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- --by Rufus14
- --NOTE:this dont work in private servers it will crash your computer...
- --RPG EXPLOSIVE WEAPON SCRIPT V2
- Character = game.Players.LocalPlayer.Character
- Head = Character.Head
- CV="Red"
- p = game.Players.LocalPlayer
- char = p.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Cartoon"
- text.TextStrokeColor3 = Color3.new(255,255,255)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(255,0,0)
- v.Shape="Block"
- text.Text = "Bloxxer "
- local s = Instance.new("Sound",char)
- s.Name = "BGMusic"
- s.SoundId = "rbxassetid://937618940"
- s.Pitch = 1
- s.Volume = 1
- s.Looped = true
- s.archivable = false
- s.Parent = char.Head
- wait(0.1)
- s:play()
- mouse = game.Players.LocalPlayer:GetMouse()
- killing = false
- local charge = Instance.new("Sound", game.Players.LocalPlayer.Character)
- charge.SoundId = "http://www.roblox.com/asset/?id=268931189"
- charge.Volume = 7
- charge.PlaybackSpeed = 0.1
- local explode = Instance.new("Sound", game.Players.LocalPlayer.Character)
- explode.SoundId = "http://www.roblox.com/asset/?id=197161452"
- explode.Volume = 10
- explode.PlaybackSpeed = 0.45
- local big = Instance.new("Sound", game.Players.LocalPlayer.Character)
- big.SoundId = "http://www.roblox.com/asset?id=288641686"
- big.Volume = 8
- big.PlaybackSpeed = 0.2
- local wah = Instance.new("Sound", game.Players.LocalPlayer.Character)
- wah.SoundId = "http://www.roblox.com/asset/?id=579687077"
- wah.Volume = 10
- wah.PlaybackSpeed = 0.1
- local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Remove()
- local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
- rhandweld.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0,-0.5,0)
- local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Remove()
- local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
- lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
- lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
- lhandweld.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-0.5,0)
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Part0 = Instance.new("Part")
- SpecialMesh1 = Instance.new("SpecialMesh")
- Sound2 = Instance.new("Sound")
- Sound3 = Instance.new("Sound")
- Part0.Name = "Handle"
- Part0.Parent = mas
- Part0.Rotation = Vector3.new(-90, 0, 149.300003)
- Part0.Locked = true
- Part0.Size = Vector3.new(1, 5, 1)
- Part0.CFrame = CFrame.new(7.12329102, 0.500226974, 3.38549805, -0.859843254, -0.510558128, -3.7997961e-05, 5.27501106e-06, -8.33272934e-05, 1, -0.510558128, 0.859843254, 7.43865967e-05)
- Part0.Position = Vector3.new(7.12329102, 0.500226974, 3.38549805)
- Part0.Orientation = Vector3.new(-90, 149.300003, 0)
- Part0.CanCollide = false
- SpecialMesh1.Parent = Part0
- SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=189741975"
- SpecialMesh1.TextureId = "http://www.roblox.com/asset/?id=189741994"
- SpecialMesh1.MeshType = Enum.MeshType.FileMesh
- Sound2.Name = "Launch"
- Sound2.Parent = Part0
- Sound2.SoundId = "http://www.roblox.com/asset/?id=392838370"
- Sound3.Name = "Reload"
- Sound3.Parent = Part0
- Sound3.SoundId = "http://www.roblox.com/asset/?id=151387574"
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- Part0:BreakJoints()
- local weld = Instance.new("Weld", Part0)
- weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- weld.Part1 = Part0
- weld.C0 = CFrame.new(0.14364624, -1.86558533, -0.482425928, 0.961239636, 0.274881363, -0.0215397496, 0.275713176, -0.958950281, 0.0663445592, -0.00241867849, -0.0697118044, -0.997564256)
- function diefags()
- if not killing then
- killing = true
- local normiemath = math.random(1,2)
- if normiemath == 1 then
- local fuckingnormies = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- fuckingnormies.SoundId = "rbxassetid://949916584"
- fuckingnormies.TimePosition = 6.2
- fuckingnormies.Volume = 10
- fuckingnormies:Play()
- for i = 0,1 , 0.01 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.02447033, 0.439801455, -0.878314972, 0.951058984, 0.309009612, -2.5504616e-07, -0.0215563904, 0.066344671, -0.997563899, -0.308256835, 0.948742032, 0.069758825),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.300170898, 0.848037004, -1.02149391, 0.866025567, -0.433015972, 0.249994561, -0.03488167, -0.551093698, -0.833714128, 0.49878186, 0.713297307, -0.492365628),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.1)
- local ball = Instance.new("Part", game.Players.LocalPlayer.Character)
- ball.Size = Vector3.new(2,2,2)
- ball.BrickColor = BrickColor.new("Black")
- ball.CanCollide = false
- ball.CFrame = Part0.CFrame * CFrame.new(0,5,0)
- ball.CFrame = ball.CFrame * CFrame.Angles(3,0,0)
- ball:BreakJoints()
- local mesh = Instance.new("SpecialMesh", ball)
- mesh.MeshId = "http://www.roblox.com/asset/?id=189741975"
- mesh.TextureId = "http://www.roblox.com/asset/?id=31601599"
- local vee = Instance.new("BodyVelocity", ball)
- vee.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- vee.Velocity = mouse.Hit.lookVector * 150
- SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=189741975"
- local canwtfboom = true
- local function wtfboom()
- if canwtfboom then
- canwtfboom = false
- ball.Transparency = 1
- ball.Anchored = true
- local boooom = Instance.new("Sound", ball)
- boooom.SoundId = "rbxassetid://154454228"
- boooom.Volume = 5
- boooom:Play()
- local boom = Instance.new("Explosion", workspace)
- boom.Position = ball.Position
- boom.BlastRadius = 50
- local ball1 = Instance.new("Part", game.Players.LocalPlayer.Character)
- ball1.Size = Vector3.new(3,3,3)
- ball1.Material = "Neon"
- ball1.Anchored = true
- ball1.Transparency = 0.3
- ball1.BrickColor = BrickColor.new("New Yeller")
- ball1.CanCollide = false
- ball1.CFrame = ball.CFrame
- local ball11 = Instance.new("Part", game.Players.LocalPlayer.Character)
- ball11.Size = Vector3.new(3,3,3)
- ball11.Material = "Neon"
- ball11.Anchored = true
- ball11.Transparency = 0.3
- ball11.BrickColor = BrickColor.new("Maroon")
- ball11.CanCollide = false
- ball11.CFrame = ball.CFrame
- local cf = ball1.CFrame
- ball1:BreakJoints()
- charge:Play()
- explode:Play()
- local cfval = 0
- local cfval1 = 0
- for i = 1,290 do
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- cfval1 = cfval1 - 1
- cfval = cfval + 1
- ball1.Size = ball1.Size + Vector3.new(0.2,0.2,0.2)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-1,1))
- --
- ball11.Size = ball1.Size + Vector3.new(0.1,0.1,0.1)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-1,1))
- wait()
- end
- for i = 1,20 do
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-1.2,1.2),math.random(-1.2,1.2),math.random(-1.2,1.2))
- cfval1 = cfval1 - 1
- cfval = cfval + 1
- ball1.Size = ball1.Size + Vector3.new(0.2,0.2,0.2)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-1,1))
- ball1.BrickColor = BrickColor.new("Really black")
- --
- ball11.BrickColor = BrickColor.new("Institutional white")
- ball11.Size = ball1.Size + Vector3.new(0.1,0.1,0.1)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-1,1))
- wait()
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-1.3,1.3),math.random(-1.3,1.3),math.random(-1.3,1.3))
- ball1.Size = ball1.Size + Vector3.new(0.2,0.2,0.2)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-1,1))
- ball1.BrickColor = BrickColor.new("Red")
- --
- ball11.BrickColor = BrickColor.new("Really black")
- ball11.Size = ball1.Size + Vector3.new(0.1,0.1,0.1)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-1,1))
- wait()
- end
- local boom = Instance.new("Explosion", workspace)
- boom.Position = ball.Position
- boom.BlastRadius = 200
- big:Play()
- wah:Play()
- for i = 1,70 do
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- cfval1 = cfval1 - 1
- cfval = cfval + 1
- ball1.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-2,2))
- ball1.BrickColor = BrickColor.new("Really black")
- --
- ball11.BrickColor = BrickColor.new("Really black")
- ball11.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-2,2))
- wait()
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- ball1.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-2,2))
- ball1.BrickColor = BrickColor.new("Institutional white")
- --
- ball11.BrickColor = BrickColor.new("Institutional white")
- ball11.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-2,2))
- wait()
- end
- for i = 1,20 do
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- cfval1 = cfval1 - 1
- cfval = cfval + 1
- ball1.Transparency = ball1.Transparency + 0.05
- ball1.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-2,2))
- ball1.BrickColor = BrickColor.new("Really black")
- --
- ball11.Transparency = ball11.Transparency + 0.05
- ball11.BrickColor = BrickColor.new("Really black")
- ball11.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-2,2))
- wait()
- ball1.Transparency = ball1.Transparency + 0.05
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- ball1.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-2,2))
- ball1.BrickColor = BrickColor.new("Institutional white")
- --
- ball11.Transparency = ball11.Transparency + 0.05
- ball11.BrickColor = BrickColor.new("Institutional white")
- ball11.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-2,2))
- wait()
- end
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(0,0,0)
- ball1:destroy()
- ball11:destroy()
- canwtfboom = true
- end
- end
- ball.Touched:connect(wtfboom)
- for i = 0,1 , 0.2 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.02446938, 0.552541018, -0.327054977, 0.951061666, 0.309009731, -7.40417818e-07, 0.095487982, -0.293892294, -0.951057374, -0.293886364, 0.904513896, -0.309014499),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(0.102849007, 1.10630536, -1.02422714, 0.866026998, -0.495132118, 0.0695825815, -0.219193026, -0.501041591, -0.837204993, 0.449390769, 0.709789872, -0.542445064),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- fuckingnormies:Stop()
- wait(1)
- for i = 0,1 , 0.01 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.02447033, 0.439801455, -0.878314972, 0.951058984, 0.309009612, -2.5504616e-07, -0.0215563904, 0.066344671, -0.997563899, -0.308256835, 0.948742032, 0.069758825),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.300170898, 0.848037004, -1.02149391, 0.866025567, -0.433015972, 0.249994561, -0.03488167, -0.551093698, -0.833714128, 0.49878186, 0.713297307, -0.492365628),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=189741975"
- SpecialMesh1.TextureId = "http://www.roblox.com/asset/?id=189741994"
- end
- if normiemath == 2 then
- local fuckingnormies = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- fuckingnormies.SoundId = "rbxassetid://854345294"
- fuckingnormies.TimePosition = 2
- fuckingnormies.Volume = 10
- fuckingnormies:Play()
- for i = 0,1 , 0.01 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.02447033, 0.439801455, -0.878314972, 0.951058984, 0.309009612, -2.5504616e-07, -0.0215563904, 0.066344671, -0.997563899, -0.308256835, 0.948742032, 0.069758825),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.300170898, 0.848037004, -1.02149391, 0.866025567, -0.433015972, 0.249994561, -0.03488167, -0.551093698, -0.833714128, 0.49878186, 0.713297307, -0.492365628),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(0.1)
- local ball = Instance.new("Part", game.Players.LocalPlayer.Character)
- ball.Size = Vector3.new(3,3,3)
- ball.BrickColor = BrickColor.new("Black")
- ball.CanCollide = false
- ball.CFrame = Part0.CFrame * CFrame.new(0,5,0)
- ball.CFrame = ball.CFrame * CFrame.Angles(3,0,0)
- ball:BreakJoints()
- local mesh = Instance.new("SpecialMesh", ball)
- mesh.MeshId = "http://www.roblox.com/asset/?id=189741947"
- mesh.TextureId = "http://www.roblox.com/asset/?id=31601599"
- local vee = Instance.new("BodyVelocity", ball)
- vee.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- vee.Velocity = mouse.Hit.lookVector * 150
- SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=189741975"
- local canwtfboom = true
- local function wtfboom()
- if canwtfboom then
- canwtfboom = false
- ball.Transparency = 1
- ball.Anchored = true
- local boooom = Instance.new("Sound", ball)
- boooom.SoundId = "rbxassetid://154454228"
- boooom.Volume = 5
- boooom:Play()
- local boom = Instance.new("Explosion", workspace)
- boom.Position = ball.Position
- boom.BlastRadius = 50
- local ball1 = Instance.new("Part", game.Players.LocalPlayer.Character)
- ball1.Size = Vector3.new(3,3,3)
- ball1.Material = "Neon"
- ball1.Anchored = true
- ball1.Transparency = 0.3
- ball1.BrickColor = BrickColor.new("New Yeller")
- ball1.CanCollide = false
- ball1.CFrame = ball.CFrame
- local ball11 = Instance.new("Part", game.Players.LocalPlayer.Character)
- ball11.Size = Vector3.new(3,3,3)
- ball11.Material = "Neon"
- ball11.Anchored = true
- ball11.Transparency = 0.3
- ball11.BrickColor = BrickColor.new("Maroon")
- ball11.CanCollide = false
- ball11.CFrame = ball.CFrame
- local cf = ball1.CFrame
- ball1:BreakJoints()
- charge:Play()
- explode:Play()
- local cfval = 0
- local cfval1 = 0
- for i = 1,290 do
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- cfval1 = cfval1 - 1
- cfval = cfval + 1
- ball1.Size = ball1.Size + Vector3.new(0.2,0.2,0.2)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-1,1))
- --
- ball11.Size = ball1.Size + Vector3.new(0.1,0.1,0.1)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-1,1))
- wait()
- end
- for i = 1,20 do
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-1.2,1.2),math.random(-1.2,1.2),math.random(-1.2,1.2))
- cfval1 = cfval1 - 1
- cfval = cfval + 1
- ball1.Size = ball1.Size + Vector3.new(0.2,0.2,0.2)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-1,1))
- ball1.BrickColor = BrickColor.new("Really black")
- --
- ball11.BrickColor = BrickColor.new("Institutional white")
- ball11.Size = ball1.Size + Vector3.new(0.1,0.1,0.1)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-1,1))
- wait()
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-1.3,1.3),math.random(-1.3,1.3),math.random(-1.3,1.3))
- ball1.Size = ball1.Size + Vector3.new(0.2,0.2,0.2)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-1,1))
- ball1.BrickColor = BrickColor.new("Institutional white")
- --
- ball11.BrickColor = BrickColor.new("Really black")
- ball11.Size = ball1.Size + Vector3.new(0.1,0.1,0.1)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-1,1))
- wait()
- end
- local boom = Instance.new("Explosion", workspace)
- boom.Position = ball.Position
- boom.BlastRadius = 200
- big:Play()
- wah:Play()
- for i = 1,70 do
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- cfval1 = cfval1 - 1
- cfval = cfval + 1
- ball1.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-2,2))
- ball1.BrickColor = BrickColor.new("Really black")
- --
- ball11.BrickColor = BrickColor.new("Really black")
- ball11.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-2,2))
- wait()
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- ball1.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-2,2))
- ball1.BrickColor = BrickColor.new("Institutional white")
- --
- ball11.BrickColor = BrickColor.new("Institutional white")
- ball11.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-2,2))
- wait()
- end
- for i = 1,20 do
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- cfval1 = cfval1 - 1
- cfval = cfval + 1
- ball1.Transparency = ball1.Transparency + 0.05
- ball1.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-2,2))
- ball1.BrickColor = BrickColor.new("Really black")
- --
- ball11.Transparency = ball11.Transparency + 0.05
- ball11.BrickColor = BrickColor.new("Really black")
- ball11.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-2,2))
- wait()
- ball1.Transparency = ball1.Transparency + 0.05
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- ball1.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball1.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval,cfval + math.random(-2,2))
- ball1.BrickColor = BrickColor.new("Institutional white")
- --
- ball11.Transparency = ball11.Transparency + 0.05
- ball11.BrickColor = BrickColor.new("Institutional white")
- ball11.Size = ball1.Size + Vector3.new(0.5,0.5,0.5)
- ball11.CFrame = cf * CFrame.fromEulerAnglesXYZ(0,cfval1,cfval1 + math.random(-2,2))
- wait()
- end
- game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(0,0,0)
- ball1:destroy()
- ball11:destroy()
- canwtfboom = true
- end
- end
- ball.Touched:connect(wtfboom)
- for i = 0,1 , 0.2 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.02446938, 0.552541018, -0.327054977, 0.951061666, 0.309009731, -7.40417818e-07, 0.095487982, -0.293892294, -0.951057374, -0.293886364, 0.904513896, -0.309014499),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(0.102849007, 1.10630536, -1.02422714, 0.866026998, -0.495132118, 0.0695825815, -0.219193026, -0.501041591, -0.837204993, 0.449390769, 0.709789872, -0.542445064),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- wait(1)
- for i = 0,1 , 0.01 do
- rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.02447033, 0.439801455, -0.878314972, 0.951058984, 0.309009612, -2.5504616e-07, -0.0215563904, 0.066344671, -0.997563899, -0.308256835, 0.948742032, 0.069758825),i)
- lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.300170898, 0.848037004, -1.02149391, 0.866025567, -0.433015972, 0.249994561, -0.03488167, -0.551093698, -0.833714128, 0.49878186, 0.713297307, -0.492365628),i)
- game:GetService("RunService").RenderStepped:wait()
- end
- SpecialMesh1.MeshId = "http://www.roblox.com/asset/?id=189741975"
- SpecialMesh1.TextureId = "http://www.roblox.com/asset/?id=189741994"
- end
- killing = false
- end
- end
- mouse.Button1Down:connect(diefags)
- --by Rufus14
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