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Jul 27th, 2019
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  1. ---------------
  2. -------Jevil v4-------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by XKxngSupremeX
  6. --FE code by Mokiros
  7. --Edited by XKxngSupremeX and StarzoZero --
  8. --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
  9. --Discord: ozzak1003#3275
  10. --Discord: Clon#2166
  11. --------------------------------
  12. hello good sir
  13. leak pls
  14. Enjoy ;)
  15. --------------------------------
  16. ]])
  17.  
  18. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  19. local Player,game,owner = owner,game
  20. local RealPlayer = Player
  21. do
  22. local rp = RealPlayer
  23. script.Parent = rp.Character
  24.  
  25. --RemoteEvent for communicating
  26. local Event = Instance.new("RemoteEvent")
  27. Event.Name = "UserInput_Event"
  28.  
  29. --Fake event to make stuff like Mouse.KeyDown work
  30. local function fakeEvent()
  31. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  32. t.connect = t.Connect
  33. return t
  34. end
  35.  
  36. --Creating fake input objects with fake variables
  37. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  38. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  39. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  40. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  41. end}
  42. --Merged 2 functions into one by checking amount of arguments
  43. CAS.UnbindAction = CAS.BindAction
  44.  
  45. --This function will trigger the events that have been :Connect()'ed
  46. local function te(self,ev,...)
  47. local t = m[ev]
  48. if t and t._fakeEvent then
  49. for _,f in pairs(t.Functions) do
  50. f(...)
  51. end
  52. end
  53. end
  54. m.TrigEvent = te
  55. UIS.TrigEvent = te
  56.  
  57. Event.OnServerEvent:Connect(function(plr,io)
  58. if plr~=rp then return end
  59. m.Target = io.Target
  60. m.Hit = io.Hit
  61. if not io.isMouse then
  62. local b = io.UserInputState == Enum.UserInputState.Begin
  63. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  64. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  65. end
  66. for _,t in pairs(CAS.Actions) do
  67. for _,k in pairs(t.Keys) do
  68. if k==io.KeyCode then
  69. t.Function(t.Name,io.UserInputState,io)
  70. end
  71. end
  72. end
  73. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  74. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  75. end
  76. end)
  77. Event.Parent = NLS([==[
  78. local Player = game:GetService("Players").LocalPlayer
  79. local Event = script:WaitForChild("UserInput_Event")
  80.  
  81. local Mouse = Player:GetMouse()
  82. local UIS = game:GetService("UserInputService")
  83. local input = function(io,a)
  84. if a then return end
  85. --Since InputObject is a client-side instance, we create and pass table instead
  86. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  87. end
  88. UIS.InputBegan:Connect(input)
  89. UIS.InputEnded:Connect(input)
  90.  
  91. local h,t
  92. --Give the server mouse data 30 times every second, but only if the values changed
  93. --If player is not moving their mouse, client won't fire events
  94. while wait(1/30) do
  95. if h~=Mouse.Hit or t~=Mouse.Target then
  96. h,t=Mouse.Hit,Mouse.Target
  97. Event:FireServer({isMouse=true,Target=t,Hit=h})
  98. end
  99. end]==],Player.Character)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local _rg = game
  104.  
  105. --Metatable for fake service
  106. local fsmt = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then return s[k] end
  110. end,
  111. __newindex = function(self,k,v)
  112. local s = rawget(self,"_RealService")
  113. if s then s[k]=v end
  114. end,
  115. __call = function(self,...)
  116. local s = rawget(self,"_RealService")
  117. if s then return s(...) end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  122. return setmetatable(t,fsmt)
  123. end
  124.  
  125. --Fake game object
  126. local g = {
  127. GetService = function(self,s)
  128. return self[s]
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. }
  136. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  137. g.service = g.GetService
  138.  
  139. g.RunService = FakeService({
  140. RenderStepped = _rg:GetService("RunService").Heartbeat,
  141. BindToRenderStep = function(self,name,_,fun)
  142. self._btrs[name] = self.Heartbeat:Connect(fun)
  143. end,
  144. UnbindFromRenderStep = function(self,name)
  145. self._btrs[name]:Disconnect()
  146. end,
  147. },"RunService")
  148.  
  149. setmetatable(g,{
  150. __index=function(self,s)
  151. return _rg:GetService(s) or typeof(_rg[s])=="function"
  152. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  153. end,
  154. __newindex = fsmt.__newindex,
  155. __call = fsmt.__call
  156. })
  157. --Changing owner to fake player object to support owner:GetMouse()
  158. game,owner = g,g.Players.LocalPlayer
  159. end
  160.  
  161. Player = owner
  162. PlayerGui = Player.PlayerGui
  163. Cam = workspace.CurrentCamera
  164. Backpack = Player.Backpack
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167. Mouse = Player:GetMouse()
  168. RootPart = Character["HumanoidRootPart"]
  169. Torso = Character["Torso"]
  170. Head = Character["Head"]
  171. RightArm = Character["Right Arm"]
  172. LeftArm = Character["Left Arm"]
  173. RightLeg = Character["Right Leg"]
  174. LeftLeg = Character["Left Leg"]
  175. RootJoint = RootPart["RootJoint"]
  176. Neck = Torso["Neck"]
  177. RightShoulder = Torso["Right Shoulder"]
  178. LeftShoulder = Torso["Left Shoulder"]
  179. RightHip = Torso["Right Hip"]
  180. LeftHip = Torso["Left Hip"]
  181.  
  182. Character = Player.Character
  183. Humanoid = Character.Humanoid
  184. ---------
  185. plr = game.Players.LocalPlayer
  186. chara = plr.Character
  187. mouse = plr:GetMouse()
  188. Create = Instance.new
  189. Huge = math.huge
  190.  
  191. Player = game:GetService("Players").LocalPlayer
  192. PlayerGui = Player.PlayerGui
  193. Cam = workspace.CurrentCamera
  194. Backpack = Player.Backpack
  195. Character = Player.Character
  196. char = Player.Character
  197. Humanoid = Character.Humanoid
  198. Mouse = Player:GetMouse()
  199. RootPart = Character["HumanoidRootPart"]
  200. Torso = Character["Torso"]
  201. Head = Character["Head"]
  202. RightArm = Character["Right Arm"]
  203. LeftArm = Character["Left Arm"]
  204. RightLeg = Character["Right Leg"]
  205. LeftLeg = Character["Left Leg"]
  206. RootJoint = RootPart["RootJoint"]
  207. Neck = Torso["Neck"]
  208. RightShoulder = Torso["Right Shoulder"]
  209. LeftShoulder = Torso["Left Shoulder"]
  210. RightHip = Torso["Right Hip"]
  211. LeftHip = Torso["Left Hip"]
  212.  
  213. local Orin = "http://www.roblox.com/asset/?id=3327288610"
  214. Head.face.Texture = Orin
  215. function weld(a, b, acf)
  216. local w = Instance.new("Weld", a)
  217. w.Part0 = a
  218. w.Part1 = b
  219. w.C0 = acf
  220. end
  221. --------------------------------
  222. char.Head.face.Texture = "rbxassetid://3327288610"
  223. --------------------------------
  224.  
  225. -------------------------------------------------------
  226.  
  227. local FavIDs = {
  228. 340106355, --Nefl Crystals
  229. 927529620, --Dimension
  230. 876981900, --Fantasy
  231. 398987889, --Ordinary Days
  232. 1117396305, --Oh wait, it's you.
  233. 885996042, --Action Winter Journey
  234. 919231299, --Sprawling Idiot Effigy
  235. 743466274, --Good Day Sunshine
  236. 727411183, --Knife Fight
  237. 1402748531, --The Earth Is Counting On You!
  238. 595230126 --Robot Language
  239. }
  240.  
  241.  
  242.  
  243. --The reality of my life isn't real but a Universe -makhail07
  244. wait(0.2)
  245. local plr = game:service'Players'.LocalPlayer
  246. print('Local User is '..plr.Name)
  247. print('SCRIPTNAME Loaded')
  248. print('SCRIPT DESCRIPTION')
  249. local char = plr.Character
  250. local hum = char.Humanoid
  251. local hed = char.Head
  252. local root = char.HumanoidRootPart
  253. local rootj = root.RootJoint
  254. local tors = char.Torso
  255. local ra = char["Right Arm"]
  256. local la = char["Left Arm"]
  257. local rl = char["Right Leg"]
  258. local ll = char["Left Leg"]
  259. local neck = tors["Neck"]
  260. local mouse = plr:GetMouse()
  261. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  262. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  263. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  264. local maincolor = BrickColor.new("Bright purple")
  265.  
  266. -------------------------------------------------------
  267. --Start Good Stuff--
  268. -------------------------------------------------------
  269. cam = game.Workspace.CurrentCamera
  270. CF = CFrame.new
  271. angles = CFrame.Angles
  272. attack = false
  273. Euler = CFrame.fromEulerAnglesXYZ
  274. Rad = math.rad
  275. IT = Instance.new
  276. BrickC = BrickColor.new
  277. Cos = math.cos
  278. Acos = math.acos
  279. Sin = math.sin
  280. Asin = math.asin
  281. Abs = math.abs
  282. Mrandom = math.random
  283. Floor = math.floor
  284. -------------------------------------------------------
  285. --End Good Stuff--
  286. -------------------------------------------------------
  287. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  288. RSH, LSH = nil, nil
  289. RW = Instance.new("Weld")
  290. LW = Instance.new("Weld")
  291. RH = tors["Right Hip"]
  292. LH = tors["Left Hip"]
  293. RSH = tors["Right Shoulder"]
  294. LSH = tors["Left Shoulder"]
  295. RSH.Parent = nil
  296. LSH.Parent = nil
  297. RW.Name = "RW"
  298. RW.Part0 = tors
  299. RW.C0 = CF(1.5, 0.5, 0)
  300. RW.C1 = CF(0, 0.5, 0)
  301. RW.Part1 = ra
  302. RW.Parent = tors
  303. LW.Name = "LW"
  304. LW.Part0 = tors
  305. LW.C0 = CF(-1.5, 0.5, 0)
  306. LW.C1 = CF(0, 0.5, 0)
  307. LW.Part1 = la
  308. LW.Parent = tors
  309. Effects = {}
  310. -------------------------------------------------------
  311. --Start HeartBeat--
  312. -------------------------------------------------------
  313. ArtificialHB = Instance.new("BindableEvent", script)
  314. ArtificialHB.Name = "Heartbeat"
  315. script:WaitForChild("Heartbeat")
  316.  
  317. frame = 1 / 60
  318. tf = 0
  319. allowframeloss = false
  320. tossremainder = false
  321.  
  322.  
  323. lastframe = tick()
  324. script.Heartbeat:Fire()
  325.  
  326.  
  327. game:GetService("RunService").Heartbeat:connect(function(s, p)
  328. tf = tf + s
  329. if tf >= frame then
  330. if allowframeloss then
  331. script.Heartbeat:Fire()
  332. lastframe = tick()
  333. else
  334. for i = 1, math.floor(tf / frame) do
  335. script.Heartbeat:Fire()
  336. end
  337. lastframe = tick()
  338. end
  339. if tossremainder then
  340. tf = 0
  341. else
  342. tf = tf - frame * math.floor(tf / frame)
  343. end
  344. end
  345. end)
  346. -------------------------------------------------------
  347. --End HeartBeat--
  348. -------------------------------------------------------
  349.  
  350. -------------------------------------------------------
  351. --Start Important Functions--
  352. -------------------------------------------------------
  353. function swait(num)
  354. if num == 0 or num == nil then
  355. game:service("RunService").Stepped:wait(0)
  356. else
  357. for i = 0, num do
  358. game:service("RunService").Stepped:wait(0)
  359. end
  360. end
  361. end
  362. function thread(f)
  363. coroutine.resume(coroutine.create(f))
  364. end
  365. function clerp(a, b, t)
  366. local qa = {
  367. QuaternionFromCFrame(a)
  368. }
  369. local qb = {
  370. QuaternionFromCFrame(b)
  371. }
  372. local ax, ay, az = a.x, a.y, a.z
  373. local bx, by, bz = b.x, b.y, b.z
  374. local _t = 1 - t
  375. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  376. end
  377. function QuaternionFromCFrame(cf)
  378. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  379. local trace = m00 + m11 + m22
  380. if trace > 0 then
  381. local s = math.sqrt(1 + trace)
  382. local recip = 0.5 / s
  383. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  384. else
  385. local i = 0
  386. if m00 < m11 then
  387. i = 1
  388. end
  389. if m22 > (i == 0 and m00 or m11) then
  390. i = 2
  391. end
  392. if i == 0 then
  393. local s = math.sqrt(m00 - m11 - m22 + 1)
  394. local recip = 0.5 / s
  395. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  396. elseif i == 1 then
  397. local s = math.sqrt(m11 - m22 - m00 + 1)
  398. local recip = 0.5 / s
  399. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  400. elseif i == 2 then
  401. local s = math.sqrt(m22 - m00 - m11 + 1)
  402. local recip = 0.5 / s
  403. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  404. end
  405. end
  406. end
  407. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  408. local xs, ys, zs = x + x, y + y, z + z
  409. local wx, wy, wz = w * xs, w * ys, w * zs
  410. local xx = x * xs
  411. local xy = x * ys
  412. local xz = x * zs
  413. local yy = y * ys
  414. local yz = y * zs
  415. local zz = z * zs
  416. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  417. end
  418. function QuaternionSlerp(a, b, t)
  419. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  420. local startInterp, finishInterp
  421. if cosTheta >= 1.0E-4 then
  422. if 1 - cosTheta > 1.0E-4 then
  423. local theta = math.acos(cosTheta)
  424. local invSinTheta = 1 / Sin(theta)
  425. startInterp = Sin((1 - t) * theta) * invSinTheta
  426. finishInterp = Sin(t * theta) * invSinTheta
  427. else
  428. startInterp = 1 - t
  429. finishInterp = t
  430. end
  431. elseif 1 + cosTheta > 1.0E-4 then
  432. local theta = math.acos(-cosTheta)
  433. local invSinTheta = 1 / Sin(theta)
  434. startInterp = Sin((t - 1) * theta) * invSinTheta
  435. finishInterp = Sin(t * theta) * invSinTheta
  436. else
  437. startInterp = t - 1
  438. finishInterp = t
  439. end
  440. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  441. end
  442. function rayCast(Position, Direction, Range, Ignore)
  443. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  444. end
  445. local RbxUtility = LoadLibrary("RbxUtility")
  446. local Create = RbxUtility.Create
  447.  
  448. function getRegion(point,range,ignore)
  449. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  450. end
  451.  
  452. function GetTorso(char)
  453. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  454. end
  455.  
  456. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  457. -------------------------------------------------------
  458. --Start Damage Function--
  459. -------------------------------------------------------
  460. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  461. if hit.Parent == nil then
  462. return
  463. end
  464. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  465. for _, v in pairs(hit.Parent:children()) do
  466. if v:IsA("Humanoid") then
  467. h = v
  468. end
  469. end
  470. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  471.  
  472. hit.Parent:FindFirstChild("Head"):BreakJoints()
  473. end
  474.  
  475. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  476. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  477. if hit.Parent.DebounceHit.Value == true then
  478. return
  479. end
  480. end
  481. if insta == true then
  482. hit.Parent:FindFirstChild("Head"):BreakJoints()
  483. end
  484. local c = Create("ObjectValue"){
  485. Name = "creator",
  486. Value = game:service("Players").LocalPlayer,
  487. Parent = h,
  488. }
  489. game:GetService("Debris"):AddItem(c, .5)
  490. if HitSound ~= nil and HitPitch ~= nil then
  491. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  492. end
  493. local Damage = math.random(minim, maxim)
  494. local blocked = false
  495. local block = hit.Parent:findFirstChild("Block")
  496. if block ~= nil then
  497. if block.className == "IntValue" then
  498. if block.Value > 0 then
  499. blocked = true
  500. block.Value = block.Value - 1
  501. print(block.Value)
  502. end
  503. end
  504. end
  505. if blocked == false then
  506. h.Health = h.Health - Damage
  507. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  508. else
  509. h.Health = h.Health - (Damage / 2)
  510. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  511. end
  512. if Type == "Knockdown" then
  513. local hum = hit.Parent.Humanoid
  514. hum.PlatformStand = true
  515. coroutine.resume(coroutine.create(function(HHumanoid)
  516. swait(1)
  517. HHumanoid.PlatformStand = false
  518. end), hum)
  519. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  520. local bodvol = Create("BodyVelocity"){
  521. velocity = angle * knockback,
  522. P = 5000,
  523. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  524. Parent = hit,
  525. }
  526. local rl = Create("BodyAngularVelocity"){
  527. P = 3000,
  528. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  529. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  530. Parent = hit,
  531. }
  532. game:GetService("Debris"):AddItem(bodvol, .5)
  533. game:GetService("Debris"):AddItem(rl, .5)
  534. elseif Type == "Normal" then
  535. local vp = Create("BodyVelocity"){
  536. P = 500,
  537. maxForce = Vector3.new(math.huge, 0, math.huge),
  538. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  539. }
  540. if knockback > 0 then
  541. vp.Parent = hit.Parent.Torso
  542. end
  543. game:GetService("Debris"):AddItem(vp, .5)
  544. elseif Type == "Up" then
  545. local bodyVelocity = Create("BodyVelocity"){
  546. velocity = Vector3.new(0, 20, 0),
  547. P = 5000,
  548. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  549. Parent = hit,
  550. }
  551. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  552. elseif Type == "DarkUp" then
  553. coroutine.resume(coroutine.create(function()
  554. for i = 0, 1, 0.1 do
  555. swait()
  556. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  557. end
  558. end))
  559. local bodyVelocity = Create("BodyVelocity"){
  560. velocity = Vector3.new(0, 20, 0),
  561. P = 5000,
  562. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  563. Parent = hit,
  564. }
  565. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  566. elseif Type == "Snare" then
  567. local bp = Create("BodyPosition"){
  568. P = 2000,
  569. D = 100,
  570. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  571. position = hit.Parent.Torso.Position,
  572. Parent = hit.Parent.Torso,
  573. }
  574. game:GetService("Debris"):AddItem(bp, 1)
  575. elseif Type == "Freeze" then
  576. local BodPos = Create("BodyPosition"){
  577. P = 50000,
  578. D = 1000,
  579. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  580. position = hit.Parent.Torso.Position,
  581. Parent = hit.Parent.Torso,
  582. }
  583. local BodGy = Create("BodyGyro") {
  584. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  585. P = 20e+003,
  586. Parent = hit.Parent.Torso,
  587. cframe = hit.Parent.Torso.CFrame,
  588. }
  589. hit.Parent.Torso.Anchored = true
  590. coroutine.resume(coroutine.create(function(Part)
  591. swait(1.5)
  592. Part.Anchored = false
  593. end), hit.Parent.Torso)
  594. game:GetService("Debris"):AddItem(BodPos, 3)
  595. game:GetService("Debris"):AddItem(BodGy, 3)
  596. end
  597. local debounce = Create("BoolValue"){
  598. Name = "DebounceHit",
  599. Parent = hit.Parent,
  600. Value = true,
  601. }
  602. game:GetService("Debris"):AddItem(debounce, Delay)
  603. c = Create("ObjectValue"){
  604. Name = "creator",
  605. Value = Player,
  606. Parent = h,
  607. }
  608. game:GetService("Debris"):AddItem(c, .5)
  609. end
  610. end
  611. -------------------------------------------------------
  612. --End Damage Function--
  613. -------------------------------------------------------
  614.  
  615. -------------------------------------------------------
  616. --Start Damage Function Customization--
  617. -------------------------------------------------------
  618. function ShowDamage(Pos, Text, Time, Color)
  619. local Rate = (1 / 30)
  620. local Pos = (Pos or Vector3.new(0, 0, 0))
  621. local Text = (Text or "")
  622. local Time = (Time or 2)
  623. local Color = (Color or Color3.new(255, 255, 1))
  624. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  625. EffectPart.Anchored = true
  626. local BillboardGui = Create("BillboardGui"){
  627. Size = UDim2.new(3, 0, 3, 0),
  628. Adornee = EffectPart,
  629. Parent = EffectPart,
  630. }
  631. local TextLabel = Create("TextLabel"){
  632. BackgroundTransparency = 1,
  633. Size = UDim2.new(1, 0, 1, 0),
  634. Text = Text,
  635. Font = "Bodoni",
  636. TextColor3 = Color,
  637. TextScaled = true,
  638. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  639. Parent = BillboardGui,
  640. }
  641. game.Debris:AddItem(EffectPart, (Time))
  642. EffectPart.Parent = game:GetService("Workspace")
  643. delay(0, function()
  644. local Frames = (Time / Rate)
  645. for Frame = 1, Frames do
  646. wait(Rate)
  647. local Percent = (Frame / Frames)
  648. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  649. TextLabel.TextTransparency = Percent
  650. end
  651. if EffectPart and EffectPart.Parent then
  652. EffectPart:Destroy()
  653. end
  654. end)
  655. end
  656. -------------------------------------------------------
  657. --End Damage Function Customization--
  658. -------------------------------------------------------
  659.  
  660. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  661. for _, c in pairs(workspace:children()) do
  662. local hum = c:findFirstChild("Humanoid")
  663. if hum ~= nil then
  664. local head = c:findFirstChild("Head")
  665. if head ~= nil then
  666. local targ = head.Position - Part.Position
  667. local mag = targ.magnitude
  668. if magni >= mag and c.Name ~= plr.Name then
  669. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  670. end
  671. end
  672. end
  673. end
  674. end
  675.  
  676.  
  677. CFuncs = {
  678. Part = {
  679. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  680. local Part = Create("Part")({
  681. Parent = Parent,
  682. Reflectance = Reflectance,
  683. Transparency = Transparency,
  684. CanCollide = false,
  685. Locked = true,
  686. BrickColor = BrickColor.new(tostring(BColor)),
  687. Name = Name,
  688. Size = Size,
  689. Material = Material
  690. })
  691. RemoveOutlines(Part)
  692. return Part
  693. end
  694. },
  695. Mesh = {
  696. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  697. local Msh = Create(Mesh)({
  698. Parent = Part,
  699. Offset = OffSet,
  700. Scale = Scale
  701. })
  702. if Mesh == "SpecialMesh" then
  703. Msh.MeshType = MeshType
  704. Msh.MeshId = MeshId
  705. end
  706. return Msh
  707. end
  708. },
  709. Mesh = {
  710. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  711. local Msh = Create(Mesh)({
  712. Parent = Part,
  713. Offset = OffSet,
  714. Scale = Scale
  715. })
  716. if Mesh == "SpecialMesh" then
  717. Msh.MeshType = MeshType
  718. Msh.MeshId = MeshId
  719. end
  720. return Msh
  721. end
  722. },
  723. Weld = {
  724. Create = function(Parent, Part0, Part1, C0, C1)
  725. local Weld = Create("Weld")({
  726. Parent = Parent,
  727. Part0 = Part0,
  728. Part1 = Part1,
  729. C0 = C0,
  730. C1 = C1
  731. })
  732. return Weld
  733. end
  734. },
  735. Sound = {
  736. Create = function(id, par, vol, pit)
  737. coroutine.resume(coroutine.create(function()
  738. local S = Create("Sound")({
  739. Volume = vol,
  740. Pitch = pit or 1,
  741. SoundId = id,
  742. Parent = par or workspace
  743. })
  744. wait()
  745. S:play()
  746. game:GetService("Debris"):AddItem(S, 6)
  747. end))
  748. end
  749. },
  750. ParticleEmitter = {
  751. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  752. local fp = Create("ParticleEmitter")({
  753. Parent = Parent,
  754. Color = ColorSequence.new(Color1, Color2),
  755. LightEmission = LightEmission,
  756. Size = Size,
  757. Texture = Texture,
  758. Transparency = Transparency,
  759. ZOffset = ZOffset,
  760. Acceleration = Accel,
  761. Drag = Drag,
  762. LockedToPart = LockedToPart,
  763. VelocityInheritance = VelocityInheritance,
  764. EmissionDirection = EmissionDirection,
  765. Enabled = Enabled,
  766. Lifetime = LifeTime,
  767. Rate = Rate,
  768. Rotation = Rotation,
  769. RotSpeed = RotSpeed,
  770. Speed = Speed,
  771. VelocitySpread = VelocitySpread
  772. })
  773. return fp
  774. end
  775. }
  776. }
  777. function RemoveOutlines(part)
  778. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  779. end
  780. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  781. local Part = Create("Part")({
  782. formFactor = FormFactor,
  783. Parent = Parent,
  784. Reflectance = Reflectance,
  785. Transparency = Transparency,
  786. CanCollide = false,
  787. Locked = true,
  788. BrickColor = BrickColor.new(tostring(BColor)),
  789. Name = Name,
  790. Size = Size,
  791. Material = Material
  792. })
  793. RemoveOutlines(Part)
  794. return Part
  795. end
  796. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  797. local Msh = Create(Mesh)({
  798. Parent = Part,
  799. Offset = OffSet,
  800. Scale = Scale
  801. })
  802. if Mesh == "SpecialMesh" then
  803. Msh.MeshType = MeshType
  804. Msh.MeshId = MeshId
  805. end
  806. return Msh
  807. end
  808. function CreateWeld(Parent, Part0, Part1, C0, C1)
  809. local Weld = Create("Weld")({
  810. Parent = Parent,
  811. Part0 = Part0,
  812. Part1 = Part1,
  813. C0 = C0,
  814. C1 = C1
  815. })
  816. return Weld
  817. end
  818.  
  819.  
  820. -------------------------------------------------------
  821. --Start Effect Function--
  822. -------------------------------------------------------
  823. EffectModel = Instance.new("Model", char)
  824. Effects = {
  825. Block = {
  826. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  827. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  828. prt.Anchored = true
  829. prt.CFrame = cframe
  830. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  831. game:GetService("Debris"):AddItem(prt, 10)
  832. if Type == 1 or Type == nil then
  833. table.insert(Effects, {
  834. prt,
  835. "Block1",
  836. delay,
  837. x3,
  838. y3,
  839. z3,
  840. msh
  841. })
  842. elseif Type == 2 then
  843. table.insert(Effects, {
  844. prt,
  845. "Block2",
  846. delay,
  847. x3,
  848. y3,
  849. z3,
  850. msh
  851. })
  852. else
  853. table.insert(Effects, {
  854. prt,
  855. "Block3",
  856. delay,
  857. x3,
  858. y3,
  859. z3,
  860. msh
  861. })
  862. end
  863. end
  864. },
  865. Sphere = {
  866. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  867. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  868. prt.Anchored = true
  869. prt.CFrame = cframe
  870. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  871. game:GetService("Debris"):AddItem(prt, 10)
  872. table.insert(Effects, {
  873. prt,
  874. "Cylinder",
  875. delay,
  876. x3,
  877. y3,
  878. z3,
  879. msh
  880. })
  881. end
  882. },
  883. Cylinder = {
  884. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  885. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  886. prt.Anchored = true
  887. prt.CFrame = cframe
  888. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  889. game:GetService("Debris"):AddItem(prt, 10)
  890. table.insert(Effects, {
  891. prt,
  892. "Cylinder",
  893. delay,
  894. x3,
  895. y3,
  896. z3,
  897. msh
  898. })
  899. end
  900. },
  901. Wave = {
  902. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  903. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  904. prt.Anchored = true
  905. prt.CFrame = cframe
  906. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  907. game:GetService("Debris"):AddItem(prt, 10)
  908. table.insert(Effects, {
  909. prt,
  910. "Cylinder",
  911. delay,
  912. x3 / 60,
  913. y3 / 60,
  914. z3 / 60,
  915. msh
  916. })
  917. end
  918. },
  919. Ring = {
  920. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  921. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  922. prt.Anchored = true
  923. prt.CFrame = cframe
  924. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  925. game:GetService("Debris"):AddItem(prt, 10)
  926. table.insert(Effects, {
  927. prt,
  928. "Cylinder",
  929. delay,
  930. x3,
  931. y3,
  932. z3,
  933. msh
  934. })
  935. end
  936. },
  937. Break = {
  938. Create = function(brickcolor, cframe, x1, y1, z1)
  939. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  940. prt.Anchored = true
  941. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  942. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  943. local num = math.random(10, 50) / 1000
  944. game:GetService("Debris"):AddItem(prt, 10)
  945. table.insert(Effects, {
  946. prt,
  947. "Shatter",
  948. num,
  949. prt.CFrame,
  950. math.random() - math.random(),
  951. 0,
  952. math.random(50, 100) / 100
  953. })
  954. end
  955. },
  956. Spiral = {
  957. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  958. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  959. prt.Anchored = true
  960. prt.CFrame = cframe
  961. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  962. game:GetService("Debris"):AddItem(prt, 10)
  963. table.insert(Effects, {
  964. prt,
  965. "Cylinder",
  966. delay,
  967. x3,
  968. y3,
  969. z3,
  970. msh
  971. })
  972. end
  973. },
  974. Push = {
  975. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  976. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  977. prt.Anchored = true
  978. prt.CFrame = cframe
  979. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  980. game:GetService("Debris"):AddItem(prt, 10)
  981. table.insert(Effects, {
  982. prt,
  983. "Cylinder",
  984. delay,
  985. x3,
  986. y3,
  987. z3,
  988. msh
  989. })
  990. end
  991. }
  992. }
  993. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  994. local fp = IT("Part")
  995. fp.formFactor = formfactor
  996. fp.Parent = parent
  997. fp.Reflectance = reflectance
  998. fp.Transparency = transparency
  999. fp.CanCollide = false
  1000. fp.Locked = true
  1001. fp.BrickColor = brickcolor
  1002. fp.Name = name
  1003. fp.Size = size
  1004. fp.Position = tors.Position
  1005. RemoveOutlines(fp)
  1006. fp.Material = "SmoothPlastic"
  1007. fp:BreakJoints()
  1008. return fp
  1009. end
  1010.  
  1011. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1012. local mesh = IT(Mesh)
  1013. mesh.Parent = part
  1014. if Mesh == "SpecialMesh" then
  1015. mesh.MeshType = meshtype
  1016. if meshid ~= "nil" then
  1017. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1018. end
  1019. end
  1020. mesh.Offset = offset
  1021. mesh.Scale = scale
  1022. return mesh
  1023. end
  1024.  
  1025. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1026. local type = type
  1027. local rng = Instance.new("Part", char)
  1028. rng.Anchored = true
  1029. rng.BrickColor = color
  1030. rng.CanCollide = false
  1031. rng.FormFactor = 3
  1032. rng.Name = "Ring"
  1033. rng.Material = "Neon"
  1034. rng.Size = Vector3.new(1, 1, 1)
  1035. rng.Transparency = 0
  1036. rng.TopSurface = 0
  1037. rng.BottomSurface = 0
  1038. rng.CFrame = pos
  1039. local rngm = Instance.new("SpecialMesh", rng)
  1040. rngm.MeshType = MType
  1041. rngm.Scale = scale
  1042. local scaler2 = 1
  1043. if type == "Add" then
  1044. scaler2 = 1 * value
  1045. elseif type == "Divide" then
  1046. scaler2 = 1 / value
  1047. end
  1048. coroutine.resume(coroutine.create(function()
  1049. for i = 0, 10 / bonuspeed, 0.1 do
  1050. swait()
  1051. if type == "Add" then
  1052. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1053. elseif type == "Divide" then
  1054. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1055. end
  1056. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1057. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1058. end
  1059. rng:Destroy()
  1060. end))
  1061. end
  1062.  
  1063. function Eviscerate(dude)
  1064. if dude.Name ~= char then
  1065. local bgf = IT("BodyGyro", dude.Head)
  1066. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1067. local val = IT("BoolValue", dude)
  1068. val.Name = "IsHit"
  1069. local ds = coroutine.wrap(function()
  1070. dude:WaitForChild("Head"):BreakJoints()
  1071. wait(0.5)
  1072. target = nil
  1073. coroutine.resume(coroutine.create(function()
  1074. for i, v in pairs(dude:GetChildren()) do
  1075. if v:IsA("Accessory") then
  1076. v:Destroy()
  1077. end
  1078. if v:IsA("Humanoid") then
  1079. v:Destroy()
  1080. end
  1081. if v:IsA("CharacterMesh") then
  1082. v:Destroy()
  1083. end
  1084. if v:IsA("Model") then
  1085. v:Destroy()
  1086. end
  1087. if v:IsA("Part") or v:IsA("MeshPart") then
  1088. for x, o in pairs(v:GetChildren()) do
  1089. if o:IsA("Decal") then
  1090. o:Destroy()
  1091. end
  1092. end
  1093. coroutine.resume(coroutine.create(function()
  1094. v.Material = "Neon"
  1095. v.CanCollide = false
  1096. local PartEmmit1 = IT("ParticleEmitter", v)
  1097. PartEmmit1.LightEmission = 1
  1098. PartEmmit1.Texture = "rbxassetid://284205403"
  1099. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1100. PartEmmit1.Rate = 150
  1101. PartEmmit1.Lifetime = NumberRange.new(1)
  1102. PartEmmit1.Size = NumberSequence.new({
  1103. NumberSequenceKeypoint.new(0, 0.75, 0),
  1104. NumberSequenceKeypoint.new(1, 0, 0)
  1105. })
  1106. PartEmmit1.Transparency = NumberSequence.new({
  1107. NumberSequenceKeypoint.new(0, 0, 0),
  1108. NumberSequenceKeypoint.new(1, 1, 0)
  1109. })
  1110. PartEmmit1.Speed = NumberRange.new(0, 0)
  1111. PartEmmit1.VelocitySpread = 30000
  1112. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1113. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1114. local BodPoss = IT("BodyPosition", v)
  1115. BodPoss.P = 3000
  1116. BodPoss.D = 1000
  1117. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1118. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1119. v.Color = maincolor.Color
  1120. coroutine.resume(coroutine.create(function()
  1121. for i = 0, 49 do
  1122. swait(1)
  1123. v.Transparency = v.Transparency + 0.08
  1124. end
  1125. wait(0.5)
  1126. PartEmmit1.Enabled = false
  1127. wait(3)
  1128. v:Destroy()
  1129. dude:Destroy()
  1130. end))
  1131. end))
  1132. end
  1133. end
  1134. end))
  1135. end)
  1136. ds()
  1137. end
  1138. end
  1139.  
  1140. function FindNearestHead(Position, Distance, SinglePlayer)
  1141. if SinglePlayer then
  1142. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1143. end
  1144. local List = {}
  1145. for i, v in pairs(workspace:GetChildren()) do
  1146. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1147. table.insert(List, v)
  1148. end
  1149. end
  1150. return List
  1151. end
  1152.  
  1153. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1154. local type = type
  1155. local rng = Instance.new("Part", char)
  1156. rng.Anchored = true
  1157. rng.BrickColor = color
  1158. rng.CanCollide = false
  1159. rng.FormFactor = 3
  1160. rng.Name = "Ring"
  1161. rng.Material = "Neon"
  1162. rng.Size = Vector3.new(1, 1, 1)
  1163. rng.Transparency = 0
  1164. rng.TopSurface = 0
  1165. rng.BottomSurface = 0
  1166. rng.CFrame = pos
  1167. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1168. local rngm = Instance.new("SpecialMesh", rng)
  1169. rngm.MeshType = MType
  1170. rngm.Scale = Vector3.new(x1, y1, z1)
  1171. local scaler2 = 1
  1172. local speeder = FastSpeed
  1173. if type == "Add" then
  1174. scaler2 = 1 * value
  1175. elseif type == "Divide" then
  1176. scaler2 = 1 / value
  1177. end
  1178. coroutine.resume(coroutine.create(function()
  1179. for i = 0, 10 / bonuspeed, 0.1 do
  1180. swait()
  1181. if type == "Add" then
  1182. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1183. elseif type == "Divide" then
  1184. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1185. end
  1186. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1187. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1188. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1189. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1190. end
  1191. rng:Destroy()
  1192. end))
  1193. end
  1194.  
  1195. function SoulSteal(dude)
  1196. if dude.Name ~= char then
  1197. local bgf = IT("BodyGyro", dude.Head)
  1198. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1199. local val = IT("BoolValue", dude)
  1200. val.Name = "IsHit"
  1201. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1202. local soulst = coroutine.wrap(function()
  1203. local soul = Instance.new("Part",dude)
  1204. soul.Size = Vector3.new(1,1,1)
  1205. soul.CanCollide = false
  1206. soul.Anchored = false
  1207. soul.Position = torso.Position
  1208. soul.Transparency = 1
  1209. local PartEmmit1 = IT("ParticleEmitter", soul)
  1210. PartEmmit1.LightEmission = 1
  1211. PartEmmit1.Texture = "rbxassetid://569507414"
  1212. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1213. PartEmmit1.Rate = 250
  1214. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1215. PartEmmit1.Size = NumberSequence.new({
  1216. NumberSequenceKeypoint.new(0, 1, 0),
  1217. NumberSequenceKeypoint.new(1, 0, 0)
  1218. })
  1219. PartEmmit1.Transparency = NumberSequence.new({
  1220. NumberSequenceKeypoint.new(0, 0, 0),
  1221. NumberSequenceKeypoint.new(1, 1, 0)
  1222. })
  1223. PartEmmit1.Speed = NumberRange.new(0, 0)
  1224. PartEmmit1.VelocitySpread = 30000
  1225. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1226. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1227. local BodPoss = IT("BodyPosition", soul)
  1228. BodPoss.P = 3000
  1229. BodPoss.D = 1000
  1230. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1231. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1232. wait(1.6)
  1233. soul.Touched:connect(function(hit)
  1234. if hit.Parent == char then
  1235. soul:Destroy()
  1236. end
  1237. end)
  1238. wait(1.2)
  1239. while soul do
  1240. swait()
  1241. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1242. BodPoss.Position = tors.Position
  1243. end
  1244. end)
  1245. soulst()
  1246. end
  1247. end
  1248. function FaceMouse()
  1249. local Cam = workspace.CurrentCamera
  1250. return {
  1251. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1252. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1253. }
  1254. end
  1255.  
  1256. BTAUNT = Instance.new("Sound", tors)
  1257. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1258. BTAUNT.Volume = 2
  1259. BTAUNT.Pitch = 1
  1260. BTAUNT.Looped = true
  1261. BTAUNT.TimePosition = 0
  1262.  
  1263. BTAUNT2 = Instance.new("Sound", tors)
  1264. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=157016540"
  1265. BTAUNT2.Volume = 10
  1266. BTAUNT2.Pitch = 1
  1267. BTAUNT2.Looped = false
  1268. BTAUNT2.TimePosition = 0
  1269.  
  1270. BTAUNT3 = Instance.new("Sound", tors)
  1271. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1272. BTAUNT3.Volume = 2
  1273. BTAUNT3.Pitch = 1
  1274. BTAUNT3.Looped = true
  1275. BTAUNT3.TimePosition = 0
  1276.  
  1277. BTAUNT3 = Instance.new("Sound", tors)
  1278. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2638125520"
  1279. BTAUNT3.Volume = 2
  1280. BTAUNT3.Pitch = 1
  1281. BTAUNT3.Looped = true
  1282. BTAUNT3.TimePosition = 0
  1283.  
  1284. TEST = Instance.new("Sound", tors)
  1285. TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
  1286. TEST.Volume = 25
  1287. TEST.Pitch = 1
  1288. TEST.Looped = false
  1289. TEST.TimePosition = 0
  1290. -------------------------------------------------------
  1291. --End Effect Function--
  1292. -------------------------------------------------------
  1293. function Cso(ID, PARENT, VOLUME, PITCH)
  1294. local NSound = nil
  1295. coroutine.resume(coroutine.create(function()
  1296. NSound = IT("Sound", PARENT)
  1297. NSound.Volume = VOLUME
  1298. NSound.Pitch = PITCH
  1299. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1300. swait()
  1301. NSound:play()
  1302. game:GetService("Debris"):AddItem(NSound, 50)
  1303. end))
  1304. return NSound
  1305. end
  1306. function CameraEnshaking(Length, Intensity)
  1307. coroutine.resume(coroutine.create(function()
  1308. local intensity = 1 * Intensity
  1309. local rotM = 0.01 * Intensity
  1310. for i = 0, Length, 0.1 do
  1311. swait()
  1312. intensity = intensity - 0.05 * Intensity / Length
  1313. rotM = rotM - 5.0E-4 * Intensity / Length
  1314. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1315. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1316. end
  1317. hum.CameraOffset = Vector3.new(0, 0, 0)
  1318. end))
  1319. end
  1320. -------------------------------------------------------
  1321. --End Important Functions--
  1322. -------------------------------------------------------
  1323.  
  1324.  
  1325. -------------------------------------------------------
  1326. --Start Customization--
  1327. -------------------------------------------------------
  1328. local Player_Size = 1
  1329. if Player_Size ~= 1 then
  1330. root.Size = root.Size * Player_Size
  1331. tors.Size = tors.Size * Player_Size
  1332. hed.Size = hed.Size * Player_Size
  1333. ra.Size = ra.Size * Player_Size
  1334. la.Size = la.Size * Player_Size
  1335. rl.Size = rl.Size * Player_Size
  1336. ll.Size = ll.Size * Player_Size
  1337. ----------------------------------------------------------------------------------
  1338. rootj.Parent = root
  1339. neck.Parent = tors
  1340. RW.Parent = tors
  1341. LW.Parent = tors
  1342. RH.Parent = tors
  1343. LH.Parent = tors
  1344. ----------------------------------------------------------------------------------
  1345. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1346. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1347. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1348. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1349. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1350. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1351. ----------------------------------------------------------------------------------
  1352. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1353. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1354. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1355. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1356. --hat.Parent = Character
  1357. end
  1358. ----------------------------------------------------------------------------------
  1359. ----------------------------------------------------------------------------------
  1360. local equipped = false
  1361. local idle = 0
  1362. local change = 1
  1363. local val = 0
  1364. local toim = 0
  1365. local idleanim = 0.3
  1366. local sine = 0
  1367. local Sit = 1
  1368. ----------------------------------------------------------------------------------
  1369. hum.WalkSpeed = 150
  1370. hum.JumpPower = 57
  1371. hum.Animator.Parent = nil
  1372. ----------------------------------------------------------------------------------
  1373.  
  1374.  
  1375. -------------------------------------------------------
  1376. --End Customization--
  1377. -------------------------------------------------------
  1378. local Blobby = Instance.new("Part", char)
  1379. Blobby.Name = "Blob"
  1380. Blobby.CanCollide = false
  1381. Blobby.BrickColor = BrickColor.new("Really blue")
  1382. Blobby.Transparency = 0
  1383. Blobby.Material = "Plastic"
  1384. Blobby.Size = Vector3.new(1, 1, 2)
  1385. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1386. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1387.  
  1388. local Weld = Instance.new("Weld", Blobby)
  1389. Weld.Part0 = ra
  1390. Weld.Part1 = Blobby
  1391. Weld.C1 = CFrame.new(0, 0.8, 0)
  1392. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1393.  
  1394. local M2 = Instance.new("SpecialMesh")
  1395. M2.Parent = Blobby
  1396. M2.MeshId = "rbxassetid://0"
  1397. M2.TextureId = "rbxassetid://0"
  1398. M2.Scale = Vector3.new(1, 0.8, 1)
  1399.  
  1400. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1401. naeeym2.AlwaysOnTop = true
  1402. naeeym2.Size = UDim2.new(5,35,2,15)
  1403. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1404. naeeym2.Adornee = hed
  1405. naeeym2.Name = "Name"
  1406. --naeeym2.PlayerToHideFrom = Player
  1407. local tecks2 = Instance.new("TextLabel",naeeym2)
  1408. tecks2.BackgroundTransparency = 1
  1409. tecks2.TextScaled = true
  1410. tecks2.BorderSizePixel = 0
  1411. tecks2.Text = "Fight Me"
  1412. tecks2.Font = Enum.Font.Bodoni
  1413. tecks2.TextSize = 30
  1414. tecks2.TextStrokeTransparency = 0
  1415. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1416. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1417. tecks2.Size = UDim2.new(1,0,0.5,0)
  1418. tecks2.Parent = naeeym2]]
  1419. ----------------------------------------------------------------------------------
  1420. local AddInstance = function(Object, ...)
  1421. local Obj = Instance.new(Object)
  1422. for i,v in next,(...) do
  1423. Obj[i] = v
  1424. end
  1425. return Obj
  1426. end
  1427. ----------------------------------------------------
  1428. local Reaper = AddInstance("Part",{
  1429. Parent = hed,
  1430. CFrame = hed.CFrame,
  1431. formFactor = "Symmetric",
  1432. Size = Vector3.new(1, 1, 1),
  1433. CanCollide = false,
  1434. TopSurface = "Smooth",
  1435. BottomSurface = "Smooth",
  1436. Locked = true,
  1437. })
  1438. local Weld = AddInstance("Weld",{
  1439. Parent = Reaper,
  1440. Part0 = hed,
  1441. C0 = CFrame.new(0, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1442. Part1 = Reaper,
  1443. })
  1444. local Mesh = AddInstance("SpecialMesh",{
  1445. Parent = Reaper,
  1446. MeshId = "rbxassetid://291954550",
  1447. TextureId = "rbxassetid://0",
  1448. Scale = Vector3.new(3.5, 3.5, 3.3),
  1449. VertexColor = Vector3.new(0.5, 0, 1),
  1450. })
  1451.  
  1452. local Reaper = AddInstance("Part",{
  1453. Parent = hed,
  1454. CFrame = hed.CFrame,
  1455. formFactor = "Symmetric",
  1456. Size = Vector3.new(1, 1, 1),
  1457. CanCollide = false,
  1458. TopSurface = "Smooth",
  1459. BottomSurface = "Smooth",
  1460. Locked = true,
  1461. })
  1462. local Weld = AddInstance("Weld",{
  1463. Parent = Reaper,
  1464. Part0 = hed,
  1465. C0 = CFrame.new(0.1, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1466. Part1 = Reaper,
  1467. })
  1468. local Mesh = AddInstance("SpecialMesh",{
  1469. Parent = Reaper,
  1470. MeshId = "rbxassetid://291954550",
  1471. TextureId = "rbxassetid://0",
  1472. Scale = Vector3.new(3.5, 3.5, 3.3),
  1473. VertexColor = Vector3.new(0, 0, 0),
  1474. })
  1475.  
  1476. local Reaper = AddInstance("Part",{
  1477. Parent = hed,
  1478. CFrame = hed.CFrame,
  1479. formFactor = "Symmetric",
  1480. Size = Vector3.new(1, 1, 1),
  1481. CanCollide = false,
  1482. TopSurface = "Smooth",
  1483. BottomSurface = "Smooth",
  1484. Locked = true,
  1485. })
  1486. local Weld = AddInstance("Weld",{
  1487. Parent = Reaper,
  1488. Part0 = hed,
  1489. C0 = CFrame.new(0.1, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1490. Part1 = Reaper,
  1491. })
  1492. local Mesh = AddInstance("SpecialMesh",{
  1493. Parent = Reaper,
  1494. MeshId = "rbxassetid://291954550",
  1495. TextureId = "rbxassetid://0",
  1496. Scale = Vector3.new(3.5, 3.5, 3.3),
  1497. VertexColor = Vector3.new(0, 0, 0),
  1498. })
  1499.  
  1500. local Reaper2 = AddInstance("Part",{
  1501. Parent = tors,
  1502. CFrame = tors.CFrame,
  1503. formFactor = "Symmetric",
  1504. Size = Vector3.new(0.462, 1.403, 2.495),
  1505. CanCollide = false,
  1506. TopSurface = "Smooth",
  1507. BottomSurface = "Smooth",
  1508. Locked = true,
  1509. })
  1510. local Weld = AddInstance("Weld",{
  1511. Parent = Reaper2,
  1512. Part0 = tors,
  1513. C0 = CFrame.new(0, -1.7, 1)*CFrame.Angles(0, 0, 0),
  1514. Part1 = Reaper2,
  1515. })
  1516. local Mesh = AddInstance("SpecialMesh",{
  1517. Parent = Reaper2,
  1518. MeshId = "rbxassetid://2759032628",
  1519. TextureId = "rbxassetid://89867215",
  1520. Scale = Vector3.new(1, 1, 0.5),
  1521. VertexColor = Vector3.new(0.5, 0.5, 0.5),
  1522. })
  1523. local Cape = AddInstance("Part",{
  1524. Parent = Torso,
  1525. CFrame = Torso.CFrame,
  1526. formFactor = "Symmetric",
  1527. Size = Vector3.new(1, 1, 1),
  1528. CanCollide = false,
  1529. TopSurface = "Smooth",
  1530. BottomSurface = "Smooth",
  1531. Locked = true,
  1532. })
  1533. local Weld = AddInstance("Weld",{
  1534. Parent = Cape,
  1535. Part0 = Torso,
  1536. C0 = CFrame.new(0, -0.2, 0.35)*CFrame.Angles(0, 0, 0),
  1537. Part1 = Cape,
  1538. })
  1539. local Mesh = AddInstance("SpecialMesh",{
  1540. Parent = Cape,
  1541. MeshId = "rbxassetid://114046169",
  1542. TextureId = "rbxassetid://25901059",
  1543. Scale = Vector3.new(1.3,1.3,1.3),
  1544. VertexColor = Vector3.new(1, 1, 1),
  1545. })
  1546. local Reaper = AddInstance("Part",{
  1547. Parent = hed,
  1548. CFrame = hed.CFrame,
  1549. formFactor = "Symmetric",
  1550. Size = Vector3.new(1, 1, 1),
  1551. CanCollide = false,
  1552. TopSurface = "Smooth",
  1553. BottomSurface = "Smooth",
  1554. Locked = true,
  1555. })
  1556. local Weld = AddInstance("Weld",{
  1557. Parent = Reaper,
  1558. Part0 = hed,
  1559. C0 = CFrame.new(0, 1.45, 0)*CFrame.Angles(0, 0, 0),
  1560. Part1 = Reaper,
  1561. })
  1562. local Mesh = AddInstance("SpecialMesh",{
  1563. Parent = Reaper,
  1564. MeshId = "rbxassetid://1024881025",
  1565. TextureId = "rbxassetid://2938935864",
  1566. Scale = Vector3.new(0.85,0.85,0.85),
  1567. VertexColor = Vector3.new(1, 1, 1),
  1568. })
  1569.  
  1570. -------------------------------------------------------
  1571. wait(1)
  1572. plr = game.Players.LocalPlayer
  1573. char = plr.Character
  1574. mouse = plr:GetMouse()
  1575. whitecolor = Color3.new(255,255,1)
  1576. epicmode = false
  1577. normal = true
  1578. for i,v in pairs(char:GetChildren()) do
  1579. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1580. v:Destroy()
  1581. end
  1582. end
  1583. local shirt = Instance.new("Shirt",char)
  1584. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1585. local pants = Instance.new("Pants",char)
  1586. pants.PantsTemplate = "rbxassetid://2544611861"
  1587.  
  1588. for i,v in pairs(char:GetChildren()) do
  1589. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1590. v:Destroy()
  1591. end
  1592. end
  1593.  
  1594. local righteyebrickcolor = ""
  1595. local reye = Instance.new("Part", char)
  1596. reye.CanCollide = false
  1597. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1598. reye.Material = "Neon"
  1599. reye.Size = Vector3.new(.25,.35,.15)
  1600. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1601. m1 = Instance.new("SpecialMesh", reye)
  1602. m1.MeshType = "Sphere"
  1603. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1604. reye.Locked = true
  1605. reye.Name = "re"
  1606.  
  1607. -------------------------------------------------------
  1608. --Start Attacks N Stuff--
  1609. -------------------------------------------------------
  1610. local naeeym2 = Instance.new("BillboardGui",char)
  1611. naeeym2.AlwaysOnTop = true
  1612. naeeym2.Size = UDim2.new(5,35,2,35)
  1613. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1614. naeeym2.Adornee = hed
  1615. naeeym2.Name = "Name"
  1616.  
  1617. local tecks2 = Instance.new("TextLabel",naeeym2)
  1618. tecks2.BackgroundTransparency = 1
  1619. tecks2.TextScaled = true
  1620. tecks2.BorderSizePixel = 0
  1621. tecks2.Text = ""
  1622. tecks2.Font = "Fantasy"
  1623. tecks2.TextSize = 30
  1624. tecks2.TextStrokeTransparency = 0
  1625. tecks2.TextColor3 = BrickColor.new('Really blue').Color
  1626. tecks2.TextStrokeColor3 = BrickColor.new('Blue storm').Color
  1627. tecks2.Size = UDim2.new(1,0,0.5,0)
  1628. tecks2.Parent = naeeym2
  1629. textfag = tecks2
  1630. tecks2.Text = ""
  1631. wait(2)
  1632. tecks2.Text = ""
  1633. wait(1)
  1634. tecks2.Text = "???"
  1635. BTAUNT:Play()
  1636. coroutine.resume(coroutine.create(function()
  1637. while textfag ~= nil do
  1638. swait()
  1639. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1640. textfag.Rotation = math.random(-3,3)
  1641. end
  1642. end))
  1643.  
  1644. function die()
  1645. attack = true
  1646. for i = 1, 4 do
  1647. local model = Instance.new("Model")
  1648. model.Name = "Spades"
  1649. model.Parent = char
  1650. local mainpart = Instance.new("Part")
  1651. mainpart.Transparency = 1
  1652. mainpart.CanCollide = false
  1653. mainpart.Anchored = true
  1654. mainpart.CFrame = CFrame.new(mouse.Hit.Position) * CFrame.new(0, 3, 0)
  1655. mainpart.Parent = model
  1656. model.PrimaryPart = mainpart
  1657. local spades = {}
  1658. for i = 1, 10 do
  1659. local spade = Instance.new("Part")
  1660. spade.Name = "Spade"
  1661. spade.Transparency = 1
  1662. spade.Anchored = true
  1663. spade.CanCollide = false
  1664. spade.Size = Vector3.new(2, 0.05, 2)
  1665. spade.Parent = model
  1666. local decal1 = Instance.new("Part")
  1667. decal1.Texture = "rbxassetid://2760895053"
  1668. decal1.Face = Enum.NormalId.Top
  1669. decal1.Transparency = 1
  1670. decal1.Parent = spade
  1671. local decal2 = Instance.new("Part")
  1672. decal2.Texture = "rbxassetid://2760895053"
  1673. decal2.Face = Enum.NormalId.Bottom
  1674. decal2.Transparency = 1
  1675. decal2.Parent = spade
  1676. local debounce = false
  1677. spade.Touched:Connect(function(hit)
  1678. end)
  1679. table.insert(spades, spade)
  1680. end
  1681. for i = 1, #spades do
  1682. spades[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad((360 / #spades) * i) + math.pi / 2, 0) * CFrame.new(-20, 0, 0)
  1683. end
  1684. for x = 20, 10, -0.5 do
  1685. game:GetService("RunService").RenderStepped:Wait()
  1686. mainpart.CFrame = CFrame.new(mouse.Hit.Position) * CFrame.new(0, 3, 0)
  1687. for i = 1, #spades do
  1688. for i,v in pairs(spades[i]:GetChildren()) do
  1689. if v:IsA("Decal") then
  1690. v.Transparency = v.Transparency - 0.05
  1691. end
  1692. end
  1693. spades[i].CFrame = spades[i].CFrame:Lerp(mainpart.CFrame * CFrame.Angles(0, math.rad((360 / #spades) * i) + math.pi / 2, 0) * CFrame.new(-x, 0, 0), 0.15)
  1694. end
  1695. end
  1696. for i = 1, 35 do
  1697. game:GetService("RunService").RenderStepped:Wait()
  1698. mainpart.CFrame = CFrame.new(mouse.Hit.Position) * CFrame.new(0, 3, 0)
  1699. for i = 1, #spades do
  1700. spades[i].CFrame = spades[i].CFrame:Lerp(mainpart.CFrame * CFrame.Angles(0, math.rad((360 / #spades) * i) + math.pi / 2, 0) * CFrame.new(-10, 0, 0), 0.15)
  1701. end
  1702. end
  1703. coroutine.resume(coroutine.create(function()
  1704. for i = 1, #spades do
  1705. coroutine.resume(coroutine.create(function()
  1706. for x = 10, 13, 0.3 do
  1707. game:GetService("RunService").RenderStepped:Wait()
  1708. spades[i].CFrame = spades[i].CFrame:Lerp(mainpart.CFrame * CFrame.Angles(0, math.rad((360 / #spades) * i) + math.pi / 2, 0) * CFrame.new(-x, 0, 0), 0.15)
  1709. end
  1710. for x = 1, 15 do
  1711. game:GetService("RunService").RenderStepped:Wait()
  1712. spades[i].CFrame = spades[i].CFrame:Lerp(mainpart.CFrame * CFrame.Angles(0, math.rad((360 / #spades) * i) + math.pi / 2, 0) * CFrame.new(-13, 0, 0), 0.15)
  1713. end
  1714. local debounce = false
  1715. for x = 0, 0.5, 0.025 do
  1716. game:GetService("RunService").RenderStepped:Wait()
  1717. for i,v in pairs(spades[i]:GetTouchingParts()) do
  1718. if not v:IsDescendantOf(char) and debounce == false then
  1719. if v.Parent and v.Parent:FindFirstChildOfClass("Humanoid") then
  1720. debounce = true
  1721. v.Parent:FindFirstChildOfClass("Humanoid").Health = v.Parent:FindFirstChildOfClass("Humanoid").Health - 20
  1722. coroutine.resume(coroutine.create(function()
  1723. wait(0.4)
  1724. debounce = false
  1725. end))
  1726. end
  1727. end
  1728. end
  1729. spades[i].CFrame = spades[i].CFrame * CFrame.new(x, 0, 0)
  1730. end
  1731. for x = 0.5, 1, 0.025 do
  1732. game:GetService("RunService").RenderStepped:Wait()
  1733. for i,v in pairs(spades[i]:GetChildren()) do
  1734. if v:IsA("Decal") then
  1735. v.Transparency = v.Transparency + 0.05
  1736. end
  1737. end
  1738. for i,v in pairs(spades[i]:GetTouchingParts()) do
  1739. if not v:IsDescendantOf(char) and debounce == false then
  1740. if v.Parent and v.Parent:FindFirstChildOfClass("Humanoid") then
  1741. debounce = true
  1742. v.Parent:FindFirstChildOfClass("Humanoid").Health = v.Parent:FindFirstChildOfClass("Humanoid").Health - 5
  1743. coroutine.resume(coroutine.create(function()
  1744. wait(0.4)
  1745. debounce = false
  1746. end))
  1747. end
  1748. end
  1749. end
  1750. spades[i].CFrame = spades[i].CFrame * CFrame.new(x, 0, 0)
  1751. end
  1752. spades[i]:Destroy()
  1753. end))
  1754. wait(0.05)
  1755. end
  1756. end))
  1757. wait(1)
  1758. coroutine.resume(coroutine.create(function()
  1759. wait(1.4)
  1760. model:Destroy()
  1761. end))
  1762. end
  1763. attack = false
  1764. end
  1765.  
  1766. function dance()
  1767. attack = true
  1768. hum.WalkSpeed = 150
  1769. CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1)
  1770. for i = 0, 2, 0.1 do
  1771. swait()
  1772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1773. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1774. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1775. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1776. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1777. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1778. end
  1779. for i = 0, 6, 0.1 do
  1780. swait()
  1781. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1782. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1783. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1784. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1785. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1786. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1787. end
  1788. for i = 0, 2, 0.1 do
  1789. swait()
  1790. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1791. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1792. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1793. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1794. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1795. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1796. end
  1797. attack = false
  1798. hum.WalkSpeed = 150
  1799. end
  1800.  
  1801. function Taunt2()
  1802. attack = true
  1803. hum.WalkSpeed = 150
  1804. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  1805. Hook2.Transparency = 1
  1806. local A2 = NewInstance("Attachment",Hook2)
  1807. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  1808. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1809. CFuncs.Sound.Create("rbxassetid://2545211765", head, 100, 1)
  1810. for i = 0, 2, 0.1 do
  1811. swait()
  1812. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1813. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  1814. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1815. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1816. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1817. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1818. end
  1819. for i = 0, 6, 0.1 do
  1820. swait()
  1821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1822. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  1823. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1824. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1825. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1826. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1827. end
  1828. for i = 0, 2, 0.1 do
  1829. swait()
  1830. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1831. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  1832. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1833. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1834. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1835. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1836. end
  1837. attack = false
  1838. Hook2:Destroy()
  1839. hum.WalkSpeed = 150
  1840. end
  1841.  
  1842. function Taunt3()
  1843. attack = true
  1844. hum.WalkSpeed = 150
  1845. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  1846. Hook2.Transparency = 1
  1847. local A2 = NewInstance("Attachment",Hook2)
  1848. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  1849. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1850. CFuncs.Sound.Create("rbxassetid://2606662454", head, 100, 1)
  1851. for i = 0, 2, 0.1 do
  1852. swait()
  1853. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1854. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  1855. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1856. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1857. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1858. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1859. end
  1860. for i = 0, 6, 0.1 do
  1861. swait()
  1862. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1863. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  1864. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1865. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1866. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1867. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1868. end
  1869. for i = 0, 2, 0.1 do
  1870. swait()
  1871. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1872. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  1873. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1874. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1875. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1876. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1877. end
  1878. attack = false
  1879. Hook2:Destroy()
  1880. hum.WalkSpeed = 150
  1881. end
  1882.  
  1883. function aaa()
  1884. attack = true
  1885. hum.WalkSpeed = 150
  1886. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  1887. Hook2.Transparency = 1
  1888. local A2 = NewInstance("Attachment",Hook2)
  1889. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  1890. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1891. CFuncs.Sound.Create("rbxassetid://2545010175", head, 100, 1)
  1892. for i = 0, 2, 0.1 do
  1893. swait()
  1894. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1895. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1896. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1897. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1898. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1899. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1900. end
  1901. for i = 0, 6, 0.1 do
  1902. swait()
  1903. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1904. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0 - 255.45 * i)), 0.15)
  1905. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1906. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1907. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1908. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1909. end
  1910. for i = 0, 2, 0.1 do
  1911. swait()
  1912. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1913. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0 - 255.45 * i)), 0.3)
  1914. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1915. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1916. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1917. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1918. end
  1919. attack = false
  1920. Hook2:Destroy()
  1921. hum.WalkSpeed = 150
  1922. end
  1923.  
  1924. function diamond()
  1925. attack = true
  1926. spawn(function()
  1927. local p = Instance.new("Part",char)
  1928. p.Anchored = true
  1929. p.CanCollide = false
  1930. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  1931. local m = Instance.new("SpecialMesh",p)
  1932. m.MeshId = "https://roblox.com/asset/?id=9756362"
  1933. m.Scale = Vector3.new(6,6,6)
  1934. for i=1,30 do
  1935. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  1936. p.CFrame = p.CFrame * CFrame.Angles(0,2,0)
  1937. wait()
  1938. end
  1939. local beam = Instance.new("Part",char)
  1940. beam.Anchored = true
  1941. beam.CanCollide = false
  1942. beam.BrickColor = BrickColor.new("White")
  1943. beam.Material = Enum.Material.Neon
  1944. beam.Size = Vector3.new(1,1,1)
  1945. beam.Position = p.Position+Vector3.new(0,1000,0)
  1946. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  1947. local m = Instance.new("SpecialMesh",beam)
  1948. m.MeshType = "Cylinder"
  1949. m.Scale = Vector3.new(2000,15,15)
  1950. damage(6,20,35,p.Position)
  1951. p.Transparency = 1
  1952. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  1953. for i=1,10 do
  1954. m.Scale = m.Scale-Vector3.new(0,1,1)
  1955. beam.Transparency = 1
  1956. wait()
  1957. end
  1958. p:Destroy()
  1959. end)
  1960. attack = false
  1961. end
  1962.  
  1963. function club()
  1964. attack = true
  1965. spawn(function()
  1966. local p = Instance.new("Part",char)
  1967. p.Anchored = true
  1968. p.CanCollide = false
  1969. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  1970. local m = Instance.new("SpecialMesh",p)
  1971. m.MeshId = "https://roblox.com/asset/?id=2761335666"
  1972. m.Scale = Vector3.new(1.5,1.5,1.5)
  1973. for i=1,30 do
  1974. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  1975. p.CFrame = p.CFrame * CFrame.Angles(0,2,0)
  1976. wait()
  1977. end
  1978. local beam = Instance.new("Part",char)
  1979. beam.Anchored = true
  1980. beam.CanCollide = false
  1981. beam.BrickColor = BrickColor.new("White")
  1982. beam.Material = Enum.Material.Neon
  1983. beam.Size = Vector3.new(1,1,1)
  1984. beam.Position = p.Position+Vector3.new(0,1000,0)
  1985. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  1986. local m = Instance.new("SpecialMesh",beam)
  1987. m.MeshType = "Cylinder"
  1988. m.Scale = Vector3.new(2000,15,15)
  1989. damage(6,20,35,p.Position)
  1990. p.Transparency = 1
  1991. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  1992. for i=1,10 do
  1993. m.Scale = m.Scale-Vector3.new(0,1,1)
  1994. beam.Transparency = 1
  1995. wait()
  1996. end
  1997. p:Destroy()
  1998. end)
  1999. attack = false
  2000. end
  2001.  
  2002. function TrueChaos()
  2003. attack = true
  2004. M2.Scale = Vector3.new(5, 5, 5)
  2005. Cso("2545018472", char, 10, 1)
  2006. for i = 0, 10, 0.1 do
  2007. swait()
  2008. hum.CameraOffset = Vector3.new(0, 8, 0)
  2009. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2010. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2011. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2012. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2013. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2014. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2015. end
  2016. Cso("483458132", char, 10, .7)
  2017. Cso("483458132", char, 10, 1)
  2018. CameraEnshaking(6, 65)
  2019. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2020. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2021. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2022. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2023. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2024. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2025. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2026. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2027. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2028. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2029. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2030. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2031. if v:FindFirstChild("Head") then
  2032. Eviscerate(v)
  2033. end
  2034. end
  2035. for i = 0, 1, 0.1 do
  2036. swait()
  2037. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2038. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2039. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2040. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2041. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2042. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2043. end
  2044. for i = 0, 1, 0.1 do
  2045. swait()
  2046. hum.CameraOffset = Vector3.new(0, 8, 0)
  2047. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2048. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2049. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2050. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2051. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2052. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2053. end
  2054. Cso("483458132", char, 10, .7)
  2055. Cso("483458132", char, 10, 1)
  2056. CameraEnshaking(6, 65)
  2057. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2058. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2059. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2060. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2061. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2062. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2063. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2064. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2065. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2066. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2067. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2068. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2069. if v:FindFirstChild("Head") then
  2070. Eviscerate(v)
  2071. end
  2072. end
  2073. for i = 0, 1, 0.1 do
  2074. swait()
  2075. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2076. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2077. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2078. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2079. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2080. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2081. end
  2082. for i = 0, 1, 0.1 do
  2083. swait()
  2084. hum.CameraOffset = Vector3.new(0, 8, 0)
  2085. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2086. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2087. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2088. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2089. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2090. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2091. end
  2092. Cso("483458132", char, 10, .7)
  2093. Cso("483458132", char, 10, 1)
  2094. CameraEnshaking(6, 65)
  2095. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2096. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2097. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2098. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2099. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2100. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2101. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2102. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2103. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2104. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2105. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2106. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2107. if v:FindFirstChild("Head") then
  2108. Eviscerate(v)
  2109. end
  2110. end
  2111. for i = 0, 1, 0.1 do
  2112. swait()
  2113. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2114. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2115. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2116. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2117. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2118. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2119. end
  2120. for i = 0, 1, 0.1 do
  2121. swait()
  2122. hum.CameraOffset = Vector3.new(0, 8, 0)
  2123. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2124. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2125. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2126. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2127. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2128. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2129. end
  2130. Cso("483458132", char, 10, .7)
  2131. Cso("483458132", char, 10, 1)
  2132. CameraEnshaking(6, 65)
  2133. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2134. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2135. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2136. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2137. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2138. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2139. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2140. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2141. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2142. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2143. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2144. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2145. if v:FindFirstChild("Head") then
  2146. Eviscerate(v)
  2147. end
  2148. end
  2149. for i = 0, 1, 0.1 do
  2150. swait()
  2151. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2152. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2153. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2154. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2155. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2156. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2157. end
  2158. for i = 0, 1, 0.1 do
  2159. swait()
  2160. hum.CameraOffset = Vector3.new(0, 8, 0)
  2161. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2162. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2163. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2164. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2165. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2166. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2167. end
  2168. Cso("483458132", char, 10, .7)
  2169. Cso("483458132", char, 10, 1)
  2170. CameraEnshaking(6, 65)
  2171. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2172. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2173. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2174. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2175. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2176. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2177. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2178. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2179. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2180. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2181. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2182. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2183. if v:FindFirstChild("Head") then
  2184. Eviscerate(v)
  2185. end
  2186. end
  2187. for i = 0, 1, 0.1 do
  2188. swait()
  2189. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2190. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2191. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2192. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2193. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2194. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2195. end
  2196. for i = 0, 1, 0.1 do
  2197. swait()
  2198. hum.CameraOffset = Vector3.new(0, 8, 0)
  2199. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2200. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2201. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2202. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2203. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2204. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2205. end
  2206. Cso("483458132", char, 10, .7)
  2207. Cso("483458132", char, 10, 1)
  2208. CameraEnshaking(6, 65)
  2209. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2210. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2211. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2212. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2213. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2214. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2215. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2216. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2217. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2218. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2219. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2220. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2221. if v:FindFirstChild("Head") then
  2222. Eviscerate(v)
  2223. end
  2224. end
  2225. for i = 0, 1, 0.1 do
  2226. swait()
  2227. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2228. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2229. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2230. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2231. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2232. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2233. end
  2234. for i = 0, 1, 0.1 do
  2235. swait()
  2236. hum.CameraOffset = Vector3.new(0, 8, 0)
  2237. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2238. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2239. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2240. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2241. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2242. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2243. end
  2244. Cso("483458132", char, 10, .7)
  2245. Cso("483458132", char, 10, 1)
  2246. CameraEnshaking(6, 65)
  2247. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2248. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2249. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2250. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2251. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2252. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2253. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2254. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2255. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2256. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2257. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2258. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2259. if v:FindFirstChild("Head") then
  2260. Eviscerate(v)
  2261. end
  2262. end
  2263. for i = 0, 1, 0.1 do
  2264. swait()
  2265. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2266. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2267. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2268. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2269. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2270. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2271. end
  2272. M2.Scale = Vector3.new(1, 1, 1)
  2273. attack = false
  2274. end
  2275.  
  2276. function spadespin()
  2277. attack = true
  2278. for i = 1, 4 do
  2279. local model = Instance.new("Model")
  2280. model.Name = "Spades"
  2281. model.Parent = char
  2282. local mainpart = Instance.new("Part")
  2283. mainpart.Transparency = 1
  2284. mainpart.CanCollide = false
  2285. mainpart.Anchored = true
  2286. mainpart.CFrame = CFrame.new(mouse.Hit.Position) * CFrame.new(0, 3, 0)
  2287. mainpart.Parent = model
  2288. model.PrimaryPart = mainpart
  2289. local spades = {}
  2290. for i = 1, 10 do
  2291. local spade = Instance.new("Part")
  2292. spade.Name = "Spade"
  2293. spade.Transparency = 1
  2294. spade.Anchored = true
  2295. spade.CanCollide = false
  2296. spade.Size = Vector3.new(2, 0.05, 2)
  2297. spade.Parent = model
  2298. local decal1 = Instance.new("Decal")
  2299. decal1.Texture = "rbxassetid://2700856195"
  2300. decal1.Face = Enum.NormalId.Top
  2301. decal1.Transparency = 1
  2302. decal1.Parent = spade
  2303. local decal2 = Instance.new("Decal")
  2304. decal2.Texture = "rbxassetid://2700856195"
  2305. decal2.Face = Enum.NormalId.Bottom
  2306. decal2.Transparency = 1
  2307. decal2.Parent = spade
  2308. local debounce = false
  2309. spade.Touched:Connect(function(hit)
  2310. end)
  2311. table.insert(spades, spade)
  2312. end
  2313. for i = 1, #spades do
  2314. spades[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad((360 / #spades) * i) + math.pi / 2, 0) * CFrame.new(-20, 0, 0)
  2315. end
  2316. for x = 20, 10, -0.5 do
  2317. game:GetService("RunService").RenderStepped:Wait()
  2318. mainpart.CFrame = CFrame.new(mouse.Hit.Position) * CFrame.new(0, 3, 0)
  2319. for i = 1, #spades do
  2320. for i,v in pairs(spades[i]:GetChildren()) do
  2321. if v:IsA("Decal") then
  2322. v.Transparency = v.Transparency - 0.05
  2323. end
  2324. end
  2325. spades[i].CFrame = spades[i].CFrame:Lerp(mainpart.CFrame * CFrame.Angles(0, math.rad((360 / #spades) * i) + math.pi / 2, 0) * CFrame.new(-x, 0, 0), 0.15)
  2326. end
  2327. end
  2328. for i = 1, 35 do
  2329. game:GetService("RunService").RenderStepped:Wait()
  2330. mainpart.CFrame = CFrame.new(mouse.Hit.Position) * CFrame.new(0, 3, 0)
  2331. for i = 1, #spades do
  2332. spades[i].CFrame = spades[i].CFrame:Lerp(mainpart.CFrame * CFrame.Angles(0, math.rad((360 / #spades) * i) + math.pi / 2, 0) * CFrame.new(-10, 0, 0), 0.15)
  2333. end
  2334. end
  2335. coroutine.resume(coroutine.create(function()
  2336. for i = 1, #spades do
  2337. coroutine.resume(coroutine.create(function()
  2338. for x = 10, 13, 0.3 do
  2339. game:GetService("RunService").RenderStepped:Wait()
  2340. spades[i].CFrame = spades[i].CFrame:Lerp(mainpart.CFrame * CFrame.Angles(0, math.rad((360 / #spades) * i) + math.pi / 2, 0) * CFrame.new(-x, 0, 0), 0.15)
  2341. end
  2342. for x = 1, 15 do
  2343. game:GetService("RunService").RenderStepped:Wait()
  2344. spades[i].CFrame = spades[i].CFrame:Lerp(mainpart.CFrame * CFrame.Angles(0, math.rad((360 / #spades) * i) + math.pi / 2, 0) * CFrame.new(-13, 0, 0), 0.15)
  2345. end
  2346. local debounce = false
  2347. for x = 0, 0.5, 0.025 do
  2348. game:GetService("RunService").RenderStepped:Wait()
  2349. for i,v in pairs(spades[i]:GetTouchingParts()) do
  2350. if not v:IsDescendantOf(char) and debounce == false then
  2351. if v.Parent and v.Parent:FindFirstChildOfClass("Humanoid") then
  2352. debounce = true
  2353. v.Parent:FindFirstChildOfClass("Humanoid").Health = v.Parent:FindFirstChildOfClass("Humanoid").Health - 20
  2354. coroutine.resume(coroutine.create(function()
  2355. wait(0.4)
  2356. debounce = false
  2357. end))
  2358. end
  2359. end
  2360. end
  2361. spades[i].CFrame = spades[i].CFrame * CFrame.new(x, 0, 0)
  2362. end
  2363. for x = 0.5, 1, 0.025 do
  2364. game:GetService("RunService").RenderStepped:Wait()
  2365. for i,v in pairs(spades[i]:GetChildren()) do
  2366. if v:IsA("Decal") then
  2367. v.Transparency = v.Transparency + 0.05
  2368. end
  2369. end
  2370. for i,v in pairs(spades[i]:GetTouchingParts()) do
  2371. if not v:IsDescendantOf(char) and debounce == false then
  2372. if v.Parent and v.Parent:FindFirstChildOfClass("Humanoid") then
  2373. debounce = true
  2374. v.Parent:FindFirstChildOfClass("Humanoid").Health = v.Parent:FindFirstChildOfClass("Humanoid").Health - 5
  2375. coroutine.resume(coroutine.create(function()
  2376. wait(0.4)
  2377. debounce = false
  2378. end))
  2379. end
  2380. end
  2381. end
  2382. spades[i].CFrame = spades[i].CFrame * CFrame.new(x, 0, 0)
  2383. end
  2384. spades[i]:Destroy()
  2385. end))
  2386. wait(0.05)
  2387. end
  2388. end))
  2389. wait(1)
  2390. coroutine.resume(coroutine.create(function()
  2391. wait(1.4)
  2392. model:Destroy()
  2393. end))
  2394. end
  2395. attack = false
  2396. end
  2397.  
  2398. function spade()
  2399. attack = true
  2400. spawn(function()
  2401. local p = Instance.new("Part",char)
  2402. p.Anchored = true
  2403. p.CanCollide = false
  2404. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2405. local m = Instance.new("SpecialMesh",p)
  2406. m.MeshId = "https://roblox.com/asset/?id=2760895053"
  2407. m.Scale = Vector3.new(1,1,1)
  2408. for i=1,30 do
  2409. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2410. p.CFrame = p.CFrame * CFrame.Angles(0,4,0)
  2411. wait()
  2412. end
  2413. local beam = Instance.new("Part",char)
  2414. beam.Anchored = true
  2415. beam.CanCollide = false
  2416. beam.BrickColor = BrickColor.new("White")
  2417. beam.Material = Enum.Material.Neon
  2418. beam.Size = Vector3.new(1,1,1)
  2419. beam.Position = p.Position+Vector3.new(0,1000,0)
  2420. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2421. local m = Instance.new("SpecialMesh",beam)
  2422. m.MeshType = "Cylinder"
  2423. m.Scale = Vector3.new(2000,15,15)
  2424. damage(6,20,35,p.Position)
  2425. p.Transparency = 1
  2426. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  2427. for i=1,10 do
  2428. m.Scale = m.Scale-Vector3.new(0,1,1)
  2429. beam.Transparency = 1
  2430. wait()
  2431. end
  2432. p:Destroy()
  2433. end)
  2434. attack = false
  2435. end
  2436.  
  2437. function specialchaos()
  2438. wait(0)
  2439. CHOICE = 6
  2440. Cso("2545018472", hed, 10, 1)
  2441. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2442. killsky.SkyboxBk = "rbxassetid://0"
  2443. killsky.SkyboxDn = "rbxassetid://0"
  2444. killsky.SkyboxFt = "rbxassetid://0"
  2445. killsky.SkyboxLf = "rbxassetid://0"
  2446. killsky.SkyboxRt = "rbxassetid://0"
  2447. killsky.SkyboxUp = "rbxassetid://0"
  2448. ---
  2449. killsky.StarCount = 0
  2450. killsky.SunAngularSize = 0
  2451. killsky.MoonAngularSize = 0
  2452. killsky.MoonTextureId = ""
  2453. killsky.CelestialBodiesShown = false
  2454. if HITFLOOR ~= nil then
  2455. ATTACK = false
  2456. Rooted = false
  2457. local RINGSPIN = true
  2458. local CONSTRUCTING = true
  2459. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  2460. RING.Color = C3(0,0,0)
  2461. MakeForm(RING,"Cyl")
  2462. RING.CFrame = CF(HITPOS)
  2463. coroutine.resume(coroutine.create(function()
  2464. repeat
  2465. Swait()
  2466. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2467. until CONSTRUCTING == false
  2468. repeat
  2469. Swait()
  2470. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2471. until RINGSPIN == false
  2472. for i = 1, 25 do
  2473. Swait()
  2474. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2475. RING.Size = RING.Size - VT(0.15,0,0.15)
  2476. --DECAL.Transparency = DECAL.Transparency + 1/25
  2477. RING.Transparency = RING.Transparency + 1/25
  2478. end
  2479. RING:remove()
  2480. end))
  2481. for i = 1, 15 do
  2482. Swait()
  2483. RING.Size = RING.Size + VT(0,0,0)
  2484. RING.Transparency = RING.Transparency - 1/15
  2485. end
  2486. end
  2487. hum.WalkSpeed = 150
  2488. attack = false
  2489. end
  2490. function icando()
  2491. attack = true
  2492. hum.WalkSpeed = 150
  2493. TEST:Remove()
  2494. TEST:Play()
  2495. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  2496. Hook2.Transparency = 1
  2497. local A2 = NewInstance("Attachment",Hook2)
  2498. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  2499. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2500. repeat
  2501. for i = 0,4,0.1 do
  2502. swait()
  2503. TEST.Parent = tors
  2504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2505. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(-20)), 0.3)
  2506. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2507. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2508. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2509. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2510. end
  2511. until TEST.Playing == false
  2512. TEST:Stop()
  2513. TEST:Play()
  2514. TEST:Remove()
  2515. print('I CAN DO ANYTHING')
  2516. Hook2:Destroy()
  2517. attack = false
  2518. hum.WalkSpeed = 150
  2519. end
  2520.  
  2521. function finalChaos2()
  2522. attack = true
  2523. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2524. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  2525. M2.Scale = Vector3.new(5, 5, 5)
  2526. Cso("2545018472", hed, 10, 1)
  2527. for i = 0, 15, 0.1 do
  2528. swait()
  2529. hum.CameraOffset = Vector3.new(0, 8, 0)
  2530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2531. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2532. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2533. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2534. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2535. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2536. end
  2537. Cso("483458132", char, 10, .7)
  2538. Cso("483458132", char, 10, 1)
  2539. CameraEnshaking(6, 65)
  2540. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2541. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2542. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2543. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2544. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2545. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2546. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2547. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2548. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2549. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2550. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2551. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2552. if v:FindFirstChild("Head") then
  2553. Eviscerate(v)
  2554. end
  2555. end
  2556. for i = 0, 15, 0.1 do
  2557. swait()
  2558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2559. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2560. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2561. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2562. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2563. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2564. end
  2565. M2.Scale = Vector3.new(1, 1, 1)
  2566. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2567. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2568. attack = false
  2569. end
  2570.  
  2571. function DRAG_THEM_TO_HELL()
  2572. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2573. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2574. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2575. local HEAD = HUM.Parent:FindFirstChild("Head")
  2576. if HEAD and TORSO and HUM.Health > 0 then
  2577. local GYRO = IT("BodyGyro",root)
  2578. GYRO.D = 275
  2579. GYRO.P = 20000
  2580. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2581. attack = true
  2582. hum.WalkSpeed = 150
  2583. local hit,pos,hummie;
  2584. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2585. Hook.Transparency = 1
  2586. local A = NewInstance("Attachment",Hook)
  2587. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2588. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2589. local POS = mouse.Hit.p
  2590. local CHAINS = false
  2591. local CHAINLINKS = {}
  2592. local A = IT("Attachment",la)
  2593. A.Position = Vector3.new(1,-1,0)*Player_Size
  2594. A.Orientation = Vector3.new(-90, -89.982, 0)
  2595. local B = IT("Attachment",la)
  2596. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2597. B.Orientation = Vector3.new(-90, 89.988, 0)
  2598. local C = IT("Attachment",la)
  2599. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2600. C.Orientation = Vector3.new(-90, -89.982, 0)
  2601. local D = IT("Attachment",la)
  2602. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2603. D.Orientation = Vector3.new(-90, 89.988, 0)
  2604. local LIGHT = IT("Attachment",la)
  2605. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2606. local LIGHT2 = IT("PointLight",LIGHT)
  2607. LIGHT2.Range = 7
  2608. LIGHT2.Brightness = 5
  2609. LIGHT2.Color = Color3.new(0,0,0)
  2610. for i = 1, 2 do
  2611. local TWIST = -2
  2612. local START = A
  2613. local END = B
  2614. if i == 1 then
  2615. START = B
  2616. END = A
  2617. end
  2618. local ChainLink = IT("Beam",tors)
  2619. ChainLink.Texture = "rbxassetid://73042633"
  2620. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2621. ChainLink.TextureSpeed = 1
  2622. ChainLink.Width0 = 1
  2623. ChainLink.Width1 = 1
  2624. ChainLink.TextureLength = 2.5
  2625. ChainLink.Attachment0 = START
  2626. ChainLink.Attachment1 = END
  2627. ChainLink.CurveSize0 = TWIST
  2628. ChainLink.CurveSize1 = TWIST
  2629. --ChainLink.FaceCamera = true
  2630. ChainLink.Segments = 45
  2631. ChainLink.Transparency = NumberSequence.new(0.25)
  2632. table.insert(CHAINLINKS,ChainLink)
  2633. end
  2634. local Bodycolors = char["Body Colors"]
  2635. BC.HeadColor = BrickColor.new("Sand blue")
  2636. BC.LeftArmColor = BrickColor.new("Sand blue")
  2637. BC.LeftLegColor = BrickColor.new("Sand blue")
  2638. BC.RightArmColor = BrickColor.new("Sand blue")
  2639. BC.RightLegColor = BrickColor.new("Sand blue")
  2640. BC.TorsoColor = BrickColor.new("Sand blue")
  2641. for i = 1, 2 do
  2642. local TWIST = -1
  2643. local START = C
  2644. local END = D
  2645. if i == 1 then
  2646. START = D
  2647. END = C
  2648. end
  2649. local ChainLink = IT("Beam",tors)
  2650. ChainLink.Texture = "rbxassetid://73042633"
  2651. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2652. ChainLink.TextureSpeed = 1
  2653. ChainLink.Width0 = 1
  2654. ChainLink.Width1 = 1
  2655. ChainLink.TextureLength = 5
  2656. ChainLink.Attachment0 = START
  2657. ChainLink.Attachment1 = END
  2658. ChainLink.CurveSize0 = TWIST
  2659. ChainLink.CurveSize1 = TWIST
  2660. --ChainLink.FaceCamera = true
  2661. ChainLink.Segments = 25
  2662. ChainLink.LightEmission = 0.5
  2663. ChainLink.Transparency = NumberSequence.new(0.25)
  2664. table.insert(CHAINLINKS,ChainLink)
  2665. end
  2666. for i = 0, 2.3, .1 do
  2667. swait()
  2668. GYRO.cframe = CF(root.Position,TORSO.Position)
  2669. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2670. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2671. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2672. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2673. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2674. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2675. end
  2676. Cso("169105657", ra, 7, 1.2)
  2677. for i = 0, 4, .1 do
  2678. if(hit)then break end
  2679. swait()
  2680. GYRO.cframe = CF(root.Position,TORSO.Position)
  2681. Hook.CFrame = HEAD.CFrame
  2682. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2683. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2684. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2685. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2686. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2687. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2688. end
  2689. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2690. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2691. hit = GetTorso(v.Parent);
  2692. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2693. break;
  2694. end
  2695. end
  2696. Cso("169105657", ra, 5, .8)
  2697. Cso("131228548", tors, 2, 1.1)
  2698. GYRO:remove()
  2699. for i = 0, 3, .1 do
  2700. swait()
  2701. HUM.PlatformStand = true
  2702. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2703. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2704. end
  2705. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2706. break
  2707. end
  2708. Chain.TextureLength = 4
  2709. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2710. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2711. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2712. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2713. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2714. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2715. end
  2716. hum.WalkSpeed = 150
  2717. attack = false
  2718. Hook:Destroy()
  2719. A:remove()
  2720. B:remove()
  2721. C:remove()
  2722. D:remove()
  2723. end
  2724. end
  2725. end
  2726.  
  2727. function ultre()
  2728. attack = true
  2729. hum.WalkSpeed = 150
  2730. BTAUNT:Remove()
  2731. hed.face.Texture = "rbxassetid://3327288610"
  2732. local Fire = IT("Sound",Character.Torso)
  2733. Fire.SoundId = "rbxassetid://2545211765"
  2734. Fire.Looped = true
  2735. Fire.Pitch = 1
  2736. Fire.Volume = 1
  2737. Fire:Play()
  2738. BTAUNT:Play()
  2739. BTAUNT:Remove()
  2740. wait(1)
  2741. for i = 0,18,0.1 do
  2742. swait()
  2743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2745. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2747. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2748. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2749. end
  2750. wait(1)
  2751. for i = 0,1.2,0.1 do
  2752. swait()
  2753. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2754. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2755. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2756. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2757. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2758. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2759. end
  2760. for i = 0,1.2,0.1 do
  2761. swait()
  2762.  
  2763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2765. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2766. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2767. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2768. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2769. end
  2770. M2.MeshId = "rbxassetid://28140935"
  2771. M2.TextureId = "rbxassetid://26884682"
  2772. tecks2:Remove()
  2773. Fire:Stop()
  2774. local BC = char["Body Colors"]
  2775. BC.HeadColor = BrickColor.new("Storm blue")
  2776. BC.LeftArmColor = BrickColor.new("Storm blue")
  2777. BC.LeftLegColor = BrickColor.new("Storm blue")
  2778. BC.RightArmColor = BrickColor.new("Storm blue")
  2779. BC.RightLegColor = BrickColor.new("Storm blue")
  2780. BC.TorsoColor = BrickColor.new("Storm blue")
  2781. tecks2:Remove()
  2782. BTAUNT3:Play()
  2783. local naeeym2 = Instance.new("BillboardGui",char)
  2784. naeeym2.AlwaysOnTop = true
  2785. naeeym2.Size = UDim2.new(5,35,2,35)
  2786. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2787. naeeym2.Adornee = hed
  2788. naeeym2.Name = "Name"
  2789. local tecks2 = Instance.new("TextLabel",naeeym2)
  2790. tecks2.BackgroundTransparency = 1
  2791. tecks2.TextScaled = true
  2792. tecks2.BorderSizePixel = 0
  2793. tecks2.Font = "Garamond"
  2794. tecks2.TextSize = 30
  2795. tecks2.TextStrokeTransparency = 0
  2796. tecks2.TextColor3 = BrickColor.new('Really blue').Color
  2797. tecks2.TextStrokeColor3 = BrickColor.new('Really blue').Color
  2798. tecks2.Size = UDim2.new(1,0,0.5,0)
  2799. tecks2.Parent = naeeym2
  2800. textfag = tecks2
  2801. wait(1)
  2802. tecks2.Text = "Exhausted J҉ E҉ V҉ I҉ L҉"
  2803. coroutine.resume(coroutine.create(function()
  2804. while textfag ~= nil do
  2805. swait()
  2806. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2807. textfag.Rotation = math.random(-3,3)
  2808. end
  2809. end))
  2810. hed.face.Texture = "rbxassetid://507968691"
  2811. -------------------
  2812. Spawn(function()
  2813. while Equipped and Humanoid.Parent and Torso.Parent do
  2814. if Angle == 360 then
  2815. Angle = 0
  2816. end
  2817. Angle = Angle + 0.05
  2818. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2819. if Hit then
  2820. if not Circle.Parent then
  2821. Circle.Parent = Character
  2822. end
  2823. for i, v in pairs(CircleParts) do
  2824. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2825. end
  2826. else
  2827. Circle.Parent = nil
  2828. end
  2829. wait()
  2830. end
  2831. end)
  2832. attack = false
  2833. hum.WalkSpeed = 150
  2834. end
  2835.  
  2836. function ultra()
  2837. attack = true
  2838. hum.WalkSpeed = 150
  2839. BTAUNT:Remove()
  2840. hed.face.Texture = "rbxassetid://3327288610"
  2841. local Fire = IT("Sound",Character.Torso)
  2842. Fire.SoundId = "rbxassetid://0"
  2843. Fire.Looped = true
  2844. Fire.Pitch = 1
  2845. Fire.Volume = 1
  2846. Fire:Play()
  2847. BTAUNT:Play()
  2848. BTAUNT:Remove()
  2849. wait(1)
  2850. for i = 0,18,0.1 do
  2851. swait()
  2852. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2853. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2854. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2855. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2856. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2857. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2858. end
  2859. wait(1)
  2860. for i = 0,1.2,0.1 do
  2861. swait()
  2862. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2863. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2864. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2865. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2866. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2867. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2868. end
  2869. for i = 0,1.2,0.1 do
  2870. swait()
  2871.  
  2872. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2873. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2874. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2875. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2876. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2877. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2878. end
  2879. M2.MeshId = "rbxassetid://28140935"
  2880. M2.TextureId = "rbxassetid://26884682"
  2881. tecks2:Remove()
  2882. Fire:Stop()
  2883. local BC = char["Body Colors"]
  2884. BC.HeadColor = BrickColor.new("Storm blue")
  2885. BC.LeftArmColor = BrickColor.new("Storm blue")
  2886. BC.LeftLegColor = BrickColor.new("Storm blue")
  2887. BC.RightArmColor = BrickColor.new("Storm blue")
  2888. BC.RightLegColor = BrickColor.new("Storm blue")
  2889. BC.TorsoColor = BrickColor.new("Storm blue")
  2890. tecks2:Remove()
  2891. BTAUNT3:Play()
  2892. local naeeym2 = Instance.new("BillboardGui",char)
  2893. naeeym2.AlwaysOnTop = true
  2894. naeeym2.Size = UDim2.new(5,35,2,35)
  2895. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2896. naeeym2.Adornee = hed
  2897. naeeym2.Name = "Name"
  2898. local tecks2 = Instance.new("TextLabel",naeeym2)
  2899. tecks2.BackgroundTransparency = 1
  2900. tecks2.TextScaled = true
  2901. tecks2.BorderSizePixel = 0
  2902. tecks2.Font = "Garamond"
  2903. tecks2.TextSize = 30
  2904. tecks2.TextStrokeTransparency = 0
  2905. tecks2.TextColor3 = BrickColor.new('Really blue').Color
  2906. tecks2.TextStrokeColor3 = BrickColor.new('Really blue').Color
  2907. tecks2.Size = UDim2.new(1,0,0.5,0)
  2908. tecks2.Parent = naeeym2
  2909. textfag = tecks2
  2910. wait(1)
  2911. tecks2.Text = "Exhausted J҉ E҉ V҉ I҉ L҉"
  2912. coroutine.resume(coroutine.create(function()
  2913. while textfag ~= nil do
  2914. swait()
  2915. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2916. textfag.Rotation = math.random(-3,3)
  2917. end
  2918. end))
  2919. hed.face.Texture = "rbxassetid://507968691"
  2920. -------------------
  2921. Spawn(function()
  2922. while Equipped and Humanoid.Parent and Torso.Parent do
  2923. if Angle == 360 then
  2924. Angle = 0
  2925. end
  2926. Angle = Angle + 0.05
  2927. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2928. if Hit then
  2929. if not Circle.Parent then
  2930. Circle.Parent = Character
  2931. end
  2932. for i, v in pairs(CircleParts) do
  2933. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2934. end
  2935. else
  2936. Circle.Parent = nil
  2937. end
  2938. wait()
  2939. end
  2940. end)
  2941. attack = false
  2942. hum.WalkSpeed = 150
  2943. end
  2944. -------------------------------------------------------
  2945. --End Attacks N Stuff--
  2946. -------------------------------------------------------
  2947. mouse.KeyDown:connect(function(key)
  2948. if attack == false then
  2949. if key == "q" then
  2950. dance()
  2951. elseif key == 'b' then
  2952. aaa()
  2953. elseif key == 'e' then
  2954. Taunt3()
  2955. elseif key == 'h' then
  2956. Taunt2()
  2957. elseif key == "p" then
  2958. finalChaos()
  2959. elseif key == "n" then
  2960. spadespin()
  2961. elseif key == "k" then
  2962. spade()
  2963. elseif key == "l" then
  2964. club()
  2965. elseif key == "g" then
  2966. diamond()
  2967. elseif key == "f" then
  2968. TrueChaos()
  2969. elseif key == "0" then
  2970. Call_Upon_The_Eyes()
  2971. elseif key == "0" then
  2972. dejzrXD()
  2973. elseif key == "0" then
  2974. specialchaos()
  2975. elseif key == "0" then
  2976. CHAOS()
  2977. elseif key == "0" then
  2978. icando()
  2979. elseif key == "0" then
  2980. finalChaos2()
  2981. elseif key == "0" then
  2982. Chain2()
  2983. elseif key == "0" then
  2984. DRAG_THEM_TO_HELL()
  2985. elseif key == "t" then
  2986. ultra()
  2987. elseif key == "y" then
  2988. ultre()
  2989. end
  2990. end
  2991. end)
  2992.  
  2993. mouse.Button1Down:connect(function(key)
  2994. if attack == false then
  2995. die()
  2996. end
  2997. end)
  2998.  
  2999. function Part(parent,color,material,size,cframe,anchored,cancollide)
  3000. local part = Instance.new("Part")
  3001. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  3002. part.Material = material or Enum.Material.SmoothPlastic
  3003. part.TopSurface,part.BottomSurface=10,10
  3004. part.Size = size or Vector3.new(1,1,1)
  3005. part.CFrame = cframe or CF(0,0,0)
  3006. part.Anchored = anchored or true
  3007. part.CanCollide = cancollide or false
  3008. part.Parent = parent or char
  3009. return part
  3010. end
  3011.  
  3012. NewInstance = function(instance,parent,properties)
  3013. local inst = Instance.new(instance)
  3014. inst.Parent = parent
  3015. if(properties)then
  3016. for i,v in next, properties do
  3017. pcall(function() inst[i] = v end)
  3018. end
  3019. end
  3020. return inst;
  3021. end
  3022. -------------------------------------------------------
  3023. --Start Damage Function--
  3024. -------------------------------------------------------
  3025. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  3026. local type = type
  3027. local rng = Instance.new("Part", char)
  3028. rng.Anchored = true
  3029. rng.BrickColor = color
  3030. rng.CanCollide = false
  3031. rng.FormFactor = 3
  3032. rng.Name = "Ring"
  3033. rng.Material = "Neon"
  3034. rng.Size = Vector3.new(1, 1, 1)
  3035. rng.Transparency = 0
  3036. rng.TopSurface = 0
  3037. rng.BottomSurface = 0
  3038. rng.CFrame = pos
  3039. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  3040. local rngm = Instance.new("SpecialMesh", rng)
  3041. rngm.MeshType = "Brick"
  3042. if rainbowmode == true then
  3043. rng.Color = Color3.new(r/255,g/255,b/255)
  3044. end
  3045. local scaler2 = 1
  3046. local speeder = FastSpeed/10
  3047. if type == "Add" then
  3048. scaler2 = 1*value
  3049. elseif type == "Divide" then
  3050. scaler2 = 1/value
  3051. end
  3052. coroutine.resume(coroutine.create(function()
  3053. for i = 0,10/bonuspeed,0.1 do
  3054. swait()
  3055. if type == "Add" then
  3056. scaler2 = scaler2 - 0.01*value/bonuspeed
  3057. elseif type == "Divide" then
  3058. scaler2 = scaler2 - 0.01/value*bonuspeed
  3059. end
  3060. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  3061. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3062. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3063. end
  3064. rng:Destroy()
  3065. end))
  3066. end
  3067.  
  3068. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  3069. if hit.Parent == nil then
  3070. return
  3071. end
  3072. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  3073. for _, v in pairs(hit.Parent:children()) do
  3074. if v:IsA("Humanoid") then
  3075. h = v
  3076. end
  3077. end
  3078. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  3079.  
  3080. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3081. end
  3082.  
  3083. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3084. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  3085. if hit.Parent.DebounceHit.Value == true then
  3086. return
  3087. end
  3088. end
  3089. if insta == true then
  3090. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3091. end
  3092. local c = Create("ObjectValue"){
  3093. Name = "creator",
  3094. Value = game:service("Players").LocalPlayer,
  3095. Parent = h,
  3096. }
  3097. game:GetService("Debris"):AddItem(c, .5)
  3098. if HitSound ~= nil and HitPitch ~= nil then
  3099. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  3100. end
  3101. local Damage = math.random(minim, maxim)
  3102. local blocked = false
  3103. local block = hit.Parent:findFirstChild("Block")
  3104. if block ~= nil then
  3105. if block.className == "IntValue" then
  3106. if block.Value > 0 then
  3107. blocked = true
  3108. block.Value = block.Value - 1
  3109. print(block.Value)
  3110. end
  3111. end
  3112. end
  3113. if blocked == false then
  3114. h.Health = h.Health - Damage
  3115. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3116. else
  3117. h.Health = h.Health - (Damage / 2)
  3118. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3119. end
  3120. if Type == "Knockdown" then
  3121. local hum = hit.Parent.Humanoid
  3122. hum.PlatformStand = true
  3123. coroutine.resume(coroutine.create(function(HHumanoid)
  3124. swait(1)
  3125. HHumanoid.PlatformStand = false
  3126. end), hum)
  3127. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  3128. local bodvol = Create("BodyVelocity"){
  3129. velocity = angle * knockback,
  3130. P = 5000,
  3131. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3132. Parent = hit,
  3133. }
  3134. local rl = Create("BodyAngularVelocity"){
  3135. P = 3000,
  3136. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  3137. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3138. Parent = hit,
  3139. }
  3140. game:GetService("Debris"):AddItem(bodvol, .5)
  3141. game:GetService("Debris"):AddItem(rl, .5)
  3142. elseif Type == "Normal" then
  3143. local vp = Create("BodyVelocity"){
  3144. P = 500,
  3145. maxForce = Vector3.new(math.huge, 0, math.huge),
  3146. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  3147. }
  3148. if knockback > 0 then
  3149. vp.Parent = hit.Parent.Torso
  3150. end
  3151. game:GetService("Debris"):AddItem(vp, .5)
  3152. elseif Type == "Up" then
  3153. local bodyVelocity = Create("BodyVelocity"){
  3154. velocity = Vector3.new(0, 20, 0),
  3155. P = 5000,
  3156. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3157. Parent = hit,
  3158. }
  3159. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  3160. elseif Type == "DarkUp" then
  3161. coroutine.resume(coroutine.create(function()
  3162. for i = 0, 1, 0.1 do
  3163. swait()
  3164. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  3165. end
  3166. end))
  3167. local bodyVelocity = Create("BodyVelocity"){
  3168. velocity = Vector3.new(0, 20, 0),
  3169. P = 5000,
  3170. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3171. Parent = hit,
  3172. }
  3173. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3174. elseif Type == "Snare" then
  3175. local bp = Create("BodyPosition"){
  3176. P = 2000,
  3177. D = 100,
  3178. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3179. position = hit.Parent.Torso.Position,
  3180. Parent = hit.Parent.Torso,
  3181. }
  3182. game:GetService("Debris"):AddItem(bp, 1)
  3183. elseif Type == "Freeze" then
  3184. local BodPos = Create("BodyPosition"){
  3185. P = 50000,
  3186. D = 1000,
  3187. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3188. position = hit.Parent.Torso.Position,
  3189. Parent = hit.Parent.Torso,
  3190. }
  3191. local BodGy = Create("BodyGyro") {
  3192. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  3193. P = 20e+003,
  3194. Parent = hit.Parent.Torso,
  3195. cframe = hit.Parent.Torso.CFrame,
  3196. }
  3197. hit.Parent.Torso.Anchored = true
  3198. coroutine.resume(coroutine.create(function(Part)
  3199. swait(1.5)
  3200. Part.Anchored = false
  3201. end), hit.Parent.Torso)
  3202. game:GetService("Debris"):AddItem(BodPos, 3)
  3203. game:GetService("Debris"):AddItem(BodGy, 3)
  3204. end
  3205. local debounce = Create("BoolValue"){
  3206. Name = "DebounceHit",
  3207. Parent = hit.Parent,
  3208. Value = true,
  3209. }
  3210. game:GetService("Debris"):AddItem(debounce, Delay)
  3211. c = Create("ObjectValue"){
  3212. Name = "creator",
  3213. Value = Player,
  3214. Parent = h,
  3215. }
  3216. game:GetService("Debris"):AddItem(c, .5)
  3217. end
  3218. end
  3219.  
  3220. function damage(range,mindam,maxdam,pos)
  3221. for i,v in ipairs(workspace:GetChildren()) do
  3222. if v:IsA("Model") then
  3223. if v.Name ~= Player.Name then
  3224. if v:FindFirstChildOfClass("Humanoid") then
  3225. if v:FindFirstChild("Head") then
  3226. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3227. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3228. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3229. end
  3230. end
  3231. end
  3232. end
  3233. end
  3234. end
  3235. end
  3236. end
  3237. -------------------------------------------------------
  3238. --End Damage Function--
  3239. -------------------------------------------------------
  3240.  
  3241. -------------------------------------------------------
  3242. --Start Animations--
  3243. -------------------------------------------------------
  3244. print("By Makhail07")
  3245. while true do
  3246. swait()
  3247. sine = sine + change
  3248. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3249. local velderp = root.Velocity.y
  3250. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3251. if equipped == true or equipped == false then
  3252. if attack == false then
  3253. idle = idle + 1
  3254. else
  3255. idle = 0
  3256. end
  3257. if 1 < root.Velocity.y and hitfloor == nil then
  3258. Anim = "Jump"
  3259. if attack == false then
  3260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3261. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3262. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3263. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3264. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3265. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3266. end
  3267. elseif -1 > root.Velocity.y and hitfloor == nil then
  3268. Anim = "Fall"
  3269. if attack == false then
  3270. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3271. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3272. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3273. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3274. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3275. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3276. end
  3277. elseif torvel < 1 and hitfloor ~= nil then
  3278. Anim = "Idle"
  3279. change = 1.35
  3280. if attack == false then
  3281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3282. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  3283. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  3284. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  3285. end
  3286. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3287. Anim = "Walk"
  3288. change = 1
  3289. if attack == false then
  3290. hum.WalkSpeed = 150
  3291. if torsvel < 1 and hum.Health > 30 then
  3292. RS.C0 = RS.C0:Lerp(RSnor * CFrame.Angles(-0.4 + math.cos(sine / 20) / 8, math.sin(sine / 20) / 8, 0), 0.15)
  3293. LS.C0 = LS.C0:Lerp(LSnor * CFrame.Angles(-0.4 + math.cos(sine / 20) / 8, -math.sin(sine / 20) / 8, 0), 0.15)
  3294. RH.C0 = RH.C0:Lerp(RHnor * CFrame.Angles(-0.2 + math.cos(sine / 20) / 8, 0, 0), 0.15)
  3295. LH.C0 = LH.C0:Lerp(LHnor * CFrame.Angles(-0.2 + math.cos(sine / 20) / 8, 0, 0), 0.15)
  3296. rootj.C0 = rootj.C0:Lerp(rootjnor * CFrame.new(0, 0, 0.2 * math.sin(sine / 20)), 0.1)
  3297. neck.C0 = neck.C0:Lerp(necknor, 0.15)
  3298. end
  3299. elseif torvel >= 25 and hitfloor ~= nil then
  3300. Anim = "Sprint"
  3301. change = 1.35
  3302. if attack == false then
  3303. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  3304. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  3305. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  3306. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  3307. end
  3308. end
  3309. end
  3310. if 0 < #Effects then
  3311. for e = 1, #Effects do
  3312. if Effects[e] ~= nil then
  3313. local Thing = Effects[e]
  3314. if Thing ~= nil then
  3315. local Part = Thing[1]
  3316. local Mode = Thing[2]
  3317. local Delay = Thing[3]
  3318. local IncX = Thing[4]
  3319. local IncY = Thing[5]
  3320. local IncZ = Thing[6]
  3321. if 1 >= Thing[1].Transparency then
  3322. if Thing[2] == "Block1" then
  3323. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3324. local Mesh = Thing[1].Mesh
  3325. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3326. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3327. elseif Thing[2] == "Block2" then
  3328. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3329. local Mesh = Thing[7]
  3330. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3331. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3332. elseif Thing[2] == "Block3" then
  3333. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3334. local Mesh = Thing[7]
  3335. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3336. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3337. elseif Thing[2] == "Cylinder" then
  3338. local Mesh = Thing[1].Mesh
  3339. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3340. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3341. elseif Thing[2] == "Blood" then
  3342. local Mesh = Thing[7]
  3343. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3344. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3345. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3346. elseif Thing[2] == "Elec" then
  3347. local Mesh = Thing[1].Mesh
  3348. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3349. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3350. elseif Thing[2] == "Disappear" then
  3351. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3352. elseif Thing[2] == "Shatter" then
  3353. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3354. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3355. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3356. Thing[6] = Thing[6] + Thing[5]
  3357. end
  3358. else
  3359. Part.Parent = nil
  3360. table.remove(Effects, e)
  3361. end
  3362. end
  3363. end
  3364. end
  3365. end
  3366. end
  3367. -------------------------------------------------------
  3368. --End Animations And Script--
  3369. ------------------------------------------------------
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