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- --converted by chromium
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- local m = Instance.new("Model")
- m.Name = "Vulcan"
- m1 = Instance.new("Model")
- m1.Name = "Base"
- m1.Parent = m
- m2 = Instance.new("Model")
- m2.Name = "Barrel"
- m2.Parent = m
- p1 = Instance.new("Part", m1)
- p1.BrickColor = BrickColor.new("Dark stone grey")
- p1.Material = Enum.Material.Metal
- p1.CFrame = CFrame.new(61.706089, 1.60298073, -46.1023483, -0.707106769, -0.707106888, -1.79124086e-07, -0.707106888, 0.707106709, -5.26835748e-08, 1.63912773e-07, 8.94069743e-08, -1)
- p1.Anchored = true
- p1.CanCollide = false
- p1.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b1 = Instance.new("BlockMesh", p1)
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p2 = Instance.new("Part", m1)
- p2.BrickColor = BrickColor.new("Mid gray")
- p2.Material = Enum.Material.Metal
- p2.CFrame = CFrame.new(60.9569855, 0.566763699, -46.7358665, 5.96046377e-08, 0, -1, 0, 1, 0, 1, 0, 5.96046377e-08)
- p2.Anchored = true
- p2.Shape = Enum.PartType.Cylinder
- p2.Size = Vector3.new(0.979044795, 0.431931615, 0.431931734)
- p2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p3 = Instance.new("Part", m1)
- p3.BrickColor = BrickColor.new("Dark stone grey")
- p3.Material = Enum.Material.Metal
- p3.CFrame = CFrame.new(61.9504471, 1.70418656, -47.9740562, 1, -3.26210312e-08, 5.96046377e-08, 3.26210277e-08, 1, 8.94069672e-08, -5.96046377e-08, -8.94069672e-08, 1)
- p3.Anchored = true
- p3.CanCollide = false
- p3.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b2 = Instance.new("BlockMesh", p3)
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p4 = Instance.new("Part", m1)
- p4.BrickColor = BrickColor.new("Mid gray")
- p4.Material = Enum.Material.Metal
- p4.CFrame = CFrame.new(60.6114388, 1.21466231, -46.4478912, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p4.Anchored = true
- p4.Size = Vector3.new(0.431931585, 0.86386323, 1.15181804)
- p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p5 = Instance.new("Part", m1)
- p5.BrickColor = BrickColor.new("Really red")
- p5.Material = Enum.Material.Metal
- p5.CFrame = CFrame.new(60.2659035, 0.739537239, -46.7358665, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p5.Anchored = true
- p5.Size = Vector3.new(0.979044795, 0.345545262, 0.431931823)
- p5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p6 = Instance.new("Part", m1)
- p6.BrickColor = BrickColor.new("Mid gray")
- p6.Material = Enum.Material.Metal
- p6.CFrame = CFrame.new(60.6114388, 1.44502807, -46.015976, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p6.Anchored = true
- p6.Size = Vector3.new(0.431931585, 0.403136253, 1.15181804)
- p6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p7 = Instance.new("Part", m1)
- p7.BrickColor = BrickColor.new("Dark stone grey")
- p7.Material = Enum.Material.Metal
- p7.CFrame = CFrame.new(60.9569855, 0.58116281, -48.5643692, 5.96046377e-08, 0, -1, 0, 1, 0, 1, 0, 5.96046377e-08)
- p7.Anchored = true
- p7.CanCollide = false
- p7.Shape = Enum.PartType.Cylinder
- p7.Size = Vector3.new(0.662295043, 0.304090202, 0.431931734)
- p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b3 = Instance.new("SpecialMesh", p7)
- b3.MeshType = Enum.MeshType.Cylinder
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(1, 0.75755024, 1)
- p8 = Instance.new("Part", m1)
- p8.BrickColor = BrickColor.new("Dark stone grey")
- p8.Material = Enum.Material.Metal
- p8.CFrame = CFrame.new(61.9504471, 1.01309419, -47.9740562, 1, -3.26210312e-08, 5.96046377e-08, 3.26210277e-08, 1, 8.94069672e-08, -5.96046377e-08, -8.94069672e-08, 1)
- p8.Anchored = true
- p8.CanCollide = false
- p8.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b4 = Instance.new("BlockMesh", p8)
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p9 = Instance.new("Part", m1)
- p9.BrickColor = BrickColor.new("Really black")
- p9.Material = Enum.Material.Metal
- p9.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, -0.258819103, 0.965925813, 0, -0.965925813, -0.258819103, 0, 0, 0, 1)
- p9.Anchored = true
- p9.CanCollide = false
- p9.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b5 = Instance.new("BlockMesh", p9)
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p10 = Instance.new("Part", m1)
- p10.BrickColor = BrickColor.new("Really black")
- p10.Material = Enum.Material.Metal
- p10.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, -0.866025448, 0.49999994, 0, -0.49999994, -0.866025448, 0, 0, 0, 1)
- p10.Anchored = true
- p10.CanCollide = false
- p10.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b6 = Instance.new("BlockMesh", p10)
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p11 = Instance.new("Part", m1)
- p11.BrickColor = BrickColor.new("Mid gray")
- p11.Material = Enum.Material.Metal
- p11.CFrame = CFrame.new(60.6114388, 1.35864079, -46.9518204, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p11.Anchored = true
- p11.Size = Vector3.new(0.57590872, 1.15181768, 1.15181804)
- p11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p12 = Instance.new("Part", m1)
- p12.BrickColor = BrickColor.new("Dark stone grey")
- p12.Material = Enum.Material.Metal
- p12.CFrame = CFrame.new(60.6114388, 2.34986758, -47.4946251, 1, -5.77832608e-08, 3.43020652e-08, 3.28907319e-08, 0.866025388, 0.500000119, -5.85980899e-08, -0.500000119, 0.866025388)
- p12.Anchored = true
- p12.CanCollide = false
- p12.Size = Vector3.new(0.950249374, 0.374340653, 0.304090202)
- p12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b7 = Instance.new("BlockMesh", p12)
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(1, 1, 0.85224402)
- p13 = Instance.new("Part", m1)
- p13.BrickColor = BrickColor.new("Lily white")
- p13.Material = Enum.Material.Neon
- p13.CFrame = CFrame.new(60.6114388, 1.35864079, -48.4779816, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p13.Anchored = true
- p13.CanCollide = false
- p13.Shape = Enum.PartType.Cylinder
- p13.Size = Vector3.new(0.304090202, 0.86386323, 1.15181804)
- p13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b8 = Instance.new("SpecialMesh", p13)
- b8.MeshType = Enum.MeshType.Cylinder
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.56816256, 1, 1)
- p14 = Instance.new("Part", m1)
- p14.BrickColor = BrickColor.new("Really black")
- p14.Material = Enum.Material.Metal
- p14.CFrame = CFrame.new(60.6114388, 1.35864079, -48.5067749, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p14.Anchored = true
- p14.CanCollide = false
- p14.Shape = Enum.PartType.Cylinder
- p14.Size = Vector3.new(0.304090202, 1.06543171, 1.15181804)
- p14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b9 = Instance.new("SpecialMesh", p14)
- b9.MeshType = Enum.MeshType.Cylinder
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.1893875, 1, 1)
- p15 = Instance.new("Part", m1)
- p15.BrickColor = BrickColor.new("Really black")
- p15.Material = Enum.Material.Metal
- p15.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, -0.707106888, 0.707106769, 0, -0.707106769, -0.707106888, 0, 0, 0, 1)
- p15.Anchored = true
- p15.CanCollide = false
- p15.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b10 = Instance.new("BlockMesh", p15)
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p16 = Instance.new("Part", m1)
- p16.BrickColor = BrickColor.new("Really black")
- p16.Material = Enum.Material.Metal
- p16.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, -5.96046377e-08, 1, 0, -1, -5.96046377e-08, 0, 0, 0, 1)
- p16.Anchored = true
- p16.CanCollide = false
- p16.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b11 = Instance.new("BlockMesh", p16)
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p17 = Instance.new("Part", m1)
- p17.BrickColor = BrickColor.new("Dark stone grey")
- p17.Material = Enum.Material.Metal
- p17.CFrame = CFrame.new(62.2959824, 1.35864079, -47.9740562, 0, 1, 8.94069814e-08, -1, 5.32907137e-15, -5.96046448e-08, -5.96046448e-08, -8.94069814e-08, 1)
- p17.Anchored = true
- p17.CanCollide = false
- p17.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b12 = Instance.new("BlockMesh", p17)
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p18 = Instance.new("Part", m1)
- p18.BrickColor = BrickColor.new("Dark stone grey")
- p18.Material = Enum.Material.Metal
- p18.CFrame = CFrame.new(62.1947746, 1.11429954, -47.9740562, -0.707106829, 0.707106769, 2.10734346e-08, -0.707106769, -0.707106829, -1.05367143e-07, -5.96046519e-08, -8.94069956e-08, 1)
- p18.Anchored = true
- p18.CanCollide = false
- p18.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b13 = Instance.new("BlockMesh", p18)
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p19 = Instance.new("Part", m1)
- p19.BrickColor = BrickColor.new("Dark stone grey")
- p19.Material = Enum.Material.Metal
- p19.CFrame = CFrame.new(60.9569855, 0.581161141, -48.2332115, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p19.Anchored = true
- p19.CanCollide = false
- p19.Shape = Enum.PartType.Ball
- p19.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b14 = Instance.new("SpecialMesh", p19)
- b14.MeshType = Enum.MeshType.Sphere
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(0.946937323, 0.946937621, 0.94693774)
- p20 = Instance.new("Part", m1)
- p20.BrickColor = BrickColor.new("Dark stone grey")
- p20.Material = Enum.Material.Metal
- p20.CFrame = CFrame.new(61.0560226, 0.482124925, -48.8235321, 0, 0.707106829, -0.707106769, 0, 0.707106769, 0.707106829, 1, 0, 0)
- p20.Anchored = true
- p20.CanCollide = false
- p20.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b15 = Instance.new("BlockMesh", p20)
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(0.473468751, 0.75755024, 0.94693774)
- p21 = Instance.new("Part", m1)
- p21.BrickColor = BrickColor.new("Dark stone grey")
- p21.Material = Enum.Material.Metal
- p21.CFrame = CFrame.new(62.1947746, 1.60298073, -47.9740562, 0.707106829, 0.707106769, 1.05367128e-07, -0.707106769, 0.707106829, 2.10734381e-08, -5.96046448e-08, -8.94069814e-08, 1)
- p21.Anchored = true
- p21.CanCollide = false
- p21.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b16 = Instance.new("BlockMesh", p21)
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p22 = Instance.new("Part", m1)
- p22.BrickColor = BrickColor.new("Dark stone grey")
- p22.Material = Enum.Material.Metal
- p22.CFrame = CFrame.new(61.706089, 1.60298073, -47.9740562, -0.707106829, 0.707106769, 2.10734346e-08, -0.707106769, -0.707106829, -1.05367143e-07, -5.96046519e-08, -8.94069956e-08, 1)
- p22.Anchored = true
- p22.CanCollide = false
- p22.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b17 = Instance.new("BlockMesh", p22)
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p23 = Instance.new("Part", m1)
- p23.BrickColor = BrickColor.new("Dark stone grey")
- p23.Material = Enum.Material.Metal
- p23.CFrame = CFrame.new(61.6048965, 1.35864079, -47.9740562, 0, 1, 8.94069814e-08, -1, 5.32907137e-15, -5.96046448e-08, -5.96046448e-08, -8.94069814e-08, 1)
- p23.Anchored = true
- p23.CanCollide = false
- p23.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b18 = Instance.new("BlockMesh", p23)
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p24 = Instance.new("Part", m1)
- p24.BrickColor = BrickColor.new("Medium stone grey")
- p24.Material = Enum.Material.Metal
- p24.CFrame = CFrame.new(61.9504471, 1.34424412, -47.9308624, 5.96046377e-08, 0, -1, 0, 1, 0, 1, 0, 5.96046377e-08)
- p24.Anchored = true
- p24.CanCollide = false
- p24.Shape = Enum.PartType.Cylinder
- p24.Size = Vector3.new(0.304090202, 1.06543171, 1.20940924)
- p24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b19 = Instance.new("SpecialMesh", p24)
- b19.MeshType = Enum.MeshType.Cylinder
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(0.284080923, 1, 1)
- p25 = Instance.new("Part", m1)
- p25.BrickColor = BrickColor.new("Dark stone grey")
- p25.Material = Enum.Material.Metal
- p25.CFrame = CFrame.new(61.706089, 1.11429954, -47.9740562, 0.707106829, 0.707106769, 1.05367128e-07, -0.707106769, 0.707106829, 2.10734381e-08, -5.96046448e-08, -8.94069814e-08, 1)
- p25.Anchored = true
- p25.CanCollide = false
- p25.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b20 = Instance.new("BlockMesh", p25)
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p26 = Instance.new("Part", m1)
- p26.BrickColor = BrickColor.new("Mid gray")
- p26.Material = Enum.Material.Metal
- p26.CFrame = CFrame.new(60.0211411, 1.81654572, -47.8732796, 1, 0, 0, 0, 0.866025448, -0.50000006, 0, 0.50000006, 0.866025448)
- p26.Anchored = true
- p26.CanCollide = false
- p26.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b21 = Instance.new("BlockMesh", p26)
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(0.284081399, 1, 0.94693774)
- p27 = Instance.new("Part", m1)
- p27.BrickColor = BrickColor.new("Really black")
- p27.Material = Enum.Material.Metal
- p27.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p27.Anchored = true
- p27.CanCollide = false
- p27.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b22 = Instance.new("BlockMesh", p27)
- b22.Name = "Mesh"
- b22.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p28 = Instance.new("Part", m1)
- p28.BrickColor = BrickColor.new("Really red")
- p28.Material = Enum.Material.Metal
- p28.CFrame = CFrame.new(60.2659035, 0.566763699, -46.9518204, 5.96046377e-08, 0, -1, 0, 1, 0, 1, 0, 5.96046377e-08)
- p28.Anchored = true
- p28.Shape = Enum.PartType.Cylinder
- p28.Size = Vector3.new(1.41097629, 0.431931615, 0.431931734)
- p28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p29 = Instance.new("Part", m1)
- p29.BrickColor = BrickColor.new("Mid gray")
- p29.Material = Enum.Material.Metal
- p29.CFrame = CFrame.new(61.9504471, 1.34424412, -47.9020691, 5.96046377e-08, 0, -1, 0, 1, 0, 1, 0, 5.96046377e-08)
- p29.Anchored = true
- p29.CanCollide = false
- p29.Shape = Enum.PartType.Cylinder
- p29.Size = Vector3.new(0.304090202, 1.12302208, 1.20940924)
- p29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b23 = Instance.new("SpecialMesh", p29)
- b23.MeshType = Enum.MeshType.Cylinder
- b23.Name = "Mesh"
- b23.Scale = Vector3.new(0.284081072, 1, 1)
- p30 = Instance.new("Part", m1)
- p30.BrickColor = BrickColor.new("Mid gray")
- p30.Material = Enum.Material.Metal
- p30.CFrame = CFrame.new(61.9504471, 1.34424412, -47.0382118, 5.96046377e-08, 0, -1, 0, 1, 0, 1, 0, 5.96046377e-08)
- p30.Anchored = true
- p30.Shape = Enum.PartType.Cylinder
- p30.Size = Vector3.new(1.64134026, 1.12302208, 1.20940924)
- p30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p31 = Instance.new("Part", m1)
- p31.BrickColor = BrickColor.new("Really black")
- p31.Material = Enum.Material.Metal
- p31.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, 0.965925932, 0.258819073, 0, -0.258819073, 0.965925932, 0, 0, 0, 1)
- p31.Anchored = true
- p31.CanCollide = false
- p31.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b24 = Instance.new("BlockMesh", p31)
- b24.Name = "Mesh"
- b24.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p32 = Instance.new("Part", m1)
- p32.BrickColor = BrickColor.new("Mid gray")
- p32.Material = Enum.Material.Metal
- p32.CFrame = CFrame.new(61.9504471, 1.34424412, -46.1743431, -5.96046377e-08, 0, 1, 0, 1, 0, -1, 0, -5.96046377e-08)
- p32.Anchored = true
- p32.CanCollide = false
- p32.Shape = Enum.PartType.Cylinder
- p32.Size = Vector3.new(0.304090202, 1.12302208, 1.20940924)
- p32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b25 = Instance.new("SpecialMesh", p32)
- b25.MeshType = Enum.MeshType.Cylinder
- b25.Name = "Mesh"
- b25.Scale = Vector3.new(0.284081072, 1, 1)
- p33 = Instance.new("Part", m1)
- p33.BrickColor = BrickColor.new("Mid gray")
- p33.Material = Enum.Material.Metal
- p33.CFrame = CFrame.new(60.6114388, 1.35864079, -48.6795425, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p33.Anchored = true
- p33.CanCollide = false
- p33.Shape = Enum.PartType.Cylinder
- p33.Size = Vector3.new(0.304090202, 1.20940828, 1.2669996)
- p33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b26 = Instance.new("SpecialMesh", p33)
- b26.MeshType = Enum.MeshType.Cylinder
- b26.Name = "Mesh"
- b26.Scale = Vector3.new(0.946937323, 1, 1)
- p34 = Instance.new("Part", m1)
- p34.BrickColor = BrickColor.new("Mid gray")
- p34.Material = Enum.Material.Metal
- p34.CFrame = CFrame.new(60.6114388, 1.35864079, -47.81567, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p34.Anchored = true
- p34.Shape = Enum.PartType.Cylinder
- p34.Size = Vector3.new(1.15181744, 1.15181768, 1.15181804)
- p34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p35 = Instance.new("Part", m1)
- p35.BrickColor = BrickColor.new("Dark stone grey")
- p35.Material = Enum.Material.Metal
- p35.CFrame = CFrame.new(60.6114388, 2.28505397, -47.6069298, 1, -5.77832537e-08, 9.39067064e-08, 3.08841752e-09, 0.866025388, 0.49999994, -1.10217222e-07, -0.49999994, 0.866025388)
- p35.Anchored = true
- p35.Shape = Enum.PartType.Cylinder
- p35.Size = Vector3.new(0.950249374, 0.374340653, 0.431931734)
- p35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p36 = Instance.new("Part", m1)
- p36.BrickColor = BrickColor.new("Really black")
- p36.Material = Enum.Material.Metal
- p36.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, 0.866025448, 0.50000006, 0, -0.50000006, 0.866025448, 0, 0, 0, 1)
- p36.Anchored = true
- p36.CanCollide = false
- p36.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b27 = Instance.new("BlockMesh", p36)
- b27.Name = "Mesh"
- b27.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p37 = Instance.new("Part", m1)
- p37.BrickColor = BrickColor.new("Mid gray")
- p37.Material = Enum.Material.Metal
- p37.CFrame = CFrame.new(61.4753036, 0.969901443, -46.7502441, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p37.Anchored = true
- p37.Size = Vector3.new(0.979044795, 0.316749871, 0.691090822)
- p37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p38 = Instance.new("Part", m1)
- p38.BrickColor = BrickColor.new("Dark stone grey")
- p38.Material = Enum.Material.Metal
- p38.CFrame = CFrame.new(62.1947746, 1.60298073, -46.1023483, 0.707106709, -0.707106888, -9.4830412e-08, -0.707106888, -0.707106709, -1.15903823e-07, 1.49011612e-08, 1.49011612e-07, -1)
- p38.Anchored = true
- p38.CanCollide = false
- p38.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b28 = Instance.new("BlockMesh", p38)
- b28.Name = "Mesh"
- b28.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p39 = Instance.new("Part", m1)
- p39.BrickColor = BrickColor.new("Medium stone grey")
- p39.Transparency = 1
- p39.Name = "Handle"
- p39.CFrame = CFrame.new(60.5826569, 2.00653839, -46.9518204, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p39.CanCollide = false
- p39.Size = Vector3.new(0.57590872, 0.304090202, 0.304090202)
- p39.FrontSurface = Enum.SurfaceType.Hinge
- b29 = Instance.new("BlockMesh", p39)
- b29.Name = "Mesh"
- b29.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p40 = Instance.new("Part", m1)
- p40.BrickColor = BrickColor.new("Mid gray")
- p40.Material = Enum.Material.Metal
- p40.CFrame = CFrame.new(61.2017403, 1.81654572, -47.8732796, 1, 0, 0, 0, 0.866025448, -0.50000006, 0, 0.50000006, 0.866025448)
- p40.Anchored = true
- p40.CanCollide = false
- p40.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b30 = Instance.new("BlockMesh", p40)
- b30.Name = "Mesh"
- b30.Scale = Vector3.new(0.284081399, 1, 0.94693774)
- p41 = Instance.new("Part", m1)
- p41.BrickColor = BrickColor.new("Really black")
- p41.Material = Enum.Material.Metal
- p41.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, 0.49999994, 0.866025448, 0, -0.866025448, 0.49999994, 0, 0, 0, 1)
- p41.Anchored = true
- p41.CanCollide = false
- p41.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b31 = Instance.new("BlockMesh", p41)
- b31.Name = "Mesh"
- b31.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p42 = Instance.new("Part", m1)
- p42.BrickColor = BrickColor.new("Dark stone grey")
- p42.Material = Enum.Material.Metal
- p42.CFrame = CFrame.new(61.706089, 1.11429954, -46.1023483, 0.707106709, -0.707106888, -9.4830412e-08, -0.707106888, -0.707106709, -1.15903823e-07, 1.49011612e-08, 1.49011612e-07, -1)
- p42.Anchored = true
- p42.CanCollide = false
- p42.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b32 = Instance.new("BlockMesh", p42)
- b32.Name = "Mesh"
- b32.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p43 = Instance.new("Part", m1)
- p43.BrickColor = BrickColor.new("Dark stone grey")
- p43.Material = Enum.Material.Metal
- p43.CFrame = CFrame.new(61.6048965, 1.35864079, -46.1023483, 3.55271368e-15, -1, -2.6822093e-07, -1, 1.24344953e-14, -5.96046306e-08, 5.9604627e-08, 2.6822093e-07, -1)
- p43.Anchored = true
- p43.CanCollide = false
- p43.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b33 = Instance.new("BlockMesh", p43)
- b33.Name = "Mesh"
- b33.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p44 = Instance.new("Part", m1)
- p44.BrickColor = BrickColor.new("Dark stone grey")
- p44.Material = Enum.Material.Metal
- p44.CFrame = CFrame.new(62.1947746, 1.11429954, -46.1023483, -0.707106769, -0.707106888, -1.79124086e-07, -0.707106888, 0.707106709, -5.26835748e-08, 1.63912773e-07, 8.94069743e-08, -1)
- p44.Anchored = true
- p44.CanCollide = false
- p44.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b34 = Instance.new("BlockMesh", p44)
- b34.Name = "Mesh"
- b34.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p45 = Instance.new("Part", m1)
- p45.BrickColor = BrickColor.new("Dark stone grey")
- p45.Material = Enum.Material.Metal
- p45.CFrame = CFrame.new(61.9504471, 1.70418656, -46.1023483, -1, 3.26210383e-08, -5.96046377e-08, 3.26210348e-08, 1, 8.94069458e-08, 5.96046377e-08, 8.94069458e-08, -1)
- p45.Anchored = true
- p45.CanCollide = false
- p45.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b35 = Instance.new("BlockMesh", p45)
- b35.Name = "Mesh"
- b35.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p46 = Instance.new("Part", m1)
- p46.BrickColor = BrickColor.new("Lily white")
- p46.Material = Enum.Material.Metal
- p46.CFrame = CFrame.new(60.6114388, 2.27789211, -47.6069145, 1, 1.77635684e-15, 5.96046412e-08, 2.98023188e-08, 0.866025448, -0.50000006, -5.16191285e-08, 0.50000006, 0.866025448)
- p46.Anchored = true
- p46.CanCollide = false
- p46.Shape = Enum.PartType.Cylinder
- p46.Size = Vector3.new(1.06543148, 0.304090202, 0.431931734)
- p46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b36 = Instance.new("SpecialMesh", p46)
- b36.MeshType = Enum.MeshType.Cylinder
- b36.Name = "Mesh"
- b36.Scale = Vector3.new(1, 0.6628564, 1)
- p47 = Instance.new("Part", m1)
- p47.BrickColor = BrickColor.new("Mid gray")
- p47.Material = Enum.Material.Metal
- p47.CFrame = CFrame.new(60.0211411, 2.27789211, -47.6069145, 1, 1.77635684e-15, 5.96046412e-08, 2.98023188e-08, 0.866025448, -0.50000006, -5.16191285e-08, 0.50000006, 0.866025448)
- p47.Anchored = true
- p47.CanCollide = false
- p47.Shape = Enum.PartType.Cylinder
- p47.Size = Vector3.new(0.304090202, 0.316749871, 0.431931734)
- p47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b37 = Instance.new("SpecialMesh", p47)
- b37.MeshType = Enum.MeshType.Cylinder
- b37.Name = "Mesh"
- b37.Scale = Vector3.new(0.37877512, 1, 1)
- p48 = Instance.new("Part", m1)
- p48.BrickColor = BrickColor.new("Really black")
- p48.Material = Enum.Material.Metal
- p48.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, 0.707106769, 0.707106829, 0, -0.707106829, 0.707106769, 0, 0, 0, 1)
- p48.Anchored = true
- p48.CanCollide = false
- p48.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b38 = Instance.new("BlockMesh", p48)
- b38.Name = "Mesh"
- b38.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p49 = Instance.new("Part", m1)
- p49.BrickColor = BrickColor.new("Mid gray")
- p49.Material = Enum.Material.Metal
- p49.CFrame = CFrame.new(61.2017403, 2.27789211, -47.6069145, 1, 1.77635684e-15, 5.96046412e-08, 2.98023188e-08, 0.866025448, -0.50000006, -5.16191285e-08, 0.50000006, 0.866025448)
- p49.Anchored = true
- p49.CanCollide = false
- p49.Shape = Enum.PartType.Cylinder
- p49.Size = Vector3.new(0.304090202, 0.316749871, 0.431931734)
- p49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b39 = Instance.new("SpecialMesh", p49)
- b39.MeshType = Enum.MeshType.Cylinder
- b39.Name = "Mesh"
- b39.Scale = Vector3.new(0.37877512, 1, 1)
- p50 = Instance.new("Part", m1)
- p50.BrickColor = BrickColor.new("Medium stone grey")
- p50.Material = Enum.Material.Metal
- p50.CFrame = CFrame.new(61.9504471, 1.34424412, -46.1455345, -5.96046377e-08, 0, 1, 0, 1, 0, -1, 0, -5.96046377e-08)
- p50.Anchored = true
- p50.CanCollide = false
- p50.Shape = Enum.PartType.Cylinder
- p50.Size = Vector3.new(0.304090202, 1.06543171, 1.20940924)
- p50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b40 = Instance.new("SpecialMesh", p50)
- b40.MeshType = Enum.MeshType.Cylinder
- b40.Name = "Mesh"
- b40.Scale = Vector3.new(0.284080923, 1, 1)
- p51 = Instance.new("Part", m1)
- p51.BrickColor = BrickColor.new("Dark stone grey")
- p51.Material = Enum.Material.Metal
- p51.CFrame = CFrame.new(62.2959824, 1.35864079, -46.1023483, 3.55271368e-15, -1, -2.6822093e-07, -1, 1.24344953e-14, -5.96046306e-08, 5.9604627e-08, 2.6822093e-07, -1)
- p51.Anchored = true
- p51.CanCollide = false
- p51.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b41 = Instance.new("BlockMesh", p51)
- b41.Name = "Mesh"
- b41.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p52 = Instance.new("Part", m1)
- p52.BrickColor = BrickColor.new("Dark stone grey")
- p52.Material = Enum.Material.Metal
- p52.CFrame = CFrame.new(61.9504471, 1.01309419, -46.1023483, -1, 3.26210383e-08, -5.96046377e-08, 3.26210348e-08, 1, 8.94069458e-08, 5.96046377e-08, 8.94069458e-08, -1)
- p52.Anchored = true
- p52.CanCollide = false
- p52.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b42 = Instance.new("BlockMesh", p52)
- b42.Name = "Mesh"
- b42.Scale = Vector3.new(0.378774881, 0.852243841, 0.18938756)
- p53 = Instance.new("Part", m1)
- p53.BrickColor = BrickColor.new("Dark stone grey")
- p53.Material = Enum.Material.Metal
- p53.CFrame = CFrame.new(61.1585579, 0.37959373, -48.8235321, 5.96046377e-08, 0, -1, 0, 1, 0, 1, 0, 5.96046377e-08)
- p53.Anchored = true
- p53.CanCollide = false
- p53.Shape = Enum.PartType.Cylinder
- p53.Size = Vector3.new(0.304090202, 0.304090202, 0.431931734)
- p53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b43 = Instance.new("SpecialMesh", p53)
- b43.MeshType = Enum.MeshType.Cylinder
- b43.Name = "Mesh"
- b43.Scale = Vector3.new(0.473468304, 0.75755024, 1)
- p54 = Instance.new("Part", m1)
- p54.BrickColor = BrickColor.new("Mid gray")
- p54.Material = Enum.Material.Metal
- p54.CFrame = CFrame.new(60.6114388, 1.35864079, -48.1468353, 1, 0, 5.96046377e-08, 0, 1, 0, -5.96046377e-08, 0, 1)
- p54.Anchored = true
- p54.Shape = Enum.PartType.Cylinder
- p54.Size = Vector3.new(1.29579484, 0.431931615, 0.431931734)
- p54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p55 = Instance.new("Part", m1)
- p55.BrickColor = BrickColor.new("Really red")
- p55.Material = Enum.Material.Metal
- p55.CFrame = CFrame.new(60.2659035, 0.566763699, -47.6572952, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p55.Anchored = true
- p55.Shape = Enum.PartType.Ball
- p55.Size = Vector3.new(0.431931585, 0.431931555, 0.431931615)
- p55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p56 = Instance.new("Part", m1)
- p56.BrickColor = BrickColor.new("Dark stone grey")
- p56.Material = Enum.Material.Metal
- p56.CFrame = CFrame.new(60.9569855, 0.58116281, -47.7293015, 5.96046377e-08, 0, -1, 0, 1, 0, 1, 0, 5.96046377e-08)
- p56.Anchored = true
- p56.CanCollide = false
- p56.Shape = Enum.PartType.Cylinder
- p56.Size = Vector3.new(1.00784028, 0.304090202, 0.431931734)
- p56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b44 = Instance.new("SpecialMesh", p56)
- b44.MeshType = Enum.MeshType.Cylinder
- b44.Name = "Mesh"
- b44.Scale = Vector3.new(1, 0.946937621, 1)
- p57 = Instance.new("Part", m1)
- p57.BrickColor = BrickColor.new("Mid gray")
- p57.Material = Enum.Material.Metal
- p57.CFrame = CFrame.new(60.9569855, 0.739537239, -46.7358665, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p57.Anchored = true
- p57.Size = Vector3.new(0.979044795, 0.345545262, 0.431931823)
- p57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p58 = Instance.new("Part", m1)
- p58.BrickColor = BrickColor.new("Really black")
- p58.Material = Enum.Material.Metal
- p58.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, -0.500000119, 0.866025448, 0, -0.866025448, -0.500000119, 0, 0, 0, 1)
- p58.Anchored = true
- p58.CanCollide = false
- p58.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b45 = Instance.new("BlockMesh", p58)
- b45.Name = "Mesh"
- b45.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p59 = Instance.new("Part", m1)
- p59.BrickColor = BrickColor.new("Really black")
- p59.Material = Enum.Material.Metal
- p59.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, 0.258819014, 0.965925932, 0, -0.965925932, 0.258819014, 0, 0, 0, 1)
- p59.Anchored = true
- p59.CanCollide = false
- p59.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b46 = Instance.new("BlockMesh", p59)
- b46.Name = "Mesh"
- b46.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p60 = Instance.new("Part", m1)
- p60.BrickColor = BrickColor.new("Really black")
- p60.Material = Enum.Material.Metal
- p60.CFrame = CFrame.new(60.6114388, 1.35864079, -48.3915863, -0.965925932, 0.258819014, 0, -0.258819014, -0.965925932, 0, 0, 0, 1)
- p60.Anchored = true
- p60.CanCollide = false
- p60.Size = Vector3.new(0.304090202, 1.03663576, 0.304090202)
- p60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b47 = Instance.new("BlockMesh", p60)
- b47.Name = "Mesh"
- b47.Scale = Vector3.new(0.0946937427, 1, 0.56816268)
- p61 = Instance.new("Part", m1)
- p61.BrickColor = BrickColor.new("Mid gray")
- p61.Material = Enum.Material.Metal
- p61.CFrame = CFrame.new(59.8915596, 0.854717553, -46.7358665, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p61.Anchored = true
- p61.CanCollide = false
- p61.Size = Vector3.new(1.00784051, 0.304090202, 0.304090202)
- p61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b48 = Instance.new("BlockMesh", p61)
- b48.Name = "Mesh"
- b48.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p62 = Instance.new("WedgePart", m1)
- p62.BrickColor = BrickColor.new("Mid gray")
- p62.Material = Enum.Material.Metal
- p62.Name = "Part"
- p62.CFrame = CFrame.new(59.8915596, 1.08508468, -46.7358665, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- p62.Anchored = true
- p62.CanCollide = false
- p62.Size = Vector3.new(1.00784051, 0.316749871, 0.304090202)
- p62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b49 = Instance.new("SpecialMesh", p62)
- b49.MeshType = Enum.MeshType.Wedge
- b49.Name = "Mesh"
- b49.Scale = Vector3.new(1, 1, 0.94693774)
- p63 = Instance.new("WedgePart", m1)
- p63.BrickColor = BrickColor.new("Mid gray")
- p63.Material = Enum.Material.Metal
- p63.Name = "Part"
- p63.CFrame = CFrame.new(60.6114388, 1.01309419, -46.015976, 1, 0, 0, 0, -1, 0, 0, 0, -1)
- p63.Anchored = true
- p63.Size = Vector3.new(1.15181744, 0.460727066, 0.431931734)
- p63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p64 = Instance.new("WedgePart", m1)
- p64.BrickColor = BrickColor.new("Mid gray")
- p64.Material = Enum.Material.Metal
- p64.Name = "Part"
- p64.CFrame = CFrame.new(60.6114388, 1.79057217, -46.4478912, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- p64.Anchored = true
- p64.CanCollide = false
- p64.Size = Vector3.new(1.15181744, 0.304090202, 0.431931734)
- p64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b50 = Instance.new("SpecialMesh", p64)
- b50.MeshType = Enum.MeshType.Wedge
- b50.Name = "Mesh"
- b50.Scale = Vector3.new(1, 0.946937621, 1)
- p65 = Instance.new("Part", m1)
- p65.BrickColor = BrickColor.new("Really black")
- p65.Material = Enum.Material.Metal
- p65.Name = "RotBase"
- p65.CFrame = CFrame.new(60.6114388, 1.35864079, -48.7659264, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p65.Anchored = true
- p65.Shape = Enum.PartType.Cylinder
- p65.Size = Vector3.new(0.460727036, 0.691090465, 0.691090822)
- p65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p66 = Instance.new("Part", m1)
- p66.BrickColor = BrickColor.new("Medium stone grey")
- p66.Transparency = 1
- p66.Name = "Barrel"
- p66.CFrame = CFrame.new(60.6114388, 1.73297989, -53.244, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- p66.CanCollide = false
- p66.Anchored = true
- p66.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p66.BottomSurface = Enum.SurfaceType.Smooth
- p66.TopSurface = Enum.SurfaceType.Smooth
- p67 = Instance.new("Part", m2)
- p67.BrickColor = BrickColor.new("Mid gray")
- p67.Material = Enum.Material.Metal
- p67.CFrame = CFrame.new(60.6114388, 1.35864079, -51.1703606, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p67.Anchored = true
- p67.Shape = Enum.PartType.Cylinder
- p67.Size = Vector3.new(3.71461153, 0.460726947, 1.09422731)
- p67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p68 = Instance.new("Part", m2)
- p68.BrickColor = BrickColor.new("Lily white")
- p68.Material = Enum.Material.Metal
- p68.CFrame = CFrame.new(60.6114388, 1.35864079, -52.5381432, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p68.Anchored = true
- p68.CanCollide = false
- p68.Shape = Enum.PartType.Cylinder
- p68.Size = Vector3.new(0.304090202, 1.03663564, 1.09422731)
- p68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b52 = Instance.new("SpecialMesh", p68)
- b52.MeshType = Enum.MeshType.Cylinder
- b52.Name = "Mesh"
- b52.Scale = Vector3.new(0.378774971, 1, 1)
- p69 = Instance.new("Part", m2)
- p69.BrickColor = BrickColor.new("Lily white")
- p69.Material = Enum.Material.Metal
- p69.CFrame = CFrame.new(60.6114388, 1.35864079, -49.3418427, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p69.Anchored = true
- p69.CanCollide = false
- p69.Shape = Enum.PartType.Cylinder
- p69.Size = Vector3.new(0.304090202, 1.03663564, 1.09422731)
- p69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b53 = Instance.new("SpecialMesh", p69)
- b53.MeshType = Enum.MeshType.Cylinder
- b53.Name = "Mesh"
- b53.Scale = Vector3.new(0.378774971, 1, 1)
- p70 = Instance.new("Part", m2)
- p70.BrickColor = BrickColor.new("Medium stone grey")
- p70.Material = Enum.Material.Metal
- p70.CFrame = CFrame.new(60.7986145, 1.68282855, -51.3143272, 0, -0.49999994, 0.866025448, 0, -0.866025448, -0.49999994, 1, 0, 0)
- p70.Anchored = true
- p70.CanCollide = false
- p70.Shape = Enum.PartType.Cylinder
- p70.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b54 = Instance.new("SpecialMesh", p70)
- b54.MeshType = Enum.MeshType.Cylinder
- b54.Name = "Mesh"
- b54.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p71 = Instance.new("Part", m2)
- p71.BrickColor = BrickColor.new("Quill grey")
- p71.Material = Enum.Material.Metal
- p71.CFrame = CFrame.new(60.6114388, 1.35864079, -53.021904, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p71.Anchored = true
- p71.CanCollide = false
- p71.Shape = Enum.PartType.Cylinder
- p71.Size = Vector3.new(0.304090202, 0.403135955, 0.403136313)
- p71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b55 = Instance.new("SpecialMesh", p71)
- b55.MeshType = Enum.MeshType.Cylinder
- b55.Name = "Mesh"
- b55.Scale = Vector3.new(0.0946937427, 1, 1)
- p72 = Instance.new("Part", m2)
- p72.BrickColor = BrickColor.new("Really black")
- p72.Material = Enum.Material.Metal
- p72.CFrame = CFrame.new(60.237114, 1.35863805, -53.2436218, 0, 1.49011612e-07, 0.999999821, 0, -0.999999821, 1.49011612e-07, 1, 0, 0)
- p72.Anchored = true
- p72.CanCollide = false
- p72.Shape = Enum.PartType.Cylinder
- p72.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b56 = Instance.new("SpecialMesh", p72)
- b56.MeshType = Enum.MeshType.Cylinder
- b56.Name = "Mesh"
- b56.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p73 = Instance.new("Part", m2)
- p73.BrickColor = BrickColor.new("Medium stone grey")
- p73.Material = Enum.Material.Metal
- p73.CFrame = CFrame.new(60.4242706, 1.03444898, -51.3143272, 0, -0.49999994, 0.866025448, 0, -0.866025448, -0.49999994, 1, 0, 0)
- p73.Anchored = true
- p73.CanCollide = false
- p73.Shape = Enum.PartType.Cylinder
- p73.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b57 = Instance.new("SpecialMesh", p73)
- b57.MeshType = Enum.MeshType.Cylinder
- b57.Name = "Mesh"
- b57.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p74 = Instance.new("Part", m2)
- p74.BrickColor = BrickColor.new("Medium stone grey")
- p74.Material = Enum.Material.Metal
- p74.CFrame = CFrame.new(60.6114388, 0.98429513, -51.3143272, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p74.Anchored = true
- p74.CanCollide = false
- p74.Shape = Enum.PartType.Cylinder
- p74.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b58 = Instance.new("SpecialMesh", p74)
- b58.MeshType = Enum.MeshType.Cylinder
- b58.Name = "Mesh"
- b58.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p75 = Instance.new("Part", m2)
- p75.BrickColor = BrickColor.new("Medium stone grey")
- p75.Material = Enum.Material.Metal
- p75.CFrame = CFrame.new(60.2872581, 1.17146862, -51.3143272, 0, -0.866025448, 0.500000119, 0, -0.500000119, -0.866025448, 1, 0, 0)
- p75.Anchored = true
- p75.CanCollide = false
- p75.Shape = Enum.PartType.Cylinder
- p75.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p75.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p75.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p75.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p75.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b59 = Instance.new("SpecialMesh", p75)
- b59.MeshType = Enum.MeshType.Cylinder
- b59.Name = "Mesh"
- b59.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p76 = Instance.new("Part", m2)
- p76.BrickColor = BrickColor.new("Medium stone grey")
- p76.Material = Enum.Material.Metal
- p76.CFrame = CFrame.new(60.9356308, 1.54581153, -51.3143272, 0, -0.866025448, 0.500000119, 0, -0.500000119, -0.866025448, 1, 0, 0)
- p76.Anchored = true
- p76.CanCollide = false
- p76.Shape = Enum.PartType.Cylinder
- p76.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b60 = Instance.new("SpecialMesh", p76)
- b60.MeshType = Enum.MeshType.Cylinder
- b60.Name = "Mesh"
- b60.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p77 = Instance.new("Part", m2)
- p77.BrickColor = BrickColor.new("Medium stone grey")
- p77.Material = Enum.Material.Metal
- p77.CFrame = CFrame.new(60.2872581, 1.54581153, -51.3143272, 0, 0.866025388, 0.49999994, 0, -0.49999994, 0.866025388, 1, 0, 0)
- p77.Anchored = true
- p77.CanCollide = false
- p77.Shape = Enum.PartType.Cylinder
- p77.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p77.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b61 = Instance.new("SpecialMesh", p77)
- b61.MeshType = Enum.MeshType.Cylinder
- b61.Name = "Mesh"
- b61.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p78 = Instance.new("Part", m2)
- p78.BrickColor = BrickColor.new("Medium stone grey")
- p78.Material = Enum.Material.Metal
- p78.CFrame = CFrame.new(60.237114, 1.35863805, -51.3143272, 0, -1, 5.96046377e-08, 0, -5.96046377e-08, -1, 1, 0, 0)
- p78.Anchored = true
- p78.CanCollide = false
- p78.Shape = Enum.PartType.Cylinder
- p78.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b62 = Instance.new("SpecialMesh", p78)
- b62.MeshType = Enum.MeshType.Cylinder
- b62.Name = "Mesh"
- b62.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p79 = Instance.new("Part", m2)
- p79.BrickColor = BrickColor.new("Medium stone grey")
- p79.Material = Enum.Material.Metal
- p79.CFrame = CFrame.new(60.9356308, 1.17146862, -51.3143272, 0, 0.866025388, 0.49999994, 0, -0.49999994, 0.866025388, 1, 0, 0)
- p79.Anchored = true
- p79.CanCollide = false
- p79.Shape = Enum.PartType.Cylinder
- p79.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b63 = Instance.new("SpecialMesh", p79)
- b63.MeshType = Enum.MeshType.Cylinder
- b63.Name = "Mesh"
- b63.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p80 = Instance.new("Part", m2)
- p80.BrickColor = BrickColor.new("Medium stone grey")
- p80.Material = Enum.Material.Metal
- p80.CFrame = CFrame.new(60.6114388, 1.73297989, -51.3143272, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p80.Anchored = true
- p80.CanCollide = false
- p80.Shape = Enum.PartType.Cylinder
- p80.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b64 = Instance.new("SpecialMesh", p80)
- b64.MeshType = Enum.MeshType.Cylinder
- b64.Name = "Mesh"
- b64.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p81 = Instance.new("Part", m2)
- p81.BrickColor = BrickColor.new("Lily white")
- p81.Material = Enum.Material.Metal
- p81.CFrame = CFrame.new(60.6114388, 1.35864079, -50.7240295, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p81.Anchored = true
- p81.CanCollide = false
- p81.Shape = Enum.PartType.Cylinder
- p81.Size = Vector3.new(0.304090202, 1.03663564, 1.09422731)
- p81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b65 = Instance.new("SpecialMesh", p81)
- b65.MeshType = Enum.MeshType.Cylinder
- b65.Name = "Mesh"
- b65.Scale = Vector3.new(0.378774971, 1, 1)
- p82 = Instance.new("Part", m2)
- p82.BrickColor = BrickColor.new("Medium stone grey")
- p82.Material = Enum.Material.Metal
- p82.CFrame = CFrame.new(60.4242706, 1.68282855, -51.3143272, 0, 0.500000119, 0.866025448, 0, -0.866025448, 0.500000119, 1, 0, 0)
- p82.Anchored = true
- p82.CanCollide = false
- p82.Shape = Enum.PartType.Cylinder
- p82.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b66 = Instance.new("SpecialMesh", p82)
- b66.MeshType = Enum.MeshType.Cylinder
- b66.Name = "Mesh"
- b66.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p83 = Instance.new("Part", m2)
- p83.BrickColor = BrickColor.new("Medium stone grey")
- p83.Material = Enum.Material.Metal
- p83.CFrame = CFrame.new(60.9857903, 1.35863805, -51.3143272, 0, -1, 5.96046377e-08, 0, -5.96046377e-08, -1, 1, 0, 0)
- p83.Anchored = true
- p83.CanCollide = false
- p83.Shape = Enum.PartType.Cylinder
- p83.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b67 = Instance.new("SpecialMesh", p83)
- b67.MeshType = Enum.MeshType.Cylinder
- b67.Name = "Mesh"
- b67.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p84 = Instance.new("Part", m2)
- p84.BrickColor = BrickColor.new("Medium stone grey")
- p84.Material = Enum.Material.Metal
- p84.CFrame = CFrame.new(60.7986145, 1.03444898, -51.3143272, 0, 0.500000119, 0.866025448, 0, -0.866025448, 0.500000119, 1, 0, 0)
- p84.Anchored = true
- p84.CanCollide = false
- p84.Shape = Enum.PartType.Cylinder
- p84.Size = Vector3.new(3.82979417, 0.304090202, 0.304090202)
- p84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b68 = Instance.new("SpecialMesh", p84)
- b68.MeshType = Enum.MeshType.Cylinder
- b68.Name = "Mesh"
- b68.Scale = Vector3.new(1, 0.47346887, 0.94693774)
- p85 = Instance.new("Part", m2)
- p85.BrickColor = BrickColor.new("Really black")
- p85.Material = Enum.Material.Metal
- p85.CFrame = CFrame.new(60.4242706, 1.68282855, -53.2436218, 0, -0.866025269, 0.49999997, 0, -0.49999997, -0.866025269, 1, 0, 0)
- p85.Anchored = true
- p85.CanCollide = false
- p85.Shape = Enum.PartType.Cylinder
- p85.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b69 = Instance.new("SpecialMesh", p85)
- b69.MeshType = Enum.MeshType.Cylinder
- b69.Name = "Mesh"
- b69.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p86 = Instance.new("Part", m2)
- p86.BrickColor = BrickColor.new("Really black")
- p86.Material = Enum.Material.Metal
- p86.CFrame = CFrame.new(60.6114388, 1.73297989, -53.2436218, 0, -0.999999881, 2.98023224e-08, 0, -2.98023224e-08, -0.999999881, 1, 0, 0)
- p86.Anchored = true
- p86.CanCollide = false
- p86.Shape = Enum.PartType.Cylinder
- p86.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p86.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p86.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p86.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p86.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p86.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p86.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b70 = Instance.new("SpecialMesh", p86)
- b70.MeshType = Enum.MeshType.Cylinder
- b70.Name = "Mesh"
- b70.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p87 = Instance.new("Part", m2)
- p87.BrickColor = BrickColor.new("Really black")
- p87.Material = Enum.Material.Metal
- p87.CFrame = CFrame.new(60.7986145, 1.68282855, -53.2436218, 0, -0.866025329, -0.49999994, 0, 0.49999994, -0.866025329, 1, 0, 0)
- p87.Anchored = true
- p87.CanCollide = false
- p87.Shape = Enum.PartType.Cylinder
- p87.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b71 = Instance.new("SpecialMesh", p87)
- b71.MeshType = Enum.MeshType.Cylinder
- b71.Name = "Mesh"
- b71.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p88 = Instance.new("Part", m2)
- p88.BrickColor = BrickColor.new("Really black")
- p88.Material = Enum.Material.Metal
- p88.CFrame = CFrame.new(60.2872581, 1.54581153, -53.2436218, 0, -0.499999911, 0.866025269, 0, -0.866025269, -0.499999911, 1, 0, 0)
- p88.Anchored = true
- p88.CanCollide = false
- p88.Shape = Enum.PartType.Cylinder
- p88.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p88.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p88.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p88.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p88.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p88.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p88.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b72 = Instance.new("SpecialMesh", p88)
- b72.MeshType = Enum.MeshType.Cylinder
- b72.Name = "Mesh"
- b72.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p89 = Instance.new("Part", m2)
- p89.BrickColor = BrickColor.new("Really black")
- p89.Material = Enum.Material.Metal
- p89.CFrame = CFrame.new(60.6114388, 0.98429513, -53.2436218, 0, 0.999999762, 8.94069672e-08, 0, -8.94069672e-08, 0.999999762, 1, 0, 0)
- p89.Anchored = true
- p89.CanCollide = false
- p89.Shape = Enum.PartType.Cylinder
- p89.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b73 = Instance.new("SpecialMesh", p89)
- b73.MeshType = Enum.MeshType.Cylinder
- b73.Name = "Mesh"
- b73.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p90 = Instance.new("Part", m2)
- p90.BrickColor = BrickColor.new("Really black")
- p90.Material = Enum.Material.Metal
- p90.CFrame = CFrame.new(60.4242706, 1.03444898, -53.2436218, 0, 0.866025269, 0.499999762, 0, -0.499999762, 0.866025269, 1, 0, 0)
- p90.Anchored = true
- p90.CanCollide = false
- p90.Shape = Enum.PartType.Cylinder
- p90.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b74 = Instance.new("SpecialMesh", p90)
- b74.MeshType = Enum.MeshType.Cylinder
- b74.Name = "Mesh"
- b74.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p91 = Instance.new("Part", m2)
- p91.BrickColor = BrickColor.new("Really black")
- p91.Material = Enum.Material.Metal
- p91.CFrame = CFrame.new(60.7986145, 1.03444898, -53.2436218, 0, 0.866025209, -0.499999851, 0, 0.499999851, 0.866025209, 1, 0, 0)
- p91.Anchored = true
- p91.CanCollide = false
- p91.Shape = Enum.PartType.Cylinder
- p91.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b75 = Instance.new("SpecialMesh", p91)
- b75.MeshType = Enum.MeshType.Cylinder
- b75.Name = "Mesh"
- b75.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p92 = Instance.new("Part", m2)
- p92.BrickColor = BrickColor.new("Really black")
- p92.Material = Enum.Material.Metal
- p92.CFrame = CFrame.new(60.2872581, 1.17146862, -53.2436218, 0, 0.49999994, 0.866025209, 0, -0.866025209, 0.49999994, 1, 0, 0)
- p92.Anchored = true
- p92.CanCollide = false
- p92.Shape = Enum.PartType.Cylinder
- p92.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b76 = Instance.new("SpecialMesh", p92)
- b76.MeshType = Enum.MeshType.Cylinder
- b76.Name = "Mesh"
- b76.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p93 = Instance.new("Part", m2)
- p93.BrickColor = BrickColor.new("Really black")
- p93.Material = Enum.Material.Metal
- p93.CFrame = CFrame.new(60.9857903, 1.35863805, -53.2436218, 0, -1, 5.96046377e-08, 0, -5.96046377e-08, -1, 1, 0, 0)
- p93.Anchored = true
- p93.CanCollide = false
- p93.Shape = Enum.PartType.Cylinder
- p93.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b77 = Instance.new("SpecialMesh", p93)
- b77.MeshType = Enum.MeshType.Cylinder
- b77.Name = "Mesh"
- b77.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p94 = Instance.new("Part", m2)
- p94.BrickColor = BrickColor.new("Really black")
- p94.Material = Enum.Material.Metal
- p94.CFrame = CFrame.new(60.9356308, 1.17146862, -53.2436218, 0, -0.866025448, -0.499999851, 0, 0.499999851, -0.866025448, 1, 0, 0)
- p94.Anchored = true
- p94.CanCollide = false
- p94.Shape = Enum.PartType.Cylinder
- p94.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p94.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p94.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p94.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p94.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p94.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p94.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b78 = Instance.new("SpecialMesh", p94)
- b78.MeshType = Enum.MeshType.Cylinder
- b78.Name = "Mesh"
- b78.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p95 = Instance.new("Part", m2)
- p95.BrickColor = BrickColor.new("Really black")
- p95.Material = Enum.Material.Metal
- p95.CFrame = CFrame.new(60.9356308, 1.54581153, -53.2436218, 0, -0.5, -0.866025329, 0, 0.866025329, -0.5, 1, 0, 0)
- p95.Anchored = true
- p95.CanCollide = false
- p95.Shape = Enum.PartType.Cylinder
- p95.Size = Vector3.new(0.304090202, 0.304090202, 0.304090202)
- p95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- b79 = Instance.new("SpecialMesh", p95)
- b79.MeshType = Enum.MeshType.Cylinder
- b79.Name = "Mesh"
- b79.Scale = Vector3.new(0.0946937427, 0.47346887, 0.37877515)
- p96 = Instance.new("Part", m2)
- p96.BrickColor = BrickColor.new("Really black")
- p96.Material = Enum.Material.Metal
- p96.Name = "RotBase"
- p96.CFrame = CFrame.new(60.6114388, 1.35864079, -48.7659264, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p96.Anchored = true
- p96.Shape = Enum.PartType.Cylinder
- p96.Size = Vector3.new(0.460727036, 0.691090465, 0.691090822)
- p96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p97 = Instance.new("Part", m2)
- p97.BrickColor = BrickColor.new("Mid gray")
- p97.Material = Enum.Material.Metal
- p97.CFrame = CFrame.new(60.6114388, 1.35864079, -49.0826874, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- p97.Anchored = true
- p97.Shape = Enum.PartType.Cylinder
- p97.Size = Vector3.new(0.403136104, 0.979044795, 1.09422731)
- p97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- p97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- p97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- p97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- p97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- p97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- p98 = Instance.new("Part", m1)
- p98.BrickColor = BrickColor.new("Medium stone grey")
- p98.Transparency = 1
- p98.Name = "Hitbox"
- p98.CFrame = CFrame.new(60.638855, 1.12499976, -49.3763847, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- p98.Anchored = true
- p98.CanCollide = false
- p98.Size = Vector3.new(8.19999886, 1.94999993, 1.3499999)
- m.Parent = game:service("Players").LocalPlayer.Character
- m:MakeJoints()
- weldScript = function(weldTo)
- local weldModel = Instance.new("Model", weldTo)
- weldModel.Name = "Welds"
- local makeWeld = function(part1, part0)
- local w = Instance.new("Weld", weldModel)
- w.Part0 = part0
- w.Part1 = part1
- local CFrameOrigin = CFrame.new(part0.Position)
- local CFrame0 = part0.CFrame:inverse() * CFrameOrigin
- local CFrame1 = part1.CFrame:inverse() * CFrameOrigin
- w.C0 = CFrame0
- w.C1 = CFrame1
- end
- for i,v in pairs(weldTo.Parent:children()) do
- if (v.ClassName == "Part" or v.Name == "Part" or v:isA("WedgePart")) and v ~= weldTo then
- makeWeld(v, weldTo)
- v.Anchored = false
- v.CanCollide = false
- v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
- end
- end
- weldTo.Anchored = false
- weldTo.CanCollide = false
- weldTo.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
- end
- weldScript(m1.Handle)
- weldScript(m2.RotBase)
- Meshes = {Blast = "20329976", Crown = "1323306", Ring = "3270017", Claw = "10681506", Crystal = "9756362", Coil = "9753878", Cloud = "1095708"}
- clangsounds = {"199149119", "199149109", "199149072", "199149025", "199148971"}
- hitsounds = {"199149137", "199149186", "199149221", "199149235", "199149269", "199149297"}
- blocksounds = {"199148933", "199148947"}
- armorsounds = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- woosh = {Heavy1 = "320557353", Heavy2 = "320557382", Heavy3 = "320557453", Heavy4 = "199144226", Heavy5 = "203691447", Heavy6 = "203691467", Heavy7 = "203691492", Light1 = "320557413", Light2 = "320557487", Light3 = "199145095", Light4 = "199145146", Light5 = "199145887", Light6 = "199145913", Light7 = "199145841", Medium1 = "320557518", Medium2 = "320557537", Medium3 = "320557563", Medium4 = "199145204"}
- music = {Breaking = "179281636", FinalReckoning = "357375770", NotDeadYet = "346175829", Intense = "151514610", JumpP1 = "160536628", JumpP2 = "60536666", SonsOfWar = "158929777", WrathOfSea = "165520893", ProtectorsOfEarth = "160542922", SkyTitans = "179282324", ArchAngel = "144043274", Anticipation = "168614529", TheMartyred = "186849544", AwakeP1 = "335631255", AwakeP2 = "335631297", ReadyAimFireP1 = "342455387", ReadyAimFireP2 = "342455399", DarkLordP1 = "209567483", DarkLordP2 = "209567529", BloodDrainP1 = "162914123", BloodDrainP2 = "162914203", DanceOfSwords = "320473062", Opal = "286415112", Calamity = "190454307", Hypnotica = "155968128", Nemisis = "160453802", Breathe = "276963903", GateToTheRift = "270655227", InfernalBeserking = "244143404", Trust = "246184492", AwakeningTheProject = "245121821", BloodPain = "242545577", Chaos = "247241693", NightmareFictionHighStake = "248062278", TheWhiteWeapon = "247236446", Gale = "256851659", ImperialCode = "256848383", Blitzkrieg = "306431437", RhapsodyRage = "348690251", TheGodFist = "348541501", BattleForSoul = "321185592", TheDarkColossus = "305976780", EmpireOfAngels = "302580452", Kronos = "302205297", Exorcist = "299796054", CrimsonFlames = "297799220", UltimatePower = "295753229", DrivingInTheDark = "295753229", AscendToPower = "293860654", GodOfTheSun = "293612495", DarkRider = "293861765", Vengeance = "293375555", SoundOfWar = "293376196", HellsCrusaders = "293012202", Legend = "293011823", RisingSouls = "290524959"}
- misc = {GroundSlam = "199145477", LaserSlash = "199145497", RailGunFire = "199145534", Charge1 = "199145659", Charge2 = "169380469", Charge3 = "169380479", EmptyGun = "203691822", GunShoot = "203691837", Stomp1 = "200632875", Stomp2 = "200632561", TelsaCannonCharge = "169445572", TelsaCannonShoot = "169445602", AncientHymm = "245313442"}
- images = {}
- wait(0.016666666666667)
- equipc0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- unequipc0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- local rs = game:GetService("RunService")
- local player = game.Players.localPlayer
- local char = player.Character
- local mouse = player:GetMouse()
- local m = Instance.new("Model", char)
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = char.HumanoidRootPart
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local sprint = false
- local battlestance = false
- local attacktype = 1
- local state = "none"
- local torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local on = false
- local grabbed = false
- local skill1 = false
- local skill2 = false
- local skill3 = false
- local skill4 = false
- local cooldown1 = 0
- local cooldown2 = 0
- local cooldown3 = 0
- local cooldown4 = 0
- local spin = 0
- local spinspeed = 0
- local FPS = 0
- local co1 = 12
- local co2 = 13
- local co3 = 17
- local co4 = 20
- local inputserv = game:GetService("UserInputService")
- local hasgamepad = inputserv.GamepadEnabled
- local gamepadcheck = false
- local padbuttons = {}
- local typing = false
- local crit = false
- local ml = false
- local mldeb = false
- local critchance = 1
- local critdamageaddmin = 2
- local critdamageaddmax = 5
- local maxstamina = 100
- local stamina = 20
- local skill1stam = 33
- local skill2stam = 45
- local skill3stam = 70
- local skill4stam = 80
- local canmoveequip = true
- local mdown = false
- local aim = 0
- local recovermana = 10
- local defensevalue = 1.1
- local speedvalue = 1
- local mindamage = 1
- local maxdamage = 2
- local meleemindamage = 4
- local meleemaxdamage = 5
- local meleedebounce = 0.3
- local damagevalue = 1
- local attacknum = 0
- local bmodel = Instance.new("Model", m)
- local rad = math.rad
- local ud = UDim2.new
- local c3 = Color3.new
- local skillcolorscheme = Color3.new(0.7, 0.7, 0.7)
- m.Parent = char
- hitbox = p98
- for i,v in pairs(m1:children()) do
- if v.BrickColor == BrickColor.new("Really red") or v.BrickColor == BrickColor.new("Really black") then
- v.BrickColor = char.Torso.BrickColor
- end
- end
- m2.RotBase.Transparency = 1
- numLerp = function(start, goal, alpha)
- return (goal - start) * alpha + start
- end
- CFrameZero = function()
- return CFrame.new(Vector3.new())
- end
- CFAngles = function(Vector)
- return CFrame.Angles(rad(Vector.x), rad(Vector.y), rad(Vector.z))
- end
- handle = m1.Handle
- barrel = p66
- char.Humanoid:FindFirstChild("Animator"):Destroy()
- handleJoint = Instance.new("Motor", char.Torso)
- handleJoint.Part0 = char.Torso
- handleJoint.Part1 = handle
- spindle = Instance.new("Motor", m1.RotBase)
- spindle.Part0 = m1.RotBase
- spindle.Part1 = m2.RotBase
- if Character:FindFirstChild("Animate") then
- Character.Animate:Destroy()
- end
- AnimStat = {lerpSpeed = 0.2}
- Joints = {char.HumanoidRootPart.RootJoint, char.Torso.Neck, char.Torso["Left Shoulder"], char.Torso["Right Shoulder"], char.Torso["Left Hip"], char.Torso["Right Hip"], handleJoint}
- JointTargets = {CFrameZero(), CFrameZero(), CFrameZero(), CFrameZero(), CFrameZero(), CFrameZero(), CFrameZero()}
- setJointCFrames = function(table)
- for i = 1, #table do
- JointTargets[i] = table[i]
- end
- end
- setLerp = function(speed)
- AnimStat.lerpSpeed = speed
- end
- for i,v in pairs(Joints) do
- v.C1 = CFrameZero()
- end
- local scrn = Instance.new("ScreenGui", player.PlayerGui)
- makeframe = function(par, trans, pos, size, color)
- local frame = Instance.new("Frame", par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = color
- return frame
- end
- makelabel = function(par, text)
- local label = Instance.new("TextLabel", par)
- label.BackgroundTransparency = 1
- label.Size = ud(1, 0, 1, 0)
- label.Position = ud(0, 0, 0, 0)
- label.TextColor3 = c3(255, 255, 255)
- label.TextStrokeTransparency = 0
- label.FontSize = Enum.FontSize.Size32
- label.Font = Enum.Font.SourceSansBold
- label.BorderSizePixel = 0
- label.TextScaled = true
- label.Text = text
- end
- framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
- framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
- framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
- framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
- bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- text1 = makelabel(framesk1, "Shotgun [3]")
- text2 = makelabel(framesk2, "Skydive [4]")
- text3 = makelabel(framesk3, "Burst [2]")
- text4 = makelabel(framesk4, "Recoil [1]")
- staminabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(0, 0, 0))
- staminacover = makeframe(staminabar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 0.7843137254902, 0))
- staminatext = makelabel(staminabar, "Ammo")
- healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(0.5, 0, 0))
- healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 0.18039215686275, 0.1921568627451))
- healthtext = makelabel(healthbar, "Health")
- spinsound = Instance.new("Sound", char.HumanoidRootPart)
- spinsound.Volume = 0.9
- spinsound.Pitch = 1
- spinsound.SoundId = "rbxassetid://10209780"
- spinsound.Looped = true
- firesound = Instance.new("Sound", char.HumanoidRootPart)
- firesound.Volume = 0.7
- firesound.Pitch = 1
- firesound.SoundId = "rbxassetid://10209776"
- firesound.Looped = true
- noammo = Instance.new("Sound", char.HumanoidRootPart)
- noammo.Volume = 0.7
- noammo.Pitch = 1
- noammo.SoundId = "rbxassetid://10209771"
- noammo.Looped = true
- begoneoutlines = function(part)
- part.TopSurface = 10
- end
- gamepadgui = function()
- print(gamepadcheck)
- if gamepadcheck == true then
- local gamepadbuttons = {
- {"R1", 367028190}
- ,
- {"L1", 367028158}
- ,
- {"X", 366788889}
- ,
- {"Y", 366789115}
- }
- for i = 1, #gamepadbuttons do
- do
- local currentlabel = gamepadbuttons[i]
- local isleft = i % 2 == 1
- local x = Instance.new("ImageLabel", scrn)
- if math.ceil(i / 2) % 2 == 1 then
- x.Size = UDim2.new(0, 40, 0, 40)
- else
- x.Size = UDim2.new(0, 30, 0, 30)
- end
- x.Image = "rbxassetid://" .. currentlabel[2]
- x.BorderSizePixel = 0
- x.BackgroundTransparency = 1
- padbuttons[i] = x
- if isleft == true then
- x.Position = UDim2.new(0, -35, 0.93 - (math.ceil(i / 2) % 2 - 1) * 0.07 - 0.03, -x.Size.X.Offset)
- x:TweenPosition(UDim2.new(0.23, -45, 0.93 - (math.ceil(i / 2) % 2 - 1) * 0.07 - 0.03, -x.Size.X.Offset), Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, 0.7)
- else
- do
- x.Position = UDim2.new(1, 0, 0.93 - (math.ceil(i / 2) % 2 - 1) * 0.07 - 0.03, -x.Size.X.Offset)
- x:TweenPosition(UDim2.new(0.76, 15, 0.93 - (math.ceil(i / 2) % 2 - 1) * 0.07 - 0.03, -x.Size.X.Offset), Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, 0.7)
- -- DECOMPILER ERROR at PC166: LeaveBlock: unexpected jumping out IF_ELSE_STMT
- -- DECOMPILER ERROR at PC166: LeaveBlock: unexpected jumping out IF_STMT
- end
- end
- end
- end
- local z = Instance.new("Frame", scrn)
- z.BackgroundTransparency = 1
- z.BorderSizePixel = 0
- z.Position = UDim2.new(0, -200, 1, -120)
- z.Size = UDim2.new(0, 100, 0, 100)
- local x = Instance.new("ImageLabel", z)
- x.BackgroundTransparency = 1
- x.Position = UDim2.new(0, -10, 0.5, 0)
- x.Size = UDim2.new(0.5, 0, 0.5, 0)
- x.Image = "rbxassetid://367028231"
- local t = Instance.new("TextLabel", x)
- t.BackgroundTransparency = 1
- t.Size = UDim2.new(0, 200, 0, 50)
- t.Font = "SourceSans"
- t.Text = "Equip"
- t.TextColor3 = Color3.new(0, 0, 0)
- t.TextStrokeColor3 = Color3.new(0.5, 0.5, 0.5)
- t.TextStrokeTransparency = 0.5
- t.Position = UDim2.new(0, 5, 0, 0)
- t.FontSize = "Size36"
- local x2 = x:Clone()
- x2.Parent = z
- x2.Position = UDim2.new(0, 0, 0, 0)
- x2.Image = "rbxassetid://367028263"
- x2.TextLabel.Position = UDim2.new(0, 0, 0, 0)
- x2.TextLabel.Text = "Attack"
- local x3 = x:Clone()
- x3.Parent = z
- x3.Position = UDim2.new(0, 5, 1, 5)
- x3.Size = UDim2.new(0.35, 0, 0.35, 0)
- x3.Image = "rbxassetid://366788662"
- x3.TextLabel.Position = UDim2.new(0, -5, 0, -5)
- x3.TextLabel.Text = "Sprint"
- z:TweenPosition(UDim2.new(0, 20, 1, -170), Enum.EasingDirection.InOut, Enum.EasingStyle.Sine, 0.7)
- padbuttons[5] = z
- else
- for i = 1, #padbuttons do
- local x = padbuttons[i]
- x:TweenPosition(UDim2.new(x.Position.X.Scale, x.Position.X.Offset, 1, 30), Enum.EasingDirection.In, Enum.EasingStyle.Sine, 0.2)
- spawn(function()
- wait(0.21)
- x:Destroy()
- end)
- table.remove(padbuttons[i])
- end
- end
- -- DECOMPILER ERROR: 7 unprocessed JMP targets
- end
- local stats = Instance.new("Folder", char)
- stats.Name = "Stats"
- local block = Instance.new("BoolValue", stats)
- block.Name = "Block"
- block.Value = false
- local stun = Instance.new("BoolValue", stats)
- stun.Name = "Stun"
- stun.Value = false
- local defense = Instance.new("NumberValue", stats)
- defense.Name = "Defence"
- defense.Value = defensevalue
- local speed = Instance.new("NumberValue", stats)
- speed.Name = "Speed"
- speed.Value = speedvalue
- local damagea = Instance.new("NumberValue", stats)
- damagea.Name = "Damage"
- damagea.Value = damagevalue
- atktype = function(s, e)
- coroutine.resume(coroutine.create(function()
- attacktype = e
- wait(1.5)
- attacktype = s
- end))
- end
- turncrit = function()
- coroutine.resume(coroutine.create(function()
- print("CRITICAL!")
- crit = true
- wait(1)
- crit = false
- end))
- end
- subtractstamina = function(k)
- if k <= stamina then
- stamina = stamina - k
- end
- end
- fat = Instance.new("BindableEvent", script)
- fat.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.033333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if frame <= tf then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- swait = function(num)
- if num == 0 or num == nil then
- fat.Event:wait()
- else
- for i = 0, num do
- fat.Event:wait()
- end
- end
- end
- randomizer = function(percent)
- local randomized = math.random(0, 100)
- if randomized <= percent then
- return true
- else
- if percent <= randomized then
- return false
- end
- end
- end
- rayCast = function(pos, dir, maxl, ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(pos, dir.unit * (maxl or 999.999)), ignore)
- end
- makeeffect = function(par, size, pos1, trans, trans1, howmuch, delay1, id, color, type)
- local p = Instance.new("Part", par or workspace)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = "Plastic"
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- if not color then
- p.BrickColor = BrickColor.new("White")
- p.BottomSurface = 0
- p.Transparency = trans
- p.FormFactor = "Custom"
- begoneoutlines(p)
- local mesh = Instance.new("SpecialMesh", p)
- mesh.Scale = size
- if id ~= nil and type == nil then
- mesh.MeshId = "rbxassetid://" .. id
- else
- if id == nil and type ~= nil then
- mesh.MeshType = type
- else
- if id == nil and type == nil then
- mesh.MeshType = "Brick"
- end
- end
- end
- coroutine.wrap(function()
- for i = 0, delay1, 0.1 do
- wait(0.016666666666667)
- p.CFrame = p.CFrame
- mesh.Scale = mesh.Scale + howmuch
- p.Transparency = p.Transparency + trans1
- end
- p:Destroy()
- end)()
- return p
- end
- end
- clangy = function(cframe)
- wait(0.016666666666667)
- local clang = {}
- local dis = 0
- local part = Instance.new("Part", nil)
- part.CFrame = cframe
- part.Anchored = true
- part.CanCollide = false
- part.BrickColor = BrickColor.new("New Yeller")
- part.FormFactor = "Custom"
- part.Name = "clanger"
- part.Size = Vector3.new(0.2, 0.2, 0.2)
- part.TopSurface = 10
- part.BottomSurface = 10
- part.RightSurface = 10
- part.LeftSurface = 10
- part.BackSurface = 10
- part.FrontSurface = 10
- part:BreakJoints()
- local mesh = Instance.new("BlockMesh", part)
- coroutine.wrap(function()
- for i = 1, 7 do
- do
- wait(0.016666666666667)
- dis = dis + 0.2
- local partc = part:clone()
- partc.Parent = workspace
- partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0)
- partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0)
- table.insert(clang, partc)
- end
- end
- for i,v in pairs(clang) do
- coroutine.wrap(function()
- for i = 1, 10 do
- wait(0.01)
- v.Transparency = v.Transparency + 0.1
- end
- v:destroy()
- end)()
- end
- end)()
- end
- circle = function(color, pos1)
- local p = Instance.new("Part", m)
- p.BrickColor = BrickColor.new(color)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = "Plastic"
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BottomSurface = 0
- p.Transparency = 0.35
- p.FormFactor = "Custom"
- local mesh = Instance.new("CylinderMesh", p)
- mesh.Scale = Vector3.new(0, 0, 0)
- coroutine.wrap(function()
- for i = 0, 5, 0.1 do
- wait(0.016666666666667)
- p.CFrame = p.CFrame
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0, 0.5)
- p.Transparency = p.Transparency + 0.025
- end
- p:Destroy()
- end)()
- end
- firespaz1 = function(color, pos1)
- local p = Instance.new("Part", m)
- p.BrickColor = BrickColor.new(color)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = "Plastic"
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BottomSurface = 0
- p.Transparency = 0.5
- p.FormFactor = "Custom"
- local mesh = Instance.new("BlockMesh", p)
- mesh.Scale = Vector3.new(1, 1, 1)
- coroutine.wrap(function()
- for i = 0, 15, 0.1 do
- wait(0.016666666666667)
- p.CFrame = p.CFrame * CFrame.new(0, 0.1, 0)
- mesh.Scale = mesh.Scale - Vector3.new(0.1, 0.1, 0.1)
- p.Transparency = p.Transparency + 0.025
- end
- p:Destroy()
- end)()
- end
- firespaz2 = function(color, pos1)
- local p = Instance.new("Part", m)
- p.BrickColor = BrickColor.new(color)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = "Plastic"
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(2.5, 2.5, 2.5)
- p.BottomSurface = 0
- p.Transparency = 0.5
- p.FormFactor = "Custom"
- local mesh = Instance.new("BlockMesh", p)
- mesh.Scale = Vector3.new(1, 1, 1)
- coroutine.wrap(function()
- for i = 0, 15, 0.1 do
- wait(0.016666666666667)
- p.CFrame = p.CFrame * CFrame.new(0, 0.1, 0) * CFrame.Angles(math.random(-6, 6), math.random(-6, 6), math.random(-6, 6))
- mesh.Scale = mesh.Scale + Vector3.new(0.15, 0.15, 0.15)
- p.Transparency = p.Transparency + 0.06
- end
- p:Destroy()
- end)()
- end
- pickrandom = function(tablesa)
- local randomized = tablesa[math.random(1, #tablesa)]
- return randomized
- end
- sound = function(id, pitch, volume, par, last)
- local s = Instance.new("Sound", par or torso)
- s.SoundId = "rbxassetid://" .. id
- s.Pitch = pitch or 1
- s.Volume = volume or 1
- s.PlayOnRemove = false
- if last then
- game.Debris:AddItem(s, last)
- end
- return s
- end
- local lol = sound("263970261", 1, 1, workspace)
- lol.Looped = true
- lol:Stop()
- clangy = function(cframe)
- wait(0.016666666666667)
- local clang = {}
- local dis = 0
- local part = Instance.new("Part", nil)
- part.CFrame = cframe
- part.Anchored = true
- part.CanCollide = false
- part.BrickColor = BrickColor.new("New Yeller")
- part.FormFactor = "Custom"
- part.Name = "clanger"
- part.Size = Vector3.new(0.2, 0.2, 0.2)
- part.TopSurface = 10
- part.BottomSurface = 10
- part.RightSurface = 10
- part.LeftSurface = 10
- part.BackSurface = 10
- part.FrontSurface = 10
- part:BreakJoints()
- local mesh = Instance.new("BlockMesh", part)
- coroutine.wrap(function()
- for i = 1, 7 do
- do
- wait(0.016666666666667)
- dis = dis + 0.2
- local partc = part:clone()
- partc.Parent = workspace
- partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0)
- partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0)
- table.insert(clang, partc)
- end
- end
- for i,v in pairs(clang) do
- coroutine.wrap(function()
- for i = 1, 10 do
- wait(0.01)
- v.Transparency = v.Transparency + 0.1
- end
- v:destroy()
- end)()
- end
- end)()
- end
- so = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- wait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end))
- end
- getclosest = function(obj, dis, player)
- if (player.Torso.CFrame.p - obj).magnitude >= dis then
- do return not player end
- do
- local list = {}
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Torso") and v ~= char and (v.Torso.Position - obj).magnitude <= dis then
- table.insert(list, v)
- end
- end
- do return list end
- -- DECOMPILER ERROR: 3 unprocessed JMP targets
- end
- end
- end
- makegui = function(cframe, text)
- local a = math.random(-10, 10) / 100
- local c = Instance.new("Part")
- c.Transparency = 1
- Instance.new("BodyGyro").Parent = c
- c.Parent = m
- c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0))
- local f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.position = c.Position + Vector3.new(0, 3, 0)
- f.Parent = c
- game:GetService("Debris"):AddItem(c, 6.5)
- c.CanCollide = false
- m.Parent = workspace
- c.CanCollide = false
- local bg = Instance.new("BillboardGui", m)
- bg.Adornee = c
- bg.Size = UDim2.new(1, 0, 1, 0)
- bg.StudsOffset = Vector3.new(0, 0, 0)
- bg.AlwaysOnTop = false
- local tl = Instance.new("TextLabel", bg)
- tl.BackgroundTransparency = 1
- tl.Size = UDim2.new(1, 0, 1, 0)
- tl.Text = text
- tl.Font = "SourceSansBold"
- tl.FontSize = "Size42"
- if crit == true then
- tl.TextColor3 = Color3.new(0.70588235294118, 0, 0)
- else
- tl.TextColor3 = Color3.new(255, 0.70588235294118, 0.2)
- end
- tl.TextStrokeTransparency = 0
- tl.TextScaled = true
- tl.TextWrapped = true
- coroutine.wrap(function()
- wait(2)
- for i = 1, 10 do
- swait()
- tl.TextTransparency = tl.TextTransparency + 0.1
- end
- end)()
- end
- tag = function(hum, player)
- local creator = Instance.new("ObjectValue", hum)
- creator.Value = player
- creator.Name = "creator"
- end
- untag = function(hum)
- if hum ~= nil then
- local tag = hum:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- tagplayer = function(h)
- coroutine.wrap(function()
- tag(h, player)
- wait(1)
- untag(h)
- end)()
- end
- makeline = function(p1, p2, parent)
- local Size = Vector3.new(0.2, 0.2, (p1 - p2).magnitude)
- local CFrame = CFrame.new((p1 + p2) / 2, p2) * CFrame.Angles(0, 0, math.pi / 2)
- local Line = Instance.new("Part", parent)
- Line.Material = "Neon"
- Line.BrickColor = BrickColor.new("Bright yellow")
- Line.Anchored = true
- Line.CanCollide = false
- Line.Size = Size
- Line.CFrame = CFrame
- return Line
- end
- damage = function(hit, mind, maxd, knock, type, prop)
- if hit and hit.Parent and hit.Parent ~= c then
- do
- if hit.Name:lower() == "hitbox" and hit ~= hitbox and type ~= 5 then
- local pos = CFrame.new(0, 0, -1)
- do
- sound(pickrandom(clangsounds), math.random(100, 150) / 100, 0.25, torso, 6)
- coroutine.wrap(function()
- for i = 1, 4 do
- clangy(torso.CFrame * pos * CFrame.Angles(0, math.rad(math.random(0, 360)), 0))
- end
- end)()
- end
- end
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
- h = hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent:IsA("Hat") then
- hit = hit.Parent.Parent:findFirstChild("Head")
- end
- local D = math.random(mind, maxd) * damagea.Value
- if h then
- if h.Parent:FindFirstChild("Stats") then
- D = D / h.Parent:FindFirstChild("Stats").Defence.Value
- else
- end
- end
- if h~= nil and h.Parent:FindFirstChild("Stats") or h then
- makegui(CFrame.new(h.Parent.Head.CFrame.p + Vector3.new(math.random(-10, 10) / 15, math.random(-10, 10) / 15, math.random(-10, 10) / 15)), tostring(math.floor(D + 0.5)))
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if type == 1 then
- tagplayer(h)
- local asd = randomizer(critchance)
- if asd == true then
- turncrit()
- end
- if crit == false then
- h.Health = h.Health - D
- else
- h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax))
- end
- so("http://www.roblox.com/asset/?id=169462037", hit, 1, math.random(150, 200) / 100)
- if prop then
- local vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- vp.velocity = prop.CFrame.lookVector * knock + prop.Velocity / 1.05
- if knock > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- end
- else
- do
- if type == 2 then
- so("http://www.roblox.com/asset/?id=169462037", hit, 1, math.random(150, 200) / 100)
- local asd = randomizer(critchance)
- if asd == true then
- turncrit()
- end
- if crit == false then
- h.Health = h.Health - D
- else
- h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax))
- end
- tagplayer(h)
- else
- do
- if type == 3 then
- tagplayer(h)
- local asd = randomizer(critchance)
- if asd == true then
- turncrit()
- end
- if crit == false then
- h.Health = h.Health - D
- else
- h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax))
- end
- char.Humanoid.Health = char.Humanoid.Health + D / 2
- so("http://www.roblox.com/asset/?id=206083232", hit, 1, 1.5)
- for i = 1, 10 do
- firespaz1("Bright red", hit.CFrame * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3)))
- end
- else
- do
- if type == 4 then
- h.Health = h.Health + D
- so("http://www.roblox.com/asset/?id=186883084", hit, 1, 1)
- circle("Dark green", h.Parent.Torso.CFrame * CFrame.new(0, -2.5, 0))
- else
- if type == 5 then
- tagplayer(h)
- h.Health = h.Health - D
- so("http://www.roblox.com/asset/?id=144884872", hit, 0.2, math.random(120, 150) / 100)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- firebullet = function(minseldmg, maxseldmg, onBarrel, tar)
- local mdmg = minseldmg or mindamage
- local maxdmg = maxseldmg or maxdamage
- local ray = nil
- if not onBarrel then
- ray = Ray.new(barrel.CFrame.p, (mouse.Hit.p - barrel.CFrame.p).unit + Vector3.new((math.random(-10, 10)) / 300, (math.random(-10, 10)) / 300, (math.random(-10, 10)) / 300).unit * 75)
- else
- if not tar then
- local point = barrel.CFrame.p + barrel.CFrame.lookVector * 100
- ray = Ray.new(barrel.CFrame.p, (point - barrel.CFrame.p).unit + Vector3.new((math.random(-10, 10)) / 300, (math.random(-10, 10)) / 300, (math.random(-10, 10)) / 300).unit * 75)
- else
- do
- ray = Ray.new(barrel.CFrame.p, (tar - barrel.CFrame.p).unit + Vector3.new((math.random(-10, 10)) / 300, (math.random(-10, 10)) / 300, (math.random(-10, 10)) / 300).unit * 75)
- local hit, pos = workspace:FindPartOnRay(ray, char)
- local l = makeline(barrel.CFrame.p, pos, bmodel)
- if hit then
- damage(hit, mdmg, maxdmg, false, 5)
- l.Name = "kill"
- end
- end
- end
- end
- end
- subtrackstamina = function(k)
- if k <= stamina then
- stamina = stamina - k
- end
- end
- mouseattack = function()
- if not equipped then
- attacknum = attacknum + 1
- attack = true
- ml = true
- if attacknum % 3 == 1 then
- setLerp(0.3)
- local s = sound(woosh.Heavy4, math.random(100, 120) / 100, 0.5, char.HumanoidRootPart, 2)
- do
- spawn(function()
- wait()
- s:Play()
- end)
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -45, 0)), CFrame.new(Vector3.new(-0.001, 1.5, -0.001)) * CFAngles(Vector3.new(-2.435, 31.781, 1.749)), CFrame.new(Vector3.new(-0.77, -0.08, -0.871)) * CFAngles(Vector3.new(49.443, 22.726, 28.812)), CFrame.new(Vector3.new(1.5, 0, 0.03)) * CFAngles(Vector3.new(-18.838, 12.547, 8.286)), CFrame.new(Vector3.new(-0.631, -1.991, 0.01)) * CFAngles(Vector3.new(-4.163, 19.97, -2.674)), CFrame.new(Vector3.new(0.6, -2, 0.05)) * CFAngles(Vector3.new(-4.812, -26.945, 1.276)), CFrame.new(Vector3.new(1.319, -1.183, -0.678)) * CFAngles(Vector3.new(-13.294, 31.452, 14.288))})
- wait(0.17)
- setLerp(0.25)
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 10, 0)), CFrame.new(Vector3.new(-0.001, 1.5, -0.001)) * CFAngles(Vector3.new(-1.347, -6.373, 1.496)), CFrame.new(Vector3.new(-1.57, 0.18, -0.361)) * CFAngles(Vector3.new(25.609, -17.376, -14.662)), CFrame.new(Vector3.new(1.5, 0, -0.27)) * CFAngles(Vector3.new(29.739, 0.595, 3.45)), CFrame.new(Vector3.new(-0.631, -1.991, 0.01)) * CFAngles(Vector3.new(-10.944, 20.138, -0.347)), CFrame.new(Vector3.new(0.6, -2, 0.05)) * CFAngles(Vector3.new(-24.263, -25.996, -7.461)), CFrame.new(Vector3.new(1.219, -0.353, -0.848)) * CFAngles(Vector3.new(75.339, 25.432, -2.186))})
- wait(0.23)
- end
- else
- do
- if attacknum % 3 == 2 then
- setLerp(0.3)
- local s = sound(woosh.Heavy2, math.random(100, 120) / 100, 0.5, char.HumanoidRootPart, 2)
- spawn(function()
- wait()
- s:Play()
- end)
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -30, 0)), CFrame.new(Vector3.new(-0.001, 1.5, -0.001)) * CFAngles(Vector3.new(-1.189, -12.283, 1.522)), CFrame.new(Vector3.new(-0.68, 0.18, -1.101)) * CFAngles(Vector3.new(138.903, -34.06, 69.237)), CFrame.new(Vector3.new(1.5, 0.27, -0.51)) * CFAngles(Vector3.new(22.654, 39.25, 56.957)), CFrame.new(Vector3.new(-0.631, -1.991, 0.01)) * CFAngles(Vector3.new(-4.927, 20.002, 2.413)), CFrame.new(Vector3.new(0.69, -2, 0.05)) * CFAngles(Vector3.new(-4.33, -21.819, 5.522)), CFrame.new(Vector3.new(2.289, -0.513, -1.188)) * CFAngles(Vector3.new(-17.656, 15.734, 72.176))})
- wait(0.17)
- setLerp(0.23)
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -5, 0)), CFrame.new(Vector3.new(-0.141, 1.58, -0.091)) * CFAngles(Vector3.new(-12.507, 21.925, 5.084)), CFrame.new(Vector3.new(-1.63, 0.18, -0.751)) * CFAngles(Vector3.new(17.634, -46.066, -27.635)), CFrame.new(Vector3.new(1.22, 0, -0.51)) * CFAngles(Vector3.new(75.636, 64.291, -26.285)), CFrame.new(Vector3.new(-0.631, -1.991, 0.16)) * CFAngles(Vector3.new(-10.693, 26.821, 11.43)), CFrame.new(Vector3.new(0.69, -2, 0.319)) * CFAngles(Vector3.new(-14.991, -14.722, 17.996)), CFrame.new(Vector3.new(0.469, -0.773, -1.478)) * CFAngles(Vector3.new(162.859, 88.563, -102.44))})
- wait(0.23)
- else
- do
- setLerp(0.3)
- do
- local s = sound(woosh.Heavy2, math.random(100, 120) / 100, 0.5, char.HumanoidRootPart, 2)
- spawn(function()
- wait()
- s:Play()
- end)
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -35, 0)), CFrame.new(Vector3.new(-0.001, 1.5, -0.001)) * CFAngles(Vector3.new(2.976, 17.794, 0.046)), CFrame.new(Vector3.new(-1.23, -0.08, -0.741)) * CFAngles(Vector3.new(54.735, 47.745, -1.979)), CFrame.new(Vector3.new(1.5, 0, 0.06)) * CFAngles(Vector3.new(2.586, -37.602, 17.866)), CFrame.new(Vector3.new(-0.631, -1.991, 0.36)) * CFAngles(Vector3.new(-21.382, 15.288, 1.891)), CFrame.new(Vector3.new(0.6, -1.971, -0.19)) * CFAngles(Vector3.new(-3.025, 2.2, 3.954)), CFrame.new(Vector3.new(2.078, -1.074, -0.029)) * CFAngles(Vector3.new(-1.881, 6.934, 17.444))})
- wait(0.17)
- setLerp(0.237)
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -10, 0)), CFrame.new(Vector3.new(-0.001, 1.5, -0.091)) * CFAngles(Vector3.new(-10.705, 7.711, 1.369)), CFrame.new(Vector3.new(-1.55, 0.14, 0.079)) * CFAngles(Vector3.new(46.687, 57.749, -79.984)), CFrame.new(Vector3.new(1.399, 0.38, -0.69)) * CFAngles(Vector3.new(64.605, 34.52, -16.355)), CFrame.new(Vector3.new(-0.631, -1.991, 0.21)) * CFAngles(Vector3.new(-11.115, 4.72, 4.408)), CFrame.new(Vector3.new(0.6, -1.971, -0.08)) * CFAngles(Vector3.new(-7.697, -1.083, 2.929)), CFrame.new(Vector3.new(0.869, -0.233, -1.658)) * CFAngles(Vector3.new(94.952, 63.386, -28.322))})
- wait(0.21)
- ml = false
- end
- end
- end
- end
- end
- end
- attack = false
- end
- mouse.Button1Down:connect(function()
- if attack == false and equipped == false then
- mouseattack()
- elseif attack == false and equipped == true then
- mdown = true
- end
- end)
- mouse.Button1Up:connect(function()
- if attack == false and equipped == true then
- mdown = false
- end
- end)
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if k == "z" then
- if attack == false and equipped == true and attack == false and typing == false and co1 <= cooldown1 and skill1stam <= stamina then
- cooldown1 = 0
- subtractstamina(skill1stam)
- attack1()
- end
- end
- if k == "x" and equipped == true and attack == false and typing == false and co2 <= cooldown2 and skill2stam <= stamina then
- cooldown2 = 0
- subtractstamina(skill2stam)
- attack2()
- end
- if k == "c" then
- if attack == false and equipped == true and attack == false and typing == false and co3 <= cooldown3 and skill3stam <= stamina then
- cooldown3 = 0
- subtractstamina(skill3stam)
- attack3()
- end
- end
- if k == "v" and equipped == true and attack == false and typing == false and co4 <= cooldown4 and skill4stam <= stamina then
- cooldown4 = 0
- subtractstamina(skill4stam)
- attack4()
- end
- end)
- mouse.KeyUp:connect(function(k)
- k = k:lower()
- end)
- inputserv.InputEnded:connect(function(k)
- if k.KeyCode == Enum.KeyCode.ButtonR2 and attack == false and equipped == true then
- mdown = false
- end
- end)
- equipfunction = function()
- if equipped == false then
- canmoveequip = false
- local s = sound(10209788, 1, 1, char.HumanoidRootPart, 4)
- wait()
- s:Play()
- equipped = true
- wait(0.97)
- spinsound:Play()
- canmoveequip = true
- wait()
- else
- do
- if equipped and canmoveequip then
- local s = sound(10209786, 1, 1, char.HumanoidRootPart, 4)
- wait()
- spinsound:Stop()
- s:Play()
- equipped = false
- wait(s.TimeLength)
- end
- end
- end
- end
- staminafunction = function()
- print(cooldown1)
- if co1 <= cooldown1 and skill1stam <= stamina then
- subtractstamina(skill1stam)
- cooldown1 = 0
- end
- end
- inputserv.InputBegan:connect(function(k)
- if k.KeyCode == Enum.KeyCode.ButtonL2 and typing == false then
- equipfunction()
- end
- end)
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if k == "f" then
- equipfunction()
- end
- end)
- attack1 = function()
- subtractstamina(skill1stam)
- cooldown1 = 0
- attack = true
- wait()
- speedvalue = 0
- setLerp(0.1)
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -85, 0)), CFrame.new(Vector3.new(-0.03, 1.49, -0.065)) * CFAngles(Vector3.new(-8.426, 67, 4.531)), CFrame.new(Vector3.new(-0.748, -0.049, -1.232)) * CFAngles(Vector3.new(35.502, 14.949, 38.114)), CFrame.new(Vector3.new(1.722, 0.18, -0.205)) * CFAngles(Vector3.new(37.306, -68.539, 37.594)), CFrame.new(Vector3.new(-0.671, -1.356, -0.4)) * CFAngles(Vector3.new(-12.753, 11.491, -3.093)), CFrame.new(Vector3.new(0.456, -1.779, 0.626)) * CFAngles(Vector3.new(-55.133, -13.408, -9.086)), CFrame.new(Vector3.new(1.379, -0.99, -1.031)) * CFAngles(Vector3.new(-2.466, 51.547, 8.686))})
- wait(0.3)
- local vs = Instance.new("BodyVelocity", char.HumanoidRootPart)
- vs.P = 1000000
- vs.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- vs.Velocity = Vector3.new(0, 55, 0)
- spawn(function()
- wait(0.05)
- vs:Destroy()
- end)
- wait(0.1)
- setLerp(0.35)
- for i = 0, 360, 30 do
- wait()
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, i, 0)), CFrame.new(Vector3.new(-0.012, 1.489, 0.016)) * CFAngles(Vector3.new(0.576, 12.33, 0.818)), CFrame.new(Vector3.new(-0.496, -0.038, -1.307)) * CFAngles(Vector3.new(35.502, 14.949, 38.114)), CFrame.new(Vector3.new(1.569, 0.063, -0.319)) * CFAngles(Vector3.new(21.249, -71.716, 22.477)), CFrame.new(Vector3.new(-0.73, -1.994, 0.114)) * CFAngles(Vector3.new(-13.46, 11.528, -1.308)), CFrame.new(Vector3.new(0.616, -1.78, -0.305)) * CFAngles(Vector3.new(-14.75, -14.905, 4.432)), CFrame.new(Vector3.new(1.279, -0.966, -1.472)) * CFAngles(Vector3.new(3.137, 12.713, 5.524))})
- if i == 180 then
- local vs = Instance.new("BodyVelocity", char.HumanoidRootPart)
- do
- vs.P = 1000000
- vs.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- vs.Velocity = (char.HumanoidRootPart.CFrame.lookVector * 75 + Vector3.new(0, 25, 0)).unit * 130
- local s = sound(241198798, 1.2, 1, barrel)
- s:Play()
- wait()
- makeeffect(char, Vector3.new(5, 5, 5), barrel.CFrame * CFrame.Angles(0, 0, math.pi / 2), 0, 0.1, Vector3.new(1, 1, 1), 2, Meshes.Ring, BrickColor.new("Bright yellow"))
- for i = 1, 7 do
- firebullet(1, 2, true, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z))
- end
- spawn(function()
- wait(0.09)
- vs:Destroy()
- end)
- end
- end
- end
- wait(0.07)
- attack = false
- end
- attack2 = function()
- subtractstamina(skill2stam)
- cooldown2 = 0
- attack = true
- firesound:Stop()
- setLerp(0.1)
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -45, 0)), CFrame.new(Vector3.new(-0.001, 1.5, -0.161)) * CFAngles(Vector3.new(-6.937, 19.12, 3.921)), CFrame.new(Vector3.new(-1.48, -0.08, -0.791)) * CFAngles(Vector3.new(49.443, 22.726, 1.931)), CFrame.new(Vector3.new(1.5, 0, -0.02)) * CFAngles(Vector3.new(-19.574, 12.441, 8.445)), CFrame.new(Vector3.new(-0.711, -1.881, -0.13)) * CFAngles(Vector3.new(-1.181, 27.711, -3.82)), CFrame.new(Vector3.new(0.6, -1.701, 0.379)) * CFAngles(Vector3.new(-42.108, -11.441, -4.121)), CFrame.new(Vector3.new(1.429, -1.233, -0.178)) * CFAngles(Vector3.new(-12.594, 35.984, 23.229))})
- wait(0.3)
- setLerp(0.1)
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -55, 0)), CFrame.new(Vector3.new(-0.001, 1.5, -0.001)) * CFAngles(Vector3.new(-1.347, -6.373, 1.496)), CFrame.new(Vector3.new(-1.57, 0.18, -0.361)) * CFAngles(Vector3.new(15.609, -17.376, -14.662)), CFrame.new(Vector3.new(1.5, 0.27, -0.51)) * CFAngles(Vector3.new(59.866, 2.247, 2.684)), CFrame.new(Vector3.new(-0.631, -1.991, 0.01)) * CFAngles(Vector3.new(-10.944, 20.138, -0.347)), CFrame.new(Vector3.new(0.6, -2, 0.05)) * CFAngles(Vector3.new(-24.263, -25.996, -7.461)), CFrame.new(Vector3.new(1.189, -0.453, -1.398)) * CFAngles(Vector3.new(52.293, 21.252, -11.388))})
- local vs = Instance.new("BodyVelocity", char.HumanoidRootPart)
- vs.P = 1000000
- vs.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- vs.Velocity = -char.HumanoidRootPart.CFrame.lookVector * 10
- for i = 1, 5 do
- local so = sound(141632948, math.random(90, 110) / 100, math.random(80, 106) / 100, barrel)
- wait(0.05)
- so:Play()
- firebullet(5, 6, true)
- end
- vs:Destroy()
- wait(0.1)
- attack = false
- end
- attack3 = function()
- subtractstamina(skill3stam)
- cooldown3 = 0
- attack = true
- local s = sound(330706798, 1, 1, barrel)
- s:Play()
- wait()
- speed.Value = 0
- local vs = Instance.new("BodyVelocity", char.HumanoidRootPart)
- vs.P = 1000000
- vs.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- vs.Velocity = (-char.HumanoidRootPart.CFrame.lookVector + Vector3.new(0, 0.5, 0)) * 75
- setLerp(0.3)
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -45, 0)), CFrame.new(Vector3.new(-0.001, 1.5, -0.091)) * CFAngles(Vector3.new(-10.051, 40.174, 6.668)), CFrame.new(Vector3.new(-0.69, -0.08, -0.691)) * CFAngles(Vector3.new(49.443, 22.726, 28.812)), CFrame.new(Vector3.new(1.5, 0, -0.3)) * CFAngles(Vector3.new(29.88, 21.809, -4.799)), CFrame.new(Vector3.new(-0.631, -1.991, 0.01)) * CFAngles(Vector3.new(-11.424, 15.384, -0.749)), CFrame.new(Vector3.new(0.68, -2, 0.05)) * CFAngles(Vector3.new(-8.58, -9.869, 8.521)), CFrame.new(Vector3.new(1.029, -0.973, -1.078)) * CFAngles(Vector3.new(-0.217, 45, 2.989))})
- makeeffect(char, Vector3.new(5, 5, 5), barrel.CFrame * CFrame.Angles(0, 0, math.pi / 2), 0, 0.1, Vector3.new(1, 1, 1), 2, Meshes.Ring, BrickColor.new("Bright yellow"))
- for i = 1, 10 do
- firebullet(3, 5, true)
- end
- wait(0.1)
- vs:Destroy()
- attack = false
- end
- attack4 = function()
- subtractstamina(skill4stam)
- cooldown4 = 0
- speedvalue = 0
- attack = true
- wait(0.1)
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)), CFrame.new(Vector3.new(-0.074, 1.54, -0.262)) * CFAngles(Vector3.new(-17.928, 11.455, 4.664)), CFrame.new(Vector3.new(0.169, -0.082, -1.557)) * CFAngles(Vector3.new(35.502, 14.949, 49.787)), CFrame.new(Vector3.new(1.698, 0.198, 0.152)) * CFAngles(Vector3.new(21.249, -71.717, 58.282)), CFrame.new(Vector3.new(-0.752, -1.75, -0.09)) * CFAngles(Vector3.new(-40.709, 10.868, 4.082)), CFrame.new(Vector3.new(0.553, -1.72, -0.078)) * CFAngles(Vector3.new(-3.465, -13.784, 7.237)), CFrame.new(Vector3.new(1.62, -1.049, 0.04)) * CFAngles(Vector3.new(-22.306, 9.153, 10.43))})
- wait(0.3)
- local vs = Instance.new("BodyVelocity", char.HumanoidRootPart)
- vs.P = 1000000
- vs.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- vs.Velocity = Vector3.new(0, 65, 0)
- spawn(function()
- wait(0.06)
- vs:Destroy()
- end)
- setLerp(0.24)
- for i = 1, 360, 60 do
- wait(0.06)
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(i, 0, 0)), CFrame.new(Vector3.new(-0.074, 1.54, -0.262)) * CFAngles(Vector3.new(-21.911, 5.741, 5.053)), CFrame.new(Vector3.new(0.333, -0.024, -1.376)) * CFAngles(Vector3.new(35.502, 14.949, 49.787)), CFrame.new(Vector3.new(1.688, 0.045, 0.06)) * CFAngles(Vector3.new(21.249, -71.716, 39.137)), CFrame.new(Vector3.new(-0.686, -1.813, 0.276)) * CFAngles(Vector3.new(-40.709, 10.868, 4.082)), CFrame.new(Vector3.new(0.431, -1.811, 0.494)) * CFAngles(Vector3.new(-28.793, -15.52, 0.73)), CFrame.new(Vector3.new(1.605, -1.086, -0.05)) * CFAngles(Vector3.new(-22.306, 9.153, 10.43))})
- end
- local vs = Instance.new("BodyVelocity", char.HumanoidRootPart)
- vs.P = 1000000
- vs.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- vs.Velocity = Vector3.new(0, 160, 0)
- spawn(function()
- wait(0.06)
- vs:Destroy()
- end)
- local s = sound(241338137, 1.05, 1, barrel)
- s:Play()
- spawn(function()
- wait()
- makeeffect(char, Vector3.new(5, 5, 5), CFrame.new(barrel.Position, barrel.Position - Vector3.new(0, 2, 0)), 0, 0.1, Vector3.new(1, 1, 1), 2, Meshes.Ring, BrickColor.new("Bright yellow"))
- for i = 1, 7 do
- firebullet(1, 2, true, barrel.Position - Vector3.new(0, 2, 0))
- end
- end)
- speedvalue = 1
- setLerp(0.1)
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -45, 0)), CFrame.new(Vector3.new(-0.001, 1.5, -0.001)) * CFAngles(Vector3.new(-8.227, 20.215, 1.706)), CFrame.new(Vector3.new(-1.32, 0.11, -0.541)) * CFAngles(Vector3.new(64.346, 11.345, -3.818)), CFrame.new(Vector3.new(1.5, 0, -0.3)) * CFAngles(Vector3.new(11.884, 14.978, 0.805)), CFrame.new(Vector3.new(-0.551, -1.9, 0.44)) * CFAngles(Vector3.new(-26.458, 15.784, 1.386)), CFrame.new(Vector3.new(0.699, -1.831, 0.05)) * CFAngles(Vector3.new(-6.31, -15.27, 10.975)), CFrame.new(Vector3.new(0.319, -0.833, -1.318)) * CFAngles(Vector3.new(26.841, 73.731, -19.39))})
- local r = Ray.new(RootPart.CFrame.p, Vector3.new(0, -500, 0))
- local hit, pos, norm = workspace:FindPartOnRay(r, Character)
- local fx = nil
- do
- if hit then
- local xpos = (pos + norm).unit * 7
- fx = makeeffect(char, Vector3.new(5, 5, 5), CFrame.new(xpos, xpos - norm) * CFrame.Angles(math.pi / 2, 0, 0), 0, 0.1, Vector3.new(1, 1, 1), 2, Meshes.Blast, BrickColor.new("Bright yellow"))
- end
- for i,v in pairs(workspace:children()) do
- if v:FindFirstChild("Humanoid") and v:FindFirstChild("Torso") and (v.Torso.Position - pos).magnitude < 22 then
- damage(v.Torso, 8, 12, false, 1)
- end
- end
- wait(0.4)
- attack = false
- end
- end
- inputserv.InputBegan:connect(function(k)
- if (k.KeyCode == Enum.KeyCode.One or k.KeyCode == Enum.KeyCode.ButtonL1) and equipped == true and attack == false and typing == false and co1 <= cooldown1 and skill1stam <= stamina then
- attack1()
- else
- if (k.KeyCode == Enum.KeyCode.Two or k.KeyCode == Enum.KeyCode.ButtonR1) and equipped == true and attack == false and typing == false and co2 <= cooldown2 and skill2stam <= stamina then
- attack2()
- else
- if (k.KeyCode == Enum.KeyCode.Three or k.KeyCode == Enum.KeyCode.ButtonX) and equipped == true and attack == false and typing == false and co3 <= cooldown3 and skill3stam <= stamina then
- attack3()
- else
- if (k.KeyCode == Enum.KeyCode.Four or k.KeyCode == Enum.KeyCode.ButtonY) and equipped == true and attack == false and typing == false and co4 <= cooldown4 and skill4stam <= stamina then
- attack4()
- end
- end
- end
- end
- end)
- inputserv.InputBegan:connect(function(k)
- if k.KeyCode == Enum.KeyCode.Slash then
- local fin = nil
- do
- typing = true
- fin = inputserv.InputBegan:connect(function(k)
- if k.KeyCode == Enum.KeyCode.Return or k.UserInputType == Enum.UserInputType.MouseButton1 then
- typing = false
- fin:disconnect()
- end
- end)
- end
- end
- end)
- updateskills = function()
- if cooldown1 <= co1 then
- cooldown1 = cooldown1 + 0.033333333333333
- end
- if cooldown2 <= co2 then
- cooldown2 = cooldown2 + 0.033333333333333
- end
- if cooldown3 <= co3 then
- cooldown3 = cooldown3 + 0.033333333333333
- end
- if cooldown4 <= co4 then
- cooldown4 = cooldown4 + 0.033333333333333
- end
- if stamina <= maxstamina then
- stamina = stamina + recovermana / 30
- end
- end
- hitbox.Touched:connect(function(part)
- if mldeb == false and ml == true then
- mldeb = true
- damage(part, meleemindamage, meleemaxdamage, true, 1)
- wait(meleedebounce)
- mldeb = false
- end
- end)
- spawn(function()
- rs.RenderStepped:connect(function()
- FPS = 1 / rs.RenderStepped:wait()
- local FPSLerp = AnimStat.lerpSpeed / (FPS / 60)
- do
- if equipped then
- local localMousePos = char.HumanoidRootPart.Position - mouse.Hit.p
- aim = -math.atan2(localMousePos.z, localMousePos.x) + math.pi / 2
- end
- for i = 1, #Joints do
- Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
- Joints[i].C1 = CFrameZero()
- end
- end
- end)
- end)
- spawn(function()
- while true do
- while true do
- while true do
- if wait(0.06) then
- if mdown and equipped and stamina > 1 and not attack then
- firebullet(1, 2, true, mouse.Hit.p)
- --firebullet()
- stamina = stamina - 1
- if not firesound.isPlaying then
- firesound:Play()
- end
- noammo:Stop()
- end
- end
- end
- if (not mdown or not equipped) and attack == false then
- firesound:Stop()
- noammo:Stop()
- end
- end
- if not mdown or attack == false then
- firesound:Stop()
- if not noammo.isPlaying then
- noammo:Play()
- end
- end
- end
- end)
- rs.Heartbeat:connect(function()
- updateskills()
- healthcover:TweenSize(ud(1 * (char.Humanoid.Health / char.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.5)
- staminacover:TweenSize(ud(1 * (stamina / maxstamina), 0, 1, 0), "Out", "Quad", 0.5)
- bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
- bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
- bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
- bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
- local lstam = maxstamina - stamina
- if lstam < skill1stam then
- bar1.BackgroundColor3 = Color3.new(0.7, 0.7, 0.7)
- else
- bar1.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- end
- if lstam < skill2stam then
- bar2.BackgroundColor3 = Color3.new(0.7, 0.7, 0.7)
- else
- bar2.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- end
- if lstam < skill3stam then
- bar3.BackgroundColor3 = Color3.new(0.7, 0.7, 0.7)
- else
- bar3.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- end
- if lstam < skill4stam then
- bar4.BackgroundColor3 = Color3.new(0.7, 0.7, 0.7)
- else
- bar4.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
- end
- torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = tick() * 30 * change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
- char.Humanoid.WalkSpeed = 16 * speed.Value
- for i,v in pairs(bmodel:children()) do
- local ray = Ray.new(v.CFrame.p, v.CFrame.lookVector.unit * 32.5)
- local hit, pos = workspace:FindPartOnRay(ray, char)
- v.Transparency = v.Transparency + 0.15
- if hit then
- v:Destroy()
- damage(hit, mindamage, maxdamage, false, 5)
- else
- if v.Transparency > 1 then
- v:Destroy()
- else
- v.CFrame = CFrame.new((v.CFrame.p + v.CFrame.lookVector).unit * 32.5, (v.CFrame.p + v.CFrame.lookVector).unit * 75)
- end
- end
- end
- do
- if equipped == true or equipped == false then
- if equipped and not char.Humanoid.Sit and not char.Humanoid.PlatformStand then
- recovermana = 2
- spinspeed = (1 - spinspeed) * 0.1 + spinspeed
- spin = spin + spinspeed * 13
- if not attack then
- char.HumanoidRootPart.CFrame = CFrame.new(char.HumanoidRootPart.CFrame.p) * CFrame.Angles(0, aim, 0)
- end
- spindle.C0 = CFrame.Angles(spin, 0, 0)
- else
- recovermana = 5
- spinspeed = spinspeed - spinspeed * 0.04
- end
- if RootPart.Velocity.y < -1 and hit == nil and stun.Value ~= true then
- Anim = "Jump"
- if attack == false then
- setLerp(0.12)
- if equipped then
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(-5, -45, 0)), CFrame.new(Vector3.new(-0.001, 1.5, -0.001)) * CFAngles(Vector3.new(-5, 13.188, -0.414)), CFrame.new(Vector3.new(-1.1, 0.4, -1.001)) * CFAngles(Vector3.new(95.944, 32.75, 17.292)), CFrame.new(Vector3.new(1.5, 0, -0.49 + math.cos(sine) / 100)) * CFAngles(Vector3.new(15, 14.999, -0.001)), CFrame.new(-0.63099998235703, -1.9910000562668, -0.02) * CFAngles(Vector3.new(-2.3940000534058, 15.185000419617, -2.6040000915527)), CFrame.new(0.60000002384186, -2, -0.02) * CFAngles(Vector3.new(-1.1570000648499, -11.635000228882, 3.5260000228882)), CFrame.new(Vector3.new(1.299, -1.37, -1.098)) * CFAngles(Vector3.new(74.909, 28.644, -55.485))})
- else
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(-5, 30, 0)), CFrame.new(Vector3.new(-0.001, 1.5, -0.001)) * CFAngles(Vector3.new(-5, 13.188, -0.414)), CFrame.new(Vector3.new(-1.1, 0.4, -1.001)) * CFAngles(Vector3.new(95.944, 32.75, 17.292)), CFrame.new(Vector3.new(1.5, 0, -0.49 + math.cos(sine) / 100)) * CFAngles(Vector3.new(15, 14.999, -0.001)), CFrame.new(-0.63099998235703, -1.9910000562668, -0.02) * CFAngles(Vector3.new(-2.3940000534058, 15.185000419617, -2.6040000915527)), CFrame.new(0.60000002384186, -2, -0.02) * CFAngles(Vector3.new(-1.1570000648499, -11.635000228882, 3.5260000228882)), CFrame.new(Vector3.new(1.299, -1.37, -1.098)) * CFAngles(Vector3.new(74.909, 28.644, -55.485))})
- end
- end
- else
- if RootPart.Velocity.y > 1 and hit == nil and stun.Value ~= true then
- Anim = "Fall"
- if attack == false then
- setLerp(0.12)
- if equipped then
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, -45, 0)), CFrame.new(Vector3.new(-0.001, 1.5, -0.001)) * CFAngles(Vector3.new(-8.227, 20.215, 1.706)), CFrame.new(Vector3.new(-1.32, 0.11, -0.541)) * CFAngles(Vector3.new(64.346, 11.345, -3.818)), CFrame.new(Vector3.new(1.5, 0, -0.3)) * CFAngles(Vector3.new(11.884, 14.978, 0.805)), CFrame.new(Vector3.new(-0.551, -1.9, 0.44)) * CFAngles(Vector3.new(-26.458, 15.784, 1.386)), CFrame.new(Vector3.new(0.699, -1.831, 0.05)) * CFAngles(Vector3.new(-6.31, -15.27, 10.975)), CFrame.new(Vector3.new(0.319, -0.833, -1.318)) * CFAngles(Vector3.new(26.841, 73.731, -19.39))})
- else
- setJointCFrames({CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 10, 0)), CFrame.new(Vector3.new(-0.001, 1.5, -0.001)) * CFAngles(Vector3.new(-8.227, 20.215, 1.706)), CFrame.new(Vector3.new(-1.32, 0.11, -0.541)) * CFAngles(Vector3.new(64.346, 11.345, -3.818)), CFrame.new(Vector3.new(1.5, 0, -0.3)) * CFAngles(Vector3.new(11.884, 14.978, 0.805)), CFrame.new(Vector3.new(-0.551, -1.9, 0.44)) * CFAngles(Vector3.new(-26.458, 15.784, 1.386)), CFrame.new(Vector3.new(0.699, -1.831, 0.05)) * CFAngles(Vector3.new(-6.31, -15.27, 10.975)), CFrame.new(Vector3.new(0.319, -0.833, -1.318)) * CFAngles(Vector3.new(26.841, 73.731, -19.39))})
- end
- end
- else
- if torsovelocity < 1 and hit ~= nil and stun.Value ~= true then
- Anim = "Idle"
- if attack == false then
- setLerp(0.2)
- local sine = tick() * 3
- if equipped then
- setJointCFrames({CFrame.new(Vector3.new(0, 0 + math.sin(sine + 1) / 35, 0)) * CFAngles(Vector3.new(0, -45, 0)), CFrame.new(Vector3.new(-0.001, 1.5 + math.sin(sine + 1) / 35, -0.001)) * CFAngles(Vector3.new(-2.788 + math.sin(sine + 2) * 3, 40.592, 1.959)), CFrame.new(Vector3.new(-0.77, -0.08 + math.sin(sine + 1) / 14, -0.871)) * CFAngles(Vector3.new(49.443, 22.726, 28.812)), CFrame.new(Vector3.new(1.5, 0 + math.sin(sine + 1) / 14, -0.32)) * CFAngles(Vector3.new(9.404, 14.931, 1.446)), CFrame.new(Vector3.new(-0.631, -1.991, 0.01)) * CFAngles(Vector3.new(-0.394, 15.185, -2.604)), CFrame.new(Vector3.new(0.6, -2, 0.05)) * CFAngles(Vector3.new(-5.157, -11.635, 3.526)), CFrame.new(Vector3.new(0.839, -0.973 + math.sin(sine + 1) / 14, -1.188)) * CFAngles(Vector3.new(0, 45, 0))})
- else
- setJointCFrames({CFrame.new(0, 0 + math.sin(sine + 1) / 35, 0) * CFAngles(Vector3.new(0, 0, 0)), CFrame.new(-0.0010000000474975, 1.5 + math.sin(sine + 1) / 35, -0.0010000000474975) * CFAngles(Vector3.new(-2.06299996376 + math.sin(sine + 2) * 3, -18.280000686646, 4.2899999022484)), CFrame.new(-0.63999998569489, 0.03999999910593 + math.sin(sine + 1) / 14, -1.00100004673) * CFAngles(Vector3.new(49.443000793457 + math.sin(sine + 2) * 3, 22.725999832153, 36.088001251221)), CFrame.new(1.5, 0 + math.sin(sine + 1) / 14, -0.20999999344349) * CFAngles(Vector3.new(-1.3009999990463 + math.sin(sine + 2) * 3, 14.421999931335, 4.164999961853)), CFrame.new(-0.63099998235703, -1.9910000562668 - math.sin(sine + 1) / 35, -0.04) * CFAngles(Vector3.new(-2.3940000534058, 15.185000419617, -2.6040000915527)), CFrame.new(0.60000002384186, -2 - math.sin(sine + 1) / 35, -0.04) * CFAngles(Vector3.new(-1.1570000648499, -11.635000228882, 3.5260000228882)), CFrame.new(0.689, -0.77 + math.sin(sine + 1) / 14, -0.98) * CFAngles(Vector3.new(-7.0319999456406 + math.sin(sine + 2) * 3, 60.161998748779, 4.8400000333786))})
- end
- end
- else
- do
- if torsovelocity > 1.1 and hit ~= nil and stun.Value ~= true then
- Anim = "Walk"
- if attack == false then
- setLerp(0.3)
- if equipped then
- speed.Value = 0.7
- local sine = tick() * 3
- local sine2 = tick() * 6
- setJointCFrames({CFrame.new(Vector3.new(0, 0 + math.sin(sine + 1) / 35, 0)) * CFAngles(Vector3.new(0, -45, 0)), CFrame.new(Vector3.new(-0.001, 1.5 + math.sin(sine + 1) / 35, -0.001)) * CFAngles(Vector3.new(-2.788 + math.sin(sine + 2) * 3, 40.592, 1.959)), CFrame.new(Vector3.new(-0.77, -0.08 + math.sin(sine + 1) / 14, -0.871)) * CFAngles(Vector3.new(49.443, 22.726, 28.812)), CFrame.new(Vector3.new(1.5, 0 + math.sin(sine + 1) / 14, -0.32)) * CFAngles(Vector3.new(9.404, 14.931, 1.446)), CFrame.new(Vector3.new(-0.631 + math.sin(sine2) / 2.7, -1.991 - math.cos(sine2) / 8, 0.01 + math.sin(sine2) / 2.2)) * CFAngles(Vector3.new(-0.394 - math.sin(sine2) * 30, 15.185, -2.604 + math.sin(sine2) * 13)), CFrame.new(Vector3.new(0.6 + math.sin(sine2 + math.pi) / 3, -2 - math.cos(sine2 + math.pi) / 5, 0.05 + math.sin(sine2 + math.pi) / 2.2)) * CFAngles(Vector3.new(-5.157 - math.sin(sine2 + math.pi) * 20, -11.635, 3.526 + math.sin(sine2 + math.pi) * 15)), CFrame.new(Vector3.new(0.839, -0.973 + math.sin(sine + 1) / 14, -1.188)) * CFAngles(Vector3.new(0, 45, 0))})
- else
- do
- speed.Value = 0.9
- do
- local sine = tick() * 8
- setJointCFrames({CFrame.new(0, 0 + math.sin(sine * 2) / 55, 0) * CFAngles(Vector3.new(0, -30 + math.sin(sine) * 6, char.HumanoidRootPart.RotVelocity.Y / 2)), CFrame.new(math.sin(sine) / 30, 1.5, -0.001 + math.cos(sine) / 100) * CFAngles(Vector3.new(-2, 38 + math.sin(sine / 2) * 5, 4.2)), CFrame.new(-0.63 + math.sin(sine) / 30, 0.04 + math.sin(sine + 1) / 55, -1 + math.cos(sine) / 100) * CFAngles(Vector3.new(49.4 + math.sin(sine * 2 + 2) * 2, 22.72, 36.088)), CFrame.new(1.5 + math.sin(sine) / 30, 0 + math.sin(sine + 1) / 55, -0.2) * CFAngles(Vector3.new(-1 + math.sin(sine * 2 + 2) * 2, 14.42, 4.1)), CFrame.new(-0.7 + math.sin(sine) / 2.7, -1.9 - math.cos(sine) / 8, -0.15 + math.sin(sine) / 2.2) * CFAngles(Vector3.new(-3 - math.sin(sine) * 30, 15.1, -2 + math.sin(sine) * 13)), CFrame.new(0.7 + math.sin(sine + math.pi) / 3, -1.9 - math.cos(sine + math.pi) / 5, 0.2 + math.sin(sine + math.pi) / 2.2) * CFAngles(Vector3.new(-20 - math.sin(sine + math.pi) * 20, -8, 12 + math.sin(sine + math.pi) * 15)), CFrame.new(0.689 + math.sin(sine) / 30, -0.77 + math.sin(sine * 2 + 1) / 55, -0.98) * CFAngles(Vector3.new(-7 + math.sin(sine * 2 + 2) * 3, 60.161, 4.8))})
- if stun.Value == true and attack == false then
- char.Humanoid.WalkSpeed = 0
- setJointCFrames({CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0)), CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853)), CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794)), CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78)), CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554)), CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751)), CFrameZero()})
- end
- if sprint == true and stun.Value ~= true and equipped == false and on == false then
- char.Humanoid.WalkSpeed = 20
- else
- if sprint == false and stun.Value ~= true and attack ~= true then
- char.Humanoid.WalkSpeed = 16 * speed.Value
- end
- end
- hasgamepad = inputserv.GamepadEnabled
- if hasgamepad ~= gamepadcheck then
- gamepadcheck = hasgamepad
- gamepadgui()
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
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