CFrame = cframe
  753. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  754. game:GetService("Debris"):AddItem(prt, 10)
  755. table.insert(Effects, {
  756. prt,
  757. "Cylinder",
  758. delay,
  759. x3,
  760. y3,
  761. z3,
  762. msh
  763. })
  764. end
  765. },
  766. Sphere = {
  767. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  768. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  769. prt.Anchored = true
  770. prt.CFrame = cframe
  771. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  772. game:GetService("Debris"):AddItem(prt, 10)
  773. table.insert(Effects, {
  774. prt,
  775. "Cylinder",
  776. delay,
  777. x3,
  778. y3,
  779. z3,
  780. msh
  781. })
  782. end
  783. },
  784. Sphere2 = {
  785. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  786. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  787. prt.Anchored = true
  788. prt.CFrame = cframe
  789. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  790. game:GetService("Debris"):AddItem(prt, 10)
  791. table.insert(Effects, {
  792. prt,
  793. "Cylinder",
  794. delay,
  795. x3,
  796. y3,
  797. z3,
  798. msh
  799. })
  800. end
  801. },
  802. Elec = {
  803. Create = function(cff, x, y, z)
  804. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Salmon"), "Part", Vector3.new(1, 1, 1))
  805. prt.Anchored = true
  806. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  807. prt.CFrame = CFrame.new(prt.Position)
  808. game:GetService("Debris"):AddItem(prt, 2)
  809. local xval = math.random() / 2
  810. local yval = math.random() / 2
  811. local zval = math.random() / 2
  812. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  813. table.insert(Effects, {
  814. prt,
  815. "Elec",
  816. 0.1,
  817. x,
  818. y,
  819. z,
  820. xval,
  821. yval,
  822. zval
  823. })
  824. end
  825. },
  826. Ring = {
  827. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  828. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  829. prt.Anchored = true
  830. prt.CFrame = cframe
  831. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  832. game:GetService("Debris"):AddItem(prt, 10)
  833. table.insert(Effects, {
  834. prt,
  835. "Cylinder",
  836. delay,
  837. x3,
  838. y3,
  839. z3,
  840. msh
  841. })
  842. end
  843. },
  844. Wave = {
  845. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  846. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  847. prt.Anchored = true
  848. prt.CFrame = cframe
  849. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  850. game:GetService("Debris"):AddItem(prt, 10)
  851. table.insert(Effects, {
  852. prt,
  853. "Cylinder",
  854. delay,
  855. x3,
  856. y3,
  857. z3,
  858. msh
  859. })
  860. end
  861. },
  862. Break = {
  863. Create = function(brickcolor, cframe, x1, y1, z1)
  864. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  865. prt.Anchored = true
  866. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  867. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  868. local num = math.random(10, 50) / 1000
  869. game:GetService("Debris"):AddItem(prt, 10)
  870. table.insert(Effects, {
  871. prt,
  872. "Shatter",
  873. num,
  874. prt.CFrame,
  875. math.random() - math.random(),
  876. 0,
  877. math.random(50, 100) / 100
  878. })
  879. end
  880. },
  881. Fire = {
  882. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  883. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  884. prt.Anchored = true
  885. prt.CFrame = cframe
  886. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  887. game:GetService("Debris"):AddItem(prt, 10)
  888. table.insert(Effects, {
  889. prt,
  890. "Fire",
  891. delay,
  892. 1,
  893. 1,
  894. 1,
  895. msh
  896. })
  897. end
  898. },
  899. FireWave = {
  900. Create = function(brickcolor, cframe, x1, y1, z1)
  901. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  902. prt.Anchored = true
  903. prt.CFrame = cframe
  904. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  905. local d = Create("Decal")({
  906. Parent = prt,
  907. Texture = "rbxassetid://26356434",
  908. Face = "Top"
  909. })
  910. local d = Create("Decal")({
  911. Parent = prt,
  912. Texture = "rbxassetid://26356434",
  913. Face = "Bottom"
  914. })
  915. game:GetService("Debris"):AddItem(prt, 10)
  916. table.insert(Effects, {
  917. prt,
  918. "FireWave",
  919. 1,
  920. 30,
  921. math.random(400, 600) / 100,
  922. msh
  923. })
  924. end
  925. },
  926. Lightning = {
  927. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  928. local magz = (p0 - p1).magnitude
  929. local curpos = p0
  930. local trz = {
  931. -ofs,
  932. ofs
  933. }
  934. for i = 1, tym do
  935. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  936. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  937. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  938. li.Material = "Neon"
  939. if tym == i then
  940. local magz2 = (curpos - p1).magnitude
  941. li.Size = Vector3.new(th, th, magz2)
  942. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  943. table.insert(Effects, {
  944. li,
  945. "Disappear",
  946. last
  947. })
  948. else
  949. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  950. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  951. game.Debris:AddItem(li, 10)
  952. table.insert(Effects, {
  953. li,
  954. "Disappear",
  955. last
  956. })
  957. end
  958. end
  959. end
  960. },
  961. EffectTemplate = {}
  962. }
  963. local Invisible = true
  964. function Reappear()
  965. for _, i in pairs(AdvancingFortress:children()) do
  966. if i:IsA("BasePart") then
  967. coroutine.resume(coroutine.create(function(Part)
  968. for i = 0, 1, 0.3 do
  969. swait()
  970. Part.Transparency = -i
  971. end
  972. Part.Transparency = 0
  973. end), i)
  974. end
  975. end
  976. for _, i in pairs(m:children()) do
  977. if i:IsA("BasePart") then
  978. coroutine.resume(coroutine.create(function(Part)
  979. for i = 0, 1, 0.3 do
  980. swait()
  981. Part.Transparency = i
  982. end
  983. Part.Transparency = 0
  984. MASK3.Transparency = 0
  985. end), i)
  986. end
  987. end
  988. end
  989. function ReappearArmorOnly()
  990. for _, i in pairs(m:children()) do
  991. if i:IsA("BasePart") then
  992. coroutine.resume(coroutine.create(function(Part)
  993. for i = 0, 1, 0.3 do
  994. swait()
  995. Part.Transparency = i
  996. end
  997. Part.Transparency = 0
  998. MASK4.Weld.Part1 = Character.Torso
  999. Welg.Part1 = Character.Head
  1000. MASK3.Transparency = 1
  1001. MASK.Weld.Part1 = Character.Torso
  1002. end), i)
  1003. end
  1004. end
  1005. end
  1006. function Disappear()
  1007. for _, i in pairs(AdvancingFortress:children()) do
  1008. if i:IsA("Part") then
  1009. coroutine.resume(coroutine.create(function(Part)
  1010. for i = 0, 1, 0.3 do
  1011. swait()
  1012. Part.Transparency = i
  1013. end
  1014. Part.Transparency = 1
  1015. end), i)
  1016. end
  1017. end
  1018. for _, i in pairs(m:children()) do
  1019. if i:IsA("Part") then
  1020. coroutine.resume(coroutine.create(function(Part)
  1021. for i = 0, 1, 0.3 do
  1022. swait()
  1023. Part.Transparency = i
  1024. end
  1025. Part.Transparency = 1
  1026. end), i)
  1027. end
  1028. end
  1029. end
  1030. function DisappearArmorOnly()
  1031. for _, i in pairs(m:children()) do
  1032. if i:IsA("Part") then
  1033. coroutine.resume(coroutine.create(function(Part)
  1034. for i = 0, 1, 0.3 do
  1035. swait()
  1036. Part.Transparency = i
  1037. end
  1038. MASK4.Weld.Part1 = AdvancingFortress.FTorso
  1039. MASK.Weld.Part1 = AdvancingFortress.FTorso
  1040. Part.Transparency = 1
  1041. MASK3.Transparency = 1
  1042. Welg.Part1 = AdvancingFortress.FHead
  1043. end), i)
  1044. end
  1045. end
  1046. end
  1047. function CamShake(time, freq)
  1048. coroutine.resume(coroutine.create(function()
  1049. local cam = game:GetService("Workspace").CurrentCamera
  1050. local time = 10
  1051. local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0)
  1052. if math.random(1, 2) == 1 then
  1053. seed = Vector3.new(-seed.x, seed.y, 0)
  1054. end
  1055. if math.random(1, 2) == 1 then
  1056. seed = Vector3.new(seed.x, -seed.y, 0)
  1057. end
  1058. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1059. for i = 1, time do
  1060. cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude)
  1061. wait()
  1062. end
  1063. end))
  1064. end
  1065. local ora = false
  1066. function ORA()
  1067. attack = true
  1068. local S = CFuncs.Sound.Create("889113265", Torso, 1, 1)
  1069. S.Looped = true
  1070. if ora == true then
  1071. while ora == true do
  1072. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1073. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1074. for i = 0, 1, 0.8 do
  1075. swait()
  1076. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1077. PlayAnimationFromTable({
  1078. CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1079. CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1080. CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1081. CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1082. CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1083. CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1084. }, 0.8, false)
  1085. end
  1086. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1087. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1088. for i = 0, 1, 0.8 do
  1089. swait()
  1090. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1091. PlayAnimationFromTable({
  1092. CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1093. CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1094. CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1095. CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1096. CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1097. CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1098. }, 0.8, false)
  1099. end
  1100. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1101. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1102. for i = 0, 1, 0.8 do
  1103. swait()
  1104. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1105. PlayAnimationFromTable({
  1106. CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1107. CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1108. CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1109. CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1110. CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1111. CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1112. }, 0.8, false)
  1113. end
  1114. CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
  1115. MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1)
  1116. for i = 0, 1, 0.8 do
  1117. swait()
  1118. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5)
  1119. PlayAnimationFromTable({
  1120. CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1121. CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1122. CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1123. CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1124. CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1125. CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1126. }, 0.8, false)
  1127. end
  1128. CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
  1129. MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1)
  1130. end
  1131. end
  1132. S:Stop()
  1133. for i = 0, 1, 0.13 do
  1134. swait()
  1135. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5)
  1136. PlayAnimationFromTable({
  1137. CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1138. CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1139. CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1140. CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1141. CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1142. CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1143. }, 0.2, false)
  1144. end
  1145. CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
  1146. MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1)
  1147. for i = 0, 1, 0.1 do
  1148. swait()
  1149. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1150. PlayAnimationFromTable({
  1151. CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1152. CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1153. CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1154. CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1155. CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1156. CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1157. }, 0.6, false)
  1158. end
  1159. attack = false
  1160. end
  1161. function CastleCrusherFist()
  1162. attack = true
  1163. STDamage = true
  1164. for i = 0, 1, 0.1 do
  1165. swait()
  1166. Effects.Block.Create(BrickColor.new("Salmon"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1167. Effects.Break.Create(BrickColor.new("Salmon"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1168. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2)
  1169. PlayAnimationFromTable({
  1170. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1171. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1172. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1173. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1174. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1175. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1176. }, 0.2, false)
  1177. end
  1178. MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1)
  1179. Effects.Wave.Create(BrickColor.new("Salmon"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1180. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1181. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1182. for i = 0, 1, 0.08 do
  1183. swait()
  1184. Effects.Block.Create(BrickColor.new("Salmon"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1185. Effects.Break.Create(BrickColor.new("Salmon"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1186. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3)
  1187. PlayAnimationFromTable({
  1188. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1189. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1190. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1191. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1192. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1193. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1194. }, 0.6, false)
  1195. end
  1196. STDamage = false
  1197. attack = false
  1198. end
  1199. function CastleCrusherFist()
  1200. attack = true
  1201. STDamage = true
  1202. for i = 0, 1, 0.1 do
  1203. swait()
  1204. Effects.Block.Create(BrickColor.new("Salmon"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1205. Effects.Break.Create(BrickColor.new("Salmon"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1206. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5)
  1207. PlayAnimationFromTable({
  1208. CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1209. CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1210. CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1211. CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1212. CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1213. CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1214. }, 0.2, false)
  1215. end
  1216. Effects.Wave.Create(BrickColor.new("Salmon"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1217. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140
  1218. CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
  1219. CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
  1220. for i = 0, 1, 0.08 do
  1221. swait()
  1222. MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1)
  1223. Effects.Block.Create(BrickColor.new("Salmon"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
  1224. Effects.Break.Create(BrickColor.new("Salmon"), HitboxR.CFrame, 0.5, 0.5, 0.5)
  1225. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1)
  1226. PlayAnimationFromTable({
  1227. CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1229. CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1230. CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1231. CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1232. CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1233. }, 0.6, false)
  1234. end
  1235. STDamage = false
  1236. attack = false
  1237. end
  1238. function weld5(part0, part1, c0, c1)
  1239. local weeld = Instance.new("Weld", part0)
  1240. weeld.Part0 = part0
  1241. weeld.Part1 = part1
  1242. weeld.C0 = c0
  1243. weeld.C1 = c1
  1244. return weeld
  1245. end
  1246. local Grab = false
  1247. function GRABEMBOIGRABEM()
  1248. attack = true
  1249. gp = nil
  1250. con1 = HitboxR.Touched:connect(function(hit)
  1251. local ht = hit.Parent
  1252. local hum1 = ht:FindFirstChild("Humanoid")
  1253. if Grab == false then
  1254. if hum1 ~= nil and hit.Parent ~= Character then
  1255. hum1.PlatformStand = true
  1256. gp = ht
  1257. Grab = true
  1258. local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
  1259. asd.Parent = RightArm
  1260. asd.Name = "asd"
  1261. asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0)
  1262. CFuncs.Sound.Create("200632821", Torso, 1, 1)
  1263. elseif hum1 == nil then
  1264. con1:disconnect()
  1265. wait()
  1266. return
  1267. end
  1268. end
  1269. end)
  1270. for i = 0, 1, 0.2 do
  1271. swait()
  1272. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3)
  1273. PlayAnimationFromTable({
  1274. CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1275. CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1276. CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1277. CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1278. CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1279. CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1280. }, 0.3, false)
  1281. end
  1282. for i = 0, 1, 0.1 do
  1283. swait()
  1284. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1285. PlayAnimationFromTable({
  1286. CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1287. CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1288. CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1289. CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1290. CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291. CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1292. }, 0.3, false)
  1293. end
  1294. if Grab == true then
  1295. for i = 1, 5 do
  1296. for i = 0, 1, 0.35 do
  1297. swait()
  1298. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3)
  1299. PlayAnimationFromTable({
  1300. CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301. CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1302. CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1303. CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1304. CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1305. CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1306. }, 0.4, false)
  1307. end
  1308. for i = 0, 1, 0.3 do
  1309. swait()
  1310. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3)
  1311. PlayAnimationFromTable({
  1312. CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313. CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1314. CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1315. CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1316. CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1317. CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1318. }, 0.7, false)
  1319. end
  1320. local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1321. if hit ~= nil then
  1322. MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3)
  1323. Effects.Block.Create(BrickColor.new("Salmon"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
  1324. Effects.Wave.Create(BrickColor.new("Salmon"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
  1325. Effects.Sphere.Create(BrickColor.new("Salmon"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
  1326. end
  1327. end
  1328. end
  1329. for i, v in pairs(RightArm:GetChildren()) do
  1330. if v.Name == "asd" and v:IsA("Weld") then
  1331. v:Remove()
  1332. end
  1333. end
  1334. Grab = false
  1335. con1:disconnect()
  1336. attack = false
  1337. end
  1338. local IsWearingArmor = false
  1339. function Armor(Mode)
  1340. attack = true
  1341. if IsWearingArmor == false and Mode == "On" then
  1342. IsWearingArmor = true
  1343. Disappear()
  1344. swait(10)
  1345. ReappearArmorOnly()
  1346. Character.Humanoid.MaxHealth = 500
  1347. Character.Humanoid.Health = 500
  1348. HHandleWeld.Part0 = Character.Head
  1349. THandleWeld.Part0 = Character.Torso
  1350. AHandleRWeld.Part0 = Character["Right Arm"]
  1351. AHandleLWeld.Part0 = Character["Left Arm"]
  1352. LHandleRWeld.Part0 = Character["Right Leg"]
  1353. LHandleLWeld.Part0 = Character["Left Leg"]
  1354. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1355. if v:IsA("BasePart") then
  1356. v.Transparency = 1
  1357. end
  1358. end
  1359. for i, v in pairs(Character:GetChildren()) do
  1360. if v:IsA("Accessory") then
  1361. v.Handle.Transparency = 1
  1362. end
  1363. end
  1364. elseif IsWearingArmor == true and Mode == "Off" then
  1365. IsWearingArmor = false
  1366. DisappearArmorOnly()
  1367. for i, v in pairs(Character:GetChildren()) do
  1368. if v:IsA("Accessory") then
  1369. v.Handle.Transparency = 0
  1370. end
  1371. end
  1372. swait(10)
  1373. Reappear()
  1374. Character.Humanoid.MaxHealth = 100
  1375. Character.Humanoid.Health = 100
  1376. HHandleWeld.Part0 = Head
  1377. THandleWeld.Part0 = Torso
  1378. AHandleRWeld.Part0 = RightArm
  1379. AHandleLWeld.Part0 = LeftArm
  1380. LHandleRWeld.Part0 = RightLeg
  1381. LHandleLWeld.Part0 = LeftLeg
  1382. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1383. if v:IsA("BasePart") then
  1384. v.Transparency = 0
  1385. end
  1386. end
  1387. end
  1388. attack = false
  1389. end
  1390. local ShieldMode = false
  1391. local ShieldCharge = false
  1392. function HoloHexShield()
  1393. attack = true
  1394. Shield.Parent = m
  1395. Shield.CanCollide = true
  1396. if ShieldMode == true then
  1397. while ShieldMode == true do
  1398. swait()
  1399. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1400. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1401. PlayAnimationFromTable({
  1402. CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1403. CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1404. CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1405. CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1406. CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1407. CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1408. }, 0.3, false)
  1409. end
  1410. end
  1411. Shield.CanCollide = false
  1412. CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
  1413. CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
  1414. Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160
  1415. Effects.Wave.Create(BrickColor.new("Salmon"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
  1416. for i = 0, 1, 0.05 do
  1417. swait()
  1418. MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3)
  1419. Effects.Elec.Create(Shield.CFrame, 6, 6, 6)
  1420. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1)
  1421. PlayAnimationFromTable({
  1422. CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1423. CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424. CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425. CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426. CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427. CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1428. }, 0.5, false)
  1429. end
  1430. Shield.Parent = nil
  1431. attack = false
  1432. end
  1433. Mouse.Button1Down:connect(function()
  1434. if attack == false and attacktype == 1 then
  1435. attacktype = 2
  1436. attackone()
  1437. elseif attack == false and attacktype == 2 then
  1438. attacktype = 1
  1439. attacktwo()
  1440. end
  1441. end)
  1442. game.Lighting.Outlines = false
  1443. function attackone()
  1444. attack = true
  1445. for i = 0, 1, 0.12 do
  1446. swait()
  1447. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1448. PlayAnimationFromTable({
  1449. CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450. CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451. CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1452. CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1453. CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1454. CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1455. }, 0.3, false)
  1456. end
  1457. MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1)
  1458. CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
  1459. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1460. for i = 0, 1, 0.11 do
  1461. swait()
  1462. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1463. PlayAnimationFromTable({
  1464. CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1465. CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1466. CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1467. CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1468. CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1469. CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1470. }, 0.45, false)
  1471. end
  1472. attack = false
  1473. end
  1474. function attacktwo()
  1475. attack = true
  1476. for i = 0, 1, 0.12 do
  1477. swait()
  1478. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1479. PlayAnimationFromTable({
  1480. CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1481. CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1482. CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1483. CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1484. CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1485. CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1486. }, 0.34, false)
  1487. end
  1488. MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1)
  1489. CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
  1490. RootPart.Velocity = RootPart.CFrame.lookVector * 40
  1491. for i = 0, 1, 0.12 do
  1492. swait()
  1493. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3)
  1494. PlayAnimationFromTable({
  1495. CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1496. CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1497. CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498. CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499. CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1500. CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1501. }, 0.45, false)
  1502. end
  1503. attack = false
  1504. end
  1505. function findNearestTorso(pos)
  1506. local list = game.Workspace:children()
  1507. local torso
  1508. local dist = 1000
  1509. local temp, human, temp2
  1510. for x = 1, #list do
  1511. temp2 = list[x]
  1512. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1513. temp = temp2:findFirstChild("Torso")
  1514. human = temp2:findFirstChild("Humanoid")
  1515. if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then
  1516. local dohit = true
  1517. if dohit == true then
  1518. torso = temp
  1519. dist = (temp.Position - pos).magnitude
  1520. end
  1521. end
  1522. end
  1523. end
  1524. return torso, dist
  1525. end
  1526. function TrueAim(aim)
  1527. local target, distance = findNearestTorso(Mouse.Hit.p)
  1528. local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector
  1529. if aim ~= nil then
  1530. tehcf = aim
  1531. end
  1532. table.insert(Effects, {
  1533. tehcf,
  1534. "Shoot",
  1535. 30,
  1536. HitboxR.Position,
  1537. 10,
  1538. 15,
  1539. 0,
  1540. 3,
  1541. HitboxR,
  1542. target
  1543. })
  1544. end
  1545. function FireProjectiles()
  1546. attack = true
  1547. Humanoid.WalkSpeed = 20
  1548. CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
  1549. for i = 0, 1, 0.1 do
  1550. swait()
  1551. Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2)
  1552. PlayAnimationFromTable({
  1553. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1554. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555. CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556. CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1557. CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1558. CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1559. }, 0.3, false)
  1560. end
  1561. for i = 0, 1, 0.1 do
  1562. swait()
  1563. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1564. Effects.Block.Create(BrickColor.new("Salmon"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1565. Effects.Sphere2.Create(BrickColor.new("Salmon"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1566. PlayAnimationFromTable({
  1567. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1568. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1569. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1570. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1571. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1572. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1573. }, 0.2, false)
  1574. end
  1575. for i = 1, 10 do
  1576. for i = 0, 1, 0.3 do
  1577. swait()
  1578. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1579. Effects.Sphere2.Create(BrickColor.new("Salmon"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1580. PlayAnimationFromTable({
  1581. CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1582. CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1583. CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1584. CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1585. CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1586. CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1587. }, 0.3, false)
  1588. end
  1589. CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
  1590. CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
  1591. Effects.Sphere2.Create(BrickColor.new("Salmon"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
  1592. local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1593. TrueAim(MouseLook.lookVector)
  1594. for i = 0, 1, 0.3 do
  1595. swait()
  1596. Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3)
  1597. Effects.Sphere2.Create(BrickColor.new("Salmon"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
  1598. PlayAnimationFromTable({
  1599. CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1600. CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1601. CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1603. CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604. CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1605. }, 0.3, false)
  1606. end
  1607. end
  1608. Humanoid.WalkSpeed = 20
  1609. attack = false
  1610. end
  1611. PoseReload = false
  1612. Mouse.KeyDown:connect(function(k)
  1613. k = k:lower()
  1614. if k == "e" then
  1615. if heal == 1 then
  1616. heal = -1
  1617. else
  1618. heal = 1
  1619. end
  1620. end
  1621. if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then
  1622. ora = true
  1623. ORA()
  1624. elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then
  1625. GRABEMBOIGRABEM()
  1626. elseif attack == false and k == "f" and IsWearingArmor == false and Invisible == false then
  1627. FireProjectiles()
  1628. elseif attack == false and k == "q" and Invisible == false and IsWearingArmor == false then
  1629. Invisible = true
  1630. Effects.Sphere.Create(BrickColor.new("Salmon"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
  1631. Effects.Block.Create(BrickColor.new("Salmon"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1632. Disappear()
  1633. elseif attack == false and k == "q" and Invisible == true and IsWearingArmor == false then
  1634. Invisible = false
  1635. CFuncs.Sound.Create("463010917", Torso, 1, 1)
  1636. Effects.Sphere.Create(BrickColor.new("Salmon"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
  1637. for i = 1, 2 do
  1638. Effects.Block.Create(BrickColor.new("Salmon"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
  1639. end
  1640. for i = 1, 20 do
  1641. Effects.Break.Create(BrickColor.new("Salmon"), Torso.CFrame, 1, 1, 1)
  1642. end
  1643. Reappear()
  1644. elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then
  1645. ShieldMode = true
  1646. HoloHexShield()
  1647. elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then
  1648. CastleCrusherFist()
  1649. end
  1650. end)
  1651. Mouse.KeyUp:connect(function(k)
  1652. k = k:lower()
  1653. if attack == true and ora == true and k == "z" and IsWearingArmor == false then
  1654. ora = false
  1655. elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then
  1656. ShieldMode = false
  1657. end
  1658. end)
  1659. coroutine.resume(coroutine.create(function(Part, Part2)
  1660. while Part.Parent ~= nil do
  1661. swait(math.random(100, 150))
  1662. for i = 0, 1, 0.2 do
  1663. wait()
  1664. Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1665. Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1)
  1666. end
  1667. for i = 0, 1, 0.2 do
  1668. swait()
  1669. Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1670. Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1)
  1671. end
  1672. end
  1673. end), Eye1, Eye2)
  1674. while true do
  1675. if AdvancingFortress.FTorso.Transparency == 0 and heal == -1 then
  1676. Par1.Enabled = true
  1677. Par2.Enabled = true
  1678. else
  1679. Par1.Enabled = false
  1680. Par2.Enabled = false
  1681. end
  1682. swait()
  1683. for i, v in pairs(Character:children()) do
  1684. if v:IsA("Part") and IsWearingArmor == true then
  1685. v.Anchored = false
  1686. end
  1687. end
  1688. for i, v in pairs(AdvancingFortress:GetChildren()) do
  1689. if v:IsA("Part") then
  1690. v.Material = "SmoothPlastic"
  1691. v.CanCollide = false
  1692. elseif v:IsA("Humanoid") then
  1693. v:remove()
  1694. elseif v:IsA("Accessory") then
  1695. v:remove()
  1696. elseif v:IsA("Shirt") then
  1697. v:remove()
  1698. elseif v:IsA("Pants") then
  1699. v:remove()
  1700. elseif v:IsA("Script") or v:IsA("LocalScript") then
  1701. v:remove()
  1702. elseif v:IsA("BodyColors") then
  1703. v:remove()
  1704. end
  1705. end
  1706. HHandle.Transparency = 1
  1707. THandle.Transparency = 1
  1708. AHandleR.Transparency = 1
  1709. AHandleL.Transparency = 1
  1710. LHandleR.Transparency = 1
  1711. LHandleL.Transparency = 1
  1712. RootPart.Transparency = 1
  1713. HitboxR.Transparency = 1
  1714. HitboxL.Transparency = 1
  1715. Head.BrickColor = BrickColor.new("Salmon")
  1716. Torso.BrickColor = BrickColor.new("Salmon")
  1717. RightArm.BrickColor = BrickColor.new("Salmon")
  1718. LeftArm.BrickColor = BrickColor.new("Salmon")
  1719. RightLeg.BrickColor = BrickColor.new("Salmon")
  1720. LeftLeg.BrickColor = BrickColor.new("Salmon")
  1721. RootPart.Anchored = true
  1722. Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1723. velocity = Character.HumanoidRootPart.Velocity.y
  1724. sine = sine + change
  1725. Shield.Anchored = true
  1726. Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1)
  1727. local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1728. if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then
  1729. Anim = "Jump"
  1730. if attack == false then
  1731. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1732. PlayAnimationFromTable({
  1733. CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1734. CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1735. CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1736. CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1737. CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1738. CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1739. }, 0.3, false)
  1740. end
  1741. elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then
  1742. Anim = "Fall"
  1743. if attack == false then
  1744. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1745. PlayAnimationFromTable({
  1746. CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1747. CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1748. CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1749. CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1750. CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1751. CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1752. }, 0.3, false)
  1753. end
  1754. elseif Torsovelocity < 1 and hit ~= nil then
  1755. Anim = "Idle"
  1756. if attack == false then
  1757. change = 1
  1758. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1759. PlayAnimationFromTable({
  1760. CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1761. CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1762. CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1763. CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1764. CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1765. CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1766. }, 0.3, false)
  1767. end
  1768. elseif Torsovelocity > 2 and hit ~= nil then
  1769. Anim = "Walk"
  1770. if attack == false then
  1771. RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5)
  1772. PlayAnimationFromTable({
  1773. CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1774. CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1775. CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1776. CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1777. CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1778. CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
  1779. }, 0.3, false)
  1780. end
  1781. end
  1782. if 0 < #Effects then
  1783. for e = 1, #Effects do
  1784. if Effects[e] ~= nil then
  1785. local Thing = Effects[e]
  1786. if Thing ~= nil then
  1787. local Part = Thing[1]
  1788. local Mode = Thing[2]
  1789. local Delay = Thing[3]
  1790. local IncX = Thing[4]
  1791. local IncY = Thing[5]
  1792. local IncZ = Thing[6]
  1793. if Thing[2] == "Shoot" then
  1794. local Look = Thing[1]
  1795. local move = 30
  1796. if Thing[8] == 3 then
  1797. move = 10
  1798. end
  1799. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1800. if Thing[10] ~= nil then
  1801. da = pos
  1802. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1803. cfa = CFrame.new(Thing[4], pos)
  1804. tehCF = cfa:lerp(cf2, 0.2)
  1805. Thing[1] = tehCF.lookVector
  1806. end
  1807. local mag = (Thing[4] - pos).magnitude
  1808. Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1809. if Thing[8] == 2 then
  1810. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1811. end
  1812. Thing[4] = Thing[4] + Look * move
  1813. Thing[3] = Thing[3] - 1
  1814. if 2 < Thing[5] then
  1815. Thing[5] = Thing[5] - 0.3
  1816. Thing[6] = Thing[6] - 0.3
  1817. end
  1818. if hit ~= nil then
  1819. Thing[3] = 0
  1820. if Thing[8] == 1 or Thing[8] == 3 then
  1821. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1822. elseif Thing[8] == 2 then
  1823. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1824. if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  1825. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Salmon"), "Reference", Vector3.new())
  1826. ref.Anchored = true
  1827. ref.CFrame = CFrame.new(pos)
  1828. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  1829. game:GetService("Debris"):AddItem(ref, 0.2)
  1830. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  1831. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  1832. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  1833. end
  1834. end
  1835. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Salmon"), "Reference", Vector3.new())
  1836. ref.Anchored = true
  1837. ref.CFrame = CFrame.new(pos)
  1838. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1839. game:GetService("Debris"):AddItem(ref, 1)
  1840. end
  1841. if Thing[3] <= 0 then
  1842. table.remove(Effects, e)
  1843. end
  1844. end
  1845. if Thing[2] == "FireWave" then
  1846. if Thing[3] <= Thing[4] then
  1847. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1848. Thing[3] = Thing[3] + 1
  1849. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1850. else
  1851. Part.Parent = nil
  1852. table.remove(Effects, e)
  1853. end
  1854. end
  1855. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1856. if Thing[1].Transparency <= 1 then
  1857. if Thing[2] == "Block1" then
  1858. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1859. Mesh = Thing[7]
  1860. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1861. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1862. elseif Thing[2] == "Block2" then
  1863. Thing[1].CFrame = Thing[1].CFrame
  1864. Mesh = Thing[7]
  1865. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1866. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1867. elseif Thing[2] == "Fire" then
  1868. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1869. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1870. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1871. elseif Thing[2] == "Cylinder" then
  1872. Mesh = Thing[7]
  1873. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1874. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1875. elseif Thing[2] == "Blood" then
  1876. Mesh = Thing[7]
  1877. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1878. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1879. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1880. elseif Thing[2] == "Elec" then
  1881. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  1882. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1883. elseif Thing[2] == "Disappear" then
  1884. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1885. elseif Thing[2] == "Shatter" then
  1886. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1887. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1888. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1889. Thing[6] = Thing[6] + Thing[5]
  1890. end
  1891. else
  1892. Part.Parent = nil
  1893. table.remove(Effects, e)
  1894. end
  1895. end
  1896. end
  1897. end
  1898. end
  1899. end
  1900. end
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