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ArcDesLHK

Generics 23/6

Jun 22nd, 2024 (edited)
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  1. Celestial Reaper
  2. Level 4 LIGHT Zombie/Grave/Effect
  3. 2000/200
  4. 2 Zombie monsters
  5. Cannot be destroyed by battle. This card can attack directly. After resolving a card effect that targets this face-up card, destroy this card. If this card inflicts battle damage to your opponent by a direct attack: Gain LP equal to half the damage your opponent took.
  6.  
  7. Might of the Dragons
  8. Level 8 LIGHT Dragon/Grave/Effect
  9. 2800/2000
  10. 2 Dragon Normal Monsters
  11. Cannot be destroyed by battle, also cannot be banished by your opponent's card effects, while you control a Dragon Normal Monster. You can only use each of the following effects of "Might of the Dragons" once per turn. During your Main Phase: You can Special Summon 1 Dragon monster from your hand. When your opponent activates a Spell/Trap Card (Quick Effect): You can Tribute 1 other Dragon monster; negate the activation, and if you do, destroy that card.
  12.  
  13. Clash of the Elements
  14. Continuous Trap
  15. Each player can only control 1 monster of each monster card type (Fusion, Synchro, Xyz, or Link). If a player controls 2 or more monsters of the same monster card type, they must send some to the GY so they control no more than 1 monster of that type.
  16.  
  17. Grave Golem
  18. Level 4 DARK Rock/Effect
  19. 1800/1600
  20. The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Grave Golem" once per turn. You can send this card and 1 Grave Monster from your hand to the GY; draw 2 cards. If this card in your GY is banished for a Grave Summon: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.
  21.  
  22. Salt in the Wound
  23. Quick-Play Spell
  24. Target 1 face-up monster you control; this turn, both players take any battle damage from battles involving that monster.
  25.  
  26. Palace of Shadow
  27. Continuous Spell
  28. Each time a card(s) is sent from the Deck to your opponent's GY, place 1 Revershadow Counter on this card. All Flip monsters gain 500 DEF for each Revershadow Counter on this card. If this card would be destroyed by a card effect, remove 1 Revershadow Counter from this card instead.
  29.  
  30. Eternal Darkness
  31. Normal Spell
  32. Send 1 Grave Monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Eternal Darkness" per turn.
  33.  
  34. Annah, Cursed Straw Doll
  35. Level 4 DARK Puppet/Effect
  36. 1900/1200
  37. Possession of this card cannot switch. You can only use each of the following effects of "Annah, Cursed Straw Doll" once per turn. If you control a monster that your opponent owns: You can Special Summon this card from your hand. If this card in your GY is banished for a Grave Summon: You can add 1 Level 4 or lower Puppet monster from your Deck to your hand, except "Annah, Cursed Straw Doll".
  38.  
  39. Creepy Steeple
  40. Level 7 DARK Puppet/Grave/Effect
  41. 2600/2000
  42. 2 Puppet monsters
  43. Cannot be destroyed by your opponent's Spell/Trap effects. If this face-up Grave Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 face-up monster your opponent controls; take control of it.
  44.  
  45. Eruption Golem of Extinction
  46. Level 9 DARK Rock/Grave/Effect
  47. 2800/1500
  48. 2 DARK monsters with different names
  49. Once per turn: You can target 1 face-up monster on the field; this turn, banish it face-down when it leaves the field. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can send 1 other face-up card from your field to the GY; this card's ATK becomes double its original ATK during that damage calculation only. If this card on the field is destroyed: You can Special Summon 1 of your banished DARK monsters, with a different Type from the monsters in your GY. You can only use this effect of "Eruption Golem of Extinction" once per turn.
  50.  
  51. True Dragon Selenium
  52. Level 7 LIGHT Wyrm/Grave/Effect
  53. 2500/2000
  54. 2 Effect Monsters
  55. Can make a second attack during each Battle Phase. You can only use each of the following effects of "True Dragon Selenium" once per turn. (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. If this card in its owner's possession is destroyed by an opponent's card: You can destroy 1 card on the field, then inflict 300 damage to your opponent for each of your banished monsters.
  56.  
  57. Reign of the Light Dragon
  58. Normal Spell
  59. Discard 1 Wyrm monster; send 1 Wyrm monster from your Deck to the GY, with a different Attribute from the discarded monster. If you Grave Summon a Wyrm Grave Monster, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Reign of the Light Dragon" once per turn.
  60.  
  61. Jaded Seraphim
  62. Level 4 LIGHT Fairy/Effect
  63. 1700/1600
  64. If this card is added to your hand, except by drawing it: You can Special Summon this card. If you negate the activation of a Spell/Trap Card, or monster effect: You can Special Summon 1 "Synthetic Seraphim Token" (Fairy/LIGHT/Level 1/ATK 300/DEF 300). You can only use each effect of "Jaded Seraphim" once per turn.
  65.  
  66. Lazer Razor
  67. Equip Spell
  68. Equip only to a Breakdown monster. It gains 300 ATK/DEF. If this card is sent from the field to the GY: You can draw 1 card, then place 1 card from your hand on bottom of your Deck. You can only use this effect of "Lazer Razor" once per turn.
  69.  
  70. Jowgen, the High Spiritualist
  71. Level 6 LIGHT Spellcaster/Effect
  72. 1200/2300
  73. Neither player can Special Summon monsters. You can only use each of the following effects of "Jowgen, the High Spiritualist" once per turn. During the Main Phase, if your opponent controls more monsters than you do, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon this card from your hand. If this card is Summoned: You can discard 1 random card from your hand to the GY; banish all Special Summoned monsters on the field.
  74.  
  75. Supreme Spirit Dance
  76. Field Spell
  77. Monsters you control that were Special Summoned from the GY gain 500 ATK. Your opponent's monsters cannot target face-up monsters you control for attacks, except the monster you control with the highest ATK (either, if tied). Once per turn, if a monster you control that was originally a Wyrm monster destroys a card(s) on the field by battle or card effect: You can draw 1 card.
  78.  
  79. Might Makes Right
  80. Counter Trap
  81. When a Spell/Trap Card, or monster effect, is activated while you control a Grave Monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Might Makes Right" per turn.
  82.  
  83. Too Soon?
  84. Normal Trap
  85. If your opponent Normal or Special Summons a monster(s) with a Level/Rank equal to or higher than this Duel's turn count: Your opponent cannot declare an attack this turn.
  86.  
  87. Consecrated Land
  88. Continuous Spell
  89. If a monster is Grave Summoned, or a monster is Fusion, Synchro, Xyz, or Link Summoned using a Grave Monster(s) as material: You can draw 2 cards, then discard 1 card. You can only use this effect of "Consecrated Land" once per turn.
  90.  
  91. Wellspring of Knowledge
  92. Normal Spell
  93. Send the top 3 cards of your Deck to the GY; apply 1 of the following effects based on the number of Grave Monsters sent to the GY.
  94. ● 0-1: Draw 1 card.
  95. ● 2-3: Destroy 1 card on the field.
  96. You can only activate 1 "Wellspring of Knowledge" per turn.
  97.  
  98. Emergency Situation
  99. Quick-Play Spell
  100. Target 1 face-up monster you control; banish it. During the End Phase of the next turn, return it to the field, and if you do, it gains 500 ATK.
  101.  
  102. Time Distortion
  103. Counter Trap
  104. When your opponent activates a monster effect on the field: Negate the activation, and if you do, banish that card. During the End Phase of this turn, return that monster to your opponent's field, but change its ATK to 0, also negate its effects. You can only activate 1 "Time Distortion" per turn.
  105.  
  106. True Dragon King Brilliance
  107. Normal Spell
  108. If you control "True Dragon Selenium": Destroy all Spells and Traps your opponent controls. If you control "True Dragon Selenium": You can banish this card from your GY; change 1 face-up monster on the field to face-down Defense Position. You can only use each effect of "True Dragon King Brilliance" once per turn.
  109.  
  110. Terra the Terrible Reaper
  111. Rank 4 DARK Fiend/Xyz/Effect
  112. 2200/2300
  113. 2 Level 4 Fiend monsters
  114. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can detach 1 material from this card; send 1 Grave Monster from your Deck to the GY, and if you do, that opponent's monster loses ATK equal to the ATK of the monster sent to the GY until the end of this turn. You can only use this effect of "Terra the Terrible Reaper" once per turn.
  115.  
  116. Reaping the Light, Creation of Shadows
  117. Ritual Spell
  118. Special Summon 1 Grave Monster from your hand or GY in face-up Defense Position, then apply the following effect.
  119. ● Ritual Summon any 1 Ritual Monster from your hand or GY with the same Type and/or Attribute as the monster Special Summoned by this card, by Tributing monsters you control, including the monster Special Summoned by this card, whose total Levels equal or exceed the Level of the Ritual Monster.
  120. You can only activate 1 "Reaping the Light, Creation of Shadows" per turn.
  121.  
  122. End of Sanity
  123. Continuous Trap
  124. If a face-up Grave Monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Special Summon 1 of your banished monsters, with a Level equal to or less than the number of your banished monsters. You can only use each effect of "End of Sanity" once per turn.
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