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basbas1234

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Aug 18th, 2019
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  1. local CurrentUser = script:WaitForChild("Owner") local Detector = CurrentUser:WaitForChild("Detector") CurrentUser.Value = game.Players:GetPlayerFromCharacter(script.Parent) if (CurrentUser or Detector) == nil then print("Not Found Default Variables"); return end if game:GetService("RunService"):IsClient() then error("Write rls/ to activate this script.") end; print("FE Compatibility version LoadString: by basbas1234"); InternalData = {} do local Event = Instance.new("RemoteEvent"); Event.Name = "UserInput" local function NewFakeEvent() local Bind = Instance.new("BindableEvent") local Fake;Fake = {Connections = {}, fakeEvent=true; Connect=function(self,Func) Bind.Event:connect(Func) self.Connections[Bind] = true return setmetatable({Connected = true},{ __index = function (self,Index) if Index:lower() == "disconnect" then return function() Fake.Connections[Bind] = false;self.Connected = false end end return Fake[Index] end; __tostring = function() return "Connection" end; }) end} Fake.connect = Fake.Connect;return Fake; end local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end};ContextActionService.UnBindAction = ContextActionService.BindAction local function TriggerEvent(self,Event,...) local Trigger = Mouse[Event] if Trigger and Trigger.fakeEvent and Trigger.Connections then for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end end end Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent Event.OnServerEvent:Connect(function(FiredBy,Input) if FiredBy.Name ~= owner.Name then return end if Input.MouseEvent then Mouse.Target = Input.Target;Mouse.Hit = Input.Hit else local Begin = Input.UserInputState == Enum.UserInputState.Begin if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end for _,Action in pairs(ContextActionService.Actions) do for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end end Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) end end) InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService Event.Parent = Detector Detector.Disabled = false end RealGame = game;game = setmetatable({},{ __index = function (self,Index) local Sandbox = function (Thing) if Thing:IsA("Player") then local RealPlayer = Thing return setmetatable({},{ __index = function (self,Index) local Type = type(RealPlayer[Index]) if Type == "function" then if Index:lower() == "getmouse" or Index:lower() == "mouse" then return function (self)return InternalData["Mouse"] end end return function (self,...)return RealPlayer[Index](RealPlayer,...) end end return RealPlayer[Index] end; __tostring = function(self) return RealPlayer.Name end }) end end if RealGame[Index] then local Type = type(RealGame[Index]) if Type == "function" then if Index:lower() == "getservice" or Index:lower() == "service" then return function (self,Service) local FakeServices = { ["players"] = function() return setmetatable({},{ __index = function (self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...)end else if Index2:lower() == "localplayer" then return Sandbox(owner) end return RealService[Index2] end end; __tostring = function(self) return RealGame:GetService(Service).Name end }) end; ["contextactionservice"] = function() return InternalData["ContextActionService"] end; ["userinputservice"] = function() return InternalData["UserInputService"] end; ["runservice"] = function() return setmetatable({},{ __index = function(self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...) end else local RunServices = { ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; ["renderstepped"] = function() return RealService["Stepped"] end } if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end return RealService[Index2] end end }) end } if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end return RealGame:GetService(Service) end end return function (self,...) return RealGame[Index](RealGame,...) end else if game:GetService(Index) then return game:GetService(Index) end return RealGame[Index] end end return nil end });Game = game; owner = CurrentUser.Value; print("Complete! Running...")
  2.  
  3. -- Script Down Here;
  4.  
  5.  
  6. --------------------------------------------------------------------------------
  7. -----------------------Created by LuckyPlayerScripter---------------------------
  8. --------------------------------------------------------------------------------
  9. ----------------------Script Name: 0A1S0T0R1O1N1A0U0T1--------------------------
  10. --------------------------------------------------------------------------------
  11. -----------------------------[AKA] Astronaut 13---------------------------------
  12. --------------------------------------------------------------------------------
  13. -------------Look at my hands, I'm shaking all my body is shaking....-----------
  14. --------------------------------------------------------------------------------
  15. --He was there, I turned my head but I watched from a mirror, A MONSTERS EYES---
  16. --------------------------------------------------------------------------------
  17.  
  18. function sandbox(var,func)
  19. local env = getfenv(func)
  20. local newenv = setmetatable({},{
  21. __index = function(self,k)
  22. if k=="script" then
  23. return var
  24. else
  25. return env[k]
  26. end
  27. end,
  28. })
  29. setfenv(func,newenv)
  30. return func
  31. end
  32. cors = {}
  33. mas = Instance.new("Model",game:GetService("Lighting"))
  34. Sky0 = Instance.new("Sky")
  35. Sky0.Parent = mas
  36. Sky0.CelestialBodiesShown = false
  37. Sky0.SkyboxBk = "rbxassetid://218955819"
  38. Sky0.SkyboxDn = "rbxassetid://218953419"
  39. Sky0.SkyboxFt = "rbxassetid://218954524"
  40. Sky0.SkyboxLf = "rbxassetid://218958493"
  41. Sky0.SkyboxRt = "rbxassetid://218957134"
  42. Sky0.SkyboxUp = "rbxassetid://218950090"
  43. for i,v in pairs(mas:GetChildren()) do
  44. v.Parent = game:GetService("Lighting")
  45. pcall(function() v:MakeJoints() end)
  46. end
  47. mas:Destroy()
  48. for i,v in pairs(cors) do
  49. spawn(function()
  50. pcall(v)
  51. end)
  52. end
  53.  
  54. --lollllll
  55.  
  56. wait(0.2)
  57.  
  58. Player = game:GetService("Players").LocalPlayer
  59. PlayerGui = Player.PlayerGui
  60. Cam = workspace.CurrentCamera
  61. Backpack = Player.Backpack
  62. Character = Player.Character
  63. Humanoid = Character.Humanoid
  64. Mouse = Player:GetMouse()
  65. RootPart = Character["HumanoidRootPart"]
  66. Torso = Character["Torso"]
  67. Head = Character["Head"]
  68. RightArm = Character["Right Arm"]
  69. LeftArm = Character["Left Arm"]
  70. RightLeg = Character["Right Leg"]
  71. LeftLeg = Character["Left Leg"]
  72. RootJoint = RootPart["RootJoint"]
  73. Neck = Torso["Neck"]
  74. RightShoulder = Torso["Right Shoulder"]
  75. LeftShoulder = Torso["Left Shoulder"]
  76. RightHip = Torso["Right Hip"]
  77. LeftHip = Torso["Left Hip"]
  78. plr = game.Players.LocalPlayer
  79. char = plr.Character
  80. for i,v in pairs(char:GetChildren()) do
  81. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  82. v:Destroy()
  83. end
  84. end
  85.  
  86. IT = Instance.new
  87. CF = CFrame.new
  88. VT = Vector3.new
  89. RAD = math.rad
  90. C3 = Color3.new
  91. UD2 = UDim2.new
  92. BRICKC = BrickColor.new
  93. ANGLES = CFrame.Angles
  94. EULER = CFrame.fromEulerAnglesXYZ
  95. COS = math.cos
  96. ACOS = math.acos
  97. SIN = math.sin
  98. ASIN = math.asin
  99. ABS = math.abs
  100. MRANDOM = math.random
  101. FLOOR = math.floor
  102. local LAUGHS = {834001699,834001752,834001828}
  103. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  104. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  105. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  106. local PaintBody = 'Black'
  107.  
  108. --//=================================\\
  109. --|| USEFUL VALUES
  110. --\\=================================//
  111.  
  112. Animation_Speed = 3
  113. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  114. local Speed = 20
  115. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  116. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  117. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  118. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  119. local DAMAGEMULTIPLIER = 1
  120. local ANIM = "Idle"
  121. local ATTACK = false
  122. local EQUIPPED = false
  123. local HOLD = false
  124. local COMBO = 1
  125. local Rooted = false
  126. local SINE = 0
  127. local KEYHOLD = false
  128. local CHANGE = 2 / Animation_Speed
  129. local WALKINGANIM = false
  130. local VALUE1 = false
  131. local VALUE2 = false
  132. local ROBLOXIDLEANIMATION = IT("Animation")
  133. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  134. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  135. --ROBLOXIDLEANIMATION.Parent = Humanoid
  136. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  137. WEAPONGUI.Name = "PIXELGUI"
  138. local Effects = IT("Folder", Character)
  139. Effects.Name = "Effects"
  140. local ANIMATOR = Humanoid.Animator
  141. local ANIMATE = Character.Animate
  142. local UNANCHOR = true
  143. local SONG = 383837680
  144. local DEAD = false
  145. local WALKINGANIM = false
  146. local WALK = 0
  147. Player_Size = 1 --Size of the player.
  148. Animation_Speed = 3
  149. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  150.  
  151. local Speed = 16
  152. local Effects2 = {}
  153. local KILLINSTINCT = 0
  154. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  155. WEAPONGUI.Name = "Weapon GUI"
  156. local Weapon = IT("Model")
  157. Weapon.Name = "Adds"
  158. local Effects = IT("Folder", Weapon)
  159. Effects.Name = "Effects"
  160.  
  161. --//=================================\\
  162. --\\=================================//
  163.  
  164.  
  165. --//=================================\\
  166. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  167. --\\=================================//
  168.  
  169. ArtificialHB = Instance.new("BindableEvent", script)
  170. ArtificialHB.Name = "ArtificialHB"
  171.  
  172. script:WaitForChild("ArtificialHB")
  173.  
  174. frame = Frame_Speed
  175. tf = 0
  176. allowframeloss = false
  177. tossremainder = false
  178. lastframe = tick()
  179. script.ArtificialHB:Fire()
  180.  
  181. game:GetService("RunService").Heartbeat:connect(function(s, p)
  182. tf = tf + s
  183. if tf >= frame then
  184. if allowframeloss then
  185. script.ArtificialHB:Fire()
  186. lastframe = tick()
  187. else
  188. for i = 1, math.floor(tf / frame) do
  189. script.ArtificialHB:Fire()
  190. end
  191. lastframe = tick()
  192. end
  193. if tossremainder then
  194. tf = 0
  195. else
  196. tf = tf - frame * math.floor(tf / frame)
  197. end
  198. end
  199. end)
  200.  
  201. --//=================================\\
  202. --\\=================================//
  203.  
  204. --//=================================\\
  205. --|| SOME FUNCTIONS
  206. --\\=================================//
  207.  
  208. local Effects,Sounds = {},{};
  209.  
  210. -- Sounds
  211. Sounds['Astronaut13'] = {Id=247896174,Loop=true,Pitch=1,Volume=10}
  212.  
  213. function ClearChildrenWithClass(where,class,recursive)
  214. local children = (recursive and where:GetDescendants() or where:GetChildren())
  215. for _,v in next, children do
  216. if(v:IsA(class))then
  217. v:destroy()
  218. end
  219. end
  220. end
  221. local NewInstance = function(instance,parent,properties)
  222. local inst = Instance.new(instance,parent)
  223. if(properties)then
  224. for i,v in next, properties do
  225. pcall(function() inst[i] = v end)
  226. end
  227. end
  228. return inst;
  229. end
  230.  
  231.  
  232. ArtificialHB = NewInstance("BindableEvent", script,{
  233. Parent = script,
  234. Name = "Heartbeat",
  235. })
  236.  
  237. script:WaitForChild("Heartbeat")
  238.  
  239. frame = 1 / 60
  240. tf = 0
  241. allowframeloss = false
  242. tossremainder = false
  243. lastframe = tick()
  244. script.Heartbeat:Fire()
  245.  
  246. game:GetService("RunService").Heartbeat:connect(function(s, p)
  247. tf = tf + s
  248. if tf >= frame then
  249. if allowframeloss then
  250. script.Heartbeat:Fire()
  251. lastframe = tick()
  252. else
  253. for i = 1, math.floor(tf / frame) do
  254. script.Heartbeat:Fire()
  255. end
  256. lastframe = tick()
  257. end
  258. if tossremainder then
  259. tf = 0
  260. else
  261. tf = tf - frame * math.floor(tf / frame)
  262. end
  263. end
  264. end)
  265.  
  266. local sndFromData = function(data,parent)
  267. assert(typeof(data) == 'table',"sndFromData's first argument must be a table!")
  268. local snd = NewInstance("Sound",parent or char,{SoundId = "rbxassetid://"..data.Id,Looped=data.Loop or false,Pitch = data.Pitch or 1,Volume = data.Volume or 1})
  269. if(not snd.Looped)then
  270. snd.Ended:connect(function()
  271. snd:Stop()
  272. snd:destroy()
  273. end)
  274. end
  275. return snd;
  276. end
  277.  
  278. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  279. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  280. end
  281.  
  282. function PositiveAngle(NUMBER)
  283. if NUMBER >= 0 then
  284. NUMBER = 0
  285. end
  286. return NUMBER
  287. end
  288.  
  289. function NegativeAngle(NUMBER)
  290. if NUMBER <= 0 then
  291. NUMBER = 0
  292. end
  293. return NUMBER
  294. end
  295.  
  296. function Swait(NUMBER)
  297. if NUMBER == 0 or NUMBER == nil then
  298. ArtificialHB.Event:wait()
  299. else
  300. for i = 1, NUMBER do
  301. ArtificialHB.Event:wait()
  302. end
  303. end
  304. end
  305.  
  306. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  307. local NEWMESH = IT(MESH)
  308. if MESH == "SpecialMesh" then
  309. NEWMESH.MeshType = MESHTYPE
  310. if MESHID ~= "nil" and MESHID ~= "" then
  311. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  312. end
  313. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  314. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  315. end
  316. end
  317. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  318. NEWMESH.Scale = SCALE
  319. NEWMESH.Parent = PARENT
  320. return NEWMESH
  321. end
  322.  
  323. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  324. local NEWPART = IT("Part")
  325. NEWPART.formFactor = FORMFACTOR
  326. NEWPART.Reflectance = REFLECTANCE
  327. NEWPART.Transparency = TRANSPARENCY
  328. NEWPART.CanCollide = false
  329. NEWPART.Locked = true
  330. NEWPART.Anchored = true
  331. if ANCHOR == false then
  332. NEWPART.Anchored = false
  333. end
  334. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  335. NEWPART.Name = NAME
  336. NEWPART.Size = SIZE
  337. NEWPART.Position = Torso.Position
  338. NEWPART.Material = MATERIAL
  339. NEWPART:BreakJoints()
  340. NEWPART.Parent = PARENT
  341. return NEWPART
  342. end
  343.  
  344. local function weldBetween(a, b)
  345. local weldd = Instance.new("ManualWeld")
  346. weldd.Part0 = a
  347. weldd.Part1 = b
  348. weldd.C0 = CFrame.new()
  349. weldd.C1 = b.CFrame:inverse() * a.CFrame
  350. weldd.Parent = a
  351. return weldd
  352. end
  353.  
  354.  
  355. function QuaternionFromCFrame(cf)
  356. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  357. local trace = m00 + m11 + m22
  358. if trace > 0 then
  359. local s = math.sqrt(1 + trace)
  360. local recip = 0.5 / s
  361. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  362. else
  363. local i = 0
  364. if m11 > m00 then
  365. i = 1
  366. end
  367. if m22 > (i == 0 and m00 or m11) then
  368. i = 2
  369. end
  370. if i == 0 then
  371. local s = math.sqrt(m00 - m11 - m22 + 1)
  372. local recip = 0.5 / s
  373. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  374. elseif i == 1 then
  375. local s = math.sqrt(m11 - m22 - m00 + 1)
  376. local recip = 0.5 / s
  377. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  378. elseif i == 2 then
  379. local s = math.sqrt(m22 - m00 - m11 + 1)
  380. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  381. end
  382. end
  383. end
  384.  
  385. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  386. local xs, ys, zs = x + x, y + y, z + z
  387. local wx, wy, wz = w * xs, w * ys, w * zs
  388. local xx = x * xs
  389. local xy = x * ys
  390. local xz = x * zs
  391. local yy = y * ys
  392. local yz = y * zs
  393. local zz = z * zs
  394. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  395. end
  396.  
  397. function QuaternionSlerp(a, b, t)
  398. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  399. local startInterp, finishInterp;
  400. if cosTheta >= 0.0001 then
  401. if (1 - cosTheta) > 0.0001 then
  402. local theta = ACOS(cosTheta)
  403. local invSinTheta = 1 / SIN(theta)
  404. startInterp = SIN((1 - t) * theta) * invSinTheta
  405. finishInterp = SIN(t * theta) * invSinTheta
  406. else
  407. startInterp = 1 - t
  408. finishInterp = t
  409. end
  410. else
  411. if (1 + cosTheta) > 0.0001 then
  412. local theta = ACOS(-cosTheta)
  413. local invSinTheta = 1 / SIN(theta)
  414. startInterp = SIN((t - 1) * theta) * invSinTheta
  415. finishInterp = SIN(t * theta) * invSinTheta
  416. else
  417. startInterp = t - 1
  418. finishInterp = t
  419. end
  420. end
  421. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  422. end
  423. function look(to)
  424. RootJoint.CFrame = CFrame.new(RootJoint.CFrame.p,Vector3.new(to.x,RootJoint.CFrame.y,to.z))
  425. end
  426. function Clerp(a, b, t)
  427. local qa = {QuaternionFromCFrame(a)}
  428. local qb = {QuaternionFromCFrame(b)}
  429. local ax, ay, az = a.x, a.y, a.z
  430. local bx, by, bz = b.x, b.y, b.z
  431. local _t = 1 - t
  432. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  433. end
  434.  
  435. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  436. local frame = IT("Frame")
  437. frame.BackgroundTransparency = TRANSPARENCY
  438. frame.BorderSizePixel = BORDERSIZEPIXEL
  439. frame.Position = POSITION
  440. frame.Size = SIZE
  441. frame.BackgroundColor3 = COLOR
  442. frame.BorderColor3 = BORDERCOLOR
  443. frame.Name = NAME
  444. frame.Parent = PARENT
  445. return frame
  446. end
  447.  
  448. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  449. local label = IT("TextLabel")
  450. label.BackgroundTransparency = 1
  451. label.Size = UD2(1, 0, 1, 0)
  452. label.Position = UD2(0, 0, 0, 0)
  453. label.TextColor3 = TEXTCOLOR
  454. label.TextStrokeTransparency = STROKETRANSPARENCY
  455. label.TextTransparency = TRANSPARENCY
  456. label.FontSize = TEXTFONTSIZE
  457. label.Font = TEXTFONT
  458. label.BorderSizePixel = BORDERSIZEPIXEL
  459. label.TextScaled = false
  460. label.Text = TEXT
  461. label.Name = NAME
  462. label.Parent = PARENT
  463. return label
  464. end
  465.  
  466. function NoOutlines(PART)
  467. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  468. end
  469.  
  470. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  471. local NEWWELD = IT(TYPE)
  472. NEWWELD.Part0 = PART0
  473. NEWWELD.Part1 = PART1
  474. NEWWELD.C0 = C0
  475. NEWWELD.C1 = C1
  476. NEWWELD.Parent = PARENT
  477. return NEWWELD
  478. end
  479.  
  480. local S = IT("Sound")
  481. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  482. local NEWSOUND = nil
  483. coroutine.resume(coroutine.create(function()
  484. NEWSOUND = S:Clone()
  485. NEWSOUND.Parent = PARENT
  486. NEWSOUND.Volume = VOLUME
  487. NEWSOUND.Pitch = PITCH
  488. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  489. NEWSOUND:play()
  490. if DOESLOOP == true then
  491. NEWSOUND.Looped = true
  492. else
  493. repeat wait(1) until NEWSOUND.Playing == false
  494. NEWSOUND:remove()
  495. end
  496. end))
  497. return NEWSOUND
  498. end
  499.  
  500. function CFrameFromTopBack(at, top, back)
  501. local right = top:Cross(back)
  502. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  503. end
  504.  
  505. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  506. function WACKYEFFECT(Table)
  507. local TYPE = (Table.EffectType or "Sphere")
  508. local SIZE = (Table.Size or VT(1,1,1))
  509. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  510. local TRANSPARENCY = (Table.Transparency or 0)
  511. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  512. local CFRAME = (Table.CFrame or Torso.CFrame)
  513. local MOVEDIRECTION = (Table.MoveToPos or nil)
  514. local ROTATION1 = (Table.RotationX or 0)
  515. local ROTATION2 = (Table.RotationY or 0)
  516. local ROTATION3 = (Table.RotationZ or 0)
  517. local MATERIAL = (Table.Material or "Neon")
  518. local COLOR = (Table.Color or C3(1,1,1))
  519. local TIME = (Table.Time or 45)
  520. local SOUNDID = (Table.SoundID or nil)
  521. local SOUNDPITCH = (Table.SoundPitch or nil)
  522. local SOUNDVOLUME = (Table.SoundVolume or nil)
  523. coroutine.resume(coroutine.create(function()
  524. local PLAYSSOUND = false
  525. local SOUND = nil
  526. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  527. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  528. PLAYSSOUND = true
  529. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  530. end
  531. EFFECT.Color = COLOR
  532. local MSH = nil
  533. if TYPE == "Sphere" then
  534. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  535. elseif TYPE == "Block" or TYPE == "Box" then
  536. MSH = IT("BlockMesh",EFFECT)
  537. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  538. elseif TYPE == "Wave" then
  539. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  540. elseif TYPE == "Ring" then
  541. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  542. elseif TYPE == "Slash" then
  543. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  544. elseif TYPE == "Round Slash" then
  545. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  546. elseif TYPE == "Swirl" then
  547. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  548. elseif TYPE == "Skull" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  550. elseif TYPE == "Crystal" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  552. end
  553. if MSH ~= nil then
  554. local MOVESPEED = nil
  555. if MOVEDIRECTION ~= nil then
  556. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  557. end
  558. local GROWTH = SIZE - ENDSIZE
  559. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  560. if TYPE == "Block" then
  561. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  562. else
  563. EFFECT.CFrame = CFRAME
  564. end
  565. for LOOP = 1, TIME+1 do
  566. Swait()
  567. MSH.Scale = MSH.Scale - GROWTH/TIME
  568. if TYPE == "Wave" then
  569. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  570. end
  571. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  572. if TYPE == "Block" then
  573. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  574. else
  575. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  576. end
  577. if MOVEDIRECTION ~= nil then
  578. local ORI = EFFECT.Orientation
  579. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  580. EFFECT.Orientation = ORI
  581. end
  582. end
  583. if PLAYSSOUND == false then
  584. EFFECT:remove()
  585. else
  586. repeat Swait() until SOUND.Playing == false
  587. EFFECT:remove()
  588. end
  589. else
  590. if PLAYSSOUND == false then
  591. EFFECT:remove()
  592. else
  593. repeat Swait() until SOUND.Playing == false
  594. EFFECT:remove()
  595. end
  596. end
  597. end))
  598. end
  599.  
  600. function MakeForm(PART,TYPE)
  601. if TYPE == "Cyl" then
  602. local MSH = IT("CylinderMesh",PART)
  603. elseif TYPE == "Ball" then
  604. local MSH = IT("SpecialMesh",PART)
  605. MSH.MeshType = "Sphere"
  606. elseif TYPE == "Wedge" then
  607. local MSH = IT("SpecialMesh",PART)
  608. MSH.MeshType = "Wedge"
  609. end
  610. end
  611.  
  612. Debris = game:GetService("Debris")
  613.  
  614. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  615. local DIRECTION = CF(StartPos,EndPos).lookVector
  616. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  617. end
  618.  
  619. function turnto(position)
  620. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  621. end
  622. Humanoid.Died:connect(function()
  623. Humanoid.Parent = nil
  624. Humanoid.MaxHealth = "inf"
  625. Humanoid.Health = "inf"
  626. refit()
  627. Humanoid.Parent = Character
  628. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8)
  629. for i = 1, 5 do
  630. end
  631. killnearest(Torso.Position, 25, 180)
  632. end)
  633. function killnearest(position, range, maxstrength)
  634. for i, v in ipairs(workspace:GetChildren()) do
  635. local body = v:GetChildren()
  636. for part = 1, #body do
  637. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  638. if v.ClassName == "Model" then
  639. v:BreakJoints()
  640. end
  641. local bv = Instance.new("BodyVelocity")
  642. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  643. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  644. bv.Parent = body[part]
  645. Debris:AddItem(bv, 0.2)
  646. end
  647. end
  648. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  649. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  650. end
  651. end
  652. end
  653. local asd = Instance.new("ParticleEmitter")
  654. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  655. asd.LightEmission = .1
  656. asd.Size = NumberSequence.new(0.2)
  657. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  658. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  659. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  660. asd.Transparency = bbb
  661. asd.Size = aaa
  662. asd.ZOffset = .9
  663. asd.Acceleration = Vector3.new(0, -5, 0)
  664. asd.LockedToPart = false
  665. asd.EmissionDirection = "Back"
  666. asd.Lifetime = NumberRange.new(1, 2)
  667. asd.Rotation = NumberRange.new(-100, 100)
  668. asd.RotSpeed = NumberRange.new(-100, 100)
  669. asd.Speed = NumberRange.new(2)
  670. asd.Enabled = false
  671. asd.VelocitySpread = 10000
  672.  
  673. function getbloody(victim,amount)
  674. local prtcl = asd:Clone()
  675. prtcl.Parent = victim
  676. prtcl:Emit(amount)
  677. end
  678.  
  679. local TORSOVELOCITY = 0
  680. function Ragdoll(Character2,CharTorso)
  681. local svch = Character2
  682. local hum = Character2:findFirstChild("Humanoid")
  683. local q = Character2:GetChildren()
  684. local CLONE = IT("Model",Effects)
  685. local DummyHead = nil
  686. for i = 1,#q do
  687. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  688. q[i].Parent = CLONE
  689. if q[i].Name == "Head" then
  690. DummyHead = CLONE.Head:Clone()
  691. q[i]:ClearAllChildren()
  692. q[i].Transparency = 1
  693. end
  694. else
  695. if q[i].ClassName ~= "Humanoid" then
  696. q[i]:remove()
  697. end
  698. end
  699. end
  700. local chrclone = CLONE
  701.  
  702. for _, c in pairs(Character2:GetChildren()) do
  703. if c.ClassName == "Accessory" then
  704. c:remove()
  705. end
  706. end
  707.  
  708. local ch = chrclone:GetChildren()
  709. local i
  710. for i = 1,#ch do
  711. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  712. ch[i]:remove()
  713. end
  714. end
  715. local function Scan(ch)
  716. local e
  717. for e = 1,#ch do
  718. Scan(ch[e]:GetChildren())
  719. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  720. ch[e]:remove()
  721. end
  722. end
  723. end
  724. Scan(chrclone:GetChildren())
  725.  
  726. local ch = Character2:GetChildren()
  727. local i
  728. for i = 1,#ch do
  729. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  730. ch[i]:remove()
  731. end
  732. end
  733.  
  734. local ch = Character2:GetChildren()
  735. local i
  736. for i = 1,#ch do
  737. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  738. ch[i]:remove()
  739. end
  740. end
  741. Character2 = chrclone
  742. local Torso2 = Character2.Torso
  743. local movevector = Vector3.new()
  744.  
  745. if Torso2 then
  746. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  747. local Head = Character2:FindFirstChild("Head")
  748. if Head then
  749. local Neck = Instance.new("Weld")
  750. Neck.Name = "Neck"
  751. Neck.Part0 = Torso2
  752. Neck.Part1 = Head
  753. Neck.C0 = CFrame.new(0, 1.5, 0)
  754. Neck.C1 = CFrame.new()
  755. Neck.Parent = Torso2
  756. Head:ClearAllChildren()
  757. Head.Transparency = 1
  758.  
  759. end
  760. local Limb = Character2:FindFirstChild("Right Arm")
  761. if Limb then
  762.  
  763. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  764. local Joint = Instance.new("Glue")
  765. Joint.Name = "RightShoulder"
  766. Joint.Part0 = Torso2
  767. Joint.Part1 = Limb
  768. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  769. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  770. Joint.Parent = Torso2
  771.  
  772. local B = Instance.new("Part")
  773. B.TopSurface = 0
  774. B.BottomSurface = 0
  775. B.formFactor = "Symmetric"
  776. B.Size = Vector3.new(1, 1, 1)
  777. B.Transparency = 1
  778. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  779. B.Parent = Character2
  780. local W = Instance.new("Weld")
  781. W.Part0 = Limb
  782. W.Part1 = B
  783. W.C0 = CFrame.new(0, -0.5, 0)
  784. W.Parent = Limb
  785.  
  786. end
  787. local Limb = Character2:FindFirstChild("Left Arm")
  788. if Limb then
  789.  
  790. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  791. local Joint = Instance.new("Glue")
  792. Joint.Name = "LeftShoulder"
  793. Joint.Part0 = Torso2
  794. Joint.Part1 = Limb
  795. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  796. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  797. Joint.Parent = Torso2
  798.  
  799. local B = Instance.new("Part")
  800. B.TopSurface = 0
  801. B.BottomSurface = 0
  802. B.formFactor = "Symmetric"
  803. B.Size = Vector3.new(1, 1, 1)
  804. B.Transparency = 1
  805. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  806. B.Parent = Character2
  807. local W = Instance.new("Weld")
  808. W.Part0 = Limb
  809. W.Part1 = B
  810. W.C0 = CFrame.new(0, -0.5, 0)
  811. W.Parent = Limb
  812.  
  813. end
  814. local Limb = Character2:FindFirstChild("Right Leg")
  815. if Limb then
  816.  
  817. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  818. local Joint = Instance.new("Glue")
  819. Joint.Name = "RightHip"
  820. Joint.Part0 = Torso2
  821. Joint.Part1 = Limb
  822. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  823. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  824. Joint.Parent = Torso2
  825.  
  826. local B = Instance.new("Part")
  827. B.TopSurface = 0
  828. B.BottomSurface = 0
  829. B.formFactor = "Symmetric"
  830. B.Size = Vector3.new(1, 1, 1)
  831. B.Transparency = 1
  832. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  833. B.Parent = Character2
  834. local W = Instance.new("Weld")
  835. W.Part0 = Limb
  836. W.Part1 = B
  837. W.C0 = CFrame.new(0, -0.5, 0)
  838. W.Parent = Limb
  839.  
  840. end
  841. local Limb = Character2:FindFirstChild("Left Leg")
  842. if Limb then
  843.  
  844. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  845. local Joint = Instance.new("Glue")
  846. Joint.Name = "LeftHip"
  847. Joint.Part0 = Torso2
  848. Joint.Part1 = Limb
  849. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  850. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  851. Joint.Parent = Torso2
  852.  
  853. local B = Instance.new("Part")
  854. B.TopSurface = 0
  855. B.BottomSurface = 0
  856. B.formFactor = "Symmetric"
  857. B.Size = Vector3.new(1, 1, 1)
  858. B.Transparency = 1
  859. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  860. B.Parent = Character2
  861. local W = Instance.new("Weld")
  862. W.Part0 = Limb
  863. W.Part1 = B
  864. W.C0 = CFrame.new(0, -0.5, 0)
  865. W.Parent = Limb
  866.  
  867. end
  868. --[
  869. local Bar = Instance.new("Part")
  870. Bar.TopSurface = 0
  871. Bar.BottomSurface = 0
  872. Bar.formFactor = "Symmetric"
  873. Bar.Size = Vector3.new(1, 1, 1)
  874. Bar.Transparency = 1
  875. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  876. Bar.Parent = Character2
  877. local Weld = Instance.new("Weld")
  878. Weld.Part0 = Torso2
  879. Weld.Part1 = Bar
  880. Weld.C0 = CFrame.new(0, 0.5, 0)
  881. Weld.Parent = Torso2
  882. --]]
  883. end
  884. Character2.Parent = Weapon
  885. if movevector ~= Vector3.new() then
  886. for i = 1,10 do
  887. Torso2.Velocity = movevector * 30
  888. end
  889. end
  890. DummyHead.Name = "FakeHead"
  891. DummyHead.Parent = CLONE
  892. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  893. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  894. MakeForm(BLOOD,"Cyl")
  895. weldBetween(DummyHead,BLOOD)
  896. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  897. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  898. MakeForm(BLOOD,"Cyl")
  899. weldBetween(Torso2,BLOOD)
  900. Character2.Name = "Corpse"
  901. local hum2 = svch:findFirstChild("Humanoid")
  902.  
  903. return Character2,Torso2,DummyHead
  904. end
  905.  
  906. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  907. local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  908. if HITFLOOR ~= nil then
  909. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  910. if HITFLOOR.Name == "BloodPuddle" then
  911. local DIST = (Position - HITFLOOR.Position).Magnitude
  912. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  913. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  914. end
  915. else
  916. if HITFLOOR.Anchored == true then
  917. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
  918. BLOOD.CFrame = CF(HITPOS)
  919. MakeForm(BLOOD,"Cyl")
  920. coroutine.resume(coroutine.create(function()
  921. Swait(75)
  922. while true do
  923. Swait()
  924. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  925. if BLOOD.Size.Z < 0.051 then
  926. BLOOD:remove()
  927. break
  928. end
  929. end
  930. end))
  931. end
  932. end
  933. end
  934. end
  935. end
  936.  
  937. function SprayBlood(POSITION,DIRECTION,BloodSize)
  938. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  939. BLOOD.CFrame = CF(POSITION)
  940. MakeForm(BLOOD,"Ball")
  941. local bv = Instance.new("BodyVelocity",BLOOD)
  942. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  943. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  944. bv.Name = "MOVE"
  945. Debris:AddItem(bv,0.05)
  946. coroutine.resume(coroutine.create(function()
  947. local HASTOUCHEDGROUND = false
  948. local HIT = BLOOD.Touched:Connect(function(hit)
  949. if hit.Anchored == true then
  950. HASTOUCHEDGROUND = true
  951. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  952. end
  953. end)
  954. for i = 1, 50 do
  955. Swait()
  956. if HASTOUCHEDGROUND == true then
  957. break
  958. end
  959. BLOOD.Size = BLOOD.Size * 0.9
  960. end
  961. BLOOD:remove()
  962. end))
  963. end
  964.  
  965. function Kill(Target)
  966. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  967. Target:BreakJoints()
  968. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  969. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  970. getbloody(DummyHead,45)
  971. if TORS2 ~= nil then
  972. CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  973. CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  974. local HUM = IT("Humanoid")
  975. HUM.MaxHealth = 0
  976. HUM.Health = 0
  977. HUM.Name = "CorpseHumanoid"
  978. HUM.PlatformStand = true
  979. HUM.Parent = CLONE
  980. KILLINSTINCT = KILLINSTINCT + 20
  981. TORS2.CFrame = CFRAME
  982. coroutine.resume(coroutine.create(function()
  983. for i = 1, 450 do
  984. wait()
  985. SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  986. SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  987. --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  988. --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  989. end
  990. CLONE:Remove()
  991. end))
  992. end
  993. end
  994. end
  995.  
  996. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1, 1, 1),false)
  997. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "121944778", "144012208", VT(1,1,1), VT(0, 0, 0))
  998. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  999.  
  1000. local DECAL = IT("Decal",HandlePart)
  1001. DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
  1002.  
  1003. for _, c in pairs(Weapon:GetChildren()) do
  1004. if c.ClassName == "Part" then
  1005. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1006. end
  1007. end
  1008.  
  1009. local A = IT("Attachment",HandlePart)
  1010. A.Position = VT(0, -1.5, 0)
  1011. local B = IT("Attachment",HandlePart)
  1012. B.Position = VT(0, 2.2, 0.2)
  1013. local Trail = IT("Trail",HandlePart)
  1014. Trail.Attachment0 = A
  1015. Trail.Attachment1 = B
  1016. Trail.Lifetime = 0.1
  1017. Trail.Transparency = NumberSequence.new(0.8, 1)
  1018. Trail.Enabled = false
  1019. ---hat
  1020. p = game.Players.LocalPlayer
  1021. char = p.Character
  1022. torso = char.Torso
  1023. hed = char.Head
  1024. neck = char.Torso.Neck
  1025. hum = char.Humanoid
  1026. hum.MaxHealth = math.huge
  1027. ypcall(function()
  1028. end)
  1029. function sbchat(msg,displayname)
  1030. if not displayname then
  1031. displayname = '<Bitch Smoke>'
  1032. end
  1033. for i,v in pairs(game:GetService('Players'):GetChildren()) do
  1034. local st = Instance.new('StringValue')
  1035. st.Name = 'SB_Chat'
  1036. st.Value = displayname..'/'..msg
  1037. delay(0.2,function() st.Parent = v end)
  1038. end
  1039. end
  1040. p1 = Instance.new("Part",char)
  1041. p1.FormFactor = Enum.FormFactor.Custom
  1042. p1.Size = Vector3.new(1.8,0.8,1.8)
  1043. p1.CanCollide = false
  1044. p1.Locked = true
  1045. p1.BottomSurface = Enum.SurfaceType.Smooth
  1046. p1.TopSurface = Enum.SurfaceType.Smooth
  1047. SMesh = Instance.new("SpecialMesh", p1)
  1048. SMesh.MeshId = "http://www.roblox.com/asset/?id=0"
  1049. SMesh.MeshType = Enum.MeshType.FileMesh
  1050. SMesh.Name = "Mesh"
  1051. SMesh.TextureId = "http://www.roblox.com/asset/?id=0"
  1052. w1 = Instance.new("Weld", hed)
  1053. w1.Part0 = hed
  1054. w1.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,1.5,0)
  1055. w1.Part1 = p1
  1056. w1.C1 = CFrame.new(0, -0.9, 0)
  1057. --Hair
  1058. p = game.Players.LocalPlayer
  1059. char = p.Character
  1060. torso = char.Torso
  1061. hed = char.Head
  1062. neck = char.Torso.Neck
  1063. hum = char.Humanoid
  1064. hum.MaxHealth = math.huge
  1065. ypcall(function()
  1066. shirt = Instance.new("Shirt", char)
  1067. shirt.Name = "Shirt"
  1068. pants = Instance.new("Pants", char)
  1069. pants.Name = "Pants"
  1070. end)
  1071. function sbchat(msg,displayname)
  1072. if not displayname then
  1073. displayname = '<Bitch Smoke>'
  1074. end
  1075. for i,v in pairs(game:GetService('Players'):GetChildren()) do
  1076. local st = Instance.new('StringValue')
  1077. st.Name = 'SB_Chat'
  1078. st.Value = displayname..'/'..msg
  1079. delay(0.2,function() st.Parent = v end)
  1080. end
  1081. end
  1082. p1 = Instance.new("Part",char)
  1083. p1.FormFactor = Enum.FormFactor.Custom
  1084. p1.Size = Vector3.new(1.8,0.8,1.8)
  1085. p1.CanCollide = false
  1086. p1.Locked = true
  1087. p1.BottomSurface = Enum.SurfaceType.Smooth
  1088. p1.TopSurface = Enum.SurfaceType.Smooth
  1089. SMesh = Instance.new("SpecialMesh", p1)
  1090. SMesh.MeshId = "http://www.roblox.com/asset/?id=1079902"
  1091. SMesh.MeshType = Enum.MeshType.FileMesh
  1092. SMesh.Name = "Mesh"
  1093. SMesh.TextureId = "http://www.roblox.com/asset/?id=1079903"
  1094. w1 = Instance.new("Weld", hed)
  1095. w1.Part0 = hed
  1096. w1.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  1097. w1.Part1 = p1
  1098. w1.C1 = CFrame.new(0, -0.4, 0)
  1099. -----
  1100. if Head:FindFirstChild("face") then
  1101. Head.face.Texture = "http://www.roblox.com/asset/?id=31117192"
  1102. mouse = game.Players.LocalPlayer:GetMouse()
  1103. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  1104. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" or v.ClassName == "Accessory" then
  1105. v:Remove()
  1106. end
  1107. end
  1108. dft = {}
  1109. --lollllll
  1110. wait(0.2)
  1111. p = game.Players.LocalPlayer
  1112. char = p.Character
  1113. torso = char.Torso
  1114. hed = char.Head
  1115. neck = char.Torso.Neck
  1116. hum = char.Humanoid
  1117. hum.MaxHealth = math.huge
  1118. ypcall(function()
  1119. shirt = Instance.new("Shirt", char)
  1120. shirt.Name = "Shirt"
  1121. pants = Instance.new("Pants", char)
  1122. pants.Name = "Pants"
  1123. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=58950350"
  1124. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=61848751"
  1125. end)
  1126. function sbchat(msg,displayname)
  1127. if not displayname then
  1128. displayname = '<Bitch Smoke>'
  1129. end
  1130. for i,v in pairs(game:GetService('Players'):GetChildren()) do
  1131. local st = Instance.new('StringValue')
  1132. st.Name = 'SB_Chat'
  1133. st.Value = displayname..'/'..msg
  1134. delay(0.2,function() st.Parent = v end)
  1135. end
  1136. end
  1137.  
  1138. Player = game:GetService("Players").LocalPlayer
  1139. PlayerGui = Player.PlayerGui
  1140. Cam = workspace.CurrentCamera
  1141. Backpack = Player.Backpack
  1142. Character = Player.Character
  1143. Humanoid = Character.Humanoid
  1144. Mouse = Player:GetMouse()
  1145. RootPart = Character["HumanoidRootPart"]
  1146. Torso = Character["Torso"]
  1147. Head = Character["Head"]
  1148. RightArm = Character["Right Arm"]
  1149. LeftArm = Character["Left Arm"]
  1150. RightLeg = Character["Right Leg"]
  1151. LeftLeg = Character["Left Leg"]
  1152. RootJoint = RootPart["RootJoint"]
  1153. Neck = Torso["Neck"]
  1154. RightShoulder = Torso["Right Shoulder"]
  1155. LeftShoulder = Torso["Left Shoulder"]
  1156. RightHip = Torso["Right Hip"]
  1157. LeftHip = Torso["Left Hip"]
  1158.  
  1159. local ff = Instance.new('ForceField', Character)
  1160. ff.Visible = false
  1161.  
  1162. local sick = Instance.new("Sound",Character)
  1163. sick.SoundId = "rbxassetid://184266396"
  1164. sick.Looped = true
  1165. sick.Pitch = 1
  1166. sick.Volume = 10
  1167. sick:Play()
  1168.  
  1169. function unanchor()
  1170. if UNANCHOR == true then
  1171. for _, c in pairs(Character:GetChildren()) do
  1172. if c:IsA("BasePart") then
  1173. c.Anchored = false
  1174. end
  1175. end
  1176. else
  1177. for _, c in pairs(Character:GetChildren()) do
  1178. if c:IsA("BasePart") then
  1179. c.Anchored = true
  1180. end
  1181. end
  1182. end
  1183. end
  1184.  
  1185. function Taunt()
  1186. ATTACK = true
  1187. Rooted = false
  1188. TAUNT = true
  1189. for i=0, 0.1, 0.1 / Animation_Speed do
  1190. Swait()
  1191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1194. end
  1195. for i=0, 3, 0.1 / Animation_Speed do
  1196. Swait()
  1197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1198. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1199. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1200. end
  1201. CreateSound(363808674, Torso, 10, 1.3)
  1202. for i=0, 1, 0.1 / Animation_Speed do
  1203. Swait()
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1207. end
  1208. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really black").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1209. CreateSound(649634100, Torso, 10, 0.8)
  1210. for i=0, 0.01, 0.1 / Animation_Speed do
  1211. Swait()
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1215. end
  1216. ATTACK = false
  1217. Rooted = false
  1218. TAUNT = false
  1219. sick:Stop()
  1220. game:service'Lighting'.FogEnd = 100
  1221. game:service'Lighting'.FogStart = 0
  1222. game:service'Lighting'.FogColor = BrickColor.new'Black'.Color
  1223. game:service'Lighting'.ClockTime = 22
  1224.  
  1225. local Sky = Instance.new("Sky",game:service'Lighting')
  1226. Sky.MoonAngularSize = 30
  1227. Sky.MoonTextureId = "http://www.roblox.com/asset/?id=156679858"
  1228. local Music = sndFromData(Sounds.Astronaut13,torso) -- incase u want music
  1229. Music.MaxDistance = 500
  1230. Music:Play()
  1231. local Distorted = NewInstance("EqualizerSoundEffect",Music,{MidGain=0,HighGain=0,LowGain=0})
  1232. ClearChildrenWithClass(char,"Decal",true)
  1233. ClearChildrenWithClass(char,"Clothing",true)
  1234. if(PaintBody)then
  1235. char['Body Colors'].LeftArmColor = BrickColor.new(PaintBody)
  1236. char['Body Colors'].RightArmColor = BrickColor.new(PaintBody)
  1237. char['Body Colors'].LeftLegColor = BrickColor.new(PaintBody)
  1238. char['Body Colors'].RightLegColor = BrickColor.new(PaintBody)
  1239. char['Body Colors'].TorsoColor = BrickColor.new(PaintBody)
  1240. char['Body Colors'].HeadColor = BrickColor.new(PaintBody)
  1241. end
  1242. local naeeym2 = Instance.new("BillboardGui", Character)
  1243. naeeym2.AlwaysOnTop = true
  1244. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  1245. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  1246. naeeym2.Adornee = Character.Head
  1247. naeeym2.Name = "Name"
  1248. local tecks2 = Instance.new("TextLabel", naeeym2)
  1249. tecks2.BackgroundTransparency = 1
  1250. tecks2.TextScaled = true
  1251. tecks2.BorderSizePixel = 0
  1252. tecks2.Text = "Astronaut"
  1253. tecks2.Font = "Antique"
  1254. tecks2.TextSize = 30
  1255. tecks2.TextStrokeTransparency = 0
  1256. tecks2.TextColor3 = Color3.new(1, 1, 1)
  1257. tecks2.TextStrokeColor3 = BrickColor.new("Really black").Color
  1258. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1259. tecks2.Parent = naeeym2
  1260. local MATHS = {"0","1"}
  1261. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."A"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."T"..MATHS[MRANDOM(1,#MATHS)].."R"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)].."N"..MATHS[MRANDOM(1,#MATHS)].."A"..MATHS[MRANDOM(1,#MATHS)].."U"..MATHS[MRANDOM(1,#MATHS)].."T"..MATHS[MRANDOM(1,#MATHS)]
  1262. Humanoid.PlatformStand = false
  1263. script.Name = Humanoid.Name
  1264.  
  1265. Weapon.Parent = Character
  1266. while true do
  1267. Swait()
  1268. ANIMATE.Parent = nil
  1269. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1270. IDLEANIMATION:Play()
  1271. SINE = SINE + CHANGE
  1272. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1273. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1274. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1275. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1276. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1277. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1278. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1279. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1280. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1281. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1282. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1283. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1284. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1285. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1286. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1287. end
  1288. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1289. ANIM = "Jump"
  1290. if ATTACK == false then
  1291. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1295. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1296. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1297. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(155), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1298. end
  1299. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1300. ANIM = "Fall"
  1301. if ATTACK == false then
  1302. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1306. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1308. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1309. end
  1310. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1311. ANIM = "Idle"
  1312. if ATTACK == false then
  1313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1314. if VALUE1 == false then
  1315. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1316. end
  1317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1319. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1321. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(115), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1322. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1323. coroutine.resume(coroutine.create(function()
  1324. VALUE1 = true
  1325. for i = 1, 25 do
  1326. Swait()
  1327. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1328. end
  1329. VALUE1 = false
  1330. end))
  1331. end
  1332. end
  1333. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1334. ANIM = "Walk"
  1335. WALK = WALK + 1 / Animation_Speed
  1336. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1337. WALK = 0
  1338. if WALKINGANIM == true then
  1339. WALKINGANIM = false
  1340. elseif WALKINGANIM == false then
  1341. WALKINGANIM = true
  1342. end
  1343. end
  1344. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1345. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1346. if ATTACK == false then
  1347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1353. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1354. end
  1355. end
  1356. end
  1357. end
  1358.  
  1359. function TAUNT1()
  1360. ATTACK = true
  1361. Humanoid.WalkSpeed = 0
  1362. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,10,0.8)
  1363. wait(2.5)
  1364. for i = 0,12.5,0.08 do
  1365. Swait()
  1366. RootJoint.C0 = Clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * COS(SINE / 2)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15)
  1367. Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(RAD(-30 - 2.5 * SIN(SINE / 2)), RAD(0), RAD(0)), 0.3)
  1368. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 2), 0.025 * COS(SINE / 2)) * RHCF * ANGLES(RAD(-4.5 - 7.5 * SIN(SINE / 2)), RAD(0), RAD(-30)), 0.15)
  1369. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 2), 0.025 * COS(SINE / 2)) * LHCF * ANGLES(RAD(-6.5 - 7.5 * SIN(SINE / 2)), RAD(0), RAD(30)), 0.15)
  1370. end
  1371. ATTACK = false
  1372. Humanoid.WalkSpeed = 20
  1373. end
  1374.  
  1375. function Swing()
  1376. ATTACK = true
  1377. Rooted = false
  1378. for i=0, 1, 0.1 / Animation_Speed do
  1379. Swait()
  1380. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  1381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  1382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1384. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1386. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  1387. end
  1388. Trail.Enabled = true
  1389. HandlePart.CanCollide = true
  1390. CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  1391. local HIT = HandlePart.Touched:Connect(function(hit)
  1392. Kill(hit.Parent)
  1393. end)
  1394. for i=0, 0.8, 0.1 / Animation_Speed do
  1395. Swait()
  1396. if Speed == 25 and TORSOVELOCITY > 0.3 then
  1397. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1398. end
  1399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  1400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1405. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1406. end
  1407. Trail.Enabled = false
  1408. HandlePart.CanCollide = false
  1409. HIT:disconnect()
  1410. ATTACK = false
  1411. Rooted = false
  1412. end
  1413.  
  1414. --//=================================\\
  1415. --|| ASSIGN THINGS TO KEYS
  1416. --\\=================================//
  1417.  
  1418. function KeyDown(Key)
  1419. if Key == "t" and ATTACK == false then
  1420. Taunt()
  1421. warn("Evil Mode Activated")
  1422. end
  1423.  
  1424. if Key == "m" and ATTACK == false then
  1425. TAUNT1()
  1426. end
  1427.  
  1428. if Key == "n" and ATTACK == false then
  1429. Swing()
  1430. end
  1431. end
  1432.  
  1433. function KeyUp(Key)
  1434. KEYHOLD = false
  1435. end
  1436.  
  1437. Mouse.KeyDown:connect(function(NEWKEY)
  1438. KeyDown(NEWKEY)
  1439. end)
  1440. Mouse.KeyUp:connect(function(NEWKEY)
  1441. KeyUp(NEWKEY)
  1442. end)
  1443.  
  1444. --//=================================\\
  1445. --|| WRAP THE WHOLE SCRIPT UP
  1446. --\\=================================//
  1447.  
  1448. local JUMPED = false
  1449.  
  1450. Humanoid.Changed:connect(function(Jump)
  1451. if Jump == "Jump" and (Disable_Jump == true) then
  1452. Humanoid.Jump = false
  1453. elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then
  1454. JUMPED = true
  1455. CreateSound(158309736, Torso, 10, 1, false)
  1456. end
  1457. end)
  1458.  
  1459. while true do
  1460. Swait()
  1461. ANIMATE.Parent = nil
  1462. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1463. IDLEANIMATION:Play()
  1464. SINE = SINE + CHANGE
  1465. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1466. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1467. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1468. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1469. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1470. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1471. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1472. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1473. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1474. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1475. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1476. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1477. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1478. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1479. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1480. end
  1481. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1482. ANIM = "Jump"
  1483. if ATTACK == false then
  1484. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1488. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1490. end
  1491. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1492. ANIM = "Fall"
  1493. if ATTACK == false then
  1494. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1498. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1500. end
  1501. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1502. ANIM = "Idle"
  1503. if ATTACK == false then
  1504. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1505. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1506. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1508. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1510. end
  1511. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1512. ANIM = "Walk"
  1513. WALK = WALK + 1 / Animation_Speed
  1514. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1515. WALK = 0
  1516. if WALKINGANIM == true then
  1517. WALKINGANIM = false
  1518. elseif WALKINGANIM == false then
  1519. WALKINGANIM = true
  1520. end
  1521. end
  1522. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1523. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1524. if ATTACK == false then
  1525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1529. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1531. end
  1532. end
  1533. unanchor()
  1534. Humanoid.MaxHealth = "inf"
  1535. Humanoid.Health = "inf"
  1536. if Rooted == false then
  1537. Disable_Jump = false
  1538. Humanoid.WalkSpeed = Speed
  1539. elseif Rooted == true then
  1540. Disable_Jump = true
  1541. Humanoid.WalkSpeed = 0
  1542. end
  1543. end
  1544. local FF = IT("ForceField", Character)
  1545. FF.Visible = false
  1546. function refit()
  1547. RootJoint.Parent = RootPart
  1548. Neck.Parent = Torso
  1549. RightShoulder.Parent = Torso
  1550. LeftShoulder.Parent = Torso
  1551. RightHip.Parent = Torso
  1552. LeftHip.Parent = Torso
  1553. RootPart.Parent = Character
  1554. LeftArm.Parent = Character
  1555. RightArm.Parent = Character
  1556. RightLeg.Parent = Character
  1557. LeftLeg.Parent = Character
  1558. Torso.Parent = Character
  1559. Head.Parent = Character
  1560. FF.Parent = Character
  1561. end
  1562.  
  1563. local COLOR = C3((0+sick.PlaybackLoudness/200)/510,(115+sick.PlaybackLoudness/25)/510,(150+sick.PlaybackLoudness*1.5)/610)
  1564. for _, c in pairs(Character:GetChildren()) do
  1565. if c:IsA("BasePart") and c.Name ~= "Detail" then
  1566. c.Material = "Neon"
  1567. if c:FindFirstChildOfClass("ParticleEmitter") then
  1568. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1569. end
  1570. if c == Head then
  1571. if c:FindFirstChild("face") then
  1572. c.face:remove()
  1573. end
  1574. end
  1575. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1576. c:remove()
  1577. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1578. c:remove()
  1579. elseif c.Name == "Detail" then
  1580. c.Material = "Neon"
  1581. c.Color = COLOR
  1582. end
  1583. end
  1584. if DEAD == false then
  1585. sick.SoundId = "rbxassetid://"..SONG
  1586. sick.Looped = true
  1587. sick.Pitch = 1
  1588. sick.Volume = 2
  1589. sick.Playing = true
  1590. sick.Parent = Torso
  1591. else
  1592. sick:remove()
  1593. end
  1594.  
  1595. --//=================================\\
  1596. --\\=================================//
  1597.  
  1598.  
  1599.  
  1600.  
  1601.  
  1602. --//====================================================\\--
  1603. --|| END OF SCRIPT
  1604. --\\====================================================//--
  1605. end
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