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- # Simple Pong
- # By KattCode
- import turtle
- import os
- wn = turtle.Screen()
- wn.title("Pong")
- wn.bgcolor("black")
- wn.setup(width=800, height=600)
- wn.tracer(0)
- # Score
- score_a = 0
- score_b = 0
- # Paddle A
- paddle_a = turtle.Turtle()
- paddle_a.speed(0)
- paddle_a.shape("square")
- paddle_a.color("white")
- paddle_a.shapesize(stretch_wid=5,stretch_len=1)
- paddle_a.penup()
- paddle_a.goto(-350, 0)
- # Paddle B
- paddle_b = turtle.Turtle()
- paddle_b.speed(0)
- paddle_b.shape("square")
- paddle_b.color("white")
- paddle_b.shapesize(stretch_wid=5,stretch_len=1)
- paddle_b.penup()
- paddle_b.goto(350, 0)
- # Ball
- ball = turtle.Turtle()
- ball.speed(0)
- ball.shape("square")
- ball.color("white")
- ball.penup()
- ball.goto(0, 0)
- ball.dx = 2
- ball.dy = 2
- # Pen
- pen = turtle.Turtle()
- pen.speed(0)
- pen.shape("square")
- pen.color("white")
- pen.penup()
- pen.hideturtle()
- pen.goto(0, 260)
- pen.write("Player A: 0 Player B: 0", align="center", font=("Courier", 24, "normal"))
- # Functions
- def paddle_a_up():
- y = paddle_a.ycor()
- y += 20
- paddle_a.sety(y)
- def paddle_a_down():
- y = paddle_a.ycor()
- y -= 20
- paddle_a.sety(y)
- def paddle_b_up():
- y = paddle_b.ycor()
- y += 20
- paddle_b.sety(y)
- def paddle_b_down():
- y = paddle_b.ycor()
- y -= 20
- paddle_b.sety(y)
- # Keyboard bindings
- wn.listen()
- wn.onkeypress(paddle_a_up, "w")
- wn.onkeypress(paddle_a_down, "s")
- wn.onkeypress(paddle_b_up, "Up")
- wn.onkeypress(paddle_b_down, "Down")
- # Main game loop
- while True:
- wn.update()
- # Move the ball
- ball.setx(ball.xcor() + ball.dx)
- ball.sety(ball.ycor() + ball.dy)
- # Border checking
- # Top and bottom
- if ball.ycor() > 290:
- ball.sety(290)
- ball.dy *= -1
- os.system("afplay bounce.wav&")
- elif ball.ycor() < -290:
- ball.sety(-290)
- ball.dy *= -1
- os.system("afplay bounce.wav&")
- # Left and right
- if ball.xcor() > 350:
- score_a += 1
- pen.clear()
- pen.write("Player A: {} Player B: {}".format(score_a, score_b), align="center", font=("Courier", 24, "normal"))
- ball.goto(0, 0)
- ball.dx *= -1
- elif ball.xcor() < -350:
- score_b += 1
- pen.clear()
- pen.write("Player A: {} Player B: {}".format(score_a, score_b), align="center", font=("Courier", 24, "normal"))
- ball.goto(0, 0)
- ball.dx *= -1
- # Paddle and ball collisions
- if ball.xcor() < -340 and ball.ycor() < paddle_a.ycor() + 50 and ball.ycor() > paddle_a.ycor() - 50:
- ball.dx *= -1
- os.system("afplay bounce.wav&")
- elif ball.xcor() > 340 and ball.ycor() < paddle_b.ycor() + 50 and ball.ycor() > paddle_b.ycor() - 50:
- ball.dx *= -1
- os.system("afplay bounce.wav&")
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