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Upscalefanatic3

Some Super Op Script

Mar 4th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --Converted with ttyyuu12345's model to script plugin v4
  88. function sandbox(var,func)
  89. local env = getfenv(func)
  90. local newenv = setmetatable({},{
  91. __index = function(self,k)
  92. if k=="script" then
  93. return var
  94. else
  95. return env[k]
  96. end
  97. end,
  98. })
  99. setfenv(func,newenv)
  100. return func
  101. end
  102. cors = {}
  103. mas = Instance.new("Model",game:GetService("Lighting"))
  104. LocalScript0 = Instance.new("LocalScript")
  105. ParticleEmitter1 = Instance.new("ParticleEmitter")
  106. ParticleEmitter2 = Instance.new("ParticleEmitter")
  107. BillboardGui3 = Instance.new("BillboardGui")
  108. TextLabel4 = Instance.new("TextLabel")
  109. TextLabel5 = Instance.new("TextLabel")
  110. ParticleEmitter6 = Instance.new("ParticleEmitter")
  111. LocalScript7 = Instance.new("LocalScript")
  112. NumberValue8 = Instance.new("NumberValue")
  113. NumberValue9 = Instance.new("NumberValue")
  114. BoolValue10 = Instance.new("BoolValue")
  115. ParticleEmitter11 = Instance.new("ParticleEmitter")
  116. ParticleEmitter12 = Instance.new("ParticleEmitter")
  117. ParticleEmitter13 = Instance.new("ParticleEmitter")
  118. ParticleEmitter14 = Instance.new("ParticleEmitter")
  119. ParticleEmitter15 = Instance.new("ParticleEmitter")
  120. ParticleEmitter16 = Instance.new("ParticleEmitter")
  121. ParticleEmitter17 = Instance.new("ParticleEmitter")
  122. ParticleEmitter18 = Instance.new("ParticleEmitter")
  123. ParticleEmitter19 = Instance.new("ParticleEmitter")
  124. ParticleEmitter20 = Instance.new("ParticleEmitter")
  125. Part21 = Instance.new("Part")
  126. SpecialMesh22 = Instance.new("SpecialMesh")
  127. Folder23 = Instance.new("Folder")
  128. CharacterMesh24 = Instance.new("CharacterMesh")
  129. CharacterMesh25 = Instance.new("CharacterMesh")
  130. CharacterMesh26 = Instance.new("CharacterMesh")
  131. CharacterMesh27 = Instance.new("CharacterMesh")
  132. CharacterMesh28 = Instance.new("CharacterMesh")
  133. Part29 = Instance.new("Part")
  134. SpecialMesh30 = Instance.new("SpecialMesh")
  135. LocalScript0.Name = "SearingEmperor"
  136. LocalScript0.Parent = mas
  137. table.insert(cors,sandbox(LocalScript0,function()
  138. --//====================================================\\--
  139. --|| CREATED BY SHACKLUSTER
  140. --\\====================================================//--
  141.  
  142. wait(1)
  143.  
  144. Player = owner
  145. PlayerGui = Player.PlayerGui
  146. Cam = workspace.CurrentCamera
  147. Backpack = Player.Backpack
  148. repeat wait() until Player.Character
  149. Character = Player.Character
  150. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  151. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  152. RootPart = Character["HumanoidRootPart"]
  153. Torso = Character["Torso"]
  154. Head = Character["Head"]
  155. RightArm = Character["Right Arm"]
  156. LeftArm = Character["Left Arm"]
  157. RightLeg = Character["Right Leg"]
  158. LeftLeg = Character["Left Leg"]
  159. RootJoint = RootPart["RootJoint"]
  160. Neck = Torso["Neck"]
  161. RightShoulder = Torso["Right Shoulder"]
  162. LeftShoulder = Torso["Left Shoulder"]
  163. RightHip = Torso["Right Hip"]
  164. LeftHip = Torso["Left Hip"]
  165.  
  166. IT = Instance.new
  167. CF = CFrame.new
  168. VT = Vector3.new
  169. RAD = math.rad
  170. C3 = Color3.new
  171. UD2 = UDim2.new
  172. BRICKC = BrickColor.new
  173. ANGLES = CFrame.Angles
  174. EULER = CFrame.fromEulerAnglesXYZ
  175. COS = math.cos
  176. ACOS = math.acos
  177. SIN = math.sin
  178. ASIN = math.asin
  179. ABS = math.abs
  180. MRANDOM = math.random
  181. FLOOR = math.floor
  182.  
  183. --//=================================\\
  184. --|| USEFUL VALUES
  185. --\\=================================//
  186.  
  187. Animation_Speed = 3
  188. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  189. local Speed = 16
  190. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  191. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  192. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  193. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  194. local DAMAGEMULTIPLIER = 1
  195. local ANIM = "Idle"
  196. local ATTACK = false
  197. local EQUIPPED = false
  198. local HOLD = false
  199. local COMBO = 1
  200. local Rooted = false
  201. local SINE = 0
  202. local KEYHOLD = false
  203. local CHANGE = 2 / Animation_Speed
  204. local WALKINGANIM = false
  205. local VALUE1 = false
  206. local VALUE2 = false
  207. local ROBLOXIDLEANIMATION = IT("Animation")
  208. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  209. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  210. --ROBLOXIDLEANIMATION.Parent = Humanoid
  211. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  212. WEAPONGUI.Name = "Weapon GUI"
  213. local Effects = IT("Folder", Character)
  214. Effects.Name = "Effects"
  215. local SpecialEffects = IT("Folder", Character)
  216. SpecialEffects.Name = "SpecialEffects"
  217. local ANIMATOR = Humanoid.Animator
  218. local ANIMATE = Character.Animate
  219. local UNANCHOR = true
  220. local REGENRATE = 1
  221. local FULLREGEN = false
  222. local POSEIDON = false
  223. local EXPLOSIONSMALLSOUND = 439342426
  224. local EXPLOSIONMEDIUMSOUND = 605005842
  225. local EXPLOSIONLARGESOUND = 565538688
  226. local CHARGE = 278641993
  227. local POSEIDONSOUND = 374289727
  228. local FIREBALLSOUND = 414517770
  229. local BURNSOUND = 565777213
  230. local FIREFIELD = false
  231. local SEARING = false
  232. local BODYPOS = nil
  233. local GYRO = nil
  234. local DIRECTTURN = false
  235. local APPLYGYRO = true
  236. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  237. local CHOSENSONG = MRANDOM(1,#SONGS)
  238.  
  239. --//=================================\\
  240. --\\=================================//
  241.  
  242.  
  243. --//=================================\\
  244. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  245. --\\=================================//
  246.  
  247. ArtificialHB = Instance.new("BindableEvent", script)
  248. ArtificialHB.Name = "ArtificialHB"
  249.  
  250. script:WaitForChild("ArtificialHB")
  251.  
  252. frame = Frame_Speed
  253. tf = 0
  254. allowframeloss = false
  255. tossremainder = false
  256. lastframe = tick()
  257. script.ArtificialHB:Fire()
  258.  
  259. game:GetService("RunService").Heartbeat:connect(function(s, p)
  260. tf = tf + s
  261. if tf >= frame then
  262. if allowframeloss then
  263. script.ArtificialHB:Fire()
  264. lastframe = tick()
  265. else
  266. for i = 1, math.floor(tf / frame) do
  267. script.ArtificialHB:Fire()
  268. end
  269. lastframe = tick()
  270. end
  271. if tossremainder then
  272. tf = 0
  273. else
  274. tf = tf - frame * math.floor(tf / frame)
  275. end
  276. end
  277. end)
  278.  
  279. --//=================================\\
  280. --\\=================================//
  281.  
  282. --//=================================\\
  283. --|| SOME FUNCTIONS
  284. --\\=================================//
  285.  
  286. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  287. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  288. end
  289.  
  290. function PositiveAngle(NUMBER)
  291. if NUMBER >= 0 then
  292. NUMBER = 0
  293. end
  294. return NUMBER
  295. end
  296.  
  297. function NegativeAngle(NUMBER)
  298. if NUMBER <= 0 then
  299. NUMBER = 0
  300. end
  301. return NUMBER
  302. end
  303.  
  304. function Swait(NUMBER)
  305. if NUMBER == 0 or NUMBER == nil then
  306. ArtificialHB.Event:wait()
  307. else
  308. for i = 1, NUMBER do
  309. ArtificialHB.Event:wait()
  310. end
  311. end
  312. end
  313.  
  314. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  315. local NEWMESH = IT(MESH)
  316. if MESH == "SpecialMesh" then
  317. NEWMESH.MeshType = MESHTYPE
  318. if MESHID ~= "nil" and MESHID ~= "" then
  319. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  320. end
  321. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  322. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  323. end
  324. end
  325. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  326. NEWMESH.Scale = SCALE
  327. NEWMESH.Parent = PARENT
  328. return NEWMESH
  329. end
  330.  
  331. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  332. local NEWPART = IT("Part")
  333. NEWPART.formFactor = FORMFACTOR
  334. NEWPART.Reflectance = REFLECTANCE
  335. NEWPART.Transparency = TRANSPARENCY
  336. NEWPART.CanCollide = false
  337. NEWPART.Locked = true
  338. NEWPART.Anchored = true
  339. if ANCHOR == false then
  340. NEWPART.Anchored = false
  341. end
  342. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  343. NEWPART.Name = NAME
  344. NEWPART.Size = SIZE
  345. NEWPART.Position = Torso.Position
  346. NEWPART.Material = MATERIAL
  347. NEWPART:BreakJoints()
  348. NEWPART.Parent = PARENT
  349. return NEWPART
  350. end
  351.  
  352. local function weldBetween(a, b)
  353. local weldd = Instance.new("ManualWeld")
  354. weldd.Part0 = a
  355. weldd.Part1 = b
  356. weldd.C0 = CFrame.new()
  357. weldd.C1 = b.CFrame:inverse() * a.CFrame
  358. weldd.Parent = a
  359. return weldd
  360. end
  361.  
  362.  
  363. function QuaternionFromCFrame(cf)
  364. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  365. local trace = m00 + m11 + m22
  366. if trace > 0 then
  367. local s = math.sqrt(1 + trace)
  368. local recip = 0.5 / s
  369. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  370. else
  371. local i = 0
  372. if m11 > m00 then
  373. i = 1
  374. end
  375. if m22 > (i == 0 and m00 or m11) then
  376. i = 2
  377. end
  378. if i == 0 then
  379. local s = math.sqrt(m00 - m11 - m22 + 1)
  380. local recip = 0.5 / s
  381. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  382. elseif i == 1 then
  383. local s = math.sqrt(m11 - m22 - m00 + 1)
  384. local recip = 0.5 / s
  385. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  386. elseif i == 2 then
  387. local s = math.sqrt(m22 - m00 - m11 + 1)
  388. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  389. end
  390. end
  391. end
  392.  
  393. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  394. local xs, ys, zs = x + x, y + y, z + z
  395. local wx, wy, wz = w * xs, w * ys, w * zs
  396. local xx = x * xs
  397. local xy = x * ys
  398. local xz = x * zs
  399. local yy = y * ys
  400. local yz = y * zs
  401. local zz = z * zs
  402. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  403. end
  404.  
  405. function QuaternionSlerp(a, b, t)
  406. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  407. local startInterp, finishInterp;
  408. if cosTheta >= 0.0001 then
  409. if (1 - cosTheta) > 0.0001 then
  410. local theta = ACOS(cosTheta)
  411. local invSinTheta = 1 / SIN(theta)
  412. startInterp = SIN((1 - t) * theta) * invSinTheta
  413. finishInterp = SIN(t * theta) * invSinTheta
  414. else
  415. startInterp = 1 - t
  416. finishInterp = t
  417. end
  418. else
  419. if (1 + cosTheta) > 0.0001 then
  420. local theta = ACOS(-cosTheta)
  421. local invSinTheta = 1 / SIN(theta)
  422. startInterp = SIN((t - 1) * theta) * invSinTheta
  423. finishInterp = SIN(t * theta) * invSinTheta
  424. else
  425. startInterp = t - 1
  426. finishInterp = t
  427. end
  428. end
  429. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  430. end
  431.  
  432. function Clerp(a, b, t)
  433. local qa = {QuaternionFromCFrame(a)}
  434. local qb = {QuaternionFromCFrame(b)}
  435. local ax, ay, az = a.x, a.y, a.z
  436. local bx, by, bz = b.x, b.y, b.z
  437. local _t = 1 - t
  438. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  439. end
  440.  
  441. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  442. local frame = IT("Frame")
  443. frame.BackgroundTransparency = TRANSPARENCY
  444. frame.BorderSizePixel = BORDERSIZEPIXEL
  445. frame.Position = POSITION
  446. frame.Size = SIZE
  447. frame.BackgroundColor3 = COLOR
  448. frame.BorderColor3 = BORDERCOLOR
  449. frame.Name = NAME
  450. frame.Parent = PARENT
  451. return frame
  452. end
  453.  
  454. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  455. local label = IT("TextLabel")
  456. label.BackgroundTransparency = 1
  457. label.Size = UD2(1, 0, 1, 0)
  458. label.Position = UD2(0, 0, 0, 0)
  459. label.TextColor3 = TEXTCOLOR
  460. label.TextStrokeTransparency = STROKETRANSPARENCY
  461. label.TextTransparency = TRANSPARENCY
  462. label.FontSize = TEXTFONTSIZE
  463. label.Font = TEXTFONT
  464. label.BorderSizePixel = BORDERSIZEPIXEL
  465. label.TextScaled = false
  466. label.Text = TEXT
  467. label.Name = NAME
  468. label.Parent = PARENT
  469. return label
  470. end
  471.  
  472. function NoOutlines(PART)
  473. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  474. end
  475.  
  476. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  477. local NEWWELD = IT(TYPE)
  478. NEWWELD.Part0 = PART0
  479. NEWWELD.Part1 = PART1
  480. NEWWELD.C0 = C0
  481. NEWWELD.C1 = C1
  482. NEWWELD.Parent = PARENT
  483. return NEWWELD
  484. end
  485.  
  486. local S = IT("Sound")
  487. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  488. local NEWSOUND = nil
  489. coroutine.resume(coroutine.create(function()
  490. NEWSOUND = S:Clone()
  491. NEWSOUND.Parent = PARENT
  492. NEWSOUND.Volume = VOLUME
  493. NEWSOUND.Pitch = PITCH
  494. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  495. NEWSOUND:play()
  496. if DOESLOOP == true then
  497. NEWSOUND.Looped = true
  498. else
  499. repeat wait(1) until NEWSOUND.Playing == false
  500. NEWSOUND:remove()
  501. end
  502. end))
  503. return NEWSOUND
  504. end
  505.  
  506. function CFrameFromTopBack(at, top, back)
  507. local right = top:Cross(back)
  508. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  509. end
  510.  
  511. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  512. function WACKYEFFECT(Table)
  513. local TYPE = (Table.EffectType or "Sphere")
  514. local SIZE = (Table.Size or VT(1,1,1))
  515. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  516. local TRANSPARENCY = (Table.Transparency or 0)
  517. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  518. local CFRAME = (Table.CFrame or Torso.CFrame)
  519. local MOVEDIRECTION = (Table.MoveToPos or nil)
  520. local ROTATION1 = (Table.RotationX or 0)
  521. local ROTATION2 = (Table.RotationY or 0)
  522. local ROTATION3 = (Table.RotationZ or 0)
  523. local MATERIAL = (Table.Material or "Neon")
  524. local COLOR = (Table.Color or C3(1,1,1))
  525. local TIME = (Table.Time or 45)
  526. local SOUNDID = (Table.SoundID or nil)
  527. local SOUNDPITCH = (Table.SoundPitch or nil)
  528. local SOUNDVOLUME = (Table.SoundVolume or nil)
  529. coroutine.resume(coroutine.create(function()
  530. local PLAYSSOUND = false
  531. local SOUND = nil
  532. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  533. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  534. PLAYSSOUND = true
  535. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  536. end
  537. EFFECT.Color = COLOR
  538. local MSH = nil
  539. if TYPE == "Sphere" then
  540. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  541. elseif TYPE == "Block" then
  542. MSH = IT("BlockMesh",EFFECT)
  543. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  544. elseif TYPE == "Wave" then
  545. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  546. elseif TYPE == "Ring" then
  547. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  548. elseif TYPE == "Slash" then
  549. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  550. elseif TYPE == "Round Slash" then
  551. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  552. elseif TYPE == "Swirl" then
  553. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  554. elseif TYPE == "Skull" then
  555. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  556. elseif TYPE == "Crystal" then
  557. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  558. end
  559. if MSH ~= nil then
  560. local MOVESPEED = nil
  561. if MOVEDIRECTION ~= nil then
  562. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  563. end
  564. local GROWTH = SIZE - ENDSIZE
  565. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  566. if TYPE == "Block" then
  567. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  568. else
  569. EFFECT.CFrame = CFRAME
  570. end
  571. for LOOP = 1, TIME+1 do
  572. Swait()
  573. MSH.Scale = MSH.Scale - GROWTH/TIME
  574. if TYPE == "Wave" then
  575. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  576. end
  577. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  578. if TYPE == "Block" then
  579. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  580. else
  581. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  582. end
  583. if MOVEDIRECTION ~= nil then
  584. local ORI = EFFECT.Orientation
  585. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  586. EFFECT.Orientation = ORI
  587. end
  588. end
  589. if PLAYSSOUND == false then
  590. EFFECT:remove()
  591. else
  592. repeat Swait() until SOUND.Playing == false
  593. EFFECT:remove()
  594. end
  595. else
  596. if PLAYSSOUND == false then
  597. EFFECT:remove()
  598. else
  599. repeat Swait() until SOUND.Playing == false
  600. EFFECT:remove()
  601. end
  602. end
  603. end))
  604. end
  605.  
  606. function MakeForm(PART,TYPE)
  607. if TYPE == "Cyl" then
  608. local MSH = IT("CylinderMesh",PART)
  609. elseif TYPE == "Ball" then
  610. local MSH = IT("SpecialMesh",PART)
  611. MSH.MeshType = "Sphere"
  612. elseif TYPE == "Wedge" then
  613. local MSH = IT("SpecialMesh",PART)
  614. MSH.MeshType = "Wedge"
  615. end
  616. end
  617.  
  618. Debris = game:GetService("Debris")
  619.  
  620. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  621. local DIRECTION = CF(StartPos,EndPos).lookVector
  622. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  623. end
  624.  
  625. function Particles(Which,Parent,Enabled)
  626. if script:FindFirstChild(Which) then
  627. local PARTICLES = script:FindFirstChild(Which):Clone()
  628. PARTICLES.Parent = Parent
  629. PARTICLES.Name = "CurseParticles"
  630. if Enabled ~= true then
  631. PARTICLES:Emit(Enabled)
  632. Debris:AddItem(PARTICLES,10)
  633. else
  634. PARTICLES.Enabled = true
  635. return PARTICLES
  636. end
  637. end
  638. end
  639.  
  640. --//=================================\\
  641. --|| WEAPON CREATION
  642. --\\=================================//
  643.  
  644. local GUI = script.NameGui
  645. GUI.Parent = RootPart
  646. GUI.PlayerToHideFrom = Player
  647. Humanoid.DisplayDistanceType = "None"
  648. GUI.Enabled = true
  649. local Pauldrons = script.Pauldrons
  650. Pauldrons.Parent = Character
  651. Pauldrons.CFrame = Torso.CFrame
  652. local WELD = weldBetween(Torso,Pauldrons)
  653. Pauldrons.Anchored = false
  654. Pauldrons.Transparency = 0
  655. local FLINTLOCK = script.Flintlock
  656. FLINTLOCK.Parent = Character
  657. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  658.  
  659. local REGENSOUND = 487215897
  660. for _, c in pairs(Character:GetDescendants()) do
  661. if c and c.Parent then
  662. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  663. local ACCESSORY = c.Parent
  664. c.Parent = Character
  665. if c then
  666. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  667. weldBetween(Head,c)
  668. else
  669. weldBetween(Torso,c)
  670. end
  671. end
  672. ACCESSORY:remove()
  673. end
  674. end
  675. end
  676. wait()
  677. local BODY = {}
  678. for _, c in pairs(Character:GetDescendants()) do
  679. if c:IsA("BasePart") then
  680. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  681. end
  682. local REGENVALUE = IT("BoolValue",c)
  683. REGENVALUE.Name = "IsRegening"
  684. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  685. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  686. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  687. end
  688. end
  689. function FullBodyRegen()
  690. if FULLREGEN == false then
  691. FULLREGEN = true
  692. Character.Parent = workspace
  693. GUI.Enabled = false
  694. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  695. UNANCHOR = false
  696. for e = 1, #BODY do
  697. if BODY[e] ~= nil then
  698. local STUFF = BODY[e]
  699. local PART = STUFF[1]
  700. local PARENT = STUFF[2]
  701. local MATERIAL = STUFF[3]
  702. local COLOR = STUFF[4]
  703. local TRANSPARENCY = STUFF[5]
  704. --local SIZE = STUFF[6]
  705. local NAME = STUFF[7]
  706. local VALUE = STUFF[8]
  707. PART.Parent = PARENT
  708. Humanoid.MaxHealth = "inf"
  709. Humanoid.Health = "inf"
  710. Humanoid.Parent = nil
  711. Humanoid = IT("Humanoid",Character)
  712. Humanoid.Died:Connect(FullBodyRegen)
  713. PART.Parent = PARENT
  714. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  715. VALUE.Value = true
  716. coroutine.resume(coroutine.create(function()
  717. PART.Transparency = 1
  718. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  719. local REGEN = script.Regen:Clone()
  720. REGEN.Parent = PART
  721. REGEN.Speed = NumberRange.new(30)
  722. REGEN:Emit(100)
  723. local REGENING = script.Regen2:Clone()
  724. REGENING.Parent = PART
  725. REGENING.Enabled = true
  726. REGENING.Speed = NumberRange.new(35)
  727. wait()
  728. local RANGE = 35
  729. for i = 1, math.ceil(REGENRATE*25) do
  730. wait()
  731. ApplyAoE(PART.Position,6,1,1,0,false)
  732. REGENING.Speed = NumberRange.new(RANGE)
  733. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  734. end
  735. REGEN.Speed = NumberRange.new(6)
  736. REGEN:Emit(60)
  737. wait(REGENRATE/3)
  738. RootPart.Velocity = VT(0,0,0)
  739. UNANCHOR = true
  740. GUI.Enabled = true
  741. PART.Transparency = 0
  742. REGEN.Rate = 50
  743. REGEN.Enabled = true
  744. REGENING.Enabled = false
  745. wait(REGENRATE/1.5)
  746. VALUE.Value = false
  747. Debris:AddItem(REGENING,5)
  748. FULLREGEN = false
  749. REGEN.Enabled = false
  750. Debris:AddItem(REGEN,5)
  751. end))
  752. end
  753. end
  754. end
  755. end
  756. end
  757. function Regen()
  758. Character.Parent = workspace
  759. for e = 1, #BODY do
  760. if BODY[e] ~= nil then
  761. local STUFF = BODY[e]
  762. local PART = STUFF[1]
  763. local PARENT = STUFF[2]
  764. local MATERIAL = STUFF[3]
  765. local COLOR = STUFF[4]
  766. local TRANSPARENCY = STUFF[5]
  767. --local SIZE = STUFF[6]
  768. local NAME = STUFF[7]
  769. local VALUE = STUFF[8]
  770. if PART.ClassName == "Part" and PART ~= RootPart then
  771. PART.Material = MATERIAL
  772. PART.Name = NAME
  773. end
  774. if PART.Parent ~= PARENT then
  775. PART.Parent = PARENT
  776. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  777. if VALUE.Value == false then
  778. VALUE.Value = true
  779. coroutine.resume(coroutine.create(function()
  780. PART.Transparency = 1
  781. wait(REGENRATE)
  782. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  783. local REGENING = script.Regen:Clone()
  784. REGENING.Parent = PART
  785. REGENING.Enabled = true
  786. for i = 1, math.ceil(REGENRATE*10) do
  787. wait()
  788. ApplyAoE(PART.Position,6,1,1,0,false)
  789. end
  790. wait(REGENRATE)
  791. PART.Transparency = 0
  792. wait(REGENRATE/5)
  793. REGENING.Enabled = false
  794. VALUE.Value = false
  795. Debris:AddItem(REGENING,5)
  796. end))
  797. end
  798. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  799. local VALUE = PARENT.IsRegening
  800. if VALUE == false then
  801. VALUE.Value = true
  802. local PART = PART.Part1
  803. coroutine.resume(coroutine.create(function()
  804. PART.Transparency = 1
  805. wait(REGENRATE)
  806. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  807. local REGENING = script.Regen:Clone()
  808. REGENING.Parent = PART
  809. REGENING.Enabled = true
  810. for i = 1, math.ceil(REGENRATE*10) do
  811. wait()
  812. ApplyAoE(PART.Position,6,1,1,0,false)
  813. end
  814. wait(REGENRATE)
  815. PART.Transparency = 0
  816. wait(REGENRATE/5)
  817. REGENING.Enabled = false
  818. VALUE.Value = false
  819. end))
  820. end
  821. end
  822. end
  823. end
  824. end
  825. end
  826.  
  827. for _, c in pairs(script.Package:GetChildren()) do
  828. c.Parent = Character
  829. end
  830.  
  831. local b = IT("BodyForce",RootPart)
  832. b.Name = "LowGrav"
  833. b.force = Vector3.new(0,1500,0)
  834.  
  835. local SKILLTEXTCOLOR = C3(0,0,0)
  836. local SKILLFONT = "Fantasy"
  837. local SKILLTEXTSIZE = 7
  838.  
  839. local BACKATTACHMENT1 = IT("Attachment",Torso)
  840. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  841. local BACKATTACHMENT2 = IT("Attachment",Torso)
  842. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  843.  
  844. Humanoid.Died:Connect(FullBodyRegen)
  845.  
  846. --//=================================\\
  847. --|| DAMAGING
  848. --\\=================================//
  849.  
  850. function ApplyDamage(Humanoid,Damage)
  851. if Humanoid.Health == math.huge then
  852. Humanoid.Parent:BreakJoints()
  853. else
  854. local MULTIPLY = Humanoid.MaxHealth/100
  855. Damage = Damage * DAMAGEMULTIPLIER
  856. if Humanoid.Health ~= 0 then
  857. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  858. end
  859. end
  860. end
  861.  
  862. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  863. local CHILDREN = workspace:GetDescendants()
  864. for index, CHILD in pairs(CHILDREN) do
  865. if CHILD.ClassName == "Model" and CHILD ~= Character then
  866. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  867. if HUM then
  868. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  869. if TORSO then
  870. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  871. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  872. CHILD:BreakJoints()
  873. else
  874. local DMG = MRANDOM(MINDMG,MAXDMG)
  875. ApplyDamage(HUM,DMG)
  876. end
  877. if FLING > 0 then
  878. for _, c in pairs(CHILD:GetChildren()) do
  879. if c:IsA("BasePart") then
  880. local bv = Instance.new("BodyVelocity")
  881. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  882. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  883. bv.Parent = c
  884. Debris:AddItem(bv,0.05)
  885. end
  886. end
  887. end
  888. end
  889. end
  890. end
  891. end
  892. end
  893. end
  894.  
  895. --//=================================\\
  896. --|| ATTACK FUNCTIONS AND STUFF
  897. --\\=================================//
  898.  
  899. function Fireball()
  900. ATTACK = true
  901. Rooted = true
  902. local GYRO = IT("BodyGyro",RootPart)
  903. GYRO.D = 20
  904. GYRO.P = 4000
  905. GYRO.MaxTorque = VT(40000,40000,40000)
  906. local POSITION = IT("BodyPosition",RootPart)
  907. POSITION.Position = RootPart.Position+VT(0,2,0)
  908. POSITION.D = 450
  909. POSITION.P = 40000
  910. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  911. local FIRE = Particles("FistFire",RightArm,true)
  912. CreateSound(CHARGE,RightArm,6,1,false)
  913. coroutine.resume(coroutine.create(function()
  914. repeat
  915. Swait()
  916. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  917. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  923. until ATTACK == false
  924. FIRE.LockedToPart = false
  925. FIRE.Enabled = false
  926. Debris:AddItem(FIRE,5)
  927. GYRO:remove()
  928. POSITION:remove()
  929. end))
  930. wait(1)
  931. repeat
  932. Particles("ExplosionFire1",RightArm,70)
  933. coroutine.resume(coroutine.create(function()
  934. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  935. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  936. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  937. local FLAME = Particles("FireballFire1",FIREBALL,true)
  938. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  939. for i = 1, 250 do
  940. Swait()
  941. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  942. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  943. if HIT then
  944. Particles("ExplosionFire1",FIREBALL,600)
  945. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  946. for i = 1, 3 do
  947. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  948. end
  949. for i = 1, 3 do
  950. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  951. end
  952. for i = 1, 5 do
  953. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  954. end
  955. break
  956. end
  957. end
  958. FLAME.Enabled = false
  959. FLAME2.Enabled = false
  960. Debris:AddItem(FIREBALL,7)
  961. end))
  962. wait(0.1)
  963. until KEYHOLD == false
  964. wait(0.2)
  965. ATTACK = false
  966. Rooted = false
  967. end
  968.  
  969. function FireField()
  970. ATTACK = true
  971. Rooted = true
  972. local A = false
  973. local POSITION = IT("BodyPosition",RootPart)
  974. POSITION.Position = RootPart.Position+VT(0,2,0)
  975. POSITION.D = 450
  976. POSITION.P = 40000
  977. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  978. coroutine.resume(coroutine.create(function()
  979. repeat
  980. Swait()
  981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. until A == true
  988. repeat
  989. Swait()
  990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  996. until ATTACK == false
  997. POSITION:remove()
  998. end))
  999. local RANGE = 75
  1000. local REGENING = script.Regen2:Clone()
  1001. REGENING.Parent = Torso
  1002. REGENING.Enabled = true
  1003. REGENING.Rate = 900
  1004. REGENING.Speed = NumberRange.new(RANGE)
  1005. wait()
  1006. for i = 1, 75 do
  1007. wait()
  1008. ApplyAoE(Torso.Position,6,1,1,0,false)
  1009. REGENING.Speed = NumberRange.new(RANGE)
  1010. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1011. end
  1012. REGENING.Enabled = false
  1013. wait(0.5)
  1014. for i = 1, 6 do
  1015. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1016. end
  1017. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1018. A = true
  1019. local FLAME = Particles("Field",Torso,true)
  1020. FLAME.Size = NumberSequence.new(0,25)
  1021. FIREFIELD = true
  1022. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  1023. coroutine.resume(coroutine.create(function()
  1024. for i = 1, 20 do
  1025. wait(1)
  1026. SOUND.Parent = Torso
  1027. SOUND.Playing = true
  1028. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1029. for i = 1, 2 do
  1030. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1031. end
  1032. if SEARING == true then
  1033. break
  1034. end
  1035. end
  1036. FIREFIELD = false
  1037. FLAME.Enabled = false
  1038. Debris:AddItem(FLAME,5)
  1039. SOUND:remove()
  1040. end))
  1041. wait(1)
  1042. ATTACK = false
  1043. Rooted = false
  1044. end
  1045.  
  1046. function SearingForm()
  1047. ATTACK = true
  1048. Rooted = true
  1049. local POSITION = IT("BodyPosition",RootPart)
  1050. POSITION.Position = RootPart.Position+VT(0,2,0)
  1051. POSITION.D = 450
  1052. POSITION.P = 40000
  1053. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1054. coroutine.resume(coroutine.create(function()
  1055. repeat
  1056. Swait()
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. until ATTACK == false
  1064. end))
  1065. local FIRES = {}
  1066. local RANGE = 75
  1067. local REGENING = script.Regen2:Clone()
  1068. REGENING.Parent = Torso
  1069. REGENING.Enabled = true
  1070. REGENING.Rate = 900
  1071. REGENING.Speed = NumberRange.new(RANGE)
  1072. wait()
  1073. for i = 1, 75 do
  1074. wait()
  1075. ApplyAoE(Torso.Position,6,1,1,0,false)
  1076. REGENING.Speed = NumberRange.new(RANGE)
  1077. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1078. end
  1079. REGENING.Enabled = false
  1080. wait(0.5)
  1081. for i = 1, 6 do
  1082. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1083. end
  1084. local BUSY = true
  1085. Particles("ExplosionFire1",Torso,100)
  1086. SEARING = true
  1087. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  1088. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  1089. coroutine.resume(coroutine.create(function()
  1090. coroutine.resume(coroutine.create(function()
  1091. repeat
  1092. wait(1)
  1093. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1094. until SEARING == false
  1095. end))
  1096. repeat
  1097. Swait()
  1098. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1099. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1100. WING1.Acceleration = ACCEL1
  1101. WING2.Acceleration = ACCEL2
  1102. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1103. if HIT then
  1104. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1105. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1106. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1107. for i = 1, 3 do
  1108. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1109. end
  1110. for i = 1, 3 do
  1111. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1112. end
  1113. Particles("ExplosionFire1",Torso,600)
  1114. BUSY = false
  1115. break
  1116. end
  1117. until SEARING == false
  1118. end))
  1119. for _, c in pairs(Character:GetChildren()) do
  1120. if c:IsA("BasePart") then
  1121. local FLAME = Particles("BodyFire",c,true)
  1122. table.insert(FIRES,FLAME)
  1123. end
  1124. end
  1125. POSITION:remove()
  1126. wait()
  1127. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1128. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1129. ATTACK = false
  1130. Rooted = false
  1131. GYRO = IT("BodyGyro",RootPart)
  1132. GYRO.D = 20
  1133. GYRO.P = 4000
  1134. GYRO.MaxTorque = VT(0,40000,0)
  1135. BODYPOS = IT("BodyPosition",RootPart)
  1136. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  1137. BODYPOS.D = 450
  1138. BODYPOS.P = 40000
  1139. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1140. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1141. if NEWKEY == "c" and ATTACK == false then
  1142. BUSY = false
  1143. end
  1144. end)
  1145. local HUM = Humanoid.Died:Connect(function()
  1146. BUSY = false
  1147. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1148. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1149. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1150. for i = 1, 3 do
  1151. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1152. end
  1153. for i = 1, 3 do
  1154. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1155. end
  1156. Particles("ExplosionFire1",Torso,600)
  1157. end)
  1158. repeat wait() until BUSY == false
  1159. for i = 1, #FIRES do
  1160. FIRES[i].Enabled = false
  1161. Debris:AddItem(FIRES[i],5)
  1162. end
  1163. HUM:disconnect()
  1164. WING1.Enabled = false
  1165. WING2.Enabled = false
  1166. WING1.LockedToPart = false
  1167. WING2.LockedToPart = false
  1168. Debris:AddItem(WING1,5)
  1169. Debris:AddItem(WING2,5)
  1170. KEYDOWN:disconnect()
  1171. SEARING = false
  1172. GYRO:remove()
  1173. BODYPOS:remove()
  1174. FullBodyRegen()
  1175. end
  1176.  
  1177. function SearingOrb()
  1178. ATTACK = true
  1179. Rooted = true
  1180. local POSITION = IT("BodyPosition",RootPart)
  1181. POSITION.Position = RootPart.Position+VT(0,2,0)
  1182. POSITION.D = 450
  1183. POSITION.P = 40000
  1184. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1185. local FIRE = Particles("FistFire",RightArm,true)
  1186. local FIRE2 = Particles("FistFire",LeftArm,true)
  1187. CreateSound(CHARGE,Torso,6,1,false)
  1188. local NEWANIM = false
  1189. coroutine.resume(coroutine.create(function()
  1190. repeat
  1191. Swait()
  1192. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1196. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1198. until ATTACK == false or NEWANIM == true
  1199. if NEWANIM == true then
  1200. local GYRO = IT("BodyGyro",RootPart)
  1201. GYRO.D = 20
  1202. GYRO.P = 4000
  1203. GYRO.MaxTorque = VT(40000,40000,40000)
  1204. repeat
  1205. Swait()
  1206. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1207. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1211. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. until ATTACK == false
  1214. GYRO:remove()
  1215. end
  1216. POSITION:remove()
  1217. FIRE.LockedToPart = false
  1218. FIRE.Enabled = false
  1219. Debris:AddItem(FIRE,5)
  1220. FIRE2.LockedToPart = false
  1221. FIRE2.Enabled = false
  1222. Debris:AddItem(FIRE2,5)
  1223. end))
  1224. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1225. MakeForm(ORB,"Ball")
  1226. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1227. local A = IT("Attachment",ORB)
  1228. local FIRES = Particles("FireballFire1",A,true)
  1229. FIRES.Size = NumberSequence.new(0)
  1230. FIRES.LockedToPart = true
  1231. local LOOP = 0
  1232. for i = 1, 500 do
  1233. Swait()
  1234. LOOP = LOOP + 1
  1235. if LOOP >= 30 then
  1236. LOOP = 0
  1237. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1238. end
  1239. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1240. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1241. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1242. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1243. FIRES.Enabled = true
  1244. end
  1245. wait(1)
  1246. if KEYHOLD == false then
  1247. coroutine.resume(coroutine.create(function()
  1248. ORB.Transparency = 1
  1249. FIRES.Enabled = false
  1250. Debris:AddItem(ORB,10)
  1251. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1252. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1253. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1254. for i = 1, 3 do
  1255. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1256. end
  1257. for i = 1, 3 do
  1258. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1259. end
  1260. Particles("ExplosionFire1",ORB,1200)
  1261. for i = 1, 15 do
  1262. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1263. end
  1264. end))
  1265. else
  1266. for i = 1, 100 do
  1267. Swait()
  1268. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1269. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1270. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1271. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1272. end
  1273. ORB.Transparency = 1
  1274. FIRES.Enabled = false
  1275. Debris:AddItem(ORB,10)
  1276. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1277. for _, c in pairs(Character:GetChildren()) do
  1278. if c:IsA("BasePart") then
  1279. Particles("ExplosionFire2",c,25)
  1280. end
  1281. end
  1282. NEWANIM = true
  1283. wait(0.5)
  1284. for i = 1, 15 do
  1285. wait(0.1)
  1286. coroutine.resume(coroutine.create(function()
  1287. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1288. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1289. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1290. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1291. for i = 1, 250 do
  1292. Swait()
  1293. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1294. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1295. if HIT then
  1296. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1297. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1298. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1299. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1300. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1301. coroutine.resume(coroutine.create(function()
  1302. local FLAMES = Particles("DebrisFire",FIELD,true)
  1303. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1304. for i = 1, 15 do
  1305. wait(1)
  1306. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1307. end
  1308. FLAMES.Enabled = false
  1309. FLAMES2.Enabled = false
  1310. Debris:AddItem(FIELD,5)
  1311. Debris:AddItem(FIELD2,5)
  1312. end))
  1313. Particles("ExplosionFire2",FIREBALL,600)
  1314. break
  1315. end
  1316. end
  1317. FLAME.Enabled = false
  1318. Debris:AddItem(FIREBALL,7)
  1319. end))
  1320. end
  1321. end
  1322. wait(0.3)
  1323. ATTACK = false
  1324. Rooted = false
  1325. end
  1326.  
  1327. function Shroud()
  1328. if Mouse.Target ~= nil then
  1329. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1330. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1331. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1332. if TORSO and HUM.Health > 0 then
  1333. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1334. if DISTANCE < 100 then
  1335. ATTACK = true
  1336. POSEIDON = false
  1337. Rooted = true
  1338. local GYRO = IT("BodyGyro",RootPart)
  1339. GYRO.D = 20
  1340. GYRO.P = 4000
  1341. GYRO.MaxTorque = VT(40000,40000,40000)
  1342. local POSITION = IT("BodyPosition",RootPart)
  1343. POSITION.Position = RootPart.Position+VT(0,2,0)
  1344. POSITION.D = 450
  1345. POSITION.P = 40000
  1346. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1347. local TARGETTING = true
  1348. local HIT = false
  1349. local FIRES = {}
  1350. for _, c in pairs(Character:GetChildren()) do
  1351. if c:IsA("BasePart") then
  1352. local FLAME = Particles("BodyFire",c,true)
  1353. FLAME.Rate = 15
  1354. table.insert(FIRES,FLAME)
  1355. end
  1356. end
  1357. CreateSound(CHARGE,Torso,6,1,false)
  1358. coroutine.resume(coroutine.create(function()
  1359. repeat
  1360. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1361. Swait()
  1362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1368. until TARGETTING == false
  1369. repeat
  1370. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1371. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1372. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1373. Swait()
  1374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1378. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1380. until HIT == true
  1381. POSITION:remove()
  1382. GYRO:remove()
  1383. end))
  1384. wait(0.5)
  1385. repeat wait() until HOLD == true
  1386. for _, c in pairs(Character:GetChildren()) do
  1387. if c:IsA("BasePart") then
  1388. local FLAME = Particles("BodyFire",c,true)
  1389. table.insert(FIRES,FLAME)
  1390. end
  1391. end
  1392. for _, c in pairs(Character:GetChildren()) do
  1393. if c:IsA("BasePart") then
  1394. c.Transparency = 1
  1395. end
  1396. end
  1397. TARGETTING = false
  1398. for i = 1, 100 do
  1399. wait()
  1400. if DISTANCE < 5 or DISTANCE >= 200 then
  1401. break
  1402. end
  1403. end
  1404. HIT = true
  1405. if DISTANCE < 5 then
  1406. for i = 1, #FIRES do
  1407. FIRES[i].Enabled = false
  1408. end
  1409. for _, c in pairs(HUM.Parent:GetChildren()) do
  1410. if c:IsA("BasePart") then
  1411. local FLAME = Particles("BodyFire",c,true)
  1412. table.insert(FIRES,FLAME)
  1413. end
  1414. end
  1415. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1416. RootPart.CFrame = TORSO.CFrame
  1417. local WELD = weldBetween(RootPart,TORSO)
  1418. repeat wait() until HOLD == true
  1419. CreateSound(416328540,Torso,6,1,false)
  1420. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1421. local bv = Instance.new("BodyVelocity")
  1422. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1423. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1424. bv.Parent = TORSO
  1425. for i = 1, 70 do
  1426. wait(0.1)
  1427. if TORSO.Parent == nil then
  1428. break
  1429. end
  1430. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1431. end
  1432. UNANCHOR = false
  1433. bv:remove()
  1434. wait(1)
  1435. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1436. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1437. UNANCHOR = true
  1438. local bv = Instance.new("BodyVelocity")
  1439. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1440. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1441. bv.Parent = TORSO
  1442. local LANDED = false
  1443. for i = 1, 500 do
  1444. wait()
  1445. Ignore = {Character,HUM.Parent}
  1446. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1447. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1448. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1449. if HITFLOOR or FULLREGEN == true then
  1450. LANDED = true
  1451. break
  1452. end
  1453. if TORSO.Parent == nil then
  1454. break
  1455. end
  1456. end
  1457. if TORSO.Parent ~= nil then
  1458. UNANCHOR = false
  1459. bv:remove()
  1460. wait(1)
  1461. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1462. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1463. UNANCHOR = true
  1464. local bv = Instance.new("BodyVelocity")
  1465. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1466. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1467. bv.Parent = TORSO
  1468. local LANDED = false
  1469. for i = 1, 500 do
  1470. wait()
  1471. Ignore = {Character,HUM.Parent}
  1472. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1473. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1474. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1475. if HITFLOOR or FULLREGEN == true then
  1476. LANDED = true
  1477. break
  1478. end
  1479. if TORSO.Parent == nil then
  1480. break
  1481. end
  1482. end
  1483. bv:remove()
  1484. if LANDED == true then
  1485. UNANCHOR = false
  1486. for i = 1, 10 do
  1487. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1488. end
  1489. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1490. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1491. Particles("ExplosionFire1",TORSO,120)
  1492. for i = 1, 15 do
  1493. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1494. end
  1495. WELD:remove()
  1496. wait(0.3)
  1497. UNANCHOR = true
  1498. else
  1499. WELD:remove()
  1500. end
  1501. end
  1502. end
  1503. for i = 1, #FIRES do
  1504. FIRES[i].Enabled = false
  1505. Debris:AddItem(FIRES[i],5)
  1506. end
  1507. for _, c in pairs(Character:GetChildren()) do
  1508. if c:IsA("BasePart") and c ~= RootPart then
  1509. c.Transparency = 0
  1510. end
  1511. end
  1512. RootPart.Velocity = VT(0,0,0)
  1513. ATTACK = false
  1514. Rooted = false
  1515. end
  1516. end
  1517. end
  1518. end
  1519. end
  1520.  
  1521. function Spitter()
  1522. ATTACK = true
  1523. Rooted = true
  1524. local GYRO = IT("BodyGyro",RootPart)
  1525. GYRO.D = 20
  1526. GYRO.P = 4000
  1527. GYRO.MaxTorque = VT(40000,40000,40000)
  1528. local POSITION = IT("BodyPosition",RootPart)
  1529. POSITION.Position = RootPart.Position+VT(0,2,0)
  1530. POSITION.D = 450
  1531. POSITION.P = 40000
  1532. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1533. local FIRE = Particles("FistFire",RightArm,true)
  1534. CreateSound(CHARGE,RightArm,6,0.8,false)
  1535. coroutine.resume(coroutine.create(function()
  1536. repeat
  1537. Swait()
  1538. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1539. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. until ATTACK == false
  1546. FIRE.LockedToPart = false
  1547. FIRE.Enabled = false
  1548. Debris:AddItem(FIRE,5)
  1549. GYRO:remove()
  1550. POSITION:remove()
  1551. end))
  1552. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1553. MakeForm(FIREBALL,"Ball")
  1554. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1555. local CORE = IT("Attachment",FIREBALL)
  1556. local FIRES = Particles("FireballFire1",CORE,true)
  1557. FIRES.Size = NumberSequence.new(0)
  1558. FIRES.LockedToPart = true
  1559. local LOOP = 0
  1560. repeat
  1561. Swait()
  1562. LOOP = LOOP + 1
  1563. if LOOP == 20 then
  1564. LOOP = 0
  1565. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1566. end
  1567. if FIREBALL.Size.X < 20 then
  1568. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1569. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1570. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1571. end
  1572. FIRES.Enabled = true
  1573. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1574. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1575. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1576. coroutine.resume(coroutine.create(function()
  1577. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1578. local RANGE = 75
  1579. local FLAME = Particles("Field",CORE,true)
  1580. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1581. FLAME.Size = NumberSequence.new(0,25)
  1582. for i = 1, 600 do
  1583. LOOP = LOOP + 1
  1584. if LOOP == 20 then
  1585. LOOP = 0
  1586. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1587. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1588. end
  1589. Swait()
  1590. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1591. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1592. if HIT then
  1593. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1594. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1595. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1596. for i = 1, 3 do
  1597. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1598. end
  1599. for i = 1, 3 do
  1600. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1601. end
  1602. Particles("ExplosionFire1",FIREBALL,1200)
  1603. for i = 1, 15 do
  1604. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1605. end
  1606. break
  1607. end
  1608. end
  1609. FLAME.Enabled = false
  1610. FIRES.Enabled = false
  1611. for i = 1, 10 do
  1612. Swait()
  1613. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1614. end
  1615. Debris:AddItem(FIREBALL,5)
  1616. end))
  1617. wait(0.5)
  1618. ATTACK = false
  1619. Rooted = false
  1620. end
  1621.  
  1622. function Devastor()
  1623. ATTACK = true
  1624. Rooted = true
  1625. local POSITION = IT("BodyPosition",RootPart)
  1626. POSITION.Position = RootPart.Position+VT(0,2,0)
  1627. POSITION.D = 450
  1628. POSITION.P = 40000
  1629. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1630. local FIRE = Particles("FistFire",RightArm,true)
  1631. local FIRE2 = Particles("FistFire",LeftArm,true)
  1632. CreateSound(CHARGE,Torso,6,1,false)
  1633. local NEWANIM = false
  1634. coroutine.resume(coroutine.create(function()
  1635. repeat
  1636. Swait()
  1637. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1643. until ATTACK == false or NEWANIM == true
  1644. if NEWANIM == true then
  1645. local GYRO = IT("BodyGyro",RootPart)
  1646. GYRO.D = 20
  1647. GYRO.P = 4000
  1648. GYRO.MaxTorque = VT(40000,40000,40000)
  1649. repeat
  1650. Swait()
  1651. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1652. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1653. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1654. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1655. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1656. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658. until ATTACK == false
  1659. GYRO:remove()
  1660. end
  1661. POSITION:remove()
  1662. FIRE.LockedToPart = false
  1663. FIRE.Enabled = false
  1664. Debris:AddItem(FIRE,5)
  1665. FIRE2.LockedToPart = false
  1666. FIRE2.Enabled = false
  1667. Debris:AddItem(FIRE2,5)
  1668. end))
  1669. local FIRETABLE = {}
  1670. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1671. MakeForm(ORB,"Ball")
  1672. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1673. local A = IT("Attachment",ORB)
  1674. local FIRES = Particles("FireballFire1",A,true)
  1675. FIRES.Size = NumberSequence.new(0)
  1676. FIRES.LockedToPart = true
  1677. local LOOP = 0
  1678. for i = 1, 200 do
  1679. Swait()
  1680. LOOP = LOOP + 1
  1681. if LOOP >= 30 then
  1682. LOOP = 0
  1683. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1684. end
  1685. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1686. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1687. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1688. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1689. FIRES.Enabled = true
  1690. end
  1691. RightArm.Transparency = 1
  1692. LeftArm.Transparency = 1
  1693. FIRE.Enabled = false
  1694. FIRE2.Enabled = false
  1695. for _, c in pairs(Character:GetChildren()) do
  1696. if c:IsA("BasePart") then
  1697. local FLAME = Particles("BodyFire",c,true)
  1698. table.insert(FIRETABLE,FLAME)
  1699. end
  1700. end
  1701. CreateSound(CHARGE,Torso,6,0.5,false)
  1702. for i = 1, 200 do
  1703. Swait()
  1704. LOOP = LOOP + 1
  1705. if LOOP >= 30 then
  1706. LOOP = 0
  1707. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1708. end
  1709. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1710. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1711. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1712. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1713. FIRES.Enabled = true
  1714. end
  1715. for _, c in pairs(Character:GetChildren()) do
  1716. if c:IsA("BasePart") then
  1717. c.Transparency = 1
  1718. end
  1719. end
  1720. for i = 1, #FIRETABLE do
  1721. FIRETABLE[i].Enabled = false
  1722. Debris:AddItem(FIRETABLE[i],5)
  1723. end
  1724. for i = 1, 400 do
  1725. Swait()
  1726. LOOP = LOOP + 1
  1727. if LOOP >= 30 then
  1728. LOOP = 0
  1729. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1730. end
  1731. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1732. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1733. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1734. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1735. FIRES.Enabled = true
  1736. end
  1737. wait(0.5)
  1738. FIRES.Lifetime = NumberRange.new(2,5)
  1739. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1740. FIRES.LockedToPart = false
  1741. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1742. coroutine.resume(coroutine.create(function()
  1743. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1744. for i = 1, 1200 do
  1745. Swait()
  1746. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1747. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1748. if HIT then
  1749. break
  1750. end
  1751. end
  1752. for i = 1, 6 do
  1753. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1754. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1755. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1756. for i = 1, 3 do
  1757. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1758. end
  1759. for i = 1, 3 do
  1760. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1761. end
  1762. for i = 1, 15 do
  1763. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1764. end
  1765. wait(1)
  1766. end
  1767. FIRES.Enabled = false
  1768. for i = 1, 10 do
  1769. Swait()
  1770. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1771. end
  1772. Debris:AddItem(ORB,5)
  1773. end))
  1774. wait(1)
  1775. FullBodyRegen()
  1776. ATTACK = false
  1777. Rooted = false
  1778. end
  1779.  
  1780. --//=================================\\
  1781. --|| MISC
  1782. --\\=================================//
  1783.  
  1784. function Lock()
  1785. ATTACK = true
  1786. Rooted = true
  1787. local GYRO = IT("BodyGyro",RootPart)
  1788. GYRO.D = 50
  1789. GYRO.P = 4000
  1790. GYRO.MaxTorque = VT(40000,40000,40000)
  1791. local POSITION = IT("BodyPosition",RootPart)
  1792. POSITION.Position = RootPart.Position+VT(0,1,0)
  1793. POSITION.D = 450
  1794. POSITION.P = 40000
  1795. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1796. local FLINT = FLINTLOCK:Clone()
  1797. FLINTLOCK.Transparency = 1
  1798. FLINT.Parent = Character
  1799. local SHOT = false
  1800. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1801. coroutine.resume(coroutine.create(function()
  1802. repeat
  1803. Swait()
  1804. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1805. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1811. until SHOT == true
  1812. CreateSound(213603013,RightArm,4,1,false)
  1813. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1814. local Ignore = Character
  1815. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1816. local TO = Mouse.Hit.p
  1817. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1818. if AIMHIT ~= nil then
  1819. if AIMHIT.Parent ~= Character then
  1820. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1821. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1822. if HUM then
  1823. ApplyDamage(HUM,MRANDOM(70,90))
  1824. end
  1825. end
  1826. end
  1827. end
  1828. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1829. MakeForm(TRAIL,"Cyl")
  1830. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1831. TRAIL.Size = VT(0.1,DIST,0.1)
  1832. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1833. coroutine.resume(coroutine.create(function()
  1834. for i = 1, 5 do
  1835. Swait()
  1836. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1837. end
  1838. TRAIL:remove()
  1839. end))
  1840. repeat
  1841. Swait()
  1842. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848. until ATTACK == false
  1849. GYRO:remove()
  1850. POSITION:remove()
  1851. FLINT:remove()
  1852. FLINTLOCK.Transparency = 0
  1853. end))
  1854. wait(0.3)
  1855. SHOT = true
  1856. wait(0.5)
  1857. ATTACK = false
  1858. Rooted = false
  1859. end
  1860.  
  1861. function Jupiter()
  1862. ATTACK = true
  1863. Rooted = true
  1864. local POSITION = IT("BodyPosition",RootPart)
  1865. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1866. POSITION.D = 450
  1867. POSITION.P = 40000
  1868. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1869. coroutine.resume(coroutine.create(function()
  1870. repeat
  1871. Swait()
  1872. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1874. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1875. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1876. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1877. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1878. until ATTACK == false
  1879. end))
  1880. wait(0.5)
  1881. repeat wait() until KEYHOLD == false
  1882. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1883. POSITION:remove()
  1884. RootPart.Velocity = VT(0,150,0)
  1885. ATTACK = false
  1886. Rooted = false
  1887. end
  1888.  
  1889. function Taunt()
  1890. ATTACK = true
  1891. Rooted = true
  1892. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1893. coroutine.resume(coroutine.create(function()
  1894. repeat
  1895. Swait()
  1896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1902. until ATTACK == false
  1903. end))
  1904. repeat wait() until TAUNT.Playing == false
  1905. ATTACK = false
  1906. Rooted = false
  1907. end
  1908.  
  1909. --//=================================\\
  1910. --|| ASSIGN THINGS TO KEYS
  1911. --\\=================================//
  1912.  
  1913. function MouseDown(Mouse)
  1914. HOLD = true
  1915. if ATTACK == false then
  1916. end
  1917. end
  1918.  
  1919. function MouseUp(Mouse)
  1920. HOLD = false
  1921. end
  1922.  
  1923. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1924.  
  1925. function KeyDown(Key)
  1926. KEYHOLD = true
  1927. if ATTACK == false and FULLREGEN == false then
  1928. if Key == "z" then
  1929. Fireball()
  1930. end
  1931.  
  1932. if Key == "b" and FIREFIELD == false and SEARING == false then
  1933. FireField()
  1934. end
  1935.  
  1936. if Key == "c" and SEARING == false then
  1937. SearingForm()
  1938. end
  1939.  
  1940. if Key == "v" and SEARING == false then
  1941. SearingOrb()
  1942. end
  1943.  
  1944. if Key == "q" and SEARING == false then
  1945. Shroud()
  1946. end
  1947.  
  1948. if Key == "x" and SEARING == false then
  1949. Jupiter()
  1950. wait(2)
  1951. Devastor()
  1952. end
  1953.  
  1954. if Key == "e" then
  1955. Spitter()
  1956. end
  1957.  
  1958. if Key == "g" then
  1959. Lock()
  1960. end
  1961.  
  1962. if Key == "j" then
  1963. Jupiter()
  1964. end
  1965.  
  1966. if Key == "t" and SEARING == false then
  1967. Taunt()
  1968. end
  1969.  
  1970. if Key == "h" then
  1971. if POSEIDON == false then
  1972. POSEIDON = true
  1973. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1974. else
  1975. POSEIDON = false
  1976. end
  1977. end
  1978. end
  1979.  
  1980. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1981. repeat
  1982. VALUE2 = true
  1983. Swait()
  1984. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1985. until KEYHOLD == false
  1986. VALUE2 = false
  1987. end
  1988.  
  1989. if string.byte(Key) == 50 and ATTACK == false then
  1990. if Speed == 16 then
  1991. Speed = 45
  1992. elseif Speed == 45 then
  1993. Speed = 16
  1994. end
  1995. end
  1996.  
  1997. if Key == "1" then
  1998. MUSIC:Play()
  1999. CHOSENSONG = CHOSENSONG + 1
  2000. if CHOSENSONG > #SONGS then
  2001. CHOSENSONG = 1
  2002. end
  2003. end
  2004. end
  2005.  
  2006. function KeyUp(Key)
  2007. KEYHOLD = false
  2008. end
  2009.  
  2010. Mouse.Button1Down:connect(function(NEWKEY)
  2011. MouseDown(NEWKEY)
  2012. end)
  2013. Mouse.Button1Up:connect(function(NEWKEY)
  2014. MouseUp(NEWKEY)
  2015. end)
  2016. Mouse.KeyDown:connect(function(NEWKEY)
  2017. KeyDown(NEWKEY)
  2018. end)
  2019. Mouse.KeyUp:connect(function(NEWKEY)
  2020. KeyUp(NEWKEY)
  2021. end)
  2022.  
  2023. --//=================================\\
  2024. --\\=================================//
  2025.  
  2026. function unanchor()
  2027. if UNANCHOR == true then
  2028. for _, c in pairs(Character:GetChildren()) do
  2029. if c:IsA("BasePart") then
  2030. c.Anchored = false
  2031. end
  2032. end
  2033. else
  2034. for _, c in pairs(Character:GetChildren()) do
  2035. if c:IsA("BasePart") then
  2036. c.Anchored = true
  2037. end
  2038. end
  2039. end
  2040. end
  2041.  
  2042. --//=================================\\
  2043. --|| WRAP THE WHOLE SCRIPT UP
  2044. --\\=================================//
  2045.  
  2046. Humanoid.Changed:connect(function(Jump)
  2047. if Jump == "Jump" and (Disable_Jump == true) then
  2048. Humanoid.Jump = false
  2049. end
  2050. end)
  2051.  
  2052. local LOOP = 0
  2053.  
  2054. while true do
  2055. Swait()
  2056. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2057. Humanoid = IT("Humanoid",Character)
  2058. end
  2059. Effects.Parent = Character
  2060. script.Parent = WEAPONGUI
  2061. ANIMATE.Parent = nil
  2062. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2063. v:Stop();
  2064. end
  2065. SINE = SINE + CHANGE
  2066. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2067. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2068. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  2069. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2070. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  2071. local WALKSPEEDVALUE = 5
  2072. if SEARING == false then
  2073. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  2074. if Humanoid.WalkSpeed <= 20 then
  2075. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2076. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2077. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2078. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2079. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  2080. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2081. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2082. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2083. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2084. end
  2085. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  2086. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2087. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2088. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2089. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2090. end
  2091. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2092. ANIM = "Jump"
  2093. if ATTACK == false then
  2094. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2098. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2100. end
  2101. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2102. ANIM = "Fall"
  2103. if ATTACK == false then
  2104. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  2105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  2106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2108. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2109. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2110. end
  2111. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2112. ANIM = "Idle"
  2113. if ATTACK == false then
  2114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2118. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2120. end
  2121. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2122. ANIM = "Walk"
  2123. if ATTACK == false then
  2124. if Humanoid.WalkSpeed <= 20 then
  2125. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2129. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2131. elseif Humanoid.WalkSpeed > 20 then
  2132. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2136. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2138. end
  2139. end
  2140. end
  2141. elseif SEARING == true then
  2142. if APPLYGYRO == true then
  2143. if VALUE2 == false and DIRECTTURN == false then
  2144. if GYRO ~= nil then
  2145. GYRO.MaxTorque = VT(0,40000,0)
  2146. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2147. end
  2148. else
  2149. if GYRO ~= nil then
  2150. GYRO.MaxTorque = VT(80000,40000,80000)
  2151. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2152. end
  2153. end
  2154. end
  2155. if VALUE2 == false and ATTACK == false then
  2156. ANIM = "IdleFlight"
  2157. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2163. elseif VALUE2 == true and ATTACK == false then
  2164. ANIM = "Flight"
  2165. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2171. end
  2172. end
  2173. unanchor()
  2174. Humanoid.MaxHealth = "inf"
  2175. Humanoid.Health = "inf"
  2176. if Rooted == false then
  2177. Disable_Jump = false
  2178. Humanoid.WalkSpeed = Speed
  2179. elseif Rooted == true then
  2180. Disable_Jump = true
  2181. Humanoid.WalkSpeed = 0
  2182. end
  2183. Regen()
  2184. if Head:FindFirstChild("face") then
  2185. Head.face.Texture = "rbxassetid://608798717"
  2186. Head.face.Transparency = Head.Transparency
  2187. end
  2188. for _, c in pairs(Character:GetDescendants()) do
  2189. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2190. c:remove()
  2191. end
  2192. if c.ClassName == "ParticleEmitter" then
  2193. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2194. c:remove()
  2195. end
  2196. end
  2197. if c and c.Parent then
  2198. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2199. local ACCESSORY = c.Parent
  2200. c.Parent = Character
  2201. local REGENVALUE = IT("BoolValue",c)
  2202. REGENVALUE.Name = "IsRegening"
  2203. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2204. if c then
  2205. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2206. local WELD = weldBetween(Head,c)
  2207. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2208. else
  2209. local WELD = weldBetween(Torso,c)
  2210. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2211. end
  2212. end
  2213. ACCESSORY:remove()
  2214. end
  2215. end
  2216. end
  2217. for _, c in pairs(Character:GetChildren()) do
  2218. if SEARING == true and c:IsA("BasePart") then
  2219. c.Transparency = 1
  2220. end
  2221. end
  2222. MUSIC.Parent = Character
  2223. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2224. MUSIC.Pitch = 1
  2225. if CHOSENSONG ~= 5 then
  2226. MUSIC.Volume = 2
  2227. else
  2228. MUSIC.Volume = 4
  2229. end
  2230. MUSIC.Playing = true
  2231. if POSEIDON == true and FULLREGEN == false then
  2232. LOOP = LOOP + 1
  2233. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2234. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2235. FLOOR.CanCollide = true
  2236. Debris:AddItem(FLOOR,0.2)
  2237. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2238. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2239. FLOOR.CanCollide = true
  2240. Debris:AddItem(FLOOR,0.2)
  2241. if LOOP >= 5 then
  2242. LOOP = 0
  2243. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2244. end
  2245. end
  2246. RootJoint.Parent = RootPart
  2247. Humanoid.DisplayDistanceType = "None"
  2248. Humanoid.Name = "Searing Emperor"
  2249. end
  2250.  
  2251. --//=================================\\
  2252. --\\=================================//
  2253.  
  2254.  
  2255.  
  2256.  
  2257.  
  2258. --//====================================================\\--
  2259. --|| END OF SCRIPT
  2260. --\\====================================================//--
  2261. end))
  2262. ParticleEmitter1.Name = "Regen"
  2263. ParticleEmitter1.Parent = LocalScript0
  2264. ParticleEmitter1.Speed = NumberRange.new(1, 1)
  2265. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2266. ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2267. ParticleEmitter1.Enabled = false
  2268. ParticleEmitter1.LightEmission = 0.89999997615814
  2269. ParticleEmitter1.Texture = "rbxassetid://296874871"
  2270. ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2271. ParticleEmitter1.ZOffset = 1
  2272. ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2273. ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0)
  2274. ParticleEmitter1.Drag = 3
  2275. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  2276. ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
  2277. ParticleEmitter1.Rate = 300
  2278. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  2279. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  2280. ParticleEmitter1.VelocitySpread = 360
  2281. ParticleEmitter2.Name = "Regen2"
  2282. ParticleEmitter2.Parent = LocalScript0
  2283. ParticleEmitter2.Speed = NumberRange.new(1, 1)
  2284. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2285. ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2286. ParticleEmitter2.Enabled = false
  2287. ParticleEmitter2.LightEmission = 0.89999997615814
  2288. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2289. ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
  2290. ParticleEmitter2.ZOffset = 1
  2291. ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
  2292. ParticleEmitter2.Drag = 5
  2293. ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
  2294. ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
  2295. ParticleEmitter2.Rate = 70
  2296. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2297. ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
  2298. ParticleEmitter2.VelocitySpread = 360
  2299. BillboardGui3.Name = "NameGui"
  2300. BillboardGui3.Parent = LocalScript0
  2301. BillboardGui3.Enabled = false
  2302. BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0)
  2303. BillboardGui3.AlwaysOnTop = true
  2304. BillboardGui3.MaxDistance = 70
  2305. BillboardGui3.SizeOffset = Vector2.new(0, 4)
  2306. TextLabel4.Name = "PlayerName"
  2307. TextLabel4.Parent = BillboardGui3
  2308. TextLabel4.Transparency = 1
  2309. TextLabel4.Size = UDim2.new(1, 0, 1, 0)
  2310. TextLabel4.BackgroundColor = BrickColor.new("Institutional white")
  2311. TextLabel4.BackgroundColor3 = Color3.new(1, 1, 1)
  2312. TextLabel4.BackgroundTransparency = 1
  2313. TextLabel4.BorderColor = BrickColor.new("Institutional white")
  2314. TextLabel4.BorderColor3 = Color3.new(1, 1, 1)
  2315. TextLabel4.BorderSizePixel = 0
  2316. TextLabel4.Font = Enum.Font.Antique
  2317. TextLabel4.FontSize = Enum.FontSize.Size14
  2318. TextLabel4.Text = "Shackluster"
  2319. TextLabel4.TextColor = BrickColor.new("Sand violet metallic")
  2320. TextLabel4.TextColor3 = Color3.new(0.580392, 0.580392, 0.580392)
  2321. TextLabel4.TextScaled = true
  2322. TextLabel4.TextSize = 14
  2323. TextLabel4.TextStrokeColor3 = Color3.new(0.337255, 0.337255, 0.337255)
  2324. TextLabel4.TextStrokeTransparency = 0
  2325. TextLabel4.TextWrap = true
  2326. TextLabel4.TextWrapped = true
  2327. TextLabel5.Name = "Title"
  2328. TextLabel5.Parent = BillboardGui3
  2329. TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
  2330. TextLabel5.Transparency = 1
  2331. TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0)
  2332. TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
  2333. TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
  2334. TextLabel5.BackgroundTransparency = 1
  2335. TextLabel5.BorderColor = BrickColor.new("Institutional white")
  2336. TextLabel5.BorderColor3 = Color3.new(1, 1, 1)
  2337. TextLabel5.BorderSizePixel = 0
  2338. TextLabel5.Font = Enum.Font.Antique
  2339. TextLabel5.FontSize = Enum.FontSize.Size14
  2340. TextLabel5.Text = "The Searing Emperor"
  2341. TextLabel5.TextColor = BrickColor.new("Alder")
  2342. TextLabel5.TextColor3 = Color3.new(0.666667, 0.333333, 1)
  2343. TextLabel5.TextScaled = true
  2344. TextLabel5.TextSize = 14
  2345. TextLabel5.TextStrokeColor3 = Color3.new(0.666667, 0, 1)
  2346. TextLabel5.TextStrokeTransparency = 0
  2347. TextLabel5.TextWrap = true
  2348. TextLabel5.TextWrapped = true
  2349. ParticleEmitter6.Name = "FistFire"
  2350. ParticleEmitter6.Parent = LocalScript0
  2351. ParticleEmitter6.Speed = NumberRange.new(3, 3)
  2352. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2353. ParticleEmitter6.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2354. ParticleEmitter6.Enabled = false
  2355. ParticleEmitter6.LightEmission = 0.89999997615814
  2356. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2357. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2358. ParticleEmitter6.ZOffset = 1
  2359. ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
  2360. ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
  2361. ParticleEmitter6.Drag = 1
  2362. ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom
  2363. ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
  2364. ParticleEmitter6.LockedToPart = true
  2365. ParticleEmitter6.Rate = 300
  2366. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2367. ParticleEmitter6.SpreadAngle = Vector2.new(45, 45)
  2368. ParticleEmitter6.VelocitySpread = 45
  2369. LocalScript7.Name = "CamShake"
  2370. LocalScript7.Parent = LocalScript0
  2371. table.insert(cors,sandbox(LocalScript7,function()
  2372. wait()
  2373. VT = Vector3.new
  2374. MRANDOM = math.random
  2375. local A = nil
  2376. local B = nil
  2377. local C = nil
  2378. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  2379. for _, c in pairs(script:GetChildren()) do
  2380. if c.Name == "Timer" then
  2381. A = c.Value
  2382. elseif c.Name == "Shake" then
  2383. B = c.Value*5
  2384. elseif c.Name == "DoesFade" then
  2385. C = c.Value
  2386. end
  2387. end
  2388. local TIMER = A or 35
  2389. local SHAKE = B or 5
  2390. local FADE = C or true
  2391. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  2392. if FADE == true then
  2393. local FADER = SHAKE/TIMER
  2394. for i = 1, TIMER do
  2395. wait()
  2396. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  2397. end
  2398. HUMANOID.CameraOffset = VT(0,0,0)
  2399. else
  2400. for i = 1, TIMER do
  2401. wait()
  2402. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  2403. end
  2404. HUMANOID.CameraOffset = VT(0,0,0)
  2405. end
  2406. end
  2407. script:remove()
  2408. end))
  2409. LocalScript7.Disabled = true
  2410. NumberValue8.Name = "Timer"
  2411. NumberValue8.Parent = LocalScript7
  2412. NumberValue8.Value = 35
  2413. NumberValue9.Name = "Shake"
  2414. NumberValue9.Parent = LocalScript7
  2415. NumberValue9.Value = 5
  2416. BoolValue10.Name = "DoesFade"
  2417. BoolValue10.Parent = LocalScript7
  2418. ParticleEmitter11.Name = "FireballFire2"
  2419. ParticleEmitter11.Parent = LocalScript0
  2420. ParticleEmitter11.Rotation = NumberRange.new(0, 360)
  2421. ParticleEmitter11.Color = ColorSequence.new(Color3.new(0.14902, 0.886275, 1),Color3.new(0, 0.666667, 1))
  2422. ParticleEmitter11.Enabled = false
  2423. ParticleEmitter11.LightEmission = 0.89999997615814
  2424. ParticleEmitter11.Texture = "rbxassetid://296874871"
  2425. ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2426. ParticleEmitter11.ZOffset = 2
  2427. ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0)
  2428. ParticleEmitter11.Drag = 1
  2429. ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
  2430. ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
  2431. ParticleEmitter11.Rate = 9999
  2432. ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
  2433. ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
  2434. ParticleEmitter11.VelocitySpread = 360
  2435. ParticleEmitter12.Name = "ExplosionFire2"
  2436. ParticleEmitter12.Parent = LocalScript0
  2437. ParticleEmitter12.Speed = NumberRange.new(7, 270)
  2438. ParticleEmitter12.Rotation = NumberRange.new(0, 360)
  2439. ParticleEmitter12.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2440. ParticleEmitter12.Enabled = false
  2441. ParticleEmitter12.LightEmission = 0.89999997615814
  2442. ParticleEmitter12.Texture = "rbxassetid://296874871"
  2443. ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2444. ParticleEmitter12.ZOffset = 1
  2445. ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
  2446. ParticleEmitter12.Drag = 8
  2447. ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
  2448. ParticleEmitter12.Lifetime = NumberRange.new(2, 4)
  2449. ParticleEmitter12.Rate = 300
  2450. ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
  2451. ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
  2452. ParticleEmitter12.VelocitySpread = 360
  2453. ParticleEmitter13.Name = "Field"
  2454. ParticleEmitter13.Parent = LocalScript0
  2455. ParticleEmitter13.Speed = NumberRange.new(20, 50)
  2456. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  2457. ParticleEmitter13.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2458. ParticleEmitter13.Enabled = false
  2459. ParticleEmitter13.LightEmission = 0.89999997615814
  2460. ParticleEmitter13.Texture = "rbxassetid://296874871"
  2461. ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
  2462. ParticleEmitter13.ZOffset = 1
  2463. ParticleEmitter13.Size = NumberSequence.new(0,10)
  2464. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  2465. ParticleEmitter13.Lifetime = NumberRange.new(2, 4)
  2466. ParticleEmitter13.Rate = 999
  2467. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  2468. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  2469. ParticleEmitter13.VelocitySpread = 360
  2470. ParticleEmitter14.Name = "BodyFire"
  2471. ParticleEmitter14.Parent = LocalScript0
  2472. ParticleEmitter14.Speed = NumberRange.new(1, 1)
  2473. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  2474. ParticleEmitter14.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2475. ParticleEmitter14.Enabled = false
  2476. ParticleEmitter14.LightEmission = 0.89999997615814
  2477. ParticleEmitter14.Texture = "rbxassetid://296874871"
  2478. ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2479. ParticleEmitter14.ZOffset = 1
  2480. ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2481. ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
  2482. ParticleEmitter14.Drag = 3
  2483. ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
  2484. ParticleEmitter14.Lifetime = NumberRange.new(1, 1)
  2485. ParticleEmitter14.Rate = 300
  2486. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  2487. ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
  2488. ParticleEmitter14.VelocitySpread = 360
  2489. ParticleEmitter15.Name = "WingFire1"
  2490. ParticleEmitter15.Parent = LocalScript0
  2491. ParticleEmitter15.Speed = NumberRange.new(8, 8)
  2492. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2493. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2494. ParticleEmitter15.Enabled = false
  2495. ParticleEmitter15.LightEmission = 0.89999997615814
  2496. ParticleEmitter15.Texture = "rbxassetid://296874871"
  2497. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2498. ParticleEmitter15.ZOffset = 1
  2499. ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2500. ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7)
  2501. ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
  2502. ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5)
  2503. ParticleEmitter15.LockedToPart = true
  2504. ParticleEmitter15.Rate = 300
  2505. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  2506. ParticleEmitter15.SpreadAngle = Vector2.new(15, 5)
  2507. ParticleEmitter15.VelocitySpread = 15
  2508. ParticleEmitter16.Name = "WingFire2"
  2509. ParticleEmitter16.Parent = LocalScript0
  2510. ParticleEmitter16.Speed = NumberRange.new(8, 8)
  2511. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  2512. ParticleEmitter16.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2513. ParticleEmitter16.Enabled = false
  2514. ParticleEmitter16.LightEmission = 0.89999997615814
  2515. ParticleEmitter16.Texture = "rbxassetid://296874871"
  2516. ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2517. ParticleEmitter16.ZOffset = 1
  2518. ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2519. ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7)
  2520. ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
  2521. ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5)
  2522. ParticleEmitter16.LockedToPart = true
  2523. ParticleEmitter16.Rate = 300
  2524. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  2525. ParticleEmitter16.SpreadAngle = Vector2.new(15, 5)
  2526. ParticleEmitter16.VelocitySpread = 15
  2527. ParticleEmitter17.Name = "ExplosionFire1"
  2528. ParticleEmitter17.Parent = LocalScript0
  2529. ParticleEmitter17.Speed = NumberRange.new(7, 670)
  2530. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  2531. ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2532. ParticleEmitter17.Enabled = false
  2533. ParticleEmitter17.LightEmission = 0.89999997615814
  2534. ParticleEmitter17.Texture = "rbxassetid://296874871"
  2535. ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2536. ParticleEmitter17.ZOffset = 1
  2537. ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2538. ParticleEmitter17.Drag = 5
  2539. ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
  2540. ParticleEmitter17.Lifetime = NumberRange.new(2, 4)
  2541. ParticleEmitter17.Rate = 300
  2542. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  2543. ParticleEmitter17.SpreadAngle = Vector2.new(360, 360)
  2544. ParticleEmitter17.VelocitySpread = 360
  2545. ParticleEmitter18.Name = "FireballFire1"
  2546. ParticleEmitter18.Parent = LocalScript0
  2547. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  2548. ParticleEmitter18.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2549. ParticleEmitter18.Enabled = false
  2550. ParticleEmitter18.LightEmission = 0.89999997615814
  2551. ParticleEmitter18.Texture = "rbxassetid://296874871"
  2552. ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2553. ParticleEmitter18.ZOffset = 1
  2554. ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2555. ParticleEmitter18.Drag = 1
  2556. ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
  2557. ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5)
  2558. ParticleEmitter18.Rate = 9999
  2559. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  2560. ParticleEmitter18.SpreadAngle = Vector2.new(360, 360)
  2561. ParticleEmitter18.VelocitySpread = 360
  2562. ParticleEmitter19.Name = "FireballFire3"
  2563. ParticleEmitter19.Parent = LocalScript0
  2564. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  2565. ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2566. ParticleEmitter19.Enabled = false
  2567. ParticleEmitter19.LightEmission = 0.89999997615814
  2568. ParticleEmitter19.Texture = "rbxassetid://296874871"
  2569. ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2570. ParticleEmitter19.ZOffset = 1
  2571. ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
  2572. ParticleEmitter19.Drag = 1
  2573. ParticleEmitter19.EmissionDirection = Enum.NormalId.Right
  2574. ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5)
  2575. ParticleEmitter19.Rate = 9999
  2576. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  2577. ParticleEmitter19.SpreadAngle = Vector2.new(360, 360)
  2578. ParticleEmitter19.VelocitySpread = 360
  2579. ParticleEmitter20.Name = "DebrisFire"
  2580. ParticleEmitter20.Parent = LocalScript0
  2581. ParticleEmitter20.Speed = NumberRange.new(2, 2)
  2582. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  2583. ParticleEmitter20.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2584. ParticleEmitter20.Enabled = false
  2585. ParticleEmitter20.LightEmission = 0.89999997615814
  2586. ParticleEmitter20.Texture = "rbxassetid://296874871"
  2587. ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2588. ParticleEmitter20.ZOffset = 1
  2589. ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
  2590. ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0)
  2591. ParticleEmitter20.Drag = 3
  2592. ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
  2593. ParticleEmitter20.Lifetime = NumberRange.new(0, 3)
  2594. ParticleEmitter20.Rate = 300
  2595. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  2596. ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
  2597. ParticleEmitter20.VelocitySpread = 360
  2598. Part21.Name = "Pauldrons"
  2599. Part21.Parent = LocalScript0
  2600. Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2601. Part21.Orientation = Vector3.new(0, 180, 0)
  2602. Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733)
  2603. Part21.Rotation = Vector3.new(-180, 0, -180)
  2604. Part21.Transparency = 1
  2605. Part21.Size = Vector3.new(3.4000001, 2.20000005, 1)
  2606. Part21.Anchored = true
  2607. Part21.BottomSurface = Enum.SurfaceType.Smooth
  2608. Part21.CanCollide = false
  2609. Part21.Locked = true
  2610. Part21.TopSurface = Enum.SurfaceType.Smooth
  2611. Part21.FormFactor = Enum.FormFactor.Custom
  2612. Part21.formFactor = Enum.FormFactor.Custom
  2613. SpecialMesh22.Parent = Part21
  2614. SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=204454962 "
  2615. SpecialMesh22.TextureId = "rbxassetid://855840122"
  2616. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  2617. Folder23.Name = "Package"
  2618. Folder23.Parent = LocalScript0
  2619. CharacterMesh24.Parent = Folder23
  2620. CharacterMesh24.BodyPart = Enum.BodyPart.Torso
  2621. CharacterMesh24.MeshId = 27111894
  2622. CharacterMesh25.Parent = Folder23
  2623. CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg
  2624. CharacterMesh25.MeshId = 27111857
  2625. CharacterMesh26.Parent = Folder23
  2626. CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg
  2627. CharacterMesh26.MeshId = 27111882
  2628. CharacterMesh27.Name = "Superhero Left Arm"
  2629. CharacterMesh27.Parent = Folder23
  2630. CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm
  2631. CharacterMesh27.MeshId = 32328397
  2632. CharacterMesh28.Name = "Superhero Right Arm"
  2633. CharacterMesh28.Parent = Folder23
  2634. CharacterMesh28.BodyPart = Enum.BodyPart.RightArm
  2635. CharacterMesh28.MeshId = 32328563
  2636. Part29.Name = "Flintlock"
  2637. Part29.Parent = LocalScript0
  2638. Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2639. Part29.Orientation = Vector3.new(0, 0, 180)
  2640. Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756)
  2641. Part29.Rotation = Vector3.new(0, 0, -180)
  2642. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2643. Part29.Size = Vector3.new(1, 2, 1)
  2644. Part29.Anchored = true
  2645. Part29.BottomSurface = Enum.SurfaceType.Smooth
  2646. Part29.BrickColor = BrickColor.new("Black")
  2647. Part29.CanCollide = false
  2648. Part29.Locked = true
  2649. Part29.TopSurface = Enum.SurfaceType.Smooth
  2650. Part29.brickColor = BrickColor.new("Black")
  2651. Part29.FormFactor = Enum.FormFactor.Plate
  2652. Part29.formFactor = Enum.FormFactor.Plate
  2653. SpecialMesh30.Parent = Part29
  2654. SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=13508017"
  2655. SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5)
  2656. SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=13508018"
  2657. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  2658. for i,v in pairs(mas:GetChildren()) do
  2659. v.Parent = workspace
  2660. pcall(function() v:MakeJoints() end)
  2661. end
  2662. mas:Destroy()
  2663. for i,v in pairs(cors) do
  2664. spawn(function()
  2665. pcall(v)
  2666. end)
  2667. end
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