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- local library = {count = 0, queue = {}, callbacks = {}, rainbowtable = {}, toggled = true, binds = {}};
- local defaults; do
- local dragger = {}; do
- local mouse = game:GetService("Players").LocalPlayer:GetMouse();
- local inputService = game:GetService('UserInputService');
- local heartbeat = game:GetService("RunService").Heartbeat;
- -- // credits to Ririchi / Inori for this cute drag function :)
- function dragger.new(frame)
- local s, event = pcall(function()
- return frame.MouseEnter
- end)
- if s then
- frame.Active = true;
- event:connect(function()
- local input = frame.InputBegan:connect(function(key)
- if key.UserInputType == Enum.UserInputType.MouseButton1 then
- local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
- while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
- pcall(function()
- frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Linear', 0.1, true);
- end)
- end
- end
- end)
- local leave;
- leave = frame.MouseLeave:connect(function()
- input:disconnect();
- leave:disconnect();
- end)
- end)
- end
- end
- game:GetService('UserInputService').InputBegan:connect(function(key, gpe)
- if (not gpe) then
- if key.KeyCode == Enum.KeyCode.RightControl then
- library.toggled = not library.toggled;
- for i, data in next, library.queue do
- local pos = (library.toggled and data.p or UDim2.new(-1, 0, -0.5,0))
- data.w:TweenPosition(pos, (library.toggled and 'Out' or 'In'), 'Quad', 0.15, true)
- wait();
- end
- end
- end
- end)
- end
- local types = {}; do
- types.__index = types;
- function types.window(name, options)
- library.count = library.count + 1
- local newWindow = library:Create('Frame', {
- Name = name;
- Size = UDim2.new(0, 190, 0, 30);
- BackgroundColor3 = options.topcolor;
- BorderSizePixel = 0;
- Parent = library.container;
- Position = UDim2.new(0, (15 + (200 * library.count) - 200), 0, 0);
- ZIndex = 3;
- library:Create('TextLabel', {
- Text = name;
- Size = UDim2.new(1, -10, 1, 0);
- Position = UDim2.new(0, 5, 0, 0);
- BackgroundTransparency = 1;
- Font = Enum.Font.Code;
- TextSize = options.titlesize;
- Font = options.titlefont;
- TextColor3 = options.titletextcolor;
- TextStrokeTransparency = library.options.titlestroke;
- TextStrokeColor3 = library.options.titlestrokecolor;
- ZIndex = 3;
- });
- library:Create("TextButton", {
- Size = UDim2.new(0, 30, 0, 30);
- Position = UDim2.new(1, -35, 0, 0);
- BackgroundTransparency = 1;
- Text = "-";
- TextSize = options.titlesize;
- Font = options.titlefont;--Enum.Font.Code;
- Name = 'window_toggle';
- TextColor3 = options.titletextcolor;
- TextStrokeTransparency = library.options.titlestroke;
- TextStrokeColor3 = library.options.titlestrokecolor;
- ZIndex = 3;
- });
- library:Create("Frame", {
- Name = 'Underline';
- Size = UDim2.new(1, 0, 0, 2);
- Position = UDim2.new(0, 0, 1, -2);
- BackgroundColor3 = (options.underlinecolor ~= "rainbow" and options.underlinecolor or Color3.new());
- BorderSizePixel = 0;
- ZIndex = 3;
- });
- library:Create('Frame', {
- Name = 'container';
- Position = UDim2.new(0, 0, 1, 0);
- Size = UDim2.new(1, 0, 0, 0);
- BorderSizePixel = 0;
- BackgroundColor3 = options.bgcolor;
- ClipsDescendants = false;
- library:Create('UIListLayout', {
- Name = 'List';
- SortOrder = Enum.SortOrder.LayoutOrder;
- })
- });
- })
- if options.underlinecolor == "rainbow" then
- table.insert(library.rainbowtable, newWindow:FindFirstChild('Underline'))
- end
- local window = setmetatable({
- count = 0;
- object = newWindow;
- container = newWindow.container;
- toggled = true;
- flags = {};
- }, types)
- table.insert(library.queue, {
- w = window.object;
- p = window.object.Position;
- })
- newWindow:FindFirstChild("window_toggle").MouseButton1Click:connect(function()
- window.toggled = not window.toggled;
- newWindow:FindFirstChild("window_toggle").Text = (window.toggled and "+" or "-")
- if (not window.toggled) then
- window.container.ClipsDescendants = true;
- end
- wait();
- local y = 0;
- for i, v in next, window.container:GetChildren() do
- if (not v:IsA('UIListLayout')) then
- y = y + v.AbsoluteSize.Y;
- end
- end
- local targetSize = window.toggled and UDim2.new(1, 0, 0, y+5) or UDim2.new(1, 0, 0, 0);
- local targetDirection = window.toggled and "In" or "Out"
- window.container:TweenSize(targetSize, targetDirection, "Quad", 0.15, true)
- wait(.15)
- if window.toggled then
- window.container.ClipsDescendants = false;
- end
- end)
- return window;
- end
- function types:Resize()
- local y = 0;
- for i, v in next, self.container:GetChildren() do
- if (not v:IsA('UIListLayout')) then
- y = y + v.AbsoluteSize.Y;
- end
- end
- self.container.Size = UDim2.new(1, 0, 0, y+5)
- end
- function types:GetOrder()
- local c = 0;
- for i, v in next, self.container:GetChildren() do
- if (not v:IsA('UIListLayout')) then
- c = c + 1
- end
- end
- return c
- end
- function types:Label(text)
- local v = game:GetService'TextService':GetTextSize(text, 18, Enum.Font.SourceSans, Vector2.new(math.huge, math.huge))
- local object = library:Create('Frame', {
- Size = UDim2.new(1, 0, 0, v.Y + 5);
- BackgroundTransparency = 1;
- library:Create('TextLabel', {
- Size = UDim2.new(1, 0, 1, 0);
- Position = UDim2.new(0, 10, 0, 0);
- LayoutOrder = self:GetOrder();
- Text = text;
- TextSize = 18;
- Font = Enum.Font.SourceSans;
- TextColor3 = Color3.fromRGB(255, 255, 255);
- BackgroundTransparency = 1;
- TextXAlignment = Enum.TextXAlignment.Left;
- TextWrapped = true;
- });
- Parent = self.container
- })
- self:Resize();
- end
- function types:Toggle(name, options, callback)
- local default = options.default or false;
- local location = options.location or self.flags;
- local flag = options.flag or "";
- local callback = callback or function() end;
- location[flag] = default;
- local check = library:Create('Frame', {
- BackgroundTransparency = 1;
- Size = UDim2.new(1, 0, 0, 25);
- LayoutOrder = self:GetOrder();
- library:Create('TextLabel', {
- Name = name;
- Text = "\r" .. name;
- BackgroundTransparency = 1;
- TextColor3 = library.options.textcolor;
- Position = UDim2.new(0, 5, 0, 0);
- Size = UDim2.new(1, -5, 1, 0);
- TextXAlignment = Enum.TextXAlignment.Left;
- Font = library.options.font;
- TextSize = library.options.fontsize;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- library:Create('TextButton', {
- Text = (location[flag] and utf8.char(10003) or "");
- Font = library.options.font;
- TextSize = library.options.fontsize;
- Name = 'Checkmark';
- Size = UDim2.new(0, 20, 0, 20);
- Position = UDim2.new(1, -25, 0, 4);
- TextColor3 = library.options.textcolor;
- BackgroundColor3 = library.options.bgcolor;
- BorderColor3 = library.options.bordercolor;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- })
- });
- Parent = self.container;
- });
- local function click(t)
- location[flag] = not location[flag];
- callback(location[flag])
- check:FindFirstChild(name).Checkmark.Text = location[flag] and utf8.char(10003) or "";
- end
- check:FindFirstChild(name).Checkmark.MouseButton1Click:connect(click)
- library.callbacks[flag] = click;
- if location[flag] == true then
- callback(location[flag])
- end
- self:Resize();
- return {
- Set = function(self, b)
- location[flag] = b;
- callback(location[flag])
- check:FindFirstChild(name).Checkmark.Text = location[flag] and utf8.char(10003) or "";
- end
- }
- end
- function types:Button(name, callback)
- callback = callback or function() end;
- local check = library:Create('Frame', {
- BackgroundTransparency = 1;
- Size = UDim2.new(1, 0, 0, 25);
- LayoutOrder = self:GetOrder();
- library:Create('TextButton', {
- Name = name;
- Text = name;
- BackgroundColor3 = library.options.btncolor;
- BorderColor3 = library.options.bordercolor;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- TextColor3 = library.options.textcolor;
- Position = UDim2.new(0, 5, 0, 5);
- Size = UDim2.new(1, -10, 0, 20);
- Font = library.options.font;
- TextSize = library.options.fontsize;
- });
- Parent = self.container;
- });
- check:FindFirstChild(name).MouseButton1Click:connect(callback)
- self:Resize();
- return {
- Fire = function()
- callback();
- end
- }
- end
- function types:Box(name, options, callback) --type, default, data, location, flag)
- local type = options.type or "";
- local default = options.default or "";
- local data = options.data
- local location = options.location or self.flags;
- local flag = options.flag or "";
- local callback = callback or function() end;
- local min = options.min or 0;
- local max = options.max or 9e9;
- if type == 'number' and (not tonumber(default)) then
- location[flag] = default;
- else
- location[flag] = "";
- default = "";
- end
- local check = library:Create('Frame', {
- BackgroundTransparency = 1;
- Size = UDim2.new(1, 0, 0, 25);
- LayoutOrder = self:GetOrder();
- library:Create('TextLabel', {
- Name = name;
- Text = "\r" .. name;
- BackgroundTransparency = 1;
- TextColor3 = library.options.textcolor;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- Position = UDim2.new(0, 5, 0, 0);
- Size = UDim2.new(1, -5, 1, 0);
- TextXAlignment = Enum.TextXAlignment.Left;
- Font = library.options.font;
- TextSize = library.options.fontsize;
- library:Create('TextBox', {
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- Text = tostring(default);
- Font = library.options.font;
- TextSize = library.options.fontsize;
- Name = 'Box';
- Size = UDim2.new(0, 60, 0, 20);
- Position = UDim2.new(1, -65, 0, 3);
- TextColor3 = library.options.textcolor;
- BackgroundColor3 = library.options.boxcolor;
- BorderColor3 = library.options.bordercolor;
- PlaceholderColor3 = library.options.placeholdercolor;
- })
- });
- Parent = self.container;
- });
- local box = check:FindFirstChild(name):FindFirstChild('Box');
- box.FocusLost:connect(function(e)
- local old = location[flag];
- if type == "number" then
- local num = tonumber(box.Text)
- if (not num) then
- box.Text = tonumber(location[flag])
- else
- location[flag] = math.clamp(num, min, max)
- box.Text = tonumber(location[flag])
- end
- else
- location[flag] = tostring(box.Text)
- end
- callback(location[flag], old, e)
- end)
- if type == 'number' then
- box:GetPropertyChangedSignal('Text'):connect(function()
- box.Text = string.gsub(box.Text, "[%a+]", "");
- end)
- end
- self:Resize();
- return box
- end
- function types:Bind(name, options, callback)
- local location = options.location or self.flags;
- local keyboardOnly = options.kbonly or false
- local flag = options.flag or "";
- local callback = callback or function() end;
- local default = options.default;
- if keyboardOnly and (not tostring(default):find('MouseButton')) then
- location[flag] = default
- end
- local banned = {
- Return = true;
- Space = true;
- Tab = true;
- Unknown = true;
- }
- local shortNames = {
- RightControl = 'RightCtrl';
- LeftControl = 'LeftCtrl';
- LeftShift = 'LShift';
- RightShift = 'RShift';
- MouseButton1 = "Mouse1";
- MouseButton2 = "Mouse2";
- }
- local allowed = {
- MouseButton1 = true;
- MouseButton2 = true;
- }
- local nm = (default and (shortNames[default.Name] or default.Name) or "None");
- local check = library:Create('Frame', {
- BackgroundTransparency = 1;
- Size = UDim2.new(1, 0, 0, 30);
- LayoutOrder = self:GetOrder();
- library:Create('TextLabel', {
- Name = name;
- Text = "\r" .. name;
- BackgroundTransparency = 1;
- TextColor3 = library.options.textcolor;
- Position = UDim2.new(0, 5, 0, 0);
- Size = UDim2.new(1, -5, 1, 0);
- TextXAlignment = Enum.TextXAlignment.Left;
- Font = library.options.font;
- TextSize = library.options.fontsize;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- BorderColor3 = library.options.bordercolor;
- BorderSizePixel = 1;
- library:Create('TextButton', {
- Name = 'Keybind';
- Text = nm;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- Font = library.options.font;
- TextSize = library.options.fontsize;
- Size = UDim2.new(0, 60, 0, 20);
- Position = UDim2.new(1, -65, 0, 5);
- TextColor3 = library.options.textcolor;
- BackgroundColor3 = library.options.bgcolor;
- BorderColor3 = library.options.bordercolor;
- BorderSizePixel = 1;
- })
- });
- Parent = self.container;
- });
- local button = check:FindFirstChild(name).Keybind;
- button.MouseButton1Click:connect(function()
- library.binding = true
- button.Text = "..."
- local a, b = game:GetService('UserInputService').InputBegan:wait();
- local name = tostring(a.KeyCode.Name);
- local typeName = tostring(a.UserInputType.Name);
- if (a.UserInputType ~= Enum.UserInputType.Keyboard and (allowed[a.UserInputType.Name]) and (not keyboardOnly)) or (a.KeyCode and (not banned[a.KeyCode.Name])) then
- local name = (a.UserInputType ~= Enum.UserInputType.Keyboard and a.UserInputType.Name or a.KeyCode.Name);
- location[flag] = (a);
- button.Text = shortNames[name] or name;
- else
- if (location[flag]) then
- if (not pcall(function()
- return location[flag].UserInputType
- end)) then
- local name = tostring(location[flag])
- button.Text = shortNames[name] or name
- else
- local name = (location[flag].UserInputType ~= Enum.UserInputType.Keyboard and location[flag].UserInputType.Name or location[flag].KeyCode.Name);
- button.Text = shortNames[name] or name;
- end
- end
- end
- wait(0.1)
- library.binding = false;
- end)
- if location[flag] then
- button.Text = shortNames[tostring(location[flag].Name)] or tostring(location[flag].Name)
- end
- library.binds[flag] = {
- location = location;
- callback = callback;
- };
- self:Resize();
- end
- function types:Section(name)
- local order = self:GetOrder();
- local determinedSize = UDim2.new(1, 0, 0, 25)
- local determinedPos = UDim2.new(0, 0, 0, 4);
- local secondarySize = UDim2.new(1, 0, 0, 20);
- if order == 0 then
- determinedSize = UDim2.new(1, 0, 0, 21)
- determinedPos = UDim2.new(0, 0, 0, -1);
- secondarySize = nil
- end
- local check = library:Create('Frame', {
- Name = 'Section';
- BackgroundTransparency = 1;
- Size = determinedSize;
- BackgroundColor3 = library.options.sectncolor;
- BorderSizePixel = 0;
- LayoutOrder = order;
- library:Create('TextLabel', {
- Name = 'section_lbl';
- Text = name;
- BackgroundTransparency = 0;
- BorderSizePixel = 0;
- BackgroundColor3 = library.options.sectncolor;
- TextColor3 = library.options.textcolor;
- Position = determinedPos;
- Size = (secondarySize or UDim2.new(1, 0, 1, 0));
- Font = library.options.font;
- TextSize = library.options.fontsize;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- });
- Parent = self.container;
- });
- self:Resize();
- end
- function types:Slider(name, options, callback)
- local default = options.default or options.min;
- local min = options.min or 0;
- local max = options.max or 1;
- local location = options.location or self.flags;
- local precise = options.precise or false -- e.g 0, 1 vs 0, 0.1, 0.2, ...
- local flag = options.flag or "";
- local callback = callback or function() end
- location[flag] = default;
- local check = library:Create('Frame', {
- BackgroundTransparency = 1;
- Size = UDim2.new(1, 0, 0, 25);
- LayoutOrder = self:GetOrder();
- library:Create('TextLabel', {
- Name = name;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- Text = "\r" .. name;
- BackgroundTransparency = 1;
- TextColor3 = library.options.textcolor;
- Position = UDim2.new(0, 5, 0, 2);
- Size = UDim2.new(1, -5, 1, 0);
- TextXAlignment = Enum.TextXAlignment.Left;
- Font = library.options.font;
- TextSize = library.options.fontsize;
- library:Create('Frame', {
- Name = 'Container';
- Size = UDim2.new(0, 60, 0, 20);
- Position = UDim2.new(1, -65, 0, 3);
- BackgroundTransparency = 1;
- --BorderColor3 = library.options.bordercolor;
- BorderSizePixel = 0;
- library:Create('TextLabel', {
- Name = 'ValueLabel';
- Text = default;
- BackgroundTransparency = 1;
- TextColor3 = library.options.textcolor;
- Position = UDim2.new(0, -10, 0, 0);
- Size = UDim2.new(0, 1, 1, 0);
- TextXAlignment = Enum.TextXAlignment.Right;
- Font = library.options.font;
- TextSize = library.options.fontsize;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- });
- library:Create('TextButton', {
- Name = 'Button';
- Size = UDim2.new(0, 5, 1, -2);
- Position = UDim2.new(0, 0, 0, 1);
- AutoButtonColor = false;
- Text = "";
- BackgroundColor3 = Color3.fromRGB(20, 20, 20);
- BorderSizePixel = 0;
- ZIndex = 2;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- });
- library:Create('Frame', {
- Name = 'Line';
- BackgroundTransparency = 0;
- Position = UDim2.new(0, 0, 0.5, 0);
- Size = UDim2.new(1, 0, 0, 1);
- BackgroundColor3 = Color3.fromRGB(255, 255, 255);
- BorderSizePixel = 0;
- });
- })
- });
- Parent = self.container;
- });
- local overlay = check:FindFirstChild(name);
- local renderSteppedConnection;
- local inputBeganConnection;
- local inputEndedConnection;
- local mouseLeaveConnection;
- local mouseDownConnection;
- local mouseUpConnection;
- check:FindFirstChild(name).Container.MouseEnter:connect(function()
- local function update()
- if renderSteppedConnection then renderSteppedConnection:disconnect() end
- renderSteppedConnection = game:GetService('RunService').RenderStepped:connect(function()
- local mouse = game:GetService("UserInputService"):GetMouseLocation()
- local percent = (mouse.X - overlay.Container.AbsolutePosition.X) / (overlay.Container.AbsoluteSize.X)
- percent = math.clamp(percent, 0, 1)
- percent = tonumber(string.format("%.2f", percent))
- overlay.Container.Button.Position = UDim2.new(math.clamp(percent, 0, 0.99), 0, 0, 1)
- local num = min + (max - min) * percent
- local value = (precise and num or math.floor(num))
- overlay.Container.ValueLabel.Text = value;
- callback(tonumber(value))
- location[flag] = tonumber(value)
- end)
- end
- local function disconnect()
- if renderSteppedConnection then renderSteppedConnection:disconnect() end
- if inputBeganConnection then inputBeganConnection:disconnect() end
- if inputEndedConnection then inputEndedConnection:disconnect() end
- if mouseLeaveConnection then mouseLeaveConnection:disconnect() end
- if mouseUpConnection then mouseUpConnection:disconnect() end
- end
- inputBeganConnection = check:FindFirstChild(name).Container.InputBegan:connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 then
- update()
- end
- end)
- inputEndedConnection = check:FindFirstChild(name).Container.InputEnded:connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 then
- disconnect()
- end
- end)
- mouseDownConnection = check:FindFirstChild(name).Container.Button.MouseButton1Down:connect(update)
- mouseUpConnection = game:GetService("UserInputService").InputEnded:connect(function(a, b)
- if a.UserInputType == Enum.UserInputType.MouseButton1 and (mouseDownConnection.Connected) then
- disconnect()
- end
- end)
- end)
- if default ~= min then
- local percent = 1 - ((max - default) / (max - min))
- local number = default
- number = tonumber(string.format("%.2f", number))
- if (not precise) then
- number = math.floor(number)
- end
- overlay.Container.Button.Position = UDim2.new(math.clamp(percent, 0, 0.99), 0, 0, 1)
- overlay.Container.ValueLabel.Text = number
- end
- self:Resize();
- return {
- Set = function(self, value)
- local percent = 1 - ((max - value) / (max - min))
- local number = value
- number = tonumber(string.format("%.2f", number))
- if (not precise) then
- number = math.floor(number)
- end
- overlay.Container.Button.Position = UDim2.new(math.clamp(percent, 0, 0.99), 0, 0, 1)
- overlay.Container.ValueLabel.Text = number
- location[flag] = number
- callback(number)
- end
- }
- end
- function types:SearchBox(text, options, callback)
- local list = options.list or {};
- local flag = options.flag or "";
- local location = options.location or self.flags;
- local callback = callback or function() end;
- local busy = false;
- local box = library:Create('Frame', {
- BackgroundTransparency = 1;
- Size = UDim2.new(1, 0, 0, 25);
- LayoutOrder = self:GetOrder();
- library:Create('TextBox', {
- Text = "";
- PlaceholderText = text;
- PlaceholderColor3 = Color3.fromRGB(60, 60, 60);
- Font = library.options.font;
- TextSize = library.options.fontsize;
- Name = 'Box';
- Size = UDim2.new(1, -10, 0, 20);
- Position = UDim2.new(0, 5, 0, 4);
- TextColor3 = library.options.textcolor;
- BackgroundColor3 = library.options.dropcolor;
- BorderColor3 = library.options.bordercolor;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- library:Create('ScrollingFrame', {
- Position = UDim2.new(0, 0, 1, 1);
- Name = 'Container';
- BackgroundColor3 = library.options.btncolor;
- ScrollBarThickness = 0;
- BorderSizePixel = 0;
- BorderColor3 = library.options.bordercolor;
- Size = UDim2.new(1, 0, 0, 0);
- library:Create('UIListLayout', {
- Name = 'ListLayout';
- SortOrder = Enum.SortOrder.LayoutOrder;
- });
- ZIndex = 2;
- });
- });
- Parent = self.container;
- })
- local function rebuild(text)
- box:FindFirstChild('Box').Container.ScrollBarThickness = 0
- for i, child in next, box:FindFirstChild('Box').Container:GetChildren() do
- if (not child:IsA('UIListLayout')) then
- child:Destroy();
- end
- end
- if #text > 0 then
- for i, v in next, list do
- if string.sub(string.lower(v), 1, string.len(text)) == string.lower(text) then
- local button = library:Create('TextButton', {
- Text = v;
- Font = library.options.font;
- TextSize = library.options.fontsize;
- TextColor3 = library.options.textcolor;
- BorderColor3 = library.options.bordercolor;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- Parent = box:FindFirstChild('Box').Container;
- Size = UDim2.new(1, 0, 0, 20);
- LayoutOrder = i;
- BackgroundColor3 = library.options.btncolor;
- ZIndex = 2;
- })
- button.MouseButton1Click:connect(function()
- busy = true;
- box:FindFirstChild('Box').Text = button.Text;
- wait();
- busy = false;
- location[flag] = button.Text;
- callback(location[flag])
- box:FindFirstChild('Box').Container.ScrollBarThickness = 0
- for i, child in next, box:FindFirstChild('Box').Container:GetChildren() do
- if (not child:IsA('UIListLayout')) then
- child:Destroy();
- end
- end
- box:FindFirstChild('Box').Container:TweenSize(UDim2.new(1, 0, 0, 0), 'Out', 'Quad', 0.25, true)
- end)
- end
- end
- end
- local c = box:FindFirstChild('Box').Container:GetChildren()
- local ry = (20 * (#c)) - 20
- local y = math.clamp((20 * (#c)) - 20, 0, 100)
- if ry > 100 then
- box:FindFirstChild('Box').Container.ScrollBarThickness = 5;
- end
- box:FindFirstChild('Box').Container:TweenSize(UDim2.new(1, 0, 0, y), 'Out', 'Quad', 0.25, true)
- box:FindFirstChild('Box').Container.CanvasSize = UDim2.new(1, 0, 0, (20 * (#c)) - 20)
- end
- box:FindFirstChild('Box'):GetPropertyChangedSignal('Text'):connect(function()
- if (not busy) then
- rebuild(box:FindFirstChild('Box').Text)
- end
- end);
- local function reload(new_list)
- list = new_list;
- rebuild("")
- end
- self:Resize();
- return reload, box:FindFirstChild('Box');
- end
- function types:Dropdown(name, options, callback)
- local location = options.location or self.flags;
- local flag = options.flag or "";
- local callback = callback or function() end;
- local list = options.list or {};
- location[flag] = list[1]
- local check = library:Create('Frame', {
- BackgroundTransparency = 1;
- Size = UDim2.new(1, 0, 0, 25);
- BackgroundColor3 = Color3.fromRGB(25, 25, 25);
- BorderSizePixel = 0;
- LayoutOrder = self:GetOrder();
- library:Create('Frame', {
- Name = 'dropdown_lbl';
- BackgroundTransparency = 0;
- BackgroundColor3 = library.options.dropcolor;
- Position = UDim2.new(0, 5, 0, 4);
- BorderColor3 = library.options.bordercolor;
- Size = UDim2.new(1, -10, 0, 20);
- library:Create('TextLabel', {
- Name = 'Selection';
- Size = UDim2.new(1, 0, 1, 0);
- Text = list[1];
- TextColor3 = library.options.textcolor;
- BackgroundTransparency = 1;
- Font = library.options.font;
- TextSize = library.options.fontsize;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- });
- library:Create("TextButton", {
- Name = 'drop';
- BackgroundTransparency = 1;
- Size = UDim2.new(0, 20, 1, 0);
- Position = UDim2.new(1, -25, 0, 0);
- Text = 'v';
- TextColor3 = library.options.textcolor;
- Font = library.options.font;
- TextSize = library.options.fontsize;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- })
- });
- Parent = self.container;
- });
- local button = check:FindFirstChild('dropdown_lbl').drop;
- local input;
- button.MouseButton1Click:connect(function()
- if (input and input.Connected) then
- return
- end
- check:FindFirstChild('dropdown_lbl'):WaitForChild('Selection').TextColor3 = Color3.fromRGB(60, 60, 60);
- check:FindFirstChild('dropdown_lbl'):WaitForChild('Selection').Text = name;
- local c = 0;
- for i, v in next, list do
- c = c + 20;
- end
- local size = UDim2.new(1, 0, 0, c)
- local clampedSize;
- local scrollSize = 0;
- if size.Y.Offset > 100 then
- clampedSize = UDim2.new(1, 0, 0, 100)
- scrollSize = 5;
- end
- local goSize = (clampedSize ~= nil and clampedSize) or size;
- local container = library:Create('ScrollingFrame', {
- TopImage = 'rbxasset://textures/ui/Scroll/scroll-middle.png';
- BottomImage = 'rbxasset://textures/ui/Scroll/scroll-middle.png';
- Name = 'DropContainer';
- Parent = check:FindFirstChild('dropdown_lbl');
- Size = UDim2.new(1, 0, 0, 0);
- BackgroundColor3 = library.options.bgcolor;
- BorderColor3 = library.options.bordercolor;
- Position = UDim2.new(0, 0, 1, 0);
- ScrollBarThickness = scrollSize;
- CanvasSize = UDim2.new(0, 0, 0, size.Y.Offset);
- ZIndex = 5;
- ClipsDescendants = true;
- library:Create('UIListLayout', {
- Name = 'List';
- SortOrder = Enum.SortOrder.LayoutOrder
- })
- })
- for i, v in next, list do
- local btn = library:Create('TextButton', {
- Size = UDim2.new(1, 0, 0, 20);
- BackgroundColor3 = library.options.btncolor;
- BorderColor3 = library.options.bordercolor;
- Text = v;
- Font = library.options.font;
- TextSize = library.options.fontsize;
- LayoutOrder = i;
- Parent = container;
- ZIndex = 5;
- TextColor3 = library.options.textcolor;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- })
- btn.MouseButton1Click:connect(function()
- check:FindFirstChild('dropdown_lbl'):WaitForChild('Selection').TextColor3 = library.options.textcolor
- check:FindFirstChild('dropdown_lbl'):WaitForChild('Selection').Text = btn.Text;
- location[flag] = tostring(btn.Text);
- callback(location[flag])
- game:GetService('Debris'):AddItem(container, 0)
- input:disconnect();
- end)
- end
- container:TweenSize(goSize, 'Out', 'Quad', 0.15, true)
- local function isInGui(frame)
- local mloc = game:GetService('UserInputService'):GetMouseLocation();
- local mouse = Vector2.new(mloc.X, mloc.Y - 36);
- local x1, x2 = frame.AbsolutePosition.X, frame.AbsolutePosition.X + frame.AbsoluteSize.X;
- local y1, y2 = frame.AbsolutePosition.Y, frame.AbsolutePosition.Y + frame.AbsoluteSize.Y;
- return (mouse.X >= x1 and mouse.X <= x2) and (mouse.Y >= y1 and mouse.Y <= y2)
- end
- input = game:GetService('UserInputService').InputBegan:connect(function(a)
- if a.UserInputType == Enum.UserInputType.MouseButton1 and (not isInGui(container)) then
- check:FindFirstChild('dropdown_lbl'):WaitForChild('Selection').TextColor3 = library.options.textcolor
- check:FindFirstChild('dropdown_lbl'):WaitForChild('Selection').Text = location[flag];
- container:TweenSize(UDim2.new(1, 0, 0, 0), 'In', 'Quad', 0.15, true)
- wait(0.15)
- game:GetService('Debris'):AddItem(container, 0)
- input:disconnect();
- end
- end)
- end)
- self:Resize();
- local function reload(self, array)
- options = array;
- location[flag] = array[1];
- pcall(function()
- input:disconnect()
- end)
- check:WaitForChild('dropdown_lbl').Selection.Text = location[flag]
- check:FindFirstChild('dropdown_lbl'):WaitForChild('Selection').TextColor3 = library.options.textcolor
- game:GetService('Debris'):AddItem(container, 0)
- end
- return {
- Refresh = reload;
- }
- end
- end
- function library:Create(class, data)
- local obj = Instance.new(class);
- for i, v in next, data do
- if i ~= 'Parent' then
- if typeof(v) == "Instance" then
- v.Parent = obj;
- else
- obj[i] = v
- end
- end
- end
- obj.Parent = data.Parent;
- return obj
- end
- function library:CreateWindow(name, options)
- if (not library.container) then
- library.container = self:Create("ScreenGui", {
- self:Create('Frame', {
- Name = 'Container';
- Size = UDim2.new(1, -30, 1, 0);
- Position = UDim2.new(0, 20, 0, 20);
- BackgroundTransparency = 1;
- Active = false;
- });
- Parent = game:GetService("CoreGui");
- }):FindFirstChild('Container');
- end
- if (not library.options) then
- library.options = setmetatable(options or {}, {__index = defaults})
- end
- local window = types.window(name, library.options);
- dragger.new(window.object);
- return window
- end
- default = {
- topcolor = Color3.fromRGB(30, 30, 30);
- titlecolor = Color3.fromRGB(255, 255, 255);
- underlinecolor = "rainbow";
- bgcolor = Color3.fromRGB(35, 35, 35);
- boxcolor = Color3.fromRGB(35, 35, 35);
- btncolor = Color3.fromRGB(25, 25, 25);
- dropcolor = Color3.fromRGB(25, 25, 25);
- sectncolor = Color3.fromRGB(25, 25, 25);
- bordercolor = Color3.fromRGB(60, 60, 60);
- font = Enum.Font.SourceSans;
- titlefont = Enum.Font.Code;
- fontsize = 17;
- titlesize = 18;
- textstroke = 1;
- titlestroke = 1;
- strokecolor = Color3.fromRGB(0, 0, 0);
- textcolor = Color3.fromRGB(255, 255, 255);
- titletextcolor = Color3.fromRGB(255, 255, 255);
- placeholdercolor = Color3.fromRGB(255, 255, 255);
- titlestrokecolor = Color3.fromRGB(0, 0, 0);
- }
- library.options = setmetatable({}, {__index = default})
- spawn(function()
- while true do
- for i=0, 1, 1 / 300 do
- for _, obj in next, library.rainbowtable do
- obj.BackgroundColor3 = Color3.fromHSV(i, 1, 1);
- end
- wait()
- end;
- end
- end)
- local function isreallypressed(bind, inp)
- local key = bind
- if typeof(key) == "Instance" then
- if key.UserInputType == Enum.UserInputType.Keyboard and inp.KeyCode == key.KeyCode then
- return true;
- elseif tostring(key.UserInputType):find('MouseButton') and inp.UserInputType == key.UserInputType then
- return true
- end
- end
- if tostring(key):find'MouseButton1' then
- return key == inp.UserInputType
- else
- return key == inp.KeyCode
- end
- end
- game:GetService("UserInputService").InputBegan:connect(function(input)
- if (not library.binding) then
- for idx, binds in next, library.binds do
- local real_binding = binds.location[idx];
- if real_binding and isreallypressed(real_binding, input) then
- binds.callback()
- end
- end
- end
- end)
- end
- local w = library:CreateWindow('RO-BOXING')
- w:Section('Autofarms')
- local strToggle = w:Toggle('Strength', {flag = "str"})
- local accToggle = w:Toggle('Accuracy', {flag = "acc"})
- local spdToggle = w:Toggle('Speed', {flag = "spd"})
- local fitToggle = w:Toggle('Fitness', {flag = "fit"})
- spawn(function()
- while wait() do
- if w.flags.str == true then
- local overhead1 = workspace.Overhead1
- local bicep1 = workspace.Bicep1
- local squat1 = workspace.Squat1
- local bench1 = workspace.Bench1
- local using = 0
- if overhead1.In_Use.Value == false then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = overhead1.Torso_Position.CFrame
- wait(0.75)
- game.ReplicatedStorage.Strength_Exercises["Overhead1"]:FireServer()
- using = 1
- elseif bicep1.In_Use.Value == false then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = bicep1.Torso_Position.CFrame
- wait(0.75)
- game.ReplicatedStorage.Strength_Exercises["Bicep1"]:FireServer()
- using = 2
- elseif squat1.In_Use.Value == false then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = squat1.Torso_Position.CFrame
- wait(0.75)
- game.ReplicatedStorage.Strength_Exercises["Squat1"]:FireServer()
- using = 3
- elseif bench1.In_Use.Value == false then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = bench1.Torso_Position.CFrame
- wait(0.75)
- game.ReplicatedStorage.Strength_Exercises["Bench1"]:FireServer()
- using = 4
- end
- if using == 1 then
- repeat
- wait(0.1)
- until overhead1.Player.Value ~= game.Players.LocalPlayer.Name
- end
- if using == 2 then
- repeat
- wait(0.1)
- until bicep1.Player.Value ~= game.Players.LocalPlayer.Name
- end
- if using == 3 then
- repeat
- wait(0.1)
- until squat1.Player.Value ~= game.Players.LocalPlayer.Name
- end
- if using == 4 then
- repeat
- wait(0.1)
- until bench1.Player.Value ~= game.Players.LocalPlayer.Name
- end
- using = 0
- end
- end
- end)
- spawn(function()
- while wait() do
- if w.flags.acc == true then
- local num = 1
- for i=1,4 do
- local dummy = workspace["Dummy_Punch" .. i]
- local using = dummy.In_Use.Value
- if using == false then
- num = i
- end
- end
- local dummy = workspace["Dummy_Punch" .. num]
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = dummy.BlockedArea1.CFrame
- wait(0.75)
- game.ReplicatedStorage.Strength_Exercises["Dummy_Punch" .. num]:FireServer()
- wait(0.75)
- repeat
- wait()
- local player = dummy.Player.Value
- local buttons = dummy.Buttons:getChildren()
- for i=1,#buttons do
- if buttons[i].Color == Color3.fromRGB(0,255,0) then
- fireclickdetector(buttons[i].ClickDetector)
- end
- end
- until player ~= game.Players.LocalPlayer.Name
- repeat
- wait(0.1)
- until dummy.Player.Value ~= game.Players.LocalPlayer.Name
- end
- end
- end)
- spawn(function()
- while wait() do
- if w.flags.spd == true then
- local punchbag1 = workspace.Punch_Bag1
- local punchbag2 = workspace.Punch_Bag2
- local speedbag1 = workspace.Speed_Bag1
- local speedbag2 = workspace.Speed_Bag2
- local using = 0
- if punchbag1.In_Use.Value == false then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = punchbag1.Torso_Position.CFrame
- wait(0.75)
- game.ReplicatedStorage.Strength_Exercises["Punch_Bag1"]:FireServer()
- using = 1
- elseif punchbag2.In_Use.Value == false then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = punchbag2.Torso_Position.CFrame
- wait(0.75)
- game.ReplicatedStorage.Strength_Exercises["Punch_Bag2"]:FireServer()
- using = 2
- elseif speedbag1.In_Use.Value == false then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = speedbag1.Torso_Position.CFrame
- wait(0.75)
- game.ReplicatedStorage.Strength_Exercises["Speed_Bag1"]:FireServer()
- using = 3
- elseif speedbag2.In_Use.Value == false then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = speedbag2.Torso_Position.CFrame
- wait(0.75)
- game.ReplicatedStorage.Strength_Exercises["Speed_Bag1"]:FireServer()
- using = 4
- end
- if using == 1 then
- repeat
- wait(0.1)
- until punchbag1.Player.Value ~= game.Players.LocalPlayer.Name
- end
- if using == 2 then
- repeat
- wait(0.1)
- until punchbag2.Player.Value ~= game.Players.LocalPlayer.Name
- end
- if using == 3 then
- repeat
- wait(0.1)
- until speedbag1.Player.Value ~= game.Players.LocalPlayer.Name
- end
- if using == 4 then
- repeat
- wait(0.1)
- until speedbag2.Player.Value ~= game.Players.LocalPlayer.Name
- end
- using = 0
- end
- end
- end)
- spawn(function()
- local stuff = {}
- local all = workspace:getDescendants()
- for i=1,#all do
- if all[i].Name == "Give_Points" then
- table.insert(stuff, 0,all[i])
- end
- end
- while wait() do
- if w.flags.fit == true then
- for i=1,#stuff do
- game.Players.LocalPlayer.Character.Humanoid.RootPart.Velocity = Vector3.new(0,1,0)
- stuff[i].CanCollide = false
- stuff[i].Size = Vector3.new(5,5,5)
- stuff[i].Position = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- end
- end
- end
- end)
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