Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- options:
- #Tu ustaw itemy które mają być w gui (dropped)
- item1: diamond
- item2: iron
- item3: gold
- item4: apple
- item5: book
- item6: air # Nic
- #Nazwa itemu powyżej np (n1 = &bDiament)
- name1: &3DIAMENT
- name2: &7ZELAZO
- name3: &eZLOTO
- name4: &cJABLKO
- name5: &6KSIAZKA
- name6: &lNIC
- #Chance = Szansa (pamietaj o wstawianu 2 x %)
- chance1: 10%%
- chance2: 10%%
- chance3: 10%%
- chance4: 10%%
- chance5: 10%%
- chance6: 10%%
- #Lore = Opis itemku (Nowa linijka = ||)
- lore1: &7Szansa: &610%%||&7Status: &aWLACZONE||&aFORTUNE: &cNIE
- lore2: &7Szansa: &610%%||&7Status: &aWLACZONE||&aFORTUNE: &cNIE
- lore3: &7Szansa: &610%%||&7Status: &aWLACZONE||&aFORTUNE: &cNIE
- lore4: &7Szansa: &610%%||&7Status: &aWLACZONE||&aFORTUNE: &cNIE
- lore5: &7Szansa: &610%%||&7Status: &aWLACZONE||&aFORTUNE: &cNIE
- # msg = Wiadomosc po wykopaniu sórowca
- msg1: &6Znalazles &3DIAMENT &7(x1)
- msg2: &6Znalazles &7ZELAZO &7(x1)
- msg3: &6Znalazles &eZLOTO &7(x1)
- msg4: &6Znalazles &cJABLKO &7(x1)
- msg5: &6Znalazles &6KSIAZKE &7(x1)
- msg6: &6Znalazles NIC &7(x0)
- command /drop:
- trigger:
- format slot 0 of player with 1 of {@item1} item named "&6&l{@n1}" with lore "{@lore1}" to be unstealable
- format slot 1 of player with 1 of {@item2} item named "&6&l{@n2}" with lore "{@lore2}" to be unstealable
- format slot 2 of player with 1 of {@item3} item named "&6&l{@n3}" with lore "{@lore3}" to be unstealable
- format slot 3 of player with 1 of {@item4} item named "&6&l{@n4}" with lore "{@lore4}" to be unstealable
- format slot 4 of player with 1 of {@item5} item named "&6&l{@n5}" with lore "{@lore5}" to be unstealable
- format slot 5 of player with 1 of {@item6} item named "&6&l{@n6}" with lore "{@lore6}" to be unstealable
- mine of stone:
- chance of {@chance1}:
- if player has {@item1} or empty slot:
- add {@item1} to the player
- send "{@msg1}"
- else:
- drop {@item1} at event-block
- send "{@msg1}"
- chance of {@chance2}:
- if player has {@item2} or empty slot:
- add {@item2} to the player
- send "{@msg2}"
- else:
- drop {@item2} at event-block
- send "{@msg2}"
- chance of {@chance3}:
- if player has {@item3} or empty slot:
- add {@item3} to the player
- send "{@msg3}"
- else:
- drop {@item3} at event-block
- send "{@msg3}"
- chance of {@chance4}:
- if player has {@item4} or empty slot:
- add {@item4} to the player
- send "{@msg4}"
- else:
- drop {@item4} at event-block
- send "{@msg4}"
- chance of {@chance5}:
- if player has {@item5} or empty slot:
- add {@item5} to the player
- send "{@msg5}"
- else:
- drop {@item5} at event-block
- send "{@msg5}"
- chance of {@chance6}:
- if player has {@item6} or empty slot:
- add {@item6} to the player
- send "{@msg6}"
- else:
- drop {@item6} at event-block
- send "{@msg6}"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement