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- on place of white stained glass:
- name of player's tool is "&eCommon Generator"
- set {gens::%location of event-block%} to uuid of player
- if {gens::%player's uuid%} < 10:
- add 1 to {gens::%player's uuid%}
- while event-block is white stained glass:
- wait 80 ticks
- drop 1 paper named "&d1$ note" above location of event-block
- else:
- send "" to player
- send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&710" to player
- send "" to player
- cancel event
- command /gencap [<player>] [<text>] [<number>]:
- permission: gening.gencap
- permission message: &cNope!
- trigger:
- if arg-1 is set:
- if arg-2 is "reset":
- set {gens::%arg-1's uuid%} to 0
- send "&cYou have just reset %arg-1%&c's gen cap!" to player
- command /gens:
- trigger:
- send "" to player
- send "&bYou have used %{gens::%player's uuid%}%&7/&b10 gen space!" to player
- send "" to player
- command /sell:
- trigger:
- set {_amount} to amount of paper named "&d1$ note" in player's inventory
- add {_amount} to {paper::%player's uuid%}
- remove {_amount} of paper named "&d1$ note" item from player's inventory
- send "&7You have just sold &a%{_amount}% &7money notes!" to player
- on right click with paper:
- if name of tool of player is "&d1$ note":
- remove all paper named "&d1$ note" from player
- command /genify <text>:
- usage: /genify <gen type>
- permission: gening.genify
- trigger:
- if arg is common or rare or epic or legendary:
- rename tool to "&e%arg% Generator"
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