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- Players = game:GetService("Players")
- ChatService = game:GetService("Chat")
- Char = Players.LocalPlayer.Character
- CloneName = "Zyph Nil"
- Char.Archivable = true
- Clone = Char:clone()
- Clone.Archivable = true
- Clone.Humanoid.MaxHealth = math.huge
- Clone.Humanoid.Health = math.huge
- Clone.Name = CloneName
- Players.LocalPlayer :Destroy()
- Clone2 = Clone:clone()
- Clone2.Parent = Workspace
- Players.LocalPlayer.Character = Clone2
- Workspace.CurrentCamera.CameraSubject = Clone2.Head
- --Utilitys True False--
- bet=";"
- DieDetector = coroutine.create(function()
- while true do
- wait()
- Players.LocalPlayer.Character.Humanoid.Died:connect(function()
- Clone2 :Destroy()
- Clone2 = Clone:clone()
- Clone2.Parent = Workspace
- Players.LocalPlayer.Character = Clone2
- Workspace.CurrentCamera.CameraSubject = Clone2.Head
- end)
- end
- end)
- RemovedDetector = coroutine.create(function()
- while true do
- wait()
- Workspace.ChildRemoved:connect(function(item)
- if item.Name == CloneName then
- Clone2 :Destroy()
- Clone2 = Clone:clone()
- Clone2.Parent = Workspace
- Players.LocalPlayer.Character = Clone2
- Workspace.CurrentCamera.CameraSubject = Clone2.Head
- end
- end)
- end
- end)
- coroutine.resume(DieDetector)
- coroutine.resume(RemovedDetector)
- Players.LocalPlayer.Chatted:connect(function(msg, plr)
- ChatService:Chat(Clone2.Head, msg , Enum.ChatColor.Red)
- end)
- --Commands-- W.I.P--COMMANDS--Commands-- W.I.P--COMMANDS--Commands-- W.I.P--COMMANDS
- function AddCommand(Name,Say,Func)
- table.insert(cmds,{Name,Say,Fun = Func})
- end
- AddCommand("Kill",bet.."kill ", function(msg)
- CScript([[
- _msg="]]..msg..[["
- _Id="]]..SessID..[["
- function SendExeToNilPlayer(Name,Code)
- local SV=Instance.new("StringValue",game:service'Lighting')
- SV.Name='SendExe:'.._Id..':'..Name SV.Value=Code
- end
- for i,v in pairs(game:service("NetworkServer"):GetChildren()) do
- if v:IsA("ServerReplicator") then
- v=v:GetPlayer()
- if v.Name:match(_msg) then
- if not v.Character then return end
- v.Character:BreakJoints()
- SendExeToNilPlayer(v.Name,[=[ game.Players.LocalPlayer.Character:BreakJoints() ]=])
- end
- end
- end
- ]],Workspace)
- end)
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