AvaiIabIe

Hands

Apr 25th, 2016
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  1. Player = game.Players.LocalPlayer --------------- For My Friend Injectioneer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. LeftArm = Character["Left Arm"]
  9. LeftLeg = Character["Left Leg"]
  10. RightArm = Character["Right Arm"]
  11. RightLeg = Character["Right Leg"]
  12. Character = Player.Character
  13. PlayerGui = Player.PlayerGui
  14. Backpack = Player.Backpack
  15. Torso = Character.Torso
  16. Head = Character.Head
  17. Humanoid = Character.Humanoid
  18. LeftArm = Character["Left Arm"]
  19. LeftLeg = Character["Left Leg"]
  20. RightArm = Character["Right Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LS = Torso["Left Shoulder"]
  23. LH = Torso["Left Hip"]
  24. RS = Torso["Right Shoulder"]
  25. RH = Torso["Right Hip"]
  26. Humanoid.MaxHealth = 50000
  27. wait()
  28. Humanoid.Health = 50000
  29. Neck = Torso.Neck
  30. attacktype = 1
  31. vt = Vector3.new
  32. cf = CFrame.new
  33. euler = CFrame.fromEulerAnglesXYZ
  34. angles = CFrame.Angles
  35. necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  36. necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  37. LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  38. LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  39. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  40. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  41. RootPart = Character.HumanoidRootPart
  42. RootJoint = RootPart.RootJoint
  43. RootCF = euler(-1.57, 0, 3.14)
  44. attack = false
  45. equipped = true
  46. local Anim = "Idle"
  47. local Effects = {}
  48. cam = workspace.CurrentCamera
  49. ZTarget = nil
  50. RocketTarget = nil
  51. local RbxUtility = LoadLibrary("RbxUtility")
  52. local Create = RbxUtility.Create
  53. local m = Create("Model"){
  54. Parent = Character,
  55. Name = "WeaponModel",
  56. }
  57. mouse = Player:GetMouse()
  58. RSH, LSH = nil, nil
  59. LH = Torso["Left Hip"]
  60. RH = Torso["Right Hip"]
  61. RSH = Torso["Right Shoulder"]
  62. LSH = Torso["Left Shoulder"]
  63.  
  64.  
  65. RSH.Parent = nil
  66. LSH.Parent = nil
  67.  
  68. RW = Create("Weld"){
  69. Name = "Right Shoulder",
  70. Part0 = Torso ,
  71. C0 = cf(1.5, 0.5, 0),
  72. C1 = cf(0, 0.5, 0),
  73. Part1 = RightArm ,
  74. Parent = Torso ,
  75. }
  76.  
  77. LW = Create("Weld"){
  78. Name = "Left Shoulder",
  79. Part0 = Torso ,
  80. C0 = cf(-1.5, 0.5, 0),
  81. C1 = cf(0, 0.5, 0) ,
  82. Part1 = LeftArm ,
  83. Parent = Torso ,
  84. }
  85.  
  86. function NoOutline(Part)
  87. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  88. end
  89. function swait(num)
  90. if num == 0 or num == nil then
  91. game:service'RunService'.Heartbeat:wait(0)
  92. else
  93. for i = 0, num do
  94. game:service'RunService'.Heartbeat:wait(0)
  95. end
  96. end
  97. end
  98.  
  99. function nooutline(part)
  100. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  101. end
  102.  
  103. function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  104. local fp = Create("Part"){
  105. formFactor = formfactor,
  106. Parent = parent,
  107. Reflectance = reflectance,
  108. Transparency = transparency,
  109. CanCollide = false,
  110. Locked = true,
  111. BrickColor = BrickColor.new(tostring(brickcolor)),
  112. Name = name,
  113. Size = size,
  114. Position = Character.Torso.Position,
  115. Material = material,
  116. }
  117. nooutline(fp)
  118. return fp
  119. end
  120.  
  121. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  122. local Msh = Create(Mesh){
  123. Parent = part,
  124. Offset = offset,
  125. Scale = scale,
  126. }
  127. if Mesh == "SpecialMesh" then
  128. Msh.MeshType = meshtype
  129. Msh.MeshId = meshid
  130. end
  131. return Msh
  132. end
  133.  
  134. function weld(parent, part0, part1, c0, c1)
  135. local Weld = Create("Weld"){
  136. Parent = parent,
  137. Part0 = part0,
  138. Part1 = part1,
  139. C0 = c0,
  140. C1 = c1,
  141. }
  142. return Weld
  143. end
  144.  
  145.  
  146. local function CFrameFromTopBack(at, top, back)
  147. local right = top:Cross(back)
  148. return CFrame.new(at.x, at.y, at.z,
  149. right.x, top.x, back.x,
  150. right.y, top.y, back.y,
  151. right.z, top.z, back.z)
  152. end
  153.  
  154. function Triangle(a, b, c)
  155. local edg1 = (c - a):Dot((b - a).unit)
  156. local edg2 = (a - b):Dot((c - b).unit)
  157. local edg3 = (b - c):Dot((a - c).unit)
  158. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  159. a, b, c = a, b, c
  160. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  161. a, b, c = b, c, a
  162. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  163. a, b, c = c, a, b
  164. else
  165. assert(false, "unreachable")
  166. end
  167.  
  168. local len1 = (c - a):Dot((b - a).unit)
  169. local len2 = (b - a).magnitude - len1
  170. local width = (a + (b - a).unit * len1 - c).magnitude
  171.  
  172. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  173.  
  174. local list = {}
  175.  
  176. local Color = BrickColor.new("Really black")
  177.  
  178. if len1 > 0.01 then
  179. local w1 = Create('WedgePart', m){
  180. Material = "Neon",
  181. FormFactor = 'Custom',
  182. BrickColor = Color,
  183. Transparency = 0,
  184. Reflectance = 0,
  185. Material = "Neon",
  186. CanCollide = false,
  187. Anchored = true,
  188. Parent = workspace,
  189. Transparency = 0.3,
  190. }
  191. game:GetService("Debris"):AddItem(w1, 5)
  192. NoOutline(w1)
  193. local sz = Vector3.new(0.2, width, len1)
  194. w1.Size = sz
  195. local sp = Create("SpecialMesh"){
  196. Parent = w1,
  197. MeshType = "Wedge",
  198. Scale = Vector3.new(0, 1, 1) * sz / w1.Size,
  199. }
  200. w1:BreakJoints()
  201. table.insert(Effects, {
  202. w1,
  203. "Disappear",
  204. .03
  205. })
  206. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  207. table.insert(list, w1)
  208. end
  209. if len2 > 0.01 then
  210. local w2 = Create('WedgePart', m){
  211. Material = "Neon",
  212. FormFactor = 'Custom',
  213. BrickColor = Color,
  214. Transparency = 0,
  215. Reflectance = 0,
  216. Material = "Neon",
  217. CanCollide = false,
  218. Anchored = true,
  219. Parent = workspace,
  220. Transparency = 0.3,
  221. }
  222. game:GetService("Debris"):AddItem(w2, 5)
  223. NoOutline(w2)
  224. local sz = Vector3.new(0.2, width, len2)
  225. w2.Size = sz
  226. local sp = Create("SpecialMesh"){
  227. Parent = w2,
  228. MeshType = "Wedge",
  229. Scale = Vector3.new(0, 1, 1) * sz / w2.Size,
  230. }
  231. w2:BreakJoints()
  232. table.insert(Effects, {
  233. w2,
  234. "Disappear",
  235. .03
  236. })
  237. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  238. table.insert(list, w2)
  239. end
  240. return unpack(list)
  241. end
  242.  
  243. function so(id, par, vol, pit)
  244. coroutine.resume(coroutine.create(function()
  245. local sou = Instance.new("Sound", par or workspace)
  246. sou.Volume = vol
  247. sou.Pitch = pit or 1
  248. sou.SoundId = Sounds[id].Id
  249. swait()
  250. sou:play()
  251. swait(6)
  252. sou:Remove()
  253. end))
  254. end
  255.  
  256. function clerp(a, b, t)
  257. local qa = {
  258. QuaternionFromCFrame(a)
  259. }
  260. local qb = {
  261. QuaternionFromCFrame(b)
  262. }
  263. local ax, ay, az = a.x, a.y, a.z
  264. local bx, by, bz = b.x, b.y, b.z
  265. local _t = 1 - t
  266. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  267. end
  268.  
  269. function QuaternionFromCFrame(cf)
  270. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  271. local trace = m00 + m11 + m22
  272. if trace > 0 then
  273. local s = math.sqrt(1 + trace)
  274. local recip = 0.5 / s
  275. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  276. else
  277. local i = 0
  278. if m11 > m00 then
  279. i = 1
  280. end
  281. if m22 > (i == 0 and m00 or m11) then
  282. i = 2
  283. end
  284. if i == 0 then
  285. local s = math.sqrt(m00 - m11 - m22 + 1)
  286. local recip = 0.5 / s
  287. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  288. elseif i == 1 then
  289. local s = math.sqrt(m11 - m22 - m00 + 1)
  290. local recip = 0.5 / s
  291. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  292. elseif i == 2 then
  293. local s = math.sqrt(m22 - m00 - m11 + 1)
  294. local recip = 0.5 / s
  295. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  296. end
  297. end
  298. end
  299.  
  300. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  301. local xs, ys, zs = x + x, y + y, z + z
  302. local wx, wy, wz = w * xs, w * ys, w * zs
  303. local xx = x * xs
  304. local xy = x * ys
  305. local xz = x * zs
  306. local yy = y * ys
  307. local yz = y * zs
  308. local zz = z * zs
  309. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  310. end
  311.  
  312. function QuaternionSlerp(a, b, t)
  313. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  314. local startInterp, finishInterp;
  315. if cosTheta >= 0.0001 then
  316. if (1 - cosTheta) > 0.0001 then
  317. local theta = math.acos(cosTheta)
  318. local invSinTheta = 1 / math.sin(theta)
  319. startInterp = math.sin((1 - t) * theta) * invSinTheta
  320. finishInterp = math.sin(t * theta) * invSinTheta
  321. else
  322. startInterp = 1 - t
  323. finishInterp = t
  324. end
  325. else
  326. if (1 + cosTheta) > 0.0001 then
  327. local theta = math.acos(-cosTheta)
  328. local invSinTheta = 1 / math.sin(theta)
  329. startInterp = math.sin((t - 1) * theta) * invSinTheta
  330. finishInterp = math.sin(t * theta) * invSinTheta
  331. else
  332. startInterp = t - 1
  333. finishInterp = t
  334. end
  335. end
  336. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  337. end
  338.  
  339. function rayCast(Pos, Dir, Max, Ignore)
  340. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  341. end
  342.  
  343. Asset = "http://www.roblox.com/asset/?id="
  344.  
  345. Sounds = {
  346. Hit1 = {
  347. Id = Asset..(169380525)
  348. },
  349. Hit2 = {
  350. Id = Asset..(169380538)
  351. },
  352. Hit3 = {
  353. Id = Asset..(169380528)
  354. },
  355. Punch1 = {
  356. Id = Asset..(200632136)
  357. },
  358. Punch2 = {
  359. Id = Asset..(200632136)
  360. },
  361. Punch3 = {
  362. Id = Asset..(200632211)
  363. },
  364. Fire = {
  365. Id = Asset..(168413145)
  366. },
  367. Grab = {
  368. Id = Asset..(200632821)
  369. },
  370. }
  371.  
  372. ContentProvider = game:GetService("ContentProvider")
  373. for _, v in pairs(Sounds) do
  374. ContentProvider:Preload(v.Id)
  375. end
  376.  
  377.  
  378.  
  379. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  380. if hit.Parent == nil then
  381. return
  382. end
  383. local h = hit.Parent:FindFirstChild("Humanoid")
  384. for _, v in pairs(hit.Parent:children()) do
  385. if v:IsA("Humanoid") then
  386. h = v
  387. end
  388. end
  389. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  390. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  391. if hit.Parent.DebounceHit.Value == true then
  392. return
  393. end
  394. end
  395. if h.MaxHealth >= math.huge then
  396. hit:BreakJoints()
  397. end
  398. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  399. return
  400. end]]
  401. -- hs(hit,1.2)
  402. local c = Create("ObjectValue"){
  403. Name = "creator",
  404. Value = game:service("Players").LocalPlayer,
  405. Parent = h,
  406. }
  407. game:GetService("Debris"):AddItem(c, .5)
  408. if HitSound ~= nil and HitPitch ~= nil then
  409. so(HitSound, hit, 1, HitPitch)
  410. end
  411. local Damage = math.random(minim, maxim)
  412. -- h:TakeDamage(Damage)
  413. local blocked = false
  414. local block = hit.Parent:findFirstChild("Block")
  415. if block ~= nil then
  416. if block.className == "IntValue" then
  417. if block.Value > 0 then
  418. blocked = true
  419. block.Value = block.Value - 1
  420. print(block.Value)
  421. end
  422. end
  423. end
  424. if blocked == false then
  425. -- h:TakeDamage(Damage)
  426. h.Health = h.Health - Damage
  427. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  428. else
  429. h.Health = h.Health - (Damage / 2)
  430. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
  431. end
  432. if Type == "Knockdown" then
  433. local hum = hit.Parent.Humanoid
  434. hum.PlatformStand = true
  435. coroutine.resume(coroutine.create(function(HHumanoid)
  436. swait(1)
  437. HHumanoid.PlatformStand = false
  438. end), hum)
  439. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  440. local bodvol = Create("BodyVelocity"){
  441. velocity = angle * knockback,
  442. P = 5000,
  443. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  444. Parent = hit,
  445. }
  446. local rl = Create("BodyAngularVelocity"){
  447. P = 3000,
  448. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  449. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  450. Parent = hit,
  451. }
  452. game:GetService("Debris"):AddItem(bodvol, .5)
  453. game:GetService("Debris"):AddItem(rl, .5)
  454. elseif Type == "Normal" then
  455. local vp = Create("BodyVelocity"){
  456. P = 500,
  457. maxForce = Vector3.new(math.huge, 0, math.huge),
  458. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  459. }
  460. if knockback > 0 then
  461. vp.Parent = hit.Parent.Torso
  462. end
  463. game:GetService("Debris"):AddItem(vp, .5)
  464. elseif Type == "Up" then
  465. local bodyVelocity = Create("BodyVelocity"){
  466. velocity = vt(0, 20, 0),
  467. P = 5000,
  468. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  469. Parent = hit,
  470. }
  471. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  472. elseif Type == "Snare" then
  473. local bp = Create("BodyPosition"){
  474. P = 2000,
  475. D = 100,
  476. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  477. position = hit.Parent.Torso.Position,
  478. Parent = hit.Parent.Torso,
  479. }
  480. game:GetService("Debris"):AddItem(bp, 1)
  481. elseif Type == "Freeze" then
  482. local BodPos = Create("BodyPosition"){
  483. P = 50000,
  484. D = 1000,
  485. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  486. position = hit.Parent.Torso.Position,
  487. Parent = hit.Parent.Torso,
  488. }
  489. local BodGy = Create("BodyGyro") {
  490. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  491. P = 20e+003,
  492. Parent = hit.Parent.Torso,
  493. cframe = hit.Parent.Torso.CFrame,
  494. }
  495. hit.Parent.Torso.Anchored = true
  496. coroutine.resume(coroutine.create(function(Part)
  497. swait(1.5)
  498. Part.Anchored = false
  499. end), hit.Parent.Torso)
  500. game:GetService("Debris"):AddItem(BodPos, 3)
  501. game:GetService("Debris"):AddItem(BodGy, 3)
  502. end
  503. local debounce = Create("BoolValue"){
  504. Name = "DebounceHit",
  505. Parent = hit.Parent,
  506. Value = true,
  507. }
  508. game:GetService("Debris"):AddItem(debounce, Delay)
  509. c = Instance.new("ObjectValue")
  510. c.Name = "creator"
  511. c.Value = Player
  512. c.Parent = h
  513. game:GetService("Debris"):AddItem(c, .5)
  514. end
  515. end
  516.  
  517. function ShowDamage(Pos, Text, Time, Color)
  518. local Rate = (1 / 30)
  519. local Pos = (Pos or Vector3.new(0, 0, 0))
  520. local Text = (Text or "")
  521. local Time = (Time or 2)
  522. local Color = (Color or Color3.new(1, 0, 0))
  523. local EffectPart = part("Custom", workspace, "Neon", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
  524. EffectPart.Anchored = true
  525. local BillboardGui = Create("BillboardGui"){
  526. Size = UDim2.new(3, 0, 3, 0),
  527. Adornee = EffectPart,
  528. Parent = EffectPart,
  529. }
  530. local TextLabel = Create("TextLabel"){
  531. BackgroundTransparency = 1,
  532. Size = UDim2.new(1, 0, 1, 0),
  533. Text = Text,
  534. TextColor3 = Color,
  535. TextScaled = true,
  536. Font = Enum.Font.ArialBold,
  537. Parent = BillboardGui,
  538. }
  539. game.Debris:AddItem(EffectPart, (Time + 0.1))
  540. EffectPart.Parent = game:GetService("Workspace")
  541. delay(0, function()
  542. local Frames = (Time / Rate)
  543. for Frame = 1, Frames do
  544. wait(Rate)
  545. local Percent = (Frame / Frames)
  546. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  547. TextLabel.TextTransparency = Percent
  548. end
  549. if EffectPart and EffectPart.Parent then
  550. EffectPart:Destroy()
  551. end
  552. end)
  553. end
  554.  
  555. HandleA = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "HandleA", Vector3.new(1.01999998, 0.410000026, 1.01999998))
  556. HandleAweld = weld(m, Character["Right Arm"], HandleA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.86645508e-005, 0.00578308105, 0.000793457031, 1, 1.57159663e-009, 1.84536508e-009, -1.51411894e-009, 1.00000477, 9.46223736e-005, -1.81580617e-009, -9.4622359e-005, 1.00000489))
  557. FConnectorA1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "FConnectorA1", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  558. FConnectorA1weld = weld(m, HandleA, FConnectorA1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410087585, -1.11513186, -0.410018921, -1, 9.74741943e-006, -1.35193727e-006, -9.74743125e-006, -1.00000489, 2.3929897e-007, -1.35189885e-006, 2.39313522e-007, 1.00000489))
  559. FConnectorA2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "FConnectorA2", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  560. FConnectorA2weld = weld(m, HandleA, FConnectorA2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410102844, -1.10513186, -0.129695892, -1, 9.74805607e-006, -1.35614573e-006, -9.74806699e-006, -1.00000489, 5.55955921e-007, -1.35610435e-006, 5.55970473e-007, 1.00000489))
  561. FConnectorA3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "FConnectorA3", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  562. FConnectorA3weld = weld(m, HandleA, FConnectorA3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410087585, -1.11496186, 0.140254974, -1, 9.74844261e-006, -1.35647815e-006, -9.74845443e-006, -1.00000489, 5.93368895e-007, -1.35643631e-006, 5.93383447e-007, 1.00000489))
  563. FConnectorA4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "FConnectorA4", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  564. FConnectorA4weld = weld(m, HandleA, FConnectorA4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410064697, -1.11497116, 0.41003418, -1, 9.74773866e-006, -1.35528308e-006, -9.7477523e-006, -1.00000489, 5.13136911e-007, -1.35524226e-006, 5.13151463e-007, 1.00000489))
  565. FConnectorA5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "FConnectorA5", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  566. FConnectorA5weld = weld(m, HandleA, FConnectorA5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409896851, -1.11500096, 0.410381317, -1, 9.74811064e-006, -1.35720666e-006, -9.7481261e-006, -1.00000489, 6.21264917e-007, -1.35716482e-006, 6.21286745e-007, 1.00000489))
  567. HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really blue", "HitboxA", Vector3.new(1.22000003, 1.00999999, 1.01999998))
  568. HitboxAweld = weld(m, HandleA, HitboxA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.10004425, 0.899994373, -7.2479248e-005, 1, 2.3913432e-011, 1.214151e-011, 3.87364897e-011, 1.00000501, 3.17668309e-008, 1.75869319e-011, -3.16504156e-008, 1.00000501))
  569. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  570. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.704981804, 0.600097656, -0.400291443, 1.07934993e-005, 1.00000513, 0.000307456852, -1, 1.07920496e-005, 4.67940163e-006, 4.67608925e-006, -0.000307456678, 1.00000513))
  571. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  572. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
  573. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, -0.0047621727, 0.404830933, 1, -3.37975814e-010, -8.95103991e-010, 4.05866091e-010, 1.00000513, 0.000272899517, 9.25026722e-010, -0.000272899284, 1.00000513))
  574. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
  575. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, -0.704754353, 0.404701233, 1, -6.41774189e-010, -1.14527055e-009, 7.09687087e-010, 1.00000513, 0.000235188927, 1.17513577e-009, -0.000235188694, 1.00000513))
  576. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  577. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000686645508, 0.694943428, 0.600120544, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005))
  578. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.646000028, 0.638000011, 1.35599995))
  579. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  580. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.704681396, 0.600074768, 0.399703979, 1.07932492e-005, 1.00000513, 0.000307390932, -1, 1.07918013e-005, 4.67938798e-006, 4.67607651e-006, -0.000307390757, 1.00000513))
  581. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  582. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993))
  583. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, 0.92485714, 0.000484466553, 1, 3.87098353e-009, 7.2322619e-009, -3.79667275e-009, 1.00000513, -5.19547029e-007, -7.20235427e-009, 5.19794412e-007, 1.00000513))
  584. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  585. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
  586. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, -0.00472640991, 0.404769897, 1, -4.16721185e-010, -1.16062449e-009, 4.84667861e-010, 1.00000513, 0.000259734254, 1.19053056e-009, -0.000259734021, 1.00000513))
  587. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  588. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.214511871, 0.602371216, -0.525278091, 6.89506674e-009, 0.707192183, -0.707028747, -1, -4.38913787e-007, -4.48729907e-007, -6.27587383e-007, 0.707028747, 0.707192183))
  589. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  590. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  591. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.215366364, 0.602371216, -0.0753059387, 2.71407362e-006, 0.706899583, 0.707335591, -1, 2.16833246e-006, 1.66987672e-006, -3.53366175e-007, -0.707335591, 0.706899583))
  592. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  593. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  594. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409934998, -0.704768658, -0.000305175781, 1, -3.60254271e-010, -1.12575438e-009, 4.28148017e-010, 1.00000513, 0.000221444701, 1.15569176e-009, -0.000221444468, 1.00000513))
  595. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  596. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0953993797, 0.600135803, 0.399356842, 1.07937676e-005, 1.00000513, 0.000307317649, -1, 1.0792317e-005, 4.68049075e-006, 4.67718064e-006, -0.000307317474, 1.00000513))
  597. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  598. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  599. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0950679779, 0.600120544, -0.400672913, 1.07931874e-005, 1.00000513, 0.000307162001, -1, 1.07917376e-005, 4.68020016e-006, 4.67689188e-006, -0.000307161827, 1.00000513))
  600. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  601. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005))
  602. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409927368, -0.00472259521, -0.000297546387, 1, -3.09861775e-010, -1.16061794e-009, 3.77793824e-010, 1.00000513, 0.00024700354, 1.19055654e-009, -0.000247003307, 1.00000513))
  603. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
  604. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, 0.00469684601, 0.405296326, 1, -3.89069055e-010, -1.42533318e-009, -4.57056809e-010, -1.00000513, -0.000240535184, -1.45525392e-009, 0.000240534951, -1.00000513))
  605. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
  606. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.214559555, 0.602371216, 0.0747890472, 6.91723301e-009, 0.707163751, -0.707071483, -1, -4.3898072e-007, -4.48717827e-007, -6.27488987e-007, 0.707071483, 0.707163751))
  607. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  608. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  609. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602371216, -0.215126038, 0.214544296, 1, -2.6962903e-008, 2.48683811e-008, 1.60773062e-009, 0.706893623, 0.707334518, -3.67035575e-008, -0.707334518, 0.706893623))
  610. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.600000024, 0.200000003, 1))
  611. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.695029736, 0.600158691, -0.000602722168, 1.07924507e-005, 1.00000513, 0.000307222479, -1, 1.07909991e-005, 4.68184771e-006, 4.67853852e-006, -0.000307222246, 1.00000513))
  612. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  613. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
  614. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.215208054, 0.602371216, 0.524686813, 2.71457156e-006, 0.706890941, 0.707335711, -0.999997497, 2.1679848e-006, 1.67096596e-006, -3.5231912e-007, -0.707337737, 0.706888914))
  615. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  616. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
  617. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409942627, 0.00470399857, 0.405349731, 1, -3.90714155e-010, -1.42410639e-009, -4.58702243e-010, -1.00000513, -0.000240880356, -1.45402668e-009, 0.000240880123, -1.00000513))
  618. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998))
  619. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57763672e-005, 0.699993134, -8.39233398e-005, 1, 2.65332929e-011, 1.19964039e-011, 4.16229898e-011, 1.00000513, 3.18541424e-008, 1.80098159e-011, -3.16213118e-008, 1.00000513))
  620. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  621. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400688171, 0.694943428, 0.600135803, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005))
  622. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.19600004, 0.219999999, 1.35599995))
  623. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993))
  624. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.57763672e-005, 0.914970875, 0.000156402588, 1, 3.83146959e-010, 1.04947406e-009, -3.0014724e-010, 1.00000513, -6.28933776e-008, -1.0198371e-009, 6.3162588e-008, 1.00000513))
  625. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  626. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  627. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602371216, -0.214633942, -0.215305328, 1, -2.69070721e-008, 2.46837875e-008, 3.65531747e-008, 0.707143307, -0.707091987, 1.77105497e-009, 0.707091987, 0.707143307))
  628. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  629. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.694721222, 0.600151062, -0.400558472, 1.0792096e-005, 1.00000513, 0.000307252514, -1, 1.07906444e-005, 4.68267717e-006, 4.67936752e-006, -0.00030725234, 1.00000513))
  630. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  631. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
  632. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950546265, -0.704750061, 0.404693604, 1, -5.70188841e-010, -1.14858878e-009, 6.38102626e-010, 1.00000513, 0.000234975247, 1.1784711e-009, -0.000234975014, 1.00000513))
  633. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  634. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.695051193, 0.600151062, 0.399570465, 1.07923161e-005, 1.00000513, 0.000307249313, -1, 1.07908654e-005, 4.68239432e-006, 4.67908512e-006, -0.000307249138, 1.00000513))
  635. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  636. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
  637. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409950256, 0.704789639, 0.405284882, 1, -5.29048194e-010, -1.16270571e-009, -5.96991845e-010, -1.00000513, -0.000257128122, -1.19258425e-009, 0.000257127889, -1.00000513))
  638. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
  639. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0950469971, 0.70477581, 0.405281067, 1, -4.60379734e-010, -1.16449506e-009, -5.28324051e-010, -1.00000513, -0.000256976229, -1.19439125e-009, 0.000256975996, -1.00000513))
  640. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998))
  641. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.60005188, -0.304827213, -0.000297546387, 1, -6.62538246e-010, -1.16981935e-009, 7.30470628e-010, 1.00000513, 0.000246760814, 1.19967103e-009, -0.000246760581, 1.00000513))
  642. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998))
  643. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617e-005, 0.294992924, -0.000293731689, 1, -1.10349042e-010, -4.6138493e-010, 1.77988208e-010, 1.00000513, 7.43748387e-008, 4.9142046e-010, -7.41420081e-008, 1.00000513))
  644. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  645. Partweld = weld(m, HandleA, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39931488, 0.694943428, 0.600097656, -4.16014518e-005, 9.45778302e-005, 1.00000513, -9.60050784e-007, 1.00000513, -9.45776337e-005, -1, -9.64058017e-007, -4.16016046e-005))
  646. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.202000037, 0.219999999, 1.35599995))
  647. FHandleA1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "FHandleA1", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  648. FHandleA1weld = weld(m, FConnectorA1, FHandleA1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, -0.0899443626, 0.000160217285, 1, 9.47310674e-010, -1.83126758e-009, -9.44816669e-010, 1, 1.51900167e-007, 1.83138127e-009, -1.51900167e-007, 1))
  649. FHandleA2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "FHandleA2", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  650. FHandleA2weld = weld(m, FConnectorA2, FHandleA2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0899934769, 0, 1, -2.30699793e-010, 1.00612851e-010, 2.9406716e-010, 1.00000572, 1.59925548e-008, -1.28238753e-010, -2.03581294e-008, 1.00000572))
  651. FHandleA3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "FHandleA3", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  652. FHandleA3weld = weld(m, FConnectorA3, FHandleA3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.090004921, 3.81469727e-006, 1, 4.48693027e-010, -1.09935172e-010, -4.47141213e-010, 1, -2.09038262e-008, 1.10048859e-010, 2.09038262e-008, 1))
  653. FHandleA4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "FHandleA4", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  654. FHandleA4weld = weld(m, FConnectorA4, FHandleA4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.0900015831, 2.67028809e-005, 1, 8.51593795e-010, -8.99262886e-011, -8.46407722e-010, 1, -2.47964635e-008, 9.02673492e-011, 2.47964635e-008, 1))
  655. FHandleA5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "FHandleA5", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  656. FHandleA5weld = weld(m, FConnectorA5, FHandleA5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0900025368, 7.2479248e-005, 1, 1.59918379e-009, 4.29054126e-010, -1.58659819e-009, 1, -1.01346814e-007, -4.28713065e-010, 1.01324986e-007, 1))
  657.  
  658. HandleB = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "HandleB", Vector3.new(1.01999998, 0.410000026, 1.01999998))
  659. HandleBweld = weld(m, Character["Left Arm"], HandleB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617e-005, 0.00579214096, -0.000717163086, -0.99999702, 1.30612687e-009, 2.74129752e-006, 1.1281549e-009, 1.00000882, -9.4532792e-005, -2.29434954e-006, -9.45326028e-005, -1.00000536))
  660. FConnectorB1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "FConnectorB1", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  661. FConnectorB1weld = weld(m, HandleB, FConnectorB1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410011292, -1.09512377, -0.40996933, -0.999990344, 9.75173589e-006, -4.76017885e-006, -9.75114472e-006, -1.00001204, 2.27628334e-007, -4.34698632e-006, 2.29010766e-007, 1.00000203))
  662. FConnectorB2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "FConnectorB2", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  663. FConnectorB2weld = weld(m, HandleB, FConnectorB2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410003662, -1.09513116, -0.129657745, -0.999986649, 9.75185594e-006, -5.20708772e-006, -9.75106377e-006, -1.00000668, 5.36027073e-007, -3.48685307e-006, 5.38973836e-007, 0.999993324))
  664. FConnectorB3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "FConnectorB3", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  665. FConnectorB3weld = weld(m, HandleB, FConnectorB3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409965515, -1.08497524, 0.140300751, -0.999993324, 9.75177409e-006, -3.97838994e-006, -9.75137755e-006, -1.00000334, 5.61856723e-007, -3.11826261e-006, 5.63341018e-007, 0.999996662))
  666. FConnectorB4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "FConnectorB4", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  667. FConnectorB4weld = weld(m, HandleB, FConnectorB4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409957886, -1.08498001, 0.410175323, -0.999991894, 9.75470903e-006, -3.12404359e-006, -9.75422699e-006, -1.00000405, 5.46198862e-007, -2.07960943e-006, 5.47988748e-007, 0.999995947))
  668. FConnectorB5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really black", "FConnectorB5", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  669. FConnectorB5weld = weld(m, HandleB, FConnectorB5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409980774, -1.09494543, -0.409542084, -0.999974728, 9.75853163e-006, -6.0076236e-006, -9.75704006e-006, -1.00001264, 6.99823431e-007, -2.75148182e-006, 7.05331331e-007, 0.999987364))
  670. HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really blue", "HitboxB", Vector3.new(1.22000003, 1.00999999, 1.01999998))
  671. HitboxBweld = weld(m, HandleB, HitboxB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.100006104, 0.889988422, -8.01086426e-005, 0.999965847, -7.24100557e-010, 3.32365107e-006, -7.63507535e-010, 1.00002456, 3.05735739e-008, 3.58721138e-007, -2.40979716e-008, 0.999989808))
  672. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
  673. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410049438, 0.714781284, 0.405288696, 0.999982476, 1.32186387e-010, 7.77321588e-007, 5.98021299e-010, -1.00001609, -0.000257281994, -1.25018551e-006, 0.00025728374, -0.99999851))
  674. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.200000003, 1.01999998))
  675. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.28881836e-005, 0.285013676, -0.000282287598, 0.999967337, -1.5549535e-009, 5.20209369e-006, 1.61488642e-010, 1.00001812, 7.64994184e-008, -1.3707679e-006, -6.97400537e-008, 0.999985218))
  676. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.399999917, 0.620000005))
  677. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409980774, -0.0147089958, -0.000305175781, 0.999965847, -2.17003437e-009, 4.9788764e-006, 3.62124303e-010, 1.00002444, 0.000246998534, -1.29649527e-006, -0.000247000571, 0.999989808))
  678. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  679. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410041809, -0.714772701, -0.000305175781, 0.999984264, 5.30370525e-010, 7.77336254e-007, -9.50127754e-010, 1.00000787, 0.00022139927, 1.25007e-006, -0.000221399358, 0.999992192))
  680. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
  681. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410003662, 0.0146970749, 0.40537262, 0.999965847, -2.17019336e-009, 4.97882229e-006, -3.70234204e-010, -1.00002444, -0.000240876077, 1.29644116e-006, 0.00024087794, -0.999989808))
  682. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.200000003, 0.819999993))
  683. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.05175781e-005, 0.904989719, 0.000244140625, 0.999978065, -7.79672504e-009, 3.02157605e-006, 6.82267665e-009, 1.00001097, -1.16917363e-007, -1.95484972e-007, 1.21617632e-007, 0.999989033))
  684. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  685. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.620000005, 0.200000003, 0.819999993))
  686. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.914862633, 0.000553131104, 0.999978065, -2.87229418e-009, 2.06913091e-006, 1.8980213e-009, 1.00001097, -5.95959136e-007, 7.56950044e-007, 6.00666681e-007, 0.999989033))
  687. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  688. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.600000024, 0.200000003, 1))
  689. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685016155, 0.60004425, -0.000576019287, 1.07880278e-005, 1.0000155, 0.000307261536, -0.999969006, 1.0787875e-005, 2.61563605e-006, 6.60559135e-006, -0.000307264534, 0.999984682))
  690. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  691. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  692. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.684755325, 0.600059509, -0.400756836, 1.0788599e-005, 1.00000787, 0.000307488954, -0.999984264, 1.07877813e-005, 3.72219597e-006, 5.74624983e-006, -0.000307490496, 0.999992192))
  693. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  694. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.600000024, 0.200000003, 0.200000003))
  695. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.685072899, 0.600067139, 0.399261475, 1.07872711e-005, 1.0000155, 0.00030746602, -0.999969006, 1.07870783e-005, 2.73933233e-006, 6.729284e-006, -0.000307469018, 0.999984682))
  696. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  697. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  698. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.399326324, 0.684971809, 0.599990845, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
  699. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.202000037, 0.219999999, 1.35599995))
  700. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
  701. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, -0.714713573, 0.404712677, 0.999982774, 2.57471877e-010, 7.7719352e-007, -7.87075238e-010, 1.00001347, 0.000235129759, 1.25028396e-006, -0.000235130938, 0.999996126))
  702. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
  703. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, -0.0146975517, 0.4047966, 0.999982774, 6.53486099e-010, 7.77193463e-007, -1.11419485e-009, 1.00001299, 0.000259818073, 1.25028328e-006, -0.000259819906, 0.99999553))
  704. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  705. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.400676727, 0.684971809, 0.600036621, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
  706. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.19600004, 0.219999999, 1.35599995))
  707. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.600000024, 0.200000003))
  708. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000675201416, 0.684971809, 0.600013733, -4.03382401e-005, 9.44945641e-005, 0.999991834, -9.62037007e-007, 1.00000787, -9.44897838e-005, -0.999983966, -9.65175104e-007, -4.23658821e-005))
  709. mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=3270017", Vector3.new(0, 0, 0), Vector3.new(0.646000028, 0.638000011, 1.35599995))
  710. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  711. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.714962482, 0.599998474, -0.400279999, 1.07917776e-005, 1.00000787, 0.000307536626, -0.999984264, 1.07909609e-005, 3.72180239e-006, 5.74585465e-006, -0.000307538168, 0.999992192))
  712. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  713. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  714. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0853996277, 0.600074768, 0.399375916, 1.07918922e-005, 1.00001574, 0.000307276874, -0.999968529, 1.07916239e-005, 3.00816009e-006, 7.05953335e-006, -0.000307279872, 0.999984324))
  715. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  716. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  717. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602294922, -0.221727371, -0.222377777, 0.999968529, -2.77844325e-008, 1.5804543e-006, -1.73086164e-006, 0.707148612, -0.707064986, 1.76833453e-006, 0.707087159, 0.707126319))
  718. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  719. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0850524902, 0.600036621, -0.400672913, 1.07914002e-005, 1.00001574, 0.0003071838, -0.999968529, 1.07914666e-005, 1.92046173e-006, 5.97185317e-006, -0.000307186769, 0.999984324))
  720. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  721. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  722. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.221570969, 0.602279663, -0.532333374, -9.16450119e-007, 0.707201421, -0.707024872, -0.99998188, -4.39811004e-007, -1.23922871e-006, 3.05380581e-007, 0.707037866, 0.707188487))
  723. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  724. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
  725. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.221664429, 0.602294922, 0.0677280426, -5.32410468e-007, 0.707169592, -0.707043946, -0.999968529, 4.26314045e-007, -2.87682087e-006, 1.1334331e-006, 0.707066119, 0.707147479))
  726. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  727. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.620000005))
  728. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.602279663, -0.222204208, 0.221616745, 0.999968529, -2.7891728e-008, 1.5804543e-006, 1.76886238e-006, 0.706902444, 0.707310975, 1.7303239e-006, -0.707333207, 0.706880331))
  729. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003))
  730. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.71464777, 0.599990845, 0.399719238, 1.07905635e-005, 1.00000787, 0.000307468435, -0.999984264, 1.07897467e-005, 3.7218565e-006, 5.74590968e-006, -0.000307469978, 0.999992192))
  731. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  732. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000036))
  733. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.222238541, 0.602272034, 0.531747818, 3.61345883e-006, 0.706890404, 0.707323194, -0.999984264, 2.18690184e-006, 8.96424808e-007, 5.20473066e-007, -0.70733428, 0.706879318))
  734. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  735. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006))
  736. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.222442627, 0.602287292, -0.0682048798, 2.74106606e-006, 0.706903875, 0.707309544, -0.999968529, 1.72691671e-006, -1.90388391e-006, 3.00002284e-007, -0.707331777, 0.706881762))
  737. mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  738. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.399999917, 0.210000008))
  739. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949707031, 0.014693737, 0.405315399, 0.999965847, -2.00778438e-009, 5.06809101e-006, -1.86809165e-010, -1.00002444, -0.000240532332, 1.38570761e-006, 0.000240534195, -0.999989808))
  740. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.99999994, 1.01999998))
  741. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.599967957, -0.314879894, -0.000305175781, 0.999968529, -1.52550794e-009, 3.47273135e-006, 2.76023454e-010, 1.00001574, 0.000246752985, 5.82059499e-007, -0.000246754033, 0.999984324))
  742. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.810000002, 0.200000003, 0.210000008))
  743. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0949478149, 0.71477747, 0.405269623, 0.999983668, 2.62990379e-010, 7.77281798e-007, 6.87050083e-010, -1.00001037, -0.00025712885, -1.25016015e-006, 0.000257130014, -0.99999398))
  744. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(1.01999998, 0.610000014, 1.01999998))
  745. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.57763672e-005, 0.690003395, 0, 0.999978065, -3.37791017e-009, 2.19185767e-006, 2.40435716e-009, 1.00001097, 5.20303729e-008, 6.34224364e-007, -4.73301043e-008, 0.999989033))
  746. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.210000008))
  747. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410049438, -0.714709282, 0.404720306, 0.999984264, 2.45380903e-011, 7.7730283e-007, -4.26871205e-010, 1.00000787, 0.000235340878, 1.25010342e-006, -0.000235341198, 0.999992192))
  748. Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really blue", "Part", Vector3.new(0.200000003, 0.399999917, 0.210000008))
  749. Partweld = weld(m, HandleB, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.410041809, -0.0147390366, 0.404838562, 0.999983072, 5.45701151e-010, 7.77317439e-007, -1.05576647e-009, 1.0000155, 0.000272982696, 1.25019938e-006, -0.000272984529, 0.999998391))
  750. FHandleB1 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "FHandleB1", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  751. FHandleB1weld = weld(m, FConnectorB1, FHandleB1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -0.100004435, 3.81469727e-006, 0.999987125, 9.48046641e-010, -8.29304327e-007, -1.90026062e-009, 1.00000644, -2.25118129e-008, -8.29517148e-007, 1.97178451e-008, 0.999993563))
  752. FHandleB2 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "FHandleB2", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  753. FHandleB2weld = weld(m, FConnectorB2, FHandleB2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0999953747, -1.90734863e-005, 0.999986887, 1.7767473e-009, -8.2923782e-007, -2.74682477e-009, 1.00000656, -3.37167876e-008, -8.60301839e-007, 3.08791641e-008, 0.999993443))
  754. FHandleB3 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "FHandleB3", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  755. FHandleB3weld = weld(m, FConnectorB3, FHandleB3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891e-005, -0.110008478, -6.48498535e-005, 0.999993801, 1.65772562e-009, -1.46104639e-007, -2.11578732e-009, 1.0000031, -3.14466888e-008, -6.52590643e-007, 3.01006366e-008, 0.999996901))
  756. FHandleB4 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "FHandleB4", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  757. FHandleB4weld = weld(m, FConnectorB4, FHandleB4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.05175781e-005, -0.110030413, -4.57763672e-005, 0.999992371, -3.29658301e-010, -1.30871194e-006, -2.33423003e-010, 1.00000381, -5.04951458e-009, 3.25705969e-007, 3.39059625e-009, 0.999996185))
  758. FHandleB5 = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "FHandleB5", Vector3.new(0.200000003, 0.400000006, 0.200000003))
  759. FHandleB5weld = weld(m, FConnectorB5, FHandleB5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -0.0900087357, -0.000114440918, 0.999993801, 3.53735596e-009, -1.22842721e-006, -3.99611277e-009, 1.0000031, -1.37908501e-007, 4.29716692e-007, 1.36555173e-007, 0.999996901))
  760.  
  761. function atktype(s, e)
  762. coroutine.resume(coroutine.create(function()
  763. attacktype = e
  764. wait(.5)
  765. attacktype = s
  766. end))
  767. end
  768.  
  769. function attackone()
  770. attack = true
  771. local con = HitboxA.Touched:connect(function(hit)
  772. Damagefunc(HitboxA, hit, 20, 30, math.random(1,5), "Normal", RootPart, .1, "Hit1", 1)
  773. end)
  774. for i = 0, 1, 0.1 do
  775. swait()
  776. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), .3)
  777. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(70)), .3)
  778. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(150), math.rad(90)), 0.3)
  779. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3)
  780. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  781. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  782. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  783. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  784. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  785. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  786. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  787. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  788. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  789. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  790. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  791. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3)
  792. end
  793. so("Punch1", HitboxA, 1, .8)
  794. for i = 0, 1, 0.1 do
  795. swait()
  796. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(70)), .5)
  797. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-70)), .5)
  798. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(20), math.rad(20), math.rad(80)), 0.5)
  799. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.5)
  800. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  801. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  802. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  803. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  804. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  805. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  806. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  807. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  808. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  809. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  810. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  811. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  812. end
  813. attack = false
  814. con:disconnect()
  815. atktype(1, 2)
  816. end
  817.  
  818. function attacktwo()
  819. attack = true
  820. local con = HitboxB.Touched:connect(function(hit)
  821. Damagefunc(HitboxB, hit, 20, 30, math.random(1,5), "Normal", RootPart, .1, "Hit2", 1)
  822. end)
  823. so("Punch2", HitboxB, 1, .9)
  824. for i = 0, 1, 0.1 do
  825. swait()
  826. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), .5)
  827. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(70)), .5)
  828. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.5)
  829. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(30 * i)), 0.5)
  830. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  831. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  832. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  833. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  834. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  835. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  836. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  837. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  838. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  839. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  840. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  841. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  842. end
  843. attack = false
  844. con:disconnect()
  845. atktype(1, 3)
  846. end
  847.  
  848. function attackthree()
  849. attack = true
  850. local con = RightLeg.Touched:connect(function(hit)
  851. Damagefunc(HitboxA, hit, 20, 30, math.random(1,5), "Normal", RootPart, .1, "Hit3", 1)
  852. end)
  853. Humanoid.WalkSpeed = 0
  854. Torso.Velocity = Head.CFrame.lookVector * 75
  855. so("Punch3", HitboxB, 1, .9)
  856. for i = 0, 1, 0.1 do
  857. swait()
  858. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), .5)
  859. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), .5)
  860. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.5)
  861. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.5) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5)
  862. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(130)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  863. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(20)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  864. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  865. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  866. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  867. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  868. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  869. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  870. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  871. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  872. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  873. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  874. end
  875. attack = false
  876. Humanoid.WalkSpeed = 16
  877. con:disconnect()
  878. atktype(1, 1)
  879. end
  880.  
  881. function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2)
  882. local prt = part(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  883. prt.Anchored = true
  884. prt.CFrame = cframe
  885. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  886. coroutine.resume(coroutine.create(function()
  887. for i = 0, 1, 0.05 do
  888. wait()
  889. prt.Transparency = i
  890. msh.Scale = msh.Scale + vt(x2, y2, z2)
  891. end
  892. prt.Parent = nil
  893. end))
  894. end
  895.  
  896. function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type)
  897. for _, c in pairs(workspace:children()) do
  898. local hum = c:findFirstChild("Humanoid")
  899. if hum ~= nil then
  900. local head = c:findFirstChild("Torso")
  901. if head ~= nil then
  902. local targ = head.Position - Part.Position
  903. local mag = targ.magnitude
  904. if mag <= magni and c.Name ~= Player.Name then
  905. Damagefunc(Hit, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3)
  906. end
  907. end
  908. end
  909. end
  910. end
  911.  
  912. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  913. local prt = part(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  914. prt.Anchored = true
  915. prt.CFrame = cframe
  916. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  917. game:GetService("Debris"):AddItem(prt, 2)
  918. coroutine.resume(coroutine.create(function(Part, Mesh)
  919. for i = 0, 1, delay do
  920. swait()
  921. Part.CFrame = Part.CFrame
  922. Part.Transparency = i
  923. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  924. end
  925. Part.Parent = nil
  926. end), prt, msh)
  927. end
  928.  
  929. function BlastJump()
  930. if Anim == "Idle" or Anim == "Walk" then
  931. attack = true
  932. Humanoid.WalkSpeed = 0
  933. for i = 0, 1, 0.1 do
  934. swait()
  935. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -.5) * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  936. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  937. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(20)), 0.3)
  938. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)), 0.3)
  939. RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(20)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  940. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(30)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  941. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  942. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  943. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  944. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  945. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
  946. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  947. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  948. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  949. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  950. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
  951. end
  952. so("Fire", Torso, 1, .8)
  953. MagniDamage(HitboxA, HitboxA, 20, 20, 50, 20, "Knockdown")
  954. BlastEffect(BrickColor.new("Really black"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), 1, 1, 1, .7, .7, .7)
  955. BlastEffect(BrickColor.new("Really blue"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), .9, .9, .9, .6, .6, .6)
  956. MagicCircle(BrickColor.new("Really black"), RightArm.CFrame, 0.5, 0.5, 0.5, 0.7, 0.7, 0.7, 0.05)
  957. MagicCircle(BrickColor.new("Really blue"), RightArm.CFrame, 0.4, 0.4, 0.4, 0.6, 0.6, 0.6, 0.05)
  958. MagicCircle(BrickColor.new("Really black"), LeftArm.CFrame, 0.5, 0.5, 0.5, 0.7, 0.7, 0.7, 0.05)
  959. MagicCircle(BrickColor.new("Really blue"), LeftArm.CFrame, 0.4, 0.4, 0.4, 0.6, 0.6, 0.6, 0.05)
  960. Humanoid.WalkSpeed = 16
  961. Humanoid.Jump = true
  962. Torso.Velocity = vt(0, 200, 0)
  963. attack = false
  964. end
  965. end
  966.  
  967. function DoubleJump()
  968. attack = true
  969. so("Fire", Torso, 1, .8)
  970. BlastEffect(BrickColor.new("Really black"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), 1, 1, 1, .7, .7, .7)
  971. BlastEffect(BrickColor.new("Really blue"), Torso.CFrame * angles(.4, 0, 0) * CFrame.new(0, -1, -1), .9, .9, .9, .6, .6, .6)
  972. Humanoid.WalkSpeed = 16
  973. Humanoid.Jump = true
  974. Torso.Velocity = vt(0, 200, 0)
  975. for i = 0, 1, 0.05 do
  976. swait()
  977. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(6*i, math.rad(0), math.rad(0)), .3)
  978. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  979. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  980. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  981. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  982. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  983. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  984. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  985. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  986. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  987. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
  988. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  989. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  990. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  991. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  992. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3)
  993. end
  994. for i = 0, 1, 0.02 do
  995. swait()
  996. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), .3)
  997. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  998. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(-30)), 0.3)
  999. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(30)), 0.3)
  1000. RH.C0 = clerp(RH.C0, cf(1, -1, -.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1001. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(-30), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1002. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1003. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1004. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1005. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1006. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1007. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1008. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1009. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1010. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1011. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1012. end
  1013. MagniDamage(HitboxA, HitboxA, 20, 20, 50, 20, "Up")
  1014. so("Fire", Torso, 1, .5)
  1015. local hit,pos=rayCast(Torso.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character)
  1016. if hit~=nil then
  1017. local ref=part(3,workspace,"Neon",0,1,BrickColor.new("Really black"),"Effect",vt())
  1018. ref.Anchored=true
  1019. ref.CFrame=cf(pos)
  1020. game:GetService("Debris"):AddItem(ref,3)
  1021. for i=1,10 do
  1022. local Col=BrickColor.new("Really blue")
  1023. local groundpart=part(3,Character,"Neon",0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
  1024. groundpart.Anchored=true
  1025. groundpart.CanCollide=false
  1026. groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1027. local Col2=BrickColor.new("Really black")
  1028. local groundpart2=part(3,Character,"Neon",0,0,Col2,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
  1029. groundpart2.Anchored=true
  1030. groundpart2.CanCollide=false
  1031. groundpart2.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1032. game:GetService("Debris"):AddItem(groundpart,5)
  1033. game:GetService("Debris"):AddItem(groundpart2,5)
  1034. end
  1035. BlastEffect(BrickColor.new("Really black"),cf(pos),1,1,1,.7,.7,.7)
  1036. BlastEffect(BrickColor.new("Really blue"),cf(pos),.9,.9,.9,.6,.6,.6)
  1037. MagicCircle(BrickColor.new("Really blue"),cf(pos),3,3,3,5,5,5,0.05)
  1038. MagicCircle(BrickColor.new("Really black"),cf(pos),4,4,4,6,6,6,0.05)
  1039. MagniDamage(ref,ref,10,10,20,math.random(10,20),"Knockdown")
  1040. end
  1041. for i = 0, 1, 0.1 do
  1042. swait()
  1043. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -.5) * angles(math.rad(50), math.rad(0), math.rad(0)), .3)
  1044. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
  1045. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.7) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.3)
  1046. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.7) * angles(math.rad(50), math.rad(0), math.rad(30)), 0.3)
  1047. RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(50), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1048. LH.C0 = clerp(LH.C0, cf(-1, -1, -.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1049. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1050. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1051. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1052. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1053. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1054. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1055. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1056. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1057. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1058. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1059. end
  1060. attack = false
  1061. end
  1062.  
  1063. function MultiPunch()
  1064. attack = true
  1065. local con1 = HitboxA.Touched:connect(function(hit)
  1066. Damagefunc(HitboxA, hit, 1500, 9999, math.random(1,5), "Normal", RootPart, .1, "Hit1", 1)
  1067. end)
  1068. local con2 = HitboxB.Touched:connect(function(hit)
  1069. Damagefunc(HitboxB, hit, 1500, 9999, math.random(1,5), "Normal", RootPart, .1, "Hit2", 1)
  1070. end)
  1071. for i = 1,10 do
  1072. so("Punch1", HitboxA, 1, .8)
  1073. for i = 0, 1, 0.1 do
  1074. wait()
  1075. Torso.Velocity = Head.CFrame.lookVector * 50
  1076. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(70)), .5)
  1077. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-70)), .5)
  1078. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(20), math.rad(20), math.rad(80)), 0.5)
  1079. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(30)), 0.5)
  1080. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1081. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1082. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1083. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1084. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1085. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1086. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1087. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1088. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1089. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1090. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1091. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1092. end
  1093. so("Punch2", HitboxB, 1, .9)
  1094. for i = 0, 1, 0.2 do
  1095. wait()
  1096. Torso.Velocity = Head.CFrame.lookVector * 10
  1097. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-70)), 1)
  1098. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(70)), 1)
  1099. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-30)), 1)
  1100. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(20), math.rad(-20), math.rad(-80)), 1)
  1101. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(140), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), 1)
  1102. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), 1)
  1103. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1104. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1105. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1106. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1107. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 1)
  1108. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1109. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1110. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1111. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 1)
  1112. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 1)
  1113. end
  1114. end
  1115. attack = false
  1116. con1:disconnect()
  1117. con2:disconnect()
  1118. end
  1119.  
  1120. local Grabbing = false
  1121.  
  1122. function Grab()
  1123. attack = true
  1124. so("Punch3",HitboxA,1,0.5)
  1125. if Grabbing == false then
  1126. gp = nil
  1127. con1=HitboxA.Touched:connect(function(hit) -- credits to TheDarkRevenant for the grabbing
  1128. local ht = hit.Parent
  1129. local hum1=ht:FindFirstChild('Humanoid')
  1130. if hum1 ~= nil then
  1131. hum1.PlatformStand=true
  1132. gp = ht
  1133. Grabbing = true
  1134. so("Grab", Torso, 1, .8)
  1135. local asd=weld(RightArm,RightArm,ht:FindFirstChild("Torso"),CFrame.new(0,-1.7,0),CFrame.new(0,0,0))
  1136. asd.Parent = RightArm
  1137. asd.Name = "asd"
  1138. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
  1139. so("http://roblox.com/asset/?id=200632821",Torso,1,.9)
  1140. elseif hum1 == nil then
  1141. con1:disconnect()
  1142. wait() return
  1143. end
  1144. end)
  1145. end
  1146. if Grabbing == false then
  1147. for i = 0,1,0.05 do
  1148. swait()
  1149. Torso.Velocity = Head.CFrame.lookVector * 50
  1150. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3)
  1151. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-90)), .3)
  1152. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  1153. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-60)), 0.3)
  1154. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1155. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1156. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1157. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1158. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1159. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1160. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1161. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1162. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1163. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1164. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1165. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1166. end
  1167. end
  1168. if Grabbing == true then
  1169. for i = 0, 1, 0.1 do
  1170. swait()
  1171. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .5)
  1172. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .5)
  1173. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(130), math.rad(0), math.rad(0)), 0.5)
  1174. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5)
  1175. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1176. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1177. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1178. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1179. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1180. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1181. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1182. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1183. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1184. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1185. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1186. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1187. end
  1188. so("Fire",Torso,1,.7)
  1189. so("Fire",Torso,1,.9)
  1190. MagniDamage(HitboxA,HitboxA,5,30,80,0,"Up")
  1191. MagicCircle(BrickColor.new("Really black"),RightArm.CFrame,3,3,3,5,5,5,0.05)
  1192. MagicCircle(BrickColor.new("Really blue"),RightArm.CFrame,2,2,2,4,4,4,0.05)
  1193. BlastEffect(BrickColor.new("Really black"),Torso.CFrame,1,1,1,.7,.7,.7)
  1194. BlastEffect(BrickColor.new("Really blue"),Torso.CFrame,.9,.9,.9,.6,.6,.6)
  1195. for i = 0, 1, 0.1 do
  1196. swait()
  1197. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .5)
  1198. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .5)
  1199. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.5) * angles(math.rad(130), math.rad(0), math.rad(0)), 0.5)
  1200. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.5)
  1201. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1202. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1203. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1204. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1205. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1206. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1207. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1208. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1209. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1210. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1211. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1212. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1213. end
  1214. end
  1215. for i,v in pairs(RightArm:GetChildren()) do
  1216. if v.Name == "asd" and v:IsA("Weld") then
  1217. v:Remove()
  1218.  
  1219. end
  1220. end
  1221. con1:disconnect()
  1222. Grabbing = false
  1223. attack = false
  1224. end
  1225.  
  1226. function Flip()
  1227. attack = true
  1228. for i = 0,1,0.1 do
  1229. swait()
  1230. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .3)
  1231. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1232. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(-90), math.rad(-170)), 0.3)
  1233. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(170)), 0.3)
  1234. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1235. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1236. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1237. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1238. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1239. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1240. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1241. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1242. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1243. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1244. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1245. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1246. end
  1247. for i = 0,1,0.01 do
  1248. swait()
  1249. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(0)), .3)
  1250. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1251. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(-90), math.rad(-150)), 0.3)
  1252. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(150)), 0.3)
  1253. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1254. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1255. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1256. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1257. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1258. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1259. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1260. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1261. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1262. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1263. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1264. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1265. end
  1266. attack = false
  1267. end
  1268.  
  1269. mouse.Button1Down:connect(function()
  1270. if attack == false and attacktype == 1 then
  1271. attacktype = 2
  1272. attackone()
  1273. elseif attack == false and attacktype == 2 then
  1274. attacktype = 1
  1275. attacktwo()
  1276. elseif attack == false and attacktype == 3 then
  1277. attacktype = 1
  1278. attackthree()
  1279. end
  1280. end)
  1281.  
  1282. mouse.KeyDown:connect(function(k)
  1283. k = k:lower()
  1284. if attack == false and k == 'q' then
  1285. BlastJump()
  1286. elseif attack == false and k == ' ' and Anim == 'Jump' then
  1287. DoubleJump()
  1288. elseif attack == false and k == 'e' then
  1289. MultiPunch()
  1290. elseif attack == false and k == 'r' then
  1291. Grab()
  1292. elseif attack == false and k == 'f' then
  1293. Flip()
  1294. end
  1295. end)
  1296.  
  1297. local sine = 0
  1298. local change = 1
  1299. local val = 0
  1300. local idle = 0
  1301. local donum = 0
  1302.  
  1303. while true do
  1304. swait()
  1305. sine = sine + change
  1306. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1307. local velderp = RootPart.Velocity.y
  1308. hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1309. if equipped == true or equipped == false then
  1310. if attack == false then
  1311. idle = idle + 1
  1312. else
  1313. idle = 0
  1314. end
  1315. if idle >= 500 then
  1316. if attack == false then
  1317. end
  1318. end
  1319. if donum >= .5 then
  1320. handidle = true
  1321. elseif donum <= 0 then
  1322. handidle = false
  1323. end
  1324. if handidle == false then
  1325. donum = donum + 0.003
  1326. else
  1327. donum = donum - 0.003
  1328. end
  1329. if RootPart.Velocity.y > 1 and hitfloor == nil then
  1330. Anim = "Jump"
  1331. if attack == false then
  1332. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 2) * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
  1333. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1334. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(70)), 0.3)
  1335. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(-70)), 0.3)
  1336. RH.C0 = clerp(RH.C0, cf(1, -.5, -.5) * angles(math.rad(0), math.rad(90), math.rad(-30)), .3)
  1337. LH.C0 = clerp(LH.C0, cf(-1, -.8, -.5) * angles(math.rad(0), math.rad(-90), math.rad(20)), .3)
  1338. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1339. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1340. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1341. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1342. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1343. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), .3)
  1344. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1345. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1346. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1347. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1348. end
  1349. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  1350. Anim = "Fall"
  1351. if attack == false then
  1352. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1353. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30), math.rad(0), math.rad(0)), .3)
  1354. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(130)), 0.3)
  1355. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-130)), 0.3)
  1356. RH.C0 = clerp(RH.C0, cf(1, -.7, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3)
  1357. LH.C0 = clerp(LH.C0, cf(-1, -1, -.5) * angles(math.rad(0), math.rad(-90), math.rad(10)), .3)
  1358. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1359. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1360. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1361. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1362. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1363. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3)
  1364. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3)
  1365. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), .3)
  1366. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), .3)
  1367. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1368. end
  1369. elseif torvel < 1 and hitfloor ~= nil then
  1370. Anim = "Idle"
  1371. if attack == false then
  1372. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(2), math.rad(0), math.rad(-30)), .3)
  1373. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(30)), .3)
  1374. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(90) + donum / 2, math.rad(30) + donum / 2, math.rad(-40)), 0.3)
  1375. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(80) + donum / 2, math.rad(-30) - donum / 2, math.rad(-20)), 0.3)
  1376. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1377. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-2)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3)
  1378. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1379. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1380. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1381. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1382. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1383. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1384. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1385. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1386. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3)
  1387. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3)
  1388. end
  1389. elseif torvel > 2 and hitfloor ~= nil then
  1390. Anim = "Walk"
  1391. if attack == false then
  1392. change = 3
  1393. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
  1394. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
  1395. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(15)), 0.3)
  1396. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-15)), 0.3)
  1397. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1398. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3)
  1399. FHandleA1weld.C0 = clerp(FHandleA1weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1400. FHandleA2weld.C0 = clerp(FHandleA2weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-21)), .3)
  1401. FHandleA3weld.C0 = clerp(FHandleA3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-22)), .3)
  1402. FHandleA4weld.C0 = clerp(FHandleA4weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-23)), .3)
  1403. FHandleA5weld.C0 = clerp(FHandleA5weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(24)), .3)
  1404. FHandleB1weld.C0 = clerp(FHandleB1weld.C0, cf(0, -.09, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3)
  1405. FHandleB2weld.C0 = clerp(FHandleB2weld.C0, cf(0, -.08, 0) * angles(math.rad(0), math.rad(0), math.rad(-21)), .3)
  1406. FHandleB3weld.C0 = clerp(FHandleB3weld.C0, cf(0, -.07, 0) * angles(math.rad(0), math.rad(0), math.rad(-22)), .3)
  1407. FHandleB4weld.C0 = clerp(FHandleB4weld.C0, cf(0, -.06, 0) * angles(math.rad(0), math.rad(0), math.rad(-23)), .3)
  1408. FHandleB5weld.C0 = clerp(FHandleB5weld.C0, cf(0, -.05, 0) * angles(math.rad(0), math.rad(0), math.rad(24)), .3)
  1409. end
  1410. end
  1411. end
  1412. if #Effects > 0 then
  1413. for e = 1, #Effects do
  1414. if Effects[e] ~= nil then
  1415. local Thing = Effects[e]
  1416. if Thing ~= nil then
  1417. local Part = Thing[1]
  1418. local Mode = Thing[2]
  1419. local Delay = Thing[3]
  1420. local IncX = Thing[4]
  1421. local IncY = Thing[5]
  1422. local IncZ = Thing[6]
  1423. if Thing[1].Transparency <= 1 then
  1424. if Thing[2] == "Block1" then
  1425. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1426. Mesh = Thing[1].Mesh
  1427. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1428. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1429. elseif Thing[2] == "Cylinder" then
  1430. Mesh = Thing[1].Mesh
  1431. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1432. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1433. elseif Thing[2] == "Blood" then
  1434. Mesh = Thing[7]
  1435. Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0)
  1436. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1437. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1438. elseif Thing[2] == "Elec" then
  1439. Mesh = Thing[1].Mesh
  1440. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  1441. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1442. elseif Thing[2] == "Disappear" then
  1443. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1444. end
  1445. else
  1446. Part.Parent = nil
  1447. table.remove(Effects, e)
  1448. end
  1449. end
  1450. end
  1451. end
  1452. end
  1453. end
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