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- -- Extorius Hub - Raise a Floppa 2
- if not game:IsLoaded() then
- game.Loaded:Wait()
- end
- repeat
- task.wait()
- until game:GetService("Players") and game:GetService("Workspace") and game:GetService("ReplicatedStorage") and
- game:GetService("UserInputService")
- getgenv().SecureMode = false
- local LocalPlayer = game:GetService("Players").LocalPlayer
- local At_Feed = 75
- local At_Pet = 50
- loadstring(game:HttpGet("https://pastebin.com/raw/tUUGAeaH", true))()
- local Rayfield = loadstring(game:HttpGet("https://raw.githubusercontent.com/shlexware/Rayfield/main/source"))()
- local function returnHRP()
- if not LocalPlayer.Character then
- return
- end
- if not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
- return
- else
- return LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- end
- end
- local function returnHUM()
- if not LocalPlayer.Character then
- return
- end
- if not LocalPlayer.Character:FindFirstChild("Humanoid") then
- return
- else
- return LocalPlayer.Character:FindFirstChild("Humanoid")
- end
- end
- repeat
- task.wait()
- until returnHRP() and returnHUM()
- local Window =
- Rayfield:CreateWindow(
- {
- Name = "Raise a Floppa 2",
- LoadingTitle = "Extorius Hub",
- LoadingSubtitle = "by Extorius Scripts",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = "Extorius Hub", -- Create a custom folder for your hub/game
- FileName = "Raise a Floppa 2"
- },
- Discord = {
- Enabled = false,
- Invite = "sirius", -- The Discord invite code, do not include discord.gg/
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = false, -- Set this to true to use our key system
- KeySettings = {
- Title = "Sirius Hub",
- Subtitle = "Key System",
- Note = "Join the discord (discord.gg/sirius)",
- FileName = "SiriusKey",
- SaveKey = false,
- GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = "Hello"
- }
- }
- )
- local Tab = Window:CreateTab("Auto Farm", 4483362458)
- local Section = Tab:CreateSection("Cash / Money")
- local Toggle =
- Tab:CreateToggle(
- {
- Name = "Auto Click Floppa",
- CurrentValue = false,
- Flag = "Toggle1",
- Callback = function(Value)
- Toggle_AutoClick = Value
- while Toggle_AutoClick and task.wait() do
- fireclickdetector(workspace.Floppa.ClickDetector)
- end
- end
- }
- )
- local Toggle =
- Tab:CreateToggle(
- {
- Name = "Auto Collect Cash",
- CurrentValue = false,
- Flag = "Toggle1",
- Callback = function(Value)
- Toggle_AutoCollectCash = Value
- while Toggle_AutoCollectCash and task.wait() do
- for _,v in ipairs(workspace:GetChildren()) do
- if v.Name == "Money" or v.Name == "Money Bag" then
- firetouchinterest(v, returnHRP(), 0)
- wait()
- firetouchinterest(v, returnHRP(), 1)
- end
- end
- end
- end
- }
- )
- local Toggle =
- Tab:CreateToggle(
- {
- Name = "Auto Claim Rent",
- CurrentValue = false,
- Flag = "Toggle1",
- Callback = function(Value)
- Toggle_AutoClaimRent = Value
- while Toggle_AutoClaimRent and task.wait() do
- game:GetService("ReplicatedStorage").Events["Collect Rent"]:FireServer()
- task.wait(2)
- if workspace:FindFirstChild("Rent") then
- firetouchinterest(workspace:FindFirstChild("Rent"), returnHRP(), 0)
- firetouchinterest(workspace:FindFirstChild("Rent"), returnHRP(), 1)
- end
- end
- end
- }
- )
- local Toggle =
- Tab:CreateToggle(
- {
- Name = "Auto Unlock Items",
- CurrentValue = false,
- Flag = "Toggle1",
- Callback = function(Value)
- Toggle_AutoUnlockItems = Value
- while Toggle_AutoUnlockItems and task.wait() do
- for _,v in ipairs(LocalPlayer.PlayerGui.PlayerUI["the_interwebs"].Unlocks:GetChildren()) do
- if v:IsA("Frame") and not v.Name:match("Food") and not v.Name:match("food") then
- task.wait(.2)
- game:GetService("ReplicatedStorage").Events.Unlock:FireServer(table.unpack({
- [1] = v.Name,
- [2] = "the_interwebs",
- }))
- end
- end
- end
- end
- }
- )
- local Section = Tab:CreateSection("Caring For Floppa")
- local Toggle =
- Tab:CreateToggle(
- {
- Name = "Auto Feed Floppa",
- CurrentValue = false,
- Flag = "Toggle1",
- Callback = function(Value)
- Toggle_AutoFeedFloppa = Value
- while Toggle_AutoFeedFloppa and task.wait() do
- Hunger = string.gsub(workspace.Floppa.Display.Frame.Hunger.Text, "%D", "")
- Hunger = tonumber(Hunger)
- if Hunger <= 20 then
- game:GetService("ReplicatedStorage").Events.Unlock:FireServer(table.unpack({
- [1] = "Floppa Food",
- [2] = "the_interwebs",
- }))
- task.wait(2)
- for i =1,10 do
- task.wait()
- returnHRP().CFrame = workspace["Key Parts"].Bowl.Part.CFrame
- fireproximityprompt(workspace["Key Parts"].Bowl.Part.ProximityPrompt)
- end
- end
- end
- end
- }
- )
- local Toggle =
- Tab:CreateToggle(
- {
- Name = "Auto Clean Poop",
- CurrentValue = false,
- Flag = "Toggle1",
- Callback = function(Value)
- Toggle_AutoCleanPoop = Value
- while Toggle_AutoCleanPoop and task.wait() do
- for _,v in ipairs(workspace["Key Parts"]["Litter Box"]:GetChildren()) do
- if v.Name == "Poop" then
- returnHRP().CFrame = v.PoopPart.CFrame
- fireproximityprompt(v.ProximityPrompt)
- end
- end
- end
- end
- }
- )
- local Section = Tab:CreateSection("Floppa Happiness")
- local Slider = Tab:CreateSlider({
- Name = "Pet At",
- Range = {0, 75},
- Increment = 5,
- Suffix = "%",
- CurrentValue = 50,
- Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- At_Pet = Value
- end,
- })
- local Slider = Tab:CreateSlider({
- Name = "Feed Grilled Cheese At",
- Range = {0, 100},
- Increment = 5,
- Suffix = "%",
- CurrentValue = 75,
- Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
- Callback = function(Value)
- At_Feed = Value
- end,
- })
- local Toggle =
- Tab:CreateToggle(
- {
- Name = "Auto Pet Floppa",
- CurrentValue = false,
- Flag = "Toggle1",
- Callback = function(Value)
- Toggle_AutoPetFloppaGC = Value
- while Toggle_AutoPetFloppaGC and task.wait() do
- Happiness = string.gsub(LocalPlayer.PlayerGui.FloppaUI.Frame.Floppa.Happiness.Percentage.Text, "%D", "")
- Happiness = tonumber(Happiness)
- if Happiness <= At_Pet then
- for i=1,20 do
- returnHRP().CFrame = workspace.Floppa.HumanoidRootPart.CFrame
- task.wait()
- fireproximityprompt(workspace.Floppa.HumanoidRootPart.ProximityPrompt)
- end
- end
- end
- end
- }
- )
- local Toggle =
- Tab:CreateToggle(
- {
- Name = "Auto Feed Floppa Grilled Cheese",
- CurrentValue = false,
- Flag = "Toggle1",
- Callback = function(Value)
- Toggle_AutoFeedFloppa = Value
- while Toggle_AutoFeedFloppa and task.wait() do
- Happiness = string.gsub(LocalPlayer.PlayerGui.FloppaUI.Frame.Floppa.Happiness.Percentage.Text, "%D", "")
- Happiness = tonumber(Happiness)
- if Happiness <= At_Feed then
- task.wait(4)
- Bread = workspace.Village.FoodMarket["Bread Crate"].Crate["Empty Display Crate"].Primary
- Cheese = workspace.Village.FoodMarket.Cheese
- returnHRP().CFrame = Bread.CFrame*CFrame.new(0,4,0)
- task.wait(.2)
- fireproximityprompt(Bread.ProximityPrompt)
- returnHRP().CFrame = Cheese.CFrame*CFrame.new(0,4,0)
- task.wait(.2)
- fireproximityprompt(Cheese.ProximityPrompt)
- task.wait(1)
- game:GetService("ReplicatedStorage").Events.Cooking:FireServer(table.unpack({
- [1] = "Add Ingredient",
- [2] = "Bread",
- }))
- game:GetService("ReplicatedStorage").Events.Cooking:FireServer(table.unpack({ [1] = "Add Ingredient", [2] = "Cheese",}))
- game:GetService("ReplicatedStorage").Events.Cooking:FireServer(table.unpack({ [1] = "Change Temperature", [2] = 3,}))
- game:GetService("ReplicatedStorage").Events.Cooking:FireServer("Cook")
- task.wait(20)
- firetouchinterest(workspace:WaitForChild("Grilled Cheese").Handle, returnHRP(), 0)
- firetouchinterest(workspace:WaitForChild("Grilled Cheese").Handle, returnHRP(), 1)
- task.wait(0.5)
- for i=1,20 do
- returnHRP().CFrame = workspace.Floppa.HumanoidRootPart.CFrame
- task.wait()
- fireproximityprompt(workspace.Floppa.HumanoidRootPart.ProximityPrompt)
- end
- end
- end
- end
- }
- )
- local Section = Tab:CreateSection("Gardening")
- local Toggle =
- Tab:CreateToggle(
- {
- Name = "Auto Grab Seeds",
- CurrentValue = false,
- Flag = "Toggle1",
- Callback = function(Value)
- Toggle_AutoGrabSeeds = Value
- while Toggle_AutoGrabSeeds and task.wait() do
- for _,v in ipairs(workspace.Seeds:GetChildren()) do
- returnHRP().CFrame = v.CFrame
- task.wait(0.2)
- if v:FindFirstChild("ProximityPrompt") then
- fireproximityprompt(v:FindFirstChild("ProximityPrompt"))
- end
- end
- end
- end
- }
- )
- local PlantSeedsToggle
- PlantSeedsToggle =
- Tab:CreateToggle(
- {
- Name = "Auto Plant Seeds",
- CurrentValue = false,
- Flag = "Toggle1",
- Callback = function(Value)
- Toggle_AutoPlantSeeds = Value
- while Toggle_AutoPlantSeeds and task.wait() do
- local Seeds = {}
- local function FindSeeds()
- for _,v in ipairs(returnHRP().Parent:GetChildren()) do
- if v.Name:match("Seed") or v.Name:match("Spore") then
- table.insert(Seeds, v)
- end
- end
- for _,v in ipairs(LocalPlayer.Backpack:GetChildren()) do
- if v.Name:match("Seed") or v.Name:match("Spore") then
- table.insert(Seeds, v)
- end
- end
- end
- local function FindPot()
- for _,v in ipairs(workspace.Unlocks:GetChildren()) do
- if v.Name:match("Planter") and #Seeds ~= 0 then
- if v.Plant.Value == nil or v.Plant.Value == "" then
- return v
- end
- end
- end
- end
- FindSeeds()
- for _,v in ipairs(Seeds) do
- v.Parent = returnHRP().Parent
- end
- for i=1,#Seeds do
- if FindPot() ~= nil then
- returnHRP().CFrame = FindPot().Soil.CFrame*CFrame.new(0,4,0)
- task.wait(.2)
- fireproximityprompt(FindPot().Soil.ProximityPrompt)
- end
- end
- end
- end
- }
- )
- local PlantSeedsToggle
- PlantSeedsToggle =
- Tab:CreateToggle(
- {
- Name = "Auto Harvest Plants",
- CurrentValue = false,
- Flag = "Toggle1",
- Callback = function(Value)
- Toggle_AutoHarvestPlants = Value
- while Toggle_AutoHarvestPlants and task.wait() do
- local function FindPot()
- for _,v in ipairs(workspace.Unlocks:GetChildren()) do
- if v.Name:match("Planter") then
- if v.Plant.Value ~= nil and v.Growth.Value == 100 then
- return v
- end
- end
- end
- end
- Pot = FindPot()
- if Pot ~= nil then
- returnHRP().CFrame = Pot.Soil.CFrame*CFrame.new(0,4,0)
- task.wait(.2)
- fireproximityprompt(Pot.Soil.ProximityPrompt)
- end
- end
- end
- }
- )
- local Toggle =
- Tab:CreateToggle(
- {
- Name = "Auto Feed Floppa Catnip",
- CurrentValue = false,
- Flag = "Toggle1",
- Callback = function(Value)
- Toggle_AutoFeedCatnip = Value
- while Toggle_AutoFeedCatnip and task.wait() do
- local Catnip = nil
- local function FindCatnip()
- for _,v in ipairs(returnHRP().Parent:GetChildren()) do
- if v.Name:match("Catnip") then
- Catnip = v
- end
- end
- for _,v in ipairs(LocalPlayer.Backpack:GetChildren()) do
- if v.Name:match("Catnip") then
- Catnip = v
- end
- end
- return Catnip
- end
- Catnip = FindCatnip()
- if Catnip ~= nil then
- Catnip.Parent = returnHRP()
- for i=1,20 do
- returnHRP().CFrame = workspace.Floppa.HumanoidRootPart.CFrame
- task.wait()
- fireproximityprompt(workspace.Floppa.HumanoidRootPart.ProximityPrompt)
- end
- end
- end
- end
- }
- )
- local Section = Tab:CreateSection("Space")
- local Toggle =
- Tab:CreateToggle(
- {
- Name = "Auto Farm Space Crystals",
- CurrentValue = false,
- Flag = "Toggle1",
- Callback = function(Value)
- Toggle_AutoGrabCrystals = Value
- while Toggle_AutoGrabCrystals and task.wait() do
- if workspace:FindFirstChild("Gold Bar") then
- firetouchinterest(workspace:FindFirstChild("Gold Bar"), returnHRP(), 0)
- firetouchinterest(workspace:FindFirstChild("Gold Bar"), returnHRP(), 1)
- end
- if workspace.Unlocks:FindFirstChild("Wormhole Machine") and workspace.Unlocks:FindFirstChild("Crystal Converter") then
- for _,v in ipairs(workspace.Unlocks:FindFirstChild("Wormhole Machine").Crystal:GetChildren()) do
- returnHRP().CFrame = v.CFrame
- task.wait(0.2)
- fireproximityprompt(v.ProximityPrompt)
- task.wait()
- returnHRP().CFrame = workspace.Unlocks:FindFirstChild("Crystal Converter").Primary.CFrame
- task.wait(0.2)
- fireproximityprompt(workspace.Unlocks:FindFirstChild("Crystal Converter").Primary.ProximityPrompt)
- end
- end
- end
- end
- }
- )
- local Tab = Window:CreateTab("Stability", 4483362458)
- local AntiIdleToggle =
- Tab:CreateToggle(
- {
- Name = "Anti Idle / Afk",
- CurrentValue = false,
- Flag = "Toggle1",
- Callback = function(Value)
- for i, connection in pairs(getconnections(LocalPlayer.Idled)) do
- if Value then
- connection:Disable()
- else
- connection:Enable()
- end
- end
- end
- }
- )
- local Toggle =
- Tab:CreateToggle(
- {
- Name = "Cap FPS",
- CurrentValue = false,
- Flag = "Toggle1",
- Callback = function(Value)
- if Value then
- setfpscap(30)
- else
- setfpscap(60)
- end
- end
- }
- )
- local Toggle =
- Tab:CreateToggle(
- {
- Name = "Rendering Enabled",
- CurrentValue = true,
- Flag = "Toggle1",
- Callback = function(Value)
- game:GetService("RunService"):Set3dRenderingEnabled(Value)
- end
- }
- )
- AntiIdleToggle:Set(true)
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